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# UE Modding Tools
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A databank of every modding tool that has potential to be used across multiple UE games. Many tools were submitted by the lovely members of the [Unreal Engine Modding Discord](https://discord.gg/zVvsE9mEEa) - please join if you want discuss use of these tools!
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A databank of every modding tool that has potential to be used across multiple UE games. Many tools were submitted by the lovely members of the [Unreal Engine Modding Discord](https://discord.gg/unreal-engine-modding-876613187204685934) - please join if you want discuss use of these tools or just general UE modding!
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If you are an UE game developer, and want to know how these tools can be used to mod your games, please see the [developer guide](https://buckminsterfullerene02.github.io/dev-guide/).
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If you are an UE game developer, and want to know how some of these tools are used to mod your games, please see the [developer guide](https://buckminsterfullerene02.github.io/dev-guide/).
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Any category is not ordered by any means, and any tool that is not listed here, but should be, please submit a PR.
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@ -14,21 +14,19 @@ The tag **[PW]** before a tool means that it is **P**ay**w**alled.
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## Packers & Unpackers
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Tools that deal with packing and unpacking the UE4 archive files.
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* **[CU]** [UnrealPak](http://fluffyquack.com/tools/unrealpak.rar) - Put together by **FluffyQuack**
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- UnrealPak version from 2016 that is seemingly compatible with any UE4 game, that creates compressed pak files which results in smaller filesizes and theoretically faster loading
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* **[CU]** [U4Pak](https://github.com/panzi/u4pak) - Written by **panzi**
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- U4Pak unpacks, packs, lists, checks and mounts UE4 .pak archives
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* [ue4pak](https://github.com/Vilsol/ue4pak) - Written by **Vilsol**
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- Parses and extracts data from UE4 Pak files
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* [U4Pak - Rust](https://github.com/panzi/rust-u4pak) - Written by **panzi**
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- Rust port of U4Pak
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* [TocPatcher](https://github.com/kboykboy2/TocPatcher) - Written by **kboykboy**
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- Designed to modify .utoc files to allow mods to work for games using both `IoStore` and `Pak Signing`
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* [unpak](https://github.com/bananaturtlesandwich/unpak) - Written by **Spuds**
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- A "no nonsense" unreal pak parser that doesn't force files to be extracted, only converts entries to bytes when requested and supports all pak versions
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* [repak](https://github.com/trumank/repak) - Written by **truman**
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- A fork of the above unpak tool, with a few extra features
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- UnrealPak version from 2016 that is seemingly compatible with any UE4 game
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* **[CU]** [QuickBMS](https://aluigi.altervista.org/quickbms.htm) - Written by **Luigi Auriemma**
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- Allows for fast unpaking of many types of files including `.pak` files (but does not work for `IoStore` container files (`.ucas`/`.utoc`))
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- [Download link](https://aluigi.altervista.org/bms/unreal_tournament_4.bms) for the UE `.bms` script
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* **[CU]** [repak](https://github.com/trumank/repak) - Written by **truman**
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- A fork of the below unpak tool, with a few extra features
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- Supports reading all pak versions with compression/encryption and writing all pak versions
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- Multithreaded unpacking, roughly 2x faster than the built in UnrealPak tool
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* [unpak](https://github.com/bananaturtlesandwich/unpak) - Written by **Spuds**
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- A "no nonsense" unreal pak parser that doesn't force files to be extracted, only converts entries to bytes when requested and supports all pak versions
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* [repak wrappers](https://github.com/Mythical-Github/repak_wrappers) - Put together by **Mythical**
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- Windows wrapper scripts for repak
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- Easier for newer modders to use than repak's CLI requirement
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* [ZenTools](https://github.com/Archengius/ZenTools/) - Written by **Archengius**
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- Extracts cooked packages (`.uasset`/`.uexp`) from the `IoStore` container files (`.ucas`/`.utoc` + `.pak`)
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- The extracted files can then be opened with any asset editor and repacked back into the `IoStore` container using UnrealPak
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@ -36,30 +34,51 @@ Tools that deal with packing and unpacking the UE4 archive files.
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* [ZenTools UE4](https://github.com/WistfulHopes/ZenTools-UE4) - Written by **WistfulHopes**
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- A fork of the above ZenTools but only supports 4.25 - 4.27 (all UE4 IoStore versions)
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* [UEcastoc](https://github.com/gitMenv/UEcastoc) - Written by **gitMenv**
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- UEcastoc is a WIP tool to unpack and pack IoStore files
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- UEcastoc is a WIP tool to unpack and pack `IoStore` container files (`.ucas`/`.utoc` + `.pak`)
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* [UnrealUnZen](https://github.com/rm-NoobInCoding/UnrealUnZen) - Written by **NoobInCoding**
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- UnrealUnZen is a WIP tool to unpack and pack `IoStore` container files (`.ucas`/`.utoc` + `.pak`)
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* [TocPatcher](https://github.com/kboykboy2/TocPatcher) - Written by **kboykboy**
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- Designed to modify .utoc files to allow mods to work for games using both `IoStore` and `Pak Signing`
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* [U4Pak](https://github.com/panzi/u4pak) - Written by **panzi**
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- U4Pak unpacks, packs, lists, checks and mounts UE4 .pak archives
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* [ue4pak](https://github.com/Vilsol/ue4pak) - Written by **Vilsol**
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- Parses and extracts data from UE4 Pak files
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* [U4Pak - Rust](https://github.com/panzi/rust-u4pak) - Written by **panzi**
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- Rust port of U4Pak
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## Asset Editors, Parsers & Explorers
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Tools that deal with editing and parsing the UE4 asset files, with formats including `.uasset`, `.uexp`, `.ucas`, `.utoc`, `.umap` etc.
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* **[CU]** [UE Viewer (AKA UModel)](https://www.gildor.org/en/projects/umodel) - Written by **Gildor**
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- UE Viewer (formerly known as UModel) is the standard tool for viewing and extracting UE4 game content, particularly models and textures
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* **[CU]** [Asset Editor](https://github.com/kaiheilos/Utilities) - Written by **kaiheilos**
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- UE Uasset Viewer/Editor can unpack and read/edit assets from engine versions 4.11 - 4.26
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* **[CU]** [FModel](https://github.com/iAmAsval/FModel/)
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- Open-source software for exploring Unreal Engine games' files. From seeing the properties of an asset to listening to your favorite audio files, it has never been easier to navigate inside a game's assets
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* **[CU]** [CUE4Parse](https://github.com/FabianFG/CUE4Parse) - Maintained by the FModel developers
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- C# Parser and API for UE packages & assets, used primarily by FModel
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* **[CU]** [UAssetGUI](https://github.com/atenfyr/UAssetGUI) - Written by **atenfyr**
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- A GUI for UAssetAPI
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* [UAssetAPI](https://github.com/atenfyr/UAssetAPI) - Written by **atenfyr**
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* **[CU]** [UAssetAPI](https://github.com/atenfyr/UAssetAPI) - Written by **atenfyr**
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- A C# API for reading and writing UE4 .uasset files from 4.0 - 4.27+
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- The author is active on the [UE Modding Discord](https://discord.gg/zVvsE9mEEa) if you have any queries
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- The author is active on the [UE Modding Discord](https://discord.gg/unreal-engine-modding-876613187204685934) if you have any queries
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* [Asset Editor](https://github.com/kaiheilos/Utilities) - Written by **kaiheilos**
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- UE Uasset Viewer/Editor can unpack and read/edit assets from engine versions 4.11 - 4.26
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* [KismetEditor view for UAssetGUI](https://github.com/trumank/UAssetGUI/tree/kismet-editor) - Written by **trumank**
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- A graph view similar to blueprints but on the kismet instruction level
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- Displays a limited set of instructions/parameters
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* [Kismet Analyzer](https://github.com/trumank/kismet-analyzer) - Written by **trumank**
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- Tools for analyzing and manipulating kismet bytecode in cooked Unreal Engine assets
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* [stove](https://github.com/bananaturtlesandwich/stove) - Written by **spuds**
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- A visual editor Unreal Engine cooked map files. Allows you to transplant actors from other maps, move actors, etc
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- A visual editor Unreal Engine cooked map files
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- Allows you to transplant actors from other maps, move actors, etc
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* [spaghetti](https://github.com/bananaturtlesandwich/spaghetti) - Written by **spuds**
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- A function hooker for cooked Unreal Engine blueprints
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* [unreal_asset](https://github.com/AstroTechies/unrealmodding/tree/main/unreal_asset) - Written by **localcc, kronsti219 & spuds**
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- A rust port of UAssetAPI
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* [UnrealPakViewer](https://github.com/jashking/UnrealPakViewer) - Written by **jashking, translated to English by Spuds**
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- UnrealPakViewer allows you too see a detailed summary of a pak file and export it to CSV or JSON, all within UE4
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* [UPK Explorer for UE3](https://www.nexusmods.com/site/mods/587/) - Written by **Wastelander121 & FCH823**
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- Allows you to install texture packs created with UPK Explorer for UE3
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- [TFC Installer](https://www.nexusmods.com/site/mods/588?)
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- There is a dedicated category for discussion of this tool with the author in the [UE Modding Discord](https://discord.gg/unreal-engine-modding-876613187204685934)
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* [JohnWickParse](https://github.com/SirWaddles/JohnWickParse) - Written by **SirWaddles, FabianFG, WorkingRobot & Amrsatrio**
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- A parser for uasset, uexp and pak files
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* [UAsset JSON Serializer](https://github.com/ithinkandicode/bloodstained-tools/tree/master/Serializer) - Written by **Kein**
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@ -68,12 +87,6 @@ Tools that deal with editing and parsing the UE4 asset files, with formats inclu
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- CLI program with a lot of flexibility for editing uasset files
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* [UAssetConverter](https://github.com/approved/UnrealUAssetConverter) - Written by **approved**
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- An API to read, create, and modify .uasset and .uexp files
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* [UnrealPakViewer](https://github.com/jashking/UnrealPakViewer) - Written by **jashking, translated to English by Spuds**
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- UnrealPakViewer allows you too see a detailed summary of a pak file and export it to CSV or JSON, all within UE4
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* [UPK Explorer for UE3](https://www.nexusmods.com/site/mods/587/) - Written by **Wastelander121**
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- Allows you to install texture packs created with UPK Explorer for UE3
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- [TFC Installer](https://www.nexusmods.com/site/mods/588?)
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- There is a dedicated category for discussion of this tool with the author in the [UE Modding Discord](https://discord.gg/zVvsE9mEEa)
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## Textures, Animations & Modelling
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Tools that deal with editing the textures, animations and models from UE4 games.
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@ -81,7 +94,10 @@ Tools that deal with editing the textures, animations and models from UE4 games.
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* **[CU]** [Blender3D Import PSK/PSA FORK](https://github.com/matyalatte/blender3d_import_psk_psa) - Written by **matyalatte**
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- Fork of the below tool, but automatically handles scaling/fbx export so its a bit more user friendly for not messing things up
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* [Blender3D Import PSK/PSA](https://github.com/Befzz/blender3d_import_psk_psa) - Written by **Befzz**
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- Blender3D Import .psk & .psa addon imports meshes, skeletons and animations from .psk and .psa files to Blender3D
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- Blender3D Import `.psk` & `.psa` addon imports meshes, skeletons and animations from `.psk` and `.psa` files to Blender3D
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* [Blender 4.0 Import/Export PSK/PSA Plugin](https://github.com/DarklightGames/io_scene_psk_psa) - Written by **Colin Basnett**
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- Actively maintained Blender 4.0 plugin (with support for older versions too) for importing and exporting `.psk` and `.psa` files
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- Not to be confused with the above tools that are much older but do roughly the same things
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* [UE4 DDS Tools](https://github.com/matyalatte/UE4-DDS-Tools) - Written by **matyalatte**
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- Allows you to inject texture files directly into their original uassets without cooking for a large number of UE versions, and can do bulk operations via CLI
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* [Rokoko Studio](https://github.com/Rokoko/rokoko-studio-live-blender) - Written by **Rokoko**
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@ -113,7 +129,7 @@ Tools that deal with editing the textures, animations and models from UE4 games.
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- Custom [FModel build](https://github.com/WistfulHopes/FModel) used in conjunction with command line utilities
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- Requires an FName dump of your game to identify shaders
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- Supports DX11/DX12 and all forms of compression, doesn't support IO Store games of version 5.0+
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* [Better Blender GLTF Importer](https://cdn.discordapp.com/attachments/1018594783800852540/1174440075032002714/io_scene_gltf2_ue4.zip?ex=65baa80d&is=65a8330d&hm=3086253f6562d84fb5ef9dad6d35b1398f7d0272df68f74c9dbd582b80d3a280&)
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* [Better Blender GLTF Importer](https://github.com/Buckminsterfullerene02/UE4-Modding-Tools/blob/main/Loose%20Files/io_scene_gltf2_ue4.zip)
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- A version of the GLTF importer for Blender that preserves bone orientation
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- This is important for skeletal mesh modding, and allows bypassing PSK altogether
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* **[PW]** [Better Blender FBX Importer/Exporter](https://blendermarket.com/products/better-fbx-importer--exporter)
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@ -133,7 +149,7 @@ Tools that generate SDKs and dump the game's code.
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- Useful for dumping a lot of the uFunction names and writing script mods on top of it
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* [Dumper-7](https://github.com/Encryqed/Dumper-7) - Written by **Fischsalat & Encryqed**
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- SDK Generator for all Unreal Engine games. Supported versions are all of UE4 and UE5
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* [UE4 Project Generator GUI](https://cdn.discordapp.com/attachments/1005879578419531947/1075109443445985462/UE4ProjectGen-GUI.exe) - Written by **Spuds**
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* [UE4 Project Generator GUI](https://github.com/Buckminsterfullerene02/UE4-Modding-Tools/blob/main/Loose%20Files/UE4ProjectGen-GUI.exe) - Written by **spuds**
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- Organises the CMD arguments for you in a GUI and generates reuseable batch files
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* [UE Plugin Manifest Generator](https://github.com/Buckminsterfullerene02/UE4-Modding-Tools/blob/main/Loose%20Files/upluginTool.7z) - Written by **HeartlessSeph**
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- A simple script to make the plugin manifest for the project gen commandlet because <=4.17 games don't include them
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@ -173,8 +189,8 @@ Tools that generate assets for the Unreal Engine Editor. Allows you to reconstru
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## .locres Editors
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Tools that deal with editing the UE4 .locres files, which are used for localisation.
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* **[CU]** [UnrealLocres](https://github.com/akintos/UnrealLocres) - Written by **akintos**
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- UnrealLocres can read/write every locres version up to 3 (latest)
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* [Locres Editor](https://cdn.discordapp.com/attachments/775093920915914794/836699867920859207/unreal_locres_texttool.exe) - (Unknown author)
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- UnrealLocres can read/write every locres version
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* [Locres Editor](https://github.com/Buckminsterfullerene02/UE4-Modding-Tools/blob/main/Loose%20Files/unreal_locres_texttool.exe) - (Unknown author)
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- A tool to change the game's `.locres` files that are used for localization
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* [UE4LocalizationsTool](https://github.com/amrshaheen61/UE4LocalizationsTool) - Written by **amr shaheen**
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- Simple tool to edit unreal engine 4 text files
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@ -240,6 +256,8 @@ Map dumping/generating/editing (that aren't already covered by asset editors).
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## Automation
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Tools that can help to automate the modding pipeline (that haven't been covered already).
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* [UnrealAutoMod](https://github.com/Mythical-Github/UnrealAutoMod) - Written by **Mythical**
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- Automatic mod creator and tester tool for `.pak`, `.utoc`, `.ucas`, or loose file mods
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* [Backup UE Saves](https://gist.github.com/Buckminsterfullerene02/479a281cf3d8a854e91cf804bd7fb8cb) - Written by **Mythical**
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- Just edit the Game project name to your particular game and it will backup the `.sav` and `.ini` files for that game or just toss it in one of your existing bat files
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* [Auto-Disable uasset Files](https://gist.github.com/Buckminsterfullerene02/aebbbc6cde0456a852197260656314c0) - Written by **Spuds**
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@ -301,7 +319,7 @@ Reversing tools that aren't necessarily to do with UE, but are commonly used to
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## Other
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Other tools that aren't necessarily to do with UE, but are commonly used to help with modding games.
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* **[CU]** [Unreal Engine 4/5 Scripting System (UE4SS)](https://github.com/UE4SS-RE/RE-UE4SS/releases) - Written by multiple contributors
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- Exposes UE4 reflection to Lua and allows you to write Lua to create mods for UE4 games
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- Exposes UE reflection to Lua and allows you to write Lua to create mods for UE games
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- Full instructions on how to use it can be found [here](https://docs.ue4ss.com/installation-guide.html)
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- UE4SS includes a live view debugger, meaning that you can watch/log values of every loaded asset in the game, in real-time making it very useful for blueprint modding
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- The authors are active on the [UE4SS Discord](https://discord.gg/MFvUysppTS) if you have any queries
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@ -328,9 +346,16 @@ Other tools that aren't necessarily to do with UE, but are commonly used to help
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- A way to browse Epic marketplace and sort by popularity/reviews and use filters properly
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# Guides
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Guides that are useful for modding UE games.
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Guides that are useful for modding UE games. There is also a guides forum channel in the [Unreal Engine Modding Discord](https://discord.gg/unreal-engine-modding-876613187204685934) where you can find more guides/modding tips or share your own.
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## General
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* **[CU]** [Modding UE5 Games](https://www.abbiedoobie.com/2023/10/13/modding-robocop-rogue-city-and-other-ue-5-games/) - Written by **Abbie Doobie**
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- A guide on how to mod UE5 games
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- Primarily working with IO Store and chunks
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- Lots of pictures, so it should be easy to follow along
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- [Backup Link (with PDF version)](https://www.nexusmods.com/robocoproguecity/mods/3)
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* [UE4 Modding Guide](https://bananaturtlesandwich.github.io/UE4-Modding-Guide/) - Written by **Spuds**
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- A general guide for Unreal Engine 4 game modding
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* [Setting up UE as git merge tool for BPs](https://gist.github.com/Panakotta00/c90d1017b89b4853e8b97d13501b2e62) - Written by **Panakotta00**
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* [UE4 Networking for BP](https://cedric-neukirchen.net/Downloads/Compendium/UE4_Network_Compendium_by_Cedric_eXi_Neukirchen.pdf) - Written by **Cedric Neukirchen**
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- Some very thorough documentation on UE4 Networking for both BP and C++
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@ -348,6 +373,7 @@ Many popular modding communities for various games have their own websites for d
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- Contains many useful mod examples using the UE4SS Lua API
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* [Satisfactory](https://docs.ficsit.app/satisfactory-modding/latest/index.html)
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- The Satisfactory Modding Documentation is much more useful than official UE documentation in some places, like in the C++ and Blueprint section
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* [Spyro Reignited](https://franklygd.github.io/Spyro-Reignited-Trilogy-Asset-Replacement/)
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## Game Specific BUT Transferrable
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These are loose files/sites.
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@ -368,7 +394,7 @@ These are loose files/sites.
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- This guide was made for DRG, however most of it is completely UE4 game-generic
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* [How to Blueprint Mod](https://mod.io/g/drg/r/how-to-blueprint-mod) - Written by **Buckminsterfullerene**
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- Although this is made for Deep Rock Galactic, it is definitely still relevant for making BP mods for any other game
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- You will have to tailor the blueprint loading method to whatever your game uses, or UML, or whatever, since DRG has a native system implemented by the developers
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- You will have to tailor the blueprint loading method to whatever your game uses or UE4SS, since DRG has a native system implemented by the developers
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- It also features some nice tips for general UE4 use
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* [How to Audio Mod](https://mod.io/g/drg/r/drg-mods-a-comprehensive-guide-to-audio-modding) - Written by **Buckminsterfullerene**
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- Although this is made for Deep Rock Galactic, it is definitely still relevant for making audio mods for any other game that uses the default UE audio system
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@ -378,21 +404,21 @@ These are loose files/sites.
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A bunch of links to various UE Modding Discord servers. If you know of any that aren't listed here, please make a PR. Although I have tried my best to get permanent invite links, I am not responsible for any being invalid. Feel free to nick this list of Discord servers for your own Discord.
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## General
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* [UE Modding](https://discord.gg/zVvsE9mEEa) - A Discord server for modders from any game to pool knowledge & tools that they think could be useful for other UE games. It is a great place to ask questions and get help with modding.
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* [Unreal Slackers](https://discord.gg/unreal-slackers) - The official Unreal Engine forum server.
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* [UE Modding](https://discord.gg/unreal-engine-modding-876613187204685934) - A Discord server for modders from any game to pool knowledge & tools that they think could be useful for other UE games. It is a great place to ask questions and get help with modding.
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* [Unreal Source](https://discord.gg/unrealsource) - The official Unreal Engine forum server.
|
||||
* [Flatscreen to VR Game Modding](https://discord.gg/ZFSCSDe) - The server that is dedicated to modding games from flatscreen to VR.
|
||||
|
||||
## Game Specific
|
||||
* [Astroneer Modding](https://discord.gg/bBqdVYxu4k)
|
||||
* [Bloodstained Mods](https://discord.gg/b9XBH4f)
|
||||
* [Days Gone Modding](https://discord.gg/udwqmH3zmw)
|
||||
* [Deep Rock Galactic Modding](https://discord.gg/3EVUQjz8N5)
|
||||
* [Days Gone Modding](https://discord.gg/days-gone-modding-844382493427499048)
|
||||
* [Deep Rock Galactic Modding](https://discord.gg/HDCh5fwnwP)
|
||||
* [Dungeoneer's Hideout](https://discord.gg/HHPZb9pRNG)
|
||||
* [Grounded Modding](https://discord.gg/Rtfn5FE)
|
||||
* [Hydroneer](https://discord.gg/Jvwnn49YjU)
|
||||
* [Illusory](https://discord.gg/JVgD2w3Npj)
|
||||
* [Jedi: Fallen Order Modding](https://discord.gg/vdW326Z67h)
|
||||
* [Mod by Daylight](https://discord.gg/zHADmtvYEZ)
|
||||
* [Hydroneer](https://discord.gg/hydroneer)
|
||||
* [Illusory](https://discord.com/invite/7nDfDjvZzc)
|
||||
* [Jedi: Fallen Order Modding](https://discord.com/invite/star-wars-jedi-modding-565192606145970177)
|
||||
* [Mod by Daylight](https://discord.com/invite/mod-by-daylight-797070950507872256)
|
||||
* [Ark Modding Discord](https://discord.arkmodding.net/) (note that you have to own the game on Steam to join it)
|
||||
* [Borderlands 3 Modding](https://discord.gg/shadowevil)
|
||||
* [Conan Exiles Modding](https://discord.com/invite/AWBmXFZ)
|
||||
@ -404,7 +430,7 @@ A bunch of links to various UE Modding Discord servers. If you know of any that
|
||||
* [State of Decay 2 Modding](https://discord.gg/ngamAnJ)
|
||||
* [Verg's Table Stable](https://discord.gg/HnyuAqvXEB)
|
||||
* [Dragon Quest Modding](https://discord.gg/KuHG8bnEUf)
|
||||
* [Project Wingman](https://discord.gg/projectwingman)
|
||||
* [Project Wingman](https://discord.gg/3D76e6WqXr)
|
||||
* [UE Anime Games' Modding](https://discord.gg/tgFrebr)
|
||||
* [Combined speedrunning and modding for Ghostrunner](https://discord.gg/eZRz3Q5)
|
||||
* [Official Blue Fire server with modding channels](https://discord.gg/q4ydWSG)
|
||||
@ -423,12 +449,12 @@ A bunch of links to various UE Modding Discord servers. If you know of any that
|
||||
* [Warhammer UE Games Modding](https://discord.gg/pcUFFpD4QW)
|
||||
* [Foxhole Modding](https://discord.com/invite/QD4KjK5RTv)
|
||||
* [Ace Combat 7](https://discord.gg/get-home-be-home-stay-home-280590586321567745)
|
||||
* [Ghostwire Tokyo Modding](https://discord.gg/XpyRqe6p)
|
||||
* [Hogwarts Legacy Modding](https://discord.gg/j8EHr266)
|
||||
* [Ghostwire Tokyo Modding](https://discord.gg/BKpx2bw7C4)
|
||||
* [Hogwarts Legacy Modding](https://discord.gg/xguMKc2xMe)
|
||||
* [Ready Or Not Modding](https://discord.gg/hYkQ5hpmvr)
|
||||
* [Remnant II Modding](https://discord.gg/jX5qd2RefK)
|
||||
* [Remnant Games Modding](https://discord.gg/jX5qd2RefK)
|
||||
* [Chivalry 2 Modding](https://discord.gg/chiv2unchained)
|
||||
* [Amid Evil Modding](https://discord.gg/aK4eS65n9c)
|
||||
* [Amid Evil Modding](https://discord.gg/Nxp8m4bgBA)
|
||||
* [Lies of P Modding](https://discord.gg/hvcZZf2Ph7)
|
||||
* [FNAF Security Breach Modding](https://discord.gg/6B8REQVU9v)
|
||||
* [Moolah Modding](https://discord.gg/ATDJBehwEc) (Payday 3)
|
||||
@ -436,6 +462,11 @@ A bunch of links to various UE Modding Discord servers. If you know of any that
|
||||
* [Escape the Backrooms Modding](https://discord.gg/kpkdpCdY7Y)
|
||||
* [Palworld Modding](https://discord.gg/qHTZNcvYsv)
|
||||
* [Bioshock Modding](https://discord.gg/8xDc6DRag8)
|
||||
* [Into the Radius](https://discord.gg/NWgNFhQq)
|
||||
* [Pseudoregalia](https://discord.gg/DqrHMrxWwf)
|
||||
* [Life is Strange Modding](https://discord.gg/RBzmXmuy)
|
||||
* [Absolver Academy](https://discord.gg/jUe34UTh)
|
||||
* [Abiotic Factor Modding](https://discord.gg/Tz2YHA79rX)
|
||||
|
||||
# Game Specific Template Projects
|
||||
These are "mirrored" C++ UE projects for various games. They are meant to be used as a base for blueprint modding, and are usually updated to the latest version of the game. They completely eliminate the need to manually dummy any C++ headers.
|
||||
|
Loading…
Reference in New Issue
Block a user