1
0
mirror of https://github.com/AcChosen/VR-Stage-Lighting.git synced 2024-11-23 23:21:07 +01:00

Updated Version Number to 2.4

This commit is contained in:
AcChosen 2023-07-11 16:13:15 -04:00
parent 2a8f223ae9
commit 209b4217a5
3 changed files with 3 additions and 3 deletions

View File

@ -10,7 +10,7 @@ public class VRSLStyles : MonoBehaviour
{
public static Texture logo = Resources.Load("VRStageLighting-Logo") as Texture;
public static string ver = "VR Stage Lighting ver:" + " <b><color=#6a15ce> 2.3</color></b>";
public static string ver = "VR Stage Lighting ver:" + " <b><color=#6a15ce> 2.4</color></b>";
public static void DepthPassWarning()
{

View File

@ -587,7 +587,7 @@ public class VRSL_ManagerWindow : EditorWindow {
static float tiltRangeOff = -180f;
public static Texture logo, github, twitter, discord;
public bool legacyFixtures;
public static string ver = "VR Stage Lighting ver:" + " <b><color=#6a15ce> 2.3</color></b>";
public static string ver = "VR Stage Lighting ver:" + " <b><color=#6a15ce> 2.4</color></b>";
public static bool hasLocalPanel, hasDepthLight;
private static VRSL_LocalUIControlPanel panel;

View File

@ -23,7 +23,7 @@ namespace VRSL.EditorScripts
public class VRSL_UdonEditor : Editor
{
public static Texture logo;
public static string ver = "VR Stage Lighting ver:" + " <b><color=#6a15ce> 2.3</color></b>";
public static string ver = "VR Stage Lighting ver:" + " <b><color=#6a15ce> 2.4</color></b>";
public void OnEnable()
{
logo = Resources.Load("VRStageLighting-Logo") as Texture;