diff --git a/CHANGELOG.md b/CHANGELOG.md
new file mode 100644
index 0000000..8ecf3cb
--- /dev/null
+++ b/CHANGELOG.md
@@ -0,0 +1,18 @@
+# VR Stage Lighting - Changelog
+## v2.2.0 - November 30th, 2022
+### New Features
+- Created this changelog!
+- VR Stage Lighting is now a VPM package to be used with the VRChat creator companion. This is now the officially supported way of installing VR Stage Lighting.
+- Added scene based depth light dependency toggle in control panel. Allows VR Stage Lighting shaders to become "Quest Compatible" by removing the reliance on the depth texture to function. This feature is also functional with PC.
+- Added scene based 3D noise toggle in control panel. Allows ability to toggle the 3D and 2D noise features of volumetric shaders to reduce overhead on the fragment shaders. Useful for improving performance on Quest.
+- Added support for AudioLink Theme Colors on all audiolink compatible lights.
+- Added color chord support for audiolink disco ball.
+- Added VRSL Stencil Masks. These 3D meshs will block or "mask" any and all VRSL projection and volumetric shaders. This is useful for preventing VRSL lights from leaking into adjacent rooms and hallways.
+
+### Changes and Bugfixes
+- This version of VRSL now requires AudioLink 0.3.0 or newer.
+- Fixed the audiolink washlight volumetric from clipping into the fixture.
+- Added a proper spawn button for the "VRSL Edition" of the AudioLink Prefab.
+
+
+
diff --git a/CHANGELOG.md.meta b/CHANGELOG.md.meta
new file mode 100644
index 0000000..f0e3932
--- /dev/null
+++ b/CHANGELOG.md.meta
@@ -0,0 +1,7 @@
+fileFormatVersion: 2
+guid: f8bbdcad4b336f54c9a7f317e47257e5
+TextScriptImporter:
+ externalObjects: {}
+ userData:
+ assetBundleName:
+ assetBundleVariant:
diff --git a/Shaders/Editor.meta b/Editor.meta
similarity index 77%
rename from Shaders/Editor.meta
rename to Editor.meta
index 9f6b7fa..af8171c 100644
--- a/Shaders/Editor.meta
+++ b/Editor.meta
@@ -1,5 +1,5 @@
fileFormatVersion: 2
-guid: e76abdaadaf4d854ca3e597f2769f7c3
+guid: 435bc749c8f099b409956fa004727890
folderAsset: yes
DefaultImporter:
externalObjects: {}
diff --git a/Scripts/Other.meta b/Editor/Scripts.meta
similarity index 77%
rename from Scripts/Other.meta
rename to Editor/Scripts.meta
index d8faba4..ede7211 100644
--- a/Scripts/Other.meta
+++ b/Editor/Scripts.meta
@@ -1,5 +1,5 @@
fileFormatVersion: 2
-guid: d22f06c38609ed84d94b0da883aa80de
+guid: 5e584f4447c54b9428042d679908b6e9
folderAsset: yes
DefaultImporter:
externalObjects: {}
diff --git a/Shaders/Editor/Resources.meta b/Editor/Scripts/Resources.meta
similarity index 77%
rename from Shaders/Editor/Resources.meta
rename to Editor/Scripts/Resources.meta
index 77853d4..5a72ceb 100644
--- a/Shaders/Editor/Resources.meta
+++ b/Editor/Scripts/Resources.meta
@@ -1,5 +1,5 @@
fileFormatVersion: 2
-guid: def30e3b1b908334fadf0b515b956a0a
+guid: 121833ff7c66a194ab23aada7ca18cf0
folderAsset: yes
DefaultImporter:
externalObjects: {}
diff --git a/Scripts/Editor/Resources/VRSL-LightBulbIcon.png b/Editor/Scripts/Resources/VRSL-LightBulbIcon.png
similarity index 100%
rename from Scripts/Editor/Resources/VRSL-LightBulbIcon.png
rename to Editor/Scripts/Resources/VRSL-LightBulbIcon.png
diff --git a/Scripts/Editor/Resources/VRSL-LightBulbIcon.png.meta b/Editor/Scripts/Resources/VRSL-LightBulbIcon.png.meta
similarity index 100%
rename from Scripts/Editor/Resources/VRSL-LightBulbIcon.png.meta
rename to Editor/Scripts/Resources/VRSL-LightBulbIcon.png.meta
diff --git a/Scripts/Editor/Resources/VRStageLighting-Logo.png b/Editor/Scripts/Resources/VRStageLighting-Logo.png
similarity index 100%
rename from Scripts/Editor/Resources/VRStageLighting-Logo.png
rename to Editor/Scripts/Resources/VRStageLighting-Logo.png
diff --git a/Scripts/Editor/Resources/VRStageLighting-Logo.png.meta b/Editor/Scripts/Resources/VRStageLighting-Logo.png.meta
similarity index 100%
rename from Scripts/Editor/Resources/VRStageLighting-Logo.png.meta
rename to Editor/Scripts/Resources/VRStageLighting-Logo.png.meta
diff --git a/Scripts/Editor/Resources/discord-logo.png b/Editor/Scripts/Resources/discord-logo.png
similarity index 100%
rename from Scripts/Editor/Resources/discord-logo.png
rename to Editor/Scripts/Resources/discord-logo.png
diff --git a/Scripts/Editor/Resources/discord-logo.png.meta b/Editor/Scripts/Resources/discord-logo.png.meta
similarity index 100%
rename from Scripts/Editor/Resources/discord-logo.png.meta
rename to Editor/Scripts/Resources/discord-logo.png.meta
diff --git a/Scripts/Editor/Resources/github-logo.png b/Editor/Scripts/Resources/github-logo.png
similarity index 100%
rename from Scripts/Editor/Resources/github-logo.png
rename to Editor/Scripts/Resources/github-logo.png
diff --git a/Scripts/Editor/Resources/github-logo.png.meta b/Editor/Scripts/Resources/github-logo.png.meta
similarity index 100%
rename from Scripts/Editor/Resources/github-logo.png.meta
rename to Editor/Scripts/Resources/github-logo.png.meta
diff --git a/Scripts/Editor/Resources/horizGridDummy.png b/Editor/Scripts/Resources/horizGridDummy.png
similarity index 100%
rename from Scripts/Editor/Resources/horizGridDummy.png
rename to Editor/Scripts/Resources/horizGridDummy.png
diff --git a/Scripts/Editor/Resources/horizGridDummy.png.meta b/Editor/Scripts/Resources/horizGridDummy.png.meta
similarity index 100%
rename from Scripts/Editor/Resources/horizGridDummy.png.meta
rename to Editor/Scripts/Resources/horizGridDummy.png.meta
diff --git a/Scripts/Editor/Resources/notscientificgraph.png b/Editor/Scripts/Resources/notscientificgraph.png
similarity index 100%
rename from Scripts/Editor/Resources/notscientificgraph.png
rename to Editor/Scripts/Resources/notscientificgraph.png
diff --git a/Scripts/Editor/Resources/notscientificgraph.png.meta b/Editor/Scripts/Resources/notscientificgraph.png.meta
similarity index 100%
rename from Scripts/Editor/Resources/notscientificgraph.png.meta
rename to Editor/Scripts/Resources/notscientificgraph.png.meta
diff --git a/Scripts/Editor/Resources/twitter-logo.png b/Editor/Scripts/Resources/twitter-logo.png
similarity index 100%
rename from Scripts/Editor/Resources/twitter-logo.png
rename to Editor/Scripts/Resources/twitter-logo.png
diff --git a/Scripts/Editor/Resources/twitter-logo.png.meta b/Editor/Scripts/Resources/twitter-logo.png.meta
similarity index 100%
rename from Scripts/Editor/Resources/twitter-logo.png.meta
rename to Editor/Scripts/Resources/twitter-logo.png.meta
diff --git a/Scripts/Editor/Resources/vertGridDummy.png b/Editor/Scripts/Resources/vertGridDummy.png
similarity index 100%
rename from Scripts/Editor/Resources/vertGridDummy.png
rename to Editor/Scripts/Resources/vertGridDummy.png
diff --git a/Scripts/Editor/Resources/vertGridDummy.png.meta b/Editor/Scripts/Resources/vertGridDummy.png.meta
similarity index 100%
rename from Scripts/Editor/Resources/vertGridDummy.png.meta
rename to Editor/Scripts/Resources/vertGridDummy.png.meta
diff --git a/Shaders/Editor/VRSLInspector.cs b/Editor/Scripts/VRSLInspector.cs
similarity index 99%
rename from Shaders/Editor/VRSLInspector.cs
rename to Editor/Scripts/VRSLInspector.cs
index 5541063..670fe68 100644
--- a/Shaders/Editor/VRSLInspector.cs
+++ b/Editor/Scripts/VRSLInspector.cs
@@ -172,6 +172,8 @@ public class VRSLInspector : ShaderGUI
MaterialProperty _TextureColorSampleY = null;
MaterialProperty _SamplingTexture = null;
MaterialProperty _EnableColorTextureSample = null;
+ MaterialProperty _EnableThemeColorSampling = null;
+ MaterialProperty _ThemeColorTarget = null;
@@ -327,8 +329,10 @@ public class VRSLInspector : ShaderGUI
matEditor.ShaderProperty(_NumBands, new GUIContent("Number of Bands", "The number of frequency bands the texture supports."));
matEditor.ShaderProperty(_Delay, new GUIContent("Delay", "How much delay between each sample"));
matEditor.ShaderProperty(_BandMultiplier, new GUIContent("Band Multiplier", "The frequency band to sample from"));
- if(!isDiscoBall)
- matEditor.ShaderProperty(_EnableColorChord, new GUIContent("Enable Color Chord", "Enables or disables Color Chord tinting. \nThis will tint the final color of the light after texture tinting."));
+ //if(!isDiscoBall)
+ matEditor.ShaderProperty(_EnableColorChord, new GUIContent("Enable Color Chord", "Enables or disables Color Chord tinting. \nThis will tint the final color of the light after texture tinting."));
+ matEditor.ShaderProperty(_EnableThemeColorSampling, new GUIContent("Enable Theme Color Sampling", "Enables or disables AudioLink Theme Color Sampling. \nThis will tint the final color of the light after texture tinting."));
+ matEditor.ShaderProperty(_ThemeColorTarget, new GUIContent("Theme Color Target", "Choose which theme color to sample from."));
EditorGUI.indentLevel--;
GUILayout.Space(5);
}
diff --git a/Shaders/Editor/VRSLInspector.cs.meta b/Editor/Scripts/VRSLInspector.cs.meta
similarity index 100%
rename from Shaders/Editor/VRSLInspector.cs.meta
rename to Editor/Scripts/VRSLInspector.cs.meta
diff --git a/Shaders/Editor/VRSLStyles.cs b/Editor/Scripts/VRSLStyles.cs
similarity index 99%
rename from Shaders/Editor/VRSLStyles.cs
rename to Editor/Scripts/VRSLStyles.cs
index 8990283..6b0958e 100644
--- a/Shaders/Editor/VRSLStyles.cs
+++ b/Editor/Scripts/VRSLStyles.cs
@@ -9,7 +9,7 @@ public class VRSLStyles : MonoBehaviour
{
public static Texture logo = Resources.Load("VRStageLighting-Logo") as Texture;
- public static string ver = "VR Stage Lighting ver:" + " 2.1";
+ public static string ver = "VR Stage Lighting ver:" + " 2.2";
public static void DepthPassWarning()
{
diff --git a/Shaders/Editor/VRSLStyles.cs.meta b/Editor/Scripts/VRSLStyles.cs.meta
similarity index 100%
rename from Shaders/Editor/VRSLStyles.cs.meta
rename to Editor/Scripts/VRSLStyles.cs.meta
diff --git a/Scripts/Editor/VRSL_ManagerWindow.cs b/Editor/Scripts/VRSL_ManagerWindow.cs
similarity index 86%
rename from Scripts/Editor/VRSL_ManagerWindow.cs
rename to Editor/Scripts/VRSL_ManagerWindow.cs
index b7b60fc..bb57251 100644
--- a/Scripts/Editor/VRSL_ManagerWindow.cs
+++ b/Editor/Scripts/VRSL_ManagerWindow.cs
@@ -285,7 +285,9 @@ class AudioLinkListItem
private float Z_finalIntensity; public float P_finalIntensity;
private Color Z_lightColorTint; public Color P_lightColorTint;
private bool Z_enableColorTextureSampling; public bool P_enableColorTextureSampling;
+ private bool Z_enableThemeColorSampling; public bool P_enableThemeColorSampling;
private Vector2 Z_textureSamplingCoordinates; public Vector2 P_textureSamplingCoordinates;
+ private int Z_themeColorTarget; public int P_themeColorTarget;
private Transform Z_targetToFollow; public Transform P_targetToFollow;
private float Z_spinSpeed; public float P_spinSpeed;
private bool Z_enableAutoSpin; public bool P_enableAutoSpin;
@@ -317,6 +319,8 @@ class AudioLinkListItem
Z_lightColorTint = P_lightColorTint = this.light.LightColorTint;
Z_enableColorTextureSampling = P_enableColorTextureSampling = this.light.ColorTextureSampling;
Z_textureSamplingCoordinates = P_textureSamplingCoordinates = this.light.TextureSamplingCoordinates;
+ Z_enableThemeColorSampling = P_enableThemeColorSampling = this.light.ThemeColorSampling;
+ Z_themeColorTarget = P_themeColorTarget = this.light.ThemeColorTarget;
Z_targetToFollow = P_targetToFollow = this.light.targetToFollow;
Z_spinSpeed = P_spinSpeed = this.light.SpinSpeed;
Z_enableAutoSpin = P_enableAutoSpin = this.light.ProjectionSpin;
@@ -342,6 +346,8 @@ class AudioLinkListItem
Z_lightColorTint = P_lightColorTint = this.laser.LightColorTint;
Z_enableColorTextureSampling = P_enableColorTextureSampling = this.laser.ColorTextureSampling;
Z_textureSamplingCoordinates = P_textureSamplingCoordinates = this.laser.TextureSamplingCoordinates;
+ Z_enableThemeColorSampling = P_enableThemeColorSampling = this.laser.ThemeColorSampling;
+ Z_themeColorTarget = P_themeColorTarget = this.laser.ThemeColorTarget;
Z_coneFlatness = P_coneFlatness = this.laser.ConeFlatness;
Z_coneXRotation = P_coneXRotation = this.laser.ConeXRotation;
Z_coneYRotation = P_coneYRotation = this.laser.ConeYRotation;
@@ -381,6 +387,8 @@ class AudioLinkListItem
light.LightColorTint = P_lightColorTint = Z_lightColorTint;
light.ColorTextureSampling = P_enableColorTextureSampling = Z_enableColorTextureSampling;
light.TextureSamplingCoordinates = P_textureSamplingCoordinates = Z_textureSamplingCoordinates;
+ light.ThemeColorSampling = P_enableThemeColorSampling = Z_enableThemeColorSampling;
+ light.ThemeColorTarget = P_themeColorTarget = Z_themeColorTarget;
light.targetToFollow = P_targetToFollow = Z_targetToFollow;
light.ProjectionSpin = P_enableAutoSpin = Z_enableAutoSpin;
light.SpinSpeed = P_spinSpeed = Z_spinSpeed;
@@ -421,6 +429,8 @@ class AudioLinkListItem
laser.LightColorTint = P_lightColorTint = Z_lightColorTint;
laser.ColorTextureSampling = P_enableColorTextureSampling = Z_enableColorTextureSampling;
laser.TextureSamplingCoordinates = P_textureSamplingCoordinates = Z_textureSamplingCoordinates;
+ laser.ThemeColorSampling = P_enableThemeColorSampling = Z_enableThemeColorSampling;
+ laser.ThemeColorTarget = P_themeColorTarget = Z_themeColorTarget;
laser.ConeXRotation = P_coneXRotation = Z_coneXRotation;
laser.ConeYRotation = P_coneYRotation = Z_coneYRotation;
laser.ConeZRotation = P_coneZRotation = Z_coneZRotation;
@@ -450,6 +460,8 @@ class AudioLinkListItem
so.FindProperty("lightColorTint").colorValue = P_lightColorTint;
so.FindProperty("enableColorTextureSampling").boolValue = P_enableColorTextureSampling;
so.FindProperty("textureSamplingCoordinates").vector2Value = P_textureSamplingCoordinates;
+ so.FindProperty("enableThemeColorSampling").boolValue = P_enableThemeColorSampling;
+ so.FindProperty("themeColorTarget").intValue = P_themeColorTarget;
so.FindProperty("targetToFollow").objectReferenceValue = P_targetToFollow;
so.FindProperty("enableAutoSpin").boolValue = P_enableAutoSpin;
so.FindProperty("spinSpeed").floatValue = P_spinSpeed;
@@ -476,6 +488,8 @@ class AudioLinkListItem
light.LightColorTint = Z_lightColorTint = P_lightColorTint;
light.ColorTextureSampling = Z_enableColorTextureSampling = P_enableColorTextureSampling;
light.TextureSamplingCoordinates = Z_textureSamplingCoordinates = P_textureSamplingCoordinates;
+ light.ThemeColorSampling = Z_enableThemeColorSampling = P_enableThemeColorSampling;
+ light.ThemeColorTarget = Z_themeColorTarget = P_themeColorTarget;
light.targetToFollow = Z_targetToFollow = P_targetToFollow;
light.ProjectionSpin = Z_enableAutoSpin = P_enableAutoSpin;
light.SpinSpeed = Z_spinSpeed = P_spinSpeed;
@@ -505,6 +519,8 @@ class AudioLinkListItem
so.FindProperty("lightColorTint").colorValue = P_lightColorTint;
so.FindProperty("enableColorTextureSampling").boolValue = P_enableColorTextureSampling;
so.FindProperty("textureSamplingCoordinates").vector2Value = P_textureSamplingCoordinates;
+ so.FindProperty("enableThemeColorSampling").boolValue = P_enableThemeColorSampling;
+ so.FindProperty("themeColorTarget").intValue = P_themeColorTarget;
so.FindProperty("coneXRotation").floatValue = P_coneXRotation;
so.FindProperty("coneYRotation").floatValue = P_coneYRotation;
@@ -534,6 +550,8 @@ class AudioLinkListItem
laser.LightColorTint = Z_lightColorTint = P_lightColorTint;
laser.ColorTextureSampling = Z_enableColorTextureSampling = P_enableColorTextureSampling;
laser.TextureSamplingCoordinates = Z_textureSamplingCoordinates = P_textureSamplingCoordinates;
+ laser.ThemeColorSampling = Z_enableThemeColorSampling = P_enableThemeColorSampling;
+ laser.ThemeColorTarget = Z_themeColorTarget = P_themeColorTarget;
laser.ConeXRotation = Z_coneXRotation = P_coneXRotation;
laser.ConeYRotation = Z_coneYRotation = P_coneYRotation;
@@ -569,7 +587,7 @@ class VRSL_ManagerWindow : EditorWindow {
static float tiltRangeOff = -180f;
public static Texture logo, github, twitter, discord;
public bool legacyFixtures;
- public static string ver = "VR Stage Lighting ver:" + " 2.1";
+ public static string ver = "VR Stage Lighting ver:" + " 2.2";
public static bool hasLocalPanel, hasDepthLight;
private static VRSL_LocalUIControlPanel panel;
@@ -591,8 +609,8 @@ class VRSL_ManagerWindow : EditorWindow {
private string[] dmxModes = new string[]{"Horizontal", "Vertical", "Legacy"};
private string [] dmxGizmoInfo = new string[]{"None", "Channel Only", "Universe + Channel"};
private static UnityEngine.Object controlPanelUiPrefab, directionalLightPrefab, uDesktopHorizontalPrefab, uDesktopVerticalPrefab, uDesktopLegacyPrefab, uVidHorizontalPrefab, uVidVerticalPrefab, uVidLegacyPrefab,
- audioLinkPrefab, audioLinkControllerPrefab, standardAudioLinkControllerPrefab, oscGridReaderHorizontalPrefab, oscGridReaderVerticalPrefab;
- private static bool dmxSpawnsFoldout, audioLinkSpawnsFoldout, mainOptionsFoldout;
+ audioLinkPrefab, audioLinkControllerPrefab, standardAudioLinkControllerPrefab, oscGridReaderHorizontalPrefab, oscGridReaderVerticalPrefab, audioLinkVRSLPrefab, cubeMask, cylinderMask, capsuleMask, sphereMask;
+ private static bool dmxSpawnsFoldout, audioLinkSpawnsFoldout, mainOptionsFoldout, stencilFoldout;
Vector2 dmxScrollPos, audioLinkScrollPos, mainScrollPos;
private static bool dmxHover, audioLinkHover;
private static bool last9UniverseStatus;
@@ -663,96 +681,134 @@ class VRSL_ManagerWindow : EditorWindow {
static bool LoadPrefabs()
{
bool result = true;
- string controlPanelPath = "Assets/VR-Stage-Lighting/Prefabs/VRSL-LocalUIControlPanel.prefab";
- string directionalLightPath = "Assets/VR-Stage-Lighting/Prefabs/Directional Light (For Depth).prefab";
- string udeskHorizontalPath = "Assets/VR-Stage-Lighting/Prefabs/DMX/Horizontal Mode/DMX Reader Screens/VRSL-DMX-uDesktopDuplicationReaderScreen-Horizontal.prefab";
- string udeskVerticalPath = "Assets/VR-Stage-Lighting/Prefabs/DMX/Vertical Mode/DMX Reader Screens/VRSL-DMX-uDesktopDuplicationReaderScreen-Vertical.prefab";
- string udeskLegacyPath = "Assets/VR-Stage-Lighting/Prefabs/DMX/Legacy Mode/DMX Reader Screens/VRSL-DMX-uDesktopDuplicationReader-Legacy.prefab";
- string vidHorizontalPath = "Assets/VR-Stage-Lighting/Prefabs/DMX/Horizontal Mode/DMX Reader Screens/VRSL-DMX-USharpVideoReaderScreen-Horizontal.prefab";
- string vidVerticalPath = "Assets/VR-Stage-Lighting/Prefabs/DMX/Vertical Mode/DMX Reader Screens/VRSL-DMX-USharpVideoReaderScreen-Vertical.prefab";
- string vidLegacyPath = "Assets/VR-Stage-Lighting/Prefabs/DMX/Legacy Mode/DMX Reader Screens/VRSL-DMX-USharpVideoReaderScreen-Legacy.prefab";
- string audioLinkPath = "Assets/AudioLink/Audiolink.prefab";
- string audioLinkControllerPath = "Assets/VR-Stage-Lighting/Prefabs/AudioLink/VRSL-AudioLinkControllerWithSmoothing/AudioLinkController-WithVRSLSmoothing.prefab";
- string standardAudioLinkControllerPath = "Assets/AudioLink/AudioLinkController.prefab";
- string oscGridReadHPath = "Assets/VR-Stage-Lighting/Prefabs/DMX/GridReader/VRSL-DMX-TekOSCGridReader-H.prefab";
- string oscGridReadVPath = "Assets/VR-Stage-Lighting/Prefabs/DMX/GridReader/VRSL-DMX-TekOSCGridReader-V.prefab";
- controlPanelUiPrefab = AssetDatabase.LoadAssetAtPath(controlPanelPath, typeof(GameObject));
- directionalLightPrefab = AssetDatabase.LoadAssetAtPath(directionalLightPath, typeof(GameObject));
- oscGridReaderHorizontalPrefab = AssetDatabase.LoadAssetAtPath(oscGridReadHPath, typeof(GameObject));
- oscGridReaderVerticalPrefab = AssetDatabase.LoadAssetAtPath(oscGridReadVPath, typeof(GameObject));
- uDesktopHorizontalPrefab = AssetDatabase.LoadAssetAtPath(udeskHorizontalPath, typeof(GameObject));
- uDesktopVerticalPrefab = AssetDatabase.LoadAssetAtPath(udeskVerticalPath, typeof(GameObject));
- uDesktopLegacyPrefab = AssetDatabase.LoadAssetAtPath(udeskLegacyPath, typeof(GameObject));
- uVidHorizontalPrefab = AssetDatabase.LoadAssetAtPath(vidHorizontalPath, typeof(GameObject));
- uVidVerticalPrefab = AssetDatabase.LoadAssetAtPath(vidVerticalPath, typeof(GameObject));
- uVidLegacyPrefab = AssetDatabase.LoadAssetAtPath(vidLegacyPath, typeof(GameObject));
- audioLinkPrefab = AssetDatabase.LoadAssetAtPath(audioLinkPath, typeof(GameObject));
- audioLinkControllerPrefab = AssetDatabase.LoadAssetAtPath(audioLinkControllerPath, typeof(GameObject));
- standardAudioLinkControllerPrefab = AssetDatabase.LoadAssetAtPath(standardAudioLinkControllerPath, typeof(GameObject));
+ // string controlPanelPath = "Assets/VR-Stage-Lighting/Runtime/Prefabs/VRSL-LocalUIControlPanel.prefab";
+ // string directionalLightPath = "Assets/VR-Stage-Lighting/Runtime/Prefabs/Directional Light (For Depth).prefab";
+ // string udeskHorizontalPath = "Assets/VR-Stage-Lighting/Runtime/Prefabs/DMX/Horizontal Mode/DMX Reader Screens/VRSL-DMX-uDesktopDuplicationReaderScreen-Horizontal.prefab";
+ // string udeskVerticalPath = "Assets/VR-Stage-Lighting/Runtime/Prefabs/DMX/Vertical Mode/DMX Reader Screens/VRSL-DMX-uDesktopDuplicationReaderScreen-Vertical.prefab";
+ // string udeskLegacyPath = "Assets/VR-Stage-Lighting/Runtime/Prefabs/DMX/Legacy Mode/DMX Reader Screens/VRSL-DMX-uDesktopDuplicationReader-Legacy.prefab";
+ // string vidHorizontalPath = "Assets/VR-Stage-Lighting/Runtime/Prefabs/DMX/Horizontal Mode/DMX Reader Screens/VRSL-DMX-USharpVideoReaderScreen-Horizontal.prefab";
+ // string vidVerticalPath = "Assets/VR-Stage-Lighting/Runtime/Prefabs/DMX/Vertical Mode/DMX Reader Screens/VRSL-DMX-USharpVideoReaderScreen-Vertical.prefab";
+ // string vidLegacyPath = "Assets/VR-Stage-Lighting/Runtime/Prefabs/DMX/Legacy Mode/DMX Reader Screens/VRSL-DMX-USharpVideoReaderScreen-Legacy.prefab";
+ // string audioLinkPath = "Assets/AudioLink/Audiolink.prefab";
+ // string audioLinkPathAlt = "Packages/com.llealloo.audiolink/Runtime/Audiolink.prefab";
+ // string audioLinkControllerPath = "Assets/VR-Stage-Lighting/Runtime/Prefabs/AudioLink/VRSL-AudioLinkControllerWithSmoothing/AudioLinkController-WithVRSLSmoothing.prefab";
+ // string standardAudioLinkControllerPath = "Assets/AudioLink/AudioLinkController.prefab";
+ // string standardAudioLinkControllerPathAlt = "Packages/com.llealloo.audiolink/Runtime/AudioLinkController.prefab";
+ // string oscGridReadHPath = "Assets/VR-Stage-Lighting/Runtime/Prefabs/DMX/GridReader/VRSL-DMX-TekOSCGridReader-H.prefab";
+ // string oscGridReadVPath = "Assets/VR-Stage-Lighting/Runtime/Prefabs/DMX/GridReader/VRSL-DMX-TekOSCGridReader-V.prefab";
+ // controlPanelUiPrefab = AssetDatabase.LoadAssetAtPath(controlPanelPath, typeof(GameObject));
+ // directionalLightPrefab = AssetDatabase.LoadAssetAtPath(directionalLightPath, typeof(GameObject));
+ // oscGridReaderHorizontalPrefab = AssetDatabase.LoadAssetAtPath(oscGridReadHPath, typeof(GameObject));
+ // oscGridReaderVerticalPrefab = AssetDatabase.LoadAssetAtPath(oscGridReadVPath, typeof(GameObject));
+ // uDesktopHorizontalPrefab = AssetDatabase.LoadAssetAtPath(udeskHorizontalPath, typeof(GameObject));
+ // uDesktopVerticalPrefab = AssetDatabase.LoadAssetAtPath(udeskVerticalPath, typeof(GameObject));
+ // uDesktopLegacyPrefab = AssetDatabase.LoadAssetAtPath(udeskLegacyPath, typeof(GameObject));
+ // uVidHorizontalPrefab = AssetDatabase.LoadAssetAtPath(vidHorizontalPath, typeof(GameObject));
+ // uVidVerticalPrefab = AssetDatabase.LoadAssetAtPath(vidVerticalPath, typeof(GameObject));
+ // uVidLegacyPrefab = AssetDatabase.LoadAssetAtPath(vidLegacyPath, typeof(GameObject));
+ // audioLinkPrefab = AssetDatabase.LoadAssetAtPath(audioLinkPath, typeof(GameObject));
+ // audioLinkControllerPrefab = AssetDatabase.LoadAssetAtPath(audioLinkControllerPath, typeof(GameObject));
+ // standardAudioLinkControllerPrefab = AssetDatabase.LoadAssetAtPath(standardAudioLinkControllerPath, typeof(GameObject));
+ controlPanelUiPrefab = AssetDatabase.LoadAssetAtPath(AssetDatabase.GUIDToAssetPath("dedfba01424b93148b3d9a42e95ed2f7"), typeof(GameObject));
+ directionalLightPrefab = AssetDatabase.LoadAssetAtPath(AssetDatabase.GUIDToAssetPath("dc2b8d13712a0f3488413e49afae73ef"), typeof(GameObject));
+ oscGridReaderHorizontalPrefab = AssetDatabase.LoadAssetAtPath(AssetDatabase.GUIDToAssetPath("f37d8aba2d9398d4aa2fc86f7d8c0cd4"), typeof(GameObject));
+ oscGridReaderVerticalPrefab = AssetDatabase.LoadAssetAtPath(AssetDatabase.GUIDToAssetPath("2ed7323806c632f4294ff51d8af9a2b2"), typeof(GameObject));
+ uDesktopHorizontalPrefab = AssetDatabase.LoadAssetAtPath(AssetDatabase.GUIDToAssetPath("d8bedad6090068740a8d3d9de3c84ea4"), typeof(GameObject));
+ uDesktopVerticalPrefab = AssetDatabase.LoadAssetAtPath(AssetDatabase.GUIDToAssetPath("b55309c416955b044a48bbced977331d"), typeof(GameObject));
+ uDesktopLegacyPrefab = AssetDatabase.LoadAssetAtPath(AssetDatabase.GUIDToAssetPath("a6013d8268c98274386159517c50aa09"), typeof(GameObject));
+ uVidHorizontalPrefab = AssetDatabase.LoadAssetAtPath(AssetDatabase.GUIDToAssetPath("e62fe963d8da32147bbd2f1caa73a0de"), typeof(GameObject));
+ uVidVerticalPrefab = AssetDatabase.LoadAssetAtPath(AssetDatabase.GUIDToAssetPath("91a099dcf3cff864a9bc08584904554a"), typeof(GameObject));
+ uVidLegacyPrefab = AssetDatabase.LoadAssetAtPath(AssetDatabase.GUIDToAssetPath("dd476adc52e8f374da7dd7e4e9274f71"), typeof(GameObject));
+ audioLinkPrefab = AssetDatabase.LoadAssetAtPath(AssetDatabase.GUIDToAssetPath("8c1f201f848804f42aa401d0647f8902"), typeof(GameObject));
+ audioLinkVRSLPrefab = AssetDatabase.LoadAssetAtPath(AssetDatabase.GUIDToAssetPath("c341366b553ad354198357faa3169627"), typeof(GameObject));
+ audioLinkControllerPrefab = AssetDatabase.LoadAssetAtPath(AssetDatabase.GUIDToAssetPath("7156b82dc87d72144bdec0dc4f32a78a"), typeof(GameObject));
+ standardAudioLinkControllerPrefab = AssetDatabase.LoadAssetAtPath(AssetDatabase.GUIDToAssetPath("385ac04e8d2b6f84ea93cb8392fad970"), typeof(GameObject));
+ cubeMask = AssetDatabase.LoadAssetAtPath(AssetDatabase.GUIDToAssetPath("14fd9d71e91903d4eb44d5289d78eba4"), typeof(GameObject));
+ cylinderMask = AssetDatabase.LoadAssetAtPath(AssetDatabase.GUIDToAssetPath("de5b252ed1e43b14a9f655ac98144fff"), typeof(GameObject));
+ capsuleMask = AssetDatabase.LoadAssetAtPath(AssetDatabase.GUIDToAssetPath("29158ac9808b32541ba787435bdfa109"), typeof(GameObject));
+ sphereMask = AssetDatabase.LoadAssetAtPath(AssetDatabase.GUIDToAssetPath("fa0972d9c823bcf4293febe61ff79da6"), typeof(GameObject));
+
if(controlPanelUiPrefab == null)
{
- Debug.LogError("VRSL Control Panel: Failed to load " + controlPanelPath);
+ Debug.LogError("VRSL Control Panel: Failed to load " + AssetDatabase.GUIDToAssetPath("dedfba01424b93148b3d9a42e95ed2f7"));
result = false;
}
if(directionalLightPrefab == null)
{
- Debug.LogError("VRSL Control Panel: Failed to load " + directionalLightPath);
+ Debug.LogError("VRSL Control Panel: Failed to load " + AssetDatabase.GUIDToAssetPath("dc2b8d13712a0f3488413e49afae73ef"));
result = false;
}
if(oscGridReaderHorizontalPrefab == null)
{
- Debug.LogError("VRSL Control Panel: Failed to load " + oscGridReadHPath);
+ Debug.LogError("VRSL Control Panel: Failed to load " + AssetDatabase.GUIDToAssetPath("f37d8aba2d9398d4aa2fc86f7d8c0cd4"));
result = false;
}
if(oscGridReaderVerticalPrefab == null)
{
- Debug.LogError("VRSL Control Panel: Failed to load " + oscGridReadVPath);
+ Debug.LogError("VRSL Control Panel: Failed to load " + AssetDatabase.GUIDToAssetPath("2ed7323806c632f4294ff51d8af9a2b2"));
result = false;
}
if(uDesktopHorizontalPrefab == null)
{
- Debug.LogError("VRSL Control Panel: Failed to load " + udeskHorizontalPath);
+ Debug.LogError("VRSL Control Panel: Failed to load " + AssetDatabase.GUIDToAssetPath("d8bedad6090068740a8d3d9de3c84ea4"));
result = false;
}
if(uDesktopVerticalPrefab == null)
{
- Debug.LogError("VRSL Control Panel: Failed to load " + udeskVerticalPath);
+ Debug.LogError("VRSL Control Panel: Failed to load " + AssetDatabase.GUIDToAssetPath("b55309c416955b044a48bbced977331d"));
result = false;
}
if(uDesktopLegacyPrefab == null)
{
- Debug.LogError("VRSL Control Panel: Failed to load " + udeskLegacyPath);
+ Debug.LogError("VRSL Control Panel: Failed to load " + AssetDatabase.GUIDToAssetPath("a6013d8268c98274386159517c50aa09"));
result = false;
}
if(uVidHorizontalPrefab == null)
{
- Debug.LogError("VRSL Control Panel: Failed to load " + vidHorizontalPath);
+ Debug.LogError("VRSL Control Panel: Failed to load " + AssetDatabase.GUIDToAssetPath("e62fe963d8da32147bbd2f1caa73a0de"));
result = false;
}
if(uVidVerticalPrefab == null)
{
- Debug.LogError("VRSL Control Panel: Failed to load " + vidVerticalPath);
+ Debug.LogError("VRSL Control Panel: Failed to load " + AssetDatabase.GUIDToAssetPath("91a099dcf3cff864a9bc08584904554a"));
result = false;
}
if(uVidLegacyPrefab == null)
{
- Debug.LogError("VRSL Control Panel: Failed to load " + vidLegacyPath);
+ Debug.LogError("VRSL Control Panel: Failed to load " + AssetDatabase.GUIDToAssetPath("dd476adc52e8f374da7dd7e4e9274f71"));
result = false;
}
if(audioLinkPrefab == null)
{
- Debug.LogError("VRSL Control Panel: Failed to load " + audioLinkPath);
- result = false;
+ // audioLinkPrefab = AssetDatabase.LoadAssetAtPath(audioLinkPathAlt, typeof(GameObject));
+ // if(audioLinkPrefab == null)
+ // {
+ Debug.LogError("VRSL Control Panel: Failed to load " + AssetDatabase.GUIDToAssetPath("8c1f201f848804f42aa401d0647f8902"));
+ result = false;
+ // }
+ }
+ if(audioLinkVRSLPrefab == null)
+ {
+ // audioLinkPrefab = AssetDatabase.LoadAssetAtPath(audioLinkPathAlt, typeof(GameObject));
+ // if(audioLinkPrefab == null)
+ // {
+ Debug.LogError("VRSL Control Panel: Failed to load " + AssetDatabase.GUIDToAssetPath("c341366b553ad354198357faa3169627"));
+ result = false;
+ // }
}
if(audioLinkControllerPrefab == null)
{
- Debug.LogError("VRSL Control Panel: Failed to load " + audioLinkControllerPath);
+ Debug.LogError("VRSL Control Panel: Failed to load " + AssetDatabase.GUIDToAssetPath("7156b82dc87d72144bdec0dc4f32a78a"));
result = false;
}
if(standardAudioLinkControllerPrefab == null)
{
- Debug.LogError("VRSL Control Panel: Failed to load " + standardAudioLinkControllerPath);
- result = false;
+ // standardAudioLinkControllerPrefab = AssetDatabase.LoadAssetAtPath(standardAudioLinkControllerPathAlt, typeof(GameObject));
+ // if(standardAudioLinkControllerPrefab == null)
+ // {
+ Debug.LogError("VRSL Control Panel: Failed to load " + AssetDatabase.GUIDToAssetPath("385ac04e8d2b6f84ea93cb8392fad970"));
+ result = false;
+ // }
}
return result;
}
@@ -1122,6 +1178,16 @@ class VRSL_ManagerWindow : EditorWindow {
g.normal.textColor = Color.white;
g.alignment = TextAnchor.MiddleCenter;
return g;
+ }
+ public static GUIStyle Title4()
+ {
+ GUIStyle g = new GUIStyle(EditorStyles.label);
+ g.fontSize = 14;
+ // g.fixedHeight = 35;
+ // g.fontStyle = FontStyle.Italic;
+ g.normal.textColor = Color.white;
+ g.alignment = TextAnchor.MiddleLeft;
+ return g;
}
public static GUIStyle Title1Foldout()
{
@@ -1652,6 +1718,7 @@ class VRSL_ManagerWindow : EditorWindow {
// copyTofixture.P_laserScroll = copyFromfixture.P_laserScroll;
// copyTofixture.P_laserThickness = copyFromfixture.P_laserThickness;
copyTofixture.P_textureSamplingCoordinates = copyFromfixture.P_textureSamplingCoordinates;
+ copyTofixture.P_themeColorTarget = copyFromfixture.P_themeColorTarget;
//copyTofixture.P_spinSpeed = copyFromfixture.P_spinSpeed;
Debug.Log("VRSL Control Panel: Applying Changes!");
ApplyChangesToFixtures(true, false, false);
@@ -1694,6 +1761,7 @@ class VRSL_ManagerWindow : EditorWindow {
// copyTofixture.P_laserScroll = copyFromfixture.P_laserScroll;
// copyTofixture.P_laserThickness = copyFromfixture.P_laserThickness;
copyTofixture.P_textureSamplingCoordinates = copyFromfixture.P_textureSamplingCoordinates;
+ copyTofixture.P_themeColorTarget = copyFromfixture.P_themeColorTarget;
Debug.Log("VRSL Control Panel: Applying Changes!");
ApplyChangesToFixtures(true, false, false);
@@ -1734,6 +1802,7 @@ class VRSL_ManagerWindow : EditorWindow {
//copyTofixture.P_selectGOBO = copyFromfixture.P_selectGOBO;
copyTofixture.P_textureSamplingCoordinates = copyFromfixture.P_textureSamplingCoordinates;
+ copyTofixture.P_themeColorTarget = copyFromfixture.P_themeColorTarget;
// copyTofixture.P_spinSpeed = copyFromfixture.P_spinSpeed;
Debug.Log("VRSL Control Panel: Applying Changes!");
ApplyChangesToFixtures(true, false, false);
@@ -1777,6 +1846,7 @@ class VRSL_ManagerWindow : EditorWindow {
//copyTofixture.P_laserScroll = copyFromfixture.P_laserScroll;
// copyTofixture.P_laserThickness = copyFromfixture.P_laserThickness;
copyTofixture.P_textureSamplingCoordinates = copyFromfixture.P_textureSamplingCoordinates;
+ copyTofixture.P_themeColorTarget = copyFromfixture.P_themeColorTarget;
// copyTofixture.P_spinSpeed = copyFromfixture.P_spinSpeed;
Debug.Log("VRSL Control Panel: Applying Changes!");
ApplyChangesToFixtures(true, false, false);
@@ -1823,20 +1893,119 @@ class VRSL_ManagerWindow : EditorWindow {
{
bool loadSuccessful = true;
- string horizontalpath = "Assets/VR-Stage-Lighting/Prefabs/DMX/Horizontal Mode/";
- string verticalpath = "Assets/VR-Stage-Lighting/Prefabs/DMX/Vertical Mode/";
- string legacypath = "Assets/VR-Stage-Lighting/Prefabs/DMX/Legacy Mode/";
- string audiopath = "Assets/VR-Stage-Lighting/Prefabs/AudioLink/";
+ // string horizontalpath = "Assets/VR-Stage-Lighting/Runtime/Prefabs/DMX/Horizontal Mode/";
+ // string verticalpath = "Assets/VR-Stage-Lighting/Runtime/Prefabs/DMX/Vertical Mode/";
+ // string legacypath = "Assets/VR-Stage-Lighting/Runtime/Prefabs/DMX/Legacy Mode/";
+ // string audiopath = "Assets/VR-Stage-Lighting/Runtime/Prefabs/AudioLink/";
+
+ // string spot_h_path = horizontalpath + "VRSL-DMX-Mover-Spotlight-H-13CH.prefab";
+ // string spot_v_path = verticalpath + "VRSL-DMX-Mover-Spotlight-V-13CH.prefab";
+ // string spot_l_path = legacypath + "VRSL-DMX-Mover-Spotlight-L-13CH.prefab";
+ // string spot_a_path = audiopath + "VRSL-AudioLink-Mover-Spotlight.prefab";
+
+ // string wash_h_path = horizontalpath + "VRSL-DMX-Mover-WashLight-H-13CH.prefab";
+ // string wash_v_path = verticalpath + "VRSL-DMX-Mover-WashLight-V-13CH.prefab";
+ // string wash_l_path = legacypath + "VRSL-DMX-Mover-WashLight-L-13CH.prefab";
+ // string wash_a_path = audiopath + "VRSL-AudioLink-Mover-Washlight.prefab";
+ // string blind_h_path, blind_v_path, blind_l_path, blind_a_path;
+ // string par_h_path, par_v_path, par_l_path, par_a_path;
+ // string bar_h_path, bar_v_path, bar_l_path, bar_a_path;
+ // string six_h_path, six_v_path, six_l_path;
+ // string multibar_h_path, multibar_v_path, multibar_l_path;
+ // if(legacyFixtures)
+ // {
+ // blind_h_path = horizontalpath + "VRSL-DMX-Static-Blinder-H-13CH.prefab";
+ // blind_v_path = verticalpath + "VRSL-DMX-Static-Blinder-V-13CH.prefab";
+ // blind_l_path = legacypath + "VRSL-DMX-Static-Blinder-L-13CH.prefab";
+ // blind_a_path = audiopath + "VRSL-AudioLink-Static-Blinder.prefab";
+
+ // par_h_path = horizontalpath + "VRSL-DMX-Static-ParLight-H-13CH.prefab";
+ // par_v_path = verticalpath + "VRSL-DMX-Static-ParLight-V-13CH.prefab";
+ // par_l_path = legacypath + "VRSL-DMX-Static-ParLight-L-13CH.prefab";
+ // par_a_path = audiopath + "VRSL-AudioLink-Static-ParLight.prefab";
+
+ // bar_h_path = horizontalpath + "VRSL-DMX-Static-LightBar-H-13CH.prefab";
+ // bar_v_path = verticalpath + "VRSL-DMX-Static-LightBar-V-13CH.prefab";
+ // bar_l_path = legacypath + "VRSL-DMX-Static-LightBar-L-13CH.prefab";
+ // bar_a_path = audiopath + "VRSL-AudioLink-Static-Lightbar.prefab";
+
+ // six_h_path = horizontalpath + "5-Channel Statics/" + "VRSL-DMX-Static-6x4StrobeLight-H-5CH.prefab";
+ // six_v_path = verticalpath + "5-Channel Statics/" + "VRSL-DMX-Static-6x4StrobeLight-V-5CH.prefab";
+ // six_l_path = legacypath + "5-Channel Statics/" + "VRSL-DMX-Static-6x4StrobeLight-L-5CH.prefab";
+
+ // multibar_h_path = horizontalpath + "VRSL-DMX-Static-MultiLightBar-H-15CH.prefab";
+ // multibar_v_path = verticalpath + "VRSL-DMX-Static-MultiLightBar-V-15CH.prefab";
+ // multibar_l_path = legacypath + "VRSL-DMX-Static-MultiLightBar-L-15CH.prefab";
+ // }
+ // else
+ // {
+ // blind_h_path = horizontalpath + "5-Channel Statics/" + "VRSL-DMX-Static-Blinder-H-5CH.prefab";
+ // blind_v_path = verticalpath + "5-Channel Statics/" + "VRSL-DMX-Static-Blinder-V-5CH.prefab";
+ // blind_l_path = legacypath + "VRSL-DMX-Static-Blinder-L-13CH.prefab";
+ // blind_a_path = audiopath + "VRSL-AudioLink-Static-Blinder.prefab";
+
+ // par_h_path = horizontalpath + "5-Channel Statics/" + "VRSL-DMX-Static-ParLight-H-5CH.prefab";
+ // par_v_path = verticalpath + "5-Channel Statics/" + "VRSL-DMX-Static-ParLight-V-5CH.prefab";
+ // par_l_path = legacypath + "VRSL-DMX-Static-ParLight-L-13CH.prefab";
+ // par_a_path = audiopath + "VRSL-AudioLink-Static-ParLight.prefab";
+
+ // bar_h_path = horizontalpath + "5-Channel Statics/" + "VRSL-DMX-Static-LightBar-H-5CH.prefab";
+ // bar_v_path = verticalpath + "5-Channel Statics/" + "VRSL-DMX-Static-LightBar-V-5CH.prefab";
+ // bar_l_path = legacypath + "VRSL-DMX-Static-LightBar-L-13CH.prefab";
+ // bar_a_path = audiopath + "VRSL-AudioLink-Static-Lightbar.prefab";
+
+ // six_h_path = horizontalpath + "5-Channel Statics/" + "VRSL-DMX-Static-6x4StrobeLight-H-5CH.prefab";
+ // six_v_path = verticalpath + "5-Channel Statics/" + "VRSL-DMX-Static-6x4StrobeLight-V-5CH.prefab";
+ // six_l_path = legacypath + "5-Channel Statics/" + "VRSL-DMX-Static-6x4StrobeLight-L-5CH.prefab";
+
+ // multibar_h_path = horizontalpath + "VRSL-DMX-Static-MultiLightBar-H-15CH.prefab";
+ // multibar_v_path = verticalpath + "VRSL-DMX-Static-MultiLightBar-V-15CH.prefab";
+ // multibar_l_path = legacypath + "VRSL-DMX-Static-MultiLightBar-L-15CH.prefab";
+
+ // }
+
+ // string flash_h_path = horizontalpath + "VRSL-DMX-Static-Flasher-H-1CH.prefab";
+ // string flash_v_path = verticalpath + "VRSL-DMX-Static-Flasher-V-1CH.prefab";
+ // string flash_l_path = legacypath + "VRSL-DMX-Static-Flasher-L-1CH.prefab";
+ // string flash_a_path = audiopath + "VRSL-AudioLink-Static-Flasher.prefab";
+
+ // string disco_h_path = horizontalpath + "VRSL-DMX-Static-DiscoBall-H-1CH.prefab";
+ // string disco_v_path = verticalpath + "VRSL-DMX-Static-DiscoBall-V-1CH.prefab";
+ // string disco_l_path = legacypath + "VRSL-DMX-Static-DiscoBall-L-1CH.prefab";
+ // string disco_a_path = audiopath + "VRSL-AudioLink-DiscoBall.prefab";
+
+ // string laser_h_path = horizontalpath + "VRSL-DMX-Static-Laser-H-13CH.prefab";
+ // string laser_v_path = verticalpath + "VRSL-DMX-Static-Laser-V-13CH.prefab";
+ // string laser_l_path = legacypath + "VRSL-DMX-Static-Laser-L-13CH.prefab";
+ // string laser_a_path = audiopath + "VRSL-AudioLink-BasicLaser.prefab";
+
+
+
+
+
+
+
+
+
+
+
+
+ // string horizontalpath = "Assets/VR-Stage-Lighting/Runtime/Prefabs/DMX/Horizontal Mode/";
+ // string verticalpath = "Assets/VR-Stage-Lighting/Runtime/Prefabs/DMX/Vertical Mode/";
+ // string legacypath = "Assets/VR-Stage-Lighting/Runtime/Prefabs/DMX/Legacy Mode/";
+ // string audiopath = "Assets/VR-Stage-Lighting/Runtime/Prefabs/AudioLink/";
+
+ string spot_h_path = AssetDatabase.GUIDToAssetPath("f5be3cfe3f15bfb4e9477904c5af9daf");
+ string spot_v_path = AssetDatabase.GUIDToAssetPath("9a6d4144bda0d3c4ba95593af446b653");
+ string spot_l_path = AssetDatabase.GUIDToAssetPath("d9cab657bd2dff14ea5425c2c4c4679e");
+ string spot_a_path = AssetDatabase.GUIDToAssetPath("2aa50be2d32099842af2903a918a56f7");
+
+ string wash_h_path = AssetDatabase.GUIDToAssetPath("b3e8ff051cc2d684aa255ceccce9b96f");
+ string wash_v_path = AssetDatabase.GUIDToAssetPath("88bee1a0ddf090d4bb0721b30240c949");
+ string wash_l_path = AssetDatabase.GUIDToAssetPath("41c8453c8957aec4292212174d351a36");
+ string wash_a_path = AssetDatabase.GUIDToAssetPath("dd0fe316ce2ca824ead0901561087fd3");
- string spot_h_path = horizontalpath + "VRSL-DMX-Mover-Spotlight-H-13CH.prefab";
- string spot_v_path = verticalpath + "VRSL-DMX-Mover-Spotlight-V-13CH.prefab";
- string spot_l_path = legacypath + "VRSL-DMX-Mover-Spotlight-L-13CH.prefab";
- string spot_a_path = audiopath + "VRSL-AudioLink-Mover-Spotlight.prefab";
- string wash_h_path = horizontalpath + "VRSL-DMX-Mover-WashLight-H-13CH.prefab";
- string wash_v_path = verticalpath + "VRSL-DMX-Mover-WashLight-V-13CH.prefab";
- string wash_l_path = legacypath + "VRSL-DMX-Mover-WashLight-L-13CH.prefab";
- string wash_a_path = audiopath + "VRSL-AudioLink-Mover-Washlight.prefab";
string blind_h_path, blind_v_path, blind_l_path, blind_a_path;
string par_h_path, par_v_path, par_l_path, par_a_path;
string bar_h_path, bar_v_path, bar_l_path, bar_a_path;
@@ -1844,70 +2013,71 @@ class VRSL_ManagerWindow : EditorWindow {
string multibar_h_path, multibar_v_path, multibar_l_path;
if(legacyFixtures)
{
- blind_h_path = horizontalpath + "VRSL-DMX-Static-Blinder-H-13CH.prefab";
- blind_v_path = verticalpath + "VRSL-DMX-Static-Blinder-V-13CH.prefab";
- blind_l_path = legacypath + "VRSL-DMX-Static-Blinder-L-13CH.prefab";
- blind_a_path = audiopath + "VRSL-AudioLink-Static-Blinder.prefab";
+ blind_h_path = AssetDatabase.GUIDToAssetPath("e9dde3e86ccb8ca4bb4ecbe35a6fa7b1");
+ blind_v_path = AssetDatabase.GUIDToAssetPath("d7a8bacd5310e8e499962549ef931c57");
+ blind_l_path = AssetDatabase.GUIDToAssetPath("9310469001d6cdf4db2145f9fddd7933");
+ blind_a_path = AssetDatabase.GUIDToAssetPath("269647a339f4d1c47951638c83aa839b");
- par_h_path = horizontalpath + "VRSL-DMX-Static-ParLight-H-13CH.prefab";
- par_v_path = verticalpath + "VRSL-DMX-Static-ParLight-V-13CH.prefab";
- par_l_path = legacypath + "VRSL-DMX-Static-ParLight-L-13CH.prefab";
- par_a_path = audiopath + "VRSL-AudioLink-Static-ParLight.prefab";
+ par_h_path = AssetDatabase.GUIDToAssetPath("946b3c09cfa93244c90a4b0ac7764b44");
+ par_v_path = AssetDatabase.GUIDToAssetPath("2ff8eb277ef9d7047b12d127b2eaeb36");
+ par_l_path = AssetDatabase.GUIDToAssetPath("dd7cad5fc7f12624ea58efde5c3cd633");
+ par_a_path = AssetDatabase.GUIDToAssetPath("161d81f8a11b22d42ae4e81f522939d3");
- bar_h_path = horizontalpath + "VRSL-DMX-Static-LightBar-H-13CH.prefab";
- bar_v_path = verticalpath + "VRSL-DMX-Static-LightBar-V-13CH.prefab";
- bar_l_path = legacypath + "VRSL-DMX-Static-LightBar-L-13CH.prefab";
- bar_a_path = audiopath + "VRSL-AudioLink-Static-Lightbar.prefab";
+ bar_h_path = AssetDatabase.GUIDToAssetPath("96ffbd2a722ae324e892d303e2ee9a2a");
+ bar_v_path = AssetDatabase.GUIDToAssetPath("b2a0b640363bc10408fb7a3803939fa0");
+ bar_l_path = AssetDatabase.GUIDToAssetPath("b1b81594f59ca5d469ad06808051c682");
+ bar_a_path = AssetDatabase.GUIDToAssetPath("c33f8d4d996a9ba47b86d420e4cdb05b");
- six_h_path = horizontalpath + "5-Channel Statics/" + "VRSL-DMX-Static-6x4StrobeLight-H-5CH.prefab";
- six_v_path = verticalpath + "5-Channel Statics/" + "VRSL-DMX-Static-6x4StrobeLight-V-5CH.prefab";
- six_l_path = legacypath + "5-Channel Statics/" + "VRSL-DMX-Static-6x4StrobeLight-L-5CH.prefab";
+ six_h_path = AssetDatabase.GUIDToAssetPath("46d1954298362974887b80dc3d70ee5f");
+ six_v_path = AssetDatabase.GUIDToAssetPath("51b428740444288448e19c88c64d5311");
+ six_l_path = AssetDatabase.GUIDToAssetPath("6f5c5d0af7e69e242ad56ac13882e04e");
- multibar_h_path = horizontalpath + "VRSL-DMX-Static-MultiLightBar-H-15CH.prefab";
- multibar_v_path = verticalpath + "VRSL-DMX-Static-MultiLightBar-V-15CH.prefab";
- multibar_l_path = legacypath + "VRSL-DMX-Static-MultiLightBar-L-15CH.prefab";
+ multibar_h_path = AssetDatabase.GUIDToAssetPath("c19e8fd46b4abdf49bb7b6cdc62acdde");
+ multibar_v_path = AssetDatabase.GUIDToAssetPath("b8873da88b401dd4ab93b061c5ddf750");
+ multibar_l_path = AssetDatabase.GUIDToAssetPath("dd68d30b9f0b34442aac2fb4540ae553");
}
else
{
- blind_h_path = horizontalpath + "5-Channel Statics/" + "VRSL-DMX-Static-Blinder-H-5CH.prefab";
- blind_v_path = verticalpath + "5-Channel Statics/" + "VRSL-DMX-Static-Blinder-V-5CH.prefab";
- blind_l_path = legacypath + "VRSL-DMX-Static-Blinder-L-13CH.prefab";
- blind_a_path = audiopath + "VRSL-AudioLink-Static-Blinder.prefab";
+ //5channel modes
+ blind_h_path = AssetDatabase.GUIDToAssetPath("5ae312c8e69488842994fd62a7609adc");
+ blind_v_path = AssetDatabase.GUIDToAssetPath("94d6ff221dc5748458941750e422114f");
+ blind_l_path = AssetDatabase.GUIDToAssetPath("9310469001d6cdf4db2145f9fddd7933");
+ blind_a_path = AssetDatabase.GUIDToAssetPath("269647a339f4d1c47951638c83aa839b");
- par_h_path = horizontalpath + "5-Channel Statics/" + "VRSL-DMX-Static-ParLight-H-5CH.prefab";
- par_v_path = verticalpath + "5-Channel Statics/" + "VRSL-DMX-Static-ParLight-V-5CH.prefab";
- par_l_path = legacypath + "VRSL-DMX-Static-ParLight-L-13CH.prefab";
- par_a_path = audiopath + "VRSL-AudioLink-Static-ParLight.prefab";
+ par_h_path = AssetDatabase.GUIDToAssetPath("6a94fea4f85300a44b9e29ba54430110");
+ par_v_path = AssetDatabase.GUIDToAssetPath("3b7bdfab2bd7abf4295be3356f6f3617");
+ par_l_path = AssetDatabase.GUIDToAssetPath("dd7cad5fc7f12624ea58efde5c3cd633");
+ par_a_path = AssetDatabase.GUIDToAssetPath("161d81f8a11b22d42ae4e81f522939d3");
- bar_h_path = horizontalpath + "5-Channel Statics/" + "VRSL-DMX-Static-LightBar-H-5CH.prefab";
- bar_v_path = verticalpath + "5-Channel Statics/" + "VRSL-DMX-Static-LightBar-V-5CH.prefab";
- bar_l_path = legacypath + "VRSL-DMX-Static-LightBar-L-13CH.prefab";
- bar_a_path = audiopath + "VRSL-AudioLink-Static-Lightbar.prefab";
+ bar_h_path = AssetDatabase.GUIDToAssetPath("fbb24c41d42d23c4296c31f5aca73942");
+ bar_v_path = AssetDatabase.GUIDToAssetPath("78bf4380452cfbe4aa8154e17a189b28");
+ bar_l_path = AssetDatabase.GUIDToAssetPath("b1b81594f59ca5d469ad06808051c682");
+ bar_a_path = AssetDatabase.GUIDToAssetPath("c33f8d4d996a9ba47b86d420e4cdb05b");
- six_h_path = horizontalpath + "5-Channel Statics/" + "VRSL-DMX-Static-6x4StrobeLight-H-5CH.prefab";
- six_v_path = verticalpath + "5-Channel Statics/" + "VRSL-DMX-Static-6x4StrobeLight-V-5CH.prefab";
- six_l_path = legacypath + "5-Channel Statics/" + "VRSL-DMX-Static-6x4StrobeLight-L-5CH.prefab";
+ six_h_path = AssetDatabase.GUIDToAssetPath("46d1954298362974887b80dc3d70ee5f");
+ six_v_path = AssetDatabase.GUIDToAssetPath("51b428740444288448e19c88c64d5311");
+ six_l_path = AssetDatabase.GUIDToAssetPath("6f5c5d0af7e69e242ad56ac13882e04e");
- multibar_h_path = horizontalpath + "VRSL-DMX-Static-MultiLightBar-H-15CH.prefab";
- multibar_v_path = verticalpath + "VRSL-DMX-Static-MultiLightBar-V-15CH.prefab";
- multibar_l_path = legacypath + "VRSL-DMX-Static-MultiLightBar-L-15CH.prefab";
+ multibar_h_path = AssetDatabase.GUIDToAssetPath("c19e8fd46b4abdf49bb7b6cdc62acdde");
+ multibar_v_path = AssetDatabase.GUIDToAssetPath("b8873da88b401dd4ab93b061c5ddf750");
+ multibar_l_path = AssetDatabase.GUIDToAssetPath("dd68d30b9f0b34442aac2fb4540ae553");
}
- string flash_h_path = horizontalpath + "VRSL-DMX-Static-Flasher-H-1CH.prefab";
- string flash_v_path = verticalpath + "VRSL-DMX-Static-Flasher-V-1CH.prefab";
- string flash_l_path = legacypath + "VRSL-DMX-Static-Flasher-L-1CH.prefab";
- string flash_a_path = audiopath + "VRSL-AudioLink-Static-Flasher.prefab";
+ string flash_h_path = AssetDatabase.GUIDToAssetPath("6d00d693f1608ab49ad08d18dbe1fa02");
+ string flash_v_path = AssetDatabase.GUIDToAssetPath("1c08f57da0cd0414c85f64b373431921");
+ string flash_l_path = AssetDatabase.GUIDToAssetPath("a38b2f56984259247bded9aa1b1ee149");
+ string flash_a_path = AssetDatabase.GUIDToAssetPath("092158b73b160384f904e33d35a09123");
- string disco_h_path = horizontalpath + "VRSL-DMX-Static-DiscoBall-H-1CH.prefab";
- string disco_v_path = verticalpath + "VRSL-DMX-Static-DiscoBall-V-1CH.prefab";
- string disco_l_path = legacypath + "VRSL-DMX-Static-DiscoBall-L-1CH.prefab";
- string disco_a_path = audiopath + "VRSL-AudioLink-DiscoBall.prefab";
+ string disco_h_path = AssetDatabase.GUIDToAssetPath("22192b7ad03f22a4db578b035fdca38d");
+ string disco_v_path = AssetDatabase.GUIDToAssetPath("8bb1407f1f0e2cc48b9bbf35ca1951a6");
+ string disco_l_path = AssetDatabase.GUIDToAssetPath("65a96b17618e51548a669749173d48ff");
+ string disco_a_path = AssetDatabase.GUIDToAssetPath("a7acda2f5fe7dfd4aaa49ec10a2d5586");
- string laser_h_path = horizontalpath + "VRSL-DMX-Static-Laser-H-13CH.prefab";
- string laser_v_path = verticalpath + "VRSL-DMX-Static-Laser-V-13CH.prefab";
- string laser_l_path = legacypath + "VRSL-DMX-Static-Laser-L-13CH.prefab";
- string laser_a_path = audiopath + "VRSL-AudioLink-BasicLaser.prefab";
+ string laser_h_path = AssetDatabase.GUIDToAssetPath("3d6c0b40980bcd34aba9183a62ecbd21");
+ string laser_v_path = AssetDatabase.GUIDToAssetPath("55058c5ef8c22d04991b48a99a10acfe");
+ string laser_l_path = AssetDatabase.GUIDToAssetPath("55ac9bf95dc63bb4fb6ba2095d73cde2");
+ string laser_a_path = AssetDatabase.GUIDToAssetPath("75c269de381facb4cae616c67f83f519");
switch(a)
@@ -2208,8 +2378,49 @@ class VRSL_ManagerWindow : EditorWindow {
EditorGUILayout.EndHorizontal();
EditorGUI.EndDisabledGroup();
+ //GUILayout.Label("VRSL Stencil Masks",Title4());
+ string stencilDef = "Spawn stencil masks that block out any transparent VRSL materials. Good for preventing VRSL lights from leaking into adjacent rooms and hallways.";
+ //EditorGUILayout.LabelField(Label("VRSL Stencil Masks", stencilDef));
+ string stencil = stencilFoldout ? "Hide Stencil Masks" : "Show Stencil Masks";
+ stencilFoldout = EditorGUILayout.BeginFoldoutHeaderGroup(stencilFoldout,Label(stencil, "Show/Hide VRSL Stencil Mask Prefab Spawners. " + stencilDef));
+ EditorGUILayout.EndFoldoutHeaderGroup();
+ if(stencilFoldout)
+ {
+
+ EditorGUILayout.BeginHorizontal("box");
+ float stencilMaxWidth = 100f;
+ if(GUILayout.Button(Label("Cube", "Spawn a cube stencil mask. " + stencilDef), GUILayout.MaxWidth(stencilMaxWidth)))
+ {
+ Debug.Log("VRSL Control Panel: Spawning Cube Stencil Mask");
+ if(LoadPrefabs())
+ SpawnPrefabWithUndo(cubeMask, "Spawn VRSL Cube Stencil Mask", false, false);
+ Repaint();
+ }
+ if(GUILayout.Button(Label("Sphere", "Spawn a sphere stencil mask. " + stencilDef), GUILayout.MaxWidth(stencilMaxWidth)))
+ {
+ Debug.Log("VRSL Control Panel: Spawning Sphere Stencil Mask");
+ if(LoadPrefabs())
+ SpawnPrefabWithUndo(sphereMask, "Spawn VRSL Sphere Stencil Mask", false, false);
+ Repaint();
+ }
+ if(GUILayout.Button(Label("Cylinder", "Spawn a cylinder stencil mask. " + stencilDef), GUILayout.MaxWidth(stencilMaxWidth)))
+ {
+ Debug.Log("VRSL Control Panel: Spawning Cylinder Stencil Mask");
+ if(LoadPrefabs())
+ SpawnPrefabWithUndo(cylinderMask, "Spawn VRSL Cylinder Stencil Mask", false, false);
+ Repaint();
+ }
+ if(GUILayout.Button(Label("Capusle", "Spawn a capsule stencil mask. " + stencilDef), GUILayout.MaxWidth(stencilMaxWidth)))
+ {
+ Debug.Log("VRSL Control Panel: Spawning Capsule Stencil Mask");
+ if(LoadPrefabs())
+ SpawnPrefabWithUndo(capsuleMask, "Spawn VRSL Capsule Stencil Mask", false, false);
+ Repaint();
+ }
+ EditorGUILayout.EndHorizontal();
+ }
EditorGUILayout.EndVertical();
//EditorGUILayout.Space();
@@ -2644,7 +2855,7 @@ class VRSL_ManagerWindow : EditorWindow {
if(audioLinkSpawnsFoldout)
{
GUILayout.Label("AudioLink Prefabs", Title3());
-
+ EditorGUILayout.BeginHorizontal(GUILayout.MaxWidth((position.width/2f)));
if(GUILayout.Button(Label("Spawn Standard AudioLink Prefab", "Spawn the standard AudioLink prefab that comes with AudioLink."), HalfButton()))
{
Debug.Log("VRSL Control Panel: Spawning Standard AudioLink Prefab...");
@@ -2653,6 +2864,16 @@ class VRSL_ManagerWindow : EditorWindow {
//Selection.SetActiveObjectWithContext(PrefabUtility.InstantiatePrefab(audioLinkPrefab as GameObject), null);
Repaint();
}
+ if(GUILayout.Button(Label("Spawn VRSL AudioLink Prefab", "Spawn the slight modified version of the AudioLink Prefab. Use this one to have the smoothing sliders work"), HalfButton()))
+ {
+ Debug.Log("VRSL Control Panel: Spawning VRSL AudioLink Prefab...");
+ if(LoadPrefabs())
+ SpawnPrefabWithUndo(audioLinkVRSLPrefab, "Spawn VRSL AudioLink Prefab", false, false);
+ //Selection.SetActiveObjectWithContext(PrefabUtility.InstantiatePrefab(audioLinkPrefab as GameObject), null);
+ Repaint();
+ }
+
+ EditorGUILayout.EndHorizontal();
GUILayout.Label("Controller Prefabs", Title3());
EditorGUILayout.BeginHorizontal(GUILayout.MaxWidth((position.width/2f)));
@@ -3207,6 +3428,8 @@ class VRSL_ManagerWindow : EditorWindow {
fixture.P_lightColorTint = EditorGUILayout.ColorField(colorLabel,fixture.P_lightColorTint, true,true,true, GUILayout.MaxWidth(sectionWidth - 10));
fixture.P_enableColorTextureSampling = EditorGUILayout.Toggle("Enable Texture Sampling", fixture.P_enableColorTextureSampling);
fixture.P_textureSamplingCoordinates = EditorGUILayout.Vector2Field("Texture Sampling Coordinates", fixture.P_textureSamplingCoordinates, GUILayout.MaxWidth(sectionWidth - 10));
+ fixture.P_enableThemeColorSampling = EditorGUILayout.Toggle("Enable Theme Color Sampling", fixture.P_enableThemeColorSampling);
+ fixture.P_themeColorTarget = EditorGUILayout.IntSlider("Theme Color Target", fixture.P_themeColorTarget, 1, 4, GUILayout.MaxWidth(sectionWidth - 10));
GUILayout.Space(8.0f);
GUILayout.Label("Mesh Settings", SecLabel());
GUILayout.Space(8.0f);
@@ -3334,6 +3557,8 @@ class VRSL_ManagerWindow : EditorWindow {
fixture.P_lightColorTint = EditorGUILayout.ColorField(colorLabel,fixture.P_lightColorTint, true,true,true, GUILayout.MaxWidth(sectionWidth - 10));
fixture.P_enableColorTextureSampling = EditorGUILayout.Toggle("Enable Texture Sampling", fixture.P_enableColorTextureSampling);
fixture.P_textureSamplingCoordinates = EditorGUILayout.Vector2Field("Texture Sampling Coordinates", fixture.P_textureSamplingCoordinates, GUILayout.MaxWidth(sectionWidth - 10));
+ fixture.P_enableThemeColorSampling = EditorGUILayout.Toggle("Enable Theme Color Sampling", fixture.P_enableThemeColorSampling);
+ fixture.P_themeColorTarget = EditorGUILayout.IntSlider("Theme Color Target", fixture.P_themeColorTarget, 1, 4, GUILayout.MaxWidth(sectionWidth - 10));
GUILayout.Space(8.0f);
GUILayout.Label("Movement Settings", SecLabel());
GUILayout.Space(8.0f);
diff --git a/Scripts/Editor/VRSL_ManagerWindow.cs.meta b/Editor/Scripts/VRSL_ManagerWindow.cs.meta
similarity index 100%
rename from Scripts/Editor/VRSL_ManagerWindow.cs.meta
rename to Editor/Scripts/VRSL_ManagerWindow.cs.meta
diff --git a/Scripts/Editor/VRSL_UdonEditor.cs b/Editor/Scripts/VRSL_UdonEditor.cs
similarity index 99%
rename from Scripts/Editor/VRSL_UdonEditor.cs
rename to Editor/Scripts/VRSL_UdonEditor.cs
index 64393ff..b294a78 100644
--- a/Scripts/Editor/VRSL_UdonEditor.cs
+++ b/Editor/Scripts/VRSL_UdonEditor.cs
@@ -21,7 +21,7 @@ namespace VRSL.EditorScripts
public class VRSL_UdonEditor : Editor
{
public static Texture logo;
- public static string ver = "VR Stage Lighting ver:" + " 2.1";
+ public static string ver = "VR Stage Lighting ver:" + " 2.2";
public void OnEnable()
{
logo = Resources.Load("VRStageLighting-Logo") as Texture;
diff --git a/Scripts/Editor/VRSL_UdonEditor.cs.meta b/Editor/Scripts/VRSL_UdonEditor.cs.meta
similarity index 100%
rename from Scripts/Editor/VRSL_UdonEditor.cs.meta
rename to Editor/Scripts/VRSL_UdonEditor.cs.meta
diff --git a/Prefabs/AudioLink/AudioLink-VRSLEdition.prefab b/Prefabs/AudioLink/AudioLink-VRSLEdition.prefab
deleted file mode 100644
index e3d3887..0000000
--- a/Prefabs/AudioLink/AudioLink-VRSLEdition.prefab
+++ /dev/null
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diff --git a/Scripts/Editor.meta b/Runtime.meta
similarity index 77%
rename from Scripts/Editor.meta
rename to Runtime.meta
index ab8fca5..7810481 100644
--- a/Scripts/Editor.meta
+++ b/Runtime.meta
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diff --git a/Animations.meta b/Runtime/Animations.meta
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diff --git a/Animations/Discoball.meta b/Runtime/Animations/Discoball.meta
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diff --git a/Animations/Discoball/DiscoBall-Off.anim b/Runtime/Animations/Discoball/DiscoBall-Off.anim
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diff --git a/Animations/Emission Color Animations.meta b/Runtime/Animations/Emission Color Animations.meta
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diff --git a/Animations/Emission Color Animations/Mover-SpotLights-Variants.meta b/Runtime/Animations/Emission Color Animations/Mover-SpotLights-Variants.meta
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diff --git a/Animations/Emission Color Animations/Mover-SpotLights-Variants/MoverLight-Animation-CycleThroughColors.anim b/Runtime/Animations/Emission Color Animations/Mover-SpotLights-Variants/MoverLight-Animation-CycleThroughColors.anim
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diff --git a/Animations/Emission Color Animations/Mover-SpotLights-Variants/MoverLight-Animation-CycleThroughColors.anim.meta b/Runtime/Animations/Emission Color Animations/Mover-SpotLights-Variants/MoverLight-Animation-CycleThroughColors.anim.meta
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diff --git a/Animations/Emission Color Animations/Mover-SpotLights-Variants/MoverLight-Animation-HotPinkReds-1Bar.anim b/Runtime/Animations/Emission Color Animations/Mover-SpotLights-Variants/MoverLight-Animation-HotPinkReds-1Bar.anim
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diff --git a/Animations/Emission Color Animations/Mover-SpotLights-Variants/MoverLight-Animation-HotPinkReds-1Bar.anim.meta b/Runtime/Animations/Emission Color Animations/Mover-SpotLights-Variants/MoverLight-Animation-HotPinkReds-1Bar.anim.meta
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diff --git a/Animations/Emission Color Animations/Mover-SpotLights-Variants/MoverLight-Animation-OceanBlues-1Bar.anim b/Runtime/Animations/Emission Color Animations/Mover-SpotLights-Variants/MoverLight-Animation-OceanBlues-1Bar.anim
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diff --git a/Animations/Emission Color Animations/Mover-SpotLights-Variants/MoverLight-Animation-OceanBlues-1Bar.anim.meta b/Runtime/Animations/Emission Color Animations/Mover-SpotLights-Variants/MoverLight-Animation-OceanBlues-1Bar.anim.meta
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diff --git a/Animations/Emission Color Animations/Mover-SpotLights-Variants/MoverLight-Animation-SolidBlue.anim b/Runtime/Animations/Emission Color Animations/Mover-SpotLights-Variants/MoverLight-Animation-SolidBlue.anim
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diff --git a/Animations/Emission Color Animations/Mover-SpotLights-Variants/MoverLight-Animation-SolidBlue.anim.meta b/Runtime/Animations/Emission Color Animations/Mover-SpotLights-Variants/MoverLight-Animation-SolidBlue.anim.meta
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diff --git a/Animations/Emission Color Animations/Mover-SpotLights-Variants/MoverLight-Animation-SolidCyan.anim b/Runtime/Animations/Emission Color Animations/Mover-SpotLights-Variants/MoverLight-Animation-SolidCyan.anim
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diff --git a/Animations/Emission Color Animations/Mover-SpotLights-Variants/MoverLight-Animation-SolidGreen.anim b/Runtime/Animations/Emission Color Animations/Mover-SpotLights-Variants/MoverLight-Animation-SolidGreen.anim
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diff --git a/Animations/Emission Color Animations/Mover-SpotLights-Variants/MoverLight-Animation-SolidMagenta.anim b/Runtime/Animations/Emission Color Animations/Mover-SpotLights-Variants/MoverLight-Animation-SolidMagenta.anim
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diff --git a/Animations/Emission Color Animations/Mover-SpotLights-Variants/MoverLight-Animation-SolidRed.anim b/Runtime/Animations/Emission Color Animations/Mover-SpotLights-Variants/MoverLight-Animation-SolidRed.anim
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diff --git a/Animations/Emission Color Animations/Mover-SpotLights-Variants/MoverLight-Animation-SolidWhite.anim b/Runtime/Animations/Emission Color Animations/Mover-SpotLights-Variants/MoverLight-Animation-SolidWhite.anim
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diff --git a/Animations/Emission Color Animations/Mover-SpotLights-Variants/MoverLight-Animation-SolidWhite.anim.meta b/Runtime/Animations/Emission Color Animations/Mover-SpotLights-Variants/MoverLight-Animation-SolidWhite.anim.meta
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diff --git a/Animations/Emission Color Animations/Mover-SpotLights-Variants/MoverLight-Animation-SolidYellow.anim b/Runtime/Animations/Emission Color Animations/Mover-SpotLights-Variants/MoverLight-Animation-SolidYellow.anim
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diff --git a/Animations/Emission Color Animations/Mover-SpotLights-Variants/MoverLight-Animation-StaticCycleColors.anim b/Runtime/Animations/Emission Color Animations/Mover-SpotLights-Variants/MoverLight-Animation-StaticCycleColors.anim
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diff --git a/Animations/Emission Color Animations/Mover-SpotLights-Variants/MoverLight-Animation-StaticCycleColors.anim.meta b/Runtime/Animations/Emission Color Animations/Mover-SpotLights-Variants/MoverLight-Animation-StaticCycleColors.anim.meta
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diff --git a/Animations/Emission Color Animations/Mover-SpotLights-Variants/MoverLight-Animation-YellowGreens-1Bar.anim b/Runtime/Animations/Emission Color Animations/Mover-SpotLights-Variants/MoverLight-Animation-YellowGreens-1Bar.anim
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diff --git a/Animations/Emission Color Animations/Static-Blinder-Variants.meta b/Runtime/Animations/Emission Color Animations/Static-Blinder-Variants.meta
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diff --git a/Animations/Emission Color Animations/Static-Blinder-Variants/Blinder-Animation-HotPinkReds-1Bar.anim b/Runtime/Animations/Emission Color Animations/Static-Blinder-Variants/Blinder-Animation-HotPinkReds-1Bar.anim
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diff --git a/Animations/Emission Color Animations/Static-Blinder-Variants/Blinder-Animation-OceanBlues-1Bar.anim b/Runtime/Animations/Emission Color Animations/Static-Blinder-Variants/Blinder-Animation-OceanBlues-1Bar.anim
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diff --git a/Animations/Emission Color Animations/Static-Blinder-Variants/Blinder-Animation-SolidBlue.anim b/Runtime/Animations/Emission Color Animations/Static-Blinder-Variants/Blinder-Animation-SolidBlue.anim
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diff --git a/Animations/Emission Color Animations/Static-ParLight-Variants/ParLight-Animation-HotPinkReds-1Bar 1.anim b/Runtime/Animations/Emission Color Animations/Static-ParLight-Variants/ParLight-Animation-HotPinkReds-1Bar 1.anim
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diff --git a/Animations/Light Intensity Animations/Static-LightBar-Variants/LightBar-Animation-4-Bar-8th-OffBeat-Flash.anim b/Runtime/Animations/Light Intensity Animations/Static-LightBar-Variants/LightBar-Animation-4-Bar-8th-OffBeat-Flash.anim
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diff --git a/Animations/Pan Tilt Animations/1-Measure/Mirrored Anims/MoverLight-Animation-1-Bar-CircleForward-Mirrored.anim b/Runtime/Animations/Pan Tilt Animations/1-Measure/Mirrored Anims/MoverLight-Animation-1-Bar-CircleForward-Mirrored.anim
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diff --git a/Animations/Pan Tilt Animations/1-Measure/Mirrored Anims/MoverLight-Animation-1-Bar-Figure8-Mirrored.anim b/Runtime/Animations/Pan Tilt Animations/1-Measure/Mirrored Anims/MoverLight-Animation-1-Bar-Figure8-Mirrored.anim
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diff --git a/Animations/Pan Tilt Animations/1-Measure/Mirrored Anims/MoverLight-Animation-1-Bar-SwingBackward-Mirrored.anim b/Runtime/Animations/Pan Tilt Animations/1-Measure/Mirrored Anims/MoverLight-Animation-1-Bar-SwingBackward-Mirrored.anim
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diff --git a/Animations/Pan Tilt Animations/1-Measure/Mirrored Anims/MoverLight-Animation-1-Bar-SwingForward-Mirrored.anim b/Runtime/Animations/Pan Tilt Animations/1-Measure/Mirrored Anims/MoverLight-Animation-1-Bar-SwingForward-Mirrored.anim
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diff --git a/Animations/Pan Tilt Animations/1-Measure/Mirrored Anims/MoverLight-Animation-1Bar-4Corners-AudioReact-Mirrored.anim b/Runtime/Animations/Pan Tilt Animations/1-Measure/Mirrored Anims/MoverLight-Animation-1Bar-4Corners-AudioReact-Mirrored.anim
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diff --git a/Animations/Pan Tilt Animations/1-Measure/Mirrored Anims/MoverLight-Animation-1Bar-CrossOver-Mirrored.anim b/Runtime/Animations/Pan Tilt Animations/1-Measure/Mirrored Anims/MoverLight-Animation-1Bar-CrossOver-Mirrored.anim
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diff --git a/Animations/Pan Tilt Animations/1-Measure/Mirrored Anims/MoverLight-Animation-1Bar-Swing-Mirrored.anim b/Runtime/Animations/Pan Tilt Animations/1-Measure/Mirrored Anims/MoverLight-Animation-1Bar-Swing-Mirrored.anim
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diff --git a/Animations/Pan Tilt Animations/1-Measure/Mirrored Anims/MoverLight-Animation-AngledLeft-Mirrored.anim b/Runtime/Animations/Pan Tilt Animations/1-Measure/Mirrored Anims/MoverLight-Animation-AngledLeft-Mirrored.anim
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diff --git a/Animations/Pan Tilt Animations/1-Measure/Mirrored Anims/MoverLight-Animation-AngledRight-Mirrored.anim b/Runtime/Animations/Pan Tilt Animations/1-Measure/Mirrored Anims/MoverLight-Animation-AngledRight-Mirrored.anim
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diff --git a/Animations/Pan Tilt Animations/1-Measure/Mirrored Anims/MoverLight-Animation-EMPTY-FollowTarget-Mirrored.anim b/Runtime/Animations/Pan Tilt Animations/1-Measure/Mirrored Anims/MoverLight-Animation-EMPTY-FollowTarget-Mirrored.anim
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diff --git a/Animations/Pan Tilt Animations/1-Measure/Mirrored Anims/MoverLight-Animation-RightBackward-AudioReact-Mirrored.anim b/Runtime/Animations/Pan Tilt Animations/1-Measure/Mirrored Anims/MoverLight-Animation-RightBackward-AudioReact-Mirrored.anim
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diff --git a/Animations/Pan Tilt Animations/1-Measure/Mirrored Anims/MoverLight-Animation-StraightAhead-AudioReact-Mirrored.anim b/Runtime/Animations/Pan Tilt Animations/1-Measure/Mirrored Anims/MoverLight-Animation-StraightAhead-AudioReact-Mirrored.anim
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diff --git a/Animations/Pan Tilt Animations/1-Measure/Mirrored Anims/MoverLight-Animation-StraightBackward-AudioReact-Mirrored.anim b/Runtime/Animations/Pan Tilt Animations/1-Measure/Mirrored Anims/MoverLight-Animation-StraightBackward-AudioReact-Mirrored.anim
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diff --git a/Animations/Pan Tilt Animations/1-Measure/Mirrored Anims/MoverLight-Animation-StraightDown-Mirrored.anim b/Runtime/Animations/Pan Tilt Animations/1-Measure/Mirrored Anims/MoverLight-Animation-StraightDown-Mirrored.anim
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diff --git a/Animations/Pan Tilt Animations/1-Measure/MoverLight-Animation-1-Bar-CircleBackward.anim b/Runtime/Animations/Pan Tilt Animations/1-Measure/MoverLight-Animation-1-Bar-CircleBackward.anim
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diff --git a/Animations/Pan Tilt Animations/1-Measure/MoverLight-Animation-1-Bar-CircleForward.anim b/Runtime/Animations/Pan Tilt Animations/1-Measure/MoverLight-Animation-1-Bar-CircleForward.anim
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diff --git a/Animations/Pan Tilt Animations/1-Measure/MoverLight-Animation-1-Bar-Figure8.anim b/Runtime/Animations/Pan Tilt Animations/1-Measure/MoverLight-Animation-1-Bar-Figure8.anim
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diff --git a/Animations/Pan Tilt Animations/1-Measure/MoverLight-Animation-1-Bar-SwingBackward.anim b/Runtime/Animations/Pan Tilt Animations/1-Measure/MoverLight-Animation-1-Bar-SwingBackward.anim
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diff --git a/Animations/Pan Tilt Animations/1-Measure/MoverLight-Animation-1-Bar-SwingForward.anim b/Runtime/Animations/Pan Tilt Animations/1-Measure/MoverLight-Animation-1-Bar-SwingForward.anim
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diff --git a/Animations/Pan Tilt Animations/1-Measure/MoverLight-Animation-1Bar-4Corners-AudioReact.anim b/Runtime/Animations/Pan Tilt Animations/1-Measure/MoverLight-Animation-1Bar-4Corners-AudioReact.anim
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diff --git a/Animations/Pan Tilt Animations/1-Measure/MoverLight-Animation-1Bar-4Corners.anim b/Runtime/Animations/Pan Tilt Animations/1-Measure/MoverLight-Animation-1Bar-4Corners.anim
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diff --git a/Animations/Pan Tilt Animations/1-Measure/MoverLight-Animation-1Bar-CrossOver.anim b/Runtime/Animations/Pan Tilt Animations/1-Measure/MoverLight-Animation-1Bar-CrossOver.anim
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diff --git a/Animations/Pan Tilt Animations/1-Measure/MoverLight-Animation-1Bar-Swing.anim b/Runtime/Animations/Pan Tilt Animations/1-Measure/MoverLight-Animation-1Bar-Swing.anim
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diff --git a/Animations/Pan Tilt Animations/1-Measure/MoverLight-Animation-AngledLeft.anim b/Runtime/Animations/Pan Tilt Animations/1-Measure/MoverLight-Animation-AngledLeft.anim
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diff --git a/Animations/Pan Tilt Animations/1-Measure/MoverLight-Animation-AngledRight.anim b/Runtime/Animations/Pan Tilt Animations/1-Measure/MoverLight-Animation-AngledRight.anim
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diff --git a/Animations/Pan Tilt Animations/1-Measure/MoverLight-Animation-EMPTY-FollowTarget.anim b/Runtime/Animations/Pan Tilt Animations/1-Measure/MoverLight-Animation-EMPTY-FollowTarget.anim
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diff --git a/Animations/Pan Tilt Animations/1-Measure/MoverLight-Animation-RightBackward-AudioReact.anim b/Runtime/Animations/Pan Tilt Animations/1-Measure/MoverLight-Animation-RightBackward-AudioReact.anim
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rename to Runtime/Experimental/AvatarDMXSupport/Content/TestAvatarShader-Mateial.mat.meta
diff --git a/EXPERIMENTAL/AvatarDMXSupport/Content/TestAvatarShader.shader b/Runtime/Experimental/AvatarDMXSupport/Content/TestAvatarShader.shader
similarity index 100%
rename from EXPERIMENTAL/AvatarDMXSupport/Content/TestAvatarShader.shader
rename to Runtime/Experimental/AvatarDMXSupport/Content/TestAvatarShader.shader
diff --git a/EXPERIMENTAL/AvatarDMXSupport/Content/TestAvatarShader.shader.meta b/Runtime/Experimental/AvatarDMXSupport/Content/TestAvatarShader.shader.meta
similarity index 100%
rename from EXPERIMENTAL/AvatarDMXSupport/Content/TestAvatarShader.shader.meta
rename to Runtime/Experimental/AvatarDMXSupport/Content/TestAvatarShader.shader.meta
diff --git a/EXPERIMENTAL/AvatarDMXSupport/Content/VRSL-DMXAvatarFunctions.cginc b/Runtime/Experimental/AvatarDMXSupport/Content/VRSL-DMXAvatarFunctions.cginc
similarity index 100%
rename from EXPERIMENTAL/AvatarDMXSupport/Content/VRSL-DMXAvatarFunctions.cginc
rename to Runtime/Experimental/AvatarDMXSupport/Content/VRSL-DMXAvatarFunctions.cginc
diff --git a/EXPERIMENTAL/AvatarDMXSupport/Content/VRSL-DMXAvatarFunctions.cginc.meta b/Runtime/Experimental/AvatarDMXSupport/Content/VRSL-DMXAvatarFunctions.cginc.meta
similarity index 100%
rename from EXPERIMENTAL/AvatarDMXSupport/Content/VRSL-DMXAvatarFunctions.cginc.meta
rename to Runtime/Experimental/AvatarDMXSupport/Content/VRSL-DMXAvatarFunctions.cginc.meta
diff --git a/EXPERIMENTAL/AvatarDMXSupport/Content/VRSL-DMXGlobalExport Udon C# Program Asset.asset b/Runtime/Experimental/AvatarDMXSupport/Content/VRSL-DMXGlobalExport Udon C# Program Asset.asset
similarity index 100%
rename from EXPERIMENTAL/AvatarDMXSupport/Content/VRSL-DMXGlobalExport Udon C# Program Asset.asset
rename to Runtime/Experimental/AvatarDMXSupport/Content/VRSL-DMXGlobalExport Udon C# Program Asset.asset
diff --git a/EXPERIMENTAL/AvatarDMXSupport/Content/VRSL-DMXGlobalExport Udon C# Program Asset.asset.meta b/Runtime/Experimental/AvatarDMXSupport/Content/VRSL-DMXGlobalExport Udon C# Program Asset.asset.meta
similarity index 100%
rename from EXPERIMENTAL/AvatarDMXSupport/Content/VRSL-DMXGlobalExport Udon C# Program Asset.asset.meta
rename to Runtime/Experimental/AvatarDMXSupport/Content/VRSL-DMXGlobalExport Udon C# Program Asset.asset.meta
diff --git a/EXPERIMENTAL/AvatarDMXSupport/Content/VRSL-GlbobalDMXExport-Material.mat b/Runtime/Experimental/AvatarDMXSupport/Content/VRSL-GlbobalDMXExport-Material.mat
similarity index 100%
rename from EXPERIMENTAL/AvatarDMXSupport/Content/VRSL-GlbobalDMXExport-Material.mat
rename to Runtime/Experimental/AvatarDMXSupport/Content/VRSL-GlbobalDMXExport-Material.mat
diff --git a/EXPERIMENTAL/AvatarDMXSupport/Content/VRSL-GlbobalDMXExport-Material.mat.meta b/Runtime/Experimental/AvatarDMXSupport/Content/VRSL-GlbobalDMXExport-Material.mat.meta
similarity index 100%
rename from EXPERIMENTAL/AvatarDMXSupport/Content/VRSL-GlbobalDMXExport-Material.mat.meta
rename to Runtime/Experimental/AvatarDMXSupport/Content/VRSL-GlbobalDMXExport-Material.mat.meta
diff --git a/EXPERIMENTAL/AvatarDMXSupport/Content/VRSL-GlobalDMX-Material.mat b/Runtime/Experimental/AvatarDMXSupport/Content/VRSL-GlobalDMX-Material.mat
similarity index 100%
rename from EXPERIMENTAL/AvatarDMXSupport/Content/VRSL-GlobalDMX-Material.mat
rename to Runtime/Experimental/AvatarDMXSupport/Content/VRSL-GlobalDMX-Material.mat
diff --git a/EXPERIMENTAL/AvatarDMXSupport/Content/VRSL-GlobalDMX-Material.mat.meta b/Runtime/Experimental/AvatarDMXSupport/Content/VRSL-GlobalDMX-Material.mat.meta
similarity index 100%
rename from EXPERIMENTAL/AvatarDMXSupport/Content/VRSL-GlobalDMX-Material.mat.meta
rename to Runtime/Experimental/AvatarDMXSupport/Content/VRSL-GlobalDMX-Material.mat.meta
diff --git a/EXPERIMENTAL/AvatarDMXSupport/Content/VRSL-GlobalDMXExport-Shader.shader b/Runtime/Experimental/AvatarDMXSupport/Content/VRSL-GlobalDMXExport-Shader.shader
similarity index 100%
rename from EXPERIMENTAL/AvatarDMXSupport/Content/VRSL-GlobalDMXExport-Shader.shader
rename to Runtime/Experimental/AvatarDMXSupport/Content/VRSL-GlobalDMXExport-Shader.shader
diff --git a/EXPERIMENTAL/AvatarDMXSupport/Content/VRSL-GlobalDMXExport-Shader.shader.meta b/Runtime/Experimental/AvatarDMXSupport/Content/VRSL-GlobalDMXExport-Shader.shader.meta
similarity index 100%
rename from EXPERIMENTAL/AvatarDMXSupport/Content/VRSL-GlobalDMXExport-Shader.shader.meta
rename to Runtime/Experimental/AvatarDMXSupport/Content/VRSL-GlobalDMXExport-Shader.shader.meta
diff --git a/EXPERIMENTAL/AvatarDMXSupport/Content/VRSL-GlobalDMXRT-Shader.shader b/Runtime/Experimental/AvatarDMXSupport/Content/VRSL-GlobalDMXRT-Shader.shader
similarity index 100%
rename from EXPERIMENTAL/AvatarDMXSupport/Content/VRSL-GlobalDMXRT-Shader.shader
rename to Runtime/Experimental/AvatarDMXSupport/Content/VRSL-GlobalDMXRT-Shader.shader
diff --git a/EXPERIMENTAL/AvatarDMXSupport/Content/VRSL-GlobalDMXRT-Shader.shader.meta b/Runtime/Experimental/AvatarDMXSupport/Content/VRSL-GlobalDMXRT-Shader.shader.meta
similarity index 100%
rename from EXPERIMENTAL/AvatarDMXSupport/Content/VRSL-GlobalDMXRT-Shader.shader.meta
rename to Runtime/Experimental/AvatarDMXSupport/Content/VRSL-GlobalDMXRT-Shader.shader.meta
diff --git a/EXPERIMENTAL/AvatarDMXSupport/Content/VRSL-GlobalDMXRT-Texture.asset b/Runtime/Experimental/AvatarDMXSupport/Content/VRSL-GlobalDMXRT-Texture.asset
similarity index 100%
rename from EXPERIMENTAL/AvatarDMXSupport/Content/VRSL-GlobalDMXRT-Texture.asset
rename to Runtime/Experimental/AvatarDMXSupport/Content/VRSL-GlobalDMXRT-Texture.asset
diff --git a/EXPERIMENTAL/AvatarDMXSupport/Content/VRSL-GlobalDMXRT-Texture.asset.meta b/Runtime/Experimental/AvatarDMXSupport/Content/VRSL-GlobalDMXRT-Texture.asset.meta
similarity index 100%
rename from EXPERIMENTAL/AvatarDMXSupport/Content/VRSL-GlobalDMXRT-Texture.asset.meta
rename to Runtime/Experimental/AvatarDMXSupport/Content/VRSL-GlobalDMXRT-Texture.asset.meta
diff --git a/EXPERIMENTAL/AvatarDMXSupport/Content/VRSL_DMXGlobalExport.cs b/Runtime/Experimental/AvatarDMXSupport/Content/VRSL_DMXGlobalExport.cs
similarity index 100%
rename from EXPERIMENTAL/AvatarDMXSupport/Content/VRSL_DMXGlobalExport.cs
rename to Runtime/Experimental/AvatarDMXSupport/Content/VRSL_DMXGlobalExport.cs
diff --git a/EXPERIMENTAL/AvatarDMXSupport/Content/VRSL_DMXGlobalExport.cs.meta b/Runtime/Experimental/AvatarDMXSupport/Content/VRSL_DMXGlobalExport.cs.meta
similarity index 100%
rename from EXPERIMENTAL/AvatarDMXSupport/Content/VRSL_DMXGlobalExport.cs.meta
rename to Runtime/Experimental/AvatarDMXSupport/Content/VRSL_DMXGlobalExport.cs.meta
diff --git a/EXPERIMENTAL/AvatarDMXSupport/VRSL-DMXToAvatarExport-EXPERIMENTAL.prefab b/Runtime/Experimental/AvatarDMXSupport/VRSL-DMXToAvatarExport-EXPERIMENTAL.prefab
similarity index 100%
rename from EXPERIMENTAL/AvatarDMXSupport/VRSL-DMXToAvatarExport-EXPERIMENTAL.prefab
rename to Runtime/Experimental/AvatarDMXSupport/VRSL-DMXToAvatarExport-EXPERIMENTAL.prefab
diff --git a/EXPERIMENTAL/AvatarDMXSupport/VRSL-DMXToAvatarExport-EXPERIMENTAL.prefab.meta b/Runtime/Experimental/AvatarDMXSupport/VRSL-DMXToAvatarExport-EXPERIMENTAL.prefab.meta
similarity index 100%
rename from EXPERIMENTAL/AvatarDMXSupport/VRSL-DMXToAvatarExport-EXPERIMENTAL.prefab.meta
rename to Runtime/Experimental/AvatarDMXSupport/VRSL-DMXToAvatarExport-EXPERIMENTAL.prefab.meta
diff --git a/Materials.meta b/Runtime/Materials.meta
similarity index 100%
rename from Materials.meta
rename to Runtime/Materials.meta
diff --git a/Materials/CRT Materials.meta b/Runtime/Materials/CRT Materials.meta
similarity index 100%
rename from Materials/CRT Materials.meta
rename to Runtime/Materials/CRT Materials.meta
diff --git a/Materials/CRT Materials/AudioLink.meta b/Runtime/Materials/CRT Materials/AudioLink.meta
similarity index 100%
rename from Materials/CRT Materials/AudioLink.meta
rename to Runtime/Materials/CRT Materials/AudioLink.meta
diff --git a/Materials/CRT Materials/AudioLink/AudioLink-InterpolationMat.mat b/Runtime/Materials/CRT Materials/AudioLink/AudioLink-InterpolationMat.mat
similarity index 96%
rename from Materials/CRT Materials/AudioLink/AudioLink-InterpolationMat.mat
rename to Runtime/Materials/CRT Materials/AudioLink/AudioLink-InterpolationMat.mat
index a0a17ca..ad66dbd 100644
--- a/Materials/CRT Materials/AudioLink/AudioLink-InterpolationMat.mat
+++ b/Runtime/Materials/CRT Materials/AudioLink/AudioLink-InterpolationMat.mat
@@ -57,9 +57,9 @@ Material:
m_Offset: {x: 0, y: 0}
m_Floats:
- _Band0Smoothness: 0.8
- - _Band1Smoothness: 0.7
- - _Band2Smoothness: 0.6
- - _Band3Smoothness: 0.6
+ - _Band1Smoothness: 0.1
+ - _Band2Smoothness: 0.097
+ - _Band3Smoothness: 0.109
- _BumpScale: 1
- _Cutoff: 0.5
- _DetailNormalMapScale: 1
diff --git a/Materials/CRT Materials/AudioLink/AudioLink-InterpolationMat.mat.meta b/Runtime/Materials/CRT Materials/AudioLink/AudioLink-InterpolationMat.mat.meta
similarity index 100%
rename from Materials/CRT Materials/AudioLink/AudioLink-InterpolationMat.mat.meta
rename to Runtime/Materials/CRT Materials/AudioLink/AudioLink-InterpolationMat.mat.meta
diff --git a/Materials/CRT Materials/AudioLink/AudioLink-InterpolationPreviewMat.mat b/Runtime/Materials/CRT Materials/AudioLink/AudioLink-InterpolationPreviewMat.mat
similarity index 100%
rename from Materials/CRT Materials/AudioLink/AudioLink-InterpolationPreviewMat.mat
rename to Runtime/Materials/CRT Materials/AudioLink/AudioLink-InterpolationPreviewMat.mat
diff --git a/Materials/CRT Materials/AudioLink/AudioLink-InterpolationPreviewMat.mat.meta b/Runtime/Materials/CRT Materials/AudioLink/AudioLink-InterpolationPreviewMat.mat.meta
similarity index 100%
rename from Materials/CRT Materials/AudioLink/AudioLink-InterpolationPreviewMat.mat.meta
rename to Runtime/Materials/CRT Materials/AudioLink/AudioLink-InterpolationPreviewMat.mat.meta
diff --git a/Materials/CRT Materials/DMXRTMaterial-Interpolated-Color+Intensity-Horizontal.mat b/Runtime/Materials/CRT Materials/DMXRTMaterial-Interpolated-Color+Intensity-Horizontal.mat
similarity index 100%
rename from Materials/CRT Materials/DMXRTMaterial-Interpolated-Color+Intensity-Horizontal.mat
rename to Runtime/Materials/CRT Materials/DMXRTMaterial-Interpolated-Color+Intensity-Horizontal.mat
diff --git a/Materials/CRT Materials/DMXRTMaterial-Interpolated-Color+Intensity-Horizontal.mat.meta b/Runtime/Materials/CRT Materials/DMXRTMaterial-Interpolated-Color+Intensity-Horizontal.mat.meta
similarity index 100%
rename from Materials/CRT Materials/DMXRTMaterial-Interpolated-Color+Intensity-Horizontal.mat.meta
rename to Runtime/Materials/CRT Materials/DMXRTMaterial-Interpolated-Color+Intensity-Horizontal.mat.meta
diff --git a/Materials/CRT Materials/DMXRTMaterial-Interpolated-Movement-Horizontal.mat b/Runtime/Materials/CRT Materials/DMXRTMaterial-Interpolated-Movement-Horizontal.mat
similarity index 100%
rename from Materials/CRT Materials/DMXRTMaterial-Interpolated-Movement-Horizontal.mat
rename to Runtime/Materials/CRT Materials/DMXRTMaterial-Interpolated-Movement-Horizontal.mat
diff --git a/Materials/CRT Materials/DMXRTMaterial-Interpolated-Movement-Horizontal.mat.meta b/Runtime/Materials/CRT Materials/DMXRTMaterial-Interpolated-Movement-Horizontal.mat.meta
similarity index 100%
rename from Materials/CRT Materials/DMXRTMaterial-Interpolated-Movement-Horizontal.mat.meta
rename to Runtime/Materials/CRT Materials/DMXRTMaterial-Interpolated-Movement-Horizontal.mat.meta
diff --git a/Materials/CRT Materials/DMXRTMaterial-SpinnerTimer-Horizontal.mat b/Runtime/Materials/CRT Materials/DMXRTMaterial-SpinnerTimer-Horizontal.mat
similarity index 100%
rename from Materials/CRT Materials/DMXRTMaterial-SpinnerTimer-Horizontal.mat
rename to Runtime/Materials/CRT Materials/DMXRTMaterial-SpinnerTimer-Horizontal.mat
diff --git a/Materials/CRT Materials/DMXRTMaterial-SpinnerTimer-Horizontal.mat.meta b/Runtime/Materials/CRT Materials/DMXRTMaterial-SpinnerTimer-Horizontal.mat.meta
similarity index 100%
rename from Materials/CRT Materials/DMXRTMaterial-SpinnerTimer-Horizontal.mat.meta
rename to Runtime/Materials/CRT Materials/DMXRTMaterial-SpinnerTimer-Horizontal.mat.meta
diff --git a/Materials/CRT Materials/DMXRTMaterial-StrobeTimings-Horizontal.mat b/Runtime/Materials/CRT Materials/DMXRTMaterial-StrobeTimings-Horizontal.mat
similarity index 100%
rename from Materials/CRT Materials/DMXRTMaterial-StrobeTimings-Horizontal.mat
rename to Runtime/Materials/CRT Materials/DMXRTMaterial-StrobeTimings-Horizontal.mat
diff --git a/Materials/CRT Materials/DMXRTMaterial-StrobeTimings-Horizontal.mat.meta b/Runtime/Materials/CRT Materials/DMXRTMaterial-StrobeTimings-Horizontal.mat.meta
similarity index 100%
rename from Materials/CRT Materials/DMXRTMaterial-StrobeTimings-Horizontal.mat.meta
rename to Runtime/Materials/CRT Materials/DMXRTMaterial-StrobeTimings-Horizontal.mat.meta
diff --git a/Materials/CRT Materials/Legacy.meta b/Runtime/Materials/CRT Materials/Legacy.meta
similarity index 100%
rename from Materials/CRT Materials/Legacy.meta
rename to Runtime/Materials/CRT Materials/Legacy.meta
diff --git a/Materials/CRT Materials/Legacy/DMXRTMaterial-Interpolated-Color+Intensity-Legacy.mat b/Runtime/Materials/CRT Materials/Legacy/DMXRTMaterial-Interpolated-Color+Intensity-Legacy.mat
similarity index 100%
rename from Materials/CRT Materials/Legacy/DMXRTMaterial-Interpolated-Color+Intensity-Legacy.mat
rename to Runtime/Materials/CRT Materials/Legacy/DMXRTMaterial-Interpolated-Color+Intensity-Legacy.mat
diff --git a/Materials/CRT Materials/Legacy/DMXRTMaterial-Interpolated-Color+Intensity-Legacy.mat.meta b/Runtime/Materials/CRT Materials/Legacy/DMXRTMaterial-Interpolated-Color+Intensity-Legacy.mat.meta
similarity index 100%
rename from Materials/CRT Materials/Legacy/DMXRTMaterial-Interpolated-Color+Intensity-Legacy.mat.meta
rename to Runtime/Materials/CRT Materials/Legacy/DMXRTMaterial-Interpolated-Color+Intensity-Legacy.mat.meta
diff --git a/Materials/CRT Materials/Legacy/DMXRTMaterial-Interpolated-Movement-Legacy.mat b/Runtime/Materials/CRT Materials/Legacy/DMXRTMaterial-Interpolated-Movement-Legacy.mat
similarity index 100%
rename from Materials/CRT Materials/Legacy/DMXRTMaterial-Interpolated-Movement-Legacy.mat
rename to Runtime/Materials/CRT Materials/Legacy/DMXRTMaterial-Interpolated-Movement-Legacy.mat
diff --git a/Materials/CRT Materials/Legacy/DMXRTMaterial-Interpolated-Movement-Legacy.mat.meta b/Runtime/Materials/CRT Materials/Legacy/DMXRTMaterial-Interpolated-Movement-Legacy.mat.meta
similarity index 100%
rename from Materials/CRT Materials/Legacy/DMXRTMaterial-Interpolated-Movement-Legacy.mat.meta
rename to Runtime/Materials/CRT Materials/Legacy/DMXRTMaterial-Interpolated-Movement-Legacy.mat.meta
diff --git a/Materials/CRT Materials/Legacy/DMXRTMaterial-SpinnerTimer-Legacy.mat b/Runtime/Materials/CRT Materials/Legacy/DMXRTMaterial-SpinnerTimer-Legacy.mat
similarity index 100%
rename from Materials/CRT Materials/Legacy/DMXRTMaterial-SpinnerTimer-Legacy.mat
rename to Runtime/Materials/CRT Materials/Legacy/DMXRTMaterial-SpinnerTimer-Legacy.mat
diff --git a/Materials/CRT Materials/Legacy/DMXRTMaterial-SpinnerTimer-Legacy.mat.meta b/Runtime/Materials/CRT Materials/Legacy/DMXRTMaterial-SpinnerTimer-Legacy.mat.meta
similarity index 100%
rename from Materials/CRT Materials/Legacy/DMXRTMaterial-SpinnerTimer-Legacy.mat.meta
rename to Runtime/Materials/CRT Materials/Legacy/DMXRTMaterial-SpinnerTimer-Legacy.mat.meta
diff --git a/Materials/CRT Materials/Legacy/DMXRTMaterial-StrobeTimings-Legacy.mat b/Runtime/Materials/CRT Materials/Legacy/DMXRTMaterial-StrobeTimings-Legacy.mat
similarity index 100%
rename from Materials/CRT Materials/Legacy/DMXRTMaterial-StrobeTimings-Legacy.mat
rename to Runtime/Materials/CRT Materials/Legacy/DMXRTMaterial-StrobeTimings-Legacy.mat
diff --git a/Materials/CRT Materials/Legacy/DMXRTMaterial-StrobeTimings-Legacy.mat.meta b/Runtime/Materials/CRT Materials/Legacy/DMXRTMaterial-StrobeTimings-Legacy.mat.meta
similarity index 100%
rename from Materials/CRT Materials/Legacy/DMXRTMaterial-StrobeTimings-Legacy.mat.meta
rename to Runtime/Materials/CRT Materials/Legacy/DMXRTMaterial-StrobeTimings-Legacy.mat.meta
diff --git a/Materials/CRT Materials/VerticalMode.meta b/Runtime/Materials/CRT Materials/VerticalMode.meta
similarity index 100%
rename from Materials/CRT Materials/VerticalMode.meta
rename to Runtime/Materials/CRT Materials/VerticalMode.meta
diff --git a/Materials/CRT Materials/VerticalMode/DMXRTMaterial-Interpolated-Color+Intensity-Vertical.mat b/Runtime/Materials/CRT Materials/VerticalMode/DMXRTMaterial-Interpolated-Color+Intensity-Vertical.mat
similarity index 100%
rename from Materials/CRT Materials/VerticalMode/DMXRTMaterial-Interpolated-Color+Intensity-Vertical.mat
rename to Runtime/Materials/CRT Materials/VerticalMode/DMXRTMaterial-Interpolated-Color+Intensity-Vertical.mat
diff --git a/Materials/CRT Materials/VerticalMode/DMXRTMaterial-Interpolated-Color+Intensity-Vertical.mat.meta b/Runtime/Materials/CRT Materials/VerticalMode/DMXRTMaterial-Interpolated-Color+Intensity-Vertical.mat.meta
similarity index 100%
rename from Materials/CRT Materials/VerticalMode/DMXRTMaterial-Interpolated-Color+Intensity-Vertical.mat.meta
rename to Runtime/Materials/CRT Materials/VerticalMode/DMXRTMaterial-Interpolated-Color+Intensity-Vertical.mat.meta
diff --git a/Materials/CRT Materials/VerticalMode/DMXRTMaterial-Interpolated-Movement-Vertical.mat b/Runtime/Materials/CRT Materials/VerticalMode/DMXRTMaterial-Interpolated-Movement-Vertical.mat
similarity index 100%
rename from Materials/CRT Materials/VerticalMode/DMXRTMaterial-Interpolated-Movement-Vertical.mat
rename to Runtime/Materials/CRT Materials/VerticalMode/DMXRTMaterial-Interpolated-Movement-Vertical.mat
diff --git a/Materials/CRT Materials/VerticalMode/DMXRTMaterial-Interpolated-Movement-Vertical.mat.meta b/Runtime/Materials/CRT Materials/VerticalMode/DMXRTMaterial-Interpolated-Movement-Vertical.mat.meta
similarity index 100%
rename from Materials/CRT Materials/VerticalMode/DMXRTMaterial-Interpolated-Movement-Vertical.mat.meta
rename to Runtime/Materials/CRT Materials/VerticalMode/DMXRTMaterial-Interpolated-Movement-Vertical.mat.meta
diff --git a/Materials/CRT Materials/VerticalMode/DMXRTMaterial-SpinnerTimer-Vertical.mat b/Runtime/Materials/CRT Materials/VerticalMode/DMXRTMaterial-SpinnerTimer-Vertical.mat
similarity index 100%
rename from Materials/CRT Materials/VerticalMode/DMXRTMaterial-SpinnerTimer-Vertical.mat
rename to Runtime/Materials/CRT Materials/VerticalMode/DMXRTMaterial-SpinnerTimer-Vertical.mat
diff --git a/Materials/CRT Materials/VerticalMode/DMXRTMaterial-SpinnerTimer-Vertical.mat.meta b/Runtime/Materials/CRT Materials/VerticalMode/DMXRTMaterial-SpinnerTimer-Vertical.mat.meta
similarity index 100%
rename from Materials/CRT Materials/VerticalMode/DMXRTMaterial-SpinnerTimer-Vertical.mat.meta
rename to Runtime/Materials/CRT Materials/VerticalMode/DMXRTMaterial-SpinnerTimer-Vertical.mat.meta
diff --git a/Materials/CRT Materials/VerticalMode/DMXRTMaterial-StrobeTimings-Vertical.mat b/Runtime/Materials/CRT Materials/VerticalMode/DMXRTMaterial-StrobeTimings-Vertical.mat
similarity index 100%
rename from Materials/CRT Materials/VerticalMode/DMXRTMaterial-StrobeTimings-Vertical.mat
rename to Runtime/Materials/CRT Materials/VerticalMode/DMXRTMaterial-StrobeTimings-Vertical.mat
diff --git a/Materials/CRT Materials/VerticalMode/DMXRTMaterial-StrobeTimings-Vertical.mat.meta b/Runtime/Materials/CRT Materials/VerticalMode/DMXRTMaterial-StrobeTimings-Vertical.mat.meta
similarity index 100%
rename from Materials/CRT Materials/VerticalMode/DMXRTMaterial-StrobeTimings-Vertical.mat.meta
rename to Runtime/Materials/CRT Materials/VerticalMode/DMXRTMaterial-StrobeTimings-Vertical.mat.meta
diff --git a/Materials/Lights.meta b/Runtime/Materials/Lights.meta
similarity index 100%
rename from Materials/Lights.meta
rename to Runtime/Materials/Lights.meta
diff --git a/Materials/Lights/AudioLink.meta b/Runtime/Materials/Lights/AudioLink.meta
similarity index 100%
rename from Materials/Lights/AudioLink.meta
rename to Runtime/Materials/Lights/AudioLink.meta
diff --git a/Materials/Lights/AudioLink/StandardMover.meta b/Runtime/Materials/Lights/AudioLink/StandardMover.meta
similarity index 100%
rename from Materials/Lights/AudioLink/StandardMover.meta
rename to Runtime/Materials/Lights/AudioLink/StandardMover.meta
diff --git a/Materials/Lights/AudioLink/StandardMover/VRSL-AudioLink-StandardMover-FixtureMat.mat b/Runtime/Materials/Lights/AudioLink/StandardMover/VRSL-AudioLink-StandardMover-FixtureMat.mat
similarity index 98%
rename from Materials/Lights/AudioLink/StandardMover/VRSL-AudioLink-StandardMover-FixtureMat.mat
rename to Runtime/Materials/Lights/AudioLink/StandardMover/VRSL-AudioLink-StandardMover-FixtureMat.mat
index 5fa6ca5..a428b81 100644
--- a/Materials/Lights/AudioLink/StandardMover/VRSL-AudioLink-StandardMover-FixtureMat.mat
+++ b/Runtime/Materials/Lights/AudioLink/StandardMover/VRSL-AudioLink-StandardMover-FixtureMat.mat
@@ -10,6 +10,7 @@ Material:
m_Name: VRSL-AudioLink-StandardMover-FixtureMat
m_Shader: {fileID: 4800000, guid: ec0e56fb8480191448eedfb15961ac64, type: 3}
m_ShaderKeywords: _DNENABLER_NONE _ENABLEOSC_ON _ENABLESPIN_ON _FORWARD_Y _USERAWGRID_ON
+ _USE_DEPTH_LIGHT
m_LightmapFlags: 4
m_EnableInstancingVariants: 1
m_DoubleSidedGI: 0
@@ -125,6 +126,7 @@ Material:
- _EnableOSC: 1
- _EnableSpin: 1
- _EnableStrobe: 0
+ - _EnableThemeColorSampling: 0
- _Fade: 1.5
- _FadeAmt: 0
- _FadeStrength: 3.72
@@ -135,7 +137,7 @@ Material:
- _FixtureMaxIntensity: 0.228
- _FixtureRotationX: 0
- _FixutreIntensityMultiplier: 1
- - _GlobalIntensity: 0.568
+ - _GlobalIntensity: 0
- _Glossiness: 0.877
- _InnerFadeStrength: 0.58
- _InnerIntensityCurve: -1.3
@@ -179,6 +181,7 @@ Material:
- _TextureColorSampleX: 0.5
- _TextureColorSampleY: 0.5
- _TextureSampleMode: 0
+ - _ThemeColorTarget: 0
- _TiltInvert: 0
- _TriplanarFalloff: 1
- _UniversalIntensity: 1
diff --git a/Materials/Lights/AudioLink/StandardMover/VRSL-AudioLink-StandardMover-FixtureMat.mat.meta b/Runtime/Materials/Lights/AudioLink/StandardMover/VRSL-AudioLink-StandardMover-FixtureMat.mat.meta
similarity index 100%
rename from Materials/Lights/AudioLink/StandardMover/VRSL-AudioLink-StandardMover-FixtureMat.mat.meta
rename to Runtime/Materials/Lights/AudioLink/StandardMover/VRSL-AudioLink-StandardMover-FixtureMat.mat.meta
diff --git a/Materials/Lights/AudioLink/StandardMover/VRSL-AudioLink-StandardMover-ProjectionMat.mat b/Runtime/Materials/Lights/AudioLink/StandardMover/VRSL-AudioLink-StandardMover-ProjectionMat.mat
similarity index 100%
rename from Materials/Lights/AudioLink/StandardMover/VRSL-AudioLink-StandardMover-ProjectionMat.mat
rename to Runtime/Materials/Lights/AudioLink/StandardMover/VRSL-AudioLink-StandardMover-ProjectionMat.mat
diff --git a/Materials/Lights/AudioLink/StandardMover/VRSL-AudioLink-StandardMover-ProjectionMat.mat.meta b/Runtime/Materials/Lights/AudioLink/StandardMover/VRSL-AudioLink-StandardMover-ProjectionMat.mat.meta
similarity index 100%
rename from Materials/Lights/AudioLink/StandardMover/VRSL-AudioLink-StandardMover-ProjectionMat.mat.meta
rename to Runtime/Materials/Lights/AudioLink/StandardMover/VRSL-AudioLink-StandardMover-ProjectionMat.mat.meta
diff --git a/Materials/Lights/AudioLink/StandardMover/VRSL-AudioLink-StandardMover-VolumetricMat.mat b/Runtime/Materials/Lights/AudioLink/StandardMover/VRSL-AudioLink-StandardMover-VolumetricMat.mat
similarity index 99%
rename from Materials/Lights/AudioLink/StandardMover/VRSL-AudioLink-StandardMover-VolumetricMat.mat
rename to Runtime/Materials/Lights/AudioLink/StandardMover/VRSL-AudioLink-StandardMover-VolumetricMat.mat
index e25cb30..de75074 100644
--- a/Materials/Lights/AudioLink/StandardMover/VRSL-AudioLink-StandardMover-VolumetricMat.mat
+++ b/Runtime/Materials/Lights/AudioLink/StandardMover/VRSL-AudioLink-StandardMover-VolumetricMat.mat
@@ -129,6 +129,7 @@ Material:
- _EnableSpin: 1
- _EnableStaticEmissionColor: 0
- _EnableStrobe: 0
+ - _EnableThemeColorSampling: 0
- _Fade: 1.5
- _FadeAmt: 75
- _FadeStrength: 5
@@ -212,6 +213,7 @@ Material:
- _TextureColorSampleX: 0.5
- _TextureColorSampleY: 0.5
- _TextureSampleMode: 0
+ - _ThemeColorTarget: 0
- _ThreeDNoiseScaleInside: 5.38
- _ThreeDNoiseScaleOutside: -8.47
- _TiltInvert: 0
diff --git a/Materials/Lights/AudioLink/StandardMover/VRSL-AudioLink-StandardMover-VolumetricMat.mat.meta b/Runtime/Materials/Lights/AudioLink/StandardMover/VRSL-AudioLink-StandardMover-VolumetricMat.mat.meta
similarity index 100%
rename from Materials/Lights/AudioLink/StandardMover/VRSL-AudioLink-StandardMover-VolumetricMat.mat.meta
rename to Runtime/Materials/Lights/AudioLink/StandardMover/VRSL-AudioLink-StandardMover-VolumetricMat.mat.meta
diff --git a/Materials/Lights/AudioLink/StaticLight-Blinder.meta b/Runtime/Materials/Lights/AudioLink/StaticLight-Blinder.meta
similarity index 100%
rename from Materials/Lights/AudioLink/StaticLight-Blinder.meta
rename to Runtime/Materials/Lights/AudioLink/StaticLight-Blinder.meta
diff --git a/Materials/Lights/AudioLink/StaticLight-Blinder/VRSL-AudioLink-Blinder-FixtureMat.mat b/Runtime/Materials/Lights/AudioLink/StaticLight-Blinder/VRSL-AudioLink-Blinder-FixtureMat.mat
similarity index 98%
rename from Materials/Lights/AudioLink/StaticLight-Blinder/VRSL-AudioLink-Blinder-FixtureMat.mat
rename to Runtime/Materials/Lights/AudioLink/StaticLight-Blinder/VRSL-AudioLink-Blinder-FixtureMat.mat
index 6dbfad8..11d9622 100644
--- a/Materials/Lights/AudioLink/StaticLight-Blinder/VRSL-AudioLink-Blinder-FixtureMat.mat
+++ b/Runtime/Materials/Lights/AudioLink/StaticLight-Blinder/VRSL-AudioLink-Blinder-FixtureMat.mat
@@ -10,6 +10,7 @@ Material:
m_Name: VRSL-AudioLink-Blinder-FixtureMat
m_Shader: {fileID: 4800000, guid: bc962dcf588680b47b0384ddabe83e24, type: 3}
m_ShaderKeywords: _EMISSION _FORWARD_Y _METALLICGLOSSMAP _NORMALMAP _USERAWGRID_ON
+ _USE_DEPTH_LIGHT
m_LightmapFlags: 1
m_EnableInstancingVariants: 1
m_DoubleSidedGI: 0
@@ -141,6 +142,7 @@ Material:
- _EnableOSC: 0
- _EnableSpin: 0
- _EnableStrobe: 0
+ - _EnableThemeColorSampling: 0
- _Fade: 0.83
- _FadeAmt: 0.1
- _FadeStrength: 1
@@ -194,6 +196,7 @@ Material:
- _TextureColorSampleX: 0.5
- _TextureColorSampleY: 0.5
- _TextureSampleMode: 0
+ - _ThemeColorTarget: 0
- _TiltInvert: 0
- _TriplanarFalloff: 1
- _UVSec: 0
diff --git a/Materials/Lights/AudioLink/StaticLight-Blinder/VRSL-AudioLink-Blinder-FixtureMat.mat.meta b/Runtime/Materials/Lights/AudioLink/StaticLight-Blinder/VRSL-AudioLink-Blinder-FixtureMat.mat.meta
similarity index 100%
rename from Materials/Lights/AudioLink/StaticLight-Blinder/VRSL-AudioLink-Blinder-FixtureMat.mat.meta
rename to Runtime/Materials/Lights/AudioLink/StaticLight-Blinder/VRSL-AudioLink-Blinder-FixtureMat.mat.meta
diff --git a/Materials/Lights/AudioLink/StaticLight-Blinder/VRSL-AudioLink-Blinder-LensFlareMat-AltForAnimations.mat b/Runtime/Materials/Lights/AudioLink/StaticLight-Blinder/VRSL-AudioLink-Blinder-LensFlareMat-AltForAnimations.mat
similarity index 97%
rename from Materials/Lights/AudioLink/StaticLight-Blinder/VRSL-AudioLink-Blinder-LensFlareMat-AltForAnimations.mat
rename to Runtime/Materials/Lights/AudioLink/StaticLight-Blinder/VRSL-AudioLink-Blinder-LensFlareMat-AltForAnimations.mat
index 51e954e..2ee15d6 100644
--- a/Materials/Lights/AudioLink/StaticLight-Blinder/VRSL-AudioLink-Blinder-LensFlareMat-AltForAnimations.mat
+++ b/Runtime/Materials/Lights/AudioLink/StaticLight-Blinder/VRSL-AudioLink-Blinder-LensFlareMat-AltForAnimations.mat
@@ -9,7 +9,7 @@ Material:
m_PrefabAsset: {fileID: 0}
m_Name: VRSL-AudioLink-Blinder-LensFlareMat-AltForAnimations
m_Shader: {fileID: 4800000, guid: 04f8767eab35c0141aff7e2be3e10e5e, type: 3}
- m_ShaderKeywords: _USERAWGRID_ON
+ m_ShaderKeywords: _USERAWGRID_ON _USE_DEPTH_LIGHT
m_LightmapFlags: 4
m_EnableInstancingVariants: 1
m_DoubleSidedGI: 0
@@ -92,6 +92,7 @@ Material:
- _EnableCompatibilityMode: 0
- _EnableOSC: 0
- _EnableStrobe: 0
+ - _EnableThemeColorSampling: 0
- _EndFadeinDistanceWorldUnit: 0.5
- _FadeAmt: 0.02
- _FinalIntensity: 1
@@ -121,6 +122,7 @@ Material:
- _StrobeFreq: 1
- _TextureColorSampleX: 0.5
- _TextureColorSampleY: 0.5
+ - _ThemeColorTarget: 0
- _UVScale: 1
- _UVSec: 0
- _UniversalIntensity: 1
diff --git a/Materials/Lights/AudioLink/StaticLight-Blinder/VRSL-AudioLink-Blinder-LensFlareMat-AltForAnimations.mat.meta b/Runtime/Materials/Lights/AudioLink/StaticLight-Blinder/VRSL-AudioLink-Blinder-LensFlareMat-AltForAnimations.mat.meta
similarity index 100%
rename from Materials/Lights/AudioLink/StaticLight-Blinder/VRSL-AudioLink-Blinder-LensFlareMat-AltForAnimations.mat.meta
rename to Runtime/Materials/Lights/AudioLink/StaticLight-Blinder/VRSL-AudioLink-Blinder-LensFlareMat-AltForAnimations.mat.meta
diff --git a/Materials/Lights/AudioLink/StaticLight-Blinder/VRSL-AudioLink-Blinder-LensFlareMat.mat b/Runtime/Materials/Lights/AudioLink/StaticLight-Blinder/VRSL-AudioLink-Blinder-LensFlareMat.mat
similarity index 97%
rename from Materials/Lights/AudioLink/StaticLight-Blinder/VRSL-AudioLink-Blinder-LensFlareMat.mat
rename to Runtime/Materials/Lights/AudioLink/StaticLight-Blinder/VRSL-AudioLink-Blinder-LensFlareMat.mat
index d22baf0..40d9904 100644
--- a/Materials/Lights/AudioLink/StaticLight-Blinder/VRSL-AudioLink-Blinder-LensFlareMat.mat
+++ b/Runtime/Materials/Lights/AudioLink/StaticLight-Blinder/VRSL-AudioLink-Blinder-LensFlareMat.mat
@@ -9,7 +9,7 @@ Material:
m_PrefabAsset: {fileID: 0}
m_Name: VRSL-AudioLink-Blinder-LensFlareMat
m_Shader: {fileID: 4800000, guid: 04f8767eab35c0141aff7e2be3e10e5e, type: 3}
- m_ShaderKeywords: _USERAWGRID_ON
+ m_ShaderKeywords: _USERAWGRID_ON _USE_DEPTH_LIGHT
m_LightmapFlags: 4
m_EnableInstancingVariants: 1
m_DoubleSidedGI: 0
@@ -92,6 +92,7 @@ Material:
- _EnableCompatibilityMode: 0
- _EnableOSC: 0
- _EnableStrobe: 0
+ - _EnableThemeColorSampling: 0
- _EndFadeinDistanceWorldUnit: 0.5
- _FadeAmt: 0.02
- _FinalIntensity: 1
@@ -121,6 +122,7 @@ Material:
- _StrobeFreq: 1
- _TextureColorSampleX: 0.5
- _TextureColorSampleY: 0.5
+ - _ThemeColorTarget: 0
- _UVScale: 1
- _UVSec: 0
- _UniversalIntensity: 1
diff --git a/Materials/Lights/AudioLink/StaticLight-Blinder/VRSL-AudioLink-Blinder-LensFlareMat.mat.meta b/Runtime/Materials/Lights/AudioLink/StaticLight-Blinder/VRSL-AudioLink-Blinder-LensFlareMat.mat.meta
similarity index 100%
rename from Materials/Lights/AudioLink/StaticLight-Blinder/VRSL-AudioLink-Blinder-LensFlareMat.mat.meta
rename to Runtime/Materials/Lights/AudioLink/StaticLight-Blinder/VRSL-AudioLink-Blinder-LensFlareMat.mat.meta
diff --git a/Materials/Lights/AudioLink/StaticLight-Blinder/VRSL-AudioLink-Blinder-ProjectionMat.mat b/Runtime/Materials/Lights/AudioLink/StaticLight-Blinder/VRSL-AudioLink-Blinder-ProjectionMat.mat
similarity index 100%
rename from Materials/Lights/AudioLink/StaticLight-Blinder/VRSL-AudioLink-Blinder-ProjectionMat.mat
rename to Runtime/Materials/Lights/AudioLink/StaticLight-Blinder/VRSL-AudioLink-Blinder-ProjectionMat.mat
diff --git a/Materials/Lights/AudioLink/StaticLight-Blinder/VRSL-AudioLink-Blinder-ProjectionMat.mat.meta b/Runtime/Materials/Lights/AudioLink/StaticLight-Blinder/VRSL-AudioLink-Blinder-ProjectionMat.mat.meta
similarity index 100%
rename from Materials/Lights/AudioLink/StaticLight-Blinder/VRSL-AudioLink-Blinder-ProjectionMat.mat.meta
rename to Runtime/Materials/Lights/AudioLink/StaticLight-Blinder/VRSL-AudioLink-Blinder-ProjectionMat.mat.meta
diff --git a/Materials/Lights/AudioLink/StaticLight-Blinder/VRSL-AudioLink-Flasher-FixtureMat.mat b/Runtime/Materials/Lights/AudioLink/StaticLight-Blinder/VRSL-AudioLink-Flasher-FixtureMat.mat
similarity index 98%
rename from Materials/Lights/AudioLink/StaticLight-Blinder/VRSL-AudioLink-Flasher-FixtureMat.mat
rename to Runtime/Materials/Lights/AudioLink/StaticLight-Blinder/VRSL-AudioLink-Flasher-FixtureMat.mat
index c656fa2..48c4a1a 100644
--- a/Materials/Lights/AudioLink/StaticLight-Blinder/VRSL-AudioLink-Flasher-FixtureMat.mat
+++ b/Runtime/Materials/Lights/AudioLink/StaticLight-Blinder/VRSL-AudioLink-Flasher-FixtureMat.mat
@@ -10,6 +10,7 @@ Material:
m_Name: VRSL-AudioLink-Flasher-FixtureMat
m_Shader: {fileID: 4800000, guid: bc962dcf588680b47b0384ddabe83e24, type: 3}
m_ShaderKeywords: _EMISSION _FORWARD_Y _METALLICGLOSSMAP _NORMALMAP _USERAWGRID_ON
+ _USE_DEPTH_LIGHT
m_LightmapFlags: 1
m_EnableInstancingVariants: 1
m_DoubleSidedGI: 0
@@ -141,6 +142,7 @@ Material:
- _EnableOSC: 0
- _EnableSpin: 0
- _EnableStrobe: 0
+ - _EnableThemeColorSampling: 0
- _Fade: 0.83
- _FadeAmt: 0.1
- _FadeStrength: 1
@@ -194,6 +196,7 @@ Material:
- _TextureColorSampleX: 0.5
- _TextureColorSampleY: 0.5
- _TextureSampleMode: 0
+ - _ThemeColorTarget: 0
- _TiltInvert: 0
- _TriplanarFalloff: 1
- _UVSec: 0
diff --git a/Materials/Lights/AudioLink/StaticLight-Blinder/VRSL-AudioLink-Flasher-FixtureMat.mat.meta b/Runtime/Materials/Lights/AudioLink/StaticLight-Blinder/VRSL-AudioLink-Flasher-FixtureMat.mat.meta
similarity index 100%
rename from Materials/Lights/AudioLink/StaticLight-Blinder/VRSL-AudioLink-Flasher-FixtureMat.mat.meta
rename to Runtime/Materials/Lights/AudioLink/StaticLight-Blinder/VRSL-AudioLink-Flasher-FixtureMat.mat.meta
diff --git a/Materials/Lights/AudioLink/StaticLight-LightBar.meta b/Runtime/Materials/Lights/AudioLink/StaticLight-LightBar.meta
similarity index 100%
rename from Materials/Lights/AudioLink/StaticLight-LightBar.meta
rename to Runtime/Materials/Lights/AudioLink/StaticLight-LightBar.meta
diff --git a/Materials/Lights/AudioLink/StaticLight-LightBar/VRSL-AudioLink-LightBar-FixtureMat.mat b/Runtime/Materials/Lights/AudioLink/StaticLight-LightBar/VRSL-AudioLink-LightBar-FixtureMat.mat
similarity index 98%
rename from Materials/Lights/AudioLink/StaticLight-LightBar/VRSL-AudioLink-LightBar-FixtureMat.mat
rename to Runtime/Materials/Lights/AudioLink/StaticLight-LightBar/VRSL-AudioLink-LightBar-FixtureMat.mat
index 569ca1c..3108537 100644
--- a/Materials/Lights/AudioLink/StaticLight-LightBar/VRSL-AudioLink-LightBar-FixtureMat.mat
+++ b/Runtime/Materials/Lights/AudioLink/StaticLight-LightBar/VRSL-AudioLink-LightBar-FixtureMat.mat
@@ -10,6 +10,7 @@ Material:
m_Name: VRSL-AudioLink-LightBar-FixtureMat
m_Shader: {fileID: 4800000, guid: bc962dcf588680b47b0384ddabe83e24, type: 3}
m_ShaderKeywords: _EMISSION _FORWARD_Y _METALLICGLOSSMAP _NORMALMAP _USERAWGRID_ON
+ _USE_DEPTH_LIGHT
m_LightmapFlags: 1
m_EnableInstancingVariants: 1
m_DoubleSidedGI: 0
@@ -142,6 +143,7 @@ Material:
- _EnableOSC: 0
- _EnableSpin: 0
- _EnableStrobe: 0
+ - _EnableThemeColorSampling: 0
- _Fade: 0.83
- _FadeAmt: 0.1
- _FadeStrength: 1
@@ -195,6 +197,7 @@ Material:
- _TextureColorSampleX: 0.5
- _TextureColorSampleY: 0.5
- _TextureSampleMode: 0
+ - _ThemeColorTarget: 0
- _TiltInvert: 0
- _TriplanarFalloff: 1
- _UVSec: 0
diff --git a/Materials/Lights/AudioLink/StaticLight-LightBar/VRSL-AudioLink-LightBar-FixtureMat.mat.meta b/Runtime/Materials/Lights/AudioLink/StaticLight-LightBar/VRSL-AudioLink-LightBar-FixtureMat.mat.meta
similarity index 100%
rename from Materials/Lights/AudioLink/StaticLight-LightBar/VRSL-AudioLink-LightBar-FixtureMat.mat.meta
rename to Runtime/Materials/Lights/AudioLink/StaticLight-LightBar/VRSL-AudioLink-LightBar-FixtureMat.mat.meta
diff --git a/Materials/Lights/AudioLink/StaticLight-ParLight.meta b/Runtime/Materials/Lights/AudioLink/StaticLight-ParLight.meta
similarity index 100%
rename from Materials/Lights/AudioLink/StaticLight-ParLight.meta
rename to Runtime/Materials/Lights/AudioLink/StaticLight-ParLight.meta
diff --git a/Materials/Lights/AudioLink/StaticLight-ParLight/VRSL-AudioLink-ParLight-FixtureMat.mat b/Runtime/Materials/Lights/AudioLink/StaticLight-ParLight/VRSL-AudioLink-ParLight-FixtureMat.mat
similarity index 98%
rename from Materials/Lights/AudioLink/StaticLight-ParLight/VRSL-AudioLink-ParLight-FixtureMat.mat
rename to Runtime/Materials/Lights/AudioLink/StaticLight-ParLight/VRSL-AudioLink-ParLight-FixtureMat.mat
index 5892ef2..79b0d9c 100644
--- a/Materials/Lights/AudioLink/StaticLight-ParLight/VRSL-AudioLink-ParLight-FixtureMat.mat
+++ b/Runtime/Materials/Lights/AudioLink/StaticLight-ParLight/VRSL-AudioLink-ParLight-FixtureMat.mat
@@ -10,6 +10,7 @@ Material:
m_Name: VRSL-AudioLink-ParLight-FixtureMat
m_Shader: {fileID: 4800000, guid: bc962dcf588680b47b0384ddabe83e24, type: 3}
m_ShaderKeywords: _EMISSION _FORWARD_Y _METALLICGLOSSMAP _NORMALMAP _USERAWGRID_ON
+ _USE_DEPTH_LIGHT
m_LightmapFlags: 1
m_EnableInstancingVariants: 1
m_DoubleSidedGI: 0
@@ -143,6 +144,7 @@ Material:
- _EnableOSC: 0
- _EnableSpin: 0
- _EnableStrobe: 0
+ - _EnableThemeColorSampling: 0
- _Fade: 0.83
- _FadeAmt: 0.1
- _FadeStrength: 1
@@ -196,6 +198,7 @@ Material:
- _TextureColorSampleX: 0.5
- _TextureColorSampleY: 0.5
- _TextureSampleMode: 0
+ - _ThemeColorTarget: 0
- _TiltInvert: 0
- _TriplanarFalloff: 1
- _UVSec: 0
diff --git a/Materials/Lights/AudioLink/StaticLight-ParLight/VRSL-AudioLink-ParLight-FixtureMat.mat.meta b/Runtime/Materials/Lights/AudioLink/StaticLight-ParLight/VRSL-AudioLink-ParLight-FixtureMat.mat.meta
similarity index 100%
rename from Materials/Lights/AudioLink/StaticLight-ParLight/VRSL-AudioLink-ParLight-FixtureMat.mat.meta
rename to Runtime/Materials/Lights/AudioLink/StaticLight-ParLight/VRSL-AudioLink-ParLight-FixtureMat.mat.meta
diff --git a/Materials/Lights/AudioLink/StaticLight-ParLight/VRSL-AudioLink-ParLight-ProjectionMat 1.mat b/Runtime/Materials/Lights/AudioLink/StaticLight-ParLight/VRSL-AudioLink-ParLight-ProjectionMat 1.mat
similarity index 100%
rename from Materials/Lights/AudioLink/StaticLight-ParLight/VRSL-AudioLink-ParLight-ProjectionMat 1.mat
rename to Runtime/Materials/Lights/AudioLink/StaticLight-ParLight/VRSL-AudioLink-ParLight-ProjectionMat 1.mat
diff --git a/Materials/Lights/AudioLink/StaticLight-ParLight/VRSL-AudioLink-ParLight-ProjectionMat 1.mat.meta b/Runtime/Materials/Lights/AudioLink/StaticLight-ParLight/VRSL-AudioLink-ParLight-ProjectionMat 1.mat.meta
similarity index 100%
rename from Materials/Lights/AudioLink/StaticLight-ParLight/VRSL-AudioLink-ParLight-ProjectionMat 1.mat.meta
rename to Runtime/Materials/Lights/AudioLink/StaticLight-ParLight/VRSL-AudioLink-ParLight-ProjectionMat 1.mat.meta
diff --git a/Materials/Lights/AudioLink/StaticLight-ParLight/VRSL-AudioLink-ParLight-ProjectionMat 2.mat b/Runtime/Materials/Lights/AudioLink/StaticLight-ParLight/VRSL-AudioLink-ParLight-ProjectionMat 2.mat
similarity index 100%
rename from Materials/Lights/AudioLink/StaticLight-ParLight/VRSL-AudioLink-ParLight-ProjectionMat 2.mat
rename to Runtime/Materials/Lights/AudioLink/StaticLight-ParLight/VRSL-AudioLink-ParLight-ProjectionMat 2.mat
diff --git a/Materials/Lights/AudioLink/StaticLight-ParLight/VRSL-AudioLink-ParLight-ProjectionMat 2.mat.meta b/Runtime/Materials/Lights/AudioLink/StaticLight-ParLight/VRSL-AudioLink-ParLight-ProjectionMat 2.mat.meta
similarity index 100%
rename from Materials/Lights/AudioLink/StaticLight-ParLight/VRSL-AudioLink-ParLight-ProjectionMat 2.mat.meta
rename to Runtime/Materials/Lights/AudioLink/StaticLight-ParLight/VRSL-AudioLink-ParLight-ProjectionMat 2.mat.meta
diff --git a/Materials/Lights/AudioLink/StaticLight-ParLight/VRSL-AudioLink-ParLight-ProjectionMat 3.mat b/Runtime/Materials/Lights/AudioLink/StaticLight-ParLight/VRSL-AudioLink-ParLight-ProjectionMat 3.mat
similarity index 100%
rename from Materials/Lights/AudioLink/StaticLight-ParLight/VRSL-AudioLink-ParLight-ProjectionMat 3.mat
rename to Runtime/Materials/Lights/AudioLink/StaticLight-ParLight/VRSL-AudioLink-ParLight-ProjectionMat 3.mat
diff --git a/Materials/Lights/AudioLink/StaticLight-ParLight/VRSL-AudioLink-ParLight-ProjectionMat 3.mat.meta b/Runtime/Materials/Lights/AudioLink/StaticLight-ParLight/VRSL-AudioLink-ParLight-ProjectionMat 3.mat.meta
similarity index 100%
rename from Materials/Lights/AudioLink/StaticLight-ParLight/VRSL-AudioLink-ParLight-ProjectionMat 3.mat.meta
rename to Runtime/Materials/Lights/AudioLink/StaticLight-ParLight/VRSL-AudioLink-ParLight-ProjectionMat 3.mat.meta
diff --git a/Materials/Lights/AudioLink/StaticLight-ParLight/VRSL-AudioLink-ParLight-ProjectionMat 4.mat b/Runtime/Materials/Lights/AudioLink/StaticLight-ParLight/VRSL-AudioLink-ParLight-ProjectionMat 4.mat
similarity index 100%
rename from Materials/Lights/AudioLink/StaticLight-ParLight/VRSL-AudioLink-ParLight-ProjectionMat 4.mat
rename to Runtime/Materials/Lights/AudioLink/StaticLight-ParLight/VRSL-AudioLink-ParLight-ProjectionMat 4.mat
diff --git a/Materials/Lights/AudioLink/StaticLight-ParLight/VRSL-AudioLink-ParLight-ProjectionMat 4.mat.meta b/Runtime/Materials/Lights/AudioLink/StaticLight-ParLight/VRSL-AudioLink-ParLight-ProjectionMat 4.mat.meta
similarity index 100%
rename from Materials/Lights/AudioLink/StaticLight-ParLight/VRSL-AudioLink-ParLight-ProjectionMat 4.mat.meta
rename to Runtime/Materials/Lights/AudioLink/StaticLight-ParLight/VRSL-AudioLink-ParLight-ProjectionMat 4.mat.meta
diff --git a/Materials/Lights/AudioLink/StaticLight-ParLight/VRSL-AudioLink-ParLight-ProjectionMat.mat b/Runtime/Materials/Lights/AudioLink/StaticLight-ParLight/VRSL-AudioLink-ParLight-ProjectionMat.mat
similarity index 100%
rename from Materials/Lights/AudioLink/StaticLight-ParLight/VRSL-AudioLink-ParLight-ProjectionMat.mat
rename to Runtime/Materials/Lights/AudioLink/StaticLight-ParLight/VRSL-AudioLink-ParLight-ProjectionMat.mat
diff --git a/Materials/Lights/AudioLink/StaticLight-ParLight/VRSL-AudioLink-ParLight-ProjectionMat.mat.meta b/Runtime/Materials/Lights/AudioLink/StaticLight-ParLight/VRSL-AudioLink-ParLight-ProjectionMat.mat.meta
similarity index 100%
rename from Materials/Lights/AudioLink/StaticLight-ParLight/VRSL-AudioLink-ParLight-ProjectionMat.mat.meta
rename to Runtime/Materials/Lights/AudioLink/StaticLight-ParLight/VRSL-AudioLink-ParLight-ProjectionMat.mat.meta
diff --git a/Materials/Lights/AudioLink/VRSL-AudioLink-Discoball.mat b/Runtime/Materials/Lights/AudioLink/VRSL-AudioLink-Discoball.mat
similarity index 92%
rename from Materials/Lights/AudioLink/VRSL-AudioLink-Discoball.mat
rename to Runtime/Materials/Lights/AudioLink/VRSL-AudioLink-Discoball.mat
index 1320127..fd60e6e 100644
--- a/Materials/Lights/AudioLink/VRSL-AudioLink-Discoball.mat
+++ b/Runtime/Materials/Lights/AudioLink/VRSL-AudioLink-Discoball.mat
@@ -67,6 +67,10 @@ Material:
m_Texture: {fileID: 0}
m_Scale: {x: 1, y: 1}
m_Offset: {x: 0, y: 0}
+ - _SamplingTexture:
+ m_Texture: {fileID: 2800000, guid: ba9a307ceadf5564683f0e0af8af748c, type: 3}
+ m_Scale: {x: 1, y: 1}
+ m_Offset: {x: 0, y: 0}
- _ShadowTex:
m_Texture: {fileID: 2800000, guid: f310c3dbad3125d4e8fc2e00bdc2acb4, type: 3}
m_Scale: {x: 1, y: 1}
@@ -82,7 +86,10 @@ Material:
- _DetailNormalMapScale: 1
- _DstBlend: 0
- _EnableAudioLink: 0
+ - _EnableColorChord: 0
+ - _EnableColorTextureSample: 0
- _EnableOSC: 0
+ - _EnableThemeColorSampling: 0
- _FinalIntensity: 1
- _GlobalIntensity: 1
- _GlossMapScale: 1
@@ -107,6 +114,7 @@ Material:
- _SmoothnessTextureChannel: 0
- _SpecularHighlights: 1
- _SrcBlend: 1
+ - _ThemeColorTarget: 0
- _UVSec: 0
- _UniversalIntensity: 1
- _UseWorldNorm: 0
diff --git a/Materials/Lights/AudioLink/VRSL-AudioLink-Discoball.mat.meta b/Runtime/Materials/Lights/AudioLink/VRSL-AudioLink-Discoball.mat.meta
similarity index 100%
rename from Materials/Lights/AudioLink/VRSL-AudioLink-Discoball.mat.meta
rename to Runtime/Materials/Lights/AudioLink/VRSL-AudioLink-Discoball.mat.meta
diff --git a/Materials/Lights/AudioLink/VRSL-BasicLaser-AudioLInk.mat b/Runtime/Materials/Lights/AudioLink/VRSL-BasicLaser-AudioLInk.mat
similarity index 95%
rename from Materials/Lights/AudioLink/VRSL-BasicLaser-AudioLInk.mat
rename to Runtime/Materials/Lights/AudioLink/VRSL-BasicLaser-AudioLInk.mat
index ac62fbb..daf8413 100644
--- a/Materials/Lights/AudioLink/VRSL-BasicLaser-AudioLInk.mat
+++ b/Runtime/Materials/Lights/AudioLink/VRSL-BasicLaser-AudioLInk.mat
@@ -9,7 +9,7 @@ Material:
m_PrefabAsset: {fileID: 0}
m_Name: VRSL-BasicLaser-AudioLInk
m_Shader: {fileID: 4800000, guid: f9d155e072c6c324d84d418a5cc9ab98, type: 3}
- m_ShaderKeywords:
+ m_ShaderKeywords: _USE_DEPTH_LIGHT
m_LightmapFlags: 4
m_EnableInstancingVariants: 0
m_DoubleSidedGI: 0
@@ -78,7 +78,9 @@ Material:
- _EnableAudioLink: 0
- _EnableColorChord: 0
- _EnableColorTextureSample: 0
+ - _EnableThemeColorSampling: 0
- _EndFade: 2.05
+ - _FadeAmt: 42.8
- _FadeStrength: 1
- _FinalIntensity: 1
- _FlatEdgeFadeStrength: 4.82
@@ -104,8 +106,10 @@ Material:
- _SrcBlend: 1
- _TextureColorSampleX: 0.5
- _TextureColorSampleY: 0.5
+ - _ThemeColorTarget: 0
- _UVSec: 0
- _UniversalIntensity: 1
+ - _UseDepthLight: 1
- _VertexConeLength: 1.19
- _VertexConeWidth: 1
- _XRotation: 0
diff --git a/Materials/Lights/AudioLink/VRSL-BasicLaser-AudioLInk.mat.meta b/Runtime/Materials/Lights/AudioLink/VRSL-BasicLaser-AudioLInk.mat.meta
similarity index 100%
rename from Materials/Lights/AudioLink/VRSL-BasicLaser-AudioLInk.mat.meta
rename to Runtime/Materials/Lights/AudioLink/VRSL-BasicLaser-AudioLInk.mat.meta
diff --git a/Materials/Lights/AudioLink/WashMover.meta b/Runtime/Materials/Lights/AudioLink/WashMover.meta
similarity index 100%
rename from Materials/Lights/AudioLink/WashMover.meta
rename to Runtime/Materials/Lights/AudioLink/WashMover.meta
diff --git a/Materials/Lights/AudioLink/WashMover/VRSL-AudioLink-WashMover-FixtureMat.mat b/Runtime/Materials/Lights/AudioLink/WashMover/VRSL-AudioLink-WashMover-FixtureMat.mat
similarity index 98%
rename from Materials/Lights/AudioLink/WashMover/VRSL-AudioLink-WashMover-FixtureMat.mat
rename to Runtime/Materials/Lights/AudioLink/WashMover/VRSL-AudioLink-WashMover-FixtureMat.mat
index 93e1bf1..52c2b79 100644
--- a/Materials/Lights/AudioLink/WashMover/VRSL-AudioLink-WashMover-FixtureMat.mat
+++ b/Runtime/Materials/Lights/AudioLink/WashMover/VRSL-AudioLink-WashMover-FixtureMat.mat
@@ -10,6 +10,7 @@ Material:
m_Name: VRSL-AudioLink-WashMover-FixtureMat
m_Shader: {fileID: 4800000, guid: 14623a3aee51a16448cfe73c1dc57d3b, type: 3}
m_ShaderKeywords: _DNENABLER_NONE _ENABLEOSC_ON _ENABLESPIN_ON _FORWARD_Y _USERAWGRID_ON
+ _USE_DEPTH_LIGHT
m_LightmapFlags: 4
m_EnableInstancingVariants: 1
m_DoubleSidedGI: 0
@@ -125,6 +126,7 @@ Material:
- _EnableOSC: 1
- _EnableSpin: 1
- _EnableStrobe: 0
+ - _EnableThemeColorSampling: 0
- _Fade: 1.5
- _FadeAmt: 0
- _FadeStrength: 3.72
@@ -179,6 +181,7 @@ Material:
- _TextureColorSampleX: 0.5
- _TextureColorSampleY: 0.5
- _TextureSampleMode: 0
+ - _ThemeColorTarget: 0
- _TiltInvert: 0
- _TriplanarFalloff: 1
- _UniversalIntensity: 1
diff --git a/Materials/Lights/AudioLink/WashMover/VRSL-AudioLink-WashMover-FixtureMat.mat.meta b/Runtime/Materials/Lights/AudioLink/WashMover/VRSL-AudioLink-WashMover-FixtureMat.mat.meta
similarity index 100%
rename from Materials/Lights/AudioLink/WashMover/VRSL-AudioLink-WashMover-FixtureMat.mat.meta
rename to Runtime/Materials/Lights/AudioLink/WashMover/VRSL-AudioLink-WashMover-FixtureMat.mat.meta
diff --git a/Materials/Lights/AudioLink/WashMover/VRSL-AudioLink-WashMover-ProjectionMat.mat b/Runtime/Materials/Lights/AudioLink/WashMover/VRSL-AudioLink-WashMover-ProjectionMat.mat
similarity index 100%
rename from Materials/Lights/AudioLink/WashMover/VRSL-AudioLink-WashMover-ProjectionMat.mat
rename to Runtime/Materials/Lights/AudioLink/WashMover/VRSL-AudioLink-WashMover-ProjectionMat.mat
diff --git a/Materials/Lights/AudioLink/WashMover/VRSL-AudioLink-WashMover-ProjectionMat.mat.meta b/Runtime/Materials/Lights/AudioLink/WashMover/VRSL-AudioLink-WashMover-ProjectionMat.mat.meta
similarity index 100%
rename from Materials/Lights/AudioLink/WashMover/VRSL-AudioLink-WashMover-ProjectionMat.mat.meta
rename to Runtime/Materials/Lights/AudioLink/WashMover/VRSL-AudioLink-WashMover-ProjectionMat.mat.meta
diff --git a/Materials/Lights/AudioLink/WashMover/VRSL-AudioLink-WashMover-VolumetricMat.mat b/Runtime/Materials/Lights/AudioLink/WashMover/VRSL-AudioLink-WashMover-VolumetricMat.mat
similarity index 99%
rename from Materials/Lights/AudioLink/WashMover/VRSL-AudioLink-WashMover-VolumetricMat.mat
rename to Runtime/Materials/Lights/AudioLink/WashMover/VRSL-AudioLink-WashMover-VolumetricMat.mat
index 34d4b55..dce8214 100644
--- a/Materials/Lights/AudioLink/WashMover/VRSL-AudioLink-WashMover-VolumetricMat.mat
+++ b/Runtime/Materials/Lights/AudioLink/WashMover/VRSL-AudioLink-WashMover-VolumetricMat.mat
@@ -129,6 +129,7 @@ Material:
- _EnableSpin: 1
- _EnableStaticEmissionColor: 0
- _EnableStrobe: 0
+ - _EnableThemeColorSampling: 0
- _Fade: 1.5
- _FadeAmt: 95
- _FadeStrength: 10
@@ -212,6 +213,7 @@ Material:
- _TextureColorSampleX: 0.5
- _TextureColorSampleY: 0.5
- _TextureSampleMode: 0
+ - _ThemeColorTarget: 0
- _ThreeDNoiseScaleInside: 5.38
- _ThreeDNoiseScaleOutside: -8.47
- _TiltInvert: 0
diff --git a/Materials/Lights/AudioLink/WashMover/VRSL-AudioLink-WashMover-VolumetricMat.mat.meta b/Runtime/Materials/Lights/AudioLink/WashMover/VRSL-AudioLink-WashMover-VolumetricMat.mat.meta
similarity index 100%
rename from Materials/Lights/AudioLink/WashMover/VRSL-AudioLink-WashMover-VolumetricMat.mat.meta
rename to Runtime/Materials/Lights/AudioLink/WashMover/VRSL-AudioLink-WashMover-VolumetricMat.mat.meta
diff --git a/Materials/Lights/DMX.meta b/Runtime/Materials/Lights/DMX.meta
similarity index 100%
rename from Materials/Lights/DMX.meta
rename to Runtime/Materials/Lights/DMX.meta
diff --git a/Materials/Lights/DMX/15ChannelLightBar.meta b/Runtime/Materials/Lights/DMX/15ChannelLightBar.meta
similarity index 100%
rename from Materials/Lights/DMX/15ChannelLightBar.meta
rename to Runtime/Materials/Lights/DMX/15ChannelLightBar.meta
diff --git a/Materials/Lights/DMX/15ChannelLightBar/VRSL-LightBar-FixtureMat-Horizontal-15CH.mat b/Runtime/Materials/Lights/DMX/15ChannelLightBar/VRSL-LightBar-FixtureMat-Horizontal-15CH.mat
similarity index 100%
rename from Materials/Lights/DMX/15ChannelLightBar/VRSL-LightBar-FixtureMat-Horizontal-15CH.mat
rename to Runtime/Materials/Lights/DMX/15ChannelLightBar/VRSL-LightBar-FixtureMat-Horizontal-15CH.mat
diff --git a/Materials/Lights/DMX/15ChannelLightBar/VRSL-LightBar-FixtureMat-Horizontal-15CH.mat.meta b/Runtime/Materials/Lights/DMX/15ChannelLightBar/VRSL-LightBar-FixtureMat-Horizontal-15CH.mat.meta
similarity index 100%
rename from Materials/Lights/DMX/15ChannelLightBar/VRSL-LightBar-FixtureMat-Horizontal-15CH.mat.meta
rename to Runtime/Materials/Lights/DMX/15ChannelLightBar/VRSL-LightBar-FixtureMat-Horizontal-15CH.mat.meta
diff --git a/Materials/Lights/DMX/15ChannelLightBar/VRSL-LightBar-FixtureMat-Legacy-15CH.mat b/Runtime/Materials/Lights/DMX/15ChannelLightBar/VRSL-LightBar-FixtureMat-Legacy-15CH.mat
similarity index 100%
rename from Materials/Lights/DMX/15ChannelLightBar/VRSL-LightBar-FixtureMat-Legacy-15CH.mat
rename to Runtime/Materials/Lights/DMX/15ChannelLightBar/VRSL-LightBar-FixtureMat-Legacy-15CH.mat
diff --git a/Materials/Lights/DMX/15ChannelLightBar/VRSL-LightBar-FixtureMat-Legacy-15CH.mat.meta b/Runtime/Materials/Lights/DMX/15ChannelLightBar/VRSL-LightBar-FixtureMat-Legacy-15CH.mat.meta
similarity index 100%
rename from Materials/Lights/DMX/15ChannelLightBar/VRSL-LightBar-FixtureMat-Legacy-15CH.mat.meta
rename to Runtime/Materials/Lights/DMX/15ChannelLightBar/VRSL-LightBar-FixtureMat-Legacy-15CH.mat.meta
diff --git a/Materials/Lights/DMX/15ChannelLightBar/VRSL-LightBar-FixtureMat-Vertical-15CH.mat b/Runtime/Materials/Lights/DMX/15ChannelLightBar/VRSL-LightBar-FixtureMat-Vertical-15CH.mat
similarity index 100%
rename from Materials/Lights/DMX/15ChannelLightBar/VRSL-LightBar-FixtureMat-Vertical-15CH.mat
rename to Runtime/Materials/Lights/DMX/15ChannelLightBar/VRSL-LightBar-FixtureMat-Vertical-15CH.mat
diff --git a/Materials/Lights/DMX/15ChannelLightBar/VRSL-LightBar-FixtureMat-Vertical-15CH.mat.meta b/Runtime/Materials/Lights/DMX/15ChannelLightBar/VRSL-LightBar-FixtureMat-Vertical-15CH.mat.meta
similarity index 100%
rename from Materials/Lights/DMX/15ChannelLightBar/VRSL-LightBar-FixtureMat-Vertical-15CH.mat.meta
rename to Runtime/Materials/Lights/DMX/15ChannelLightBar/VRSL-LightBar-FixtureMat-Vertical-15CH.mat.meta
diff --git a/Materials/Lights/DMX/Discoball.meta b/Runtime/Materials/Lights/DMX/Discoball.meta
similarity index 100%
rename from Materials/Lights/DMX/Discoball.meta
rename to Runtime/Materials/Lights/DMX/Discoball.meta
diff --git a/Materials/Lights/DMX/Discoball/LegacyMode.meta b/Runtime/Materials/Lights/DMX/Discoball/LegacyMode.meta
similarity index 100%
rename from Materials/Lights/DMX/Discoball/LegacyMode.meta
rename to Runtime/Materials/Lights/DMX/Discoball/LegacyMode.meta
diff --git a/Materials/Lights/DMX/Discoball/LegacyMode/VRSL-Discoball-Legacy.mat b/Runtime/Materials/Lights/DMX/Discoball/LegacyMode/VRSL-Discoball-Legacy.mat
similarity index 100%
rename from Materials/Lights/DMX/Discoball/LegacyMode/VRSL-Discoball-Legacy.mat
rename to Runtime/Materials/Lights/DMX/Discoball/LegacyMode/VRSL-Discoball-Legacy.mat
diff --git a/Materials/Lights/DMX/Discoball/LegacyMode/VRSL-Discoball-Legacy.mat.meta b/Runtime/Materials/Lights/DMX/Discoball/LegacyMode/VRSL-Discoball-Legacy.mat.meta
similarity index 100%
rename from Materials/Lights/DMX/Discoball/LegacyMode/VRSL-Discoball-Legacy.mat.meta
rename to Runtime/Materials/Lights/DMX/Discoball/LegacyMode/VRSL-Discoball-Legacy.mat.meta
diff --git a/Materials/Lights/DMX/Discoball/VRSL-Discoball-Horizontal.mat b/Runtime/Materials/Lights/DMX/Discoball/VRSL-Discoball-Horizontal.mat
similarity index 100%
rename from Materials/Lights/DMX/Discoball/VRSL-Discoball-Horizontal.mat
rename to Runtime/Materials/Lights/DMX/Discoball/VRSL-Discoball-Horizontal.mat
diff --git a/Materials/Lights/DMX/Discoball/VRSL-Discoball-Horizontal.mat.meta b/Runtime/Materials/Lights/DMX/Discoball/VRSL-Discoball-Horizontal.mat.meta
similarity index 100%
rename from Materials/Lights/DMX/Discoball/VRSL-Discoball-Horizontal.mat.meta
rename to Runtime/Materials/Lights/DMX/Discoball/VRSL-Discoball-Horizontal.mat.meta
diff --git a/Materials/Lights/DMX/Discoball/VerticalMode.meta b/Runtime/Materials/Lights/DMX/Discoball/VerticalMode.meta
similarity index 100%
rename from Materials/Lights/DMX/Discoball/VerticalMode.meta
rename to Runtime/Materials/Lights/DMX/Discoball/VerticalMode.meta
diff --git a/Materials/Lights/DMX/Discoball/VerticalMode/VRSL-Discoball-Vertical.mat b/Runtime/Materials/Lights/DMX/Discoball/VerticalMode/VRSL-Discoball-Vertical.mat
similarity index 100%
rename from Materials/Lights/DMX/Discoball/VerticalMode/VRSL-Discoball-Vertical.mat
rename to Runtime/Materials/Lights/DMX/Discoball/VerticalMode/VRSL-Discoball-Vertical.mat
diff --git a/Materials/Lights/DMX/Discoball/VerticalMode/VRSL-Discoball-Vertical.mat.meta b/Runtime/Materials/Lights/DMX/Discoball/VerticalMode/VRSL-Discoball-Vertical.mat.meta
similarity index 100%
rename from Materials/Lights/DMX/Discoball/VerticalMode/VRSL-Discoball-Vertical.mat.meta
rename to Runtime/Materials/Lights/DMX/Discoball/VerticalMode/VRSL-Discoball-Vertical.mat.meta
diff --git a/Materials/Lights/DMX/Lasers.meta b/Runtime/Materials/Lights/DMX/Lasers.meta
similarity index 100%
rename from Materials/Lights/DMX/Lasers.meta
rename to Runtime/Materials/Lights/DMX/Lasers.meta
diff --git a/Materials/Lights/DMX/Lasers/LegacyMode.meta b/Runtime/Materials/Lights/DMX/Lasers/LegacyMode.meta
similarity index 100%
rename from Materials/Lights/DMX/Lasers/LegacyMode.meta
rename to Runtime/Materials/Lights/DMX/Lasers/LegacyMode.meta
diff --git a/Materials/Lights/DMX/Lasers/LegacyMode/VRSL-BasicLaser-DMX-Legacy.mat b/Runtime/Materials/Lights/DMX/Lasers/LegacyMode/VRSL-BasicLaser-DMX-Legacy.mat
similarity index 96%
rename from Materials/Lights/DMX/Lasers/LegacyMode/VRSL-BasicLaser-DMX-Legacy.mat
rename to Runtime/Materials/Lights/DMX/Lasers/LegacyMode/VRSL-BasicLaser-DMX-Legacy.mat
index 3f4b60f..5080607 100644
--- a/Materials/Lights/DMX/Lasers/LegacyMode/VRSL-BasicLaser-DMX-Legacy.mat
+++ b/Runtime/Materials/Lights/DMX/Lasers/LegacyMode/VRSL-BasicLaser-DMX-Legacy.mat
@@ -9,7 +9,7 @@ Material:
m_PrefabAsset: {fileID: 0}
m_Name: VRSL-BasicLaser-DMX-Legacy
m_Shader: {fileID: 4800000, guid: 95349cd3a2b52c5428761b3034abda38, type: 3}
- m_ShaderKeywords: _ENABLECOMPATIBILITYMODE_ON
+ m_ShaderKeywords: _ENABLECOMPATIBILITYMODE_ON _USE_DEPTH_LIGHT
m_LightmapFlags: 4
m_EnableInstancingVariants: 1
m_DoubleSidedGI: 0
@@ -86,6 +86,7 @@ Material:
- _Glossiness: 0.5
- _GlossyReflections: 1
- _InternalShine: 1
+ - _InternalShineLength: 12.1
- _LaserCount: 8
- _LaserSoftening: 7.2
- _LaserThickness: 0.1
@@ -94,6 +95,7 @@ Material:
- _Modx: 12.5
- _Mody: 4.75
- _Modz: 5.75
+ - _NineUniverseMode: 0
- _OcclusionStrength: 1
- _Parallax: 0.02
- _Scroll: 0.092
diff --git a/Materials/Lights/DMX/Lasers/LegacyMode/VRSL-BasicLaser-DMX-Legacy.mat.meta b/Runtime/Materials/Lights/DMX/Lasers/LegacyMode/VRSL-BasicLaser-DMX-Legacy.mat.meta
similarity index 100%
rename from Materials/Lights/DMX/Lasers/LegacyMode/VRSL-BasicLaser-DMX-Legacy.mat.meta
rename to Runtime/Materials/Lights/DMX/Lasers/LegacyMode/VRSL-BasicLaser-DMX-Legacy.mat.meta
diff --git a/Materials/Lights/DMX/Lasers/VRSL-BasicLaser-DMX-Horizontal.mat b/Runtime/Materials/Lights/DMX/Lasers/VRSL-BasicLaser-DMX-Horizontal.mat
similarity index 97%
rename from Materials/Lights/DMX/Lasers/VRSL-BasicLaser-DMX-Horizontal.mat
rename to Runtime/Materials/Lights/DMX/Lasers/VRSL-BasicLaser-DMX-Horizontal.mat
index 84b520c..5aaa31c 100644
--- a/Materials/Lights/DMX/Lasers/VRSL-BasicLaser-DMX-Horizontal.mat
+++ b/Runtime/Materials/Lights/DMX/Lasers/VRSL-BasicLaser-DMX-Horizontal.mat
@@ -9,7 +9,7 @@ Material:
m_PrefabAsset: {fileID: 0}
m_Name: VRSL-BasicLaser-DMX-Horizontal
m_Shader: {fileID: 4800000, guid: 95349cd3a2b52c5428761b3034abda38, type: 3}
- m_ShaderKeywords:
+ m_ShaderKeywords: _USE_DEPTH_LIGHT
m_LightmapFlags: 4
m_EnableInstancingVariants: 1
m_DoubleSidedGI: 0
@@ -86,6 +86,7 @@ Material:
- _Glossiness: 0.5
- _GlossyReflections: 1
- _InternalShine: 1
+ - _InternalShineLength: 12.1
- _LaserCount: 8
- _LaserSoftening: 7.2
- _LaserThickness: 0.1
@@ -94,6 +95,7 @@ Material:
- _Modx: 12.5
- _Mody: 4.75
- _Modz: 5.75
+ - _NineUniverseMode: 0
- _OcclusionStrength: 1
- _Parallax: 0.02
- _Scroll: 0.092
diff --git a/Materials/Lights/DMX/Lasers/VRSL-BasicLaser-DMX-Horizontal.mat.meta b/Runtime/Materials/Lights/DMX/Lasers/VRSL-BasicLaser-DMX-Horizontal.mat.meta
similarity index 100%
rename from Materials/Lights/DMX/Lasers/VRSL-BasicLaser-DMX-Horizontal.mat.meta
rename to Runtime/Materials/Lights/DMX/Lasers/VRSL-BasicLaser-DMX-Horizontal.mat.meta
diff --git a/Materials/Lights/DMX/Lasers/VerticalMode.meta b/Runtime/Materials/Lights/DMX/Lasers/VerticalMode.meta
similarity index 100%
rename from Materials/Lights/DMX/Lasers/VerticalMode.meta
rename to Runtime/Materials/Lights/DMX/Lasers/VerticalMode.meta
diff --git a/Materials/Lights/DMX/Lasers/VerticalMode/VRSL-BasicLaser-DMX-Vertical.mat b/Runtime/Materials/Lights/DMX/Lasers/VerticalMode/VRSL-BasicLaser-DMX-Vertical.mat
similarity index 96%
rename from Materials/Lights/DMX/Lasers/VerticalMode/VRSL-BasicLaser-DMX-Vertical.mat
rename to Runtime/Materials/Lights/DMX/Lasers/VerticalMode/VRSL-BasicLaser-DMX-Vertical.mat
index b6de845..5836fb2 100644
--- a/Materials/Lights/DMX/Lasers/VerticalMode/VRSL-BasicLaser-DMX-Vertical.mat
+++ b/Runtime/Materials/Lights/DMX/Lasers/VerticalMode/VRSL-BasicLaser-DMX-Vertical.mat
@@ -9,7 +9,7 @@ Material:
m_PrefabAsset: {fileID: 0}
m_Name: VRSL-BasicLaser-DMX-Vertical
m_Shader: {fileID: 4800000, guid: 95349cd3a2b52c5428761b3034abda38, type: 3}
- m_ShaderKeywords: _ENABLEVERTICALMODE_ON
+ m_ShaderKeywords: _ENABLEVERTICALMODE_ON _USE_DEPTH_LIGHT
m_LightmapFlags: 4
m_EnableInstancingVariants: 1
m_DoubleSidedGI: 0
@@ -86,6 +86,7 @@ Material:
- _Glossiness: 0.5
- _GlossyReflections: 1
- _InternalShine: 1
+ - _InternalShineLength: 12.1
- _LaserCount: 8
- _LaserSoftening: 7.2
- _LaserThickness: 0.1
@@ -94,6 +95,7 @@ Material:
- _Modx: 12.5
- _Mody: 4.75
- _Modz: 5.75
+ - _NineUniverseMode: 0
- _OcclusionStrength: 1
- _Parallax: 0.02
- _Scroll: 0.092
diff --git a/Materials/Lights/DMX/Lasers/VerticalMode/VRSL-BasicLaser-DMX-Vertical.mat.meta b/Runtime/Materials/Lights/DMX/Lasers/VerticalMode/VRSL-BasicLaser-DMX-Vertical.mat.meta
similarity index 100%
rename from Materials/Lights/DMX/Lasers/VerticalMode/VRSL-BasicLaser-DMX-Vertical.mat.meta
rename to Runtime/Materials/Lights/DMX/Lasers/VerticalMode/VRSL-BasicLaser-DMX-Vertical.mat.meta
diff --git a/Materials/Lights/DMX/MoverLight - Spotlight.meta b/Runtime/Materials/Lights/DMX/MoverLight - Spotlight.meta
similarity index 100%
rename from Materials/Lights/DMX/MoverLight - Spotlight.meta
rename to Runtime/Materials/Lights/DMX/MoverLight - Spotlight.meta
diff --git a/Materials/Lights/DMX/MoverLight - Spotlight/LegacyMode.meta b/Runtime/Materials/Lights/DMX/MoverLight - Spotlight/LegacyMode.meta
similarity index 100%
rename from Materials/Lights/DMX/MoverLight - Spotlight/LegacyMode.meta
rename to Runtime/Materials/Lights/DMX/MoverLight - Spotlight/LegacyMode.meta
diff --git a/Materials/Lights/DMX/MoverLight - Spotlight/LegacyMode/VRSL-StandardMover-FixtureMat-HQ-Legacy.mat b/Runtime/Materials/Lights/DMX/MoverLight - Spotlight/LegacyMode/VRSL-StandardMover-FixtureMat-HQ-Legacy.mat
similarity index 99%
rename from Materials/Lights/DMX/MoverLight - Spotlight/LegacyMode/VRSL-StandardMover-FixtureMat-HQ-Legacy.mat
rename to Runtime/Materials/Lights/DMX/MoverLight - Spotlight/LegacyMode/VRSL-StandardMover-FixtureMat-HQ-Legacy.mat
index 5b43641..5639100 100644
--- a/Materials/Lights/DMX/MoverLight - Spotlight/LegacyMode/VRSL-StandardMover-FixtureMat-HQ-Legacy.mat
+++ b/Runtime/Materials/Lights/DMX/MoverLight - Spotlight/LegacyMode/VRSL-StandardMover-FixtureMat-HQ-Legacy.mat
@@ -10,7 +10,7 @@ Material:
m_Name: VRSL-StandardMover-FixtureMat-HQ-Legacy
m_Shader: {fileID: 4800000, guid: c94a5b90fc6c692459660d03ee6d8b23, type: 3}
m_ShaderKeywords: _DNENABLER_NONE _ENABLECOMPATIBILITYMODE_ON _ENABLESPIN_ON _FORWARD_Y
- _USERAWGRID_ON
+ _USERAWGRID_ON _USE_DEPTH_LIGHT
m_LightmapFlags: 4
m_EnableInstancingVariants: 1
m_DoubleSidedGI: 0
diff --git a/Materials/Lights/DMX/MoverLight - Spotlight/LegacyMode/VRSL-StandardMover-FixtureMat-HQ-Legacy.mat.meta b/Runtime/Materials/Lights/DMX/MoverLight - Spotlight/LegacyMode/VRSL-StandardMover-FixtureMat-HQ-Legacy.mat.meta
similarity index 100%
rename from Materials/Lights/DMX/MoverLight - Spotlight/LegacyMode/VRSL-StandardMover-FixtureMat-HQ-Legacy.mat.meta
rename to Runtime/Materials/Lights/DMX/MoverLight - Spotlight/LegacyMode/VRSL-StandardMover-FixtureMat-HQ-Legacy.mat.meta
diff --git a/Materials/Lights/DMX/MoverLight - Spotlight/LegacyMode/VRSL-StandardMover-ProjectionMat-HQ-Legacy.mat b/Runtime/Materials/Lights/DMX/MoverLight - Spotlight/LegacyMode/VRSL-StandardMover-ProjectionMat-HQ-Legacy.mat
similarity index 100%
rename from Materials/Lights/DMX/MoverLight - Spotlight/LegacyMode/VRSL-StandardMover-ProjectionMat-HQ-Legacy.mat
rename to Runtime/Materials/Lights/DMX/MoverLight - Spotlight/LegacyMode/VRSL-StandardMover-ProjectionMat-HQ-Legacy.mat
diff --git a/Materials/Lights/DMX/MoverLight - Spotlight/LegacyMode/VRSL-StandardMover-ProjectionMat-HQ-Legacy.mat.meta b/Runtime/Materials/Lights/DMX/MoverLight - Spotlight/LegacyMode/VRSL-StandardMover-ProjectionMat-HQ-Legacy.mat.meta
similarity index 100%
rename from Materials/Lights/DMX/MoverLight - Spotlight/LegacyMode/VRSL-StandardMover-ProjectionMat-HQ-Legacy.mat.meta
rename to Runtime/Materials/Lights/DMX/MoverLight - Spotlight/LegacyMode/VRSL-StandardMover-ProjectionMat-HQ-Legacy.mat.meta
diff --git a/Materials/Lights/DMX/MoverLight - Spotlight/LegacyMode/VRSL-StandardMover-VolumetricMat-HQ-Legacy.mat b/Runtime/Materials/Lights/DMX/MoverLight - Spotlight/LegacyMode/VRSL-StandardMover-VolumetricMat-HQ-Legacy.mat
similarity index 100%
rename from Materials/Lights/DMX/MoverLight - Spotlight/LegacyMode/VRSL-StandardMover-VolumetricMat-HQ-Legacy.mat
rename to Runtime/Materials/Lights/DMX/MoverLight - Spotlight/LegacyMode/VRSL-StandardMover-VolumetricMat-HQ-Legacy.mat
diff --git a/Materials/Lights/DMX/MoverLight - Spotlight/LegacyMode/VRSL-StandardMover-VolumetricMat-HQ-Legacy.mat.meta b/Runtime/Materials/Lights/DMX/MoverLight - Spotlight/LegacyMode/VRSL-StandardMover-VolumetricMat-HQ-Legacy.mat.meta
similarity index 100%
rename from Materials/Lights/DMX/MoverLight - Spotlight/LegacyMode/VRSL-StandardMover-VolumetricMat-HQ-Legacy.mat.meta
rename to Runtime/Materials/Lights/DMX/MoverLight - Spotlight/LegacyMode/VRSL-StandardMover-VolumetricMat-HQ-Legacy.mat.meta
diff --git a/Materials/Lights/DMX/MoverLight - Spotlight/VRSL-StandardMover-FixtureMat-HQ-Horizontal.mat b/Runtime/Materials/Lights/DMX/MoverLight - Spotlight/VRSL-StandardMover-FixtureMat-HQ-Horizontal.mat
similarity index 99%
rename from Materials/Lights/DMX/MoverLight - Spotlight/VRSL-StandardMover-FixtureMat-HQ-Horizontal.mat
rename to Runtime/Materials/Lights/DMX/MoverLight - Spotlight/VRSL-StandardMover-FixtureMat-HQ-Horizontal.mat
index 5ebf939..667afac 100644
--- a/Materials/Lights/DMX/MoverLight - Spotlight/VRSL-StandardMover-FixtureMat-HQ-Horizontal.mat
+++ b/Runtime/Materials/Lights/DMX/MoverLight - Spotlight/VRSL-StandardMover-FixtureMat-HQ-Horizontal.mat
@@ -9,7 +9,7 @@ Material:
m_PrefabAsset: {fileID: 0}
m_Name: VRSL-StandardMover-FixtureMat-HQ-Horizontal
m_Shader: {fileID: 4800000, guid: c94a5b90fc6c692459660d03ee6d8b23, type: 3}
- m_ShaderKeywords: _DNENABLER_NONE _ENABLESPIN_ON _FORWARD_Y _USERAWGRID_ON
+ m_ShaderKeywords: _DNENABLER_NONE _ENABLESPIN_ON _FORWARD_Y _USERAWGRID_ON _USE_DEPTH_LIGHT
m_LightmapFlags: 4
m_EnableInstancingVariants: 1
m_DoubleSidedGI: 0
diff --git a/Materials/Lights/DMX/MoverLight - Spotlight/VRSL-StandardMover-FixtureMat-HQ-Horizontal.mat.meta b/Runtime/Materials/Lights/DMX/MoverLight - Spotlight/VRSL-StandardMover-FixtureMat-HQ-Horizontal.mat.meta
similarity index 100%
rename from Materials/Lights/DMX/MoverLight - Spotlight/VRSL-StandardMover-FixtureMat-HQ-Horizontal.mat.meta
rename to Runtime/Materials/Lights/DMX/MoverLight - Spotlight/VRSL-StandardMover-FixtureMat-HQ-Horizontal.mat.meta
diff --git a/Materials/Lights/DMX/MoverLight - Spotlight/VRSL-StandardMover-ProjectionMat-HQ-Horizontal.mat b/Runtime/Materials/Lights/DMX/MoverLight - Spotlight/VRSL-StandardMover-ProjectionMat-HQ-Horizontal.mat
similarity index 100%
rename from Materials/Lights/DMX/MoverLight - Spotlight/VRSL-StandardMover-ProjectionMat-HQ-Horizontal.mat
rename to Runtime/Materials/Lights/DMX/MoverLight - Spotlight/VRSL-StandardMover-ProjectionMat-HQ-Horizontal.mat
diff --git a/Materials/Lights/DMX/MoverLight - Spotlight/VRSL-StandardMover-ProjectionMat-HQ-Horizontal.mat.meta b/Runtime/Materials/Lights/DMX/MoverLight - Spotlight/VRSL-StandardMover-ProjectionMat-HQ-Horizontal.mat.meta
similarity index 100%
rename from Materials/Lights/DMX/MoverLight - Spotlight/VRSL-StandardMover-ProjectionMat-HQ-Horizontal.mat.meta
rename to Runtime/Materials/Lights/DMX/MoverLight - Spotlight/VRSL-StandardMover-ProjectionMat-HQ-Horizontal.mat.meta
diff --git a/Materials/Lights/DMX/MoverLight - Spotlight/VRSL-StandardMover-VolumetricMat-HQ-Horizontal.mat b/Runtime/Materials/Lights/DMX/MoverLight - Spotlight/VRSL-StandardMover-VolumetricMat-HQ-Horizontal.mat
similarity index 100%
rename from Materials/Lights/DMX/MoverLight - Spotlight/VRSL-StandardMover-VolumetricMat-HQ-Horizontal.mat
rename to Runtime/Materials/Lights/DMX/MoverLight - Spotlight/VRSL-StandardMover-VolumetricMat-HQ-Horizontal.mat
diff --git a/Materials/Lights/DMX/MoverLight - Spotlight/VRSL-StandardMover-VolumetricMat-HQ-Horizontal.mat.meta b/Runtime/Materials/Lights/DMX/MoverLight - Spotlight/VRSL-StandardMover-VolumetricMat-HQ-Horizontal.mat.meta
similarity index 100%
rename from Materials/Lights/DMX/MoverLight - Spotlight/VRSL-StandardMover-VolumetricMat-HQ-Horizontal.mat.meta
rename to Runtime/Materials/Lights/DMX/MoverLight - Spotlight/VRSL-StandardMover-VolumetricMat-HQ-Horizontal.mat.meta
diff --git a/Materials/Lights/DMX/MoverLight - Spotlight/VerticalMode.meta b/Runtime/Materials/Lights/DMX/MoverLight - Spotlight/VerticalMode.meta
similarity index 100%
rename from Materials/Lights/DMX/MoverLight - Spotlight/VerticalMode.meta
rename to Runtime/Materials/Lights/DMX/MoverLight - Spotlight/VerticalMode.meta
diff --git a/Materials/Lights/DMX/MoverLight - Spotlight/VerticalMode/VRSL-StandardMover-FixtureMat-HQ-Vertical.mat b/Runtime/Materials/Lights/DMX/MoverLight - Spotlight/VerticalMode/VRSL-StandardMover-FixtureMat-HQ-Vertical.mat
similarity index 99%
rename from Materials/Lights/DMX/MoverLight - Spotlight/VerticalMode/VRSL-StandardMover-FixtureMat-HQ-Vertical.mat
rename to Runtime/Materials/Lights/DMX/MoverLight - Spotlight/VerticalMode/VRSL-StandardMover-FixtureMat-HQ-Vertical.mat
index 6287c60..3df9b05 100644
--- a/Materials/Lights/DMX/MoverLight - Spotlight/VerticalMode/VRSL-StandardMover-FixtureMat-HQ-Vertical.mat
+++ b/Runtime/Materials/Lights/DMX/MoverLight - Spotlight/VerticalMode/VRSL-StandardMover-FixtureMat-HQ-Vertical.mat
@@ -10,7 +10,7 @@ Material:
m_Name: VRSL-StandardMover-FixtureMat-HQ-Vertical
m_Shader: {fileID: 4800000, guid: c94a5b90fc6c692459660d03ee6d8b23, type: 3}
m_ShaderKeywords: _DNENABLER_NONE _ENABLESPIN_ON _ENABLEVERTICALMODE_ON _FORWARD_Y
- _USERAWGRID_ON
+ _USERAWGRID_ON _USE_DEPTH_LIGHT
m_LightmapFlags: 4
m_EnableInstancingVariants: 1
m_DoubleSidedGI: 0
diff --git a/Materials/Lights/DMX/MoverLight - Spotlight/VerticalMode/VRSL-StandardMover-FixtureMat-HQ-Vertical.mat.meta b/Runtime/Materials/Lights/DMX/MoverLight - Spotlight/VerticalMode/VRSL-StandardMover-FixtureMat-HQ-Vertical.mat.meta
similarity index 100%
rename from Materials/Lights/DMX/MoverLight - Spotlight/VerticalMode/VRSL-StandardMover-FixtureMat-HQ-Vertical.mat.meta
rename to Runtime/Materials/Lights/DMX/MoverLight - Spotlight/VerticalMode/VRSL-StandardMover-FixtureMat-HQ-Vertical.mat.meta
diff --git a/Materials/Lights/DMX/MoverLight - Spotlight/VerticalMode/VRSL-StandardMover-ProjectionMat-HQ-Vertical.mat b/Runtime/Materials/Lights/DMX/MoverLight - Spotlight/VerticalMode/VRSL-StandardMover-ProjectionMat-HQ-Vertical.mat
similarity index 100%
rename from Materials/Lights/DMX/MoverLight - Spotlight/VerticalMode/VRSL-StandardMover-ProjectionMat-HQ-Vertical.mat
rename to Runtime/Materials/Lights/DMX/MoverLight - Spotlight/VerticalMode/VRSL-StandardMover-ProjectionMat-HQ-Vertical.mat
diff --git a/Materials/Lights/DMX/MoverLight - Spotlight/VerticalMode/VRSL-StandardMover-ProjectionMat-HQ-Vertical.mat.meta b/Runtime/Materials/Lights/DMX/MoverLight - Spotlight/VerticalMode/VRSL-StandardMover-ProjectionMat-HQ-Vertical.mat.meta
similarity index 100%
rename from Materials/Lights/DMX/MoverLight - Spotlight/VerticalMode/VRSL-StandardMover-ProjectionMat-HQ-Vertical.mat.meta
rename to Runtime/Materials/Lights/DMX/MoverLight - Spotlight/VerticalMode/VRSL-StandardMover-ProjectionMat-HQ-Vertical.mat.meta
diff --git a/Materials/Lights/DMX/MoverLight - Spotlight/VerticalMode/VRSL-StandardMover-VolumetricMat-HQ-Vertical.mat b/Runtime/Materials/Lights/DMX/MoverLight - Spotlight/VerticalMode/VRSL-StandardMover-VolumetricMat-HQ-Vertical.mat
similarity index 100%
rename from Materials/Lights/DMX/MoverLight - Spotlight/VerticalMode/VRSL-StandardMover-VolumetricMat-HQ-Vertical.mat
rename to Runtime/Materials/Lights/DMX/MoverLight - Spotlight/VerticalMode/VRSL-StandardMover-VolumetricMat-HQ-Vertical.mat
diff --git a/Materials/Lights/DMX/MoverLight - Spotlight/VerticalMode/VRSL-StandardMover-VolumetricMat-HQ-Vertical.mat.meta b/Runtime/Materials/Lights/DMX/MoverLight - Spotlight/VerticalMode/VRSL-StandardMover-VolumetricMat-HQ-Vertical.mat.meta
similarity index 100%
rename from Materials/Lights/DMX/MoverLight - Spotlight/VerticalMode/VRSL-StandardMover-VolumetricMat-HQ-Vertical.mat.meta
rename to Runtime/Materials/Lights/DMX/MoverLight - Spotlight/VerticalMode/VRSL-StandardMover-VolumetricMat-HQ-Vertical.mat.meta
diff --git a/Materials/Lights/DMX/MoverLight - Washlight.meta b/Runtime/Materials/Lights/DMX/MoverLight - Washlight.meta
similarity index 100%
rename from Materials/Lights/DMX/MoverLight - Washlight.meta
rename to Runtime/Materials/Lights/DMX/MoverLight - Washlight.meta
diff --git a/Materials/Lights/DMX/MoverLight - Washlight/LegacyMode.meta b/Runtime/Materials/Lights/DMX/MoverLight - Washlight/LegacyMode.meta
similarity index 100%
rename from Materials/Lights/DMX/MoverLight - Washlight/LegacyMode.meta
rename to Runtime/Materials/Lights/DMX/MoverLight - Washlight/LegacyMode.meta
diff --git a/Materials/Lights/DMX/MoverLight - Washlight/LegacyMode/VRSL-WashMover-HQ-FixtureMat-Legacy.mat b/Runtime/Materials/Lights/DMX/MoverLight - Washlight/LegacyMode/VRSL-WashMover-HQ-FixtureMat-Legacy.mat
similarity index 99%
rename from Materials/Lights/DMX/MoverLight - Washlight/LegacyMode/VRSL-WashMover-HQ-FixtureMat-Legacy.mat
rename to Runtime/Materials/Lights/DMX/MoverLight - Washlight/LegacyMode/VRSL-WashMover-HQ-FixtureMat-Legacy.mat
index e1d7997..8005898 100644
--- a/Materials/Lights/DMX/MoverLight - Washlight/LegacyMode/VRSL-WashMover-HQ-FixtureMat-Legacy.mat
+++ b/Runtime/Materials/Lights/DMX/MoverLight - Washlight/LegacyMode/VRSL-WashMover-HQ-FixtureMat-Legacy.mat
@@ -10,7 +10,7 @@ Material:
m_Name: VRSL-WashMover-HQ-FixtureMat-Legacy
m_Shader: {fileID: 4800000, guid: c8623e92e9e6857439b5241760cfb4d9, type: 3}
m_ShaderKeywords: _DNENABLER_NONE _ENABLECOMPATIBILITYMODE_ON _ENABLESPIN_ON _FORWARD_Y
- _USERAWGRID_ON
+ _USERAWGRID_ON _USE_DEPTH_LIGHT
m_LightmapFlags: 4
m_EnableInstancingVariants: 1
m_DoubleSidedGI: 0
diff --git a/Materials/Lights/DMX/MoverLight - Washlight/LegacyMode/VRSL-WashMover-HQ-FixtureMat-Legacy.mat.meta b/Runtime/Materials/Lights/DMX/MoverLight - Washlight/LegacyMode/VRSL-WashMover-HQ-FixtureMat-Legacy.mat.meta
similarity index 100%
rename from Materials/Lights/DMX/MoverLight - Washlight/LegacyMode/VRSL-WashMover-HQ-FixtureMat-Legacy.mat.meta
rename to Runtime/Materials/Lights/DMX/MoverLight - Washlight/LegacyMode/VRSL-WashMover-HQ-FixtureMat-Legacy.mat.meta
diff --git a/Materials/Lights/DMX/MoverLight - Washlight/LegacyMode/VRSL-WashMover-ProjectionMat-HQ-Legacy.mat b/Runtime/Materials/Lights/DMX/MoverLight - Washlight/LegacyMode/VRSL-WashMover-ProjectionMat-HQ-Legacy.mat
similarity index 100%
rename from Materials/Lights/DMX/MoverLight - Washlight/LegacyMode/VRSL-WashMover-ProjectionMat-HQ-Legacy.mat
rename to Runtime/Materials/Lights/DMX/MoverLight - Washlight/LegacyMode/VRSL-WashMover-ProjectionMat-HQ-Legacy.mat
diff --git a/Materials/Lights/DMX/MoverLight - Washlight/LegacyMode/VRSL-WashMover-ProjectionMat-HQ-Legacy.mat.meta b/Runtime/Materials/Lights/DMX/MoverLight - Washlight/LegacyMode/VRSL-WashMover-ProjectionMat-HQ-Legacy.mat.meta
similarity index 100%
rename from Materials/Lights/DMX/MoverLight - Washlight/LegacyMode/VRSL-WashMover-ProjectionMat-HQ-Legacy.mat.meta
rename to Runtime/Materials/Lights/DMX/MoverLight - Washlight/LegacyMode/VRSL-WashMover-ProjectionMat-HQ-Legacy.mat.meta
diff --git a/Materials/Lights/DMX/MoverLight - Washlight/LegacyMode/VRSL-WashMover-VolumetricMat-HQ-Legacy.mat b/Runtime/Materials/Lights/DMX/MoverLight - Washlight/LegacyMode/VRSL-WashMover-VolumetricMat-HQ-Legacy.mat
similarity index 100%
rename from Materials/Lights/DMX/MoverLight - Washlight/LegacyMode/VRSL-WashMover-VolumetricMat-HQ-Legacy.mat
rename to Runtime/Materials/Lights/DMX/MoverLight - Washlight/LegacyMode/VRSL-WashMover-VolumetricMat-HQ-Legacy.mat
diff --git a/Materials/Lights/DMX/MoverLight - Washlight/LegacyMode/VRSL-WashMover-VolumetricMat-HQ-Legacy.mat.meta b/Runtime/Materials/Lights/DMX/MoverLight - Washlight/LegacyMode/VRSL-WashMover-VolumetricMat-HQ-Legacy.mat.meta
similarity index 100%
rename from Materials/Lights/DMX/MoverLight - Washlight/LegacyMode/VRSL-WashMover-VolumetricMat-HQ-Legacy.mat.meta
rename to Runtime/Materials/Lights/DMX/MoverLight - Washlight/LegacyMode/VRSL-WashMover-VolumetricMat-HQ-Legacy.mat.meta
diff --git a/Materials/Lights/DMX/MoverLight - Washlight/VRSL-WashMover-HQ-FixtureMat-Horizontal.mat b/Runtime/Materials/Lights/DMX/MoverLight - Washlight/VRSL-WashMover-HQ-FixtureMat-Horizontal.mat
similarity index 99%
rename from Materials/Lights/DMX/MoverLight - Washlight/VRSL-WashMover-HQ-FixtureMat-Horizontal.mat
rename to Runtime/Materials/Lights/DMX/MoverLight - Washlight/VRSL-WashMover-HQ-FixtureMat-Horizontal.mat
index 6ec5eb1..34d5009 100644
--- a/Materials/Lights/DMX/MoverLight - Washlight/VRSL-WashMover-HQ-FixtureMat-Horizontal.mat
+++ b/Runtime/Materials/Lights/DMX/MoverLight - Washlight/VRSL-WashMover-HQ-FixtureMat-Horizontal.mat
@@ -9,7 +9,7 @@ Material:
m_PrefabAsset: {fileID: 0}
m_Name: VRSL-WashMover-HQ-FixtureMat-Horizontal
m_Shader: {fileID: 4800000, guid: c8623e92e9e6857439b5241760cfb4d9, type: 3}
- m_ShaderKeywords: _DNENABLER_NONE _ENABLESPIN_ON _FORWARD_Y _USERAWGRID_ON
+ m_ShaderKeywords: _DNENABLER_NONE _ENABLESPIN_ON _FORWARD_Y _USERAWGRID_ON _USE_DEPTH_LIGHT
m_LightmapFlags: 4
m_EnableInstancingVariants: 1
m_DoubleSidedGI: 0
diff --git a/Materials/Lights/DMX/MoverLight - Washlight/VRSL-WashMover-HQ-FixtureMat-Horizontal.mat.meta b/Runtime/Materials/Lights/DMX/MoverLight - Washlight/VRSL-WashMover-HQ-FixtureMat-Horizontal.mat.meta
similarity index 100%
rename from Materials/Lights/DMX/MoverLight - Washlight/VRSL-WashMover-HQ-FixtureMat-Horizontal.mat.meta
rename to Runtime/Materials/Lights/DMX/MoverLight - Washlight/VRSL-WashMover-HQ-FixtureMat-Horizontal.mat.meta
diff --git a/Materials/Lights/DMX/MoverLight - Washlight/VRSL-WashMover-ProjectionMat-HQ-Horizontal.mat b/Runtime/Materials/Lights/DMX/MoverLight - Washlight/VRSL-WashMover-ProjectionMat-HQ-Horizontal.mat
similarity index 100%
rename from Materials/Lights/DMX/MoverLight - Washlight/VRSL-WashMover-ProjectionMat-HQ-Horizontal.mat
rename to Runtime/Materials/Lights/DMX/MoverLight - Washlight/VRSL-WashMover-ProjectionMat-HQ-Horizontal.mat
diff --git a/Materials/Lights/DMX/MoverLight - Washlight/VRSL-WashMover-ProjectionMat-HQ-Horizontal.mat.meta b/Runtime/Materials/Lights/DMX/MoverLight - Washlight/VRSL-WashMover-ProjectionMat-HQ-Horizontal.mat.meta
similarity index 100%
rename from Materials/Lights/DMX/MoverLight - Washlight/VRSL-WashMover-ProjectionMat-HQ-Horizontal.mat.meta
rename to Runtime/Materials/Lights/DMX/MoverLight - Washlight/VRSL-WashMover-ProjectionMat-HQ-Horizontal.mat.meta
diff --git a/Materials/Lights/DMX/MoverLight - Washlight/VRSL-WashMover-VolumetricMat-HQ-Horizontal.mat b/Runtime/Materials/Lights/DMX/MoverLight - Washlight/VRSL-WashMover-VolumetricMat-HQ-Horizontal.mat
similarity index 100%
rename from Materials/Lights/DMX/MoverLight - Washlight/VRSL-WashMover-VolumetricMat-HQ-Horizontal.mat
rename to Runtime/Materials/Lights/DMX/MoverLight - Washlight/VRSL-WashMover-VolumetricMat-HQ-Horizontal.mat
diff --git a/Materials/Lights/DMX/MoverLight - Washlight/VRSL-WashMover-VolumetricMat-HQ-Horizontal.mat.meta b/Runtime/Materials/Lights/DMX/MoverLight - Washlight/VRSL-WashMover-VolumetricMat-HQ-Horizontal.mat.meta
similarity index 100%
rename from Materials/Lights/DMX/MoverLight - Washlight/VRSL-WashMover-VolumetricMat-HQ-Horizontal.mat.meta
rename to Runtime/Materials/Lights/DMX/MoverLight - Washlight/VRSL-WashMover-VolumetricMat-HQ-Horizontal.mat.meta
diff --git a/Materials/Lights/DMX/MoverLight - Washlight/VerticalMode.meta b/Runtime/Materials/Lights/DMX/MoverLight - Washlight/VerticalMode.meta
similarity index 100%
rename from Materials/Lights/DMX/MoverLight - Washlight/VerticalMode.meta
rename to Runtime/Materials/Lights/DMX/MoverLight - Washlight/VerticalMode.meta
diff --git a/Materials/Lights/DMX/MoverLight - Washlight/VerticalMode/VRSL-WashMover-HQ-FixtureMat-Vertical.mat b/Runtime/Materials/Lights/DMX/MoverLight - Washlight/VerticalMode/VRSL-WashMover-HQ-FixtureMat-Vertical.mat
similarity index 99%
rename from Materials/Lights/DMX/MoverLight - Washlight/VerticalMode/VRSL-WashMover-HQ-FixtureMat-Vertical.mat
rename to Runtime/Materials/Lights/DMX/MoverLight - Washlight/VerticalMode/VRSL-WashMover-HQ-FixtureMat-Vertical.mat
index 3f6eb32..dfbc4a1 100644
--- a/Materials/Lights/DMX/MoverLight - Washlight/VerticalMode/VRSL-WashMover-HQ-FixtureMat-Vertical.mat
+++ b/Runtime/Materials/Lights/DMX/MoverLight - Washlight/VerticalMode/VRSL-WashMover-HQ-FixtureMat-Vertical.mat
@@ -10,7 +10,7 @@ Material:
m_Name: VRSL-WashMover-HQ-FixtureMat-Vertical
m_Shader: {fileID: 4800000, guid: c8623e92e9e6857439b5241760cfb4d9, type: 3}
m_ShaderKeywords: _DNENABLER_NONE _ENABLESPIN_ON _ENABLEVERTICALMODE_ON _FORWARD_Y
- _USERAWGRID_ON
+ _USERAWGRID_ON _USE_DEPTH_LIGHT
m_LightmapFlags: 4
m_EnableInstancingVariants: 1
m_DoubleSidedGI: 0
diff --git a/Materials/Lights/DMX/MoverLight - Washlight/VerticalMode/VRSL-WashMover-HQ-FixtureMat-Vertical.mat.meta b/Runtime/Materials/Lights/DMX/MoverLight - Washlight/VerticalMode/VRSL-WashMover-HQ-FixtureMat-Vertical.mat.meta
similarity index 100%
rename from Materials/Lights/DMX/MoverLight - Washlight/VerticalMode/VRSL-WashMover-HQ-FixtureMat-Vertical.mat.meta
rename to Runtime/Materials/Lights/DMX/MoverLight - Washlight/VerticalMode/VRSL-WashMover-HQ-FixtureMat-Vertical.mat.meta
diff --git a/Materials/Lights/DMX/MoverLight - Washlight/VerticalMode/VRSL-WashMover-ProjectionMat-HQ-Vertical.mat b/Runtime/Materials/Lights/DMX/MoverLight - Washlight/VerticalMode/VRSL-WashMover-ProjectionMat-HQ-Vertical.mat
similarity index 100%
rename from Materials/Lights/DMX/MoverLight - Washlight/VerticalMode/VRSL-WashMover-ProjectionMat-HQ-Vertical.mat
rename to Runtime/Materials/Lights/DMX/MoverLight - Washlight/VerticalMode/VRSL-WashMover-ProjectionMat-HQ-Vertical.mat
diff --git a/Materials/Lights/DMX/MoverLight - Washlight/VerticalMode/VRSL-WashMover-ProjectionMat-HQ-Vertical.mat.meta b/Runtime/Materials/Lights/DMX/MoverLight - Washlight/VerticalMode/VRSL-WashMover-ProjectionMat-HQ-Vertical.mat.meta
similarity index 100%
rename from Materials/Lights/DMX/MoverLight - Washlight/VerticalMode/VRSL-WashMover-ProjectionMat-HQ-Vertical.mat.meta
rename to Runtime/Materials/Lights/DMX/MoverLight - Washlight/VerticalMode/VRSL-WashMover-ProjectionMat-HQ-Vertical.mat.meta
diff --git a/Materials/Lights/DMX/MoverLight - Washlight/VerticalMode/VRSL-WashMover-VolumetricMat-HQ-Vertical.mat b/Runtime/Materials/Lights/DMX/MoverLight - Washlight/VerticalMode/VRSL-WashMover-VolumetricMat-HQ-Vertical.mat
similarity index 100%
rename from Materials/Lights/DMX/MoverLight - Washlight/VerticalMode/VRSL-WashMover-VolumetricMat-HQ-Vertical.mat
rename to Runtime/Materials/Lights/DMX/MoverLight - Washlight/VerticalMode/VRSL-WashMover-VolumetricMat-HQ-Vertical.mat
diff --git a/Materials/Lights/DMX/MoverLight - Washlight/VerticalMode/VRSL-WashMover-VolumetricMat-HQ-Vertical.mat.meta b/Runtime/Materials/Lights/DMX/MoverLight - Washlight/VerticalMode/VRSL-WashMover-VolumetricMat-HQ-Vertical.mat.meta
similarity index 100%
rename from Materials/Lights/DMX/MoverLight - Washlight/VerticalMode/VRSL-WashMover-VolumetricMat-HQ-Vertical.mat.meta
rename to Runtime/Materials/Lights/DMX/MoverLight - Washlight/VerticalMode/VRSL-WashMover-VolumetricMat-HQ-Vertical.mat.meta
diff --git a/Materials/Lights/DMX/StaticLight-Blinder.meta b/Runtime/Materials/Lights/DMX/StaticLight-Blinder.meta
similarity index 100%
rename from Materials/Lights/DMX/StaticLight-Blinder.meta
rename to Runtime/Materials/Lights/DMX/StaticLight-Blinder.meta
diff --git a/Materials/Lights/DMX/StaticLight-Blinder/5-Channel.meta b/Runtime/Materials/Lights/DMX/StaticLight-Blinder/5-Channel.meta
similarity index 100%
rename from Materials/Lights/DMX/StaticLight-Blinder/5-Channel.meta
rename to Runtime/Materials/Lights/DMX/StaticLight-Blinder/5-Channel.meta
diff --git a/Materials/Lights/DMX/StaticLight-Blinder/5-Channel/VRSL-Blinder-FixtureMat-Horizontal-5CH.mat b/Runtime/Materials/Lights/DMX/StaticLight-Blinder/5-Channel/VRSL-Blinder-FixtureMat-Horizontal-5CH.mat
similarity index 99%
rename from Materials/Lights/DMX/StaticLight-Blinder/5-Channel/VRSL-Blinder-FixtureMat-Horizontal-5CH.mat
rename to Runtime/Materials/Lights/DMX/StaticLight-Blinder/5-Channel/VRSL-Blinder-FixtureMat-Horizontal-5CH.mat
index 2495b04..d7425ee 100644
--- a/Materials/Lights/DMX/StaticLight-Blinder/5-Channel/VRSL-Blinder-FixtureMat-Horizontal-5CH.mat
+++ b/Runtime/Materials/Lights/DMX/StaticLight-Blinder/5-Channel/VRSL-Blinder-FixtureMat-Horizontal-5CH.mat
@@ -10,7 +10,7 @@ Material:
m_Name: VRSL-Blinder-FixtureMat-Horizontal-5CH
m_Shader: {fileID: 4800000, guid: f23016ddcd834d84c92028d893fd6558, type: 3}
m_ShaderKeywords: _EMISSION _ENABLEOSC_ON _ENABLESTROBE_ON _FORWARD_Y _METALLICGLOSSMAP
- _NORMALMAP _USERAWGRID_ON
+ _NORMALMAP _USERAWGRID_ON _USE_DEPTH_LIGHT
m_LightmapFlags: 1
m_EnableInstancingVariants: 1
m_DoubleSidedGI: 0
diff --git a/Materials/Lights/DMX/StaticLight-Blinder/5-Channel/VRSL-Blinder-FixtureMat-Horizontal-5CH.mat.meta b/Runtime/Materials/Lights/DMX/StaticLight-Blinder/5-Channel/VRSL-Blinder-FixtureMat-Horizontal-5CH.mat.meta
similarity index 100%
rename from Materials/Lights/DMX/StaticLight-Blinder/5-Channel/VRSL-Blinder-FixtureMat-Horizontal-5CH.mat.meta
rename to Runtime/Materials/Lights/DMX/StaticLight-Blinder/5-Channel/VRSL-Blinder-FixtureMat-Horizontal-5CH.mat.meta
diff --git a/Materials/Lights/DMX/StaticLight-Blinder/5-Channel/VRSL-Blinder-LensFlareMat-Horizontal-5CH.mat b/Runtime/Materials/Lights/DMX/StaticLight-Blinder/5-Channel/VRSL-Blinder-LensFlareMat-Horizontal-5CH.mat
similarity index 98%
rename from Materials/Lights/DMX/StaticLight-Blinder/5-Channel/VRSL-Blinder-LensFlareMat-Horizontal-5CH.mat
rename to Runtime/Materials/Lights/DMX/StaticLight-Blinder/5-Channel/VRSL-Blinder-LensFlareMat-Horizontal-5CH.mat
index 19ad6b3..ad975e8 100644
--- a/Materials/Lights/DMX/StaticLight-Blinder/5-Channel/VRSL-Blinder-LensFlareMat-Horizontal-5CH.mat
+++ b/Runtime/Materials/Lights/DMX/StaticLight-Blinder/5-Channel/VRSL-Blinder-LensFlareMat-Horizontal-5CH.mat
@@ -9,7 +9,7 @@ Material:
m_PrefabAsset: {fileID: 0}
m_Name: VRSL-Blinder-LensFlareMat-Horizontal-5CH
m_Shader: {fileID: 4800000, guid: 1ef34390ce6a77246bf2f01f898abaed, type: 3}
- m_ShaderKeywords: _USERAWGRID_ON
+ m_ShaderKeywords: _USERAWGRID_ON _USE_DEPTH_LIGHT
m_LightmapFlags: 4
m_EnableInstancingVariants: 1
m_DoubleSidedGI: 0
diff --git a/Materials/Lights/DMX/StaticLight-Blinder/5-Channel/VRSL-Blinder-LensFlareMat-Horizontal-5CH.mat.meta b/Runtime/Materials/Lights/DMX/StaticLight-Blinder/5-Channel/VRSL-Blinder-LensFlareMat-Horizontal-5CH.mat.meta
similarity index 100%
rename from Materials/Lights/DMX/StaticLight-Blinder/5-Channel/VRSL-Blinder-LensFlareMat-Horizontal-5CH.mat.meta
rename to Runtime/Materials/Lights/DMX/StaticLight-Blinder/5-Channel/VRSL-Blinder-LensFlareMat-Horizontal-5CH.mat.meta
diff --git a/Materials/Lights/DMX/StaticLight-Blinder/5-Channel/VRSL-Blinder-ProjectionMat-Horizontal-5CH.mat b/Runtime/Materials/Lights/DMX/StaticLight-Blinder/5-Channel/VRSL-Blinder-ProjectionMat-Horizontal-5CH.mat
similarity index 100%
rename from Materials/Lights/DMX/StaticLight-Blinder/5-Channel/VRSL-Blinder-ProjectionMat-Horizontal-5CH.mat
rename to Runtime/Materials/Lights/DMX/StaticLight-Blinder/5-Channel/VRSL-Blinder-ProjectionMat-Horizontal-5CH.mat
diff --git a/Materials/Lights/DMX/StaticLight-Blinder/5-Channel/VRSL-Blinder-ProjectionMat-Horizontal-5CH.mat.meta b/Runtime/Materials/Lights/DMX/StaticLight-Blinder/5-Channel/VRSL-Blinder-ProjectionMat-Horizontal-5CH.mat.meta
similarity index 100%
rename from Materials/Lights/DMX/StaticLight-Blinder/5-Channel/VRSL-Blinder-ProjectionMat-Horizontal-5CH.mat.meta
rename to Runtime/Materials/Lights/DMX/StaticLight-Blinder/5-Channel/VRSL-Blinder-ProjectionMat-Horizontal-5CH.mat.meta
diff --git a/Materials/Lights/DMX/StaticLight-Blinder/LegacyMode.meta b/Runtime/Materials/Lights/DMX/StaticLight-Blinder/LegacyMode.meta
similarity index 100%
rename from Materials/Lights/DMX/StaticLight-Blinder/LegacyMode.meta
rename to Runtime/Materials/Lights/DMX/StaticLight-Blinder/LegacyMode.meta
diff --git a/Materials/Lights/DMX/StaticLight-Blinder/LegacyMode/5-Channel.meta b/Runtime/Materials/Lights/DMX/StaticLight-Blinder/LegacyMode/5-Channel.meta
similarity index 100%
rename from Materials/Lights/DMX/StaticLight-Blinder/LegacyMode/5-Channel.meta
rename to Runtime/Materials/Lights/DMX/StaticLight-Blinder/LegacyMode/5-Channel.meta
diff --git a/Materials/Lights/DMX/StaticLight-Blinder/LegacyMode/5-Channel/VRSL-Blinder-FixtureMat-Legacy-5CH.mat b/Runtime/Materials/Lights/DMX/StaticLight-Blinder/LegacyMode/5-Channel/VRSL-Blinder-FixtureMat-Legacy-5CH.mat
similarity index 99%
rename from Materials/Lights/DMX/StaticLight-Blinder/LegacyMode/5-Channel/VRSL-Blinder-FixtureMat-Legacy-5CH.mat
rename to Runtime/Materials/Lights/DMX/StaticLight-Blinder/LegacyMode/5-Channel/VRSL-Blinder-FixtureMat-Legacy-5CH.mat
index 251451c..1f16cb4 100644
--- a/Materials/Lights/DMX/StaticLight-Blinder/LegacyMode/5-Channel/VRSL-Blinder-FixtureMat-Legacy-5CH.mat
+++ b/Runtime/Materials/Lights/DMX/StaticLight-Blinder/LegacyMode/5-Channel/VRSL-Blinder-FixtureMat-Legacy-5CH.mat
@@ -10,7 +10,7 @@ Material:
m_Name: VRSL-Blinder-FixtureMat-Legacy-5CH
m_Shader: {fileID: 4800000, guid: 75766aa491bc3034791ba036cd616ea7, type: 3}
m_ShaderKeywords: _EMISSION _ENABLECOMPATIBILITYMODE_ON _FORWARD_Y _METALLICGLOSSMAP
- _NORMALMAP _USERAWGRID_ON
+ _NORMALMAP _USERAWGRID_ON _USE_DEPTH_LIGHT
m_LightmapFlags: 1
m_EnableInstancingVariants: 1
m_DoubleSidedGI: 0
diff --git a/Materials/Lights/DMX/StaticLight-Blinder/LegacyMode/5-Channel/VRSL-Blinder-FixtureMat-Legacy-5CH.mat.meta b/Runtime/Materials/Lights/DMX/StaticLight-Blinder/LegacyMode/5-Channel/VRSL-Blinder-FixtureMat-Legacy-5CH.mat.meta
similarity index 100%
rename from Materials/Lights/DMX/StaticLight-Blinder/LegacyMode/5-Channel/VRSL-Blinder-FixtureMat-Legacy-5CH.mat.meta
rename to Runtime/Materials/Lights/DMX/StaticLight-Blinder/LegacyMode/5-Channel/VRSL-Blinder-FixtureMat-Legacy-5CH.mat.meta
diff --git a/Materials/Lights/DMX/StaticLight-Blinder/LegacyMode/5-Channel/VRSL-Blinder-LensFlareMat-Legacy-5CH.mat b/Runtime/Materials/Lights/DMX/StaticLight-Blinder/LegacyMode/5-Channel/VRSL-Blinder-LensFlareMat-Legacy-5CH.mat
similarity index 97%
rename from Materials/Lights/DMX/StaticLight-Blinder/LegacyMode/5-Channel/VRSL-Blinder-LensFlareMat-Legacy-5CH.mat
rename to Runtime/Materials/Lights/DMX/StaticLight-Blinder/LegacyMode/5-Channel/VRSL-Blinder-LensFlareMat-Legacy-5CH.mat
index b8a83b6..3638377 100644
--- a/Materials/Lights/DMX/StaticLight-Blinder/LegacyMode/5-Channel/VRSL-Blinder-LensFlareMat-Legacy-5CH.mat
+++ b/Runtime/Materials/Lights/DMX/StaticLight-Blinder/LegacyMode/5-Channel/VRSL-Blinder-LensFlareMat-Legacy-5CH.mat
@@ -9,7 +9,7 @@ Material:
m_PrefabAsset: {fileID: 0}
m_Name: VRSL-Blinder-LensFlareMat-Legacy-5CH
m_Shader: {fileID: 4800000, guid: 60294fccbdbda8341904c957e9d4b8b9, type: 3}
- m_ShaderKeywords: _ENABLECOMPATIBILITYMODE_ON _USERAWGRID_ON
+ m_ShaderKeywords: _ENABLECOMPATIBILITYMODE_ON _USERAWGRID_ON _USE_DEPTH_LIGHT
m_LightmapFlags: 4
m_EnableInstancingVariants: 1
m_DoubleSidedGI: 0
diff --git a/Materials/Lights/DMX/StaticLight-Blinder/LegacyMode/5-Channel/VRSL-Blinder-LensFlareMat-Legacy-5CH.mat.meta b/Runtime/Materials/Lights/DMX/StaticLight-Blinder/LegacyMode/5-Channel/VRSL-Blinder-LensFlareMat-Legacy-5CH.mat.meta
similarity index 100%
rename from Materials/Lights/DMX/StaticLight-Blinder/LegacyMode/5-Channel/VRSL-Blinder-LensFlareMat-Legacy-5CH.mat.meta
rename to Runtime/Materials/Lights/DMX/StaticLight-Blinder/LegacyMode/5-Channel/VRSL-Blinder-LensFlareMat-Legacy-5CH.mat.meta
diff --git a/Materials/Lights/DMX/StaticLight-Blinder/LegacyMode/5-Channel/VRSL-Blinder-ProjectionMat-Legacy-5CH.mat b/Runtime/Materials/Lights/DMX/StaticLight-Blinder/LegacyMode/5-Channel/VRSL-Blinder-ProjectionMat-Legacy-5CH.mat
similarity index 100%
rename from Materials/Lights/DMX/StaticLight-Blinder/LegacyMode/5-Channel/VRSL-Blinder-ProjectionMat-Legacy-5CH.mat
rename to Runtime/Materials/Lights/DMX/StaticLight-Blinder/LegacyMode/5-Channel/VRSL-Blinder-ProjectionMat-Legacy-5CH.mat
diff --git a/Materials/Lights/DMX/StaticLight-Blinder/LegacyMode/5-Channel/VRSL-Blinder-ProjectionMat-Legacy-5CH.mat.meta b/Runtime/Materials/Lights/DMX/StaticLight-Blinder/LegacyMode/5-Channel/VRSL-Blinder-ProjectionMat-Legacy-5CH.mat.meta
similarity index 100%
rename from Materials/Lights/DMX/StaticLight-Blinder/LegacyMode/5-Channel/VRSL-Blinder-ProjectionMat-Legacy-5CH.mat.meta
rename to Runtime/Materials/Lights/DMX/StaticLight-Blinder/LegacyMode/5-Channel/VRSL-Blinder-ProjectionMat-Legacy-5CH.mat.meta
diff --git a/Materials/Lights/DMX/StaticLight-Blinder/LegacyMode/VRSL-Blinder-FixtureMat-Legacy.mat b/Runtime/Materials/Lights/DMX/StaticLight-Blinder/LegacyMode/VRSL-Blinder-FixtureMat-Legacy.mat
similarity index 99%
rename from Materials/Lights/DMX/StaticLight-Blinder/LegacyMode/VRSL-Blinder-FixtureMat-Legacy.mat
rename to Runtime/Materials/Lights/DMX/StaticLight-Blinder/LegacyMode/VRSL-Blinder-FixtureMat-Legacy.mat
index fa96a47..d28b805 100644
--- a/Materials/Lights/DMX/StaticLight-Blinder/LegacyMode/VRSL-Blinder-FixtureMat-Legacy.mat
+++ b/Runtime/Materials/Lights/DMX/StaticLight-Blinder/LegacyMode/VRSL-Blinder-FixtureMat-Legacy.mat
@@ -10,7 +10,7 @@ Material:
m_Name: VRSL-Blinder-FixtureMat-Legacy
m_Shader: {fileID: 4800000, guid: 75766aa491bc3034791ba036cd616ea7, type: 3}
m_ShaderKeywords: _EMISSION _ENABLECOMPATIBILITYMODE_ON _FORWARD_Y _METALLICGLOSSMAP
- _NORMALMAP _USERAWGRID_ON
+ _NORMALMAP _USERAWGRID_ON _USE_DEPTH_LIGHT
m_LightmapFlags: 1
m_EnableInstancingVariants: 1
m_DoubleSidedGI: 0
diff --git a/Materials/Lights/DMX/StaticLight-Blinder/LegacyMode/VRSL-Blinder-FixtureMat-Legacy.mat.meta b/Runtime/Materials/Lights/DMX/StaticLight-Blinder/LegacyMode/VRSL-Blinder-FixtureMat-Legacy.mat.meta
similarity index 100%
rename from Materials/Lights/DMX/StaticLight-Blinder/LegacyMode/VRSL-Blinder-FixtureMat-Legacy.mat.meta
rename to Runtime/Materials/Lights/DMX/StaticLight-Blinder/LegacyMode/VRSL-Blinder-FixtureMat-Legacy.mat.meta
diff --git a/Materials/Lights/DMX/StaticLight-Blinder/LegacyMode/VRSL-Blinder-LensFlareMat-Legacy.mat b/Runtime/Materials/Lights/DMX/StaticLight-Blinder/LegacyMode/VRSL-Blinder-LensFlareMat-Legacy.mat
similarity index 97%
rename from Materials/Lights/DMX/StaticLight-Blinder/LegacyMode/VRSL-Blinder-LensFlareMat-Legacy.mat
rename to Runtime/Materials/Lights/DMX/StaticLight-Blinder/LegacyMode/VRSL-Blinder-LensFlareMat-Legacy.mat
index f92d5d3..9c23dd3 100644
--- a/Materials/Lights/DMX/StaticLight-Blinder/LegacyMode/VRSL-Blinder-LensFlareMat-Legacy.mat
+++ b/Runtime/Materials/Lights/DMX/StaticLight-Blinder/LegacyMode/VRSL-Blinder-LensFlareMat-Legacy.mat
@@ -9,7 +9,7 @@ Material:
m_PrefabAsset: {fileID: 0}
m_Name: VRSL-Blinder-LensFlareMat-Legacy
m_Shader: {fileID: 4800000, guid: 60294fccbdbda8341904c957e9d4b8b9, type: 3}
- m_ShaderKeywords: _ENABLECOMPATIBILITYMODE_ON _USERAWGRID_ON
+ m_ShaderKeywords: _ENABLECOMPATIBILITYMODE_ON _USERAWGRID_ON _USE_DEPTH_LIGHT
m_LightmapFlags: 4
m_EnableInstancingVariants: 1
m_DoubleSidedGI: 0
diff --git a/Materials/Lights/DMX/StaticLight-Blinder/LegacyMode/VRSL-Blinder-LensFlareMat-Legacy.mat.meta b/Runtime/Materials/Lights/DMX/StaticLight-Blinder/LegacyMode/VRSL-Blinder-LensFlareMat-Legacy.mat.meta
similarity index 100%
rename from Materials/Lights/DMX/StaticLight-Blinder/LegacyMode/VRSL-Blinder-LensFlareMat-Legacy.mat.meta
rename to Runtime/Materials/Lights/DMX/StaticLight-Blinder/LegacyMode/VRSL-Blinder-LensFlareMat-Legacy.mat.meta
diff --git a/Materials/Lights/DMX/StaticLight-Blinder/LegacyMode/VRSL-Blinder-ProjectionMat-Legacy.mat b/Runtime/Materials/Lights/DMX/StaticLight-Blinder/LegacyMode/VRSL-Blinder-ProjectionMat-Legacy.mat
similarity index 100%
rename from Materials/Lights/DMX/StaticLight-Blinder/LegacyMode/VRSL-Blinder-ProjectionMat-Legacy.mat
rename to Runtime/Materials/Lights/DMX/StaticLight-Blinder/LegacyMode/VRSL-Blinder-ProjectionMat-Legacy.mat
diff --git a/Materials/Lights/DMX/StaticLight-Blinder/LegacyMode/VRSL-Blinder-ProjectionMat-Legacy.mat.meta b/Runtime/Materials/Lights/DMX/StaticLight-Blinder/LegacyMode/VRSL-Blinder-ProjectionMat-Legacy.mat.meta
similarity index 100%
rename from Materials/Lights/DMX/StaticLight-Blinder/LegacyMode/VRSL-Blinder-ProjectionMat-Legacy.mat.meta
rename to Runtime/Materials/Lights/DMX/StaticLight-Blinder/LegacyMode/VRSL-Blinder-ProjectionMat-Legacy.mat.meta
diff --git a/Materials/Lights/DMX/StaticLight-Blinder/VRSL-Blinder-FixtureMat-Horizontal.mat b/Runtime/Materials/Lights/DMX/StaticLight-Blinder/VRSL-Blinder-FixtureMat-Horizontal.mat
similarity index 99%
rename from Materials/Lights/DMX/StaticLight-Blinder/VRSL-Blinder-FixtureMat-Horizontal.mat
rename to Runtime/Materials/Lights/DMX/StaticLight-Blinder/VRSL-Blinder-FixtureMat-Horizontal.mat
index a9af45c..77fbaa4 100644
--- a/Materials/Lights/DMX/StaticLight-Blinder/VRSL-Blinder-FixtureMat-Horizontal.mat
+++ b/Runtime/Materials/Lights/DMX/StaticLight-Blinder/VRSL-Blinder-FixtureMat-Horizontal.mat
@@ -10,6 +10,7 @@ Material:
m_Name: VRSL-Blinder-FixtureMat-Horizontal
m_Shader: {fileID: 4800000, guid: 75766aa491bc3034791ba036cd616ea7, type: 3}
m_ShaderKeywords: _EMISSION _FORWARD_Y _METALLICGLOSSMAP _NORMALMAP _USERAWGRID_ON
+ _USE_DEPTH_LIGHT
m_LightmapFlags: 1
m_EnableInstancingVariants: 1
m_DoubleSidedGI: 0
diff --git a/Materials/Lights/DMX/StaticLight-Blinder/VRSL-Blinder-FixtureMat-Horizontal.mat.meta b/Runtime/Materials/Lights/DMX/StaticLight-Blinder/VRSL-Blinder-FixtureMat-Horizontal.mat.meta
similarity index 100%
rename from Materials/Lights/DMX/StaticLight-Blinder/VRSL-Blinder-FixtureMat-Horizontal.mat.meta
rename to Runtime/Materials/Lights/DMX/StaticLight-Blinder/VRSL-Blinder-FixtureMat-Horizontal.mat.meta
diff --git a/Materials/Lights/DMX/StaticLight-Blinder/VRSL-Blinder-LensFlareMat-Horizontal.mat b/Runtime/Materials/Lights/DMX/StaticLight-Blinder/VRSL-Blinder-LensFlareMat-Horizontal.mat
similarity index 98%
rename from Materials/Lights/DMX/StaticLight-Blinder/VRSL-Blinder-LensFlareMat-Horizontal.mat
rename to Runtime/Materials/Lights/DMX/StaticLight-Blinder/VRSL-Blinder-LensFlareMat-Horizontal.mat
index c2832f8..79ef0f9 100644
--- a/Materials/Lights/DMX/StaticLight-Blinder/VRSL-Blinder-LensFlareMat-Horizontal.mat
+++ b/Runtime/Materials/Lights/DMX/StaticLight-Blinder/VRSL-Blinder-LensFlareMat-Horizontal.mat
@@ -9,7 +9,7 @@ Material:
m_PrefabAsset: {fileID: 0}
m_Name: VRSL-Blinder-LensFlareMat-Horizontal
m_Shader: {fileID: 4800000, guid: 60294fccbdbda8341904c957e9d4b8b9, type: 3}
- m_ShaderKeywords: _USERAWGRID_ON
+ m_ShaderKeywords: _USERAWGRID_ON _USE_DEPTH_LIGHT
m_LightmapFlags: 4
m_EnableInstancingVariants: 1
m_DoubleSidedGI: 0
diff --git a/Materials/Lights/DMX/StaticLight-Blinder/VRSL-Blinder-LensFlareMat-Horizontal.mat.meta b/Runtime/Materials/Lights/DMX/StaticLight-Blinder/VRSL-Blinder-LensFlareMat-Horizontal.mat.meta
similarity index 100%
rename from Materials/Lights/DMX/StaticLight-Blinder/VRSL-Blinder-LensFlareMat-Horizontal.mat.meta
rename to Runtime/Materials/Lights/DMX/StaticLight-Blinder/VRSL-Blinder-LensFlareMat-Horizontal.mat.meta
diff --git a/Materials/Lights/DMX/StaticLight-Blinder/VRSL-Blinder-ProjectionMat-Horizontal.mat b/Runtime/Materials/Lights/DMX/StaticLight-Blinder/VRSL-Blinder-ProjectionMat-Horizontal.mat
similarity index 100%
rename from Materials/Lights/DMX/StaticLight-Blinder/VRSL-Blinder-ProjectionMat-Horizontal.mat
rename to Runtime/Materials/Lights/DMX/StaticLight-Blinder/VRSL-Blinder-ProjectionMat-Horizontal.mat
diff --git a/Materials/Lights/DMX/StaticLight-Blinder/VRSL-Blinder-ProjectionMat-Horizontal.mat.meta b/Runtime/Materials/Lights/DMX/StaticLight-Blinder/VRSL-Blinder-ProjectionMat-Horizontal.mat.meta
similarity index 100%
rename from Materials/Lights/DMX/StaticLight-Blinder/VRSL-Blinder-ProjectionMat-Horizontal.mat.meta
rename to Runtime/Materials/Lights/DMX/StaticLight-Blinder/VRSL-Blinder-ProjectionMat-Horizontal.mat.meta
diff --git a/Materials/Lights/DMX/StaticLight-Blinder/VerticalMode.meta b/Runtime/Materials/Lights/DMX/StaticLight-Blinder/VerticalMode.meta
similarity index 100%
rename from Materials/Lights/DMX/StaticLight-Blinder/VerticalMode.meta
rename to Runtime/Materials/Lights/DMX/StaticLight-Blinder/VerticalMode.meta
diff --git a/Materials/Lights/DMX/StaticLight-Blinder/VerticalMode/5-Channel.meta b/Runtime/Materials/Lights/DMX/StaticLight-Blinder/VerticalMode/5-Channel.meta
similarity index 100%
rename from Materials/Lights/DMX/StaticLight-Blinder/VerticalMode/5-Channel.meta
rename to Runtime/Materials/Lights/DMX/StaticLight-Blinder/VerticalMode/5-Channel.meta
diff --git a/Materials/Lights/DMX/StaticLight-Blinder/VerticalMode/5-Channel/VRSL-Blinder-FixtureMat-Vertical-5CH.mat b/Runtime/Materials/Lights/DMX/StaticLight-Blinder/VerticalMode/5-Channel/VRSL-Blinder-FixtureMat-Vertical-5CH.mat
similarity index 99%
rename from Materials/Lights/DMX/StaticLight-Blinder/VerticalMode/5-Channel/VRSL-Blinder-FixtureMat-Vertical-5CH.mat
rename to Runtime/Materials/Lights/DMX/StaticLight-Blinder/VerticalMode/5-Channel/VRSL-Blinder-FixtureMat-Vertical-5CH.mat
index 5794d30..bb50dc1 100644
--- a/Materials/Lights/DMX/StaticLight-Blinder/VerticalMode/5-Channel/VRSL-Blinder-FixtureMat-Vertical-5CH.mat
+++ b/Runtime/Materials/Lights/DMX/StaticLight-Blinder/VerticalMode/5-Channel/VRSL-Blinder-FixtureMat-Vertical-5CH.mat
@@ -10,7 +10,7 @@ Material:
m_Name: VRSL-Blinder-FixtureMat-Vertical-5CH
m_Shader: {fileID: 4800000, guid: f23016ddcd834d84c92028d893fd6558, type: 3}
m_ShaderKeywords: _EMISSION _ENABLEVERTICALMODE_ON _FORWARD_Y _METALLICGLOSSMAP
- _NORMALMAP _USERAWGRID_ON
+ _NORMALMAP _USERAWGRID_ON _USE_DEPTH_LIGHT
m_LightmapFlags: 1
m_EnableInstancingVariants: 1
m_DoubleSidedGI: 0
diff --git a/Materials/Lights/DMX/StaticLight-Blinder/VerticalMode/5-Channel/VRSL-Blinder-FixtureMat-Vertical-5CH.mat.meta b/Runtime/Materials/Lights/DMX/StaticLight-Blinder/VerticalMode/5-Channel/VRSL-Blinder-FixtureMat-Vertical-5CH.mat.meta
similarity index 100%
rename from Materials/Lights/DMX/StaticLight-Blinder/VerticalMode/5-Channel/VRSL-Blinder-FixtureMat-Vertical-5CH.mat.meta
rename to Runtime/Materials/Lights/DMX/StaticLight-Blinder/VerticalMode/5-Channel/VRSL-Blinder-FixtureMat-Vertical-5CH.mat.meta
diff --git a/Materials/Lights/DMX/StaticLight-Blinder/VerticalMode/5-Channel/VRSL-Blinder-LensFlareMat-Vertical-5CH.mat b/Runtime/Materials/Lights/DMX/StaticLight-Blinder/VerticalMode/5-Channel/VRSL-Blinder-LensFlareMat-Vertical-5CH.mat
similarity index 97%
rename from Materials/Lights/DMX/StaticLight-Blinder/VerticalMode/5-Channel/VRSL-Blinder-LensFlareMat-Vertical-5CH.mat
rename to Runtime/Materials/Lights/DMX/StaticLight-Blinder/VerticalMode/5-Channel/VRSL-Blinder-LensFlareMat-Vertical-5CH.mat
index 464538c..0182a44 100644
--- a/Materials/Lights/DMX/StaticLight-Blinder/VerticalMode/5-Channel/VRSL-Blinder-LensFlareMat-Vertical-5CH.mat
+++ b/Runtime/Materials/Lights/DMX/StaticLight-Blinder/VerticalMode/5-Channel/VRSL-Blinder-LensFlareMat-Vertical-5CH.mat
@@ -9,7 +9,7 @@ Material:
m_PrefabAsset: {fileID: 0}
m_Name: VRSL-Blinder-LensFlareMat-Vertical-5CH
m_Shader: {fileID: 4800000, guid: 1ef34390ce6a77246bf2f01f898abaed, type: 3}
- m_ShaderKeywords: _ENABLEVERTICALMODE_ON _USERAWGRID_ON
+ m_ShaderKeywords: _ENABLEVERTICALMODE_ON _USERAWGRID_ON _USE_DEPTH_LIGHT
m_LightmapFlags: 4
m_EnableInstancingVariants: 1
m_DoubleSidedGI: 0
diff --git a/Materials/Lights/DMX/StaticLight-Blinder/VerticalMode/5-Channel/VRSL-Blinder-LensFlareMat-Vertical-5CH.mat.meta b/Runtime/Materials/Lights/DMX/StaticLight-Blinder/VerticalMode/5-Channel/VRSL-Blinder-LensFlareMat-Vertical-5CH.mat.meta
similarity index 100%
rename from Materials/Lights/DMX/StaticLight-Blinder/VerticalMode/5-Channel/VRSL-Blinder-LensFlareMat-Vertical-5CH.mat.meta
rename to Runtime/Materials/Lights/DMX/StaticLight-Blinder/VerticalMode/5-Channel/VRSL-Blinder-LensFlareMat-Vertical-5CH.mat.meta
diff --git a/Materials/Lights/DMX/StaticLight-Blinder/VerticalMode/5-Channel/VRSL-Blinder-ProjectionMat-Vertical-5CH.mat b/Runtime/Materials/Lights/DMX/StaticLight-Blinder/VerticalMode/5-Channel/VRSL-Blinder-ProjectionMat-Vertical-5CH.mat
similarity index 100%
rename from Materials/Lights/DMX/StaticLight-Blinder/VerticalMode/5-Channel/VRSL-Blinder-ProjectionMat-Vertical-5CH.mat
rename to Runtime/Materials/Lights/DMX/StaticLight-Blinder/VerticalMode/5-Channel/VRSL-Blinder-ProjectionMat-Vertical-5CH.mat
diff --git a/Materials/Lights/DMX/StaticLight-Blinder/VerticalMode/5-Channel/VRSL-Blinder-ProjectionMat-Vertical-5CH.mat.meta b/Runtime/Materials/Lights/DMX/StaticLight-Blinder/VerticalMode/5-Channel/VRSL-Blinder-ProjectionMat-Vertical-5CH.mat.meta
similarity index 100%
rename from Materials/Lights/DMX/StaticLight-Blinder/VerticalMode/5-Channel/VRSL-Blinder-ProjectionMat-Vertical-5CH.mat.meta
rename to Runtime/Materials/Lights/DMX/StaticLight-Blinder/VerticalMode/5-Channel/VRSL-Blinder-ProjectionMat-Vertical-5CH.mat.meta
diff --git a/Materials/Lights/DMX/StaticLight-Blinder/VerticalMode/VRSL-Blinder-FixtureMat-Vertical.mat b/Runtime/Materials/Lights/DMX/StaticLight-Blinder/VerticalMode/VRSL-Blinder-FixtureMat-Vertical.mat
similarity index 99%
rename from Materials/Lights/DMX/StaticLight-Blinder/VerticalMode/VRSL-Blinder-FixtureMat-Vertical.mat
rename to Runtime/Materials/Lights/DMX/StaticLight-Blinder/VerticalMode/VRSL-Blinder-FixtureMat-Vertical.mat
index 5397d58..4e83336 100644
--- a/Materials/Lights/DMX/StaticLight-Blinder/VerticalMode/VRSL-Blinder-FixtureMat-Vertical.mat
+++ b/Runtime/Materials/Lights/DMX/StaticLight-Blinder/VerticalMode/VRSL-Blinder-FixtureMat-Vertical.mat
@@ -10,7 +10,7 @@ Material:
m_Name: VRSL-Blinder-FixtureMat-Vertical
m_Shader: {fileID: 4800000, guid: 75766aa491bc3034791ba036cd616ea7, type: 3}
m_ShaderKeywords: _EMISSION _ENABLEVERTICALMODE_ON _FORWARD_Y _METALLICGLOSSMAP
- _NORMALMAP _USERAWGRID_ON
+ _NORMALMAP _USERAWGRID_ON _USE_DEPTH_LIGHT
m_LightmapFlags: 1
m_EnableInstancingVariants: 1
m_DoubleSidedGI: 0
diff --git a/Materials/Lights/DMX/StaticLight-Blinder/VerticalMode/VRSL-Blinder-FixtureMat-Vertical.mat.meta b/Runtime/Materials/Lights/DMX/StaticLight-Blinder/VerticalMode/VRSL-Blinder-FixtureMat-Vertical.mat.meta
similarity index 100%
rename from Materials/Lights/DMX/StaticLight-Blinder/VerticalMode/VRSL-Blinder-FixtureMat-Vertical.mat.meta
rename to Runtime/Materials/Lights/DMX/StaticLight-Blinder/VerticalMode/VRSL-Blinder-FixtureMat-Vertical.mat.meta
diff --git a/Materials/Lights/DMX/StaticLight-Blinder/VerticalMode/VRSL-Blinder-LensFlareMat-Vertical.mat b/Runtime/Materials/Lights/DMX/StaticLight-Blinder/VerticalMode/VRSL-Blinder-LensFlareMat-Vertical.mat
similarity index 97%
rename from Materials/Lights/DMX/StaticLight-Blinder/VerticalMode/VRSL-Blinder-LensFlareMat-Vertical.mat
rename to Runtime/Materials/Lights/DMX/StaticLight-Blinder/VerticalMode/VRSL-Blinder-LensFlareMat-Vertical.mat
index dd4e3a0..6513fbc 100644
--- a/Materials/Lights/DMX/StaticLight-Blinder/VerticalMode/VRSL-Blinder-LensFlareMat-Vertical.mat
+++ b/Runtime/Materials/Lights/DMX/StaticLight-Blinder/VerticalMode/VRSL-Blinder-LensFlareMat-Vertical.mat
@@ -9,7 +9,7 @@ Material:
m_PrefabAsset: {fileID: 0}
m_Name: VRSL-Blinder-LensFlareMat-Vertical
m_Shader: {fileID: 4800000, guid: 60294fccbdbda8341904c957e9d4b8b9, type: 3}
- m_ShaderKeywords: _ENABLEVERTICALMODE_ON _USERAWGRID_ON
+ m_ShaderKeywords: _ENABLEVERTICALMODE_ON _USERAWGRID_ON _USE_DEPTH_LIGHT
m_LightmapFlags: 4
m_EnableInstancingVariants: 1
m_DoubleSidedGI: 0
diff --git a/Materials/Lights/DMX/StaticLight-Blinder/VerticalMode/VRSL-Blinder-LensFlareMat-Vertical.mat.meta b/Runtime/Materials/Lights/DMX/StaticLight-Blinder/VerticalMode/VRSL-Blinder-LensFlareMat-Vertical.mat.meta
similarity index 100%
rename from Materials/Lights/DMX/StaticLight-Blinder/VerticalMode/VRSL-Blinder-LensFlareMat-Vertical.mat.meta
rename to Runtime/Materials/Lights/DMX/StaticLight-Blinder/VerticalMode/VRSL-Blinder-LensFlareMat-Vertical.mat.meta
diff --git a/Materials/Lights/DMX/StaticLight-Blinder/VerticalMode/VRSL-Blinder-ProjectionMat-Vertical.mat b/Runtime/Materials/Lights/DMX/StaticLight-Blinder/VerticalMode/VRSL-Blinder-ProjectionMat-Vertical.mat
similarity index 100%
rename from Materials/Lights/DMX/StaticLight-Blinder/VerticalMode/VRSL-Blinder-ProjectionMat-Vertical.mat
rename to Runtime/Materials/Lights/DMX/StaticLight-Blinder/VerticalMode/VRSL-Blinder-ProjectionMat-Vertical.mat
diff --git a/Materials/Lights/DMX/StaticLight-Blinder/VerticalMode/VRSL-Blinder-ProjectionMat-Vertical.mat.meta b/Runtime/Materials/Lights/DMX/StaticLight-Blinder/VerticalMode/VRSL-Blinder-ProjectionMat-Vertical.mat.meta
similarity index 100%
rename from Materials/Lights/DMX/StaticLight-Blinder/VerticalMode/VRSL-Blinder-ProjectionMat-Vertical.mat.meta
rename to Runtime/Materials/Lights/DMX/StaticLight-Blinder/VerticalMode/VRSL-Blinder-ProjectionMat-Vertical.mat.meta
diff --git a/Materials/Lights/DMX/StaticLight-LightBarAndFlashers.meta b/Runtime/Materials/Lights/DMX/StaticLight-LightBarAndFlashers.meta
similarity index 100%
rename from Materials/Lights/DMX/StaticLight-LightBarAndFlashers.meta
rename to Runtime/Materials/Lights/DMX/StaticLight-LightBarAndFlashers.meta
diff --git a/Materials/Lights/DMX/StaticLight-LightBarAndFlashers/5-Channel.meta b/Runtime/Materials/Lights/DMX/StaticLight-LightBarAndFlashers/5-Channel.meta
similarity index 100%
rename from Materials/Lights/DMX/StaticLight-LightBarAndFlashers/5-Channel.meta
rename to Runtime/Materials/Lights/DMX/StaticLight-LightBarAndFlashers/5-Channel.meta
diff --git a/Materials/Lights/DMX/StaticLight-LightBarAndFlashers/5-Channel/VRSL-LightBar-FixtureMat-Horizontal-5CH.mat b/Runtime/Materials/Lights/DMX/StaticLight-LightBarAndFlashers/5-Channel/VRSL-LightBar-FixtureMat-Horizontal-5CH.mat
similarity index 99%
rename from Materials/Lights/DMX/StaticLight-LightBarAndFlashers/5-Channel/VRSL-LightBar-FixtureMat-Horizontal-5CH.mat
rename to Runtime/Materials/Lights/DMX/StaticLight-LightBarAndFlashers/5-Channel/VRSL-LightBar-FixtureMat-Horizontal-5CH.mat
index 6f925ec..12a47bd 100644
--- a/Materials/Lights/DMX/StaticLight-LightBarAndFlashers/5-Channel/VRSL-LightBar-FixtureMat-Horizontal-5CH.mat
+++ b/Runtime/Materials/Lights/DMX/StaticLight-LightBarAndFlashers/5-Channel/VRSL-LightBar-FixtureMat-Horizontal-5CH.mat
@@ -10,6 +10,7 @@ Material:
m_Name: VRSL-LightBar-FixtureMat-Horizontal-5CH
m_Shader: {fileID: 4800000, guid: f23016ddcd834d84c92028d893fd6558, type: 3}
m_ShaderKeywords: _EMISSION _FORWARD_Y _METALLICGLOSSMAP _NORMALMAP _USERAWGRID_ON
+ _USE_DEPTH_LIGHT
m_LightmapFlags: 1
m_EnableInstancingVariants: 1
m_DoubleSidedGI: 0
diff --git a/Materials/Lights/DMX/StaticLight-LightBarAndFlashers/5-Channel/VRSL-LightBar-FixtureMat-Horizontal-5CH.mat.meta b/Runtime/Materials/Lights/DMX/StaticLight-LightBarAndFlashers/5-Channel/VRSL-LightBar-FixtureMat-Horizontal-5CH.mat.meta
similarity index 100%
rename from Materials/Lights/DMX/StaticLight-LightBarAndFlashers/5-Channel/VRSL-LightBar-FixtureMat-Horizontal-5CH.mat.meta
rename to Runtime/Materials/Lights/DMX/StaticLight-LightBarAndFlashers/5-Channel/VRSL-LightBar-FixtureMat-Horizontal-5CH.mat.meta
diff --git a/Materials/Lights/DMX/StaticLight-LightBarAndFlashers/LegacyMode.meta b/Runtime/Materials/Lights/DMX/StaticLight-LightBarAndFlashers/LegacyMode.meta
similarity index 100%
rename from Materials/Lights/DMX/StaticLight-LightBarAndFlashers/LegacyMode.meta
rename to Runtime/Materials/Lights/DMX/StaticLight-LightBarAndFlashers/LegacyMode.meta
diff --git a/Materials/Lights/DMX/StaticLight-LightBarAndFlashers/LegacyMode/VRSL-FlareLight-FixtureMat 4-Legacy.mat b/Runtime/Materials/Lights/DMX/StaticLight-LightBarAndFlashers/LegacyMode/VRSL-FlareLight-FixtureMat 4-Legacy.mat
similarity index 99%
rename from Materials/Lights/DMX/StaticLight-LightBarAndFlashers/LegacyMode/VRSL-FlareLight-FixtureMat 4-Legacy.mat
rename to Runtime/Materials/Lights/DMX/StaticLight-LightBarAndFlashers/LegacyMode/VRSL-FlareLight-FixtureMat 4-Legacy.mat
index 748a2d7..aa6469e 100644
--- a/Materials/Lights/DMX/StaticLight-LightBarAndFlashers/LegacyMode/VRSL-FlareLight-FixtureMat 4-Legacy.mat
+++ b/Runtime/Materials/Lights/DMX/StaticLight-LightBarAndFlashers/LegacyMode/VRSL-FlareLight-FixtureMat 4-Legacy.mat
@@ -10,7 +10,7 @@ Material:
m_Name: VRSL-FlareLight-FixtureMat 4-Legacy
m_Shader: {fileID: 4800000, guid: 75766aa491bc3034791ba036cd616ea7, type: 3}
m_ShaderKeywords: _EMISSION _ENABLECOMPATIBILITYMODE_ON _FORWARD_Y _METALLICGLOSSMAP
- _NORMALMAP _USERAWGRID_ON
+ _NORMALMAP _USERAWGRID_ON _USE_DEPTH_LIGHT
m_LightmapFlags: 1
m_EnableInstancingVariants: 1
m_DoubleSidedGI: 0
diff --git a/Materials/Lights/DMX/StaticLight-LightBarAndFlashers/LegacyMode/VRSL-FlareLight-FixtureMat 4-Legacy.mat.meta b/Runtime/Materials/Lights/DMX/StaticLight-LightBarAndFlashers/LegacyMode/VRSL-FlareLight-FixtureMat 4-Legacy.mat.meta
similarity index 100%
rename from Materials/Lights/DMX/StaticLight-LightBarAndFlashers/LegacyMode/VRSL-FlareLight-FixtureMat 4-Legacy.mat.meta
rename to Runtime/Materials/Lights/DMX/StaticLight-LightBarAndFlashers/LegacyMode/VRSL-FlareLight-FixtureMat 4-Legacy.mat.meta
diff --git a/Materials/Lights/DMX/StaticLight-LightBarAndFlashers/LegacyMode/VRSL-FlareLight-FixtureMat 5-Legacy.mat b/Runtime/Materials/Lights/DMX/StaticLight-LightBarAndFlashers/LegacyMode/VRSL-FlareLight-FixtureMat 5-Legacy.mat
similarity index 99%
rename from Materials/Lights/DMX/StaticLight-LightBarAndFlashers/LegacyMode/VRSL-FlareLight-FixtureMat 5-Legacy.mat
rename to Runtime/Materials/Lights/DMX/StaticLight-LightBarAndFlashers/LegacyMode/VRSL-FlareLight-FixtureMat 5-Legacy.mat
index 25bbf7c..c430eea 100644
--- a/Materials/Lights/DMX/StaticLight-LightBarAndFlashers/LegacyMode/VRSL-FlareLight-FixtureMat 5-Legacy.mat
+++ b/Runtime/Materials/Lights/DMX/StaticLight-LightBarAndFlashers/LegacyMode/VRSL-FlareLight-FixtureMat 5-Legacy.mat
@@ -10,7 +10,7 @@ Material:
m_Name: VRSL-FlareLight-FixtureMat 5-Legacy
m_Shader: {fileID: 4800000, guid: 75766aa491bc3034791ba036cd616ea7, type: 3}
m_ShaderKeywords: _EMISSION _ENABLECOMPATIBILITYMODE_ON _FORWARD_Y _METALLICGLOSSMAP
- _NORMALMAP _USERAWGRID_ON
+ _NORMALMAP _USERAWGRID_ON _USE_DEPTH_LIGHT
m_LightmapFlags: 1
m_EnableInstancingVariants: 1
m_DoubleSidedGI: 0
diff --git a/Materials/Lights/DMX/StaticLight-LightBarAndFlashers/LegacyMode/VRSL-FlareLight-FixtureMat 5-Legacy.mat.meta b/Runtime/Materials/Lights/DMX/StaticLight-LightBarAndFlashers/LegacyMode/VRSL-FlareLight-FixtureMat 5-Legacy.mat.meta
similarity index 100%
rename from Materials/Lights/DMX/StaticLight-LightBarAndFlashers/LegacyMode/VRSL-FlareLight-FixtureMat 5-Legacy.mat.meta
rename to Runtime/Materials/Lights/DMX/StaticLight-LightBarAndFlashers/LegacyMode/VRSL-FlareLight-FixtureMat 5-Legacy.mat.meta
diff --git a/Materials/Lights/DMX/StaticLight-LightBarAndFlashers/LegacyMode/VRSL-FlareLight-FixtureMat-Legacy.mat b/Runtime/Materials/Lights/DMX/StaticLight-LightBarAndFlashers/LegacyMode/VRSL-FlareLight-FixtureMat-Legacy.mat
similarity index 99%
rename from Materials/Lights/DMX/StaticLight-LightBarAndFlashers/LegacyMode/VRSL-FlareLight-FixtureMat-Legacy.mat
rename to Runtime/Materials/Lights/DMX/StaticLight-LightBarAndFlashers/LegacyMode/VRSL-FlareLight-FixtureMat-Legacy.mat
index e1c4b5d..8b0a25a 100644
--- a/Materials/Lights/DMX/StaticLight-LightBarAndFlashers/LegacyMode/VRSL-FlareLight-FixtureMat-Legacy.mat
+++ b/Runtime/Materials/Lights/DMX/StaticLight-LightBarAndFlashers/LegacyMode/VRSL-FlareLight-FixtureMat-Legacy.mat
@@ -10,7 +10,7 @@ Material:
m_Name: VRSL-FlareLight-FixtureMat-Legacy
m_Shader: {fileID: 4800000, guid: 75766aa491bc3034791ba036cd616ea7, type: 3}
m_ShaderKeywords: _EMISSION _ENABLECOMPATIBILITYMODE_ON _FORWARD_Y _METALLICGLOSSMAP
- _NORMALMAP _USERAWGRID_ON
+ _NORMALMAP _USERAWGRID_ON _USE_DEPTH_LIGHT
m_LightmapFlags: 1
m_EnableInstancingVariants: 1
m_DoubleSidedGI: 0
diff --git a/Materials/Lights/DMX/StaticLight-LightBarAndFlashers/LegacyMode/VRSL-FlareLight-FixtureMat-Legacy.mat.meta b/Runtime/Materials/Lights/DMX/StaticLight-LightBarAndFlashers/LegacyMode/VRSL-FlareLight-FixtureMat-Legacy.mat.meta
similarity index 100%
rename from Materials/Lights/DMX/StaticLight-LightBarAndFlashers/LegacyMode/VRSL-FlareLight-FixtureMat-Legacy.mat.meta
rename to Runtime/Materials/Lights/DMX/StaticLight-LightBarAndFlashers/LegacyMode/VRSL-FlareLight-FixtureMat-Legacy.mat.meta
diff --git a/Materials/Lights/DMX/StaticLight-LightBarAndFlashers/LegacyMode/VRSL-Flasher-FixtureMat-Legacy.mat b/Runtime/Materials/Lights/DMX/StaticLight-LightBarAndFlashers/LegacyMode/VRSL-Flasher-FixtureMat-Legacy.mat
similarity index 99%
rename from Materials/Lights/DMX/StaticLight-LightBarAndFlashers/LegacyMode/VRSL-Flasher-FixtureMat-Legacy.mat
rename to Runtime/Materials/Lights/DMX/StaticLight-LightBarAndFlashers/LegacyMode/VRSL-Flasher-FixtureMat-Legacy.mat
index cf0b0cc..3aff7ef 100644
--- a/Materials/Lights/DMX/StaticLight-LightBarAndFlashers/LegacyMode/VRSL-Flasher-FixtureMat-Legacy.mat
+++ b/Runtime/Materials/Lights/DMX/StaticLight-LightBarAndFlashers/LegacyMode/VRSL-Flasher-FixtureMat-Legacy.mat
@@ -10,7 +10,7 @@ Material:
m_Name: VRSL-Flasher-FixtureMat-Legacy
m_Shader: {fileID: 4800000, guid: 44e7ffffd1ad9bc4e8e83fe424795fcb, type: 3}
m_ShaderKeywords: _EMISSION _ENABLECOMPATIBILITYMODE_ON _ENABLESCROLL_ON _FORWARD_Y
- _METALLICGLOSSMAP _NORMALMAP _USERAWGRID_ON
+ _METALLICGLOSSMAP _NORMALMAP _USERAWGRID_ON _USE_DEPTH_LIGHT
m_LightmapFlags: 1
m_EnableInstancingVariants: 1
m_DoubleSidedGI: 0
diff --git a/Materials/Lights/DMX/StaticLight-LightBarAndFlashers/LegacyMode/VRSL-Flasher-FixtureMat-Legacy.mat.meta b/Runtime/Materials/Lights/DMX/StaticLight-LightBarAndFlashers/LegacyMode/VRSL-Flasher-FixtureMat-Legacy.mat.meta
similarity index 100%
rename from Materials/Lights/DMX/StaticLight-LightBarAndFlashers/LegacyMode/VRSL-Flasher-FixtureMat-Legacy.mat.meta
rename to Runtime/Materials/Lights/DMX/StaticLight-LightBarAndFlashers/LegacyMode/VRSL-Flasher-FixtureMat-Legacy.mat.meta
diff --git a/Materials/Lights/DMX/StaticLight-LightBarAndFlashers/LegacyMode/VRSL-LensFlareBase-Flasher-Legacy.mat b/Runtime/Materials/Lights/DMX/StaticLight-LightBarAndFlashers/LegacyMode/VRSL-LensFlareBase-Flasher-Legacy.mat
similarity index 97%
rename from Materials/Lights/DMX/StaticLight-LightBarAndFlashers/LegacyMode/VRSL-LensFlareBase-Flasher-Legacy.mat
rename to Runtime/Materials/Lights/DMX/StaticLight-LightBarAndFlashers/LegacyMode/VRSL-LensFlareBase-Flasher-Legacy.mat
index 8d46a02..af33165 100644
--- a/Materials/Lights/DMX/StaticLight-LightBarAndFlashers/LegacyMode/VRSL-LensFlareBase-Flasher-Legacy.mat
+++ b/Runtime/Materials/Lights/DMX/StaticLight-LightBarAndFlashers/LegacyMode/VRSL-LensFlareBase-Flasher-Legacy.mat
@@ -9,7 +9,7 @@ Material:
m_PrefabAsset: {fileID: 0}
m_Name: VRSL-LensFlareBase-Flasher-Legacy
m_Shader: {fileID: 4800000, guid: d3d679262fa68df44b8904b0da31b70b, type: 3}
- m_ShaderKeywords: _ENABLECOMPATIBILITYMODE_ON _USERAWGRID_ON
+ m_ShaderKeywords: _ENABLECOMPATIBILITYMODE_ON _USERAWGRID_ON _USE_DEPTH_LIGHT
m_LightmapFlags: 4
m_EnableInstancingVariants: 1
m_DoubleSidedGI: 0
diff --git a/Materials/Lights/DMX/StaticLight-LightBarAndFlashers/LegacyMode/VRSL-LensFlareBase-Flasher-Legacy.mat.meta b/Runtime/Materials/Lights/DMX/StaticLight-LightBarAndFlashers/LegacyMode/VRSL-LensFlareBase-Flasher-Legacy.mat.meta
similarity index 100%
rename from Materials/Lights/DMX/StaticLight-LightBarAndFlashers/LegacyMode/VRSL-LensFlareBase-Flasher-Legacy.mat.meta
rename to Runtime/Materials/Lights/DMX/StaticLight-LightBarAndFlashers/LegacyMode/VRSL-LensFlareBase-Flasher-Legacy.mat.meta
diff --git a/Materials/Lights/DMX/StaticLight-LightBarAndFlashers/LegacyMode/VRSL-LightBar-FixtureMat-Legacy.mat b/Runtime/Materials/Lights/DMX/StaticLight-LightBarAndFlashers/LegacyMode/VRSL-LightBar-FixtureMat-Legacy.mat
similarity index 99%
rename from Materials/Lights/DMX/StaticLight-LightBarAndFlashers/LegacyMode/VRSL-LightBar-FixtureMat-Legacy.mat
rename to Runtime/Materials/Lights/DMX/StaticLight-LightBarAndFlashers/LegacyMode/VRSL-LightBar-FixtureMat-Legacy.mat
index 5bdc6b9..16ae2cd 100644
--- a/Materials/Lights/DMX/StaticLight-LightBarAndFlashers/LegacyMode/VRSL-LightBar-FixtureMat-Legacy.mat
+++ b/Runtime/Materials/Lights/DMX/StaticLight-LightBarAndFlashers/LegacyMode/VRSL-LightBar-FixtureMat-Legacy.mat
@@ -10,7 +10,7 @@ Material:
m_Name: VRSL-LightBar-FixtureMat-Legacy
m_Shader: {fileID: 4800000, guid: 75766aa491bc3034791ba036cd616ea7, type: 3}
m_ShaderKeywords: _EMISSION _ENABLECOMPATIBILITYMODE_ON _FORWARD_Y _METALLICGLOSSMAP
- _NORMALMAP _USERAWGRID_ON
+ _NORMALMAP _USERAWGRID_ON _USE_DEPTH_LIGHT
m_LightmapFlags: 1
m_EnableInstancingVariants: 1
m_DoubleSidedGI: 0
diff --git a/Materials/Lights/DMX/StaticLight-LightBarAndFlashers/LegacyMode/VRSL-LightBar-FixtureMat-Legacy.mat.meta b/Runtime/Materials/Lights/DMX/StaticLight-LightBarAndFlashers/LegacyMode/VRSL-LightBar-FixtureMat-Legacy.mat.meta
similarity index 100%
rename from Materials/Lights/DMX/StaticLight-LightBarAndFlashers/LegacyMode/VRSL-LightBar-FixtureMat-Legacy.mat.meta
rename to Runtime/Materials/Lights/DMX/StaticLight-LightBarAndFlashers/LegacyMode/VRSL-LightBar-FixtureMat-Legacy.mat.meta
diff --git a/Materials/Lights/DMX/StaticLight-LightBarAndFlashers/VRSL-FlareLight-FixtureMat 4-Horizontal.mat b/Runtime/Materials/Lights/DMX/StaticLight-LightBarAndFlashers/VRSL-FlareLight-FixtureMat 4-Horizontal.mat
similarity index 99%
rename from Materials/Lights/DMX/StaticLight-LightBarAndFlashers/VRSL-FlareLight-FixtureMat 4-Horizontal.mat
rename to Runtime/Materials/Lights/DMX/StaticLight-LightBarAndFlashers/VRSL-FlareLight-FixtureMat 4-Horizontal.mat
index 93c54ba..7c2607e 100644
--- a/Materials/Lights/DMX/StaticLight-LightBarAndFlashers/VRSL-FlareLight-FixtureMat 4-Horizontal.mat
+++ b/Runtime/Materials/Lights/DMX/StaticLight-LightBarAndFlashers/VRSL-FlareLight-FixtureMat 4-Horizontal.mat
@@ -10,6 +10,7 @@ Material:
m_Name: VRSL-FlareLight-FixtureMat 4-Horizontal
m_Shader: {fileID: 4800000, guid: 75766aa491bc3034791ba036cd616ea7, type: 3}
m_ShaderKeywords: _EMISSION _FORWARD_Y _METALLICGLOSSMAP _NORMALMAP _USERAWGRID_ON
+ _USE_DEPTH_LIGHT
m_LightmapFlags: 1
m_EnableInstancingVariants: 1
m_DoubleSidedGI: 0
diff --git a/Materials/Lights/DMX/StaticLight-LightBarAndFlashers/VRSL-FlareLight-FixtureMat 4-Horizontal.mat.meta b/Runtime/Materials/Lights/DMX/StaticLight-LightBarAndFlashers/VRSL-FlareLight-FixtureMat 4-Horizontal.mat.meta
similarity index 100%
rename from Materials/Lights/DMX/StaticLight-LightBarAndFlashers/VRSL-FlareLight-FixtureMat 4-Horizontal.mat.meta
rename to Runtime/Materials/Lights/DMX/StaticLight-LightBarAndFlashers/VRSL-FlareLight-FixtureMat 4-Horizontal.mat.meta
diff --git a/Materials/Lights/DMX/StaticLight-LightBarAndFlashers/VRSL-FlareLight-FixtureMat 5-Horizontal.mat b/Runtime/Materials/Lights/DMX/StaticLight-LightBarAndFlashers/VRSL-FlareLight-FixtureMat 5-Horizontal.mat
similarity index 99%
rename from Materials/Lights/DMX/StaticLight-LightBarAndFlashers/VRSL-FlareLight-FixtureMat 5-Horizontal.mat
rename to Runtime/Materials/Lights/DMX/StaticLight-LightBarAndFlashers/VRSL-FlareLight-FixtureMat 5-Horizontal.mat
index f32a851..fdaee5d 100644
--- a/Materials/Lights/DMX/StaticLight-LightBarAndFlashers/VRSL-FlareLight-FixtureMat 5-Horizontal.mat
+++ b/Runtime/Materials/Lights/DMX/StaticLight-LightBarAndFlashers/VRSL-FlareLight-FixtureMat 5-Horizontal.mat
@@ -10,6 +10,7 @@ Material:
m_Name: VRSL-FlareLight-FixtureMat 5-Horizontal
m_Shader: {fileID: 4800000, guid: 75766aa491bc3034791ba036cd616ea7, type: 3}
m_ShaderKeywords: _EMISSION _FORWARD_Y _METALLICGLOSSMAP _NORMALMAP _USERAWGRID_ON
+ _USE_DEPTH_LIGHT
m_LightmapFlags: 1
m_EnableInstancingVariants: 1
m_DoubleSidedGI: 0
diff --git a/Materials/Lights/DMX/StaticLight-LightBarAndFlashers/VRSL-FlareLight-FixtureMat 5-Horizontal.mat.meta b/Runtime/Materials/Lights/DMX/StaticLight-LightBarAndFlashers/VRSL-FlareLight-FixtureMat 5-Horizontal.mat.meta
similarity index 100%
rename from Materials/Lights/DMX/StaticLight-LightBarAndFlashers/VRSL-FlareLight-FixtureMat 5-Horizontal.mat.meta
rename to Runtime/Materials/Lights/DMX/StaticLight-LightBarAndFlashers/VRSL-FlareLight-FixtureMat 5-Horizontal.mat.meta
diff --git a/Materials/Lights/DMX/StaticLight-LightBarAndFlashers/VRSL-FlareLight-FixtureMat-Horizontal.mat b/Runtime/Materials/Lights/DMX/StaticLight-LightBarAndFlashers/VRSL-FlareLight-FixtureMat-Horizontal.mat
similarity index 99%
rename from Materials/Lights/DMX/StaticLight-LightBarAndFlashers/VRSL-FlareLight-FixtureMat-Horizontal.mat
rename to Runtime/Materials/Lights/DMX/StaticLight-LightBarAndFlashers/VRSL-FlareLight-FixtureMat-Horizontal.mat
index 800366a..37f5030 100644
--- a/Materials/Lights/DMX/StaticLight-LightBarAndFlashers/VRSL-FlareLight-FixtureMat-Horizontal.mat
+++ b/Runtime/Materials/Lights/DMX/StaticLight-LightBarAndFlashers/VRSL-FlareLight-FixtureMat-Horizontal.mat
@@ -10,6 +10,7 @@ Material:
m_Name: VRSL-FlareLight-FixtureMat-Horizontal
m_Shader: {fileID: 4800000, guid: 75766aa491bc3034791ba036cd616ea7, type: 3}
m_ShaderKeywords: _EMISSION _FORWARD_Y _METALLICGLOSSMAP _NORMALMAP _USERAWGRID_ON
+ _USE_DEPTH_LIGHT
m_LightmapFlags: 1
m_EnableInstancingVariants: 1
m_DoubleSidedGI: 0
diff --git a/Materials/Lights/DMX/StaticLight-LightBarAndFlashers/VRSL-FlareLight-FixtureMat-Horizontal.mat.meta b/Runtime/Materials/Lights/DMX/StaticLight-LightBarAndFlashers/VRSL-FlareLight-FixtureMat-Horizontal.mat.meta
similarity index 100%
rename from Materials/Lights/DMX/StaticLight-LightBarAndFlashers/VRSL-FlareLight-FixtureMat-Horizontal.mat.meta
rename to Runtime/Materials/Lights/DMX/StaticLight-LightBarAndFlashers/VRSL-FlareLight-FixtureMat-Horizontal.mat.meta
diff --git a/Materials/Lights/DMX/StaticLight-LightBarAndFlashers/VRSL-Flasher-FixtureMat-Horizontal.mat b/Runtime/Materials/Lights/DMX/StaticLight-LightBarAndFlashers/VRSL-Flasher-FixtureMat-Horizontal.mat
similarity index 99%
rename from Materials/Lights/DMX/StaticLight-LightBarAndFlashers/VRSL-Flasher-FixtureMat-Horizontal.mat
rename to Runtime/Materials/Lights/DMX/StaticLight-LightBarAndFlashers/VRSL-Flasher-FixtureMat-Horizontal.mat
index c76c463..ff4eada 100644
--- a/Materials/Lights/DMX/StaticLight-LightBarAndFlashers/VRSL-Flasher-FixtureMat-Horizontal.mat
+++ b/Runtime/Materials/Lights/DMX/StaticLight-LightBarAndFlashers/VRSL-Flasher-FixtureMat-Horizontal.mat
@@ -10,7 +10,7 @@ Material:
m_Name: VRSL-Flasher-FixtureMat-Horizontal
m_Shader: {fileID: 4800000, guid: 44e7ffffd1ad9bc4e8e83fe424795fcb, type: 3}
m_ShaderKeywords: _EMISSION _ENABLESCROLL_ON _FORWARD_Y _METALLICGLOSSMAP _NORMALMAP
- _USERAWGRID_ON
+ _USERAWGRID_ON _USE_DEPTH_LIGHT
m_LightmapFlags: 1
m_EnableInstancingVariants: 1
m_DoubleSidedGI: 0
diff --git a/Materials/Lights/DMX/StaticLight-LightBarAndFlashers/VRSL-Flasher-FixtureMat-Horizontal.mat.meta b/Runtime/Materials/Lights/DMX/StaticLight-LightBarAndFlashers/VRSL-Flasher-FixtureMat-Horizontal.mat.meta
similarity index 100%
rename from Materials/Lights/DMX/StaticLight-LightBarAndFlashers/VRSL-Flasher-FixtureMat-Horizontal.mat.meta
rename to Runtime/Materials/Lights/DMX/StaticLight-LightBarAndFlashers/VRSL-Flasher-FixtureMat-Horizontal.mat.meta
diff --git a/Materials/Lights/DMX/StaticLight-LightBarAndFlashers/VRSL-LensFlareBase-Flasher-Horizontal.mat b/Runtime/Materials/Lights/DMX/StaticLight-LightBarAndFlashers/VRSL-LensFlareBase-Flasher-Horizontal.mat
similarity index 98%
rename from Materials/Lights/DMX/StaticLight-LightBarAndFlashers/VRSL-LensFlareBase-Flasher-Horizontal.mat
rename to Runtime/Materials/Lights/DMX/StaticLight-LightBarAndFlashers/VRSL-LensFlareBase-Flasher-Horizontal.mat
index 2f41483..138bb6f 100644
--- a/Materials/Lights/DMX/StaticLight-LightBarAndFlashers/VRSL-LensFlareBase-Flasher-Horizontal.mat
+++ b/Runtime/Materials/Lights/DMX/StaticLight-LightBarAndFlashers/VRSL-LensFlareBase-Flasher-Horizontal.mat
@@ -9,7 +9,7 @@ Material:
m_PrefabAsset: {fileID: 0}
m_Name: VRSL-LensFlareBase-Flasher-Horizontal
m_Shader: {fileID: 4800000, guid: d3d679262fa68df44b8904b0da31b70b, type: 3}
- m_ShaderKeywords: _USERAWGRID_ON
+ m_ShaderKeywords: _USERAWGRID_ON _USE_DEPTH_LIGHT
m_LightmapFlags: 4
m_EnableInstancingVariants: 1
m_DoubleSidedGI: 0
diff --git a/Materials/Lights/DMX/StaticLight-LightBarAndFlashers/VRSL-LensFlareBase-Flasher-Horizontal.mat.meta b/Runtime/Materials/Lights/DMX/StaticLight-LightBarAndFlashers/VRSL-LensFlareBase-Flasher-Horizontal.mat.meta
similarity index 100%
rename from Materials/Lights/DMX/StaticLight-LightBarAndFlashers/VRSL-LensFlareBase-Flasher-Horizontal.mat.meta
rename to Runtime/Materials/Lights/DMX/StaticLight-LightBarAndFlashers/VRSL-LensFlareBase-Flasher-Horizontal.mat.meta
diff --git a/Materials/Lights/DMX/StaticLight-LightBarAndFlashers/VRSL-LightBar-FixtureMat-Horizontal.mat b/Runtime/Materials/Lights/DMX/StaticLight-LightBarAndFlashers/VRSL-LightBar-FixtureMat-Horizontal.mat
similarity index 99%
rename from Materials/Lights/DMX/StaticLight-LightBarAndFlashers/VRSL-LightBar-FixtureMat-Horizontal.mat
rename to Runtime/Materials/Lights/DMX/StaticLight-LightBarAndFlashers/VRSL-LightBar-FixtureMat-Horizontal.mat
index 7005f57..823a780 100644
--- a/Materials/Lights/DMX/StaticLight-LightBarAndFlashers/VRSL-LightBar-FixtureMat-Horizontal.mat
+++ b/Runtime/Materials/Lights/DMX/StaticLight-LightBarAndFlashers/VRSL-LightBar-FixtureMat-Horizontal.mat
@@ -10,6 +10,7 @@ Material:
m_Name: VRSL-LightBar-FixtureMat-Horizontal
m_Shader: {fileID: 4800000, guid: 75766aa491bc3034791ba036cd616ea7, type: 3}
m_ShaderKeywords: _EMISSION _FORWARD_Y _METALLICGLOSSMAP _NORMALMAP _USERAWGRID_ON
+ _USE_DEPTH_LIGHT
m_LightmapFlags: 1
m_EnableInstancingVariants: 1
m_DoubleSidedGI: 0
diff --git a/Materials/Lights/DMX/StaticLight-LightBarAndFlashers/VRSL-LightBar-FixtureMat-Horizontal.mat.meta b/Runtime/Materials/Lights/DMX/StaticLight-LightBarAndFlashers/VRSL-LightBar-FixtureMat-Horizontal.mat.meta
similarity index 100%
rename from Materials/Lights/DMX/StaticLight-LightBarAndFlashers/VRSL-LightBar-FixtureMat-Horizontal.mat.meta
rename to Runtime/Materials/Lights/DMX/StaticLight-LightBarAndFlashers/VRSL-LightBar-FixtureMat-Horizontal.mat.meta
diff --git a/Materials/Lights/DMX/StaticLight-LightBarAndFlashers/VerticalMode.meta b/Runtime/Materials/Lights/DMX/StaticLight-LightBarAndFlashers/VerticalMode.meta
similarity index 100%
rename from Materials/Lights/DMX/StaticLight-LightBarAndFlashers/VerticalMode.meta
rename to Runtime/Materials/Lights/DMX/StaticLight-LightBarAndFlashers/VerticalMode.meta
diff --git a/Materials/Lights/DMX/StaticLight-LightBarAndFlashers/VerticalMode/5-Channel.meta b/Runtime/Materials/Lights/DMX/StaticLight-LightBarAndFlashers/VerticalMode/5-Channel.meta
similarity index 100%
rename from Materials/Lights/DMX/StaticLight-LightBarAndFlashers/VerticalMode/5-Channel.meta
rename to Runtime/Materials/Lights/DMX/StaticLight-LightBarAndFlashers/VerticalMode/5-Channel.meta
diff --git a/Materials/Lights/DMX/StaticLight-LightBarAndFlashers/VerticalMode/5-Channel/VRSL-LightBar-FixtureMat-Vertrical-5CH.mat b/Runtime/Materials/Lights/DMX/StaticLight-LightBarAndFlashers/VerticalMode/5-Channel/VRSL-LightBar-FixtureMat-Vertrical-5CH.mat
similarity index 99%
rename from Materials/Lights/DMX/StaticLight-LightBarAndFlashers/VerticalMode/5-Channel/VRSL-LightBar-FixtureMat-Vertrical-5CH.mat
rename to Runtime/Materials/Lights/DMX/StaticLight-LightBarAndFlashers/VerticalMode/5-Channel/VRSL-LightBar-FixtureMat-Vertrical-5CH.mat
index 446a44c..56ad7e5 100644
--- a/Materials/Lights/DMX/StaticLight-LightBarAndFlashers/VerticalMode/5-Channel/VRSL-LightBar-FixtureMat-Vertrical-5CH.mat
+++ b/Runtime/Materials/Lights/DMX/StaticLight-LightBarAndFlashers/VerticalMode/5-Channel/VRSL-LightBar-FixtureMat-Vertrical-5CH.mat
@@ -10,7 +10,7 @@ Material:
m_Name: VRSL-LightBar-FixtureMat-Vertrical-5CH
m_Shader: {fileID: 4800000, guid: f23016ddcd834d84c92028d893fd6558, type: 3}
m_ShaderKeywords: _EMISSION _ENABLEVERTICALMODE_ON _FORWARD_Y _METALLICGLOSSMAP
- _NORMALMAP _USERAWGRID_ON
+ _NORMALMAP _USERAWGRID_ON _USE_DEPTH_LIGHT
m_LightmapFlags: 1
m_EnableInstancingVariants: 1
m_DoubleSidedGI: 0
diff --git a/Materials/Lights/DMX/StaticLight-LightBarAndFlashers/VerticalMode/5-Channel/VRSL-LightBar-FixtureMat-Vertrical-5CH.mat.meta b/Runtime/Materials/Lights/DMX/StaticLight-LightBarAndFlashers/VerticalMode/5-Channel/VRSL-LightBar-FixtureMat-Vertrical-5CH.mat.meta
similarity index 100%
rename from Materials/Lights/DMX/StaticLight-LightBarAndFlashers/VerticalMode/5-Channel/VRSL-LightBar-FixtureMat-Vertrical-5CH.mat.meta
rename to Runtime/Materials/Lights/DMX/StaticLight-LightBarAndFlashers/VerticalMode/5-Channel/VRSL-LightBar-FixtureMat-Vertrical-5CH.mat.meta
diff --git a/Materials/Lights/DMX/StaticLight-LightBarAndFlashers/VerticalMode/VRSL-FlareLight-FixtureMat 1-Vertrical.mat b/Runtime/Materials/Lights/DMX/StaticLight-LightBarAndFlashers/VerticalMode/VRSL-FlareLight-FixtureMat 1-Vertrical.mat
similarity index 99%
rename from Materials/Lights/DMX/StaticLight-LightBarAndFlashers/VerticalMode/VRSL-FlareLight-FixtureMat 1-Vertrical.mat
rename to Runtime/Materials/Lights/DMX/StaticLight-LightBarAndFlashers/VerticalMode/VRSL-FlareLight-FixtureMat 1-Vertrical.mat
index 271bfb6..7e41ed6 100644
--- a/Materials/Lights/DMX/StaticLight-LightBarAndFlashers/VerticalMode/VRSL-FlareLight-FixtureMat 1-Vertrical.mat
+++ b/Runtime/Materials/Lights/DMX/StaticLight-LightBarAndFlashers/VerticalMode/VRSL-FlareLight-FixtureMat 1-Vertrical.mat
@@ -10,7 +10,7 @@ Material:
m_Name: VRSL-FlareLight-FixtureMat 1-Vertrical
m_Shader: {fileID: 4800000, guid: 75766aa491bc3034791ba036cd616ea7, type: 3}
m_ShaderKeywords: _EMISSION _ENABLEVERTICALMODE_ON _FORWARD_Y _METALLICGLOSSMAP
- _NORMALMAP _USERAWGRID_ON
+ _NORMALMAP _USERAWGRID_ON _USE_DEPTH_LIGHT
m_LightmapFlags: 1
m_EnableInstancingVariants: 1
m_DoubleSidedGI: 0
diff --git a/Materials/Lights/DMX/StaticLight-LightBarAndFlashers/VerticalMode/VRSL-FlareLight-FixtureMat 1-Vertrical.mat.meta b/Runtime/Materials/Lights/DMX/StaticLight-LightBarAndFlashers/VerticalMode/VRSL-FlareLight-FixtureMat 1-Vertrical.mat.meta
similarity index 100%
rename from Materials/Lights/DMX/StaticLight-LightBarAndFlashers/VerticalMode/VRSL-FlareLight-FixtureMat 1-Vertrical.mat.meta
rename to Runtime/Materials/Lights/DMX/StaticLight-LightBarAndFlashers/VerticalMode/VRSL-FlareLight-FixtureMat 1-Vertrical.mat.meta
diff --git a/Materials/Lights/DMX/StaticLight-LightBarAndFlashers/VerticalMode/VRSL-FlareLight-FixtureMat 2-Vertrical.mat b/Runtime/Materials/Lights/DMX/StaticLight-LightBarAndFlashers/VerticalMode/VRSL-FlareLight-FixtureMat 2-Vertrical.mat
similarity index 99%
rename from Materials/Lights/DMX/StaticLight-LightBarAndFlashers/VerticalMode/VRSL-FlareLight-FixtureMat 2-Vertrical.mat
rename to Runtime/Materials/Lights/DMX/StaticLight-LightBarAndFlashers/VerticalMode/VRSL-FlareLight-FixtureMat 2-Vertrical.mat
index 3221f33..b5c377b 100644
--- a/Materials/Lights/DMX/StaticLight-LightBarAndFlashers/VerticalMode/VRSL-FlareLight-FixtureMat 2-Vertrical.mat
+++ b/Runtime/Materials/Lights/DMX/StaticLight-LightBarAndFlashers/VerticalMode/VRSL-FlareLight-FixtureMat 2-Vertrical.mat
@@ -10,7 +10,7 @@ Material:
m_Name: VRSL-FlareLight-FixtureMat 2-Vertrical
m_Shader: {fileID: 4800000, guid: 75766aa491bc3034791ba036cd616ea7, type: 3}
m_ShaderKeywords: _EMISSION _ENABLEVERTICALMODE_ON _FORWARD_Y _METALLICGLOSSMAP
- _NORMALMAP _USERAWGRID_ON
+ _NORMALMAP _USERAWGRID_ON _USE_DEPTH_LIGHT
m_LightmapFlags: 1
m_EnableInstancingVariants: 1
m_DoubleSidedGI: 0
diff --git a/Materials/Lights/DMX/StaticLight-LightBarAndFlashers/VerticalMode/VRSL-FlareLight-FixtureMat 2-Vertrical.mat.meta b/Runtime/Materials/Lights/DMX/StaticLight-LightBarAndFlashers/VerticalMode/VRSL-FlareLight-FixtureMat 2-Vertrical.mat.meta
similarity index 100%
rename from Materials/Lights/DMX/StaticLight-LightBarAndFlashers/VerticalMode/VRSL-FlareLight-FixtureMat 2-Vertrical.mat.meta
rename to Runtime/Materials/Lights/DMX/StaticLight-LightBarAndFlashers/VerticalMode/VRSL-FlareLight-FixtureMat 2-Vertrical.mat.meta
diff --git a/Materials/Lights/DMX/StaticLight-LightBarAndFlashers/VerticalMode/VRSL-FlareLight-FixtureMat-Vertrical.mat b/Runtime/Materials/Lights/DMX/StaticLight-LightBarAndFlashers/VerticalMode/VRSL-FlareLight-FixtureMat-Vertrical.mat
similarity index 99%
rename from Materials/Lights/DMX/StaticLight-LightBarAndFlashers/VerticalMode/VRSL-FlareLight-FixtureMat-Vertrical.mat
rename to Runtime/Materials/Lights/DMX/StaticLight-LightBarAndFlashers/VerticalMode/VRSL-FlareLight-FixtureMat-Vertrical.mat
index 477cdec..cfefad1 100644
--- a/Materials/Lights/DMX/StaticLight-LightBarAndFlashers/VerticalMode/VRSL-FlareLight-FixtureMat-Vertrical.mat
+++ b/Runtime/Materials/Lights/DMX/StaticLight-LightBarAndFlashers/VerticalMode/VRSL-FlareLight-FixtureMat-Vertrical.mat
@@ -10,7 +10,7 @@ Material:
m_Name: VRSL-FlareLight-FixtureMat-Vertrical
m_Shader: {fileID: 4800000, guid: 75766aa491bc3034791ba036cd616ea7, type: 3}
m_ShaderKeywords: _EMISSION _ENABLEVERTICALMODE_ON _FORWARD_Y _METALLICGLOSSMAP
- _NORMALMAP _USERAWGRID_ON
+ _NORMALMAP _USERAWGRID_ON _USE_DEPTH_LIGHT
m_LightmapFlags: 1
m_EnableInstancingVariants: 1
m_DoubleSidedGI: 0
diff --git a/Materials/Lights/DMX/StaticLight-LightBarAndFlashers/VerticalMode/VRSL-FlareLight-FixtureMat-Vertrical.mat.meta b/Runtime/Materials/Lights/DMX/StaticLight-LightBarAndFlashers/VerticalMode/VRSL-FlareLight-FixtureMat-Vertrical.mat.meta
similarity index 100%
rename from Materials/Lights/DMX/StaticLight-LightBarAndFlashers/VerticalMode/VRSL-FlareLight-FixtureMat-Vertrical.mat.meta
rename to Runtime/Materials/Lights/DMX/StaticLight-LightBarAndFlashers/VerticalMode/VRSL-FlareLight-FixtureMat-Vertrical.mat.meta
diff --git a/Materials/Lights/DMX/StaticLight-LightBarAndFlashers/VerticalMode/VRSL-Flasher-FixtureMat-Vertrical.mat b/Runtime/Materials/Lights/DMX/StaticLight-LightBarAndFlashers/VerticalMode/VRSL-Flasher-FixtureMat-Vertrical.mat
similarity index 99%
rename from Materials/Lights/DMX/StaticLight-LightBarAndFlashers/VerticalMode/VRSL-Flasher-FixtureMat-Vertrical.mat
rename to Runtime/Materials/Lights/DMX/StaticLight-LightBarAndFlashers/VerticalMode/VRSL-Flasher-FixtureMat-Vertrical.mat
index 1eb887f..7556633 100644
--- a/Materials/Lights/DMX/StaticLight-LightBarAndFlashers/VerticalMode/VRSL-Flasher-FixtureMat-Vertrical.mat
+++ b/Runtime/Materials/Lights/DMX/StaticLight-LightBarAndFlashers/VerticalMode/VRSL-Flasher-FixtureMat-Vertrical.mat
@@ -10,7 +10,7 @@ Material:
m_Name: VRSL-Flasher-FixtureMat-Vertrical
m_Shader: {fileID: 4800000, guid: 44e7ffffd1ad9bc4e8e83fe424795fcb, type: 3}
m_ShaderKeywords: _EMISSION _ENABLESCROLL_ON _ENABLEVERTICALMODE_ON _FORWARD_Y
- _METALLICGLOSSMAP _NORMALMAP _USERAWGRID_ON
+ _METALLICGLOSSMAP _NORMALMAP _USERAWGRID_ON _USE_DEPTH_LIGHT
m_LightmapFlags: 1
m_EnableInstancingVariants: 1
m_DoubleSidedGI: 0
diff --git a/Materials/Lights/DMX/StaticLight-LightBarAndFlashers/VerticalMode/VRSL-Flasher-FixtureMat-Vertrical.mat.meta b/Runtime/Materials/Lights/DMX/StaticLight-LightBarAndFlashers/VerticalMode/VRSL-Flasher-FixtureMat-Vertrical.mat.meta
similarity index 100%
rename from Materials/Lights/DMX/StaticLight-LightBarAndFlashers/VerticalMode/VRSL-Flasher-FixtureMat-Vertrical.mat.meta
rename to Runtime/Materials/Lights/DMX/StaticLight-LightBarAndFlashers/VerticalMode/VRSL-Flasher-FixtureMat-Vertrical.mat.meta
diff --git a/Materials/Lights/DMX/StaticLight-LightBarAndFlashers/VerticalMode/VRSL-LensFlareBase-Flasher-Vertical.mat b/Runtime/Materials/Lights/DMX/StaticLight-LightBarAndFlashers/VerticalMode/VRSL-LensFlareBase-Flasher-Vertical.mat
similarity index 97%
rename from Materials/Lights/DMX/StaticLight-LightBarAndFlashers/VerticalMode/VRSL-LensFlareBase-Flasher-Vertical.mat
rename to Runtime/Materials/Lights/DMX/StaticLight-LightBarAndFlashers/VerticalMode/VRSL-LensFlareBase-Flasher-Vertical.mat
index 40e7a29..761fd1a 100644
--- a/Materials/Lights/DMX/StaticLight-LightBarAndFlashers/VerticalMode/VRSL-LensFlareBase-Flasher-Vertical.mat
+++ b/Runtime/Materials/Lights/DMX/StaticLight-LightBarAndFlashers/VerticalMode/VRSL-LensFlareBase-Flasher-Vertical.mat
@@ -9,7 +9,7 @@ Material:
m_PrefabAsset: {fileID: 0}
m_Name: VRSL-LensFlareBase-Flasher-Vertical
m_Shader: {fileID: 4800000, guid: d3d679262fa68df44b8904b0da31b70b, type: 3}
- m_ShaderKeywords: _ENABLEVERTICALMODE_ON _USERAWGRID_ON
+ m_ShaderKeywords: _ENABLEVERTICALMODE_ON _USERAWGRID_ON _USE_DEPTH_LIGHT
m_LightmapFlags: 4
m_EnableInstancingVariants: 1
m_DoubleSidedGI: 0
diff --git a/Materials/Lights/DMX/StaticLight-LightBarAndFlashers/VerticalMode/VRSL-LensFlareBase-Flasher-Vertical.mat.meta b/Runtime/Materials/Lights/DMX/StaticLight-LightBarAndFlashers/VerticalMode/VRSL-LensFlareBase-Flasher-Vertical.mat.meta
similarity index 100%
rename from Materials/Lights/DMX/StaticLight-LightBarAndFlashers/VerticalMode/VRSL-LensFlareBase-Flasher-Vertical.mat.meta
rename to Runtime/Materials/Lights/DMX/StaticLight-LightBarAndFlashers/VerticalMode/VRSL-LensFlareBase-Flasher-Vertical.mat.meta
diff --git a/Materials/Lights/DMX/StaticLight-LightBarAndFlashers/VerticalMode/VRSL-LightBar-FixtureMat-Vertrical.mat b/Runtime/Materials/Lights/DMX/StaticLight-LightBarAndFlashers/VerticalMode/VRSL-LightBar-FixtureMat-Vertrical.mat
similarity index 99%
rename from Materials/Lights/DMX/StaticLight-LightBarAndFlashers/VerticalMode/VRSL-LightBar-FixtureMat-Vertrical.mat
rename to Runtime/Materials/Lights/DMX/StaticLight-LightBarAndFlashers/VerticalMode/VRSL-LightBar-FixtureMat-Vertrical.mat
index b8e6bd1..4f8fcaa 100644
--- a/Materials/Lights/DMX/StaticLight-LightBarAndFlashers/VerticalMode/VRSL-LightBar-FixtureMat-Vertrical.mat
+++ b/Runtime/Materials/Lights/DMX/StaticLight-LightBarAndFlashers/VerticalMode/VRSL-LightBar-FixtureMat-Vertrical.mat
@@ -10,7 +10,7 @@ Material:
m_Name: VRSL-LightBar-FixtureMat-Vertrical
m_Shader: {fileID: 4800000, guid: 75766aa491bc3034791ba036cd616ea7, type: 3}
m_ShaderKeywords: _EMISSION _ENABLEVERTICALMODE_ON _FORWARD_Y _METALLICGLOSSMAP
- _NORMALMAP _USERAWGRID_ON
+ _NORMALMAP _USERAWGRID_ON _USE_DEPTH_LIGHT
m_LightmapFlags: 1
m_EnableInstancingVariants: 1
m_DoubleSidedGI: 0
diff --git a/Materials/Lights/DMX/StaticLight-LightBarAndFlashers/VerticalMode/VRSL-LightBar-FixtureMat-Vertrical.mat.meta b/Runtime/Materials/Lights/DMX/StaticLight-LightBarAndFlashers/VerticalMode/VRSL-LightBar-FixtureMat-Vertrical.mat.meta
similarity index 100%
rename from Materials/Lights/DMX/StaticLight-LightBarAndFlashers/VerticalMode/VRSL-LightBar-FixtureMat-Vertrical.mat.meta
rename to Runtime/Materials/Lights/DMX/StaticLight-LightBarAndFlashers/VerticalMode/VRSL-LightBar-FixtureMat-Vertrical.mat.meta
diff --git a/Materials/Lights/DMX/StaticLight-ParLight.meta b/Runtime/Materials/Lights/DMX/StaticLight-ParLight.meta
similarity index 100%
rename from Materials/Lights/DMX/StaticLight-ParLight.meta
rename to Runtime/Materials/Lights/DMX/StaticLight-ParLight.meta
diff --git a/Materials/Lights/DMX/StaticLight-ParLight/5-Channel.meta b/Runtime/Materials/Lights/DMX/StaticLight-ParLight/5-Channel.meta
similarity index 100%
rename from Materials/Lights/DMX/StaticLight-ParLight/5-Channel.meta
rename to Runtime/Materials/Lights/DMX/StaticLight-ParLight/5-Channel.meta
diff --git a/Materials/Lights/DMX/StaticLight-ParLight/5-Channel/VRSL-ParLight-FixtureMat-Horizontal-5CH.mat b/Runtime/Materials/Lights/DMX/StaticLight-ParLight/5-Channel/VRSL-ParLight-FixtureMat-Horizontal-5CH.mat
similarity index 99%
rename from Materials/Lights/DMX/StaticLight-ParLight/5-Channel/VRSL-ParLight-FixtureMat-Horizontal-5CH.mat
rename to Runtime/Materials/Lights/DMX/StaticLight-ParLight/5-Channel/VRSL-ParLight-FixtureMat-Horizontal-5CH.mat
index af678b4..6bb9452 100644
--- a/Materials/Lights/DMX/StaticLight-ParLight/5-Channel/VRSL-ParLight-FixtureMat-Horizontal-5CH.mat
+++ b/Runtime/Materials/Lights/DMX/StaticLight-ParLight/5-Channel/VRSL-ParLight-FixtureMat-Horizontal-5CH.mat
@@ -10,6 +10,7 @@ Material:
m_Name: VRSL-ParLight-FixtureMat-Horizontal-5CH
m_Shader: {fileID: 4800000, guid: f23016ddcd834d84c92028d893fd6558, type: 3}
m_ShaderKeywords: _EMISSION _FORWARD_Y _METALLICGLOSSMAP _NORMALMAP _USERAWGRID_ON
+ _USE_DEPTH_LIGHT
m_LightmapFlags: 1
m_EnableInstancingVariants: 1
m_DoubleSidedGI: 0
diff --git a/Materials/Lights/DMX/StaticLight-ParLight/5-Channel/VRSL-ParLight-FixtureMat-Horizontal-5CH.mat.meta b/Runtime/Materials/Lights/DMX/StaticLight-ParLight/5-Channel/VRSL-ParLight-FixtureMat-Horizontal-5CH.mat.meta
similarity index 100%
rename from Materials/Lights/DMX/StaticLight-ParLight/5-Channel/VRSL-ParLight-FixtureMat-Horizontal-5CH.mat.meta
rename to Runtime/Materials/Lights/DMX/StaticLight-ParLight/5-Channel/VRSL-ParLight-FixtureMat-Horizontal-5CH.mat.meta
diff --git a/Materials/Lights/DMX/StaticLight-ParLight/5-Channel/VRSL-ParLight-ProjectionMat-Horizontal-5CH.mat b/Runtime/Materials/Lights/DMX/StaticLight-ParLight/5-Channel/VRSL-ParLight-ProjectionMat-Horizontal-5CH.mat
similarity index 100%
rename from Materials/Lights/DMX/StaticLight-ParLight/5-Channel/VRSL-ParLight-ProjectionMat-Horizontal-5CH.mat
rename to Runtime/Materials/Lights/DMX/StaticLight-ParLight/5-Channel/VRSL-ParLight-ProjectionMat-Horizontal-5CH.mat
diff --git a/Materials/Lights/DMX/StaticLight-ParLight/5-Channel/VRSL-ParLight-ProjectionMat-Horizontal-5CH.mat.meta b/Runtime/Materials/Lights/DMX/StaticLight-ParLight/5-Channel/VRSL-ParLight-ProjectionMat-Horizontal-5CH.mat.meta
similarity index 100%
rename from Materials/Lights/DMX/StaticLight-ParLight/5-Channel/VRSL-ParLight-ProjectionMat-Horizontal-5CH.mat.meta
rename to Runtime/Materials/Lights/DMX/StaticLight-ParLight/5-Channel/VRSL-ParLight-ProjectionMat-Horizontal-5CH.mat.meta
diff --git a/Materials/Lights/DMX/StaticLight-ParLight/LegacyMode.meta b/Runtime/Materials/Lights/DMX/StaticLight-ParLight/LegacyMode.meta
similarity index 100%
rename from Materials/Lights/DMX/StaticLight-ParLight/LegacyMode.meta
rename to Runtime/Materials/Lights/DMX/StaticLight-ParLight/LegacyMode.meta
diff --git a/Materials/Lights/DMX/StaticLight-ParLight/LegacyMode/5-Channel.meta b/Runtime/Materials/Lights/DMX/StaticLight-ParLight/LegacyMode/5-Channel.meta
similarity index 100%
rename from Materials/Lights/DMX/StaticLight-ParLight/LegacyMode/5-Channel.meta
rename to Runtime/Materials/Lights/DMX/StaticLight-ParLight/LegacyMode/5-Channel.meta
diff --git a/Materials/Lights/DMX/StaticLight-ParLight/LegacyMode/5-Channel/VRSL-ParLight-FixtureMat-Legacy-5CH.mat b/Runtime/Materials/Lights/DMX/StaticLight-ParLight/LegacyMode/5-Channel/VRSL-ParLight-FixtureMat-Legacy-5CH.mat
similarity index 99%
rename from Materials/Lights/DMX/StaticLight-ParLight/LegacyMode/5-Channel/VRSL-ParLight-FixtureMat-Legacy-5CH.mat
rename to Runtime/Materials/Lights/DMX/StaticLight-ParLight/LegacyMode/5-Channel/VRSL-ParLight-FixtureMat-Legacy-5CH.mat
index 6c58d3a..72fa790 100644
--- a/Materials/Lights/DMX/StaticLight-ParLight/LegacyMode/5-Channel/VRSL-ParLight-FixtureMat-Legacy-5CH.mat
+++ b/Runtime/Materials/Lights/DMX/StaticLight-ParLight/LegacyMode/5-Channel/VRSL-ParLight-FixtureMat-Legacy-5CH.mat
@@ -10,7 +10,7 @@ Material:
m_Name: VRSL-ParLight-FixtureMat-Legacy-5CH
m_Shader: {fileID: 4800000, guid: 75766aa491bc3034791ba036cd616ea7, type: 3}
m_ShaderKeywords: _EMISSION _ENABLECOMPATIBILITYMODE_ON _FORWARD_Y _METALLICGLOSSMAP
- _NORMALMAP _USERAWGRID_ON
+ _NORMALMAP _USERAWGRID_ON _USE_DEPTH_LIGHT
m_LightmapFlags: 1
m_EnableInstancingVariants: 1
m_DoubleSidedGI: 0
diff --git a/Materials/Lights/DMX/StaticLight-ParLight/LegacyMode/5-Channel/VRSL-ParLight-FixtureMat-Legacy-5CH.mat.meta b/Runtime/Materials/Lights/DMX/StaticLight-ParLight/LegacyMode/5-Channel/VRSL-ParLight-FixtureMat-Legacy-5CH.mat.meta
similarity index 100%
rename from Materials/Lights/DMX/StaticLight-ParLight/LegacyMode/5-Channel/VRSL-ParLight-FixtureMat-Legacy-5CH.mat.meta
rename to Runtime/Materials/Lights/DMX/StaticLight-ParLight/LegacyMode/5-Channel/VRSL-ParLight-FixtureMat-Legacy-5CH.mat.meta
diff --git a/Materials/Lights/DMX/StaticLight-ParLight/LegacyMode/5-Channel/VRSL-ParLight-ProjectionMat-Legacy-5CH.mat b/Runtime/Materials/Lights/DMX/StaticLight-ParLight/LegacyMode/5-Channel/VRSL-ParLight-ProjectionMat-Legacy-5CH.mat
similarity index 100%
rename from Materials/Lights/DMX/StaticLight-ParLight/LegacyMode/5-Channel/VRSL-ParLight-ProjectionMat-Legacy-5CH.mat
rename to Runtime/Materials/Lights/DMX/StaticLight-ParLight/LegacyMode/5-Channel/VRSL-ParLight-ProjectionMat-Legacy-5CH.mat
diff --git a/Materials/Lights/DMX/StaticLight-ParLight/LegacyMode/5-Channel/VRSL-ParLight-ProjectionMat-Legacy-5CH.mat.meta b/Runtime/Materials/Lights/DMX/StaticLight-ParLight/LegacyMode/5-Channel/VRSL-ParLight-ProjectionMat-Legacy-5CH.mat.meta
similarity index 100%
rename from Materials/Lights/DMX/StaticLight-ParLight/LegacyMode/5-Channel/VRSL-ParLight-ProjectionMat-Legacy-5CH.mat.meta
rename to Runtime/Materials/Lights/DMX/StaticLight-ParLight/LegacyMode/5-Channel/VRSL-ParLight-ProjectionMat-Legacy-5CH.mat.meta
diff --git a/Materials/Lights/DMX/StaticLight-ParLight/LegacyMode/VRSL-ParLight-FixtureMat-Legacy.mat b/Runtime/Materials/Lights/DMX/StaticLight-ParLight/LegacyMode/VRSL-ParLight-FixtureMat-Legacy.mat
similarity index 99%
rename from Materials/Lights/DMX/StaticLight-ParLight/LegacyMode/VRSL-ParLight-FixtureMat-Legacy.mat
rename to Runtime/Materials/Lights/DMX/StaticLight-ParLight/LegacyMode/VRSL-ParLight-FixtureMat-Legacy.mat
index 2db171c..f8355af 100644
--- a/Materials/Lights/DMX/StaticLight-ParLight/LegacyMode/VRSL-ParLight-FixtureMat-Legacy.mat
+++ b/Runtime/Materials/Lights/DMX/StaticLight-ParLight/LegacyMode/VRSL-ParLight-FixtureMat-Legacy.mat
@@ -10,7 +10,7 @@ Material:
m_Name: VRSL-ParLight-FixtureMat-Legacy
m_Shader: {fileID: 4800000, guid: 75766aa491bc3034791ba036cd616ea7, type: 3}
m_ShaderKeywords: _EMISSION _ENABLECOMPATIBILITYMODE_ON _FORWARD_Y _METALLICGLOSSMAP
- _NORMALMAP _USERAWGRID_ON
+ _NORMALMAP _USERAWGRID_ON _USE_DEPTH_LIGHT
m_LightmapFlags: 1
m_EnableInstancingVariants: 1
m_DoubleSidedGI: 0
diff --git a/Materials/Lights/DMX/StaticLight-ParLight/LegacyMode/VRSL-ParLight-FixtureMat-Legacy.mat.meta b/Runtime/Materials/Lights/DMX/StaticLight-ParLight/LegacyMode/VRSL-ParLight-FixtureMat-Legacy.mat.meta
similarity index 100%
rename from Materials/Lights/DMX/StaticLight-ParLight/LegacyMode/VRSL-ParLight-FixtureMat-Legacy.mat.meta
rename to Runtime/Materials/Lights/DMX/StaticLight-ParLight/LegacyMode/VRSL-ParLight-FixtureMat-Legacy.mat.meta
diff --git a/Materials/Lights/DMX/StaticLight-ParLight/LegacyMode/VRSL-ParLight-ProjectionMat-Legacy.mat b/Runtime/Materials/Lights/DMX/StaticLight-ParLight/LegacyMode/VRSL-ParLight-ProjectionMat-Legacy.mat
similarity index 100%
rename from Materials/Lights/DMX/StaticLight-ParLight/LegacyMode/VRSL-ParLight-ProjectionMat-Legacy.mat
rename to Runtime/Materials/Lights/DMX/StaticLight-ParLight/LegacyMode/VRSL-ParLight-ProjectionMat-Legacy.mat
diff --git a/Materials/Lights/DMX/StaticLight-ParLight/LegacyMode/VRSL-ParLight-ProjectionMat-Legacy.mat.meta b/Runtime/Materials/Lights/DMX/StaticLight-ParLight/LegacyMode/VRSL-ParLight-ProjectionMat-Legacy.mat.meta
similarity index 100%
rename from Materials/Lights/DMX/StaticLight-ParLight/LegacyMode/VRSL-ParLight-ProjectionMat-Legacy.mat.meta
rename to Runtime/Materials/Lights/DMX/StaticLight-ParLight/LegacyMode/VRSL-ParLight-ProjectionMat-Legacy.mat.meta
diff --git a/Materials/Lights/DMX/StaticLight-ParLight/VRSL-ParLight-FixtureMat-Horizontal.mat b/Runtime/Materials/Lights/DMX/StaticLight-ParLight/VRSL-ParLight-FixtureMat-Horizontal.mat
similarity index 99%
rename from Materials/Lights/DMX/StaticLight-ParLight/VRSL-ParLight-FixtureMat-Horizontal.mat
rename to Runtime/Materials/Lights/DMX/StaticLight-ParLight/VRSL-ParLight-FixtureMat-Horizontal.mat
index f5adc91..fdf88cb 100644
--- a/Materials/Lights/DMX/StaticLight-ParLight/VRSL-ParLight-FixtureMat-Horizontal.mat
+++ b/Runtime/Materials/Lights/DMX/StaticLight-ParLight/VRSL-ParLight-FixtureMat-Horizontal.mat
@@ -10,6 +10,7 @@ Material:
m_Name: VRSL-ParLight-FixtureMat-Horizontal
m_Shader: {fileID: 4800000, guid: 75766aa491bc3034791ba036cd616ea7, type: 3}
m_ShaderKeywords: _EMISSION _FORWARD_Y _METALLICGLOSSMAP _NORMALMAP _USERAWGRID_ON
+ _USE_DEPTH_LIGHT
m_LightmapFlags: 1
m_EnableInstancingVariants: 1
m_DoubleSidedGI: 0
diff --git a/Materials/Lights/DMX/StaticLight-ParLight/VRSL-ParLight-FixtureMat-Horizontal.mat.meta b/Runtime/Materials/Lights/DMX/StaticLight-ParLight/VRSL-ParLight-FixtureMat-Horizontal.mat.meta
similarity index 100%
rename from Materials/Lights/DMX/StaticLight-ParLight/VRSL-ParLight-FixtureMat-Horizontal.mat.meta
rename to Runtime/Materials/Lights/DMX/StaticLight-ParLight/VRSL-ParLight-FixtureMat-Horizontal.mat.meta
diff --git a/Materials/Lights/DMX/StaticLight-ParLight/VRSL-ParLight-ProjectionMat-Horizontal.mat b/Runtime/Materials/Lights/DMX/StaticLight-ParLight/VRSL-ParLight-ProjectionMat-Horizontal.mat
similarity index 100%
rename from Materials/Lights/DMX/StaticLight-ParLight/VRSL-ParLight-ProjectionMat-Horizontal.mat
rename to Runtime/Materials/Lights/DMX/StaticLight-ParLight/VRSL-ParLight-ProjectionMat-Horizontal.mat
diff --git a/Materials/Lights/DMX/StaticLight-ParLight/VRSL-ParLight-ProjectionMat-Horizontal.mat.meta b/Runtime/Materials/Lights/DMX/StaticLight-ParLight/VRSL-ParLight-ProjectionMat-Horizontal.mat.meta
similarity index 100%
rename from Materials/Lights/DMX/StaticLight-ParLight/VRSL-ParLight-ProjectionMat-Horizontal.mat.meta
rename to Runtime/Materials/Lights/DMX/StaticLight-ParLight/VRSL-ParLight-ProjectionMat-Horizontal.mat.meta
diff --git a/Materials/Lights/DMX/StaticLight-ParLight/VerticalMode.meta b/Runtime/Materials/Lights/DMX/StaticLight-ParLight/VerticalMode.meta
similarity index 100%
rename from Materials/Lights/DMX/StaticLight-ParLight/VerticalMode.meta
rename to Runtime/Materials/Lights/DMX/StaticLight-ParLight/VerticalMode.meta
diff --git a/Materials/Lights/DMX/StaticLight-ParLight/VerticalMode/5-Channel.meta b/Runtime/Materials/Lights/DMX/StaticLight-ParLight/VerticalMode/5-Channel.meta
similarity index 100%
rename from Materials/Lights/DMX/StaticLight-ParLight/VerticalMode/5-Channel.meta
rename to Runtime/Materials/Lights/DMX/StaticLight-ParLight/VerticalMode/5-Channel.meta
diff --git a/Materials/Lights/DMX/StaticLight-ParLight/VerticalMode/5-Channel/VRSL-ParLight-FixtureMat-Vertical-5CH.mat b/Runtime/Materials/Lights/DMX/StaticLight-ParLight/VerticalMode/5-Channel/VRSL-ParLight-FixtureMat-Vertical-5CH.mat
similarity index 99%
rename from Materials/Lights/DMX/StaticLight-ParLight/VerticalMode/5-Channel/VRSL-ParLight-FixtureMat-Vertical-5CH.mat
rename to Runtime/Materials/Lights/DMX/StaticLight-ParLight/VerticalMode/5-Channel/VRSL-ParLight-FixtureMat-Vertical-5CH.mat
index f135486..94d001a 100644
--- a/Materials/Lights/DMX/StaticLight-ParLight/VerticalMode/5-Channel/VRSL-ParLight-FixtureMat-Vertical-5CH.mat
+++ b/Runtime/Materials/Lights/DMX/StaticLight-ParLight/VerticalMode/5-Channel/VRSL-ParLight-FixtureMat-Vertical-5CH.mat
@@ -10,7 +10,7 @@ Material:
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m_Shader: {fileID: 4800000, guid: f23016ddcd834d84c92028d893fd6558, type: 3}
m_ShaderKeywords: _EMISSION _ENABLEVERTICALMODE_ON _FORWARD_Y _METALLICGLOSSMAP
- _NORMALMAP _USERAWGRID_ON
+ _NORMALMAP _USERAWGRID_ON _USE_DEPTH_LIGHT
m_LightmapFlags: 1
m_EnableInstancingVariants: 1
m_DoubleSidedGI: 0
diff --git a/Materials/Lights/DMX/StaticLight-ParLight/VerticalMode/5-Channel/VRSL-ParLight-FixtureMat-Vertical-5CH.mat.meta b/Runtime/Materials/Lights/DMX/StaticLight-ParLight/VerticalMode/5-Channel/VRSL-ParLight-FixtureMat-Vertical-5CH.mat.meta
similarity index 100%
rename from Materials/Lights/DMX/StaticLight-ParLight/VerticalMode/5-Channel/VRSL-ParLight-FixtureMat-Vertical-5CH.mat.meta
rename to Runtime/Materials/Lights/DMX/StaticLight-ParLight/VerticalMode/5-Channel/VRSL-ParLight-FixtureMat-Vertical-5CH.mat.meta
diff --git a/Materials/Lights/DMX/StaticLight-ParLight/VerticalMode/5-Channel/VRSL-ParLight-ProjectionMat-Vertical-5CH.mat b/Runtime/Materials/Lights/DMX/StaticLight-ParLight/VerticalMode/5-Channel/VRSL-ParLight-ProjectionMat-Vertical-5CH.mat
similarity index 100%
rename from Materials/Lights/DMX/StaticLight-ParLight/VerticalMode/5-Channel/VRSL-ParLight-ProjectionMat-Vertical-5CH.mat
rename to Runtime/Materials/Lights/DMX/StaticLight-ParLight/VerticalMode/5-Channel/VRSL-ParLight-ProjectionMat-Vertical-5CH.mat
diff --git a/Materials/Lights/DMX/StaticLight-ParLight/VerticalMode/5-Channel/VRSL-ParLight-ProjectionMat-Vertical-5CH.mat.meta b/Runtime/Materials/Lights/DMX/StaticLight-ParLight/VerticalMode/5-Channel/VRSL-ParLight-ProjectionMat-Vertical-5CH.mat.meta
similarity index 100%
rename from Materials/Lights/DMX/StaticLight-ParLight/VerticalMode/5-Channel/VRSL-ParLight-ProjectionMat-Vertical-5CH.mat.meta
rename to Runtime/Materials/Lights/DMX/StaticLight-ParLight/VerticalMode/5-Channel/VRSL-ParLight-ProjectionMat-Vertical-5CH.mat.meta
diff --git a/Materials/Lights/DMX/StaticLight-ParLight/VerticalMode/VRSL-ParLight-FixtureMat-Vertical.mat b/Runtime/Materials/Lights/DMX/StaticLight-ParLight/VerticalMode/VRSL-ParLight-FixtureMat-Vertical.mat
similarity index 99%
rename from Materials/Lights/DMX/StaticLight-ParLight/VerticalMode/VRSL-ParLight-FixtureMat-Vertical.mat
rename to Runtime/Materials/Lights/DMX/StaticLight-ParLight/VerticalMode/VRSL-ParLight-FixtureMat-Vertical.mat
index 017ae55..c7a341f 100644
--- a/Materials/Lights/DMX/StaticLight-ParLight/VerticalMode/VRSL-ParLight-FixtureMat-Vertical.mat
+++ b/Runtime/Materials/Lights/DMX/StaticLight-ParLight/VerticalMode/VRSL-ParLight-FixtureMat-Vertical.mat
@@ -10,7 +10,7 @@ Material:
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m_ShaderKeywords: _EMISSION _ENABLEVERTICALMODE_ON _FORWARD_Y _METALLICGLOSSMAP
- _NORMALMAP _USERAWGRID_ON
+ _NORMALMAP _USERAWGRID_ON _USE_DEPTH_LIGHT
m_LightmapFlags: 1
m_EnableInstancingVariants: 1
m_DoubleSidedGI: 0
diff --git a/Materials/Lights/DMX/StaticLight-ParLight/VerticalMode/VRSL-ParLight-FixtureMat-Vertical.mat.meta b/Runtime/Materials/Lights/DMX/StaticLight-ParLight/VerticalMode/VRSL-ParLight-FixtureMat-Vertical.mat.meta
similarity index 100%
rename from Materials/Lights/DMX/StaticLight-ParLight/VerticalMode/VRSL-ParLight-FixtureMat-Vertical.mat.meta
rename to Runtime/Materials/Lights/DMX/StaticLight-ParLight/VerticalMode/VRSL-ParLight-FixtureMat-Vertical.mat.meta
diff --git a/Materials/Lights/DMX/StaticLight-ParLight/VerticalMode/VRSL-ParLight-ProjectionMat-Vertical.mat b/Runtime/Materials/Lights/DMX/StaticLight-ParLight/VerticalMode/VRSL-ParLight-ProjectionMat-Vertical.mat
similarity index 100%
rename from Materials/Lights/DMX/StaticLight-ParLight/VerticalMode/VRSL-ParLight-ProjectionMat-Vertical.mat
rename to Runtime/Materials/Lights/DMX/StaticLight-ParLight/VerticalMode/VRSL-ParLight-ProjectionMat-Vertical.mat
diff --git a/Materials/Lights/DMX/StaticLight-ParLight/VerticalMode/VRSL-ParLight-ProjectionMat-Vertical.mat.meta b/Runtime/Materials/Lights/DMX/StaticLight-ParLight/VerticalMode/VRSL-ParLight-ProjectionMat-Vertical.mat.meta
similarity index 100%
rename from Materials/Lights/DMX/StaticLight-ParLight/VerticalMode/VRSL-ParLight-ProjectionMat-Vertical.mat.meta
rename to Runtime/Materials/Lights/DMX/StaticLight-ParLight/VerticalMode/VRSL-ParLight-ProjectionMat-Vertical.mat.meta
diff --git a/Materials/Lights/DMX/VRSL-6x4StrobeLightMat.mat b/Runtime/Materials/Lights/DMX/VRSL-6x4StrobeLightMat.mat
similarity index 100%
rename from Materials/Lights/DMX/VRSL-6x4StrobeLightMat.mat
rename to Runtime/Materials/Lights/DMX/VRSL-6x4StrobeLightMat.mat
diff --git a/Materials/Lights/DMX/VRSL-6x4StrobeLightMat.mat.meta b/Runtime/Materials/Lights/DMX/VRSL-6x4StrobeLightMat.mat.meta
similarity index 100%
rename from Materials/Lights/DMX/VRSL-6x4StrobeLightMat.mat.meta
rename to Runtime/Materials/Lights/DMX/VRSL-6x4StrobeLightMat.mat.meta
diff --git a/Materials/Lights/DMX/VRSL-Horizontal-ExampleSurfaceShader-Cube.mat b/Runtime/Materials/Lights/DMX/VRSL-Horizontal-ExampleSurfaceShader-Cube.mat
similarity index 100%
rename from Materials/Lights/DMX/VRSL-Horizontal-ExampleSurfaceShader-Cube.mat
rename to Runtime/Materials/Lights/DMX/VRSL-Horizontal-ExampleSurfaceShader-Cube.mat
diff --git a/Materials/Lights/DMX/VRSL-Horizontal-ExampleSurfaceShader-Cube.mat.meta b/Runtime/Materials/Lights/DMX/VRSL-Horizontal-ExampleSurfaceShader-Cube.mat.meta
similarity index 100%
rename from Materials/Lights/DMX/VRSL-Horizontal-ExampleSurfaceShader-Cube.mat.meta
rename to Runtime/Materials/Lights/DMX/VRSL-Horizontal-ExampleSurfaceShader-Cube.mat.meta
diff --git a/Materials/Lights/DMX/VRSL-Legacy-ExampleSurfaceShader-Cube.mat b/Runtime/Materials/Lights/DMX/VRSL-Legacy-ExampleSurfaceShader-Cube.mat
similarity index 100%
rename from Materials/Lights/DMX/VRSL-Legacy-ExampleSurfaceShader-Cube.mat
rename to Runtime/Materials/Lights/DMX/VRSL-Legacy-ExampleSurfaceShader-Cube.mat
diff --git a/Materials/Lights/DMX/VRSL-Legacy-ExampleSurfaceShader-Cube.mat.meta b/Runtime/Materials/Lights/DMX/VRSL-Legacy-ExampleSurfaceShader-Cube.mat.meta
similarity index 100%
rename from Materials/Lights/DMX/VRSL-Legacy-ExampleSurfaceShader-Cube.mat.meta
rename to Runtime/Materials/Lights/DMX/VRSL-Legacy-ExampleSurfaceShader-Cube.mat.meta
diff --git a/Materials/Lights/DMX/VRSL-Vertical-ExampleSurfaceShader-Cube.mat b/Runtime/Materials/Lights/DMX/VRSL-Vertical-ExampleSurfaceShader-Cube.mat
similarity index 100%
rename from Materials/Lights/DMX/VRSL-Vertical-ExampleSurfaceShader-Cube.mat
rename to Runtime/Materials/Lights/DMX/VRSL-Vertical-ExampleSurfaceShader-Cube.mat
diff --git a/Materials/Lights/DMX/VRSL-Vertical-ExampleSurfaceShader-Cube.mat.meta b/Runtime/Materials/Lights/DMX/VRSL-Vertical-ExampleSurfaceShader-Cube.mat.meta
similarity index 100%
rename from Materials/Lights/DMX/VRSL-Vertical-ExampleSurfaceShader-Cube.mat.meta
rename to Runtime/Materials/Lights/DMX/VRSL-Vertical-ExampleSurfaceShader-Cube.mat.meta
diff --git a/Materials/Other.meta b/Runtime/Materials/Other.meta
similarity index 100%
rename from Materials/Other.meta
rename to Runtime/Materials/Other.meta
diff --git a/Materials/Other/InvertedCube.mat b/Runtime/Materials/Other/InvertedCube.mat
similarity index 100%
rename from Materials/Other/InvertedCube.mat
rename to Runtime/Materials/Other/InvertedCube.mat
diff --git a/Materials/Other/InvertedCube.mat.meta b/Runtime/Materials/Other/InvertedCube.mat.meta
similarity index 100%
rename from Materials/Other/InvertedCube.mat.meta
rename to Runtime/Materials/Other/InvertedCube.mat.meta
diff --git a/Scripts/Editor/Resources.meta b/Runtime/Materials/Other/Stencils.meta
similarity index 77%
rename from Scripts/Editor/Resources.meta
rename to Runtime/Materials/Other/Stencils.meta
index 7d8592e..6700bbf 100644
--- a/Scripts/Editor/Resources.meta
+++ b/Runtime/Materials/Other/Stencils.meta
@@ -1,5 +1,5 @@
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diff --git a/Runtime/Materials/Other/Stencils/VRSL-LightRestorationStencil.mat b/Runtime/Materials/Other/Stencils/VRSL-LightRestorationStencil.mat
new file mode 100644
index 0000000..b89cda3
--- /dev/null
+++ b/Runtime/Materials/Other/Stencils/VRSL-LightRestorationStencil.mat
@@ -0,0 +1,28 @@
+%YAML 1.1
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+ m_ObjectHideFlags: 0
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+ m_PrefabInstance: {fileID: 0}
+ m_PrefabAsset: {fileID: 0}
+ m_Name: VRSL-LightRestorationStencil
+ m_Shader: {fileID: 4800000, guid: c61102b627802b54583713cccdc095b8, type: 3}
+ m_ShaderKeywords:
+ m_LightmapFlags: 4
+ m_EnableInstancingVariants: 0
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+ m_CustomRenderQueue: 2001
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+ m_Floats:
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+ - _PassF: 0
+ - _ZFail: 1
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diff --git a/Runtime/Materials/Other/Stencils/VRSL-LightRestorationStencil.mat.meta b/Runtime/Materials/Other/Stencils/VRSL-LightRestorationStencil.mat.meta
new file mode 100644
index 0000000..3c6edc9
--- /dev/null
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new file mode 100644
index 0000000..3efee1e
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+++ b/Runtime/Materials/Other/Stencils/VRSL-LightStencil.mat
@@ -0,0 +1,32 @@
+%YAML 1.1
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+ m_PrefabAsset: {fileID: 0}
+ m_Name: VRSL-LightStencil
+ m_Shader: {fileID: 4800000, guid: e17c4816fe62ef5448f6c0cfbdb8e08b, type: 3}
+ m_ShaderKeywords:
+ m_LightmapFlags: 4
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new file mode 100644
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diff --git a/Materials/Other/VRSL-CopyScreenMaterial.mat b/Runtime/Materials/Other/VRSL-CopyScreenMaterial.mat
similarity index 100%
rename from Materials/Other/VRSL-CopyScreenMaterial.mat
rename to Runtime/Materials/Other/VRSL-CopyScreenMaterial.mat
diff --git a/Materials/Other/VRSL-CopyScreenMaterial.mat.meta b/Runtime/Materials/Other/VRSL-CopyScreenMaterial.mat.meta
similarity index 100%
rename from Materials/Other/VRSL-CopyScreenMaterial.mat.meta
rename to Runtime/Materials/Other/VRSL-CopyScreenMaterial.mat.meta
diff --git a/Materials/Other/VRSL-DMX-GridReader-H.mat b/Runtime/Materials/Other/VRSL-DMX-GridReader-H.mat
similarity index 100%
rename from Materials/Other/VRSL-DMX-GridReader-H.mat
rename to Runtime/Materials/Other/VRSL-DMX-GridReader-H.mat
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similarity index 100%
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similarity index 100%
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similarity index 100%
rename from Materials/Other/VRSL-DMX-GridReader-V.mat.meta
rename to Runtime/Materials/Other/VRSL-DMX-GridReader-V.mat.meta
diff --git a/Materials/Other/VRSL-MirrorBallStandard.mat b/Runtime/Materials/Other/VRSL-MirrorBallStandard.mat
similarity index 100%
rename from Materials/Other/VRSL-MirrorBallStandard.mat
rename to Runtime/Materials/Other/VRSL-MirrorBallStandard.mat
diff --git a/Materials/Other/VRSL-MirrorBallStandard.mat.meta b/Runtime/Materials/Other/VRSL-MirrorBallStandard.mat.meta
similarity index 100%
rename from Materials/Other/VRSL-MirrorBallStandard.mat.meta
rename to Runtime/Materials/Other/VRSL-MirrorBallStandard.mat.meta
diff --git a/Meshes.meta b/Runtime/Meshes.meta
similarity index 100%
rename from Meshes.meta
rename to Runtime/Meshes.meta
diff --git a/Meshes/Backups.meta b/Runtime/Meshes/Backups.meta
similarity index 100%
rename from Meshes/Backups.meta
rename to Runtime/Meshes/Backups.meta
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similarity index 100%
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similarity index 100%
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similarity index 100%
rename from Meshes/Backups/MoverLight--RTP-SplitMesh-DMX-Backups.blend
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similarity index 100%
rename from Meshes/Backups/MoverLight--RTP-SplitMesh-DMX-Backups.blend.meta
rename to Runtime/Meshes/Backups/MoverLight--RTP-SplitMesh-DMX-Backups.blend.meta
diff --git a/Meshes/FBX.meta b/Runtime/Meshes/FBX.meta
similarity index 100%
rename from Meshes/FBX.meta
rename to Runtime/Meshes/FBX.meta
diff --git a/Meshes/FBX/Backups.meta b/Runtime/Meshes/FBX/Backups.meta
similarity index 100%
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diff --git a/Prefabs/AudioLink/VRSL-AudioLink-BasicLaser.prefab.meta b/Runtime/Prefabs/AudioLink/VRSL-AudioLink-BasicLaser.prefab.meta
similarity index 100%
rename from Prefabs/AudioLink/VRSL-AudioLink-BasicLaser.prefab.meta
rename to Runtime/Prefabs/AudioLink/VRSL-AudioLink-BasicLaser.prefab.meta
diff --git a/Prefabs/AudioLink/VRSL-AudioLink-DiscoBall.prefab b/Runtime/Prefabs/AudioLink/VRSL-AudioLink-DiscoBall.prefab
similarity index 99%
rename from Prefabs/AudioLink/VRSL-AudioLink-DiscoBall.prefab
rename to Runtime/Prefabs/AudioLink/VRSL-AudioLink-DiscoBall.prefab
index 867473f..16ac7fa 100644
--- a/Prefabs/AudioLink/VRSL-AudioLink-DiscoBall.prefab
+++ b/Runtime/Prefabs/AudioLink/VRSL-AudioLink-DiscoBall.prefab
@@ -114,6 +114,8 @@ MonoBehaviour:
lightColorTint: {r: 2, g: 2, b: 2, a: 2}
enableColorTextureSampling: 0
textureSamplingCoordinates: {x: 0.5, y: 0.5}
+ enableThemeColorSampling: 0
+ themeColorTarget: 1
targetToFollow: {fileID: 0}
spinSpeed: 4
enableAutoSpin: 0
@@ -145,7 +147,8 @@ MonoBehaviour:
AllowCollisionOwnershipTransfer: 0
Reliable: 1
_syncMethod: 1
- serializedProgramAsset: {fileID: 0}
+ serializedProgramAsset: {fileID: 11400000, guid: 4a0ea6f34d412474b952ec43ff3a5d78,
+ type: 2}
programSource: {fileID: 11400000, guid: 2db8081a72b7c5b4eb87ca6ff1e59c98, type: 2}
serializedPublicVariablesBytesString: 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diff --git a/Prefabs/AudioLink/VRSL-AudioLink-DiscoBall.prefab.meta b/Runtime/Prefabs/AudioLink/VRSL-AudioLink-DiscoBall.prefab.meta
similarity index 100%
rename from Prefabs/AudioLink/VRSL-AudioLink-DiscoBall.prefab.meta
rename to Runtime/Prefabs/AudioLink/VRSL-AudioLink-DiscoBall.prefab.meta
diff --git a/Prefabs/AudioLink/VRSL-AudioLink-Mover-Spotlight.prefab b/Runtime/Prefabs/AudioLink/VRSL-AudioLink-Mover-Spotlight.prefab
similarity index 99%
rename from Prefabs/AudioLink/VRSL-AudioLink-Mover-Spotlight.prefab
rename to Runtime/Prefabs/AudioLink/VRSL-AudioLink-Mover-Spotlight.prefab
index 3682ce3..13f4677 100644
--- a/Prefabs/AudioLink/VRSL-AudioLink-Mover-Spotlight.prefab
+++ b/Runtime/Prefabs/AudioLink/VRSL-AudioLink-Mover-Spotlight.prefab
@@ -244,6 +244,8 @@ MonoBehaviour:
lightColorTint: {r: 1.4980392, g: 1.4980392, b: 1.4980392, a: 2}
enableColorTextureSampling: 0
textureSamplingCoordinates: {x: 0.5, y: 0.5}
+ enableThemeColorSampling: 0
+ themeColorTarget: 1
targetToFollow: {fileID: 8370683084189262413}
spinSpeed: -4
enableAutoSpin: 1
@@ -257,7 +259,7 @@ MonoBehaviour:
coneWidth: 2.25
coneLength: 8.35
maxConeLength: 1
- targetConstraint: {fileID: 0}
+ targetConstraint: {fileID: 8370683084744376645}
foldout: 0
--- !u!114 &8370683084096826087
MonoBehaviour:
diff --git a/Prefabs/AudioLink/VRSL-AudioLink-Mover-Spotlight.prefab.meta b/Runtime/Prefabs/AudioLink/VRSL-AudioLink-Mover-Spotlight.prefab.meta
similarity index 100%
rename from Prefabs/AudioLink/VRSL-AudioLink-Mover-Spotlight.prefab.meta
rename to Runtime/Prefabs/AudioLink/VRSL-AudioLink-Mover-Spotlight.prefab.meta
diff --git a/Prefabs/AudioLink/VRSL-AudioLink-Mover-Washlight.prefab b/Runtime/Prefabs/AudioLink/VRSL-AudioLink-Mover-Washlight.prefab
similarity index 99%
rename from Prefabs/AudioLink/VRSL-AudioLink-Mover-Washlight.prefab
rename to Runtime/Prefabs/AudioLink/VRSL-AudioLink-Mover-Washlight.prefab
index f045eea..0da3da3 100644
--- a/Prefabs/AudioLink/VRSL-AudioLink-Mover-Washlight.prefab
+++ b/Runtime/Prefabs/AudioLink/VRSL-AudioLink-Mover-Washlight.prefab
@@ -244,6 +244,8 @@ MonoBehaviour:
lightColorTint: {r: 2, g: 2, b: 2, a: 1}
enableColorTextureSampling: 0
textureSamplingCoordinates: {x: 0.5, y: 0.5}
+ enableThemeColorSampling: 0
+ themeColorTarget: 1
targetToFollow: {fileID: 672503850480812438}
spinSpeed: -4
enableAutoSpin: 0
@@ -257,7 +259,7 @@ MonoBehaviour:
coneWidth: 2.7
coneLength: 6.71
maxConeLength: 1
- targetConstraint: {fileID: 0}
+ targetConstraint: {fileID: 672503850984956574}
foldout: 0
--- !u!114 &672503850102638908
MonoBehaviour:
@@ -279,7 +281,8 @@ MonoBehaviour:
AllowCollisionOwnershipTransfer: 0
Reliable: 0
_syncMethod: 1
- serializedProgramAsset: {fileID: 0}
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+ type: 2}
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diff --git a/Prefabs/AudioLink/VRSL-AudioLink-Mover-Washlight.prefab.meta b/Runtime/Prefabs/AudioLink/VRSL-AudioLink-Mover-Washlight.prefab.meta
similarity index 100%
rename from Prefabs/AudioLink/VRSL-AudioLink-Mover-Washlight.prefab.meta
rename to Runtime/Prefabs/AudioLink/VRSL-AudioLink-Mover-Washlight.prefab.meta
diff --git a/Prefabs/AudioLink/VRSL-AudioLink-Static-Blinder.prefab b/Runtime/Prefabs/AudioLink/VRSL-AudioLink-Static-Blinder.prefab
similarity index 99%
rename from Prefabs/AudioLink/VRSL-AudioLink-Static-Blinder.prefab
rename to Runtime/Prefabs/AudioLink/VRSL-AudioLink-Static-Blinder.prefab
index 2472dea..56707a2 100644
--- a/Prefabs/AudioLink/VRSL-AudioLink-Static-Blinder.prefab
+++ b/Runtime/Prefabs/AudioLink/VRSL-AudioLink-Static-Blinder.prefab
@@ -67,6 +67,8 @@ MonoBehaviour:
lightColorTint: {r: 2, g: 2, b: 2, a: 2}
enableColorTextureSampling: 0
textureSamplingCoordinates: {x: 0.5, y: 0.5}
+ enableThemeColorSampling: 0
+ themeColorTarget: 1
targetToFollow: {fileID: 0}
spinSpeed: 4
enableAutoSpin: 0
@@ -100,7 +102,8 @@ MonoBehaviour:
AllowCollisionOwnershipTransfer: 0
Reliable: 0
_syncMethod: 1
- serializedProgramAsset: {fileID: 0}
+ serializedProgramAsset: {fileID: 11400000, guid: 4a0ea6f34d412474b952ec43ff3a5d78,
+ type: 2}
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diff --git a/Prefabs/AudioLink/VRSL-AudioLink-Static-Blinder.prefab.meta b/Runtime/Prefabs/AudioLink/VRSL-AudioLink-Static-Blinder.prefab.meta
similarity index 100%
rename from Prefabs/AudioLink/VRSL-AudioLink-Static-Blinder.prefab.meta
rename to Runtime/Prefabs/AudioLink/VRSL-AudioLink-Static-Blinder.prefab.meta
diff --git a/Prefabs/AudioLink/VRSL-AudioLink-Static-Flasher.prefab b/Runtime/Prefabs/AudioLink/VRSL-AudioLink-Static-Flasher.prefab
similarity index 99%
rename from Prefabs/AudioLink/VRSL-AudioLink-Static-Flasher.prefab
rename to Runtime/Prefabs/AudioLink/VRSL-AudioLink-Static-Flasher.prefab
index 53041ff..4df7a45 100644
--- a/Prefabs/AudioLink/VRSL-AudioLink-Static-Flasher.prefab
+++ b/Runtime/Prefabs/AudioLink/VRSL-AudioLink-Static-Flasher.prefab
@@ -114,6 +114,8 @@ MonoBehaviour:
lightColorTint: {r: 2, g: 2, b: 2, a: 2}
enableColorTextureSampling: 0
textureSamplingCoordinates: {x: 0.5, y: 0.5}
+ enableThemeColorSampling: 0
+ themeColorTarget: 1
targetToFollow: {fileID: 0}
spinSpeed: 4
enableAutoSpin: 0
@@ -146,7 +148,8 @@ MonoBehaviour:
AllowCollisionOwnershipTransfer: 0
Reliable: 0
_syncMethod: 1
- serializedProgramAsset: {fileID: 0}
+ serializedProgramAsset: {fileID: 11400000, guid: 4a0ea6f34d412474b952ec43ff3a5d78,
+ type: 2}
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diff --git a/Prefabs/AudioLink/VRSL-AudioLink-Static-Flasher.prefab.meta b/Runtime/Prefabs/AudioLink/VRSL-AudioLink-Static-Flasher.prefab.meta
similarity index 100%
rename from Prefabs/AudioLink/VRSL-AudioLink-Static-Flasher.prefab.meta
rename to Runtime/Prefabs/AudioLink/VRSL-AudioLink-Static-Flasher.prefab.meta
diff --git a/Prefabs/AudioLink/VRSL-AudioLink-Static-Lightbar.prefab b/Runtime/Prefabs/AudioLink/VRSL-AudioLink-Static-Lightbar.prefab
similarity index 98%
rename from Prefabs/AudioLink/VRSL-AudioLink-Static-Lightbar.prefab
rename to Runtime/Prefabs/AudioLink/VRSL-AudioLink-Static-Lightbar.prefab
index 6d1917f..d7e45c6 100644
--- a/Prefabs/AudioLink/VRSL-AudioLink-Static-Lightbar.prefab
+++ b/Runtime/Prefabs/AudioLink/VRSL-AudioLink-Static-Lightbar.prefab
@@ -65,6 +65,8 @@ MonoBehaviour:
lightColorTint: {r: 1.4980392, g: 1.4980392, b: 1.4980392, a: 2}
enableColorTextureSampling: 0
textureSamplingCoordinates: {x: 0.5, y: 0.5}
+ enableThemeColorSampling: 0
+ themeColorTarget: 1
targetToFollow: {fileID: 0}
spinSpeed: 4
enableAutoSpin: 0
@@ -96,7 +98,8 @@ MonoBehaviour:
AllowCollisionOwnershipTransfer: 0
Reliable: 0
_syncMethod: 1
- serializedProgramAsset: {fileID: 0}
+ serializedProgramAsset: {fileID: 11400000, guid: 4a0ea6f34d412474b952ec43ff3a5d78,
+ type: 2}
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diff --git a/Prefabs/AudioLink/VRSL-AudioLink-Static-Lightbar.prefab.meta b/Runtime/Prefabs/AudioLink/VRSL-AudioLink-Static-Lightbar.prefab.meta
similarity index 100%
rename from Prefabs/AudioLink/VRSL-AudioLink-Static-Lightbar.prefab.meta
rename to Runtime/Prefabs/AudioLink/VRSL-AudioLink-Static-Lightbar.prefab.meta
diff --git a/Prefabs/AudioLink/VRSL-AudioLink-Static-ParLight.prefab b/Runtime/Prefabs/AudioLink/VRSL-AudioLink-Static-ParLight.prefab
similarity index 99%
rename from Prefabs/AudioLink/VRSL-AudioLink-Static-ParLight.prefab
rename to Runtime/Prefabs/AudioLink/VRSL-AudioLink-Static-ParLight.prefab
index bfa453a..2433445 100644
--- a/Prefabs/AudioLink/VRSL-AudioLink-Static-ParLight.prefab
+++ b/Runtime/Prefabs/AudioLink/VRSL-AudioLink-Static-ParLight.prefab
@@ -224,6 +224,8 @@ MonoBehaviour:
lightColorTint: {r: 2, g: 2, b: 2, a: 2}
enableColorTextureSampling: 0
textureSamplingCoordinates: {x: 0.5, y: 0.5}
+ enableThemeColorSampling: 0
+ themeColorTarget: 1
targetToFollow: {fileID: 0}
spinSpeed: 4
enableAutoSpin: 0
@@ -256,7 +258,8 @@ MonoBehaviour:
AllowCollisionOwnershipTransfer: 0
Reliable: 0
_syncMethod: 1
- serializedProgramAsset: {fileID: 0}
+ serializedProgramAsset: {fileID: 11400000, guid: 4a0ea6f34d412474b952ec43ff3a5d78,
+ type: 2}
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diff --git a/Prefabs/AudioLink/VRSL-AudioLink-Static-ParLight.prefab.meta b/Runtime/Prefabs/AudioLink/VRSL-AudioLink-Static-ParLight.prefab.meta
similarity index 100%
rename from Prefabs/AudioLink/VRSL-AudioLink-Static-ParLight.prefab.meta
rename to Runtime/Prefabs/AudioLink/VRSL-AudioLink-Static-ParLight.prefab.meta
diff --git a/Prefabs/AudioLink/VRSL-AudioLinkControllerWithSmoothing.meta b/Runtime/Prefabs/AudioLink/VRSL-AudioLinkControllerWithSmoothing.meta
similarity index 100%
rename from Prefabs/AudioLink/VRSL-AudioLinkControllerWithSmoothing.meta
rename to Runtime/Prefabs/AudioLink/VRSL-AudioLinkControllerWithSmoothing.meta
diff --git a/Prefabs/AudioLink/VRSL-AudioLinkControllerWithSmoothing/AudioLinkController-WithVRSLSmoothing.prefab b/Runtime/Prefabs/AudioLink/VRSL-AudioLinkControllerWithSmoothing/AudioLinkController-WithVRSLSmoothing.prefab
similarity index 92%
rename from Prefabs/AudioLink/VRSL-AudioLinkControllerWithSmoothing/AudioLinkController-WithVRSLSmoothing.prefab
rename to Runtime/Prefabs/AudioLink/VRSL-AudioLinkControllerWithSmoothing/AudioLinkController-WithVRSLSmoothing.prefab
index 12c3380..ef8b248 100644
--- a/Prefabs/AudioLink/VRSL-AudioLinkControllerWithSmoothing/AudioLinkController-WithVRSLSmoothing.prefab
+++ b/Runtime/Prefabs/AudioLink/VRSL-AudioLinkControllerWithSmoothing/AudioLinkController-WithVRSLSmoothing.prefab
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m_PersistentCalls:
m_Calls: []
- m_Sprite: {fileID: 21300000, guid: 60e9919549e266c4f9ceb71853abfd1f, type: 3}
+ m_Sprite: {fileID: 21300000, guid: e6e3c8642ad9dc14fa68c741eda7e359, type: 3}
m_Type: 0
m_PreserveAspect: 0
m_FillCenter: 1
@@ -2133,7 +2133,7 @@ RectTransform:
m_PrefabAsset: {fileID: 0}
m_GameObject: {fileID: 3534924386881997420}
m_LocalRotation: {x: -0, y: 0.0000009362675, z: -0, w: 1}
- m_LocalPosition: {x: 0, y: 0, z: 0.0005998572}
+ m_LocalPosition: {x: 0, y: 0, z: 0.0006}
m_LocalScale: {x: 0.00047731787, y: 0.00047731787, z: 0.00047731787}
m_Children:
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@@ -2151,7 +2151,7 @@ RectTransform:
m_LocalEulerAnglesHint: {x: 0, y: -180.00002, z: 0}
m_AnchorMin: {x: 0, y: 0}
m_AnchorMax: {x: 0, y: 0}
- m_AnchoredPosition: {x: 0.33889997, y: 0.039300084}
+ m_AnchoredPosition: {x: 0.3396, y: 0}
m_SizeDelta: {x: 400, y: 500}
m_Pivot: {x: 0.5, y: 0.5}
--- !u!223 &3534924386881997411
@@ -2300,7 +2300,8 @@ MonoBehaviour:
AllowCollisionOwnershipTransfer: 0
Reliable: 0
_syncMethod: 1
- serializedProgramAsset: {fileID: 0}
+ serializedProgramAsset: {fileID: 11400000, guid: 8d02b75b176da7e46b3adb76d267051f,
+ type: 2}
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similarity index 100%
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new file mode 100644
index 0000000..68bd45c
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new file mode 100644
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diff --git a/Runtime/Prefabs/Stencil Masks/VRSL-StencilMask-Sphere.prefab.meta b/Runtime/Prefabs/Stencil Masks/VRSL-StencilMask-Sphere.prefab.meta
new file mode 100644
index 0000000..2e58a81
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@@ -0,0 +1,7 @@
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diff --git a/Prefabs/VRSL-LocalUIControlPanel.prefab b/Runtime/Prefabs/VRSL-LocalUIControlPanel.prefab
similarity index 99%
rename from Prefabs/VRSL-LocalUIControlPanel.prefab
rename to Runtime/Prefabs/VRSL-LocalUIControlPanel.prefab
index 28dbeb7..eedca0a 100644
--- a/Prefabs/VRSL-LocalUIControlPanel.prefab
+++ b/Runtime/Prefabs/VRSL-LocalUIControlPanel.prefab
@@ -1254,6 +1254,7 @@ MonoBehaviour:
tiltRangeTarget: -90
useLegacyStaticLights: 0
useExtendedUniverses: 0
+ _volumetricNoise: 1
_requireDepthLight: 1
--- !u!114 &5530545822544342666
MonoBehaviour:
@@ -4166,7 +4167,7 @@ MonoBehaviour:
m_OnCullStateChanged:
m_PersistentCalls:
m_Calls: []
- m_Sprite: {fileID: 21300000, guid: 60e9919549e266c4f9ceb71853abfd1f, type: 3}
+ m_Sprite: {fileID: 21300000, guid: e6e3c8642ad9dc14fa68c741eda7e359, type: 3}
m_Type: 0
m_PreserveAspect: 0
m_FillCenter: 1
diff --git a/Prefabs/VRSL-LocalUIControlPanel.prefab.meta b/Runtime/Prefabs/VRSL-LocalUIControlPanel.prefab.meta
similarity index 100%
rename from Prefabs/VRSL-LocalUIControlPanel.prefab.meta
rename to Runtime/Prefabs/VRSL-LocalUIControlPanel.prefab.meta
diff --git a/Scripts.meta b/Runtime/Scripts.meta
similarity index 100%
rename from Scripts.meta
rename to Runtime/Scripts.meta
diff --git a/Scripts/GridReader.meta b/Runtime/Scripts/GridReader.meta
similarity index 100%
rename from Scripts/GridReader.meta
rename to Runtime/Scripts/GridReader.meta
diff --git a/Scripts/GridReader/GridReader License.txt b/Runtime/Scripts/GridReader/GridReader License.txt
similarity index 100%
rename from Scripts/GridReader/GridReader License.txt
rename to Runtime/Scripts/GridReader/GridReader License.txt
diff --git a/Scripts/GridReader/GridReader License.txt.meta b/Runtime/Scripts/GridReader/GridReader License.txt.meta
similarity index 100%
rename from Scripts/GridReader/GridReader License.txt.meta
rename to Runtime/Scripts/GridReader/GridReader License.txt.meta
diff --git a/Scripts/GridReader/GridReader.cs b/Runtime/Scripts/GridReader/GridReader.cs
similarity index 100%
rename from Scripts/GridReader/GridReader.cs
rename to Runtime/Scripts/GridReader/GridReader.cs
diff --git a/Scripts/GridReader/GridReader.cs.meta b/Runtime/Scripts/GridReader/GridReader.cs.meta
similarity index 100%
rename from Scripts/GridReader/GridReader.cs.meta
rename to Runtime/Scripts/GridReader/GridReader.cs.meta
diff --git a/Scripts/GridReader/SharpOSC License.txt b/Runtime/Scripts/GridReader/SharpOSC License.txt
similarity index 100%
rename from Scripts/GridReader/SharpOSC License.txt
rename to Runtime/Scripts/GridReader/SharpOSC License.txt
diff --git a/Scripts/GridReader/SharpOSC License.txt.meta b/Runtime/Scripts/GridReader/SharpOSC License.txt.meta
similarity index 100%
rename from Scripts/GridReader/SharpOSC License.txt.meta
rename to Runtime/Scripts/GridReader/SharpOSC License.txt.meta
diff --git a/Scripts/GridReader/SharpOSC.dll b/Runtime/Scripts/GridReader/SharpOSC.dll
similarity index 100%
rename from Scripts/GridReader/SharpOSC.dll
rename to Runtime/Scripts/GridReader/SharpOSC.dll
diff --git a/Scripts/GridReader/SharpOSC.dll.meta b/Runtime/Scripts/GridReader/SharpOSC.dll.meta
similarity index 100%
rename from Scripts/GridReader/SharpOSC.dll.meta
rename to Runtime/Scripts/GridReader/SharpOSC.dll.meta
diff --git a/Scripts/GridReader/TekView.dll b/Runtime/Scripts/GridReader/TekView.dll
similarity index 100%
rename from Scripts/GridReader/TekView.dll
rename to Runtime/Scripts/GridReader/TekView.dll
diff --git a/Scripts/GridReader/TekView.dll.meta b/Runtime/Scripts/GridReader/TekView.dll.meta
similarity index 100%
rename from Scripts/GridReader/TekView.dll.meta
rename to Runtime/Scripts/GridReader/TekView.dll.meta
diff --git a/Shaders/Misc/TargetFollower.asset b/Runtime/Scripts/TargetFollower.asset
similarity index 100%
rename from Shaders/Misc/TargetFollower.asset
rename to Runtime/Scripts/TargetFollower.asset
diff --git a/Shaders/Misc/TargetFollower.asset.meta b/Runtime/Scripts/TargetFollower.asset.meta
similarity index 100%
rename from Shaders/Misc/TargetFollower.asset.meta
rename to Runtime/Scripts/TargetFollower.asset.meta
diff --git a/Shaders/Misc/TargetFollower.cs b/Runtime/Scripts/TargetFollower.cs
similarity index 85%
rename from Shaders/Misc/TargetFollower.cs
rename to Runtime/Scripts/TargetFollower.cs
index 802b408..39029d9 100644
--- a/Shaders/Misc/TargetFollower.cs
+++ b/Runtime/Scripts/TargetFollower.cs
@@ -23,7 +23,9 @@ public class TargetFollower : UdonSharpBehaviour
#if !COMPILER_UDONSHARP && UNITY_EDITOR
private void OnDrawGizmos()
{
+ #pragma warning disable 0618 //suppressing obsoletion warnings
this.UpdateProxy(ProxySerializationPolicy.RootOnly);
+ #pragma warning restore 0618 //suppressing obsoletion warnings
Gizmos.color = Color.white;
Gizmos.DrawWireSphere(transform.position, 0.25f);
}
diff --git a/Shaders/Misc/TargetFollower.cs.meta b/Runtime/Scripts/TargetFollower.cs.meta
similarity index 100%
rename from Shaders/Misc/TargetFollower.cs.meta
rename to Runtime/Scripts/TargetFollower.cs.meta
diff --git a/Scripts/Other/VRSL_CameraConfigurator Udon C# Program Asset.asset b/Runtime/Scripts/VRSL_CameraConfigurator Udon C# Program Asset.asset
similarity index 100%
rename from Scripts/Other/VRSL_CameraConfigurator Udon C# Program Asset.asset
rename to Runtime/Scripts/VRSL_CameraConfigurator Udon C# Program Asset.asset
diff --git a/Scripts/Other/VRSL_CameraConfigurator Udon C# Program Asset.asset.meta b/Runtime/Scripts/VRSL_CameraConfigurator Udon C# Program Asset.asset.meta
similarity index 100%
rename from Scripts/Other/VRSL_CameraConfigurator Udon C# Program Asset.asset.meta
rename to Runtime/Scripts/VRSL_CameraConfigurator Udon C# Program Asset.asset.meta
diff --git a/Scripts/Other/VRSL_CameraConfigurator.cs b/Runtime/Scripts/VRSL_CameraConfigurator.cs
similarity index 100%
rename from Scripts/Other/VRSL_CameraConfigurator.cs
rename to Runtime/Scripts/VRSL_CameraConfigurator.cs
diff --git a/Scripts/Other/VRSL_CameraConfigurator.cs.meta b/Runtime/Scripts/VRSL_CameraConfigurator.cs.meta
similarity index 100%
rename from Scripts/Other/VRSL_CameraConfigurator.cs.meta
rename to Runtime/Scripts/VRSL_CameraConfigurator.cs.meta
diff --git a/Scripts/Other/VRSL_LocalUIControlPanel.asset b/Runtime/Scripts/VRSL_LocalUIControlPanel.asset
similarity index 100%
rename from Scripts/Other/VRSL_LocalUIControlPanel.asset
rename to Runtime/Scripts/VRSL_LocalUIControlPanel.asset
diff --git a/Scripts/Other/VRSL_LocalUIControlPanel.asset.meta b/Runtime/Scripts/VRSL_LocalUIControlPanel.asset.meta
similarity index 100%
rename from Scripts/Other/VRSL_LocalUIControlPanel.asset.meta
rename to Runtime/Scripts/VRSL_LocalUIControlPanel.asset.meta
diff --git a/Scripts/Other/VRSL_LocalUIControlPanel.cs b/Runtime/Scripts/VRSL_LocalUIControlPanel.cs
similarity index 99%
rename from Scripts/Other/VRSL_LocalUIControlPanel.cs
rename to Runtime/Scripts/VRSL_LocalUIControlPanel.cs
index ea57eae..747fcaf 100644
--- a/Scripts/Other/VRSL_LocalUIControlPanel.cs
+++ b/Runtime/Scripts/VRSL_LocalUIControlPanel.cs
@@ -140,7 +140,9 @@ namespace VRSL
foreach(Material mat in fixtureMaterials)
{
mat.SetInt("_UseDepthLight", _requireDepthLight ? 1 : 0);
+ SetKeyword(mat, "_USE_DEPTH_LIGHT", (Mathf.FloorToInt(mat.GetInt("_UseDepthLight"))) == 1 ? true : false);
}
+
}
void _DepthLightStatusReport()
{
diff --git a/Scripts/Other/VRSL_LocalUIControlPanel.cs.meta b/Runtime/Scripts/VRSL_LocalUIControlPanel.cs.meta
similarity index 100%
rename from Scripts/Other/VRSL_LocalUIControlPanel.cs.meta
rename to Runtime/Scripts/VRSL_LocalUIControlPanel.cs.meta
diff --git a/Scripts/VRStageLighting_AudioLink_Laser.asset b/Runtime/Scripts/VRStageLighting_AudioLink_Laser.asset
similarity index 84%
rename from Scripts/VRStageLighting_AudioLink_Laser.asset
rename to Runtime/Scripts/VRStageLighting_AudioLink_Laser.asset
index 7ed571e..ca97075 100644
--- a/Scripts/VRStageLighting_AudioLink_Laser.asset
+++ b/Runtime/Scripts/VRStageLighting_AudioLink_Laser.asset
@@ -44,7 +44,7 @@ MonoBehaviour:
Data:
- Name:
Entry: 12
- Data: 34
+ Data: 36
- Name:
Entry: 7
Data:
@@ -864,19 +864,19 @@ MonoBehaviour:
Data:
- Name: $k
Entry: 1
- Data: coneWidth
+ Data: enableThemeColorSampling
- Name: $v
Entry: 7
Data: 64|UdonSharp.Compiler.FieldDefinition, UdonSharp.Editor
- Name: k__BackingField
Entry: 1
- Data: coneWidth
+ Data: enableThemeColorSampling
- Name: k__BackingField
Entry: 9
- Data: 22
+ Data: 3
- Name: k__BackingField
Entry: 9
- Data: 22
+ Data: 3
- Name: k__BackingField
Entry: 7
Data: System.Nullable`1[[UdonSharp.UdonSyncMode, UdonSharp.Runtime]], mscorlib
@@ -894,10 +894,160 @@ MonoBehaviour:
Data: 65|System.Collections.Generic.List`1[[System.Attribute, mscorlib]], mscorlib
- Name:
Entry: 12
- Data: 4
+ Data: 3
- Name:
Entry: 7
Data: 66|UnityEngine.TooltipAttribute, UnityEngine.CoreModule
+ - Name: tooltip
+ Entry: 1
+ Data: Check this box if you wish to enable AudioLink Theme colors.
+ - Name:
+ Entry: 8
+ Data:
+ - Name:
+ Entry: 7
+ Data: 67|UdonSharp.FieldChangeCallbackAttribute, UdonSharp.Runtime
+ - Name:
+ Entry: 8
+ Data:
+ - Name:
+ Entry: 7
+ Data: 68|UnityEngine.SerializeField, UnityEngine.CoreModule
+ - Name:
+ Entry: 8
+ Data:
+ - Name:
+ Entry: 13
+ Data:
+ - Name:
+ Entry: 8
+ Data:
+ - Name:
+ Entry: 8
+ Data:
+ - Name:
+ Entry: 8
+ Data:
+ - Name:
+ Entry: 7
+ Data:
+ - Name: $k
+ Entry: 1
+ Data: themeColorTarget
+ - Name: $v
+ Entry: 7
+ Data: 69|UdonSharp.Compiler.FieldDefinition, UdonSharp.Editor
+ - Name: k__BackingField
+ Entry: 1
+ Data: themeColorTarget
+ - Name: k__BackingField
+ Entry: 9
+ Data: 10
+ - Name: k__BackingField
+ Entry: 9
+ Data: 10
+ - Name: k__BackingField
+ Entry: 7
+ Data: System.Nullable`1[[UdonSharp.UdonSyncMode, UdonSharp.Runtime]], mscorlib
+ - Name:
+ Entry: 6
+ Data:
+ - Name:
+ Entry: 8
+ Data:
+ - Name: k__BackingField
+ Entry: 5
+ Data: true
+ - Name: _fieldAttributes
+ Entry: 7
+ Data: 70|System.Collections.Generic.List`1[[System.Attribute, mscorlib]], mscorlib
+ - Name:
+ Entry: 12
+ Data: 4
+ - Name:
+ Entry: 7
+ Data: 71|UnityEngine.RangeAttribute, UnityEngine.CoreModule
+ - Name: min
+ Entry: 4
+ Data: 1
+ - Name: max
+ Entry: 4
+ Data: 4
+ - Name:
+ Entry: 8
+ Data:
+ - Name:
+ Entry: 7
+ Data: 72|UnityEngine.TooltipAttribute, UnityEngine.CoreModule
+ - Name: tooltip
+ Entry: 1
+ Data: Theme Color to Sample from.
+ - Name:
+ Entry: 8
+ Data:
+ - Name:
+ Entry: 7
+ Data: 73|UdonSharp.FieldChangeCallbackAttribute, UdonSharp.Runtime
+ - Name:
+ Entry: 8
+ Data:
+ - Name:
+ Entry: 7
+ Data: 74|UnityEngine.SerializeField, UnityEngine.CoreModule
+ - Name:
+ Entry: 8
+ Data:
+ - Name:
+ Entry: 13
+ Data:
+ - Name:
+ Entry: 8
+ Data:
+ - Name:
+ Entry: 8
+ Data:
+ - Name:
+ Entry: 8
+ Data:
+ - Name:
+ Entry: 7
+ Data:
+ - Name: $k
+ Entry: 1
+ Data: coneWidth
+ - Name: $v
+ Entry: 7
+ Data: 75|UdonSharp.Compiler.FieldDefinition, UdonSharp.Editor
+ - Name: k__BackingField
+ Entry: 1
+ Data: coneWidth
+ - Name: k__BackingField
+ Entry: 9
+ Data: 22
+ - Name: k__BackingField
+ Entry: 9
+ Data: 22
+ - Name: k__BackingField
+ Entry: 7
+ Data: System.Nullable`1[[UdonSharp.UdonSyncMode, UdonSharp.Runtime]], mscorlib
+ - Name:
+ Entry: 6
+ Data:
+ - Name:
+ Entry: 8
+ Data:
+ - Name: k__BackingField
+ Entry: 5
+ Data: true
+ - Name: _fieldAttributes
+ Entry: 7
+ Data: 76|System.Collections.Generic.List`1[[System.Attribute, mscorlib]], mscorlib
+ - Name:
+ Entry: 12
+ Data: 4
+ - Name:
+ Entry: 7
+ Data: 77|UnityEngine.TooltipAttribute, UnityEngine.CoreModule
- Name: tooltip
Entry: 1
Data: Controls the radius of the laser cone.
@@ -906,7 +1056,7 @@ MonoBehaviour:
Data:
- Name:
Entry: 7
- Data: 67|UnityEngine.RangeAttribute, UnityEngine.CoreModule
+ Data: 78|UnityEngine.RangeAttribute, UnityEngine.CoreModule
- Name: min
Entry: 4
Data: -3.75
@@ -918,13 +1068,13 @@ MonoBehaviour:
Data:
- Name:
Entry: 7
- Data: 68|UdonSharp.FieldChangeCallbackAttribute, UdonSharp.Runtime
+ Data: 79|UdonSharp.FieldChangeCallbackAttribute, UdonSharp.Runtime
- Name:
Entry: 8
Data:
- Name:
Entry: 7
- Data: 69|UnityEngine.SerializeField, UnityEngine.CoreModule
+ Data: 80|UnityEngine.SerializeField, UnityEngine.CoreModule
- Name:
Entry: 8
Data:
@@ -948,7 +1098,7 @@ MonoBehaviour:
Data: coneLength
- Name: $v
Entry: 7
- Data: 70|UdonSharp.Compiler.FieldDefinition, UdonSharp.Editor
+ Data: 81|UdonSharp.Compiler.FieldDefinition, UdonSharp.Editor
- Name: k__BackingField
Entry: 1
Data: coneLength
@@ -972,13 +1122,13 @@ MonoBehaviour:
Data: true
- Name: _fieldAttributes
Entry: 7
- Data: 71|System.Collections.Generic.List`1[[System.Attribute, mscorlib]], mscorlib
+ Data: 82|System.Collections.Generic.List`1[[System.Attribute, mscorlib]], mscorlib
- Name:
Entry: 12
Data: 4
- Name:
Entry: 7
- Data: 72|UnityEngine.RangeAttribute, UnityEngine.CoreModule
+ Data: 83|UnityEngine.RangeAttribute, UnityEngine.CoreModule
- Name: min
Entry: 4
Data: -0.5
@@ -990,7 +1140,7 @@ MonoBehaviour:
Data:
- Name:
Entry: 7
- Data: 73|UnityEngine.TooltipAttribute, UnityEngine.CoreModule
+ Data: 84|UnityEngine.TooltipAttribute, UnityEngine.CoreModule
- Name: tooltip
Entry: 1
Data: Controls the length of the laser cone
@@ -999,13 +1149,13 @@ MonoBehaviour:
Data:
- Name:
Entry: 7
- Data: 74|UdonSharp.FieldChangeCallbackAttribute, UdonSharp.Runtime
+ Data: 85|UdonSharp.FieldChangeCallbackAttribute, UdonSharp.Runtime
- Name:
Entry: 8
Data:
- Name:
Entry: 7
- Data: 75|UnityEngine.SerializeField, UnityEngine.CoreModule
+ Data: 86|UnityEngine.SerializeField, UnityEngine.CoreModule
- Name:
Entry: 8
Data:
@@ -1029,7 +1179,7 @@ MonoBehaviour:
Data: coneFlatness
- Name: $v
Entry: 7
- Data: 76|UdonSharp.Compiler.FieldDefinition, UdonSharp.Editor
+ Data: 87|UdonSharp.Compiler.FieldDefinition, UdonSharp.Editor
- Name: k__BackingField
Entry: 1
Data: coneFlatness
@@ -1053,13 +1203,13 @@ MonoBehaviour:
Data: true
- Name: _fieldAttributes
Entry: 7
- Data: 77|System.Collections.Generic.List`1[[System.Attribute, mscorlib]], mscorlib
+ Data: 88|System.Collections.Generic.List`1[[System.Attribute, mscorlib]], mscorlib
- Name:
Entry: 12
Data: 4
- Name:
Entry: 7
- Data: 78|UnityEngine.RangeAttribute, UnityEngine.CoreModule
+ Data: 89|UnityEngine.RangeAttribute, UnityEngine.CoreModule
- Name: min
Entry: 4
Data: 0
@@ -1071,7 +1221,7 @@ MonoBehaviour:
Data:
- Name:
Entry: 7
- Data: 79|UnityEngine.TooltipAttribute, UnityEngine.CoreModule
+ Data: 90|UnityEngine.TooltipAttribute, UnityEngine.CoreModule
- Name: tooltip
Entry: 1
Data: Controls how flat or round the cone is.
@@ -1080,13 +1230,13 @@ MonoBehaviour:
Data:
- Name:
Entry: 7
- Data: 80|UdonSharp.FieldChangeCallbackAttribute, UdonSharp.Runtime
+ Data: 91|UdonSharp.FieldChangeCallbackAttribute, UdonSharp.Runtime
- Name:
Entry: 8
Data:
- Name:
Entry: 7
- Data: 81|UnityEngine.SerializeField, UnityEngine.CoreModule
+ Data: 92|UnityEngine.SerializeField, UnityEngine.CoreModule
- Name:
Entry: 8
Data:
@@ -1110,7 +1260,7 @@ MonoBehaviour:
Data: coneXRotation
- Name: $v
Entry: 7
- Data: 82|UdonSharp.Compiler.FieldDefinition, UdonSharp.Editor
+ Data: 93|UdonSharp.Compiler.FieldDefinition, UdonSharp.Editor
- Name: k__BackingField
Entry: 1
Data: coneXRotation
@@ -1134,13 +1284,13 @@ MonoBehaviour:
Data: true
- Name: _fieldAttributes
Entry: 7
- Data: 83|System.Collections.Generic.List`1[[System.Attribute, mscorlib]], mscorlib
+ Data: 94|System.Collections.Generic.List`1[[System.Attribute, mscorlib]], mscorlib
- Name:
Entry: 12
Data: 4
- Name:
Entry: 7
- Data: 84|UnityEngine.RangeAttribute, UnityEngine.CoreModule
+ Data: 95|UnityEngine.RangeAttribute, UnityEngine.CoreModule
- Name: min
Entry: 4
Data: -90
@@ -1152,7 +1302,7 @@ MonoBehaviour:
Data:
- Name:
Entry: 7
- Data: 85|UnityEngine.TooltipAttribute, UnityEngine.CoreModule
+ Data: 96|UnityEngine.TooltipAttribute, UnityEngine.CoreModule
- Name: tooltip
Entry: 1
Data: X rotation coffset for cone
@@ -1161,13 +1311,13 @@ MonoBehaviour:
Data:
- Name:
Entry: 7
- Data: 86|UdonSharp.FieldChangeCallbackAttribute, UdonSharp.Runtime
+ Data: 97|UdonSharp.FieldChangeCallbackAttribute, UdonSharp.Runtime
- Name:
Entry: 8
Data:
- Name:
Entry: 7
- Data: 87|UnityEngine.SerializeField, UnityEngine.CoreModule
+ Data: 98|UnityEngine.SerializeField, UnityEngine.CoreModule
- Name:
Entry: 8
Data:
@@ -1191,7 +1341,7 @@ MonoBehaviour:
Data: coneYRotation
- Name: $v
Entry: 7
- Data: 88|UdonSharp.Compiler.FieldDefinition, UdonSharp.Editor
+ Data: 99|UdonSharp.Compiler.FieldDefinition, UdonSharp.Editor
- Name: k__BackingField
Entry: 1
Data: coneYRotation
@@ -1215,13 +1365,14 @@ MonoBehaviour:
Data: true
- Name: _fieldAttributes
Entry: 7
- Data: 89|System.Collections.Generic.List`1[[System.Attribute, mscorlib]], mscorlib
+ Data: 100|System.Collections.Generic.List`1[[System.Attribute, mscorlib]],
+ mscorlib
- Name:
Entry: 12
Data: 4
- Name:
Entry: 7
- Data: 90|UnityEngine.RangeAttribute, UnityEngine.CoreModule
+ Data: 101|UnityEngine.RangeAttribute, UnityEngine.CoreModule
- Name: min
Entry: 4
Data: -90
@@ -1233,7 +1384,7 @@ MonoBehaviour:
Data:
- Name:
Entry: 7
- Data: 91|UnityEngine.TooltipAttribute, UnityEngine.CoreModule
+ Data: 102|UnityEngine.TooltipAttribute, UnityEngine.CoreModule
- Name: tooltip
Entry: 1
Data: Y rotation offset for cone
@@ -1242,13 +1393,13 @@ MonoBehaviour:
Data:
- Name:
Entry: 7
- Data: 92|UdonSharp.FieldChangeCallbackAttribute, UdonSharp.Runtime
+ Data: 103|UdonSharp.FieldChangeCallbackAttribute, UdonSharp.Runtime
- Name:
Entry: 8
Data:
- Name:
Entry: 7
- Data: 93|UnityEngine.SerializeField, UnityEngine.CoreModule
+ Data: 104|UnityEngine.SerializeField, UnityEngine.CoreModule
- Name:
Entry: 8
Data:
@@ -1272,7 +1423,7 @@ MonoBehaviour:
Data: coneZRotation
- Name: $v
Entry: 7
- Data: 94|UdonSharp.Compiler.FieldDefinition, UdonSharp.Editor
+ Data: 105|UdonSharp.Compiler.FieldDefinition, UdonSharp.Editor
- Name: k__BackingField
Entry: 1
Data: coneZRotation
@@ -1296,13 +1447,14 @@ MonoBehaviour:
Data: true
- Name: _fieldAttributes
Entry: 7
- Data: 95|System.Collections.Generic.List`1[[System.Attribute, mscorlib]], mscorlib
+ Data: 106|System.Collections.Generic.List`1[[System.Attribute, mscorlib]],
+ mscorlib
- Name:
Entry: 12
Data: 4
- Name:
Entry: 7
- Data: 96|UnityEngine.RangeAttribute, UnityEngine.CoreModule
+ Data: 107|UnityEngine.RangeAttribute, UnityEngine.CoreModule
- Name: min
Entry: 4
Data: -90
@@ -1314,7 +1466,7 @@ MonoBehaviour:
Data:
- Name:
Entry: 7
- Data: 97|UnityEngine.TooltipAttribute, UnityEngine.CoreModule
+ Data: 108|UnityEngine.TooltipAttribute, UnityEngine.CoreModule
- Name: tooltip
Entry: 1
Data: Z rotation offset for cone
@@ -1323,13 +1475,13 @@ MonoBehaviour:
Data:
- Name:
Entry: 7
- Data: 98|UdonSharp.FieldChangeCallbackAttribute, UdonSharp.Runtime
+ Data: 109|UdonSharp.FieldChangeCallbackAttribute, UdonSharp.Runtime
- Name:
Entry: 8
Data:
- Name:
Entry: 7
- Data: 99|UnityEngine.SerializeField, UnityEngine.CoreModule
+ Data: 110|UnityEngine.SerializeField, UnityEngine.CoreModule
- Name:
Entry: 8
Data:
@@ -1353,7 +1505,7 @@ MonoBehaviour:
Data: laserCount
- Name: $v
Entry: 7
- Data: 100|UdonSharp.Compiler.FieldDefinition, UdonSharp.Editor
+ Data: 111|UdonSharp.Compiler.FieldDefinition, UdonSharp.Editor
- Name: k__BackingField
Entry: 1
Data: laserCount
@@ -1377,14 +1529,14 @@ MonoBehaviour:
Data: true
- Name: _fieldAttributes
Entry: 7
- Data: 101|System.Collections.Generic.List`1[[System.Attribute, mscorlib]],
+ Data: 112|System.Collections.Generic.List`1[[System.Attribute, mscorlib]],
mscorlib
- Name:
Entry: 12
Data: 4
- Name:
Entry: 7
- Data: 102|UnityEngine.RangeAttribute, UnityEngine.CoreModule
+ Data: 113|UnityEngine.RangeAttribute, UnityEngine.CoreModule
- Name: min
Entry: 4
Data: 4
@@ -1396,7 +1548,7 @@ MonoBehaviour:
Data:
- Name:
Entry: 7
- Data: 103|UnityEngine.TooltipAttribute, UnityEngine.CoreModule
+ Data: 114|UnityEngine.TooltipAttribute, UnityEngine.CoreModule
- Name: tooltip
Entry: 1
Data: Number of laser beams in cone
@@ -1405,13 +1557,13 @@ MonoBehaviour:
Data:
- Name:
Entry: 7
- Data: 104|UdonSharp.FieldChangeCallbackAttribute, UdonSharp.Runtime
+ Data: 115|UdonSharp.FieldChangeCallbackAttribute, UdonSharp.Runtime
- Name:
Entry: 8
Data:
- Name:
Entry: 7
- Data: 105|UnityEngine.SerializeField, UnityEngine.CoreModule
+ Data: 116|UnityEngine.SerializeField, UnityEngine.CoreModule
- Name:
Entry: 8
Data:
@@ -1435,7 +1587,7 @@ MonoBehaviour:
Data: laserThickness
- Name: $v
Entry: 7
- Data: 106|UdonSharp.Compiler.FieldDefinition, UdonSharp.Editor
+ Data: 117|UdonSharp.Compiler.FieldDefinition, UdonSharp.Editor
- Name: k__BackingField
Entry: 1
Data: laserThickness
@@ -1459,14 +1611,14 @@ MonoBehaviour:
Data: true
- Name: _fieldAttributes
Entry: 7
- Data: 107|System.Collections.Generic.List`1[[System.Attribute, mscorlib]],
+ Data: 118|System.Collections.Generic.List`1[[System.Attribute, mscorlib]],
mscorlib
- Name:
Entry: 12
Data: 4
- Name:
Entry: 7
- Data: 108|UnityEngine.RangeAttribute, UnityEngine.CoreModule
+ Data: 119|UnityEngine.RangeAttribute, UnityEngine.CoreModule
- Name: min
Entry: 4
Data: 0.003
@@ -1478,7 +1630,7 @@ MonoBehaviour:
Data:
- Name:
Entry: 7
- Data: 109|UnityEngine.TooltipAttribute, UnityEngine.CoreModule
+ Data: 120|UnityEngine.TooltipAttribute, UnityEngine.CoreModule
- Name: tooltip
Entry: 1
Data: Controls how thick/thin the lasers are
@@ -1487,13 +1639,13 @@ MonoBehaviour:
Data:
- Name:
Entry: 7
- Data: 110|UdonSharp.FieldChangeCallbackAttribute, UdonSharp.Runtime
+ Data: 121|UdonSharp.FieldChangeCallbackAttribute, UdonSharp.Runtime
- Name:
Entry: 8
Data:
- Name:
Entry: 7
- Data: 111|UnityEngine.SerializeField, UnityEngine.CoreModule
+ Data: 122|UnityEngine.SerializeField, UnityEngine.CoreModule
- Name:
Entry: 8
Data:
@@ -1517,7 +1669,7 @@ MonoBehaviour:
Data: laserScroll
- Name: $v
Entry: 7
- Data: 112|UdonSharp.Compiler.FieldDefinition, UdonSharp.Editor
+ Data: 123|UdonSharp.Compiler.FieldDefinition, UdonSharp.Editor
- Name: k__BackingField
Entry: 1
Data: laserScroll
@@ -1541,14 +1693,14 @@ MonoBehaviour:
Data: true
- Name: _fieldAttributes
Entry: 7
- Data: 113|System.Collections.Generic.List`1[[System.Attribute, mscorlib]],
+ Data: 124|System.Collections.Generic.List`1[[System.Attribute, mscorlib]],
mscorlib
- Name:
Entry: 12
Data: 4
- Name:
Entry: 7
- Data: 114|UnityEngine.RangeAttribute, UnityEngine.CoreModule
+ Data: 125|UnityEngine.RangeAttribute, UnityEngine.CoreModule
- Name: min
Entry: 4
Data: -1
@@ -1560,7 +1712,7 @@ MonoBehaviour:
Data:
- Name:
Entry: 7
- Data: 115|UnityEngine.TooltipAttribute, UnityEngine.CoreModule
+ Data: 126|UnityEngine.TooltipAttribute, UnityEngine.CoreModule
- Name: tooltip
Entry: 1
Data: Controls the speed of laser scroll animation. Negative goes left, positive
@@ -1570,13 +1722,13 @@ MonoBehaviour:
Data:
- Name:
Entry: 7
- Data: 116|UdonSharp.FieldChangeCallbackAttribute, UdonSharp.Runtime
+ Data: 127|UdonSharp.FieldChangeCallbackAttribute, UdonSharp.Runtime
- Name:
Entry: 8
Data:
- Name:
Entry: 7
- Data: 117|UnityEngine.SerializeField, UnityEngine.CoreModule
+ Data: 128|UnityEngine.SerializeField, UnityEngine.CoreModule
- Name:
Entry: 8
Data:
@@ -1600,13 +1752,13 @@ MonoBehaviour:
Data: objRenderers
- Name: $v
Entry: 7
- Data: 118|UdonSharp.Compiler.FieldDefinition, UdonSharp.Editor
+ Data: 129|UdonSharp.Compiler.FieldDefinition, UdonSharp.Editor
- Name: k__BackingField
Entry: 1
Data: objRenderers
- Name: k__BackingField
Entry: 7
- Data: 119|System.RuntimeType, mscorlib
+ Data: 130|System.RuntimeType, mscorlib
- Name:
Entry: 1
Data: UnityEngine.MeshRenderer[], UnityEngine.CoreModule
@@ -1615,7 +1767,7 @@ MonoBehaviour:
Data:
- Name: k__BackingField
Entry: 9
- Data: 119
+ Data: 130
- Name: k__BackingField
Entry: 7
Data: System.Nullable`1[[UdonSharp.UdonSyncMode, UdonSharp.Runtime]], mscorlib
@@ -1630,14 +1782,14 @@ MonoBehaviour:
Data: true
- Name: _fieldAttributes
Entry: 7
- Data: 120|System.Collections.Generic.List`1[[System.Attribute, mscorlib]],
+ Data: 131|System.Collections.Generic.List`1[[System.Attribute, mscorlib]],
mscorlib
- Name:
Entry: 12
Data: 2
- Name:
Entry: 7
- Data: 121|UnityEngine.HeaderAttribute, UnityEngine.CoreModule
+ Data: 132|UnityEngine.HeaderAttribute, UnityEngine.CoreModule
- Name: header
Entry: 1
Data: Mesh Settings
@@ -1646,7 +1798,7 @@ MonoBehaviour:
Data:
- Name:
Entry: 7
- Data: 122|UnityEngine.TooltipAttribute, UnityEngine.CoreModule
+ Data: 133|UnityEngine.TooltipAttribute, UnityEngine.CoreModule
- Name: tooltip
Entry: 1
Data: The meshes used to make up the light. You need atleast 1 mesh in this
@@ -1674,7 +1826,7 @@ MonoBehaviour:
Data: previousConeWidth
- Name: $v
Entry: 7
- Data: 123|UdonSharp.Compiler.FieldDefinition, UdonSharp.Editor
+ Data: 134|UdonSharp.Compiler.FieldDefinition, UdonSharp.Editor
- Name: k__BackingField
Entry: 1
Data: previousConeWidth
@@ -1698,7 +1850,7 @@ MonoBehaviour:
Data: false
- Name: _fieldAttributes
Entry: 7
- Data: 124|System.Collections.Generic.List`1[[System.Attribute, mscorlib]],
+ Data: 135|System.Collections.Generic.List`1[[System.Attribute, mscorlib]],
mscorlib
- Name:
Entry: 12
@@ -1723,7 +1875,7 @@ MonoBehaviour:
Data: previousConeLength
- Name: $v
Entry: 7
- Data: 125|UdonSharp.Compiler.FieldDefinition, UdonSharp.Editor
+ Data: 136|UdonSharp.Compiler.FieldDefinition, UdonSharp.Editor
- Name: k__BackingField
Entry: 1
Data: previousConeLength
@@ -1747,7 +1899,7 @@ MonoBehaviour:
Data: false
- Name: _fieldAttributes
Entry: 7
- Data: 126|System.Collections.Generic.List`1[[System.Attribute, mscorlib]],
+ Data: 137|System.Collections.Generic.List`1[[System.Attribute, mscorlib]],
mscorlib
- Name:
Entry: 12
@@ -1772,7 +1924,7 @@ MonoBehaviour:
Data: previousGlobalIntensity
- Name: $v
Entry: 7
- Data: 127|UdonSharp.Compiler.FieldDefinition, UdonSharp.Editor
+ Data: 138|UdonSharp.Compiler.FieldDefinition, UdonSharp.Editor
- Name: k__BackingField
Entry: 1
Data: previousGlobalIntensity
@@ -1796,7 +1948,7 @@ MonoBehaviour:
Data: false
- Name: _fieldAttributes
Entry: 7
- Data: 128|System.Collections.Generic.List`1[[System.Attribute, mscorlib]],
+ Data: 139|System.Collections.Generic.List`1[[System.Attribute, mscorlib]],
mscorlib
- Name:
Entry: 12
@@ -1821,7 +1973,7 @@ MonoBehaviour:
Data: previousFinalIntensity
- Name: $v
Entry: 7
- Data: 129|UdonSharp.Compiler.FieldDefinition, UdonSharp.Editor
+ Data: 140|UdonSharp.Compiler.FieldDefinition, UdonSharp.Editor
- Name: k__BackingField
Entry: 1
Data: previousFinalIntensity
@@ -1845,7 +1997,7 @@ MonoBehaviour:
Data: false
- Name: _fieldAttributes
Entry: 7
- Data: 130|System.Collections.Generic.List`1[[System.Attribute, mscorlib]],
+ Data: 141|System.Collections.Generic.List`1[[System.Attribute, mscorlib]],
mscorlib
- Name:
Entry: 12
@@ -1870,7 +2022,7 @@ MonoBehaviour:
Data: previousConeFlatness
- Name: $v
Entry: 7
- Data: 131|UdonSharp.Compiler.FieldDefinition, UdonSharp.Editor
+ Data: 142|UdonSharp.Compiler.FieldDefinition, UdonSharp.Editor
- Name: k__BackingField
Entry: 1
Data: previousConeFlatness
@@ -1894,7 +2046,7 @@ MonoBehaviour:
Data: false
- Name: _fieldAttributes
Entry: 7
- Data: 132|System.Collections.Generic.List`1[[System.Attribute, mscorlib]],
+ Data: 143|System.Collections.Generic.List`1[[System.Attribute, mscorlib]],
mscorlib
- Name:
Entry: 12
@@ -1919,7 +2071,7 @@ MonoBehaviour:
Data: previousConeXRotation
- Name: $v
Entry: 7
- Data: 133|UdonSharp.Compiler.FieldDefinition, UdonSharp.Editor
+ Data: 144|UdonSharp.Compiler.FieldDefinition, UdonSharp.Editor
- Name: k__BackingField
Entry: 1
Data: previousConeXRotation
@@ -1943,7 +2095,7 @@ MonoBehaviour:
Data: false
- Name: _fieldAttributes
Entry: 7
- Data: 134|System.Collections.Generic.List`1[[System.Attribute, mscorlib]],
+ Data: 145|System.Collections.Generic.List`1[[System.Attribute, mscorlib]],
mscorlib
- Name:
Entry: 12
@@ -1968,7 +2120,7 @@ MonoBehaviour:
Data: previousConeYRotation
- Name: $v
Entry: 7
- Data: 135|UdonSharp.Compiler.FieldDefinition, UdonSharp.Editor
+ Data: 146|UdonSharp.Compiler.FieldDefinition, UdonSharp.Editor
- Name: k__BackingField
Entry: 1
Data: previousConeYRotation
@@ -1992,7 +2144,7 @@ MonoBehaviour:
Data: false
- Name: _fieldAttributes
Entry: 7
- Data: 136|System.Collections.Generic.List`1[[System.Attribute, mscorlib]],
+ Data: 147|System.Collections.Generic.List`1[[System.Attribute, mscorlib]],
mscorlib
- Name:
Entry: 12
@@ -2017,7 +2169,7 @@ MonoBehaviour:
Data: previousConeZRotation
- Name: $v
Entry: 7
- Data: 137|UdonSharp.Compiler.FieldDefinition, UdonSharp.Editor
+ Data: 148|UdonSharp.Compiler.FieldDefinition, UdonSharp.Editor
- Name: k__BackingField
Entry: 1
Data: previousConeZRotation
@@ -2039,257 +2191,6 @@ MonoBehaviour:
- Name: k__BackingField
Entry: 5
Data: false
- - Name: _fieldAttributes
- Entry: 7
- Data: 138|System.Collections.Generic.List`1[[System.Attribute, mscorlib]],
- mscorlib
- - Name:
- Entry: 12
- Data: 0
- - Name:
- Entry: 13
- Data:
- - Name:
- Entry: 8
- Data:
- - Name:
- Entry: 8
- Data:
- - Name:
- Entry: 8
- Data:
- - Name:
- Entry: 7
- Data:
- - Name: $k
- Entry: 1
- Data: previousLaserThickness
- - Name: $v
- Entry: 7
- Data: 139|UdonSharp.Compiler.FieldDefinition, UdonSharp.Editor
- - Name: k__BackingField
- Entry: 1
- Data: previousLaserThickness
- - Name: k__BackingField
- Entry: 9
- Data: 22
- - Name: k__BackingField
- Entry: 9
- Data: 22
- - Name: k__BackingField
- Entry: 7
- Data: System.Nullable`1[[UdonSharp.UdonSyncMode, UdonSharp.Runtime]], mscorlib
- - Name:
- Entry: 6
- Data:
- - Name:
- Entry: 8
- Data:
- - Name: k__BackingField
- Entry: 5
- Data: false
- - Name: _fieldAttributes
- Entry: 7
- Data: 140|System.Collections.Generic.List`1[[System.Attribute, mscorlib]],
- mscorlib
- - Name:
- Entry: 12
- Data: 0
- - Name:
- Entry: 13
- Data:
- - Name:
- Entry: 8
- Data:
- - Name:
- Entry: 8
- Data:
- - Name:
- Entry: 8
- Data:
- - Name:
- Entry: 7
- Data:
- - Name: $k
- Entry: 1
- Data: previousLaserScroll
- - Name: $v
- Entry: 7
- Data: 141|UdonSharp.Compiler.FieldDefinition, UdonSharp.Editor
- - Name: k__BackingField
- Entry: 1
- Data: previousLaserScroll
- - Name: k__BackingField
- Entry: 9
- Data: 22
- - Name: k__BackingField
- Entry: 9
- Data: 22
- - Name: k__BackingField
- Entry: 7
- Data: System.Nullable`1[[UdonSharp.UdonSyncMode, UdonSharp.Runtime]], mscorlib
- - Name:
- Entry: 6
- Data:
- - Name:
- Entry: 8
- Data:
- - Name: k__BackingField
- Entry: 5
- Data: false
- - Name: _fieldAttributes
- Entry: 7
- Data: 142|System.Collections.Generic.List`1[[System.Attribute, mscorlib]],
- mscorlib
- - Name:
- Entry: 12
- Data: 0
- - Name:
- Entry: 13
- Data:
- - Name:
- Entry: 8
- Data:
- - Name:
- Entry: 8
- Data:
- - Name:
- Entry: 8
- Data:
- - Name:
- Entry: 7
- Data:
- - Name: $k
- Entry: 1
- Data: previousLaserCount
- - Name: $v
- Entry: 7
- Data: 143|UdonSharp.Compiler.FieldDefinition, UdonSharp.Editor
- - Name: k__BackingField
- Entry: 1
- Data: previousLaserCount
- - Name: k__BackingField
- Entry: 9
- Data: 10
- - Name: k__BackingField
- Entry: 9
- Data: 10
- - Name: k__BackingField
- Entry: 7
- Data: System.Nullable`1[[UdonSharp.UdonSyncMode, UdonSharp.Runtime]], mscorlib
- - Name:
- Entry: 6
- Data:
- - Name:
- Entry: 8
- Data:
- - Name: k__BackingField
- Entry: 5
- Data: false
- - Name: _fieldAttributes
- Entry: 7
- Data: 144|System.Collections.Generic.List`1[[System.Attribute, mscorlib]],
- mscorlib
- - Name:
- Entry: 12
- Data: 0
- - Name:
- Entry: 13
- Data:
- - Name:
- Entry: 8
- Data:
- - Name:
- Entry: 8
- Data:
- - Name:
- Entry: 8
- Data:
- - Name:
- Entry: 7
- Data:
- - Name: $k
- Entry: 1
- Data: previousColorTint
- - Name: $v
- Entry: 7
- Data: 145|UdonSharp.Compiler.FieldDefinition, UdonSharp.Editor
- - Name: k__BackingField
- Entry: 1
- Data: previousColorTint
- - Name: k__BackingField
- Entry: 9
- Data: 47
- - Name: k__BackingField
- Entry: 9
- Data: 47
- - Name: k__BackingField
- Entry: 7
- Data: System.Nullable`1[[UdonSharp.UdonSyncMode, UdonSharp.Runtime]], mscorlib
- - Name:
- Entry: 6
- Data:
- - Name:
- Entry: 8
- Data:
- - Name: k__BackingField
- Entry: 5
- Data: false
- - Name: _fieldAttributes
- Entry: 7
- Data: 146|System.Collections.Generic.List`1[[System.Attribute, mscorlib]],
- mscorlib
- - Name:
- Entry: 12
- Data: 0
- - Name:
- Entry: 13
- Data:
- - Name:
- Entry: 8
- Data:
- - Name:
- Entry: 8
- Data:
- - Name:
- Entry: 8
- Data:
- - Name:
- Entry: 7
- Data:
- - Name: $k
- Entry: 1
- Data: props
- - Name: $v
- Entry: 7
- Data: 147|UdonSharp.Compiler.FieldDefinition, UdonSharp.Editor
- - Name: k__BackingField
- Entry: 1
- Data: props
- - Name: k__BackingField
- Entry: 7
- Data: 148|System.RuntimeType, mscorlib
- - Name:
- Entry: 1
- Data: UnityEngine.MaterialPropertyBlock, UnityEngine.CoreModule
- - Name:
- Entry: 8
- Data:
- - Name: k__BackingField
- Entry: 9
- Data: 148
- - Name: k__BackingField
- Entry: 7
- Data: System.Nullable`1[[UdonSharp.UdonSyncMode, UdonSharp.Runtime]], mscorlib
- - Name:
- Entry: 6
- Data:
- - Name:
- Entry: 8
- Data:
- - Name: k__BackingField
- Entry: 5
- Data: false
- Name: _fieldAttributes
Entry: 7
Data: 149|System.Collections.Generic.List`1[[System.Attribute, mscorlib]],
@@ -2314,10 +2215,261 @@ MonoBehaviour:
Data:
- Name: $k
Entry: 1
- Data: foldout
+ Data: previousLaserThickness
- Name: $v
Entry: 7
Data: 150|UdonSharp.Compiler.FieldDefinition, UdonSharp.Editor
+ - Name: k__BackingField
+ Entry: 1
+ Data: previousLaserThickness
+ - Name: k__BackingField
+ Entry: 9
+ Data: 22
+ - Name: k__BackingField
+ Entry: 9
+ Data: 22
+ - Name: k__BackingField
+ Entry: 7
+ Data: System.Nullable`1[[UdonSharp.UdonSyncMode, UdonSharp.Runtime]], mscorlib
+ - Name:
+ Entry: 6
+ Data:
+ - Name:
+ Entry: 8
+ Data:
+ - Name: k__BackingField
+ Entry: 5
+ Data: false
+ - Name: _fieldAttributes
+ Entry: 7
+ Data: 151|System.Collections.Generic.List`1[[System.Attribute, mscorlib]],
+ mscorlib
+ - Name:
+ Entry: 12
+ Data: 0
+ - Name:
+ Entry: 13
+ Data:
+ - Name:
+ Entry: 8
+ Data:
+ - Name:
+ Entry: 8
+ Data:
+ - Name:
+ Entry: 8
+ Data:
+ - Name:
+ Entry: 7
+ Data:
+ - Name: $k
+ Entry: 1
+ Data: previousLaserScroll
+ - Name: $v
+ Entry: 7
+ Data: 152|UdonSharp.Compiler.FieldDefinition, UdonSharp.Editor
+ - Name: k__BackingField
+ Entry: 1
+ Data: previousLaserScroll
+ - Name: k__BackingField
+ Entry: 9
+ Data: 22
+ - Name: k__BackingField
+ Entry: 9
+ Data: 22
+ - Name: k__BackingField
+ Entry: 7
+ Data: System.Nullable`1[[UdonSharp.UdonSyncMode, UdonSharp.Runtime]], mscorlib
+ - Name:
+ Entry: 6
+ Data:
+ - Name:
+ Entry: 8
+ Data:
+ - Name: k__BackingField
+ Entry: 5
+ Data: false
+ - Name: _fieldAttributes
+ Entry: 7
+ Data: 153|System.Collections.Generic.List`1[[System.Attribute, mscorlib]],
+ mscorlib
+ - Name:
+ Entry: 12
+ Data: 0
+ - Name:
+ Entry: 13
+ Data:
+ - Name:
+ Entry: 8
+ Data:
+ - Name:
+ Entry: 8
+ Data:
+ - Name:
+ Entry: 8
+ Data:
+ - Name:
+ Entry: 7
+ Data:
+ - Name: $k
+ Entry: 1
+ Data: previousLaserCount
+ - Name: $v
+ Entry: 7
+ Data: 154|UdonSharp.Compiler.FieldDefinition, UdonSharp.Editor
+ - Name: k__BackingField
+ Entry: 1
+ Data: previousLaserCount
+ - Name: k__BackingField
+ Entry: 9
+ Data: 10
+ - Name: k__BackingField
+ Entry: 9
+ Data: 10
+ - Name: k__BackingField
+ Entry: 7
+ Data: System.Nullable`1[[UdonSharp.UdonSyncMode, UdonSharp.Runtime]], mscorlib
+ - Name:
+ Entry: 6
+ Data:
+ - Name:
+ Entry: 8
+ Data:
+ - Name: k__BackingField
+ Entry: 5
+ Data: false
+ - Name: _fieldAttributes
+ Entry: 7
+ Data: 155|System.Collections.Generic.List`1[[System.Attribute, mscorlib]],
+ mscorlib
+ - Name:
+ Entry: 12
+ Data: 0
+ - Name:
+ Entry: 13
+ Data:
+ - Name:
+ Entry: 8
+ Data:
+ - Name:
+ Entry: 8
+ Data:
+ - Name:
+ Entry: 8
+ Data:
+ - Name:
+ Entry: 7
+ Data:
+ - Name: $k
+ Entry: 1
+ Data: previousColorTint
+ - Name: $v
+ Entry: 7
+ Data: 156|UdonSharp.Compiler.FieldDefinition, UdonSharp.Editor
+ - Name: k__BackingField
+ Entry: 1
+ Data: previousColorTint
+ - Name: k__BackingField
+ Entry: 9
+ Data: 47
+ - Name: k__BackingField
+ Entry: 9
+ Data: 47
+ - Name: k__BackingField
+ Entry: 7
+ Data: System.Nullable`1[[UdonSharp.UdonSyncMode, UdonSharp.Runtime]], mscorlib
+ - Name:
+ Entry: 6
+ Data:
+ - Name:
+ Entry: 8
+ Data:
+ - Name: k__BackingField
+ Entry: 5
+ Data: false
+ - Name: _fieldAttributes
+ Entry: 7
+ Data: 157|System.Collections.Generic.List`1[[System.Attribute, mscorlib]],
+ mscorlib
+ - Name:
+ Entry: 12
+ Data: 0
+ - Name:
+ Entry: 13
+ Data:
+ - Name:
+ Entry: 8
+ Data:
+ - Name:
+ Entry: 8
+ Data:
+ - Name:
+ Entry: 8
+ Data:
+ - Name:
+ Entry: 7
+ Data:
+ - Name: $k
+ Entry: 1
+ Data: props
+ - Name: $v
+ Entry: 7
+ Data: 158|UdonSharp.Compiler.FieldDefinition, UdonSharp.Editor
+ - Name: k__BackingField
+ Entry: 1
+ Data: props
+ - Name: k__BackingField
+ Entry: 7
+ Data: 159|System.RuntimeType, mscorlib
+ - Name:
+ Entry: 1
+ Data: UnityEngine.MaterialPropertyBlock, UnityEngine.CoreModule
+ - Name:
+ Entry: 8
+ Data:
+ - Name: k__BackingField
+ Entry: 9
+ Data: 159
+ - Name: k__BackingField
+ Entry: 7
+ Data: System.Nullable`1[[UdonSharp.UdonSyncMode, UdonSharp.Runtime]], mscorlib
+ - Name:
+ Entry: 6
+ Data:
+ - Name:
+ Entry: 8
+ Data:
+ - Name: k__BackingField
+ Entry: 5
+ Data: false
+ - Name: _fieldAttributes
+ Entry: 7
+ Data: 160|System.Collections.Generic.List`1[[System.Attribute, mscorlib]],
+ mscorlib
+ - Name:
+ Entry: 12
+ Data: 0
+ - Name:
+ Entry: 13
+ Data:
+ - Name:
+ Entry: 8
+ Data:
+ - Name:
+ Entry: 8
+ Data:
+ - Name:
+ Entry: 8
+ Data:
+ - Name:
+ Entry: 7
+ Data:
+ - Name: $k
+ Entry: 1
+ Data: foldout
+ - Name: $v
+ Entry: 7
+ Data: 161|UdonSharp.Compiler.FieldDefinition, UdonSharp.Editor
- Name: k__BackingField
Entry: 1
Data: foldout
@@ -2341,14 +2493,14 @@ MonoBehaviour:
Data: true
- Name: _fieldAttributes
Entry: 7
- Data: 151|System.Collections.Generic.List`1[[System.Attribute, mscorlib]],
+ Data: 162|System.Collections.Generic.List`1[[System.Attribute, mscorlib]],
mscorlib
- Name:
Entry: 12
Data: 1
- Name:
Entry: 7
- Data: 152|UnityEngine.HideInInspector, UnityEngine.CoreModule
+ Data: 163|UnityEngine.HideInInspector, UnityEngine.CoreModule
- Name:
Entry: 8
Data:
diff --git a/Scripts/VRStageLighting_AudioLink_Laser.asset.meta b/Runtime/Scripts/VRStageLighting_AudioLink_Laser.asset.meta
similarity index 100%
rename from Scripts/VRStageLighting_AudioLink_Laser.asset.meta
rename to Runtime/Scripts/VRStageLighting_AudioLink_Laser.asset.meta
diff --git a/Scripts/VRStageLighting_AudioLink_Laser.cs b/Runtime/Scripts/VRStageLighting_AudioLink_Laser.cs
similarity index 93%
rename from Scripts/VRStageLighting_AudioLink_Laser.cs
rename to Runtime/Scripts/VRStageLighting_AudioLink_Laser.cs
index b287da1..164a8e6 100644
--- a/Scripts/VRStageLighting_AudioLink_Laser.cs
+++ b/Runtime/Scripts/VRStageLighting_AudioLink_Laser.cs
@@ -89,6 +89,19 @@ namespace VRSL
[SerializeField]
private Vector2 textureSamplingCoordinates = new Vector2(0.5f, 0.5f);
+
+ [Tooltip ("Check this box if you wish to enable AudioLink Theme colors.")]
+ [FieldChangeCallback(nameof(ThemeColorSampling))]
+ [SerializeField]
+ private bool enableThemeColorSampling;
+
+
+ [Range(1, 4)]
+ [Tooltip ("Theme Color to Sample from.")]
+ [FieldChangeCallback(nameof(ThemeColorTarget))]
+ [SerializeField]
+ private int themeColorTarget = 1;
+
[Tooltip ("Controls the radius of the laser cone.")]
[Range(-3.75f, 20.0f)]
[FieldChangeCallback(nameof(ConeWidth))]
@@ -411,6 +424,32 @@ namespace VRSL
}
}
+ public bool ThemeColorSampling
+ {
+ get
+ {
+ return enableThemeColorSampling;
+ }
+ set
+ {
+ enableThemeColorSampling = value;
+ _UpdateInstancedProperties();
+ }
+ }
+ public int ThemeColorTarget
+ {
+ get
+ {
+ return themeColorTarget;
+ }
+ set
+ {
+ themeColorTarget = value;
+ _UpdateInstancedProperties();
+ }
+
+ }
+
///////////////////////////////////////////////////////////
void OnEnable()
@@ -452,6 +491,8 @@ namespace VRSL
props.SetFloat("_TextureColorSampleX", textureSamplingCoordinates.x);
props.SetFloat("_TextureColorSampleY", textureSamplingCoordinates.y);
props.SetInt("_EnableColorTextureSample", enableColorTextureSampling == true ? 1 : 0);
+ props.SetInt("_EnableThemeColorSampling", enableThemeColorSampling == true ? 1 : 0);
+ props.SetInt("_ThemeColorTarget", themeColorTarget);
//General Light Stuff
props.SetColor("_Emission", lightColorTint);
props.SetFloat("_VertexConeWidth", coneWidth);
@@ -537,6 +578,8 @@ namespace VRSL
props.SetFloat("_TextureColorSampleX", textureSamplingCoordinates.x);
props.SetFloat("_TextureColorSampleY", textureSamplingCoordinates.y);
props.SetInt("_EnableColorTextureSample", enableColorTextureSampling == true ? 1 : 0);
+ props.SetInt("_EnableThemeColorSampling", enableThemeColorSampling == true ? 1 : 0);
+ props.SetInt("_ThemeColorTarget", themeColorTarget);
//General Light Stuff
props.SetColor("_Emission", lightColorTint);
props.SetFloat("_VertexConeWidth", coneWidth);
diff --git a/Scripts/VRStageLighting_AudioLink_Laser.cs.meta b/Runtime/Scripts/VRStageLighting_AudioLink_Laser.cs.meta
similarity index 100%
rename from Scripts/VRStageLighting_AudioLink_Laser.cs.meta
rename to Runtime/Scripts/VRStageLighting_AudioLink_Laser.cs.meta
diff --git a/Scripts/VRStageLighting_AudioLink_Static.asset b/Runtime/Scripts/VRStageLighting_AudioLink_Static.asset
similarity index 80%
rename from Scripts/VRStageLighting_AudioLink_Static.asset
rename to Runtime/Scripts/VRStageLighting_AudioLink_Static.asset
index 0021261..62c805a 100644
--- a/Scripts/VRStageLighting_AudioLink_Static.asset
+++ b/Runtime/Scripts/VRStageLighting_AudioLink_Static.asset
@@ -44,7 +44,7 @@ MonoBehaviour:
Data:
- Name:
Entry: 12
- Data: 34
+ Data: 36
- Name:
Entry: 7
Data:
@@ -170,10 +170,22 @@ MonoBehaviour:
Data: 11|System.Collections.Generic.List`1[[System.Attribute, mscorlib]], mscorlib
- Name:
Entry: 12
- Data: 3
+ Data: 4
- Name:
Entry: 7
- Data: 12|UnityEngine.TooltipAttribute, UnityEngine.CoreModule
+ Data: 12|UnityEngine.RangeAttribute, UnityEngine.CoreModule
+ - Name: min
+ Entry: 4
+ Data: 0
+ - Name: max
+ Entry: 4
+ Data: 3
+ - Name:
+ Entry: 8
+ Data:
+ - Name:
+ Entry: 7
+ Data: 13|UnityEngine.TooltipAttribute, UnityEngine.CoreModule
- Name: tooltip
Entry: 1
Data: The frequency band of the spectrum to react to.
@@ -182,13 +194,13 @@ MonoBehaviour:
Data:
- Name:
Entry: 7
- Data: 13|UdonSharp.FieldChangeCallbackAttribute, UdonSharp.Runtime
+ Data: 14|UdonSharp.FieldChangeCallbackAttribute, UdonSharp.Runtime
- Name:
Entry: 8
Data:
- Name:
Entry: 7
- Data: 14|UnityEngine.SerializeField, UnityEngine.CoreModule
+ Data: 15|UnityEngine.SerializeField, UnityEngine.CoreModule
- Name:
Entry: 8
Data:
@@ -212,7 +224,7 @@ MonoBehaviour:
Data: delay
- Name: $v
Entry: 7
- Data: 15|UdonSharp.Compiler.FieldDefinition, UdonSharp.Editor
+ Data: 16|UdonSharp.Compiler.FieldDefinition, UdonSharp.Editor
- Name: k__BackingField
Entry: 1
Data: delay
@@ -236,13 +248,13 @@ MonoBehaviour:
Data: true
- Name: _fieldAttributes
Entry: 7
- Data: 16|System.Collections.Generic.List`1[[System.Attribute, mscorlib]], mscorlib
+ Data: 17|System.Collections.Generic.List`1[[System.Attribute, mscorlib]], mscorlib
- Name:
Entry: 12
Data: 4
- Name:
Entry: 7
- Data: 17|UnityEngine.RangeAttribute, UnityEngine.CoreModule
+ Data: 18|UnityEngine.RangeAttribute, UnityEngine.CoreModule
- Name: min
Entry: 4
Data: 0
@@ -254,7 +266,7 @@ MonoBehaviour:
Data:
- Name:
Entry: 7
- Data: 18|UnityEngine.TooltipAttribute, UnityEngine.CoreModule
+ Data: 19|UnityEngine.TooltipAttribute, UnityEngine.CoreModule
- Name: tooltip
Entry: 1
Data: The level of delay to add to the reaction.
@@ -263,13 +275,13 @@ MonoBehaviour:
Data:
- Name:
Entry: 7
- Data: 19|UdonSharp.FieldChangeCallbackAttribute, UdonSharp.Runtime
+ Data: 20|UdonSharp.FieldChangeCallbackAttribute, UdonSharp.Runtime
- Name:
Entry: 8
Data:
- Name:
Entry: 7
- Data: 20|UnityEngine.SerializeField, UnityEngine.CoreModule
+ Data: 21|UnityEngine.SerializeField, UnityEngine.CoreModule
- Name:
Entry: 8
Data:
@@ -293,13 +305,13 @@ MonoBehaviour:
Data: bandMultiplier
- Name: $v
Entry: 7
- Data: 21|UdonSharp.Compiler.FieldDefinition, UdonSharp.Editor
+ Data: 22|UdonSharp.Compiler.FieldDefinition, UdonSharp.Editor
- Name: k__BackingField
Entry: 1
Data: bandMultiplier
- Name: k__BackingField
Entry: 7
- Data: 22|System.RuntimeType, mscorlib
+ Data: 23|System.RuntimeType, mscorlib
- Name:
Entry: 1
Data: System.Single, mscorlib
@@ -308,7 +320,7 @@ MonoBehaviour:
Data:
- Name: k__BackingField
Entry: 9
- Data: 22
+ Data: 23
- Name: k__BackingField
Entry: 7
Data: System.Nullable`1[[UdonSharp.UdonSyncMode, UdonSharp.Runtime]], mscorlib
@@ -323,13 +335,13 @@ MonoBehaviour:
Data: true
- Name: _fieldAttributes
Entry: 7
- Data: 23|System.Collections.Generic.List`1[[System.Attribute, mscorlib]], mscorlib
+ Data: 24|System.Collections.Generic.List`1[[System.Attribute, mscorlib]], mscorlib
- Name:
Entry: 12
Data: 4
- Name:
Entry: 7
- Data: 24|UnityEngine.TooltipAttribute, UnityEngine.CoreModule
+ Data: 25|UnityEngine.TooltipAttribute, UnityEngine.CoreModule
- Name: tooltip
Entry: 1
Data: Multiplier for the sensativity of the reaction.
@@ -338,7 +350,7 @@ MonoBehaviour:
Data:
- Name:
Entry: 7
- Data: 25|UnityEngine.RangeAttribute, UnityEngine.CoreModule
+ Data: 26|UnityEngine.RangeAttribute, UnityEngine.CoreModule
- Name: min
Entry: 4
Data: 1
@@ -350,13 +362,13 @@ MonoBehaviour:
Data:
- Name:
Entry: 7
- Data: 26|UdonSharp.FieldChangeCallbackAttribute, UdonSharp.Runtime
+ Data: 27|UdonSharp.FieldChangeCallbackAttribute, UdonSharp.Runtime
- Name:
Entry: 8
Data:
- Name:
Entry: 7
- Data: 27|UnityEngine.SerializeField, UnityEngine.CoreModule
+ Data: 28|UnityEngine.SerializeField, UnityEngine.CoreModule
- Name:
Entry: 8
Data:
@@ -380,7 +392,7 @@ MonoBehaviour:
Data: enableColorChord
- Name: $v
Entry: 7
- Data: 28|UdonSharp.Compiler.FieldDefinition, UdonSharp.Editor
+ Data: 29|UdonSharp.Compiler.FieldDefinition, UdonSharp.Editor
- Name: k__BackingField
Entry: 1
Data: enableColorChord
@@ -404,13 +416,13 @@ MonoBehaviour:
Data: true
- Name: _fieldAttributes
Entry: 7
- Data: 29|System.Collections.Generic.List`1[[System.Attribute, mscorlib]], mscorlib
+ Data: 30|System.Collections.Generic.List`1[[System.Attribute, mscorlib]], mscorlib
- Name:
Entry: 12
Data: 3
- Name:
Entry: 7
- Data: 30|UnityEngine.TooltipAttribute, UnityEngine.CoreModule
+ Data: 31|UnityEngine.TooltipAttribute, UnityEngine.CoreModule
- Name: tooltip
Entry: 1
Data: Enable Color Chord tinting of the light emission.
@@ -419,13 +431,13 @@ MonoBehaviour:
Data:
- Name:
Entry: 7
- Data: 31|UdonSharp.FieldChangeCallbackAttribute, UdonSharp.Runtime
+ Data: 32|UdonSharp.FieldChangeCallbackAttribute, UdonSharp.Runtime
- Name:
Entry: 8
Data:
- Name:
Entry: 7
- Data: 32|UnityEngine.SerializeField, UnityEngine.CoreModule
+ Data: 33|UnityEngine.SerializeField, UnityEngine.CoreModule
- Name:
Entry: 8
Data:
@@ -449,16 +461,16 @@ MonoBehaviour:
Data: globalIntensity
- Name: $v
Entry: 7
- Data: 33|UdonSharp.Compiler.FieldDefinition, UdonSharp.Editor
+ Data: 34|UdonSharp.Compiler.FieldDefinition, UdonSharp.Editor
- Name: k__BackingField
Entry: 1
Data: globalIntensity
- Name: k__BackingField
Entry: 9
- Data: 22
+ Data: 23
- Name: k__BackingField
Entry: 9
- Data: 22
+ Data: 23
- Name: k__BackingField
Entry: 7
Data: System.Nullable`1[[UdonSharp.UdonSyncMode, UdonSharp.Runtime]], mscorlib
@@ -473,13 +485,13 @@ MonoBehaviour:
Data: true
- Name: _fieldAttributes
Entry: 7
- Data: 34|System.Collections.Generic.List`1[[System.Attribute, mscorlib]], mscorlib
+ Data: 35|System.Collections.Generic.List`1[[System.Attribute, mscorlib]], mscorlib
- Name:
Entry: 12
Data: 5
- Name:
Entry: 7
- Data: 35|UnityEngine.HeaderAttribute, UnityEngine.CoreModule
+ Data: 36|UnityEngine.HeaderAttribute, UnityEngine.CoreModule
- Name: header
Entry: 1
Data: General Settings
@@ -488,7 +500,7 @@ MonoBehaviour:
Data:
- Name:
Entry: 7
- Data: 36|UnityEngine.RangeAttribute, UnityEngine.CoreModule
+ Data: 37|UnityEngine.RangeAttribute, UnityEngine.CoreModule
- Name: min
Entry: 4
Data: 0
@@ -500,19 +512,19 @@ MonoBehaviour:
Data:
- Name:
Entry: 7
- Data: 37|UdonSharp.FieldChangeCallbackAttribute, UdonSharp.Runtime
+ Data: 38|UdonSharp.FieldChangeCallbackAttribute, UdonSharp.Runtime
- Name:
Entry: 8
Data:
- Name:
Entry: 7
- Data: 38|UnityEngine.SerializeField, UnityEngine.CoreModule
+ Data: 39|UnityEngine.SerializeField, UnityEngine.CoreModule
- Name:
Entry: 8
Data:
- Name:
Entry: 7
- Data: 39|UnityEngine.TooltipAttribute, UnityEngine.CoreModule
+ Data: 40|UnityEngine.TooltipAttribute, UnityEngine.CoreModule
- Name: tooltip
Entry: 1
Data: Sets the overall intensity of the shader. Good for animating or scripting
@@ -540,16 +552,16 @@ MonoBehaviour:
Data: finalIntensity
- Name: $v
Entry: 7
- Data: 40|UdonSharp.Compiler.FieldDefinition, UdonSharp.Editor
+ Data: 41|UdonSharp.Compiler.FieldDefinition, UdonSharp.Editor
- Name: k__BackingField
Entry: 1
Data: finalIntensity
- Name: k__BackingField
Entry: 9
- Data: 22
+ Data: 23
- Name: k__BackingField
Entry: 9
- Data: 22
+ Data: 23
- Name: k__BackingField
Entry: 7
Data: System.Nullable`1[[UdonSharp.UdonSyncMode, UdonSharp.Runtime]], mscorlib
@@ -564,13 +576,13 @@ MonoBehaviour:
Data: true
- Name: _fieldAttributes
Entry: 7
- Data: 41|System.Collections.Generic.List`1[[System.Attribute, mscorlib]], mscorlib
+ Data: 42|System.Collections.Generic.List`1[[System.Attribute, mscorlib]], mscorlib
- Name:
Entry: 12
Data: 4
- Name:
Entry: 7
- Data: 42|UnityEngine.RangeAttribute, UnityEngine.CoreModule
+ Data: 43|UnityEngine.RangeAttribute, UnityEngine.CoreModule
- Name: min
Entry: 4
Data: 0
@@ -582,19 +594,19 @@ MonoBehaviour:
Data:
- Name:
Entry: 7
- Data: 43|UdonSharp.FieldChangeCallbackAttribute, UdonSharp.Runtime
+ Data: 44|UdonSharp.FieldChangeCallbackAttribute, UdonSharp.Runtime
- Name:
Entry: 8
Data:
- Name:
Entry: 7
- Data: 44|UnityEngine.SerializeField, UnityEngine.CoreModule
+ Data: 45|UnityEngine.SerializeField, UnityEngine.CoreModule
- Name:
Entry: 8
Data:
- Name:
Entry: 7
- Data: 45|UnityEngine.TooltipAttribute, UnityEngine.CoreModule
+ Data: 46|UnityEngine.TooltipAttribute, UnityEngine.CoreModule
- Name: tooltip
Entry: 1
Data: Sets the maximum brightness value of Global Intensity. Good for personalized
@@ -622,13 +634,13 @@ MonoBehaviour:
Data: lightColorTint
- Name: $v
Entry: 7
- Data: 46|UdonSharp.Compiler.FieldDefinition, UdonSharp.Editor
+ Data: 47|UdonSharp.Compiler.FieldDefinition, UdonSharp.Editor
- Name: k__BackingField
Entry: 1
Data: lightColorTint
- Name: k__BackingField
Entry: 7
- Data: 47|System.RuntimeType, mscorlib
+ Data: 48|System.RuntimeType, mscorlib
- Name:
Entry: 1
Data: UnityEngine.Color, UnityEngine.CoreModule
@@ -637,7 +649,7 @@ MonoBehaviour:
Data:
- Name: k__BackingField
Entry: 9
- Data: 47
+ Data: 48
- Name: k__BackingField
Entry: 7
Data: System.Nullable`1[[UdonSharp.UdonSyncMode, UdonSharp.Runtime]], mscorlib
@@ -652,13 +664,13 @@ MonoBehaviour:
Data: true
- Name: _fieldAttributes
Entry: 7
- Data: 48|System.Collections.Generic.List`1[[System.Attribute, mscorlib]], mscorlib
+ Data: 49|System.Collections.Generic.List`1[[System.Attribute, mscorlib]], mscorlib
- Name:
Entry: 12
Data: 4
- Name:
Entry: 7
- Data: 49|UnityEngine.TooltipAttribute, UnityEngine.CoreModule
+ Data: 50|UnityEngine.TooltipAttribute, UnityEngine.CoreModule
- Name: tooltip
Entry: 1
Data: The main color of the light.
@@ -667,7 +679,7 @@ MonoBehaviour:
Data:
- Name:
Entry: 7
- Data: 50|UnityEngine.ColorUsageAttribute, UnityEngine.CoreModule
+ Data: 51|UnityEngine.ColorUsageAttribute, UnityEngine.CoreModule
- Name: showAlpha
Entry: 5
Data: false
@@ -691,13 +703,13 @@ MonoBehaviour:
Data:
- Name:
Entry: 7
- Data: 51|UdonSharp.FieldChangeCallbackAttribute, UdonSharp.Runtime
+ Data: 52|UdonSharp.FieldChangeCallbackAttribute, UdonSharp.Runtime
- Name:
Entry: 8
Data:
- Name:
Entry: 7
- Data: 52|UnityEngine.SerializeField, UnityEngine.CoreModule
+ Data: 53|UnityEngine.SerializeField, UnityEngine.CoreModule
- Name:
Entry: 8
Data:
@@ -721,7 +733,7 @@ MonoBehaviour:
Data: enableColorTextureSampling
- Name: $v
Entry: 7
- Data: 53|UdonSharp.Compiler.FieldDefinition, UdonSharp.Editor
+ Data: 54|UdonSharp.Compiler.FieldDefinition, UdonSharp.Editor
- Name: k__BackingField
Entry: 1
Data: enableColorTextureSampling
@@ -745,13 +757,13 @@ MonoBehaviour:
Data: true
- Name: _fieldAttributes
Entry: 7
- Data: 54|System.Collections.Generic.List`1[[System.Attribute, mscorlib]], mscorlib
+ Data: 55|System.Collections.Generic.List`1[[System.Attribute, mscorlib]], mscorlib
- Name:
Entry: 12
Data: 3
- Name:
Entry: 7
- Data: 55|UnityEngine.TooltipAttribute, UnityEngine.CoreModule
+ Data: 56|UnityEngine.TooltipAttribute, UnityEngine.CoreModule
- Name: tooltip
Entry: 1
Data: Check this box if you wish to sample seperate texture for the color.
@@ -762,13 +774,13 @@ MonoBehaviour:
Data:
- Name:
Entry: 7
- Data: 56|UdonSharp.FieldChangeCallbackAttribute, UdonSharp.Runtime
+ Data: 57|UdonSharp.FieldChangeCallbackAttribute, UdonSharp.Runtime
- Name:
Entry: 8
Data:
- Name:
Entry: 7
- Data: 57|UnityEngine.SerializeField, UnityEngine.CoreModule
+ Data: 58|UnityEngine.SerializeField, UnityEngine.CoreModule
- Name:
Entry: 8
Data:
@@ -792,13 +804,13 @@ MonoBehaviour:
Data: textureSamplingCoordinates
- Name: $v
Entry: 7
- Data: 58|UdonSharp.Compiler.FieldDefinition, UdonSharp.Editor
+ Data: 59|UdonSharp.Compiler.FieldDefinition, UdonSharp.Editor
- Name: k__BackingField
Entry: 1
Data: textureSamplingCoordinates
- Name: k__BackingField
Entry: 7
- Data: 59|System.RuntimeType, mscorlib
+ Data: 60|System.RuntimeType, mscorlib
- Name:
Entry: 1
Data: UnityEngine.Vector2, UnityEngine.CoreModule
@@ -807,7 +819,7 @@ MonoBehaviour:
Data:
- Name: k__BackingField
Entry: 9
- Data: 59
+ Data: 60
- Name: k__BackingField
Entry: 7
Data: System.Nullable`1[[UdonSharp.UdonSyncMode, UdonSharp.Runtime]], mscorlib
@@ -822,13 +834,13 @@ MonoBehaviour:
Data: true
- Name: _fieldAttributes
Entry: 7
- Data: 60|System.Collections.Generic.List`1[[System.Attribute, mscorlib]], mscorlib
+ Data: 61|System.Collections.Generic.List`1[[System.Attribute, mscorlib]], mscorlib
- Name:
Entry: 12
Data: 3
- Name:
Entry: 7
- Data: 61|UnityEngine.TooltipAttribute, UnityEngine.CoreModule
+ Data: 62|UnityEngine.TooltipAttribute, UnityEngine.CoreModule
- Name: tooltip
Entry: 1
Data: The UV coordinates to sample the color from on the texture.
@@ -837,13 +849,13 @@ MonoBehaviour:
Data:
- Name:
Entry: 7
- Data: 62|UdonSharp.FieldChangeCallbackAttribute, UdonSharp.Runtime
+ Data: 63|UdonSharp.FieldChangeCallbackAttribute, UdonSharp.Runtime
- Name:
Entry: 8
Data:
- Name:
Entry: 7
- Data: 63|UnityEngine.SerializeField, UnityEngine.CoreModule
+ Data: 64|UnityEngine.SerializeField, UnityEngine.CoreModule
- Name:
Entry: 8
Data:
@@ -864,25 +876,19 @@ MonoBehaviour:
Data:
- Name: $k
Entry: 1
- Data: targetToFollow
+ Data: enableThemeColorSampling
- Name: $v
Entry: 7
- Data: 64|UdonSharp.Compiler.FieldDefinition, UdonSharp.Editor
+ Data: 65|UdonSharp.Compiler.FieldDefinition, UdonSharp.Editor
- Name: k__BackingField
Entry: 1
- Data: targetToFollow
+ Data: enableThemeColorSampling
- Name: k__BackingField
- Entry: 7
- Data: 65|System.RuntimeType, mscorlib
- - Name:
- Entry: 1
- Data: UnityEngine.Transform, UnityEngine.CoreModule
- - Name:
- Entry: 8
- Data:
+ Entry: 9
+ Data: 3
- Name: k__BackingField
Entry: 9
- Data: 65
+ Data: 3
- Name: k__BackingField
Entry: 7
Data: System.Nullable`1[[UdonSharp.UdonSyncMode, UdonSharp.Runtime]], mscorlib
@@ -903,7 +909,163 @@ MonoBehaviour:
Data: 3
- Name:
Entry: 7
- Data: 67|UnityEngine.SpaceAttribute, UnityEngine.CoreModule
+ Data: 67|UnityEngine.TooltipAttribute, UnityEngine.CoreModule
+ - Name: tooltip
+ Entry: 1
+ Data: Check this box if you wish to enable AudioLink Theme colors.
+ - Name:
+ Entry: 8
+ Data:
+ - Name:
+ Entry: 7
+ Data: 68|UdonSharp.FieldChangeCallbackAttribute, UdonSharp.Runtime
+ - Name:
+ Entry: 8
+ Data:
+ - Name:
+ Entry: 7
+ Data: 69|UnityEngine.SerializeField, UnityEngine.CoreModule
+ - Name:
+ Entry: 8
+ Data:
+ - Name:
+ Entry: 13
+ Data:
+ - Name:
+ Entry: 8
+ Data:
+ - Name:
+ Entry: 8
+ Data:
+ - Name:
+ Entry: 8
+ Data:
+ - Name:
+ Entry: 7
+ Data:
+ - Name: $k
+ Entry: 1
+ Data: themeColorTarget
+ - Name: $v
+ Entry: 7
+ Data: 70|UdonSharp.Compiler.FieldDefinition, UdonSharp.Editor
+ - Name: k__BackingField
+ Entry: 1
+ Data: themeColorTarget
+ - Name: k__BackingField
+ Entry: 9
+ Data: 10
+ - Name: k__BackingField
+ Entry: 9
+ Data: 10
+ - Name: k__BackingField
+ Entry: 7
+ Data: System.Nullable`1[[UdonSharp.UdonSyncMode, UdonSharp.Runtime]], mscorlib
+ - Name:
+ Entry: 6
+ Data:
+ - Name:
+ Entry: 8
+ Data:
+ - Name: k__BackingField
+ Entry: 5
+ Data: true
+ - Name: _fieldAttributes
+ Entry: 7
+ Data: 71|System.Collections.Generic.List`1[[System.Attribute, mscorlib]], mscorlib
+ - Name:
+ Entry: 12
+ Data: 4
+ - Name:
+ Entry: 7
+ Data: 72|UnityEngine.RangeAttribute, UnityEngine.CoreModule
+ - Name: min
+ Entry: 4
+ Data: 1
+ - Name: max
+ Entry: 4
+ Data: 4
+ - Name:
+ Entry: 8
+ Data:
+ - Name:
+ Entry: 7
+ Data: 73|UnityEngine.TooltipAttribute, UnityEngine.CoreModule
+ - Name: tooltip
+ Entry: 1
+ Data: Theme Color to Sample from.
+ - Name:
+ Entry: 8
+ Data:
+ - Name:
+ Entry: 7
+ Data: 74|UdonSharp.FieldChangeCallbackAttribute, UdonSharp.Runtime
+ - Name:
+ Entry: 8
+ Data:
+ - Name:
+ Entry: 7
+ Data: 75|UnityEngine.SerializeField, UnityEngine.CoreModule
+ - Name:
+ Entry: 8
+ Data:
+ - Name:
+ Entry: 13
+ Data:
+ - Name:
+ Entry: 8
+ Data:
+ - Name:
+ Entry: 8
+ Data:
+ - Name:
+ Entry: 8
+ Data:
+ - Name:
+ Entry: 7
+ Data:
+ - Name: $k
+ Entry: 1
+ Data: targetToFollow
+ - Name: $v
+ Entry: 7
+ Data: 76|UdonSharp.Compiler.FieldDefinition, UdonSharp.Editor
+ - Name: k__BackingField
+ Entry: 1
+ Data: targetToFollow
+ - Name: k__BackingField
+ Entry: 7
+ Data: 77|System.RuntimeType, mscorlib
+ - Name:
+ Entry: 1
+ Data: UnityEngine.Transform, UnityEngine.CoreModule
+ - Name:
+ Entry: 8
+ Data:
+ - Name: k__BackingField
+ Entry: 9
+ Data: 77
+ - Name: k__BackingField
+ Entry: 7
+ Data: System.Nullable`1[[UdonSharp.UdonSyncMode, UdonSharp.Runtime]], mscorlib
+ - Name:
+ Entry: 6
+ Data:
+ - Name:
+ Entry: 8
+ Data:
+ - Name: k__BackingField
+ Entry: 5
+ Data: true
+ - Name: _fieldAttributes
+ Entry: 7
+ Data: 78|System.Collections.Generic.List`1[[System.Attribute, mscorlib]], mscorlib
+ - Name:
+ Entry: 12
+ Data: 3
+ - Name:
+ Entry: 7
+ Data: 79|UnityEngine.SpaceAttribute, UnityEngine.CoreModule
- Name: height
Entry: 4
Data: 5
@@ -912,7 +1074,7 @@ MonoBehaviour:
Data:
- Name:
Entry: 7
- Data: 68|UnityEngine.HeaderAttribute, UnityEngine.CoreModule
+ Data: 80|UnityEngine.HeaderAttribute, UnityEngine.CoreModule
- Name: header
Entry: 1
Data: Movement Settings
@@ -921,7 +1083,7 @@ MonoBehaviour:
Data:
- Name:
Entry: 7
- Data: 69|UnityEngine.TooltipAttribute, UnityEngine.CoreModule
+ Data: 81|UnityEngine.TooltipAttribute, UnityEngine.CoreModule
- Name: tooltip
Entry: 1
Data: The target for this mover to follow.
@@ -948,16 +1110,16 @@ MonoBehaviour:
Data: spinSpeed
- Name: $v
Entry: 7
- Data: 70|UdonSharp.Compiler.FieldDefinition, UdonSharp.Editor
+ Data: 82|UdonSharp.Compiler.FieldDefinition, UdonSharp.Editor
- Name: k__BackingField
Entry: 1
Data: spinSpeed
- Name: k__BackingField
Entry: 9
- Data: 22
+ Data: 23
- Name: k__BackingField
Entry: 9
- Data: 22
+ Data: 23
- Name: k__BackingField
Entry: 7
Data: System.Nullable`1[[UdonSharp.UdonSyncMode, UdonSharp.Runtime]], mscorlib
@@ -972,13 +1134,13 @@ MonoBehaviour:
Data: true
- Name: _fieldAttributes
Entry: 7
- Data: 71|System.Collections.Generic.List`1[[System.Attribute, mscorlib]], mscorlib
+ Data: 83|System.Collections.Generic.List`1[[System.Attribute, mscorlib]], mscorlib
- Name:
Entry: 12
Data: 6
- Name:
Entry: 7
- Data: 72|UnityEngine.SpaceAttribute, UnityEngine.CoreModule
+ Data: 84|UnityEngine.SpaceAttribute, UnityEngine.CoreModule
- Name: height
Entry: 4
Data: 5
@@ -987,7 +1149,7 @@ MonoBehaviour:
Data:
- Name:
Entry: 7
- Data: 73|UnityEngine.HeaderAttribute, UnityEngine.CoreModule
+ Data: 85|UnityEngine.HeaderAttribute, UnityEngine.CoreModule
- Name: header
Entry: 1
Data: Fixture Settings
@@ -996,7 +1158,7 @@ MonoBehaviour:
Data:
- Name:
Entry: 7
- Data: 74|UnityEngine.TooltipAttribute, UnityEngine.CoreModule
+ Data: 86|UnityEngine.TooltipAttribute, UnityEngine.CoreModule
- Name: tooltip
Entry: 1
Data: Projection Spin Speed (Udon Override Only).
@@ -1005,19 +1167,19 @@ MonoBehaviour:
Data:
- Name:
Entry: 7
- Data: 75|UdonSharp.FieldChangeCallbackAttribute, UdonSharp.Runtime
+ Data: 87|UdonSharp.FieldChangeCallbackAttribute, UdonSharp.Runtime
- Name:
Entry: 8
Data:
- Name:
Entry: 7
- Data: 76|UnityEngine.SerializeField, UnityEngine.CoreModule
+ Data: 88|UnityEngine.SerializeField, UnityEngine.CoreModule
- Name:
Entry: 8
Data:
- Name:
Entry: 7
- Data: 77|UnityEngine.RangeAttribute, UnityEngine.CoreModule
+ Data: 89|UnityEngine.RangeAttribute, UnityEngine.CoreModule
- Name: min
Entry: 4
Data: -10
@@ -1047,7 +1209,7 @@ MonoBehaviour:
Data: enableAutoSpin
- Name: $v
Entry: 7
- Data: 78|UdonSharp.Compiler.FieldDefinition, UdonSharp.Editor
+ Data: 90|UdonSharp.Compiler.FieldDefinition, UdonSharp.Editor
- Name: k__BackingField
Entry: 1
Data: enableAutoSpin
@@ -1071,13 +1233,13 @@ MonoBehaviour:
Data: true
- Name: _fieldAttributes
Entry: 7
- Data: 79|System.Collections.Generic.List`1[[System.Attribute, mscorlib]], mscorlib
+ Data: 91|System.Collections.Generic.List`1[[System.Attribute, mscorlib]], mscorlib
- Name:
Entry: 12
Data: 3
- Name:
Entry: 7
- Data: 80|UnityEngine.TooltipAttribute, UnityEngine.CoreModule
+ Data: 92|UnityEngine.TooltipAttribute, UnityEngine.CoreModule
- Name: tooltip
Entry: 1
Data: Enable projection spinning (Udon Override Only).
@@ -1086,13 +1248,13 @@ MonoBehaviour:
Data:
- Name:
Entry: 7
- Data: 81|UdonSharp.FieldChangeCallbackAttribute, UdonSharp.Runtime
+ Data: 93|UdonSharp.FieldChangeCallbackAttribute, UdonSharp.Runtime
- Name:
Entry: 8
Data:
- Name:
Entry: 7
- Data: 82|UnityEngine.SerializeField, UnityEngine.CoreModule
+ Data: 94|UnityEngine.SerializeField, UnityEngine.CoreModule
- Name:
Entry: 8
Data:
@@ -1116,7 +1278,7 @@ MonoBehaviour:
Data: selectGOBO
- Name: $v
Entry: 7
- Data: 83|UdonSharp.Compiler.FieldDefinition, UdonSharp.Editor
+ Data: 95|UdonSharp.Compiler.FieldDefinition, UdonSharp.Editor
- Name: k__BackingField
Entry: 1
Data: selectGOBO
@@ -1140,13 +1302,13 @@ MonoBehaviour:
Data: true
- Name: _fieldAttributes
Entry: 7
- Data: 84|System.Collections.Generic.List`1[[System.Attribute, mscorlib]], mscorlib
+ Data: 96|System.Collections.Generic.List`1[[System.Attribute, mscorlib]], mscorlib
- Name:
Entry: 12
Data: 4
- Name:
Entry: 7
- Data: 85|UnityEngine.RangeAttribute, UnityEngine.CoreModule
+ Data: 97|UnityEngine.RangeAttribute, UnityEngine.CoreModule
- Name: min
Entry: 4
Data: 1
@@ -1158,19 +1320,19 @@ MonoBehaviour:
Data:
- Name:
Entry: 7
- Data: 86|UdonSharp.FieldChangeCallbackAttribute, UdonSharp.Runtime
+ Data: 98|UdonSharp.FieldChangeCallbackAttribute, UdonSharp.Runtime
- Name:
Entry: 8
Data:
- Name:
Entry: 7
- Data: 87|UnityEngine.SerializeField, UnityEngine.CoreModule
+ Data: 99|UnityEngine.SerializeField, UnityEngine.CoreModule
- Name:
Entry: 8
Data:
- Name:
Entry: 7
- Data: 88|UnityEngine.TooltipAttribute, UnityEngine.CoreModule
+ Data: 100|UnityEngine.TooltipAttribute, UnityEngine.CoreModule
- Name: tooltip
Entry: 1
Data: Use this to change what projection is selected
@@ -1197,13 +1359,13 @@ MonoBehaviour:
Data: objRenderers
- Name: $v
Entry: 7
- Data: 89|UdonSharp.Compiler.FieldDefinition, UdonSharp.Editor
+ Data: 101|UdonSharp.Compiler.FieldDefinition, UdonSharp.Editor
- Name: k__BackingField
Entry: 1
Data: objRenderers
- Name: k__BackingField
Entry: 7
- Data: 90|System.RuntimeType, mscorlib
+ Data: 102|System.RuntimeType, mscorlib
- Name:
Entry: 1
Data: UnityEngine.MeshRenderer[], UnityEngine.CoreModule
@@ -1212,7 +1374,7 @@ MonoBehaviour:
Data:
- Name: k__BackingField
Entry: 9
- Data: 90
+ Data: 102
- Name: k__BackingField
Entry: 7
Data: System.Nullable`1[[UdonSharp.UdonSyncMode, UdonSharp.Runtime]], mscorlib
@@ -1227,13 +1389,14 @@ MonoBehaviour:
Data: true
- Name: _fieldAttributes
Entry: 7
- Data: 91|System.Collections.Generic.List`1[[System.Attribute, mscorlib]], mscorlib
+ Data: 103|System.Collections.Generic.List`1[[System.Attribute, mscorlib]],
+ mscorlib
- Name:
Entry: 12
Data: 2
- Name:
Entry: 7
- Data: 92|UnityEngine.HeaderAttribute, UnityEngine.CoreModule
+ Data: 104|UnityEngine.HeaderAttribute, UnityEngine.CoreModule
- Name: header
Entry: 1
Data: Mesh Settings
@@ -1242,7 +1405,7 @@ MonoBehaviour:
Data:
- Name:
Entry: 7
- Data: 93|UnityEngine.TooltipAttribute, UnityEngine.CoreModule
+ Data: 105|UnityEngine.TooltipAttribute, UnityEngine.CoreModule
- Name: tooltip
Entry: 1
Data: The meshes used to make up the light. You need atleast 1 mesh in this
@@ -1270,179 +1433,16 @@ MonoBehaviour:
Data: coneWidth
- Name: $v
Entry: 7
- Data: 94|UdonSharp.Compiler.FieldDefinition, UdonSharp.Editor
+ Data: 106|UdonSharp.Compiler.FieldDefinition, UdonSharp.Editor
- Name: k__BackingField
Entry: 1
Data: coneWidth
- Name: k__BackingField
Entry: 9
- Data: 22
+ Data: 23
- Name: k__BackingField
Entry: 9
- Data: 22
- - Name: k__BackingField
- Entry: 7
- Data: System.Nullable`1[[UdonSharp.UdonSyncMode, UdonSharp.Runtime]], mscorlib
- - Name:
- Entry: 6
- Data:
- - Name:
- Entry: 8
- Data:
- - Name: k__BackingField
- Entry: 5
- Data: true
- - Name: _fieldAttributes
- Entry: 7
- Data: 95|System.Collections.Generic.List`1[[System.Attribute, mscorlib]], mscorlib
- - Name:
- Entry: 12
- Data: 4
- - Name:
- Entry: 7
- Data: 96|UnityEngine.TooltipAttribute, UnityEngine.CoreModule
- - Name: tooltip
- Entry: 1
- Data: Controls the radius of a mover/spot light.
- - Name:
- Entry: 8
- Data:
- - Name:
- Entry: 7
- Data: 97|UnityEngine.RangeAttribute, UnityEngine.CoreModule
- - Name: min
- Entry: 4
- Data: 0
- - Name: max
- Entry: 4
- Data: 5.5
- - Name:
- Entry: 8
- Data:
- - Name:
- Entry: 7
- Data: 98|UdonSharp.FieldChangeCallbackAttribute, UdonSharp.Runtime
- - Name:
- Entry: 8
- Data:
- - Name:
- Entry: 7
- Data: 99|UnityEngine.SerializeField, UnityEngine.CoreModule
- - Name:
- Entry: 8
- Data:
- - Name:
- Entry: 13
- Data:
- - Name:
- Entry: 8
- Data:
- - Name:
- Entry: 8
- Data:
- - Name:
- Entry: 8
- Data:
- - Name:
- Entry: 7
- Data:
- - Name: $k
- Entry: 1
- Data: coneLength
- - Name: $v
- Entry: 7
- Data: 100|UdonSharp.Compiler.FieldDefinition, UdonSharp.Editor
- - Name: k__BackingField
- Entry: 1
- Data: coneLength
- - Name: k__BackingField
- Entry: 9
- Data: 22
- - Name: k__BackingField
- Entry: 9
- Data: 22
- - Name: k__BackingField
- Entry: 7
- Data: System.Nullable`1[[UdonSharp.UdonSyncMode, UdonSharp.Runtime]], mscorlib
- - Name:
- Entry: 6
- Data:
- - Name:
- Entry: 8
- Data:
- - Name: k__BackingField
- Entry: 5
- Data: true
- - Name: _fieldAttributes
- Entry: 7
- Data: 101|System.Collections.Generic.List`1[[System.Attribute, mscorlib]],
- mscorlib
- - Name:
- Entry: 12
- Data: 4
- - Name:
- Entry: 7
- Data: 102|UnityEngine.RangeAttribute, UnityEngine.CoreModule
- - Name: min
- Entry: 4
- Data: 0.001
- - Name: max
- Entry: 4
- Data: 10
- - Name:
- Entry: 8
- Data:
- - Name:
- Entry: 7
- Data: 103|UdonSharp.FieldChangeCallbackAttribute, UdonSharp.Runtime
- - Name:
- Entry: 8
- Data:
- - Name:
- Entry: 7
- Data: 104|UnityEngine.SerializeField, UnityEngine.CoreModule
- - Name:
- Entry: 8
- Data:
- - Name:
- Entry: 7
- Data: 105|UnityEngine.TooltipAttribute, UnityEngine.CoreModule
- - Name: tooltip
- Entry: 1
- Data: Controls the length of the cone of a mover/spot light.
- - Name:
- Entry: 8
- Data:
- - Name:
- Entry: 13
- Data:
- - Name:
- Entry: 8
- Data:
- - Name:
- Entry: 8
- Data:
- - Name:
- Entry: 8
- Data:
- - Name:
- Entry: 7
- Data:
- - Name: $k
- Entry: 1
- Data: maxConeLength
- - Name: $v
- Entry: 7
- Data: 106|UdonSharp.Compiler.FieldDefinition, UdonSharp.Editor
- - Name: k__BackingField
- Entry: 1
- Data: maxConeLength
- - Name: k__BackingField
- Entry: 9
- Data: 22
- - Name: k__BackingField
- Entry: 9
- Data: 22
+ Data: 23
- Name: k__BackingField
Entry: 7
Data: System.Nullable`1[[UdonSharp.UdonSyncMode, UdonSharp.Runtime]], mscorlib
@@ -1464,22 +1464,22 @@ MonoBehaviour:
Data: 4
- Name:
Entry: 7
- Data: 108|UnityEngine.RangeAttribute, UnityEngine.CoreModule
- - Name: min
- Entry: 4
- Data: 0.275
- - Name: max
- Entry: 4
- Data: 10
+ Data: 108|UnityEngine.TooltipAttribute, UnityEngine.CoreModule
+ - Name: tooltip
+ Entry: 1
+ Data: Controls the radius of a mover/spot light.
- Name:
Entry: 8
Data:
- Name:
Entry: 7
- Data: 109|UnityEngine.TooltipAttribute, UnityEngine.CoreModule
- - Name: tooltip
- Entry: 1
- Data: Controls the mesh length of the cone of a mover/spot light
+ Data: 109|UnityEngine.RangeAttribute, UnityEngine.CoreModule
+ - Name: min
+ Entry: 4
+ Data: 0
+ - Name: max
+ Entry: 4
+ Data: 5.5
- Name:
Entry: 8
Data:
@@ -1512,16 +1512,180 @@ MonoBehaviour:
Data:
- Name: $k
Entry: 1
- Data: props
+ Data: coneLength
- Name: $v
Entry: 7
Data: 112|UdonSharp.Compiler.FieldDefinition, UdonSharp.Editor
+ - Name: k__BackingField
+ Entry: 1
+ Data: coneLength
+ - Name: k__BackingField
+ Entry: 9
+ Data: 23
+ - Name: k__BackingField
+ Entry: 9
+ Data: 23
+ - Name: k__BackingField
+ Entry: 7
+ Data: System.Nullable`1[[UdonSharp.UdonSyncMode, UdonSharp.Runtime]], mscorlib
+ - Name:
+ Entry: 6
+ Data:
+ - Name:
+ Entry: 8
+ Data:
+ - Name: k__BackingField
+ Entry: 5
+ Data: true
+ - Name: _fieldAttributes
+ Entry: 7
+ Data: 113|System.Collections.Generic.List`1[[System.Attribute, mscorlib]],
+ mscorlib
+ - Name:
+ Entry: 12
+ Data: 4
+ - Name:
+ Entry: 7
+ Data: 114|UnityEngine.RangeAttribute, UnityEngine.CoreModule
+ - Name: min
+ Entry: 4
+ Data: 0.001
+ - Name: max
+ Entry: 4
+ Data: 10
+ - Name:
+ Entry: 8
+ Data:
+ - Name:
+ Entry: 7
+ Data: 115|UdonSharp.FieldChangeCallbackAttribute, UdonSharp.Runtime
+ - Name:
+ Entry: 8
+ Data:
+ - Name:
+ Entry: 7
+ Data: 116|UnityEngine.SerializeField, UnityEngine.CoreModule
+ - Name:
+ Entry: 8
+ Data:
+ - Name:
+ Entry: 7
+ Data: 117|UnityEngine.TooltipAttribute, UnityEngine.CoreModule
+ - Name: tooltip
+ Entry: 1
+ Data: Controls the length of the cone of a mover/spot light.
+ - Name:
+ Entry: 8
+ Data:
+ - Name:
+ Entry: 13
+ Data:
+ - Name:
+ Entry: 8
+ Data:
+ - Name:
+ Entry: 8
+ Data:
+ - Name:
+ Entry: 8
+ Data:
+ - Name:
+ Entry: 7
+ Data:
+ - Name: $k
+ Entry: 1
+ Data: maxConeLength
+ - Name: $v
+ Entry: 7
+ Data: 118|UdonSharp.Compiler.FieldDefinition, UdonSharp.Editor
+ - Name: k__BackingField
+ Entry: 1
+ Data: maxConeLength
+ - Name: k__BackingField
+ Entry: 9
+ Data: 23
+ - Name: k__BackingField
+ Entry: 9
+ Data: 23
+ - Name: k__BackingField
+ Entry: 7
+ Data: System.Nullable`1[[UdonSharp.UdonSyncMode, UdonSharp.Runtime]], mscorlib
+ - Name:
+ Entry: 6
+ Data:
+ - Name:
+ Entry: 8
+ Data:
+ - Name: k__BackingField
+ Entry: 5
+ Data: true
+ - Name: _fieldAttributes
+ Entry: 7
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+ Data:
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+ - Name: tooltip
+ Entry: 1
+ Data: Controls the mesh length of the cone of a mover/spot light
+ - Name:
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+ Data:
+ - Name:
+ Entry: 7
+ Data: 122|UdonSharp.FieldChangeCallbackAttribute, UdonSharp.Runtime
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+ Data:
+ - Name:
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Entry: 1
Data: props
- Name: k__BackingField
Entry: 7
- Data: 113|System.RuntimeType, mscorlib
+ Data: 125|System.RuntimeType, mscorlib
- Name:
Entry: 1
Data: UnityEngine.MaterialPropertyBlock, UnityEngine.CoreModule
@@ -1530,7 +1694,7 @@ MonoBehaviour:
Data:
- Name: k__BackingField
Entry: 9
- Data: 113
+ Data: 125
- Name: k__BackingField
Entry: 7
Data: System.Nullable`1[[UdonSharp.UdonSyncMode, UdonSharp.Runtime]], mscorlib
@@ -1545,14 +1709,14 @@ MonoBehaviour:
Data: false
- Name: _fieldAttributes
Entry: 7
- Data: 114|System.Collections.Generic.List`1[[System.Attribute, mscorlib]],
+ Data: 126|System.Collections.Generic.List`1[[System.Attribute, mscorlib]],
mscorlib
- Name:
Entry: 12
Data: 1
- Name:
Entry: 7
- Data: 115|UnityEngine.ColorUsageAttribute, UnityEngine.CoreModule
+ Data: 127|UnityEngine.ColorUsageAttribute, UnityEngine.CoreModule
- Name: showAlpha
Entry: 5
Data: true
@@ -1594,273 +1758,16 @@ MonoBehaviour:
Data: targetPanAngle
- Name: $v
Entry: 7
- Data: 116|UdonSharp.Compiler.FieldDefinition, UdonSharp.Editor
+ Data: 128|UdonSharp.Compiler.FieldDefinition, UdonSharp.Editor
- Name: k__BackingField
Entry: 1
Data: targetPanAngle
- Name: k__BackingField
Entry: 9
- Data: 22
+ Data: 23
- Name: k__BackingField
Entry: 9
- Data: 22
- - Name: k__BackingField
- Entry: 7
- Data: System.Nullable`1[[UdonSharp.UdonSyncMode, UdonSharp.Runtime]], mscorlib
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- - Name: $v
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- Entry: 6
- Data:
- - Name:
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- Data:
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- Entry: 5
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- - Name: $v
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- Data: 128|UdonSharp.Compiler.FieldDefinition, UdonSharp.Editor
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- Entry: 1
- Data: previousColorTint
- - Name: k__BackingField
- Entry: 9
- Data: 47
- - Name: k__BackingField
- Entry: 9
- Data: 47
+ Data: 23
- Name: k__BackingField
Entry: 7
Data: System.Nullable`1[[UdonSharp.UdonSyncMode, UdonSharp.Runtime]], mscorlib
@@ -1897,19 +1804,19 @@ MonoBehaviour:
Data:
- Name: $k
Entry: 1
- Data: previousTargetToFollowTransform
+ Data: targetTiltAngle
- Name: $v
Entry: 7
Data: 130|UdonSharp.Compiler.FieldDefinition, UdonSharp.Editor
- Name: k__BackingField
Entry: 1
- Data: previousTargetToFollowTransform
+ Data: targetTiltAngle
- Name: k__BackingField
Entry: 9
- Data: 65
+ Data: 23
- Name: k__BackingField
Entry: 9
- Data: 65
+ Data: 23
- Name: k__BackingField
Entry: 7
Data: System.Nullable`1[[UdonSharp.UdonSyncMode, UdonSharp.Runtime]], mscorlib
@@ -1946,19 +1853,25 @@ MonoBehaviour:
Data:
- Name: $k
Entry: 1
- Data: previousConeWidth
+ Data: targetToFollowLast
- Name: $v
Entry: 7
Data: 132|UdonSharp.Compiler.FieldDefinition, UdonSharp.Editor
- Name: k__BackingField
Entry: 1
- Data: previousConeWidth
+ Data: targetToFollowLast
- Name: k__BackingField
- Entry: 9
- Data: 22
+ Entry: 7
+ Data: 133|System.RuntimeType, mscorlib
+ - Name:
+ Entry: 1
+ Data: UnityEngine.Vector3, UnityEngine.CoreModule
+ - Name:
+ Entry: 8
+ Data:
- Name: k__BackingField
Entry: 9
- Data: 22
+ Data: 133
- Name: k__BackingField
Entry: 7
Data: System.Nullable`1[[UdonSharp.UdonSyncMode, UdonSharp.Runtime]], mscorlib
@@ -1973,7 +1886,7 @@ MonoBehaviour:
Data: false
- Name: _fieldAttributes
Entry: 7
- Data: 133|System.Collections.Generic.List`1[[System.Attribute, mscorlib]],
+ Data: 134|System.Collections.Generic.List`1[[System.Attribute, mscorlib]],
mscorlib
- Name:
Entry: 12
@@ -1995,68 +1908,25 @@ MonoBehaviour:
Data:
- Name: $k
Entry: 1
- Data: previousConeLength
+ Data: spectrumBands
- Name: $v
Entry: 7
- Data: 134|UdonSharp.Compiler.FieldDefinition, UdonSharp.Editor
+ Data: 135|UdonSharp.Compiler.FieldDefinition, UdonSharp.Editor
- Name: k__BackingField
Entry: 1
- Data: previousConeLength
+ Data: spectrumBands
- Name: k__BackingField
- Entry: 9
- Data: 22
+ Entry: 7
+ Data: 136|System.RuntimeType, mscorlib
+ - Name:
+ Entry: 1
+ Data: System.Single[], mscorlib
+ - Name:
+ Entry: 8
+ Data:
- Name: k__BackingField
Entry: 9
- Data: 22
- - Name: k__BackingField
- Entry: 7
- Data: System.Nullable`1[[UdonSharp.UdonSyncMode, UdonSharp.Runtime]], mscorlib
- - Name:
- Entry: 6
- Data:
- - Name:
- Entry: 8
- Data:
- - Name: k__BackingField
- Entry: 5
- Data: false
- - Name: _fieldAttributes
- Entry: 7
- Data: 135|System.Collections.Generic.List`1[[System.Attribute, mscorlib]],
- mscorlib
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- Data: 0
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- Data:
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- Data:
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- Data:
- - Name:
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- Data:
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- Data: previousGlobalIntensity
- - Name: $v
- Entry: 7
- Data: 136|UdonSharp.Compiler.FieldDefinition, UdonSharp.Editor
- - Name: k__BackingField
- Entry: 1
- Data: previousGlobalIntensity
- - Name: k__BackingField
- Entry: 9
- Data: 22
- - Name: k__BackingField
- Entry: 9
- Data: 22
+ Data: 136
- Name: k__BackingField
Entry: 7
Data: System.Nullable`1[[UdonSharp.UdonSyncMode, UdonSharp.Runtime]], mscorlib
@@ -2093,19 +1963,19 @@ MonoBehaviour:
Data:
- Name: $k
Entry: 1
- Data: previousFinalIntensity
+ Data: wasChanged
- Name: $v
Entry: 7
Data: 138|UdonSharp.Compiler.FieldDefinition, UdonSharp.Editor
- Name: k__BackingField
Entry: 1
- Data: previousFinalIntensity
+ Data: wasChanged
- Name: k__BackingField
Entry: 9
- Data: 22
+ Data: 3
- Name: k__BackingField
Entry: 9
- Data: 22
+ Data: 3
- Name: k__BackingField
Entry: 7
Data: System.Nullable`1[[UdonSharp.UdonSyncMode, UdonSharp.Runtime]], mscorlib
@@ -2142,19 +2012,19 @@ MonoBehaviour:
Data:
- Name: $k
Entry: 1
- Data: previousMaxConeLength
+ Data: previousColorTint
- Name: $v
Entry: 7
Data: 140|UdonSharp.Compiler.FieldDefinition, UdonSharp.Editor
- Name: k__BackingField
Entry: 1
- Data: previousMaxConeLength
+ Data: previousColorTint
- Name: k__BackingField
Entry: 9
- Data: 22
+ Data: 48
- Name: k__BackingField
Entry: 9
- Data: 22
+ Data: 48
- Name: k__BackingField
Entry: 7
Data: System.Nullable`1[[UdonSharp.UdonSyncMode, UdonSharp.Runtime]], mscorlib
@@ -2191,19 +2061,19 @@ MonoBehaviour:
Data:
- Name: $k
Entry: 1
- Data: previousGOBOSelection
+ Data: previousTargetToFollowTransform
- Name: $v
Entry: 7
Data: 142|UdonSharp.Compiler.FieldDefinition, UdonSharp.Editor
- Name: k__BackingField
Entry: 1
- Data: previousGOBOSelection
+ Data: previousTargetToFollowTransform
- Name: k__BackingField
Entry: 9
- Data: 10
+ Data: 77
- Name: k__BackingField
Entry: 9
- Data: 10
+ Data: 77
- Name: k__BackingField
Entry: 7
Data: System.Nullable`1[[UdonSharp.UdonSyncMode, UdonSharp.Runtime]], mscorlib
@@ -2240,16 +2110,310 @@ MonoBehaviour:
Data:
- Name: $k
Entry: 1
- Data: targetConstraint
+ Data: previousConeWidth
- Name: $v
Entry: 7
Data: 144|UdonSharp.Compiler.FieldDefinition, UdonSharp.Editor
+ - Name: k__BackingField
+ Entry: 1
+ Data: previousConeWidth
+ - Name: k__BackingField
+ Entry: 9
+ Data: 23
+ - Name: k__BackingField
+ Entry: 9
+ Data: 23
+ - Name: k__BackingField
+ Entry: 7
+ Data: System.Nullable`1[[UdonSharp.UdonSyncMode, UdonSharp.Runtime]], mscorlib
+ - Name:
+ Entry: 6
+ Data:
+ - Name:
+ Entry: 8
+ Data:
+ - Name: k__BackingField
+ Entry: 5
+ Data: false
+ - Name: _fieldAttributes
+ Entry: 7
+ Data: 145|System.Collections.Generic.List`1[[System.Attribute, mscorlib]],
+ mscorlib
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+ Data: 0
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+ Data:
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+ Data:
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+ Data:
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+ Data:
+ - Name:
+ Entry: 7
+ Data:
+ - Name: $k
+ Entry: 1
+ Data: previousConeLength
+ - Name: $v
+ Entry: 7
+ Data: 146|UdonSharp.Compiler.FieldDefinition, UdonSharp.Editor
+ - Name: k__BackingField
+ Entry: 1
+ Data: previousConeLength
+ - Name: k__BackingField
+ Entry: 9
+ Data: 23
+ - Name: k__BackingField
+ Entry: 9
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+ - Name: k__BackingField
+ Entry: 7
+ Data: System.Nullable`1[[UdonSharp.UdonSyncMode, UdonSharp.Runtime]], mscorlib
+ - Name:
+ Entry: 6
+ Data:
+ - Name:
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+ Data:
+ - Name: k__BackingField
+ Entry: 5
+ Data: false
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+ Data: 147|System.Collections.Generic.List`1[[System.Attribute, mscorlib]],
+ mscorlib
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+ - Name: $v
+ Entry: 7
+ Data: 148|UdonSharp.Compiler.FieldDefinition, UdonSharp.Editor
+ - Name: k__BackingField
+ Entry: 1
+ Data: previousGlobalIntensity
+ - Name: k__BackingField
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+ - Name: $v
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+ - Name: k__BackingField
+ Entry: 5
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+ Data:
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+ - Name: $v
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+ Data: 154|UdonSharp.Compiler.FieldDefinition, UdonSharp.Editor
+ - Name: k__BackingField
+ Entry: 1
+ Data: previousGOBOSelection
+ - Name: k__BackingField
+ Entry: 9
+ Data: 10
+ - Name: k__BackingField
+ Entry: 9
+ Data: 10
+ - Name: k__BackingField
+ Entry: 7
+ Data: System.Nullable`1[[UdonSharp.UdonSyncMode, UdonSharp.Runtime]], mscorlib
+ - Name:
+ Entry: 6
+ Data:
+ - Name:
+ Entry: 8
+ Data:
+ - Name: k__BackingField
+ Entry: 5
+ Data: false
+ - Name: _fieldAttributes
+ Entry: 7
+ Data: 155|System.Collections.Generic.List`1[[System.Attribute, mscorlib]],
+ mscorlib
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+ Data:
+ - Name:
+ Entry: 7
+ Data:
+ - Name: $k
+ Entry: 1
+ Data: targetConstraint
+ - Name: $v
+ Entry: 7
+ Data: 156|UdonSharp.Compiler.FieldDefinition, UdonSharp.Editor
- Name: k__BackingField
Entry: 1
Data: targetConstraint
- Name: k__BackingField
Entry: 7
- Data: 145|System.RuntimeType, mscorlib
+ Data: 157|System.RuntimeType, mscorlib
- Name:
Entry: 1
Data: UnityEngine.Animations.AimConstraint, UnityEngine.AnimationModule
@@ -2258,7 +2422,7 @@ MonoBehaviour:
Data:
- Name: k__BackingField
Entry: 9
- Data: 145
+ Data: 157
- Name: k__BackingField
Entry: 7
Data: System.Nullable`1[[UdonSharp.UdonSyncMode, UdonSharp.Runtime]], mscorlib
@@ -2273,14 +2437,14 @@ MonoBehaviour:
Data: true
- Name: _fieldAttributes
Entry: 7
- Data: 146|System.Collections.Generic.List`1[[System.Attribute, mscorlib]],
+ Data: 158|System.Collections.Generic.List`1[[System.Attribute, mscorlib]],
mscorlib
- Name:
Entry: 12
Data: 1
- Name:
Entry: 7
- Data: 147|UnityEngine.HideInInspector, UnityEngine.CoreModule
+ Data: 159|UnityEngine.HideInInspector, UnityEngine.CoreModule
- Name:
Entry: 8
Data:
@@ -2304,7 +2468,7 @@ MonoBehaviour:
Data: foldout
- Name: $v
Entry: 7
- Data: 148|UdonSharp.Compiler.FieldDefinition, UdonSharp.Editor
+ Data: 160|UdonSharp.Compiler.FieldDefinition, UdonSharp.Editor
- Name: k__BackingField
Entry: 1
Data: foldout
@@ -2328,14 +2492,14 @@ MonoBehaviour:
Data: true
- Name: _fieldAttributes
Entry: 7
- Data: 149|System.Collections.Generic.List`1[[System.Attribute, mscorlib]],
+ Data: 161|System.Collections.Generic.List`1[[System.Attribute, mscorlib]],
mscorlib
- Name:
Entry: 12
Data: 1
- Name:
Entry: 7
- Data: 150|UnityEngine.HideInInspector, UnityEngine.CoreModule
+ Data: 162|UnityEngine.HideInInspector, UnityEngine.CoreModule
- Name:
Entry: 8
Data:
diff --git a/Scripts/VRStageLighting_AudioLink_Static.asset.meta b/Runtime/Scripts/VRStageLighting_AudioLink_Static.asset.meta
similarity index 100%
rename from Scripts/VRStageLighting_AudioLink_Static.asset.meta
rename to Runtime/Scripts/VRStageLighting_AudioLink_Static.asset.meta
diff --git a/Scripts/VRStageLighting_AudioLink_Static.cs b/Runtime/Scripts/VRStageLighting_AudioLink_Static.cs
similarity index 94%
rename from Scripts/VRStageLighting_AudioLink_Static.cs
rename to Runtime/Scripts/VRStageLighting_AudioLink_Static.cs
index 50039b3..d262e38 100644
--- a/Scripts/VRStageLighting_AudioLink_Static.cs
+++ b/Runtime/Scripts/VRStageLighting_AudioLink_Static.cs
@@ -31,7 +31,7 @@ namespace VRSL
//[Tooltip("The Audio Link Script to react to.")]
//public AudioLink audioLink;
-
+ [Range(0, 3)]
[Tooltip("The frequency band of the spectrum to react to.")]
[FieldChangeCallback(nameof(Band))]
[SerializeField]
@@ -93,6 +93,18 @@ namespace VRSL
[FieldChangeCallback(nameof(TextureSamplingCoordinates))]
[SerializeField]
private Vector2 textureSamplingCoordinates = new Vector2(0.5f, 0.5f);
+
+ [Tooltip ("Check this box if you wish to enable AudioLink Theme colors.")]
+ [FieldChangeCallback(nameof(ThemeColorSampling))]
+ [SerializeField]
+ private bool enableThemeColorSampling;
+
+
+ [Range(1, 4)]
+ [Tooltip ("Theme Color to Sample from.")]
+ [FieldChangeCallback(nameof(ThemeColorTarget))]
+ [SerializeField]
+ private int themeColorTarget = 1;
@@ -462,6 +474,31 @@ namespace VRSL
_UpdateInstancedProperties();
}
}
+ public bool ThemeColorSampling
+ {
+ get
+ {
+ return enableThemeColorSampling;
+ }
+ set
+ {
+ enableThemeColorSampling = value;
+ _UpdateInstancedProperties();
+ }
+ }
+ public int ThemeColorTarget
+ {
+ get
+ {
+ return themeColorTarget;
+ }
+ set
+ {
+ themeColorTarget = value;
+ _UpdateInstancedProperties();
+ }
+
+ }
// public float Pan
// {
// get
@@ -507,6 +544,8 @@ namespace VRSL
props.SetFloat("_TextureColorSampleX", textureSamplingCoordinates.x);
props.SetFloat("_TextureColorSampleY", textureSamplingCoordinates.y);
props.SetInt("_EnableColorTextureSample", enableColorTextureSampling == true ? 1 : 0);
+ props.SetInt("_EnableThemeColorSampling", enableThemeColorSampling == true ? 1 : 0);
+ props.SetInt("_ThemeColorTarget", themeColorTarget);
//AudioLink Stuff
props.SetFloat("_EnableAudioLink", enableAudioLink == true ? 1.0f : 0.0f);
@@ -599,6 +638,8 @@ namespace VRSL
props.SetFloat("_TextureColorSampleX", textureSamplingCoordinates.x);
props.SetFloat("_TextureColorSampleY", textureSamplingCoordinates.y);
props.SetInt("_EnableColorTextureSample", enableColorTextureSampling == true ? 1 : 0);
+ props.SetInt("_EnableThemeColorSampling", enableThemeColorSampling == true ? 1 : 0);
+ props.SetInt("_ThemeColorTarget", themeColorTarget);
//AudioLink Stuff
props.SetFloat("_EnableAudioLink", 0.0f);
@@ -774,7 +815,9 @@ namespace VRSL
private void OnDrawGizmos()
{
+ #pragma warning disable 0618 //suppressing obsoletion warnings
this.UpdateProxy(ProxySerializationPolicy.RootOnly);
+ #pragma warning restore 0618 //suppressing obsoletion warnings
Gizmos.color = lightColorTint;
if(targetToFollow != null)
{
diff --git a/Scripts/VRStageLighting_AudioLink_Static.cs.meta b/Runtime/Scripts/VRStageLighting_AudioLink_Static.cs.meta
similarity index 100%
rename from Scripts/VRStageLighting_AudioLink_Static.cs.meta
rename to Runtime/Scripts/VRStageLighting_AudioLink_Static.cs.meta
diff --git a/Scripts/VRStageLighting_DMX_Static.asset b/Runtime/Scripts/VRStageLighting_DMX_Static.asset
similarity index 100%
rename from Scripts/VRStageLighting_DMX_Static.asset
rename to Runtime/Scripts/VRStageLighting_DMX_Static.asset
diff --git a/Scripts/VRStageLighting_DMX_Static.asset.meta b/Runtime/Scripts/VRStageLighting_DMX_Static.asset.meta
similarity index 100%
rename from Scripts/VRStageLighting_DMX_Static.asset.meta
rename to Runtime/Scripts/VRStageLighting_DMX_Static.asset.meta
diff --git a/Scripts/VRStageLighting_DMX_Static.cs b/Runtime/Scripts/VRStageLighting_DMX_Static.cs
similarity index 100%
rename from Scripts/VRStageLighting_DMX_Static.cs
rename to Runtime/Scripts/VRStageLighting_DMX_Static.cs
diff --git a/Scripts/VRStageLighting_DMX_Static.cs.meta b/Runtime/Scripts/VRStageLighting_DMX_Static.cs.meta
similarity index 100%
rename from Scripts/VRStageLighting_DMX_Static.cs.meta
rename to Runtime/Scripts/VRStageLighting_DMX_Static.cs.meta
diff --git a/Shaders.meta b/Runtime/Shaders.meta
similarity index 100%
rename from Shaders.meta
rename to Runtime/Shaders.meta
diff --git a/Shaders/Amplify.meta b/Runtime/Shaders/Amplify.meta
similarity index 100%
rename from Shaders/Amplify.meta
rename to Runtime/Shaders/Amplify.meta
diff --git a/Shaders/Amplify/Functions.meta b/Runtime/Shaders/Amplify/Functions.meta
similarity index 100%
rename from Shaders/Amplify/Functions.meta
rename to Runtime/Shaders/Amplify/Functions.meta
diff --git a/Shaders/Amplify/Functions/VRSL-GetRGBValues.asset b/Runtime/Shaders/Amplify/Functions/VRSL-GetRGBValues.asset
similarity index 100%
rename from Shaders/Amplify/Functions/VRSL-GetRGBValues.asset
rename to Runtime/Shaders/Amplify/Functions/VRSL-GetRGBValues.asset
diff --git a/Shaders/Amplify/Functions/VRSL-GetRGBValues.asset.meta b/Runtime/Shaders/Amplify/Functions/VRSL-GetRGBValues.asset.meta
similarity index 100%
rename from Shaders/Amplify/Functions/VRSL-GetRGBValues.asset.meta
rename to Runtime/Shaders/Amplify/Functions/VRSL-GetRGBValues.asset.meta
diff --git a/Shaders/Amplify/Functions/VRSL-GetStrobeValue.asset b/Runtime/Shaders/Amplify/Functions/VRSL-GetStrobeValue.asset
similarity index 100%
rename from Shaders/Amplify/Functions/VRSL-GetStrobeValue.asset
rename to Runtime/Shaders/Amplify/Functions/VRSL-GetStrobeValue.asset
diff --git a/Shaders/Amplify/Functions/VRSL-GetStrobeValue.asset.meta b/Runtime/Shaders/Amplify/Functions/VRSL-GetStrobeValue.asset.meta
similarity index 100%
rename from Shaders/Amplify/Functions/VRSL-GetStrobeValue.asset.meta
rename to Runtime/Shaders/Amplify/Functions/VRSL-GetStrobeValue.asset.meta
diff --git a/Shaders/Amplify/Functions/VRSL-ReadDMX.asset b/Runtime/Shaders/Amplify/Functions/VRSL-ReadDMX.asset
similarity index 100%
rename from Shaders/Amplify/Functions/VRSL-ReadDMX.asset
rename to Runtime/Shaders/Amplify/Functions/VRSL-ReadDMX.asset
diff --git a/Shaders/Amplify/Functions/VRSL-ReadDMX.asset.meta b/Runtime/Shaders/Amplify/Functions/VRSL-ReadDMX.asset.meta
similarity index 100%
rename from Shaders/Amplify/Functions/VRSL-ReadDMX.asset.meta
rename to Runtime/Shaders/Amplify/Functions/VRSL-ReadDMX.asset.meta
diff --git a/Shaders/Amplify/Functions/VRSL-ReadDMXRaw.asset b/Runtime/Shaders/Amplify/Functions/VRSL-ReadDMXRaw.asset
similarity index 100%
rename from Shaders/Amplify/Functions/VRSL-ReadDMXRaw.asset
rename to Runtime/Shaders/Amplify/Functions/VRSL-ReadDMXRaw.asset
diff --git a/Shaders/Amplify/Functions/VRSL-ReadDMXRaw.asset.meta b/Runtime/Shaders/Amplify/Functions/VRSL-ReadDMXRaw.asset.meta
similarity index 100%
rename from Shaders/Amplify/Functions/VRSL-ReadDMXRaw.asset.meta
rename to Runtime/Shaders/Amplify/Functions/VRSL-ReadDMXRaw.asset.meta
diff --git a/Shaders/Amplify/Shaders.meta b/Runtime/Shaders/Amplify/Shaders.meta
similarity index 100%
rename from Shaders/Amplify/Shaders.meta
rename to Runtime/Shaders/Amplify/Shaders.meta
diff --git a/Shaders/Amplify/Shaders/VRSL-AmplifySurface.shader b/Runtime/Shaders/Amplify/Shaders/VRSL-AmplifySurface.shader
similarity index 100%
rename from Shaders/Amplify/Shaders/VRSL-AmplifySurface.shader
rename to Runtime/Shaders/Amplify/Shaders/VRSL-AmplifySurface.shader
diff --git a/Shaders/Amplify/Shaders/VRSL-AmplifySurface.shader.meta b/Runtime/Shaders/Amplify/Shaders/VRSL-AmplifySurface.shader.meta
similarity index 100%
rename from Shaders/Amplify/Shaders/VRSL-AmplifySurface.shader.meta
rename to Runtime/Shaders/Amplify/Shaders/VRSL-AmplifySurface.shader.meta
diff --git a/Shaders/AudioLink.meta b/Runtime/Shaders/AudioLink.meta
similarity index 100%
rename from Shaders/AudioLink.meta
rename to Runtime/Shaders/AudioLink.meta
diff --git a/Shaders/AudioLink/AudioLink-LienarInterpolator.shader b/Runtime/Shaders/AudioLink/AudioLink-LienarInterpolator.shader
similarity index 100%
rename from Shaders/AudioLink/AudioLink-LienarInterpolator.shader
rename to Runtime/Shaders/AudioLink/AudioLink-LienarInterpolator.shader
diff --git a/Shaders/AudioLink/AudioLink-LienarInterpolator.shader.meta b/Runtime/Shaders/AudioLink/AudioLink-LienarInterpolator.shader.meta
similarity index 100%
rename from Shaders/AudioLink/AudioLink-LienarInterpolator.shader.meta
rename to Runtime/Shaders/AudioLink/AudioLink-LienarInterpolator.shader.meta
diff --git a/Shaders/AudioLink/Discoball.meta b/Runtime/Shaders/AudioLink/Discoball.meta
similarity index 100%
rename from Shaders/AudioLink/Discoball.meta
rename to Runtime/Shaders/AudioLink/Discoball.meta
diff --git a/Shaders/AudioLink/Discoball/VRSL-AudioLink-Discoball.shader b/Runtime/Shaders/AudioLink/Discoball/VRSL-AudioLink-Discoball.shader
similarity index 92%
rename from Shaders/AudioLink/Discoball/VRSL-AudioLink-Discoball.shader
rename to Runtime/Shaders/AudioLink/Discoball/VRSL-AudioLink-Discoball.shader
index 8eb8a1d..27c04a3 100644
--- a/Shaders/AudioLink/Discoball/VRSL-AudioLink-Discoball.shader
+++ b/Runtime/Shaders/AudioLink/Discoball/VRSL-AudioLink-Discoball.shader
@@ -18,6 +18,12 @@
_Multiplier("Brightness Multiplier", Range(0, 10)) = 1
_UniversalIntensity ("Universal Intensity", Range (0,1)) = 1
+ [Toggle] _EnableThemeColorSampling ("Enable Theme Color Sampling", Int) = 0
+ _ThemeColorTarget ("Choose Theme Color", Int) = 0
+ [Toggle] _EnableColorTextureSample ("Enable Color Texture Sampling", Int) = 0
+ _SamplingTexture ("Texture To Sample From for Color", 2D) = "white" {}
+ [Toggle] _EnableColorChord ("Enable Color Chord Tinting", Int) = 0
+
}
SubShader
{
@@ -25,7 +31,7 @@
Offset -1, -5
Stencil
{
- Ref 148
+ Ref 142
Comp NotEqual
Pass Keep
}
@@ -59,6 +65,7 @@
float4 screenPos : TEXCOORD4;
float4 worldDirection : TEXCOORD5;
float4 worldPos : TEXCOORD6;
+ float4 outColor : TEXCOORD7;
UNITY_VERTEX_OUTPUT_STEREO
};
#include "../Shared/VRSL-AudioLink-Defines.cginc"
@@ -111,6 +118,7 @@
o.worldDirection.xyz = o.worldPos.xyz - _WorldSpaceCameraPos;
// pack correction factor into direction w component to save space
o.worldDirection.w = dot(o.vertex, CalculateFrustumCorrection());
+ o.outColor = getEmissionColor();
return o;
}
@@ -146,7 +154,7 @@
}
projPos = Rotation(float4(projPos, 0)).xyz;
float4 col = (texCUBE (_Cube, projPos));
- col = col *(_Emission * (4*UVscale));
+ col = col *(i.outColor * (4*UVscale));
col = (col * _Multiplier) * GetAudioReactAmplitude();
col = ((col * globalintensity) * finalintensity);
col = col * _UniversalIntensity;
diff --git a/Shaders/AudioLink/Discoball/VRSL-AudioLink-Discoball.shader.meta b/Runtime/Shaders/AudioLink/Discoball/VRSL-AudioLink-Discoball.shader.meta
similarity index 100%
rename from Shaders/AudioLink/Discoball/VRSL-AudioLink-Discoball.shader.meta
rename to Runtime/Shaders/AudioLink/Discoball/VRSL-AudioLink-Discoball.shader.meta
diff --git a/Shaders/AudioLink/MovingLights.meta b/Runtime/Shaders/AudioLink/MovingLights.meta
similarity index 100%
rename from Shaders/AudioLink/MovingLights.meta
rename to Runtime/Shaders/AudioLink/MovingLights.meta
diff --git a/Shaders/AudioLink/MovingLights/VRSL-AudioLink-BasicLaser.shader b/Runtime/Shaders/AudioLink/MovingLights/VRSL-AudioLink-BasicLaser.shader
similarity index 91%
rename from Shaders/AudioLink/MovingLights/VRSL-AudioLink-BasicLaser.shader
rename to Runtime/Shaders/AudioLink/MovingLights/VRSL-AudioLink-BasicLaser.shader
index 1bb158c..1644078 100644
--- a/Shaders/AudioLink/MovingLights/VRSL-AudioLink-BasicLaser.shader
+++ b/Runtime/Shaders/AudioLink/MovingLights/VRSL-AudioLink-BasicLaser.shader
@@ -41,6 +41,9 @@
_Scroll ("Scroll", Range(-1, 1)) = 1
+ [Toggle] _EnableThemeColorSampling ("Enable Theme Color Sampling", Int) = 0
+ _ThemeColorTarget ("Choose Theme Color", Int) = 0
+
}
SubShader
{
@@ -52,6 +55,13 @@
Pass
{
+
+ Stencil
+ {
+ Ref 142
+ Comp NotEqual
+ Pass Keep
+ }
CGPROGRAM
#pragma vertex vert
#pragma fragment frag
@@ -92,7 +102,7 @@
uint _EnableCompatibilityMode;
uniform const float compatSampleYAxis = 0.019231;
uniform const float standardSampleYAxis = 0.00762;
- #include "Assets/AudioLink/Shaders/AudioLink.cginc"
+ #include "Packages/com.llealloo.audiolink/Runtime/Shaders/AudioLink.cginc"
UNITY_INSTANCING_BUFFER_START(Props)
@@ -121,6 +131,8 @@
UNITY_DEFINE_INSTANCED_PROP(float, _TextureColorSampleX)
UNITY_DEFINE_INSTANCED_PROP(float, _TextureColorSampleY)
UNITY_DEFINE_INSTANCED_PROP(float, _BlackOut)
+ UNITY_DEFINE_INSTANCED_PROP(float, _ThemeColorTarget)
+ UNITY_DEFINE_INSTANCED_PROP(uint, _EnableThemeColorSampling)
UNITY_INSTANCING_BUFFER_END(Props)
inline float AudioLinkLerp3_g5( int Band, float Delay )
@@ -256,12 +268,29 @@
{
return AudioLinkData(ALPASS_CCLIGHTS).rgba;
}
+ float4 GetThemeSampleColor()
+ {
+ switch(UNITY_ACCESS_INSTANCED_PROP(Props, _ThemeColorTarget))
+ {
+ case 1:
+ return AudioLinkData(ALPASS_THEME_COLOR0);
+ case 2:
+ return AudioLinkData(ALPASS_THEME_COLOR1);
+ case 3:
+ return AudioLinkData(ALPASS_THEME_COLOR2);
+ case 4:
+ return AudioLinkData(ALPASS_THEME_COLOR3);
+ default:
+ return float4(0,0,0,1);
+ }
+ }
float4 getEmissionColor()
{
float4 emissiveColor = UNITY_ACCESS_INSTANCED_PROP(Props,_Emission);
- float4 col = IF(UNITY_ACCESS_INSTANCED_PROP(Props,_EnableColorTextureSample) > 0,((emissiveColor.r + emissiveColor.g + emissiveColor.b)/3.0) * GetTextureSampleColor(),emissiveColor);
- return IF(checkIfColorChord() == 1, GetColorChordLight(), col);
+ float4 col = UNITY_ACCESS_INSTANCED_PROP(Props,_EnableColorTextureSample) > 0 ? ((emissiveColor.r + emissiveColor.g + emissiveColor.b)/3.0) * GetTextureSampleColor() : emissiveColor;
+ col = UNITY_ACCESS_INSTANCED_PROP(Props,_EnableThemeColorSampling) > 0 ? ((emissiveColor.r + emissiveColor.g + emissiveColor.b)/3.0) * GetThemeSampleColor() : col;
+ return checkIfColorChord() == 1 ? GetColorChordLight() : col;
}
float4 CalculateRotations(appdata v, float4 input, float pan, float tilt, float roll)
{
@@ -360,6 +389,8 @@
return half4(0,0,0,0);
}
float fade = pow(saturate(dot(normalize(i.normal), i.viewDir)), _FadeStrength);
+
+
// fade = pow(fade, pow(_FadeStrength, _FadeAmt)) * fade;
diff --git a/Shaders/AudioLink/MovingLights/VRSL-AudioLink-BasicLaser.shader.meta b/Runtime/Shaders/AudioLink/MovingLights/VRSL-AudioLink-BasicLaser.shader.meta
similarity index 100%
rename from Shaders/AudioLink/MovingLights/VRSL-AudioLink-BasicLaser.shader.meta
rename to Runtime/Shaders/AudioLink/MovingLights/VRSL-AudioLink-BasicLaser.shader.meta
diff --git a/Shaders/AudioLink/MovingLights/VRSL-AudioLink-StandardMover-FixtureMesh.shader b/Runtime/Shaders/AudioLink/MovingLights/VRSL-AudioLink-StandardMover-FixtureMesh.shader
similarity index 98%
rename from Shaders/AudioLink/MovingLights/VRSL-AudioLink-StandardMover-FixtureMesh.shader
rename to Runtime/Shaders/AudioLink/MovingLights/VRSL-AudioLink-StandardMover-FixtureMesh.shader
index 6ad3cda..467796f 100644
--- a/Shaders/AudioLink/MovingLights/VRSL-AudioLink-StandardMover-FixtureMesh.shader
+++ b/Runtime/Shaders/AudioLink/MovingLights/VRSL-AudioLink-StandardMover-FixtureMesh.shader
@@ -68,7 +68,8 @@
//_Fade ("Fade mod", Range(0, 6)) = 1.5
-
+ [Toggle] _EnableThemeColorSampling ("Enable Theme Color Sampling", Int) = 0
+ _ThemeColorTarget ("Choose Theme Color", Int) = 0
// [Space(16)]
diff --git a/Shaders/AudioLink/MovingLights/VRSL-AudioLink-StandardMover-FixtureMesh.shader.meta b/Runtime/Shaders/AudioLink/MovingLights/VRSL-AudioLink-StandardMover-FixtureMesh.shader.meta
similarity index 100%
rename from Shaders/AudioLink/MovingLights/VRSL-AudioLink-StandardMover-FixtureMesh.shader.meta
rename to Runtime/Shaders/AudioLink/MovingLights/VRSL-AudioLink-StandardMover-FixtureMesh.shader.meta
diff --git a/Shaders/AudioLink/MovingLights/VRSL-AudioLink-StandardMover-ProjectionFrag.cginc b/Runtime/Shaders/AudioLink/MovingLights/VRSL-AudioLink-StandardMover-ProjectionFrag.cginc
similarity index 100%
rename from Shaders/AudioLink/MovingLights/VRSL-AudioLink-StandardMover-ProjectionFrag.cginc
rename to Runtime/Shaders/AudioLink/MovingLights/VRSL-AudioLink-StandardMover-ProjectionFrag.cginc
diff --git a/Shaders/AudioLink/MovingLights/VRSL-AudioLink-StandardMover-ProjectionFrag.cginc.meta b/Runtime/Shaders/AudioLink/MovingLights/VRSL-AudioLink-StandardMover-ProjectionFrag.cginc.meta
similarity index 100%
rename from Shaders/AudioLink/MovingLights/VRSL-AudioLink-StandardMover-ProjectionFrag.cginc.meta
rename to Runtime/Shaders/AudioLink/MovingLights/VRSL-AudioLink-StandardMover-ProjectionFrag.cginc.meta
diff --git a/Shaders/AudioLink/MovingLights/VRSL-AudioLink-StandardMover-ProjectionMesh.shader b/Runtime/Shaders/AudioLink/MovingLights/VRSL-AudioLink-StandardMover-ProjectionMesh.shader
similarity index 98%
rename from Shaders/AudioLink/MovingLights/VRSL-AudioLink-StandardMover-ProjectionMesh.shader
rename to Runtime/Shaders/AudioLink/MovingLights/VRSL-AudioLink-StandardMover-ProjectionMesh.shader
index 097de50..ecb371c 100644
--- a/Shaders/AudioLink/MovingLights/VRSL-AudioLink-StandardMover-ProjectionMesh.shader
+++ b/Runtime/Shaders/AudioLink/MovingLights/VRSL-AudioLink-StandardMover-ProjectionMesh.shader
@@ -135,6 +135,9 @@
// _RTLMStrength("Realtime Lightmap Strength", Range(0,1)) = 1
+ [Toggle] _EnableThemeColorSampling ("Enable Theme Color Sampling", Int) = 0
+ _ThemeColorTarget ("Choose Theme Color", Int) = 0
+
}
diff --git a/Shaders/AudioLink/MovingLights/VRSL-AudioLink-StandardMover-ProjectionMesh.shader.meta b/Runtime/Shaders/AudioLink/MovingLights/VRSL-AudioLink-StandardMover-ProjectionMesh.shader.meta
similarity index 100%
rename from Shaders/AudioLink/MovingLights/VRSL-AudioLink-StandardMover-ProjectionMesh.shader.meta
rename to Runtime/Shaders/AudioLink/MovingLights/VRSL-AudioLink-StandardMover-ProjectionMesh.shader.meta
diff --git a/Shaders/AudioLink/MovingLights/VRSL-AudioLink-StandardMover-Vertex.cginc b/Runtime/Shaders/AudioLink/MovingLights/VRSL-AudioLink-StandardMover-Vertex.cginc
similarity index 96%
rename from Shaders/AudioLink/MovingLights/VRSL-AudioLink-StandardMover-Vertex.cginc
rename to Runtime/Shaders/AudioLink/MovingLights/VRSL-AudioLink-StandardMover-Vertex.cginc
index 08e41d6..a9d9caa 100644
--- a/Shaders/AudioLink/MovingLights/VRSL-AudioLink-StandardMover-Vertex.cginc
+++ b/Runtime/Shaders/AudioLink/MovingLights/VRSL-AudioLink-StandardMover-Vertex.cginc
@@ -281,20 +281,29 @@ v2f vert (appdata v)
//Volumetric Part - Vertex Shader
#if defined(VOLUMETRIC_YES)
o.pos = UnityObjectToClipPos(v.vertex);
-
- o.screenPos = ComputeScreenPos (o.pos);
+ #if _USE_DEPTH_LIGHT
+ o.screenPos = ComputeScreenPos (o.pos);
+ #else
+ o.screenPos = float4(0,0,0,0);
+ #endif
o.uvClone = v.uv2;
o.uv2 = TRANSFORM_TEX(v.uv2, _NoiseTex);
o.uv = TRANSFORM_TEX(v.uv, _LightMainTex);
//o.uv = UnityStereoScreenSpaceUVAdjust(uv, sb)
- COMPUTE_EYEDEPTH(o.screenPos.z);
+ #if _USE_DEPTH_LIGHT
+ COMPUTE_EYEDEPTH(o.screenPos.z);
+ #endif
UNITY_TRANSFER_FOG(o,o.vertex);
o.worldPos = mul(unity_ObjectToWorld, v.vertex);
//For Mirror Depth Correction
- o.worldDirection.xyz = o.worldPos.xyz - _WorldSpaceCameraPos;
- // pack correction factor into direction w component to save space
- o.worldDirection.w = dot(o.pos, CalculateFrustumCorrection());
+ #if _USE_DEPTH_LIGHT
+ o.worldDirection.xyz = o.worldPos.xyz - _WorldSpaceCameraPos;
+ // pack correction factor into direction w component to save space
+ o.worldDirection.w = dot(o.pos, CalculateFrustumCorrection());
+ #else
+ o.worldDirection = float4(0,0,0,0);
+ #endif
o.color = v.color;
//o.worldPos = mul(unity_ObjectToWorld, v.vertex);
o.objPos = v.vertex;
diff --git a/Shaders/AudioLink/MovingLights/VRSL-AudioLink-StandardMover-Vertex.cginc.meta b/Runtime/Shaders/AudioLink/MovingLights/VRSL-AudioLink-StandardMover-Vertex.cginc.meta
similarity index 100%
rename from Shaders/AudioLink/MovingLights/VRSL-AudioLink-StandardMover-Vertex.cginc.meta
rename to Runtime/Shaders/AudioLink/MovingLights/VRSL-AudioLink-StandardMover-Vertex.cginc.meta
diff --git a/Shaders/AudioLink/MovingLights/VRSL-AudioLink-StandardMover-VolumetricFrag.cginc b/Runtime/Shaders/AudioLink/MovingLights/VRSL-AudioLink-StandardMover-VolumetricFrag.cginc
similarity index 100%
rename from Shaders/AudioLink/MovingLights/VRSL-AudioLink-StandardMover-VolumetricFrag.cginc
rename to Runtime/Shaders/AudioLink/MovingLights/VRSL-AudioLink-StandardMover-VolumetricFrag.cginc
diff --git a/Shaders/AudioLink/MovingLights/VRSL-AudioLink-StandardMover-VolumetricFrag.cginc.meta b/Runtime/Shaders/AudioLink/MovingLights/VRSL-AudioLink-StandardMover-VolumetricFrag.cginc.meta
similarity index 100%
rename from Shaders/AudioLink/MovingLights/VRSL-AudioLink-StandardMover-VolumetricFrag.cginc.meta
rename to Runtime/Shaders/AudioLink/MovingLights/VRSL-AudioLink-StandardMover-VolumetricFrag.cginc.meta
diff --git a/Shaders/AudioLink/MovingLights/VRSL-AudioLink-StandardMover-VolumetricMesh.shader b/Runtime/Shaders/AudioLink/MovingLights/VRSL-AudioLink-StandardMover-VolumetricMesh.shader
similarity index 98%
rename from Shaders/AudioLink/MovingLights/VRSL-AudioLink-StandardMover-VolumetricMesh.shader
rename to Runtime/Shaders/AudioLink/MovingLights/VRSL-AudioLink-StandardMover-VolumetricMesh.shader
index 00f4e3c..e775ac6 100644
--- a/Shaders/AudioLink/MovingLights/VRSL-AudioLink-StandardMover-VolumetricMesh.shader
+++ b/Runtime/Shaders/AudioLink/MovingLights/VRSL-AudioLink-StandardMover-VolumetricMesh.shader
@@ -109,6 +109,9 @@
//[Space(16)]
+ [Toggle] _EnableThemeColorSampling ("Enable Theme Color Sampling", Int) = 0
+ _ThemeColorTarget ("Choose Theme Color", Int) = 0
+
//[Toggle] _UseWorldNorm("Use World Normal vs View Normal", Float) = 0
//[KeywordEnum(None, UseDNTexture)] _DNEnabler ("Enable Depth Normal Texture", Float) = 0
@@ -130,7 +133,7 @@
Tags{ "LightMode" = "Always" }
Stencil
{
- Ref 148
+ Ref 142
Comp NotEqual
Pass Keep
}
diff --git a/Shaders/AudioLink/MovingLights/VRSL-AudioLink-StandardMover-VolumetricMesh.shader.meta b/Runtime/Shaders/AudioLink/MovingLights/VRSL-AudioLink-StandardMover-VolumetricMesh.shader.meta
similarity index 100%
rename from Shaders/AudioLink/MovingLights/VRSL-AudioLink-StandardMover-VolumetricMesh.shader.meta
rename to Runtime/Shaders/AudioLink/MovingLights/VRSL-AudioLink-StandardMover-VolumetricMesh.shader.meta
diff --git a/Shaders/AudioLink/MovingLights/VRSL-AudioLink-WashMover-FixtureMesh.shader b/Runtime/Shaders/AudioLink/MovingLights/VRSL-AudioLink-WashMover-FixtureMesh.shader
similarity index 96%
rename from Shaders/AudioLink/MovingLights/VRSL-AudioLink-WashMover-FixtureMesh.shader
rename to Runtime/Shaders/AudioLink/MovingLights/VRSL-AudioLink-WashMover-FixtureMesh.shader
index 048918e..7df9a4d 100644
--- a/Shaders/AudioLink/MovingLights/VRSL-AudioLink-WashMover-FixtureMesh.shader
+++ b/Runtime/Shaders/AudioLink/MovingLights/VRSL-AudioLink-WashMover-FixtureMesh.shader
@@ -64,6 +64,9 @@
_MaxMinPanAngle("Max/Min Pan Angle (-x, x)", Float) = 180
_MaxMinTiltAngle("Max/Min Tilt Angle (-y, y)", Float) = 180
_FixtureMaxIntensity ("Maximum Cone Intensity",Range (0,0.5)) = 0.5
+
+ [Toggle] _EnableThemeColorSampling ("Enable Theme Color Sampling", Int) = 0
+ _ThemeColorTarget ("Choose Theme Color", Int) = 0
//_Fade ("Fade mod", Range(0, 6)) = 1.5
@@ -108,15 +111,15 @@
Tags{ "Queue" = "AlphaTest+1" "RenderType" = "Opaque" }
- Stencil
- {
+ // Stencil
+ // {
- Ref 142
- Comp GEqual
- Pass Replace
- //ZFail Replace
+ // Ref 142
+ // Comp GEqual
+ // Pass Replace
+ // //ZFail Replace
- }
+ // }
Pass
{
diff --git a/Shaders/AudioLink/MovingLights/VRSL-AudioLink-WashMover-FixtureMesh.shader.meta b/Runtime/Shaders/AudioLink/MovingLights/VRSL-AudioLink-WashMover-FixtureMesh.shader.meta
similarity index 100%
rename from Shaders/AudioLink/MovingLights/VRSL-AudioLink-WashMover-FixtureMesh.shader.meta
rename to Runtime/Shaders/AudioLink/MovingLights/VRSL-AudioLink-WashMover-FixtureMesh.shader.meta
diff --git a/Shaders/AudioLink/MovingLights/VRSL-AudioLink-WashMover-ProjectionMesh.shader b/Runtime/Shaders/AudioLink/MovingLights/VRSL-AudioLink-WashMover-ProjectionMesh.shader
similarity index 98%
rename from Shaders/AudioLink/MovingLights/VRSL-AudioLink-WashMover-ProjectionMesh.shader
rename to Runtime/Shaders/AudioLink/MovingLights/VRSL-AudioLink-WashMover-ProjectionMesh.shader
index ad725e1..fbefc52 100644
--- a/Shaders/AudioLink/MovingLights/VRSL-AudioLink-WashMover-ProjectionMesh.shader
+++ b/Runtime/Shaders/AudioLink/MovingLights/VRSL-AudioLink-WashMover-ProjectionMesh.shader
@@ -105,7 +105,8 @@
// [Space(16)]
-
+ [Toggle] _EnableThemeColorSampling ("Enable Theme Color Sampling", Int) = 0
+ _ThemeColorTarget ("Choose Theme Color", Int) = 0
// [Space(48)]
diff --git a/Shaders/AudioLink/MovingLights/VRSL-AudioLink-WashMover-ProjectionMesh.shader.meta b/Runtime/Shaders/AudioLink/MovingLights/VRSL-AudioLink-WashMover-ProjectionMesh.shader.meta
similarity index 100%
rename from Shaders/AudioLink/MovingLights/VRSL-AudioLink-WashMover-ProjectionMesh.shader.meta
rename to Runtime/Shaders/AudioLink/MovingLights/VRSL-AudioLink-WashMover-ProjectionMesh.shader.meta
diff --git a/Shaders/AudioLink/MovingLights/VRSL-AudioLink-WashMover-VolumetricMesh.shader b/Runtime/Shaders/AudioLink/MovingLights/VRSL-AudioLink-WashMover-VolumetricMesh.shader
similarity index 98%
rename from Shaders/AudioLink/MovingLights/VRSL-AudioLink-WashMover-VolumetricMesh.shader
rename to Runtime/Shaders/AudioLink/MovingLights/VRSL-AudioLink-WashMover-VolumetricMesh.shader
index 1ee0a96..1c55efc 100644
--- a/Shaders/AudioLink/MovingLights/VRSL-AudioLink-WashMover-VolumetricMesh.shader
+++ b/Runtime/Shaders/AudioLink/MovingLights/VRSL-AudioLink-WashMover-VolumetricMesh.shader
@@ -105,6 +105,8 @@
[Toggle]_PotatoMode("Reduces the overhead on the fragment shader by removing both noise components to extra texture sampling", Int) = 0
+ [Toggle] _EnableThemeColorSampling ("Enable Theme Color Sampling", Int) = 0
+ _ThemeColorTarget ("Choose Theme Color", Int) = 0
//[Space(16)]
@@ -129,7 +131,7 @@
Tags{ "LightMode" = "Always" }
Stencil
{
- Ref 148
+ Ref 142
Comp NotEqual
Pass Keep
}
diff --git a/Shaders/AudioLink/MovingLights/VRSL-AudioLink-WashMover-VolumetricMesh.shader.meta b/Runtime/Shaders/AudioLink/MovingLights/VRSL-AudioLink-WashMover-VolumetricMesh.shader.meta
similarity index 100%
rename from Shaders/AudioLink/MovingLights/VRSL-AudioLink-WashMover-VolumetricMesh.shader.meta
rename to Runtime/Shaders/AudioLink/MovingLights/VRSL-AudioLink-WashMover-VolumetricMesh.shader.meta
diff --git a/Shaders/AudioLink/Shared.meta b/Runtime/Shaders/AudioLink/Shared.meta
similarity index 100%
rename from Shaders/AudioLink/Shared.meta
rename to Runtime/Shaders/AudioLink/Shared.meta
diff --git a/Shaders/AudioLink/Shared/VRSL-AudioLink-Defines.cginc b/Runtime/Shaders/AudioLink/Shared/VRSL-AudioLink-Defines.cginc
similarity index 97%
rename from Shaders/AudioLink/Shared/VRSL-AudioLink-Defines.cginc
rename to Runtime/Shaders/AudioLink/Shared/VRSL-AudioLink-Defines.cginc
index cdb90fb..1bcae21 100644
--- a/Shaders/AudioLink/Shared/VRSL-AudioLink-Defines.cginc
+++ b/Runtime/Shaders/AudioLink/Shared/VRSL-AudioLink-Defines.cginc
@@ -115,5 +115,7 @@ UNITY_INSTANCING_BUFFER_START(Props)
UNITY_DEFINE_INSTANCED_PROP(float, _TextureColorSampleX)
UNITY_DEFINE_INSTANCED_PROP(float, _TextureColorSampleY)
UNITY_DEFINE_INSTANCED_PROP(float, _SpinSpeed)
+ UNITY_DEFINE_INSTANCED_PROP(float, _ThemeColorTarget)
+ UNITY_DEFINE_INSTANCED_PROP(uint, _EnableThemeColorSampling)
UNITY_INSTANCING_BUFFER_END(Props)
diff --git a/Shaders/AudioLink/Shared/VRSL-AudioLink-Defines.cginc.meta b/Runtime/Shaders/AudioLink/Shared/VRSL-AudioLink-Defines.cginc.meta
similarity index 100%
rename from Shaders/AudioLink/Shared/VRSL-AudioLink-Defines.cginc.meta
rename to Runtime/Shaders/AudioLink/Shared/VRSL-AudioLink-Defines.cginc.meta
diff --git a/Shaders/AudioLink/Shared/VRSL-AudioLink-Functions.cginc b/Runtime/Shaders/AudioLink/Shared/VRSL-AudioLink-Functions.cginc
similarity index 82%
rename from Shaders/AudioLink/Shared/VRSL-AudioLink-Functions.cginc
rename to Runtime/Shaders/AudioLink/Shared/VRSL-AudioLink-Functions.cginc
index 1d3c784..b51bbeb 100644
--- a/Shaders/AudioLink/Shared/VRSL-AudioLink-Functions.cginc
+++ b/Runtime/Shaders/AudioLink/Shared/VRSL-AudioLink-Functions.cginc
@@ -1,6 +1,6 @@
#define IF(a, b, c) lerp(b, c, step((fixed) (a), 0));
#ifndef RAW
- #include "Assets/AudioLink/Shaders/AudioLink.cginc"
+ #include "Packages/com.llealloo.audiolink/Runtime/Shaders/AudioLink.cginc"
#endif
float4 RGBtoHSV(in float3 RGB)
{
@@ -51,6 +51,8 @@ uint checkTiltInvertZ()
}
+
+
/////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////
float4 GetTextureSampleColor()
@@ -61,6 +63,23 @@ float4 GetTextureSampleColor()
return(HSVtoRGB(h));
}
+float4 GetThemeSampleColor()
+{
+ switch(UNITY_ACCESS_INSTANCED_PROP(Props, _ThemeColorTarget))
+ {
+ case 1:
+ return AudioLinkData(ALPASS_THEME_COLOR0);
+ case 2:
+ return AudioLinkData(ALPASS_THEME_COLOR1);
+ case 3:
+ return AudioLinkData(ALPASS_THEME_COLOR2);
+ case 4:
+ return AudioLinkData(ALPASS_THEME_COLOR3);
+ default:
+ return float4(0,0,0,1);
+ }
+}
+
uint isStrobe()
{
return UNITY_ACCESS_INSTANCED_PROP(Props,_EnableStrobe);
@@ -179,11 +198,12 @@ float getFinalIntensity()
float4 getEmissionColor()
{
float4 emissiveColor = UNITY_ACCESS_INSTANCED_PROP(Props,_Emission);
- float4 col = IF(UNITY_ACCESS_INSTANCED_PROP(Props,_EnableColorTextureSample) > 0,((emissiveColor.r + emissiveColor.g + emissiveColor.b)/3.0) * GetTextureSampleColor(),emissiveColor);
- return IF(checkIfColorChord() == 1, GetColorChordLight(), col);
+ float4 col = UNITY_ACCESS_INSTANCED_PROP(Props,_EnableColorTextureSample) > 0 ? ((emissiveColor.r + emissiveColor.g + emissiveColor.b)/3.0) * GetTextureSampleColor() : emissiveColor;
+ col = UNITY_ACCESS_INSTANCED_PROP(Props,_EnableThemeColorSampling) > 0 ? ((emissiveColor.r + emissiveColor.g + emissiveColor.b)/3.0) * GetThemeSampleColor() : col;
+ return checkIfColorChord() == 1 ? GetColorChordLight() * 1.5: col;
}
#endif
float getGoboSpinSpeed()
{
return UNITY_ACCESS_INSTANCED_PROP(Props, _SpinSpeed);
-}
\ No newline at end of file
+}
diff --git a/Shaders/AudioLink/Shared/VRSL-AudioLink-Functions.cginc.meta b/Runtime/Shaders/AudioLink/Shared/VRSL-AudioLink-Functions.cginc.meta
similarity index 100%
rename from Shaders/AudioLink/Shared/VRSL-AudioLink-Functions.cginc.meta
rename to Runtime/Shaders/AudioLink/Shared/VRSL-AudioLink-Functions.cginc.meta
diff --git a/Shaders/AudioLink/Shared/VRSL-AudioLink-LightingFunctions.cginc b/Runtime/Shaders/AudioLink/Shared/VRSL-AudioLink-LightingFunctions.cginc
similarity index 100%
rename from Shaders/AudioLink/Shared/VRSL-AudioLink-LightingFunctions.cginc
rename to Runtime/Shaders/AudioLink/Shared/VRSL-AudioLink-LightingFunctions.cginc
diff --git a/Shaders/AudioLink/Shared/VRSL-AudioLink-LightingFunctions.cginc.meta b/Runtime/Shaders/AudioLink/Shared/VRSL-AudioLink-LightingFunctions.cginc.meta
similarity index 100%
rename from Shaders/AudioLink/Shared/VRSL-AudioLink-LightingFunctions.cginc.meta
rename to Runtime/Shaders/AudioLink/Shared/VRSL-AudioLink-LightingFunctions.cginc.meta
diff --git a/Shaders/AudioLink/Shared/VRSL-AudioLink-StandardLighting.cginc b/Runtime/Shaders/AudioLink/Shared/VRSL-AudioLink-StandardLighting.cginc
similarity index 100%
rename from Shaders/AudioLink/Shared/VRSL-AudioLink-StandardLighting.cginc
rename to Runtime/Shaders/AudioLink/Shared/VRSL-AudioLink-StandardLighting.cginc
diff --git a/Shaders/AudioLink/Shared/VRSL-AudioLink-StandardLighting.cginc.meta b/Runtime/Shaders/AudioLink/Shared/VRSL-AudioLink-StandardLighting.cginc.meta
similarity index 100%
rename from Shaders/AudioLink/Shared/VRSL-AudioLink-StandardLighting.cginc.meta
rename to Runtime/Shaders/AudioLink/Shared/VRSL-AudioLink-StandardLighting.cginc.meta
diff --git a/Shaders/AudioLink/StaticLights.meta b/Runtime/Shaders/AudioLink/StaticLights.meta
similarity index 100%
rename from Shaders/AudioLink/StaticLights.meta
rename to Runtime/Shaders/AudioLink/StaticLights.meta
diff --git a/Shaders/AudioLink/StaticLights/VRSL-AudioLink-StaticLight-FixtureMesh.shader b/Runtime/Shaders/AudioLink/StaticLights/VRSL-AudioLink-StaticLight-FixtureMesh.shader
similarity index 96%
rename from Shaders/AudioLink/StaticLights/VRSL-AudioLink-StaticLight-FixtureMesh.shader
rename to Runtime/Shaders/AudioLink/StaticLights/VRSL-AudioLink-StaticLight-FixtureMesh.shader
index 9517c4d..4fde1e3 100644
--- a/Shaders/AudioLink/StaticLights/VRSL-AudioLink-StaticLight-FixtureMesh.shader
+++ b/Runtime/Shaders/AudioLink/StaticLights/VRSL-AudioLink-StaticLight-FixtureMesh.shader
@@ -45,7 +45,9 @@
[NoScaleOffset] _OSCGridRenderTextureRAW("OSC Grid Render Texture (RAW Unsmoothed)", 2D) = "white" {}
[NoScaleOffset] _OSCGridRenderTexture("OSC Grid Render Texture (To Control Lights)", 2D) = "white" {}
[NoScaleOffset] _OSCGridStrobeTimer ("OSC Grid Render Texture (For Strobe Timings", 2D) = "white" {}
- //[NoScaleOffset] _SceneAlbedo ("Scene Albedo Render Texture", 2D) = "white" {}
+ //[NoScaleOffset] _SceneAlbedo ("Scene Albedo Render Texture", 2D) = "white" {}+
+ [Toggle] _EnableThemeColorSampling ("Enable Theme Color Sampling", Int) = 0
+ _ThemeColorTarget ("Choose Theme Color", Int) = 0
}
SubShader
{
diff --git a/Shaders/AudioLink/StaticLights/VRSL-AudioLink-StaticLight-FixtureMesh.shader.meta b/Runtime/Shaders/AudioLink/StaticLights/VRSL-AudioLink-StaticLight-FixtureMesh.shader.meta
similarity index 100%
rename from Shaders/AudioLink/StaticLights/VRSL-AudioLink-StaticLight-FixtureMesh.shader.meta
rename to Runtime/Shaders/AudioLink/StaticLights/VRSL-AudioLink-StaticLight-FixtureMesh.shader.meta
diff --git a/Shaders/AudioLink/StaticLights/VRSL-AudioLink-StaticLight-LensFlare.shader b/Runtime/Shaders/AudioLink/StaticLights/VRSL-AudioLink-StaticLight-LensFlare.shader
similarity index 76%
rename from Shaders/AudioLink/StaticLights/VRSL-AudioLink-StaticLight-LensFlare.shader
rename to Runtime/Shaders/AudioLink/StaticLights/VRSL-AudioLink-StaticLight-LensFlare.shader
index 0842d8f..91fdb8b 100644
--- a/Shaders/AudioLink/StaticLights/VRSL-AudioLink-StaticLight-LensFlare.shader
+++ b/Runtime/Shaders/AudioLink/StaticLights/VRSL-AudioLink-StaticLight-LensFlare.shader
@@ -50,6 +50,9 @@
// _FlickResultIntensityLowestPoint("FlickResultIntensityLowestPoint", range(0,1)) = 0.5
[Toggle]_UseDepthLight("Toggle The Requirement of the depth light to function.", Int) = 1
+
+ [Toggle] _EnableThemeColorSampling ("Enable Theme Color Sampling", Int) = 0
+ _ThemeColorTarget ("Choose Theme Color", Int) = 0
}
SubShader
{
@@ -60,15 +63,25 @@
{
Zwrite Off
ZTest Off
+ //Offset 1, 1
Blend One One
Cull Off
+ Stencil
+ {
+ Ref 142
+ Comp NotEqual
+ Pass Keep
+ }
+
CGPROGRAM
#pragma vertex vert
#pragma fragment frag
// make fog work
+ #pragma shader_feature_local _USE_DEPTH_LIGHT
#pragma multi_compile_fog
#pragma multi_compile_instancing
+
#include "UnityCG.cginc"
@@ -235,55 +248,55 @@
//Test for n*n grid in view space, where quad pivot is grid's center.
//For each iteration,
//if that test point passed the scene depth occlusion test, we add 1 to visibilityTestPassedCount
- if(_UseDepthLight)
- {
- for(int x = -COUNT; x <= COUNT; x++)
- {
- for(int y = -COUNT; y <= COUNT ; y++)
+ #if _USE_DEPTH_LIGHT
+ for(int x = -COUNT; x <= COUNT; x++)
{
- float3 testPosVS = quadPivotPosVS;
- testPosVS.xy += float2(x,y) * maxSingleAxisOffset;//add 2D test grid offset, in const view space unit
- float4 PivotPosCS = mul(UNITY_MATRIX_P,float4(testPosVS,1));
- float4 PivotScreenPos = ComputeScreenPos(PivotPosCS);
- float2 screenUV = PivotScreenPos.xy/PivotScreenPos.w;
+ for(int y = -COUNT; y <= COUNT ; y++)
+ {
+ float3 testPosVS = quadPivotPosVS;
+ testPosVS.xy += float2(x,y) * maxSingleAxisOffset;//add 2D test grid offset, in const view space unit
+ float4 PivotPosCS = mul(UNITY_MATRIX_P,float4(testPosVS,1));
+ float4 PivotScreenPos = ComputeScreenPos(PivotPosCS);
+ float2 screenUV = PivotScreenPos.xy/PivotScreenPos.w;
- //if screenUV out of bound, treat it as occluded, because no correct depth texture data can be used to compare
- if(screenUV.x > 1 || screenUV.x < 0 || screenUV.y > 1 || screenUV.y < 0)
- continue; //exit means occluded
+ //if screenUV out of bound, treat it as occluded, because no correct depth texture data can be used to compare
+ if(screenUV.x > 1 || screenUV.x < 0 || screenUV.y > 1 || screenUV.y < 0)
+ continue; //exit means occluded
- //we don't have tex2D() in vertex shader, because rasterization is not done by GPU, so we use tex2Dlod() with mip0 instead
- float4 ssd = SAMPLE_DEPTH_TEXTURE_LOD(_CameraDepthTexture, float4(screenUV, 0.0, 0.0));//(uv.x,uv.y,0,mipLevel)
- float sampledSceneDepth = ssd.x;
- float linearEyeDepthFromSceneDepthTexture = LinearEyeDepth(sampledSceneDepth);
- float linearEyeDepthFromSelfALU = PivotPosCS.w; //clip space .w is view space z, = linear eye depth
+ //we don't have tex2D() in vertex shader, because rasterization is not done by GPU, so we use tex2Dlod() with mip0 instead
+ float4 ssd = SAMPLE_DEPTH_TEXTURE_LOD(_CameraDepthTexture, float4(screenUV, 0.0, 0.0));//(uv.x,uv.y,0,mipLevel)
+ float sampledSceneDepth = ssd.x;
+ float linearEyeDepthFromSceneDepthTexture = LinearEyeDepth(sampledSceneDepth);
+ float linearEyeDepthFromSelfALU = PivotPosCS.w; //clip space .w is view space z, = linear eye depth
- //do the actual depth comparision test
- //+1 means flare test point is visible in screen space
- //+0 means flare test point blocked by other objects in screen space, not visible
- visibilityTestPassedCount += linearEyeDepthFromSelfALU + _DepthOcclusionTestZBias < linearEyeDepthFromSceneDepthTexture ? 1 : 0;
+ //do the actual depth comparision test
+ //+1 means flare test point is visible in screen space
+ //+0 means flare test point blocked by other objects in screen space, not visible
+ visibilityTestPassedCount += linearEyeDepthFromSelfALU + _DepthOcclusionTestZBias < linearEyeDepthFromSceneDepthTexture ? 1 : 0;
+ }
}
- }
- float visibilityResult01 = visibilityTestPassedCount * divider;//0~100% visiblility result
+ float visibilityResult01 = visibilityTestPassedCount * divider;//0~100% visiblility result
- //////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////
- //if camera too close to flare , smooth fade out to prevent flare blocking camera too much (usually for fps games)
- //////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////
- visibilityResult01 *= smoothstep(_StartFadeinDistanceWorldUnit,_EndFadeinDistanceWorldUnit,linearEyeDepthOfFlarePivot);
+ //////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////
+ //if camera too close to flare , smooth fade out to prevent flare blocking camera too much (usually for fps games)
+ //////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////
+ visibilityResult01 *= smoothstep(_StartFadeinDistanceWorldUnit,_EndFadeinDistanceWorldUnit,linearEyeDepthOfFlarePivot);
- // if(_ShouldDoFlicker)
- // {
- // float flickerMul = 0;
- // //TODO: expose more control to noise? (send me an issue in GitHub, if anyone need this)
- // flickerMul += saturate(sin(_Time.y * _FlickerAnimSpeed * 1.0000)) * (1-_FlickResultIntensityLowestPoint) + _FlickResultIntensityLowestPoint;
- // flickerMul += saturate(sin(_Time.y * _FlickerAnimSpeed * 0.6437)) * (1-_FlickResultIntensityLowestPoint) + _FlickResultIntensityLowestPoint;
- // visibilityResult01 *= saturate(flickerMul/2);
- // }
- //////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////
- //apply all combinations(visibilityResult01) to vertex color
- //////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////
- o.color.a *= visibilityResult01;
- o.vertex = visibilityResult01 < divider ? 0 : o.vertex;
- }
+ // if(_ShouldDoFlicker)
+ // {
+ // float flickerMul = 0;
+ // //TODO: expose more control to noise? (send me an issue in GitHub, if anyone need this)
+ // flickerMul += saturate(sin(_Time.y * _FlickerAnimSpeed * 1.0000)) * (1-_FlickResultIntensityLowestPoint) + _FlickResultIntensityLowestPoint;
+ // flickerMul += saturate(sin(_Time.y * _FlickerAnimSpeed * 0.6437)) * (1-_FlickResultIntensityLowestPoint) + _FlickResultIntensityLowestPoint;
+ // visibilityResult01 *= saturate(flickerMul/2);
+ // }
+ //////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////
+ //apply all combinations(visibilityResult01) to vertex color
+ //////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////
+ o.color.a *= visibilityResult01;
+ o.vertex = visibilityResult01 < divider ? 0 : o.vertex;
+ // }
+ #endif
//////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////
//premultiply alpha to rgb after alpha's calculation is done
//////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////
diff --git a/Shaders/AudioLink/StaticLights/VRSL-AudioLink-StaticLight-LensFlare.shader.meta b/Runtime/Shaders/AudioLink/StaticLights/VRSL-AudioLink-StaticLight-LensFlare.shader.meta
similarity index 100%
rename from Shaders/AudioLink/StaticLights/VRSL-AudioLink-StaticLight-LensFlare.shader.meta
rename to Runtime/Shaders/AudioLink/StaticLights/VRSL-AudioLink-StaticLight-LensFlare.shader.meta
diff --git a/Shaders/AudioLink/StaticLights/VRSL-AudioLink-StaticLight-ProjectionFrag.cginc b/Runtime/Shaders/AudioLink/StaticLights/VRSL-AudioLink-StaticLight-ProjectionFrag.cginc
similarity index 100%
rename from Shaders/AudioLink/StaticLights/VRSL-AudioLink-StaticLight-ProjectionFrag.cginc
rename to Runtime/Shaders/AudioLink/StaticLights/VRSL-AudioLink-StaticLight-ProjectionFrag.cginc
diff --git a/Shaders/AudioLink/StaticLights/VRSL-AudioLink-StaticLight-ProjectionFrag.cginc.meta b/Runtime/Shaders/AudioLink/StaticLights/VRSL-AudioLink-StaticLight-ProjectionFrag.cginc.meta
similarity index 100%
rename from Shaders/AudioLink/StaticLights/VRSL-AudioLink-StaticLight-ProjectionFrag.cginc.meta
rename to Runtime/Shaders/AudioLink/StaticLights/VRSL-AudioLink-StaticLight-ProjectionFrag.cginc.meta
diff --git a/Shaders/AudioLink/StaticLights/VRSL-AudioLink-StaticLight-ProjectionMesh.shader b/Runtime/Shaders/AudioLink/StaticLights/VRSL-AudioLink-StaticLight-ProjectionMesh.shader
similarity index 98%
rename from Shaders/AudioLink/StaticLights/VRSL-AudioLink-StaticLight-ProjectionMesh.shader
rename to Runtime/Shaders/AudioLink/StaticLights/VRSL-AudioLink-StaticLight-ProjectionMesh.shader
index c2af2d3..3d93fd5 100644
--- a/Shaders/AudioLink/StaticLights/VRSL-AudioLink-StaticLight-ProjectionMesh.shader
+++ b/Runtime/Shaders/AudioLink/StaticLights/VRSL-AudioLink-StaticLight-ProjectionMesh.shader
@@ -94,6 +94,9 @@
// _LMStrength("Lightmap Strength", Range(0,1)) = 1
// _RTLMStrength("Realtime Lightmap Strength", Range(0,1)) = 1
+ [Toggle] _EnableThemeColorSampling ("Enable Theme Color Sampling", Int) = 0
+ _ThemeColorTarget ("Choose Theme Color", Int) = 0
+
@@ -117,7 +120,7 @@
Stencil
{
Ref 142
- Comp Greater
+ Comp NotEqual
}
CGPROGRAM
diff --git a/Shaders/AudioLink/StaticLights/VRSL-AudioLink-StaticLight-ProjectionMesh.shader.meta b/Runtime/Shaders/AudioLink/StaticLights/VRSL-AudioLink-StaticLight-ProjectionMesh.shader.meta
similarity index 100%
rename from Shaders/AudioLink/StaticLights/VRSL-AudioLink-StaticLight-ProjectionMesh.shader.meta
rename to Runtime/Shaders/AudioLink/StaticLights/VRSL-AudioLink-StaticLight-ProjectionMesh.shader.meta
diff --git a/Shaders/Basic Surface Shaders.meta b/Runtime/Shaders/Basic Surface Shaders.meta
similarity index 100%
rename from Shaders/Basic Surface Shaders.meta
rename to Runtime/Shaders/Basic Surface Shaders.meta
diff --git a/Shaders/Basic Surface Shaders/Legacy Mode.meta b/Runtime/Shaders/Basic Surface Shaders/Legacy Mode.meta
similarity index 100%
rename from Shaders/Basic Surface Shaders/Legacy Mode.meta
rename to Runtime/Shaders/Basic Surface Shaders/Legacy Mode.meta
diff --git a/Shaders/Basic Surface Shaders/Legacy Mode/5-Channel Statics.meta b/Runtime/Shaders/Basic Surface Shaders/Legacy Mode/5-Channel Statics.meta
similarity index 100%
rename from Shaders/Basic Surface Shaders/Legacy Mode/5-Channel Statics.meta
rename to Runtime/Shaders/Basic Surface Shaders/Legacy Mode/5-Channel Statics.meta
diff --git a/Shaders/Basic Surface Shaders/Legacy Mode/5-Channel Statics/VRSL-DMX-ExampleSurfaceShader-L-5CH.prefab b/Runtime/Shaders/Basic Surface Shaders/Legacy Mode/5-Channel Statics/VRSL-DMX-ExampleSurfaceShader-L-5CH.prefab
similarity index 100%
rename from Shaders/Basic Surface Shaders/Legacy Mode/5-Channel Statics/VRSL-DMX-ExampleSurfaceShader-L-5CH.prefab
rename to Runtime/Shaders/Basic Surface Shaders/Legacy Mode/5-Channel Statics/VRSL-DMX-ExampleSurfaceShader-L-5CH.prefab
diff --git a/Shaders/Basic Surface Shaders/Legacy Mode/5-Channel Statics/VRSL-DMX-ExampleSurfaceShader-L-5CH.prefab.meta b/Runtime/Shaders/Basic Surface Shaders/Legacy Mode/5-Channel Statics/VRSL-DMX-ExampleSurfaceShader-L-5CH.prefab.meta
similarity index 100%
rename from Shaders/Basic Surface Shaders/Legacy Mode/5-Channel Statics/VRSL-DMX-ExampleSurfaceShader-L-5CH.prefab.meta
rename to Runtime/Shaders/Basic Surface Shaders/Legacy Mode/5-Channel Statics/VRSL-DMX-ExampleSurfaceShader-L-5CH.prefab.meta
diff --git a/Shaders/Basic Surface Shaders/Legacy Mode/DMX Reader Screens.meta b/Runtime/Shaders/Basic Surface Shaders/Legacy Mode/DMX Reader Screens.meta
similarity index 100%
rename from Shaders/Basic Surface Shaders/Legacy Mode/DMX Reader Screens.meta
rename to Runtime/Shaders/Basic Surface Shaders/Legacy Mode/DMX Reader Screens.meta
diff --git a/Shaders/Basic Surface Shaders/Legacy Mode/DMX Reader Screens/VRSL-DMX-MP4EditorVideoReaderScreen-Legacy.prefab b/Runtime/Shaders/Basic Surface Shaders/Legacy Mode/DMX Reader Screens/VRSL-DMX-MP4EditorVideoReaderScreen-Legacy.prefab
similarity index 100%
rename from Shaders/Basic Surface Shaders/Legacy Mode/DMX Reader Screens/VRSL-DMX-MP4EditorVideoReaderScreen-Legacy.prefab
rename to Runtime/Shaders/Basic Surface Shaders/Legacy Mode/DMX Reader Screens/VRSL-DMX-MP4EditorVideoReaderScreen-Legacy.prefab
diff --git a/Shaders/Basic Surface Shaders/Legacy Mode/DMX Reader Screens/VRSL-DMX-MP4EditorVideoReaderScreen-Legacy.prefab.meta b/Runtime/Shaders/Basic Surface Shaders/Legacy Mode/DMX Reader Screens/VRSL-DMX-MP4EditorVideoReaderScreen-Legacy.prefab.meta
similarity index 100%
rename from Shaders/Basic Surface Shaders/Legacy Mode/DMX Reader Screens/VRSL-DMX-MP4EditorVideoReaderScreen-Legacy.prefab.meta
rename to Runtime/Shaders/Basic Surface Shaders/Legacy Mode/DMX Reader Screens/VRSL-DMX-MP4EditorVideoReaderScreen-Legacy.prefab.meta
diff --git a/Shaders/Basic Surface Shaders/Legacy Mode/DMX Reader Screens/VRSL-DMX-USharpVideoReaderScreen-Legacy.prefab b/Runtime/Shaders/Basic Surface Shaders/Legacy Mode/DMX Reader Screens/VRSL-DMX-USharpVideoReaderScreen-Legacy.prefab
similarity index 100%
rename from Shaders/Basic Surface Shaders/Legacy Mode/DMX Reader Screens/VRSL-DMX-USharpVideoReaderScreen-Legacy.prefab
rename to Runtime/Shaders/Basic Surface Shaders/Legacy Mode/DMX Reader Screens/VRSL-DMX-USharpVideoReaderScreen-Legacy.prefab
diff --git a/Shaders/Basic Surface Shaders/Legacy Mode/DMX Reader Screens/VRSL-DMX-USharpVideoReaderScreen-Legacy.prefab.meta b/Runtime/Shaders/Basic Surface Shaders/Legacy Mode/DMX Reader Screens/VRSL-DMX-USharpVideoReaderScreen-Legacy.prefab.meta
similarity index 100%
rename from Shaders/Basic Surface Shaders/Legacy Mode/DMX Reader Screens/VRSL-DMX-USharpVideoReaderScreen-Legacy.prefab.meta
rename to Runtime/Shaders/Basic Surface Shaders/Legacy Mode/DMX Reader Screens/VRSL-DMX-USharpVideoReaderScreen-Legacy.prefab.meta
diff --git a/Shaders/Basic Surface Shaders/Legacy Mode/DMX Reader Screens/VRSL-DMX-uDesktopDuplicationReader-Legacy.prefab b/Runtime/Shaders/Basic Surface Shaders/Legacy Mode/DMX Reader Screens/VRSL-DMX-uDesktopDuplicationReader-Legacy.prefab
similarity index 100%
rename from Shaders/Basic Surface Shaders/Legacy Mode/DMX Reader Screens/VRSL-DMX-uDesktopDuplicationReader-Legacy.prefab
rename to Runtime/Shaders/Basic Surface Shaders/Legacy Mode/DMX Reader Screens/VRSL-DMX-uDesktopDuplicationReader-Legacy.prefab
diff --git a/Shaders/Basic Surface Shaders/Legacy Mode/DMX Reader Screens/VRSL-DMX-uDesktopDuplicationReader-Legacy.prefab.meta b/Runtime/Shaders/Basic Surface Shaders/Legacy Mode/DMX Reader Screens/VRSL-DMX-uDesktopDuplicationReader-Legacy.prefab.meta
similarity index 100%
rename from Shaders/Basic Surface Shaders/Legacy Mode/DMX Reader Screens/VRSL-DMX-uDesktopDuplicationReader-Legacy.prefab.meta
rename to Runtime/Shaders/Basic Surface Shaders/Legacy Mode/DMX Reader Screens/VRSL-DMX-uDesktopDuplicationReader-Legacy.prefab.meta
diff --git a/Shaders/Basic Surface Shaders/Legacy Mode/VRSL-DMX-Mover-Spotlight-L-13CH.prefab b/Runtime/Shaders/Basic Surface Shaders/Legacy Mode/VRSL-DMX-Mover-Spotlight-L-13CH.prefab
similarity index 100%
rename from Shaders/Basic Surface Shaders/Legacy Mode/VRSL-DMX-Mover-Spotlight-L-13CH.prefab
rename to Runtime/Shaders/Basic Surface Shaders/Legacy Mode/VRSL-DMX-Mover-Spotlight-L-13CH.prefab
diff --git a/Shaders/Basic Surface Shaders/Legacy Mode/VRSL-DMX-Mover-Spotlight-L-13CH.prefab.meta b/Runtime/Shaders/Basic Surface Shaders/Legacy Mode/VRSL-DMX-Mover-Spotlight-L-13CH.prefab.meta
similarity index 100%
rename from Shaders/Basic Surface Shaders/Legacy Mode/VRSL-DMX-Mover-Spotlight-L-13CH.prefab.meta
rename to Runtime/Shaders/Basic Surface Shaders/Legacy Mode/VRSL-DMX-Mover-Spotlight-L-13CH.prefab.meta
diff --git a/Shaders/Basic Surface Shaders/Legacy Mode/VRSL-DMX-Mover-WashLight-L-13CH.prefab b/Runtime/Shaders/Basic Surface Shaders/Legacy Mode/VRSL-DMX-Mover-WashLight-L-13CH.prefab
similarity index 100%
rename from Shaders/Basic Surface Shaders/Legacy Mode/VRSL-DMX-Mover-WashLight-L-13CH.prefab
rename to Runtime/Shaders/Basic Surface Shaders/Legacy Mode/VRSL-DMX-Mover-WashLight-L-13CH.prefab
diff --git a/Shaders/Basic Surface Shaders/Legacy Mode/VRSL-DMX-Mover-WashLight-L-13CH.prefab.meta b/Runtime/Shaders/Basic Surface Shaders/Legacy Mode/VRSL-DMX-Mover-WashLight-L-13CH.prefab.meta
similarity index 100%
rename from Shaders/Basic Surface Shaders/Legacy Mode/VRSL-DMX-Mover-WashLight-L-13CH.prefab.meta
rename to Runtime/Shaders/Basic Surface Shaders/Legacy Mode/VRSL-DMX-Mover-WashLight-L-13CH.prefab.meta
diff --git a/Shaders/Basic Surface Shaders/Legacy Mode/VRSL-DMX-Static-Blinder-L-13CH.prefab b/Runtime/Shaders/Basic Surface Shaders/Legacy Mode/VRSL-DMX-Static-Blinder-L-13CH.prefab
similarity index 100%
rename from Shaders/Basic Surface Shaders/Legacy Mode/VRSL-DMX-Static-Blinder-L-13CH.prefab
rename to Runtime/Shaders/Basic Surface Shaders/Legacy Mode/VRSL-DMX-Static-Blinder-L-13CH.prefab
diff --git a/Shaders/Basic Surface Shaders/Legacy Mode/VRSL-DMX-Static-Blinder-L-13CH.prefab.meta b/Runtime/Shaders/Basic Surface Shaders/Legacy Mode/VRSL-DMX-Static-Blinder-L-13CH.prefab.meta
similarity index 100%
rename from Shaders/Basic Surface Shaders/Legacy Mode/VRSL-DMX-Static-Blinder-L-13CH.prefab.meta
rename to Runtime/Shaders/Basic Surface Shaders/Legacy Mode/VRSL-DMX-Static-Blinder-L-13CH.prefab.meta
diff --git a/Shaders/Basic Surface Shaders/Legacy Mode/VRSL-DMX-Static-DiscoBall-L-1CH.prefab b/Runtime/Shaders/Basic Surface Shaders/Legacy Mode/VRSL-DMX-Static-DiscoBall-L-1CH.prefab
similarity index 100%
rename from Shaders/Basic Surface Shaders/Legacy Mode/VRSL-DMX-Static-DiscoBall-L-1CH.prefab
rename to Runtime/Shaders/Basic Surface Shaders/Legacy Mode/VRSL-DMX-Static-DiscoBall-L-1CH.prefab
diff --git a/Shaders/Basic Surface Shaders/Legacy Mode/VRSL-DMX-Static-DiscoBall-L-1CH.prefab.meta b/Runtime/Shaders/Basic Surface Shaders/Legacy Mode/VRSL-DMX-Static-DiscoBall-L-1CH.prefab.meta
similarity index 100%
rename from Shaders/Basic Surface Shaders/Legacy Mode/VRSL-DMX-Static-DiscoBall-L-1CH.prefab.meta
rename to Runtime/Shaders/Basic Surface Shaders/Legacy Mode/VRSL-DMX-Static-DiscoBall-L-1CH.prefab.meta
diff --git a/Shaders/Basic Surface Shaders/Legacy Mode/VRSL-DMX-Static-Flasher-L-1CH.prefab b/Runtime/Shaders/Basic Surface Shaders/Legacy Mode/VRSL-DMX-Static-Flasher-L-1CH.prefab
similarity index 100%
rename from Shaders/Basic Surface Shaders/Legacy Mode/VRSL-DMX-Static-Flasher-L-1CH.prefab
rename to Runtime/Shaders/Basic Surface Shaders/Legacy Mode/VRSL-DMX-Static-Flasher-L-1CH.prefab
diff --git a/Shaders/Basic Surface Shaders/Legacy Mode/VRSL-DMX-Static-Flasher-L-1CH.prefab.meta b/Runtime/Shaders/Basic Surface Shaders/Legacy Mode/VRSL-DMX-Static-Flasher-L-1CH.prefab.meta
similarity index 100%
rename from Shaders/Basic Surface Shaders/Legacy Mode/VRSL-DMX-Static-Flasher-L-1CH.prefab.meta
rename to Runtime/Shaders/Basic Surface Shaders/Legacy Mode/VRSL-DMX-Static-Flasher-L-1CH.prefab.meta
diff --git a/Shaders/Basic Surface Shaders/Legacy Mode/VRSL-DMX-Static-Laser-L-13CH.prefab b/Runtime/Shaders/Basic Surface Shaders/Legacy Mode/VRSL-DMX-Static-Laser-L-13CH.prefab
similarity index 100%
rename from Shaders/Basic Surface Shaders/Legacy Mode/VRSL-DMX-Static-Laser-L-13CH.prefab
rename to Runtime/Shaders/Basic Surface Shaders/Legacy Mode/VRSL-DMX-Static-Laser-L-13CH.prefab
diff --git a/Shaders/Basic Surface Shaders/Legacy Mode/VRSL-DMX-Static-Laser-L-13CH.prefab.meta b/Runtime/Shaders/Basic Surface Shaders/Legacy Mode/VRSL-DMX-Static-Laser-L-13CH.prefab.meta
similarity index 100%
rename from Shaders/Basic Surface Shaders/Legacy Mode/VRSL-DMX-Static-Laser-L-13CH.prefab.meta
rename to Runtime/Shaders/Basic Surface Shaders/Legacy Mode/VRSL-DMX-Static-Laser-L-13CH.prefab.meta
diff --git a/Shaders/Basic Surface Shaders/Legacy Mode/VRSL-DMX-Static-LightBar-L-13CH.prefab b/Runtime/Shaders/Basic Surface Shaders/Legacy Mode/VRSL-DMX-Static-LightBar-L-13CH.prefab
similarity index 100%
rename from Shaders/Basic Surface Shaders/Legacy Mode/VRSL-DMX-Static-LightBar-L-13CH.prefab
rename to Runtime/Shaders/Basic Surface Shaders/Legacy Mode/VRSL-DMX-Static-LightBar-L-13CH.prefab
diff --git a/Shaders/Basic Surface Shaders/Legacy Mode/VRSL-DMX-Static-LightBar-L-13CH.prefab.meta b/Runtime/Shaders/Basic Surface Shaders/Legacy Mode/VRSL-DMX-Static-LightBar-L-13CH.prefab.meta
similarity index 100%
rename from Shaders/Basic Surface Shaders/Legacy Mode/VRSL-DMX-Static-LightBar-L-13CH.prefab.meta
rename to Runtime/Shaders/Basic Surface Shaders/Legacy Mode/VRSL-DMX-Static-LightBar-L-13CH.prefab.meta
diff --git a/Shaders/Basic Surface Shaders/Legacy Mode/VRSL-DMX-Static-ParLight-L-13CH.prefab b/Runtime/Shaders/Basic Surface Shaders/Legacy Mode/VRSL-DMX-Static-ParLight-L-13CH.prefab
similarity index 100%
rename from Shaders/Basic Surface Shaders/Legacy Mode/VRSL-DMX-Static-ParLight-L-13CH.prefab
rename to Runtime/Shaders/Basic Surface Shaders/Legacy Mode/VRSL-DMX-Static-ParLight-L-13CH.prefab
diff --git a/Shaders/Basic Surface Shaders/Legacy Mode/VRSL-DMX-Static-ParLight-L-13CH.prefab.meta b/Runtime/Shaders/Basic Surface Shaders/Legacy Mode/VRSL-DMX-Static-ParLight-L-13CH.prefab.meta
similarity index 100%
rename from Shaders/Basic Surface Shaders/Legacy Mode/VRSL-DMX-Static-ParLight-L-13CH.prefab.meta
rename to Runtime/Shaders/Basic Surface Shaders/Legacy Mode/VRSL-DMX-Static-ParLight-L-13CH.prefab.meta
diff --git a/Shaders/Basic Surface Shaders/VRSL-StandardSurface-AlphaCutout.shader b/Runtime/Shaders/Basic Surface Shaders/VRSL-StandardSurface-AlphaCutout.shader
similarity index 100%
rename from Shaders/Basic Surface Shaders/VRSL-StandardSurface-AlphaCutout.shader
rename to Runtime/Shaders/Basic Surface Shaders/VRSL-StandardSurface-AlphaCutout.shader
diff --git a/Shaders/Basic Surface Shaders/VRSL-StandardSurface-AlphaCutout.shader.meta b/Runtime/Shaders/Basic Surface Shaders/VRSL-StandardSurface-AlphaCutout.shader.meta
similarity index 100%
rename from Shaders/Basic Surface Shaders/VRSL-StandardSurface-AlphaCutout.shader.meta
rename to Runtime/Shaders/Basic Surface Shaders/VRSL-StandardSurface-AlphaCutout.shader.meta
diff --git a/Shaders/Basic Surface Shaders/VRSL-StandardSurface-Functions.cginc b/Runtime/Shaders/Basic Surface Shaders/VRSL-StandardSurface-Functions.cginc
similarity index 100%
rename from Shaders/Basic Surface Shaders/VRSL-StandardSurface-Functions.cginc
rename to Runtime/Shaders/Basic Surface Shaders/VRSL-StandardSurface-Functions.cginc
diff --git a/Shaders/Basic Surface Shaders/VRSL-StandardSurface-Functions.cginc.meta b/Runtime/Shaders/Basic Surface Shaders/VRSL-StandardSurface-Functions.cginc.meta
similarity index 100%
rename from Shaders/Basic Surface Shaders/VRSL-StandardSurface-Functions.cginc.meta
rename to Runtime/Shaders/Basic Surface Shaders/VRSL-StandardSurface-Functions.cginc.meta
diff --git a/Shaders/Basic Surface Shaders/VRSL-StandardSurface-Opaque 12 Channel Bar.shader b/Runtime/Shaders/Basic Surface Shaders/VRSL-StandardSurface-Opaque 12 Channel Bar.shader
similarity index 100%
rename from Shaders/Basic Surface Shaders/VRSL-StandardSurface-Opaque 12 Channel Bar.shader
rename to Runtime/Shaders/Basic Surface Shaders/VRSL-StandardSurface-Opaque 12 Channel Bar.shader
diff --git a/Shaders/Basic Surface Shaders/VRSL-StandardSurface-Opaque 12 Channel Bar.shader.meta b/Runtime/Shaders/Basic Surface Shaders/VRSL-StandardSurface-Opaque 12 Channel Bar.shader.meta
similarity index 100%
rename from Shaders/Basic Surface Shaders/VRSL-StandardSurface-Opaque 12 Channel Bar.shader.meta
rename to Runtime/Shaders/Basic Surface Shaders/VRSL-StandardSurface-Opaque 12 Channel Bar.shader.meta
diff --git a/Shaders/Basic Surface Shaders/VRSL-StandardSurface-Opaque.shader b/Runtime/Shaders/Basic Surface Shaders/VRSL-StandardSurface-Opaque.shader
similarity index 100%
rename from Shaders/Basic Surface Shaders/VRSL-StandardSurface-Opaque.shader
rename to Runtime/Shaders/Basic Surface Shaders/VRSL-StandardSurface-Opaque.shader
diff --git a/Shaders/Basic Surface Shaders/VRSL-StandardSurface-Opaque.shader.meta b/Runtime/Shaders/Basic Surface Shaders/VRSL-StandardSurface-Opaque.shader.meta
similarity index 100%
rename from Shaders/Basic Surface Shaders/VRSL-StandardSurface-Opaque.shader.meta
rename to Runtime/Shaders/Basic Surface Shaders/VRSL-StandardSurface-Opaque.shader.meta
diff --git a/Shaders/Basic Surface Shaders/VRSL-StandardSurface-Transparent.shader b/Runtime/Shaders/Basic Surface Shaders/VRSL-StandardSurface-Transparent.shader
similarity index 100%
rename from Shaders/Basic Surface Shaders/VRSL-StandardSurface-Transparent.shader
rename to Runtime/Shaders/Basic Surface Shaders/VRSL-StandardSurface-Transparent.shader
diff --git a/Shaders/Basic Surface Shaders/VRSL-StandardSurface-Transparent.shader.meta b/Runtime/Shaders/Basic Surface Shaders/VRSL-StandardSurface-Transparent.shader.meta
similarity index 100%
rename from Shaders/Basic Surface Shaders/VRSL-StandardSurface-Transparent.shader.meta
rename to Runtime/Shaders/Basic Surface Shaders/VRSL-StandardSurface-Transparent.shader.meta
diff --git a/Shaders/CRTShaders.meta b/Runtime/Shaders/CRTShaders.meta
similarity index 100%
rename from Shaders/CRTShaders.meta
rename to Runtime/Shaders/CRTShaders.meta
diff --git a/Shaders/CRTShaders/DMXRTShader-DMXInterpolation.shader b/Runtime/Shaders/CRTShaders/DMXRTShader-DMXInterpolation.shader
similarity index 100%
rename from Shaders/CRTShaders/DMXRTShader-DMXInterpolation.shader
rename to Runtime/Shaders/CRTShaders/DMXRTShader-DMXInterpolation.shader
diff --git a/Shaders/CRTShaders/DMXRTShader-DMXInterpolation.shader.meta b/Runtime/Shaders/CRTShaders/DMXRTShader-DMXInterpolation.shader.meta
similarity index 100%
rename from Shaders/CRTShaders/DMXRTShader-DMXInterpolation.shader.meta
rename to Runtime/Shaders/CRTShaders/DMXRTShader-DMXInterpolation.shader.meta
diff --git a/Shaders/CRTShaders/DMXRTShader-SpinnerTimer.shader b/Runtime/Shaders/CRTShaders/DMXRTShader-SpinnerTimer.shader
similarity index 100%
rename from Shaders/CRTShaders/DMXRTShader-SpinnerTimer.shader
rename to Runtime/Shaders/CRTShaders/DMXRTShader-SpinnerTimer.shader
diff --git a/Shaders/CRTShaders/DMXRTShader-SpinnerTimer.shader.meta b/Runtime/Shaders/CRTShaders/DMXRTShader-SpinnerTimer.shader.meta
similarity index 100%
rename from Shaders/CRTShaders/DMXRTShader-SpinnerTimer.shader.meta
rename to Runtime/Shaders/CRTShaders/DMXRTShader-SpinnerTimer.shader.meta
diff --git a/Shaders/CRTShaders/DMXRTShader-StrobeTimings.shader b/Runtime/Shaders/CRTShaders/DMXRTShader-StrobeTimings.shader
similarity index 100%
rename from Shaders/CRTShaders/DMXRTShader-StrobeTimings.shader
rename to Runtime/Shaders/CRTShaders/DMXRTShader-StrobeTimings.shader
diff --git a/Shaders/CRTShaders/DMXRTShader-StrobeTimings.shader.meta b/Runtime/Shaders/CRTShaders/DMXRTShader-StrobeTimings.shader.meta
similarity index 100%
rename from Shaders/CRTShaders/DMXRTShader-StrobeTimings.shader.meta
rename to Runtime/Shaders/CRTShaders/DMXRTShader-StrobeTimings.shader.meta
diff --git a/Shaders/Discoball.meta b/Runtime/Shaders/Discoball.meta
similarity index 100%
rename from Shaders/Discoball.meta
rename to Runtime/Shaders/Discoball.meta
diff --git a/Shaders/Discoball/VRSL-Discoball.shader b/Runtime/Shaders/Discoball/VRSL-Discoball.shader
similarity index 99%
rename from Shaders/Discoball/VRSL-Discoball.shader
rename to Runtime/Shaders/Discoball/VRSL-Discoball.shader
index 37d692c..f58357c 100644
--- a/Shaders/Discoball/VRSL-Discoball.shader
+++ b/Runtime/Shaders/Discoball/VRSL-Discoball.shader
@@ -25,7 +25,7 @@
Offset -1, -5
Stencil
{
- Ref 148
+ Ref 142
Comp NotEqual
Pass Keep
}
diff --git a/Shaders/Discoball/VRSL-Discoball.shader.meta b/Runtime/Shaders/Discoball/VRSL-Discoball.shader.meta
similarity index 100%
rename from Shaders/Discoball/VRSL-Discoball.shader.meta
rename to Runtime/Shaders/Discoball/VRSL-Discoball.shader.meta
diff --git a/Shaders/Misc.meta b/Runtime/Shaders/Misc.meta
similarity index 100%
rename from Shaders/Misc.meta
rename to Runtime/Shaders/Misc.meta
diff --git a/Runtime/Shaders/Misc/VRSL-LightResotrationStencil.shader b/Runtime/Shaders/Misc/VRSL-LightResotrationStencil.shader
new file mode 100644
index 0000000..052e7ab
--- /dev/null
+++ b/Runtime/Shaders/Misc/VRSL-LightResotrationStencil.shader
@@ -0,0 +1,46 @@
+Shader "VRSL/Stencils/VRSL-Light Restoration Stencil"
+{
+ Properties
+ {
+ [Enum(UnityEngine.Rendering.CompareFunction)] _Comp ("Comp", Float) = 2
+ [Enum(UnityEngine.Rendering.StencilOp)] _Pass ("Pass Back", Float) = 1
+ [Enum(UnityEngine.Rendering.StencilOp)] _PassF ("Pass Front", Float) = 1
+ [Enum(UnityEngine.Rendering.StencilOp)] _Fail ("Fail", Float) = 0
+ [Enum(UnityEngine.Rendering.StencilOp)] _ZFail ("Zfail", Float) = 0
+ }
+ SubShader
+ {
+ Zwrite Off
+ Tags { "RenderType"="Transparent" "Queue" = "Geometry"}
+ LOD 100
+
+ //ColorMask 0
+
+
+ Pass
+ {
+ Cull Back
+ Stencil
+ {
+ Ref 142
+ Comp [_Comp]
+ Pass [_Pass]
+ Zfail[_ZFail]
+ }
+ ColorMask 0
+ }
+ // Pass
+ // {
+ // Cull Front
+ // Stencil
+ // {
+ // Ref 142
+ // Comp [_Comp]
+ // Pass [_PassF]
+ // Zfail[_ZFail]
+ // }
+ // ColorMask 0
+ // }
+ }
+
+}
diff --git a/Runtime/Shaders/Misc/VRSL-LightResotrationStencil.shader.meta b/Runtime/Shaders/Misc/VRSL-LightResotrationStencil.shader.meta
new file mode 100644
index 0000000..01438ee
--- /dev/null
+++ b/Runtime/Shaders/Misc/VRSL-LightResotrationStencil.shader.meta
@@ -0,0 +1,9 @@
+fileFormatVersion: 2
+guid: c61102b627802b54583713cccdc095b8
+ShaderImporter:
+ externalObjects: {}
+ defaultTextures: []
+ nonModifiableTextures: []
+ userData:
+ assetBundleName:
+ assetBundleVariant:
diff --git a/Runtime/Shaders/Misc/VRSL-LightStencil.shader b/Runtime/Shaders/Misc/VRSL-LightStencil.shader
new file mode 100644
index 0000000..80b50f0
--- /dev/null
+++ b/Runtime/Shaders/Misc/VRSL-LightStencil.shader
@@ -0,0 +1,46 @@
+Shader "VRSL/Stencils/VRSL-Light Stencil"
+{
+ Properties
+ {
+ [Enum(UnityEngine.Rendering.CompareFunction)] _Comp ("Comp", Float) = 2
+ [Enum(UnityEngine.Rendering.StencilOp)] _Pass ("Pass Back", Float) = 1
+ [Enum(UnityEngine.Rendering.StencilOp)] _PassF ("Pass Front", Float) = 1
+ [Enum(UnityEngine.Rendering.StencilOp)] _Fail ("Fail", Float) = 0
+ [Enum(UnityEngine.Rendering.StencilOp)] _ZFail ("Zfail", Float) = 0
+ }
+ SubShader
+ {
+ Zwrite Off
+ Tags { "RenderType"="Transparent" "Queue" = "Geometry-1000"}
+ LOD 100
+
+ ColorMask 0
+
+
+ // Pass
+ // {
+ // Cull Back
+ // Stencil
+ // {
+ // Ref 142
+ // Comp [_Comp]
+ // Pass [_Pass]
+ // Zfail[_ZFail]
+ // }
+ // ColorMask 0
+ // }
+ Pass
+ {
+ Cull Front
+ Stencil
+ {
+ Ref 142
+ Comp [_Comp]
+ Pass [_PassF]
+ Zfail[_ZFail]
+ }
+ ColorMask 0
+ }
+ }
+
+}
diff --git a/Runtime/Shaders/Misc/VRSL-LightStencil.shader.meta b/Runtime/Shaders/Misc/VRSL-LightStencil.shader.meta
new file mode 100644
index 0000000..79504ee
--- /dev/null
+++ b/Runtime/Shaders/Misc/VRSL-LightStencil.shader.meta
@@ -0,0 +1,9 @@
+fileFormatVersion: 2
+guid: e17c4816fe62ef5448f6c0cfbdb8e08b
+ShaderImporter:
+ externalObjects: {}
+ defaultTextures: []
+ nonModifiableTextures: []
+ userData:
+ assetBundleName:
+ assetBundleVariant:
diff --git a/Shaders/MovingLights.meta b/Runtime/Shaders/MovingLights.meta
similarity index 100%
rename from Shaders/MovingLights.meta
rename to Runtime/Shaders/MovingLights.meta
diff --git a/Shaders/MovingLights/Bar Mover.meta b/Runtime/Shaders/MovingLights/Bar Mover.meta
similarity index 100%
rename from Shaders/MovingLights/Bar Mover.meta
rename to Runtime/Shaders/MovingLights/Bar Mover.meta
diff --git a/Shaders/MovingLights/Bar Mover/VRSL-BarMover-FixtureMesh.shader b/Runtime/Shaders/MovingLights/Bar Mover/VRSL-BarMover-FixtureMesh.shader
similarity index 100%
rename from Shaders/MovingLights/Bar Mover/VRSL-BarMover-FixtureMesh.shader
rename to Runtime/Shaders/MovingLights/Bar Mover/VRSL-BarMover-FixtureMesh.shader
diff --git a/Shaders/MovingLights/Bar Mover/VRSL-BarMover-FixtureMesh.shader.meta b/Runtime/Shaders/MovingLights/Bar Mover/VRSL-BarMover-FixtureMesh.shader.meta
similarity index 100%
rename from Shaders/MovingLights/Bar Mover/VRSL-BarMover-FixtureMesh.shader.meta
rename to Runtime/Shaders/MovingLights/Bar Mover/VRSL-BarMover-FixtureMesh.shader.meta
diff --git a/Shaders/MovingLights/Bar Mover/VRSL-BarMover-VolumetricMesh.shader b/Runtime/Shaders/MovingLights/Bar Mover/VRSL-BarMover-VolumetricMesh.shader
similarity index 100%
rename from Shaders/MovingLights/Bar Mover/VRSL-BarMover-VolumetricMesh.shader
rename to Runtime/Shaders/MovingLights/Bar Mover/VRSL-BarMover-VolumetricMesh.shader
diff --git a/Shaders/MovingLights/Bar Mover/VRSL-BarMover-VolumetricMesh.shader.meta b/Runtime/Shaders/MovingLights/Bar Mover/VRSL-BarMover-VolumetricMesh.shader.meta
similarity index 100%
rename from Shaders/MovingLights/Bar Mover/VRSL-BarMover-VolumetricMesh.shader.meta
rename to Runtime/Shaders/MovingLights/Bar Mover/VRSL-BarMover-VolumetricMesh.shader.meta
diff --git a/Shaders/MovingLights/VRSL-BasicLaser-DMX.shader b/Runtime/Shaders/MovingLights/VRSL-BasicLaser-DMX.shader
similarity index 99%
rename from Shaders/MovingLights/VRSL-BasicLaser-DMX.shader
rename to Runtime/Shaders/MovingLights/VRSL-BasicLaser-DMX.shader
index 7b55283..b1e8f6d 100644
--- a/Shaders/MovingLights/VRSL-BasicLaser-DMX.shader
+++ b/Runtime/Shaders/MovingLights/VRSL-BasicLaser-DMX.shader
@@ -43,6 +43,13 @@
Pass
{
+
+ Stencil
+ {
+ Ref 142
+ Comp NotEqual
+ Pass Keep
+ }
CGPROGRAM
#pragma vertex vert
#pragma fragment frag
diff --git a/Shaders/MovingLights/VRSL-BasicLaser-DMX.shader.meta b/Runtime/Shaders/MovingLights/VRSL-BasicLaser-DMX.shader.meta
similarity index 100%
rename from Shaders/MovingLights/VRSL-BasicLaser-DMX.shader.meta
rename to Runtime/Shaders/MovingLights/VRSL-BasicLaser-DMX.shader.meta
diff --git a/Shaders/MovingLights/VRSL-StandardMover-FixtureMesh.shader b/Runtime/Shaders/MovingLights/VRSL-StandardMover-FixtureMesh.shader
similarity index 100%
rename from Shaders/MovingLights/VRSL-StandardMover-FixtureMesh.shader
rename to Runtime/Shaders/MovingLights/VRSL-StandardMover-FixtureMesh.shader
diff --git a/Shaders/MovingLights/VRSL-StandardMover-FixtureMesh.shader.meta b/Runtime/Shaders/MovingLights/VRSL-StandardMover-FixtureMesh.shader.meta
similarity index 100%
rename from Shaders/MovingLights/VRSL-StandardMover-FixtureMesh.shader.meta
rename to Runtime/Shaders/MovingLights/VRSL-StandardMover-FixtureMesh.shader.meta
diff --git a/Shaders/MovingLights/VRSL-StandardMover-ProjectionFrag.cginc b/Runtime/Shaders/MovingLights/VRSL-StandardMover-ProjectionFrag.cginc
similarity index 100%
rename from Shaders/MovingLights/VRSL-StandardMover-ProjectionFrag.cginc
rename to Runtime/Shaders/MovingLights/VRSL-StandardMover-ProjectionFrag.cginc
diff --git a/Shaders/MovingLights/VRSL-StandardMover-ProjectionFrag.cginc.meta b/Runtime/Shaders/MovingLights/VRSL-StandardMover-ProjectionFrag.cginc.meta
similarity index 100%
rename from Shaders/MovingLights/VRSL-StandardMover-ProjectionFrag.cginc.meta
rename to Runtime/Shaders/MovingLights/VRSL-StandardMover-ProjectionFrag.cginc.meta
diff --git a/Shaders/MovingLights/VRSL-StandardMover-ProjectionMesh.shader b/Runtime/Shaders/MovingLights/VRSL-StandardMover-ProjectionMesh.shader
similarity index 100%
rename from Shaders/MovingLights/VRSL-StandardMover-ProjectionMesh.shader
rename to Runtime/Shaders/MovingLights/VRSL-StandardMover-ProjectionMesh.shader
diff --git a/Shaders/MovingLights/VRSL-StandardMover-ProjectionMesh.shader.meta b/Runtime/Shaders/MovingLights/VRSL-StandardMover-ProjectionMesh.shader.meta
similarity index 100%
rename from Shaders/MovingLights/VRSL-StandardMover-ProjectionMesh.shader.meta
rename to Runtime/Shaders/MovingLights/VRSL-StandardMover-ProjectionMesh.shader.meta
diff --git a/Shaders/MovingLights/VRSL-StandardMover-Vertex.cginc b/Runtime/Shaders/MovingLights/VRSL-StandardMover-Vertex.cginc
similarity index 100%
rename from Shaders/MovingLights/VRSL-StandardMover-Vertex.cginc
rename to Runtime/Shaders/MovingLights/VRSL-StandardMover-Vertex.cginc
diff --git a/Shaders/MovingLights/VRSL-StandardMover-Vertex.cginc.meta b/Runtime/Shaders/MovingLights/VRSL-StandardMover-Vertex.cginc.meta
similarity index 100%
rename from Shaders/MovingLights/VRSL-StandardMover-Vertex.cginc.meta
rename to Runtime/Shaders/MovingLights/VRSL-StandardMover-Vertex.cginc.meta
diff --git a/Shaders/MovingLights/VRSL-StandardMover-VolumetricFrag.cginc b/Runtime/Shaders/MovingLights/VRSL-StandardMover-VolumetricFrag.cginc
similarity index 100%
rename from Shaders/MovingLights/VRSL-StandardMover-VolumetricFrag.cginc
rename to Runtime/Shaders/MovingLights/VRSL-StandardMover-VolumetricFrag.cginc
diff --git a/Shaders/MovingLights/VRSL-StandardMover-VolumetricFrag.cginc.meta b/Runtime/Shaders/MovingLights/VRSL-StandardMover-VolumetricFrag.cginc.meta
similarity index 100%
rename from Shaders/MovingLights/VRSL-StandardMover-VolumetricFrag.cginc.meta
rename to Runtime/Shaders/MovingLights/VRSL-StandardMover-VolumetricFrag.cginc.meta
diff --git a/Shaders/MovingLights/VRSL-StandardMover-VolumetricMesh.shader b/Runtime/Shaders/MovingLights/VRSL-StandardMover-VolumetricMesh.shader
similarity index 99%
rename from Shaders/MovingLights/VRSL-StandardMover-VolumetricMesh.shader
rename to Runtime/Shaders/MovingLights/VRSL-StandardMover-VolumetricMesh.shader
index 3c48cf4..4dc1984 100644
--- a/Shaders/MovingLights/VRSL-StandardMover-VolumetricMesh.shader
+++ b/Runtime/Shaders/MovingLights/VRSL-StandardMover-VolumetricMesh.shader
@@ -128,7 +128,7 @@
Tags{ "LightMode" = "Always" }
Stencil
{
- Ref 148
+ Ref 142
Comp NotEqual
Pass Keep
}
diff --git a/Shaders/MovingLights/VRSL-StandardMover-VolumetricMesh.shader.meta b/Runtime/Shaders/MovingLights/VRSL-StandardMover-VolumetricMesh.shader.meta
similarity index 100%
rename from Shaders/MovingLights/VRSL-StandardMover-VolumetricMesh.shader.meta
rename to Runtime/Shaders/MovingLights/VRSL-StandardMover-VolumetricMesh.shader.meta
diff --git a/Shaders/MovingLights/VRSL-WashMover-FixtureMesh.shader b/Runtime/Shaders/MovingLights/VRSL-WashMover-FixtureMesh.shader
similarity index 100%
rename from Shaders/MovingLights/VRSL-WashMover-FixtureMesh.shader
rename to Runtime/Shaders/MovingLights/VRSL-WashMover-FixtureMesh.shader
diff --git a/Shaders/MovingLights/VRSL-WashMover-FixtureMesh.shader.meta b/Runtime/Shaders/MovingLights/VRSL-WashMover-FixtureMesh.shader.meta
similarity index 100%
rename from Shaders/MovingLights/VRSL-WashMover-FixtureMesh.shader.meta
rename to Runtime/Shaders/MovingLights/VRSL-WashMover-FixtureMesh.shader.meta
diff --git a/Shaders/MovingLights/VRSL-WashMover-ProjectionMesh.shader b/Runtime/Shaders/MovingLights/VRSL-WashMover-ProjectionMesh.shader
similarity index 100%
rename from Shaders/MovingLights/VRSL-WashMover-ProjectionMesh.shader
rename to Runtime/Shaders/MovingLights/VRSL-WashMover-ProjectionMesh.shader
diff --git a/Shaders/MovingLights/VRSL-WashMover-ProjectionMesh.shader.meta b/Runtime/Shaders/MovingLights/VRSL-WashMover-ProjectionMesh.shader.meta
similarity index 100%
rename from Shaders/MovingLights/VRSL-WashMover-ProjectionMesh.shader.meta
rename to Runtime/Shaders/MovingLights/VRSL-WashMover-ProjectionMesh.shader.meta
diff --git a/Shaders/MovingLights/VRSL-WashMover-VolumetricMesh.shader b/Runtime/Shaders/MovingLights/VRSL-WashMover-VolumetricMesh.shader
similarity index 99%
rename from Shaders/MovingLights/VRSL-WashMover-VolumetricMesh.shader
rename to Runtime/Shaders/MovingLights/VRSL-WashMover-VolumetricMesh.shader
index 7907f8c..1d74d33 100644
--- a/Shaders/MovingLights/VRSL-WashMover-VolumetricMesh.shader
+++ b/Runtime/Shaders/MovingLights/VRSL-WashMover-VolumetricMesh.shader
@@ -125,7 +125,7 @@
Tags{ "LightMode" = "Always" }
Stencil
{
- Ref 148
+ Ref 142
Comp NotEqual
Pass Keep
}
diff --git a/Shaders/MovingLights/VRSL-WashMover-VolumetricMesh.shader.meta b/Runtime/Shaders/MovingLights/VRSL-WashMover-VolumetricMesh.shader.meta
similarity index 100%
rename from Shaders/MovingLights/VRSL-WashMover-VolumetricMesh.shader.meta
rename to Runtime/Shaders/MovingLights/VRSL-WashMover-VolumetricMesh.shader.meta
diff --git a/Shaders/Shared.meta b/Runtime/Shaders/Shared.meta
similarity index 100%
rename from Shaders/Shared.meta
rename to Runtime/Shaders/Shared.meta
diff --git a/Shaders/Shared/VRSL-DMXFunctions.cginc b/Runtime/Shaders/Shared/VRSL-DMXFunctions.cginc
similarity index 100%
rename from Shaders/Shared/VRSL-DMXFunctions.cginc
rename to Runtime/Shaders/Shared/VRSL-DMXFunctions.cginc
diff --git a/Shaders/Shared/VRSL-DMXFunctions.cginc.meta b/Runtime/Shaders/Shared/VRSL-DMXFunctions.cginc.meta
similarity index 100%
rename from Shaders/Shared/VRSL-DMXFunctions.cginc.meta
rename to Runtime/Shaders/Shared/VRSL-DMXFunctions.cginc.meta
diff --git a/Shaders/Shared/VRSL-Defines.cginc b/Runtime/Shaders/Shared/VRSL-Defines.cginc
similarity index 100%
rename from Shaders/Shared/VRSL-Defines.cginc
rename to Runtime/Shaders/Shared/VRSL-Defines.cginc
diff --git a/Shaders/Shared/VRSL-Defines.cginc.meta b/Runtime/Shaders/Shared/VRSL-Defines.cginc.meta
similarity index 100%
rename from Shaders/Shared/VRSL-Defines.cginc.meta
rename to Runtime/Shaders/Shared/VRSL-Defines.cginc.meta
diff --git a/Shaders/Shared/VRSL-LightingFunctions.cginc b/Runtime/Shaders/Shared/VRSL-LightingFunctions.cginc
similarity index 100%
rename from Shaders/Shared/VRSL-LightingFunctions.cginc
rename to Runtime/Shaders/Shared/VRSL-LightingFunctions.cginc
diff --git a/Shaders/Shared/VRSL-LightingFunctions.cginc.meta b/Runtime/Shaders/Shared/VRSL-LightingFunctions.cginc.meta
similarity index 100%
rename from Shaders/Shared/VRSL-LightingFunctions.cginc.meta
rename to Runtime/Shaders/Shared/VRSL-LightingFunctions.cginc.meta
diff --git a/Shaders/Shared/VRSL-StandardLighting.cginc b/Runtime/Shaders/Shared/VRSL-StandardLighting.cginc
similarity index 100%
rename from Shaders/Shared/VRSL-StandardLighting.cginc
rename to Runtime/Shaders/Shared/VRSL-StandardLighting.cginc
diff --git a/Shaders/Shared/VRSL-StandardLighting.cginc.meta b/Runtime/Shaders/Shared/VRSL-StandardLighting.cginc.meta
similarity index 100%
rename from Shaders/Shared/VRSL-StandardLighting.cginc.meta
rename to Runtime/Shaders/Shared/VRSL-StandardLighting.cginc.meta
diff --git a/Shaders/StaticLights.meta b/Runtime/Shaders/StaticLights.meta
similarity index 100%
rename from Shaders/StaticLights.meta
rename to Runtime/Shaders/StaticLights.meta
diff --git a/Shaders/StaticLights/VRSL-FlasherFixtureMesh-Defines.cginc b/Runtime/Shaders/StaticLights/VRSL-FlasherFixtureMesh-Defines.cginc
similarity index 100%
rename from Shaders/StaticLights/VRSL-FlasherFixtureMesh-Defines.cginc
rename to Runtime/Shaders/StaticLights/VRSL-FlasherFixtureMesh-Defines.cginc
diff --git a/Shaders/StaticLights/VRSL-FlasherFixtureMesh-Defines.cginc.meta b/Runtime/Shaders/StaticLights/VRSL-FlasherFixtureMesh-Defines.cginc.meta
similarity index 100%
rename from Shaders/StaticLights/VRSL-FlasherFixtureMesh-Defines.cginc.meta
rename to Runtime/Shaders/StaticLights/VRSL-FlasherFixtureMesh-Defines.cginc.meta
diff --git a/Shaders/StaticLights/VRSL-FlasherStatic-FixtureMesh.shader b/Runtime/Shaders/StaticLights/VRSL-FlasherStatic-FixtureMesh.shader
similarity index 100%
rename from Shaders/StaticLights/VRSL-FlasherStatic-FixtureMesh.shader
rename to Runtime/Shaders/StaticLights/VRSL-FlasherStatic-FixtureMesh.shader
diff --git a/Shaders/StaticLights/VRSL-FlasherStatic-FixtureMesh.shader.meta b/Runtime/Shaders/StaticLights/VRSL-FlasherStatic-FixtureMesh.shader.meta
similarity index 100%
rename from Shaders/StaticLights/VRSL-FlasherStatic-FixtureMesh.shader.meta
rename to Runtime/Shaders/StaticLights/VRSL-FlasherStatic-FixtureMesh.shader.meta
diff --git a/Shaders/StaticLights/VRSL-FlasherStatic-LensFlare.shader b/Runtime/Shaders/StaticLights/VRSL-FlasherStatic-LensFlare.shader
similarity index 99%
rename from Shaders/StaticLights/VRSL-FlasherStatic-LensFlare.shader
rename to Runtime/Shaders/StaticLights/VRSL-FlasherStatic-LensFlare.shader
index 387fbe0..2b35ab3 100644
--- a/Shaders/StaticLights/VRSL-FlasherStatic-LensFlare.shader
+++ b/Runtime/Shaders/StaticLights/VRSL-FlasherStatic-LensFlare.shader
@@ -64,6 +64,13 @@
Blend One One
Cull Off
+ Stencil
+ {
+ Ref 142
+ Comp NotEqual
+ Pass Keep
+ }
+
CGPROGRAM
#pragma vertex vert
#pragma fragment frag
diff --git a/Shaders/StaticLights/VRSL-FlasherStatic-LensFlare.shader.meta b/Runtime/Shaders/StaticLights/VRSL-FlasherStatic-LensFlare.shader.meta
similarity index 100%
rename from Shaders/StaticLights/VRSL-FlasherStatic-LensFlare.shader.meta
rename to Runtime/Shaders/StaticLights/VRSL-FlasherStatic-LensFlare.shader.meta
diff --git a/Shaders/StaticLights/VRSL-StaticLight-FixtureMesh-Defines.cginc b/Runtime/Shaders/StaticLights/VRSL-StaticLight-FixtureMesh-Defines.cginc
similarity index 100%
rename from Shaders/StaticLights/VRSL-StaticLight-FixtureMesh-Defines.cginc
rename to Runtime/Shaders/StaticLights/VRSL-StaticLight-FixtureMesh-Defines.cginc
diff --git a/Shaders/StaticLights/VRSL-StaticLight-FixtureMesh-Defines.cginc.meta b/Runtime/Shaders/StaticLights/VRSL-StaticLight-FixtureMesh-Defines.cginc.meta
similarity index 100%
rename from Shaders/StaticLights/VRSL-StaticLight-FixtureMesh-Defines.cginc.meta
rename to Runtime/Shaders/StaticLights/VRSL-StaticLight-FixtureMesh-Defines.cginc.meta
diff --git a/Shaders/StaticLights/VRSL-StaticLight-FixtureMesh.shader b/Runtime/Shaders/StaticLights/VRSL-StaticLight-FixtureMesh.shader
similarity index 100%
rename from Shaders/StaticLights/VRSL-StaticLight-FixtureMesh.shader
rename to Runtime/Shaders/StaticLights/VRSL-StaticLight-FixtureMesh.shader
diff --git a/Shaders/StaticLights/VRSL-StaticLight-FixtureMesh.shader.meta b/Runtime/Shaders/StaticLights/VRSL-StaticLight-FixtureMesh.shader.meta
similarity index 100%
rename from Shaders/StaticLights/VRSL-StaticLight-FixtureMesh.shader.meta
rename to Runtime/Shaders/StaticLights/VRSL-StaticLight-FixtureMesh.shader.meta
diff --git a/Shaders/StaticLights/VRSL-StaticLight-LensFlare-5CH.shader b/Runtime/Shaders/StaticLights/VRSL-StaticLight-LensFlare-5CH.shader
similarity index 100%
rename from Shaders/StaticLights/VRSL-StaticLight-LensFlare-5CH.shader
rename to Runtime/Shaders/StaticLights/VRSL-StaticLight-LensFlare-5CH.shader
diff --git a/Shaders/StaticLights/VRSL-StaticLight-LensFlare-5CH.shader.meta b/Runtime/Shaders/StaticLights/VRSL-StaticLight-LensFlare-5CH.shader.meta
similarity index 100%
rename from Shaders/StaticLights/VRSL-StaticLight-LensFlare-5CH.shader.meta
rename to Runtime/Shaders/StaticLights/VRSL-StaticLight-LensFlare-5CH.shader.meta
diff --git a/Shaders/StaticLights/VRSL-StaticLight-LensFlare.shader b/Runtime/Shaders/StaticLights/VRSL-StaticLight-LensFlare.shader
similarity index 99%
rename from Shaders/StaticLights/VRSL-StaticLight-LensFlare.shader
rename to Runtime/Shaders/StaticLights/VRSL-StaticLight-LensFlare.shader
index 18022f9..14a4128 100644
--- a/Shaders/StaticLights/VRSL-StaticLight-LensFlare.shader
+++ b/Runtime/Shaders/StaticLights/VRSL-StaticLight-LensFlare.shader
@@ -64,6 +64,12 @@
Cull Off
Lighting Off
Tags{ "LightMode" = "Always" }
+ Stencil
+ {
+ Ref 142
+ Comp NotEqual
+ Pass Keep
+ }
CGPROGRAM
#pragma vertex vert
diff --git a/Shaders/StaticLights/VRSL-StaticLight-LensFlare.shader.meta b/Runtime/Shaders/StaticLights/VRSL-StaticLight-LensFlare.shader.meta
similarity index 100%
rename from Shaders/StaticLights/VRSL-StaticLight-LensFlare.shader.meta
rename to Runtime/Shaders/StaticLights/VRSL-StaticLight-LensFlare.shader.meta
diff --git a/Shaders/StaticLights/VRSL-StaticLight-ProjectionFrag.cginc b/Runtime/Shaders/StaticLights/VRSL-StaticLight-ProjectionFrag.cginc
similarity index 100%
rename from Shaders/StaticLights/VRSL-StaticLight-ProjectionFrag.cginc
rename to Runtime/Shaders/StaticLights/VRSL-StaticLight-ProjectionFrag.cginc
diff --git a/Shaders/StaticLights/VRSL-StaticLight-ProjectionFrag.cginc.meta b/Runtime/Shaders/StaticLights/VRSL-StaticLight-ProjectionFrag.cginc.meta
similarity index 100%
rename from Shaders/StaticLights/VRSL-StaticLight-ProjectionFrag.cginc.meta
rename to Runtime/Shaders/StaticLights/VRSL-StaticLight-ProjectionFrag.cginc.meta
diff --git a/Shaders/StaticLights/VRSL-StaticLight-ProjectionMesh-5CH.shader b/Runtime/Shaders/StaticLights/VRSL-StaticLight-ProjectionMesh-5CH.shader
similarity index 100%
rename from Shaders/StaticLights/VRSL-StaticLight-ProjectionMesh-5CH.shader
rename to Runtime/Shaders/StaticLights/VRSL-StaticLight-ProjectionMesh-5CH.shader
diff --git a/Shaders/StaticLights/VRSL-StaticLight-ProjectionMesh-5CH.shader.meta b/Runtime/Shaders/StaticLights/VRSL-StaticLight-ProjectionMesh-5CH.shader.meta
similarity index 100%
rename from Shaders/StaticLights/VRSL-StaticLight-ProjectionMesh-5CH.shader.meta
rename to Runtime/Shaders/StaticLights/VRSL-StaticLight-ProjectionMesh-5CH.shader.meta
diff --git a/Shaders/StaticLights/VRSL-StaticLight-ProjectionMesh.shader b/Runtime/Shaders/StaticLights/VRSL-StaticLight-ProjectionMesh.shader
similarity index 100%
rename from Shaders/StaticLights/VRSL-StaticLight-ProjectionMesh.shader
rename to Runtime/Shaders/StaticLights/VRSL-StaticLight-ProjectionMesh.shader
diff --git a/Shaders/StaticLights/VRSL-StaticLight-ProjectionMesh.shader.meta b/Runtime/Shaders/StaticLights/VRSL-StaticLight-ProjectionMesh.shader.meta
similarity index 100%
rename from Shaders/StaticLights/VRSL-StaticLight-ProjectionMesh.shader.meta
rename to Runtime/Shaders/StaticLights/VRSL-StaticLight-ProjectionMesh.shader.meta
diff --git a/Shaders/VRSLDMX.cginc b/Runtime/Shaders/VRSLDMX.cginc
similarity index 100%
rename from Shaders/VRSLDMX.cginc
rename to Runtime/Shaders/VRSLDMX.cginc
diff --git a/Shaders/VRSLDMX.cginc.meta b/Runtime/Shaders/VRSLDMX.cginc.meta
similarity index 100%
rename from Shaders/VRSLDMX.cginc.meta
rename to Runtime/Shaders/VRSLDMX.cginc.meta
diff --git a/Textures.meta b/Runtime/Textures.meta
similarity index 100%
rename from Textures.meta
rename to Runtime/Textures.meta
diff --git a/Textures/DiscoBallNMap.jpg b/Runtime/Textures/DiscoBallNMap.jpg
similarity index 100%
rename from Textures/DiscoBallNMap.jpg
rename to Runtime/Textures/DiscoBallNMap.jpg
diff --git a/Textures/DiscoBallNMap.jpg.meta b/Runtime/Textures/DiscoBallNMap.jpg.meta
similarity index 100%
rename from Textures/DiscoBallNMap.jpg.meta
rename to Runtime/Textures/DiscoBallNMap.jpg.meta
diff --git a/Textures/ExampleSamplingTexture.png b/Runtime/Textures/ExampleSamplingTexture.png
similarity index 100%
rename from Textures/ExampleSamplingTexture.png
rename to Runtime/Textures/ExampleSamplingTexture.png
diff --git a/Textures/ExampleSamplingTexture.png.meta b/Runtime/Textures/ExampleSamplingTexture.png.meta
similarity index 100%
rename from Textures/ExampleSamplingTexture.png.meta
rename to Runtime/Textures/ExampleSamplingTexture.png.meta
diff --git a/Textures/GridReader.meta b/Runtime/Textures/GridReader.meta
similarity index 100%
rename from Textures/GridReader.meta
rename to Runtime/Textures/GridReader.meta
diff --git a/Textures/GridReader/Buffer-Horiz.png b/Runtime/Textures/GridReader/Buffer-Horiz.png
similarity index 100%
rename from Textures/GridReader/Buffer-Horiz.png
rename to Runtime/Textures/GridReader/Buffer-Horiz.png
diff --git a/Textures/GridReader/Buffer-Horiz.png.meta b/Runtime/Textures/GridReader/Buffer-Horiz.png.meta
similarity index 100%
rename from Textures/GridReader/Buffer-Horiz.png.meta
rename to Runtime/Textures/GridReader/Buffer-Horiz.png.meta
diff --git a/Textures/GridReader/Buffer.png b/Runtime/Textures/GridReader/Buffer.png
similarity index 100%
rename from Textures/GridReader/Buffer.png
rename to Runtime/Textures/GridReader/Buffer.png
diff --git a/Textures/GridReader/Buffer.png.meta b/Runtime/Textures/GridReader/Buffer.png.meta
similarity index 100%
rename from Textures/GridReader/Buffer.png.meta
rename to Runtime/Textures/GridReader/Buffer.png.meta
diff --git a/Textures/LaserEdgesUV.png b/Runtime/Textures/LaserEdgesUV.png
similarity index 100%
rename from Textures/LaserEdgesUV.png
rename to Runtime/Textures/LaserEdgesUV.png
diff --git a/Textures/LaserEdgesUV.png.meta b/Runtime/Textures/LaserEdgesUV.png.meta
similarity index 100%
rename from Textures/LaserEdgesUV.png.meta
rename to Runtime/Textures/LaserEdgesUV.png.meta
diff --git a/Textures/MoverLightTextures.meta b/Runtime/Textures/MoverLightTextures.meta
similarity index 100%
rename from Textures/MoverLightTextures.meta
rename to Runtime/Textures/MoverLightTextures.meta
diff --git a/Textures/MoverLightTextures/HQBarLightMoverFixtureTextures.meta b/Runtime/Textures/MoverLightTextures/HQBarLightMoverFixtureTextures.meta
similarity index 100%
rename from Textures/MoverLightTextures/HQBarLightMoverFixtureTextures.meta
rename to Runtime/Textures/MoverLightTextures/HQBarLightMoverFixtureTextures.meta
diff --git a/Textures/MoverLightTextures/HQBarLightMoverFixtureTextures/GRayVolumetrics-alpha.png b/Runtime/Textures/MoverLightTextures/HQBarLightMoverFixtureTextures/GRayVolumetrics-alpha.png
similarity index 100%
rename from Textures/MoverLightTextures/HQBarLightMoverFixtureTextures/GRayVolumetrics-alpha.png
rename to Runtime/Textures/MoverLightTextures/HQBarLightMoverFixtureTextures/GRayVolumetrics-alpha.png
diff --git a/Textures/MoverLightTextures/HQBarLightMoverFixtureTextures/GRayVolumetrics-alpha.png.meta b/Runtime/Textures/MoverLightTextures/HQBarLightMoverFixtureTextures/GRayVolumetrics-alpha.png.meta
similarity index 100%
rename from Textures/MoverLightTextures/HQBarLightMoverFixtureTextures/GRayVolumetrics-alpha.png.meta
rename to Runtime/Textures/MoverLightTextures/HQBarLightMoverFixtureTextures/GRayVolumetrics-alpha.png.meta
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diff --git a/Scripts/Editor/VRSL_UDDTools.cs b/Scripts/Editor/VRSL_UDDTools.cs
deleted file mode 100644
index 4612009..0000000
--- a/Scripts/Editor/VRSL_UDDTools.cs
+++ /dev/null
@@ -1,137 +0,0 @@
-using System.Collections;
-using System.Collections.Generic;
-using UnityEngine;
-using UnityEditor;
-using System.Linq;
-using System;
-
-namespace VRSL.EditorScripts
-{
- public class VRSL_UDDTools : EditorWindow
- {
- static uDesktopDuplication.Texture runTimeScreen;
- private static List