diff --git a/CHANGELOG.md b/CHANGELOG.md new file mode 100644 index 0000000..8ecf3cb --- /dev/null +++ b/CHANGELOG.md @@ -0,0 +1,18 @@ +# VR Stage Lighting - Changelog +## v2.2.0 - November 30th, 2022 +### New Features +- Created this changelog! +- VR Stage Lighting is now a VPM package to be used with the VRChat creator companion. This is now the officially supported way of installing VR Stage Lighting. +- Added scene based depth light dependency toggle in control panel. Allows VR Stage Lighting shaders to become "Quest Compatible" by removing the reliance on the depth texture to function. This feature is also functional with PC. +- Added scene based 3D noise toggle in control panel. Allows ability to toggle the 3D and 2D noise features of volumetric shaders to reduce overhead on the fragment shaders. Useful for improving performance on Quest. +- Added support for AudioLink Theme Colors on all audiolink compatible lights. +- Added color chord support for audiolink disco ball. +- Added VRSL Stencil Masks. These 3D meshs will block or "mask" any and all VRSL projection and volumetric shaders. This is useful for preventing VRSL lights from leaking into adjacent rooms and hallways. + +### Changes and Bugfixes +- This version of VRSL now requires AudioLink 0.3.0 or newer. +- Fixed the audiolink washlight volumetric from clipping into the fixture. +- Added a proper spawn button for the "VRSL Edition" of the AudioLink Prefab. + + + diff --git a/CHANGELOG.md.meta b/CHANGELOG.md.meta new file mode 100644 index 0000000..f0e3932 --- /dev/null +++ b/CHANGELOG.md.meta @@ -0,0 +1,7 @@ +fileFormatVersion: 2 +guid: f8bbdcad4b336f54c9a7f317e47257e5 +TextScriptImporter: + externalObjects: {} + userData: + assetBundleName: + assetBundleVariant: diff --git a/Shaders/Editor.meta b/Editor.meta similarity index 77% rename from Shaders/Editor.meta rename to Editor.meta index 9f6b7fa..af8171c 100644 --- a/Shaders/Editor.meta +++ b/Editor.meta @@ -1,5 +1,5 @@ fileFormatVersion: 2 -guid: e76abdaadaf4d854ca3e597f2769f7c3 +guid: 435bc749c8f099b409956fa004727890 folderAsset: yes DefaultImporter: externalObjects: {} diff --git a/Scripts/Other.meta b/Editor/Scripts.meta similarity index 77% rename from Scripts/Other.meta rename to Editor/Scripts.meta index d8faba4..ede7211 100644 --- a/Scripts/Other.meta +++ b/Editor/Scripts.meta @@ -1,5 +1,5 @@ fileFormatVersion: 2 -guid: d22f06c38609ed84d94b0da883aa80de +guid: 5e584f4447c54b9428042d679908b6e9 folderAsset: yes DefaultImporter: externalObjects: {} diff --git a/Shaders/Editor/Resources.meta b/Editor/Scripts/Resources.meta similarity index 77% rename from Shaders/Editor/Resources.meta rename to Editor/Scripts/Resources.meta index 77853d4..5a72ceb 100644 --- a/Shaders/Editor/Resources.meta +++ b/Editor/Scripts/Resources.meta @@ -1,5 +1,5 @@ fileFormatVersion: 2 -guid: def30e3b1b908334fadf0b515b956a0a +guid: 121833ff7c66a194ab23aada7ca18cf0 folderAsset: yes DefaultImporter: externalObjects: {} diff --git a/Scripts/Editor/Resources/VRSL-LightBulbIcon.png b/Editor/Scripts/Resources/VRSL-LightBulbIcon.png similarity index 100% rename from Scripts/Editor/Resources/VRSL-LightBulbIcon.png rename to Editor/Scripts/Resources/VRSL-LightBulbIcon.png diff --git a/Scripts/Editor/Resources/VRSL-LightBulbIcon.png.meta b/Editor/Scripts/Resources/VRSL-LightBulbIcon.png.meta similarity index 100% rename from Scripts/Editor/Resources/VRSL-LightBulbIcon.png.meta rename to Editor/Scripts/Resources/VRSL-LightBulbIcon.png.meta diff --git a/Scripts/Editor/Resources/VRStageLighting-Logo.png b/Editor/Scripts/Resources/VRStageLighting-Logo.png similarity index 100% rename from Scripts/Editor/Resources/VRStageLighting-Logo.png rename to Editor/Scripts/Resources/VRStageLighting-Logo.png diff --git a/Scripts/Editor/Resources/VRStageLighting-Logo.png.meta b/Editor/Scripts/Resources/VRStageLighting-Logo.png.meta similarity index 100% rename from Scripts/Editor/Resources/VRStageLighting-Logo.png.meta rename to Editor/Scripts/Resources/VRStageLighting-Logo.png.meta diff --git a/Scripts/Editor/Resources/discord-logo.png b/Editor/Scripts/Resources/discord-logo.png similarity index 100% rename from Scripts/Editor/Resources/discord-logo.png rename to Editor/Scripts/Resources/discord-logo.png diff --git a/Scripts/Editor/Resources/discord-logo.png.meta b/Editor/Scripts/Resources/discord-logo.png.meta similarity index 100% rename from Scripts/Editor/Resources/discord-logo.png.meta rename to Editor/Scripts/Resources/discord-logo.png.meta diff --git a/Scripts/Editor/Resources/github-logo.png b/Editor/Scripts/Resources/github-logo.png similarity index 100% rename from Scripts/Editor/Resources/github-logo.png rename to Editor/Scripts/Resources/github-logo.png diff --git a/Scripts/Editor/Resources/github-logo.png.meta b/Editor/Scripts/Resources/github-logo.png.meta similarity index 100% rename from Scripts/Editor/Resources/github-logo.png.meta rename to Editor/Scripts/Resources/github-logo.png.meta diff --git a/Scripts/Editor/Resources/horizGridDummy.png b/Editor/Scripts/Resources/horizGridDummy.png similarity index 100% rename from Scripts/Editor/Resources/horizGridDummy.png rename to Editor/Scripts/Resources/horizGridDummy.png diff --git a/Scripts/Editor/Resources/horizGridDummy.png.meta b/Editor/Scripts/Resources/horizGridDummy.png.meta similarity index 100% rename from Scripts/Editor/Resources/horizGridDummy.png.meta rename to Editor/Scripts/Resources/horizGridDummy.png.meta diff --git a/Scripts/Editor/Resources/notscientificgraph.png b/Editor/Scripts/Resources/notscientificgraph.png similarity index 100% rename from Scripts/Editor/Resources/notscientificgraph.png rename to Editor/Scripts/Resources/notscientificgraph.png diff --git a/Scripts/Editor/Resources/notscientificgraph.png.meta b/Editor/Scripts/Resources/notscientificgraph.png.meta similarity index 100% rename from Scripts/Editor/Resources/notscientificgraph.png.meta rename to Editor/Scripts/Resources/notscientificgraph.png.meta diff --git a/Scripts/Editor/Resources/twitter-logo.png b/Editor/Scripts/Resources/twitter-logo.png similarity index 100% rename from Scripts/Editor/Resources/twitter-logo.png rename to Editor/Scripts/Resources/twitter-logo.png diff --git a/Scripts/Editor/Resources/twitter-logo.png.meta b/Editor/Scripts/Resources/twitter-logo.png.meta similarity index 100% rename from Scripts/Editor/Resources/twitter-logo.png.meta rename to Editor/Scripts/Resources/twitter-logo.png.meta diff --git a/Scripts/Editor/Resources/vertGridDummy.png b/Editor/Scripts/Resources/vertGridDummy.png similarity index 100% rename from Scripts/Editor/Resources/vertGridDummy.png rename to Editor/Scripts/Resources/vertGridDummy.png diff --git a/Scripts/Editor/Resources/vertGridDummy.png.meta b/Editor/Scripts/Resources/vertGridDummy.png.meta similarity index 100% rename from Scripts/Editor/Resources/vertGridDummy.png.meta rename to Editor/Scripts/Resources/vertGridDummy.png.meta diff --git a/Shaders/Editor/VRSLInspector.cs b/Editor/Scripts/VRSLInspector.cs similarity index 99% rename from Shaders/Editor/VRSLInspector.cs rename to Editor/Scripts/VRSLInspector.cs index 5541063..670fe68 100644 --- a/Shaders/Editor/VRSLInspector.cs +++ b/Editor/Scripts/VRSLInspector.cs @@ -172,6 +172,8 @@ public class VRSLInspector : ShaderGUI MaterialProperty _TextureColorSampleY = null; MaterialProperty _SamplingTexture = null; MaterialProperty _EnableColorTextureSample = null; + MaterialProperty _EnableThemeColorSampling = null; + MaterialProperty _ThemeColorTarget = null; @@ -327,8 +329,10 @@ public class VRSLInspector : ShaderGUI matEditor.ShaderProperty(_NumBands, new GUIContent("Number of Bands", "The number of frequency bands the texture supports.")); matEditor.ShaderProperty(_Delay, new GUIContent("Delay", "How much delay between each sample")); matEditor.ShaderProperty(_BandMultiplier, new GUIContent("Band Multiplier", "The frequency band to sample from")); - if(!isDiscoBall) - matEditor.ShaderProperty(_EnableColorChord, new GUIContent("Enable Color Chord", "Enables or disables Color Chord tinting. \nThis will tint the final color of the light after texture tinting.")); + //if(!isDiscoBall) + matEditor.ShaderProperty(_EnableColorChord, new GUIContent("Enable Color Chord", "Enables or disables Color Chord tinting. \nThis will tint the final color of the light after texture tinting.")); + matEditor.ShaderProperty(_EnableThemeColorSampling, new GUIContent("Enable Theme Color Sampling", "Enables or disables AudioLink Theme Color Sampling. \nThis will tint the final color of the light after texture tinting.")); + matEditor.ShaderProperty(_ThemeColorTarget, new GUIContent("Theme Color Target", "Choose which theme color to sample from.")); EditorGUI.indentLevel--; GUILayout.Space(5); } diff --git a/Shaders/Editor/VRSLInspector.cs.meta b/Editor/Scripts/VRSLInspector.cs.meta similarity index 100% rename from Shaders/Editor/VRSLInspector.cs.meta rename to Editor/Scripts/VRSLInspector.cs.meta diff --git a/Shaders/Editor/VRSLStyles.cs b/Editor/Scripts/VRSLStyles.cs similarity index 99% rename from Shaders/Editor/VRSLStyles.cs rename to Editor/Scripts/VRSLStyles.cs index 8990283..6b0958e 100644 --- a/Shaders/Editor/VRSLStyles.cs +++ b/Editor/Scripts/VRSLStyles.cs @@ -9,7 +9,7 @@ public class VRSLStyles : MonoBehaviour { public static Texture logo = Resources.Load("VRStageLighting-Logo") as Texture; - public static string ver = "VR Stage Lighting ver:" + " 2.1"; + public static string ver = "VR Stage Lighting ver:" + " 2.2"; public static void DepthPassWarning() { diff --git a/Shaders/Editor/VRSLStyles.cs.meta b/Editor/Scripts/VRSLStyles.cs.meta similarity index 100% rename from Shaders/Editor/VRSLStyles.cs.meta rename to Editor/Scripts/VRSLStyles.cs.meta diff --git a/Scripts/Editor/VRSL_ManagerWindow.cs b/Editor/Scripts/VRSL_ManagerWindow.cs similarity index 86% rename from Scripts/Editor/VRSL_ManagerWindow.cs rename to Editor/Scripts/VRSL_ManagerWindow.cs index b7b60fc..bb57251 100644 --- a/Scripts/Editor/VRSL_ManagerWindow.cs +++ b/Editor/Scripts/VRSL_ManagerWindow.cs @@ -285,7 +285,9 @@ class AudioLinkListItem private float Z_finalIntensity; public float P_finalIntensity; private Color Z_lightColorTint; public Color P_lightColorTint; private bool Z_enableColorTextureSampling; public bool P_enableColorTextureSampling; + private bool Z_enableThemeColorSampling; public bool P_enableThemeColorSampling; private Vector2 Z_textureSamplingCoordinates; public Vector2 P_textureSamplingCoordinates; + private int Z_themeColorTarget; public int P_themeColorTarget; private Transform Z_targetToFollow; public Transform P_targetToFollow; private float Z_spinSpeed; public float P_spinSpeed; private bool Z_enableAutoSpin; public bool P_enableAutoSpin; @@ -317,6 +319,8 @@ class AudioLinkListItem Z_lightColorTint = P_lightColorTint = this.light.LightColorTint; Z_enableColorTextureSampling = P_enableColorTextureSampling = this.light.ColorTextureSampling; Z_textureSamplingCoordinates = P_textureSamplingCoordinates = this.light.TextureSamplingCoordinates; + Z_enableThemeColorSampling = P_enableThemeColorSampling = this.light.ThemeColorSampling; + Z_themeColorTarget = P_themeColorTarget = this.light.ThemeColorTarget; Z_targetToFollow = P_targetToFollow = this.light.targetToFollow; Z_spinSpeed = P_spinSpeed = this.light.SpinSpeed; Z_enableAutoSpin = P_enableAutoSpin = this.light.ProjectionSpin; @@ -342,6 +346,8 @@ class AudioLinkListItem Z_lightColorTint = P_lightColorTint = this.laser.LightColorTint; Z_enableColorTextureSampling = P_enableColorTextureSampling = this.laser.ColorTextureSampling; Z_textureSamplingCoordinates = P_textureSamplingCoordinates = this.laser.TextureSamplingCoordinates; + Z_enableThemeColorSampling = P_enableThemeColorSampling = this.laser.ThemeColorSampling; + Z_themeColorTarget = P_themeColorTarget = this.laser.ThemeColorTarget; Z_coneFlatness = P_coneFlatness = this.laser.ConeFlatness; Z_coneXRotation = P_coneXRotation = this.laser.ConeXRotation; Z_coneYRotation = P_coneYRotation = this.laser.ConeYRotation; @@ -381,6 +387,8 @@ class AudioLinkListItem light.LightColorTint = P_lightColorTint = Z_lightColorTint; light.ColorTextureSampling = P_enableColorTextureSampling = Z_enableColorTextureSampling; light.TextureSamplingCoordinates = P_textureSamplingCoordinates = Z_textureSamplingCoordinates; + light.ThemeColorSampling = P_enableThemeColorSampling = Z_enableThemeColorSampling; + light.ThemeColorTarget = P_themeColorTarget = Z_themeColorTarget; light.targetToFollow = P_targetToFollow = Z_targetToFollow; light.ProjectionSpin = P_enableAutoSpin = Z_enableAutoSpin; light.SpinSpeed = P_spinSpeed = Z_spinSpeed; @@ -421,6 +429,8 @@ class AudioLinkListItem laser.LightColorTint = P_lightColorTint = Z_lightColorTint; laser.ColorTextureSampling = P_enableColorTextureSampling = Z_enableColorTextureSampling; laser.TextureSamplingCoordinates = P_textureSamplingCoordinates = Z_textureSamplingCoordinates; + laser.ThemeColorSampling = P_enableThemeColorSampling = Z_enableThemeColorSampling; + laser.ThemeColorTarget = P_themeColorTarget = Z_themeColorTarget; laser.ConeXRotation = P_coneXRotation = Z_coneXRotation; laser.ConeYRotation = P_coneYRotation = Z_coneYRotation; laser.ConeZRotation = P_coneZRotation = Z_coneZRotation; @@ -450,6 +460,8 @@ class AudioLinkListItem so.FindProperty("lightColorTint").colorValue = P_lightColorTint; so.FindProperty("enableColorTextureSampling").boolValue = P_enableColorTextureSampling; so.FindProperty("textureSamplingCoordinates").vector2Value = P_textureSamplingCoordinates; + so.FindProperty("enableThemeColorSampling").boolValue = P_enableThemeColorSampling; + so.FindProperty("themeColorTarget").intValue = P_themeColorTarget; so.FindProperty("targetToFollow").objectReferenceValue = P_targetToFollow; so.FindProperty("enableAutoSpin").boolValue = P_enableAutoSpin; so.FindProperty("spinSpeed").floatValue = P_spinSpeed; @@ -476,6 +488,8 @@ class AudioLinkListItem light.LightColorTint = Z_lightColorTint = P_lightColorTint; light.ColorTextureSampling = Z_enableColorTextureSampling = P_enableColorTextureSampling; light.TextureSamplingCoordinates = Z_textureSamplingCoordinates = P_textureSamplingCoordinates; + light.ThemeColorSampling = Z_enableThemeColorSampling = P_enableThemeColorSampling; + light.ThemeColorTarget = Z_themeColorTarget = P_themeColorTarget; light.targetToFollow = Z_targetToFollow = P_targetToFollow; light.ProjectionSpin = Z_enableAutoSpin = P_enableAutoSpin; light.SpinSpeed = Z_spinSpeed = P_spinSpeed; @@ -505,6 +519,8 @@ class AudioLinkListItem so.FindProperty("lightColorTint").colorValue = P_lightColorTint; so.FindProperty("enableColorTextureSampling").boolValue = P_enableColorTextureSampling; so.FindProperty("textureSamplingCoordinates").vector2Value = P_textureSamplingCoordinates; + so.FindProperty("enableThemeColorSampling").boolValue = P_enableThemeColorSampling; + so.FindProperty("themeColorTarget").intValue = P_themeColorTarget; so.FindProperty("coneXRotation").floatValue = P_coneXRotation; so.FindProperty("coneYRotation").floatValue = P_coneYRotation; @@ -534,6 +550,8 @@ class AudioLinkListItem laser.LightColorTint = Z_lightColorTint = P_lightColorTint; laser.ColorTextureSampling = Z_enableColorTextureSampling = P_enableColorTextureSampling; laser.TextureSamplingCoordinates = Z_textureSamplingCoordinates = P_textureSamplingCoordinates; + laser.ThemeColorSampling = Z_enableThemeColorSampling = P_enableThemeColorSampling; + laser.ThemeColorTarget = Z_themeColorTarget = P_themeColorTarget; laser.ConeXRotation = Z_coneXRotation = P_coneXRotation; laser.ConeYRotation = Z_coneYRotation = P_coneYRotation; @@ -569,7 +587,7 @@ class VRSL_ManagerWindow : EditorWindow { static float tiltRangeOff = -180f; public static Texture logo, github, twitter, discord; public bool legacyFixtures; - public static string ver = "VR Stage Lighting ver:" + " 2.1"; + public static string ver = "VR Stage Lighting ver:" + " 2.2"; public static bool hasLocalPanel, hasDepthLight; private static VRSL_LocalUIControlPanel panel; @@ -591,8 +609,8 @@ class VRSL_ManagerWindow : EditorWindow { private string[] dmxModes = new string[]{"Horizontal", "Vertical", "Legacy"}; private string [] dmxGizmoInfo = new string[]{"None", "Channel Only", "Universe + Channel"}; private static UnityEngine.Object controlPanelUiPrefab, directionalLightPrefab, uDesktopHorizontalPrefab, uDesktopVerticalPrefab, uDesktopLegacyPrefab, uVidHorizontalPrefab, uVidVerticalPrefab, uVidLegacyPrefab, - audioLinkPrefab, audioLinkControllerPrefab, standardAudioLinkControllerPrefab, oscGridReaderHorizontalPrefab, oscGridReaderVerticalPrefab; - private static bool dmxSpawnsFoldout, audioLinkSpawnsFoldout, mainOptionsFoldout; + audioLinkPrefab, audioLinkControllerPrefab, standardAudioLinkControllerPrefab, oscGridReaderHorizontalPrefab, oscGridReaderVerticalPrefab, audioLinkVRSLPrefab, cubeMask, cylinderMask, capsuleMask, sphereMask; + private static bool dmxSpawnsFoldout, audioLinkSpawnsFoldout, mainOptionsFoldout, stencilFoldout; Vector2 dmxScrollPos, audioLinkScrollPos, mainScrollPos; private static bool dmxHover, audioLinkHover; private static bool last9UniverseStatus; @@ -663,96 +681,134 @@ class VRSL_ManagerWindow : EditorWindow { static bool LoadPrefabs() { bool result = true; - string controlPanelPath = "Assets/VR-Stage-Lighting/Prefabs/VRSL-LocalUIControlPanel.prefab"; - string directionalLightPath = "Assets/VR-Stage-Lighting/Prefabs/Directional Light (For Depth).prefab"; - string udeskHorizontalPath = "Assets/VR-Stage-Lighting/Prefabs/DMX/Horizontal Mode/DMX Reader Screens/VRSL-DMX-uDesktopDuplicationReaderScreen-Horizontal.prefab"; - string udeskVerticalPath = "Assets/VR-Stage-Lighting/Prefabs/DMX/Vertical Mode/DMX Reader Screens/VRSL-DMX-uDesktopDuplicationReaderScreen-Vertical.prefab"; - string udeskLegacyPath = "Assets/VR-Stage-Lighting/Prefabs/DMX/Legacy Mode/DMX Reader Screens/VRSL-DMX-uDesktopDuplicationReader-Legacy.prefab"; - string vidHorizontalPath = "Assets/VR-Stage-Lighting/Prefabs/DMX/Horizontal Mode/DMX Reader Screens/VRSL-DMX-USharpVideoReaderScreen-Horizontal.prefab"; - string vidVerticalPath = "Assets/VR-Stage-Lighting/Prefabs/DMX/Vertical Mode/DMX Reader Screens/VRSL-DMX-USharpVideoReaderScreen-Vertical.prefab"; - string vidLegacyPath = "Assets/VR-Stage-Lighting/Prefabs/DMX/Legacy Mode/DMX Reader Screens/VRSL-DMX-USharpVideoReaderScreen-Legacy.prefab"; - string audioLinkPath = "Assets/AudioLink/Audiolink.prefab"; - string audioLinkControllerPath = "Assets/VR-Stage-Lighting/Prefabs/AudioLink/VRSL-AudioLinkControllerWithSmoothing/AudioLinkController-WithVRSLSmoothing.prefab"; - string standardAudioLinkControllerPath = "Assets/AudioLink/AudioLinkController.prefab"; - string oscGridReadHPath = "Assets/VR-Stage-Lighting/Prefabs/DMX/GridReader/VRSL-DMX-TekOSCGridReader-H.prefab"; - string oscGridReadVPath = "Assets/VR-Stage-Lighting/Prefabs/DMX/GridReader/VRSL-DMX-TekOSCGridReader-V.prefab"; - controlPanelUiPrefab = AssetDatabase.LoadAssetAtPath(controlPanelPath, typeof(GameObject)); - directionalLightPrefab = AssetDatabase.LoadAssetAtPath(directionalLightPath, typeof(GameObject)); - oscGridReaderHorizontalPrefab = AssetDatabase.LoadAssetAtPath(oscGridReadHPath, typeof(GameObject)); - oscGridReaderVerticalPrefab = AssetDatabase.LoadAssetAtPath(oscGridReadVPath, typeof(GameObject)); - uDesktopHorizontalPrefab = AssetDatabase.LoadAssetAtPath(udeskHorizontalPath, typeof(GameObject)); - uDesktopVerticalPrefab = AssetDatabase.LoadAssetAtPath(udeskVerticalPath, typeof(GameObject)); - uDesktopLegacyPrefab = AssetDatabase.LoadAssetAtPath(udeskLegacyPath, typeof(GameObject)); - uVidHorizontalPrefab = AssetDatabase.LoadAssetAtPath(vidHorizontalPath, typeof(GameObject)); - uVidVerticalPrefab = AssetDatabase.LoadAssetAtPath(vidVerticalPath, typeof(GameObject)); - uVidLegacyPrefab = AssetDatabase.LoadAssetAtPath(vidLegacyPath, typeof(GameObject)); - audioLinkPrefab = AssetDatabase.LoadAssetAtPath(audioLinkPath, typeof(GameObject)); - audioLinkControllerPrefab = AssetDatabase.LoadAssetAtPath(audioLinkControllerPath, typeof(GameObject)); - standardAudioLinkControllerPrefab = AssetDatabase.LoadAssetAtPath(standardAudioLinkControllerPath, typeof(GameObject)); + // string controlPanelPath = "Assets/VR-Stage-Lighting/Runtime/Prefabs/VRSL-LocalUIControlPanel.prefab"; + // string directionalLightPath = "Assets/VR-Stage-Lighting/Runtime/Prefabs/Directional Light (For Depth).prefab"; + // string udeskHorizontalPath = "Assets/VR-Stage-Lighting/Runtime/Prefabs/DMX/Horizontal Mode/DMX Reader Screens/VRSL-DMX-uDesktopDuplicationReaderScreen-Horizontal.prefab"; + // string udeskVerticalPath = "Assets/VR-Stage-Lighting/Runtime/Prefabs/DMX/Vertical Mode/DMX Reader Screens/VRSL-DMX-uDesktopDuplicationReaderScreen-Vertical.prefab"; + // string udeskLegacyPath = "Assets/VR-Stage-Lighting/Runtime/Prefabs/DMX/Legacy Mode/DMX Reader Screens/VRSL-DMX-uDesktopDuplicationReader-Legacy.prefab"; + // string vidHorizontalPath = "Assets/VR-Stage-Lighting/Runtime/Prefabs/DMX/Horizontal Mode/DMX Reader Screens/VRSL-DMX-USharpVideoReaderScreen-Horizontal.prefab"; + // string vidVerticalPath = "Assets/VR-Stage-Lighting/Runtime/Prefabs/DMX/Vertical Mode/DMX Reader Screens/VRSL-DMX-USharpVideoReaderScreen-Vertical.prefab"; + // string vidLegacyPath = "Assets/VR-Stage-Lighting/Runtime/Prefabs/DMX/Legacy Mode/DMX Reader Screens/VRSL-DMX-USharpVideoReaderScreen-Legacy.prefab"; + // string audioLinkPath = "Assets/AudioLink/Audiolink.prefab"; + // string audioLinkPathAlt = "Packages/com.llealloo.audiolink/Runtime/Audiolink.prefab"; + // string audioLinkControllerPath = "Assets/VR-Stage-Lighting/Runtime/Prefabs/AudioLink/VRSL-AudioLinkControllerWithSmoothing/AudioLinkController-WithVRSLSmoothing.prefab"; + // string standardAudioLinkControllerPath = "Assets/AudioLink/AudioLinkController.prefab"; + // string standardAudioLinkControllerPathAlt = "Packages/com.llealloo.audiolink/Runtime/AudioLinkController.prefab"; + // string oscGridReadHPath = "Assets/VR-Stage-Lighting/Runtime/Prefabs/DMX/GridReader/VRSL-DMX-TekOSCGridReader-H.prefab"; + // string oscGridReadVPath = "Assets/VR-Stage-Lighting/Runtime/Prefabs/DMX/GridReader/VRSL-DMX-TekOSCGridReader-V.prefab"; + // controlPanelUiPrefab = AssetDatabase.LoadAssetAtPath(controlPanelPath, typeof(GameObject)); + // directionalLightPrefab = AssetDatabase.LoadAssetAtPath(directionalLightPath, typeof(GameObject)); + // oscGridReaderHorizontalPrefab = AssetDatabase.LoadAssetAtPath(oscGridReadHPath, typeof(GameObject)); + // oscGridReaderVerticalPrefab = AssetDatabase.LoadAssetAtPath(oscGridReadVPath, typeof(GameObject)); + // uDesktopHorizontalPrefab = AssetDatabase.LoadAssetAtPath(udeskHorizontalPath, typeof(GameObject)); + // uDesktopVerticalPrefab = AssetDatabase.LoadAssetAtPath(udeskVerticalPath, typeof(GameObject)); + // uDesktopLegacyPrefab = AssetDatabase.LoadAssetAtPath(udeskLegacyPath, typeof(GameObject)); + // uVidHorizontalPrefab = AssetDatabase.LoadAssetAtPath(vidHorizontalPath, typeof(GameObject)); + // uVidVerticalPrefab = AssetDatabase.LoadAssetAtPath(vidVerticalPath, typeof(GameObject)); + // uVidLegacyPrefab = AssetDatabase.LoadAssetAtPath(vidLegacyPath, typeof(GameObject)); + // audioLinkPrefab = AssetDatabase.LoadAssetAtPath(audioLinkPath, typeof(GameObject)); + // audioLinkControllerPrefab = AssetDatabase.LoadAssetAtPath(audioLinkControllerPath, typeof(GameObject)); + // standardAudioLinkControllerPrefab = AssetDatabase.LoadAssetAtPath(standardAudioLinkControllerPath, typeof(GameObject)); + controlPanelUiPrefab = AssetDatabase.LoadAssetAtPath(AssetDatabase.GUIDToAssetPath("dedfba01424b93148b3d9a42e95ed2f7"), typeof(GameObject)); + directionalLightPrefab = AssetDatabase.LoadAssetAtPath(AssetDatabase.GUIDToAssetPath("dc2b8d13712a0f3488413e49afae73ef"), typeof(GameObject)); + oscGridReaderHorizontalPrefab = AssetDatabase.LoadAssetAtPath(AssetDatabase.GUIDToAssetPath("f37d8aba2d9398d4aa2fc86f7d8c0cd4"), typeof(GameObject)); + oscGridReaderVerticalPrefab = AssetDatabase.LoadAssetAtPath(AssetDatabase.GUIDToAssetPath("2ed7323806c632f4294ff51d8af9a2b2"), typeof(GameObject)); + uDesktopHorizontalPrefab = AssetDatabase.LoadAssetAtPath(AssetDatabase.GUIDToAssetPath("d8bedad6090068740a8d3d9de3c84ea4"), typeof(GameObject)); + uDesktopVerticalPrefab = AssetDatabase.LoadAssetAtPath(AssetDatabase.GUIDToAssetPath("b55309c416955b044a48bbced977331d"), typeof(GameObject)); + uDesktopLegacyPrefab = AssetDatabase.LoadAssetAtPath(AssetDatabase.GUIDToAssetPath("a6013d8268c98274386159517c50aa09"), typeof(GameObject)); + uVidHorizontalPrefab = AssetDatabase.LoadAssetAtPath(AssetDatabase.GUIDToAssetPath("e62fe963d8da32147bbd2f1caa73a0de"), typeof(GameObject)); + uVidVerticalPrefab = AssetDatabase.LoadAssetAtPath(AssetDatabase.GUIDToAssetPath("91a099dcf3cff864a9bc08584904554a"), typeof(GameObject)); + uVidLegacyPrefab = AssetDatabase.LoadAssetAtPath(AssetDatabase.GUIDToAssetPath("dd476adc52e8f374da7dd7e4e9274f71"), typeof(GameObject)); + audioLinkPrefab = AssetDatabase.LoadAssetAtPath(AssetDatabase.GUIDToAssetPath("8c1f201f848804f42aa401d0647f8902"), typeof(GameObject)); + audioLinkVRSLPrefab = AssetDatabase.LoadAssetAtPath(AssetDatabase.GUIDToAssetPath("c341366b553ad354198357faa3169627"), typeof(GameObject)); + audioLinkControllerPrefab = AssetDatabase.LoadAssetAtPath(AssetDatabase.GUIDToAssetPath("7156b82dc87d72144bdec0dc4f32a78a"), typeof(GameObject)); + standardAudioLinkControllerPrefab = AssetDatabase.LoadAssetAtPath(AssetDatabase.GUIDToAssetPath("385ac04e8d2b6f84ea93cb8392fad970"), typeof(GameObject)); + cubeMask = AssetDatabase.LoadAssetAtPath(AssetDatabase.GUIDToAssetPath("14fd9d71e91903d4eb44d5289d78eba4"), typeof(GameObject)); + cylinderMask = AssetDatabase.LoadAssetAtPath(AssetDatabase.GUIDToAssetPath("de5b252ed1e43b14a9f655ac98144fff"), typeof(GameObject)); + capsuleMask = AssetDatabase.LoadAssetAtPath(AssetDatabase.GUIDToAssetPath("29158ac9808b32541ba787435bdfa109"), typeof(GameObject)); + sphereMask = AssetDatabase.LoadAssetAtPath(AssetDatabase.GUIDToAssetPath("fa0972d9c823bcf4293febe61ff79da6"), typeof(GameObject)); + if(controlPanelUiPrefab == null) { - Debug.LogError("VRSL Control Panel: Failed to load " + controlPanelPath); + Debug.LogError("VRSL Control Panel: Failed to load " + AssetDatabase.GUIDToAssetPath("dedfba01424b93148b3d9a42e95ed2f7")); result = false; } if(directionalLightPrefab == null) { - Debug.LogError("VRSL Control Panel: Failed to load " + directionalLightPath); + Debug.LogError("VRSL Control Panel: Failed to load " + AssetDatabase.GUIDToAssetPath("dc2b8d13712a0f3488413e49afae73ef")); result = false; } if(oscGridReaderHorizontalPrefab == null) { - Debug.LogError("VRSL Control Panel: Failed to load " + oscGridReadHPath); + Debug.LogError("VRSL Control Panel: Failed to load " + AssetDatabase.GUIDToAssetPath("f37d8aba2d9398d4aa2fc86f7d8c0cd4")); result = false; } if(oscGridReaderVerticalPrefab == null) { - Debug.LogError("VRSL Control Panel: Failed to load " + oscGridReadVPath); + Debug.LogError("VRSL Control Panel: Failed to load " + AssetDatabase.GUIDToAssetPath("2ed7323806c632f4294ff51d8af9a2b2")); result = false; } if(uDesktopHorizontalPrefab == null) { - Debug.LogError("VRSL Control Panel: Failed to load " + udeskHorizontalPath); + Debug.LogError("VRSL Control Panel: Failed to load " + AssetDatabase.GUIDToAssetPath("d8bedad6090068740a8d3d9de3c84ea4")); result = false; } if(uDesktopVerticalPrefab == null) { - Debug.LogError("VRSL Control Panel: Failed to load " + udeskVerticalPath); + Debug.LogError("VRSL Control Panel: Failed to load " + AssetDatabase.GUIDToAssetPath("b55309c416955b044a48bbced977331d")); result = false; } if(uDesktopLegacyPrefab == null) { - Debug.LogError("VRSL Control Panel: Failed to load " + udeskLegacyPath); + Debug.LogError("VRSL Control Panel: Failed to load " + AssetDatabase.GUIDToAssetPath("a6013d8268c98274386159517c50aa09")); result = false; } if(uVidHorizontalPrefab == null) { - Debug.LogError("VRSL Control Panel: Failed to load " + vidHorizontalPath); + Debug.LogError("VRSL Control Panel: Failed to load " + AssetDatabase.GUIDToAssetPath("e62fe963d8da32147bbd2f1caa73a0de")); result = false; } if(uVidVerticalPrefab == null) { - Debug.LogError("VRSL Control Panel: Failed to load " + vidVerticalPath); + Debug.LogError("VRSL Control Panel: Failed to load " + AssetDatabase.GUIDToAssetPath("91a099dcf3cff864a9bc08584904554a")); result = false; } if(uVidLegacyPrefab == null) { - Debug.LogError("VRSL Control Panel: Failed to load " + vidLegacyPath); + Debug.LogError("VRSL Control Panel: Failed to load " + AssetDatabase.GUIDToAssetPath("dd476adc52e8f374da7dd7e4e9274f71")); result = false; } if(audioLinkPrefab == null) { - Debug.LogError("VRSL Control Panel: Failed to load " + audioLinkPath); - result = false; + // audioLinkPrefab = AssetDatabase.LoadAssetAtPath(audioLinkPathAlt, typeof(GameObject)); + // if(audioLinkPrefab == null) + // { + Debug.LogError("VRSL Control Panel: Failed to load " + AssetDatabase.GUIDToAssetPath("8c1f201f848804f42aa401d0647f8902")); + result = false; + // } + } + if(audioLinkVRSLPrefab == null) + { + // audioLinkPrefab = AssetDatabase.LoadAssetAtPath(audioLinkPathAlt, typeof(GameObject)); + // if(audioLinkPrefab == null) + // { + Debug.LogError("VRSL Control Panel: Failed to load " + AssetDatabase.GUIDToAssetPath("c341366b553ad354198357faa3169627")); + result = false; + // } } if(audioLinkControllerPrefab == null) { - Debug.LogError("VRSL Control Panel: Failed to load " + audioLinkControllerPath); + Debug.LogError("VRSL Control Panel: Failed to load " + AssetDatabase.GUIDToAssetPath("7156b82dc87d72144bdec0dc4f32a78a")); result = false; } if(standardAudioLinkControllerPrefab == null) { - Debug.LogError("VRSL Control Panel: Failed to load " + standardAudioLinkControllerPath); - result = false; + // standardAudioLinkControllerPrefab = AssetDatabase.LoadAssetAtPath(standardAudioLinkControllerPathAlt, typeof(GameObject)); + // if(standardAudioLinkControllerPrefab == null) + // { + Debug.LogError("VRSL Control Panel: Failed to load " + AssetDatabase.GUIDToAssetPath("385ac04e8d2b6f84ea93cb8392fad970")); + result = false; + // } } return result; } @@ -1122,6 +1178,16 @@ class VRSL_ManagerWindow : EditorWindow { g.normal.textColor = Color.white; g.alignment = TextAnchor.MiddleCenter; return g; + } + public static GUIStyle Title4() + { + GUIStyle g = new GUIStyle(EditorStyles.label); + g.fontSize = 14; + // g.fixedHeight = 35; + // g.fontStyle = FontStyle.Italic; + g.normal.textColor = Color.white; + g.alignment = TextAnchor.MiddleLeft; + return g; } public static GUIStyle Title1Foldout() { @@ -1652,6 +1718,7 @@ class VRSL_ManagerWindow : EditorWindow { // copyTofixture.P_laserScroll = copyFromfixture.P_laserScroll; // copyTofixture.P_laserThickness = copyFromfixture.P_laserThickness; copyTofixture.P_textureSamplingCoordinates = copyFromfixture.P_textureSamplingCoordinates; + copyTofixture.P_themeColorTarget = copyFromfixture.P_themeColorTarget; //copyTofixture.P_spinSpeed = copyFromfixture.P_spinSpeed; Debug.Log("VRSL Control Panel: Applying Changes!"); ApplyChangesToFixtures(true, false, false); @@ -1694,6 +1761,7 @@ class VRSL_ManagerWindow : EditorWindow { // copyTofixture.P_laserScroll = copyFromfixture.P_laserScroll; // copyTofixture.P_laserThickness = copyFromfixture.P_laserThickness; copyTofixture.P_textureSamplingCoordinates = copyFromfixture.P_textureSamplingCoordinates; + copyTofixture.P_themeColorTarget = copyFromfixture.P_themeColorTarget; Debug.Log("VRSL Control Panel: Applying Changes!"); ApplyChangesToFixtures(true, false, false); @@ -1734,6 +1802,7 @@ class VRSL_ManagerWindow : EditorWindow { //copyTofixture.P_selectGOBO = copyFromfixture.P_selectGOBO; copyTofixture.P_textureSamplingCoordinates = copyFromfixture.P_textureSamplingCoordinates; + copyTofixture.P_themeColorTarget = copyFromfixture.P_themeColorTarget; // copyTofixture.P_spinSpeed = copyFromfixture.P_spinSpeed; Debug.Log("VRSL Control Panel: Applying Changes!"); ApplyChangesToFixtures(true, false, false); @@ -1777,6 +1846,7 @@ class VRSL_ManagerWindow : EditorWindow { //copyTofixture.P_laserScroll = copyFromfixture.P_laserScroll; // copyTofixture.P_laserThickness = copyFromfixture.P_laserThickness; copyTofixture.P_textureSamplingCoordinates = copyFromfixture.P_textureSamplingCoordinates; + copyTofixture.P_themeColorTarget = copyFromfixture.P_themeColorTarget; // copyTofixture.P_spinSpeed = copyFromfixture.P_spinSpeed; Debug.Log("VRSL Control Panel: Applying Changes!"); ApplyChangesToFixtures(true, false, false); @@ -1823,20 +1893,119 @@ class VRSL_ManagerWindow : EditorWindow { { bool loadSuccessful = true; - string horizontalpath = "Assets/VR-Stage-Lighting/Prefabs/DMX/Horizontal Mode/"; - string verticalpath = "Assets/VR-Stage-Lighting/Prefabs/DMX/Vertical Mode/"; - string legacypath = "Assets/VR-Stage-Lighting/Prefabs/DMX/Legacy Mode/"; - string audiopath = "Assets/VR-Stage-Lighting/Prefabs/AudioLink/"; + // string horizontalpath = "Assets/VR-Stage-Lighting/Runtime/Prefabs/DMX/Horizontal Mode/"; + // string verticalpath = "Assets/VR-Stage-Lighting/Runtime/Prefabs/DMX/Vertical Mode/"; + // string legacypath = "Assets/VR-Stage-Lighting/Runtime/Prefabs/DMX/Legacy Mode/"; + // string audiopath = "Assets/VR-Stage-Lighting/Runtime/Prefabs/AudioLink/"; + + // string spot_h_path = horizontalpath + "VRSL-DMX-Mover-Spotlight-H-13CH.prefab"; + // string spot_v_path = verticalpath + "VRSL-DMX-Mover-Spotlight-V-13CH.prefab"; + // string spot_l_path = legacypath + "VRSL-DMX-Mover-Spotlight-L-13CH.prefab"; + // string spot_a_path = audiopath + "VRSL-AudioLink-Mover-Spotlight.prefab"; + + // string wash_h_path = horizontalpath + "VRSL-DMX-Mover-WashLight-H-13CH.prefab"; + // string wash_v_path = verticalpath + "VRSL-DMX-Mover-WashLight-V-13CH.prefab"; + // string wash_l_path = legacypath + "VRSL-DMX-Mover-WashLight-L-13CH.prefab"; + // string wash_a_path = audiopath + "VRSL-AudioLink-Mover-Washlight.prefab"; + // string blind_h_path, blind_v_path, blind_l_path, blind_a_path; + // string par_h_path, par_v_path, par_l_path, par_a_path; + // string bar_h_path, bar_v_path, bar_l_path, bar_a_path; + // string six_h_path, six_v_path, six_l_path; + // string multibar_h_path, multibar_v_path, multibar_l_path; + // if(legacyFixtures) + // { + // blind_h_path = horizontalpath + "VRSL-DMX-Static-Blinder-H-13CH.prefab"; + // blind_v_path = verticalpath + "VRSL-DMX-Static-Blinder-V-13CH.prefab"; + // blind_l_path = legacypath + "VRSL-DMX-Static-Blinder-L-13CH.prefab"; + // blind_a_path = audiopath + "VRSL-AudioLink-Static-Blinder.prefab"; + + // par_h_path = horizontalpath + "VRSL-DMX-Static-ParLight-H-13CH.prefab"; + // par_v_path = verticalpath + "VRSL-DMX-Static-ParLight-V-13CH.prefab"; + // par_l_path = legacypath + "VRSL-DMX-Static-ParLight-L-13CH.prefab"; + // par_a_path = audiopath + "VRSL-AudioLink-Static-ParLight.prefab"; + + // bar_h_path = horizontalpath + "VRSL-DMX-Static-LightBar-H-13CH.prefab"; + // bar_v_path = verticalpath + "VRSL-DMX-Static-LightBar-V-13CH.prefab"; + // bar_l_path = legacypath + "VRSL-DMX-Static-LightBar-L-13CH.prefab"; + // bar_a_path = audiopath + "VRSL-AudioLink-Static-Lightbar.prefab"; + + // six_h_path = horizontalpath + "5-Channel Statics/" + "VRSL-DMX-Static-6x4StrobeLight-H-5CH.prefab"; + // six_v_path = verticalpath + "5-Channel Statics/" + "VRSL-DMX-Static-6x4StrobeLight-V-5CH.prefab"; + // six_l_path = legacypath + "5-Channel Statics/" + "VRSL-DMX-Static-6x4StrobeLight-L-5CH.prefab"; + + // multibar_h_path = horizontalpath + "VRSL-DMX-Static-MultiLightBar-H-15CH.prefab"; + // multibar_v_path = verticalpath + "VRSL-DMX-Static-MultiLightBar-V-15CH.prefab"; + // multibar_l_path = legacypath + "VRSL-DMX-Static-MultiLightBar-L-15CH.prefab"; + // } + // else + // { + // blind_h_path = horizontalpath + "5-Channel Statics/" + "VRSL-DMX-Static-Blinder-H-5CH.prefab"; + // blind_v_path = verticalpath + "5-Channel Statics/" + "VRSL-DMX-Static-Blinder-V-5CH.prefab"; + // blind_l_path = legacypath + "VRSL-DMX-Static-Blinder-L-13CH.prefab"; + // blind_a_path = audiopath + "VRSL-AudioLink-Static-Blinder.prefab"; + + // par_h_path = horizontalpath + "5-Channel Statics/" + "VRSL-DMX-Static-ParLight-H-5CH.prefab"; + // par_v_path = verticalpath + "5-Channel Statics/" + "VRSL-DMX-Static-ParLight-V-5CH.prefab"; + // par_l_path = legacypath + "VRSL-DMX-Static-ParLight-L-13CH.prefab"; + // par_a_path = audiopath + "VRSL-AudioLink-Static-ParLight.prefab"; + + // bar_h_path = horizontalpath + "5-Channel Statics/" + "VRSL-DMX-Static-LightBar-H-5CH.prefab"; + // bar_v_path = verticalpath + "5-Channel Statics/" + "VRSL-DMX-Static-LightBar-V-5CH.prefab"; + // bar_l_path = legacypath + "VRSL-DMX-Static-LightBar-L-13CH.prefab"; + // bar_a_path = audiopath + "VRSL-AudioLink-Static-Lightbar.prefab"; + + // six_h_path = horizontalpath + "5-Channel Statics/" + "VRSL-DMX-Static-6x4StrobeLight-H-5CH.prefab"; + // six_v_path = verticalpath + "5-Channel Statics/" + "VRSL-DMX-Static-6x4StrobeLight-V-5CH.prefab"; + // six_l_path = legacypath + "5-Channel Statics/" + "VRSL-DMX-Static-6x4StrobeLight-L-5CH.prefab"; + + // multibar_h_path = horizontalpath + "VRSL-DMX-Static-MultiLightBar-H-15CH.prefab"; + // multibar_v_path = verticalpath + "VRSL-DMX-Static-MultiLightBar-V-15CH.prefab"; + // multibar_l_path = legacypath + "VRSL-DMX-Static-MultiLightBar-L-15CH.prefab"; + + // } + + // string flash_h_path = horizontalpath + "VRSL-DMX-Static-Flasher-H-1CH.prefab"; + // string flash_v_path = verticalpath + "VRSL-DMX-Static-Flasher-V-1CH.prefab"; + // string flash_l_path = legacypath + "VRSL-DMX-Static-Flasher-L-1CH.prefab"; + // string flash_a_path = audiopath + "VRSL-AudioLink-Static-Flasher.prefab"; + + // string disco_h_path = horizontalpath + "VRSL-DMX-Static-DiscoBall-H-1CH.prefab"; + // string disco_v_path = verticalpath + "VRSL-DMX-Static-DiscoBall-V-1CH.prefab"; + // string disco_l_path = legacypath + "VRSL-DMX-Static-DiscoBall-L-1CH.prefab"; + // string disco_a_path = audiopath + "VRSL-AudioLink-DiscoBall.prefab"; + + // string laser_h_path = horizontalpath + "VRSL-DMX-Static-Laser-H-13CH.prefab"; + // string laser_v_path = verticalpath + "VRSL-DMX-Static-Laser-V-13CH.prefab"; + // string laser_l_path = legacypath + "VRSL-DMX-Static-Laser-L-13CH.prefab"; + // string laser_a_path = audiopath + "VRSL-AudioLink-BasicLaser.prefab"; + + + + + + + + + + + + + // string horizontalpath = "Assets/VR-Stage-Lighting/Runtime/Prefabs/DMX/Horizontal Mode/"; + // string verticalpath = "Assets/VR-Stage-Lighting/Runtime/Prefabs/DMX/Vertical Mode/"; + // string legacypath = "Assets/VR-Stage-Lighting/Runtime/Prefabs/DMX/Legacy Mode/"; + // string audiopath = "Assets/VR-Stage-Lighting/Runtime/Prefabs/AudioLink/"; + + string spot_h_path = AssetDatabase.GUIDToAssetPath("f5be3cfe3f15bfb4e9477904c5af9daf"); + string spot_v_path = AssetDatabase.GUIDToAssetPath("9a6d4144bda0d3c4ba95593af446b653"); + string spot_l_path = AssetDatabase.GUIDToAssetPath("d9cab657bd2dff14ea5425c2c4c4679e"); + string spot_a_path = AssetDatabase.GUIDToAssetPath("2aa50be2d32099842af2903a918a56f7"); + + string wash_h_path = AssetDatabase.GUIDToAssetPath("b3e8ff051cc2d684aa255ceccce9b96f"); + string wash_v_path = AssetDatabase.GUIDToAssetPath("88bee1a0ddf090d4bb0721b30240c949"); + string wash_l_path = AssetDatabase.GUIDToAssetPath("41c8453c8957aec4292212174d351a36"); + string wash_a_path = AssetDatabase.GUIDToAssetPath("dd0fe316ce2ca824ead0901561087fd3"); - string spot_h_path = horizontalpath + "VRSL-DMX-Mover-Spotlight-H-13CH.prefab"; - string spot_v_path = verticalpath + "VRSL-DMX-Mover-Spotlight-V-13CH.prefab"; - string spot_l_path = legacypath + "VRSL-DMX-Mover-Spotlight-L-13CH.prefab"; - string spot_a_path = audiopath + "VRSL-AudioLink-Mover-Spotlight.prefab"; - string wash_h_path = horizontalpath + "VRSL-DMX-Mover-WashLight-H-13CH.prefab"; - string wash_v_path = verticalpath + "VRSL-DMX-Mover-WashLight-V-13CH.prefab"; - string wash_l_path = legacypath + "VRSL-DMX-Mover-WashLight-L-13CH.prefab"; - string wash_a_path = audiopath + "VRSL-AudioLink-Mover-Washlight.prefab"; string blind_h_path, blind_v_path, blind_l_path, blind_a_path; string par_h_path, par_v_path, par_l_path, par_a_path; string bar_h_path, bar_v_path, bar_l_path, bar_a_path; @@ -1844,70 +2013,71 @@ class VRSL_ManagerWindow : EditorWindow { string multibar_h_path, multibar_v_path, multibar_l_path; if(legacyFixtures) { - blind_h_path = horizontalpath + "VRSL-DMX-Static-Blinder-H-13CH.prefab"; - blind_v_path = verticalpath + "VRSL-DMX-Static-Blinder-V-13CH.prefab"; - blind_l_path = legacypath + "VRSL-DMX-Static-Blinder-L-13CH.prefab"; - blind_a_path = audiopath + "VRSL-AudioLink-Static-Blinder.prefab"; + blind_h_path = AssetDatabase.GUIDToAssetPath("e9dde3e86ccb8ca4bb4ecbe35a6fa7b1"); + blind_v_path = AssetDatabase.GUIDToAssetPath("d7a8bacd5310e8e499962549ef931c57"); + blind_l_path = AssetDatabase.GUIDToAssetPath("9310469001d6cdf4db2145f9fddd7933"); + blind_a_path = AssetDatabase.GUIDToAssetPath("269647a339f4d1c47951638c83aa839b"); - par_h_path = horizontalpath + "VRSL-DMX-Static-ParLight-H-13CH.prefab"; - par_v_path = verticalpath + "VRSL-DMX-Static-ParLight-V-13CH.prefab"; - par_l_path = legacypath + "VRSL-DMX-Static-ParLight-L-13CH.prefab"; - par_a_path = audiopath + "VRSL-AudioLink-Static-ParLight.prefab"; + par_h_path = AssetDatabase.GUIDToAssetPath("946b3c09cfa93244c90a4b0ac7764b44"); + par_v_path = AssetDatabase.GUIDToAssetPath("2ff8eb277ef9d7047b12d127b2eaeb36"); + par_l_path = AssetDatabase.GUIDToAssetPath("dd7cad5fc7f12624ea58efde5c3cd633"); + par_a_path = AssetDatabase.GUIDToAssetPath("161d81f8a11b22d42ae4e81f522939d3"); - bar_h_path = horizontalpath + "VRSL-DMX-Static-LightBar-H-13CH.prefab"; - bar_v_path = verticalpath + "VRSL-DMX-Static-LightBar-V-13CH.prefab"; - bar_l_path = legacypath + "VRSL-DMX-Static-LightBar-L-13CH.prefab"; - bar_a_path = audiopath + "VRSL-AudioLink-Static-Lightbar.prefab"; + bar_h_path = AssetDatabase.GUIDToAssetPath("96ffbd2a722ae324e892d303e2ee9a2a"); + bar_v_path = AssetDatabase.GUIDToAssetPath("b2a0b640363bc10408fb7a3803939fa0"); + bar_l_path = AssetDatabase.GUIDToAssetPath("b1b81594f59ca5d469ad06808051c682"); + bar_a_path = AssetDatabase.GUIDToAssetPath("c33f8d4d996a9ba47b86d420e4cdb05b"); - six_h_path = horizontalpath + "5-Channel Statics/" + "VRSL-DMX-Static-6x4StrobeLight-H-5CH.prefab"; - six_v_path = verticalpath + "5-Channel Statics/" + "VRSL-DMX-Static-6x4StrobeLight-V-5CH.prefab"; - six_l_path = legacypath + "5-Channel Statics/" + "VRSL-DMX-Static-6x4StrobeLight-L-5CH.prefab"; + six_h_path = AssetDatabase.GUIDToAssetPath("46d1954298362974887b80dc3d70ee5f"); + six_v_path = AssetDatabase.GUIDToAssetPath("51b428740444288448e19c88c64d5311"); + six_l_path = AssetDatabase.GUIDToAssetPath("6f5c5d0af7e69e242ad56ac13882e04e"); - multibar_h_path = horizontalpath + "VRSL-DMX-Static-MultiLightBar-H-15CH.prefab"; - multibar_v_path = verticalpath + "VRSL-DMX-Static-MultiLightBar-V-15CH.prefab"; - multibar_l_path = legacypath + "VRSL-DMX-Static-MultiLightBar-L-15CH.prefab"; + multibar_h_path = AssetDatabase.GUIDToAssetPath("c19e8fd46b4abdf49bb7b6cdc62acdde"); + multibar_v_path = AssetDatabase.GUIDToAssetPath("b8873da88b401dd4ab93b061c5ddf750"); + multibar_l_path = AssetDatabase.GUIDToAssetPath("dd68d30b9f0b34442aac2fb4540ae553"); } else { - blind_h_path = horizontalpath + "5-Channel Statics/" + "VRSL-DMX-Static-Blinder-H-5CH.prefab"; - blind_v_path = verticalpath + "5-Channel Statics/" + "VRSL-DMX-Static-Blinder-V-5CH.prefab"; - blind_l_path = legacypath + "VRSL-DMX-Static-Blinder-L-13CH.prefab"; - blind_a_path = audiopath + "VRSL-AudioLink-Static-Blinder.prefab"; + //5channel modes + blind_h_path = AssetDatabase.GUIDToAssetPath("5ae312c8e69488842994fd62a7609adc"); + blind_v_path = AssetDatabase.GUIDToAssetPath("94d6ff221dc5748458941750e422114f"); + blind_l_path = AssetDatabase.GUIDToAssetPath("9310469001d6cdf4db2145f9fddd7933"); + blind_a_path = AssetDatabase.GUIDToAssetPath("269647a339f4d1c47951638c83aa839b"); - par_h_path = horizontalpath + "5-Channel Statics/" + "VRSL-DMX-Static-ParLight-H-5CH.prefab"; - par_v_path = verticalpath + "5-Channel Statics/" + "VRSL-DMX-Static-ParLight-V-5CH.prefab"; - par_l_path = legacypath + "VRSL-DMX-Static-ParLight-L-13CH.prefab"; - par_a_path = audiopath + "VRSL-AudioLink-Static-ParLight.prefab"; + par_h_path = AssetDatabase.GUIDToAssetPath("6a94fea4f85300a44b9e29ba54430110"); + par_v_path = AssetDatabase.GUIDToAssetPath("3b7bdfab2bd7abf4295be3356f6f3617"); + par_l_path = AssetDatabase.GUIDToAssetPath("dd7cad5fc7f12624ea58efde5c3cd633"); + par_a_path = AssetDatabase.GUIDToAssetPath("161d81f8a11b22d42ae4e81f522939d3"); - bar_h_path = horizontalpath + "5-Channel Statics/" + "VRSL-DMX-Static-LightBar-H-5CH.prefab"; - bar_v_path = verticalpath + "5-Channel Statics/" + "VRSL-DMX-Static-LightBar-V-5CH.prefab"; - bar_l_path = legacypath + "VRSL-DMX-Static-LightBar-L-13CH.prefab"; - bar_a_path = audiopath + "VRSL-AudioLink-Static-Lightbar.prefab"; + bar_h_path = AssetDatabase.GUIDToAssetPath("fbb24c41d42d23c4296c31f5aca73942"); + bar_v_path = AssetDatabase.GUIDToAssetPath("78bf4380452cfbe4aa8154e17a189b28"); + bar_l_path = AssetDatabase.GUIDToAssetPath("b1b81594f59ca5d469ad06808051c682"); + bar_a_path = AssetDatabase.GUIDToAssetPath("c33f8d4d996a9ba47b86d420e4cdb05b"); - six_h_path = horizontalpath + "5-Channel Statics/" + "VRSL-DMX-Static-6x4StrobeLight-H-5CH.prefab"; - six_v_path = verticalpath + "5-Channel Statics/" + "VRSL-DMX-Static-6x4StrobeLight-V-5CH.prefab"; - six_l_path = legacypath + "5-Channel Statics/" + "VRSL-DMX-Static-6x4StrobeLight-L-5CH.prefab"; + six_h_path = AssetDatabase.GUIDToAssetPath("46d1954298362974887b80dc3d70ee5f"); + six_v_path = AssetDatabase.GUIDToAssetPath("51b428740444288448e19c88c64d5311"); + six_l_path = AssetDatabase.GUIDToAssetPath("6f5c5d0af7e69e242ad56ac13882e04e"); - multibar_h_path = horizontalpath + "VRSL-DMX-Static-MultiLightBar-H-15CH.prefab"; - multibar_v_path = verticalpath + "VRSL-DMX-Static-MultiLightBar-V-15CH.prefab"; - multibar_l_path = legacypath + "VRSL-DMX-Static-MultiLightBar-L-15CH.prefab"; + multibar_h_path = AssetDatabase.GUIDToAssetPath("c19e8fd46b4abdf49bb7b6cdc62acdde"); + multibar_v_path = AssetDatabase.GUIDToAssetPath("b8873da88b401dd4ab93b061c5ddf750"); + multibar_l_path = AssetDatabase.GUIDToAssetPath("dd68d30b9f0b34442aac2fb4540ae553"); } - string flash_h_path = horizontalpath + "VRSL-DMX-Static-Flasher-H-1CH.prefab"; - string flash_v_path = verticalpath + "VRSL-DMX-Static-Flasher-V-1CH.prefab"; - string flash_l_path = legacypath + "VRSL-DMX-Static-Flasher-L-1CH.prefab"; - string flash_a_path = audiopath + "VRSL-AudioLink-Static-Flasher.prefab"; + string flash_h_path = AssetDatabase.GUIDToAssetPath("6d00d693f1608ab49ad08d18dbe1fa02"); + string flash_v_path = AssetDatabase.GUIDToAssetPath("1c08f57da0cd0414c85f64b373431921"); + string flash_l_path = AssetDatabase.GUIDToAssetPath("a38b2f56984259247bded9aa1b1ee149"); + string flash_a_path = AssetDatabase.GUIDToAssetPath("092158b73b160384f904e33d35a09123"); - string disco_h_path = horizontalpath + "VRSL-DMX-Static-DiscoBall-H-1CH.prefab"; - string disco_v_path = verticalpath + "VRSL-DMX-Static-DiscoBall-V-1CH.prefab"; - string disco_l_path = legacypath + "VRSL-DMX-Static-DiscoBall-L-1CH.prefab"; - string disco_a_path = audiopath + "VRSL-AudioLink-DiscoBall.prefab"; + string disco_h_path = AssetDatabase.GUIDToAssetPath("22192b7ad03f22a4db578b035fdca38d"); + string disco_v_path = AssetDatabase.GUIDToAssetPath("8bb1407f1f0e2cc48b9bbf35ca1951a6"); + string disco_l_path = AssetDatabase.GUIDToAssetPath("65a96b17618e51548a669749173d48ff"); + string disco_a_path = AssetDatabase.GUIDToAssetPath("a7acda2f5fe7dfd4aaa49ec10a2d5586"); - string laser_h_path = horizontalpath + "VRSL-DMX-Static-Laser-H-13CH.prefab"; - string laser_v_path = verticalpath + "VRSL-DMX-Static-Laser-V-13CH.prefab"; - string laser_l_path = legacypath + "VRSL-DMX-Static-Laser-L-13CH.prefab"; - string laser_a_path = audiopath + "VRSL-AudioLink-BasicLaser.prefab"; + string laser_h_path = AssetDatabase.GUIDToAssetPath("3d6c0b40980bcd34aba9183a62ecbd21"); + string laser_v_path = AssetDatabase.GUIDToAssetPath("55058c5ef8c22d04991b48a99a10acfe"); + string laser_l_path = AssetDatabase.GUIDToAssetPath("55ac9bf95dc63bb4fb6ba2095d73cde2"); + string laser_a_path = AssetDatabase.GUIDToAssetPath("75c269de381facb4cae616c67f83f519"); switch(a) @@ -2208,8 +2378,49 @@ class VRSL_ManagerWindow : EditorWindow { EditorGUILayout.EndHorizontal(); EditorGUI.EndDisabledGroup(); + //GUILayout.Label("VRSL Stencil Masks",Title4()); + string stencilDef = "Spawn stencil masks that block out any transparent VRSL materials. Good for preventing VRSL lights from leaking into adjacent rooms and hallways."; + //EditorGUILayout.LabelField(Label("VRSL Stencil Masks", stencilDef)); + string stencil = stencilFoldout ? "Hide Stencil Masks" : "Show Stencil Masks"; + stencilFoldout = EditorGUILayout.BeginFoldoutHeaderGroup(stencilFoldout,Label(stencil, "Show/Hide VRSL Stencil Mask Prefab Spawners. " + stencilDef)); + EditorGUILayout.EndFoldoutHeaderGroup(); + if(stencilFoldout) + { + + EditorGUILayout.BeginHorizontal("box"); + float stencilMaxWidth = 100f; + if(GUILayout.Button(Label("Cube", "Spawn a cube stencil mask. " + stencilDef), GUILayout.MaxWidth(stencilMaxWidth))) + { + Debug.Log("VRSL Control Panel: Spawning Cube Stencil Mask"); + if(LoadPrefabs()) + SpawnPrefabWithUndo(cubeMask, "Spawn VRSL Cube Stencil Mask", false, false); + Repaint(); + } + if(GUILayout.Button(Label("Sphere", "Spawn a sphere stencil mask. " + stencilDef), GUILayout.MaxWidth(stencilMaxWidth))) + { + Debug.Log("VRSL Control Panel: Spawning Sphere Stencil Mask"); + if(LoadPrefabs()) + SpawnPrefabWithUndo(sphereMask, "Spawn VRSL Sphere Stencil Mask", false, false); + Repaint(); + } + if(GUILayout.Button(Label("Cylinder", "Spawn a cylinder stencil mask. " + stencilDef), GUILayout.MaxWidth(stencilMaxWidth))) + { + Debug.Log("VRSL Control Panel: Spawning Cylinder Stencil Mask"); + if(LoadPrefabs()) + SpawnPrefabWithUndo(cylinderMask, "Spawn VRSL Cylinder Stencil Mask", false, false); + Repaint(); + } + if(GUILayout.Button(Label("Capusle", "Spawn a capsule stencil mask. " + stencilDef), GUILayout.MaxWidth(stencilMaxWidth))) + { + Debug.Log("VRSL Control Panel: Spawning Capsule Stencil Mask"); + if(LoadPrefabs()) + SpawnPrefabWithUndo(capsuleMask, "Spawn VRSL Capsule Stencil Mask", false, false); + Repaint(); + } + EditorGUILayout.EndHorizontal(); + } EditorGUILayout.EndVertical(); //EditorGUILayout.Space(); @@ -2644,7 +2855,7 @@ class VRSL_ManagerWindow : EditorWindow { if(audioLinkSpawnsFoldout) { GUILayout.Label("AudioLink Prefabs", Title3()); - + EditorGUILayout.BeginHorizontal(GUILayout.MaxWidth((position.width/2f))); if(GUILayout.Button(Label("Spawn Standard AudioLink Prefab", "Spawn the standard AudioLink prefab that comes with AudioLink."), HalfButton())) { Debug.Log("VRSL Control Panel: Spawning Standard AudioLink Prefab..."); @@ -2653,6 +2864,16 @@ class VRSL_ManagerWindow : EditorWindow { //Selection.SetActiveObjectWithContext(PrefabUtility.InstantiatePrefab(audioLinkPrefab as GameObject), null); Repaint(); } + if(GUILayout.Button(Label("Spawn VRSL AudioLink Prefab", "Spawn the slight modified version of the AudioLink Prefab. Use this one to have the smoothing sliders work"), HalfButton())) + { + Debug.Log("VRSL Control Panel: Spawning VRSL AudioLink Prefab..."); + if(LoadPrefabs()) + SpawnPrefabWithUndo(audioLinkVRSLPrefab, "Spawn VRSL AudioLink Prefab", false, false); + //Selection.SetActiveObjectWithContext(PrefabUtility.InstantiatePrefab(audioLinkPrefab as GameObject), null); + Repaint(); + } + + EditorGUILayout.EndHorizontal(); GUILayout.Label("Controller Prefabs", Title3()); EditorGUILayout.BeginHorizontal(GUILayout.MaxWidth((position.width/2f))); @@ -3207,6 +3428,8 @@ class VRSL_ManagerWindow : EditorWindow { fixture.P_lightColorTint = EditorGUILayout.ColorField(colorLabel,fixture.P_lightColorTint, true,true,true, GUILayout.MaxWidth(sectionWidth - 10)); fixture.P_enableColorTextureSampling = EditorGUILayout.Toggle("Enable Texture Sampling", fixture.P_enableColorTextureSampling); fixture.P_textureSamplingCoordinates = EditorGUILayout.Vector2Field("Texture Sampling Coordinates", fixture.P_textureSamplingCoordinates, GUILayout.MaxWidth(sectionWidth - 10)); + fixture.P_enableThemeColorSampling = EditorGUILayout.Toggle("Enable Theme Color Sampling", fixture.P_enableThemeColorSampling); + fixture.P_themeColorTarget = EditorGUILayout.IntSlider("Theme Color Target", fixture.P_themeColorTarget, 1, 4, GUILayout.MaxWidth(sectionWidth - 10)); GUILayout.Space(8.0f); GUILayout.Label("Mesh Settings", SecLabel()); GUILayout.Space(8.0f); @@ -3334,6 +3557,8 @@ class VRSL_ManagerWindow : EditorWindow { fixture.P_lightColorTint = EditorGUILayout.ColorField(colorLabel,fixture.P_lightColorTint, true,true,true, GUILayout.MaxWidth(sectionWidth - 10)); fixture.P_enableColorTextureSampling = EditorGUILayout.Toggle("Enable Texture Sampling", fixture.P_enableColorTextureSampling); fixture.P_textureSamplingCoordinates = EditorGUILayout.Vector2Field("Texture Sampling Coordinates", fixture.P_textureSamplingCoordinates, GUILayout.MaxWidth(sectionWidth - 10)); + fixture.P_enableThemeColorSampling = EditorGUILayout.Toggle("Enable Theme Color Sampling", fixture.P_enableThemeColorSampling); + fixture.P_themeColorTarget = EditorGUILayout.IntSlider("Theme Color Target", fixture.P_themeColorTarget, 1, 4, GUILayout.MaxWidth(sectionWidth - 10)); GUILayout.Space(8.0f); GUILayout.Label("Movement Settings", SecLabel()); GUILayout.Space(8.0f); diff --git a/Scripts/Editor/VRSL_ManagerWindow.cs.meta b/Editor/Scripts/VRSL_ManagerWindow.cs.meta similarity index 100% rename from Scripts/Editor/VRSL_ManagerWindow.cs.meta rename to Editor/Scripts/VRSL_ManagerWindow.cs.meta diff --git a/Scripts/Editor/VRSL_UdonEditor.cs b/Editor/Scripts/VRSL_UdonEditor.cs similarity index 99% rename from Scripts/Editor/VRSL_UdonEditor.cs rename to Editor/Scripts/VRSL_UdonEditor.cs index 64393ff..b294a78 100644 --- a/Scripts/Editor/VRSL_UdonEditor.cs +++ b/Editor/Scripts/VRSL_UdonEditor.cs @@ -21,7 +21,7 @@ namespace VRSL.EditorScripts public class VRSL_UdonEditor : Editor { 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b/Runtime/Animations/Pan Tilt Animations/1-Measure/Mirrored Anims/MoverLight-Animation-1-Bar-Figure8-Mirrored.anim similarity index 100% rename from Animations/Pan Tilt Animations/1-Measure/Mirrored Anims/MoverLight-Animation-1-Bar-Figure8-Mirrored.anim rename to Runtime/Animations/Pan Tilt Animations/1-Measure/Mirrored Anims/MoverLight-Animation-1-Bar-Figure8-Mirrored.anim diff --git a/Animations/Pan Tilt Animations/1-Measure/Mirrored Anims/MoverLight-Animation-1-Bar-Figure8-Mirrored.anim.meta b/Runtime/Animations/Pan Tilt Animations/1-Measure/Mirrored Anims/MoverLight-Animation-1-Bar-Figure8-Mirrored.anim.meta similarity index 100% rename from Animations/Pan Tilt Animations/1-Measure/Mirrored Anims/MoverLight-Animation-1-Bar-Figure8-Mirrored.anim.meta rename to Runtime/Animations/Pan Tilt Animations/1-Measure/Mirrored Anims/MoverLight-Animation-1-Bar-Figure8-Mirrored.anim.meta diff --git a/Animations/Pan Tilt Animations/1-Measure/Mirrored Anims/MoverLight-Animation-1-Bar-SwingBackward-Mirrored.anim b/Runtime/Animations/Pan Tilt Animations/1-Measure/Mirrored Anims/MoverLight-Animation-1-Bar-SwingBackward-Mirrored.anim similarity index 100% rename from Animations/Pan Tilt Animations/1-Measure/Mirrored Anims/MoverLight-Animation-1-Bar-SwingBackward-Mirrored.anim rename to Runtime/Animations/Pan Tilt Animations/1-Measure/Mirrored Anims/MoverLight-Animation-1-Bar-SwingBackward-Mirrored.anim diff --git a/Animations/Pan Tilt Animations/1-Measure/Mirrored Anims/MoverLight-Animation-1-Bar-SwingBackward-Mirrored.anim.meta b/Runtime/Animations/Pan Tilt Animations/1-Measure/Mirrored Anims/MoverLight-Animation-1-Bar-SwingBackward-Mirrored.anim.meta similarity index 100% rename from Animations/Pan Tilt Animations/1-Measure/Mirrored Anims/MoverLight-Animation-1-Bar-SwingBackward-Mirrored.anim.meta rename to Runtime/Animations/Pan Tilt Animations/1-Measure/Mirrored Anims/MoverLight-Animation-1-Bar-SwingBackward-Mirrored.anim.meta diff --git a/Animations/Pan Tilt Animations/1-Measure/Mirrored Anims/MoverLight-Animation-1-Bar-SwingForward-Mirrored.anim b/Runtime/Animations/Pan Tilt Animations/1-Measure/Mirrored Anims/MoverLight-Animation-1-Bar-SwingForward-Mirrored.anim similarity index 100% rename from Animations/Pan Tilt Animations/1-Measure/Mirrored Anims/MoverLight-Animation-1-Bar-SwingForward-Mirrored.anim rename to Runtime/Animations/Pan Tilt Animations/1-Measure/Mirrored Anims/MoverLight-Animation-1-Bar-SwingForward-Mirrored.anim diff --git a/Animations/Pan Tilt Animations/1-Measure/Mirrored Anims/MoverLight-Animation-1-Bar-SwingForward-Mirrored.anim.meta b/Runtime/Animations/Pan Tilt Animations/1-Measure/Mirrored Anims/MoverLight-Animation-1-Bar-SwingForward-Mirrored.anim.meta similarity index 100% rename from Animations/Pan Tilt Animations/1-Measure/Mirrored Anims/MoverLight-Animation-1-Bar-SwingForward-Mirrored.anim.meta rename to Runtime/Animations/Pan Tilt Animations/1-Measure/Mirrored Anims/MoverLight-Animation-1-Bar-SwingForward-Mirrored.anim.meta diff --git a/Animations/Pan Tilt Animations/1-Measure/Mirrored Anims/MoverLight-Animation-1Bar-4Corners-AudioReact-Mirrored.anim b/Runtime/Animations/Pan Tilt Animations/1-Measure/Mirrored Anims/MoverLight-Animation-1Bar-4Corners-AudioReact-Mirrored.anim similarity index 100% rename from Animations/Pan Tilt Animations/1-Measure/Mirrored Anims/MoverLight-Animation-1Bar-4Corners-AudioReact-Mirrored.anim rename to Runtime/Animations/Pan Tilt Animations/1-Measure/Mirrored Anims/MoverLight-Animation-1Bar-4Corners-AudioReact-Mirrored.anim diff --git a/Animations/Pan Tilt Animations/1-Measure/Mirrored Anims/MoverLight-Animation-1Bar-4Corners-AudioReact-Mirrored.anim.meta b/Runtime/Animations/Pan Tilt Animations/1-Measure/Mirrored Anims/MoverLight-Animation-1Bar-4Corners-AudioReact-Mirrored.anim.meta similarity index 100% rename from Animations/Pan Tilt Animations/1-Measure/Mirrored Anims/MoverLight-Animation-1Bar-4Corners-AudioReact-Mirrored.anim.meta rename to Runtime/Animations/Pan Tilt Animations/1-Measure/Mirrored Anims/MoverLight-Animation-1Bar-4Corners-AudioReact-Mirrored.anim.meta diff --git a/Animations/Pan Tilt Animations/1-Measure/Mirrored Anims/MoverLight-Animation-1Bar-4Corners-Mirrored.anim b/Runtime/Animations/Pan Tilt Animations/1-Measure/Mirrored Anims/MoverLight-Animation-1Bar-4Corners-Mirrored.anim similarity index 100% rename from Animations/Pan Tilt Animations/1-Measure/Mirrored Anims/MoverLight-Animation-1Bar-4Corners-Mirrored.anim rename to Runtime/Animations/Pan Tilt Animations/1-Measure/Mirrored Anims/MoverLight-Animation-1Bar-4Corners-Mirrored.anim diff --git a/Animations/Pan Tilt Animations/1-Measure/Mirrored Anims/MoverLight-Animation-1Bar-4Corners-Mirrored.anim.meta b/Runtime/Animations/Pan Tilt Animations/1-Measure/Mirrored Anims/MoverLight-Animation-1Bar-4Corners-Mirrored.anim.meta similarity index 100% rename from Animations/Pan Tilt Animations/1-Measure/Mirrored Anims/MoverLight-Animation-1Bar-4Corners-Mirrored.anim.meta rename to Runtime/Animations/Pan Tilt Animations/1-Measure/Mirrored Anims/MoverLight-Animation-1Bar-4Corners-Mirrored.anim.meta diff --git a/Animations/Pan Tilt Animations/1-Measure/Mirrored Anims/MoverLight-Animation-1Bar-CrossOver-Mirrored.anim b/Runtime/Animations/Pan Tilt Animations/1-Measure/Mirrored Anims/MoverLight-Animation-1Bar-CrossOver-Mirrored.anim similarity index 100% rename from Animations/Pan Tilt Animations/1-Measure/Mirrored Anims/MoverLight-Animation-1Bar-CrossOver-Mirrored.anim rename to Runtime/Animations/Pan Tilt Animations/1-Measure/Mirrored Anims/MoverLight-Animation-1Bar-CrossOver-Mirrored.anim diff --git a/Animations/Pan Tilt Animations/1-Measure/Mirrored Anims/MoverLight-Animation-1Bar-CrossOver-Mirrored.anim.meta b/Runtime/Animations/Pan Tilt Animations/1-Measure/Mirrored Anims/MoverLight-Animation-1Bar-CrossOver-Mirrored.anim.meta similarity index 100% rename from Animations/Pan Tilt Animations/1-Measure/Mirrored Anims/MoverLight-Animation-1Bar-CrossOver-Mirrored.anim.meta rename to Runtime/Animations/Pan Tilt Animations/1-Measure/Mirrored Anims/MoverLight-Animation-1Bar-CrossOver-Mirrored.anim.meta diff --git a/Animations/Pan Tilt Animations/1-Measure/Mirrored Anims/MoverLight-Animation-1Bar-Swing-Mirrored.anim b/Runtime/Animations/Pan Tilt Animations/1-Measure/Mirrored Anims/MoverLight-Animation-1Bar-Swing-Mirrored.anim similarity index 100% rename from Animations/Pan Tilt Animations/1-Measure/Mirrored Anims/MoverLight-Animation-1Bar-Swing-Mirrored.anim rename to Runtime/Animations/Pan Tilt Animations/1-Measure/Mirrored Anims/MoverLight-Animation-1Bar-Swing-Mirrored.anim diff --git a/Animations/Pan Tilt Animations/1-Measure/Mirrored Anims/MoverLight-Animation-1Bar-Swing-Mirrored.anim.meta b/Runtime/Animations/Pan Tilt Animations/1-Measure/Mirrored Anims/MoverLight-Animation-1Bar-Swing-Mirrored.anim.meta similarity index 100% rename from Animations/Pan Tilt Animations/1-Measure/Mirrored Anims/MoverLight-Animation-1Bar-Swing-Mirrored.anim.meta rename to Runtime/Animations/Pan Tilt Animations/1-Measure/Mirrored Anims/MoverLight-Animation-1Bar-Swing-Mirrored.anim.meta diff --git a/Animations/Pan Tilt Animations/1-Measure/Mirrored Anims/MoverLight-Animation-AngledLeft-Mirrored.anim b/Runtime/Animations/Pan Tilt Animations/1-Measure/Mirrored Anims/MoverLight-Animation-AngledLeft-Mirrored.anim similarity index 100% rename from Animations/Pan Tilt Animations/1-Measure/Mirrored Anims/MoverLight-Animation-AngledLeft-Mirrored.anim rename to Runtime/Animations/Pan Tilt Animations/1-Measure/Mirrored Anims/MoverLight-Animation-AngledLeft-Mirrored.anim diff --git a/Animations/Pan Tilt Animations/1-Measure/Mirrored Anims/MoverLight-Animation-AngledLeft-Mirrored.anim.meta b/Runtime/Animations/Pan Tilt Animations/1-Measure/Mirrored Anims/MoverLight-Animation-AngledLeft-Mirrored.anim.meta similarity index 100% rename from Animations/Pan Tilt Animations/1-Measure/Mirrored Anims/MoverLight-Animation-AngledLeft-Mirrored.anim.meta rename to Runtime/Animations/Pan Tilt Animations/1-Measure/Mirrored Anims/MoverLight-Animation-AngledLeft-Mirrored.anim.meta diff --git a/Animations/Pan Tilt Animations/1-Measure/Mirrored Anims/MoverLight-Animation-AngledRight-Mirrored.anim b/Runtime/Animations/Pan Tilt Animations/1-Measure/Mirrored Anims/MoverLight-Animation-AngledRight-Mirrored.anim similarity index 100% rename from Animations/Pan Tilt Animations/1-Measure/Mirrored Anims/MoverLight-Animation-AngledRight-Mirrored.anim rename to Runtime/Animations/Pan Tilt Animations/1-Measure/Mirrored Anims/MoverLight-Animation-AngledRight-Mirrored.anim diff --git a/Animations/Pan Tilt Animations/1-Measure/Mirrored Anims/MoverLight-Animation-AngledRight-Mirrored.anim.meta b/Runtime/Animations/Pan Tilt Animations/1-Measure/Mirrored Anims/MoverLight-Animation-AngledRight-Mirrored.anim.meta similarity index 100% rename from Animations/Pan Tilt Animations/1-Measure/Mirrored Anims/MoverLight-Animation-AngledRight-Mirrored.anim.meta rename to Runtime/Animations/Pan Tilt Animations/1-Measure/Mirrored Anims/MoverLight-Animation-AngledRight-Mirrored.anim.meta diff --git a/Animations/Pan Tilt Animations/1-Measure/Mirrored Anims/MoverLight-Animation-EMPTY-FollowTarget-Mirrored.anim b/Runtime/Animations/Pan Tilt Animations/1-Measure/Mirrored Anims/MoverLight-Animation-EMPTY-FollowTarget-Mirrored.anim similarity index 100% rename from Animations/Pan Tilt Animations/1-Measure/Mirrored Anims/MoverLight-Animation-EMPTY-FollowTarget-Mirrored.anim rename to Runtime/Animations/Pan Tilt Animations/1-Measure/Mirrored Anims/MoverLight-Animation-EMPTY-FollowTarget-Mirrored.anim diff --git a/Animations/Pan Tilt Animations/1-Measure/Mirrored Anims/MoverLight-Animation-EMPTY-FollowTarget-Mirrored.anim.meta b/Runtime/Animations/Pan Tilt Animations/1-Measure/Mirrored Anims/MoverLight-Animation-EMPTY-FollowTarget-Mirrored.anim.meta similarity index 100% rename from Animations/Pan Tilt Animations/1-Measure/Mirrored Anims/MoverLight-Animation-EMPTY-FollowTarget-Mirrored.anim.meta rename to Runtime/Animations/Pan Tilt Animations/1-Measure/Mirrored Anims/MoverLight-Animation-EMPTY-FollowTarget-Mirrored.anim.meta diff --git a/Animations/Pan Tilt Animations/1-Measure/Mirrored Anims/MoverLight-Animation-RightBackward-AudioReact-Mirrored.anim b/Runtime/Animations/Pan Tilt Animations/1-Measure/Mirrored Anims/MoverLight-Animation-RightBackward-AudioReact-Mirrored.anim similarity index 100% rename from Animations/Pan Tilt Animations/1-Measure/Mirrored Anims/MoverLight-Animation-RightBackward-AudioReact-Mirrored.anim rename to Runtime/Animations/Pan Tilt Animations/1-Measure/Mirrored Anims/MoverLight-Animation-RightBackward-AudioReact-Mirrored.anim diff --git a/Animations/Pan Tilt Animations/1-Measure/Mirrored Anims/MoverLight-Animation-RightBackward-AudioReact-Mirrored.anim.meta b/Runtime/Animations/Pan Tilt Animations/1-Measure/Mirrored Anims/MoverLight-Animation-RightBackward-AudioReact-Mirrored.anim.meta similarity index 100% rename from Animations/Pan Tilt Animations/1-Measure/Mirrored Anims/MoverLight-Animation-RightBackward-AudioReact-Mirrored.anim.meta rename to Runtime/Animations/Pan Tilt Animations/1-Measure/Mirrored Anims/MoverLight-Animation-RightBackward-AudioReact-Mirrored.anim.meta diff --git a/Animations/Pan Tilt Animations/1-Measure/Mirrored Anims/MoverLight-Animation-StraightAhead-AudioReact-Mirrored.anim b/Runtime/Animations/Pan Tilt Animations/1-Measure/Mirrored Anims/MoverLight-Animation-StraightAhead-AudioReact-Mirrored.anim similarity index 100% rename from Animations/Pan Tilt Animations/1-Measure/Mirrored Anims/MoverLight-Animation-StraightAhead-AudioReact-Mirrored.anim rename to Runtime/Animations/Pan Tilt Animations/1-Measure/Mirrored Anims/MoverLight-Animation-StraightAhead-AudioReact-Mirrored.anim diff --git a/Animations/Pan Tilt Animations/1-Measure/Mirrored Anims/MoverLight-Animation-StraightAhead-AudioReact-Mirrored.anim.meta b/Runtime/Animations/Pan Tilt Animations/1-Measure/Mirrored Anims/MoverLight-Animation-StraightAhead-AudioReact-Mirrored.anim.meta similarity index 100% rename from Animations/Pan Tilt Animations/1-Measure/Mirrored Anims/MoverLight-Animation-StraightAhead-AudioReact-Mirrored.anim.meta rename to Runtime/Animations/Pan Tilt Animations/1-Measure/Mirrored Anims/MoverLight-Animation-StraightAhead-AudioReact-Mirrored.anim.meta diff --git a/Animations/Pan Tilt Animations/1-Measure/Mirrored Anims/MoverLight-Animation-StraightAhead-Mirrored.anim b/Runtime/Animations/Pan Tilt Animations/1-Measure/Mirrored Anims/MoverLight-Animation-StraightAhead-Mirrored.anim similarity index 100% rename from Animations/Pan Tilt Animations/1-Measure/Mirrored Anims/MoverLight-Animation-StraightAhead-Mirrored.anim rename to Runtime/Animations/Pan Tilt Animations/1-Measure/Mirrored Anims/MoverLight-Animation-StraightAhead-Mirrored.anim diff --git a/Animations/Pan Tilt Animations/1-Measure/Mirrored Anims/MoverLight-Animation-StraightAhead-Mirrored.anim.meta b/Runtime/Animations/Pan Tilt Animations/1-Measure/Mirrored Anims/MoverLight-Animation-StraightAhead-Mirrored.anim.meta similarity index 100% rename from Animations/Pan Tilt Animations/1-Measure/Mirrored Anims/MoverLight-Animation-StraightAhead-Mirrored.anim.meta rename to Runtime/Animations/Pan Tilt Animations/1-Measure/Mirrored Anims/MoverLight-Animation-StraightAhead-Mirrored.anim.meta diff --git a/Animations/Pan Tilt Animations/1-Measure/Mirrored Anims/MoverLight-Animation-StraightBackward-AudioReact-Mirrored.anim b/Runtime/Animations/Pan Tilt Animations/1-Measure/Mirrored Anims/MoverLight-Animation-StraightBackward-AudioReact-Mirrored.anim similarity index 100% rename from Animations/Pan Tilt Animations/1-Measure/Mirrored Anims/MoverLight-Animation-StraightBackward-AudioReact-Mirrored.anim rename to Runtime/Animations/Pan Tilt Animations/1-Measure/Mirrored Anims/MoverLight-Animation-StraightBackward-AudioReact-Mirrored.anim diff --git a/Animations/Pan Tilt Animations/1-Measure/Mirrored Anims/MoverLight-Animation-StraightBackward-AudioReact-Mirrored.anim.meta b/Runtime/Animations/Pan Tilt Animations/1-Measure/Mirrored Anims/MoverLight-Animation-StraightBackward-AudioReact-Mirrored.anim.meta similarity index 100% rename from Animations/Pan Tilt Animations/1-Measure/Mirrored Anims/MoverLight-Animation-StraightBackward-AudioReact-Mirrored.anim.meta rename to Runtime/Animations/Pan Tilt Animations/1-Measure/Mirrored Anims/MoverLight-Animation-StraightBackward-AudioReact-Mirrored.anim.meta diff --git a/Animations/Pan Tilt Animations/1-Measure/Mirrored Anims/MoverLight-Animation-StraightDown-Mirrored.anim b/Runtime/Animations/Pan Tilt Animations/1-Measure/Mirrored Anims/MoverLight-Animation-StraightDown-Mirrored.anim similarity index 100% rename from Animations/Pan Tilt Animations/1-Measure/Mirrored Anims/MoverLight-Animation-StraightDown-Mirrored.anim rename to Runtime/Animations/Pan Tilt Animations/1-Measure/Mirrored Anims/MoverLight-Animation-StraightDown-Mirrored.anim diff --git a/Animations/Pan Tilt Animations/1-Measure/Mirrored Anims/MoverLight-Animation-StraightDown-Mirrored.anim.meta b/Runtime/Animations/Pan Tilt Animations/1-Measure/Mirrored Anims/MoverLight-Animation-StraightDown-Mirrored.anim.meta similarity index 100% rename from Animations/Pan Tilt Animations/1-Measure/Mirrored Anims/MoverLight-Animation-StraightDown-Mirrored.anim.meta rename to Runtime/Animations/Pan Tilt Animations/1-Measure/Mirrored Anims/MoverLight-Animation-StraightDown-Mirrored.anim.meta diff --git a/Animations/Pan Tilt Animations/1-Measure/MoverLight-Animation-1-Bar-CircleBackward.anim b/Runtime/Animations/Pan Tilt Animations/1-Measure/MoverLight-Animation-1-Bar-CircleBackward.anim similarity index 100% rename from Animations/Pan Tilt Animations/1-Measure/MoverLight-Animation-1-Bar-CircleBackward.anim rename to Runtime/Animations/Pan Tilt Animations/1-Measure/MoverLight-Animation-1-Bar-CircleBackward.anim diff --git a/Animations/Pan Tilt Animations/1-Measure/MoverLight-Animation-1-Bar-CircleBackward.anim.meta b/Runtime/Animations/Pan Tilt Animations/1-Measure/MoverLight-Animation-1-Bar-CircleBackward.anim.meta similarity index 100% rename from Animations/Pan Tilt Animations/1-Measure/MoverLight-Animation-1-Bar-CircleBackward.anim.meta rename to Runtime/Animations/Pan Tilt Animations/1-Measure/MoverLight-Animation-1-Bar-CircleBackward.anim.meta diff --git a/Animations/Pan Tilt Animations/1-Measure/MoverLight-Animation-1-Bar-CircleForward.anim b/Runtime/Animations/Pan Tilt Animations/1-Measure/MoverLight-Animation-1-Bar-CircleForward.anim similarity index 100% rename from Animations/Pan Tilt Animations/1-Measure/MoverLight-Animation-1-Bar-CircleForward.anim rename to Runtime/Animations/Pan Tilt 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Animations/1-Measure/MoverLight-Animation-1-Bar-Figure8.anim.meta b/Runtime/Animations/Pan Tilt Animations/1-Measure/MoverLight-Animation-1-Bar-Figure8.anim.meta similarity index 100% rename from Animations/Pan Tilt Animations/1-Measure/MoverLight-Animation-1-Bar-Figure8.anim.meta rename to Runtime/Animations/Pan Tilt Animations/1-Measure/MoverLight-Animation-1-Bar-Figure8.anim.meta diff --git a/Animations/Pan Tilt Animations/1-Measure/MoverLight-Animation-1-Bar-SwingBackward.anim b/Runtime/Animations/Pan Tilt Animations/1-Measure/MoverLight-Animation-1-Bar-SwingBackward.anim similarity index 100% rename from Animations/Pan Tilt Animations/1-Measure/MoverLight-Animation-1-Bar-SwingBackward.anim rename to Runtime/Animations/Pan Tilt Animations/1-Measure/MoverLight-Animation-1-Bar-SwingBackward.anim diff --git a/Animations/Pan Tilt Animations/1-Measure/MoverLight-Animation-1-Bar-SwingBackward.anim.meta b/Runtime/Animations/Pan Tilt Animations/1-Measure/MoverLight-Animation-1-Bar-SwingBackward.anim.meta similarity index 100% rename from Animations/Pan Tilt Animations/1-Measure/MoverLight-Animation-1-Bar-SwingBackward.anim.meta rename to Runtime/Animations/Pan Tilt Animations/1-Measure/MoverLight-Animation-1-Bar-SwingBackward.anim.meta diff --git a/Animations/Pan Tilt Animations/1-Measure/MoverLight-Animation-1-Bar-SwingForward.anim b/Runtime/Animations/Pan Tilt Animations/1-Measure/MoverLight-Animation-1-Bar-SwingForward.anim similarity index 100% rename from Animations/Pan Tilt Animations/1-Measure/MoverLight-Animation-1-Bar-SwingForward.anim rename to Runtime/Animations/Pan Tilt Animations/1-Measure/MoverLight-Animation-1-Bar-SwingForward.anim diff --git a/Animations/Pan Tilt Animations/1-Measure/MoverLight-Animation-1-Bar-SwingForward.anim.meta b/Runtime/Animations/Pan Tilt Animations/1-Measure/MoverLight-Animation-1-Bar-SwingForward.anim.meta similarity index 100% rename from Animations/Pan Tilt Animations/1-Measure/MoverLight-Animation-1-Bar-SwingForward.anim.meta rename to Runtime/Animations/Pan Tilt Animations/1-Measure/MoverLight-Animation-1-Bar-SwingForward.anim.meta diff --git a/Animations/Pan Tilt Animations/1-Measure/MoverLight-Animation-1Bar-4Corners-AudioReact.anim b/Runtime/Animations/Pan Tilt Animations/1-Measure/MoverLight-Animation-1Bar-4Corners-AudioReact.anim similarity index 100% rename from Animations/Pan Tilt Animations/1-Measure/MoverLight-Animation-1Bar-4Corners-AudioReact.anim rename to Runtime/Animations/Pan Tilt Animations/1-Measure/MoverLight-Animation-1Bar-4Corners-AudioReact.anim diff --git a/Animations/Pan Tilt Animations/1-Measure/MoverLight-Animation-1Bar-4Corners-AudioReact.anim.meta b/Runtime/Animations/Pan Tilt Animations/1-Measure/MoverLight-Animation-1Bar-4Corners-AudioReact.anim.meta similarity index 100% rename from Animations/Pan Tilt Animations/1-Measure/MoverLight-Animation-1Bar-4Corners-AudioReact.anim.meta rename to Runtime/Animations/Pan Tilt Animations/1-Measure/MoverLight-Animation-1Bar-4Corners-AudioReact.anim.meta diff --git a/Animations/Pan Tilt Animations/1-Measure/MoverLight-Animation-1Bar-4Corners.anim b/Runtime/Animations/Pan Tilt Animations/1-Measure/MoverLight-Animation-1Bar-4Corners.anim similarity index 100% rename from Animations/Pan Tilt Animations/1-Measure/MoverLight-Animation-1Bar-4Corners.anim rename to Runtime/Animations/Pan Tilt Animations/1-Measure/MoverLight-Animation-1Bar-4Corners.anim diff --git a/Animations/Pan Tilt Animations/1-Measure/MoverLight-Animation-1Bar-4Corners.anim.meta b/Runtime/Animations/Pan Tilt Animations/1-Measure/MoverLight-Animation-1Bar-4Corners.anim.meta similarity index 100% rename from Animations/Pan Tilt Animations/1-Measure/MoverLight-Animation-1Bar-4Corners.anim.meta rename to Runtime/Animations/Pan Tilt Animations/1-Measure/MoverLight-Animation-1Bar-4Corners.anim.meta diff --git a/Animations/Pan Tilt Animations/1-Measure/MoverLight-Animation-1Bar-CrossOver.anim b/Runtime/Animations/Pan Tilt Animations/1-Measure/MoverLight-Animation-1Bar-CrossOver.anim similarity index 100% rename from Animations/Pan Tilt Animations/1-Measure/MoverLight-Animation-1Bar-CrossOver.anim rename to Runtime/Animations/Pan Tilt Animations/1-Measure/MoverLight-Animation-1Bar-CrossOver.anim diff --git a/Animations/Pan Tilt Animations/1-Measure/MoverLight-Animation-1Bar-CrossOver.anim.meta b/Runtime/Animations/Pan Tilt Animations/1-Measure/MoverLight-Animation-1Bar-CrossOver.anim.meta similarity index 100% rename from Animations/Pan Tilt Animations/1-Measure/MoverLight-Animation-1Bar-CrossOver.anim.meta rename to Runtime/Animations/Pan Tilt Animations/1-Measure/MoverLight-Animation-1Bar-CrossOver.anim.meta diff --git a/Animations/Pan Tilt Animations/1-Measure/MoverLight-Animation-1Bar-Swing.anim b/Runtime/Animations/Pan Tilt Animations/1-Measure/MoverLight-Animation-1Bar-Swing.anim similarity index 100% rename from Animations/Pan Tilt Animations/1-Measure/MoverLight-Animation-1Bar-Swing.anim rename to Runtime/Animations/Pan Tilt Animations/1-Measure/MoverLight-Animation-1Bar-Swing.anim diff --git a/Animations/Pan Tilt Animations/1-Measure/MoverLight-Animation-1Bar-Swing.anim.meta b/Runtime/Animations/Pan Tilt Animations/1-Measure/MoverLight-Animation-1Bar-Swing.anim.meta similarity index 100% rename from Animations/Pan Tilt Animations/1-Measure/MoverLight-Animation-1Bar-Swing.anim.meta rename to Runtime/Animations/Pan Tilt Animations/1-Measure/MoverLight-Animation-1Bar-Swing.anim.meta diff --git a/Animations/Pan Tilt Animations/1-Measure/MoverLight-Animation-AngledLeft.anim b/Runtime/Animations/Pan Tilt Animations/1-Measure/MoverLight-Animation-AngledLeft.anim similarity index 100% rename from Animations/Pan Tilt Animations/1-Measure/MoverLight-Animation-AngledLeft.anim rename to Runtime/Animations/Pan Tilt Animations/1-Measure/MoverLight-Animation-AngledLeft.anim diff --git a/Animations/Pan 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uDesktopDuplicator)/VRStageLighting-ExampleScene-DMX-DesktopViewerExample-Legacy.unity.meta similarity index 100% rename from Example Scenes/DMX-DesktopDuplicationScenes (Requires uDesktopDuplicator)/VRStageLighting-ExampleScene-DMX-DesktopViewerExample-Legacy.unity.meta rename to Runtime/Example Scenes/DMX-DesktopDuplicationScenes (Requires uDesktopDuplicator)/VRStageLighting-ExampleScene-DMX-DesktopViewerExample-Legacy.unity.meta diff --git a/Example Scenes/DMX-DesktopDuplicationScenes (Requires uDesktopDuplicator)/VRStageLighting-ExampleScene-DMX-DesktopViewerExample-Legacy/LightingData.asset b/Runtime/Example Scenes/DMX-DesktopDuplicationScenes (Requires uDesktopDuplicator)/VRStageLighting-ExampleScene-DMX-DesktopViewerExample-Legacy/LightingData.asset similarity index 100% rename from Example Scenes/DMX-DesktopDuplicationScenes (Requires uDesktopDuplicator)/VRStageLighting-ExampleScene-DMX-DesktopViewerExample-Legacy/LightingData.asset rename to Runtime/Example 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uDesktopDuplicator)/VRStageLighting-ExampleScene-DMX-DesktopViewerExample-Vertical/LightingData.asset.meta rename to Runtime/Example Scenes/DMX-DesktopDuplicationScenes (Requires uDesktopDuplicator)/VRStageLighting-ExampleScene-DMX-DesktopViewerExample-Vertical/LightingData.asset.meta diff --git a/Example Scenes/DMX-DesktopDuplicationScenes (Requires uDesktopDuplicator)/VRStageLighting-ExampleScene-DMX-DesktopViewerExample-Vertical/ReflectionProbe-0.exr b/Runtime/Example Scenes/DMX-DesktopDuplicationScenes (Requires uDesktopDuplicator)/VRStageLighting-ExampleScene-DMX-DesktopViewerExample-Vertical/ReflectionProbe-0.exr similarity index 100% rename from Example Scenes/DMX-DesktopDuplicationScenes (Requires uDesktopDuplicator)/VRStageLighting-ExampleScene-DMX-DesktopViewerExample-Vertical/ReflectionProbe-0.exr rename to Runtime/Example Scenes/DMX-DesktopDuplicationScenes (Requires uDesktopDuplicator)/VRStageLighting-ExampleScene-DMX-DesktopViewerExample-Vertical/ReflectionProbe-0.exr diff --git a/Example Scenes/DMX-DesktopDuplicationScenes (Requires uDesktopDuplicator)/VRStageLighting-ExampleScene-DMX-DesktopViewerExample-Vertical/ReflectionProbe-0.exr.meta b/Runtime/Example Scenes/DMX-DesktopDuplicationScenes (Requires uDesktopDuplicator)/VRStageLighting-ExampleScene-DMX-DesktopViewerExample-Vertical/ReflectionProbe-0.exr.meta similarity index 100% rename from Example Scenes/DMX-DesktopDuplicationScenes (Requires uDesktopDuplicator)/VRStageLighting-ExampleScene-DMX-DesktopViewerExample-Vertical/ReflectionProbe-0.exr.meta rename to Runtime/Example Scenes/DMX-DesktopDuplicationScenes (Requires uDesktopDuplicator)/VRStageLighting-ExampleScene-DMX-DesktopViewerExample-Vertical/ReflectionProbe-0.exr.meta diff --git a/Example Scenes/DMX-DesktopDuplicationScenes (Requires uDesktopDuplicator)/VRStageLighting-ExampleScene-DMX-DesktopViewerExample-Vertical/ReflectionProbe-1.exr b/Runtime/Example Scenes/DMX-DesktopDuplicationScenes (Requires uDesktopDuplicator)/VRStageLighting-ExampleScene-DMX-DesktopViewerExample-Vertical/ReflectionProbe-1.exr similarity index 100% rename from Example Scenes/DMX-DesktopDuplicationScenes (Requires uDesktopDuplicator)/VRStageLighting-ExampleScene-DMX-DesktopViewerExample-Vertical/ReflectionProbe-1.exr rename to Runtime/Example Scenes/DMX-DesktopDuplicationScenes (Requires uDesktopDuplicator)/VRStageLighting-ExampleScene-DMX-DesktopViewerExample-Vertical/ReflectionProbe-1.exr diff --git a/Example Scenes/DMX-DesktopDuplicationScenes (Requires uDesktopDuplicator)/VRStageLighting-ExampleScene-DMX-DesktopViewerExample-Vertical/ReflectionProbe-1.exr.meta b/Runtime/Example Scenes/DMX-DesktopDuplicationScenes (Requires uDesktopDuplicator)/VRStageLighting-ExampleScene-DMX-DesktopViewerExample-Vertical/ReflectionProbe-1.exr.meta similarity index 100% rename from Example Scenes/DMX-DesktopDuplicationScenes (Requires uDesktopDuplicator)/VRStageLighting-ExampleScene-DMX-DesktopViewerExample-Vertical/ReflectionProbe-1.exr.meta rename to Runtime/Example Scenes/DMX-DesktopDuplicationScenes (Requires uDesktopDuplicator)/VRStageLighting-ExampleScene-DMX-DesktopViewerExample-Vertical/ReflectionProbe-1.exr.meta diff --git a/Example Scenes/DMX-EditorViaOSCScenes.meta b/Runtime/Example Scenes/DMX-EditorViaOSCScenes.meta similarity index 100% rename from Example Scenes/DMX-EditorViaOSCScenes.meta rename to Runtime/Example Scenes/DMX-EditorViaOSCScenes.meta diff --git a/Example Scenes/DMX-EditorViaOSCScenes/VRStageLighting-ExampleScene-DMX-EditorViaOSC-Horizontal.unity b/Runtime/Example Scenes/DMX-EditorViaOSCScenes/VRStageLighting-ExampleScene-DMX-EditorViaOSC-Horizontal.unity similarity index 100% rename from Example Scenes/DMX-EditorViaOSCScenes/VRStageLighting-ExampleScene-DMX-EditorViaOSC-Horizontal.unity rename to Runtime/Example 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Scenes/DMX-USharpVideoScenes/VRStageLighting-ExampleScene-DMX-USharpVideoExample-Legacy/ReflectionProbe-0.exr diff --git a/Example Scenes/DMX-USharpVideoScenes/VRStageLighting-ExampleScene-DMX-USharpVideoExample-Legacy/ReflectionProbe-0.exr.meta b/Runtime/Example Scenes/DMX-USharpVideoScenes/VRStageLighting-ExampleScene-DMX-USharpVideoExample-Legacy/ReflectionProbe-0.exr.meta similarity index 100% rename from Example Scenes/DMX-USharpVideoScenes/VRStageLighting-ExampleScene-DMX-USharpVideoExample-Legacy/ReflectionProbe-0.exr.meta rename to Runtime/Example Scenes/DMX-USharpVideoScenes/VRStageLighting-ExampleScene-DMX-USharpVideoExample-Legacy/ReflectionProbe-0.exr.meta diff --git a/Example Scenes/DMX-USharpVideoScenes/VRStageLighting-ExampleScene-DMX-USharpVideoExample-Legacy/ReflectionProbe-1.exr b/Runtime/Example Scenes/DMX-USharpVideoScenes/VRStageLighting-ExampleScene-DMX-USharpVideoExample-Legacy/ReflectionProbe-1.exr similarity index 100% rename from Example Scenes/DMX-USharpVideoScenes/VRStageLighting-ExampleScene-DMX-USharpVideoExample-Legacy/ReflectionProbe-1.exr rename to Runtime/Example Scenes/DMX-USharpVideoScenes/VRStageLighting-ExampleScene-DMX-USharpVideoExample-Legacy/ReflectionProbe-1.exr diff --git a/Example Scenes/DMX-USharpVideoScenes/VRStageLighting-ExampleScene-DMX-USharpVideoExample-Legacy/ReflectionProbe-1.exr.meta b/Runtime/Example Scenes/DMX-USharpVideoScenes/VRStageLighting-ExampleScene-DMX-USharpVideoExample-Legacy/ReflectionProbe-1.exr.meta similarity index 100% rename from Example Scenes/DMX-USharpVideoScenes/VRStageLighting-ExampleScene-DMX-USharpVideoExample-Legacy/ReflectionProbe-1.exr.meta rename to Runtime/Example Scenes/DMX-USharpVideoScenes/VRStageLighting-ExampleScene-DMX-USharpVideoExample-Legacy/ReflectionProbe-1.exr.meta diff --git a/Example Scenes/DMX-USharpVideoScenes/VRStageLighting-ExampleScene-DMX-USharpVideoExample-Vertical.meta b/Runtime/Example Scenes/DMX-USharpVideoScenes/VRStageLighting-ExampleScene-DMX-USharpVideoExample-Vertical.meta similarity index 100% rename from Example Scenes/DMX-USharpVideoScenes/VRStageLighting-ExampleScene-DMX-USharpVideoExample-Vertical.meta rename to Runtime/Example Scenes/DMX-USharpVideoScenes/VRStageLighting-ExampleScene-DMX-USharpVideoExample-Vertical.meta diff --git a/Example Scenes/DMX-USharpVideoScenes/VRStageLighting-ExampleScene-DMX-USharpVideoExample-Vertical.unity b/Runtime/Example Scenes/DMX-USharpVideoScenes/VRStageLighting-ExampleScene-DMX-USharpVideoExample-Vertical.unity similarity index 100% rename from Example Scenes/DMX-USharpVideoScenes/VRStageLighting-ExampleScene-DMX-USharpVideoExample-Vertical.unity rename to Runtime/Example Scenes/DMX-USharpVideoScenes/VRStageLighting-ExampleScene-DMX-USharpVideoExample-Vertical.unity diff --git a/Example Scenes/DMX-USharpVideoScenes/VRStageLighting-ExampleScene-DMX-USharpVideoExample-Vertical.unity.meta b/Runtime/Example Scenes/DMX-USharpVideoScenes/VRStageLighting-ExampleScene-DMX-USharpVideoExample-Vertical.unity.meta similarity index 100% rename from Example Scenes/DMX-USharpVideoScenes/VRStageLighting-ExampleScene-DMX-USharpVideoExample-Vertical.unity.meta rename to Runtime/Example Scenes/DMX-USharpVideoScenes/VRStageLighting-ExampleScene-DMX-USharpVideoExample-Vertical.unity.meta diff --git a/Example Scenes/DMX-USharpVideoScenes/VRStageLighting-ExampleScene-DMX-USharpVideoExample-Vertical/LightingData.asset b/Runtime/Example Scenes/DMX-USharpVideoScenes/VRStageLighting-ExampleScene-DMX-USharpVideoExample-Vertical/LightingData.asset similarity index 100% rename from Example Scenes/DMX-USharpVideoScenes/VRStageLighting-ExampleScene-DMX-USharpVideoExample-Vertical/LightingData.asset rename to Runtime/Example Scenes/DMX-USharpVideoScenes/VRStageLighting-ExampleScene-DMX-USharpVideoExample-Vertical/LightingData.asset diff --git a/Example Scenes/DMX-USharpVideoScenes/VRStageLighting-ExampleScene-DMX-USharpVideoExample-Vertical/LightingData.asset.meta b/Runtime/Example Scenes/DMX-USharpVideoScenes/VRStageLighting-ExampleScene-DMX-USharpVideoExample-Vertical/LightingData.asset.meta similarity index 100% rename from Example Scenes/DMX-USharpVideoScenes/VRStageLighting-ExampleScene-DMX-USharpVideoExample-Vertical/LightingData.asset.meta rename to Runtime/Example Scenes/DMX-USharpVideoScenes/VRStageLighting-ExampleScene-DMX-USharpVideoExample-Vertical/LightingData.asset.meta diff --git a/Example Scenes/DMX-USharpVideoScenes/VRStageLighting-ExampleScene-DMX-USharpVideoExample-Vertical/ReflectionProbe-0.exr b/Runtime/Example Scenes/DMX-USharpVideoScenes/VRStageLighting-ExampleScene-DMX-USharpVideoExample-Vertical/ReflectionProbe-0.exr similarity index 100% rename from Example Scenes/DMX-USharpVideoScenes/VRStageLighting-ExampleScene-DMX-USharpVideoExample-Vertical/ReflectionProbe-0.exr rename to Runtime/Example Scenes/DMX-USharpVideoScenes/VRStageLighting-ExampleScene-DMX-USharpVideoExample-Vertical/ReflectionProbe-0.exr diff --git a/Example Scenes/DMX-USharpVideoScenes/VRStageLighting-ExampleScene-DMX-USharpVideoExample-Vertical/ReflectionProbe-0.exr.meta b/Runtime/Example Scenes/DMX-USharpVideoScenes/VRStageLighting-ExampleScene-DMX-USharpVideoExample-Vertical/ReflectionProbe-0.exr.meta similarity index 100% rename from Example Scenes/DMX-USharpVideoScenes/VRStageLighting-ExampleScene-DMX-USharpVideoExample-Vertical/ReflectionProbe-0.exr.meta rename to Runtime/Example Scenes/DMX-USharpVideoScenes/VRStageLighting-ExampleScene-DMX-USharpVideoExample-Vertical/ReflectionProbe-0.exr.meta diff --git a/Example Scenes/DMX-USharpVideoScenes/VRStageLighting-ExampleScene-DMX-USharpVideoExample-Vertical/ReflectionProbe-1.exr b/Runtime/Example Scenes/DMX-USharpVideoScenes/VRStageLighting-ExampleScene-DMX-USharpVideoExample-Vertical/ReflectionProbe-1.exr similarity index 100% rename from Example Scenes/DMX-USharpVideoScenes/VRStageLighting-ExampleScene-DMX-USharpVideoExample-Vertical/ReflectionProbe-1.exr rename to Runtime/Example Scenes/DMX-USharpVideoScenes/VRStageLighting-ExampleScene-DMX-USharpVideoExample-Vertical/ReflectionProbe-1.exr diff --git a/Example Scenes/DMX-USharpVideoScenes/VRStageLighting-ExampleScene-DMX-USharpVideoExample-Vertical/ReflectionProbe-1.exr.meta b/Runtime/Example Scenes/DMX-USharpVideoScenes/VRStageLighting-ExampleScene-DMX-USharpVideoExample-Vertical/ReflectionProbe-1.exr.meta similarity index 100% rename from Example Scenes/DMX-USharpVideoScenes/VRStageLighting-ExampleScene-DMX-USharpVideoExample-Vertical/ReflectionProbe-1.exr.meta rename to Runtime/Example Scenes/DMX-USharpVideoScenes/VRStageLighting-ExampleScene-DMX-USharpVideoExample-Vertical/ReflectionProbe-1.exr.meta diff --git a/EXPERIMENTAL.meta b/Runtime/Experimental.meta similarity index 100% rename from EXPERIMENTAL.meta rename to Runtime/Experimental.meta diff --git a/EXPERIMENTAL/AvatarDMXSupport.meta b/Runtime/Experimental/AvatarDMXSupport.meta similarity index 100% rename from EXPERIMENTAL/AvatarDMXSupport.meta rename to Runtime/Experimental/AvatarDMXSupport.meta diff --git a/EXPERIMENTAL/AvatarDMXSupport/Content.meta b/Runtime/Experimental/AvatarDMXSupport/Content.meta similarity index 100% rename from EXPERIMENTAL/AvatarDMXSupport/Content.meta rename to Runtime/Experimental/AvatarDMXSupport/Content.meta diff --git a/EXPERIMENTAL/AvatarDMXSupport/Content/New Material.mat b/Runtime/Experimental/AvatarDMXSupport/Content/New Material.mat similarity index 100% rename from EXPERIMENTAL/AvatarDMXSupport/Content/New Material.mat rename to Runtime/Experimental/AvatarDMXSupport/Content/New Material.mat diff --git a/EXPERIMENTAL/AvatarDMXSupport/Content/New Material.mat.meta b/Runtime/Experimental/AvatarDMXSupport/Content/New Material.mat.meta similarity index 100% rename from EXPERIMENTAL/AvatarDMXSupport/Content/New Material.mat.meta rename to Runtime/Experimental/AvatarDMXSupport/Content/New Material.mat.meta diff --git a/EXPERIMENTAL/AvatarDMXSupport/Content/TestAvatarShader-Mateial.mat b/Runtime/Experimental/AvatarDMXSupport/Content/TestAvatarShader-Mateial.mat similarity index 100% rename from EXPERIMENTAL/AvatarDMXSupport/Content/TestAvatarShader-Mateial.mat rename to Runtime/Experimental/AvatarDMXSupport/Content/TestAvatarShader-Mateial.mat diff --git a/EXPERIMENTAL/AvatarDMXSupport/Content/TestAvatarShader-Mateial.mat.meta b/Runtime/Experimental/AvatarDMXSupport/Content/TestAvatarShader-Mateial.mat.meta similarity index 100% rename from EXPERIMENTAL/AvatarDMXSupport/Content/TestAvatarShader-Mateial.mat.meta rename to Runtime/Experimental/AvatarDMXSupport/Content/TestAvatarShader-Mateial.mat.meta diff --git a/EXPERIMENTAL/AvatarDMXSupport/Content/TestAvatarShader.shader b/Runtime/Experimental/AvatarDMXSupport/Content/TestAvatarShader.shader similarity index 100% rename from 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similarity index 100% rename from EXPERIMENTAL/AvatarDMXSupport/Content/VRSL-DMXAvatarFunctions.cginc.meta rename to Runtime/Experimental/AvatarDMXSupport/Content/VRSL-DMXAvatarFunctions.cginc.meta diff --git a/EXPERIMENTAL/AvatarDMXSupport/Content/VRSL-DMXGlobalExport Udon C# Program Asset.asset b/Runtime/Experimental/AvatarDMXSupport/Content/VRSL-DMXGlobalExport Udon C# Program Asset.asset similarity index 100% rename from EXPERIMENTAL/AvatarDMXSupport/Content/VRSL-DMXGlobalExport Udon C# Program Asset.asset rename to Runtime/Experimental/AvatarDMXSupport/Content/VRSL-DMXGlobalExport Udon C# Program Asset.asset diff --git a/EXPERIMENTAL/AvatarDMXSupport/Content/VRSL-DMXGlobalExport Udon C# Program Asset.asset.meta b/Runtime/Experimental/AvatarDMXSupport/Content/VRSL-DMXGlobalExport Udon C# Program Asset.asset.meta similarity index 100% rename from EXPERIMENTAL/AvatarDMXSupport/Content/VRSL-DMXGlobalExport Udon C# Program Asset.asset.meta rename to Runtime/Experimental/AvatarDMXSupport/Content/VRSL-DMXGlobalExport Udon C# Program Asset.asset.meta diff --git a/EXPERIMENTAL/AvatarDMXSupport/Content/VRSL-GlbobalDMXExport-Material.mat b/Runtime/Experimental/AvatarDMXSupport/Content/VRSL-GlbobalDMXExport-Material.mat similarity index 100% rename from EXPERIMENTAL/AvatarDMXSupport/Content/VRSL-GlbobalDMXExport-Material.mat rename to Runtime/Experimental/AvatarDMXSupport/Content/VRSL-GlbobalDMXExport-Material.mat diff --git a/EXPERIMENTAL/AvatarDMXSupport/Content/VRSL-GlbobalDMXExport-Material.mat.meta b/Runtime/Experimental/AvatarDMXSupport/Content/VRSL-GlbobalDMXExport-Material.mat.meta similarity index 100% rename from EXPERIMENTAL/AvatarDMXSupport/Content/VRSL-GlbobalDMXExport-Material.mat.meta rename to Runtime/Experimental/AvatarDMXSupport/Content/VRSL-GlbobalDMXExport-Material.mat.meta diff --git a/EXPERIMENTAL/AvatarDMXSupport/Content/VRSL-GlobalDMX-Material.mat b/Runtime/Experimental/AvatarDMXSupport/Content/VRSL-GlobalDMX-Material.mat similarity index 100% rename from EXPERIMENTAL/AvatarDMXSupport/Content/VRSL-GlobalDMX-Material.mat rename to Runtime/Experimental/AvatarDMXSupport/Content/VRSL-GlobalDMX-Material.mat diff --git a/EXPERIMENTAL/AvatarDMXSupport/Content/VRSL-GlobalDMX-Material.mat.meta b/Runtime/Experimental/AvatarDMXSupport/Content/VRSL-GlobalDMX-Material.mat.meta similarity index 100% rename from EXPERIMENTAL/AvatarDMXSupport/Content/VRSL-GlobalDMX-Material.mat.meta rename to Runtime/Experimental/AvatarDMXSupport/Content/VRSL-GlobalDMX-Material.mat.meta diff --git a/EXPERIMENTAL/AvatarDMXSupport/Content/VRSL-GlobalDMXExport-Shader.shader b/Runtime/Experimental/AvatarDMXSupport/Content/VRSL-GlobalDMXExport-Shader.shader similarity index 100% rename from EXPERIMENTAL/AvatarDMXSupport/Content/VRSL-GlobalDMXExport-Shader.shader rename to Runtime/Experimental/AvatarDMXSupport/Content/VRSL-GlobalDMXExport-Shader.shader diff --git a/EXPERIMENTAL/AvatarDMXSupport/Content/VRSL-GlobalDMXExport-Shader.shader.meta b/Runtime/Experimental/AvatarDMXSupport/Content/VRSL-GlobalDMXExport-Shader.shader.meta similarity index 100% rename from EXPERIMENTAL/AvatarDMXSupport/Content/VRSL-GlobalDMXExport-Shader.shader.meta rename to Runtime/Experimental/AvatarDMXSupport/Content/VRSL-GlobalDMXExport-Shader.shader.meta diff --git a/EXPERIMENTAL/AvatarDMXSupport/Content/VRSL-GlobalDMXRT-Shader.shader b/Runtime/Experimental/AvatarDMXSupport/Content/VRSL-GlobalDMXRT-Shader.shader similarity index 100% rename from EXPERIMENTAL/AvatarDMXSupport/Content/VRSL-GlobalDMXRT-Shader.shader rename to Runtime/Experimental/AvatarDMXSupport/Content/VRSL-GlobalDMXRT-Shader.shader diff --git a/EXPERIMENTAL/AvatarDMXSupport/Content/VRSL-GlobalDMXRT-Shader.shader.meta b/Runtime/Experimental/AvatarDMXSupport/Content/VRSL-GlobalDMXRT-Shader.shader.meta similarity index 100% rename from EXPERIMENTAL/AvatarDMXSupport/Content/VRSL-GlobalDMXRT-Shader.shader.meta rename to Runtime/Experimental/AvatarDMXSupport/Content/VRSL-GlobalDMXRT-Shader.shader.meta diff --git a/EXPERIMENTAL/AvatarDMXSupport/Content/VRSL-GlobalDMXRT-Texture.asset b/Runtime/Experimental/AvatarDMXSupport/Content/VRSL-GlobalDMXRT-Texture.asset similarity index 100% rename from EXPERIMENTAL/AvatarDMXSupport/Content/VRSL-GlobalDMXRT-Texture.asset rename to Runtime/Experimental/AvatarDMXSupport/Content/VRSL-GlobalDMXRT-Texture.asset diff --git a/EXPERIMENTAL/AvatarDMXSupport/Content/VRSL-GlobalDMXRT-Texture.asset.meta b/Runtime/Experimental/AvatarDMXSupport/Content/VRSL-GlobalDMXRT-Texture.asset.meta similarity index 100% rename from EXPERIMENTAL/AvatarDMXSupport/Content/VRSL-GlobalDMXRT-Texture.asset.meta rename to Runtime/Experimental/AvatarDMXSupport/Content/VRSL-GlobalDMXRT-Texture.asset.meta diff --git a/EXPERIMENTAL/AvatarDMXSupport/Content/VRSL_DMXGlobalExport.cs b/Runtime/Experimental/AvatarDMXSupport/Content/VRSL_DMXGlobalExport.cs similarity index 100% rename from EXPERIMENTAL/AvatarDMXSupport/Content/VRSL_DMXGlobalExport.cs rename to Runtime/Experimental/AvatarDMXSupport/Content/VRSL_DMXGlobalExport.cs diff --git a/EXPERIMENTAL/AvatarDMXSupport/Content/VRSL_DMXGlobalExport.cs.meta b/Runtime/Experimental/AvatarDMXSupport/Content/VRSL_DMXGlobalExport.cs.meta similarity index 100% rename from EXPERIMENTAL/AvatarDMXSupport/Content/VRSL_DMXGlobalExport.cs.meta rename to Runtime/Experimental/AvatarDMXSupport/Content/VRSL_DMXGlobalExport.cs.meta diff --git a/EXPERIMENTAL/AvatarDMXSupport/VRSL-DMXToAvatarExport-EXPERIMENTAL.prefab b/Runtime/Experimental/AvatarDMXSupport/VRSL-DMXToAvatarExport-EXPERIMENTAL.prefab similarity index 100% rename from EXPERIMENTAL/AvatarDMXSupport/VRSL-DMXToAvatarExport-EXPERIMENTAL.prefab rename to Runtime/Experimental/AvatarDMXSupport/VRSL-DMXToAvatarExport-EXPERIMENTAL.prefab diff --git a/EXPERIMENTAL/AvatarDMXSupport/VRSL-DMXToAvatarExport-EXPERIMENTAL.prefab.meta b/Runtime/Experimental/AvatarDMXSupport/VRSL-DMXToAvatarExport-EXPERIMENTAL.prefab.meta similarity index 100% rename from EXPERIMENTAL/AvatarDMXSupport/VRSL-DMXToAvatarExport-EXPERIMENTAL.prefab.meta rename to Runtime/Experimental/AvatarDMXSupport/VRSL-DMXToAvatarExport-EXPERIMENTAL.prefab.meta diff --git a/Materials.meta b/Runtime/Materials.meta similarity index 100% rename from Materials.meta rename to Runtime/Materials.meta diff --git a/Materials/CRT Materials.meta b/Runtime/Materials/CRT Materials.meta similarity index 100% rename from Materials/CRT Materials.meta rename to Runtime/Materials/CRT Materials.meta diff --git a/Materials/CRT Materials/AudioLink.meta b/Runtime/Materials/CRT Materials/AudioLink.meta similarity index 100% rename from Materials/CRT Materials/AudioLink.meta rename to Runtime/Materials/CRT Materials/AudioLink.meta diff --git a/Materials/CRT Materials/AudioLink/AudioLink-InterpolationMat.mat b/Runtime/Materials/CRT Materials/AudioLink/AudioLink-InterpolationMat.mat similarity index 96% rename from Materials/CRT Materials/AudioLink/AudioLink-InterpolationMat.mat rename to Runtime/Materials/CRT Materials/AudioLink/AudioLink-InterpolationMat.mat index a0a17ca..ad66dbd 100644 --- a/Materials/CRT Materials/AudioLink/AudioLink-InterpolationMat.mat +++ b/Runtime/Materials/CRT Materials/AudioLink/AudioLink-InterpolationMat.mat @@ -57,9 +57,9 @@ Material: m_Offset: {x: 0, y: 0} m_Floats: - _Band0Smoothness: 0.8 - - _Band1Smoothness: 0.7 - - _Band2Smoothness: 0.6 - - _Band3Smoothness: 0.6 + - _Band1Smoothness: 0.1 + - _Band2Smoothness: 0.097 + - _Band3Smoothness: 0.109 - _BumpScale: 1 - _Cutoff: 0.5 - _DetailNormalMapScale: 1 diff --git a/Materials/CRT Materials/AudioLink/AudioLink-InterpolationMat.mat.meta b/Runtime/Materials/CRT Materials/AudioLink/AudioLink-InterpolationMat.mat.meta similarity index 100% rename from Materials/CRT Materials/AudioLink/AudioLink-InterpolationMat.mat.meta rename to Runtime/Materials/CRT Materials/AudioLink/AudioLink-InterpolationMat.mat.meta diff --git a/Materials/CRT Materials/AudioLink/AudioLink-InterpolationPreviewMat.mat b/Runtime/Materials/CRT Materials/AudioLink/AudioLink-InterpolationPreviewMat.mat similarity index 100% rename from Materials/CRT Materials/AudioLink/AudioLink-InterpolationPreviewMat.mat rename to Runtime/Materials/CRT Materials/AudioLink/AudioLink-InterpolationPreviewMat.mat diff --git a/Materials/CRT Materials/AudioLink/AudioLink-InterpolationPreviewMat.mat.meta b/Runtime/Materials/CRT Materials/AudioLink/AudioLink-InterpolationPreviewMat.mat.meta similarity index 100% rename from Materials/CRT Materials/AudioLink/AudioLink-InterpolationPreviewMat.mat.meta rename to Runtime/Materials/CRT Materials/AudioLink/AudioLink-InterpolationPreviewMat.mat.meta diff --git a/Materials/CRT Materials/DMXRTMaterial-Interpolated-Color+Intensity-Horizontal.mat b/Runtime/Materials/CRT Materials/DMXRTMaterial-Interpolated-Color+Intensity-Horizontal.mat similarity index 100% rename from Materials/CRT Materials/DMXRTMaterial-Interpolated-Color+Intensity-Horizontal.mat rename to Runtime/Materials/CRT Materials/DMXRTMaterial-Interpolated-Color+Intensity-Horizontal.mat diff --git a/Materials/CRT Materials/DMXRTMaterial-Interpolated-Color+Intensity-Horizontal.mat.meta b/Runtime/Materials/CRT Materials/DMXRTMaterial-Interpolated-Color+Intensity-Horizontal.mat.meta similarity index 100% rename from Materials/CRT Materials/DMXRTMaterial-Interpolated-Color+Intensity-Horizontal.mat.meta rename to Runtime/Materials/CRT Materials/DMXRTMaterial-Interpolated-Color+Intensity-Horizontal.mat.meta diff --git a/Materials/CRT Materials/DMXRTMaterial-Interpolated-Movement-Horizontal.mat b/Runtime/Materials/CRT Materials/DMXRTMaterial-Interpolated-Movement-Horizontal.mat similarity index 100% rename from Materials/CRT Materials/DMXRTMaterial-Interpolated-Movement-Horizontal.mat rename to Runtime/Materials/CRT Materials/DMXRTMaterial-Interpolated-Movement-Horizontal.mat diff --git a/Materials/CRT Materials/DMXRTMaterial-Interpolated-Movement-Horizontal.mat.meta b/Runtime/Materials/CRT Materials/DMXRTMaterial-Interpolated-Movement-Horizontal.mat.meta similarity index 100% rename from Materials/CRT Materials/DMXRTMaterial-Interpolated-Movement-Horizontal.mat.meta rename to Runtime/Materials/CRT Materials/DMXRTMaterial-Interpolated-Movement-Horizontal.mat.meta diff --git a/Materials/CRT Materials/DMXRTMaterial-SpinnerTimer-Horizontal.mat b/Runtime/Materials/CRT Materials/DMXRTMaterial-SpinnerTimer-Horizontal.mat similarity index 100% rename from Materials/CRT Materials/DMXRTMaterial-SpinnerTimer-Horizontal.mat rename to Runtime/Materials/CRT Materials/DMXRTMaterial-SpinnerTimer-Horizontal.mat diff --git a/Materials/CRT Materials/DMXRTMaterial-SpinnerTimer-Horizontal.mat.meta b/Runtime/Materials/CRT Materials/DMXRTMaterial-SpinnerTimer-Horizontal.mat.meta similarity index 100% rename from Materials/CRT Materials/DMXRTMaterial-SpinnerTimer-Horizontal.mat.meta rename to Runtime/Materials/CRT Materials/DMXRTMaterial-SpinnerTimer-Horizontal.mat.meta diff --git a/Materials/CRT Materials/DMXRTMaterial-StrobeTimings-Horizontal.mat b/Runtime/Materials/CRT Materials/DMXRTMaterial-StrobeTimings-Horizontal.mat similarity index 100% rename from Materials/CRT Materials/DMXRTMaterial-StrobeTimings-Horizontal.mat rename to Runtime/Materials/CRT Materials/DMXRTMaterial-StrobeTimings-Horizontal.mat diff --git a/Materials/CRT Materials/DMXRTMaterial-StrobeTimings-Horizontal.mat.meta b/Runtime/Materials/CRT Materials/DMXRTMaterial-StrobeTimings-Horizontal.mat.meta similarity index 100% rename from Materials/CRT Materials/DMXRTMaterial-StrobeTimings-Horizontal.mat.meta rename to Runtime/Materials/CRT Materials/DMXRTMaterial-StrobeTimings-Horizontal.mat.meta diff --git a/Materials/CRT Materials/Legacy.meta b/Runtime/Materials/CRT Materials/Legacy.meta similarity index 100% rename from Materials/CRT Materials/Legacy.meta rename to Runtime/Materials/CRT Materials/Legacy.meta diff --git a/Materials/CRT Materials/Legacy/DMXRTMaterial-Interpolated-Color+Intensity-Legacy.mat b/Runtime/Materials/CRT Materials/Legacy/DMXRTMaterial-Interpolated-Color+Intensity-Legacy.mat similarity index 100% rename from Materials/CRT Materials/Legacy/DMXRTMaterial-Interpolated-Color+Intensity-Legacy.mat rename to Runtime/Materials/CRT Materials/Legacy/DMXRTMaterial-Interpolated-Color+Intensity-Legacy.mat diff --git a/Materials/CRT Materials/Legacy/DMXRTMaterial-Interpolated-Color+Intensity-Legacy.mat.meta b/Runtime/Materials/CRT Materials/Legacy/DMXRTMaterial-Interpolated-Color+Intensity-Legacy.mat.meta similarity index 100% rename from Materials/CRT Materials/Legacy/DMXRTMaterial-Interpolated-Color+Intensity-Legacy.mat.meta rename to Runtime/Materials/CRT Materials/Legacy/DMXRTMaterial-Interpolated-Color+Intensity-Legacy.mat.meta diff --git a/Materials/CRT Materials/Legacy/DMXRTMaterial-Interpolated-Movement-Legacy.mat b/Runtime/Materials/CRT Materials/Legacy/DMXRTMaterial-Interpolated-Movement-Legacy.mat similarity index 100% rename from Materials/CRT Materials/Legacy/DMXRTMaterial-Interpolated-Movement-Legacy.mat rename to Runtime/Materials/CRT Materials/Legacy/DMXRTMaterial-Interpolated-Movement-Legacy.mat diff --git a/Materials/CRT Materials/Legacy/DMXRTMaterial-Interpolated-Movement-Legacy.mat.meta b/Runtime/Materials/CRT Materials/Legacy/DMXRTMaterial-Interpolated-Movement-Legacy.mat.meta similarity index 100% rename from Materials/CRT Materials/Legacy/DMXRTMaterial-Interpolated-Movement-Legacy.mat.meta rename to Runtime/Materials/CRT Materials/Legacy/DMXRTMaterial-Interpolated-Movement-Legacy.mat.meta diff --git a/Materials/CRT Materials/Legacy/DMXRTMaterial-SpinnerTimer-Legacy.mat b/Runtime/Materials/CRT Materials/Legacy/DMXRTMaterial-SpinnerTimer-Legacy.mat similarity index 100% rename from Materials/CRT Materials/Legacy/DMXRTMaterial-SpinnerTimer-Legacy.mat rename to Runtime/Materials/CRT Materials/Legacy/DMXRTMaterial-SpinnerTimer-Legacy.mat diff --git a/Materials/CRT Materials/Legacy/DMXRTMaterial-SpinnerTimer-Legacy.mat.meta b/Runtime/Materials/CRT Materials/Legacy/DMXRTMaterial-SpinnerTimer-Legacy.mat.meta similarity index 100% rename from Materials/CRT Materials/Legacy/DMXRTMaterial-SpinnerTimer-Legacy.mat.meta rename to Runtime/Materials/CRT Materials/Legacy/DMXRTMaterial-SpinnerTimer-Legacy.mat.meta diff --git a/Materials/CRT Materials/Legacy/DMXRTMaterial-StrobeTimings-Legacy.mat b/Runtime/Materials/CRT Materials/Legacy/DMXRTMaterial-StrobeTimings-Legacy.mat similarity index 100% rename from Materials/CRT Materials/Legacy/DMXRTMaterial-StrobeTimings-Legacy.mat rename to Runtime/Materials/CRT Materials/Legacy/DMXRTMaterial-StrobeTimings-Legacy.mat diff --git a/Materials/CRT Materials/Legacy/DMXRTMaterial-StrobeTimings-Legacy.mat.meta b/Runtime/Materials/CRT Materials/Legacy/DMXRTMaterial-StrobeTimings-Legacy.mat.meta similarity index 100% rename from Materials/CRT Materials/Legacy/DMXRTMaterial-StrobeTimings-Legacy.mat.meta rename to Runtime/Materials/CRT Materials/Legacy/DMXRTMaterial-StrobeTimings-Legacy.mat.meta diff --git a/Materials/CRT Materials/VerticalMode.meta b/Runtime/Materials/CRT Materials/VerticalMode.meta similarity index 100% rename from Materials/CRT Materials/VerticalMode.meta rename to Runtime/Materials/CRT Materials/VerticalMode.meta diff --git a/Materials/CRT Materials/VerticalMode/DMXRTMaterial-Interpolated-Color+Intensity-Vertical.mat b/Runtime/Materials/CRT Materials/VerticalMode/DMXRTMaterial-Interpolated-Color+Intensity-Vertical.mat similarity index 100% rename from Materials/CRT Materials/VerticalMode/DMXRTMaterial-Interpolated-Color+Intensity-Vertical.mat rename to Runtime/Materials/CRT Materials/VerticalMode/DMXRTMaterial-Interpolated-Color+Intensity-Vertical.mat diff --git a/Materials/CRT Materials/VerticalMode/DMXRTMaterial-Interpolated-Color+Intensity-Vertical.mat.meta b/Runtime/Materials/CRT Materials/VerticalMode/DMXRTMaterial-Interpolated-Color+Intensity-Vertical.mat.meta similarity index 100% rename from Materials/CRT Materials/VerticalMode/DMXRTMaterial-Interpolated-Color+Intensity-Vertical.mat.meta rename to Runtime/Materials/CRT Materials/VerticalMode/DMXRTMaterial-Interpolated-Color+Intensity-Vertical.mat.meta diff --git a/Materials/CRT Materials/VerticalMode/DMXRTMaterial-Interpolated-Movement-Vertical.mat b/Runtime/Materials/CRT Materials/VerticalMode/DMXRTMaterial-Interpolated-Movement-Vertical.mat similarity index 100% rename from Materials/CRT Materials/VerticalMode/DMXRTMaterial-Interpolated-Movement-Vertical.mat rename to Runtime/Materials/CRT Materials/VerticalMode/DMXRTMaterial-Interpolated-Movement-Vertical.mat diff --git a/Materials/CRT Materials/VerticalMode/DMXRTMaterial-Interpolated-Movement-Vertical.mat.meta b/Runtime/Materials/CRT Materials/VerticalMode/DMXRTMaterial-Interpolated-Movement-Vertical.mat.meta similarity index 100% rename from Materials/CRT Materials/VerticalMode/DMXRTMaterial-Interpolated-Movement-Vertical.mat.meta rename to Runtime/Materials/CRT Materials/VerticalMode/DMXRTMaterial-Interpolated-Movement-Vertical.mat.meta diff --git a/Materials/CRT Materials/VerticalMode/DMXRTMaterial-SpinnerTimer-Vertical.mat b/Runtime/Materials/CRT Materials/VerticalMode/DMXRTMaterial-SpinnerTimer-Vertical.mat similarity index 100% rename from Materials/CRT Materials/VerticalMode/DMXRTMaterial-SpinnerTimer-Vertical.mat rename to Runtime/Materials/CRT Materials/VerticalMode/DMXRTMaterial-SpinnerTimer-Vertical.mat diff --git a/Materials/CRT Materials/VerticalMode/DMXRTMaterial-SpinnerTimer-Vertical.mat.meta b/Runtime/Materials/CRT Materials/VerticalMode/DMXRTMaterial-SpinnerTimer-Vertical.mat.meta similarity index 100% rename from Materials/CRT Materials/VerticalMode/DMXRTMaterial-SpinnerTimer-Vertical.mat.meta rename to Runtime/Materials/CRT Materials/VerticalMode/DMXRTMaterial-SpinnerTimer-Vertical.mat.meta diff --git a/Materials/CRT Materials/VerticalMode/DMXRTMaterial-StrobeTimings-Vertical.mat b/Runtime/Materials/CRT Materials/VerticalMode/DMXRTMaterial-StrobeTimings-Vertical.mat similarity index 100% rename from Materials/CRT Materials/VerticalMode/DMXRTMaterial-StrobeTimings-Vertical.mat rename to Runtime/Materials/CRT Materials/VerticalMode/DMXRTMaterial-StrobeTimings-Vertical.mat diff --git a/Materials/CRT Materials/VerticalMode/DMXRTMaterial-StrobeTimings-Vertical.mat.meta b/Runtime/Materials/CRT Materials/VerticalMode/DMXRTMaterial-StrobeTimings-Vertical.mat.meta similarity index 100% rename from Materials/CRT Materials/VerticalMode/DMXRTMaterial-StrobeTimings-Vertical.mat.meta rename to Runtime/Materials/CRT Materials/VerticalMode/DMXRTMaterial-StrobeTimings-Vertical.mat.meta diff --git a/Materials/Lights.meta b/Runtime/Materials/Lights.meta similarity index 100% rename from Materials/Lights.meta rename to Runtime/Materials/Lights.meta diff --git a/Materials/Lights/AudioLink.meta b/Runtime/Materials/Lights/AudioLink.meta similarity index 100% rename from Materials/Lights/AudioLink.meta rename to Runtime/Materials/Lights/AudioLink.meta diff --git a/Materials/Lights/AudioLink/StandardMover.meta b/Runtime/Materials/Lights/AudioLink/StandardMover.meta similarity index 100% rename from Materials/Lights/AudioLink/StandardMover.meta rename to Runtime/Materials/Lights/AudioLink/StandardMover.meta diff --git a/Materials/Lights/AudioLink/StandardMover/VRSL-AudioLink-StandardMover-FixtureMat.mat b/Runtime/Materials/Lights/AudioLink/StandardMover/VRSL-AudioLink-StandardMover-FixtureMat.mat similarity index 98% rename from Materials/Lights/AudioLink/StandardMover/VRSL-AudioLink-StandardMover-FixtureMat.mat rename to Runtime/Materials/Lights/AudioLink/StandardMover/VRSL-AudioLink-StandardMover-FixtureMat.mat index 5fa6ca5..a428b81 100644 --- a/Materials/Lights/AudioLink/StandardMover/VRSL-AudioLink-StandardMover-FixtureMat.mat +++ b/Runtime/Materials/Lights/AudioLink/StandardMover/VRSL-AudioLink-StandardMover-FixtureMat.mat @@ -10,6 +10,7 @@ Material: m_Name: VRSL-AudioLink-StandardMover-FixtureMat m_Shader: {fileID: 4800000, guid: ec0e56fb8480191448eedfb15961ac64, type: 3} m_ShaderKeywords: _DNENABLER_NONE _ENABLEOSC_ON _ENABLESPIN_ON _FORWARD_Y _USERAWGRID_ON + _USE_DEPTH_LIGHT m_LightmapFlags: 4 m_EnableInstancingVariants: 1 m_DoubleSidedGI: 0 @@ -125,6 +126,7 @@ Material: - _EnableOSC: 1 - _EnableSpin: 1 - _EnableStrobe: 0 + - _EnableThemeColorSampling: 0 - _Fade: 1.5 - _FadeAmt: 0 - _FadeStrength: 3.72 @@ -135,7 +137,7 @@ Material: - _FixtureMaxIntensity: 0.228 - _FixtureRotationX: 0 - _FixutreIntensityMultiplier: 1 - - _GlobalIntensity: 0.568 + - _GlobalIntensity: 0 - _Glossiness: 0.877 - _InnerFadeStrength: 0.58 - _InnerIntensityCurve: -1.3 @@ -179,6 +181,7 @@ Material: - _TextureColorSampleX: 0.5 - _TextureColorSampleY: 0.5 - _TextureSampleMode: 0 + - _ThemeColorTarget: 0 - _TiltInvert: 0 - _TriplanarFalloff: 1 - _UniversalIntensity: 1 diff --git a/Materials/Lights/AudioLink/StandardMover/VRSL-AudioLink-StandardMover-FixtureMat.mat.meta b/Runtime/Materials/Lights/AudioLink/StandardMover/VRSL-AudioLink-StandardMover-FixtureMat.mat.meta similarity index 100% rename from Materials/Lights/AudioLink/StandardMover/VRSL-AudioLink-StandardMover-FixtureMat.mat.meta rename to Runtime/Materials/Lights/AudioLink/StandardMover/VRSL-AudioLink-StandardMover-FixtureMat.mat.meta diff --git a/Materials/Lights/AudioLink/StandardMover/VRSL-AudioLink-StandardMover-ProjectionMat.mat b/Runtime/Materials/Lights/AudioLink/StandardMover/VRSL-AudioLink-StandardMover-ProjectionMat.mat similarity index 100% rename from Materials/Lights/AudioLink/StandardMover/VRSL-AudioLink-StandardMover-ProjectionMat.mat rename to Runtime/Materials/Lights/AudioLink/StandardMover/VRSL-AudioLink-StandardMover-ProjectionMat.mat diff --git a/Materials/Lights/AudioLink/StandardMover/VRSL-AudioLink-StandardMover-ProjectionMat.mat.meta b/Runtime/Materials/Lights/AudioLink/StandardMover/VRSL-AudioLink-StandardMover-ProjectionMat.mat.meta similarity index 100% rename from Materials/Lights/AudioLink/StandardMover/VRSL-AudioLink-StandardMover-ProjectionMat.mat.meta rename to Runtime/Materials/Lights/AudioLink/StandardMover/VRSL-AudioLink-StandardMover-ProjectionMat.mat.meta diff --git a/Materials/Lights/AudioLink/StandardMover/VRSL-AudioLink-StandardMover-VolumetricMat.mat b/Runtime/Materials/Lights/AudioLink/StandardMover/VRSL-AudioLink-StandardMover-VolumetricMat.mat similarity index 99% rename from Materials/Lights/AudioLink/StandardMover/VRSL-AudioLink-StandardMover-VolumetricMat.mat rename to Runtime/Materials/Lights/AudioLink/StandardMover/VRSL-AudioLink-StandardMover-VolumetricMat.mat index e25cb30..de75074 100644 --- a/Materials/Lights/AudioLink/StandardMover/VRSL-AudioLink-StandardMover-VolumetricMat.mat +++ b/Runtime/Materials/Lights/AudioLink/StandardMover/VRSL-AudioLink-StandardMover-VolumetricMat.mat @@ -129,6 +129,7 @@ Material: - _EnableSpin: 1 - _EnableStaticEmissionColor: 0 - _EnableStrobe: 0 + - _EnableThemeColorSampling: 0 - _Fade: 1.5 - _FadeAmt: 75 - _FadeStrength: 5 @@ -212,6 +213,7 @@ Material: - _TextureColorSampleX: 0.5 - _TextureColorSampleY: 0.5 - _TextureSampleMode: 0 + - _ThemeColorTarget: 0 - _ThreeDNoiseScaleInside: 5.38 - _ThreeDNoiseScaleOutside: -8.47 - _TiltInvert: 0 diff --git a/Materials/Lights/AudioLink/StandardMover/VRSL-AudioLink-StandardMover-VolumetricMat.mat.meta b/Runtime/Materials/Lights/AudioLink/StandardMover/VRSL-AudioLink-StandardMover-VolumetricMat.mat.meta similarity index 100% rename from Materials/Lights/AudioLink/StandardMover/VRSL-AudioLink-StandardMover-VolumetricMat.mat.meta rename to Runtime/Materials/Lights/AudioLink/StandardMover/VRSL-AudioLink-StandardMover-VolumetricMat.mat.meta diff --git a/Materials/Lights/AudioLink/StaticLight-Blinder.meta b/Runtime/Materials/Lights/AudioLink/StaticLight-Blinder.meta similarity index 100% rename from Materials/Lights/AudioLink/StaticLight-Blinder.meta rename to Runtime/Materials/Lights/AudioLink/StaticLight-Blinder.meta diff --git a/Materials/Lights/AudioLink/StaticLight-Blinder/VRSL-AudioLink-Blinder-FixtureMat.mat b/Runtime/Materials/Lights/AudioLink/StaticLight-Blinder/VRSL-AudioLink-Blinder-FixtureMat.mat similarity index 98% rename from Materials/Lights/AudioLink/StaticLight-Blinder/VRSL-AudioLink-Blinder-FixtureMat.mat rename to Runtime/Materials/Lights/AudioLink/StaticLight-Blinder/VRSL-AudioLink-Blinder-FixtureMat.mat index 6dbfad8..11d9622 100644 --- a/Materials/Lights/AudioLink/StaticLight-Blinder/VRSL-AudioLink-Blinder-FixtureMat.mat +++ b/Runtime/Materials/Lights/AudioLink/StaticLight-Blinder/VRSL-AudioLink-Blinder-FixtureMat.mat @@ -10,6 +10,7 @@ Material: m_Name: VRSL-AudioLink-Blinder-FixtureMat m_Shader: {fileID: 4800000, guid: bc962dcf588680b47b0384ddabe83e24, type: 3} m_ShaderKeywords: _EMISSION _FORWARD_Y _METALLICGLOSSMAP _NORMALMAP _USERAWGRID_ON + _USE_DEPTH_LIGHT m_LightmapFlags: 1 m_EnableInstancingVariants: 1 m_DoubleSidedGI: 0 @@ -141,6 +142,7 @@ Material: - _EnableOSC: 0 - _EnableSpin: 0 - _EnableStrobe: 0 + - _EnableThemeColorSampling: 0 - _Fade: 0.83 - _FadeAmt: 0.1 - _FadeStrength: 1 @@ -194,6 +196,7 @@ Material: - _TextureColorSampleX: 0.5 - _TextureColorSampleY: 0.5 - _TextureSampleMode: 0 + - _ThemeColorTarget: 0 - _TiltInvert: 0 - _TriplanarFalloff: 1 - _UVSec: 0 diff --git a/Materials/Lights/AudioLink/StaticLight-Blinder/VRSL-AudioLink-Blinder-FixtureMat.mat.meta b/Runtime/Materials/Lights/AudioLink/StaticLight-Blinder/VRSL-AudioLink-Blinder-FixtureMat.mat.meta similarity index 100% rename from Materials/Lights/AudioLink/StaticLight-Blinder/VRSL-AudioLink-Blinder-FixtureMat.mat.meta rename to Runtime/Materials/Lights/AudioLink/StaticLight-Blinder/VRSL-AudioLink-Blinder-FixtureMat.mat.meta diff --git a/Materials/Lights/AudioLink/StaticLight-Blinder/VRSL-AudioLink-Blinder-LensFlareMat-AltForAnimations.mat b/Runtime/Materials/Lights/AudioLink/StaticLight-Blinder/VRSL-AudioLink-Blinder-LensFlareMat-AltForAnimations.mat similarity index 97% rename from Materials/Lights/AudioLink/StaticLight-Blinder/VRSL-AudioLink-Blinder-LensFlareMat-AltForAnimations.mat rename to Runtime/Materials/Lights/AudioLink/StaticLight-Blinder/VRSL-AudioLink-Blinder-LensFlareMat-AltForAnimations.mat index 51e954e..2ee15d6 100644 --- a/Materials/Lights/AudioLink/StaticLight-Blinder/VRSL-AudioLink-Blinder-LensFlareMat-AltForAnimations.mat +++ b/Runtime/Materials/Lights/AudioLink/StaticLight-Blinder/VRSL-AudioLink-Blinder-LensFlareMat-AltForAnimations.mat @@ -9,7 +9,7 @@ Material: m_PrefabAsset: {fileID: 0} m_Name: VRSL-AudioLink-Blinder-LensFlareMat-AltForAnimations m_Shader: {fileID: 4800000, guid: 04f8767eab35c0141aff7e2be3e10e5e, type: 3} - m_ShaderKeywords: _USERAWGRID_ON + m_ShaderKeywords: _USERAWGRID_ON _USE_DEPTH_LIGHT m_LightmapFlags: 4 m_EnableInstancingVariants: 1 m_DoubleSidedGI: 0 @@ -92,6 +92,7 @@ Material: - _EnableCompatibilityMode: 0 - _EnableOSC: 0 - _EnableStrobe: 0 + - _EnableThemeColorSampling: 0 - _EndFadeinDistanceWorldUnit: 0.5 - _FadeAmt: 0.02 - _FinalIntensity: 1 @@ -121,6 +122,7 @@ Material: - _StrobeFreq: 1 - _TextureColorSampleX: 0.5 - _TextureColorSampleY: 0.5 + - _ThemeColorTarget: 0 - _UVScale: 1 - _UVSec: 0 - _UniversalIntensity: 1 diff --git a/Materials/Lights/AudioLink/StaticLight-Blinder/VRSL-AudioLink-Blinder-LensFlareMat-AltForAnimations.mat.meta b/Runtime/Materials/Lights/AudioLink/StaticLight-Blinder/VRSL-AudioLink-Blinder-LensFlareMat-AltForAnimations.mat.meta similarity index 100% rename from Materials/Lights/AudioLink/StaticLight-Blinder/VRSL-AudioLink-Blinder-LensFlareMat-AltForAnimations.mat.meta rename to Runtime/Materials/Lights/AudioLink/StaticLight-Blinder/VRSL-AudioLink-Blinder-LensFlareMat-AltForAnimations.mat.meta diff --git a/Materials/Lights/AudioLink/StaticLight-Blinder/VRSL-AudioLink-Blinder-LensFlareMat.mat b/Runtime/Materials/Lights/AudioLink/StaticLight-Blinder/VRSL-AudioLink-Blinder-LensFlareMat.mat similarity index 97% rename from Materials/Lights/AudioLink/StaticLight-Blinder/VRSL-AudioLink-Blinder-LensFlareMat.mat rename to Runtime/Materials/Lights/AudioLink/StaticLight-Blinder/VRSL-AudioLink-Blinder-LensFlareMat.mat index d22baf0..40d9904 100644 --- a/Materials/Lights/AudioLink/StaticLight-Blinder/VRSL-AudioLink-Blinder-LensFlareMat.mat +++ b/Runtime/Materials/Lights/AudioLink/StaticLight-Blinder/VRSL-AudioLink-Blinder-LensFlareMat.mat @@ -9,7 +9,7 @@ Material: m_PrefabAsset: {fileID: 0} m_Name: VRSL-AudioLink-Blinder-LensFlareMat m_Shader: {fileID: 4800000, guid: 04f8767eab35c0141aff7e2be3e10e5e, type: 3} - m_ShaderKeywords: _USERAWGRID_ON + m_ShaderKeywords: _USERAWGRID_ON _USE_DEPTH_LIGHT m_LightmapFlags: 4 m_EnableInstancingVariants: 1 m_DoubleSidedGI: 0 @@ -92,6 +92,7 @@ Material: - _EnableCompatibilityMode: 0 - _EnableOSC: 0 - _EnableStrobe: 0 + - _EnableThemeColorSampling: 0 - _EndFadeinDistanceWorldUnit: 0.5 - _FadeAmt: 0.02 - _FinalIntensity: 1 @@ -121,6 +122,7 @@ Material: - _StrobeFreq: 1 - _TextureColorSampleX: 0.5 - _TextureColorSampleY: 0.5 + - _ThemeColorTarget: 0 - _UVScale: 1 - _UVSec: 0 - _UniversalIntensity: 1 diff --git a/Materials/Lights/AudioLink/StaticLight-Blinder/VRSL-AudioLink-Blinder-LensFlareMat.mat.meta b/Runtime/Materials/Lights/AudioLink/StaticLight-Blinder/VRSL-AudioLink-Blinder-LensFlareMat.mat.meta similarity index 100% rename from Materials/Lights/AudioLink/StaticLight-Blinder/VRSL-AudioLink-Blinder-LensFlareMat.mat.meta rename to Runtime/Materials/Lights/AudioLink/StaticLight-Blinder/VRSL-AudioLink-Blinder-LensFlareMat.mat.meta diff --git a/Materials/Lights/AudioLink/StaticLight-Blinder/VRSL-AudioLink-Blinder-ProjectionMat.mat b/Runtime/Materials/Lights/AudioLink/StaticLight-Blinder/VRSL-AudioLink-Blinder-ProjectionMat.mat similarity index 100% rename from Materials/Lights/AudioLink/StaticLight-Blinder/VRSL-AudioLink-Blinder-ProjectionMat.mat rename to Runtime/Materials/Lights/AudioLink/StaticLight-Blinder/VRSL-AudioLink-Blinder-ProjectionMat.mat diff --git a/Materials/Lights/AudioLink/StaticLight-Blinder/VRSL-AudioLink-Blinder-ProjectionMat.mat.meta b/Runtime/Materials/Lights/AudioLink/StaticLight-Blinder/VRSL-AudioLink-Blinder-ProjectionMat.mat.meta similarity index 100% rename from Materials/Lights/AudioLink/StaticLight-Blinder/VRSL-AudioLink-Blinder-ProjectionMat.mat.meta rename to Runtime/Materials/Lights/AudioLink/StaticLight-Blinder/VRSL-AudioLink-Blinder-ProjectionMat.mat.meta diff --git a/Materials/Lights/AudioLink/StaticLight-Blinder/VRSL-AudioLink-Flasher-FixtureMat.mat b/Runtime/Materials/Lights/AudioLink/StaticLight-Blinder/VRSL-AudioLink-Flasher-FixtureMat.mat similarity index 98% rename from Materials/Lights/AudioLink/StaticLight-Blinder/VRSL-AudioLink-Flasher-FixtureMat.mat rename to Runtime/Materials/Lights/AudioLink/StaticLight-Blinder/VRSL-AudioLink-Flasher-FixtureMat.mat index c656fa2..48c4a1a 100644 --- a/Materials/Lights/AudioLink/StaticLight-Blinder/VRSL-AudioLink-Flasher-FixtureMat.mat +++ b/Runtime/Materials/Lights/AudioLink/StaticLight-Blinder/VRSL-AudioLink-Flasher-FixtureMat.mat @@ -10,6 +10,7 @@ Material: m_Name: VRSL-AudioLink-Flasher-FixtureMat m_Shader: {fileID: 4800000, guid: bc962dcf588680b47b0384ddabe83e24, type: 3} m_ShaderKeywords: _EMISSION _FORWARD_Y _METALLICGLOSSMAP _NORMALMAP _USERAWGRID_ON + _USE_DEPTH_LIGHT m_LightmapFlags: 1 m_EnableInstancingVariants: 1 m_DoubleSidedGI: 0 @@ -141,6 +142,7 @@ Material: - _EnableOSC: 0 - _EnableSpin: 0 - _EnableStrobe: 0 + - _EnableThemeColorSampling: 0 - _Fade: 0.83 - _FadeAmt: 0.1 - _FadeStrength: 1 @@ -194,6 +196,7 @@ Material: - _TextureColorSampleX: 0.5 - _TextureColorSampleY: 0.5 - _TextureSampleMode: 0 + - _ThemeColorTarget: 0 - _TiltInvert: 0 - _TriplanarFalloff: 1 - _UVSec: 0 diff --git a/Materials/Lights/AudioLink/StaticLight-Blinder/VRSL-AudioLink-Flasher-FixtureMat.mat.meta b/Runtime/Materials/Lights/AudioLink/StaticLight-Blinder/VRSL-AudioLink-Flasher-FixtureMat.mat.meta similarity index 100% rename from Materials/Lights/AudioLink/StaticLight-Blinder/VRSL-AudioLink-Flasher-FixtureMat.mat.meta rename to Runtime/Materials/Lights/AudioLink/StaticLight-Blinder/VRSL-AudioLink-Flasher-FixtureMat.mat.meta diff --git a/Materials/Lights/AudioLink/StaticLight-LightBar.meta b/Runtime/Materials/Lights/AudioLink/StaticLight-LightBar.meta similarity index 100% rename from Materials/Lights/AudioLink/StaticLight-LightBar.meta rename to Runtime/Materials/Lights/AudioLink/StaticLight-LightBar.meta diff --git a/Materials/Lights/AudioLink/StaticLight-LightBar/VRSL-AudioLink-LightBar-FixtureMat.mat b/Runtime/Materials/Lights/AudioLink/StaticLight-LightBar/VRSL-AudioLink-LightBar-FixtureMat.mat similarity index 98% rename from Materials/Lights/AudioLink/StaticLight-LightBar/VRSL-AudioLink-LightBar-FixtureMat.mat rename to Runtime/Materials/Lights/AudioLink/StaticLight-LightBar/VRSL-AudioLink-LightBar-FixtureMat.mat index 569ca1c..3108537 100644 --- a/Materials/Lights/AudioLink/StaticLight-LightBar/VRSL-AudioLink-LightBar-FixtureMat.mat +++ b/Runtime/Materials/Lights/AudioLink/StaticLight-LightBar/VRSL-AudioLink-LightBar-FixtureMat.mat @@ -10,6 +10,7 @@ Material: m_Name: VRSL-AudioLink-LightBar-FixtureMat m_Shader: {fileID: 4800000, guid: bc962dcf588680b47b0384ddabe83e24, type: 3} m_ShaderKeywords: _EMISSION _FORWARD_Y _METALLICGLOSSMAP _NORMALMAP _USERAWGRID_ON + _USE_DEPTH_LIGHT m_LightmapFlags: 1 m_EnableInstancingVariants: 1 m_DoubleSidedGI: 0 @@ -142,6 +143,7 @@ Material: - _EnableOSC: 0 - _EnableSpin: 0 - _EnableStrobe: 0 + - _EnableThemeColorSampling: 0 - _Fade: 0.83 - _FadeAmt: 0.1 - _FadeStrength: 1 @@ -195,6 +197,7 @@ Material: - _TextureColorSampleX: 0.5 - _TextureColorSampleY: 0.5 - _TextureSampleMode: 0 + - _ThemeColorTarget: 0 - _TiltInvert: 0 - _TriplanarFalloff: 1 - _UVSec: 0 diff --git a/Materials/Lights/AudioLink/StaticLight-LightBar/VRSL-AudioLink-LightBar-FixtureMat.mat.meta b/Runtime/Materials/Lights/AudioLink/StaticLight-LightBar/VRSL-AudioLink-LightBar-FixtureMat.mat.meta similarity index 100% rename from Materials/Lights/AudioLink/StaticLight-LightBar/VRSL-AudioLink-LightBar-FixtureMat.mat.meta rename to Runtime/Materials/Lights/AudioLink/StaticLight-LightBar/VRSL-AudioLink-LightBar-FixtureMat.mat.meta diff --git a/Materials/Lights/AudioLink/StaticLight-ParLight.meta b/Runtime/Materials/Lights/AudioLink/StaticLight-ParLight.meta similarity index 100% rename from Materials/Lights/AudioLink/StaticLight-ParLight.meta rename to Runtime/Materials/Lights/AudioLink/StaticLight-ParLight.meta diff --git a/Materials/Lights/AudioLink/StaticLight-ParLight/VRSL-AudioLink-ParLight-FixtureMat.mat b/Runtime/Materials/Lights/AudioLink/StaticLight-ParLight/VRSL-AudioLink-ParLight-FixtureMat.mat similarity index 98% rename from Materials/Lights/AudioLink/StaticLight-ParLight/VRSL-AudioLink-ParLight-FixtureMat.mat rename to Runtime/Materials/Lights/AudioLink/StaticLight-ParLight/VRSL-AudioLink-ParLight-FixtureMat.mat index 5892ef2..79b0d9c 100644 --- a/Materials/Lights/AudioLink/StaticLight-ParLight/VRSL-AudioLink-ParLight-FixtureMat.mat +++ b/Runtime/Materials/Lights/AudioLink/StaticLight-ParLight/VRSL-AudioLink-ParLight-FixtureMat.mat @@ -10,6 +10,7 @@ Material: m_Name: VRSL-AudioLink-ParLight-FixtureMat m_Shader: {fileID: 4800000, guid: bc962dcf588680b47b0384ddabe83e24, type: 3} m_ShaderKeywords: _EMISSION _FORWARD_Y _METALLICGLOSSMAP _NORMALMAP _USERAWGRID_ON + _USE_DEPTH_LIGHT m_LightmapFlags: 1 m_EnableInstancingVariants: 1 m_DoubleSidedGI: 0 @@ -143,6 +144,7 @@ Material: - _EnableOSC: 0 - _EnableSpin: 0 - _EnableStrobe: 0 + - _EnableThemeColorSampling: 0 - _Fade: 0.83 - _FadeAmt: 0.1 - _FadeStrength: 1 @@ -196,6 +198,7 @@ Material: - _TextureColorSampleX: 0.5 - _TextureColorSampleY: 0.5 - _TextureSampleMode: 0 + - _ThemeColorTarget: 0 - _TiltInvert: 0 - _TriplanarFalloff: 1 - _UVSec: 0 diff --git a/Materials/Lights/AudioLink/StaticLight-ParLight/VRSL-AudioLink-ParLight-FixtureMat.mat.meta b/Runtime/Materials/Lights/AudioLink/StaticLight-ParLight/VRSL-AudioLink-ParLight-FixtureMat.mat.meta similarity index 100% rename from Materials/Lights/AudioLink/StaticLight-ParLight/VRSL-AudioLink-ParLight-FixtureMat.mat.meta rename to Runtime/Materials/Lights/AudioLink/StaticLight-ParLight/VRSL-AudioLink-ParLight-FixtureMat.mat.meta diff --git a/Materials/Lights/AudioLink/StaticLight-ParLight/VRSL-AudioLink-ParLight-ProjectionMat 1.mat b/Runtime/Materials/Lights/AudioLink/StaticLight-ParLight/VRSL-AudioLink-ParLight-ProjectionMat 1.mat similarity index 100% rename from Materials/Lights/AudioLink/StaticLight-ParLight/VRSL-AudioLink-ParLight-ProjectionMat 1.mat rename to Runtime/Materials/Lights/AudioLink/StaticLight-ParLight/VRSL-AudioLink-ParLight-ProjectionMat 1.mat diff --git a/Materials/Lights/AudioLink/StaticLight-ParLight/VRSL-AudioLink-ParLight-ProjectionMat 1.mat.meta b/Runtime/Materials/Lights/AudioLink/StaticLight-ParLight/VRSL-AudioLink-ParLight-ProjectionMat 1.mat.meta similarity index 100% rename from Materials/Lights/AudioLink/StaticLight-ParLight/VRSL-AudioLink-ParLight-ProjectionMat 1.mat.meta rename to Runtime/Materials/Lights/AudioLink/StaticLight-ParLight/VRSL-AudioLink-ParLight-ProjectionMat 1.mat.meta diff --git a/Materials/Lights/AudioLink/StaticLight-ParLight/VRSL-AudioLink-ParLight-ProjectionMat 2.mat b/Runtime/Materials/Lights/AudioLink/StaticLight-ParLight/VRSL-AudioLink-ParLight-ProjectionMat 2.mat similarity index 100% rename from Materials/Lights/AudioLink/StaticLight-ParLight/VRSL-AudioLink-ParLight-ProjectionMat 2.mat rename to Runtime/Materials/Lights/AudioLink/StaticLight-ParLight/VRSL-AudioLink-ParLight-ProjectionMat 2.mat diff --git a/Materials/Lights/AudioLink/StaticLight-ParLight/VRSL-AudioLink-ParLight-ProjectionMat 2.mat.meta b/Runtime/Materials/Lights/AudioLink/StaticLight-ParLight/VRSL-AudioLink-ParLight-ProjectionMat 2.mat.meta similarity index 100% rename from Materials/Lights/AudioLink/StaticLight-ParLight/VRSL-AudioLink-ParLight-ProjectionMat 2.mat.meta rename to Runtime/Materials/Lights/AudioLink/StaticLight-ParLight/VRSL-AudioLink-ParLight-ProjectionMat 2.mat.meta diff --git a/Materials/Lights/AudioLink/StaticLight-ParLight/VRSL-AudioLink-ParLight-ProjectionMat 3.mat b/Runtime/Materials/Lights/AudioLink/StaticLight-ParLight/VRSL-AudioLink-ParLight-ProjectionMat 3.mat similarity index 100% rename from Materials/Lights/AudioLink/StaticLight-ParLight/VRSL-AudioLink-ParLight-ProjectionMat 3.mat rename to Runtime/Materials/Lights/AudioLink/StaticLight-ParLight/VRSL-AudioLink-ParLight-ProjectionMat 3.mat diff --git a/Materials/Lights/AudioLink/StaticLight-ParLight/VRSL-AudioLink-ParLight-ProjectionMat 3.mat.meta b/Runtime/Materials/Lights/AudioLink/StaticLight-ParLight/VRSL-AudioLink-ParLight-ProjectionMat 3.mat.meta similarity index 100% rename from Materials/Lights/AudioLink/StaticLight-ParLight/VRSL-AudioLink-ParLight-ProjectionMat 3.mat.meta rename to Runtime/Materials/Lights/AudioLink/StaticLight-ParLight/VRSL-AudioLink-ParLight-ProjectionMat 3.mat.meta diff --git a/Materials/Lights/AudioLink/StaticLight-ParLight/VRSL-AudioLink-ParLight-ProjectionMat 4.mat b/Runtime/Materials/Lights/AudioLink/StaticLight-ParLight/VRSL-AudioLink-ParLight-ProjectionMat 4.mat similarity index 100% rename from Materials/Lights/AudioLink/StaticLight-ParLight/VRSL-AudioLink-ParLight-ProjectionMat 4.mat rename to Runtime/Materials/Lights/AudioLink/StaticLight-ParLight/VRSL-AudioLink-ParLight-ProjectionMat 4.mat diff --git a/Materials/Lights/AudioLink/StaticLight-ParLight/VRSL-AudioLink-ParLight-ProjectionMat 4.mat.meta b/Runtime/Materials/Lights/AudioLink/StaticLight-ParLight/VRSL-AudioLink-ParLight-ProjectionMat 4.mat.meta similarity index 100% rename from Materials/Lights/AudioLink/StaticLight-ParLight/VRSL-AudioLink-ParLight-ProjectionMat 4.mat.meta rename to Runtime/Materials/Lights/AudioLink/StaticLight-ParLight/VRSL-AudioLink-ParLight-ProjectionMat 4.mat.meta diff --git a/Materials/Lights/AudioLink/StaticLight-ParLight/VRSL-AudioLink-ParLight-ProjectionMat.mat b/Runtime/Materials/Lights/AudioLink/StaticLight-ParLight/VRSL-AudioLink-ParLight-ProjectionMat.mat similarity index 100% rename from Materials/Lights/AudioLink/StaticLight-ParLight/VRSL-AudioLink-ParLight-ProjectionMat.mat rename to Runtime/Materials/Lights/AudioLink/StaticLight-ParLight/VRSL-AudioLink-ParLight-ProjectionMat.mat diff --git a/Materials/Lights/AudioLink/StaticLight-ParLight/VRSL-AudioLink-ParLight-ProjectionMat.mat.meta b/Runtime/Materials/Lights/AudioLink/StaticLight-ParLight/VRSL-AudioLink-ParLight-ProjectionMat.mat.meta similarity index 100% rename from Materials/Lights/AudioLink/StaticLight-ParLight/VRSL-AudioLink-ParLight-ProjectionMat.mat.meta rename to Runtime/Materials/Lights/AudioLink/StaticLight-ParLight/VRSL-AudioLink-ParLight-ProjectionMat.mat.meta diff --git a/Materials/Lights/AudioLink/VRSL-AudioLink-Discoball.mat b/Runtime/Materials/Lights/AudioLink/VRSL-AudioLink-Discoball.mat similarity index 92% rename from Materials/Lights/AudioLink/VRSL-AudioLink-Discoball.mat rename to Runtime/Materials/Lights/AudioLink/VRSL-AudioLink-Discoball.mat index 1320127..fd60e6e 100644 --- a/Materials/Lights/AudioLink/VRSL-AudioLink-Discoball.mat +++ b/Runtime/Materials/Lights/AudioLink/VRSL-AudioLink-Discoball.mat @@ -67,6 +67,10 @@ Material: m_Texture: {fileID: 0} m_Scale: {x: 1, y: 1} m_Offset: {x: 0, y: 0} + - _SamplingTexture: + m_Texture: {fileID: 2800000, guid: ba9a307ceadf5564683f0e0af8af748c, type: 3} + m_Scale: {x: 1, y: 1} + m_Offset: {x: 0, y: 0} - _ShadowTex: m_Texture: {fileID: 2800000, guid: f310c3dbad3125d4e8fc2e00bdc2acb4, type: 3} m_Scale: {x: 1, y: 1} @@ -82,7 +86,10 @@ Material: - _DetailNormalMapScale: 1 - _DstBlend: 0 - _EnableAudioLink: 0 + - _EnableColorChord: 0 + - _EnableColorTextureSample: 0 - _EnableOSC: 0 + - _EnableThemeColorSampling: 0 - _FinalIntensity: 1 - _GlobalIntensity: 1 - _GlossMapScale: 1 @@ -107,6 +114,7 @@ Material: - _SmoothnessTextureChannel: 0 - _SpecularHighlights: 1 - _SrcBlend: 1 + - _ThemeColorTarget: 0 - _UVSec: 0 - _UniversalIntensity: 1 - _UseWorldNorm: 0 diff --git a/Materials/Lights/AudioLink/VRSL-AudioLink-Discoball.mat.meta b/Runtime/Materials/Lights/AudioLink/VRSL-AudioLink-Discoball.mat.meta similarity index 100% rename from Materials/Lights/AudioLink/VRSL-AudioLink-Discoball.mat.meta rename to Runtime/Materials/Lights/AudioLink/VRSL-AudioLink-Discoball.mat.meta diff --git a/Materials/Lights/AudioLink/VRSL-BasicLaser-AudioLInk.mat b/Runtime/Materials/Lights/AudioLink/VRSL-BasicLaser-AudioLInk.mat similarity index 95% rename from Materials/Lights/AudioLink/VRSL-BasicLaser-AudioLInk.mat rename to Runtime/Materials/Lights/AudioLink/VRSL-BasicLaser-AudioLInk.mat index ac62fbb..daf8413 100644 --- a/Materials/Lights/AudioLink/VRSL-BasicLaser-AudioLInk.mat +++ b/Runtime/Materials/Lights/AudioLink/VRSL-BasicLaser-AudioLInk.mat @@ -9,7 +9,7 @@ Material: m_PrefabAsset: {fileID: 0} m_Name: VRSL-BasicLaser-AudioLInk m_Shader: {fileID: 4800000, guid: f9d155e072c6c324d84d418a5cc9ab98, type: 3} - m_ShaderKeywords: + m_ShaderKeywords: _USE_DEPTH_LIGHT m_LightmapFlags: 4 m_EnableInstancingVariants: 0 m_DoubleSidedGI: 0 @@ -78,7 +78,9 @@ Material: - _EnableAudioLink: 0 - _EnableColorChord: 0 - _EnableColorTextureSample: 0 + - _EnableThemeColorSampling: 0 - _EndFade: 2.05 + - _FadeAmt: 42.8 - _FadeStrength: 1 - _FinalIntensity: 1 - _FlatEdgeFadeStrength: 4.82 @@ -104,8 +106,10 @@ Material: - _SrcBlend: 1 - _TextureColorSampleX: 0.5 - _TextureColorSampleY: 0.5 + - _ThemeColorTarget: 0 - _UVSec: 0 - _UniversalIntensity: 1 + - _UseDepthLight: 1 - _VertexConeLength: 1.19 - _VertexConeWidth: 1 - _XRotation: 0 diff --git a/Materials/Lights/AudioLink/VRSL-BasicLaser-AudioLInk.mat.meta b/Runtime/Materials/Lights/AudioLink/VRSL-BasicLaser-AudioLInk.mat.meta similarity index 100% rename from Materials/Lights/AudioLink/VRSL-BasicLaser-AudioLInk.mat.meta rename to Runtime/Materials/Lights/AudioLink/VRSL-BasicLaser-AudioLInk.mat.meta diff --git a/Materials/Lights/AudioLink/WashMover.meta b/Runtime/Materials/Lights/AudioLink/WashMover.meta similarity index 100% rename from Materials/Lights/AudioLink/WashMover.meta rename to Runtime/Materials/Lights/AudioLink/WashMover.meta diff --git a/Materials/Lights/AudioLink/WashMover/VRSL-AudioLink-WashMover-FixtureMat.mat b/Runtime/Materials/Lights/AudioLink/WashMover/VRSL-AudioLink-WashMover-FixtureMat.mat similarity index 98% rename from Materials/Lights/AudioLink/WashMover/VRSL-AudioLink-WashMover-FixtureMat.mat rename to Runtime/Materials/Lights/AudioLink/WashMover/VRSL-AudioLink-WashMover-FixtureMat.mat index 93e1bf1..52c2b79 100644 --- a/Materials/Lights/AudioLink/WashMover/VRSL-AudioLink-WashMover-FixtureMat.mat +++ b/Runtime/Materials/Lights/AudioLink/WashMover/VRSL-AudioLink-WashMover-FixtureMat.mat @@ -10,6 +10,7 @@ Material: m_Name: VRSL-AudioLink-WashMover-FixtureMat m_Shader: {fileID: 4800000, guid: 14623a3aee51a16448cfe73c1dc57d3b, type: 3} m_ShaderKeywords: _DNENABLER_NONE _ENABLEOSC_ON _ENABLESPIN_ON _FORWARD_Y _USERAWGRID_ON + _USE_DEPTH_LIGHT m_LightmapFlags: 4 m_EnableInstancingVariants: 1 m_DoubleSidedGI: 0 @@ -125,6 +126,7 @@ Material: - _EnableOSC: 1 - _EnableSpin: 1 - _EnableStrobe: 0 + - _EnableThemeColorSampling: 0 - _Fade: 1.5 - _FadeAmt: 0 - _FadeStrength: 3.72 @@ -179,6 +181,7 @@ Material: - _TextureColorSampleX: 0.5 - _TextureColorSampleY: 0.5 - _TextureSampleMode: 0 + - _ThemeColorTarget: 0 - _TiltInvert: 0 - _TriplanarFalloff: 1 - _UniversalIntensity: 1 diff --git a/Materials/Lights/AudioLink/WashMover/VRSL-AudioLink-WashMover-FixtureMat.mat.meta b/Runtime/Materials/Lights/AudioLink/WashMover/VRSL-AudioLink-WashMover-FixtureMat.mat.meta similarity index 100% rename from Materials/Lights/AudioLink/WashMover/VRSL-AudioLink-WashMover-FixtureMat.mat.meta rename to Runtime/Materials/Lights/AudioLink/WashMover/VRSL-AudioLink-WashMover-FixtureMat.mat.meta diff --git a/Materials/Lights/AudioLink/WashMover/VRSL-AudioLink-WashMover-ProjectionMat.mat b/Runtime/Materials/Lights/AudioLink/WashMover/VRSL-AudioLink-WashMover-ProjectionMat.mat similarity index 100% rename from Materials/Lights/AudioLink/WashMover/VRSL-AudioLink-WashMover-ProjectionMat.mat rename to Runtime/Materials/Lights/AudioLink/WashMover/VRSL-AudioLink-WashMover-ProjectionMat.mat diff --git a/Materials/Lights/AudioLink/WashMover/VRSL-AudioLink-WashMover-ProjectionMat.mat.meta b/Runtime/Materials/Lights/AudioLink/WashMover/VRSL-AudioLink-WashMover-ProjectionMat.mat.meta similarity index 100% rename from Materials/Lights/AudioLink/WashMover/VRSL-AudioLink-WashMover-ProjectionMat.mat.meta rename to Runtime/Materials/Lights/AudioLink/WashMover/VRSL-AudioLink-WashMover-ProjectionMat.mat.meta diff --git a/Materials/Lights/AudioLink/WashMover/VRSL-AudioLink-WashMover-VolumetricMat.mat b/Runtime/Materials/Lights/AudioLink/WashMover/VRSL-AudioLink-WashMover-VolumetricMat.mat similarity index 99% rename from Materials/Lights/AudioLink/WashMover/VRSL-AudioLink-WashMover-VolumetricMat.mat rename to Runtime/Materials/Lights/AudioLink/WashMover/VRSL-AudioLink-WashMover-VolumetricMat.mat index 34d4b55..dce8214 100644 --- a/Materials/Lights/AudioLink/WashMover/VRSL-AudioLink-WashMover-VolumetricMat.mat +++ b/Runtime/Materials/Lights/AudioLink/WashMover/VRSL-AudioLink-WashMover-VolumetricMat.mat @@ -129,6 +129,7 @@ Material: - _EnableSpin: 1 - _EnableStaticEmissionColor: 0 - _EnableStrobe: 0 + - _EnableThemeColorSampling: 0 - _Fade: 1.5 - _FadeAmt: 95 - _FadeStrength: 10 @@ -212,6 +213,7 @@ Material: - _TextureColorSampleX: 0.5 - _TextureColorSampleY: 0.5 - _TextureSampleMode: 0 + - _ThemeColorTarget: 0 - _ThreeDNoiseScaleInside: 5.38 - _ThreeDNoiseScaleOutside: -8.47 - _TiltInvert: 0 diff --git a/Materials/Lights/AudioLink/WashMover/VRSL-AudioLink-WashMover-VolumetricMat.mat.meta b/Runtime/Materials/Lights/AudioLink/WashMover/VRSL-AudioLink-WashMover-VolumetricMat.mat.meta similarity index 100% rename from Materials/Lights/AudioLink/WashMover/VRSL-AudioLink-WashMover-VolumetricMat.mat.meta rename to Runtime/Materials/Lights/AudioLink/WashMover/VRSL-AudioLink-WashMover-VolumetricMat.mat.meta diff --git a/Materials/Lights/DMX.meta b/Runtime/Materials/Lights/DMX.meta similarity index 100% rename from Materials/Lights/DMX.meta rename to Runtime/Materials/Lights/DMX.meta diff --git a/Materials/Lights/DMX/15ChannelLightBar.meta b/Runtime/Materials/Lights/DMX/15ChannelLightBar.meta similarity index 100% rename from Materials/Lights/DMX/15ChannelLightBar.meta rename to Runtime/Materials/Lights/DMX/15ChannelLightBar.meta diff --git a/Materials/Lights/DMX/15ChannelLightBar/VRSL-LightBar-FixtureMat-Horizontal-15CH.mat b/Runtime/Materials/Lights/DMX/15ChannelLightBar/VRSL-LightBar-FixtureMat-Horizontal-15CH.mat similarity index 100% rename from Materials/Lights/DMX/15ChannelLightBar/VRSL-LightBar-FixtureMat-Horizontal-15CH.mat rename to Runtime/Materials/Lights/DMX/15ChannelLightBar/VRSL-LightBar-FixtureMat-Horizontal-15CH.mat diff --git a/Materials/Lights/DMX/15ChannelLightBar/VRSL-LightBar-FixtureMat-Horizontal-15CH.mat.meta b/Runtime/Materials/Lights/DMX/15ChannelLightBar/VRSL-LightBar-FixtureMat-Horizontal-15CH.mat.meta similarity index 100% rename from Materials/Lights/DMX/15ChannelLightBar/VRSL-LightBar-FixtureMat-Horizontal-15CH.mat.meta rename to Runtime/Materials/Lights/DMX/15ChannelLightBar/VRSL-LightBar-FixtureMat-Horizontal-15CH.mat.meta diff --git a/Materials/Lights/DMX/15ChannelLightBar/VRSL-LightBar-FixtureMat-Legacy-15CH.mat b/Runtime/Materials/Lights/DMX/15ChannelLightBar/VRSL-LightBar-FixtureMat-Legacy-15CH.mat similarity index 100% rename from Materials/Lights/DMX/15ChannelLightBar/VRSL-LightBar-FixtureMat-Legacy-15CH.mat rename to Runtime/Materials/Lights/DMX/15ChannelLightBar/VRSL-LightBar-FixtureMat-Legacy-15CH.mat diff --git a/Materials/Lights/DMX/15ChannelLightBar/VRSL-LightBar-FixtureMat-Legacy-15CH.mat.meta b/Runtime/Materials/Lights/DMX/15ChannelLightBar/VRSL-LightBar-FixtureMat-Legacy-15CH.mat.meta similarity index 100% rename from Materials/Lights/DMX/15ChannelLightBar/VRSL-LightBar-FixtureMat-Legacy-15CH.mat.meta rename to Runtime/Materials/Lights/DMX/15ChannelLightBar/VRSL-LightBar-FixtureMat-Legacy-15CH.mat.meta diff --git a/Materials/Lights/DMX/15ChannelLightBar/VRSL-LightBar-FixtureMat-Vertical-15CH.mat b/Runtime/Materials/Lights/DMX/15ChannelLightBar/VRSL-LightBar-FixtureMat-Vertical-15CH.mat similarity index 100% rename from Materials/Lights/DMX/15ChannelLightBar/VRSL-LightBar-FixtureMat-Vertical-15CH.mat rename to Runtime/Materials/Lights/DMX/15ChannelLightBar/VRSL-LightBar-FixtureMat-Vertical-15CH.mat diff --git a/Materials/Lights/DMX/15ChannelLightBar/VRSL-LightBar-FixtureMat-Vertical-15CH.mat.meta b/Runtime/Materials/Lights/DMX/15ChannelLightBar/VRSL-LightBar-FixtureMat-Vertical-15CH.mat.meta similarity index 100% rename from Materials/Lights/DMX/15ChannelLightBar/VRSL-LightBar-FixtureMat-Vertical-15CH.mat.meta rename to Runtime/Materials/Lights/DMX/15ChannelLightBar/VRSL-LightBar-FixtureMat-Vertical-15CH.mat.meta diff --git a/Materials/Lights/DMX/Discoball.meta b/Runtime/Materials/Lights/DMX/Discoball.meta similarity index 100% rename from Materials/Lights/DMX/Discoball.meta rename to Runtime/Materials/Lights/DMX/Discoball.meta diff --git a/Materials/Lights/DMX/Discoball/LegacyMode.meta b/Runtime/Materials/Lights/DMX/Discoball/LegacyMode.meta similarity index 100% rename from Materials/Lights/DMX/Discoball/LegacyMode.meta rename to Runtime/Materials/Lights/DMX/Discoball/LegacyMode.meta diff --git a/Materials/Lights/DMX/Discoball/LegacyMode/VRSL-Discoball-Legacy.mat b/Runtime/Materials/Lights/DMX/Discoball/LegacyMode/VRSL-Discoball-Legacy.mat similarity index 100% rename from Materials/Lights/DMX/Discoball/LegacyMode/VRSL-Discoball-Legacy.mat rename to Runtime/Materials/Lights/DMX/Discoball/LegacyMode/VRSL-Discoball-Legacy.mat diff --git a/Materials/Lights/DMX/Discoball/LegacyMode/VRSL-Discoball-Legacy.mat.meta b/Runtime/Materials/Lights/DMX/Discoball/LegacyMode/VRSL-Discoball-Legacy.mat.meta similarity index 100% rename from Materials/Lights/DMX/Discoball/LegacyMode/VRSL-Discoball-Legacy.mat.meta rename to Runtime/Materials/Lights/DMX/Discoball/LegacyMode/VRSL-Discoball-Legacy.mat.meta diff --git a/Materials/Lights/DMX/Discoball/VRSL-Discoball-Horizontal.mat b/Runtime/Materials/Lights/DMX/Discoball/VRSL-Discoball-Horizontal.mat similarity index 100% rename from Materials/Lights/DMX/Discoball/VRSL-Discoball-Horizontal.mat rename to Runtime/Materials/Lights/DMX/Discoball/VRSL-Discoball-Horizontal.mat diff --git a/Materials/Lights/DMX/Discoball/VRSL-Discoball-Horizontal.mat.meta b/Runtime/Materials/Lights/DMX/Discoball/VRSL-Discoball-Horizontal.mat.meta similarity index 100% rename from Materials/Lights/DMX/Discoball/VRSL-Discoball-Horizontal.mat.meta rename to Runtime/Materials/Lights/DMX/Discoball/VRSL-Discoball-Horizontal.mat.meta diff --git a/Materials/Lights/DMX/Discoball/VerticalMode.meta b/Runtime/Materials/Lights/DMX/Discoball/VerticalMode.meta similarity index 100% rename from Materials/Lights/DMX/Discoball/VerticalMode.meta rename to Runtime/Materials/Lights/DMX/Discoball/VerticalMode.meta diff --git a/Materials/Lights/DMX/Discoball/VerticalMode/VRSL-Discoball-Vertical.mat b/Runtime/Materials/Lights/DMX/Discoball/VerticalMode/VRSL-Discoball-Vertical.mat similarity index 100% rename from Materials/Lights/DMX/Discoball/VerticalMode/VRSL-Discoball-Vertical.mat rename to Runtime/Materials/Lights/DMX/Discoball/VerticalMode/VRSL-Discoball-Vertical.mat diff --git a/Materials/Lights/DMX/Discoball/VerticalMode/VRSL-Discoball-Vertical.mat.meta b/Runtime/Materials/Lights/DMX/Discoball/VerticalMode/VRSL-Discoball-Vertical.mat.meta similarity index 100% rename from Materials/Lights/DMX/Discoball/VerticalMode/VRSL-Discoball-Vertical.mat.meta rename to Runtime/Materials/Lights/DMX/Discoball/VerticalMode/VRSL-Discoball-Vertical.mat.meta diff --git a/Materials/Lights/DMX/Lasers.meta b/Runtime/Materials/Lights/DMX/Lasers.meta similarity index 100% rename from Materials/Lights/DMX/Lasers.meta rename to Runtime/Materials/Lights/DMX/Lasers.meta diff --git a/Materials/Lights/DMX/Lasers/LegacyMode.meta b/Runtime/Materials/Lights/DMX/Lasers/LegacyMode.meta similarity index 100% rename from Materials/Lights/DMX/Lasers/LegacyMode.meta rename to Runtime/Materials/Lights/DMX/Lasers/LegacyMode.meta diff --git a/Materials/Lights/DMX/Lasers/LegacyMode/VRSL-BasicLaser-DMX-Legacy.mat b/Runtime/Materials/Lights/DMX/Lasers/LegacyMode/VRSL-BasicLaser-DMX-Legacy.mat similarity index 96% rename from Materials/Lights/DMX/Lasers/LegacyMode/VRSL-BasicLaser-DMX-Legacy.mat rename to Runtime/Materials/Lights/DMX/Lasers/LegacyMode/VRSL-BasicLaser-DMX-Legacy.mat index 3f4b60f..5080607 100644 --- a/Materials/Lights/DMX/Lasers/LegacyMode/VRSL-BasicLaser-DMX-Legacy.mat +++ b/Runtime/Materials/Lights/DMX/Lasers/LegacyMode/VRSL-BasicLaser-DMX-Legacy.mat @@ -9,7 +9,7 @@ Material: m_PrefabAsset: {fileID: 0} m_Name: VRSL-BasicLaser-DMX-Legacy m_Shader: {fileID: 4800000, guid: 95349cd3a2b52c5428761b3034abda38, type: 3} - m_ShaderKeywords: _ENABLECOMPATIBILITYMODE_ON + m_ShaderKeywords: _ENABLECOMPATIBILITYMODE_ON _USE_DEPTH_LIGHT m_LightmapFlags: 4 m_EnableInstancingVariants: 1 m_DoubleSidedGI: 0 @@ -86,6 +86,7 @@ Material: - _Glossiness: 0.5 - _GlossyReflections: 1 - _InternalShine: 1 + - _InternalShineLength: 12.1 - _LaserCount: 8 - _LaserSoftening: 7.2 - _LaserThickness: 0.1 @@ -94,6 +95,7 @@ Material: - _Modx: 12.5 - _Mody: 4.75 - _Modz: 5.75 + - _NineUniverseMode: 0 - _OcclusionStrength: 1 - _Parallax: 0.02 - _Scroll: 0.092 diff --git a/Materials/Lights/DMX/Lasers/LegacyMode/VRSL-BasicLaser-DMX-Legacy.mat.meta b/Runtime/Materials/Lights/DMX/Lasers/LegacyMode/VRSL-BasicLaser-DMX-Legacy.mat.meta similarity index 100% rename from Materials/Lights/DMX/Lasers/LegacyMode/VRSL-BasicLaser-DMX-Legacy.mat.meta rename to Runtime/Materials/Lights/DMX/Lasers/LegacyMode/VRSL-BasicLaser-DMX-Legacy.mat.meta diff --git a/Materials/Lights/DMX/Lasers/VRSL-BasicLaser-DMX-Horizontal.mat b/Runtime/Materials/Lights/DMX/Lasers/VRSL-BasicLaser-DMX-Horizontal.mat similarity index 97% rename from Materials/Lights/DMX/Lasers/VRSL-BasicLaser-DMX-Horizontal.mat rename to Runtime/Materials/Lights/DMX/Lasers/VRSL-BasicLaser-DMX-Horizontal.mat index 84b520c..5aaa31c 100644 --- a/Materials/Lights/DMX/Lasers/VRSL-BasicLaser-DMX-Horizontal.mat +++ b/Runtime/Materials/Lights/DMX/Lasers/VRSL-BasicLaser-DMX-Horizontal.mat @@ -9,7 +9,7 @@ Material: m_PrefabAsset: {fileID: 0} m_Name: VRSL-BasicLaser-DMX-Horizontal m_Shader: {fileID: 4800000, guid: 95349cd3a2b52c5428761b3034abda38, type: 3} - m_ShaderKeywords: + m_ShaderKeywords: _USE_DEPTH_LIGHT m_LightmapFlags: 4 m_EnableInstancingVariants: 1 m_DoubleSidedGI: 0 @@ -86,6 +86,7 @@ Material: - _Glossiness: 0.5 - _GlossyReflections: 1 - _InternalShine: 1 + - _InternalShineLength: 12.1 - _LaserCount: 8 - _LaserSoftening: 7.2 - _LaserThickness: 0.1 @@ -94,6 +95,7 @@ Material: - _Modx: 12.5 - _Mody: 4.75 - _Modz: 5.75 + - _NineUniverseMode: 0 - _OcclusionStrength: 1 - _Parallax: 0.02 - _Scroll: 0.092 diff --git a/Materials/Lights/DMX/Lasers/VRSL-BasicLaser-DMX-Horizontal.mat.meta b/Runtime/Materials/Lights/DMX/Lasers/VRSL-BasicLaser-DMX-Horizontal.mat.meta similarity index 100% rename from Materials/Lights/DMX/Lasers/VRSL-BasicLaser-DMX-Horizontal.mat.meta rename to Runtime/Materials/Lights/DMX/Lasers/VRSL-BasicLaser-DMX-Horizontal.mat.meta diff --git a/Materials/Lights/DMX/Lasers/VerticalMode.meta b/Runtime/Materials/Lights/DMX/Lasers/VerticalMode.meta similarity index 100% rename from Materials/Lights/DMX/Lasers/VerticalMode.meta rename to Runtime/Materials/Lights/DMX/Lasers/VerticalMode.meta diff --git a/Materials/Lights/DMX/Lasers/VerticalMode/VRSL-BasicLaser-DMX-Vertical.mat b/Runtime/Materials/Lights/DMX/Lasers/VerticalMode/VRSL-BasicLaser-DMX-Vertical.mat similarity index 96% rename from Materials/Lights/DMX/Lasers/VerticalMode/VRSL-BasicLaser-DMX-Vertical.mat rename to Runtime/Materials/Lights/DMX/Lasers/VerticalMode/VRSL-BasicLaser-DMX-Vertical.mat index b6de845..5836fb2 100644 --- a/Materials/Lights/DMX/Lasers/VerticalMode/VRSL-BasicLaser-DMX-Vertical.mat +++ b/Runtime/Materials/Lights/DMX/Lasers/VerticalMode/VRSL-BasicLaser-DMX-Vertical.mat @@ -9,7 +9,7 @@ Material: m_PrefabAsset: {fileID: 0} m_Name: VRSL-BasicLaser-DMX-Vertical m_Shader: {fileID: 4800000, guid: 95349cd3a2b52c5428761b3034abda38, type: 3} - m_ShaderKeywords: _ENABLEVERTICALMODE_ON + m_ShaderKeywords: _ENABLEVERTICALMODE_ON _USE_DEPTH_LIGHT m_LightmapFlags: 4 m_EnableInstancingVariants: 1 m_DoubleSidedGI: 0 @@ -86,6 +86,7 @@ Material: - _Glossiness: 0.5 - _GlossyReflections: 1 - _InternalShine: 1 + - _InternalShineLength: 12.1 - _LaserCount: 8 - _LaserSoftening: 7.2 - _LaserThickness: 0.1 @@ -94,6 +95,7 @@ Material: - _Modx: 12.5 - _Mody: 4.75 - _Modz: 5.75 + - _NineUniverseMode: 0 - _OcclusionStrength: 1 - _Parallax: 0.02 - _Scroll: 0.092 diff --git a/Materials/Lights/DMX/Lasers/VerticalMode/VRSL-BasicLaser-DMX-Vertical.mat.meta b/Runtime/Materials/Lights/DMX/Lasers/VerticalMode/VRSL-BasicLaser-DMX-Vertical.mat.meta similarity index 100% rename from Materials/Lights/DMX/Lasers/VerticalMode/VRSL-BasicLaser-DMX-Vertical.mat.meta rename to Runtime/Materials/Lights/DMX/Lasers/VerticalMode/VRSL-BasicLaser-DMX-Vertical.mat.meta diff --git a/Materials/Lights/DMX/MoverLight - Spotlight.meta b/Runtime/Materials/Lights/DMX/MoverLight - Spotlight.meta similarity index 100% rename from Materials/Lights/DMX/MoverLight - Spotlight.meta rename to Runtime/Materials/Lights/DMX/MoverLight - Spotlight.meta diff --git a/Materials/Lights/DMX/MoverLight - Spotlight/LegacyMode.meta b/Runtime/Materials/Lights/DMX/MoverLight - Spotlight/LegacyMode.meta similarity index 100% rename from Materials/Lights/DMX/MoverLight - Spotlight/LegacyMode.meta rename to Runtime/Materials/Lights/DMX/MoverLight - Spotlight/LegacyMode.meta diff --git a/Materials/Lights/DMX/MoverLight - Spotlight/LegacyMode/VRSL-StandardMover-FixtureMat-HQ-Legacy.mat b/Runtime/Materials/Lights/DMX/MoverLight - Spotlight/LegacyMode/VRSL-StandardMover-FixtureMat-HQ-Legacy.mat similarity index 99% rename from Materials/Lights/DMX/MoverLight - Spotlight/LegacyMode/VRSL-StandardMover-FixtureMat-HQ-Legacy.mat rename to Runtime/Materials/Lights/DMX/MoverLight - Spotlight/LegacyMode/VRSL-StandardMover-FixtureMat-HQ-Legacy.mat index 5b43641..5639100 100644 --- a/Materials/Lights/DMX/MoverLight - Spotlight/LegacyMode/VRSL-StandardMover-FixtureMat-HQ-Legacy.mat +++ b/Runtime/Materials/Lights/DMX/MoverLight - Spotlight/LegacyMode/VRSL-StandardMover-FixtureMat-HQ-Legacy.mat @@ -10,7 +10,7 @@ Material: m_Name: VRSL-StandardMover-FixtureMat-HQ-Legacy m_Shader: {fileID: 4800000, guid: c94a5b90fc6c692459660d03ee6d8b23, type: 3} m_ShaderKeywords: _DNENABLER_NONE _ENABLECOMPATIBILITYMODE_ON _ENABLESPIN_ON _FORWARD_Y - _USERAWGRID_ON + _USERAWGRID_ON _USE_DEPTH_LIGHT m_LightmapFlags: 4 m_EnableInstancingVariants: 1 m_DoubleSidedGI: 0 diff --git a/Materials/Lights/DMX/MoverLight - Spotlight/LegacyMode/VRSL-StandardMover-FixtureMat-HQ-Legacy.mat.meta b/Runtime/Materials/Lights/DMX/MoverLight - Spotlight/LegacyMode/VRSL-StandardMover-FixtureMat-HQ-Legacy.mat.meta similarity index 100% rename from Materials/Lights/DMX/MoverLight - Spotlight/LegacyMode/VRSL-StandardMover-FixtureMat-HQ-Legacy.mat.meta rename to Runtime/Materials/Lights/DMX/MoverLight - Spotlight/LegacyMode/VRSL-StandardMover-FixtureMat-HQ-Legacy.mat.meta diff --git a/Materials/Lights/DMX/MoverLight - Spotlight/LegacyMode/VRSL-StandardMover-ProjectionMat-HQ-Legacy.mat b/Runtime/Materials/Lights/DMX/MoverLight - Spotlight/LegacyMode/VRSL-StandardMover-ProjectionMat-HQ-Legacy.mat similarity index 100% rename from Materials/Lights/DMX/MoverLight - Spotlight/LegacyMode/VRSL-StandardMover-ProjectionMat-HQ-Legacy.mat rename to Runtime/Materials/Lights/DMX/MoverLight - Spotlight/LegacyMode/VRSL-StandardMover-ProjectionMat-HQ-Legacy.mat diff --git a/Materials/Lights/DMX/MoverLight - Spotlight/LegacyMode/VRSL-StandardMover-ProjectionMat-HQ-Legacy.mat.meta b/Runtime/Materials/Lights/DMX/MoverLight - Spotlight/LegacyMode/VRSL-StandardMover-ProjectionMat-HQ-Legacy.mat.meta similarity index 100% rename from Materials/Lights/DMX/MoverLight - Spotlight/LegacyMode/VRSL-StandardMover-ProjectionMat-HQ-Legacy.mat.meta rename to Runtime/Materials/Lights/DMX/MoverLight - Spotlight/LegacyMode/VRSL-StandardMover-ProjectionMat-HQ-Legacy.mat.meta diff --git a/Materials/Lights/DMX/MoverLight - Spotlight/LegacyMode/VRSL-StandardMover-VolumetricMat-HQ-Legacy.mat b/Runtime/Materials/Lights/DMX/MoverLight - Spotlight/LegacyMode/VRSL-StandardMover-VolumetricMat-HQ-Legacy.mat similarity index 100% rename from Materials/Lights/DMX/MoverLight - Spotlight/LegacyMode/VRSL-StandardMover-VolumetricMat-HQ-Legacy.mat rename to Runtime/Materials/Lights/DMX/MoverLight - Spotlight/LegacyMode/VRSL-StandardMover-VolumetricMat-HQ-Legacy.mat diff --git a/Materials/Lights/DMX/MoverLight - Spotlight/LegacyMode/VRSL-StandardMover-VolumetricMat-HQ-Legacy.mat.meta b/Runtime/Materials/Lights/DMX/MoverLight - Spotlight/LegacyMode/VRSL-StandardMover-VolumetricMat-HQ-Legacy.mat.meta similarity index 100% rename from Materials/Lights/DMX/MoverLight - Spotlight/LegacyMode/VRSL-StandardMover-VolumetricMat-HQ-Legacy.mat.meta rename to Runtime/Materials/Lights/DMX/MoverLight - Spotlight/LegacyMode/VRSL-StandardMover-VolumetricMat-HQ-Legacy.mat.meta diff --git a/Materials/Lights/DMX/MoverLight - Spotlight/VRSL-StandardMover-FixtureMat-HQ-Horizontal.mat b/Runtime/Materials/Lights/DMX/MoverLight - Spotlight/VRSL-StandardMover-FixtureMat-HQ-Horizontal.mat similarity index 99% rename from Materials/Lights/DMX/MoverLight - Spotlight/VRSL-StandardMover-FixtureMat-HQ-Horizontal.mat rename to Runtime/Materials/Lights/DMX/MoverLight - Spotlight/VRSL-StandardMover-FixtureMat-HQ-Horizontal.mat index 5ebf939..667afac 100644 --- a/Materials/Lights/DMX/MoverLight - Spotlight/VRSL-StandardMover-FixtureMat-HQ-Horizontal.mat +++ b/Runtime/Materials/Lights/DMX/MoverLight - Spotlight/VRSL-StandardMover-FixtureMat-HQ-Horizontal.mat @@ -9,7 +9,7 @@ Material: m_PrefabAsset: {fileID: 0} m_Name: VRSL-StandardMover-FixtureMat-HQ-Horizontal m_Shader: {fileID: 4800000, guid: c94a5b90fc6c692459660d03ee6d8b23, type: 3} - m_ShaderKeywords: _DNENABLER_NONE _ENABLESPIN_ON _FORWARD_Y _USERAWGRID_ON + m_ShaderKeywords: _DNENABLER_NONE _ENABLESPIN_ON _FORWARD_Y _USERAWGRID_ON _USE_DEPTH_LIGHT m_LightmapFlags: 4 m_EnableInstancingVariants: 1 m_DoubleSidedGI: 0 diff --git a/Materials/Lights/DMX/MoverLight - Spotlight/VRSL-StandardMover-FixtureMat-HQ-Horizontal.mat.meta b/Runtime/Materials/Lights/DMX/MoverLight - Spotlight/VRSL-StandardMover-FixtureMat-HQ-Horizontal.mat.meta similarity index 100% rename from Materials/Lights/DMX/MoverLight - Spotlight/VRSL-StandardMover-FixtureMat-HQ-Horizontal.mat.meta rename to Runtime/Materials/Lights/DMX/MoverLight - Spotlight/VRSL-StandardMover-FixtureMat-HQ-Horizontal.mat.meta diff --git a/Materials/Lights/DMX/MoverLight - Spotlight/VRSL-StandardMover-ProjectionMat-HQ-Horizontal.mat b/Runtime/Materials/Lights/DMX/MoverLight - Spotlight/VRSL-StandardMover-ProjectionMat-HQ-Horizontal.mat similarity index 100% rename from Materials/Lights/DMX/MoverLight - Spotlight/VRSL-StandardMover-ProjectionMat-HQ-Horizontal.mat rename to Runtime/Materials/Lights/DMX/MoverLight - Spotlight/VRSL-StandardMover-ProjectionMat-HQ-Horizontal.mat diff --git a/Materials/Lights/DMX/MoverLight - Spotlight/VRSL-StandardMover-ProjectionMat-HQ-Horizontal.mat.meta b/Runtime/Materials/Lights/DMX/MoverLight - Spotlight/VRSL-StandardMover-ProjectionMat-HQ-Horizontal.mat.meta similarity index 100% rename from Materials/Lights/DMX/MoverLight - Spotlight/VRSL-StandardMover-ProjectionMat-HQ-Horizontal.mat.meta rename to Runtime/Materials/Lights/DMX/MoverLight - Spotlight/VRSL-StandardMover-ProjectionMat-HQ-Horizontal.mat.meta diff --git a/Materials/Lights/DMX/MoverLight - Spotlight/VRSL-StandardMover-VolumetricMat-HQ-Horizontal.mat b/Runtime/Materials/Lights/DMX/MoverLight - Spotlight/VRSL-StandardMover-VolumetricMat-HQ-Horizontal.mat similarity index 100% rename from Materials/Lights/DMX/MoverLight - Spotlight/VRSL-StandardMover-VolumetricMat-HQ-Horizontal.mat rename to Runtime/Materials/Lights/DMX/MoverLight - Spotlight/VRSL-StandardMover-VolumetricMat-HQ-Horizontal.mat diff --git a/Materials/Lights/DMX/MoverLight - Spotlight/VRSL-StandardMover-VolumetricMat-HQ-Horizontal.mat.meta b/Runtime/Materials/Lights/DMX/MoverLight - Spotlight/VRSL-StandardMover-VolumetricMat-HQ-Horizontal.mat.meta similarity index 100% rename from Materials/Lights/DMX/MoverLight - Spotlight/VRSL-StandardMover-VolumetricMat-HQ-Horizontal.mat.meta rename to Runtime/Materials/Lights/DMX/MoverLight - Spotlight/VRSL-StandardMover-VolumetricMat-HQ-Horizontal.mat.meta diff --git a/Materials/Lights/DMX/MoverLight - Spotlight/VerticalMode.meta b/Runtime/Materials/Lights/DMX/MoverLight - Spotlight/VerticalMode.meta similarity index 100% rename from Materials/Lights/DMX/MoverLight - Spotlight/VerticalMode.meta rename to Runtime/Materials/Lights/DMX/MoverLight - Spotlight/VerticalMode.meta diff --git a/Materials/Lights/DMX/MoverLight - Spotlight/VerticalMode/VRSL-StandardMover-FixtureMat-HQ-Vertical.mat b/Runtime/Materials/Lights/DMX/MoverLight - Spotlight/VerticalMode/VRSL-StandardMover-FixtureMat-HQ-Vertical.mat similarity index 99% rename from Materials/Lights/DMX/MoverLight - Spotlight/VerticalMode/VRSL-StandardMover-FixtureMat-HQ-Vertical.mat rename to Runtime/Materials/Lights/DMX/MoverLight - Spotlight/VerticalMode/VRSL-StandardMover-FixtureMat-HQ-Vertical.mat index 6287c60..3df9b05 100644 --- a/Materials/Lights/DMX/MoverLight - Spotlight/VerticalMode/VRSL-StandardMover-FixtureMat-HQ-Vertical.mat +++ b/Runtime/Materials/Lights/DMX/MoverLight - Spotlight/VerticalMode/VRSL-StandardMover-FixtureMat-HQ-Vertical.mat @@ -10,7 +10,7 @@ Material: m_Name: VRSL-StandardMover-FixtureMat-HQ-Vertical m_Shader: {fileID: 4800000, guid: c94a5b90fc6c692459660d03ee6d8b23, type: 3} m_ShaderKeywords: _DNENABLER_NONE _ENABLESPIN_ON _ENABLEVERTICALMODE_ON _FORWARD_Y - _USERAWGRID_ON + _USERAWGRID_ON _USE_DEPTH_LIGHT m_LightmapFlags: 4 m_EnableInstancingVariants: 1 m_DoubleSidedGI: 0 diff --git a/Materials/Lights/DMX/MoverLight - Spotlight/VerticalMode/VRSL-StandardMover-FixtureMat-HQ-Vertical.mat.meta b/Runtime/Materials/Lights/DMX/MoverLight - Spotlight/VerticalMode/VRSL-StandardMover-FixtureMat-HQ-Vertical.mat.meta similarity index 100% rename from Materials/Lights/DMX/MoverLight - Spotlight/VerticalMode/VRSL-StandardMover-FixtureMat-HQ-Vertical.mat.meta rename to Runtime/Materials/Lights/DMX/MoverLight - Spotlight/VerticalMode/VRSL-StandardMover-FixtureMat-HQ-Vertical.mat.meta diff --git a/Materials/Lights/DMX/MoverLight - Spotlight/VerticalMode/VRSL-StandardMover-ProjectionMat-HQ-Vertical.mat b/Runtime/Materials/Lights/DMX/MoverLight - Spotlight/VerticalMode/VRSL-StandardMover-ProjectionMat-HQ-Vertical.mat similarity index 100% rename from Materials/Lights/DMX/MoverLight - Spotlight/VerticalMode/VRSL-StandardMover-ProjectionMat-HQ-Vertical.mat rename to Runtime/Materials/Lights/DMX/MoverLight - Spotlight/VerticalMode/VRSL-StandardMover-ProjectionMat-HQ-Vertical.mat diff --git a/Materials/Lights/DMX/MoverLight - Spotlight/VerticalMode/VRSL-StandardMover-ProjectionMat-HQ-Vertical.mat.meta b/Runtime/Materials/Lights/DMX/MoverLight - Spotlight/VerticalMode/VRSL-StandardMover-ProjectionMat-HQ-Vertical.mat.meta similarity index 100% rename from Materials/Lights/DMX/MoverLight - Spotlight/VerticalMode/VRSL-StandardMover-ProjectionMat-HQ-Vertical.mat.meta rename to Runtime/Materials/Lights/DMX/MoverLight - Spotlight/VerticalMode/VRSL-StandardMover-ProjectionMat-HQ-Vertical.mat.meta diff --git a/Materials/Lights/DMX/MoverLight - Spotlight/VerticalMode/VRSL-StandardMover-VolumetricMat-HQ-Vertical.mat b/Runtime/Materials/Lights/DMX/MoverLight - Spotlight/VerticalMode/VRSL-StandardMover-VolumetricMat-HQ-Vertical.mat similarity index 100% rename from Materials/Lights/DMX/MoverLight - Spotlight/VerticalMode/VRSL-StandardMover-VolumetricMat-HQ-Vertical.mat rename to Runtime/Materials/Lights/DMX/MoverLight - Spotlight/VerticalMode/VRSL-StandardMover-VolumetricMat-HQ-Vertical.mat diff --git a/Materials/Lights/DMX/MoverLight - Spotlight/VerticalMode/VRSL-StandardMover-VolumetricMat-HQ-Vertical.mat.meta b/Runtime/Materials/Lights/DMX/MoverLight - Spotlight/VerticalMode/VRSL-StandardMover-VolumetricMat-HQ-Vertical.mat.meta similarity index 100% rename from Materials/Lights/DMX/MoverLight - Spotlight/VerticalMode/VRSL-StandardMover-VolumetricMat-HQ-Vertical.mat.meta rename to Runtime/Materials/Lights/DMX/MoverLight - Spotlight/VerticalMode/VRSL-StandardMover-VolumetricMat-HQ-Vertical.mat.meta diff --git a/Materials/Lights/DMX/MoverLight - Washlight.meta b/Runtime/Materials/Lights/DMX/MoverLight - Washlight.meta similarity index 100% rename from Materials/Lights/DMX/MoverLight - Washlight.meta rename to Runtime/Materials/Lights/DMX/MoverLight - Washlight.meta diff --git a/Materials/Lights/DMX/MoverLight - Washlight/LegacyMode.meta b/Runtime/Materials/Lights/DMX/MoverLight - Washlight/LegacyMode.meta similarity index 100% rename from Materials/Lights/DMX/MoverLight - Washlight/LegacyMode.meta rename to Runtime/Materials/Lights/DMX/MoverLight - Washlight/LegacyMode.meta diff --git a/Materials/Lights/DMX/MoverLight - Washlight/LegacyMode/VRSL-WashMover-HQ-FixtureMat-Legacy.mat b/Runtime/Materials/Lights/DMX/MoverLight - Washlight/LegacyMode/VRSL-WashMover-HQ-FixtureMat-Legacy.mat similarity index 99% rename from Materials/Lights/DMX/MoverLight - Washlight/LegacyMode/VRSL-WashMover-HQ-FixtureMat-Legacy.mat rename to Runtime/Materials/Lights/DMX/MoverLight - Washlight/LegacyMode/VRSL-WashMover-HQ-FixtureMat-Legacy.mat index e1d7997..8005898 100644 --- a/Materials/Lights/DMX/MoverLight - Washlight/LegacyMode/VRSL-WashMover-HQ-FixtureMat-Legacy.mat +++ b/Runtime/Materials/Lights/DMX/MoverLight - Washlight/LegacyMode/VRSL-WashMover-HQ-FixtureMat-Legacy.mat @@ -10,7 +10,7 @@ Material: m_Name: VRSL-WashMover-HQ-FixtureMat-Legacy m_Shader: {fileID: 4800000, guid: c8623e92e9e6857439b5241760cfb4d9, type: 3} m_ShaderKeywords: _DNENABLER_NONE _ENABLECOMPATIBILITYMODE_ON _ENABLESPIN_ON _FORWARD_Y - _USERAWGRID_ON + _USERAWGRID_ON _USE_DEPTH_LIGHT m_LightmapFlags: 4 m_EnableInstancingVariants: 1 m_DoubleSidedGI: 0 diff --git a/Materials/Lights/DMX/MoverLight - Washlight/LegacyMode/VRSL-WashMover-HQ-FixtureMat-Legacy.mat.meta b/Runtime/Materials/Lights/DMX/MoverLight - Washlight/LegacyMode/VRSL-WashMover-HQ-FixtureMat-Legacy.mat.meta similarity index 100% rename from Materials/Lights/DMX/MoverLight - Washlight/LegacyMode/VRSL-WashMover-HQ-FixtureMat-Legacy.mat.meta rename to Runtime/Materials/Lights/DMX/MoverLight - Washlight/LegacyMode/VRSL-WashMover-HQ-FixtureMat-Legacy.mat.meta diff --git a/Materials/Lights/DMX/MoverLight - Washlight/LegacyMode/VRSL-WashMover-ProjectionMat-HQ-Legacy.mat b/Runtime/Materials/Lights/DMX/MoverLight - Washlight/LegacyMode/VRSL-WashMover-ProjectionMat-HQ-Legacy.mat similarity index 100% rename from Materials/Lights/DMX/MoverLight - Washlight/LegacyMode/VRSL-WashMover-ProjectionMat-HQ-Legacy.mat rename to Runtime/Materials/Lights/DMX/MoverLight - Washlight/LegacyMode/VRSL-WashMover-ProjectionMat-HQ-Legacy.mat diff --git a/Materials/Lights/DMX/MoverLight - Washlight/LegacyMode/VRSL-WashMover-ProjectionMat-HQ-Legacy.mat.meta b/Runtime/Materials/Lights/DMX/MoverLight - Washlight/LegacyMode/VRSL-WashMover-ProjectionMat-HQ-Legacy.mat.meta similarity index 100% rename from Materials/Lights/DMX/MoverLight - Washlight/LegacyMode/VRSL-WashMover-ProjectionMat-HQ-Legacy.mat.meta rename to Runtime/Materials/Lights/DMX/MoverLight - Washlight/LegacyMode/VRSL-WashMover-ProjectionMat-HQ-Legacy.mat.meta diff --git a/Materials/Lights/DMX/MoverLight - Washlight/LegacyMode/VRSL-WashMover-VolumetricMat-HQ-Legacy.mat b/Runtime/Materials/Lights/DMX/MoverLight - Washlight/LegacyMode/VRSL-WashMover-VolumetricMat-HQ-Legacy.mat similarity index 100% rename from Materials/Lights/DMX/MoverLight - Washlight/LegacyMode/VRSL-WashMover-VolumetricMat-HQ-Legacy.mat rename to Runtime/Materials/Lights/DMX/MoverLight - Washlight/LegacyMode/VRSL-WashMover-VolumetricMat-HQ-Legacy.mat diff --git a/Materials/Lights/DMX/MoverLight - Washlight/LegacyMode/VRSL-WashMover-VolumetricMat-HQ-Legacy.mat.meta b/Runtime/Materials/Lights/DMX/MoverLight - Washlight/LegacyMode/VRSL-WashMover-VolumetricMat-HQ-Legacy.mat.meta similarity index 100% rename from Materials/Lights/DMX/MoverLight - Washlight/LegacyMode/VRSL-WashMover-VolumetricMat-HQ-Legacy.mat.meta rename to Runtime/Materials/Lights/DMX/MoverLight - Washlight/LegacyMode/VRSL-WashMover-VolumetricMat-HQ-Legacy.mat.meta diff --git a/Materials/Lights/DMX/MoverLight - Washlight/VRSL-WashMover-HQ-FixtureMat-Horizontal.mat b/Runtime/Materials/Lights/DMX/MoverLight - Washlight/VRSL-WashMover-HQ-FixtureMat-Horizontal.mat similarity index 99% rename from Materials/Lights/DMX/MoverLight - Washlight/VRSL-WashMover-HQ-FixtureMat-Horizontal.mat rename to Runtime/Materials/Lights/DMX/MoverLight - Washlight/VRSL-WashMover-HQ-FixtureMat-Horizontal.mat index 6ec5eb1..34d5009 100644 --- a/Materials/Lights/DMX/MoverLight - Washlight/VRSL-WashMover-HQ-FixtureMat-Horizontal.mat +++ b/Runtime/Materials/Lights/DMX/MoverLight - Washlight/VRSL-WashMover-HQ-FixtureMat-Horizontal.mat @@ -9,7 +9,7 @@ Material: m_PrefabAsset: {fileID: 0} m_Name: VRSL-WashMover-HQ-FixtureMat-Horizontal m_Shader: {fileID: 4800000, guid: c8623e92e9e6857439b5241760cfb4d9, type: 3} - m_ShaderKeywords: _DNENABLER_NONE _ENABLESPIN_ON _FORWARD_Y _USERAWGRID_ON + m_ShaderKeywords: _DNENABLER_NONE _ENABLESPIN_ON _FORWARD_Y _USERAWGRID_ON _USE_DEPTH_LIGHT m_LightmapFlags: 4 m_EnableInstancingVariants: 1 m_DoubleSidedGI: 0 diff --git a/Materials/Lights/DMX/MoverLight - Washlight/VRSL-WashMover-HQ-FixtureMat-Horizontal.mat.meta b/Runtime/Materials/Lights/DMX/MoverLight - Washlight/VRSL-WashMover-HQ-FixtureMat-Horizontal.mat.meta similarity index 100% rename from Materials/Lights/DMX/MoverLight - Washlight/VRSL-WashMover-HQ-FixtureMat-Horizontal.mat.meta rename to Runtime/Materials/Lights/DMX/MoverLight - Washlight/VRSL-WashMover-HQ-FixtureMat-Horizontal.mat.meta diff --git a/Materials/Lights/DMX/MoverLight - Washlight/VRSL-WashMover-ProjectionMat-HQ-Horizontal.mat b/Runtime/Materials/Lights/DMX/MoverLight - Washlight/VRSL-WashMover-ProjectionMat-HQ-Horizontal.mat similarity index 100% rename from Materials/Lights/DMX/MoverLight - Washlight/VRSL-WashMover-ProjectionMat-HQ-Horizontal.mat rename to Runtime/Materials/Lights/DMX/MoverLight - Washlight/VRSL-WashMover-ProjectionMat-HQ-Horizontal.mat diff --git a/Materials/Lights/DMX/MoverLight - Washlight/VRSL-WashMover-ProjectionMat-HQ-Horizontal.mat.meta b/Runtime/Materials/Lights/DMX/MoverLight - Washlight/VRSL-WashMover-ProjectionMat-HQ-Horizontal.mat.meta similarity index 100% rename from Materials/Lights/DMX/MoverLight - Washlight/VRSL-WashMover-ProjectionMat-HQ-Horizontal.mat.meta rename to Runtime/Materials/Lights/DMX/MoverLight - Washlight/VRSL-WashMover-ProjectionMat-HQ-Horizontal.mat.meta diff --git a/Materials/Lights/DMX/MoverLight - Washlight/VRSL-WashMover-VolumetricMat-HQ-Horizontal.mat b/Runtime/Materials/Lights/DMX/MoverLight - Washlight/VRSL-WashMover-VolumetricMat-HQ-Horizontal.mat similarity index 100% rename from Materials/Lights/DMX/MoverLight - Washlight/VRSL-WashMover-VolumetricMat-HQ-Horizontal.mat rename to Runtime/Materials/Lights/DMX/MoverLight - Washlight/VRSL-WashMover-VolumetricMat-HQ-Horizontal.mat diff --git a/Materials/Lights/DMX/MoverLight - Washlight/VRSL-WashMover-VolumetricMat-HQ-Horizontal.mat.meta b/Runtime/Materials/Lights/DMX/MoverLight - Washlight/VRSL-WashMover-VolumetricMat-HQ-Horizontal.mat.meta similarity index 100% rename from Materials/Lights/DMX/MoverLight - Washlight/VRSL-WashMover-VolumetricMat-HQ-Horizontal.mat.meta rename to Runtime/Materials/Lights/DMX/MoverLight - Washlight/VRSL-WashMover-VolumetricMat-HQ-Horizontal.mat.meta diff --git a/Materials/Lights/DMX/MoverLight - Washlight/VerticalMode.meta b/Runtime/Materials/Lights/DMX/MoverLight - Washlight/VerticalMode.meta similarity index 100% rename from Materials/Lights/DMX/MoverLight - Washlight/VerticalMode.meta rename to Runtime/Materials/Lights/DMX/MoverLight - Washlight/VerticalMode.meta diff --git a/Materials/Lights/DMX/MoverLight - Washlight/VerticalMode/VRSL-WashMover-HQ-FixtureMat-Vertical.mat b/Runtime/Materials/Lights/DMX/MoverLight - Washlight/VerticalMode/VRSL-WashMover-HQ-FixtureMat-Vertical.mat similarity index 99% rename from Materials/Lights/DMX/MoverLight - Washlight/VerticalMode/VRSL-WashMover-HQ-FixtureMat-Vertical.mat rename to Runtime/Materials/Lights/DMX/MoverLight - Washlight/VerticalMode/VRSL-WashMover-HQ-FixtureMat-Vertical.mat index 3f6eb32..dfbc4a1 100644 --- a/Materials/Lights/DMX/MoverLight - Washlight/VerticalMode/VRSL-WashMover-HQ-FixtureMat-Vertical.mat +++ b/Runtime/Materials/Lights/DMX/MoverLight - Washlight/VerticalMode/VRSL-WashMover-HQ-FixtureMat-Vertical.mat @@ -10,7 +10,7 @@ Material: m_Name: VRSL-WashMover-HQ-FixtureMat-Vertical m_Shader: {fileID: 4800000, guid: c8623e92e9e6857439b5241760cfb4d9, type: 3} m_ShaderKeywords: _DNENABLER_NONE _ENABLESPIN_ON _ENABLEVERTICALMODE_ON _FORWARD_Y - _USERAWGRID_ON + _USERAWGRID_ON _USE_DEPTH_LIGHT m_LightmapFlags: 4 m_EnableInstancingVariants: 1 m_DoubleSidedGI: 0 diff --git a/Materials/Lights/DMX/MoverLight - Washlight/VerticalMode/VRSL-WashMover-HQ-FixtureMat-Vertical.mat.meta b/Runtime/Materials/Lights/DMX/MoverLight - Washlight/VerticalMode/VRSL-WashMover-HQ-FixtureMat-Vertical.mat.meta similarity index 100% rename from Materials/Lights/DMX/MoverLight - Washlight/VerticalMode/VRSL-WashMover-HQ-FixtureMat-Vertical.mat.meta rename to Runtime/Materials/Lights/DMX/MoverLight - Washlight/VerticalMode/VRSL-WashMover-HQ-FixtureMat-Vertical.mat.meta diff --git a/Materials/Lights/DMX/MoverLight - Washlight/VerticalMode/VRSL-WashMover-ProjectionMat-HQ-Vertical.mat b/Runtime/Materials/Lights/DMX/MoverLight - Washlight/VerticalMode/VRSL-WashMover-ProjectionMat-HQ-Vertical.mat similarity index 100% rename from Materials/Lights/DMX/MoverLight - Washlight/VerticalMode/VRSL-WashMover-ProjectionMat-HQ-Vertical.mat rename to Runtime/Materials/Lights/DMX/MoverLight - Washlight/VerticalMode/VRSL-WashMover-ProjectionMat-HQ-Vertical.mat diff --git a/Materials/Lights/DMX/MoverLight - Washlight/VerticalMode/VRSL-WashMover-ProjectionMat-HQ-Vertical.mat.meta b/Runtime/Materials/Lights/DMX/MoverLight - Washlight/VerticalMode/VRSL-WashMover-ProjectionMat-HQ-Vertical.mat.meta similarity index 100% rename from Materials/Lights/DMX/MoverLight - Washlight/VerticalMode/VRSL-WashMover-ProjectionMat-HQ-Vertical.mat.meta rename to Runtime/Materials/Lights/DMX/MoverLight - Washlight/VerticalMode/VRSL-WashMover-ProjectionMat-HQ-Vertical.mat.meta diff --git a/Materials/Lights/DMX/MoverLight - Washlight/VerticalMode/VRSL-WashMover-VolumetricMat-HQ-Vertical.mat b/Runtime/Materials/Lights/DMX/MoverLight - Washlight/VerticalMode/VRSL-WashMover-VolumetricMat-HQ-Vertical.mat similarity index 100% rename from Materials/Lights/DMX/MoverLight - Washlight/VerticalMode/VRSL-WashMover-VolumetricMat-HQ-Vertical.mat rename to Runtime/Materials/Lights/DMX/MoverLight - Washlight/VerticalMode/VRSL-WashMover-VolumetricMat-HQ-Vertical.mat diff --git a/Materials/Lights/DMX/MoverLight - Washlight/VerticalMode/VRSL-WashMover-VolumetricMat-HQ-Vertical.mat.meta b/Runtime/Materials/Lights/DMX/MoverLight - Washlight/VerticalMode/VRSL-WashMover-VolumetricMat-HQ-Vertical.mat.meta similarity index 100% rename from Materials/Lights/DMX/MoverLight - Washlight/VerticalMode/VRSL-WashMover-VolumetricMat-HQ-Vertical.mat.meta rename to Runtime/Materials/Lights/DMX/MoverLight - Washlight/VerticalMode/VRSL-WashMover-VolumetricMat-HQ-Vertical.mat.meta diff --git a/Materials/Lights/DMX/StaticLight-Blinder.meta b/Runtime/Materials/Lights/DMX/StaticLight-Blinder.meta similarity index 100% rename from Materials/Lights/DMX/StaticLight-Blinder.meta rename to Runtime/Materials/Lights/DMX/StaticLight-Blinder.meta diff --git a/Materials/Lights/DMX/StaticLight-Blinder/5-Channel.meta b/Runtime/Materials/Lights/DMX/StaticLight-Blinder/5-Channel.meta similarity index 100% rename from Materials/Lights/DMX/StaticLight-Blinder/5-Channel.meta rename to Runtime/Materials/Lights/DMX/StaticLight-Blinder/5-Channel.meta diff --git a/Materials/Lights/DMX/StaticLight-Blinder/5-Channel/VRSL-Blinder-FixtureMat-Horizontal-5CH.mat b/Runtime/Materials/Lights/DMX/StaticLight-Blinder/5-Channel/VRSL-Blinder-FixtureMat-Horizontal-5CH.mat similarity index 99% rename from Materials/Lights/DMX/StaticLight-Blinder/5-Channel/VRSL-Blinder-FixtureMat-Horizontal-5CH.mat rename to Runtime/Materials/Lights/DMX/StaticLight-Blinder/5-Channel/VRSL-Blinder-FixtureMat-Horizontal-5CH.mat index 2495b04..d7425ee 100644 --- a/Materials/Lights/DMX/StaticLight-Blinder/5-Channel/VRSL-Blinder-FixtureMat-Horizontal-5CH.mat +++ b/Runtime/Materials/Lights/DMX/StaticLight-Blinder/5-Channel/VRSL-Blinder-FixtureMat-Horizontal-5CH.mat @@ -10,7 +10,7 @@ Material: m_Name: VRSL-Blinder-FixtureMat-Horizontal-5CH m_Shader: {fileID: 4800000, guid: f23016ddcd834d84c92028d893fd6558, type: 3} m_ShaderKeywords: _EMISSION _ENABLEOSC_ON _ENABLESTROBE_ON _FORWARD_Y _METALLICGLOSSMAP - _NORMALMAP _USERAWGRID_ON + _NORMALMAP _USERAWGRID_ON _USE_DEPTH_LIGHT m_LightmapFlags: 1 m_EnableInstancingVariants: 1 m_DoubleSidedGI: 0 diff --git a/Materials/Lights/DMX/StaticLight-Blinder/5-Channel/VRSL-Blinder-FixtureMat-Horizontal-5CH.mat.meta b/Runtime/Materials/Lights/DMX/StaticLight-Blinder/5-Channel/VRSL-Blinder-FixtureMat-Horizontal-5CH.mat.meta similarity index 100% rename from Materials/Lights/DMX/StaticLight-Blinder/5-Channel/VRSL-Blinder-FixtureMat-Horizontal-5CH.mat.meta rename to Runtime/Materials/Lights/DMX/StaticLight-Blinder/5-Channel/VRSL-Blinder-FixtureMat-Horizontal-5CH.mat.meta diff --git a/Materials/Lights/DMX/StaticLight-Blinder/5-Channel/VRSL-Blinder-LensFlareMat-Horizontal-5CH.mat b/Runtime/Materials/Lights/DMX/StaticLight-Blinder/5-Channel/VRSL-Blinder-LensFlareMat-Horizontal-5CH.mat similarity index 98% rename from Materials/Lights/DMX/StaticLight-Blinder/5-Channel/VRSL-Blinder-LensFlareMat-Horizontal-5CH.mat rename to Runtime/Materials/Lights/DMX/StaticLight-Blinder/5-Channel/VRSL-Blinder-LensFlareMat-Horizontal-5CH.mat index 19ad6b3..ad975e8 100644 --- a/Materials/Lights/DMX/StaticLight-Blinder/5-Channel/VRSL-Blinder-LensFlareMat-Horizontal-5CH.mat +++ b/Runtime/Materials/Lights/DMX/StaticLight-Blinder/5-Channel/VRSL-Blinder-LensFlareMat-Horizontal-5CH.mat @@ -9,7 +9,7 @@ Material: m_PrefabAsset: {fileID: 0} m_Name: VRSL-Blinder-LensFlareMat-Horizontal-5CH m_Shader: {fileID: 4800000, guid: 1ef34390ce6a77246bf2f01f898abaed, type: 3} - m_ShaderKeywords: _USERAWGRID_ON + m_ShaderKeywords: _USERAWGRID_ON _USE_DEPTH_LIGHT m_LightmapFlags: 4 m_EnableInstancingVariants: 1 m_DoubleSidedGI: 0 diff --git a/Materials/Lights/DMX/StaticLight-Blinder/5-Channel/VRSL-Blinder-LensFlareMat-Horizontal-5CH.mat.meta b/Runtime/Materials/Lights/DMX/StaticLight-Blinder/5-Channel/VRSL-Blinder-LensFlareMat-Horizontal-5CH.mat.meta similarity index 100% rename from Materials/Lights/DMX/StaticLight-Blinder/5-Channel/VRSL-Blinder-LensFlareMat-Horizontal-5CH.mat.meta rename to Runtime/Materials/Lights/DMX/StaticLight-Blinder/5-Channel/VRSL-Blinder-LensFlareMat-Horizontal-5CH.mat.meta diff --git a/Materials/Lights/DMX/StaticLight-Blinder/5-Channel/VRSL-Blinder-ProjectionMat-Horizontal-5CH.mat b/Runtime/Materials/Lights/DMX/StaticLight-Blinder/5-Channel/VRSL-Blinder-ProjectionMat-Horizontal-5CH.mat similarity index 100% rename from Materials/Lights/DMX/StaticLight-Blinder/5-Channel/VRSL-Blinder-ProjectionMat-Horizontal-5CH.mat rename to Runtime/Materials/Lights/DMX/StaticLight-Blinder/5-Channel/VRSL-Blinder-ProjectionMat-Horizontal-5CH.mat diff --git a/Materials/Lights/DMX/StaticLight-Blinder/5-Channel/VRSL-Blinder-ProjectionMat-Horizontal-5CH.mat.meta b/Runtime/Materials/Lights/DMX/StaticLight-Blinder/5-Channel/VRSL-Blinder-ProjectionMat-Horizontal-5CH.mat.meta similarity index 100% rename from Materials/Lights/DMX/StaticLight-Blinder/5-Channel/VRSL-Blinder-ProjectionMat-Horizontal-5CH.mat.meta rename to Runtime/Materials/Lights/DMX/StaticLight-Blinder/5-Channel/VRSL-Blinder-ProjectionMat-Horizontal-5CH.mat.meta diff --git a/Materials/Lights/DMX/StaticLight-Blinder/LegacyMode.meta b/Runtime/Materials/Lights/DMX/StaticLight-Blinder/LegacyMode.meta similarity index 100% rename from Materials/Lights/DMX/StaticLight-Blinder/LegacyMode.meta rename to Runtime/Materials/Lights/DMX/StaticLight-Blinder/LegacyMode.meta diff --git a/Materials/Lights/DMX/StaticLight-Blinder/LegacyMode/5-Channel.meta b/Runtime/Materials/Lights/DMX/StaticLight-Blinder/LegacyMode/5-Channel.meta similarity index 100% rename from Materials/Lights/DMX/StaticLight-Blinder/LegacyMode/5-Channel.meta rename to Runtime/Materials/Lights/DMX/StaticLight-Blinder/LegacyMode/5-Channel.meta diff --git a/Materials/Lights/DMX/StaticLight-Blinder/LegacyMode/5-Channel/VRSL-Blinder-FixtureMat-Legacy-5CH.mat b/Runtime/Materials/Lights/DMX/StaticLight-Blinder/LegacyMode/5-Channel/VRSL-Blinder-FixtureMat-Legacy-5CH.mat similarity index 99% rename from Materials/Lights/DMX/StaticLight-Blinder/LegacyMode/5-Channel/VRSL-Blinder-FixtureMat-Legacy-5CH.mat rename to Runtime/Materials/Lights/DMX/StaticLight-Blinder/LegacyMode/5-Channel/VRSL-Blinder-FixtureMat-Legacy-5CH.mat index 251451c..1f16cb4 100644 --- a/Materials/Lights/DMX/StaticLight-Blinder/LegacyMode/5-Channel/VRSL-Blinder-FixtureMat-Legacy-5CH.mat +++ b/Runtime/Materials/Lights/DMX/StaticLight-Blinder/LegacyMode/5-Channel/VRSL-Blinder-FixtureMat-Legacy-5CH.mat @@ -10,7 +10,7 @@ Material: m_Name: VRSL-Blinder-FixtureMat-Legacy-5CH m_Shader: {fileID: 4800000, guid: 75766aa491bc3034791ba036cd616ea7, type: 3} m_ShaderKeywords: _EMISSION _ENABLECOMPATIBILITYMODE_ON _FORWARD_Y _METALLICGLOSSMAP - _NORMALMAP _USERAWGRID_ON + _NORMALMAP _USERAWGRID_ON _USE_DEPTH_LIGHT m_LightmapFlags: 1 m_EnableInstancingVariants: 1 m_DoubleSidedGI: 0 diff --git a/Materials/Lights/DMX/StaticLight-Blinder/LegacyMode/5-Channel/VRSL-Blinder-FixtureMat-Legacy-5CH.mat.meta b/Runtime/Materials/Lights/DMX/StaticLight-Blinder/LegacyMode/5-Channel/VRSL-Blinder-FixtureMat-Legacy-5CH.mat.meta similarity index 100% rename from Materials/Lights/DMX/StaticLight-Blinder/LegacyMode/5-Channel/VRSL-Blinder-FixtureMat-Legacy-5CH.mat.meta rename to Runtime/Materials/Lights/DMX/StaticLight-Blinder/LegacyMode/5-Channel/VRSL-Blinder-FixtureMat-Legacy-5CH.mat.meta diff --git a/Materials/Lights/DMX/StaticLight-Blinder/LegacyMode/5-Channel/VRSL-Blinder-LensFlareMat-Legacy-5CH.mat b/Runtime/Materials/Lights/DMX/StaticLight-Blinder/LegacyMode/5-Channel/VRSL-Blinder-LensFlareMat-Legacy-5CH.mat similarity index 97% rename from Materials/Lights/DMX/StaticLight-Blinder/LegacyMode/5-Channel/VRSL-Blinder-LensFlareMat-Legacy-5CH.mat rename to Runtime/Materials/Lights/DMX/StaticLight-Blinder/LegacyMode/5-Channel/VRSL-Blinder-LensFlareMat-Legacy-5CH.mat index b8a83b6..3638377 100644 --- a/Materials/Lights/DMX/StaticLight-Blinder/LegacyMode/5-Channel/VRSL-Blinder-LensFlareMat-Legacy-5CH.mat +++ b/Runtime/Materials/Lights/DMX/StaticLight-Blinder/LegacyMode/5-Channel/VRSL-Blinder-LensFlareMat-Legacy-5CH.mat @@ -9,7 +9,7 @@ Material: m_PrefabAsset: {fileID: 0} m_Name: VRSL-Blinder-LensFlareMat-Legacy-5CH m_Shader: {fileID: 4800000, guid: 60294fccbdbda8341904c957e9d4b8b9, type: 3} - m_ShaderKeywords: _ENABLECOMPATIBILITYMODE_ON _USERAWGRID_ON + m_ShaderKeywords: _ENABLECOMPATIBILITYMODE_ON _USERAWGRID_ON _USE_DEPTH_LIGHT m_LightmapFlags: 4 m_EnableInstancingVariants: 1 m_DoubleSidedGI: 0 diff --git a/Materials/Lights/DMX/StaticLight-Blinder/LegacyMode/5-Channel/VRSL-Blinder-LensFlareMat-Legacy-5CH.mat.meta b/Runtime/Materials/Lights/DMX/StaticLight-Blinder/LegacyMode/5-Channel/VRSL-Blinder-LensFlareMat-Legacy-5CH.mat.meta similarity index 100% rename from Materials/Lights/DMX/StaticLight-Blinder/LegacyMode/5-Channel/VRSL-Blinder-LensFlareMat-Legacy-5CH.mat.meta rename to Runtime/Materials/Lights/DMX/StaticLight-Blinder/LegacyMode/5-Channel/VRSL-Blinder-LensFlareMat-Legacy-5CH.mat.meta diff --git a/Materials/Lights/DMX/StaticLight-Blinder/LegacyMode/5-Channel/VRSL-Blinder-ProjectionMat-Legacy-5CH.mat b/Runtime/Materials/Lights/DMX/StaticLight-Blinder/LegacyMode/5-Channel/VRSL-Blinder-ProjectionMat-Legacy-5CH.mat similarity index 100% rename from Materials/Lights/DMX/StaticLight-Blinder/LegacyMode/5-Channel/VRSL-Blinder-ProjectionMat-Legacy-5CH.mat rename to Runtime/Materials/Lights/DMX/StaticLight-Blinder/LegacyMode/5-Channel/VRSL-Blinder-ProjectionMat-Legacy-5CH.mat diff --git a/Materials/Lights/DMX/StaticLight-Blinder/LegacyMode/5-Channel/VRSL-Blinder-ProjectionMat-Legacy-5CH.mat.meta b/Runtime/Materials/Lights/DMX/StaticLight-Blinder/LegacyMode/5-Channel/VRSL-Blinder-ProjectionMat-Legacy-5CH.mat.meta similarity index 100% rename from Materials/Lights/DMX/StaticLight-Blinder/LegacyMode/5-Channel/VRSL-Blinder-ProjectionMat-Legacy-5CH.mat.meta rename to Runtime/Materials/Lights/DMX/StaticLight-Blinder/LegacyMode/5-Channel/VRSL-Blinder-ProjectionMat-Legacy-5CH.mat.meta diff --git a/Materials/Lights/DMX/StaticLight-Blinder/LegacyMode/VRSL-Blinder-FixtureMat-Legacy.mat b/Runtime/Materials/Lights/DMX/StaticLight-Blinder/LegacyMode/VRSL-Blinder-FixtureMat-Legacy.mat similarity index 99% rename from Materials/Lights/DMX/StaticLight-Blinder/LegacyMode/VRSL-Blinder-FixtureMat-Legacy.mat rename to Runtime/Materials/Lights/DMX/StaticLight-Blinder/LegacyMode/VRSL-Blinder-FixtureMat-Legacy.mat index fa96a47..d28b805 100644 --- a/Materials/Lights/DMX/StaticLight-Blinder/LegacyMode/VRSL-Blinder-FixtureMat-Legacy.mat +++ b/Runtime/Materials/Lights/DMX/StaticLight-Blinder/LegacyMode/VRSL-Blinder-FixtureMat-Legacy.mat @@ -10,7 +10,7 @@ Material: m_Name: VRSL-Blinder-FixtureMat-Legacy m_Shader: {fileID: 4800000, guid: 75766aa491bc3034791ba036cd616ea7, type: 3} m_ShaderKeywords: _EMISSION _ENABLECOMPATIBILITYMODE_ON _FORWARD_Y _METALLICGLOSSMAP - _NORMALMAP _USERAWGRID_ON + _NORMALMAP _USERAWGRID_ON _USE_DEPTH_LIGHT m_LightmapFlags: 1 m_EnableInstancingVariants: 1 m_DoubleSidedGI: 0 diff --git a/Materials/Lights/DMX/StaticLight-Blinder/LegacyMode/VRSL-Blinder-FixtureMat-Legacy.mat.meta b/Runtime/Materials/Lights/DMX/StaticLight-Blinder/LegacyMode/VRSL-Blinder-FixtureMat-Legacy.mat.meta similarity index 100% rename from Materials/Lights/DMX/StaticLight-Blinder/LegacyMode/VRSL-Blinder-FixtureMat-Legacy.mat.meta rename to Runtime/Materials/Lights/DMX/StaticLight-Blinder/LegacyMode/VRSL-Blinder-FixtureMat-Legacy.mat.meta diff --git a/Materials/Lights/DMX/StaticLight-Blinder/LegacyMode/VRSL-Blinder-LensFlareMat-Legacy.mat b/Runtime/Materials/Lights/DMX/StaticLight-Blinder/LegacyMode/VRSL-Blinder-LensFlareMat-Legacy.mat similarity index 97% rename from Materials/Lights/DMX/StaticLight-Blinder/LegacyMode/VRSL-Blinder-LensFlareMat-Legacy.mat rename to Runtime/Materials/Lights/DMX/StaticLight-Blinder/LegacyMode/VRSL-Blinder-LensFlareMat-Legacy.mat index f92d5d3..9c23dd3 100644 --- a/Materials/Lights/DMX/StaticLight-Blinder/LegacyMode/VRSL-Blinder-LensFlareMat-Legacy.mat +++ b/Runtime/Materials/Lights/DMX/StaticLight-Blinder/LegacyMode/VRSL-Blinder-LensFlareMat-Legacy.mat @@ -9,7 +9,7 @@ Material: m_PrefabAsset: {fileID: 0} m_Name: VRSL-Blinder-LensFlareMat-Legacy m_Shader: {fileID: 4800000, guid: 60294fccbdbda8341904c957e9d4b8b9, type: 3} - m_ShaderKeywords: _ENABLECOMPATIBILITYMODE_ON _USERAWGRID_ON + m_ShaderKeywords: _ENABLECOMPATIBILITYMODE_ON _USERAWGRID_ON _USE_DEPTH_LIGHT m_LightmapFlags: 4 m_EnableInstancingVariants: 1 m_DoubleSidedGI: 0 diff --git a/Materials/Lights/DMX/StaticLight-Blinder/LegacyMode/VRSL-Blinder-LensFlareMat-Legacy.mat.meta b/Runtime/Materials/Lights/DMX/StaticLight-Blinder/LegacyMode/VRSL-Blinder-LensFlareMat-Legacy.mat.meta similarity index 100% rename from Materials/Lights/DMX/StaticLight-Blinder/LegacyMode/VRSL-Blinder-LensFlareMat-Legacy.mat.meta rename to Runtime/Materials/Lights/DMX/StaticLight-Blinder/LegacyMode/VRSL-Blinder-LensFlareMat-Legacy.mat.meta diff --git a/Materials/Lights/DMX/StaticLight-Blinder/LegacyMode/VRSL-Blinder-ProjectionMat-Legacy.mat b/Runtime/Materials/Lights/DMX/StaticLight-Blinder/LegacyMode/VRSL-Blinder-ProjectionMat-Legacy.mat similarity index 100% rename from Materials/Lights/DMX/StaticLight-Blinder/LegacyMode/VRSL-Blinder-ProjectionMat-Legacy.mat rename to Runtime/Materials/Lights/DMX/StaticLight-Blinder/LegacyMode/VRSL-Blinder-ProjectionMat-Legacy.mat diff --git a/Materials/Lights/DMX/StaticLight-Blinder/LegacyMode/VRSL-Blinder-ProjectionMat-Legacy.mat.meta b/Runtime/Materials/Lights/DMX/StaticLight-Blinder/LegacyMode/VRSL-Blinder-ProjectionMat-Legacy.mat.meta similarity index 100% rename from Materials/Lights/DMX/StaticLight-Blinder/LegacyMode/VRSL-Blinder-ProjectionMat-Legacy.mat.meta rename to Runtime/Materials/Lights/DMX/StaticLight-Blinder/LegacyMode/VRSL-Blinder-ProjectionMat-Legacy.mat.meta diff --git a/Materials/Lights/DMX/StaticLight-Blinder/VRSL-Blinder-FixtureMat-Horizontal.mat b/Runtime/Materials/Lights/DMX/StaticLight-Blinder/VRSL-Blinder-FixtureMat-Horizontal.mat similarity index 99% rename from Materials/Lights/DMX/StaticLight-Blinder/VRSL-Blinder-FixtureMat-Horizontal.mat rename to Runtime/Materials/Lights/DMX/StaticLight-Blinder/VRSL-Blinder-FixtureMat-Horizontal.mat index a9af45c..77fbaa4 100644 --- a/Materials/Lights/DMX/StaticLight-Blinder/VRSL-Blinder-FixtureMat-Horizontal.mat +++ b/Runtime/Materials/Lights/DMX/StaticLight-Blinder/VRSL-Blinder-FixtureMat-Horizontal.mat @@ -10,6 +10,7 @@ Material: m_Name: VRSL-Blinder-FixtureMat-Horizontal m_Shader: {fileID: 4800000, guid: 75766aa491bc3034791ba036cd616ea7, type: 3} m_ShaderKeywords: _EMISSION _FORWARD_Y _METALLICGLOSSMAP _NORMALMAP _USERAWGRID_ON + _USE_DEPTH_LIGHT m_LightmapFlags: 1 m_EnableInstancingVariants: 1 m_DoubleSidedGI: 0 diff --git a/Materials/Lights/DMX/StaticLight-Blinder/VRSL-Blinder-FixtureMat-Horizontal.mat.meta b/Runtime/Materials/Lights/DMX/StaticLight-Blinder/VRSL-Blinder-FixtureMat-Horizontal.mat.meta similarity index 100% rename from Materials/Lights/DMX/StaticLight-Blinder/VRSL-Blinder-FixtureMat-Horizontal.mat.meta rename to Runtime/Materials/Lights/DMX/StaticLight-Blinder/VRSL-Blinder-FixtureMat-Horizontal.mat.meta diff --git a/Materials/Lights/DMX/StaticLight-Blinder/VRSL-Blinder-LensFlareMat-Horizontal.mat b/Runtime/Materials/Lights/DMX/StaticLight-Blinder/VRSL-Blinder-LensFlareMat-Horizontal.mat similarity index 98% rename from Materials/Lights/DMX/StaticLight-Blinder/VRSL-Blinder-LensFlareMat-Horizontal.mat rename to Runtime/Materials/Lights/DMX/StaticLight-Blinder/VRSL-Blinder-LensFlareMat-Horizontal.mat index c2832f8..79ef0f9 100644 --- a/Materials/Lights/DMX/StaticLight-Blinder/VRSL-Blinder-LensFlareMat-Horizontal.mat +++ b/Runtime/Materials/Lights/DMX/StaticLight-Blinder/VRSL-Blinder-LensFlareMat-Horizontal.mat @@ -9,7 +9,7 @@ Material: m_PrefabAsset: {fileID: 0} m_Name: VRSL-Blinder-LensFlareMat-Horizontal m_Shader: {fileID: 4800000, guid: 60294fccbdbda8341904c957e9d4b8b9, type: 3} - m_ShaderKeywords: _USERAWGRID_ON + m_ShaderKeywords: _USERAWGRID_ON _USE_DEPTH_LIGHT m_LightmapFlags: 4 m_EnableInstancingVariants: 1 m_DoubleSidedGI: 0 diff --git a/Materials/Lights/DMX/StaticLight-Blinder/VRSL-Blinder-LensFlareMat-Horizontal.mat.meta b/Runtime/Materials/Lights/DMX/StaticLight-Blinder/VRSL-Blinder-LensFlareMat-Horizontal.mat.meta similarity index 100% rename from Materials/Lights/DMX/StaticLight-Blinder/VRSL-Blinder-LensFlareMat-Horizontal.mat.meta rename to Runtime/Materials/Lights/DMX/StaticLight-Blinder/VRSL-Blinder-LensFlareMat-Horizontal.mat.meta diff --git a/Materials/Lights/DMX/StaticLight-Blinder/VRSL-Blinder-ProjectionMat-Horizontal.mat b/Runtime/Materials/Lights/DMX/StaticLight-Blinder/VRSL-Blinder-ProjectionMat-Horizontal.mat similarity index 100% rename from Materials/Lights/DMX/StaticLight-Blinder/VRSL-Blinder-ProjectionMat-Horizontal.mat rename to Runtime/Materials/Lights/DMX/StaticLight-Blinder/VRSL-Blinder-ProjectionMat-Horizontal.mat diff --git a/Materials/Lights/DMX/StaticLight-Blinder/VRSL-Blinder-ProjectionMat-Horizontal.mat.meta b/Runtime/Materials/Lights/DMX/StaticLight-Blinder/VRSL-Blinder-ProjectionMat-Horizontal.mat.meta similarity index 100% rename from Materials/Lights/DMX/StaticLight-Blinder/VRSL-Blinder-ProjectionMat-Horizontal.mat.meta rename to Runtime/Materials/Lights/DMX/StaticLight-Blinder/VRSL-Blinder-ProjectionMat-Horizontal.mat.meta diff --git a/Materials/Lights/DMX/StaticLight-Blinder/VerticalMode.meta b/Runtime/Materials/Lights/DMX/StaticLight-Blinder/VerticalMode.meta similarity index 100% rename from Materials/Lights/DMX/StaticLight-Blinder/VerticalMode.meta rename to Runtime/Materials/Lights/DMX/StaticLight-Blinder/VerticalMode.meta diff --git a/Materials/Lights/DMX/StaticLight-Blinder/VerticalMode/5-Channel.meta b/Runtime/Materials/Lights/DMX/StaticLight-Blinder/VerticalMode/5-Channel.meta similarity index 100% rename from Materials/Lights/DMX/StaticLight-Blinder/VerticalMode/5-Channel.meta rename to Runtime/Materials/Lights/DMX/StaticLight-Blinder/VerticalMode/5-Channel.meta diff --git a/Materials/Lights/DMX/StaticLight-Blinder/VerticalMode/5-Channel/VRSL-Blinder-FixtureMat-Vertical-5CH.mat b/Runtime/Materials/Lights/DMX/StaticLight-Blinder/VerticalMode/5-Channel/VRSL-Blinder-FixtureMat-Vertical-5CH.mat similarity index 99% rename from Materials/Lights/DMX/StaticLight-Blinder/VerticalMode/5-Channel/VRSL-Blinder-FixtureMat-Vertical-5CH.mat rename to Runtime/Materials/Lights/DMX/StaticLight-Blinder/VerticalMode/5-Channel/VRSL-Blinder-FixtureMat-Vertical-5CH.mat index 5794d30..bb50dc1 100644 --- a/Materials/Lights/DMX/StaticLight-Blinder/VerticalMode/5-Channel/VRSL-Blinder-FixtureMat-Vertical-5CH.mat +++ b/Runtime/Materials/Lights/DMX/StaticLight-Blinder/VerticalMode/5-Channel/VRSL-Blinder-FixtureMat-Vertical-5CH.mat @@ -10,7 +10,7 @@ Material: m_Name: VRSL-Blinder-FixtureMat-Vertical-5CH m_Shader: {fileID: 4800000, guid: f23016ddcd834d84c92028d893fd6558, type: 3} m_ShaderKeywords: _EMISSION _ENABLEVERTICALMODE_ON _FORWARD_Y _METALLICGLOSSMAP - _NORMALMAP _USERAWGRID_ON + _NORMALMAP _USERAWGRID_ON _USE_DEPTH_LIGHT m_LightmapFlags: 1 m_EnableInstancingVariants: 1 m_DoubleSidedGI: 0 diff --git a/Materials/Lights/DMX/StaticLight-Blinder/VerticalMode/5-Channel/VRSL-Blinder-FixtureMat-Vertical-5CH.mat.meta b/Runtime/Materials/Lights/DMX/StaticLight-Blinder/VerticalMode/5-Channel/VRSL-Blinder-FixtureMat-Vertical-5CH.mat.meta similarity index 100% rename from Materials/Lights/DMX/StaticLight-Blinder/VerticalMode/5-Channel/VRSL-Blinder-FixtureMat-Vertical-5CH.mat.meta rename to Runtime/Materials/Lights/DMX/StaticLight-Blinder/VerticalMode/5-Channel/VRSL-Blinder-FixtureMat-Vertical-5CH.mat.meta diff --git a/Materials/Lights/DMX/StaticLight-Blinder/VerticalMode/5-Channel/VRSL-Blinder-LensFlareMat-Vertical-5CH.mat b/Runtime/Materials/Lights/DMX/StaticLight-Blinder/VerticalMode/5-Channel/VRSL-Blinder-LensFlareMat-Vertical-5CH.mat similarity index 97% rename from Materials/Lights/DMX/StaticLight-Blinder/VerticalMode/5-Channel/VRSL-Blinder-LensFlareMat-Vertical-5CH.mat rename to Runtime/Materials/Lights/DMX/StaticLight-Blinder/VerticalMode/5-Channel/VRSL-Blinder-LensFlareMat-Vertical-5CH.mat index 464538c..0182a44 100644 --- a/Materials/Lights/DMX/StaticLight-Blinder/VerticalMode/5-Channel/VRSL-Blinder-LensFlareMat-Vertical-5CH.mat +++ b/Runtime/Materials/Lights/DMX/StaticLight-Blinder/VerticalMode/5-Channel/VRSL-Blinder-LensFlareMat-Vertical-5CH.mat @@ -9,7 +9,7 @@ Material: m_PrefabAsset: {fileID: 0} m_Name: VRSL-Blinder-LensFlareMat-Vertical-5CH m_Shader: {fileID: 4800000, guid: 1ef34390ce6a77246bf2f01f898abaed, type: 3} - m_ShaderKeywords: _ENABLEVERTICALMODE_ON _USERAWGRID_ON + m_ShaderKeywords: _ENABLEVERTICALMODE_ON _USERAWGRID_ON _USE_DEPTH_LIGHT m_LightmapFlags: 4 m_EnableInstancingVariants: 1 m_DoubleSidedGI: 0 diff --git a/Materials/Lights/DMX/StaticLight-Blinder/VerticalMode/5-Channel/VRSL-Blinder-LensFlareMat-Vertical-5CH.mat.meta b/Runtime/Materials/Lights/DMX/StaticLight-Blinder/VerticalMode/5-Channel/VRSL-Blinder-LensFlareMat-Vertical-5CH.mat.meta similarity index 100% rename from Materials/Lights/DMX/StaticLight-Blinder/VerticalMode/5-Channel/VRSL-Blinder-LensFlareMat-Vertical-5CH.mat.meta rename to Runtime/Materials/Lights/DMX/StaticLight-Blinder/VerticalMode/5-Channel/VRSL-Blinder-LensFlareMat-Vertical-5CH.mat.meta diff --git a/Materials/Lights/DMX/StaticLight-Blinder/VerticalMode/5-Channel/VRSL-Blinder-ProjectionMat-Vertical-5CH.mat b/Runtime/Materials/Lights/DMX/StaticLight-Blinder/VerticalMode/5-Channel/VRSL-Blinder-ProjectionMat-Vertical-5CH.mat similarity index 100% rename from Materials/Lights/DMX/StaticLight-Blinder/VerticalMode/5-Channel/VRSL-Blinder-ProjectionMat-Vertical-5CH.mat rename to Runtime/Materials/Lights/DMX/StaticLight-Blinder/VerticalMode/5-Channel/VRSL-Blinder-ProjectionMat-Vertical-5CH.mat diff --git a/Materials/Lights/DMX/StaticLight-Blinder/VerticalMode/5-Channel/VRSL-Blinder-ProjectionMat-Vertical-5CH.mat.meta b/Runtime/Materials/Lights/DMX/StaticLight-Blinder/VerticalMode/5-Channel/VRSL-Blinder-ProjectionMat-Vertical-5CH.mat.meta similarity index 100% rename from Materials/Lights/DMX/StaticLight-Blinder/VerticalMode/5-Channel/VRSL-Blinder-ProjectionMat-Vertical-5CH.mat.meta rename to Runtime/Materials/Lights/DMX/StaticLight-Blinder/VerticalMode/5-Channel/VRSL-Blinder-ProjectionMat-Vertical-5CH.mat.meta diff --git a/Materials/Lights/DMX/StaticLight-Blinder/VerticalMode/VRSL-Blinder-FixtureMat-Vertical.mat b/Runtime/Materials/Lights/DMX/StaticLight-Blinder/VerticalMode/VRSL-Blinder-FixtureMat-Vertical.mat similarity index 99% rename from Materials/Lights/DMX/StaticLight-Blinder/VerticalMode/VRSL-Blinder-FixtureMat-Vertical.mat rename to Runtime/Materials/Lights/DMX/StaticLight-Blinder/VerticalMode/VRSL-Blinder-FixtureMat-Vertical.mat index 5397d58..4e83336 100644 --- a/Materials/Lights/DMX/StaticLight-Blinder/VerticalMode/VRSL-Blinder-FixtureMat-Vertical.mat +++ b/Runtime/Materials/Lights/DMX/StaticLight-Blinder/VerticalMode/VRSL-Blinder-FixtureMat-Vertical.mat @@ -10,7 +10,7 @@ Material: m_Name: VRSL-Blinder-FixtureMat-Vertical m_Shader: {fileID: 4800000, guid: 75766aa491bc3034791ba036cd616ea7, type: 3} m_ShaderKeywords: _EMISSION _ENABLEVERTICALMODE_ON _FORWARD_Y _METALLICGLOSSMAP - _NORMALMAP _USERAWGRID_ON + _NORMALMAP _USERAWGRID_ON _USE_DEPTH_LIGHT m_LightmapFlags: 1 m_EnableInstancingVariants: 1 m_DoubleSidedGI: 0 diff --git a/Materials/Lights/DMX/StaticLight-Blinder/VerticalMode/VRSL-Blinder-FixtureMat-Vertical.mat.meta b/Runtime/Materials/Lights/DMX/StaticLight-Blinder/VerticalMode/VRSL-Blinder-FixtureMat-Vertical.mat.meta similarity index 100% rename from Materials/Lights/DMX/StaticLight-Blinder/VerticalMode/VRSL-Blinder-FixtureMat-Vertical.mat.meta rename to Runtime/Materials/Lights/DMX/StaticLight-Blinder/VerticalMode/VRSL-Blinder-FixtureMat-Vertical.mat.meta diff --git a/Materials/Lights/DMX/StaticLight-Blinder/VerticalMode/VRSL-Blinder-LensFlareMat-Vertical.mat b/Runtime/Materials/Lights/DMX/StaticLight-Blinder/VerticalMode/VRSL-Blinder-LensFlareMat-Vertical.mat similarity index 97% rename from Materials/Lights/DMX/StaticLight-Blinder/VerticalMode/VRSL-Blinder-LensFlareMat-Vertical.mat rename to Runtime/Materials/Lights/DMX/StaticLight-Blinder/VerticalMode/VRSL-Blinder-LensFlareMat-Vertical.mat index dd4e3a0..6513fbc 100644 --- a/Materials/Lights/DMX/StaticLight-Blinder/VerticalMode/VRSL-Blinder-LensFlareMat-Vertical.mat +++ b/Runtime/Materials/Lights/DMX/StaticLight-Blinder/VerticalMode/VRSL-Blinder-LensFlareMat-Vertical.mat @@ -9,7 +9,7 @@ Material: m_PrefabAsset: {fileID: 0} m_Name: VRSL-Blinder-LensFlareMat-Vertical m_Shader: {fileID: 4800000, guid: 60294fccbdbda8341904c957e9d4b8b9, type: 3} - m_ShaderKeywords: _ENABLEVERTICALMODE_ON _USERAWGRID_ON + m_ShaderKeywords: _ENABLEVERTICALMODE_ON _USERAWGRID_ON _USE_DEPTH_LIGHT m_LightmapFlags: 4 m_EnableInstancingVariants: 1 m_DoubleSidedGI: 0 diff --git a/Materials/Lights/DMX/StaticLight-Blinder/VerticalMode/VRSL-Blinder-LensFlareMat-Vertical.mat.meta b/Runtime/Materials/Lights/DMX/StaticLight-Blinder/VerticalMode/VRSL-Blinder-LensFlareMat-Vertical.mat.meta similarity index 100% rename from Materials/Lights/DMX/StaticLight-Blinder/VerticalMode/VRSL-Blinder-LensFlareMat-Vertical.mat.meta rename to Runtime/Materials/Lights/DMX/StaticLight-Blinder/VerticalMode/VRSL-Blinder-LensFlareMat-Vertical.mat.meta diff --git a/Materials/Lights/DMX/StaticLight-Blinder/VerticalMode/VRSL-Blinder-ProjectionMat-Vertical.mat b/Runtime/Materials/Lights/DMX/StaticLight-Blinder/VerticalMode/VRSL-Blinder-ProjectionMat-Vertical.mat similarity index 100% rename from Materials/Lights/DMX/StaticLight-Blinder/VerticalMode/VRSL-Blinder-ProjectionMat-Vertical.mat rename to Runtime/Materials/Lights/DMX/StaticLight-Blinder/VerticalMode/VRSL-Blinder-ProjectionMat-Vertical.mat diff --git a/Materials/Lights/DMX/StaticLight-Blinder/VerticalMode/VRSL-Blinder-ProjectionMat-Vertical.mat.meta b/Runtime/Materials/Lights/DMX/StaticLight-Blinder/VerticalMode/VRSL-Blinder-ProjectionMat-Vertical.mat.meta similarity index 100% rename from Materials/Lights/DMX/StaticLight-Blinder/VerticalMode/VRSL-Blinder-ProjectionMat-Vertical.mat.meta rename to Runtime/Materials/Lights/DMX/StaticLight-Blinder/VerticalMode/VRSL-Blinder-ProjectionMat-Vertical.mat.meta diff --git a/Materials/Lights/DMX/StaticLight-LightBarAndFlashers.meta b/Runtime/Materials/Lights/DMX/StaticLight-LightBarAndFlashers.meta similarity index 100% rename from Materials/Lights/DMX/StaticLight-LightBarAndFlashers.meta rename to Runtime/Materials/Lights/DMX/StaticLight-LightBarAndFlashers.meta diff --git a/Materials/Lights/DMX/StaticLight-LightBarAndFlashers/5-Channel.meta b/Runtime/Materials/Lights/DMX/StaticLight-LightBarAndFlashers/5-Channel.meta similarity index 100% rename from Materials/Lights/DMX/StaticLight-LightBarAndFlashers/5-Channel.meta rename to Runtime/Materials/Lights/DMX/StaticLight-LightBarAndFlashers/5-Channel.meta diff --git a/Materials/Lights/DMX/StaticLight-LightBarAndFlashers/5-Channel/VRSL-LightBar-FixtureMat-Horizontal-5CH.mat b/Runtime/Materials/Lights/DMX/StaticLight-LightBarAndFlashers/5-Channel/VRSL-LightBar-FixtureMat-Horizontal-5CH.mat similarity index 99% rename from Materials/Lights/DMX/StaticLight-LightBarAndFlashers/5-Channel/VRSL-LightBar-FixtureMat-Horizontal-5CH.mat rename to Runtime/Materials/Lights/DMX/StaticLight-LightBarAndFlashers/5-Channel/VRSL-LightBar-FixtureMat-Horizontal-5CH.mat index 6f925ec..12a47bd 100644 --- a/Materials/Lights/DMX/StaticLight-LightBarAndFlashers/5-Channel/VRSL-LightBar-FixtureMat-Horizontal-5CH.mat +++ b/Runtime/Materials/Lights/DMX/StaticLight-LightBarAndFlashers/5-Channel/VRSL-LightBar-FixtureMat-Horizontal-5CH.mat @@ -10,6 +10,7 @@ Material: m_Name: VRSL-LightBar-FixtureMat-Horizontal-5CH m_Shader: {fileID: 4800000, guid: f23016ddcd834d84c92028d893fd6558, type: 3} m_ShaderKeywords: _EMISSION _FORWARD_Y _METALLICGLOSSMAP _NORMALMAP _USERAWGRID_ON + _USE_DEPTH_LIGHT m_LightmapFlags: 1 m_EnableInstancingVariants: 1 m_DoubleSidedGI: 0 diff --git a/Materials/Lights/DMX/StaticLight-LightBarAndFlashers/5-Channel/VRSL-LightBar-FixtureMat-Horizontal-5CH.mat.meta b/Runtime/Materials/Lights/DMX/StaticLight-LightBarAndFlashers/5-Channel/VRSL-LightBar-FixtureMat-Horizontal-5CH.mat.meta similarity index 100% rename from Materials/Lights/DMX/StaticLight-LightBarAndFlashers/5-Channel/VRSL-LightBar-FixtureMat-Horizontal-5CH.mat.meta rename to Runtime/Materials/Lights/DMX/StaticLight-LightBarAndFlashers/5-Channel/VRSL-LightBar-FixtureMat-Horizontal-5CH.mat.meta diff --git a/Materials/Lights/DMX/StaticLight-LightBarAndFlashers/LegacyMode.meta b/Runtime/Materials/Lights/DMX/StaticLight-LightBarAndFlashers/LegacyMode.meta similarity index 100% rename from Materials/Lights/DMX/StaticLight-LightBarAndFlashers/LegacyMode.meta rename to Runtime/Materials/Lights/DMX/StaticLight-LightBarAndFlashers/LegacyMode.meta diff --git a/Materials/Lights/DMX/StaticLight-LightBarAndFlashers/LegacyMode/VRSL-FlareLight-FixtureMat 4-Legacy.mat b/Runtime/Materials/Lights/DMX/StaticLight-LightBarAndFlashers/LegacyMode/VRSL-FlareLight-FixtureMat 4-Legacy.mat similarity index 99% rename from Materials/Lights/DMX/StaticLight-LightBarAndFlashers/LegacyMode/VRSL-FlareLight-FixtureMat 4-Legacy.mat rename to Runtime/Materials/Lights/DMX/StaticLight-LightBarAndFlashers/LegacyMode/VRSL-FlareLight-FixtureMat 4-Legacy.mat index 748a2d7..aa6469e 100644 --- a/Materials/Lights/DMX/StaticLight-LightBarAndFlashers/LegacyMode/VRSL-FlareLight-FixtureMat 4-Legacy.mat +++ b/Runtime/Materials/Lights/DMX/StaticLight-LightBarAndFlashers/LegacyMode/VRSL-FlareLight-FixtureMat 4-Legacy.mat @@ -10,7 +10,7 @@ Material: m_Name: VRSL-FlareLight-FixtureMat 4-Legacy m_Shader: {fileID: 4800000, guid: 75766aa491bc3034791ba036cd616ea7, type: 3} m_ShaderKeywords: _EMISSION _ENABLECOMPATIBILITYMODE_ON _FORWARD_Y _METALLICGLOSSMAP - _NORMALMAP _USERAWGRID_ON + _NORMALMAP _USERAWGRID_ON _USE_DEPTH_LIGHT m_LightmapFlags: 1 m_EnableInstancingVariants: 1 m_DoubleSidedGI: 0 diff --git a/Materials/Lights/DMX/StaticLight-LightBarAndFlashers/LegacyMode/VRSL-FlareLight-FixtureMat 4-Legacy.mat.meta b/Runtime/Materials/Lights/DMX/StaticLight-LightBarAndFlashers/LegacyMode/VRSL-FlareLight-FixtureMat 4-Legacy.mat.meta similarity index 100% rename from Materials/Lights/DMX/StaticLight-LightBarAndFlashers/LegacyMode/VRSL-FlareLight-FixtureMat 4-Legacy.mat.meta rename to Runtime/Materials/Lights/DMX/StaticLight-LightBarAndFlashers/LegacyMode/VRSL-FlareLight-FixtureMat 4-Legacy.mat.meta diff --git a/Materials/Lights/DMX/StaticLight-LightBarAndFlashers/LegacyMode/VRSL-FlareLight-FixtureMat 5-Legacy.mat b/Runtime/Materials/Lights/DMX/StaticLight-LightBarAndFlashers/LegacyMode/VRSL-FlareLight-FixtureMat 5-Legacy.mat similarity index 99% rename from Materials/Lights/DMX/StaticLight-LightBarAndFlashers/LegacyMode/VRSL-FlareLight-FixtureMat 5-Legacy.mat rename to Runtime/Materials/Lights/DMX/StaticLight-LightBarAndFlashers/LegacyMode/VRSL-FlareLight-FixtureMat 5-Legacy.mat index 25bbf7c..c430eea 100644 --- a/Materials/Lights/DMX/StaticLight-LightBarAndFlashers/LegacyMode/VRSL-FlareLight-FixtureMat 5-Legacy.mat +++ b/Runtime/Materials/Lights/DMX/StaticLight-LightBarAndFlashers/LegacyMode/VRSL-FlareLight-FixtureMat 5-Legacy.mat @@ -10,7 +10,7 @@ Material: m_Name: VRSL-FlareLight-FixtureMat 5-Legacy m_Shader: {fileID: 4800000, guid: 75766aa491bc3034791ba036cd616ea7, type: 3} m_ShaderKeywords: _EMISSION _ENABLECOMPATIBILITYMODE_ON _FORWARD_Y _METALLICGLOSSMAP - _NORMALMAP _USERAWGRID_ON + _NORMALMAP _USERAWGRID_ON _USE_DEPTH_LIGHT m_LightmapFlags: 1 m_EnableInstancingVariants: 1 m_DoubleSidedGI: 0 diff --git a/Materials/Lights/DMX/StaticLight-LightBarAndFlashers/LegacyMode/VRSL-FlareLight-FixtureMat 5-Legacy.mat.meta b/Runtime/Materials/Lights/DMX/StaticLight-LightBarAndFlashers/LegacyMode/VRSL-FlareLight-FixtureMat 5-Legacy.mat.meta similarity index 100% rename from Materials/Lights/DMX/StaticLight-LightBarAndFlashers/LegacyMode/VRSL-FlareLight-FixtureMat 5-Legacy.mat.meta rename to Runtime/Materials/Lights/DMX/StaticLight-LightBarAndFlashers/LegacyMode/VRSL-FlareLight-FixtureMat 5-Legacy.mat.meta diff --git a/Materials/Lights/DMX/StaticLight-LightBarAndFlashers/LegacyMode/VRSL-FlareLight-FixtureMat-Legacy.mat b/Runtime/Materials/Lights/DMX/StaticLight-LightBarAndFlashers/LegacyMode/VRSL-FlareLight-FixtureMat-Legacy.mat similarity index 99% rename from Materials/Lights/DMX/StaticLight-LightBarAndFlashers/LegacyMode/VRSL-FlareLight-FixtureMat-Legacy.mat rename to Runtime/Materials/Lights/DMX/StaticLight-LightBarAndFlashers/LegacyMode/VRSL-FlareLight-FixtureMat-Legacy.mat index e1c4b5d..8b0a25a 100644 --- a/Materials/Lights/DMX/StaticLight-LightBarAndFlashers/LegacyMode/VRSL-FlareLight-FixtureMat-Legacy.mat +++ b/Runtime/Materials/Lights/DMX/StaticLight-LightBarAndFlashers/LegacyMode/VRSL-FlareLight-FixtureMat-Legacy.mat @@ -10,7 +10,7 @@ Material: m_Name: VRSL-FlareLight-FixtureMat-Legacy m_Shader: {fileID: 4800000, guid: 75766aa491bc3034791ba036cd616ea7, type: 3} m_ShaderKeywords: _EMISSION _ENABLECOMPATIBILITYMODE_ON _FORWARD_Y _METALLICGLOSSMAP - _NORMALMAP _USERAWGRID_ON + _NORMALMAP _USERAWGRID_ON _USE_DEPTH_LIGHT m_LightmapFlags: 1 m_EnableInstancingVariants: 1 m_DoubleSidedGI: 0 diff --git a/Materials/Lights/DMX/StaticLight-LightBarAndFlashers/LegacyMode/VRSL-FlareLight-FixtureMat-Legacy.mat.meta b/Runtime/Materials/Lights/DMX/StaticLight-LightBarAndFlashers/LegacyMode/VRSL-FlareLight-FixtureMat-Legacy.mat.meta similarity index 100% rename from Materials/Lights/DMX/StaticLight-LightBarAndFlashers/LegacyMode/VRSL-FlareLight-FixtureMat-Legacy.mat.meta rename to Runtime/Materials/Lights/DMX/StaticLight-LightBarAndFlashers/LegacyMode/VRSL-FlareLight-FixtureMat-Legacy.mat.meta diff --git a/Materials/Lights/DMX/StaticLight-LightBarAndFlashers/LegacyMode/VRSL-Flasher-FixtureMat-Legacy.mat b/Runtime/Materials/Lights/DMX/StaticLight-LightBarAndFlashers/LegacyMode/VRSL-Flasher-FixtureMat-Legacy.mat similarity index 99% rename from Materials/Lights/DMX/StaticLight-LightBarAndFlashers/LegacyMode/VRSL-Flasher-FixtureMat-Legacy.mat rename to Runtime/Materials/Lights/DMX/StaticLight-LightBarAndFlashers/LegacyMode/VRSL-Flasher-FixtureMat-Legacy.mat index cf0b0cc..3aff7ef 100644 --- a/Materials/Lights/DMX/StaticLight-LightBarAndFlashers/LegacyMode/VRSL-Flasher-FixtureMat-Legacy.mat +++ b/Runtime/Materials/Lights/DMX/StaticLight-LightBarAndFlashers/LegacyMode/VRSL-Flasher-FixtureMat-Legacy.mat @@ -10,7 +10,7 @@ Material: m_Name: VRSL-Flasher-FixtureMat-Legacy m_Shader: {fileID: 4800000, guid: 44e7ffffd1ad9bc4e8e83fe424795fcb, type: 3} m_ShaderKeywords: _EMISSION _ENABLECOMPATIBILITYMODE_ON _ENABLESCROLL_ON _FORWARD_Y - _METALLICGLOSSMAP _NORMALMAP _USERAWGRID_ON + _METALLICGLOSSMAP _NORMALMAP _USERAWGRID_ON _USE_DEPTH_LIGHT m_LightmapFlags: 1 m_EnableInstancingVariants: 1 m_DoubleSidedGI: 0 diff --git a/Materials/Lights/DMX/StaticLight-LightBarAndFlashers/LegacyMode/VRSL-Flasher-FixtureMat-Legacy.mat.meta b/Runtime/Materials/Lights/DMX/StaticLight-LightBarAndFlashers/LegacyMode/VRSL-Flasher-FixtureMat-Legacy.mat.meta similarity index 100% rename from Materials/Lights/DMX/StaticLight-LightBarAndFlashers/LegacyMode/VRSL-Flasher-FixtureMat-Legacy.mat.meta rename to Runtime/Materials/Lights/DMX/StaticLight-LightBarAndFlashers/LegacyMode/VRSL-Flasher-FixtureMat-Legacy.mat.meta diff --git a/Materials/Lights/DMX/StaticLight-LightBarAndFlashers/LegacyMode/VRSL-LensFlareBase-Flasher-Legacy.mat b/Runtime/Materials/Lights/DMX/StaticLight-LightBarAndFlashers/LegacyMode/VRSL-LensFlareBase-Flasher-Legacy.mat similarity index 97% rename from Materials/Lights/DMX/StaticLight-LightBarAndFlashers/LegacyMode/VRSL-LensFlareBase-Flasher-Legacy.mat rename to Runtime/Materials/Lights/DMX/StaticLight-LightBarAndFlashers/LegacyMode/VRSL-LensFlareBase-Flasher-Legacy.mat index 8d46a02..af33165 100644 --- a/Materials/Lights/DMX/StaticLight-LightBarAndFlashers/LegacyMode/VRSL-LensFlareBase-Flasher-Legacy.mat +++ b/Runtime/Materials/Lights/DMX/StaticLight-LightBarAndFlashers/LegacyMode/VRSL-LensFlareBase-Flasher-Legacy.mat @@ -9,7 +9,7 @@ Material: m_PrefabAsset: {fileID: 0} m_Name: VRSL-LensFlareBase-Flasher-Legacy m_Shader: {fileID: 4800000, guid: d3d679262fa68df44b8904b0da31b70b, type: 3} - m_ShaderKeywords: _ENABLECOMPATIBILITYMODE_ON _USERAWGRID_ON + m_ShaderKeywords: _ENABLECOMPATIBILITYMODE_ON _USERAWGRID_ON _USE_DEPTH_LIGHT m_LightmapFlags: 4 m_EnableInstancingVariants: 1 m_DoubleSidedGI: 0 diff --git a/Materials/Lights/DMX/StaticLight-LightBarAndFlashers/LegacyMode/VRSL-LensFlareBase-Flasher-Legacy.mat.meta b/Runtime/Materials/Lights/DMX/StaticLight-LightBarAndFlashers/LegacyMode/VRSL-LensFlareBase-Flasher-Legacy.mat.meta similarity index 100% rename from Materials/Lights/DMX/StaticLight-LightBarAndFlashers/LegacyMode/VRSL-LensFlareBase-Flasher-Legacy.mat.meta rename to Runtime/Materials/Lights/DMX/StaticLight-LightBarAndFlashers/LegacyMode/VRSL-LensFlareBase-Flasher-Legacy.mat.meta diff --git a/Materials/Lights/DMX/StaticLight-LightBarAndFlashers/LegacyMode/VRSL-LightBar-FixtureMat-Legacy.mat b/Runtime/Materials/Lights/DMX/StaticLight-LightBarAndFlashers/LegacyMode/VRSL-LightBar-FixtureMat-Legacy.mat similarity index 99% rename from Materials/Lights/DMX/StaticLight-LightBarAndFlashers/LegacyMode/VRSL-LightBar-FixtureMat-Legacy.mat rename to Runtime/Materials/Lights/DMX/StaticLight-LightBarAndFlashers/LegacyMode/VRSL-LightBar-FixtureMat-Legacy.mat index 5bdc6b9..16ae2cd 100644 --- a/Materials/Lights/DMX/StaticLight-LightBarAndFlashers/LegacyMode/VRSL-LightBar-FixtureMat-Legacy.mat +++ b/Runtime/Materials/Lights/DMX/StaticLight-LightBarAndFlashers/LegacyMode/VRSL-LightBar-FixtureMat-Legacy.mat @@ -10,7 +10,7 @@ Material: m_Name: VRSL-LightBar-FixtureMat-Legacy m_Shader: {fileID: 4800000, guid: 75766aa491bc3034791ba036cd616ea7, type: 3} m_ShaderKeywords: _EMISSION _ENABLECOMPATIBILITYMODE_ON _FORWARD_Y _METALLICGLOSSMAP - _NORMALMAP _USERAWGRID_ON + _NORMALMAP _USERAWGRID_ON _USE_DEPTH_LIGHT m_LightmapFlags: 1 m_EnableInstancingVariants: 1 m_DoubleSidedGI: 0 diff --git a/Materials/Lights/DMX/StaticLight-LightBarAndFlashers/LegacyMode/VRSL-LightBar-FixtureMat-Legacy.mat.meta b/Runtime/Materials/Lights/DMX/StaticLight-LightBarAndFlashers/LegacyMode/VRSL-LightBar-FixtureMat-Legacy.mat.meta similarity index 100% rename from Materials/Lights/DMX/StaticLight-LightBarAndFlashers/LegacyMode/VRSL-LightBar-FixtureMat-Legacy.mat.meta rename to Runtime/Materials/Lights/DMX/StaticLight-LightBarAndFlashers/LegacyMode/VRSL-LightBar-FixtureMat-Legacy.mat.meta diff --git a/Materials/Lights/DMX/StaticLight-LightBarAndFlashers/VRSL-FlareLight-FixtureMat 4-Horizontal.mat b/Runtime/Materials/Lights/DMX/StaticLight-LightBarAndFlashers/VRSL-FlareLight-FixtureMat 4-Horizontal.mat similarity index 99% rename from Materials/Lights/DMX/StaticLight-LightBarAndFlashers/VRSL-FlareLight-FixtureMat 4-Horizontal.mat rename to Runtime/Materials/Lights/DMX/StaticLight-LightBarAndFlashers/VRSL-FlareLight-FixtureMat 4-Horizontal.mat index 93c54ba..7c2607e 100644 --- a/Materials/Lights/DMX/StaticLight-LightBarAndFlashers/VRSL-FlareLight-FixtureMat 4-Horizontal.mat +++ b/Runtime/Materials/Lights/DMX/StaticLight-LightBarAndFlashers/VRSL-FlareLight-FixtureMat 4-Horizontal.mat @@ -10,6 +10,7 @@ Material: m_Name: VRSL-FlareLight-FixtureMat 4-Horizontal m_Shader: {fileID: 4800000, guid: 75766aa491bc3034791ba036cd616ea7, type: 3} m_ShaderKeywords: _EMISSION _FORWARD_Y _METALLICGLOSSMAP _NORMALMAP _USERAWGRID_ON + _USE_DEPTH_LIGHT m_LightmapFlags: 1 m_EnableInstancingVariants: 1 m_DoubleSidedGI: 0 diff --git a/Materials/Lights/DMX/StaticLight-LightBarAndFlashers/VRSL-FlareLight-FixtureMat 4-Horizontal.mat.meta b/Runtime/Materials/Lights/DMX/StaticLight-LightBarAndFlashers/VRSL-FlareLight-FixtureMat 4-Horizontal.mat.meta similarity index 100% rename from Materials/Lights/DMX/StaticLight-LightBarAndFlashers/VRSL-FlareLight-FixtureMat 4-Horizontal.mat.meta rename to Runtime/Materials/Lights/DMX/StaticLight-LightBarAndFlashers/VRSL-FlareLight-FixtureMat 4-Horizontal.mat.meta diff --git a/Materials/Lights/DMX/StaticLight-LightBarAndFlashers/VRSL-FlareLight-FixtureMat 5-Horizontal.mat b/Runtime/Materials/Lights/DMX/StaticLight-LightBarAndFlashers/VRSL-FlareLight-FixtureMat 5-Horizontal.mat similarity index 99% rename from Materials/Lights/DMX/StaticLight-LightBarAndFlashers/VRSL-FlareLight-FixtureMat 5-Horizontal.mat rename to Runtime/Materials/Lights/DMX/StaticLight-LightBarAndFlashers/VRSL-FlareLight-FixtureMat 5-Horizontal.mat index f32a851..fdaee5d 100644 --- a/Materials/Lights/DMX/StaticLight-LightBarAndFlashers/VRSL-FlareLight-FixtureMat 5-Horizontal.mat +++ b/Runtime/Materials/Lights/DMX/StaticLight-LightBarAndFlashers/VRSL-FlareLight-FixtureMat 5-Horizontal.mat @@ -10,6 +10,7 @@ Material: m_Name: VRSL-FlareLight-FixtureMat 5-Horizontal m_Shader: {fileID: 4800000, guid: 75766aa491bc3034791ba036cd616ea7, type: 3} m_ShaderKeywords: _EMISSION _FORWARD_Y _METALLICGLOSSMAP _NORMALMAP _USERAWGRID_ON + _USE_DEPTH_LIGHT m_LightmapFlags: 1 m_EnableInstancingVariants: 1 m_DoubleSidedGI: 0 diff --git a/Materials/Lights/DMX/StaticLight-LightBarAndFlashers/VRSL-FlareLight-FixtureMat 5-Horizontal.mat.meta b/Runtime/Materials/Lights/DMX/StaticLight-LightBarAndFlashers/VRSL-FlareLight-FixtureMat 5-Horizontal.mat.meta similarity index 100% rename from Materials/Lights/DMX/StaticLight-LightBarAndFlashers/VRSL-FlareLight-FixtureMat 5-Horizontal.mat.meta rename to Runtime/Materials/Lights/DMX/StaticLight-LightBarAndFlashers/VRSL-FlareLight-FixtureMat 5-Horizontal.mat.meta diff --git a/Materials/Lights/DMX/StaticLight-LightBarAndFlashers/VRSL-FlareLight-FixtureMat-Horizontal.mat b/Runtime/Materials/Lights/DMX/StaticLight-LightBarAndFlashers/VRSL-FlareLight-FixtureMat-Horizontal.mat similarity index 99% rename from Materials/Lights/DMX/StaticLight-LightBarAndFlashers/VRSL-FlareLight-FixtureMat-Horizontal.mat rename to Runtime/Materials/Lights/DMX/StaticLight-LightBarAndFlashers/VRSL-FlareLight-FixtureMat-Horizontal.mat index 800366a..37f5030 100644 --- a/Materials/Lights/DMX/StaticLight-LightBarAndFlashers/VRSL-FlareLight-FixtureMat-Horizontal.mat +++ b/Runtime/Materials/Lights/DMX/StaticLight-LightBarAndFlashers/VRSL-FlareLight-FixtureMat-Horizontal.mat @@ -10,6 +10,7 @@ Material: m_Name: VRSL-FlareLight-FixtureMat-Horizontal m_Shader: {fileID: 4800000, guid: 75766aa491bc3034791ba036cd616ea7, type: 3} m_ShaderKeywords: _EMISSION _FORWARD_Y _METALLICGLOSSMAP _NORMALMAP _USERAWGRID_ON + _USE_DEPTH_LIGHT m_LightmapFlags: 1 m_EnableInstancingVariants: 1 m_DoubleSidedGI: 0 diff --git a/Materials/Lights/DMX/StaticLight-LightBarAndFlashers/VRSL-FlareLight-FixtureMat-Horizontal.mat.meta b/Runtime/Materials/Lights/DMX/StaticLight-LightBarAndFlashers/VRSL-FlareLight-FixtureMat-Horizontal.mat.meta similarity index 100% rename from Materials/Lights/DMX/StaticLight-LightBarAndFlashers/VRSL-FlareLight-FixtureMat-Horizontal.mat.meta rename to Runtime/Materials/Lights/DMX/StaticLight-LightBarAndFlashers/VRSL-FlareLight-FixtureMat-Horizontal.mat.meta diff --git a/Materials/Lights/DMX/StaticLight-LightBarAndFlashers/VRSL-Flasher-FixtureMat-Horizontal.mat b/Runtime/Materials/Lights/DMX/StaticLight-LightBarAndFlashers/VRSL-Flasher-FixtureMat-Horizontal.mat similarity index 99% rename from Materials/Lights/DMX/StaticLight-LightBarAndFlashers/VRSL-Flasher-FixtureMat-Horizontal.mat rename to Runtime/Materials/Lights/DMX/StaticLight-LightBarAndFlashers/VRSL-Flasher-FixtureMat-Horizontal.mat index c76c463..ff4eada 100644 --- a/Materials/Lights/DMX/StaticLight-LightBarAndFlashers/VRSL-Flasher-FixtureMat-Horizontal.mat +++ b/Runtime/Materials/Lights/DMX/StaticLight-LightBarAndFlashers/VRSL-Flasher-FixtureMat-Horizontal.mat @@ -10,7 +10,7 @@ Material: m_Name: VRSL-Flasher-FixtureMat-Horizontal m_Shader: {fileID: 4800000, guid: 44e7ffffd1ad9bc4e8e83fe424795fcb, type: 3} m_ShaderKeywords: _EMISSION _ENABLESCROLL_ON _FORWARD_Y _METALLICGLOSSMAP _NORMALMAP - _USERAWGRID_ON + _USERAWGRID_ON _USE_DEPTH_LIGHT m_LightmapFlags: 1 m_EnableInstancingVariants: 1 m_DoubleSidedGI: 0 diff --git a/Materials/Lights/DMX/StaticLight-LightBarAndFlashers/VRSL-Flasher-FixtureMat-Horizontal.mat.meta b/Runtime/Materials/Lights/DMX/StaticLight-LightBarAndFlashers/VRSL-Flasher-FixtureMat-Horizontal.mat.meta similarity index 100% rename from Materials/Lights/DMX/StaticLight-LightBarAndFlashers/VRSL-Flasher-FixtureMat-Horizontal.mat.meta rename to Runtime/Materials/Lights/DMX/StaticLight-LightBarAndFlashers/VRSL-Flasher-FixtureMat-Horizontal.mat.meta diff --git a/Materials/Lights/DMX/StaticLight-LightBarAndFlashers/VRSL-LensFlareBase-Flasher-Horizontal.mat b/Runtime/Materials/Lights/DMX/StaticLight-LightBarAndFlashers/VRSL-LensFlareBase-Flasher-Horizontal.mat similarity index 98% rename from Materials/Lights/DMX/StaticLight-LightBarAndFlashers/VRSL-LensFlareBase-Flasher-Horizontal.mat rename to Runtime/Materials/Lights/DMX/StaticLight-LightBarAndFlashers/VRSL-LensFlareBase-Flasher-Horizontal.mat index 2f41483..138bb6f 100644 --- a/Materials/Lights/DMX/StaticLight-LightBarAndFlashers/VRSL-LensFlareBase-Flasher-Horizontal.mat +++ b/Runtime/Materials/Lights/DMX/StaticLight-LightBarAndFlashers/VRSL-LensFlareBase-Flasher-Horizontal.mat @@ -9,7 +9,7 @@ Material: m_PrefabAsset: {fileID: 0} m_Name: VRSL-LensFlareBase-Flasher-Horizontal m_Shader: {fileID: 4800000, guid: d3d679262fa68df44b8904b0da31b70b, type: 3} - m_ShaderKeywords: _USERAWGRID_ON + m_ShaderKeywords: _USERAWGRID_ON _USE_DEPTH_LIGHT m_LightmapFlags: 4 m_EnableInstancingVariants: 1 m_DoubleSidedGI: 0 diff --git a/Materials/Lights/DMX/StaticLight-LightBarAndFlashers/VRSL-LensFlareBase-Flasher-Horizontal.mat.meta b/Runtime/Materials/Lights/DMX/StaticLight-LightBarAndFlashers/VRSL-LensFlareBase-Flasher-Horizontal.mat.meta similarity index 100% rename from Materials/Lights/DMX/StaticLight-LightBarAndFlashers/VRSL-LensFlareBase-Flasher-Horizontal.mat.meta rename to Runtime/Materials/Lights/DMX/StaticLight-LightBarAndFlashers/VRSL-LensFlareBase-Flasher-Horizontal.mat.meta diff --git a/Materials/Lights/DMX/StaticLight-LightBarAndFlashers/VRSL-LightBar-FixtureMat-Horizontal.mat b/Runtime/Materials/Lights/DMX/StaticLight-LightBarAndFlashers/VRSL-LightBar-FixtureMat-Horizontal.mat similarity index 99% rename from Materials/Lights/DMX/StaticLight-LightBarAndFlashers/VRSL-LightBar-FixtureMat-Horizontal.mat rename to Runtime/Materials/Lights/DMX/StaticLight-LightBarAndFlashers/VRSL-LightBar-FixtureMat-Horizontal.mat index 7005f57..823a780 100644 --- a/Materials/Lights/DMX/StaticLight-LightBarAndFlashers/VRSL-LightBar-FixtureMat-Horizontal.mat +++ b/Runtime/Materials/Lights/DMX/StaticLight-LightBarAndFlashers/VRSL-LightBar-FixtureMat-Horizontal.mat @@ -10,6 +10,7 @@ Material: m_Name: VRSL-LightBar-FixtureMat-Horizontal m_Shader: {fileID: 4800000, guid: 75766aa491bc3034791ba036cd616ea7, type: 3} m_ShaderKeywords: _EMISSION _FORWARD_Y _METALLICGLOSSMAP _NORMALMAP _USERAWGRID_ON + _USE_DEPTH_LIGHT m_LightmapFlags: 1 m_EnableInstancingVariants: 1 m_DoubleSidedGI: 0 diff --git a/Materials/Lights/DMX/StaticLight-LightBarAndFlashers/VRSL-LightBar-FixtureMat-Horizontal.mat.meta b/Runtime/Materials/Lights/DMX/StaticLight-LightBarAndFlashers/VRSL-LightBar-FixtureMat-Horizontal.mat.meta similarity index 100% rename from Materials/Lights/DMX/StaticLight-LightBarAndFlashers/VRSL-LightBar-FixtureMat-Horizontal.mat.meta rename to Runtime/Materials/Lights/DMX/StaticLight-LightBarAndFlashers/VRSL-LightBar-FixtureMat-Horizontal.mat.meta diff --git a/Materials/Lights/DMX/StaticLight-LightBarAndFlashers/VerticalMode.meta b/Runtime/Materials/Lights/DMX/StaticLight-LightBarAndFlashers/VerticalMode.meta similarity index 100% rename from Materials/Lights/DMX/StaticLight-LightBarAndFlashers/VerticalMode.meta rename to Runtime/Materials/Lights/DMX/StaticLight-LightBarAndFlashers/VerticalMode.meta diff --git a/Materials/Lights/DMX/StaticLight-LightBarAndFlashers/VerticalMode/5-Channel.meta b/Runtime/Materials/Lights/DMX/StaticLight-LightBarAndFlashers/VerticalMode/5-Channel.meta similarity index 100% rename from Materials/Lights/DMX/StaticLight-LightBarAndFlashers/VerticalMode/5-Channel.meta rename to Runtime/Materials/Lights/DMX/StaticLight-LightBarAndFlashers/VerticalMode/5-Channel.meta diff --git a/Materials/Lights/DMX/StaticLight-LightBarAndFlashers/VerticalMode/5-Channel/VRSL-LightBar-FixtureMat-Vertrical-5CH.mat b/Runtime/Materials/Lights/DMX/StaticLight-LightBarAndFlashers/VerticalMode/5-Channel/VRSL-LightBar-FixtureMat-Vertrical-5CH.mat similarity index 99% rename from Materials/Lights/DMX/StaticLight-LightBarAndFlashers/VerticalMode/5-Channel/VRSL-LightBar-FixtureMat-Vertrical-5CH.mat rename to Runtime/Materials/Lights/DMX/StaticLight-LightBarAndFlashers/VerticalMode/5-Channel/VRSL-LightBar-FixtureMat-Vertrical-5CH.mat index 446a44c..56ad7e5 100644 --- a/Materials/Lights/DMX/StaticLight-LightBarAndFlashers/VerticalMode/5-Channel/VRSL-LightBar-FixtureMat-Vertrical-5CH.mat +++ b/Runtime/Materials/Lights/DMX/StaticLight-LightBarAndFlashers/VerticalMode/5-Channel/VRSL-LightBar-FixtureMat-Vertrical-5CH.mat @@ -10,7 +10,7 @@ Material: m_Name: VRSL-LightBar-FixtureMat-Vertrical-5CH m_Shader: {fileID: 4800000, guid: f23016ddcd834d84c92028d893fd6558, type: 3} m_ShaderKeywords: _EMISSION _ENABLEVERTICALMODE_ON _FORWARD_Y _METALLICGLOSSMAP - _NORMALMAP _USERAWGRID_ON + _NORMALMAP _USERAWGRID_ON _USE_DEPTH_LIGHT m_LightmapFlags: 1 m_EnableInstancingVariants: 1 m_DoubleSidedGI: 0 diff --git a/Materials/Lights/DMX/StaticLight-LightBarAndFlashers/VerticalMode/5-Channel/VRSL-LightBar-FixtureMat-Vertrical-5CH.mat.meta b/Runtime/Materials/Lights/DMX/StaticLight-LightBarAndFlashers/VerticalMode/5-Channel/VRSL-LightBar-FixtureMat-Vertrical-5CH.mat.meta similarity index 100% rename from Materials/Lights/DMX/StaticLight-LightBarAndFlashers/VerticalMode/5-Channel/VRSL-LightBar-FixtureMat-Vertrical-5CH.mat.meta rename to Runtime/Materials/Lights/DMX/StaticLight-LightBarAndFlashers/VerticalMode/5-Channel/VRSL-LightBar-FixtureMat-Vertrical-5CH.mat.meta diff --git a/Materials/Lights/DMX/StaticLight-LightBarAndFlashers/VerticalMode/VRSL-FlareLight-FixtureMat 1-Vertrical.mat b/Runtime/Materials/Lights/DMX/StaticLight-LightBarAndFlashers/VerticalMode/VRSL-FlareLight-FixtureMat 1-Vertrical.mat similarity index 99% rename from Materials/Lights/DMX/StaticLight-LightBarAndFlashers/VerticalMode/VRSL-FlareLight-FixtureMat 1-Vertrical.mat rename to Runtime/Materials/Lights/DMX/StaticLight-LightBarAndFlashers/VerticalMode/VRSL-FlareLight-FixtureMat 1-Vertrical.mat index 271bfb6..7e41ed6 100644 --- a/Materials/Lights/DMX/StaticLight-LightBarAndFlashers/VerticalMode/VRSL-FlareLight-FixtureMat 1-Vertrical.mat +++ b/Runtime/Materials/Lights/DMX/StaticLight-LightBarAndFlashers/VerticalMode/VRSL-FlareLight-FixtureMat 1-Vertrical.mat @@ -10,7 +10,7 @@ Material: m_Name: VRSL-FlareLight-FixtureMat 1-Vertrical m_Shader: {fileID: 4800000, guid: 75766aa491bc3034791ba036cd616ea7, type: 3} m_ShaderKeywords: _EMISSION _ENABLEVERTICALMODE_ON _FORWARD_Y _METALLICGLOSSMAP - _NORMALMAP _USERAWGRID_ON + _NORMALMAP _USERAWGRID_ON _USE_DEPTH_LIGHT m_LightmapFlags: 1 m_EnableInstancingVariants: 1 m_DoubleSidedGI: 0 diff --git a/Materials/Lights/DMX/StaticLight-LightBarAndFlashers/VerticalMode/VRSL-FlareLight-FixtureMat 1-Vertrical.mat.meta b/Runtime/Materials/Lights/DMX/StaticLight-LightBarAndFlashers/VerticalMode/VRSL-FlareLight-FixtureMat 1-Vertrical.mat.meta similarity index 100% rename from Materials/Lights/DMX/StaticLight-LightBarAndFlashers/VerticalMode/VRSL-FlareLight-FixtureMat 1-Vertrical.mat.meta rename to Runtime/Materials/Lights/DMX/StaticLight-LightBarAndFlashers/VerticalMode/VRSL-FlareLight-FixtureMat 1-Vertrical.mat.meta diff --git a/Materials/Lights/DMX/StaticLight-LightBarAndFlashers/VerticalMode/VRSL-FlareLight-FixtureMat 2-Vertrical.mat b/Runtime/Materials/Lights/DMX/StaticLight-LightBarAndFlashers/VerticalMode/VRSL-FlareLight-FixtureMat 2-Vertrical.mat similarity index 99% rename from Materials/Lights/DMX/StaticLight-LightBarAndFlashers/VerticalMode/VRSL-FlareLight-FixtureMat 2-Vertrical.mat rename to Runtime/Materials/Lights/DMX/StaticLight-LightBarAndFlashers/VerticalMode/VRSL-FlareLight-FixtureMat 2-Vertrical.mat index 3221f33..b5c377b 100644 --- a/Materials/Lights/DMX/StaticLight-LightBarAndFlashers/VerticalMode/VRSL-FlareLight-FixtureMat 2-Vertrical.mat +++ b/Runtime/Materials/Lights/DMX/StaticLight-LightBarAndFlashers/VerticalMode/VRSL-FlareLight-FixtureMat 2-Vertrical.mat @@ -10,7 +10,7 @@ Material: m_Name: VRSL-FlareLight-FixtureMat 2-Vertrical m_Shader: {fileID: 4800000, guid: 75766aa491bc3034791ba036cd616ea7, type: 3} m_ShaderKeywords: _EMISSION _ENABLEVERTICALMODE_ON _FORWARD_Y _METALLICGLOSSMAP - _NORMALMAP _USERAWGRID_ON + _NORMALMAP _USERAWGRID_ON _USE_DEPTH_LIGHT m_LightmapFlags: 1 m_EnableInstancingVariants: 1 m_DoubleSidedGI: 0 diff --git a/Materials/Lights/DMX/StaticLight-LightBarAndFlashers/VerticalMode/VRSL-FlareLight-FixtureMat 2-Vertrical.mat.meta b/Runtime/Materials/Lights/DMX/StaticLight-LightBarAndFlashers/VerticalMode/VRSL-FlareLight-FixtureMat 2-Vertrical.mat.meta similarity index 100% rename from Materials/Lights/DMX/StaticLight-LightBarAndFlashers/VerticalMode/VRSL-FlareLight-FixtureMat 2-Vertrical.mat.meta rename to Runtime/Materials/Lights/DMX/StaticLight-LightBarAndFlashers/VerticalMode/VRSL-FlareLight-FixtureMat 2-Vertrical.mat.meta diff --git a/Materials/Lights/DMX/StaticLight-LightBarAndFlashers/VerticalMode/VRSL-FlareLight-FixtureMat-Vertrical.mat b/Runtime/Materials/Lights/DMX/StaticLight-LightBarAndFlashers/VerticalMode/VRSL-FlareLight-FixtureMat-Vertrical.mat similarity index 99% rename from Materials/Lights/DMX/StaticLight-LightBarAndFlashers/VerticalMode/VRSL-FlareLight-FixtureMat-Vertrical.mat rename to Runtime/Materials/Lights/DMX/StaticLight-LightBarAndFlashers/VerticalMode/VRSL-FlareLight-FixtureMat-Vertrical.mat index 477cdec..cfefad1 100644 --- a/Materials/Lights/DMX/StaticLight-LightBarAndFlashers/VerticalMode/VRSL-FlareLight-FixtureMat-Vertrical.mat +++ b/Runtime/Materials/Lights/DMX/StaticLight-LightBarAndFlashers/VerticalMode/VRSL-FlareLight-FixtureMat-Vertrical.mat @@ -10,7 +10,7 @@ Material: m_Name: VRSL-FlareLight-FixtureMat-Vertrical m_Shader: {fileID: 4800000, guid: 75766aa491bc3034791ba036cd616ea7, type: 3} m_ShaderKeywords: _EMISSION _ENABLEVERTICALMODE_ON _FORWARD_Y _METALLICGLOSSMAP - _NORMALMAP _USERAWGRID_ON + _NORMALMAP _USERAWGRID_ON _USE_DEPTH_LIGHT m_LightmapFlags: 1 m_EnableInstancingVariants: 1 m_DoubleSidedGI: 0 diff --git a/Materials/Lights/DMX/StaticLight-LightBarAndFlashers/VerticalMode/VRSL-FlareLight-FixtureMat-Vertrical.mat.meta b/Runtime/Materials/Lights/DMX/StaticLight-LightBarAndFlashers/VerticalMode/VRSL-FlareLight-FixtureMat-Vertrical.mat.meta similarity index 100% rename from Materials/Lights/DMX/StaticLight-LightBarAndFlashers/VerticalMode/VRSL-FlareLight-FixtureMat-Vertrical.mat.meta rename to Runtime/Materials/Lights/DMX/StaticLight-LightBarAndFlashers/VerticalMode/VRSL-FlareLight-FixtureMat-Vertrical.mat.meta diff --git a/Materials/Lights/DMX/StaticLight-LightBarAndFlashers/VerticalMode/VRSL-Flasher-FixtureMat-Vertrical.mat b/Runtime/Materials/Lights/DMX/StaticLight-LightBarAndFlashers/VerticalMode/VRSL-Flasher-FixtureMat-Vertrical.mat similarity index 99% rename from Materials/Lights/DMX/StaticLight-LightBarAndFlashers/VerticalMode/VRSL-Flasher-FixtureMat-Vertrical.mat rename to Runtime/Materials/Lights/DMX/StaticLight-LightBarAndFlashers/VerticalMode/VRSL-Flasher-FixtureMat-Vertrical.mat index 1eb887f..7556633 100644 --- a/Materials/Lights/DMX/StaticLight-LightBarAndFlashers/VerticalMode/VRSL-Flasher-FixtureMat-Vertrical.mat +++ b/Runtime/Materials/Lights/DMX/StaticLight-LightBarAndFlashers/VerticalMode/VRSL-Flasher-FixtureMat-Vertrical.mat @@ -10,7 +10,7 @@ Material: m_Name: VRSL-Flasher-FixtureMat-Vertrical m_Shader: {fileID: 4800000, guid: 44e7ffffd1ad9bc4e8e83fe424795fcb, type: 3} m_ShaderKeywords: _EMISSION _ENABLESCROLL_ON _ENABLEVERTICALMODE_ON _FORWARD_Y - _METALLICGLOSSMAP _NORMALMAP _USERAWGRID_ON + _METALLICGLOSSMAP _NORMALMAP _USERAWGRID_ON _USE_DEPTH_LIGHT m_LightmapFlags: 1 m_EnableInstancingVariants: 1 m_DoubleSidedGI: 0 diff --git a/Materials/Lights/DMX/StaticLight-LightBarAndFlashers/VerticalMode/VRSL-Flasher-FixtureMat-Vertrical.mat.meta b/Runtime/Materials/Lights/DMX/StaticLight-LightBarAndFlashers/VerticalMode/VRSL-Flasher-FixtureMat-Vertrical.mat.meta similarity index 100% rename from Materials/Lights/DMX/StaticLight-LightBarAndFlashers/VerticalMode/VRSL-Flasher-FixtureMat-Vertrical.mat.meta rename to Runtime/Materials/Lights/DMX/StaticLight-LightBarAndFlashers/VerticalMode/VRSL-Flasher-FixtureMat-Vertrical.mat.meta diff --git a/Materials/Lights/DMX/StaticLight-LightBarAndFlashers/VerticalMode/VRSL-LensFlareBase-Flasher-Vertical.mat b/Runtime/Materials/Lights/DMX/StaticLight-LightBarAndFlashers/VerticalMode/VRSL-LensFlareBase-Flasher-Vertical.mat similarity index 97% rename from Materials/Lights/DMX/StaticLight-LightBarAndFlashers/VerticalMode/VRSL-LensFlareBase-Flasher-Vertical.mat rename to Runtime/Materials/Lights/DMX/StaticLight-LightBarAndFlashers/VerticalMode/VRSL-LensFlareBase-Flasher-Vertical.mat index 40e7a29..761fd1a 100644 --- a/Materials/Lights/DMX/StaticLight-LightBarAndFlashers/VerticalMode/VRSL-LensFlareBase-Flasher-Vertical.mat +++ b/Runtime/Materials/Lights/DMX/StaticLight-LightBarAndFlashers/VerticalMode/VRSL-LensFlareBase-Flasher-Vertical.mat @@ -9,7 +9,7 @@ Material: m_PrefabAsset: {fileID: 0} m_Name: VRSL-LensFlareBase-Flasher-Vertical m_Shader: {fileID: 4800000, guid: d3d679262fa68df44b8904b0da31b70b, type: 3} - m_ShaderKeywords: _ENABLEVERTICALMODE_ON _USERAWGRID_ON + m_ShaderKeywords: _ENABLEVERTICALMODE_ON _USERAWGRID_ON _USE_DEPTH_LIGHT m_LightmapFlags: 4 m_EnableInstancingVariants: 1 m_DoubleSidedGI: 0 diff --git a/Materials/Lights/DMX/StaticLight-LightBarAndFlashers/VerticalMode/VRSL-LensFlareBase-Flasher-Vertical.mat.meta b/Runtime/Materials/Lights/DMX/StaticLight-LightBarAndFlashers/VerticalMode/VRSL-LensFlareBase-Flasher-Vertical.mat.meta similarity index 100% rename from Materials/Lights/DMX/StaticLight-LightBarAndFlashers/VerticalMode/VRSL-LensFlareBase-Flasher-Vertical.mat.meta rename to Runtime/Materials/Lights/DMX/StaticLight-LightBarAndFlashers/VerticalMode/VRSL-LensFlareBase-Flasher-Vertical.mat.meta diff --git a/Materials/Lights/DMX/StaticLight-LightBarAndFlashers/VerticalMode/VRSL-LightBar-FixtureMat-Vertrical.mat b/Runtime/Materials/Lights/DMX/StaticLight-LightBarAndFlashers/VerticalMode/VRSL-LightBar-FixtureMat-Vertrical.mat similarity index 99% rename from Materials/Lights/DMX/StaticLight-LightBarAndFlashers/VerticalMode/VRSL-LightBar-FixtureMat-Vertrical.mat rename to Runtime/Materials/Lights/DMX/StaticLight-LightBarAndFlashers/VerticalMode/VRSL-LightBar-FixtureMat-Vertrical.mat index b8e6bd1..4f8fcaa 100644 --- a/Materials/Lights/DMX/StaticLight-LightBarAndFlashers/VerticalMode/VRSL-LightBar-FixtureMat-Vertrical.mat +++ b/Runtime/Materials/Lights/DMX/StaticLight-LightBarAndFlashers/VerticalMode/VRSL-LightBar-FixtureMat-Vertrical.mat @@ -10,7 +10,7 @@ Material: m_Name: VRSL-LightBar-FixtureMat-Vertrical m_Shader: {fileID: 4800000, guid: 75766aa491bc3034791ba036cd616ea7, type: 3} m_ShaderKeywords: _EMISSION _ENABLEVERTICALMODE_ON _FORWARD_Y _METALLICGLOSSMAP - _NORMALMAP _USERAWGRID_ON + _NORMALMAP _USERAWGRID_ON _USE_DEPTH_LIGHT m_LightmapFlags: 1 m_EnableInstancingVariants: 1 m_DoubleSidedGI: 0 diff --git a/Materials/Lights/DMX/StaticLight-LightBarAndFlashers/VerticalMode/VRSL-LightBar-FixtureMat-Vertrical.mat.meta b/Runtime/Materials/Lights/DMX/StaticLight-LightBarAndFlashers/VerticalMode/VRSL-LightBar-FixtureMat-Vertrical.mat.meta similarity index 100% rename from Materials/Lights/DMX/StaticLight-LightBarAndFlashers/VerticalMode/VRSL-LightBar-FixtureMat-Vertrical.mat.meta rename to Runtime/Materials/Lights/DMX/StaticLight-LightBarAndFlashers/VerticalMode/VRSL-LightBar-FixtureMat-Vertrical.mat.meta diff --git a/Materials/Lights/DMX/StaticLight-ParLight.meta b/Runtime/Materials/Lights/DMX/StaticLight-ParLight.meta similarity index 100% rename from Materials/Lights/DMX/StaticLight-ParLight.meta rename to Runtime/Materials/Lights/DMX/StaticLight-ParLight.meta diff --git a/Materials/Lights/DMX/StaticLight-ParLight/5-Channel.meta b/Runtime/Materials/Lights/DMX/StaticLight-ParLight/5-Channel.meta similarity index 100% rename from Materials/Lights/DMX/StaticLight-ParLight/5-Channel.meta rename to Runtime/Materials/Lights/DMX/StaticLight-ParLight/5-Channel.meta diff --git a/Materials/Lights/DMX/StaticLight-ParLight/5-Channel/VRSL-ParLight-FixtureMat-Horizontal-5CH.mat b/Runtime/Materials/Lights/DMX/StaticLight-ParLight/5-Channel/VRSL-ParLight-FixtureMat-Horizontal-5CH.mat similarity index 99% rename from Materials/Lights/DMX/StaticLight-ParLight/5-Channel/VRSL-ParLight-FixtureMat-Horizontal-5CH.mat rename to Runtime/Materials/Lights/DMX/StaticLight-ParLight/5-Channel/VRSL-ParLight-FixtureMat-Horizontal-5CH.mat index af678b4..6bb9452 100644 --- a/Materials/Lights/DMX/StaticLight-ParLight/5-Channel/VRSL-ParLight-FixtureMat-Horizontal-5CH.mat +++ b/Runtime/Materials/Lights/DMX/StaticLight-ParLight/5-Channel/VRSL-ParLight-FixtureMat-Horizontal-5CH.mat @@ -10,6 +10,7 @@ Material: m_Name: VRSL-ParLight-FixtureMat-Horizontal-5CH m_Shader: {fileID: 4800000, guid: f23016ddcd834d84c92028d893fd6558, type: 3} m_ShaderKeywords: _EMISSION _FORWARD_Y _METALLICGLOSSMAP _NORMALMAP _USERAWGRID_ON + _USE_DEPTH_LIGHT m_LightmapFlags: 1 m_EnableInstancingVariants: 1 m_DoubleSidedGI: 0 diff --git a/Materials/Lights/DMX/StaticLight-ParLight/5-Channel/VRSL-ParLight-FixtureMat-Horizontal-5CH.mat.meta b/Runtime/Materials/Lights/DMX/StaticLight-ParLight/5-Channel/VRSL-ParLight-FixtureMat-Horizontal-5CH.mat.meta similarity index 100% rename from Materials/Lights/DMX/StaticLight-ParLight/5-Channel/VRSL-ParLight-FixtureMat-Horizontal-5CH.mat.meta rename to Runtime/Materials/Lights/DMX/StaticLight-ParLight/5-Channel/VRSL-ParLight-FixtureMat-Horizontal-5CH.mat.meta diff --git a/Materials/Lights/DMX/StaticLight-ParLight/5-Channel/VRSL-ParLight-ProjectionMat-Horizontal-5CH.mat b/Runtime/Materials/Lights/DMX/StaticLight-ParLight/5-Channel/VRSL-ParLight-ProjectionMat-Horizontal-5CH.mat similarity index 100% rename from Materials/Lights/DMX/StaticLight-ParLight/5-Channel/VRSL-ParLight-ProjectionMat-Horizontal-5CH.mat rename to Runtime/Materials/Lights/DMX/StaticLight-ParLight/5-Channel/VRSL-ParLight-ProjectionMat-Horizontal-5CH.mat diff --git a/Materials/Lights/DMX/StaticLight-ParLight/5-Channel/VRSL-ParLight-ProjectionMat-Horizontal-5CH.mat.meta b/Runtime/Materials/Lights/DMX/StaticLight-ParLight/5-Channel/VRSL-ParLight-ProjectionMat-Horizontal-5CH.mat.meta similarity index 100% rename from Materials/Lights/DMX/StaticLight-ParLight/5-Channel/VRSL-ParLight-ProjectionMat-Horizontal-5CH.mat.meta rename to Runtime/Materials/Lights/DMX/StaticLight-ParLight/5-Channel/VRSL-ParLight-ProjectionMat-Horizontal-5CH.mat.meta diff --git a/Materials/Lights/DMX/StaticLight-ParLight/LegacyMode.meta b/Runtime/Materials/Lights/DMX/StaticLight-ParLight/LegacyMode.meta similarity index 100% rename from Materials/Lights/DMX/StaticLight-ParLight/LegacyMode.meta rename to Runtime/Materials/Lights/DMX/StaticLight-ParLight/LegacyMode.meta diff --git a/Materials/Lights/DMX/StaticLight-ParLight/LegacyMode/5-Channel.meta b/Runtime/Materials/Lights/DMX/StaticLight-ParLight/LegacyMode/5-Channel.meta similarity index 100% rename from Materials/Lights/DMX/StaticLight-ParLight/LegacyMode/5-Channel.meta rename to Runtime/Materials/Lights/DMX/StaticLight-ParLight/LegacyMode/5-Channel.meta diff --git a/Materials/Lights/DMX/StaticLight-ParLight/LegacyMode/5-Channel/VRSL-ParLight-FixtureMat-Legacy-5CH.mat b/Runtime/Materials/Lights/DMX/StaticLight-ParLight/LegacyMode/5-Channel/VRSL-ParLight-FixtureMat-Legacy-5CH.mat similarity index 99% rename from Materials/Lights/DMX/StaticLight-ParLight/LegacyMode/5-Channel/VRSL-ParLight-FixtureMat-Legacy-5CH.mat rename to Runtime/Materials/Lights/DMX/StaticLight-ParLight/LegacyMode/5-Channel/VRSL-ParLight-FixtureMat-Legacy-5CH.mat index 6c58d3a..72fa790 100644 --- a/Materials/Lights/DMX/StaticLight-ParLight/LegacyMode/5-Channel/VRSL-ParLight-FixtureMat-Legacy-5CH.mat +++ b/Runtime/Materials/Lights/DMX/StaticLight-ParLight/LegacyMode/5-Channel/VRSL-ParLight-FixtureMat-Legacy-5CH.mat @@ -10,7 +10,7 @@ Material: m_Name: VRSL-ParLight-FixtureMat-Legacy-5CH m_Shader: {fileID: 4800000, guid: 75766aa491bc3034791ba036cd616ea7, type: 3} m_ShaderKeywords: _EMISSION _ENABLECOMPATIBILITYMODE_ON _FORWARD_Y _METALLICGLOSSMAP - _NORMALMAP _USERAWGRID_ON + _NORMALMAP _USERAWGRID_ON _USE_DEPTH_LIGHT m_LightmapFlags: 1 m_EnableInstancingVariants: 1 m_DoubleSidedGI: 0 diff --git a/Materials/Lights/DMX/StaticLight-ParLight/LegacyMode/5-Channel/VRSL-ParLight-FixtureMat-Legacy-5CH.mat.meta b/Runtime/Materials/Lights/DMX/StaticLight-ParLight/LegacyMode/5-Channel/VRSL-ParLight-FixtureMat-Legacy-5CH.mat.meta similarity index 100% rename from Materials/Lights/DMX/StaticLight-ParLight/LegacyMode/5-Channel/VRSL-ParLight-FixtureMat-Legacy-5CH.mat.meta rename to Runtime/Materials/Lights/DMX/StaticLight-ParLight/LegacyMode/5-Channel/VRSL-ParLight-FixtureMat-Legacy-5CH.mat.meta diff --git a/Materials/Lights/DMX/StaticLight-ParLight/LegacyMode/5-Channel/VRSL-ParLight-ProjectionMat-Legacy-5CH.mat b/Runtime/Materials/Lights/DMX/StaticLight-ParLight/LegacyMode/5-Channel/VRSL-ParLight-ProjectionMat-Legacy-5CH.mat similarity index 100% rename from Materials/Lights/DMX/StaticLight-ParLight/LegacyMode/5-Channel/VRSL-ParLight-ProjectionMat-Legacy-5CH.mat rename to Runtime/Materials/Lights/DMX/StaticLight-ParLight/LegacyMode/5-Channel/VRSL-ParLight-ProjectionMat-Legacy-5CH.mat diff --git a/Materials/Lights/DMX/StaticLight-ParLight/LegacyMode/5-Channel/VRSL-ParLight-ProjectionMat-Legacy-5CH.mat.meta b/Runtime/Materials/Lights/DMX/StaticLight-ParLight/LegacyMode/5-Channel/VRSL-ParLight-ProjectionMat-Legacy-5CH.mat.meta similarity index 100% rename from Materials/Lights/DMX/StaticLight-ParLight/LegacyMode/5-Channel/VRSL-ParLight-ProjectionMat-Legacy-5CH.mat.meta rename to Runtime/Materials/Lights/DMX/StaticLight-ParLight/LegacyMode/5-Channel/VRSL-ParLight-ProjectionMat-Legacy-5CH.mat.meta diff --git a/Materials/Lights/DMX/StaticLight-ParLight/LegacyMode/VRSL-ParLight-FixtureMat-Legacy.mat b/Runtime/Materials/Lights/DMX/StaticLight-ParLight/LegacyMode/VRSL-ParLight-FixtureMat-Legacy.mat similarity index 99% rename from Materials/Lights/DMX/StaticLight-ParLight/LegacyMode/VRSL-ParLight-FixtureMat-Legacy.mat rename to Runtime/Materials/Lights/DMX/StaticLight-ParLight/LegacyMode/VRSL-ParLight-FixtureMat-Legacy.mat index 2db171c..f8355af 100644 --- a/Materials/Lights/DMX/StaticLight-ParLight/LegacyMode/VRSL-ParLight-FixtureMat-Legacy.mat +++ b/Runtime/Materials/Lights/DMX/StaticLight-ParLight/LegacyMode/VRSL-ParLight-FixtureMat-Legacy.mat @@ -10,7 +10,7 @@ Material: m_Name: VRSL-ParLight-FixtureMat-Legacy m_Shader: {fileID: 4800000, guid: 75766aa491bc3034791ba036cd616ea7, type: 3} m_ShaderKeywords: _EMISSION _ENABLECOMPATIBILITYMODE_ON _FORWARD_Y _METALLICGLOSSMAP - _NORMALMAP _USERAWGRID_ON + _NORMALMAP _USERAWGRID_ON _USE_DEPTH_LIGHT m_LightmapFlags: 1 m_EnableInstancingVariants: 1 m_DoubleSidedGI: 0 diff --git a/Materials/Lights/DMX/StaticLight-ParLight/LegacyMode/VRSL-ParLight-FixtureMat-Legacy.mat.meta b/Runtime/Materials/Lights/DMX/StaticLight-ParLight/LegacyMode/VRSL-ParLight-FixtureMat-Legacy.mat.meta similarity index 100% rename from Materials/Lights/DMX/StaticLight-ParLight/LegacyMode/VRSL-ParLight-FixtureMat-Legacy.mat.meta rename to Runtime/Materials/Lights/DMX/StaticLight-ParLight/LegacyMode/VRSL-ParLight-FixtureMat-Legacy.mat.meta diff --git a/Materials/Lights/DMX/StaticLight-ParLight/LegacyMode/VRSL-ParLight-ProjectionMat-Legacy.mat b/Runtime/Materials/Lights/DMX/StaticLight-ParLight/LegacyMode/VRSL-ParLight-ProjectionMat-Legacy.mat similarity index 100% rename from Materials/Lights/DMX/StaticLight-ParLight/LegacyMode/VRSL-ParLight-ProjectionMat-Legacy.mat rename to Runtime/Materials/Lights/DMX/StaticLight-ParLight/LegacyMode/VRSL-ParLight-ProjectionMat-Legacy.mat diff --git a/Materials/Lights/DMX/StaticLight-ParLight/LegacyMode/VRSL-ParLight-ProjectionMat-Legacy.mat.meta b/Runtime/Materials/Lights/DMX/StaticLight-ParLight/LegacyMode/VRSL-ParLight-ProjectionMat-Legacy.mat.meta similarity index 100% rename from Materials/Lights/DMX/StaticLight-ParLight/LegacyMode/VRSL-ParLight-ProjectionMat-Legacy.mat.meta rename to Runtime/Materials/Lights/DMX/StaticLight-ParLight/LegacyMode/VRSL-ParLight-ProjectionMat-Legacy.mat.meta diff --git a/Materials/Lights/DMX/StaticLight-ParLight/VRSL-ParLight-FixtureMat-Horizontal.mat b/Runtime/Materials/Lights/DMX/StaticLight-ParLight/VRSL-ParLight-FixtureMat-Horizontal.mat similarity index 99% rename from Materials/Lights/DMX/StaticLight-ParLight/VRSL-ParLight-FixtureMat-Horizontal.mat rename to Runtime/Materials/Lights/DMX/StaticLight-ParLight/VRSL-ParLight-FixtureMat-Horizontal.mat index f5adc91..fdf88cb 100644 --- a/Materials/Lights/DMX/StaticLight-ParLight/VRSL-ParLight-FixtureMat-Horizontal.mat +++ b/Runtime/Materials/Lights/DMX/StaticLight-ParLight/VRSL-ParLight-FixtureMat-Horizontal.mat @@ -10,6 +10,7 @@ Material: m_Name: VRSL-ParLight-FixtureMat-Horizontal m_Shader: {fileID: 4800000, guid: 75766aa491bc3034791ba036cd616ea7, type: 3} m_ShaderKeywords: _EMISSION _FORWARD_Y _METALLICGLOSSMAP _NORMALMAP _USERAWGRID_ON + _USE_DEPTH_LIGHT m_LightmapFlags: 1 m_EnableInstancingVariants: 1 m_DoubleSidedGI: 0 diff --git a/Materials/Lights/DMX/StaticLight-ParLight/VRSL-ParLight-FixtureMat-Horizontal.mat.meta b/Runtime/Materials/Lights/DMX/StaticLight-ParLight/VRSL-ParLight-FixtureMat-Horizontal.mat.meta similarity index 100% rename from Materials/Lights/DMX/StaticLight-ParLight/VRSL-ParLight-FixtureMat-Horizontal.mat.meta rename to Runtime/Materials/Lights/DMX/StaticLight-ParLight/VRSL-ParLight-FixtureMat-Horizontal.mat.meta diff --git a/Materials/Lights/DMX/StaticLight-ParLight/VRSL-ParLight-ProjectionMat-Horizontal.mat b/Runtime/Materials/Lights/DMX/StaticLight-ParLight/VRSL-ParLight-ProjectionMat-Horizontal.mat similarity index 100% rename from Materials/Lights/DMX/StaticLight-ParLight/VRSL-ParLight-ProjectionMat-Horizontal.mat rename to Runtime/Materials/Lights/DMX/StaticLight-ParLight/VRSL-ParLight-ProjectionMat-Horizontal.mat diff --git a/Materials/Lights/DMX/StaticLight-ParLight/VRSL-ParLight-ProjectionMat-Horizontal.mat.meta b/Runtime/Materials/Lights/DMX/StaticLight-ParLight/VRSL-ParLight-ProjectionMat-Horizontal.mat.meta similarity index 100% rename from Materials/Lights/DMX/StaticLight-ParLight/VRSL-ParLight-ProjectionMat-Horizontal.mat.meta rename to Runtime/Materials/Lights/DMX/StaticLight-ParLight/VRSL-ParLight-ProjectionMat-Horizontal.mat.meta diff --git a/Materials/Lights/DMX/StaticLight-ParLight/VerticalMode.meta b/Runtime/Materials/Lights/DMX/StaticLight-ParLight/VerticalMode.meta similarity index 100% rename from Materials/Lights/DMX/StaticLight-ParLight/VerticalMode.meta rename to Runtime/Materials/Lights/DMX/StaticLight-ParLight/VerticalMode.meta diff --git a/Materials/Lights/DMX/StaticLight-ParLight/VerticalMode/5-Channel.meta b/Runtime/Materials/Lights/DMX/StaticLight-ParLight/VerticalMode/5-Channel.meta similarity index 100% rename from Materials/Lights/DMX/StaticLight-ParLight/VerticalMode/5-Channel.meta rename to Runtime/Materials/Lights/DMX/StaticLight-ParLight/VerticalMode/5-Channel.meta diff --git a/Materials/Lights/DMX/StaticLight-ParLight/VerticalMode/5-Channel/VRSL-ParLight-FixtureMat-Vertical-5CH.mat b/Runtime/Materials/Lights/DMX/StaticLight-ParLight/VerticalMode/5-Channel/VRSL-ParLight-FixtureMat-Vertical-5CH.mat similarity index 99% rename from Materials/Lights/DMX/StaticLight-ParLight/VerticalMode/5-Channel/VRSL-ParLight-FixtureMat-Vertical-5CH.mat rename to Runtime/Materials/Lights/DMX/StaticLight-ParLight/VerticalMode/5-Channel/VRSL-ParLight-FixtureMat-Vertical-5CH.mat index f135486..94d001a 100644 --- a/Materials/Lights/DMX/StaticLight-ParLight/VerticalMode/5-Channel/VRSL-ParLight-FixtureMat-Vertical-5CH.mat +++ b/Runtime/Materials/Lights/DMX/StaticLight-ParLight/VerticalMode/5-Channel/VRSL-ParLight-FixtureMat-Vertical-5CH.mat @@ -10,7 +10,7 @@ Material: m_Name: VRSL-ParLight-FixtureMat-Vertical-5CH m_Shader: {fileID: 4800000, guid: f23016ddcd834d84c92028d893fd6558, type: 3} m_ShaderKeywords: _EMISSION _ENABLEVERTICALMODE_ON _FORWARD_Y _METALLICGLOSSMAP - _NORMALMAP _USERAWGRID_ON + _NORMALMAP _USERAWGRID_ON _USE_DEPTH_LIGHT m_LightmapFlags: 1 m_EnableInstancingVariants: 1 m_DoubleSidedGI: 0 diff --git a/Materials/Lights/DMX/StaticLight-ParLight/VerticalMode/5-Channel/VRSL-ParLight-FixtureMat-Vertical-5CH.mat.meta b/Runtime/Materials/Lights/DMX/StaticLight-ParLight/VerticalMode/5-Channel/VRSL-ParLight-FixtureMat-Vertical-5CH.mat.meta similarity index 100% rename from Materials/Lights/DMX/StaticLight-ParLight/VerticalMode/5-Channel/VRSL-ParLight-FixtureMat-Vertical-5CH.mat.meta rename to Runtime/Materials/Lights/DMX/StaticLight-ParLight/VerticalMode/5-Channel/VRSL-ParLight-FixtureMat-Vertical-5CH.mat.meta diff --git a/Materials/Lights/DMX/StaticLight-ParLight/VerticalMode/5-Channel/VRSL-ParLight-ProjectionMat-Vertical-5CH.mat b/Runtime/Materials/Lights/DMX/StaticLight-ParLight/VerticalMode/5-Channel/VRSL-ParLight-ProjectionMat-Vertical-5CH.mat similarity index 100% rename from Materials/Lights/DMX/StaticLight-ParLight/VerticalMode/5-Channel/VRSL-ParLight-ProjectionMat-Vertical-5CH.mat rename to Runtime/Materials/Lights/DMX/StaticLight-ParLight/VerticalMode/5-Channel/VRSL-ParLight-ProjectionMat-Vertical-5CH.mat diff --git a/Materials/Lights/DMX/StaticLight-ParLight/VerticalMode/5-Channel/VRSL-ParLight-ProjectionMat-Vertical-5CH.mat.meta b/Runtime/Materials/Lights/DMX/StaticLight-ParLight/VerticalMode/5-Channel/VRSL-ParLight-ProjectionMat-Vertical-5CH.mat.meta similarity index 100% rename from Materials/Lights/DMX/StaticLight-ParLight/VerticalMode/5-Channel/VRSL-ParLight-ProjectionMat-Vertical-5CH.mat.meta rename to Runtime/Materials/Lights/DMX/StaticLight-ParLight/VerticalMode/5-Channel/VRSL-ParLight-ProjectionMat-Vertical-5CH.mat.meta diff --git a/Materials/Lights/DMX/StaticLight-ParLight/VerticalMode/VRSL-ParLight-FixtureMat-Vertical.mat b/Runtime/Materials/Lights/DMX/StaticLight-ParLight/VerticalMode/VRSL-ParLight-FixtureMat-Vertical.mat similarity index 99% rename from Materials/Lights/DMX/StaticLight-ParLight/VerticalMode/VRSL-ParLight-FixtureMat-Vertical.mat rename to Runtime/Materials/Lights/DMX/StaticLight-ParLight/VerticalMode/VRSL-ParLight-FixtureMat-Vertical.mat index 017ae55..c7a341f 100644 --- a/Materials/Lights/DMX/StaticLight-ParLight/VerticalMode/VRSL-ParLight-FixtureMat-Vertical.mat +++ b/Runtime/Materials/Lights/DMX/StaticLight-ParLight/VerticalMode/VRSL-ParLight-FixtureMat-Vertical.mat @@ -10,7 +10,7 @@ Material: m_Name: VRSL-ParLight-FixtureMat-Vertical m_Shader: {fileID: 4800000, guid: 75766aa491bc3034791ba036cd616ea7, type: 3} m_ShaderKeywords: _EMISSION _ENABLEVERTICALMODE_ON _FORWARD_Y _METALLICGLOSSMAP - _NORMALMAP _USERAWGRID_ON + _NORMALMAP _USERAWGRID_ON _USE_DEPTH_LIGHT m_LightmapFlags: 1 m_EnableInstancingVariants: 1 m_DoubleSidedGI: 0 diff --git a/Materials/Lights/DMX/StaticLight-ParLight/VerticalMode/VRSL-ParLight-FixtureMat-Vertical.mat.meta b/Runtime/Materials/Lights/DMX/StaticLight-ParLight/VerticalMode/VRSL-ParLight-FixtureMat-Vertical.mat.meta similarity index 100% rename from Materials/Lights/DMX/StaticLight-ParLight/VerticalMode/VRSL-ParLight-FixtureMat-Vertical.mat.meta rename to Runtime/Materials/Lights/DMX/StaticLight-ParLight/VerticalMode/VRSL-ParLight-FixtureMat-Vertical.mat.meta diff --git a/Materials/Lights/DMX/StaticLight-ParLight/VerticalMode/VRSL-ParLight-ProjectionMat-Vertical.mat b/Runtime/Materials/Lights/DMX/StaticLight-ParLight/VerticalMode/VRSL-ParLight-ProjectionMat-Vertical.mat similarity index 100% rename from Materials/Lights/DMX/StaticLight-ParLight/VerticalMode/VRSL-ParLight-ProjectionMat-Vertical.mat rename to Runtime/Materials/Lights/DMX/StaticLight-ParLight/VerticalMode/VRSL-ParLight-ProjectionMat-Vertical.mat diff --git a/Materials/Lights/DMX/StaticLight-ParLight/VerticalMode/VRSL-ParLight-ProjectionMat-Vertical.mat.meta b/Runtime/Materials/Lights/DMX/StaticLight-ParLight/VerticalMode/VRSL-ParLight-ProjectionMat-Vertical.mat.meta similarity index 100% rename from Materials/Lights/DMX/StaticLight-ParLight/VerticalMode/VRSL-ParLight-ProjectionMat-Vertical.mat.meta rename to Runtime/Materials/Lights/DMX/StaticLight-ParLight/VerticalMode/VRSL-ParLight-ProjectionMat-Vertical.mat.meta diff --git a/Materials/Lights/DMX/VRSL-6x4StrobeLightMat.mat b/Runtime/Materials/Lights/DMX/VRSL-6x4StrobeLightMat.mat similarity index 100% rename from Materials/Lights/DMX/VRSL-6x4StrobeLightMat.mat rename to Runtime/Materials/Lights/DMX/VRSL-6x4StrobeLightMat.mat diff --git a/Materials/Lights/DMX/VRSL-6x4StrobeLightMat.mat.meta b/Runtime/Materials/Lights/DMX/VRSL-6x4StrobeLightMat.mat.meta similarity index 100% rename from Materials/Lights/DMX/VRSL-6x4StrobeLightMat.mat.meta rename to Runtime/Materials/Lights/DMX/VRSL-6x4StrobeLightMat.mat.meta diff --git a/Materials/Lights/DMX/VRSL-Horizontal-ExampleSurfaceShader-Cube.mat b/Runtime/Materials/Lights/DMX/VRSL-Horizontal-ExampleSurfaceShader-Cube.mat similarity index 100% rename from Materials/Lights/DMX/VRSL-Horizontal-ExampleSurfaceShader-Cube.mat rename to Runtime/Materials/Lights/DMX/VRSL-Horizontal-ExampleSurfaceShader-Cube.mat diff --git a/Materials/Lights/DMX/VRSL-Horizontal-ExampleSurfaceShader-Cube.mat.meta b/Runtime/Materials/Lights/DMX/VRSL-Horizontal-ExampleSurfaceShader-Cube.mat.meta similarity index 100% rename from Materials/Lights/DMX/VRSL-Horizontal-ExampleSurfaceShader-Cube.mat.meta rename to Runtime/Materials/Lights/DMX/VRSL-Horizontal-ExampleSurfaceShader-Cube.mat.meta diff --git a/Materials/Lights/DMX/VRSL-Legacy-ExampleSurfaceShader-Cube.mat b/Runtime/Materials/Lights/DMX/VRSL-Legacy-ExampleSurfaceShader-Cube.mat similarity index 100% rename from Materials/Lights/DMX/VRSL-Legacy-ExampleSurfaceShader-Cube.mat rename to Runtime/Materials/Lights/DMX/VRSL-Legacy-ExampleSurfaceShader-Cube.mat diff --git a/Materials/Lights/DMX/VRSL-Legacy-ExampleSurfaceShader-Cube.mat.meta b/Runtime/Materials/Lights/DMX/VRSL-Legacy-ExampleSurfaceShader-Cube.mat.meta similarity index 100% rename from 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a/Prefabs/DMX/GridReader/VRSL-DMX-TekOSCGridReader-H.prefab.meta b/Runtime/Prefabs/DMX/GridReader/VRSL-DMX-TekOSCGridReader-H.prefab.meta similarity index 100% rename from Prefabs/DMX/GridReader/VRSL-DMX-TekOSCGridReader-H.prefab.meta rename to Runtime/Prefabs/DMX/GridReader/VRSL-DMX-TekOSCGridReader-H.prefab.meta diff --git a/Prefabs/DMX/GridReader/VRSL-DMX-TekOSCGridReader-V.prefab b/Runtime/Prefabs/DMX/GridReader/VRSL-DMX-TekOSCGridReader-V.prefab similarity index 100% rename from Prefabs/DMX/GridReader/VRSL-DMX-TekOSCGridReader-V.prefab rename to Runtime/Prefabs/DMX/GridReader/VRSL-DMX-TekOSCGridReader-V.prefab diff --git a/Prefabs/DMX/GridReader/VRSL-DMX-TekOSCGridReader-V.prefab.meta b/Runtime/Prefabs/DMX/GridReader/VRSL-DMX-TekOSCGridReader-V.prefab.meta similarity index 100% rename from Prefabs/DMX/GridReader/VRSL-DMX-TekOSCGridReader-V.prefab.meta rename to Runtime/Prefabs/DMX/GridReader/VRSL-DMX-TekOSCGridReader-V.prefab.meta diff --git a/Prefabs/DMX/Horizontal Mode.meta b/Runtime/Prefabs/DMX/Horizontal Mode.meta similarity index 100% rename from Prefabs/DMX/Horizontal Mode.meta rename to Runtime/Prefabs/DMX/Horizontal Mode.meta diff --git a/Prefabs/DMX/Horizontal Mode/5-Channel Statics.meta b/Runtime/Prefabs/DMX/Horizontal Mode/5-Channel Statics.meta similarity index 100% rename from Prefabs/DMX/Horizontal Mode/5-Channel Statics.meta rename to Runtime/Prefabs/DMX/Horizontal Mode/5-Channel Statics.meta diff --git a/Prefabs/DMX/Horizontal Mode/5-Channel Statics/VRSL-DMX-ExampleSurfaceShader-H-5CH.prefab b/Runtime/Prefabs/DMX/Horizontal Mode/5-Channel Statics/VRSL-DMX-ExampleSurfaceShader-H-5CH.prefab similarity index 100% rename from Prefabs/DMX/Horizontal Mode/5-Channel Statics/VRSL-DMX-ExampleSurfaceShader-H-5CH.prefab rename to Runtime/Prefabs/DMX/Horizontal Mode/5-Channel Statics/VRSL-DMX-ExampleSurfaceShader-H-5CH.prefab diff --git a/Prefabs/DMX/Horizontal Mode/5-Channel Statics/VRSL-DMX-ExampleSurfaceShader-H-5CH.prefab.meta b/Runtime/Prefabs/DMX/Horizontal Mode/5-Channel Statics/VRSL-DMX-ExampleSurfaceShader-H-5CH.prefab.meta similarity index 100% rename from Prefabs/DMX/Horizontal Mode/5-Channel Statics/VRSL-DMX-ExampleSurfaceShader-H-5CH.prefab.meta rename to Runtime/Prefabs/DMX/Horizontal Mode/5-Channel Statics/VRSL-DMX-ExampleSurfaceShader-H-5CH.prefab.meta diff --git a/Prefabs/DMX/Horizontal Mode/5-Channel Statics/VRSL-DMX-Static-6x4StrobeLight-H-5CH.prefab b/Runtime/Prefabs/DMX/Horizontal Mode/5-Channel Statics/VRSL-DMX-Static-6x4StrobeLight-H-5CH.prefab similarity index 100% rename from Prefabs/DMX/Horizontal Mode/5-Channel Statics/VRSL-DMX-Static-6x4StrobeLight-H-5CH.prefab rename to Runtime/Prefabs/DMX/Horizontal Mode/5-Channel Statics/VRSL-DMX-Static-6x4StrobeLight-H-5CH.prefab diff --git a/Prefabs/DMX/Horizontal Mode/5-Channel Statics/VRSL-DMX-Static-6x4StrobeLight-H-5CH.prefab.meta b/Runtime/Prefabs/DMX/Horizontal Mode/5-Channel Statics/VRSL-DMX-Static-6x4StrobeLight-H-5CH.prefab.meta similarity index 100% rename from Prefabs/DMX/Horizontal Mode/5-Channel Statics/VRSL-DMX-Static-6x4StrobeLight-H-5CH.prefab.meta rename to Runtime/Prefabs/DMX/Horizontal Mode/5-Channel Statics/VRSL-DMX-Static-6x4StrobeLight-H-5CH.prefab.meta diff --git a/Prefabs/DMX/Horizontal Mode/5-Channel Statics/VRSL-DMX-Static-Blinder-H-5CH.prefab b/Runtime/Prefabs/DMX/Horizontal Mode/5-Channel Statics/VRSL-DMX-Static-Blinder-H-5CH.prefab similarity index 100% rename from Prefabs/DMX/Horizontal Mode/5-Channel Statics/VRSL-DMX-Static-Blinder-H-5CH.prefab rename to Runtime/Prefabs/DMX/Horizontal Mode/5-Channel Statics/VRSL-DMX-Static-Blinder-H-5CH.prefab diff --git a/Prefabs/DMX/Horizontal Mode/5-Channel Statics/VRSL-DMX-Static-Blinder-H-5CH.prefab.meta b/Runtime/Prefabs/DMX/Horizontal Mode/5-Channel Statics/VRSL-DMX-Static-Blinder-H-5CH.prefab.meta similarity index 100% rename from Prefabs/DMX/Horizontal Mode/5-Channel Statics/VRSL-DMX-Static-Blinder-H-5CH.prefab.meta rename to Runtime/Prefabs/DMX/Horizontal Mode/5-Channel Statics/VRSL-DMX-Static-Blinder-H-5CH.prefab.meta diff --git a/Prefabs/DMX/Horizontal Mode/5-Channel Statics/VRSL-DMX-Static-LightBar-H-5CH.prefab b/Runtime/Prefabs/DMX/Horizontal Mode/5-Channel Statics/VRSL-DMX-Static-LightBar-H-5CH.prefab similarity index 100% rename from Prefabs/DMX/Horizontal Mode/5-Channel Statics/VRSL-DMX-Static-LightBar-H-5CH.prefab rename to Runtime/Prefabs/DMX/Horizontal Mode/5-Channel Statics/VRSL-DMX-Static-LightBar-H-5CH.prefab diff --git a/Prefabs/DMX/Horizontal Mode/5-Channel Statics/VRSL-DMX-Static-LightBar-H-5CH.prefab.meta b/Runtime/Prefabs/DMX/Horizontal Mode/5-Channel Statics/VRSL-DMX-Static-LightBar-H-5CH.prefab.meta similarity index 100% rename from Prefabs/DMX/Horizontal Mode/5-Channel Statics/VRSL-DMX-Static-LightBar-H-5CH.prefab.meta rename to Runtime/Prefabs/DMX/Horizontal Mode/5-Channel Statics/VRSL-DMX-Static-LightBar-H-5CH.prefab.meta diff --git a/Prefabs/DMX/Horizontal Mode/5-Channel Statics/VRSL-DMX-Static-ParLight-H-5CH.prefab b/Runtime/Prefabs/DMX/Horizontal Mode/5-Channel Statics/VRSL-DMX-Static-ParLight-H-5CH.prefab similarity index 100% rename from Prefabs/DMX/Horizontal Mode/5-Channel Statics/VRSL-DMX-Static-ParLight-H-5CH.prefab rename to Runtime/Prefabs/DMX/Horizontal Mode/5-Channel Statics/VRSL-DMX-Static-ParLight-H-5CH.prefab diff --git a/Prefabs/DMX/Horizontal Mode/5-Channel Statics/VRSL-DMX-Static-ParLight-H-5CH.prefab.meta b/Runtime/Prefabs/DMX/Horizontal Mode/5-Channel Statics/VRSL-DMX-Static-ParLight-H-5CH.prefab.meta similarity index 100% rename from Prefabs/DMX/Horizontal Mode/5-Channel Statics/VRSL-DMX-Static-ParLight-H-5CH.prefab.meta rename to Runtime/Prefabs/DMX/Horizontal Mode/5-Channel Statics/VRSL-DMX-Static-ParLight-H-5CH.prefab.meta diff --git a/Prefabs/DMX/Horizontal Mode/DMX Reader Screens.meta b/Runtime/Prefabs/DMX/Horizontal Mode/DMX Reader Screens.meta similarity index 100% rename from Prefabs/DMX/Horizontal Mode/DMX Reader Screens.meta rename to Runtime/Prefabs/DMX/Horizontal Mode/DMX Reader Screens.meta diff --git a/Prefabs/DMX/Horizontal Mode/DMX Reader Screens/VRSL-DMX-USharpVideoReaderScreen-Horizontal.prefab b/Runtime/Prefabs/DMX/Horizontal Mode/DMX Reader Screens/VRSL-DMX-USharpVideoReaderScreen-Horizontal.prefab similarity index 100% rename from Prefabs/DMX/Horizontal Mode/DMX Reader Screens/VRSL-DMX-USharpVideoReaderScreen-Horizontal.prefab rename to Runtime/Prefabs/DMX/Horizontal Mode/DMX Reader Screens/VRSL-DMX-USharpVideoReaderScreen-Horizontal.prefab diff --git a/Prefabs/DMX/Horizontal Mode/DMX Reader Screens/VRSL-DMX-USharpVideoReaderScreen-Horizontal.prefab.meta b/Runtime/Prefabs/DMX/Horizontal Mode/DMX Reader Screens/VRSL-DMX-USharpVideoReaderScreen-Horizontal.prefab.meta similarity index 100% rename from Prefabs/DMX/Horizontal Mode/DMX Reader Screens/VRSL-DMX-USharpVideoReaderScreen-Horizontal.prefab.meta rename to Runtime/Prefabs/DMX/Horizontal Mode/DMX Reader Screens/VRSL-DMX-USharpVideoReaderScreen-Horizontal.prefab.meta diff --git a/Prefabs/DMX/Horizontal Mode/DMX Reader Screens/VRSL-DMX-uDesktopDuplicationReaderScreen-Horizontal.prefab b/Runtime/Prefabs/DMX/Horizontal Mode/DMX Reader Screens/VRSL-DMX-uDesktopDuplicationReaderScreen-Horizontal.prefab similarity index 100% rename from Prefabs/DMX/Horizontal Mode/DMX Reader Screens/VRSL-DMX-uDesktopDuplicationReaderScreen-Horizontal.prefab rename to Runtime/Prefabs/DMX/Horizontal Mode/DMX Reader Screens/VRSL-DMX-uDesktopDuplicationReaderScreen-Horizontal.prefab diff --git a/Prefabs/DMX/Horizontal Mode/DMX Reader Screens/VRSL-DMX-uDesktopDuplicationReaderScreen-Horizontal.prefab.meta b/Runtime/Prefabs/DMX/Horizontal Mode/DMX Reader Screens/VRSL-DMX-uDesktopDuplicationReaderScreen-Horizontal.prefab.meta similarity index 100% rename from Prefabs/DMX/Horizontal Mode/DMX Reader Screens/VRSL-DMX-uDesktopDuplicationReaderScreen-Horizontal.prefab.meta rename to Runtime/Prefabs/DMX/Horizontal Mode/DMX Reader Screens/VRSL-DMX-uDesktopDuplicationReaderScreen-Horizontal.prefab.meta diff --git a/Prefabs/DMX/Horizontal Mode/README - Prefab Explanation - DMX.txt b/Runtime/Prefabs/DMX/Horizontal Mode/README - Prefab Explanation - DMX.txt similarity index 100% rename from Prefabs/DMX/Horizontal Mode/README - Prefab Explanation - DMX.txt rename to Runtime/Prefabs/DMX/Horizontal Mode/README - Prefab Explanation - DMX.txt diff --git a/Prefabs/DMX/Horizontal Mode/README - Prefab Explanation - DMX.txt.meta b/Runtime/Prefabs/DMX/Horizontal Mode/README - Prefab Explanation - DMX.txt.meta similarity index 100% rename from Prefabs/DMX/Horizontal Mode/README - Prefab Explanation - DMX.txt.meta rename to Runtime/Prefabs/DMX/Horizontal Mode/README - Prefab Explanation - DMX.txt.meta diff --git a/Prefabs/DMX/Horizontal Mode/VRSL-DMX-Mover-Spotlight-H-13CH.prefab b/Runtime/Prefabs/DMX/Horizontal Mode/VRSL-DMX-Mover-Spotlight-H-13CH.prefab similarity index 100% rename from Prefabs/DMX/Horizontal Mode/VRSL-DMX-Mover-Spotlight-H-13CH.prefab rename to Runtime/Prefabs/DMX/Horizontal Mode/VRSL-DMX-Mover-Spotlight-H-13CH.prefab diff --git a/Prefabs/DMX/Horizontal Mode/VRSL-DMX-Mover-Spotlight-H-13CH.prefab.meta b/Runtime/Prefabs/DMX/Horizontal Mode/VRSL-DMX-Mover-Spotlight-H-13CH.prefab.meta similarity index 100% rename from Prefabs/DMX/Horizontal Mode/VRSL-DMX-Mover-Spotlight-H-13CH.prefab.meta rename to Runtime/Prefabs/DMX/Horizontal Mode/VRSL-DMX-Mover-Spotlight-H-13CH.prefab.meta diff --git a/Prefabs/DMX/Horizontal Mode/VRSL-DMX-Mover-WashLight-H-13CH.prefab b/Runtime/Prefabs/DMX/Horizontal Mode/VRSL-DMX-Mover-WashLight-H-13CH.prefab similarity index 100% rename from Prefabs/DMX/Horizontal Mode/VRSL-DMX-Mover-WashLight-H-13CH.prefab rename to Runtime/Prefabs/DMX/Horizontal Mode/VRSL-DMX-Mover-WashLight-H-13CH.prefab diff --git a/Prefabs/DMX/Horizontal Mode/VRSL-DMX-Mover-WashLight-H-13CH.prefab.meta b/Runtime/Prefabs/DMX/Horizontal Mode/VRSL-DMX-Mover-WashLight-H-13CH.prefab.meta similarity index 100% rename from Prefabs/DMX/Horizontal Mode/VRSL-DMX-Mover-WashLight-H-13CH.prefab.meta rename to Runtime/Prefabs/DMX/Horizontal Mode/VRSL-DMX-Mover-WashLight-H-13CH.prefab.meta diff --git a/Prefabs/DMX/Horizontal Mode/VRSL-DMX-Static-Blinder-H-13CH.prefab b/Runtime/Prefabs/DMX/Horizontal Mode/VRSL-DMX-Static-Blinder-H-13CH.prefab similarity index 100% rename from Prefabs/DMX/Horizontal Mode/VRSL-DMX-Static-Blinder-H-13CH.prefab rename to Runtime/Prefabs/DMX/Horizontal Mode/VRSL-DMX-Static-Blinder-H-13CH.prefab diff --git a/Prefabs/DMX/Horizontal Mode/VRSL-DMX-Static-Blinder-H-13CH.prefab.meta b/Runtime/Prefabs/DMX/Horizontal Mode/VRSL-DMX-Static-Blinder-H-13CH.prefab.meta similarity index 100% rename from Prefabs/DMX/Horizontal Mode/VRSL-DMX-Static-Blinder-H-13CH.prefab.meta rename to Runtime/Prefabs/DMX/Horizontal Mode/VRSL-DMX-Static-Blinder-H-13CH.prefab.meta diff --git a/Prefabs/DMX/Horizontal Mode/VRSL-DMX-Static-DiscoBall-H-1CH.prefab b/Runtime/Prefabs/DMX/Horizontal Mode/VRSL-DMX-Static-DiscoBall-H-1CH.prefab similarity index 100% rename from Prefabs/DMX/Horizontal Mode/VRSL-DMX-Static-DiscoBall-H-1CH.prefab rename to Runtime/Prefabs/DMX/Horizontal Mode/VRSL-DMX-Static-DiscoBall-H-1CH.prefab diff --git a/Prefabs/DMX/Horizontal Mode/VRSL-DMX-Static-DiscoBall-H-1CH.prefab.meta b/Runtime/Prefabs/DMX/Horizontal Mode/VRSL-DMX-Static-DiscoBall-H-1CH.prefab.meta similarity index 100% rename from Prefabs/DMX/Horizontal Mode/VRSL-DMX-Static-DiscoBall-H-1CH.prefab.meta rename to Runtime/Prefabs/DMX/Horizontal Mode/VRSL-DMX-Static-DiscoBall-H-1CH.prefab.meta diff --git a/Prefabs/DMX/Horizontal Mode/VRSL-DMX-Static-Flasher-H-1CH.prefab b/Runtime/Prefabs/DMX/Horizontal Mode/VRSL-DMX-Static-Flasher-H-1CH.prefab similarity index 100% rename from Prefabs/DMX/Horizontal Mode/VRSL-DMX-Static-Flasher-H-1CH.prefab rename to Runtime/Prefabs/DMX/Horizontal 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to Runtime/Prefabs/DMX/Horizontal Mode/VRSL-DMX-Static-Laser-H-13CH.prefab.meta diff --git a/Prefabs/DMX/Horizontal Mode/VRSL-DMX-Static-LightBar-H-13CH.prefab b/Runtime/Prefabs/DMX/Horizontal Mode/VRSL-DMX-Static-LightBar-H-13CH.prefab similarity index 100% rename from Prefabs/DMX/Horizontal Mode/VRSL-DMX-Static-LightBar-H-13CH.prefab rename to Runtime/Prefabs/DMX/Horizontal Mode/VRSL-DMX-Static-LightBar-H-13CH.prefab diff --git a/Prefabs/DMX/Horizontal Mode/VRSL-DMX-Static-LightBar-H-13CH.prefab.meta b/Runtime/Prefabs/DMX/Horizontal Mode/VRSL-DMX-Static-LightBar-H-13CH.prefab.meta similarity index 100% rename from Prefabs/DMX/Horizontal Mode/VRSL-DMX-Static-LightBar-H-13CH.prefab.meta rename to Runtime/Prefabs/DMX/Horizontal Mode/VRSL-DMX-Static-LightBar-H-13CH.prefab.meta diff --git a/Prefabs/DMX/Horizontal Mode/VRSL-DMX-Static-MultiLightBar-H-15CH.prefab b/Runtime/Prefabs/DMX/Horizontal Mode/VRSL-DMX-Static-MultiLightBar-H-15CH.prefab similarity index 100% rename from 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b/Runtime/Prefabs/DMX/Horizontal Mode/VRSL-DMX-Static-ParLight-H-13CH.prefab.meta similarity index 100% rename from Prefabs/DMX/Horizontal Mode/VRSL-DMX-Static-ParLight-H-13CH.prefab.meta rename to Runtime/Prefabs/DMX/Horizontal Mode/VRSL-DMX-Static-ParLight-H-13CH.prefab.meta diff --git a/Prefabs/DMX/Legacy Mode.meta b/Runtime/Prefabs/DMX/Legacy Mode.meta similarity index 100% rename from Prefabs/DMX/Legacy Mode.meta rename to Runtime/Prefabs/DMX/Legacy Mode.meta diff --git a/Prefabs/DMX/Legacy Mode/5-Channel Statics.meta b/Runtime/Prefabs/DMX/Legacy Mode/5-Channel Statics.meta similarity index 100% rename from Prefabs/DMX/Legacy Mode/5-Channel Statics.meta rename to Runtime/Prefabs/DMX/Legacy Mode/5-Channel Statics.meta diff --git a/Prefabs/DMX/Legacy Mode/5-Channel Statics/VRSL-DMX-ExampleSurfaceShader-L-5CH.prefab b/Runtime/Prefabs/DMX/Legacy Mode/5-Channel Statics/VRSL-DMX-ExampleSurfaceShader-L-5CH.prefab similarity index 100% rename from Prefabs/DMX/Legacy Mode/5-Channel 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Statics/VRSL-DMX-Static-6x4StrobeLight-L-5CH.prefab diff --git a/Prefabs/DMX/Legacy Mode/5-Channel Statics/VRSL-DMX-Static-6x4StrobeLight-L-5CH.prefab.meta b/Runtime/Prefabs/DMX/Legacy Mode/5-Channel Statics/VRSL-DMX-Static-6x4StrobeLight-L-5CH.prefab.meta similarity index 100% rename from Prefabs/DMX/Legacy Mode/5-Channel Statics/VRSL-DMX-Static-6x4StrobeLight-L-5CH.prefab.meta rename to Runtime/Prefabs/DMX/Legacy Mode/5-Channel Statics/VRSL-DMX-Static-6x4StrobeLight-L-5CH.prefab.meta diff --git a/Prefabs/DMX/Legacy Mode/DMX Reader Screens.meta b/Runtime/Prefabs/DMX/Legacy Mode/DMX Reader Screens.meta similarity index 100% rename from Prefabs/DMX/Legacy Mode/DMX Reader Screens.meta rename to Runtime/Prefabs/DMX/Legacy Mode/DMX Reader Screens.meta diff --git a/Prefabs/DMX/Legacy Mode/DMX Reader Screens/VRSL-DMX-MP4EditorVideoReaderScreen-Legacy.prefab b/Runtime/Prefabs/DMX/Legacy Mode/DMX Reader Screens/VRSL-DMX-MP4EditorVideoReaderScreen-Legacy.prefab similarity index 100% rename from Prefabs/DMX/Legacy Mode/DMX Reader Screens/VRSL-DMX-MP4EditorVideoReaderScreen-Legacy.prefab rename to Runtime/Prefabs/DMX/Legacy Mode/DMX Reader Screens/VRSL-DMX-MP4EditorVideoReaderScreen-Legacy.prefab diff --git a/Prefabs/DMX/Legacy Mode/DMX Reader Screens/VRSL-DMX-MP4EditorVideoReaderScreen-Legacy.prefab.meta b/Runtime/Prefabs/DMX/Legacy Mode/DMX Reader Screens/VRSL-DMX-MP4EditorVideoReaderScreen-Legacy.prefab.meta similarity index 100% rename from Prefabs/DMX/Legacy Mode/DMX Reader Screens/VRSL-DMX-MP4EditorVideoReaderScreen-Legacy.prefab.meta rename to Runtime/Prefabs/DMX/Legacy Mode/DMX Reader Screens/VRSL-DMX-MP4EditorVideoReaderScreen-Legacy.prefab.meta diff --git a/Prefabs/DMX/Legacy Mode/DMX Reader Screens/VRSL-DMX-USharpVideoReaderScreen-Legacy.prefab b/Runtime/Prefabs/DMX/Legacy Mode/DMX Reader Screens/VRSL-DMX-USharpVideoReaderScreen-Legacy.prefab similarity index 100% rename from Prefabs/DMX/Legacy Mode/DMX Reader Screens/VRSL-DMX-USharpVideoReaderScreen-Legacy.prefab rename to Runtime/Prefabs/DMX/Legacy Mode/DMX Reader Screens/VRSL-DMX-USharpVideoReaderScreen-Legacy.prefab diff --git a/Prefabs/DMX/Legacy Mode/DMX Reader Screens/VRSL-DMX-USharpVideoReaderScreen-Legacy.prefab.meta b/Runtime/Prefabs/DMX/Legacy Mode/DMX Reader Screens/VRSL-DMX-USharpVideoReaderScreen-Legacy.prefab.meta similarity index 100% rename from Prefabs/DMX/Legacy Mode/DMX Reader Screens/VRSL-DMX-USharpVideoReaderScreen-Legacy.prefab.meta rename to Runtime/Prefabs/DMX/Legacy Mode/DMX Reader Screens/VRSL-DMX-USharpVideoReaderScreen-Legacy.prefab.meta diff --git a/Prefabs/DMX/Legacy Mode/DMX Reader Screens/VRSL-DMX-uDesktopDuplicationReader-Legacy.prefab b/Runtime/Prefabs/DMX/Legacy Mode/DMX Reader Screens/VRSL-DMX-uDesktopDuplicationReader-Legacy.prefab similarity index 100% rename from Prefabs/DMX/Legacy Mode/DMX Reader Screens/VRSL-DMX-uDesktopDuplicationReader-Legacy.prefab rename to Runtime/Prefabs/DMX/Legacy Mode/DMX Reader Screens/VRSL-DMX-uDesktopDuplicationReader-Legacy.prefab diff --git a/Prefabs/DMX/Legacy Mode/DMX Reader Screens/VRSL-DMX-uDesktopDuplicationReader-Legacy.prefab.meta b/Runtime/Prefabs/DMX/Legacy Mode/DMX Reader Screens/VRSL-DMX-uDesktopDuplicationReader-Legacy.prefab.meta similarity index 100% rename from Prefabs/DMX/Legacy Mode/DMX Reader Screens/VRSL-DMX-uDesktopDuplicationReader-Legacy.prefab.meta rename to Runtime/Prefabs/DMX/Legacy Mode/DMX Reader Screens/VRSL-DMX-uDesktopDuplicationReader-Legacy.prefab.meta diff --git a/Prefabs/DMX/Legacy Mode/VRSL-DMX-Mover-Spotlight-L-13CH.prefab b/Runtime/Prefabs/DMX/Legacy Mode/VRSL-DMX-Mover-Spotlight-L-13CH.prefab similarity index 100% rename from Prefabs/DMX/Legacy Mode/VRSL-DMX-Mover-Spotlight-L-13CH.prefab rename to Runtime/Prefabs/DMX/Legacy Mode/VRSL-DMX-Mover-Spotlight-L-13CH.prefab diff --git a/Prefabs/DMX/Legacy Mode/VRSL-DMX-Mover-Spotlight-L-13CH.prefab.meta b/Runtime/Prefabs/DMX/Legacy Mode/VRSL-DMX-Mover-Spotlight-L-13CH.prefab.meta similarity index 100% rename from Prefabs/DMX/Legacy Mode/VRSL-DMX-Mover-Spotlight-L-13CH.prefab.meta rename to Runtime/Prefabs/DMX/Legacy Mode/VRSL-DMX-Mover-Spotlight-L-13CH.prefab.meta diff --git a/Prefabs/DMX/Legacy Mode/VRSL-DMX-Mover-WashLight-L-13CH.prefab b/Runtime/Prefabs/DMX/Legacy Mode/VRSL-DMX-Mover-WashLight-L-13CH.prefab similarity index 100% rename from Prefabs/DMX/Legacy Mode/VRSL-DMX-Mover-WashLight-L-13CH.prefab rename to Runtime/Prefabs/DMX/Legacy Mode/VRSL-DMX-Mover-WashLight-L-13CH.prefab diff --git a/Prefabs/DMX/Legacy Mode/VRSL-DMX-Mover-WashLight-L-13CH.prefab.meta b/Runtime/Prefabs/DMX/Legacy Mode/VRSL-DMX-Mover-WashLight-L-13CH.prefab.meta similarity index 100% rename from Prefabs/DMX/Legacy Mode/VRSL-DMX-Mover-WashLight-L-13CH.prefab.meta rename to Runtime/Prefabs/DMX/Legacy Mode/VRSL-DMX-Mover-WashLight-L-13CH.prefab.meta diff --git a/Prefabs/DMX/Legacy Mode/VRSL-DMX-Static-Blinder-L-13CH.prefab b/Runtime/Prefabs/DMX/Legacy Mode/VRSL-DMX-Static-Blinder-L-13CH.prefab similarity index 100% rename from Prefabs/DMX/Legacy Mode/VRSL-DMX-Static-Blinder-L-13CH.prefab rename to Runtime/Prefabs/DMX/Legacy Mode/VRSL-DMX-Static-Blinder-L-13CH.prefab diff --git a/Prefabs/DMX/Legacy Mode/VRSL-DMX-Static-Blinder-L-13CH.prefab.meta b/Runtime/Prefabs/DMX/Legacy Mode/VRSL-DMX-Static-Blinder-L-13CH.prefab.meta similarity index 100% rename from Prefabs/DMX/Legacy Mode/VRSL-DMX-Static-Blinder-L-13CH.prefab.meta rename to Runtime/Prefabs/DMX/Legacy Mode/VRSL-DMX-Static-Blinder-L-13CH.prefab.meta diff --git a/Prefabs/DMX/Legacy Mode/VRSL-DMX-Static-DiscoBall-L-1CH.prefab b/Runtime/Prefabs/DMX/Legacy Mode/VRSL-DMX-Static-DiscoBall-L-1CH.prefab similarity index 100% rename from Prefabs/DMX/Legacy Mode/VRSL-DMX-Static-DiscoBall-L-1CH.prefab rename to Runtime/Prefabs/DMX/Legacy Mode/VRSL-DMX-Static-DiscoBall-L-1CH.prefab diff --git a/Prefabs/DMX/Legacy Mode/VRSL-DMX-Static-DiscoBall-L-1CH.prefab.meta b/Runtime/Prefabs/DMX/Legacy Mode/VRSL-DMX-Static-DiscoBall-L-1CH.prefab.meta similarity index 100% rename from Prefabs/DMX/Legacy Mode/VRSL-DMX-Static-DiscoBall-L-1CH.prefab.meta rename to Runtime/Prefabs/DMX/Legacy Mode/VRSL-DMX-Static-DiscoBall-L-1CH.prefab.meta diff --git a/Prefabs/DMX/Legacy Mode/VRSL-DMX-Static-Flasher-L-1CH.prefab b/Runtime/Prefabs/DMX/Legacy Mode/VRSL-DMX-Static-Flasher-L-1CH.prefab similarity index 100% rename from Prefabs/DMX/Legacy Mode/VRSL-DMX-Static-Flasher-L-1CH.prefab rename to Runtime/Prefabs/DMX/Legacy Mode/VRSL-DMX-Static-Flasher-L-1CH.prefab diff --git a/Prefabs/DMX/Legacy Mode/VRSL-DMX-Static-Flasher-L-1CH.prefab.meta b/Runtime/Prefabs/DMX/Legacy Mode/VRSL-DMX-Static-Flasher-L-1CH.prefab.meta similarity index 100% rename from Prefabs/DMX/Legacy Mode/VRSL-DMX-Static-Flasher-L-1CH.prefab.meta rename to Runtime/Prefabs/DMX/Legacy Mode/VRSL-DMX-Static-Flasher-L-1CH.prefab.meta diff --git a/Prefabs/DMX/Legacy Mode/VRSL-DMX-Static-Laser-L-13CH.prefab b/Runtime/Prefabs/DMX/Legacy Mode/VRSL-DMX-Static-Laser-L-13CH.prefab similarity index 100% rename from Prefabs/DMX/Legacy Mode/VRSL-DMX-Static-Laser-L-13CH.prefab rename to Runtime/Prefabs/DMX/Legacy Mode/VRSL-DMX-Static-Laser-L-13CH.prefab diff --git a/Prefabs/DMX/Legacy Mode/VRSL-DMX-Static-Laser-L-13CH.prefab.meta b/Runtime/Prefabs/DMX/Legacy Mode/VRSL-DMX-Static-Laser-L-13CH.prefab.meta similarity index 100% rename from Prefabs/DMX/Legacy Mode/VRSL-DMX-Static-Laser-L-13CH.prefab.meta rename to Runtime/Prefabs/DMX/Legacy Mode/VRSL-DMX-Static-Laser-L-13CH.prefab.meta diff --git a/Prefabs/DMX/Legacy Mode/VRSL-DMX-Static-LightBar-L-13CH.prefab b/Runtime/Prefabs/DMX/Legacy Mode/VRSL-DMX-Static-LightBar-L-13CH.prefab similarity index 100% rename from Prefabs/DMX/Legacy Mode/VRSL-DMX-Static-LightBar-L-13CH.prefab rename to Runtime/Prefabs/DMX/Legacy Mode/VRSL-DMX-Static-LightBar-L-13CH.prefab diff --git a/Prefabs/DMX/Legacy Mode/VRSL-DMX-Static-LightBar-L-13CH.prefab.meta b/Runtime/Prefabs/DMX/Legacy Mode/VRSL-DMX-Static-LightBar-L-13CH.prefab.meta similarity index 100% rename from Prefabs/DMX/Legacy Mode/VRSL-DMX-Static-LightBar-L-13CH.prefab.meta rename to Runtime/Prefabs/DMX/Legacy Mode/VRSL-DMX-Static-LightBar-L-13CH.prefab.meta diff --git a/Prefabs/DMX/Legacy Mode/VRSL-DMX-Static-MultiLightBar-L-15CH.prefab b/Runtime/Prefabs/DMX/Legacy Mode/VRSL-DMX-Static-MultiLightBar-L-15CH.prefab similarity index 100% rename from Prefabs/DMX/Legacy Mode/VRSL-DMX-Static-MultiLightBar-L-15CH.prefab rename to Runtime/Prefabs/DMX/Legacy Mode/VRSL-DMX-Static-MultiLightBar-L-15CH.prefab diff --git a/Prefabs/DMX/Legacy Mode/VRSL-DMX-Static-MultiLightBar-L-15CH.prefab.meta b/Runtime/Prefabs/DMX/Legacy Mode/VRSL-DMX-Static-MultiLightBar-L-15CH.prefab.meta similarity index 100% rename from Prefabs/DMX/Legacy Mode/VRSL-DMX-Static-MultiLightBar-L-15CH.prefab.meta rename to Runtime/Prefabs/DMX/Legacy Mode/VRSL-DMX-Static-MultiLightBar-L-15CH.prefab.meta diff --git a/Prefabs/DMX/Legacy Mode/VRSL-DMX-Static-ParLight-L-13CH.prefab b/Runtime/Prefabs/DMX/Legacy Mode/VRSL-DMX-Static-ParLight-L-13CH.prefab similarity index 100% rename from Prefabs/DMX/Legacy Mode/VRSL-DMX-Static-ParLight-L-13CH.prefab rename to Runtime/Prefabs/DMX/Legacy Mode/VRSL-DMX-Static-ParLight-L-13CH.prefab diff --git a/Prefabs/DMX/Legacy Mode/VRSL-DMX-Static-ParLight-L-13CH.prefab.meta b/Runtime/Prefabs/DMX/Legacy Mode/VRSL-DMX-Static-ParLight-L-13CH.prefab.meta similarity index 100% rename from Prefabs/DMX/Legacy Mode/VRSL-DMX-Static-ParLight-L-13CH.prefab.meta rename to Runtime/Prefabs/DMX/Legacy Mode/VRSL-DMX-Static-ParLight-L-13CH.prefab.meta diff --git a/Prefabs/DMX/Vertical Mode.meta b/Runtime/Prefabs/DMX/Vertical Mode.meta similarity index 100% rename from Prefabs/DMX/Vertical Mode.meta rename to Runtime/Prefabs/DMX/Vertical Mode.meta diff --git a/Prefabs/DMX/Vertical Mode/5-Channel Statics.meta b/Runtime/Prefabs/DMX/Vertical Mode/5-Channel Statics.meta similarity index 100% rename from Prefabs/DMX/Vertical Mode/5-Channel Statics.meta rename to Runtime/Prefabs/DMX/Vertical Mode/5-Channel Statics.meta diff --git a/Prefabs/DMX/Vertical Mode/5-Channel Statics/VRSL-DMX-ExampleSurfaceShader-V-5CH.prefab b/Runtime/Prefabs/DMX/Vertical Mode/5-Channel Statics/VRSL-DMX-ExampleSurfaceShader-V-5CH.prefab similarity index 100% rename from Prefabs/DMX/Vertical Mode/5-Channel Statics/VRSL-DMX-ExampleSurfaceShader-V-5CH.prefab rename to Runtime/Prefabs/DMX/Vertical Mode/5-Channel Statics/VRSL-DMX-ExampleSurfaceShader-V-5CH.prefab diff --git a/Prefabs/DMX/Vertical Mode/5-Channel Statics/VRSL-DMX-ExampleSurfaceShader-V-5CH.prefab.meta b/Runtime/Prefabs/DMX/Vertical Mode/5-Channel Statics/VRSL-DMX-ExampleSurfaceShader-V-5CH.prefab.meta similarity index 100% rename from Prefabs/DMX/Vertical Mode/5-Channel Statics/VRSL-DMX-ExampleSurfaceShader-V-5CH.prefab.meta rename to Runtime/Prefabs/DMX/Vertical Mode/5-Channel Statics/VRSL-DMX-ExampleSurfaceShader-V-5CH.prefab.meta diff --git a/Prefabs/DMX/Vertical Mode/5-Channel Statics/VRSL-DMX-Static-6x4StrobeLight-V-5CH.prefab b/Runtime/Prefabs/DMX/Vertical Mode/5-Channel Statics/VRSL-DMX-Static-6x4StrobeLight-V-5CH.prefab similarity index 100% rename from Prefabs/DMX/Vertical Mode/5-Channel Statics/VRSL-DMX-Static-6x4StrobeLight-V-5CH.prefab rename to Runtime/Prefabs/DMX/Vertical Mode/5-Channel Statics/VRSL-DMX-Static-6x4StrobeLight-V-5CH.prefab diff --git a/Prefabs/DMX/Vertical Mode/5-Channel Statics/VRSL-DMX-Static-6x4StrobeLight-V-5CH.prefab.meta b/Runtime/Prefabs/DMX/Vertical Mode/5-Channel Statics/VRSL-DMX-Static-6x4StrobeLight-V-5CH.prefab.meta similarity index 100% rename from Prefabs/DMX/Vertical Mode/5-Channel Statics/VRSL-DMX-Static-6x4StrobeLight-V-5CH.prefab.meta rename to Runtime/Prefabs/DMX/Vertical Mode/5-Channel Statics/VRSL-DMX-Static-6x4StrobeLight-V-5CH.prefab.meta diff --git a/Prefabs/DMX/Vertical Mode/5-Channel Statics/VRSL-DMX-Static-Blinder-V-5CH.prefab b/Runtime/Prefabs/DMX/Vertical Mode/5-Channel Statics/VRSL-DMX-Static-Blinder-V-5CH.prefab similarity index 100% rename from Prefabs/DMX/Vertical Mode/5-Channel Statics/VRSL-DMX-Static-Blinder-V-5CH.prefab rename to Runtime/Prefabs/DMX/Vertical Mode/5-Channel Statics/VRSL-DMX-Static-Blinder-V-5CH.prefab diff --git a/Prefabs/DMX/Vertical Mode/5-Channel Statics/VRSL-DMX-Static-Blinder-V-5CH.prefab.meta b/Runtime/Prefabs/DMX/Vertical Mode/5-Channel Statics/VRSL-DMX-Static-Blinder-V-5CH.prefab.meta similarity index 100% rename from Prefabs/DMX/Vertical Mode/5-Channel Statics/VRSL-DMX-Static-Blinder-V-5CH.prefab.meta rename to Runtime/Prefabs/DMX/Vertical Mode/5-Channel Statics/VRSL-DMX-Static-Blinder-V-5CH.prefab.meta diff --git a/Prefabs/DMX/Vertical Mode/5-Channel Statics/VRSL-DMX-Static-LightBar-V-5CH.prefab b/Runtime/Prefabs/DMX/Vertical Mode/5-Channel Statics/VRSL-DMX-Static-LightBar-V-5CH.prefab similarity index 100% rename from Prefabs/DMX/Vertical Mode/5-Channel Statics/VRSL-DMX-Static-LightBar-V-5CH.prefab rename to Runtime/Prefabs/DMX/Vertical Mode/5-Channel Statics/VRSL-DMX-Static-LightBar-V-5CH.prefab diff --git a/Prefabs/DMX/Vertical Mode/5-Channel Statics/VRSL-DMX-Static-LightBar-V-5CH.prefab.meta b/Runtime/Prefabs/DMX/Vertical Mode/5-Channel Statics/VRSL-DMX-Static-LightBar-V-5CH.prefab.meta similarity index 100% rename from Prefabs/DMX/Vertical Mode/5-Channel Statics/VRSL-DMX-Static-LightBar-V-5CH.prefab.meta rename to Runtime/Prefabs/DMX/Vertical Mode/5-Channel Statics/VRSL-DMX-Static-LightBar-V-5CH.prefab.meta diff --git a/Prefabs/DMX/Vertical Mode/5-Channel Statics/VRSL-DMX-Static-ParLight-V-5CH.prefab b/Runtime/Prefabs/DMX/Vertical Mode/5-Channel Statics/VRSL-DMX-Static-ParLight-V-5CH.prefab similarity index 100% rename from Prefabs/DMX/Vertical Mode/5-Channel Statics/VRSL-DMX-Static-ParLight-V-5CH.prefab rename to Runtime/Prefabs/DMX/Vertical Mode/5-Channel Statics/VRSL-DMX-Static-ParLight-V-5CH.prefab diff --git a/Prefabs/DMX/Vertical Mode/5-Channel Statics/VRSL-DMX-Static-ParLight-V-5CH.prefab.meta b/Runtime/Prefabs/DMX/Vertical Mode/5-Channel Statics/VRSL-DMX-Static-ParLight-V-5CH.prefab.meta similarity index 100% rename from Prefabs/DMX/Vertical Mode/5-Channel Statics/VRSL-DMX-Static-ParLight-V-5CH.prefab.meta rename to Runtime/Prefabs/DMX/Vertical Mode/5-Channel Statics/VRSL-DMX-Static-ParLight-V-5CH.prefab.meta diff --git a/Prefabs/DMX/Vertical Mode/DMX Reader Screens.meta b/Runtime/Prefabs/DMX/Vertical Mode/DMX Reader Screens.meta similarity index 100% rename from Prefabs/DMX/Vertical Mode/DMX Reader Screens.meta rename to Runtime/Prefabs/DMX/Vertical Mode/DMX Reader Screens.meta diff --git a/Prefabs/DMX/Vertical Mode/DMX Reader Screens/VRSL-DMX-MP4EditorVideoReaderScreen-Vertical.prefab b/Runtime/Prefabs/DMX/Vertical Mode/DMX Reader Screens/VRSL-DMX-MP4EditorVideoReaderScreen-Vertical.prefab similarity index 100% rename from Prefabs/DMX/Vertical Mode/DMX Reader Screens/VRSL-DMX-MP4EditorVideoReaderScreen-Vertical.prefab rename to Runtime/Prefabs/DMX/Vertical Mode/DMX Reader Screens/VRSL-DMX-MP4EditorVideoReaderScreen-Vertical.prefab diff --git a/Prefabs/DMX/Vertical Mode/DMX Reader Screens/VRSL-DMX-MP4EditorVideoReaderScreen-Vertical.prefab.meta b/Runtime/Prefabs/DMX/Vertical Mode/DMX Reader Screens/VRSL-DMX-MP4EditorVideoReaderScreen-Vertical.prefab.meta similarity index 100% rename from Prefabs/DMX/Vertical Mode/DMX Reader Screens/VRSL-DMX-MP4EditorVideoReaderScreen-Vertical.prefab.meta rename to Runtime/Prefabs/DMX/Vertical Mode/DMX Reader Screens/VRSL-DMX-MP4EditorVideoReaderScreen-Vertical.prefab.meta diff --git a/Prefabs/DMX/Vertical Mode/DMX Reader Screens/VRSL-DMX-USharpVideoReaderScreen-Vertical.prefab b/Runtime/Prefabs/DMX/Vertical Mode/DMX Reader Screens/VRSL-DMX-USharpVideoReaderScreen-Vertical.prefab similarity index 100% rename from Prefabs/DMX/Vertical Mode/DMX Reader Screens/VRSL-DMX-USharpVideoReaderScreen-Vertical.prefab rename to Runtime/Prefabs/DMX/Vertical Mode/DMX Reader Screens/VRSL-DMX-USharpVideoReaderScreen-Vertical.prefab diff --git a/Prefabs/DMX/Vertical Mode/DMX Reader Screens/VRSL-DMX-USharpVideoReaderScreen-Vertical.prefab.meta b/Runtime/Prefabs/DMX/Vertical Mode/DMX Reader Screens/VRSL-DMX-USharpVideoReaderScreen-Vertical.prefab.meta similarity index 100% rename from Prefabs/DMX/Vertical Mode/DMX Reader Screens/VRSL-DMX-USharpVideoReaderScreen-Vertical.prefab.meta rename to Runtime/Prefabs/DMX/Vertical Mode/DMX Reader Screens/VRSL-DMX-USharpVideoReaderScreen-Vertical.prefab.meta diff --git a/Prefabs/DMX/Vertical Mode/DMX Reader Screens/VRSL-DMX-uDesktopDuplicationReaderScreen-Vertical.prefab b/Runtime/Prefabs/DMX/Vertical Mode/DMX Reader Screens/VRSL-DMX-uDesktopDuplicationReaderScreen-Vertical.prefab similarity index 100% rename from Prefabs/DMX/Vertical Mode/DMX Reader Screens/VRSL-DMX-uDesktopDuplicationReaderScreen-Vertical.prefab rename to Runtime/Prefabs/DMX/Vertical Mode/DMX Reader 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b/Runtime/Prefabs/DMX/Vertical Mode/VRSL-DMX-Mover-Spotlight-V-13CH.prefab.meta similarity index 100% rename from Prefabs/DMX/Vertical Mode/VRSL-DMX-Mover-Spotlight-V-13CH.prefab.meta rename to Runtime/Prefabs/DMX/Vertical Mode/VRSL-DMX-Mover-Spotlight-V-13CH.prefab.meta diff --git a/Prefabs/DMX/Vertical Mode/VRSL-DMX-Mover-WashLight-V-13CH.prefab b/Runtime/Prefabs/DMX/Vertical Mode/VRSL-DMX-Mover-WashLight-V-13CH.prefab similarity index 100% rename from Prefabs/DMX/Vertical Mode/VRSL-DMX-Mover-WashLight-V-13CH.prefab rename to Runtime/Prefabs/DMX/Vertical Mode/VRSL-DMX-Mover-WashLight-V-13CH.prefab diff --git a/Prefabs/DMX/Vertical Mode/VRSL-DMX-Mover-WashLight-V-13CH.prefab.meta b/Runtime/Prefabs/DMX/Vertical Mode/VRSL-DMX-Mover-WashLight-V-13CH.prefab.meta similarity index 100% rename from Prefabs/DMX/Vertical Mode/VRSL-DMX-Mover-WashLight-V-13CH.prefab.meta rename to Runtime/Prefabs/DMX/Vertical Mode/VRSL-DMX-Mover-WashLight-V-13CH.prefab.meta diff --git a/Prefabs/DMX/Vertical Mode/VRSL-DMX-Static-Blinder-V-13CH.prefab b/Runtime/Prefabs/DMX/Vertical Mode/VRSL-DMX-Static-Blinder-V-13CH.prefab similarity index 100% rename from Prefabs/DMX/Vertical Mode/VRSL-DMX-Static-Blinder-V-13CH.prefab rename to Runtime/Prefabs/DMX/Vertical Mode/VRSL-DMX-Static-Blinder-V-13CH.prefab diff --git a/Prefabs/DMX/Vertical Mode/VRSL-DMX-Static-Blinder-V-13CH.prefab.meta b/Runtime/Prefabs/DMX/Vertical Mode/VRSL-DMX-Static-Blinder-V-13CH.prefab.meta similarity index 100% rename from Prefabs/DMX/Vertical Mode/VRSL-DMX-Static-Blinder-V-13CH.prefab.meta rename to Runtime/Prefabs/DMX/Vertical Mode/VRSL-DMX-Static-Blinder-V-13CH.prefab.meta diff --git a/Prefabs/DMX/Vertical Mode/VRSL-DMX-Static-DiscoBall-V-1CH.prefab b/Runtime/Prefabs/DMX/Vertical Mode/VRSL-DMX-Static-DiscoBall-V-1CH.prefab similarity index 100% rename from Prefabs/DMX/Vertical Mode/VRSL-DMX-Static-DiscoBall-V-1CH.prefab rename to Runtime/Prefabs/DMX/Vertical Mode/VRSL-DMX-Static-DiscoBall-V-1CH.prefab diff --git 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Runtime/Scripts/GridReader/TekView.dll.meta diff --git a/Shaders/Misc/TargetFollower.asset b/Runtime/Scripts/TargetFollower.asset similarity index 100% rename from Shaders/Misc/TargetFollower.asset rename to Runtime/Scripts/TargetFollower.asset diff --git a/Shaders/Misc/TargetFollower.asset.meta b/Runtime/Scripts/TargetFollower.asset.meta similarity index 100% rename from Shaders/Misc/TargetFollower.asset.meta rename to Runtime/Scripts/TargetFollower.asset.meta diff --git a/Shaders/Misc/TargetFollower.cs b/Runtime/Scripts/TargetFollower.cs similarity index 85% rename from Shaders/Misc/TargetFollower.cs rename to Runtime/Scripts/TargetFollower.cs index 802b408..39029d9 100644 --- a/Shaders/Misc/TargetFollower.cs +++ b/Runtime/Scripts/TargetFollower.cs @@ -23,7 +23,9 @@ public class TargetFollower : UdonSharpBehaviour #if !COMPILER_UDONSHARP && UNITY_EDITOR private void OnDrawGizmos() { + #pragma warning disable 0618 //suppressing obsoletion warnings this.UpdateProxy(ProxySerializationPolicy.RootOnly); + #pragma warning restore 0618 //suppressing obsoletion warnings Gizmos.color = Color.white; Gizmos.DrawWireSphere(transform.position, 0.25f); } diff --git a/Shaders/Misc/TargetFollower.cs.meta b/Runtime/Scripts/TargetFollower.cs.meta similarity index 100% rename from Shaders/Misc/TargetFollower.cs.meta rename to Runtime/Scripts/TargetFollower.cs.meta diff --git a/Scripts/Other/VRSL_CameraConfigurator Udon C# Program Asset.asset b/Runtime/Scripts/VRSL_CameraConfigurator Udon C# Program Asset.asset similarity index 100% rename from Scripts/Other/VRSL_CameraConfigurator Udon C# Program Asset.asset rename to Runtime/Scripts/VRSL_CameraConfigurator Udon C# Program Asset.asset diff --git a/Scripts/Other/VRSL_CameraConfigurator Udon C# Program Asset.asset.meta b/Runtime/Scripts/VRSL_CameraConfigurator Udon C# Program Asset.asset.meta similarity index 100% rename from Scripts/Other/VRSL_CameraConfigurator Udon C# Program Asset.asset.meta rename to Runtime/Scripts/VRSL_CameraConfigurator Udon C# Program Asset.asset.meta diff --git a/Scripts/Other/VRSL_CameraConfigurator.cs b/Runtime/Scripts/VRSL_CameraConfigurator.cs similarity index 100% rename from Scripts/Other/VRSL_CameraConfigurator.cs rename to Runtime/Scripts/VRSL_CameraConfigurator.cs diff --git a/Scripts/Other/VRSL_CameraConfigurator.cs.meta b/Runtime/Scripts/VRSL_CameraConfigurator.cs.meta similarity index 100% rename from Scripts/Other/VRSL_CameraConfigurator.cs.meta rename to Runtime/Scripts/VRSL_CameraConfigurator.cs.meta diff --git a/Scripts/Other/VRSL_LocalUIControlPanel.asset b/Runtime/Scripts/VRSL_LocalUIControlPanel.asset similarity index 100% rename from Scripts/Other/VRSL_LocalUIControlPanel.asset rename to Runtime/Scripts/VRSL_LocalUIControlPanel.asset diff --git a/Scripts/Other/VRSL_LocalUIControlPanel.asset.meta b/Runtime/Scripts/VRSL_LocalUIControlPanel.asset.meta similarity index 100% rename from Scripts/Other/VRSL_LocalUIControlPanel.asset.meta rename to Runtime/Scripts/VRSL_LocalUIControlPanel.asset.meta diff --git a/Scripts/Other/VRSL_LocalUIControlPanel.cs b/Runtime/Scripts/VRSL_LocalUIControlPanel.cs similarity index 99% rename from Scripts/Other/VRSL_LocalUIControlPanel.cs rename to Runtime/Scripts/VRSL_LocalUIControlPanel.cs index ea57eae..747fcaf 100644 --- a/Scripts/Other/VRSL_LocalUIControlPanel.cs +++ b/Runtime/Scripts/VRSL_LocalUIControlPanel.cs @@ -140,7 +140,9 @@ namespace VRSL foreach(Material mat in fixtureMaterials) { mat.SetInt("_UseDepthLight", _requireDepthLight ? 1 : 0); + SetKeyword(mat, "_USE_DEPTH_LIGHT", (Mathf.FloorToInt(mat.GetInt("_UseDepthLight"))) == 1 ? true : false); } + } void _DepthLightStatusReport() { diff --git a/Scripts/Other/VRSL_LocalUIControlPanel.cs.meta b/Runtime/Scripts/VRSL_LocalUIControlPanel.cs.meta similarity index 100% rename from Scripts/Other/VRSL_LocalUIControlPanel.cs.meta rename to Runtime/Scripts/VRSL_LocalUIControlPanel.cs.meta diff --git a/Scripts/VRStageLighting_AudioLink_Laser.asset b/Runtime/Scripts/VRStageLighting_AudioLink_Laser.asset similarity index 84% rename from Scripts/VRStageLighting_AudioLink_Laser.asset rename to Runtime/Scripts/VRStageLighting_AudioLink_Laser.asset index 7ed571e..ca97075 100644 --- a/Scripts/VRStageLighting_AudioLink_Laser.asset +++ b/Runtime/Scripts/VRStageLighting_AudioLink_Laser.asset @@ -44,7 +44,7 @@ MonoBehaviour: Data: - Name: Entry: 12 - Data: 34 + Data: 36 - Name: Entry: 7 Data: @@ -864,19 +864,19 @@ MonoBehaviour: Data: - Name: $k Entry: 1 - Data: coneWidth + Data: enableThemeColorSampling - Name: $v Entry: 7 Data: 64|UdonSharp.Compiler.FieldDefinition, UdonSharp.Editor - Name: k__BackingField Entry: 1 - Data: coneWidth + Data: enableThemeColorSampling - Name: k__BackingField Entry: 9 - Data: 22 + Data: 3 - Name: k__BackingField Entry: 9 - Data: 22 + Data: 3 - Name: k__BackingField Entry: 7 Data: System.Nullable`1[[UdonSharp.UdonSyncMode, UdonSharp.Runtime]], mscorlib @@ 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k__BackingField + Entry: 9 + Data: 10 + - Name: k__BackingField + Entry: 7 + Data: System.Nullable`1[[UdonSharp.UdonSyncMode, UdonSharp.Runtime]], mscorlib + - Name: + Entry: 6 + Data: + - Name: + Entry: 8 + Data: + - Name: k__BackingField + Entry: 5 + Data: true + - Name: _fieldAttributes + Entry: 7 + Data: 70|System.Collections.Generic.List`1[[System.Attribute, mscorlib]], mscorlib + - Name: + Entry: 12 + Data: 4 + - Name: + Entry: 7 + Data: 71|UnityEngine.RangeAttribute, UnityEngine.CoreModule + - Name: min + Entry: 4 + Data: 1 + - Name: max + Entry: 4 + Data: 4 + - Name: + Entry: 8 + Data: + - Name: + Entry: 7 + Data: 72|UnityEngine.TooltipAttribute, UnityEngine.CoreModule + - Name: tooltip + Entry: 1 + Data: Theme Color to Sample from. + - Name: + Entry: 8 + Data: + - Name: + Entry: 7 + Data: 73|UdonSharp.FieldChangeCallbackAttribute, UdonSharp.Runtime + - Name: + Entry: 8 + Data: + - Name: + Entry: 7 + Data: 74|UnityEngine.SerializeField, UnityEngine.CoreModule + - Name: + Entry: 8 + Data: + - Name: + Entry: 13 + Data: + - Name: + Entry: 8 + Data: + - Name: + Entry: 8 + Data: + - Name: + Entry: 8 + Data: + - Name: + Entry: 7 + Data: + - Name: $k + Entry: 1 + Data: coneWidth + - Name: $v + Entry: 7 + Data: 75|UdonSharp.Compiler.FieldDefinition, UdonSharp.Editor + - Name: k__BackingField + Entry: 1 + Data: coneWidth + - Name: k__BackingField + Entry: 9 + Data: 22 + - Name: k__BackingField + Entry: 9 + Data: 22 + - Name: k__BackingField + Entry: 7 + Data: System.Nullable`1[[UdonSharp.UdonSyncMode, UdonSharp.Runtime]], mscorlib + - Name: + Entry: 6 + Data: + - Name: + Entry: 8 + Data: + - Name: k__BackingField + Entry: 5 + Data: true + - Name: _fieldAttributes + Entry: 7 + Data: 76|System.Collections.Generic.List`1[[System.Attribute, mscorlib]], mscorlib + - Name: + Entry: 12 + Data: 4 + - Name: + Entry: 7 + Data: 77|UnityEngine.TooltipAttribute, UnityEngine.CoreModule - Name: tooltip Entry: 1 Data: Controls the radius of the laser cone. @@ -906,7 +1056,7 @@ MonoBehaviour: Data: - Name: Entry: 7 - Data: 67|UnityEngine.RangeAttribute, UnityEngine.CoreModule + Data: 78|UnityEngine.RangeAttribute, UnityEngine.CoreModule - Name: min Entry: 4 Data: -3.75 @@ -918,13 +1068,13 @@ MonoBehaviour: Data: - Name: Entry: 7 - Data: 68|UdonSharp.FieldChangeCallbackAttribute, UdonSharp.Runtime + Data: 79|UdonSharp.FieldChangeCallbackAttribute, UdonSharp.Runtime - Name: Entry: 8 Data: - Name: Entry: 7 - Data: 69|UnityEngine.SerializeField, UnityEngine.CoreModule + Data: 80|UnityEngine.SerializeField, UnityEngine.CoreModule - Name: Entry: 8 Data: @@ -948,7 +1098,7 @@ MonoBehaviour: Data: coneLength - Name: $v Entry: 7 - Data: 70|UdonSharp.Compiler.FieldDefinition, UdonSharp.Editor + Data: 81|UdonSharp.Compiler.FieldDefinition, UdonSharp.Editor - Name: k__BackingField Entry: 1 Data: coneLength @@ -972,13 +1122,13 @@ MonoBehaviour: Data: true - Name: _fieldAttributes Entry: 7 - Data: 71|System.Collections.Generic.List`1[[System.Attribute, mscorlib]], mscorlib + Data: 82|System.Collections.Generic.List`1[[System.Attribute, mscorlib]], mscorlib - Name: Entry: 12 Data: 4 - Name: Entry: 7 - Data: 72|UnityEngine.RangeAttribute, UnityEngine.CoreModule + Data: 83|UnityEngine.RangeAttribute, UnityEngine.CoreModule - Name: min Entry: 4 Data: -0.5 @@ -990,7 +1140,7 @@ MonoBehaviour: Data: - Name: Entry: 7 - Data: 73|UnityEngine.TooltipAttribute, UnityEngine.CoreModule + Data: 84|UnityEngine.TooltipAttribute, UnityEngine.CoreModule - Name: tooltip Entry: 1 Data: Controls the length of the laser cone @@ -999,13 +1149,13 @@ MonoBehaviour: Data: - Name: Entry: 7 - Data: 74|UdonSharp.FieldChangeCallbackAttribute, UdonSharp.Runtime + Data: 85|UdonSharp.FieldChangeCallbackAttribute, UdonSharp.Runtime - Name: Entry: 8 Data: - Name: Entry: 7 - Data: 75|UnityEngine.SerializeField, UnityEngine.CoreModule + Data: 86|UnityEngine.SerializeField, UnityEngine.CoreModule - Name: Entry: 8 Data: @@ -1029,7 +1179,7 @@ MonoBehaviour: Data: coneFlatness - Name: $v Entry: 7 - Data: 76|UdonSharp.Compiler.FieldDefinition, UdonSharp.Editor + Data: 87|UdonSharp.Compiler.FieldDefinition, UdonSharp.Editor - Name: k__BackingField Entry: 1 Data: coneFlatness @@ -1053,13 +1203,13 @@ MonoBehaviour: Data: true - Name: _fieldAttributes Entry: 7 - Data: 77|System.Collections.Generic.List`1[[System.Attribute, mscorlib]], mscorlib + Data: 88|System.Collections.Generic.List`1[[System.Attribute, mscorlib]], mscorlib - Name: Entry: 12 Data: 4 - Name: Entry: 7 - Data: 78|UnityEngine.RangeAttribute, UnityEngine.CoreModule + Data: 89|UnityEngine.RangeAttribute, UnityEngine.CoreModule - Name: min Entry: 4 Data: 0 @@ -1071,7 +1221,7 @@ MonoBehaviour: Data: - Name: Entry: 7 - Data: 79|UnityEngine.TooltipAttribute, UnityEngine.CoreModule + Data: 90|UnityEngine.TooltipAttribute, UnityEngine.CoreModule - Name: tooltip Entry: 1 Data: Controls how flat or round the cone is. @@ -1080,13 +1230,13 @@ MonoBehaviour: Data: - Name: Entry: 7 - Data: 80|UdonSharp.FieldChangeCallbackAttribute, UdonSharp.Runtime + Data: 91|UdonSharp.FieldChangeCallbackAttribute, UdonSharp.Runtime - Name: Entry: 8 Data: - Name: Entry: 7 - Data: 81|UnityEngine.SerializeField, UnityEngine.CoreModule + Data: 92|UnityEngine.SerializeField, UnityEngine.CoreModule - Name: Entry: 8 Data: @@ -1110,7 +1260,7 @@ MonoBehaviour: Data: coneXRotation - Name: $v Entry: 7 - Data: 82|UdonSharp.Compiler.FieldDefinition, UdonSharp.Editor + Data: 93|UdonSharp.Compiler.FieldDefinition, UdonSharp.Editor - Name: k__BackingField Entry: 1 Data: coneXRotation @@ -1134,13 +1284,13 @@ MonoBehaviour: Data: true - Name: _fieldAttributes Entry: 7 - Data: 83|System.Collections.Generic.List`1[[System.Attribute, mscorlib]], mscorlib + Data: 94|System.Collections.Generic.List`1[[System.Attribute, mscorlib]], mscorlib - Name: Entry: 12 Data: 4 - Name: Entry: 7 - Data: 84|UnityEngine.RangeAttribute, UnityEngine.CoreModule + Data: 95|UnityEngine.RangeAttribute, UnityEngine.CoreModule - Name: min Entry: 4 Data: -90 @@ -1152,7 +1302,7 @@ MonoBehaviour: Data: - Name: Entry: 7 - Data: 85|UnityEngine.TooltipAttribute, UnityEngine.CoreModule + Data: 96|UnityEngine.TooltipAttribute, UnityEngine.CoreModule - Name: tooltip Entry: 1 Data: X rotation coffset for cone @@ -1161,13 +1311,13 @@ MonoBehaviour: Data: - Name: Entry: 7 - Data: 86|UdonSharp.FieldChangeCallbackAttribute, UdonSharp.Runtime + Data: 97|UdonSharp.FieldChangeCallbackAttribute, UdonSharp.Runtime - Name: Entry: 8 Data: - Name: Entry: 7 - Data: 87|UnityEngine.SerializeField, UnityEngine.CoreModule + Data: 98|UnityEngine.SerializeField, UnityEngine.CoreModule - Name: Entry: 8 Data: @@ -1191,7 +1341,7 @@ MonoBehaviour: Data: coneYRotation - Name: $v Entry: 7 - Data: 88|UdonSharp.Compiler.FieldDefinition, UdonSharp.Editor + Data: 99|UdonSharp.Compiler.FieldDefinition, UdonSharp.Editor - Name: k__BackingField Entry: 1 Data: coneYRotation @@ -1215,13 +1365,14 @@ MonoBehaviour: Data: true - Name: _fieldAttributes Entry: 7 - Data: 89|System.Collections.Generic.List`1[[System.Attribute, mscorlib]], mscorlib + Data: 100|System.Collections.Generic.List`1[[System.Attribute, mscorlib]], + mscorlib - Name: Entry: 12 Data: 4 - Name: Entry: 7 - Data: 90|UnityEngine.RangeAttribute, UnityEngine.CoreModule + Data: 101|UnityEngine.RangeAttribute, UnityEngine.CoreModule - Name: min Entry: 4 Data: -90 @@ -1233,7 +1384,7 @@ MonoBehaviour: Data: - Name: Entry: 7 - Data: 91|UnityEngine.TooltipAttribute, UnityEngine.CoreModule + Data: 102|UnityEngine.TooltipAttribute, UnityEngine.CoreModule - Name: tooltip Entry: 1 Data: Y rotation offset for cone @@ -1242,13 +1393,13 @@ MonoBehaviour: Data: - Name: Entry: 7 - Data: 92|UdonSharp.FieldChangeCallbackAttribute, UdonSharp.Runtime + Data: 103|UdonSharp.FieldChangeCallbackAttribute, UdonSharp.Runtime - Name: Entry: 8 Data: - Name: Entry: 7 - Data: 93|UnityEngine.SerializeField, UnityEngine.CoreModule + Data: 104|UnityEngine.SerializeField, UnityEngine.CoreModule - Name: Entry: 8 Data: @@ -1272,7 +1423,7 @@ MonoBehaviour: Data: coneZRotation - Name: $v Entry: 7 - Data: 94|UdonSharp.Compiler.FieldDefinition, UdonSharp.Editor + Data: 105|UdonSharp.Compiler.FieldDefinition, UdonSharp.Editor - Name: k__BackingField Entry: 1 Data: coneZRotation @@ -1296,13 +1447,14 @@ MonoBehaviour: Data: true - Name: _fieldAttributes Entry: 7 - Data: 95|System.Collections.Generic.List`1[[System.Attribute, mscorlib]], mscorlib + Data: 106|System.Collections.Generic.List`1[[System.Attribute, mscorlib]], + mscorlib - Name: Entry: 12 Data: 4 - Name: Entry: 7 - Data: 96|UnityEngine.RangeAttribute, UnityEngine.CoreModule + Data: 107|UnityEngine.RangeAttribute, UnityEngine.CoreModule - Name: min Entry: 4 Data: -90 @@ -1314,7 +1466,7 @@ MonoBehaviour: Data: - Name: Entry: 7 - Data: 97|UnityEngine.TooltipAttribute, UnityEngine.CoreModule + Data: 108|UnityEngine.TooltipAttribute, UnityEngine.CoreModule - Name: tooltip Entry: 1 Data: Z rotation offset for cone @@ -1323,13 +1475,13 @@ MonoBehaviour: Data: - Name: Entry: 7 - Data: 98|UdonSharp.FieldChangeCallbackAttribute, UdonSharp.Runtime + Data: 109|UdonSharp.FieldChangeCallbackAttribute, UdonSharp.Runtime - Name: Entry: 8 Data: - Name: Entry: 7 - Data: 99|UnityEngine.SerializeField, UnityEngine.CoreModule + Data: 110|UnityEngine.SerializeField, UnityEngine.CoreModule - Name: Entry: 8 Data: @@ -1353,7 +1505,7 @@ MonoBehaviour: Data: laserCount - Name: $v Entry: 7 - Data: 100|UdonSharp.Compiler.FieldDefinition, UdonSharp.Editor + Data: 111|UdonSharp.Compiler.FieldDefinition, UdonSharp.Editor - Name: k__BackingField Entry: 1 Data: laserCount @@ -1377,14 +1529,14 @@ MonoBehaviour: Data: true - Name: _fieldAttributes Entry: 7 - Data: 101|System.Collections.Generic.List`1[[System.Attribute, mscorlib]], + Data: 112|System.Collections.Generic.List`1[[System.Attribute, mscorlib]], mscorlib - Name: Entry: 12 Data: 4 - Name: Entry: 7 - Data: 102|UnityEngine.RangeAttribute, UnityEngine.CoreModule + Data: 113|UnityEngine.RangeAttribute, UnityEngine.CoreModule - Name: min Entry: 4 Data: 4 @@ -1396,7 +1548,7 @@ MonoBehaviour: Data: - Name: Entry: 7 - Data: 103|UnityEngine.TooltipAttribute, UnityEngine.CoreModule + Data: 114|UnityEngine.TooltipAttribute, UnityEngine.CoreModule - Name: tooltip Entry: 1 Data: Number of laser beams in cone @@ -1405,13 +1557,13 @@ MonoBehaviour: Data: - Name: Entry: 7 - Data: 104|UdonSharp.FieldChangeCallbackAttribute, UdonSharp.Runtime + Data: 115|UdonSharp.FieldChangeCallbackAttribute, UdonSharp.Runtime - Name: Entry: 8 Data: - Name: Entry: 7 - Data: 105|UnityEngine.SerializeField, UnityEngine.CoreModule + Data: 116|UnityEngine.SerializeField, UnityEngine.CoreModule - Name: Entry: 8 Data: @@ -1435,7 +1587,7 @@ MonoBehaviour: Data: laserThickness - Name: $v Entry: 7 - Data: 106|UdonSharp.Compiler.FieldDefinition, UdonSharp.Editor + Data: 117|UdonSharp.Compiler.FieldDefinition, UdonSharp.Editor - Name: k__BackingField Entry: 1 Data: laserThickness @@ -1459,14 +1611,14 @@ MonoBehaviour: Data: true - Name: _fieldAttributes Entry: 7 - Data: 107|System.Collections.Generic.List`1[[System.Attribute, mscorlib]], + Data: 118|System.Collections.Generic.List`1[[System.Attribute, mscorlib]], mscorlib - Name: Entry: 12 Data: 4 - Name: Entry: 7 - Data: 108|UnityEngine.RangeAttribute, UnityEngine.CoreModule + Data: 119|UnityEngine.RangeAttribute, UnityEngine.CoreModule - Name: min Entry: 4 Data: 0.003 @@ -1478,7 +1630,7 @@ MonoBehaviour: Data: - Name: Entry: 7 - Data: 109|UnityEngine.TooltipAttribute, UnityEngine.CoreModule + Data: 120|UnityEngine.TooltipAttribute, UnityEngine.CoreModule - Name: tooltip Entry: 1 Data: Controls how thick/thin the lasers are @@ -1487,13 +1639,13 @@ MonoBehaviour: Data: - Name: Entry: 7 - Data: 110|UdonSharp.FieldChangeCallbackAttribute, UdonSharp.Runtime + Data: 121|UdonSharp.FieldChangeCallbackAttribute, UdonSharp.Runtime - Name: Entry: 8 Data: - Name: Entry: 7 - Data: 111|UnityEngine.SerializeField, UnityEngine.CoreModule + Data: 122|UnityEngine.SerializeField, UnityEngine.CoreModule - Name: Entry: 8 Data: @@ -1517,7 +1669,7 @@ MonoBehaviour: Data: laserScroll - Name: $v Entry: 7 - Data: 112|UdonSharp.Compiler.FieldDefinition, UdonSharp.Editor + Data: 123|UdonSharp.Compiler.FieldDefinition, UdonSharp.Editor - Name: k__BackingField Entry: 1 Data: laserScroll @@ -1541,14 +1693,14 @@ MonoBehaviour: Data: true - Name: _fieldAttributes Entry: 7 - Data: 113|System.Collections.Generic.List`1[[System.Attribute, mscorlib]], + Data: 124|System.Collections.Generic.List`1[[System.Attribute, mscorlib]], mscorlib - Name: Entry: 12 Data: 4 - Name: Entry: 7 - Data: 114|UnityEngine.RangeAttribute, UnityEngine.CoreModule + Data: 125|UnityEngine.RangeAttribute, UnityEngine.CoreModule - Name: min Entry: 4 Data: -1 @@ -1560,7 +1712,7 @@ MonoBehaviour: Data: - Name: Entry: 7 - Data: 115|UnityEngine.TooltipAttribute, UnityEngine.CoreModule + Data: 126|UnityEngine.TooltipAttribute, UnityEngine.CoreModule - Name: tooltip Entry: 1 Data: Controls the speed of laser scroll animation. Negative goes left, positive @@ -1570,13 +1722,13 @@ MonoBehaviour: Data: - Name: Entry: 7 - Data: 116|UdonSharp.FieldChangeCallbackAttribute, UdonSharp.Runtime + Data: 127|UdonSharp.FieldChangeCallbackAttribute, UdonSharp.Runtime - Name: Entry: 8 Data: - Name: Entry: 7 - Data: 117|UnityEngine.SerializeField, UnityEngine.CoreModule + Data: 128|UnityEngine.SerializeField, UnityEngine.CoreModule - Name: Entry: 8 Data: @@ -1600,13 +1752,13 @@ MonoBehaviour: Data: objRenderers - Name: $v Entry: 7 - Data: 118|UdonSharp.Compiler.FieldDefinition, UdonSharp.Editor + Data: 129|UdonSharp.Compiler.FieldDefinition, UdonSharp.Editor - Name: k__BackingField Entry: 1 Data: objRenderers - Name: k__BackingField Entry: 7 - Data: 119|System.RuntimeType, mscorlib + Data: 130|System.RuntimeType, mscorlib - Name: Entry: 1 Data: UnityEngine.MeshRenderer[], UnityEngine.CoreModule @@ -1615,7 +1767,7 @@ MonoBehaviour: Data: - Name: k__BackingField Entry: 9 - Data: 119 + Data: 130 - Name: k__BackingField Entry: 7 Data: System.Nullable`1[[UdonSharp.UdonSyncMode, UdonSharp.Runtime]], mscorlib @@ -1630,14 +1782,14 @@ MonoBehaviour: Data: true - Name: _fieldAttributes Entry: 7 - Data: 120|System.Collections.Generic.List`1[[System.Attribute, mscorlib]], + Data: 131|System.Collections.Generic.List`1[[System.Attribute, mscorlib]], mscorlib - Name: Entry: 12 Data: 2 - Name: Entry: 7 - Data: 121|UnityEngine.HeaderAttribute, UnityEngine.CoreModule + Data: 132|UnityEngine.HeaderAttribute, UnityEngine.CoreModule - Name: header Entry: 1 Data: Mesh Settings @@ -1646,7 +1798,7 @@ MonoBehaviour: Data: - Name: Entry: 7 - Data: 122|UnityEngine.TooltipAttribute, UnityEngine.CoreModule + Data: 133|UnityEngine.TooltipAttribute, UnityEngine.CoreModule - Name: tooltip Entry: 1 Data: The meshes used to make up the light. You need atleast 1 mesh in this @@ -1674,7 +1826,7 @@ MonoBehaviour: Data: previousConeWidth - Name: $v Entry: 7 - Data: 123|UdonSharp.Compiler.FieldDefinition, UdonSharp.Editor + Data: 134|UdonSharp.Compiler.FieldDefinition, UdonSharp.Editor - Name: k__BackingField Entry: 1 Data: previousConeWidth @@ -1698,7 +1850,7 @@ MonoBehaviour: Data: false - Name: _fieldAttributes Entry: 7 - Data: 124|System.Collections.Generic.List`1[[System.Attribute, mscorlib]], + Data: 135|System.Collections.Generic.List`1[[System.Attribute, mscorlib]], mscorlib - Name: Entry: 12 @@ -1723,7 +1875,7 @@ MonoBehaviour: Data: previousConeLength - Name: $v Entry: 7 - Data: 125|UdonSharp.Compiler.FieldDefinition, UdonSharp.Editor + Data: 136|UdonSharp.Compiler.FieldDefinition, UdonSharp.Editor - Name: k__BackingField Entry: 1 Data: previousConeLength @@ -1747,7 +1899,7 @@ MonoBehaviour: Data: false - Name: _fieldAttributes Entry: 7 - Data: 126|System.Collections.Generic.List`1[[System.Attribute, mscorlib]], + Data: 137|System.Collections.Generic.List`1[[System.Attribute, mscorlib]], mscorlib - Name: Entry: 12 @@ -1772,7 +1924,7 @@ MonoBehaviour: Data: previousGlobalIntensity - Name: $v Entry: 7 - Data: 127|UdonSharp.Compiler.FieldDefinition, UdonSharp.Editor + Data: 138|UdonSharp.Compiler.FieldDefinition, UdonSharp.Editor - Name: k__BackingField Entry: 1 Data: previousGlobalIntensity @@ -1796,7 +1948,7 @@ MonoBehaviour: Data: false - Name: _fieldAttributes Entry: 7 - Data: 128|System.Collections.Generic.List`1[[System.Attribute, mscorlib]], + Data: 139|System.Collections.Generic.List`1[[System.Attribute, mscorlib]], mscorlib - Name: Entry: 12 @@ -1821,7 +1973,7 @@ MonoBehaviour: Data: previousFinalIntensity - Name: $v Entry: 7 - Data: 129|UdonSharp.Compiler.FieldDefinition, UdonSharp.Editor + Data: 140|UdonSharp.Compiler.FieldDefinition, UdonSharp.Editor - Name: k__BackingField Entry: 1 Data: previousFinalIntensity @@ -1845,7 +1997,7 @@ MonoBehaviour: Data: false - Name: _fieldAttributes Entry: 7 - Data: 130|System.Collections.Generic.List`1[[System.Attribute, mscorlib]], + Data: 141|System.Collections.Generic.List`1[[System.Attribute, mscorlib]], mscorlib - Name: Entry: 12 @@ -1870,7 +2022,7 @@ MonoBehaviour: Data: previousConeFlatness - Name: $v Entry: 7 - Data: 131|UdonSharp.Compiler.FieldDefinition, UdonSharp.Editor + Data: 142|UdonSharp.Compiler.FieldDefinition, UdonSharp.Editor - Name: k__BackingField Entry: 1 Data: previousConeFlatness @@ -1894,7 +2046,7 @@ MonoBehaviour: Data: false - Name: _fieldAttributes Entry: 7 - Data: 132|System.Collections.Generic.List`1[[System.Attribute, mscorlib]], + Data: 143|System.Collections.Generic.List`1[[System.Attribute, mscorlib]], mscorlib - Name: Entry: 12 @@ -1919,7 +2071,7 @@ MonoBehaviour: Data: previousConeXRotation - Name: $v Entry: 7 - Data: 133|UdonSharp.Compiler.FieldDefinition, UdonSharp.Editor + Data: 144|UdonSharp.Compiler.FieldDefinition, UdonSharp.Editor - Name: k__BackingField Entry: 1 Data: previousConeXRotation @@ -1943,7 +2095,7 @@ MonoBehaviour: Data: false - Name: _fieldAttributes Entry: 7 - Data: 134|System.Collections.Generic.List`1[[System.Attribute, mscorlib]], + Data: 145|System.Collections.Generic.List`1[[System.Attribute, mscorlib]], mscorlib - Name: Entry: 12 @@ -1968,7 +2120,7 @@ MonoBehaviour: Data: previousConeYRotation - Name: $v Entry: 7 - Data: 135|UdonSharp.Compiler.FieldDefinition, UdonSharp.Editor + Data: 146|UdonSharp.Compiler.FieldDefinition, UdonSharp.Editor - Name: k__BackingField Entry: 1 Data: previousConeYRotation @@ -1992,7 +2144,7 @@ MonoBehaviour: Data: false - Name: _fieldAttributes Entry: 7 - Data: 136|System.Collections.Generic.List`1[[System.Attribute, mscorlib]], + Data: 147|System.Collections.Generic.List`1[[System.Attribute, mscorlib]], mscorlib - Name: Entry: 12 @@ -2017,7 +2169,7 @@ MonoBehaviour: Data: previousConeZRotation - Name: $v Entry: 7 - Data: 137|UdonSharp.Compiler.FieldDefinition, UdonSharp.Editor + Data: 148|UdonSharp.Compiler.FieldDefinition, UdonSharp.Editor - Name: k__BackingField Entry: 1 Data: previousConeZRotation @@ -2039,257 +2191,6 @@ MonoBehaviour: - Name: k__BackingField Entry: 5 Data: false - - Name: _fieldAttributes - Entry: 7 - Data: 138|System.Collections.Generic.List`1[[System.Attribute, mscorlib]], - mscorlib - - Name: - Entry: 12 - Data: 0 - - Name: - Entry: 13 - Data: - - Name: - Entry: 8 - Data: - - Name: - Entry: 8 - Data: - - Name: - Entry: 8 - Data: - - Name: - Entry: 7 - Data: - - Name: $k - Entry: 1 - Data: previousLaserThickness - - Name: $v - Entry: 7 - Data: 139|UdonSharp.Compiler.FieldDefinition, UdonSharp.Editor - - Name: k__BackingField - Entry: 1 - Data: previousLaserThickness - - Name: k__BackingField - Entry: 9 - Data: 22 - - Name: k__BackingField - Entry: 9 - Data: 22 - - Name: k__BackingField - Entry: 7 - Data: System.Nullable`1[[UdonSharp.UdonSyncMode, UdonSharp.Runtime]], mscorlib - - Name: - Entry: 6 - Data: - - Name: - Entry: 8 - Data: - - Name: k__BackingField - Entry: 5 - Data: false - - Name: _fieldAttributes - Entry: 7 - Data: 140|System.Collections.Generic.List`1[[System.Attribute, mscorlib]], - mscorlib - - Name: - Entry: 12 - Data: 0 - - Name: - Entry: 13 - Data: - - Name: - Entry: 8 - Data: - - Name: - Entry: 8 - Data: - - Name: - Entry: 8 - Data: - - Name: - Entry: 7 - Data: - - Name: $k - Entry: 1 - Data: previousLaserScroll - - Name: $v - Entry: 7 - Data: 141|UdonSharp.Compiler.FieldDefinition, UdonSharp.Editor - - Name: k__BackingField - Entry: 1 - Data: previousLaserScroll - - Name: k__BackingField - Entry: 9 - Data: 22 - - Name: k__BackingField - Entry: 9 - Data: 22 - - Name: k__BackingField - Entry: 7 - Data: System.Nullable`1[[UdonSharp.UdonSyncMode, UdonSharp.Runtime]], mscorlib - - Name: - Entry: 6 - Data: - - Name: - Entry: 8 - Data: - - Name: k__BackingField - Entry: 5 - Data: false - - Name: _fieldAttributes - Entry: 7 - Data: 142|System.Collections.Generic.List`1[[System.Attribute, mscorlib]], - mscorlib - - Name: - Entry: 12 - Data: 0 - - Name: - Entry: 13 - Data: - - Name: - Entry: 8 - Data: - - Name: - Entry: 8 - Data: - - Name: - Entry: 8 - Data: - - Name: - Entry: 7 - Data: - - Name: $k - Entry: 1 - Data: previousLaserCount - - Name: $v - Entry: 7 - Data: 143|UdonSharp.Compiler.FieldDefinition, UdonSharp.Editor - - Name: k__BackingField - Entry: 1 - Data: previousLaserCount - - Name: k__BackingField - Entry: 9 - Data: 10 - - Name: k__BackingField - Entry: 9 - Data: 10 - - Name: k__BackingField - Entry: 7 - Data: System.Nullable`1[[UdonSharp.UdonSyncMode, UdonSharp.Runtime]], mscorlib - - Name: - Entry: 6 - Data: - - Name: - Entry: 8 - Data: - - Name: k__BackingField - Entry: 5 - Data: false - - Name: _fieldAttributes - Entry: 7 - Data: 144|System.Collections.Generic.List`1[[System.Attribute, mscorlib]], - mscorlib - - Name: - Entry: 12 - Data: 0 - - Name: - Entry: 13 - Data: - - Name: - Entry: 8 - Data: - - Name: - Entry: 8 - Data: - - Name: - Entry: 8 - Data: - - Name: - Entry: 7 - Data: - - Name: $k - Entry: 1 - Data: previousColorTint - - Name: $v - Entry: 7 - Data: 145|UdonSharp.Compiler.FieldDefinition, UdonSharp.Editor - - Name: k__BackingField - Entry: 1 - Data: previousColorTint - - Name: k__BackingField - Entry: 9 - Data: 47 - - Name: k__BackingField - Entry: 9 - Data: 47 - - Name: k__BackingField - Entry: 7 - Data: System.Nullable`1[[UdonSharp.UdonSyncMode, UdonSharp.Runtime]], mscorlib - - Name: - Entry: 6 - Data: - - Name: - Entry: 8 - Data: - - Name: k__BackingField - Entry: 5 - Data: false - - Name: _fieldAttributes - Entry: 7 - Data: 146|System.Collections.Generic.List`1[[System.Attribute, mscorlib]], - mscorlib - - Name: - Entry: 12 - Data: 0 - - Name: - Entry: 13 - Data: - - Name: - Entry: 8 - Data: - - Name: - Entry: 8 - Data: - - Name: - Entry: 8 - Data: - - Name: - Entry: 7 - Data: - - Name: $k - Entry: 1 - Data: props - - Name: $v - Entry: 7 - Data: 147|UdonSharp.Compiler.FieldDefinition, UdonSharp.Editor - - Name: k__BackingField - Entry: 1 - Data: props - - Name: k__BackingField - Entry: 7 - Data: 148|System.RuntimeType, mscorlib - - Name: - Entry: 1 - Data: UnityEngine.MaterialPropertyBlock, UnityEngine.CoreModule - - Name: - Entry: 8 - Data: - - Name: k__BackingField - Entry: 9 - Data: 148 - - Name: k__BackingField - Entry: 7 - Data: System.Nullable`1[[UdonSharp.UdonSyncMode, UdonSharp.Runtime]], mscorlib - - Name: - Entry: 6 - Data: - - Name: - Entry: 8 - Data: - - Name: k__BackingField - Entry: 5 - Data: false - Name: _fieldAttributes Entry: 7 Data: 149|System.Collections.Generic.List`1[[System.Attribute, mscorlib]], @@ -2314,10 +2215,261 @@ MonoBehaviour: Data: - Name: $k Entry: 1 - Data: foldout + Data: previousLaserThickness - Name: $v Entry: 7 Data: 150|UdonSharp.Compiler.FieldDefinition, UdonSharp.Editor + - Name: k__BackingField + Entry: 1 + Data: previousLaserThickness + - Name: k__BackingField + Entry: 9 + Data: 22 + - Name: k__BackingField + Entry: 9 + Data: 22 + - Name: k__BackingField + Entry: 7 + Data: System.Nullable`1[[UdonSharp.UdonSyncMode, UdonSharp.Runtime]], mscorlib + - Name: + Entry: 6 + Data: + - Name: + Entry: 8 + Data: + - Name: k__BackingField + Entry: 5 + Data: false + - Name: _fieldAttributes + Entry: 7 + Data: 151|System.Collections.Generic.List`1[[System.Attribute, mscorlib]], + mscorlib + - Name: + Entry: 12 + Data: 0 + - Name: + Entry: 13 + Data: + - Name: + Entry: 8 + Data: + - Name: + Entry: 8 + Data: + - Name: + Entry: 8 + Data: + - Name: + Entry: 7 + Data: + - Name: $k + Entry: 1 + Data: previousLaserScroll + - Name: $v + Entry: 7 + Data: 152|UdonSharp.Compiler.FieldDefinition, UdonSharp.Editor + - Name: k__BackingField + Entry: 1 + Data: previousLaserScroll + - Name: k__BackingField + Entry: 9 + Data: 22 + - Name: k__BackingField + Entry: 9 + Data: 22 + - Name: k__BackingField + Entry: 7 + Data: System.Nullable`1[[UdonSharp.UdonSyncMode, UdonSharp.Runtime]], mscorlib + - Name: + Entry: 6 + Data: + - Name: + Entry: 8 + Data: + - Name: k__BackingField + Entry: 5 + Data: false + - Name: _fieldAttributes + Entry: 7 + Data: 153|System.Collections.Generic.List`1[[System.Attribute, mscorlib]], + mscorlib + - Name: + Entry: 12 + Data: 0 + - Name: + Entry: 13 + Data: + - Name: + Entry: 8 + Data: + - Name: + Entry: 8 + Data: + - Name: + Entry: 8 + Data: + - Name: + Entry: 7 + Data: + - Name: $k + Entry: 1 + Data: previousLaserCount + - Name: $v + Entry: 7 + Data: 154|UdonSharp.Compiler.FieldDefinition, UdonSharp.Editor + - Name: k__BackingField + Entry: 1 + Data: previousLaserCount + - Name: k__BackingField + Entry: 9 + Data: 10 + - Name: k__BackingField + Entry: 9 + Data: 10 + - Name: k__BackingField + Entry: 7 + Data: System.Nullable`1[[UdonSharp.UdonSyncMode, UdonSharp.Runtime]], mscorlib + - Name: + Entry: 6 + Data: + - Name: + Entry: 8 + Data: + - Name: k__BackingField + Entry: 5 + Data: false + - Name: _fieldAttributes + Entry: 7 + Data: 155|System.Collections.Generic.List`1[[System.Attribute, mscorlib]], + mscorlib + - Name: + Entry: 12 + Data: 0 + - Name: + Entry: 13 + Data: + - Name: + Entry: 8 + Data: + - Name: + Entry: 8 + Data: + - Name: + Entry: 8 + Data: + - Name: + Entry: 7 + Data: + - Name: $k + Entry: 1 + Data: previousColorTint + - Name: $v + Entry: 7 + Data: 156|UdonSharp.Compiler.FieldDefinition, UdonSharp.Editor + - Name: k__BackingField + Entry: 1 + Data: previousColorTint + - Name: k__BackingField + Entry: 9 + Data: 47 + - Name: k__BackingField + Entry: 9 + Data: 47 + - Name: k__BackingField + Entry: 7 + Data: System.Nullable`1[[UdonSharp.UdonSyncMode, UdonSharp.Runtime]], mscorlib + - Name: + Entry: 6 + Data: + - Name: + Entry: 8 + Data: + - Name: k__BackingField + Entry: 5 + Data: false + - Name: _fieldAttributes + Entry: 7 + Data: 157|System.Collections.Generic.List`1[[System.Attribute, mscorlib]], + mscorlib + - Name: + Entry: 12 + Data: 0 + - Name: + Entry: 13 + Data: + - Name: + Entry: 8 + Data: + - Name: + Entry: 8 + Data: + - Name: + Entry: 8 + Data: + - Name: + Entry: 7 + Data: + - Name: $k + Entry: 1 + Data: props + - Name: $v + Entry: 7 + Data: 158|UdonSharp.Compiler.FieldDefinition, UdonSharp.Editor + - Name: k__BackingField + Entry: 1 + Data: props + - Name: k__BackingField + Entry: 7 + Data: 159|System.RuntimeType, mscorlib + - Name: + Entry: 1 + Data: UnityEngine.MaterialPropertyBlock, UnityEngine.CoreModule + - Name: + Entry: 8 + Data: + - Name: k__BackingField + Entry: 9 + Data: 159 + - Name: k__BackingField + Entry: 7 + Data: System.Nullable`1[[UdonSharp.UdonSyncMode, UdonSharp.Runtime]], mscorlib + - Name: + Entry: 6 + Data: + - Name: + Entry: 8 + Data: + - Name: k__BackingField + Entry: 5 + Data: false + - Name: _fieldAttributes + Entry: 7 + Data: 160|System.Collections.Generic.List`1[[System.Attribute, mscorlib]], + mscorlib + - Name: + Entry: 12 + Data: 0 + - Name: + Entry: 13 + Data: + - Name: + Entry: 8 + Data: + - Name: + Entry: 8 + Data: + - Name: + Entry: 8 + Data: + - Name: + Entry: 7 + Data: + - Name: $k + Entry: 1 + Data: foldout + - Name: $v + Entry: 7 + Data: 161|UdonSharp.Compiler.FieldDefinition, UdonSharp.Editor - Name: k__BackingField Entry: 1 Data: foldout @@ -2341,14 +2493,14 @@ MonoBehaviour: Data: true - Name: _fieldAttributes Entry: 7 - Data: 151|System.Collections.Generic.List`1[[System.Attribute, mscorlib]], + Data: 162|System.Collections.Generic.List`1[[System.Attribute, mscorlib]], mscorlib - Name: Entry: 12 Data: 1 - Name: Entry: 7 - Data: 152|UnityEngine.HideInInspector, UnityEngine.CoreModule + Data: 163|UnityEngine.HideInInspector, UnityEngine.CoreModule - Name: Entry: 8 Data: diff --git a/Scripts/VRStageLighting_AudioLink_Laser.asset.meta b/Runtime/Scripts/VRStageLighting_AudioLink_Laser.asset.meta similarity index 100% rename from Scripts/VRStageLighting_AudioLink_Laser.asset.meta rename to Runtime/Scripts/VRStageLighting_AudioLink_Laser.asset.meta diff --git a/Scripts/VRStageLighting_AudioLink_Laser.cs b/Runtime/Scripts/VRStageLighting_AudioLink_Laser.cs similarity index 93% rename from Scripts/VRStageLighting_AudioLink_Laser.cs rename to Runtime/Scripts/VRStageLighting_AudioLink_Laser.cs index b287da1..164a8e6 100644 --- a/Scripts/VRStageLighting_AudioLink_Laser.cs +++ b/Runtime/Scripts/VRStageLighting_AudioLink_Laser.cs @@ -89,6 +89,19 @@ namespace VRSL [SerializeField] private Vector2 textureSamplingCoordinates = new Vector2(0.5f, 0.5f); + + [Tooltip ("Check this box if you wish to enable AudioLink Theme colors.")] + [FieldChangeCallback(nameof(ThemeColorSampling))] + [SerializeField] + private bool enableThemeColorSampling; + + + [Range(1, 4)] + [Tooltip ("Theme Color to Sample from.")] + [FieldChangeCallback(nameof(ThemeColorTarget))] + [SerializeField] + private int themeColorTarget = 1; + [Tooltip ("Controls the radius of the laser cone.")] [Range(-3.75f, 20.0f)] [FieldChangeCallback(nameof(ConeWidth))] @@ -411,6 +424,32 @@ namespace VRSL } } + public bool ThemeColorSampling + { + get + { + return enableThemeColorSampling; + } + set + { + enableThemeColorSampling = value; + _UpdateInstancedProperties(); + } + } + public int ThemeColorTarget + { + get + { + return themeColorTarget; + } + set + { + themeColorTarget = value; + _UpdateInstancedProperties(); + } + + } + /////////////////////////////////////////////////////////// void OnEnable() @@ -452,6 +491,8 @@ namespace VRSL props.SetFloat("_TextureColorSampleX", textureSamplingCoordinates.x); props.SetFloat("_TextureColorSampleY", textureSamplingCoordinates.y); props.SetInt("_EnableColorTextureSample", enableColorTextureSampling == true ? 1 : 0); + props.SetInt("_EnableThemeColorSampling", enableThemeColorSampling == true ? 1 : 0); + props.SetInt("_ThemeColorTarget", themeColorTarget); //General Light Stuff props.SetColor("_Emission", lightColorTint); props.SetFloat("_VertexConeWidth", coneWidth); @@ -537,6 +578,8 @@ namespace VRSL props.SetFloat("_TextureColorSampleX", textureSamplingCoordinates.x); props.SetFloat("_TextureColorSampleY", textureSamplingCoordinates.y); props.SetInt("_EnableColorTextureSample", enableColorTextureSampling == true ? 1 : 0); + props.SetInt("_EnableThemeColorSampling", enableThemeColorSampling == true ? 1 : 0); + props.SetInt("_ThemeColorTarget", themeColorTarget); //General Light Stuff props.SetColor("_Emission", lightColorTint); props.SetFloat("_VertexConeWidth", coneWidth); diff --git a/Scripts/VRStageLighting_AudioLink_Laser.cs.meta b/Runtime/Scripts/VRStageLighting_AudioLink_Laser.cs.meta similarity index 100% rename from Scripts/VRStageLighting_AudioLink_Laser.cs.meta rename to Runtime/Scripts/VRStageLighting_AudioLink_Laser.cs.meta diff --git a/Scripts/VRStageLighting_AudioLink_Static.asset b/Runtime/Scripts/VRStageLighting_AudioLink_Static.asset similarity index 80% rename from Scripts/VRStageLighting_AudioLink_Static.asset rename to Runtime/Scripts/VRStageLighting_AudioLink_Static.asset index 0021261..62c805a 100644 --- a/Scripts/VRStageLighting_AudioLink_Static.asset +++ b/Runtime/Scripts/VRStageLighting_AudioLink_Static.asset @@ -44,7 +44,7 @@ MonoBehaviour: Data: - Name: Entry: 12 - Data: 34 + Data: 36 - Name: Entry: 7 Data: @@ -170,10 +170,22 @@ MonoBehaviour: Data: 11|System.Collections.Generic.List`1[[System.Attribute, mscorlib]], mscorlib - Name: Entry: 12 - Data: 3 + Data: 4 - Name: Entry: 7 - Data: 12|UnityEngine.TooltipAttribute, UnityEngine.CoreModule + Data: 12|UnityEngine.RangeAttribute, UnityEngine.CoreModule + - Name: min + Entry: 4 + Data: 0 + - Name: max + Entry: 4 + Data: 3 + - Name: + Entry: 8 + Data: + - Name: + Entry: 7 + Data: 13|UnityEngine.TooltipAttribute, UnityEngine.CoreModule - Name: tooltip Entry: 1 Data: The frequency band of the spectrum to react to. @@ -182,13 +194,13 @@ MonoBehaviour: Data: - Name: Entry: 7 - Data: 13|UdonSharp.FieldChangeCallbackAttribute, UdonSharp.Runtime + Data: 14|UdonSharp.FieldChangeCallbackAttribute, UdonSharp.Runtime - Name: Entry: 8 Data: - Name: Entry: 7 - Data: 14|UnityEngine.SerializeField, UnityEngine.CoreModule + Data: 15|UnityEngine.SerializeField, UnityEngine.CoreModule - Name: Entry: 8 Data: @@ -212,7 +224,7 @@ MonoBehaviour: Data: delay - Name: $v Entry: 7 - Data: 15|UdonSharp.Compiler.FieldDefinition, UdonSharp.Editor + Data: 16|UdonSharp.Compiler.FieldDefinition, UdonSharp.Editor - Name: k__BackingField Entry: 1 Data: delay @@ -236,13 +248,13 @@ MonoBehaviour: Data: true - Name: _fieldAttributes Entry: 7 - Data: 16|System.Collections.Generic.List`1[[System.Attribute, mscorlib]], mscorlib + Data: 17|System.Collections.Generic.List`1[[System.Attribute, mscorlib]], mscorlib - Name: Entry: 12 Data: 4 - Name: Entry: 7 - Data: 17|UnityEngine.RangeAttribute, UnityEngine.CoreModule + Data: 18|UnityEngine.RangeAttribute, UnityEngine.CoreModule - Name: min Entry: 4 Data: 0 @@ -254,7 +266,7 @@ MonoBehaviour: Data: - Name: Entry: 7 - Data: 18|UnityEngine.TooltipAttribute, UnityEngine.CoreModule + Data: 19|UnityEngine.TooltipAttribute, UnityEngine.CoreModule - Name: tooltip Entry: 1 Data: The level of delay to add to the reaction. @@ -263,13 +275,13 @@ MonoBehaviour: Data: - Name: Entry: 7 - Data: 19|UdonSharp.FieldChangeCallbackAttribute, UdonSharp.Runtime + Data: 20|UdonSharp.FieldChangeCallbackAttribute, UdonSharp.Runtime - Name: Entry: 8 Data: - Name: Entry: 7 - Data: 20|UnityEngine.SerializeField, UnityEngine.CoreModule + Data: 21|UnityEngine.SerializeField, UnityEngine.CoreModule - Name: Entry: 8 Data: @@ -293,13 +305,13 @@ MonoBehaviour: Data: bandMultiplier - Name: $v Entry: 7 - Data: 21|UdonSharp.Compiler.FieldDefinition, UdonSharp.Editor + Data: 22|UdonSharp.Compiler.FieldDefinition, UdonSharp.Editor - Name: k__BackingField Entry: 1 Data: bandMultiplier - Name: k__BackingField Entry: 7 - Data: 22|System.RuntimeType, mscorlib + Data: 23|System.RuntimeType, mscorlib - Name: Entry: 1 Data: System.Single, mscorlib @@ -308,7 +320,7 @@ MonoBehaviour: Data: - Name: k__BackingField Entry: 9 - Data: 22 + Data: 23 - Name: k__BackingField Entry: 7 Data: System.Nullable`1[[UdonSharp.UdonSyncMode, UdonSharp.Runtime]], mscorlib @@ -323,13 +335,13 @@ MonoBehaviour: Data: true - Name: _fieldAttributes Entry: 7 - Data: 23|System.Collections.Generic.List`1[[System.Attribute, mscorlib]], mscorlib + Data: 24|System.Collections.Generic.List`1[[System.Attribute, mscorlib]], mscorlib - Name: Entry: 12 Data: 4 - Name: Entry: 7 - Data: 24|UnityEngine.TooltipAttribute, UnityEngine.CoreModule + Data: 25|UnityEngine.TooltipAttribute, UnityEngine.CoreModule - Name: tooltip Entry: 1 Data: Multiplier for the sensativity of the reaction. @@ -338,7 +350,7 @@ MonoBehaviour: Data: - Name: Entry: 7 - Data: 25|UnityEngine.RangeAttribute, UnityEngine.CoreModule + Data: 26|UnityEngine.RangeAttribute, UnityEngine.CoreModule - Name: min Entry: 4 Data: 1 @@ -350,13 +362,13 @@ MonoBehaviour: Data: - Name: Entry: 7 - Data: 26|UdonSharp.FieldChangeCallbackAttribute, UdonSharp.Runtime + Data: 27|UdonSharp.FieldChangeCallbackAttribute, UdonSharp.Runtime - Name: Entry: 8 Data: - Name: Entry: 7 - Data: 27|UnityEngine.SerializeField, UnityEngine.CoreModule + Data: 28|UnityEngine.SerializeField, UnityEngine.CoreModule - Name: Entry: 8 Data: @@ -380,7 +392,7 @@ MonoBehaviour: Data: enableColorChord - Name: $v Entry: 7 - Data: 28|UdonSharp.Compiler.FieldDefinition, UdonSharp.Editor + Data: 29|UdonSharp.Compiler.FieldDefinition, UdonSharp.Editor - Name: k__BackingField Entry: 1 Data: enableColorChord @@ -404,13 +416,13 @@ MonoBehaviour: Data: true - Name: _fieldAttributes Entry: 7 - Data: 29|System.Collections.Generic.List`1[[System.Attribute, mscorlib]], mscorlib + Data: 30|System.Collections.Generic.List`1[[System.Attribute, mscorlib]], mscorlib - Name: Entry: 12 Data: 3 - Name: Entry: 7 - Data: 30|UnityEngine.TooltipAttribute, UnityEngine.CoreModule + Data: 31|UnityEngine.TooltipAttribute, UnityEngine.CoreModule - Name: tooltip Entry: 1 Data: Enable Color Chord tinting of the light emission. @@ -419,13 +431,13 @@ MonoBehaviour: Data: - Name: Entry: 7 - Data: 31|UdonSharp.FieldChangeCallbackAttribute, UdonSharp.Runtime + Data: 32|UdonSharp.FieldChangeCallbackAttribute, UdonSharp.Runtime - Name: Entry: 8 Data: - Name: Entry: 7 - Data: 32|UnityEngine.SerializeField, UnityEngine.CoreModule + Data: 33|UnityEngine.SerializeField, UnityEngine.CoreModule - Name: Entry: 8 Data: @@ -449,16 +461,16 @@ MonoBehaviour: Data: globalIntensity - Name: $v Entry: 7 - Data: 33|UdonSharp.Compiler.FieldDefinition, UdonSharp.Editor + Data: 34|UdonSharp.Compiler.FieldDefinition, UdonSharp.Editor - Name: k__BackingField Entry: 1 Data: globalIntensity - Name: k__BackingField Entry: 9 - Data: 22 + Data: 23 - Name: k__BackingField Entry: 9 - Data: 22 + Data: 23 - Name: k__BackingField Entry: 7 Data: System.Nullable`1[[UdonSharp.UdonSyncMode, UdonSharp.Runtime]], mscorlib @@ -473,13 +485,13 @@ MonoBehaviour: Data: true - Name: _fieldAttributes Entry: 7 - Data: 34|System.Collections.Generic.List`1[[System.Attribute, mscorlib]], mscorlib + Data: 35|System.Collections.Generic.List`1[[System.Attribute, mscorlib]], mscorlib - Name: Entry: 12 Data: 5 - Name: Entry: 7 - Data: 35|UnityEngine.HeaderAttribute, UnityEngine.CoreModule + Data: 36|UnityEngine.HeaderAttribute, UnityEngine.CoreModule - Name: header Entry: 1 Data: General Settings @@ -488,7 +500,7 @@ MonoBehaviour: Data: - Name: Entry: 7 - Data: 36|UnityEngine.RangeAttribute, UnityEngine.CoreModule + Data: 37|UnityEngine.RangeAttribute, UnityEngine.CoreModule - Name: min Entry: 4 Data: 0 @@ -500,19 +512,19 @@ MonoBehaviour: Data: - Name: Entry: 7 - Data: 37|UdonSharp.FieldChangeCallbackAttribute, UdonSharp.Runtime + Data: 38|UdonSharp.FieldChangeCallbackAttribute, UdonSharp.Runtime - Name: Entry: 8 Data: - Name: Entry: 7 - Data: 38|UnityEngine.SerializeField, UnityEngine.CoreModule + Data: 39|UnityEngine.SerializeField, UnityEngine.CoreModule - Name: Entry: 8 Data: - Name: Entry: 7 - Data: 39|UnityEngine.TooltipAttribute, UnityEngine.CoreModule + Data: 40|UnityEngine.TooltipAttribute, UnityEngine.CoreModule - Name: tooltip Entry: 1 Data: Sets the overall intensity of the shader. Good for animating or scripting @@ -540,16 +552,16 @@ MonoBehaviour: Data: finalIntensity - Name: $v Entry: 7 - Data: 40|UdonSharp.Compiler.FieldDefinition, UdonSharp.Editor + Data: 41|UdonSharp.Compiler.FieldDefinition, UdonSharp.Editor - Name: k__BackingField Entry: 1 Data: finalIntensity - Name: k__BackingField Entry: 9 - Data: 22 + Data: 23 - Name: k__BackingField Entry: 9 - Data: 22 + Data: 23 - Name: k__BackingField Entry: 7 Data: System.Nullable`1[[UdonSharp.UdonSyncMode, UdonSharp.Runtime]], mscorlib @@ -564,13 +576,13 @@ MonoBehaviour: Data: true - Name: _fieldAttributes Entry: 7 - Data: 41|System.Collections.Generic.List`1[[System.Attribute, mscorlib]], mscorlib + Data: 42|System.Collections.Generic.List`1[[System.Attribute, mscorlib]], mscorlib - Name: Entry: 12 Data: 4 - Name: Entry: 7 - Data: 42|UnityEngine.RangeAttribute, UnityEngine.CoreModule + Data: 43|UnityEngine.RangeAttribute, UnityEngine.CoreModule - Name: min Entry: 4 Data: 0 @@ -582,19 +594,19 @@ MonoBehaviour: Data: - Name: Entry: 7 - Data: 43|UdonSharp.FieldChangeCallbackAttribute, UdonSharp.Runtime + Data: 44|UdonSharp.FieldChangeCallbackAttribute, UdonSharp.Runtime - Name: Entry: 8 Data: - Name: Entry: 7 - Data: 44|UnityEngine.SerializeField, UnityEngine.CoreModule + Data: 45|UnityEngine.SerializeField, UnityEngine.CoreModule - Name: Entry: 8 Data: - Name: Entry: 7 - Data: 45|UnityEngine.TooltipAttribute, UnityEngine.CoreModule + Data: 46|UnityEngine.TooltipAttribute, UnityEngine.CoreModule - Name: tooltip Entry: 1 Data: Sets the maximum brightness value of Global Intensity. Good for personalized @@ -622,13 +634,13 @@ MonoBehaviour: Data: lightColorTint - Name: $v Entry: 7 - Data: 46|UdonSharp.Compiler.FieldDefinition, UdonSharp.Editor + Data: 47|UdonSharp.Compiler.FieldDefinition, UdonSharp.Editor - Name: k__BackingField Entry: 1 Data: lightColorTint - Name: k__BackingField Entry: 7 - Data: 47|System.RuntimeType, mscorlib + Data: 48|System.RuntimeType, mscorlib - Name: Entry: 1 Data: UnityEngine.Color, UnityEngine.CoreModule @@ -637,7 +649,7 @@ MonoBehaviour: Data: - Name: k__BackingField Entry: 9 - Data: 47 + Data: 48 - Name: k__BackingField Entry: 7 Data: System.Nullable`1[[UdonSharp.UdonSyncMode, UdonSharp.Runtime]], mscorlib @@ -652,13 +664,13 @@ MonoBehaviour: Data: true - Name: _fieldAttributes Entry: 7 - Data: 48|System.Collections.Generic.List`1[[System.Attribute, mscorlib]], mscorlib + Data: 49|System.Collections.Generic.List`1[[System.Attribute, mscorlib]], mscorlib - Name: Entry: 12 Data: 4 - Name: Entry: 7 - Data: 49|UnityEngine.TooltipAttribute, UnityEngine.CoreModule + Data: 50|UnityEngine.TooltipAttribute, UnityEngine.CoreModule - Name: tooltip Entry: 1 Data: The main color of the light. @@ -667,7 +679,7 @@ MonoBehaviour: Data: - Name: Entry: 7 - Data: 50|UnityEngine.ColorUsageAttribute, UnityEngine.CoreModule + Data: 51|UnityEngine.ColorUsageAttribute, UnityEngine.CoreModule - Name: showAlpha Entry: 5 Data: false @@ -691,13 +703,13 @@ MonoBehaviour: Data: - Name: Entry: 7 - Data: 51|UdonSharp.FieldChangeCallbackAttribute, UdonSharp.Runtime + Data: 52|UdonSharp.FieldChangeCallbackAttribute, UdonSharp.Runtime - Name: Entry: 8 Data: - Name: Entry: 7 - Data: 52|UnityEngine.SerializeField, UnityEngine.CoreModule + Data: 53|UnityEngine.SerializeField, UnityEngine.CoreModule - Name: Entry: 8 Data: @@ -721,7 +733,7 @@ MonoBehaviour: Data: enableColorTextureSampling - Name: $v Entry: 7 - Data: 53|UdonSharp.Compiler.FieldDefinition, UdonSharp.Editor + Data: 54|UdonSharp.Compiler.FieldDefinition, UdonSharp.Editor - Name: k__BackingField Entry: 1 Data: enableColorTextureSampling @@ -745,13 +757,13 @@ MonoBehaviour: Data: true - Name: _fieldAttributes Entry: 7 - Data: 54|System.Collections.Generic.List`1[[System.Attribute, mscorlib]], mscorlib + Data: 55|System.Collections.Generic.List`1[[System.Attribute, mscorlib]], mscorlib - Name: Entry: 12 Data: 3 - Name: Entry: 7 - Data: 55|UnityEngine.TooltipAttribute, UnityEngine.CoreModule + Data: 56|UnityEngine.TooltipAttribute, UnityEngine.CoreModule - Name: tooltip Entry: 1 Data: Check this box if you wish to sample seperate texture for the color. @@ -762,13 +774,13 @@ MonoBehaviour: Data: - Name: Entry: 7 - Data: 56|UdonSharp.FieldChangeCallbackAttribute, UdonSharp.Runtime + Data: 57|UdonSharp.FieldChangeCallbackAttribute, UdonSharp.Runtime - Name: Entry: 8 Data: - Name: Entry: 7 - Data: 57|UnityEngine.SerializeField, UnityEngine.CoreModule + Data: 58|UnityEngine.SerializeField, UnityEngine.CoreModule - Name: Entry: 8 Data: @@ -792,13 +804,13 @@ MonoBehaviour: Data: textureSamplingCoordinates - Name: $v Entry: 7 - Data: 58|UdonSharp.Compiler.FieldDefinition, UdonSharp.Editor + Data: 59|UdonSharp.Compiler.FieldDefinition, UdonSharp.Editor - Name: k__BackingField Entry: 1 Data: textureSamplingCoordinates - Name: k__BackingField Entry: 7 - Data: 59|System.RuntimeType, mscorlib + Data: 60|System.RuntimeType, mscorlib - Name: Entry: 1 Data: UnityEngine.Vector2, UnityEngine.CoreModule @@ -807,7 +819,7 @@ MonoBehaviour: Data: - Name: k__BackingField Entry: 9 - Data: 59 + Data: 60 - Name: k__BackingField Entry: 7 Data: System.Nullable`1[[UdonSharp.UdonSyncMode, UdonSharp.Runtime]], mscorlib @@ -822,13 +834,13 @@ MonoBehaviour: Data: true - Name: _fieldAttributes Entry: 7 - Data: 60|System.Collections.Generic.List`1[[System.Attribute, mscorlib]], mscorlib + Data: 61|System.Collections.Generic.List`1[[System.Attribute, mscorlib]], mscorlib - Name: Entry: 12 Data: 3 - Name: Entry: 7 - Data: 61|UnityEngine.TooltipAttribute, UnityEngine.CoreModule + Data: 62|UnityEngine.TooltipAttribute, UnityEngine.CoreModule - Name: tooltip Entry: 1 Data: The UV coordinates to sample the color from on the texture. @@ -837,13 +849,13 @@ MonoBehaviour: Data: - Name: Entry: 7 - Data: 62|UdonSharp.FieldChangeCallbackAttribute, UdonSharp.Runtime + Data: 63|UdonSharp.FieldChangeCallbackAttribute, UdonSharp.Runtime - Name: Entry: 8 Data: - Name: Entry: 7 - Data: 63|UnityEngine.SerializeField, UnityEngine.CoreModule + Data: 64|UnityEngine.SerializeField, UnityEngine.CoreModule - Name: Entry: 8 Data: @@ -864,25 +876,19 @@ MonoBehaviour: Data: - Name: $k Entry: 1 - Data: targetToFollow + Data: enableThemeColorSampling - Name: $v Entry: 7 - Data: 64|UdonSharp.Compiler.FieldDefinition, UdonSharp.Editor + Data: 65|UdonSharp.Compiler.FieldDefinition, UdonSharp.Editor - Name: k__BackingField Entry: 1 - Data: targetToFollow + Data: enableThemeColorSampling - Name: k__BackingField - Entry: 7 - Data: 65|System.RuntimeType, mscorlib - - Name: - Entry: 1 - Data: UnityEngine.Transform, UnityEngine.CoreModule - - Name: - Entry: 8 - Data: + Entry: 9 + Data: 3 - Name: k__BackingField Entry: 9 - Data: 65 + Data: 3 - Name: k__BackingField Entry: 7 Data: System.Nullable`1[[UdonSharp.UdonSyncMode, UdonSharp.Runtime]], mscorlib @@ -903,7 +909,163 @@ MonoBehaviour: Data: 3 - Name: Entry: 7 - Data: 67|UnityEngine.SpaceAttribute, UnityEngine.CoreModule + Data: 67|UnityEngine.TooltipAttribute, UnityEngine.CoreModule + - Name: tooltip + Entry: 1 + Data: Check this box if you wish to enable AudioLink Theme colors. + - Name: + Entry: 8 + Data: + - Name: + Entry: 7 + Data: 68|UdonSharp.FieldChangeCallbackAttribute, UdonSharp.Runtime + - Name: + Entry: 8 + Data: + - Name: + Entry: 7 + Data: 69|UnityEngine.SerializeField, UnityEngine.CoreModule + - Name: + Entry: 8 + Data: + - Name: + Entry: 13 + Data: + - Name: + Entry: 8 + Data: + - Name: + Entry: 8 + Data: + - Name: + Entry: 8 + Data: + - Name: + Entry: 7 + Data: + - Name: $k + Entry: 1 + Data: themeColorTarget + - Name: $v + Entry: 7 + Data: 70|UdonSharp.Compiler.FieldDefinition, UdonSharp.Editor + - Name: k__BackingField + Entry: 1 + Data: themeColorTarget + - Name: k__BackingField + Entry: 9 + Data: 10 + - Name: k__BackingField + Entry: 9 + Data: 10 + - Name: k__BackingField + Entry: 7 + Data: System.Nullable`1[[UdonSharp.UdonSyncMode, UdonSharp.Runtime]], mscorlib + - Name: + Entry: 6 + Data: + - Name: + Entry: 8 + Data: + - Name: k__BackingField + Entry: 5 + Data: true + - Name: _fieldAttributes + Entry: 7 + Data: 71|System.Collections.Generic.List`1[[System.Attribute, mscorlib]], mscorlib + - Name: + Entry: 12 + Data: 4 + - Name: + Entry: 7 + Data: 72|UnityEngine.RangeAttribute, UnityEngine.CoreModule + - Name: min + Entry: 4 + Data: 1 + - Name: max + Entry: 4 + Data: 4 + - Name: + Entry: 8 + Data: + - Name: + Entry: 7 + Data: 73|UnityEngine.TooltipAttribute, UnityEngine.CoreModule + - Name: tooltip + Entry: 1 + Data: Theme Color to Sample from. + - Name: + Entry: 8 + Data: + - Name: + Entry: 7 + Data: 74|UdonSharp.FieldChangeCallbackAttribute, UdonSharp.Runtime + - Name: + Entry: 8 + Data: + - Name: + Entry: 7 + Data: 75|UnityEngine.SerializeField, UnityEngine.CoreModule + - Name: + Entry: 8 + Data: + - Name: + Entry: 13 + Data: + - Name: + Entry: 8 + Data: + - Name: + Entry: 8 + Data: + - Name: + Entry: 8 + Data: + - Name: + Entry: 7 + Data: + - Name: $k + Entry: 1 + Data: targetToFollow + - Name: $v + Entry: 7 + Data: 76|UdonSharp.Compiler.FieldDefinition, UdonSharp.Editor + - Name: k__BackingField + Entry: 1 + Data: targetToFollow + - Name: k__BackingField + Entry: 7 + Data: 77|System.RuntimeType, mscorlib + - Name: + Entry: 1 + Data: UnityEngine.Transform, UnityEngine.CoreModule + - Name: + Entry: 8 + Data: + - Name: k__BackingField + Entry: 9 + Data: 77 + - Name: k__BackingField + Entry: 7 + Data: System.Nullable`1[[UdonSharp.UdonSyncMode, UdonSharp.Runtime]], mscorlib + - Name: + Entry: 6 + Data: + - Name: + Entry: 8 + Data: + - Name: k__BackingField + Entry: 5 + Data: true + - Name: _fieldAttributes + Entry: 7 + Data: 78|System.Collections.Generic.List`1[[System.Attribute, mscorlib]], mscorlib + - Name: + Entry: 12 + Data: 3 + - Name: + Entry: 7 + Data: 79|UnityEngine.SpaceAttribute, UnityEngine.CoreModule - Name: height Entry: 4 Data: 5 @@ -912,7 +1074,7 @@ MonoBehaviour: Data: - Name: Entry: 7 - Data: 68|UnityEngine.HeaderAttribute, UnityEngine.CoreModule + Data: 80|UnityEngine.HeaderAttribute, UnityEngine.CoreModule - Name: header Entry: 1 Data: Movement Settings @@ -921,7 +1083,7 @@ MonoBehaviour: Data: - Name: Entry: 7 - Data: 69|UnityEngine.TooltipAttribute, UnityEngine.CoreModule + Data: 81|UnityEngine.TooltipAttribute, UnityEngine.CoreModule - Name: tooltip Entry: 1 Data: The target for this mover to follow. @@ -948,16 +1110,16 @@ MonoBehaviour: Data: spinSpeed - Name: $v Entry: 7 - Data: 70|UdonSharp.Compiler.FieldDefinition, UdonSharp.Editor + Data: 82|UdonSharp.Compiler.FieldDefinition, UdonSharp.Editor - Name: k__BackingField Entry: 1 Data: spinSpeed - Name: k__BackingField Entry: 9 - Data: 22 + Data: 23 - Name: k__BackingField Entry: 9 - Data: 22 + Data: 23 - Name: k__BackingField Entry: 7 Data: System.Nullable`1[[UdonSharp.UdonSyncMode, UdonSharp.Runtime]], mscorlib @@ -972,13 +1134,13 @@ MonoBehaviour: Data: true - Name: _fieldAttributes Entry: 7 - Data: 71|System.Collections.Generic.List`1[[System.Attribute, mscorlib]], mscorlib + Data: 83|System.Collections.Generic.List`1[[System.Attribute, mscorlib]], mscorlib - Name: Entry: 12 Data: 6 - Name: Entry: 7 - Data: 72|UnityEngine.SpaceAttribute, UnityEngine.CoreModule + Data: 84|UnityEngine.SpaceAttribute, UnityEngine.CoreModule - Name: height Entry: 4 Data: 5 @@ -987,7 +1149,7 @@ MonoBehaviour: Data: - Name: Entry: 7 - Data: 73|UnityEngine.HeaderAttribute, UnityEngine.CoreModule + Data: 85|UnityEngine.HeaderAttribute, UnityEngine.CoreModule - Name: header Entry: 1 Data: Fixture Settings @@ -996,7 +1158,7 @@ MonoBehaviour: Data: - Name: Entry: 7 - Data: 74|UnityEngine.TooltipAttribute, UnityEngine.CoreModule + Data: 86|UnityEngine.TooltipAttribute, UnityEngine.CoreModule - Name: tooltip Entry: 1 Data: Projection Spin Speed (Udon Override Only). @@ -1005,19 +1167,19 @@ MonoBehaviour: Data: - Name: Entry: 7 - Data: 75|UdonSharp.FieldChangeCallbackAttribute, UdonSharp.Runtime + Data: 87|UdonSharp.FieldChangeCallbackAttribute, UdonSharp.Runtime - Name: Entry: 8 Data: - Name: Entry: 7 - Data: 76|UnityEngine.SerializeField, UnityEngine.CoreModule + Data: 88|UnityEngine.SerializeField, UnityEngine.CoreModule - Name: Entry: 8 Data: - Name: Entry: 7 - Data: 77|UnityEngine.RangeAttribute, UnityEngine.CoreModule + Data: 89|UnityEngine.RangeAttribute, UnityEngine.CoreModule - Name: min Entry: 4 Data: -10 @@ -1047,7 +1209,7 @@ MonoBehaviour: Data: enableAutoSpin - Name: $v Entry: 7 - Data: 78|UdonSharp.Compiler.FieldDefinition, UdonSharp.Editor + Data: 90|UdonSharp.Compiler.FieldDefinition, UdonSharp.Editor - Name: k__BackingField Entry: 1 Data: enableAutoSpin @@ -1071,13 +1233,13 @@ MonoBehaviour: Data: true - Name: _fieldAttributes Entry: 7 - Data: 79|System.Collections.Generic.List`1[[System.Attribute, mscorlib]], mscorlib + Data: 91|System.Collections.Generic.List`1[[System.Attribute, mscorlib]], mscorlib - Name: Entry: 12 Data: 3 - Name: Entry: 7 - Data: 80|UnityEngine.TooltipAttribute, UnityEngine.CoreModule + Data: 92|UnityEngine.TooltipAttribute, UnityEngine.CoreModule - Name: tooltip Entry: 1 Data: Enable projection spinning (Udon Override Only). @@ -1086,13 +1248,13 @@ MonoBehaviour: Data: - Name: Entry: 7 - Data: 81|UdonSharp.FieldChangeCallbackAttribute, UdonSharp.Runtime + Data: 93|UdonSharp.FieldChangeCallbackAttribute, UdonSharp.Runtime - Name: Entry: 8 Data: - Name: Entry: 7 - Data: 82|UnityEngine.SerializeField, UnityEngine.CoreModule + Data: 94|UnityEngine.SerializeField, UnityEngine.CoreModule - Name: Entry: 8 Data: @@ -1116,7 +1278,7 @@ MonoBehaviour: Data: selectGOBO - Name: $v Entry: 7 - Data: 83|UdonSharp.Compiler.FieldDefinition, UdonSharp.Editor + Data: 95|UdonSharp.Compiler.FieldDefinition, UdonSharp.Editor - Name: k__BackingField Entry: 1 Data: selectGOBO @@ -1140,13 +1302,13 @@ MonoBehaviour: Data: true - Name: _fieldAttributes Entry: 7 - Data: 84|System.Collections.Generic.List`1[[System.Attribute, mscorlib]], mscorlib + Data: 96|System.Collections.Generic.List`1[[System.Attribute, mscorlib]], mscorlib - Name: Entry: 12 Data: 4 - Name: Entry: 7 - Data: 85|UnityEngine.RangeAttribute, UnityEngine.CoreModule + Data: 97|UnityEngine.RangeAttribute, UnityEngine.CoreModule - Name: min Entry: 4 Data: 1 @@ -1158,19 +1320,19 @@ MonoBehaviour: Data: - Name: Entry: 7 - Data: 86|UdonSharp.FieldChangeCallbackAttribute, UdonSharp.Runtime + Data: 98|UdonSharp.FieldChangeCallbackAttribute, UdonSharp.Runtime - Name: Entry: 8 Data: - Name: Entry: 7 - Data: 87|UnityEngine.SerializeField, UnityEngine.CoreModule + Data: 99|UnityEngine.SerializeField, UnityEngine.CoreModule - Name: Entry: 8 Data: - Name: Entry: 7 - Data: 88|UnityEngine.TooltipAttribute, UnityEngine.CoreModule + Data: 100|UnityEngine.TooltipAttribute, UnityEngine.CoreModule - Name: tooltip Entry: 1 Data: Use this to change what projection is selected @@ -1197,13 +1359,13 @@ MonoBehaviour: Data: objRenderers - Name: $v Entry: 7 - Data: 89|UdonSharp.Compiler.FieldDefinition, UdonSharp.Editor + Data: 101|UdonSharp.Compiler.FieldDefinition, UdonSharp.Editor - Name: k__BackingField Entry: 1 Data: objRenderers - Name: k__BackingField Entry: 7 - Data: 90|System.RuntimeType, mscorlib + Data: 102|System.RuntimeType, mscorlib - Name: Entry: 1 Data: UnityEngine.MeshRenderer[], UnityEngine.CoreModule @@ -1212,7 +1374,7 @@ MonoBehaviour: Data: - Name: k__BackingField Entry: 9 - Data: 90 + Data: 102 - Name: k__BackingField Entry: 7 Data: System.Nullable`1[[UdonSharp.UdonSyncMode, UdonSharp.Runtime]], mscorlib @@ -1227,13 +1389,14 @@ MonoBehaviour: Data: true - Name: _fieldAttributes Entry: 7 - Data: 91|System.Collections.Generic.List`1[[System.Attribute, mscorlib]], mscorlib + Data: 103|System.Collections.Generic.List`1[[System.Attribute, mscorlib]], + mscorlib - Name: Entry: 12 Data: 2 - Name: Entry: 7 - Data: 92|UnityEngine.HeaderAttribute, UnityEngine.CoreModule + Data: 104|UnityEngine.HeaderAttribute, UnityEngine.CoreModule - Name: header Entry: 1 Data: Mesh Settings @@ -1242,7 +1405,7 @@ MonoBehaviour: Data: - Name: Entry: 7 - Data: 93|UnityEngine.TooltipAttribute, UnityEngine.CoreModule + Data: 105|UnityEngine.TooltipAttribute, UnityEngine.CoreModule - Name: tooltip Entry: 1 Data: The meshes used to make up the light. You need atleast 1 mesh in this @@ -1270,179 +1433,16 @@ MonoBehaviour: Data: coneWidth - Name: $v Entry: 7 - Data: 94|UdonSharp.Compiler.FieldDefinition, UdonSharp.Editor + Data: 106|UdonSharp.Compiler.FieldDefinition, UdonSharp.Editor - Name: k__BackingField Entry: 1 Data: coneWidth - Name: k__BackingField Entry: 9 - Data: 22 + Data: 23 - Name: k__BackingField Entry: 9 - Data: 22 - - Name: k__BackingField - Entry: 7 - Data: System.Nullable`1[[UdonSharp.UdonSyncMode, UdonSharp.Runtime]], mscorlib - - Name: - Entry: 6 - Data: - - Name: - Entry: 8 - Data: - - Name: k__BackingField - Entry: 5 - Data: true - - Name: _fieldAttributes - Entry: 7 - Data: 95|System.Collections.Generic.List`1[[System.Attribute, mscorlib]], mscorlib - - Name: - Entry: 12 - Data: 4 - - Name: - Entry: 7 - Data: 96|UnityEngine.TooltipAttribute, UnityEngine.CoreModule - - Name: tooltip - Entry: 1 - Data: Controls the radius of a mover/spot light. - - Name: - Entry: 8 - Data: - - Name: - Entry: 7 - Data: 97|UnityEngine.RangeAttribute, UnityEngine.CoreModule - - Name: min - Entry: 4 - Data: 0 - - Name: max - Entry: 4 - Data: 5.5 - - Name: - Entry: 8 - Data: - - Name: - Entry: 7 - Data: 98|UdonSharp.FieldChangeCallbackAttribute, UdonSharp.Runtime - - Name: - Entry: 8 - Data: - - Name: - Entry: 7 - Data: 99|UnityEngine.SerializeField, UnityEngine.CoreModule - - Name: - Entry: 8 - Data: - - Name: - Entry: 13 - Data: - - Name: - Entry: 8 - Data: - - Name: - Entry: 8 - Data: - - Name: - Entry: 8 - Data: - - Name: - Entry: 7 - Data: - - Name: $k - Entry: 1 - Data: coneLength - - Name: $v - Entry: 7 - Data: 100|UdonSharp.Compiler.FieldDefinition, UdonSharp.Editor - - Name: k__BackingField - Entry: 1 - Data: coneLength - - Name: k__BackingField - Entry: 9 - Data: 22 - - Name: k__BackingField - Entry: 9 - Data: 22 - - Name: k__BackingField - Entry: 7 - Data: System.Nullable`1[[UdonSharp.UdonSyncMode, UdonSharp.Runtime]], mscorlib - - Name: - Entry: 6 - Data: - - Name: - Entry: 8 - Data: - - Name: k__BackingField - Entry: 5 - Data: true - - Name: _fieldAttributes - Entry: 7 - Data: 101|System.Collections.Generic.List`1[[System.Attribute, mscorlib]], - mscorlib - - Name: - Entry: 12 - Data: 4 - - Name: - Entry: 7 - Data: 102|UnityEngine.RangeAttribute, UnityEngine.CoreModule - - Name: min - Entry: 4 - Data: 0.001 - - Name: max - Entry: 4 - Data: 10 - - Name: - Entry: 8 - Data: - - Name: - Entry: 7 - Data: 103|UdonSharp.FieldChangeCallbackAttribute, UdonSharp.Runtime - - Name: - Entry: 8 - Data: - - Name: - Entry: 7 - Data: 104|UnityEngine.SerializeField, UnityEngine.CoreModule - - Name: - Entry: 8 - Data: - - Name: - Entry: 7 - Data: 105|UnityEngine.TooltipAttribute, UnityEngine.CoreModule - - Name: tooltip - Entry: 1 - Data: Controls the length of the cone of a mover/spot light. - - Name: - Entry: 8 - Data: - - Name: - Entry: 13 - Data: - - Name: - Entry: 8 - Data: - - Name: - Entry: 8 - Data: - - Name: - Entry: 8 - Data: - - Name: - Entry: 7 - Data: - - Name: $k - Entry: 1 - Data: maxConeLength - - Name: $v - Entry: 7 - Data: 106|UdonSharp.Compiler.FieldDefinition, UdonSharp.Editor - - Name: k__BackingField - Entry: 1 - Data: maxConeLength - - Name: k__BackingField - Entry: 9 - Data: 22 - - Name: k__BackingField - Entry: 9 - Data: 22 + Data: 23 - Name: k__BackingField Entry: 7 Data: System.Nullable`1[[UdonSharp.UdonSyncMode, UdonSharp.Runtime]], mscorlib @@ -1464,22 +1464,22 @@ MonoBehaviour: Data: 4 - Name: Entry: 7 - Data: 108|UnityEngine.RangeAttribute, UnityEngine.CoreModule - - Name: min - Entry: 4 - Data: 0.275 - - Name: max - Entry: 4 - Data: 10 + Data: 108|UnityEngine.TooltipAttribute, UnityEngine.CoreModule + - Name: tooltip + Entry: 1 + Data: Controls the radius of a mover/spot light. - Name: Entry: 8 Data: - Name: Entry: 7 - Data: 109|UnityEngine.TooltipAttribute, UnityEngine.CoreModule - - Name: tooltip - Entry: 1 - Data: Controls the mesh length of the cone of a mover/spot light + Data: 109|UnityEngine.RangeAttribute, UnityEngine.CoreModule + - Name: min + Entry: 4 + Data: 0 + - Name: max + Entry: 4 + Data: 5.5 - Name: Entry: 8 Data: @@ -1512,16 +1512,180 @@ MonoBehaviour: Data: - Name: $k Entry: 1 - Data: props + Data: coneLength - Name: $v Entry: 7 Data: 112|UdonSharp.Compiler.FieldDefinition, UdonSharp.Editor + - Name: k__BackingField + Entry: 1 + Data: coneLength + - Name: k__BackingField + Entry: 9 + Data: 23 + - Name: k__BackingField + Entry: 9 + Data: 23 + - Name: k__BackingField + Entry: 7 + Data: System.Nullable`1[[UdonSharp.UdonSyncMode, UdonSharp.Runtime]], mscorlib + - Name: + Entry: 6 + Data: + - Name: + Entry: 8 + Data: + - Name: k__BackingField + Entry: 5 + Data: true + - Name: _fieldAttributes + Entry: 7 + Data: 113|System.Collections.Generic.List`1[[System.Attribute, mscorlib]], + mscorlib + - Name: + Entry: 12 + Data: 4 + - Name: + Entry: 7 + Data: 114|UnityEngine.RangeAttribute, UnityEngine.CoreModule + - Name: min + Entry: 4 + Data: 0.001 + - Name: max + Entry: 4 + Data: 10 + - Name: + Entry: 8 + Data: + - Name: + Entry: 7 + Data: 115|UdonSharp.FieldChangeCallbackAttribute, UdonSharp.Runtime + - Name: + Entry: 8 + Data: + - Name: + Entry: 7 + Data: 116|UnityEngine.SerializeField, UnityEngine.CoreModule + - Name: + Entry: 8 + Data: + - Name: + Entry: 7 + Data: 117|UnityEngine.TooltipAttribute, UnityEngine.CoreModule + - Name: tooltip + Entry: 1 + Data: Controls the length of the cone of a mover/spot light. + - Name: + Entry: 8 + Data: + - Name: + Entry: 13 + Data: + - Name: + Entry: 8 + Data: + - Name: + Entry: 8 + Data: + - Name: + Entry: 8 + Data: + - Name: + Entry: 7 + Data: + - Name: $k + Entry: 1 + Data: maxConeLength + - Name: $v + Entry: 7 + Data: 118|UdonSharp.Compiler.FieldDefinition, UdonSharp.Editor + - Name: k__BackingField + Entry: 1 + Data: maxConeLength + - Name: k__BackingField + Entry: 9 + Data: 23 + - Name: k__BackingField + Entry: 9 + Data: 23 + - Name: k__BackingField + Entry: 7 + Data: System.Nullable`1[[UdonSharp.UdonSyncMode, UdonSharp.Runtime]], mscorlib + - Name: + Entry: 6 + Data: + - Name: + Entry: 8 + Data: + - Name: k__BackingField + Entry: 5 + Data: true + - Name: _fieldAttributes + Entry: 7 + Data: 119|System.Collections.Generic.List`1[[System.Attribute, mscorlib]], + mscorlib + - Name: + Entry: 12 + Data: 4 + - Name: + Entry: 7 + Data: 120|UnityEngine.RangeAttribute, UnityEngine.CoreModule + - Name: min + Entry: 4 + Data: 0.275 + - Name: max + Entry: 4 + Data: 10 + - Name: + Entry: 8 + Data: + - Name: + Entry: 7 + Data: 121|UnityEngine.TooltipAttribute, UnityEngine.CoreModule + - Name: tooltip + Entry: 1 + Data: Controls the mesh length of the cone of a mover/spot light + - Name: + Entry: 8 + Data: + - Name: + Entry: 7 + Data: 122|UdonSharp.FieldChangeCallbackAttribute, UdonSharp.Runtime + - Name: + Entry: 8 + Data: + - Name: + Entry: 7 + Data: 123|UnityEngine.SerializeField, UnityEngine.CoreModule + - Name: + Entry: 8 + Data: + - Name: + Entry: 13 + Data: + - Name: + Entry: 8 + Data: + - Name: + Entry: 8 + Data: + - Name: + Entry: 8 + Data: + - Name: + Entry: 7 + Data: + - Name: $k + Entry: 1 + Data: props + - Name: $v + Entry: 7 + Data: 124|UdonSharp.Compiler.FieldDefinition, UdonSharp.Editor - Name: k__BackingField Entry: 1 Data: props - Name: k__BackingField Entry: 7 - Data: 113|System.RuntimeType, mscorlib + Data: 125|System.RuntimeType, mscorlib - Name: Entry: 1 Data: UnityEngine.MaterialPropertyBlock, UnityEngine.CoreModule @@ -1530,7 +1694,7 @@ MonoBehaviour: Data: - Name: k__BackingField Entry: 9 - Data: 113 + Data: 125 - Name: k__BackingField Entry: 7 Data: System.Nullable`1[[UdonSharp.UdonSyncMode, UdonSharp.Runtime]], mscorlib @@ -1545,14 +1709,14 @@ MonoBehaviour: Data: false - Name: _fieldAttributes Entry: 7 - Data: 114|System.Collections.Generic.List`1[[System.Attribute, mscorlib]], + Data: 126|System.Collections.Generic.List`1[[System.Attribute, mscorlib]], mscorlib - Name: Entry: 12 Data: 1 - Name: Entry: 7 - Data: 115|UnityEngine.ColorUsageAttribute, UnityEngine.CoreModule + Data: 127|UnityEngine.ColorUsageAttribute, UnityEngine.CoreModule - Name: showAlpha Entry: 5 Data: true @@ -1594,273 +1758,16 @@ MonoBehaviour: Data: targetPanAngle - Name: $v Entry: 7 - Data: 116|UdonSharp.Compiler.FieldDefinition, UdonSharp.Editor + Data: 128|UdonSharp.Compiler.FieldDefinition, UdonSharp.Editor - Name: k__BackingField Entry: 1 Data: targetPanAngle - Name: k__BackingField Entry: 9 - Data: 22 + Data: 23 - Name: k__BackingField Entry: 9 - Data: 22 - - Name: k__BackingField - Entry: 7 - Data: System.Nullable`1[[UdonSharp.UdonSyncMode, UdonSharp.Runtime]], mscorlib - - Name: - Entry: 6 - Data: - - Name: - Entry: 8 - Data: - - Name: k__BackingField - Entry: 5 - Data: false - - Name: _fieldAttributes - Entry: 7 - Data: 117|System.Collections.Generic.List`1[[System.Attribute, mscorlib]], - mscorlib - - Name: - Entry: 12 - Data: 0 - - Name: - Entry: 13 - Data: - - Name: - Entry: 8 - Data: - - Name: - Entry: 8 - Data: - - Name: - Entry: 8 - Data: - - Name: - Entry: 7 - Data: - - Name: $k - Entry: 1 - Data: targetTiltAngle - - Name: $v - Entry: 7 - Data: 118|UdonSharp.Compiler.FieldDefinition, UdonSharp.Editor - - Name: k__BackingField - Entry: 1 - Data: targetTiltAngle - - Name: k__BackingField - Entry: 9 - Data: 22 - - Name: k__BackingField - Entry: 9 - Data: 22 - - Name: k__BackingField - Entry: 7 - Data: System.Nullable`1[[UdonSharp.UdonSyncMode, UdonSharp.Runtime]], mscorlib - - Name: - Entry: 6 - Data: - - Name: - Entry: 8 - Data: - - Name: k__BackingField - Entry: 5 - Data: false - - Name: _fieldAttributes - Entry: 7 - Data: 119|System.Collections.Generic.List`1[[System.Attribute, mscorlib]], - mscorlib - - Name: - Entry: 12 - Data: 0 - - Name: - Entry: 13 - Data: - - Name: - Entry: 8 - Data: - - Name: - Entry: 8 - Data: - - Name: - Entry: 8 - Data: - - Name: - Entry: 7 - Data: - - Name: $k - Entry: 1 - Data: targetToFollowLast - - Name: $v - Entry: 7 - Data: 120|UdonSharp.Compiler.FieldDefinition, UdonSharp.Editor - - Name: k__BackingField - Entry: 1 - Data: targetToFollowLast - - Name: k__BackingField - Entry: 7 - Data: 121|System.RuntimeType, mscorlib - - Name: - Entry: 1 - Data: UnityEngine.Vector3, UnityEngine.CoreModule - - Name: - Entry: 8 - Data: - - Name: k__BackingField - Entry: 9 - Data: 121 - - Name: k__BackingField - Entry: 7 - Data: System.Nullable`1[[UdonSharp.UdonSyncMode, UdonSharp.Runtime]], mscorlib - - Name: - Entry: 6 - Data: - - Name: - Entry: 8 - Data: - - Name: k__BackingField - Entry: 5 - Data: false - - Name: _fieldAttributes - Entry: 7 - Data: 122|System.Collections.Generic.List`1[[System.Attribute, mscorlib]], - mscorlib - - Name: - Entry: 12 - Data: 0 - - Name: - Entry: 13 - Data: - - Name: - Entry: 8 - Data: - - Name: - Entry: 8 - Data: - - Name: - Entry: 8 - Data: - - Name: - Entry: 7 - Data: - - Name: $k - Entry: 1 - Data: spectrumBands - - Name: $v - Entry: 7 - Data: 123|UdonSharp.Compiler.FieldDefinition, UdonSharp.Editor - - Name: k__BackingField - Entry: 1 - Data: spectrumBands - - Name: k__BackingField - Entry: 7 - Data: 124|System.RuntimeType, mscorlib - - Name: - Entry: 1 - Data: System.Single[], mscorlib - - Name: - Entry: 8 - Data: - - Name: k__BackingField - Entry: 9 - Data: 124 - - Name: k__BackingField - Entry: 7 - Data: System.Nullable`1[[UdonSharp.UdonSyncMode, UdonSharp.Runtime]], mscorlib - - Name: - Entry: 6 - Data: - - Name: - Entry: 8 - Data: - - Name: k__BackingField - Entry: 5 - Data: false - - Name: _fieldAttributes - Entry: 7 - Data: 125|System.Collections.Generic.List`1[[System.Attribute, mscorlib]], - mscorlib - - Name: - Entry: 12 - Data: 0 - - Name: - Entry: 13 - Data: - - Name: - Entry: 8 - Data: - - Name: - Entry: 8 - Data: - - Name: - Entry: 8 - Data: - - Name: - Entry: 7 - Data: - - Name: $k - Entry: 1 - Data: wasChanged - - Name: $v - Entry: 7 - Data: 126|UdonSharp.Compiler.FieldDefinition, UdonSharp.Editor - - Name: k__BackingField - Entry: 1 - Data: wasChanged - - Name: k__BackingField - Entry: 9 - Data: 3 - - Name: k__BackingField - Entry: 9 - Data: 3 - - Name: k__BackingField - Entry: 7 - Data: System.Nullable`1[[UdonSharp.UdonSyncMode, UdonSharp.Runtime]], mscorlib - - Name: - Entry: 6 - Data: - - Name: - Entry: 8 - Data: - - Name: k__BackingField - Entry: 5 - Data: false - - Name: _fieldAttributes - Entry: 7 - Data: 127|System.Collections.Generic.List`1[[System.Attribute, mscorlib]], - mscorlib - - Name: - Entry: 12 - Data: 0 - - Name: - Entry: 13 - Data: - - Name: - Entry: 8 - Data: - - Name: - Entry: 8 - Data: - - Name: - Entry: 8 - Data: - - Name: - Entry: 7 - Data: - - Name: $k - Entry: 1 - Data: previousColorTint - - Name: $v - Entry: 7 - Data: 128|UdonSharp.Compiler.FieldDefinition, UdonSharp.Editor - - Name: k__BackingField - Entry: 1 - Data: previousColorTint - - Name: k__BackingField - Entry: 9 - Data: 47 - - Name: k__BackingField - Entry: 9 - Data: 47 + Data: 23 - Name: k__BackingField Entry: 7 Data: System.Nullable`1[[UdonSharp.UdonSyncMode, UdonSharp.Runtime]], mscorlib @@ -1897,19 +1804,19 @@ MonoBehaviour: Data: - Name: $k Entry: 1 - Data: previousTargetToFollowTransform + Data: targetTiltAngle - Name: $v Entry: 7 Data: 130|UdonSharp.Compiler.FieldDefinition, UdonSharp.Editor - Name: k__BackingField Entry: 1 - Data: previousTargetToFollowTransform + Data: targetTiltAngle - Name: k__BackingField Entry: 9 - Data: 65 + Data: 23 - Name: k__BackingField Entry: 9 - Data: 65 + Data: 23 - Name: k__BackingField Entry: 7 Data: System.Nullable`1[[UdonSharp.UdonSyncMode, UdonSharp.Runtime]], mscorlib @@ -1946,19 +1853,25 @@ MonoBehaviour: Data: - Name: $k Entry: 1 - Data: previousConeWidth + Data: targetToFollowLast - Name: $v Entry: 7 Data: 132|UdonSharp.Compiler.FieldDefinition, UdonSharp.Editor - Name: k__BackingField Entry: 1 - Data: previousConeWidth + Data: targetToFollowLast - Name: k__BackingField - Entry: 9 - Data: 22 + Entry: 7 + Data: 133|System.RuntimeType, mscorlib + - Name: + Entry: 1 + Data: UnityEngine.Vector3, UnityEngine.CoreModule + - Name: + Entry: 8 + Data: - Name: k__BackingField Entry: 9 - Data: 22 + Data: 133 - Name: k__BackingField Entry: 7 Data: System.Nullable`1[[UdonSharp.UdonSyncMode, UdonSharp.Runtime]], mscorlib @@ -1973,7 +1886,7 @@ MonoBehaviour: Data: false - Name: _fieldAttributes Entry: 7 - Data: 133|System.Collections.Generic.List`1[[System.Attribute, mscorlib]], + Data: 134|System.Collections.Generic.List`1[[System.Attribute, mscorlib]], mscorlib - Name: Entry: 12 @@ -1995,68 +1908,25 @@ MonoBehaviour: Data: - Name: $k Entry: 1 - Data: previousConeLength + Data: spectrumBands - Name: $v Entry: 7 - Data: 134|UdonSharp.Compiler.FieldDefinition, UdonSharp.Editor + Data: 135|UdonSharp.Compiler.FieldDefinition, UdonSharp.Editor - Name: k__BackingField Entry: 1 - Data: previousConeLength + Data: spectrumBands - Name: k__BackingField - Entry: 9 - Data: 22 + Entry: 7 + Data: 136|System.RuntimeType, mscorlib + - Name: + Entry: 1 + Data: System.Single[], mscorlib + - Name: + Entry: 8 + Data: - Name: k__BackingField Entry: 9 - Data: 22 - - Name: k__BackingField - Entry: 7 - Data: System.Nullable`1[[UdonSharp.UdonSyncMode, UdonSharp.Runtime]], mscorlib - - Name: - Entry: 6 - Data: - - Name: - Entry: 8 - Data: - - Name: k__BackingField - Entry: 5 - Data: false - - Name: _fieldAttributes - Entry: 7 - Data: 135|System.Collections.Generic.List`1[[System.Attribute, mscorlib]], - mscorlib - - Name: - Entry: 12 - Data: 0 - - Name: - Entry: 13 - Data: - - Name: - Entry: 8 - Data: - - Name: - Entry: 8 - Data: - - Name: - Entry: 8 - Data: - - Name: - Entry: 7 - Data: - - Name: $k - Entry: 1 - Data: previousGlobalIntensity - - Name: $v - Entry: 7 - Data: 136|UdonSharp.Compiler.FieldDefinition, UdonSharp.Editor - - Name: k__BackingField - Entry: 1 - Data: previousGlobalIntensity - - Name: k__BackingField - Entry: 9 - Data: 22 - - Name: k__BackingField - Entry: 9 - Data: 22 + Data: 136 - Name: k__BackingField Entry: 7 Data: System.Nullable`1[[UdonSharp.UdonSyncMode, UdonSharp.Runtime]], mscorlib @@ -2093,19 +1963,19 @@ MonoBehaviour: Data: - Name: $k Entry: 1 - Data: previousFinalIntensity + Data: wasChanged - Name: $v Entry: 7 Data: 138|UdonSharp.Compiler.FieldDefinition, UdonSharp.Editor - Name: k__BackingField Entry: 1 - Data: previousFinalIntensity + Data: wasChanged - Name: k__BackingField Entry: 9 - Data: 22 + Data: 3 - Name: k__BackingField Entry: 9 - Data: 22 + Data: 3 - Name: k__BackingField Entry: 7 Data: System.Nullable`1[[UdonSharp.UdonSyncMode, UdonSharp.Runtime]], mscorlib @@ -2142,19 +2012,19 @@ MonoBehaviour: Data: - Name: $k Entry: 1 - Data: previousMaxConeLength + Data: previousColorTint - Name: $v Entry: 7 Data: 140|UdonSharp.Compiler.FieldDefinition, UdonSharp.Editor - Name: k__BackingField Entry: 1 - Data: previousMaxConeLength + Data: previousColorTint - Name: k__BackingField Entry: 9 - Data: 22 + Data: 48 - Name: k__BackingField Entry: 9 - Data: 22 + Data: 48 - Name: k__BackingField Entry: 7 Data: System.Nullable`1[[UdonSharp.UdonSyncMode, UdonSharp.Runtime]], mscorlib @@ -2191,19 +2061,19 @@ MonoBehaviour: Data: - Name: $k Entry: 1 - Data: previousGOBOSelection + Data: previousTargetToFollowTransform - Name: $v Entry: 7 Data: 142|UdonSharp.Compiler.FieldDefinition, UdonSharp.Editor - Name: k__BackingField Entry: 1 - Data: previousGOBOSelection + Data: previousTargetToFollowTransform - Name: k__BackingField Entry: 9 - Data: 10 + Data: 77 - Name: k__BackingField Entry: 9 - Data: 10 + Data: 77 - Name: k__BackingField Entry: 7 Data: System.Nullable`1[[UdonSharp.UdonSyncMode, UdonSharp.Runtime]], mscorlib @@ -2240,16 +2110,310 @@ MonoBehaviour: Data: - Name: $k Entry: 1 - Data: targetConstraint + Data: previousConeWidth - Name: $v Entry: 7 Data: 144|UdonSharp.Compiler.FieldDefinition, UdonSharp.Editor + - Name: k__BackingField + Entry: 1 + Data: previousConeWidth + - Name: k__BackingField + Entry: 9 + Data: 23 + - Name: k__BackingField + Entry: 9 + Data: 23 + - Name: k__BackingField + Entry: 7 + Data: System.Nullable`1[[UdonSharp.UdonSyncMode, UdonSharp.Runtime]], mscorlib + - Name: + Entry: 6 + Data: + - Name: + Entry: 8 + Data: + - Name: k__BackingField + Entry: 5 + Data: false + - Name: _fieldAttributes + Entry: 7 + Data: 145|System.Collections.Generic.List`1[[System.Attribute, mscorlib]], + mscorlib + - Name: + Entry: 12 + Data: 0 + - Name: + Entry: 13 + Data: + - Name: + Entry: 8 + Data: + - Name: + Entry: 8 + Data: + - Name: + Entry: 8 + Data: + - Name: + Entry: 7 + Data: + - Name: $k + Entry: 1 + Data: previousConeLength + - Name: $v + Entry: 7 + Data: 146|UdonSharp.Compiler.FieldDefinition, UdonSharp.Editor + - Name: k__BackingField + Entry: 1 + Data: previousConeLength + - Name: k__BackingField + Entry: 9 + Data: 23 + - Name: k__BackingField + Entry: 9 + Data: 23 + - Name: k__BackingField + Entry: 7 + Data: System.Nullable`1[[UdonSharp.UdonSyncMode, UdonSharp.Runtime]], mscorlib + - Name: + Entry: 6 + Data: + - Name: + Entry: 8 + Data: + - Name: k__BackingField + Entry: 5 + Data: false + - Name: _fieldAttributes + Entry: 7 + Data: 147|System.Collections.Generic.List`1[[System.Attribute, mscorlib]], + mscorlib + - Name: + Entry: 12 + Data: 0 + - Name: + Entry: 13 + Data: + - Name: + Entry: 8 + Data: + - Name: + Entry: 8 + Data: + - Name: + Entry: 8 + Data: + - Name: + Entry: 7 + Data: + - Name: $k + Entry: 1 + Data: previousGlobalIntensity + - Name: $v + Entry: 7 + Data: 148|UdonSharp.Compiler.FieldDefinition, UdonSharp.Editor + - Name: k__BackingField + Entry: 1 + Data: previousGlobalIntensity + - Name: k__BackingField + Entry: 9 + Data: 23 + - Name: k__BackingField + Entry: 9 + Data: 23 + - Name: k__BackingField + Entry: 7 + Data: System.Nullable`1[[UdonSharp.UdonSyncMode, UdonSharp.Runtime]], mscorlib + - Name: + Entry: 6 + Data: + - Name: + Entry: 8 + Data: + - Name: k__BackingField + Entry: 5 + Data: false + - Name: _fieldAttributes + Entry: 7 + Data: 149|System.Collections.Generic.List`1[[System.Attribute, mscorlib]], + mscorlib + - Name: + Entry: 12 + Data: 0 + - Name: + Entry: 13 + Data: + - Name: + Entry: 8 + Data: + - Name: + Entry: 8 + Data: + - Name: + Entry: 8 + Data: + - Name: + Entry: 7 + Data: + - Name: $k + Entry: 1 + Data: previousFinalIntensity + - Name: $v + Entry: 7 + Data: 150|UdonSharp.Compiler.FieldDefinition, UdonSharp.Editor + - Name: k__BackingField + Entry: 1 + Data: previousFinalIntensity + - Name: k__BackingField + Entry: 9 + Data: 23 + - Name: k__BackingField + Entry: 9 + Data: 23 + - Name: k__BackingField + Entry: 7 + Data: System.Nullable`1[[UdonSharp.UdonSyncMode, UdonSharp.Runtime]], mscorlib + - Name: + Entry: 6 + Data: + - Name: + Entry: 8 + Data: + - Name: k__BackingField + Entry: 5 + Data: false + - Name: _fieldAttributes + Entry: 7 + Data: 151|System.Collections.Generic.List`1[[System.Attribute, mscorlib]], + mscorlib + - Name: + Entry: 12 + Data: 0 + - Name: + Entry: 13 + Data: + - Name: + Entry: 8 + Data: + - Name: + Entry: 8 + Data: + - Name: + Entry: 8 + Data: + - Name: + Entry: 7 + Data: + - Name: $k + Entry: 1 + Data: previousMaxConeLength + - Name: $v + Entry: 7 + Data: 152|UdonSharp.Compiler.FieldDefinition, UdonSharp.Editor + - Name: k__BackingField + Entry: 1 + Data: previousMaxConeLength + - Name: k__BackingField + Entry: 9 + Data: 23 + - Name: k__BackingField + Entry: 9 + Data: 23 + - Name: k__BackingField + Entry: 7 + Data: System.Nullable`1[[UdonSharp.UdonSyncMode, UdonSharp.Runtime]], mscorlib + - Name: + Entry: 6 + Data: + - Name: + Entry: 8 + Data: + - Name: k__BackingField + Entry: 5 + Data: false + - Name: _fieldAttributes + Entry: 7 + Data: 153|System.Collections.Generic.List`1[[System.Attribute, mscorlib]], + mscorlib + - Name: + Entry: 12 + Data: 0 + - Name: + Entry: 13 + Data: + - Name: + Entry: 8 + Data: + - Name: + Entry: 8 + Data: + - Name: + Entry: 8 + Data: + - Name: + Entry: 7 + Data: + - Name: $k + Entry: 1 + Data: previousGOBOSelection + - Name: $v + Entry: 7 + Data: 154|UdonSharp.Compiler.FieldDefinition, UdonSharp.Editor + - Name: k__BackingField + Entry: 1 + Data: previousGOBOSelection + - Name: k__BackingField + Entry: 9 + Data: 10 + - Name: k__BackingField + Entry: 9 + Data: 10 + - Name: k__BackingField + Entry: 7 + Data: System.Nullable`1[[UdonSharp.UdonSyncMode, UdonSharp.Runtime]], mscorlib + - Name: + Entry: 6 + Data: + - Name: + Entry: 8 + Data: + - Name: k__BackingField + Entry: 5 + Data: false + - Name: _fieldAttributes + Entry: 7 + Data: 155|System.Collections.Generic.List`1[[System.Attribute, mscorlib]], + mscorlib + - Name: + Entry: 12 + Data: 0 + - Name: + Entry: 13 + Data: + - Name: + Entry: 8 + Data: + - Name: + Entry: 8 + Data: + - Name: + Entry: 8 + Data: + - Name: + Entry: 7 + Data: + - Name: $k + Entry: 1 + Data: targetConstraint + - Name: $v + Entry: 7 + Data: 156|UdonSharp.Compiler.FieldDefinition, UdonSharp.Editor - Name: k__BackingField Entry: 1 Data: targetConstraint - Name: k__BackingField Entry: 7 - Data: 145|System.RuntimeType, mscorlib + Data: 157|System.RuntimeType, mscorlib - Name: Entry: 1 Data: UnityEngine.Animations.AimConstraint, UnityEngine.AnimationModule @@ -2258,7 +2422,7 @@ MonoBehaviour: Data: - Name: k__BackingField Entry: 9 - Data: 145 + Data: 157 - Name: k__BackingField Entry: 7 Data: System.Nullable`1[[UdonSharp.UdonSyncMode, UdonSharp.Runtime]], mscorlib @@ -2273,14 +2437,14 @@ MonoBehaviour: Data: true - Name: _fieldAttributes Entry: 7 - Data: 146|System.Collections.Generic.List`1[[System.Attribute, mscorlib]], + Data: 158|System.Collections.Generic.List`1[[System.Attribute, mscorlib]], mscorlib - Name: Entry: 12 Data: 1 - Name: Entry: 7 - Data: 147|UnityEngine.HideInInspector, UnityEngine.CoreModule + Data: 159|UnityEngine.HideInInspector, UnityEngine.CoreModule - Name: Entry: 8 Data: @@ -2304,7 +2468,7 @@ MonoBehaviour: Data: foldout - Name: $v Entry: 7 - Data: 148|UdonSharp.Compiler.FieldDefinition, UdonSharp.Editor + Data: 160|UdonSharp.Compiler.FieldDefinition, UdonSharp.Editor - Name: k__BackingField Entry: 1 Data: foldout @@ -2328,14 +2492,14 @@ MonoBehaviour: Data: true - Name: _fieldAttributes Entry: 7 - Data: 149|System.Collections.Generic.List`1[[System.Attribute, mscorlib]], + Data: 161|System.Collections.Generic.List`1[[System.Attribute, mscorlib]], mscorlib - Name: Entry: 12 Data: 1 - Name: Entry: 7 - Data: 150|UnityEngine.HideInInspector, UnityEngine.CoreModule + Data: 162|UnityEngine.HideInInspector, UnityEngine.CoreModule - Name: Entry: 8 Data: diff --git a/Scripts/VRStageLighting_AudioLink_Static.asset.meta b/Runtime/Scripts/VRStageLighting_AudioLink_Static.asset.meta similarity index 100% rename from Scripts/VRStageLighting_AudioLink_Static.asset.meta rename to Runtime/Scripts/VRStageLighting_AudioLink_Static.asset.meta diff --git a/Scripts/VRStageLighting_AudioLink_Static.cs b/Runtime/Scripts/VRStageLighting_AudioLink_Static.cs similarity index 94% rename from Scripts/VRStageLighting_AudioLink_Static.cs rename to Runtime/Scripts/VRStageLighting_AudioLink_Static.cs index 50039b3..d262e38 100644 --- a/Scripts/VRStageLighting_AudioLink_Static.cs +++ b/Runtime/Scripts/VRStageLighting_AudioLink_Static.cs @@ -31,7 +31,7 @@ namespace VRSL //[Tooltip("The Audio Link Script to react to.")] //public AudioLink audioLink; - + [Range(0, 3)] [Tooltip("The frequency band of the spectrum to react to.")] [FieldChangeCallback(nameof(Band))] [SerializeField] @@ -93,6 +93,18 @@ namespace VRSL [FieldChangeCallback(nameof(TextureSamplingCoordinates))] [SerializeField] private Vector2 textureSamplingCoordinates = new Vector2(0.5f, 0.5f); + + [Tooltip ("Check this box if you wish to enable AudioLink Theme colors.")] + [FieldChangeCallback(nameof(ThemeColorSampling))] + [SerializeField] + private bool enableThemeColorSampling; + + + [Range(1, 4)] + [Tooltip ("Theme Color to Sample from.")] + [FieldChangeCallback(nameof(ThemeColorTarget))] + [SerializeField] + private int themeColorTarget = 1; @@ -462,6 +474,31 @@ namespace VRSL _UpdateInstancedProperties(); } } + public bool ThemeColorSampling + { + get + { + return enableThemeColorSampling; + } + set + { + enableThemeColorSampling = value; + _UpdateInstancedProperties(); + } + } + public int ThemeColorTarget + { + get + { + return themeColorTarget; + } + set + { + themeColorTarget = value; + _UpdateInstancedProperties(); + } + + } // public float Pan // { // get @@ -507,6 +544,8 @@ namespace VRSL props.SetFloat("_TextureColorSampleX", textureSamplingCoordinates.x); props.SetFloat("_TextureColorSampleY", textureSamplingCoordinates.y); props.SetInt("_EnableColorTextureSample", enableColorTextureSampling == true ? 1 : 0); + props.SetInt("_EnableThemeColorSampling", enableThemeColorSampling == true ? 1 : 0); + props.SetInt("_ThemeColorTarget", themeColorTarget); //AudioLink Stuff props.SetFloat("_EnableAudioLink", enableAudioLink == true ? 1.0f : 0.0f); @@ -599,6 +638,8 @@ namespace VRSL props.SetFloat("_TextureColorSampleX", textureSamplingCoordinates.x); props.SetFloat("_TextureColorSampleY", textureSamplingCoordinates.y); props.SetInt("_EnableColorTextureSample", enableColorTextureSampling == true ? 1 : 0); + props.SetInt("_EnableThemeColorSampling", enableThemeColorSampling == true ? 1 : 0); + props.SetInt("_ThemeColorTarget", themeColorTarget); //AudioLink Stuff props.SetFloat("_EnableAudioLink", 0.0f); @@ -774,7 +815,9 @@ namespace VRSL private void OnDrawGizmos() { + #pragma warning disable 0618 //suppressing obsoletion warnings this.UpdateProxy(ProxySerializationPolicy.RootOnly); + #pragma warning restore 0618 //suppressing obsoletion warnings Gizmos.color = lightColorTint; if(targetToFollow != null) { diff --git a/Scripts/VRStageLighting_AudioLink_Static.cs.meta b/Runtime/Scripts/VRStageLighting_AudioLink_Static.cs.meta similarity index 100% rename from Scripts/VRStageLighting_AudioLink_Static.cs.meta rename to Runtime/Scripts/VRStageLighting_AudioLink_Static.cs.meta diff --git a/Scripts/VRStageLighting_DMX_Static.asset b/Runtime/Scripts/VRStageLighting_DMX_Static.asset similarity index 100% rename from Scripts/VRStageLighting_DMX_Static.asset rename to Runtime/Scripts/VRStageLighting_DMX_Static.asset diff --git a/Scripts/VRStageLighting_DMX_Static.asset.meta b/Runtime/Scripts/VRStageLighting_DMX_Static.asset.meta similarity index 100% rename from Scripts/VRStageLighting_DMX_Static.asset.meta rename to Runtime/Scripts/VRStageLighting_DMX_Static.asset.meta diff --git a/Scripts/VRStageLighting_DMX_Static.cs b/Runtime/Scripts/VRStageLighting_DMX_Static.cs similarity index 100% rename from Scripts/VRStageLighting_DMX_Static.cs rename to Runtime/Scripts/VRStageLighting_DMX_Static.cs diff --git a/Scripts/VRStageLighting_DMX_Static.cs.meta b/Runtime/Scripts/VRStageLighting_DMX_Static.cs.meta similarity index 100% rename from Scripts/VRStageLighting_DMX_Static.cs.meta rename to Runtime/Scripts/VRStageLighting_DMX_Static.cs.meta diff --git a/Shaders.meta b/Runtime/Shaders.meta similarity index 100% rename from Shaders.meta rename to Runtime/Shaders.meta diff --git a/Shaders/Amplify.meta b/Runtime/Shaders/Amplify.meta similarity index 100% rename from Shaders/Amplify.meta rename to Runtime/Shaders/Amplify.meta diff --git a/Shaders/Amplify/Functions.meta b/Runtime/Shaders/Amplify/Functions.meta similarity index 100% rename from Shaders/Amplify/Functions.meta rename to Runtime/Shaders/Amplify/Functions.meta diff --git a/Shaders/Amplify/Functions/VRSL-GetRGBValues.asset b/Runtime/Shaders/Amplify/Functions/VRSL-GetRGBValues.asset similarity index 100% rename from Shaders/Amplify/Functions/VRSL-GetRGBValues.asset rename to Runtime/Shaders/Amplify/Functions/VRSL-GetRGBValues.asset diff --git a/Shaders/Amplify/Functions/VRSL-GetRGBValues.asset.meta b/Runtime/Shaders/Amplify/Functions/VRSL-GetRGBValues.asset.meta similarity index 100% rename from Shaders/Amplify/Functions/VRSL-GetRGBValues.asset.meta rename to Runtime/Shaders/Amplify/Functions/VRSL-GetRGBValues.asset.meta diff --git a/Shaders/Amplify/Functions/VRSL-GetStrobeValue.asset b/Runtime/Shaders/Amplify/Functions/VRSL-GetStrobeValue.asset similarity index 100% rename from Shaders/Amplify/Functions/VRSL-GetStrobeValue.asset rename to Runtime/Shaders/Amplify/Functions/VRSL-GetStrobeValue.asset diff --git a/Shaders/Amplify/Functions/VRSL-GetStrobeValue.asset.meta b/Runtime/Shaders/Amplify/Functions/VRSL-GetStrobeValue.asset.meta similarity index 100% rename from Shaders/Amplify/Functions/VRSL-GetStrobeValue.asset.meta rename to Runtime/Shaders/Amplify/Functions/VRSL-GetStrobeValue.asset.meta diff --git a/Shaders/Amplify/Functions/VRSL-ReadDMX.asset b/Runtime/Shaders/Amplify/Functions/VRSL-ReadDMX.asset similarity index 100% rename from Shaders/Amplify/Functions/VRSL-ReadDMX.asset rename to Runtime/Shaders/Amplify/Functions/VRSL-ReadDMX.asset diff --git a/Shaders/Amplify/Functions/VRSL-ReadDMX.asset.meta b/Runtime/Shaders/Amplify/Functions/VRSL-ReadDMX.asset.meta similarity index 100% rename from Shaders/Amplify/Functions/VRSL-ReadDMX.asset.meta rename to Runtime/Shaders/Amplify/Functions/VRSL-ReadDMX.asset.meta diff --git a/Shaders/Amplify/Functions/VRSL-ReadDMXRaw.asset b/Runtime/Shaders/Amplify/Functions/VRSL-ReadDMXRaw.asset similarity index 100% rename from Shaders/Amplify/Functions/VRSL-ReadDMXRaw.asset rename to Runtime/Shaders/Amplify/Functions/VRSL-ReadDMXRaw.asset diff --git a/Shaders/Amplify/Functions/VRSL-ReadDMXRaw.asset.meta b/Runtime/Shaders/Amplify/Functions/VRSL-ReadDMXRaw.asset.meta similarity index 100% rename from Shaders/Amplify/Functions/VRSL-ReadDMXRaw.asset.meta rename to Runtime/Shaders/Amplify/Functions/VRSL-ReadDMXRaw.asset.meta diff --git a/Shaders/Amplify/Shaders.meta b/Runtime/Shaders/Amplify/Shaders.meta similarity index 100% rename from Shaders/Amplify/Shaders.meta rename to Runtime/Shaders/Amplify/Shaders.meta diff --git a/Shaders/Amplify/Shaders/VRSL-AmplifySurface.shader b/Runtime/Shaders/Amplify/Shaders/VRSL-AmplifySurface.shader similarity index 100% rename from Shaders/Amplify/Shaders/VRSL-AmplifySurface.shader rename to Runtime/Shaders/Amplify/Shaders/VRSL-AmplifySurface.shader diff --git a/Shaders/Amplify/Shaders/VRSL-AmplifySurface.shader.meta b/Runtime/Shaders/Amplify/Shaders/VRSL-AmplifySurface.shader.meta similarity index 100% rename from Shaders/Amplify/Shaders/VRSL-AmplifySurface.shader.meta rename to Runtime/Shaders/Amplify/Shaders/VRSL-AmplifySurface.shader.meta diff --git a/Shaders/AudioLink.meta b/Runtime/Shaders/AudioLink.meta similarity index 100% rename from Shaders/AudioLink.meta rename to Runtime/Shaders/AudioLink.meta diff --git a/Shaders/AudioLink/AudioLink-LienarInterpolator.shader b/Runtime/Shaders/AudioLink/AudioLink-LienarInterpolator.shader similarity index 100% rename from Shaders/AudioLink/AudioLink-LienarInterpolator.shader rename to Runtime/Shaders/AudioLink/AudioLink-LienarInterpolator.shader diff --git a/Shaders/AudioLink/AudioLink-LienarInterpolator.shader.meta b/Runtime/Shaders/AudioLink/AudioLink-LienarInterpolator.shader.meta similarity index 100% rename from Shaders/AudioLink/AudioLink-LienarInterpolator.shader.meta rename to Runtime/Shaders/AudioLink/AudioLink-LienarInterpolator.shader.meta diff --git a/Shaders/AudioLink/Discoball.meta b/Runtime/Shaders/AudioLink/Discoball.meta similarity index 100% rename from Shaders/AudioLink/Discoball.meta rename to Runtime/Shaders/AudioLink/Discoball.meta diff --git a/Shaders/AudioLink/Discoball/VRSL-AudioLink-Discoball.shader b/Runtime/Shaders/AudioLink/Discoball/VRSL-AudioLink-Discoball.shader similarity index 92% rename from Shaders/AudioLink/Discoball/VRSL-AudioLink-Discoball.shader rename to Runtime/Shaders/AudioLink/Discoball/VRSL-AudioLink-Discoball.shader index 8eb8a1d..27c04a3 100644 --- a/Shaders/AudioLink/Discoball/VRSL-AudioLink-Discoball.shader +++ b/Runtime/Shaders/AudioLink/Discoball/VRSL-AudioLink-Discoball.shader @@ -18,6 +18,12 @@ _Multiplier("Brightness Multiplier", Range(0, 10)) = 1 _UniversalIntensity ("Universal Intensity", Range (0,1)) = 1 + [Toggle] _EnableThemeColorSampling ("Enable Theme Color Sampling", Int) = 0 + _ThemeColorTarget ("Choose Theme Color", Int) = 0 + [Toggle] _EnableColorTextureSample ("Enable Color Texture Sampling", Int) = 0 + _SamplingTexture ("Texture To Sample From for Color", 2D) = "white" {} + [Toggle] _EnableColorChord ("Enable Color Chord Tinting", Int) = 0 + } SubShader { @@ -25,7 +31,7 @@ Offset -1, -5 Stencil { - Ref 148 + Ref 142 Comp NotEqual Pass Keep } @@ -59,6 +65,7 @@ float4 screenPos : TEXCOORD4; float4 worldDirection : TEXCOORD5; float4 worldPos : TEXCOORD6; + float4 outColor : TEXCOORD7; UNITY_VERTEX_OUTPUT_STEREO }; #include "../Shared/VRSL-AudioLink-Defines.cginc" @@ -111,6 +118,7 @@ o.worldDirection.xyz = o.worldPos.xyz - _WorldSpaceCameraPos; // pack correction factor into direction w component to save space o.worldDirection.w = dot(o.vertex, CalculateFrustumCorrection()); + o.outColor = getEmissionColor(); return o; } @@ -146,7 +154,7 @@ } projPos = Rotation(float4(projPos, 0)).xyz; float4 col = (texCUBE (_Cube, projPos)); - col = col *(_Emission * (4*UVscale)); + col = col *(i.outColor * (4*UVscale)); col = (col * _Multiplier) * GetAudioReactAmplitude(); col = ((col * globalintensity) * finalintensity); col = col * _UniversalIntensity; diff --git a/Shaders/AudioLink/Discoball/VRSL-AudioLink-Discoball.shader.meta b/Runtime/Shaders/AudioLink/Discoball/VRSL-AudioLink-Discoball.shader.meta similarity index 100% rename from Shaders/AudioLink/Discoball/VRSL-AudioLink-Discoball.shader.meta rename to Runtime/Shaders/AudioLink/Discoball/VRSL-AudioLink-Discoball.shader.meta diff --git a/Shaders/AudioLink/MovingLights.meta b/Runtime/Shaders/AudioLink/MovingLights.meta similarity index 100% rename from Shaders/AudioLink/MovingLights.meta rename to Runtime/Shaders/AudioLink/MovingLights.meta diff --git a/Shaders/AudioLink/MovingLights/VRSL-AudioLink-BasicLaser.shader b/Runtime/Shaders/AudioLink/MovingLights/VRSL-AudioLink-BasicLaser.shader similarity index 91% rename from Shaders/AudioLink/MovingLights/VRSL-AudioLink-BasicLaser.shader rename to Runtime/Shaders/AudioLink/MovingLights/VRSL-AudioLink-BasicLaser.shader index 1bb158c..1644078 100644 --- a/Shaders/AudioLink/MovingLights/VRSL-AudioLink-BasicLaser.shader +++ b/Runtime/Shaders/AudioLink/MovingLights/VRSL-AudioLink-BasicLaser.shader @@ -41,6 +41,9 @@ _Scroll ("Scroll", Range(-1, 1)) = 1 + [Toggle] _EnableThemeColorSampling ("Enable Theme Color Sampling", Int) = 0 + _ThemeColorTarget ("Choose Theme Color", Int) = 0 + } SubShader { @@ -52,6 +55,13 @@ Pass { + + Stencil + { + Ref 142 + Comp NotEqual + Pass Keep + } CGPROGRAM #pragma vertex vert #pragma fragment frag @@ -92,7 +102,7 @@ uint _EnableCompatibilityMode; uniform const float compatSampleYAxis = 0.019231; uniform const float standardSampleYAxis = 0.00762; - #include "Assets/AudioLink/Shaders/AudioLink.cginc" + #include "Packages/com.llealloo.audiolink/Runtime/Shaders/AudioLink.cginc" UNITY_INSTANCING_BUFFER_START(Props) @@ -121,6 +131,8 @@ UNITY_DEFINE_INSTANCED_PROP(float, _TextureColorSampleX) UNITY_DEFINE_INSTANCED_PROP(float, _TextureColorSampleY) UNITY_DEFINE_INSTANCED_PROP(float, _BlackOut) + UNITY_DEFINE_INSTANCED_PROP(float, _ThemeColorTarget) + UNITY_DEFINE_INSTANCED_PROP(uint, _EnableThemeColorSampling) UNITY_INSTANCING_BUFFER_END(Props) inline float AudioLinkLerp3_g5( int Band, float Delay ) @@ -256,12 +268,29 @@ { return AudioLinkData(ALPASS_CCLIGHTS).rgba; } + float4 GetThemeSampleColor() + { + switch(UNITY_ACCESS_INSTANCED_PROP(Props, _ThemeColorTarget)) + { + case 1: + return AudioLinkData(ALPASS_THEME_COLOR0); + case 2: + return AudioLinkData(ALPASS_THEME_COLOR1); + case 3: + return AudioLinkData(ALPASS_THEME_COLOR2); + case 4: + return AudioLinkData(ALPASS_THEME_COLOR3); + default: + return float4(0,0,0,1); + } + } float4 getEmissionColor() { float4 emissiveColor = UNITY_ACCESS_INSTANCED_PROP(Props,_Emission); - float4 col = IF(UNITY_ACCESS_INSTANCED_PROP(Props,_EnableColorTextureSample) > 0,((emissiveColor.r + emissiveColor.g + emissiveColor.b)/3.0) * GetTextureSampleColor(),emissiveColor); - return IF(checkIfColorChord() == 1, GetColorChordLight(), col); + float4 col = UNITY_ACCESS_INSTANCED_PROP(Props,_EnableColorTextureSample) > 0 ? ((emissiveColor.r + emissiveColor.g + emissiveColor.b)/3.0) * GetTextureSampleColor() : emissiveColor; + col = UNITY_ACCESS_INSTANCED_PROP(Props,_EnableThemeColorSampling) > 0 ? ((emissiveColor.r + emissiveColor.g + emissiveColor.b)/3.0) * GetThemeSampleColor() : col; + return checkIfColorChord() == 1 ? GetColorChordLight() : col; } float4 CalculateRotations(appdata v, float4 input, float pan, float tilt, float roll) { @@ -360,6 +389,8 @@ return half4(0,0,0,0); } float fade = pow(saturate(dot(normalize(i.normal), i.viewDir)), _FadeStrength); + + // fade = pow(fade, pow(_FadeStrength, _FadeAmt)) * fade; diff --git a/Shaders/AudioLink/MovingLights/VRSL-AudioLink-BasicLaser.shader.meta b/Runtime/Shaders/AudioLink/MovingLights/VRSL-AudioLink-BasicLaser.shader.meta similarity index 100% rename from Shaders/AudioLink/MovingLights/VRSL-AudioLink-BasicLaser.shader.meta rename to Runtime/Shaders/AudioLink/MovingLights/VRSL-AudioLink-BasicLaser.shader.meta diff --git a/Shaders/AudioLink/MovingLights/VRSL-AudioLink-StandardMover-FixtureMesh.shader b/Runtime/Shaders/AudioLink/MovingLights/VRSL-AudioLink-StandardMover-FixtureMesh.shader similarity index 98% rename from Shaders/AudioLink/MovingLights/VRSL-AudioLink-StandardMover-FixtureMesh.shader rename to Runtime/Shaders/AudioLink/MovingLights/VRSL-AudioLink-StandardMover-FixtureMesh.shader index 6ad3cda..467796f 100644 --- a/Shaders/AudioLink/MovingLights/VRSL-AudioLink-StandardMover-FixtureMesh.shader +++ b/Runtime/Shaders/AudioLink/MovingLights/VRSL-AudioLink-StandardMover-FixtureMesh.shader @@ -68,7 +68,8 @@ //_Fade ("Fade mod", Range(0, 6)) = 1.5 - + [Toggle] _EnableThemeColorSampling ("Enable Theme Color Sampling", Int) = 0 + _ThemeColorTarget ("Choose Theme Color", Int) = 0 // [Space(16)] diff --git a/Shaders/AudioLink/MovingLights/VRSL-AudioLink-StandardMover-FixtureMesh.shader.meta b/Runtime/Shaders/AudioLink/MovingLights/VRSL-AudioLink-StandardMover-FixtureMesh.shader.meta similarity index 100% rename from Shaders/AudioLink/MovingLights/VRSL-AudioLink-StandardMover-FixtureMesh.shader.meta rename to Runtime/Shaders/AudioLink/MovingLights/VRSL-AudioLink-StandardMover-FixtureMesh.shader.meta diff --git a/Shaders/AudioLink/MovingLights/VRSL-AudioLink-StandardMover-ProjectionFrag.cginc b/Runtime/Shaders/AudioLink/MovingLights/VRSL-AudioLink-StandardMover-ProjectionFrag.cginc similarity index 100% rename from Shaders/AudioLink/MovingLights/VRSL-AudioLink-StandardMover-ProjectionFrag.cginc rename to Runtime/Shaders/AudioLink/MovingLights/VRSL-AudioLink-StandardMover-ProjectionFrag.cginc diff --git a/Shaders/AudioLink/MovingLights/VRSL-AudioLink-StandardMover-ProjectionFrag.cginc.meta b/Runtime/Shaders/AudioLink/MovingLights/VRSL-AudioLink-StandardMover-ProjectionFrag.cginc.meta similarity index 100% rename from Shaders/AudioLink/MovingLights/VRSL-AudioLink-StandardMover-ProjectionFrag.cginc.meta rename to Runtime/Shaders/AudioLink/MovingLights/VRSL-AudioLink-StandardMover-ProjectionFrag.cginc.meta diff --git a/Shaders/AudioLink/MovingLights/VRSL-AudioLink-StandardMover-ProjectionMesh.shader b/Runtime/Shaders/AudioLink/MovingLights/VRSL-AudioLink-StandardMover-ProjectionMesh.shader similarity index 98% rename from Shaders/AudioLink/MovingLights/VRSL-AudioLink-StandardMover-ProjectionMesh.shader rename to Runtime/Shaders/AudioLink/MovingLights/VRSL-AudioLink-StandardMover-ProjectionMesh.shader index 097de50..ecb371c 100644 --- a/Shaders/AudioLink/MovingLights/VRSL-AudioLink-StandardMover-ProjectionMesh.shader +++ b/Runtime/Shaders/AudioLink/MovingLights/VRSL-AudioLink-StandardMover-ProjectionMesh.shader @@ -135,6 +135,9 @@ // _RTLMStrength("Realtime Lightmap Strength", Range(0,1)) = 1 + [Toggle] _EnableThemeColorSampling ("Enable Theme Color Sampling", Int) = 0 + _ThemeColorTarget ("Choose Theme Color", Int) = 0 + } diff --git a/Shaders/AudioLink/MovingLights/VRSL-AudioLink-StandardMover-ProjectionMesh.shader.meta b/Runtime/Shaders/AudioLink/MovingLights/VRSL-AudioLink-StandardMover-ProjectionMesh.shader.meta similarity index 100% rename from Shaders/AudioLink/MovingLights/VRSL-AudioLink-StandardMover-ProjectionMesh.shader.meta rename to Runtime/Shaders/AudioLink/MovingLights/VRSL-AudioLink-StandardMover-ProjectionMesh.shader.meta diff --git a/Shaders/AudioLink/MovingLights/VRSL-AudioLink-StandardMover-Vertex.cginc b/Runtime/Shaders/AudioLink/MovingLights/VRSL-AudioLink-StandardMover-Vertex.cginc similarity index 96% rename from Shaders/AudioLink/MovingLights/VRSL-AudioLink-StandardMover-Vertex.cginc rename to Runtime/Shaders/AudioLink/MovingLights/VRSL-AudioLink-StandardMover-Vertex.cginc index 08e41d6..a9d9caa 100644 --- a/Shaders/AudioLink/MovingLights/VRSL-AudioLink-StandardMover-Vertex.cginc +++ b/Runtime/Shaders/AudioLink/MovingLights/VRSL-AudioLink-StandardMover-Vertex.cginc @@ -281,20 +281,29 @@ v2f vert (appdata v) //Volumetric Part - Vertex Shader #if defined(VOLUMETRIC_YES) o.pos = UnityObjectToClipPos(v.vertex); - - o.screenPos = ComputeScreenPos (o.pos); + #if _USE_DEPTH_LIGHT + o.screenPos = ComputeScreenPos (o.pos); + #else + o.screenPos = float4(0,0,0,0); + #endif o.uvClone = v.uv2; o.uv2 = TRANSFORM_TEX(v.uv2, _NoiseTex); o.uv = TRANSFORM_TEX(v.uv, _LightMainTex); //o.uv = UnityStereoScreenSpaceUVAdjust(uv, sb) - COMPUTE_EYEDEPTH(o.screenPos.z); + #if _USE_DEPTH_LIGHT + COMPUTE_EYEDEPTH(o.screenPos.z); + #endif UNITY_TRANSFER_FOG(o,o.vertex); o.worldPos = mul(unity_ObjectToWorld, v.vertex); //For Mirror Depth Correction - o.worldDirection.xyz = o.worldPos.xyz - _WorldSpaceCameraPos; - // pack correction factor into direction w component to save space - o.worldDirection.w = dot(o.pos, CalculateFrustumCorrection()); + #if _USE_DEPTH_LIGHT + o.worldDirection.xyz = o.worldPos.xyz - _WorldSpaceCameraPos; + // pack correction factor into direction w component to save space + o.worldDirection.w = dot(o.pos, CalculateFrustumCorrection()); + #else + o.worldDirection = float4(0,0,0,0); + #endif o.color = v.color; //o.worldPos = mul(unity_ObjectToWorld, v.vertex); o.objPos = v.vertex; diff --git a/Shaders/AudioLink/MovingLights/VRSL-AudioLink-StandardMover-Vertex.cginc.meta b/Runtime/Shaders/AudioLink/MovingLights/VRSL-AudioLink-StandardMover-Vertex.cginc.meta similarity index 100% rename from Shaders/AudioLink/MovingLights/VRSL-AudioLink-StandardMover-Vertex.cginc.meta rename to Runtime/Shaders/AudioLink/MovingLights/VRSL-AudioLink-StandardMover-Vertex.cginc.meta diff --git a/Shaders/AudioLink/MovingLights/VRSL-AudioLink-StandardMover-VolumetricFrag.cginc b/Runtime/Shaders/AudioLink/MovingLights/VRSL-AudioLink-StandardMover-VolumetricFrag.cginc similarity index 100% rename from Shaders/AudioLink/MovingLights/VRSL-AudioLink-StandardMover-VolumetricFrag.cginc rename to Runtime/Shaders/AudioLink/MovingLights/VRSL-AudioLink-StandardMover-VolumetricFrag.cginc diff --git a/Shaders/AudioLink/MovingLights/VRSL-AudioLink-StandardMover-VolumetricFrag.cginc.meta b/Runtime/Shaders/AudioLink/MovingLights/VRSL-AudioLink-StandardMover-VolumetricFrag.cginc.meta similarity index 100% rename from Shaders/AudioLink/MovingLights/VRSL-AudioLink-StandardMover-VolumetricFrag.cginc.meta rename to Runtime/Shaders/AudioLink/MovingLights/VRSL-AudioLink-StandardMover-VolumetricFrag.cginc.meta diff --git a/Shaders/AudioLink/MovingLights/VRSL-AudioLink-StandardMover-VolumetricMesh.shader b/Runtime/Shaders/AudioLink/MovingLights/VRSL-AudioLink-StandardMover-VolumetricMesh.shader similarity index 98% rename from Shaders/AudioLink/MovingLights/VRSL-AudioLink-StandardMover-VolumetricMesh.shader rename to Runtime/Shaders/AudioLink/MovingLights/VRSL-AudioLink-StandardMover-VolumetricMesh.shader index 00f4e3c..e775ac6 100644 --- a/Shaders/AudioLink/MovingLights/VRSL-AudioLink-StandardMover-VolumetricMesh.shader +++ b/Runtime/Shaders/AudioLink/MovingLights/VRSL-AudioLink-StandardMover-VolumetricMesh.shader @@ -109,6 +109,9 @@ //[Space(16)] + [Toggle] _EnableThemeColorSampling ("Enable Theme Color Sampling", Int) = 0 + _ThemeColorTarget ("Choose Theme Color", Int) = 0 + //[Toggle] _UseWorldNorm("Use World Normal vs View Normal", Float) = 0 //[KeywordEnum(None, UseDNTexture)] _DNEnabler ("Enable Depth Normal Texture", Float) = 0 @@ -130,7 +133,7 @@ Tags{ "LightMode" = "Always" } Stencil { - Ref 148 + Ref 142 Comp NotEqual Pass Keep } diff --git a/Shaders/AudioLink/MovingLights/VRSL-AudioLink-StandardMover-VolumetricMesh.shader.meta b/Runtime/Shaders/AudioLink/MovingLights/VRSL-AudioLink-StandardMover-VolumetricMesh.shader.meta similarity index 100% rename from Shaders/AudioLink/MovingLights/VRSL-AudioLink-StandardMover-VolumetricMesh.shader.meta rename to Runtime/Shaders/AudioLink/MovingLights/VRSL-AudioLink-StandardMover-VolumetricMesh.shader.meta diff --git a/Shaders/AudioLink/MovingLights/VRSL-AudioLink-WashMover-FixtureMesh.shader b/Runtime/Shaders/AudioLink/MovingLights/VRSL-AudioLink-WashMover-FixtureMesh.shader similarity index 96% rename from Shaders/AudioLink/MovingLights/VRSL-AudioLink-WashMover-FixtureMesh.shader rename to Runtime/Shaders/AudioLink/MovingLights/VRSL-AudioLink-WashMover-FixtureMesh.shader index 048918e..7df9a4d 100644 --- a/Shaders/AudioLink/MovingLights/VRSL-AudioLink-WashMover-FixtureMesh.shader +++ b/Runtime/Shaders/AudioLink/MovingLights/VRSL-AudioLink-WashMover-FixtureMesh.shader @@ -64,6 +64,9 @@ _MaxMinPanAngle("Max/Min Pan Angle (-x, x)", Float) = 180 _MaxMinTiltAngle("Max/Min Tilt Angle (-y, y)", Float) = 180 _FixtureMaxIntensity ("Maximum Cone Intensity",Range (0,0.5)) = 0.5 + + [Toggle] _EnableThemeColorSampling ("Enable Theme Color Sampling", Int) = 0 + _ThemeColorTarget ("Choose Theme Color", Int) = 0 //_Fade ("Fade mod", Range(0, 6)) = 1.5 @@ -108,15 +111,15 @@ Tags{ "Queue" = "AlphaTest+1" "RenderType" = "Opaque" } - Stencil - { + // Stencil + // { - Ref 142 - Comp GEqual - Pass Replace - //ZFail Replace + // Ref 142 + // Comp GEqual + // Pass Replace + // //ZFail Replace - } + // } Pass { diff --git a/Shaders/AudioLink/MovingLights/VRSL-AudioLink-WashMover-FixtureMesh.shader.meta b/Runtime/Shaders/AudioLink/MovingLights/VRSL-AudioLink-WashMover-FixtureMesh.shader.meta similarity index 100% rename from Shaders/AudioLink/MovingLights/VRSL-AudioLink-WashMover-FixtureMesh.shader.meta rename to Runtime/Shaders/AudioLink/MovingLights/VRSL-AudioLink-WashMover-FixtureMesh.shader.meta diff --git a/Shaders/AudioLink/MovingLights/VRSL-AudioLink-WashMover-ProjectionMesh.shader b/Runtime/Shaders/AudioLink/MovingLights/VRSL-AudioLink-WashMover-ProjectionMesh.shader similarity index 98% rename from Shaders/AudioLink/MovingLights/VRSL-AudioLink-WashMover-ProjectionMesh.shader rename to Runtime/Shaders/AudioLink/MovingLights/VRSL-AudioLink-WashMover-ProjectionMesh.shader index ad725e1..fbefc52 100644 --- a/Shaders/AudioLink/MovingLights/VRSL-AudioLink-WashMover-ProjectionMesh.shader +++ b/Runtime/Shaders/AudioLink/MovingLights/VRSL-AudioLink-WashMover-ProjectionMesh.shader @@ -105,7 +105,8 @@ // [Space(16)] - + [Toggle] _EnableThemeColorSampling ("Enable Theme Color Sampling", Int) = 0 + _ThemeColorTarget ("Choose Theme Color", Int) = 0 // [Space(48)] diff --git a/Shaders/AudioLink/MovingLights/VRSL-AudioLink-WashMover-ProjectionMesh.shader.meta b/Runtime/Shaders/AudioLink/MovingLights/VRSL-AudioLink-WashMover-ProjectionMesh.shader.meta similarity index 100% rename from Shaders/AudioLink/MovingLights/VRSL-AudioLink-WashMover-ProjectionMesh.shader.meta rename to Runtime/Shaders/AudioLink/MovingLights/VRSL-AudioLink-WashMover-ProjectionMesh.shader.meta diff --git a/Shaders/AudioLink/MovingLights/VRSL-AudioLink-WashMover-VolumetricMesh.shader b/Runtime/Shaders/AudioLink/MovingLights/VRSL-AudioLink-WashMover-VolumetricMesh.shader similarity index 98% rename from Shaders/AudioLink/MovingLights/VRSL-AudioLink-WashMover-VolumetricMesh.shader rename to Runtime/Shaders/AudioLink/MovingLights/VRSL-AudioLink-WashMover-VolumetricMesh.shader index 1ee0a96..1c55efc 100644 --- a/Shaders/AudioLink/MovingLights/VRSL-AudioLink-WashMover-VolumetricMesh.shader +++ b/Runtime/Shaders/AudioLink/MovingLights/VRSL-AudioLink-WashMover-VolumetricMesh.shader @@ -105,6 +105,8 @@ [Toggle]_PotatoMode("Reduces the overhead on the fragment shader by removing both noise components to extra texture sampling", Int) = 0 + [Toggle] _EnableThemeColorSampling ("Enable Theme Color Sampling", Int) = 0 + _ThemeColorTarget ("Choose Theme Color", Int) = 0 //[Space(16)] @@ -129,7 +131,7 @@ Tags{ "LightMode" = "Always" } Stencil { - Ref 148 + Ref 142 Comp NotEqual Pass Keep } diff --git a/Shaders/AudioLink/MovingLights/VRSL-AudioLink-WashMover-VolumetricMesh.shader.meta b/Runtime/Shaders/AudioLink/MovingLights/VRSL-AudioLink-WashMover-VolumetricMesh.shader.meta similarity index 100% rename from Shaders/AudioLink/MovingLights/VRSL-AudioLink-WashMover-VolumetricMesh.shader.meta rename to Runtime/Shaders/AudioLink/MovingLights/VRSL-AudioLink-WashMover-VolumetricMesh.shader.meta diff --git a/Shaders/AudioLink/Shared.meta b/Runtime/Shaders/AudioLink/Shared.meta similarity index 100% rename from Shaders/AudioLink/Shared.meta rename to Runtime/Shaders/AudioLink/Shared.meta diff --git a/Shaders/AudioLink/Shared/VRSL-AudioLink-Defines.cginc b/Runtime/Shaders/AudioLink/Shared/VRSL-AudioLink-Defines.cginc similarity index 97% rename from Shaders/AudioLink/Shared/VRSL-AudioLink-Defines.cginc rename to Runtime/Shaders/AudioLink/Shared/VRSL-AudioLink-Defines.cginc index cdb90fb..1bcae21 100644 --- a/Shaders/AudioLink/Shared/VRSL-AudioLink-Defines.cginc +++ b/Runtime/Shaders/AudioLink/Shared/VRSL-AudioLink-Defines.cginc @@ -115,5 +115,7 @@ UNITY_INSTANCING_BUFFER_START(Props) UNITY_DEFINE_INSTANCED_PROP(float, _TextureColorSampleX) UNITY_DEFINE_INSTANCED_PROP(float, _TextureColorSampleY) UNITY_DEFINE_INSTANCED_PROP(float, _SpinSpeed) + UNITY_DEFINE_INSTANCED_PROP(float, _ThemeColorTarget) + UNITY_DEFINE_INSTANCED_PROP(uint, _EnableThemeColorSampling) UNITY_INSTANCING_BUFFER_END(Props) diff --git a/Shaders/AudioLink/Shared/VRSL-AudioLink-Defines.cginc.meta b/Runtime/Shaders/AudioLink/Shared/VRSL-AudioLink-Defines.cginc.meta similarity index 100% rename from Shaders/AudioLink/Shared/VRSL-AudioLink-Defines.cginc.meta rename to Runtime/Shaders/AudioLink/Shared/VRSL-AudioLink-Defines.cginc.meta diff --git a/Shaders/AudioLink/Shared/VRSL-AudioLink-Functions.cginc b/Runtime/Shaders/AudioLink/Shared/VRSL-AudioLink-Functions.cginc similarity index 82% rename from Shaders/AudioLink/Shared/VRSL-AudioLink-Functions.cginc rename to Runtime/Shaders/AudioLink/Shared/VRSL-AudioLink-Functions.cginc index 1d3c784..b51bbeb 100644 --- a/Shaders/AudioLink/Shared/VRSL-AudioLink-Functions.cginc +++ b/Runtime/Shaders/AudioLink/Shared/VRSL-AudioLink-Functions.cginc @@ -1,6 +1,6 @@ #define IF(a, b, c) lerp(b, c, step((fixed) (a), 0)); #ifndef RAW - #include "Assets/AudioLink/Shaders/AudioLink.cginc" + #include "Packages/com.llealloo.audiolink/Runtime/Shaders/AudioLink.cginc" #endif float4 RGBtoHSV(in float3 RGB) { @@ -51,6 +51,8 @@ uint checkTiltInvertZ() } + + ///////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////// float4 GetTextureSampleColor() @@ -61,6 +63,23 @@ float4 GetTextureSampleColor() return(HSVtoRGB(h)); } +float4 GetThemeSampleColor() +{ + switch(UNITY_ACCESS_INSTANCED_PROP(Props, _ThemeColorTarget)) + { + case 1: + return AudioLinkData(ALPASS_THEME_COLOR0); + case 2: + return AudioLinkData(ALPASS_THEME_COLOR1); + case 3: + return AudioLinkData(ALPASS_THEME_COLOR2); + case 4: + return AudioLinkData(ALPASS_THEME_COLOR3); + default: + return float4(0,0,0,1); + } +} + uint isStrobe() { return UNITY_ACCESS_INSTANCED_PROP(Props,_EnableStrobe); @@ -179,11 +198,12 @@ float getFinalIntensity() float4 getEmissionColor() { float4 emissiveColor = UNITY_ACCESS_INSTANCED_PROP(Props,_Emission); - float4 col = IF(UNITY_ACCESS_INSTANCED_PROP(Props,_EnableColorTextureSample) > 0,((emissiveColor.r + emissiveColor.g + emissiveColor.b)/3.0) * GetTextureSampleColor(),emissiveColor); - return IF(checkIfColorChord() == 1, GetColorChordLight(), col); + float4 col = UNITY_ACCESS_INSTANCED_PROP(Props,_EnableColorTextureSample) > 0 ? ((emissiveColor.r + emissiveColor.g + emissiveColor.b)/3.0) * GetTextureSampleColor() : emissiveColor; + col = UNITY_ACCESS_INSTANCED_PROP(Props,_EnableThemeColorSampling) > 0 ? ((emissiveColor.r + emissiveColor.g + emissiveColor.b)/3.0) * GetThemeSampleColor() : col; + return checkIfColorChord() == 1 ? GetColorChordLight() * 1.5: col; } #endif float getGoboSpinSpeed() { return UNITY_ACCESS_INSTANCED_PROP(Props, _SpinSpeed); -} \ No newline at end of file +} diff --git a/Shaders/AudioLink/Shared/VRSL-AudioLink-Functions.cginc.meta b/Runtime/Shaders/AudioLink/Shared/VRSL-AudioLink-Functions.cginc.meta similarity index 100% rename from Shaders/AudioLink/Shared/VRSL-AudioLink-Functions.cginc.meta rename to Runtime/Shaders/AudioLink/Shared/VRSL-AudioLink-Functions.cginc.meta diff --git a/Shaders/AudioLink/Shared/VRSL-AudioLink-LightingFunctions.cginc b/Runtime/Shaders/AudioLink/Shared/VRSL-AudioLink-LightingFunctions.cginc similarity index 100% rename from Shaders/AudioLink/Shared/VRSL-AudioLink-LightingFunctions.cginc rename to Runtime/Shaders/AudioLink/Shared/VRSL-AudioLink-LightingFunctions.cginc diff --git a/Shaders/AudioLink/Shared/VRSL-AudioLink-LightingFunctions.cginc.meta b/Runtime/Shaders/AudioLink/Shared/VRSL-AudioLink-LightingFunctions.cginc.meta similarity index 100% rename from Shaders/AudioLink/Shared/VRSL-AudioLink-LightingFunctions.cginc.meta rename to Runtime/Shaders/AudioLink/Shared/VRSL-AudioLink-LightingFunctions.cginc.meta diff --git a/Shaders/AudioLink/Shared/VRSL-AudioLink-StandardLighting.cginc b/Runtime/Shaders/AudioLink/Shared/VRSL-AudioLink-StandardLighting.cginc similarity index 100% rename from Shaders/AudioLink/Shared/VRSL-AudioLink-StandardLighting.cginc rename to Runtime/Shaders/AudioLink/Shared/VRSL-AudioLink-StandardLighting.cginc diff --git a/Shaders/AudioLink/Shared/VRSL-AudioLink-StandardLighting.cginc.meta b/Runtime/Shaders/AudioLink/Shared/VRSL-AudioLink-StandardLighting.cginc.meta similarity index 100% rename from Shaders/AudioLink/Shared/VRSL-AudioLink-StandardLighting.cginc.meta rename to Runtime/Shaders/AudioLink/Shared/VRSL-AudioLink-StandardLighting.cginc.meta diff --git a/Shaders/AudioLink/StaticLights.meta b/Runtime/Shaders/AudioLink/StaticLights.meta similarity index 100% rename from Shaders/AudioLink/StaticLights.meta rename to Runtime/Shaders/AudioLink/StaticLights.meta diff --git a/Shaders/AudioLink/StaticLights/VRSL-AudioLink-StaticLight-FixtureMesh.shader b/Runtime/Shaders/AudioLink/StaticLights/VRSL-AudioLink-StaticLight-FixtureMesh.shader similarity index 96% rename from Shaders/AudioLink/StaticLights/VRSL-AudioLink-StaticLight-FixtureMesh.shader rename to Runtime/Shaders/AudioLink/StaticLights/VRSL-AudioLink-StaticLight-FixtureMesh.shader index 9517c4d..4fde1e3 100644 --- a/Shaders/AudioLink/StaticLights/VRSL-AudioLink-StaticLight-FixtureMesh.shader +++ b/Runtime/Shaders/AudioLink/StaticLights/VRSL-AudioLink-StaticLight-FixtureMesh.shader @@ -45,7 +45,9 @@ [NoScaleOffset] _OSCGridRenderTextureRAW("OSC Grid Render Texture (RAW Unsmoothed)", 2D) = "white" {} [NoScaleOffset] _OSCGridRenderTexture("OSC Grid Render Texture (To Control Lights)", 2D) = "white" {} [NoScaleOffset] _OSCGridStrobeTimer ("OSC Grid Render Texture (For Strobe Timings", 2D) = "white" {} - //[NoScaleOffset] _SceneAlbedo ("Scene Albedo Render Texture", 2D) = "white" {} + //[NoScaleOffset] _SceneAlbedo ("Scene Albedo Render Texture", 2D) = "white" {}+ + [Toggle] _EnableThemeColorSampling ("Enable Theme Color Sampling", Int) = 0 + _ThemeColorTarget ("Choose Theme Color", Int) = 0 } SubShader { diff --git a/Shaders/AudioLink/StaticLights/VRSL-AudioLink-StaticLight-FixtureMesh.shader.meta b/Runtime/Shaders/AudioLink/StaticLights/VRSL-AudioLink-StaticLight-FixtureMesh.shader.meta similarity index 100% rename from Shaders/AudioLink/StaticLights/VRSL-AudioLink-StaticLight-FixtureMesh.shader.meta rename to Runtime/Shaders/AudioLink/StaticLights/VRSL-AudioLink-StaticLight-FixtureMesh.shader.meta diff --git a/Shaders/AudioLink/StaticLights/VRSL-AudioLink-StaticLight-LensFlare.shader b/Runtime/Shaders/AudioLink/StaticLights/VRSL-AudioLink-StaticLight-LensFlare.shader similarity index 76% rename from Shaders/AudioLink/StaticLights/VRSL-AudioLink-StaticLight-LensFlare.shader rename to Runtime/Shaders/AudioLink/StaticLights/VRSL-AudioLink-StaticLight-LensFlare.shader index 0842d8f..91fdb8b 100644 --- a/Shaders/AudioLink/StaticLights/VRSL-AudioLink-StaticLight-LensFlare.shader +++ b/Runtime/Shaders/AudioLink/StaticLights/VRSL-AudioLink-StaticLight-LensFlare.shader @@ -50,6 +50,9 @@ // _FlickResultIntensityLowestPoint("FlickResultIntensityLowestPoint", range(0,1)) = 0.5 [Toggle]_UseDepthLight("Toggle The Requirement of the depth light to function.", Int) = 1 + + [Toggle] _EnableThemeColorSampling ("Enable Theme Color Sampling", Int) = 0 + _ThemeColorTarget ("Choose Theme Color", Int) = 0 } SubShader { @@ -60,15 +63,25 @@ { Zwrite Off ZTest Off + //Offset 1, 1 Blend One One Cull Off + Stencil + { + Ref 142 + Comp NotEqual + Pass Keep + } + CGPROGRAM #pragma vertex vert #pragma fragment frag // make fog work + #pragma shader_feature_local _USE_DEPTH_LIGHT #pragma multi_compile_fog #pragma multi_compile_instancing + #include "UnityCG.cginc" @@ -235,55 +248,55 @@ //Test for n*n grid in view space, where quad pivot is grid's center. //For each iteration, //if that test point passed the scene depth occlusion test, we add 1 to visibilityTestPassedCount - if(_UseDepthLight) - { - for(int x = -COUNT; x <= COUNT; x++) - { - for(int y = -COUNT; y <= COUNT ; y++) + #if _USE_DEPTH_LIGHT + for(int x = -COUNT; x <= COUNT; x++) { - float3 testPosVS = quadPivotPosVS; - testPosVS.xy += float2(x,y) * maxSingleAxisOffset;//add 2D test grid offset, in const view space unit - float4 PivotPosCS = mul(UNITY_MATRIX_P,float4(testPosVS,1)); - float4 PivotScreenPos = ComputeScreenPos(PivotPosCS); - float2 screenUV = PivotScreenPos.xy/PivotScreenPos.w; + for(int y = -COUNT; y <= COUNT ; y++) + { + float3 testPosVS = quadPivotPosVS; + testPosVS.xy += float2(x,y) * maxSingleAxisOffset;//add 2D test grid offset, in const view space unit + float4 PivotPosCS = mul(UNITY_MATRIX_P,float4(testPosVS,1)); + float4 PivotScreenPos = ComputeScreenPos(PivotPosCS); + float2 screenUV = PivotScreenPos.xy/PivotScreenPos.w; - //if screenUV out of bound, treat it as occluded, because no correct depth texture data can be used to compare - if(screenUV.x > 1 || screenUV.x < 0 || screenUV.y > 1 || screenUV.y < 0) - continue; //exit means occluded + //if screenUV out of bound, treat it as occluded, because no correct depth texture data can be used to compare + if(screenUV.x > 1 || screenUV.x < 0 || screenUV.y > 1 || screenUV.y < 0) + continue; //exit means occluded - //we don't have tex2D() in vertex shader, because rasterization is not done by GPU, so we use tex2Dlod() with mip0 instead - float4 ssd = SAMPLE_DEPTH_TEXTURE_LOD(_CameraDepthTexture, float4(screenUV, 0.0, 0.0));//(uv.x,uv.y,0,mipLevel) - float sampledSceneDepth = ssd.x; - float linearEyeDepthFromSceneDepthTexture = LinearEyeDepth(sampledSceneDepth); - float linearEyeDepthFromSelfALU = PivotPosCS.w; //clip space .w is view space z, = linear eye depth + //we don't have tex2D() in vertex shader, because rasterization is not done by GPU, so we use tex2Dlod() with mip0 instead + float4 ssd = SAMPLE_DEPTH_TEXTURE_LOD(_CameraDepthTexture, float4(screenUV, 0.0, 0.0));//(uv.x,uv.y,0,mipLevel) + float sampledSceneDepth = ssd.x; + float linearEyeDepthFromSceneDepthTexture = LinearEyeDepth(sampledSceneDepth); + float linearEyeDepthFromSelfALU = PivotPosCS.w; //clip space .w is view space z, = linear eye depth - //do the actual depth comparision test - //+1 means flare test point is visible in screen space - //+0 means flare test point blocked by other objects in screen space, not visible - visibilityTestPassedCount += linearEyeDepthFromSelfALU + _DepthOcclusionTestZBias < linearEyeDepthFromSceneDepthTexture ? 1 : 0; + //do the actual depth comparision test + //+1 means flare test point is visible in screen space + //+0 means flare test point blocked by other objects in screen space, not visible + visibilityTestPassedCount += linearEyeDepthFromSelfALU + _DepthOcclusionTestZBias < linearEyeDepthFromSceneDepthTexture ? 1 : 0; + } } - } - float visibilityResult01 = visibilityTestPassedCount * divider;//0~100% visiblility result + float visibilityResult01 = visibilityTestPassedCount * divider;//0~100% visiblility result - ////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////// - //if camera too close to flare , smooth fade out to prevent flare blocking camera too much (usually for fps games) - ////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////// - visibilityResult01 *= smoothstep(_StartFadeinDistanceWorldUnit,_EndFadeinDistanceWorldUnit,linearEyeDepthOfFlarePivot); + ////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////// + //if camera too close to flare , smooth fade out to prevent flare blocking camera too much (usually for fps games) + ////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////// + visibilityResult01 *= smoothstep(_StartFadeinDistanceWorldUnit,_EndFadeinDistanceWorldUnit,linearEyeDepthOfFlarePivot); - // if(_ShouldDoFlicker) - // { - // float flickerMul = 0; - // //TODO: expose more control to noise? (send me an issue in GitHub, if anyone need this) - // flickerMul += saturate(sin(_Time.y * _FlickerAnimSpeed * 1.0000)) * (1-_FlickResultIntensityLowestPoint) + _FlickResultIntensityLowestPoint; - // flickerMul += saturate(sin(_Time.y * _FlickerAnimSpeed * 0.6437)) * (1-_FlickResultIntensityLowestPoint) + _FlickResultIntensityLowestPoint; - // visibilityResult01 *= saturate(flickerMul/2); - // } - ////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////// - //apply all combinations(visibilityResult01) to vertex color - ////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////// - o.color.a *= visibilityResult01; - o.vertex = visibilityResult01 < divider ? 0 : o.vertex; - } + // if(_ShouldDoFlicker) + // { + // float flickerMul = 0; + // //TODO: expose more control to noise? (send me an issue in GitHub, if anyone need this) + // flickerMul += saturate(sin(_Time.y * _FlickerAnimSpeed * 1.0000)) * (1-_FlickResultIntensityLowestPoint) + _FlickResultIntensityLowestPoint; + // flickerMul += saturate(sin(_Time.y * _FlickerAnimSpeed * 0.6437)) * (1-_FlickResultIntensityLowestPoint) + _FlickResultIntensityLowestPoint; + // visibilityResult01 *= saturate(flickerMul/2); + // } + ////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////// + //apply all combinations(visibilityResult01) to vertex color + ////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////// + o.color.a *= visibilityResult01; + o.vertex = visibilityResult01 < divider ? 0 : o.vertex; + // } + #endif ////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////// //premultiply alpha to rgb after alpha's calculation is done ////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////// diff --git a/Shaders/AudioLink/StaticLights/VRSL-AudioLink-StaticLight-LensFlare.shader.meta b/Runtime/Shaders/AudioLink/StaticLights/VRSL-AudioLink-StaticLight-LensFlare.shader.meta similarity index 100% rename from Shaders/AudioLink/StaticLights/VRSL-AudioLink-StaticLight-LensFlare.shader.meta rename to Runtime/Shaders/AudioLink/StaticLights/VRSL-AudioLink-StaticLight-LensFlare.shader.meta diff --git a/Shaders/AudioLink/StaticLights/VRSL-AudioLink-StaticLight-ProjectionFrag.cginc b/Runtime/Shaders/AudioLink/StaticLights/VRSL-AudioLink-StaticLight-ProjectionFrag.cginc similarity index 100% rename from Shaders/AudioLink/StaticLights/VRSL-AudioLink-StaticLight-ProjectionFrag.cginc rename to Runtime/Shaders/AudioLink/StaticLights/VRSL-AudioLink-StaticLight-ProjectionFrag.cginc diff --git a/Shaders/AudioLink/StaticLights/VRSL-AudioLink-StaticLight-ProjectionFrag.cginc.meta b/Runtime/Shaders/AudioLink/StaticLights/VRSL-AudioLink-StaticLight-ProjectionFrag.cginc.meta similarity index 100% rename from Shaders/AudioLink/StaticLights/VRSL-AudioLink-StaticLight-ProjectionFrag.cginc.meta rename to Runtime/Shaders/AudioLink/StaticLights/VRSL-AudioLink-StaticLight-ProjectionFrag.cginc.meta diff --git a/Shaders/AudioLink/StaticLights/VRSL-AudioLink-StaticLight-ProjectionMesh.shader b/Runtime/Shaders/AudioLink/StaticLights/VRSL-AudioLink-StaticLight-ProjectionMesh.shader similarity index 98% rename from Shaders/AudioLink/StaticLights/VRSL-AudioLink-StaticLight-ProjectionMesh.shader rename to Runtime/Shaders/AudioLink/StaticLights/VRSL-AudioLink-StaticLight-ProjectionMesh.shader index c2af2d3..3d93fd5 100644 --- a/Shaders/AudioLink/StaticLights/VRSL-AudioLink-StaticLight-ProjectionMesh.shader +++ b/Runtime/Shaders/AudioLink/StaticLights/VRSL-AudioLink-StaticLight-ProjectionMesh.shader @@ -94,6 +94,9 @@ // _LMStrength("Lightmap Strength", Range(0,1)) = 1 // _RTLMStrength("Realtime Lightmap Strength", Range(0,1)) = 1 + [Toggle] _EnableThemeColorSampling ("Enable Theme Color Sampling", Int) = 0 + _ThemeColorTarget ("Choose Theme Color", Int) = 0 + @@ -117,7 +120,7 @@ Stencil { Ref 142 - Comp Greater + Comp NotEqual } CGPROGRAM diff --git a/Shaders/AudioLink/StaticLights/VRSL-AudioLink-StaticLight-ProjectionMesh.shader.meta b/Runtime/Shaders/AudioLink/StaticLights/VRSL-AudioLink-StaticLight-ProjectionMesh.shader.meta similarity index 100% rename from Shaders/AudioLink/StaticLights/VRSL-AudioLink-StaticLight-ProjectionMesh.shader.meta rename to Runtime/Shaders/AudioLink/StaticLights/VRSL-AudioLink-StaticLight-ProjectionMesh.shader.meta diff --git a/Shaders/Basic Surface Shaders.meta b/Runtime/Shaders/Basic Surface Shaders.meta similarity index 100% rename from Shaders/Basic Surface Shaders.meta rename to Runtime/Shaders/Basic Surface Shaders.meta diff --git a/Shaders/Basic Surface Shaders/Legacy Mode.meta b/Runtime/Shaders/Basic Surface Shaders/Legacy Mode.meta similarity index 100% rename from Shaders/Basic Surface Shaders/Legacy Mode.meta rename to Runtime/Shaders/Basic Surface Shaders/Legacy Mode.meta diff --git a/Shaders/Basic Surface Shaders/Legacy Mode/5-Channel Statics.meta b/Runtime/Shaders/Basic Surface Shaders/Legacy Mode/5-Channel Statics.meta similarity index 100% rename from Shaders/Basic Surface Shaders/Legacy Mode/5-Channel Statics.meta rename to Runtime/Shaders/Basic Surface Shaders/Legacy Mode/5-Channel Statics.meta diff --git a/Shaders/Basic Surface Shaders/Legacy Mode/5-Channel Statics/VRSL-DMX-ExampleSurfaceShader-L-5CH.prefab b/Runtime/Shaders/Basic Surface Shaders/Legacy Mode/5-Channel Statics/VRSL-DMX-ExampleSurfaceShader-L-5CH.prefab similarity index 100% rename from Shaders/Basic Surface Shaders/Legacy Mode/5-Channel Statics/VRSL-DMX-ExampleSurfaceShader-L-5CH.prefab rename to Runtime/Shaders/Basic Surface Shaders/Legacy Mode/5-Channel Statics/VRSL-DMX-ExampleSurfaceShader-L-5CH.prefab diff --git a/Shaders/Basic Surface Shaders/Legacy Mode/5-Channel Statics/VRSL-DMX-ExampleSurfaceShader-L-5CH.prefab.meta b/Runtime/Shaders/Basic Surface Shaders/Legacy Mode/5-Channel Statics/VRSL-DMX-ExampleSurfaceShader-L-5CH.prefab.meta similarity index 100% rename from Shaders/Basic Surface Shaders/Legacy Mode/5-Channel Statics/VRSL-DMX-ExampleSurfaceShader-L-5CH.prefab.meta rename to Runtime/Shaders/Basic Surface Shaders/Legacy Mode/5-Channel Statics/VRSL-DMX-ExampleSurfaceShader-L-5CH.prefab.meta diff --git a/Shaders/Basic Surface Shaders/Legacy Mode/DMX Reader Screens.meta b/Runtime/Shaders/Basic Surface Shaders/Legacy Mode/DMX Reader Screens.meta similarity index 100% rename from Shaders/Basic Surface Shaders/Legacy Mode/DMX Reader Screens.meta rename to Runtime/Shaders/Basic Surface Shaders/Legacy Mode/DMX Reader Screens.meta diff --git a/Shaders/Basic Surface Shaders/Legacy Mode/DMX Reader Screens/VRSL-DMX-MP4EditorVideoReaderScreen-Legacy.prefab b/Runtime/Shaders/Basic Surface Shaders/Legacy Mode/DMX Reader Screens/VRSL-DMX-MP4EditorVideoReaderScreen-Legacy.prefab similarity index 100% rename from Shaders/Basic Surface Shaders/Legacy Mode/DMX Reader Screens/VRSL-DMX-MP4EditorVideoReaderScreen-Legacy.prefab rename to Runtime/Shaders/Basic Surface Shaders/Legacy Mode/DMX Reader Screens/VRSL-DMX-MP4EditorVideoReaderScreen-Legacy.prefab diff --git a/Shaders/Basic Surface Shaders/Legacy Mode/DMX Reader Screens/VRSL-DMX-MP4EditorVideoReaderScreen-Legacy.prefab.meta b/Runtime/Shaders/Basic Surface Shaders/Legacy Mode/DMX Reader Screens/VRSL-DMX-MP4EditorVideoReaderScreen-Legacy.prefab.meta similarity index 100% rename from Shaders/Basic Surface Shaders/Legacy Mode/DMX Reader Screens/VRSL-DMX-MP4EditorVideoReaderScreen-Legacy.prefab.meta rename to Runtime/Shaders/Basic Surface Shaders/Legacy Mode/DMX Reader Screens/VRSL-DMX-MP4EditorVideoReaderScreen-Legacy.prefab.meta diff --git a/Shaders/Basic Surface Shaders/Legacy Mode/DMX Reader Screens/VRSL-DMX-USharpVideoReaderScreen-Legacy.prefab b/Runtime/Shaders/Basic Surface Shaders/Legacy Mode/DMX Reader Screens/VRSL-DMX-USharpVideoReaderScreen-Legacy.prefab similarity index 100% rename from Shaders/Basic Surface Shaders/Legacy Mode/DMX Reader Screens/VRSL-DMX-USharpVideoReaderScreen-Legacy.prefab rename to Runtime/Shaders/Basic Surface Shaders/Legacy Mode/DMX Reader Screens/VRSL-DMX-USharpVideoReaderScreen-Legacy.prefab diff --git a/Shaders/Basic Surface Shaders/Legacy Mode/DMX Reader Screens/VRSL-DMX-USharpVideoReaderScreen-Legacy.prefab.meta b/Runtime/Shaders/Basic Surface Shaders/Legacy Mode/DMX Reader Screens/VRSL-DMX-USharpVideoReaderScreen-Legacy.prefab.meta similarity index 100% rename from Shaders/Basic Surface Shaders/Legacy Mode/DMX Reader Screens/VRSL-DMX-USharpVideoReaderScreen-Legacy.prefab.meta rename to Runtime/Shaders/Basic Surface Shaders/Legacy Mode/DMX Reader Screens/VRSL-DMX-USharpVideoReaderScreen-Legacy.prefab.meta diff --git a/Shaders/Basic Surface Shaders/Legacy Mode/DMX Reader Screens/VRSL-DMX-uDesktopDuplicationReader-Legacy.prefab b/Runtime/Shaders/Basic Surface Shaders/Legacy Mode/DMX Reader Screens/VRSL-DMX-uDesktopDuplicationReader-Legacy.prefab similarity index 100% rename from Shaders/Basic Surface Shaders/Legacy Mode/DMX Reader Screens/VRSL-DMX-uDesktopDuplicationReader-Legacy.prefab rename to Runtime/Shaders/Basic Surface Shaders/Legacy Mode/DMX Reader Screens/VRSL-DMX-uDesktopDuplicationReader-Legacy.prefab diff --git a/Shaders/Basic Surface Shaders/Legacy Mode/DMX Reader Screens/VRSL-DMX-uDesktopDuplicationReader-Legacy.prefab.meta b/Runtime/Shaders/Basic Surface Shaders/Legacy Mode/DMX Reader Screens/VRSL-DMX-uDesktopDuplicationReader-Legacy.prefab.meta similarity index 100% rename from Shaders/Basic Surface Shaders/Legacy Mode/DMX Reader Screens/VRSL-DMX-uDesktopDuplicationReader-Legacy.prefab.meta rename to Runtime/Shaders/Basic Surface Shaders/Legacy Mode/DMX Reader Screens/VRSL-DMX-uDesktopDuplicationReader-Legacy.prefab.meta diff --git a/Shaders/Basic Surface Shaders/Legacy Mode/VRSL-DMX-Mover-Spotlight-L-13CH.prefab b/Runtime/Shaders/Basic Surface Shaders/Legacy Mode/VRSL-DMX-Mover-Spotlight-L-13CH.prefab similarity index 100% rename from Shaders/Basic Surface Shaders/Legacy Mode/VRSL-DMX-Mover-Spotlight-L-13CH.prefab rename to Runtime/Shaders/Basic Surface Shaders/Legacy Mode/VRSL-DMX-Mover-Spotlight-L-13CH.prefab diff --git a/Shaders/Basic Surface Shaders/Legacy Mode/VRSL-DMX-Mover-Spotlight-L-13CH.prefab.meta b/Runtime/Shaders/Basic Surface Shaders/Legacy Mode/VRSL-DMX-Mover-Spotlight-L-13CH.prefab.meta similarity index 100% rename from Shaders/Basic Surface Shaders/Legacy Mode/VRSL-DMX-Mover-Spotlight-L-13CH.prefab.meta rename to Runtime/Shaders/Basic Surface Shaders/Legacy Mode/VRSL-DMX-Mover-Spotlight-L-13CH.prefab.meta diff --git a/Shaders/Basic Surface Shaders/Legacy Mode/VRSL-DMX-Mover-WashLight-L-13CH.prefab b/Runtime/Shaders/Basic Surface Shaders/Legacy Mode/VRSL-DMX-Mover-WashLight-L-13CH.prefab similarity index 100% rename from Shaders/Basic Surface Shaders/Legacy Mode/VRSL-DMX-Mover-WashLight-L-13CH.prefab rename to Runtime/Shaders/Basic Surface Shaders/Legacy Mode/VRSL-DMX-Mover-WashLight-L-13CH.prefab diff --git a/Shaders/Basic Surface Shaders/Legacy Mode/VRSL-DMX-Mover-WashLight-L-13CH.prefab.meta b/Runtime/Shaders/Basic Surface Shaders/Legacy Mode/VRSL-DMX-Mover-WashLight-L-13CH.prefab.meta similarity index 100% rename from Shaders/Basic Surface Shaders/Legacy Mode/VRSL-DMX-Mover-WashLight-L-13CH.prefab.meta rename to Runtime/Shaders/Basic Surface Shaders/Legacy Mode/VRSL-DMX-Mover-WashLight-L-13CH.prefab.meta diff --git a/Shaders/Basic Surface Shaders/Legacy Mode/VRSL-DMX-Static-Blinder-L-13CH.prefab b/Runtime/Shaders/Basic Surface Shaders/Legacy Mode/VRSL-DMX-Static-Blinder-L-13CH.prefab similarity index 100% rename from Shaders/Basic Surface Shaders/Legacy Mode/VRSL-DMX-Static-Blinder-L-13CH.prefab rename to Runtime/Shaders/Basic Surface Shaders/Legacy Mode/VRSL-DMX-Static-Blinder-L-13CH.prefab diff --git a/Shaders/Basic Surface Shaders/Legacy Mode/VRSL-DMX-Static-Blinder-L-13CH.prefab.meta b/Runtime/Shaders/Basic Surface Shaders/Legacy Mode/VRSL-DMX-Static-Blinder-L-13CH.prefab.meta similarity index 100% rename from Shaders/Basic Surface Shaders/Legacy Mode/VRSL-DMX-Static-Blinder-L-13CH.prefab.meta rename to Runtime/Shaders/Basic Surface Shaders/Legacy Mode/VRSL-DMX-Static-Blinder-L-13CH.prefab.meta diff --git a/Shaders/Basic Surface Shaders/Legacy Mode/VRSL-DMX-Static-DiscoBall-L-1CH.prefab b/Runtime/Shaders/Basic Surface Shaders/Legacy Mode/VRSL-DMX-Static-DiscoBall-L-1CH.prefab similarity index 100% rename from Shaders/Basic Surface Shaders/Legacy Mode/VRSL-DMX-Static-DiscoBall-L-1CH.prefab rename to Runtime/Shaders/Basic Surface Shaders/Legacy Mode/VRSL-DMX-Static-DiscoBall-L-1CH.prefab diff --git a/Shaders/Basic Surface Shaders/Legacy Mode/VRSL-DMX-Static-DiscoBall-L-1CH.prefab.meta b/Runtime/Shaders/Basic Surface Shaders/Legacy Mode/VRSL-DMX-Static-DiscoBall-L-1CH.prefab.meta similarity index 100% rename from Shaders/Basic Surface Shaders/Legacy Mode/VRSL-DMX-Static-DiscoBall-L-1CH.prefab.meta rename to Runtime/Shaders/Basic Surface Shaders/Legacy Mode/VRSL-DMX-Static-DiscoBall-L-1CH.prefab.meta diff --git a/Shaders/Basic Surface Shaders/Legacy Mode/VRSL-DMX-Static-Flasher-L-1CH.prefab b/Runtime/Shaders/Basic Surface Shaders/Legacy Mode/VRSL-DMX-Static-Flasher-L-1CH.prefab similarity index 100% rename from Shaders/Basic Surface Shaders/Legacy Mode/VRSL-DMX-Static-Flasher-L-1CH.prefab rename to Runtime/Shaders/Basic Surface Shaders/Legacy Mode/VRSL-DMX-Static-Flasher-L-1CH.prefab diff --git a/Shaders/Basic Surface Shaders/Legacy Mode/VRSL-DMX-Static-Flasher-L-1CH.prefab.meta b/Runtime/Shaders/Basic Surface Shaders/Legacy Mode/VRSL-DMX-Static-Flasher-L-1CH.prefab.meta similarity index 100% rename from Shaders/Basic Surface Shaders/Legacy Mode/VRSL-DMX-Static-Flasher-L-1CH.prefab.meta rename to Runtime/Shaders/Basic Surface Shaders/Legacy Mode/VRSL-DMX-Static-Flasher-L-1CH.prefab.meta diff --git a/Shaders/Basic Surface Shaders/Legacy Mode/VRSL-DMX-Static-Laser-L-13CH.prefab b/Runtime/Shaders/Basic Surface Shaders/Legacy Mode/VRSL-DMX-Static-Laser-L-13CH.prefab similarity index 100% rename from Shaders/Basic Surface Shaders/Legacy Mode/VRSL-DMX-Static-Laser-L-13CH.prefab rename to Runtime/Shaders/Basic Surface Shaders/Legacy Mode/VRSL-DMX-Static-Laser-L-13CH.prefab diff --git a/Shaders/Basic Surface Shaders/Legacy Mode/VRSL-DMX-Static-Laser-L-13CH.prefab.meta b/Runtime/Shaders/Basic Surface Shaders/Legacy Mode/VRSL-DMX-Static-Laser-L-13CH.prefab.meta similarity index 100% rename from Shaders/Basic Surface Shaders/Legacy Mode/VRSL-DMX-Static-Laser-L-13CH.prefab.meta rename to Runtime/Shaders/Basic Surface Shaders/Legacy Mode/VRSL-DMX-Static-Laser-L-13CH.prefab.meta diff --git a/Shaders/Basic Surface Shaders/Legacy Mode/VRSL-DMX-Static-LightBar-L-13CH.prefab b/Runtime/Shaders/Basic Surface Shaders/Legacy Mode/VRSL-DMX-Static-LightBar-L-13CH.prefab similarity index 100% rename from Shaders/Basic Surface Shaders/Legacy Mode/VRSL-DMX-Static-LightBar-L-13CH.prefab rename to Runtime/Shaders/Basic Surface Shaders/Legacy Mode/VRSL-DMX-Static-LightBar-L-13CH.prefab diff --git a/Shaders/Basic Surface Shaders/Legacy Mode/VRSL-DMX-Static-LightBar-L-13CH.prefab.meta b/Runtime/Shaders/Basic Surface Shaders/Legacy Mode/VRSL-DMX-Static-LightBar-L-13CH.prefab.meta similarity index 100% rename from Shaders/Basic Surface Shaders/Legacy Mode/VRSL-DMX-Static-LightBar-L-13CH.prefab.meta rename to Runtime/Shaders/Basic Surface Shaders/Legacy Mode/VRSL-DMX-Static-LightBar-L-13CH.prefab.meta diff --git a/Shaders/Basic Surface Shaders/Legacy Mode/VRSL-DMX-Static-ParLight-L-13CH.prefab b/Runtime/Shaders/Basic Surface Shaders/Legacy Mode/VRSL-DMX-Static-ParLight-L-13CH.prefab similarity index 100% rename from Shaders/Basic Surface Shaders/Legacy Mode/VRSL-DMX-Static-ParLight-L-13CH.prefab rename to Runtime/Shaders/Basic Surface Shaders/Legacy Mode/VRSL-DMX-Static-ParLight-L-13CH.prefab diff --git a/Shaders/Basic Surface Shaders/Legacy Mode/VRSL-DMX-Static-ParLight-L-13CH.prefab.meta b/Runtime/Shaders/Basic Surface Shaders/Legacy Mode/VRSL-DMX-Static-ParLight-L-13CH.prefab.meta similarity index 100% rename from Shaders/Basic Surface Shaders/Legacy Mode/VRSL-DMX-Static-ParLight-L-13CH.prefab.meta rename to Runtime/Shaders/Basic Surface Shaders/Legacy Mode/VRSL-DMX-Static-ParLight-L-13CH.prefab.meta diff --git a/Shaders/Basic Surface Shaders/VRSL-StandardSurface-AlphaCutout.shader b/Runtime/Shaders/Basic Surface Shaders/VRSL-StandardSurface-AlphaCutout.shader similarity index 100% rename from Shaders/Basic Surface Shaders/VRSL-StandardSurface-AlphaCutout.shader rename to Runtime/Shaders/Basic Surface Shaders/VRSL-StandardSurface-AlphaCutout.shader diff --git a/Shaders/Basic Surface Shaders/VRSL-StandardSurface-AlphaCutout.shader.meta b/Runtime/Shaders/Basic Surface Shaders/VRSL-StandardSurface-AlphaCutout.shader.meta similarity index 100% rename from Shaders/Basic Surface Shaders/VRSL-StandardSurface-AlphaCutout.shader.meta rename to Runtime/Shaders/Basic Surface Shaders/VRSL-StandardSurface-AlphaCutout.shader.meta diff --git a/Shaders/Basic Surface Shaders/VRSL-StandardSurface-Functions.cginc b/Runtime/Shaders/Basic Surface Shaders/VRSL-StandardSurface-Functions.cginc similarity index 100% rename from Shaders/Basic Surface Shaders/VRSL-StandardSurface-Functions.cginc rename to Runtime/Shaders/Basic Surface Shaders/VRSL-StandardSurface-Functions.cginc diff --git a/Shaders/Basic Surface Shaders/VRSL-StandardSurface-Functions.cginc.meta b/Runtime/Shaders/Basic Surface Shaders/VRSL-StandardSurface-Functions.cginc.meta similarity index 100% rename from Shaders/Basic Surface Shaders/VRSL-StandardSurface-Functions.cginc.meta rename to Runtime/Shaders/Basic Surface Shaders/VRSL-StandardSurface-Functions.cginc.meta diff --git a/Shaders/Basic Surface Shaders/VRSL-StandardSurface-Opaque 12 Channel Bar.shader b/Runtime/Shaders/Basic Surface Shaders/VRSL-StandardSurface-Opaque 12 Channel Bar.shader similarity index 100% rename from Shaders/Basic Surface Shaders/VRSL-StandardSurface-Opaque 12 Channel Bar.shader rename to Runtime/Shaders/Basic Surface Shaders/VRSL-StandardSurface-Opaque 12 Channel Bar.shader diff --git a/Shaders/Basic Surface Shaders/VRSL-StandardSurface-Opaque 12 Channel Bar.shader.meta b/Runtime/Shaders/Basic Surface Shaders/VRSL-StandardSurface-Opaque 12 Channel Bar.shader.meta similarity index 100% rename from Shaders/Basic Surface Shaders/VRSL-StandardSurface-Opaque 12 Channel Bar.shader.meta rename to Runtime/Shaders/Basic Surface Shaders/VRSL-StandardSurface-Opaque 12 Channel Bar.shader.meta diff --git a/Shaders/Basic Surface Shaders/VRSL-StandardSurface-Opaque.shader b/Runtime/Shaders/Basic Surface Shaders/VRSL-StandardSurface-Opaque.shader similarity index 100% rename from Shaders/Basic Surface Shaders/VRSL-StandardSurface-Opaque.shader rename to Runtime/Shaders/Basic Surface Shaders/VRSL-StandardSurface-Opaque.shader diff --git a/Shaders/Basic Surface Shaders/VRSL-StandardSurface-Opaque.shader.meta b/Runtime/Shaders/Basic Surface Shaders/VRSL-StandardSurface-Opaque.shader.meta similarity index 100% rename from Shaders/Basic Surface Shaders/VRSL-StandardSurface-Opaque.shader.meta rename to Runtime/Shaders/Basic Surface Shaders/VRSL-StandardSurface-Opaque.shader.meta diff --git a/Shaders/Basic Surface Shaders/VRSL-StandardSurface-Transparent.shader b/Runtime/Shaders/Basic Surface Shaders/VRSL-StandardSurface-Transparent.shader similarity index 100% rename from Shaders/Basic Surface Shaders/VRSL-StandardSurface-Transparent.shader rename to Runtime/Shaders/Basic Surface Shaders/VRSL-StandardSurface-Transparent.shader diff --git a/Shaders/Basic Surface Shaders/VRSL-StandardSurface-Transparent.shader.meta b/Runtime/Shaders/Basic Surface Shaders/VRSL-StandardSurface-Transparent.shader.meta similarity index 100% rename from Shaders/Basic Surface Shaders/VRSL-StandardSurface-Transparent.shader.meta rename to Runtime/Shaders/Basic Surface Shaders/VRSL-StandardSurface-Transparent.shader.meta diff --git a/Shaders/CRTShaders.meta b/Runtime/Shaders/CRTShaders.meta similarity index 100% rename from Shaders/CRTShaders.meta rename to Runtime/Shaders/CRTShaders.meta diff --git a/Shaders/CRTShaders/DMXRTShader-DMXInterpolation.shader b/Runtime/Shaders/CRTShaders/DMXRTShader-DMXInterpolation.shader similarity index 100% rename from Shaders/CRTShaders/DMXRTShader-DMXInterpolation.shader rename to Runtime/Shaders/CRTShaders/DMXRTShader-DMXInterpolation.shader diff --git a/Shaders/CRTShaders/DMXRTShader-DMXInterpolation.shader.meta b/Runtime/Shaders/CRTShaders/DMXRTShader-DMXInterpolation.shader.meta similarity index 100% rename from Shaders/CRTShaders/DMXRTShader-DMXInterpolation.shader.meta rename to Runtime/Shaders/CRTShaders/DMXRTShader-DMXInterpolation.shader.meta diff --git a/Shaders/CRTShaders/DMXRTShader-SpinnerTimer.shader b/Runtime/Shaders/CRTShaders/DMXRTShader-SpinnerTimer.shader similarity index 100% rename from Shaders/CRTShaders/DMXRTShader-SpinnerTimer.shader rename to Runtime/Shaders/CRTShaders/DMXRTShader-SpinnerTimer.shader diff --git a/Shaders/CRTShaders/DMXRTShader-SpinnerTimer.shader.meta b/Runtime/Shaders/CRTShaders/DMXRTShader-SpinnerTimer.shader.meta similarity index 100% rename from Shaders/CRTShaders/DMXRTShader-SpinnerTimer.shader.meta rename to Runtime/Shaders/CRTShaders/DMXRTShader-SpinnerTimer.shader.meta diff --git a/Shaders/CRTShaders/DMXRTShader-StrobeTimings.shader b/Runtime/Shaders/CRTShaders/DMXRTShader-StrobeTimings.shader similarity index 100% rename from Shaders/CRTShaders/DMXRTShader-StrobeTimings.shader rename to Runtime/Shaders/CRTShaders/DMXRTShader-StrobeTimings.shader diff --git a/Shaders/CRTShaders/DMXRTShader-StrobeTimings.shader.meta b/Runtime/Shaders/CRTShaders/DMXRTShader-StrobeTimings.shader.meta similarity index 100% rename from Shaders/CRTShaders/DMXRTShader-StrobeTimings.shader.meta rename to Runtime/Shaders/CRTShaders/DMXRTShader-StrobeTimings.shader.meta diff --git a/Shaders/Discoball.meta b/Runtime/Shaders/Discoball.meta similarity index 100% rename from Shaders/Discoball.meta rename to Runtime/Shaders/Discoball.meta diff --git a/Shaders/Discoball/VRSL-Discoball.shader b/Runtime/Shaders/Discoball/VRSL-Discoball.shader similarity index 99% rename from Shaders/Discoball/VRSL-Discoball.shader rename to Runtime/Shaders/Discoball/VRSL-Discoball.shader index 37d692c..f58357c 100644 --- a/Shaders/Discoball/VRSL-Discoball.shader +++ b/Runtime/Shaders/Discoball/VRSL-Discoball.shader @@ -25,7 +25,7 @@ Offset -1, -5 Stencil { - Ref 148 + Ref 142 Comp NotEqual Pass Keep } diff --git a/Shaders/Discoball/VRSL-Discoball.shader.meta b/Runtime/Shaders/Discoball/VRSL-Discoball.shader.meta similarity index 100% rename from Shaders/Discoball/VRSL-Discoball.shader.meta rename to Runtime/Shaders/Discoball/VRSL-Discoball.shader.meta diff --git a/Shaders/Misc.meta b/Runtime/Shaders/Misc.meta similarity index 100% rename from Shaders/Misc.meta rename to Runtime/Shaders/Misc.meta diff --git a/Runtime/Shaders/Misc/VRSL-LightResotrationStencil.shader b/Runtime/Shaders/Misc/VRSL-LightResotrationStencil.shader new file mode 100644 index 0000000..052e7ab --- /dev/null +++ b/Runtime/Shaders/Misc/VRSL-LightResotrationStencil.shader @@ -0,0 +1,46 @@ +Shader "VRSL/Stencils/VRSL-Light Restoration Stencil" +{ + Properties + { + [Enum(UnityEngine.Rendering.CompareFunction)] _Comp ("Comp", Float) = 2 + [Enum(UnityEngine.Rendering.StencilOp)] _Pass ("Pass Back", Float) = 1 + [Enum(UnityEngine.Rendering.StencilOp)] _PassF ("Pass Front", Float) = 1 + [Enum(UnityEngine.Rendering.StencilOp)] _Fail ("Fail", Float) = 0 + [Enum(UnityEngine.Rendering.StencilOp)] _ZFail ("Zfail", Float) = 0 + } + SubShader + { + Zwrite Off + Tags { "RenderType"="Transparent" "Queue" = "Geometry"} + LOD 100 + + //ColorMask 0 + + + Pass + { + Cull Back + Stencil + { + Ref 142 + Comp [_Comp] + Pass [_Pass] + Zfail[_ZFail] + } + ColorMask 0 + } + // Pass + // { + // Cull Front + // Stencil + // { + // Ref 142 + // Comp [_Comp] + // Pass [_PassF] + // Zfail[_ZFail] + // } + // ColorMask 0 + // } + } + +} diff --git a/Runtime/Shaders/Misc/VRSL-LightResotrationStencil.shader.meta b/Runtime/Shaders/Misc/VRSL-LightResotrationStencil.shader.meta new file mode 100644 index 0000000..01438ee --- /dev/null +++ b/Runtime/Shaders/Misc/VRSL-LightResotrationStencil.shader.meta @@ -0,0 +1,9 @@ +fileFormatVersion: 2 +guid: c61102b627802b54583713cccdc095b8 +ShaderImporter: + externalObjects: {} + defaultTextures: [] + nonModifiableTextures: [] + userData: + assetBundleName: + assetBundleVariant: diff --git a/Runtime/Shaders/Misc/VRSL-LightStencil.shader b/Runtime/Shaders/Misc/VRSL-LightStencil.shader new file mode 100644 index 0000000..80b50f0 --- /dev/null +++ b/Runtime/Shaders/Misc/VRSL-LightStencil.shader @@ -0,0 +1,46 @@ +Shader "VRSL/Stencils/VRSL-Light Stencil" +{ + Properties + { + [Enum(UnityEngine.Rendering.CompareFunction)] _Comp ("Comp", Float) = 2 + [Enum(UnityEngine.Rendering.StencilOp)] _Pass ("Pass Back", Float) = 1 + [Enum(UnityEngine.Rendering.StencilOp)] _PassF ("Pass Front", Float) = 1 + [Enum(UnityEngine.Rendering.StencilOp)] _Fail ("Fail", Float) = 0 + [Enum(UnityEngine.Rendering.StencilOp)] _ZFail ("Zfail", Float) = 0 + } + SubShader + { + Zwrite Off + Tags { "RenderType"="Transparent" "Queue" = "Geometry-1000"} + LOD 100 + + ColorMask 0 + + + // Pass + // { + // Cull Back + // Stencil + // { + // Ref 142 + // Comp [_Comp] + // Pass [_Pass] + // Zfail[_ZFail] + // } + // ColorMask 0 + // } + Pass + { + Cull Front + Stencil + { + Ref 142 + Comp [_Comp] + Pass [_PassF] + Zfail[_ZFail] + } + ColorMask 0 + } + } + +} diff --git a/Runtime/Shaders/Misc/VRSL-LightStencil.shader.meta b/Runtime/Shaders/Misc/VRSL-LightStencil.shader.meta new file mode 100644 index 0000000..79504ee --- /dev/null +++ b/Runtime/Shaders/Misc/VRSL-LightStencil.shader.meta @@ -0,0 +1,9 @@ +fileFormatVersion: 2 +guid: e17c4816fe62ef5448f6c0cfbdb8e08b +ShaderImporter: + externalObjects: {} + defaultTextures: [] + nonModifiableTextures: [] + userData: + assetBundleName: + assetBundleVariant: diff --git a/Shaders/MovingLights.meta b/Runtime/Shaders/MovingLights.meta similarity index 100% rename from Shaders/MovingLights.meta rename to Runtime/Shaders/MovingLights.meta diff --git a/Shaders/MovingLights/Bar Mover.meta b/Runtime/Shaders/MovingLights/Bar Mover.meta similarity index 100% rename from Shaders/MovingLights/Bar Mover.meta rename to Runtime/Shaders/MovingLights/Bar Mover.meta diff --git a/Shaders/MovingLights/Bar Mover/VRSL-BarMover-FixtureMesh.shader b/Runtime/Shaders/MovingLights/Bar Mover/VRSL-BarMover-FixtureMesh.shader similarity index 100% rename from Shaders/MovingLights/Bar Mover/VRSL-BarMover-FixtureMesh.shader rename to Runtime/Shaders/MovingLights/Bar Mover/VRSL-BarMover-FixtureMesh.shader diff --git a/Shaders/MovingLights/Bar Mover/VRSL-BarMover-FixtureMesh.shader.meta b/Runtime/Shaders/MovingLights/Bar Mover/VRSL-BarMover-FixtureMesh.shader.meta similarity index 100% rename from Shaders/MovingLights/Bar Mover/VRSL-BarMover-FixtureMesh.shader.meta rename to Runtime/Shaders/MovingLights/Bar Mover/VRSL-BarMover-FixtureMesh.shader.meta diff --git a/Shaders/MovingLights/Bar Mover/VRSL-BarMover-VolumetricMesh.shader b/Runtime/Shaders/MovingLights/Bar Mover/VRSL-BarMover-VolumetricMesh.shader similarity index 100% rename from Shaders/MovingLights/Bar Mover/VRSL-BarMover-VolumetricMesh.shader rename to Runtime/Shaders/MovingLights/Bar Mover/VRSL-BarMover-VolumetricMesh.shader diff --git a/Shaders/MovingLights/Bar Mover/VRSL-BarMover-VolumetricMesh.shader.meta b/Runtime/Shaders/MovingLights/Bar Mover/VRSL-BarMover-VolumetricMesh.shader.meta similarity index 100% rename from Shaders/MovingLights/Bar Mover/VRSL-BarMover-VolumetricMesh.shader.meta rename to Runtime/Shaders/MovingLights/Bar Mover/VRSL-BarMover-VolumetricMesh.shader.meta diff --git a/Shaders/MovingLights/VRSL-BasicLaser-DMX.shader b/Runtime/Shaders/MovingLights/VRSL-BasicLaser-DMX.shader similarity index 99% rename from Shaders/MovingLights/VRSL-BasicLaser-DMX.shader rename to Runtime/Shaders/MovingLights/VRSL-BasicLaser-DMX.shader index 7b55283..b1e8f6d 100644 --- a/Shaders/MovingLights/VRSL-BasicLaser-DMX.shader +++ b/Runtime/Shaders/MovingLights/VRSL-BasicLaser-DMX.shader @@ -43,6 +43,13 @@ Pass { + + Stencil + { + Ref 142 + Comp NotEqual + Pass Keep + } CGPROGRAM #pragma vertex vert #pragma fragment frag diff --git a/Shaders/MovingLights/VRSL-BasicLaser-DMX.shader.meta b/Runtime/Shaders/MovingLights/VRSL-BasicLaser-DMX.shader.meta similarity index 100% rename from Shaders/MovingLights/VRSL-BasicLaser-DMX.shader.meta rename to Runtime/Shaders/MovingLights/VRSL-BasicLaser-DMX.shader.meta diff --git a/Shaders/MovingLights/VRSL-StandardMover-FixtureMesh.shader b/Runtime/Shaders/MovingLights/VRSL-StandardMover-FixtureMesh.shader similarity index 100% rename from Shaders/MovingLights/VRSL-StandardMover-FixtureMesh.shader rename to Runtime/Shaders/MovingLights/VRSL-StandardMover-FixtureMesh.shader diff --git a/Shaders/MovingLights/VRSL-StandardMover-FixtureMesh.shader.meta b/Runtime/Shaders/MovingLights/VRSL-StandardMover-FixtureMesh.shader.meta similarity index 100% rename from Shaders/MovingLights/VRSL-StandardMover-FixtureMesh.shader.meta rename to Runtime/Shaders/MovingLights/VRSL-StandardMover-FixtureMesh.shader.meta diff --git a/Shaders/MovingLights/VRSL-StandardMover-ProjectionFrag.cginc b/Runtime/Shaders/MovingLights/VRSL-StandardMover-ProjectionFrag.cginc similarity index 100% rename from Shaders/MovingLights/VRSL-StandardMover-ProjectionFrag.cginc rename to Runtime/Shaders/MovingLights/VRSL-StandardMover-ProjectionFrag.cginc diff --git a/Shaders/MovingLights/VRSL-StandardMover-ProjectionFrag.cginc.meta b/Runtime/Shaders/MovingLights/VRSL-StandardMover-ProjectionFrag.cginc.meta similarity index 100% rename from Shaders/MovingLights/VRSL-StandardMover-ProjectionFrag.cginc.meta rename to Runtime/Shaders/MovingLights/VRSL-StandardMover-ProjectionFrag.cginc.meta diff --git a/Shaders/MovingLights/VRSL-StandardMover-ProjectionMesh.shader b/Runtime/Shaders/MovingLights/VRSL-StandardMover-ProjectionMesh.shader similarity index 100% rename from Shaders/MovingLights/VRSL-StandardMover-ProjectionMesh.shader rename to Runtime/Shaders/MovingLights/VRSL-StandardMover-ProjectionMesh.shader diff --git a/Shaders/MovingLights/VRSL-StandardMover-ProjectionMesh.shader.meta b/Runtime/Shaders/MovingLights/VRSL-StandardMover-ProjectionMesh.shader.meta similarity index 100% rename from Shaders/MovingLights/VRSL-StandardMover-ProjectionMesh.shader.meta rename to Runtime/Shaders/MovingLights/VRSL-StandardMover-ProjectionMesh.shader.meta diff --git a/Shaders/MovingLights/VRSL-StandardMover-Vertex.cginc b/Runtime/Shaders/MovingLights/VRSL-StandardMover-Vertex.cginc similarity index 100% rename from Shaders/MovingLights/VRSL-StandardMover-Vertex.cginc rename to Runtime/Shaders/MovingLights/VRSL-StandardMover-Vertex.cginc diff --git a/Shaders/MovingLights/VRSL-StandardMover-Vertex.cginc.meta b/Runtime/Shaders/MovingLights/VRSL-StandardMover-Vertex.cginc.meta similarity index 100% rename from Shaders/MovingLights/VRSL-StandardMover-Vertex.cginc.meta rename to Runtime/Shaders/MovingLights/VRSL-StandardMover-Vertex.cginc.meta diff --git a/Shaders/MovingLights/VRSL-StandardMover-VolumetricFrag.cginc b/Runtime/Shaders/MovingLights/VRSL-StandardMover-VolumetricFrag.cginc similarity index 100% rename from Shaders/MovingLights/VRSL-StandardMover-VolumetricFrag.cginc rename to Runtime/Shaders/MovingLights/VRSL-StandardMover-VolumetricFrag.cginc diff --git a/Shaders/MovingLights/VRSL-StandardMover-VolumetricFrag.cginc.meta b/Runtime/Shaders/MovingLights/VRSL-StandardMover-VolumetricFrag.cginc.meta similarity index 100% rename from Shaders/MovingLights/VRSL-StandardMover-VolumetricFrag.cginc.meta rename to Runtime/Shaders/MovingLights/VRSL-StandardMover-VolumetricFrag.cginc.meta diff --git a/Shaders/MovingLights/VRSL-StandardMover-VolumetricMesh.shader b/Runtime/Shaders/MovingLights/VRSL-StandardMover-VolumetricMesh.shader similarity index 99% rename from Shaders/MovingLights/VRSL-StandardMover-VolumetricMesh.shader rename to Runtime/Shaders/MovingLights/VRSL-StandardMover-VolumetricMesh.shader index 3c48cf4..4dc1984 100644 --- a/Shaders/MovingLights/VRSL-StandardMover-VolumetricMesh.shader +++ b/Runtime/Shaders/MovingLights/VRSL-StandardMover-VolumetricMesh.shader @@ -128,7 +128,7 @@ Tags{ "LightMode" = "Always" } Stencil { - Ref 148 + Ref 142 Comp NotEqual Pass Keep } diff --git a/Shaders/MovingLights/VRSL-StandardMover-VolumetricMesh.shader.meta b/Runtime/Shaders/MovingLights/VRSL-StandardMover-VolumetricMesh.shader.meta similarity index 100% rename from Shaders/MovingLights/VRSL-StandardMover-VolumetricMesh.shader.meta rename to Runtime/Shaders/MovingLights/VRSL-StandardMover-VolumetricMesh.shader.meta diff --git a/Shaders/MovingLights/VRSL-WashMover-FixtureMesh.shader b/Runtime/Shaders/MovingLights/VRSL-WashMover-FixtureMesh.shader similarity index 100% rename from Shaders/MovingLights/VRSL-WashMover-FixtureMesh.shader rename to Runtime/Shaders/MovingLights/VRSL-WashMover-FixtureMesh.shader diff --git a/Shaders/MovingLights/VRSL-WashMover-FixtureMesh.shader.meta b/Runtime/Shaders/MovingLights/VRSL-WashMover-FixtureMesh.shader.meta similarity index 100% rename from Shaders/MovingLights/VRSL-WashMover-FixtureMesh.shader.meta rename to Runtime/Shaders/MovingLights/VRSL-WashMover-FixtureMesh.shader.meta diff --git a/Shaders/MovingLights/VRSL-WashMover-ProjectionMesh.shader b/Runtime/Shaders/MovingLights/VRSL-WashMover-ProjectionMesh.shader similarity index 100% rename from Shaders/MovingLights/VRSL-WashMover-ProjectionMesh.shader rename to Runtime/Shaders/MovingLights/VRSL-WashMover-ProjectionMesh.shader diff --git a/Shaders/MovingLights/VRSL-WashMover-ProjectionMesh.shader.meta b/Runtime/Shaders/MovingLights/VRSL-WashMover-ProjectionMesh.shader.meta similarity index 100% rename from Shaders/MovingLights/VRSL-WashMover-ProjectionMesh.shader.meta rename to Runtime/Shaders/MovingLights/VRSL-WashMover-ProjectionMesh.shader.meta diff --git a/Shaders/MovingLights/VRSL-WashMover-VolumetricMesh.shader b/Runtime/Shaders/MovingLights/VRSL-WashMover-VolumetricMesh.shader similarity index 99% rename from Shaders/MovingLights/VRSL-WashMover-VolumetricMesh.shader rename to Runtime/Shaders/MovingLights/VRSL-WashMover-VolumetricMesh.shader index 7907f8c..1d74d33 100644 --- a/Shaders/MovingLights/VRSL-WashMover-VolumetricMesh.shader +++ b/Runtime/Shaders/MovingLights/VRSL-WashMover-VolumetricMesh.shader @@ -125,7 +125,7 @@ Tags{ "LightMode" = "Always" } Stencil { - Ref 148 + Ref 142 Comp NotEqual Pass Keep } diff --git a/Shaders/MovingLights/VRSL-WashMover-VolumetricMesh.shader.meta b/Runtime/Shaders/MovingLights/VRSL-WashMover-VolumetricMesh.shader.meta similarity index 100% rename from Shaders/MovingLights/VRSL-WashMover-VolumetricMesh.shader.meta rename to Runtime/Shaders/MovingLights/VRSL-WashMover-VolumetricMesh.shader.meta diff --git a/Shaders/Shared.meta b/Runtime/Shaders/Shared.meta similarity index 100% rename from Shaders/Shared.meta rename to Runtime/Shaders/Shared.meta diff --git a/Shaders/Shared/VRSL-DMXFunctions.cginc b/Runtime/Shaders/Shared/VRSL-DMXFunctions.cginc similarity index 100% rename from Shaders/Shared/VRSL-DMXFunctions.cginc rename to Runtime/Shaders/Shared/VRSL-DMXFunctions.cginc diff --git a/Shaders/Shared/VRSL-DMXFunctions.cginc.meta b/Runtime/Shaders/Shared/VRSL-DMXFunctions.cginc.meta similarity index 100% rename from Shaders/Shared/VRSL-DMXFunctions.cginc.meta rename to Runtime/Shaders/Shared/VRSL-DMXFunctions.cginc.meta diff --git a/Shaders/Shared/VRSL-Defines.cginc b/Runtime/Shaders/Shared/VRSL-Defines.cginc similarity index 100% rename from Shaders/Shared/VRSL-Defines.cginc rename to Runtime/Shaders/Shared/VRSL-Defines.cginc diff --git a/Shaders/Shared/VRSL-Defines.cginc.meta b/Runtime/Shaders/Shared/VRSL-Defines.cginc.meta similarity index 100% rename from Shaders/Shared/VRSL-Defines.cginc.meta rename to Runtime/Shaders/Shared/VRSL-Defines.cginc.meta diff --git a/Shaders/Shared/VRSL-LightingFunctions.cginc b/Runtime/Shaders/Shared/VRSL-LightingFunctions.cginc similarity index 100% rename from Shaders/Shared/VRSL-LightingFunctions.cginc rename to Runtime/Shaders/Shared/VRSL-LightingFunctions.cginc diff --git a/Shaders/Shared/VRSL-LightingFunctions.cginc.meta b/Runtime/Shaders/Shared/VRSL-LightingFunctions.cginc.meta similarity index 100% rename from Shaders/Shared/VRSL-LightingFunctions.cginc.meta rename to Runtime/Shaders/Shared/VRSL-LightingFunctions.cginc.meta diff --git a/Shaders/Shared/VRSL-StandardLighting.cginc b/Runtime/Shaders/Shared/VRSL-StandardLighting.cginc similarity index 100% rename from Shaders/Shared/VRSL-StandardLighting.cginc rename to Runtime/Shaders/Shared/VRSL-StandardLighting.cginc diff --git a/Shaders/Shared/VRSL-StandardLighting.cginc.meta b/Runtime/Shaders/Shared/VRSL-StandardLighting.cginc.meta similarity index 100% rename from Shaders/Shared/VRSL-StandardLighting.cginc.meta rename to Runtime/Shaders/Shared/VRSL-StandardLighting.cginc.meta diff --git a/Shaders/StaticLights.meta b/Runtime/Shaders/StaticLights.meta similarity index 100% rename from Shaders/StaticLights.meta rename to Runtime/Shaders/StaticLights.meta diff --git a/Shaders/StaticLights/VRSL-FlasherFixtureMesh-Defines.cginc b/Runtime/Shaders/StaticLights/VRSL-FlasherFixtureMesh-Defines.cginc similarity index 100% rename from Shaders/StaticLights/VRSL-FlasherFixtureMesh-Defines.cginc rename to Runtime/Shaders/StaticLights/VRSL-FlasherFixtureMesh-Defines.cginc diff --git a/Shaders/StaticLights/VRSL-FlasherFixtureMesh-Defines.cginc.meta b/Runtime/Shaders/StaticLights/VRSL-FlasherFixtureMesh-Defines.cginc.meta similarity index 100% rename from Shaders/StaticLights/VRSL-FlasherFixtureMesh-Defines.cginc.meta rename to Runtime/Shaders/StaticLights/VRSL-FlasherFixtureMesh-Defines.cginc.meta diff --git a/Shaders/StaticLights/VRSL-FlasherStatic-FixtureMesh.shader b/Runtime/Shaders/StaticLights/VRSL-FlasherStatic-FixtureMesh.shader similarity index 100% rename from Shaders/StaticLights/VRSL-FlasherStatic-FixtureMesh.shader rename to Runtime/Shaders/StaticLights/VRSL-FlasherStatic-FixtureMesh.shader diff --git a/Shaders/StaticLights/VRSL-FlasherStatic-FixtureMesh.shader.meta b/Runtime/Shaders/StaticLights/VRSL-FlasherStatic-FixtureMesh.shader.meta similarity index 100% rename from Shaders/StaticLights/VRSL-FlasherStatic-FixtureMesh.shader.meta rename to Runtime/Shaders/StaticLights/VRSL-FlasherStatic-FixtureMesh.shader.meta diff --git a/Shaders/StaticLights/VRSL-FlasherStatic-LensFlare.shader b/Runtime/Shaders/StaticLights/VRSL-FlasherStatic-LensFlare.shader similarity index 99% rename from Shaders/StaticLights/VRSL-FlasherStatic-LensFlare.shader rename to Runtime/Shaders/StaticLights/VRSL-FlasherStatic-LensFlare.shader index 387fbe0..2b35ab3 100644 --- a/Shaders/StaticLights/VRSL-FlasherStatic-LensFlare.shader +++ b/Runtime/Shaders/StaticLights/VRSL-FlasherStatic-LensFlare.shader @@ -64,6 +64,13 @@ Blend One One Cull Off + Stencil + { + Ref 142 + Comp NotEqual + Pass Keep + } + CGPROGRAM #pragma vertex vert #pragma fragment frag diff --git a/Shaders/StaticLights/VRSL-FlasherStatic-LensFlare.shader.meta b/Runtime/Shaders/StaticLights/VRSL-FlasherStatic-LensFlare.shader.meta similarity index 100% rename from Shaders/StaticLights/VRSL-FlasherStatic-LensFlare.shader.meta rename to Runtime/Shaders/StaticLights/VRSL-FlasherStatic-LensFlare.shader.meta diff --git a/Shaders/StaticLights/VRSL-StaticLight-FixtureMesh-Defines.cginc b/Runtime/Shaders/StaticLights/VRSL-StaticLight-FixtureMesh-Defines.cginc similarity index 100% rename from Shaders/StaticLights/VRSL-StaticLight-FixtureMesh-Defines.cginc rename to Runtime/Shaders/StaticLights/VRSL-StaticLight-FixtureMesh-Defines.cginc diff --git a/Shaders/StaticLights/VRSL-StaticLight-FixtureMesh-Defines.cginc.meta b/Runtime/Shaders/StaticLights/VRSL-StaticLight-FixtureMesh-Defines.cginc.meta similarity index 100% rename from Shaders/StaticLights/VRSL-StaticLight-FixtureMesh-Defines.cginc.meta rename to Runtime/Shaders/StaticLights/VRSL-StaticLight-FixtureMesh-Defines.cginc.meta diff --git a/Shaders/StaticLights/VRSL-StaticLight-FixtureMesh.shader b/Runtime/Shaders/StaticLights/VRSL-StaticLight-FixtureMesh.shader similarity index 100% rename from Shaders/StaticLights/VRSL-StaticLight-FixtureMesh.shader rename to Runtime/Shaders/StaticLights/VRSL-StaticLight-FixtureMesh.shader diff --git a/Shaders/StaticLights/VRSL-StaticLight-FixtureMesh.shader.meta b/Runtime/Shaders/StaticLights/VRSL-StaticLight-FixtureMesh.shader.meta similarity index 100% rename from Shaders/StaticLights/VRSL-StaticLight-FixtureMesh.shader.meta rename to Runtime/Shaders/StaticLights/VRSL-StaticLight-FixtureMesh.shader.meta diff --git a/Shaders/StaticLights/VRSL-StaticLight-LensFlare-5CH.shader b/Runtime/Shaders/StaticLights/VRSL-StaticLight-LensFlare-5CH.shader similarity index 100% rename from Shaders/StaticLights/VRSL-StaticLight-LensFlare-5CH.shader rename to Runtime/Shaders/StaticLights/VRSL-StaticLight-LensFlare-5CH.shader diff --git a/Shaders/StaticLights/VRSL-StaticLight-LensFlare-5CH.shader.meta b/Runtime/Shaders/StaticLights/VRSL-StaticLight-LensFlare-5CH.shader.meta similarity index 100% rename from Shaders/StaticLights/VRSL-StaticLight-LensFlare-5CH.shader.meta rename to Runtime/Shaders/StaticLights/VRSL-StaticLight-LensFlare-5CH.shader.meta diff --git a/Shaders/StaticLights/VRSL-StaticLight-LensFlare.shader b/Runtime/Shaders/StaticLights/VRSL-StaticLight-LensFlare.shader similarity index 99% rename from Shaders/StaticLights/VRSL-StaticLight-LensFlare.shader rename to Runtime/Shaders/StaticLights/VRSL-StaticLight-LensFlare.shader index 18022f9..14a4128 100644 --- a/Shaders/StaticLights/VRSL-StaticLight-LensFlare.shader +++ b/Runtime/Shaders/StaticLights/VRSL-StaticLight-LensFlare.shader @@ -64,6 +64,12 @@ Cull Off Lighting Off Tags{ "LightMode" = "Always" } + Stencil + { + Ref 142 + Comp NotEqual + Pass Keep + } CGPROGRAM #pragma vertex vert diff --git a/Shaders/StaticLights/VRSL-StaticLight-LensFlare.shader.meta b/Runtime/Shaders/StaticLights/VRSL-StaticLight-LensFlare.shader.meta similarity index 100% rename from Shaders/StaticLights/VRSL-StaticLight-LensFlare.shader.meta rename to Runtime/Shaders/StaticLights/VRSL-StaticLight-LensFlare.shader.meta diff --git a/Shaders/StaticLights/VRSL-StaticLight-ProjectionFrag.cginc b/Runtime/Shaders/StaticLights/VRSL-StaticLight-ProjectionFrag.cginc similarity index 100% rename from Shaders/StaticLights/VRSL-StaticLight-ProjectionFrag.cginc rename to Runtime/Shaders/StaticLights/VRSL-StaticLight-ProjectionFrag.cginc diff --git a/Shaders/StaticLights/VRSL-StaticLight-ProjectionFrag.cginc.meta b/Runtime/Shaders/StaticLights/VRSL-StaticLight-ProjectionFrag.cginc.meta similarity index 100% rename from Shaders/StaticLights/VRSL-StaticLight-ProjectionFrag.cginc.meta rename to Runtime/Shaders/StaticLights/VRSL-StaticLight-ProjectionFrag.cginc.meta diff --git a/Shaders/StaticLights/VRSL-StaticLight-ProjectionMesh-5CH.shader b/Runtime/Shaders/StaticLights/VRSL-StaticLight-ProjectionMesh-5CH.shader similarity index 100% rename from Shaders/StaticLights/VRSL-StaticLight-ProjectionMesh-5CH.shader rename to Runtime/Shaders/StaticLights/VRSL-StaticLight-ProjectionMesh-5CH.shader diff --git a/Shaders/StaticLights/VRSL-StaticLight-ProjectionMesh-5CH.shader.meta b/Runtime/Shaders/StaticLights/VRSL-StaticLight-ProjectionMesh-5CH.shader.meta similarity index 100% rename from Shaders/StaticLights/VRSL-StaticLight-ProjectionMesh-5CH.shader.meta rename to Runtime/Shaders/StaticLights/VRSL-StaticLight-ProjectionMesh-5CH.shader.meta diff --git a/Shaders/StaticLights/VRSL-StaticLight-ProjectionMesh.shader b/Runtime/Shaders/StaticLights/VRSL-StaticLight-ProjectionMesh.shader similarity index 100% rename from Shaders/StaticLights/VRSL-StaticLight-ProjectionMesh.shader rename to 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Textures/StaticLightTextures/VRSL-ParLight-JustFixture_ParLightFull_EmissionMask 1.png rename to Runtime/Textures/StaticLightTextures/VRSL-ParLight-JustFixture_ParLightFull_EmissionMask 1.png diff --git a/Textures/StaticLightTextures/VRSL-ParLight-JustFixture_ParLightFull_EmissionMask 1.png.meta b/Runtime/Textures/StaticLightTextures/VRSL-ParLight-JustFixture_ParLightFull_EmissionMask 1.png.meta similarity index 100% rename from Textures/StaticLightTextures/VRSL-ParLight-JustFixture_ParLightFull_EmissionMask 1.png.meta rename to Runtime/Textures/StaticLightTextures/VRSL-ParLight-JustFixture_ParLightFull_EmissionMask 1.png.meta diff --git a/Textures/StaticLightTextures/VRSL-ParLight-JustFixture_ParLightFull_MaskMap 1.png b/Runtime/Textures/StaticLightTextures/VRSL-ParLight-JustFixture_ParLightFull_MaskMap 1.png similarity index 100% rename from Textures/StaticLightTextures/VRSL-ParLight-JustFixture_ParLightFull_MaskMap 1.png rename to Runtime/Textures/StaticLightTextures/VRSL-ParLight-JustFixture_ParLightFull_MaskMap 1.png diff --git a/Textures/StaticLightTextures/VRSL-ParLight-JustFixture_ParLightFull_MaskMap 1.png.meta b/Runtime/Textures/StaticLightTextures/VRSL-ParLight-JustFixture_ParLightFull_MaskMap 1.png.meta similarity index 100% rename from Textures/StaticLightTextures/VRSL-ParLight-JustFixture_ParLightFull_MaskMap 1.png.meta rename to Runtime/Textures/StaticLightTextures/VRSL-ParLight-JustFixture_ParLightFull_MaskMap 1.png.meta diff --git a/Textures/StaticLightTextures/VRSL-ParLight-JustFixture_ParLightFull_Normal 1.png b/Runtime/Textures/StaticLightTextures/VRSL-ParLight-JustFixture_ParLightFull_Normal 1.png similarity index 100% rename from Textures/StaticLightTextures/VRSL-ParLight-JustFixture_ParLightFull_Normal 1.png rename to Runtime/Textures/StaticLightTextures/VRSL-ParLight-JustFixture_ParLightFull_Normal 1.png diff --git a/Textures/StaticLightTextures/VRSL-ParLight-JustFixture_ParLightFull_Normal 1.png.meta b/Runtime/Textures/StaticLightTextures/VRSL-ParLight-JustFixture_ParLightFull_Normal 1.png.meta similarity index 100% rename from Textures/StaticLightTextures/VRSL-ParLight-JustFixture_ParLightFull_Normal 1.png.meta rename to Runtime/Textures/StaticLightTextures/VRSL-ParLight-JustFixture_ParLightFull_Normal 1.png.meta diff --git a/Textures/StaticLightTextures/VRSL-ParLight-ProjectionTexture.png b/Runtime/Textures/StaticLightTextures/VRSL-ParLight-ProjectionTexture.png similarity index 100% rename from Textures/StaticLightTextures/VRSL-ParLight-ProjectionTexture.png rename to Runtime/Textures/StaticLightTextures/VRSL-ParLight-ProjectionTexture.png diff --git a/Textures/StaticLightTextures/VRSL-ParLight-ProjectionTexture.png.meta b/Runtime/Textures/StaticLightTextures/VRSL-ParLight-ProjectionTexture.png.meta similarity index 100% rename from Textures/StaticLightTextures/VRSL-ParLight-ProjectionTexture.png.meta rename to Runtime/Textures/StaticLightTextures/VRSL-ParLight-ProjectionTexture.png.meta diff --git a/Textures/VRSL-DiscoBallCubeMap.png b/Runtime/Textures/VRSL-DiscoBallCubeMap.png similarity index 100% rename from Textures/VRSL-DiscoBallCubeMap.png rename to Runtime/Textures/VRSL-DiscoBallCubeMap.png diff --git a/Textures/VRSL-DiscoBallCubeMap.png.meta b/Runtime/Textures/VRSL-DiscoBallCubeMap.png.meta similarity index 100% rename from Textures/VRSL-DiscoBallCubeMap.png.meta rename to Runtime/Textures/VRSL-DiscoBallCubeMap.png.meta diff --git a/Scripts/Editor/VRSL_UDDTools.cs b/Scripts/Editor/VRSL_UDDTools.cs deleted file mode 100644 index 4612009..0000000 --- a/Scripts/Editor/VRSL_UDDTools.cs +++ /dev/null @@ -1,137 +0,0 @@ -using System.Collections; -using System.Collections.Generic; -using UnityEngine; -using UnityEditor; -using System.Linq; -using System; - -namespace VRSL.EditorScripts -{ - public class VRSL_UDDTools : EditorWindow - { - static uDesktopDuplication.Texture runTimeScreen; - private static List sceneObjects = new List(); - static bool hasDesktopDuplication; - - [MenuItem("VRSL/uDD Tools")] - - static void ShowWindow() - { - EditorWindow window = GetWindow(); - window.titleContent = new GUIContent("VRSL uDD Tools"); - CheckForDesktopScreen(); - window.minSize = new Vector2(300f, 50f); - Extensions.CenterOnMainWin(window); - window.Show(); - } - - static List GetAllObjectsOnlyInScene() - { - List objectsInScene = new List(); - - foreach (GameObject go in Resources.FindObjectsOfTypeAll(typeof(GameObject)) as GameObject[]) - { - if (!EditorUtility.IsPersistent(go.transform.root.gameObject) && !(go.hideFlags == HideFlags.NotEditable || go.hideFlags == HideFlags.HideAndDontSave)) - objectsInScene.Add(go); - } - - return objectsInScene; - } - - static void CheckForDesktopScreen() - { - // if(sceneObjects != null) - // { - // return; - // } - sceneObjects = GetAllObjectsOnlyInScene(); - foreach(GameObject go in sceneObjects) - { - runTimeScreen = go.GetComponent(); - if(runTimeScreen != null) - { - break; - } - } - if(runTimeScreen != null) - { - Debug.Log("Found uDesktopDuplication Screen!"); - hasDesktopDuplication = true; - } - else - { - Debug.Log("Could not find uDesktopDuplication Screen!"); - hasDesktopDuplication = false; - } - } - - private static void LogPlayModeState(PlayModeStateChange state) - { - // Debug.Log(state); - if(state == PlayModeStateChange.EnteredPlayMode) - { - CheckForDesktopScreen(); - } - - } - - public static GUIStyle SectionLabel() - { - GUIStyle g = new GUIStyle(); - g.fontSize = 15; - g.fontStyle = FontStyle.Bold; - g.normal.textColor = Color.white; - g.alignment = TextAnchor.MiddleCenter; - return g; - } - - void OnEnable() - { - EditorApplication.playModeStateChanged += LogPlayModeState; - } - - void OnDisable() - { - EditorApplication.playModeStateChanged -= LogPlayModeState; - } - - void OnGUI() - { - VRSL_ManagerWindow.DrawLogo(); - VRSL_ManagerWindow.ShurikenHeaderCentered(VRSL_ManagerWindow.ver); - GUILayout.Label("uDesktopDuplication Tools",VRSL_ManagerWindow.Title2()); - if(Application.isPlaying) - { - if(hasDesktopDuplication && runTimeScreen !=null) - { - GUILayout.Label("Scene Desktop Duplication Screen.", SectionLabel()); - //CreateEditor(runTimeScreen, typeof(Editor).Assembly.GetType("UnityEditor.RectTransformEditor")).OnInspectorGUI(); - var monitor = runTimeScreen.monitor; - //SerializedObject obj = new SerializedObject(monitor); - try{ - EditorGUI.BeginDisabledGroup(true); - EditorGUILayout.ObjectField("Monitor",runTimeScreen, runTimeScreen.GetType(), true); - EditorGUI.EndDisabledGroup(); - var id = EditorGUILayout.Popup("Monitor", monitor.id, uDesktopDuplication.Manager.monitors.Select(x => x.name).ToArray()); - if (id != monitor.id) { runTimeScreen.monitorId = id; } - } - catch(NullReferenceException e) - { - e.GetBaseException(); - GUILayout.Label("The uDD Object is currently disabled, please re-enable it in your hiearachy!"); - } - //obj.Update(); - //SerializedProperty prop = obj.FindProperty("monitor"); - //EditorGUILayout.PropertyField(prop, true); - //obj.ApplyModifiedProperties(); - - // DrawProperties(prop, true); - } - } - else - { - GUILayout.Label("Please enter play mode to get access to the uDesktopDuplication Object in your scene!"); - } - } - } -} diff --git a/Scripts/Editor/VRSL_UDDTools.cs.meta b/Scripts/Editor/VRSL_UDDTools.cs.meta deleted file mode 100644 index 55ed8e2..0000000 --- a/Scripts/Editor/VRSL_UDDTools.cs.meta +++ /dev/null @@ -1,11 +0,0 @@ -fileFormatVersion: 2 -guid: bb2738c0933b74044b335ee0396bcd1e -MonoImporter: - externalObjects: {} - serializedVersion: 2 - defaultReferences: [] - executionOrder: 0 - icon: {instanceID: 0} - userData: - assetBundleName: - assetBundleVariant: diff --git a/Shaders/Misc/Resources.meta b/Shaders/Misc/Resources.meta deleted file mode 100644 index d35c7ae..0000000 --- a/Shaders/Misc/Resources.meta +++ /dev/null @@ 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