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mirror of https://github.com/AcChosen/VR-Stage-Lighting.git synced 2025-02-17 10:48:35 +01:00

2.3 Update

This commit is contained in:
AcChosen 2023-02-15 12:45:08 -05:00
parent 60cbcb2a3e
commit a49e54ac38
4 changed files with 4 additions and 4 deletions

View File

@ -10,7 +10,7 @@ public class VRSLStyles : MonoBehaviour
{
public static Texture logo = Resources.Load("VRStageLighting-Logo") as Texture;
public static string ver = "VR Stage Lighting ver:" + " <b><color=#6a15ce> 2.2</color></b>";
public static string ver = "VR Stage Lighting ver:" + " <b><color=#6a15ce> 2.3</color></b>";
public static void DepthPassWarning()
{

View File

@ -587,7 +587,7 @@ public class VRSL_ManagerWindow : EditorWindow {
static float tiltRangeOff = -180f;
public static Texture logo, github, twitter, discord;
public bool legacyFixtures;
public static string ver = "VR Stage Lighting ver:" + " <b><color=#6a15ce> 2.2</color></b>";
public static string ver = "VR Stage Lighting ver:" + " <b><color=#6a15ce> 2.3</color></b>";
public static bool hasLocalPanel, hasDepthLight;
private static VRSL_LocalUIControlPanel panel;

View File

@ -23,7 +23,7 @@ namespace VRSL.EditorScripts
public class VRSL_UdonEditor : Editor
{
public static Texture logo;
public static string ver = "VR Stage Lighting ver:" + " <b><color=#6a15ce> 2.2</color></b>";
public static string ver = "VR Stage Lighting ver:" + " <b><color=#6a15ce> 2.3</color></b>";
public void OnEnable()
{
logo = Resources.Load("VRStageLighting-Logo") as Texture;