diff --git a/Packages/.gitignore b/Packages/.gitignore index f720fd2..1cf9db9 100644 --- a/Packages/.gitignore +++ b/Packages/.gitignore @@ -1,11 +1,2 @@ /*/ -!com.vrchat.core.* - -com.vrchat.core.vpm-resolver -manifest.json -packages-lock.json -vpm-manifest.json - -# Change this to match your new package name -!com.acchosen.vr-stage-lighting !com.vrchat.core.*/ diff --git a/Packages/com.acchosen.vr-stage-lighting/CHANGELOG.md b/Packages/com.acchosen.vr-stage-lighting/CHANGELOG.md index 9f45d5b..637f521 100644 --- a/Packages/com.acchosen.vr-stage-lighting/CHANGELOG.md +++ b/Packages/com.acchosen.vr-stage-lighting/CHANGELOG.md @@ -1,5 +1,68 @@ # VR Stage Lighting - Changelog +## 2.7.0 Change Log - June 2nd, 2024 +- Packaged important add-ons such as video players, gpu readback, and screen space shaders into unitypackages along with main VR Stage Light package to reduce confusion and keep things organized. +- Converted shaders and video players to all run on native linear input. This removes many issues and inconsistencies with smoothing and general movement. +- Updated GPU readback to fire events on value change when past a certain threshold for float and int paramater ranges. Added ability to name data points in GPU Readback function script. + +## 2.6.2 Change Log - May 21st 2024 +- Added component sliders to the VRSL DMX and VRSL AudioLink scripts. These sliders replace the final intensity sliders with sliders that control the intensities of the indivdual components of a light (The volumetric, projection, and fixture mesh). +- Added "Genereate Unique VRSL Materials" menu button to the VRSL drop down menu under "Utilties". This button will search the scene for any VRSL Materials, make a copy of them, save them in your selected folder, and apply them to your VRSL meshes in your scene as well as to the Local UI Control Panel. This will allow users to seperate their VRSL materials from the prefab materials and applying it to the scene, allowing for users to make changes to their VRSL materials without updates resetting their settings. (The AudioLink component sliders are at the bottom of the script.) +- Added the "VRSL GI" toggle prefab toggle to Control Panel. This will allow one to spawn the VRSL GI variants of the standard VRSL prefabs. (VRSL GI 1.2+ Only). + +## 2.6.1 Change Log - April 6th 2024 +- Added global DMX strobe toggle on Local Control Panel asset. Toggling this will disable the strobe channel for the player locally. Useful for those that want to enjoy the light show but can't handle the strobing. +- Adjusted the volumetrics 3D noise to scale properly with the mesh. Scaling a spotlight or strobe up should no longer result in wonky noise tiling. +- Fixed build errors with the DMX patch exporter scripts (again). + +## 2.6.0 Change Log - March 25th 2024 +- Created Fixture Definition Files and added Fixture Type properties to DMX fixtures. Fixture Definition files are used to create arbitrary data to describe DMX fixture channels. They are mostly cosmetic and used for the DMX patch data exporter. +- Added the ability to save and load DMX Patch Data per scene. This is useful for restoring DMX patch settings to scenes due to corruption. +- Added the ability to export the patch data as a JSON, MVR (My Virtual Rig), or PDF Patch List. +- Added VRSL Manager Window Settings file. This file will start to hold per project data about the VRSL Control Panel. Right now, it holds references to alternate meshes for spotlight and washlight volumetrics. +-Added the ability to switch the volumetric meshes in a scene to lower poly versions on the fly. +-Improved the spin timer shader to have more consistent and smooth DMX gobo spinning. + +## 2.5.1 Change Log - February 29th 2024 + +- Fixed inspector related bugs and improved inspector stability on all VRSL component scripts. +- Added prefab load toggles for VRSL GI prefabs into Control Panel (VRSL GI 1.2.0+) +- Increased AudioLink Delay range from 30 to 127 + +## 2.5.0 Change Log - February 9th, 2024 +- Removed the USharp Video and uDesktopDuplication DMX screen prefabs and placed them in their own packages along with new VideoTXL and ProTV DMX screen prefabs. +- Added ability to add and remove DMX Screen prefab packages. TekOSC is the only DMX reader prefab that now comes pre-installed with VRSL, removing USharp Video as a requirement for VRSL. +- Reduced the precision of majority of the DMX Render Textures to 16-Bit SFLOAT instead of 32-Bit SFLOAT to reduce VRAM usage. +- Auto set all DMX Render Textures to have a period of 0.0 to reduce editor related issues. +- Removed the bloom post processing volume prefab from the VRSL-LocalUIControlPanel prefab. +- VRSL-LocalUIControlPanel will now hide the bloom slider if it cannot find the bloom post processing volume prefab or it's "Bloom Animator" variable is null. +- Fixed bug where you could not edit multiple VRSL scripts at once. + +## 2.4.5 Change Log +- Re-Added Texture Sampling features for the AudioLink Discoball. +- Added the "Singal Detection System" for interpolation CRT shaders. This system will allow users to disable VRSL DMX if pixels that are not related to the VRSL DMX Grid node are detected (in cases of the video player freezing or disconnecting or an invalid video format was inputted.) This system is disabled by default but can be enabled in the inspector of any of the interpolation CRTs. + +## 2.4.4 Change Log +- Added per fixture toggle to disable black-to-white conversion when texture sampling mode is enabled on audiolink fixtures. + +## 2.4.3 Change Log +- Added Global Intensity Blend property to all shaders. +- Removed all `.Blend`and `.Blend1` files + +## 2.4.2 Change Log +- Changed Movement smoothing algorithm to be framerate-independent. +- Added smoothing multiplier that works in VRChat only to better match smoothing values in Editor. +- Added extra strobe render textures to reduce the delay between GI and VRSL strobing updates. +- Made version numbers consistent across all editor scripts. +- Fixed package format. (Again) + +## 2.4.1 Change Log +- Added ability to switch between dynamic and static strobing for DMX fixtures in the settings of the Strobe Timings CRT. This will switch strobe channels from the smooth variable speed strobing channel to a 3 speed consistent strobe channel. The 3 speed strobing will be slightly more performant and should also appear more consistent at lower frame rates. +- Added the ability to quickly make changes to any of the CRT materials for the DMX and AudioLink Custom Render Textures inside of the VRSL Control Panel. It is listed under options and allows users to view and edit the materials that the custom render textures use. This will allow for adjusting global dmx settings such as range of smoothing for movement on moving heads as well as the maximum and minmum strobe speeds. +- Moved some files around in preperation for the VRSL GI release. + +# NOTE: This version of VRSL has changed ALOT of the backend (under-the-hood). If you are production sensitive project, please continue to use [v2.2](https://github.com/AcChosen/VR-Stage-Lighting/releases/tag/v2.2.0) until you feel your project is ready to update to 2.4. If not, please update to this version as soon as you can!~ + ## v2.3.0 - February 15th, 2023 ### New Features - All DMX Grid textures are now global textures set with VRCShader.SetGlobalTexture(), which gives all shaders in a scene/instance access to all 4 DMX Grid textures at all times. This allows for custom VRSL shaders to be created without having to manage a bunch of render textures in the material's inspector. This also allows avatar shaders to have a wider range of channels to read from and allows a much more performant way of getting the textures to the avatars without relying on a grabpass. diff --git a/Packages/com.acchosen.vr-stage-lighting/Editor/VRSLInspector.cs b/Packages/com.acchosen.vr-stage-lighting/Editor/VRSLInspector.cs index 2fc23bb..990d752 100644 --- a/Packages/com.acchosen.vr-stage-lighting/Editor/VRSLInspector.cs +++ b/Packages/com.acchosen.vr-stage-lighting/Editor/VRSLInspector.cs @@ -42,6 +42,8 @@ public class VRSLInspector : ShaderGUI MaterialProperty _DMXChannel = null; MaterialProperty _NineUniverseMode = null; + MaterialProperty _SignalDetectionSystem = null; + MaterialProperty _SignalDetectionSensativity = null; MaterialProperty _EnableDMX = null; MaterialProperty _EnableExtraChannels = null; // MaterialProperty _Udon_DMXGridRenderTextureMovement = null; @@ -114,7 +116,7 @@ public class VRSLInspector : ShaderGUI MaterialProperty _Noise2Stretch = null; MaterialProperty _Noise2StretchInside = null; MaterialProperty _Noise2Power = null; - + MaterialProperty _UseTraditionalSampling = null; MaterialProperty _Noise2XDefault = null; @@ -1723,6 +1725,10 @@ public class VRSLInspector : ShaderGUI matEditor.ShaderProperty(_TextureColorSampleX, new GUIContent("X UV Coordinate", "The x uv coordinate for where on the texture to sample from (0 to 1).")); matEditor.ShaderProperty(_TextureColorSampleY, new GUIContent("Y UV Coordinate", "The y uv coordinate for where on the texture to sample from (0 to 1).")); matEditor.ShaderProperty(_RenderTextureMultiplier, new GUIContent("Render Texture Multiplier", "Increase the strength of the render texture color")); + if(_RenderTextureMultiplier.floatValue > 0f) + { + matEditor.ShaderProperty(_UseTraditionalSampling, new GUIContent("Use Traditional Texture Sampling", "Disable Black to white conversion in texture sampling")); + } EditorGUI.indentLevel--; GUILayout.Space(5); @@ -1801,6 +1807,7 @@ public class VRSLInspector : ShaderGUI VRSLStyles.PartingLine(); EditorGUI.indentLevel++; matEditor.ShaderProperty(_Emission, new GUIContent("Emission Color", "The overall emissive color of the shader. Use this to tint the shader.")); + ColorTextureSamplingGUI(matEditor, props, target); matEditor.TexturePropertySingleLine(new GUIContent("Discoball Projection Cube Map", "The cube map used to project a 360 degree image from the center of the object onto other objects."), _Cube); matEditor.TextureScaleOffsetProperty(_Cube); matEditor.ShaderProperty(_RotationSpeed, new GUIContent("Discoball Rotation Speed", "The speed at which the discoball spins.")); @@ -1830,6 +1837,9 @@ public class VRSLInspector : ShaderGUI matEditor.ShaderProperty(_SmoothValue, new GUIContent("Smoothness Level", "Changes how much interpolated smoothing is applied to the texture. The closer to 0, the more smoothing applied, the closer to 1, the less smoothing applied. \nThis value is usually controlled by a seperate DMX signal to control the movement speed of the movers. ")); matEditor.ShaderProperty(_MinimumSmoothnessDMX, new GUIContent("Minimum Smoothness Value", "Sets the minimum amount of smoothing applied to the texture by default.")); matEditor.ShaderProperty(_MaximumSmoothnessDMX, new GUIContent("Maximum Smoothness Value", "Sets the maximum amount of smoothing applied to the texture by default.")); + GUILayout.Space(5); + matEditor.ShaderProperty(_SignalDetectionSystem, new GUIContent("Enable Signal Detection System", "Enables the auto signal detection system. If certain pixels in the grid node (that aren't DMX Channels) aren't black, this texture will output black. This prevents unwanted pixel data coming in and disrupting a show.")); + matEditor.ShaderProperty(_SignalDetectionSensativity, new GUIContent("Signal Detection System Sensativity", "How close to black does the signal need to be before it activates.")); matEditor.RenderQueueField(); EditorGUI.indentLevel--; GUILayout.Space(5); diff --git a/Packages/com.acchosen.vr-stage-lighting/Editor/VRSL_ManagerWindow.cs b/Packages/com.acchosen.vr-stage-lighting/Editor/VRSL_ManagerWindow.cs index 5e75579..8cf53b4 100644 --- a/Packages/com.acchosen.vr-stage-lighting/Editor/VRSL_ManagerWindow.cs +++ b/Packages/com.acchosen.vr-stage-lighting/Editor/VRSL_ManagerWindow.cs @@ -598,11 +598,13 @@ public class AudioLinkListItem // } /////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////// public class VRSL_ManagerWindow : EditorWindow { + private static VRSL_ManagerWindowSettings settings; static float panRangeOff = 180f; static float tiltRangeOff = -180f; public static Texture logo, github, twitter, discord; public bool legacyFixtures; //public static string ver = "VR Stage Lighting ver:" + " 2.4.1"; + public static bool useGIPrefabs; public static bool hasLocalPanel, hasDepthLight; private static VRSL_LocalUIControlPanel panel; @@ -625,7 +627,8 @@ public class VRSL_ManagerWindow : EditorWindow { private string[] materialChooserList = new string[]{"Off","Intensity+Color", "Movement", "Spin", "Strobe Timing", "Strobe Output", "AudioLink Interpolation"}; private string [] dmxGizmoInfo = new string[]{"None", "Channel Only", "Universe + Channel"}; private static UnityEngine.Object controlPanelUiPrefab, directionalLightPrefab, uDesktopHorizontalPrefab, uDesktopVerticalPrefab, uDesktopLegacyPrefab, uVidHorizontalPrefab, uVidVerticalPrefab, uVidLegacyPrefab, - audioLinkPrefab, audioLinkControllerPrefab, standardAudioLinkControllerPrefab, oscGridReaderHorizontalPrefab, oscGridReaderVerticalPrefab, audioLinkVRSLPrefab, cubeMask, cylinderMask, capsuleMask, sphereMask; + audioLinkPrefab, audioLinkControllerPrefab, standardAudioLinkControllerPrefab, oscGridReaderHorizontalPrefab, oscGridReaderVerticalPrefab, audioLinkVRSLPrefab, cubeMask, cylinderMask, capsuleMask, sphereMask, + proTVVertical, proTVHorizontal, videoTXLVertical, videoTXLHorizontal; private static bool dmxSpawnsFoldout, audioLinkSpawnsFoldout, mainOptionsFoldout, stencilFoldout; Vector2 dmxScrollPos, audioLinkScrollPos, mainScrollPos; private static bool dmxHover, audioLinkHover; @@ -633,12 +636,18 @@ public class VRSL_ManagerWindow : EditorWindow { private static bool lastDepthLightRequirement, lastVolumetricNoiseToggle; private static UnityEngine.Object spotlight_h, spotlight_v, spotlight_l, spotlight_a; + private static UnityEngine.Object gi_spotlight_h, gi_spotlight_v, gi_spotlight_a; private static UnityEngine.Object washlight_h, washlight_v, washlight_l, washlight_a; + private static UnityEngine.Object gi_washlight_h, gi_washlight_v, gi_washlight_a; private static UnityEngine.Object blinder_h, blinder_v, blinder_l, blinder_a; + private static UnityEngine.Object gi_blinder_h, gi_blinder_v, gi_blinder_a; private static UnityEngine.Object flasher_h, flasher_v, flasher_l, flasher_a; + private static UnityEngine.Object gi_flasher_h, gi_flasher_v, gi_flasher_a; private static UnityEngine.Object parlight_h, parlight_v, parlight_l, parlight_a; + private static UnityEngine.Object gi_parlight_h, gi_parlight_v, gi_parlight_a; private static UnityEngine.Object lightbar_h, lightbar_v, lightbar_l, lightbar_a; - private static UnityEngine.Object discoball_h, discoball_v, discoball_l, discoball_a; + private static UnityEngine.Object gi_lightbar_h, gi_lightbar_v, gi_lightbar_a; + private static UnityEngine.Object discoball_h, discoball_v, discoball_l, discoball_a; private static UnityEngine.Object laser_h, laser_v, laser_l, laser_a; private static UnityEngine.Object sixFour_h, sixFour_v, sixFour_l; private static UnityEngine.Object multiLightbar_h, multiLightbar_v, multiLightbar_l; @@ -648,6 +657,8 @@ public class VRSL_ManagerWindow : EditorWindow { dmx_H_CRT_StrobeTime_Mat, dmx_V_CRT_StrobeTime_Mat, dmx_L_CRT_StrobeTime_Mat, dmx_H_CRT_StrobeOut_Mat, dmx_V_CRT_StrobeOut_Mat, dmx_L_CRT_StrobeOut_Mat, audiolink_CRT_InterpolationMat; + string[] volumetricMeshQualityNames = new string[] {"High", "Medium", "Low"}; + int[] volumetricMeshQualityValues = {0, 1, 2}; private MaterialEditor _materialEditor; private bool showMaterialEditor; @@ -658,12 +669,14 @@ public class VRSL_ManagerWindow : EditorWindow { private static Shader GIDMXLightTextureShader; private static bool hasDMXGI; + private static bool hasUsharpVideo, hasDesktop, hasProTV, hasVideoTXL; + private int materialChooser; // private float panRangeTarget = 90f; // private float tiltRangeTarget = -90f; - [MenuItem("VRSL/Control Panel")] + [MenuItem("VRSL/Control Panel", priority = 250)] static void ShowWindow() { EditorWindow window = GetWindow(); window.titleContent = new GUIContent("VRSL Control Panel"); @@ -684,8 +697,14 @@ public class VRSL_ManagerWindow : EditorWindow { lastVolumetricNoiseToggle = panel.VolumetricNoise; MassHideShowProjections(); panel._CheckDepthLightStatus(); - } + } + CheckDesktopDuplication(); + CheckUSharpVideo(); + CheckVideoTXL(); + CheckProTV(); + LoadPrefabs(); + GetManagerSettings(); //Debug.Log("VRSL Control Panel: Initializing!"); ApplyChangesToFixtures(true, true, false); } @@ -702,6 +721,15 @@ public class VRSL_ManagerWindow : EditorWindow { } + + static void GetManagerSettings() + { + if(settings == null) + { + settings = (VRSL_ManagerWindowSettings) AssetDatabase.LoadAssetAtPath(AssetDatabase.GUIDToAssetPath("9d76acca48d75144d934f63fba1b5adf"), typeof(VRSL_ManagerWindowSettings)); + } + } + public static string GetVersion() { string path = Application.dataPath; @@ -718,6 +746,7 @@ public class VRSL_ManagerWindow : EditorWindow { static bool CheckIfDMXGIAvailable() { string path = "Packages/com.acchosen.vrsl-dmx-gi/Runtime/Shaders/VRSL_GI_LightTexture.shader"; + bool wasSuccessful = false; try{ GIDMXLightTextureShader = (Shader)AssetDatabase.LoadAssetAtPath(path, typeof(Shader)); @@ -727,7 +756,15 @@ public class VRSL_ManagerWindow : EditorWindow { { e.GetType(); wasSuccessful = false; + return wasSuccessful; } + + string path2 = Application.dataPath; + path2 = path2.Replace("Assets",""); + path2 += "Packages" + "\\" + "com.acchosen.vrsl-dmx-gi" + "\\"; + path2 += "Runtime" + "\\" + "Scripts" + "\\" + "VRSL_GI_VenueStateController.cs"; + + wasSuccessful = File.Exists(path2); return wasSuccessful; } @@ -738,37 +775,36 @@ public class VRSL_ManagerWindow : EditorWindow { // } + static void CheckUSharpVideo() + { + string path = Application.dataPath; + path += "/VRSL Addons/VRSL-USharpVideo Package/VERSION.txt"; + hasUsharpVideo = File.Exists(path); + } + static void CheckDesktopDuplication() + { + string path = Application.dataPath; + path += "/VRSL Addons/VRSL-DesktopDuplication Package/VERSION.txt"; + hasDesktop = File.Exists(path); + } + + static void CheckProTV() + { + string path = Application.dataPath; + path += "/VRSL Addons/VRSL-ProTV Package/VERSION.txt"; + hasProTV = File.Exists(path); + } + + static void CheckVideoTXL() + { + string path = Application.dataPath; + path += "/VRSL Addons/VRSL-VideoTXL Package/VERSION.txt"; + hasVideoTXL = File.Exists(path); + } static bool LoadPrefabs() { bool result = true; - // string controlPanelPath = "Assets/VR-Stage-Lighting/Runtime/Prefabs/VRSL-LocalUIControlPanel.prefab"; - // string directionalLightPath = "Assets/VR-Stage-Lighting/Runtime/Prefabs/Directional Light (For Depth).prefab"; - // string udeskHorizontalPath = "Assets/VR-Stage-Lighting/Runtime/Prefabs/DMX/Horizontal Mode/DMX Reader Screens/VRSL-DMX-uDesktopDuplicationReaderScreen-Horizontal.prefab"; - // string udeskVerticalPath = "Assets/VR-Stage-Lighting/Runtime/Prefabs/DMX/Vertical Mode/DMX Reader Screens/VRSL-DMX-uDesktopDuplicationReaderScreen-Vertical.prefab"; - // string udeskLegacyPath = "Assets/VR-Stage-Lighting/Runtime/Prefabs/DMX/Legacy Mode/DMX Reader Screens/VRSL-DMX-uDesktopDuplicationReader-Legacy.prefab"; - // string vidHorizontalPath = "Assets/VR-Stage-Lighting/Runtime/Prefabs/DMX/Horizontal Mode/DMX Reader Screens/VRSL-DMX-USharpVideoReaderScreen-Horizontal.prefab"; - // string vidVerticalPath = "Assets/VR-Stage-Lighting/Runtime/Prefabs/DMX/Vertical Mode/DMX Reader Screens/VRSL-DMX-USharpVideoReaderScreen-Vertical.prefab"; - // string vidLegacyPath = "Assets/VR-Stage-Lighting/Runtime/Prefabs/DMX/Legacy Mode/DMX Reader Screens/VRSL-DMX-USharpVideoReaderScreen-Legacy.prefab"; - // string audioLinkPath = "Assets/AudioLink/Audiolink.prefab"; - // string audioLinkPathAlt = "Packages/com.llealloo.audiolink/Runtime/Audiolink.prefab"; - // string audioLinkControllerPath = "Assets/VR-Stage-Lighting/Runtime/Prefabs/AudioLink/VRSL-AudioLinkControllerWithSmoothing/AudioLinkController-WithVRSLSmoothing.prefab"; - // string standardAudioLinkControllerPath = "Assets/AudioLink/AudioLinkController.prefab"; - // string standardAudioLinkControllerPathAlt = "Packages/com.llealloo.audiolink/Runtime/AudioLinkController.prefab"; - // string oscGridReadHPath = "Assets/VR-Stage-Lighting/Runtime/Prefabs/DMX/GridReader/VRSL-DMX-TekOSCGridReader-H.prefab"; - // string oscGridReadVPath = "Assets/VR-Stage-Lighting/Runtime/Prefabs/DMX/GridReader/VRSL-DMX-TekOSCGridReader-V.prefab"; - // controlPanelUiPrefab = AssetDatabase.LoadAssetAtPath(controlPanelPath, typeof(GameObject)); - // directionalLightPrefab = AssetDatabase.LoadAssetAtPath(directionalLightPath, typeof(GameObject)); - // oscGridReaderHorizontalPrefab = AssetDatabase.LoadAssetAtPath(oscGridReadHPath, typeof(GameObject)); - // oscGridReaderVerticalPrefab = AssetDatabase.LoadAssetAtPath(oscGridReadVPath, typeof(GameObject)); - // uDesktopHorizontalPrefab = AssetDatabase.LoadAssetAtPath(udeskHorizontalPath, typeof(GameObject)); - // uDesktopVerticalPrefab = AssetDatabase.LoadAssetAtPath(udeskVerticalPath, typeof(GameObject)); - // uDesktopLegacyPrefab = AssetDatabase.LoadAssetAtPath(udeskLegacyPath, typeof(GameObject)); - // uVidHorizontalPrefab = AssetDatabase.LoadAssetAtPath(vidHorizontalPath, typeof(GameObject)); - // uVidVerticalPrefab = AssetDatabase.LoadAssetAtPath(vidVerticalPath, typeof(GameObject)); - // uVidLegacyPrefab = AssetDatabase.LoadAssetAtPath(vidLegacyPath, typeof(GameObject)); - // audioLinkPrefab = AssetDatabase.LoadAssetAtPath(audioLinkPath, typeof(GameObject)); - // audioLinkControllerPrefab = AssetDatabase.LoadAssetAtPath(audioLinkControllerPath, typeof(GameObject)); - // standardAudioLinkControllerPrefab = AssetDatabase.LoadAssetAtPath(standardAudioLinkControllerPath, typeof(GameObject)); + controlPanelUiPrefab = AssetDatabase.LoadAssetAtPath(AssetDatabase.GUIDToAssetPath("dedfba01424b93148b3d9a42e95ed2f7"), typeof(GameObject)); directionalLightPrefab = AssetDatabase.LoadAssetAtPath(AssetDatabase.GUIDToAssetPath("dc2b8d13712a0f3488413e49afae73ef"), typeof(GameObject)); oscGridReaderHorizontalPrefab = AssetDatabase.LoadAssetAtPath(AssetDatabase.GUIDToAssetPath("f37d8aba2d9398d4aa2fc86f7d8c0cd4"), typeof(GameObject)); @@ -787,6 +823,10 @@ public class VRSL_ManagerWindow : EditorWindow { cylinderMask = AssetDatabase.LoadAssetAtPath(AssetDatabase.GUIDToAssetPath("de5b252ed1e43b14a9f655ac98144fff"), typeof(GameObject)); capsuleMask = AssetDatabase.LoadAssetAtPath(AssetDatabase.GUIDToAssetPath("29158ac9808b32541ba787435bdfa109"), typeof(GameObject)); sphereMask = AssetDatabase.LoadAssetAtPath(AssetDatabase.GUIDToAssetPath("fa0972d9c823bcf4293febe61ff79da6"), typeof(GameObject)); + proTVVertical = AssetDatabase.LoadAssetAtPath(AssetDatabase.GUIDToAssetPath("e4fe596a841f2d449aab8a480115a03d"), typeof(GameObject)); + proTVHorizontal = AssetDatabase.LoadAssetAtPath(AssetDatabase.GUIDToAssetPath("d58eb5975ef68b8448ae81cd41c1b615"), typeof(GameObject)); + videoTXLVertical = AssetDatabase.LoadAssetAtPath(AssetDatabase.GUIDToAssetPath("30c965f2294a39b4c83772e8aa63f69d"), typeof(GameObject)); + videoTXLHorizontal = AssetDatabase.LoadAssetAtPath(AssetDatabase.GUIDToAssetPath("b815c24c9fa26f04e9d441922ce84968"), typeof(GameObject)); if(controlPanelUiPrefab == null) { @@ -808,36 +848,36 @@ public class VRSL_ManagerWindow : EditorWindow { Debug.LogError("VRSL Control Panel: Failed to load " + AssetDatabase.GUIDToAssetPath("2ed7323806c632f4294ff51d8af9a2b2")); result = false; } - if(uDesktopHorizontalPrefab == null) - { - Debug.LogError("VRSL Control Panel: Failed to load " + AssetDatabase.GUIDToAssetPath("d8bedad6090068740a8d3d9de3c84ea4")); - result = false; - } - if(uDesktopVerticalPrefab == null) - { - Debug.LogError("VRSL Control Panel: Failed to load " + AssetDatabase.GUIDToAssetPath("b55309c416955b044a48bbced977331d")); - result = false; - } - if(uDesktopLegacyPrefab == null) - { - Debug.LogError("VRSL Control Panel: Failed to load " + AssetDatabase.GUIDToAssetPath("a6013d8268c98274386159517c50aa09")); - result = false; - } - if(uVidHorizontalPrefab == null) - { - Debug.LogError("VRSL Control Panel: Failed to load " + AssetDatabase.GUIDToAssetPath("e62fe963d8da32147bbd2f1caa73a0de")); - result = false; - } - if(uVidVerticalPrefab == null) - { - Debug.LogError("VRSL Control Panel: Failed to load " + AssetDatabase.GUIDToAssetPath("91a099dcf3cff864a9bc08584904554a")); - result = false; - } - if(uVidLegacyPrefab == null) - { - Debug.LogError("VRSL Control Panel: Failed to load " + AssetDatabase.GUIDToAssetPath("dd476adc52e8f374da7dd7e4e9274f71")); - result = false; - } + // if(uDesktopHorizontalPrefab == null) + // { + // Debug.LogError("VRSL Control Panel: Failed to load " + AssetDatabase.GUIDToAssetPath("d8bedad6090068740a8d3d9de3c84ea4")); + // result = false; + // } + // if(uDesktopVerticalPrefab == null) + // { + // Debug.LogError("VRSL Control Panel: Failed to load " + AssetDatabase.GUIDToAssetPath("b55309c416955b044a48bbced977331d")); + // result = false; + // } + // if(uDesktopLegacyPrefab == null) + // { + // Debug.LogError("VRSL Control Panel: Failed to load " + AssetDatabase.GUIDToAssetPath("a6013d8268c98274386159517c50aa09")); + // result = false; + // } + // if(uVidHorizontalPrefab == null) + // { + // Debug.LogError("VRSL Control Panel: Failed to load " + AssetDatabase.GUIDToAssetPath("e62fe963d8da32147bbd2f1caa73a0de")); + // result = false; + // } + // if(uVidVerticalPrefab == null) + // { + // Debug.LogError("VRSL Control Panel: Failed to load " + AssetDatabase.GUIDToAssetPath("91a099dcf3cff864a9bc08584904554a")); + // result = false; + // } + // if(uVidLegacyPrefab == null) + // { + // Debug.LogError("VRSL Control Panel: Failed to load " + AssetDatabase.GUIDToAssetPath("dd476adc52e8f374da7dd7e4e9274f71")); + // result = false; + // } if(audioLinkPrefab == null) { // audioLinkPrefab = AssetDatabase.LoadAssetAtPath(audioLinkPathAlt, typeof(GameObject)); @@ -1216,6 +1256,7 @@ public class VRSL_ManagerWindow : EditorWindow { g.fixedHeight = 45; //g.fontStyle = FontStyle.Bold; g.normal.textColor = Color.white; + g.hover.textColor = Color.white; g.alignment = TextAnchor.MiddleCenter; return g; } @@ -1226,6 +1267,7 @@ public class VRSL_ManagerWindow : EditorWindow { g.fixedHeight = 35; //g.fontStyle = FontStyle.Bold; g.normal.textColor = Color.white; + g.hover.textColor = Color.white; g.alignment = TextAnchor.MiddleCenter; return g; } @@ -1236,6 +1278,7 @@ public class VRSL_ManagerWindow : EditorWindow { // g.fixedHeight = 35; // g.fontStyle = FontStyle.Italic; g.normal.textColor = Color.white; + g.hover.textColor = Color.white; g.alignment = TextAnchor.MiddleCenter; return g; } @@ -1246,7 +1289,8 @@ public class VRSL_ManagerWindow : EditorWindow { // g.fixedHeight = 35; // g.fontStyle = FontStyle.Italic; g.normal.textColor = Color.white; - g.alignment = TextAnchor.MiddleLeft; + g.hover.textColor = Color.white; + g.alignment = TextAnchor.MiddleCenter; return g; } public static GUIStyle Title1Foldout() @@ -1334,6 +1378,7 @@ public class VRSL_ManagerWindow : EditorWindow { // EditorApplication.playModeStateChanged += LogPlayModeState; SceneView.duringSceneGui += this.OnSceneGUI; LoadMaterials(); + GetManagerSettings(); hasDMXGI = CheckIfDMXGIAvailable(); } void OnDisable( ) @@ -1538,6 +1583,76 @@ public class VRSL_ManagerWindow : EditorWindow { } } } + + static void SetVolumetricMeshes(Mesh spotMesh, Mesh washMesh, Mesh audioSpotMesh, Mesh audioWashMesh) + { + if(settings != null) + { + for(int i = 0; i < universes.Length; i++) + { + if(universes[i] == null) + { + continue; + } + foreach(DMXListItem fixture in universes[i]) + { + if(fixture == null) + { + continue; + } + if(fixture.light == null) + { + continue; + } + foreach(MeshRenderer rend in fixture.light.objRenderers) + { + int type = fixture.light.gameObject.name.Contains("Spot") ? 1 : 0; + type = fixture.light.gameObject.name.Contains("Wash") ? 2 : type; + if(type > 0) + { + if(rend.gameObject.name.Contains("Volumetric")) + { + MeshFilter mf = rend.gameObject.GetComponent(); + if(mf) + { + mf.mesh = type == 1 ? spotMesh : washMesh; + } + } + } + } + } + } + + foreach(AudioLinkListItem fixture in audioLinkLights) + { + if(fixture == null) + { + continue; + } + if(fixture.light == null) + { + continue; + } + foreach(MeshRenderer rend in fixture.light.objRenderers) + { + int type = fixture.light.gameObject.name.Contains("Spot") ? 1 : 0; + type = fixture.light.gameObject.name.Contains("Wash") ? 2 : type; + if(type > 0) + { + if(rend.gameObject.name.Contains("Volumetric")) + { + MeshFilter mf = rend.gameObject.GetComponent(); + if(mf) + { + mf.mesh = type == 1 ? audioSpotMesh : audioWashMesh; + } + } + } + } + } + + } + } static void MassApplyIDs() { int prefabID = 100; @@ -1588,10 +1703,13 @@ public class VRSL_ManagerWindow : EditorWindow { private static void SpawnPrefabWithUndo(UnityEngine.Object obj, string undoMessage, bool isFixture, bool isAudioLinkFixture) { - GameObject instance = (GameObject) PrefabUtility.InstantiatePrefab(obj as GameObject); - Undo.RegisterCreatedObjectUndo (instance, undoMessage); - Selection.SetActiveObjectWithContext(instance, null); - //MassHideShowProjections(); + if(obj != null) + { + GameObject instance = (GameObject) PrefabUtility.InstantiatePrefab(obj as GameObject); + Undo.RegisterCreatedObjectUndo (instance, undoMessage); + Selection.SetActiveObjectWithContext(instance, null); + //MassHideShowProjections(); + } } private static void ApplyChangesToFixtures(bool acceptChanges, bool initialize, bool closeMenus) @@ -2055,108 +2173,6 @@ public class VRSL_ManagerWindow : EditorWindow { { bool loadSuccessful = true; - // string horizontalpath = "Assets/VR-Stage-Lighting/Runtime/Prefabs/DMX/Horizontal Mode/"; - // string verticalpath = "Assets/VR-Stage-Lighting/Runtime/Prefabs/DMX/Vertical Mode/"; - // string legacypath = "Assets/VR-Stage-Lighting/Runtime/Prefabs/DMX/Legacy Mode/"; - // string audiopath = "Assets/VR-Stage-Lighting/Runtime/Prefabs/AudioLink/"; - - // string spot_h_path = horizontalpath + "VRSL-DMX-Mover-Spotlight-H-13CH.prefab"; - // string spot_v_path = verticalpath + "VRSL-DMX-Mover-Spotlight-V-13CH.prefab"; - // string spot_l_path = legacypath + "VRSL-DMX-Mover-Spotlight-L-13CH.prefab"; - // string spot_a_path = audiopath + "VRSL-AudioLink-Mover-Spotlight.prefab"; - - // string wash_h_path = horizontalpath + "VRSL-DMX-Mover-WashLight-H-13CH.prefab"; - // string wash_v_path = verticalpath + "VRSL-DMX-Mover-WashLight-V-13CH.prefab"; - // string wash_l_path = legacypath + "VRSL-DMX-Mover-WashLight-L-13CH.prefab"; - // string wash_a_path = audiopath + "VRSL-AudioLink-Mover-Washlight.prefab"; - // string blind_h_path, blind_v_path, blind_l_path, blind_a_path; - // string par_h_path, par_v_path, par_l_path, par_a_path; - // string bar_h_path, bar_v_path, bar_l_path, bar_a_path; - // string six_h_path, six_v_path, six_l_path; - // string multibar_h_path, multibar_v_path, multibar_l_path; - // if(legacyFixtures) - // { - // blind_h_path = horizontalpath + "VRSL-DMX-Static-Blinder-H-13CH.prefab"; - // blind_v_path = verticalpath + "VRSL-DMX-Static-Blinder-V-13CH.prefab"; - // blind_l_path = legacypath + "VRSL-DMX-Static-Blinder-L-13CH.prefab"; - // blind_a_path = audiopath + "VRSL-AudioLink-Static-Blinder.prefab"; - - // par_h_path = horizontalpath + "VRSL-DMX-Static-ParLight-H-13CH.prefab"; - // par_v_path = verticalpath + "VRSL-DMX-Static-ParLight-V-13CH.prefab"; - // par_l_path = legacypath + "VRSL-DMX-Static-ParLight-L-13CH.prefab"; - // par_a_path = audiopath + "VRSL-AudioLink-Static-ParLight.prefab"; - - // bar_h_path = horizontalpath + "VRSL-DMX-Static-LightBar-H-13CH.prefab"; - // bar_v_path = verticalpath + "VRSL-DMX-Static-LightBar-V-13CH.prefab"; - // bar_l_path = legacypath + "VRSL-DMX-Static-LightBar-L-13CH.prefab"; - // bar_a_path = audiopath + "VRSL-AudioLink-Static-Lightbar.prefab"; - - // six_h_path = horizontalpath + "5-Channel Statics/" + "VRSL-DMX-Static-6x4StrobeLight-H-5CH.prefab"; - // six_v_path = verticalpath + "5-Channel Statics/" + "VRSL-DMX-Static-6x4StrobeLight-V-5CH.prefab"; - // six_l_path = legacypath + "5-Channel Statics/" + "VRSL-DMX-Static-6x4StrobeLight-L-5CH.prefab"; - - // multibar_h_path = horizontalpath + "VRSL-DMX-Static-MultiLightBar-H-15CH.prefab"; - // multibar_v_path = verticalpath + "VRSL-DMX-Static-MultiLightBar-V-15CH.prefab"; - // multibar_l_path = legacypath + "VRSL-DMX-Static-MultiLightBar-L-15CH.prefab"; - // } - // else - // { - // blind_h_path = horizontalpath + "5-Channel Statics/" + "VRSL-DMX-Static-Blinder-H-5CH.prefab"; - // blind_v_path = verticalpath + "5-Channel Statics/" + "VRSL-DMX-Static-Blinder-V-5CH.prefab"; - // blind_l_path = legacypath + "VRSL-DMX-Static-Blinder-L-13CH.prefab"; - // blind_a_path = audiopath + "VRSL-AudioLink-Static-Blinder.prefab"; - - // par_h_path = horizontalpath + "5-Channel Statics/" + "VRSL-DMX-Static-ParLight-H-5CH.prefab"; - // par_v_path = verticalpath + "5-Channel Statics/" + "VRSL-DMX-Static-ParLight-V-5CH.prefab"; - // par_l_path = legacypath + "VRSL-DMX-Static-ParLight-L-13CH.prefab"; - // par_a_path = audiopath + "VRSL-AudioLink-Static-ParLight.prefab"; - - // bar_h_path = horizontalpath + "5-Channel Statics/" + "VRSL-DMX-Static-LightBar-H-5CH.prefab"; - // bar_v_path = verticalpath + "5-Channel Statics/" + "VRSL-DMX-Static-LightBar-V-5CH.prefab"; - // bar_l_path = legacypath + "VRSL-DMX-Static-LightBar-L-13CH.prefab"; - // bar_a_path = audiopath + "VRSL-AudioLink-Static-Lightbar.prefab"; - - // six_h_path = horizontalpath + "5-Channel Statics/" + "VRSL-DMX-Static-6x4StrobeLight-H-5CH.prefab"; - // six_v_path = verticalpath + "5-Channel Statics/" + "VRSL-DMX-Static-6x4StrobeLight-V-5CH.prefab"; - // six_l_path = legacypath + "5-Channel Statics/" + "VRSL-DMX-Static-6x4StrobeLight-L-5CH.prefab"; - - // multibar_h_path = horizontalpath + "VRSL-DMX-Static-MultiLightBar-H-15CH.prefab"; - // multibar_v_path = verticalpath + "VRSL-DMX-Static-MultiLightBar-V-15CH.prefab"; - // multibar_l_path = legacypath + "VRSL-DMX-Static-MultiLightBar-L-15CH.prefab"; - - // } - - // string flash_h_path = horizontalpath + "VRSL-DMX-Static-Flasher-H-1CH.prefab"; - // string flash_v_path = verticalpath + "VRSL-DMX-Static-Flasher-V-1CH.prefab"; - // string flash_l_path = legacypath + "VRSL-DMX-Static-Flasher-L-1CH.prefab"; - // string flash_a_path = audiopath + "VRSL-AudioLink-Static-Flasher.prefab"; - - // string disco_h_path = horizontalpath + "VRSL-DMX-Static-DiscoBall-H-1CH.prefab"; - // string disco_v_path = verticalpath + "VRSL-DMX-Static-DiscoBall-V-1CH.prefab"; - // string disco_l_path = legacypath + "VRSL-DMX-Static-DiscoBall-L-1CH.prefab"; - // string disco_a_path = audiopath + "VRSL-AudioLink-DiscoBall.prefab"; - - // string laser_h_path = horizontalpath + "VRSL-DMX-Static-Laser-H-13CH.prefab"; - // string laser_v_path = verticalpath + "VRSL-DMX-Static-Laser-V-13CH.prefab"; - // string laser_l_path = legacypath + "VRSL-DMX-Static-Laser-L-13CH.prefab"; - // string laser_a_path = audiopath + "VRSL-AudioLink-BasicLaser.prefab"; - - - - - - - - - - - - - // string horizontalpath = "Assets/VR-Stage-Lighting/Runtime/Prefabs/DMX/Horizontal Mode/"; - // string verticalpath = "Assets/VR-Stage-Lighting/Runtime/Prefabs/DMX/Vertical Mode/"; - // string legacypath = "Assets/VR-Stage-Lighting/Runtime/Prefabs/DMX/Legacy Mode/"; - // string audiopath = "Assets/VR-Stage-Lighting/Runtime/Prefabs/AudioLink/"; - string spot_h_path = AssetDatabase.GUIDToAssetPath("f5be3cfe3f15bfb4e9477904c5af9daf"); string spot_v_path = AssetDatabase.GUIDToAssetPath("9a6d4144bda0d3c4ba95593af446b653"); string spot_l_path = AssetDatabase.GUIDToAssetPath("d9cab657bd2dff14ea5425c2c4c4679e"); @@ -2242,6 +2258,8 @@ public class VRSL_ManagerWindow : EditorWindow { string laser_a_path = AssetDatabase.GUIDToAssetPath("75c269de381facb4cae616c67f83f519"); + + @@ -2260,6 +2278,8 @@ public class VRSL_ManagerWindow : EditorWindow { multiLightbar_h = AssetDatabase.LoadAssetAtPath(multibar_h_path, typeof(GameObject)); discoball_h = AssetDatabase.LoadAssetAtPath(disco_h_path, typeof(GameObject)); laser_h = AssetDatabase.LoadAssetAtPath(laser_h_path, typeof(GameObject)); + + } catch(Exception e) { @@ -2332,6 +2352,102 @@ public class VRSL_ManagerWindow : EditorWindow { default: break; } + + if(hasDMXGI) + { + bool dmxGIloadSuccessful = true; + string gi_spot_h_path = AssetDatabase.GUIDToAssetPath("c20cd40cd85b4b747a3998287dd4315c"); + string gi_spot_v_path = AssetDatabase.GUIDToAssetPath("7398a8df967e86343a17f8f8c9d029fd"); + string gi_spot_a_path = AssetDatabase.GUIDToAssetPath("47d88ad3422bdd348914b248f8f31f8c"); + + string gi_wash_h_path = AssetDatabase.GUIDToAssetPath("8fc2a753a63d13b45a00dfe19eba9a57"); + string gi_wash_v_path = AssetDatabase.GUIDToAssetPath("57c3c125669558749824834e79a988f9"); + string gi_wash_a_path = AssetDatabase.GUIDToAssetPath("f6d1cef32f9700d428a781ad0dd85f58"); + + string gi_blind_h_path = AssetDatabase.GUIDToAssetPath("339dc1942b2c0a748a00fc7aa50fca41"); + string gi_blind_v_path = AssetDatabase.GUIDToAssetPath("8a0855893cfd2fd40ab7eeabdc41677e"); + string gi_blind_a_path = AssetDatabase.GUIDToAssetPath("a616cb360164b324494bbebdc3aa2940"); + + string gi_par_h_path = AssetDatabase.GUIDToAssetPath("8aea333a2600a55409ee9a1b6cba5edd"); + string gi_par_v_path = AssetDatabase.GUIDToAssetPath("30de11795f206c24c91d74a52e7c373b"); + string gi_par_a_path = AssetDatabase.GUIDToAssetPath("087a8c4137e1b214197a4c087d5a31fc"); + + string gi_bar_h_path = AssetDatabase.GUIDToAssetPath("3da5fec912938ed45a84e7abd88efd3f"); + string gi_bar_v_path = AssetDatabase.GUIDToAssetPath("867d86b7458bfce478b2a589e88b0dac"); + string gi_bar_a_path = AssetDatabase.GUIDToAssetPath("2ba9a269d4a89d04aba7cbc83bb860f0"); + + string gi_flash_h_path = AssetDatabase.GUIDToAssetPath("3bec86cdf8a5ea1459db2779371eeb4c"); + string gi_flash_v_path = AssetDatabase.GUIDToAssetPath("2d68c4597200c67409c35edc5499aff1"); + string gi_flash_a_path = AssetDatabase.GUIDToAssetPath("5a8fad0952385634d822ef1085856919"); + + try{ + switch(a) + { + case 0: + gi_spotlight_h = AssetDatabase.LoadAssetAtPath(gi_spot_h_path, typeof(GameObject)); + gi_washlight_h = AssetDatabase.LoadAssetAtPath(gi_wash_h_path, typeof(GameObject)); + gi_blinder_h = AssetDatabase.LoadAssetAtPath(gi_blind_h_path, typeof(GameObject)); + gi_flasher_h = AssetDatabase.LoadAssetAtPath(gi_flash_h_path, typeof(GameObject)); + gi_parlight_h = AssetDatabase.LoadAssetAtPath(gi_par_h_path, typeof(GameObject)); + gi_lightbar_h = AssetDatabase.LoadAssetAtPath(gi_bar_h_path, typeof(GameObject)); + break; + case 1: + gi_spotlight_v = AssetDatabase.LoadAssetAtPath(gi_spot_v_path, typeof(GameObject)); + gi_washlight_v = AssetDatabase.LoadAssetAtPath(gi_wash_v_path, typeof(GameObject)); + gi_blinder_v = AssetDatabase.LoadAssetAtPath(gi_blind_v_path, typeof(GameObject)); + gi_flasher_v = AssetDatabase.LoadAssetAtPath(gi_flash_v_path, typeof(GameObject)); + gi_parlight_v = AssetDatabase.LoadAssetAtPath(gi_par_v_path, typeof(GameObject)); + gi_lightbar_v = AssetDatabase.LoadAssetAtPath(gi_bar_v_path, typeof(GameObject)); + break; + case 3: + gi_spotlight_a = AssetDatabase.LoadAssetAtPath(gi_spot_a_path, typeof(GameObject)); + gi_washlight_a = AssetDatabase.LoadAssetAtPath(gi_wash_a_path, typeof(GameObject)); + gi_blinder_a = AssetDatabase.LoadAssetAtPath(gi_blind_a_path, typeof(GameObject)); + gi_flasher_a = AssetDatabase.LoadAssetAtPath(gi_flash_a_path, typeof(GameObject)); + gi_parlight_a = AssetDatabase.LoadAssetAtPath(gi_par_a_path, typeof(GameObject)); + gi_lightbar_a = AssetDatabase.LoadAssetAtPath(gi_bar_a_path, typeof(GameObject)); + break; + default: + break; + } + } + catch(Exception e) + { + dmxGIloadSuccessful = false; + Debug.Log("Could not load fixture prefab!"); + e.ToString(); + } + if(useGIPrefabs && dmxGIloadSuccessful) + { + spotlight_h = gi_spotlight_h; + spotlight_v = gi_spotlight_v; + spotlight_a = gi_spotlight_a; + + washlight_h = gi_washlight_h; + washlight_v = gi_washlight_v; + washlight_a = gi_washlight_a; + + blinder_h = gi_blinder_h; + blinder_v = gi_blinder_v; + blinder_a = gi_blinder_a; + + flasher_h = gi_flasher_h; + flasher_v = gi_flasher_v; + flasher_a = gi_flasher_a; + + lightbar_h = gi_lightbar_h; + lightbar_v = gi_lightbar_v; + lightbar_a = gi_lightbar_v; + + parlight_h = gi_parlight_h; + parlight_v = gi_parlight_v; + parlight_a = gi_parlight_a; + } + + } + + + return loadSuccessful; } @@ -2427,7 +2543,7 @@ public class VRSL_ManagerWindow : EditorWindow { var so = new SerializedObject(panel); EditorGUI.indentLevel++; so.FindProperty("_requireDepthLight").boolValue = EditorGUILayout.ToggleLeft(Label("Require Depth Light (Recommended: Enable on PC. Required: Disable on Quest)", "Require The Depth Texture to be used in this scene. This will remove the requirement for a directional light in the scene to generate a depth texture for the shaders. WARNING: This will remove the ability to use projections and make volumetrics clip through objects more aggressively. Disabling this is required for VRSL to work on Quest."),panel.RequireDepthLight); - so.FindProperty("_volumetricNoise").boolValue = EditorGUILayout.ToggleLeft(Label("Use Volumetric Noise (Recomended: Enable on PC and Disable on Quest)", "Disables both 3D and 2D noise effects on all volumetric VRSL shaders in this scene at the shader level. Disable this for more performance if you do not care for the noise effect. Disabling this is highly recommend for quest."),panel.VolumetricNoise); + so.FindProperty("_volumetricNoise").boolValue = EditorGUILayout.ToggleLeft(Label("Use Volumetric Noise (Recommended: Enable on PC and Disable on Quest)", "Disables both 3D and 2D noise effects on all volumetric VRSL shaders in this scene at the shader level. Disable this for more performance if you do not care for the noise effect. Disabling this is highly recommend for quest."),panel.VolumetricNoise); EditorGUI.indentLevel--; so.ApplyModifiedProperties(); if((so.FindProperty("_requireDepthLight").boolValue != lastDepthLightRequirement) || (so.FindProperty("_volumetricNoise").boolValue != lastVolumetricNoiseToggle)) @@ -2570,7 +2686,7 @@ public class VRSL_ManagerWindow : EditorWindow { ResetItems(false); Repaint(); } - + EditorGUILayout.EndHorizontal(); @@ -2585,10 +2701,52 @@ public class VRSL_ManagerWindow : EditorWindow { ResetItems(false); Repaint(); } - + + EditorGUI.EndDisabledGroup(); + EditorGUILayout.LabelField("", GUILayout.Width(50f)); + soptr.FindProperty("volumetricMeshQuality").intValue = EditorGUILayout.IntPopup(panel.volumetricMeshQuality, volumetricMeshQualityNames, volumetricMeshQualityValues, GUILayout.MaxWidth(100f)); + if(GUILayout.Button(Label("Set Volumetric Mesh Quality", "Changes out the volumetric mesh for each fixture in the scene to a either a high, medium, or low poly mesh."), GUILayout.MaxWidth(170f))) + { + if(settings) + { + Debug.Log("Setting all volumetric meshes to: " + volumetricMeshQualityNames[panel.volumetricMeshQuality]); + SetVolumetricMeshes(settings.GetSpotLightMesh(panel.volumetricMeshQuality), settings.GetWashLightMesh(panel.volumetricMeshQuality), settings.GetAudioLinkSpotLightMesh(panel.volumetricMeshQuality), settings.GetAudioLinkWashLightMesh(panel.volumetricMeshQuality)); + } + else + { + GetManagerSettings(); + } + } EditorGUILayout.EndHorizontal(); + EditorGUI.BeginDisabledGroup(!panel.isUsingDMX); + EditorGUILayout.BeginVertical("box"); + string fixtureDefGUID = so.FindProperty("fixtureDefGUID").stringValue; + VRSL_FixtureDefinitions fixDefAsset = (VRSL_FixtureDefinitions) EditorGUILayout.ObjectField("DMX Fixture Definitions", AssetDatabase.LoadAssetAtPath(AssetDatabase.GUIDToAssetPath(fixtureDefGUID), typeof(VRSL_FixtureDefinitions)), typeof(VRSL_FixtureDefinitions), false, GUILayout.Width(400f)); + so.FindProperty("fixtureDefGUID").stringValue = AssetDatabase.AssetPathToGUID(AssetDatabase.GetAssetPath(fixDefAsset)); + + so.ApplyModifiedProperties(); + #pragma warning disable 0618 //suppressing obsoletion warnings + panel.UpdateProxy(); + #pragma warning restore 0618 //suppressing obsoletion warnings + panel.fixtureDefGUID = so.FindProperty("fixtureDefGUID").stringValue; + #pragma warning disable 0618 //suppressing obsoletion warnings + panel.ApplyProxyModifications(); + #pragma warning restore 0618 //suppressing obsoletion warnings EditorGUI.EndDisabledGroup(); + EditorGUILayout.EndVertical(); + + if(fixtureDefGUID != so.FindProperty("fixtureDefGUID").stringValue) + { + + VRStageLighting_DMX_Static_Editor[] editors = (VRStageLighting_DMX_Static_Editor[])Resources.FindObjectsOfTypeAll(typeof(VRStageLighting_DMX_Static_Editor)); + if (editors.Length > 0) + { + // Debug.Log("Changed Fixture Definitions!"); + editors[0].GetPanel(); + editors[0].Repaint(); + } + } @@ -2796,85 +2954,147 @@ public class VRSL_ManagerWindow : EditorWindow { t = "Hide DMX Prefab Spawn Buttons"; EditorGUILayout.BeginVertical("box", GUILayout.MaxWidth(((position.width/2f)-30f))); dmxSpawnsFoldout = EditorGUILayout.BeginFoldoutHeaderGroup(dmxSpawnsFoldout,Label(t, "Show/Hide DMX Prefab Spawn Buttons!"), Title2Foldout()); - + //EditorGUILayout.BeginVertical("box"); if(dmxSpawnsFoldout) { - GUILayout.Label("DMX Direct Readers (TekOSC To Editor)", Title3()); - EditorGUILayout.BeginHorizontal(GUILayout.MaxWidth((position.width/2f))); - if(GUILayout.Button(Label("Horizontal", "Spawn the horizontal version of the TekOSC DMX Reader! Use this to send DMX to the Unity Editor through OSC without OBS!"), HalfButton())) - { - Debug.Log("VRSL Control Panel: Spawning Horizontal OSC Grid Reader..."); - if(LoadPrefabs()) - SpawnPrefabWithUndo(oscGridReaderHorizontalPrefab, "Spawn OSC Grid Reader", false, false); - Repaint(); - } - if(GUILayout.Button(Label("Vertical", "Spawn the vertical version of the TekOSC DMX Reader! Use this to send DMX to the Unity Editor through OSC without OBS!"), HalfButton())) - { - Debug.Log("VRSL Control Panel: Spawning Vertical OSC Grid Reader..."); - if(LoadPrefabs()) - SpawnPrefabWithUndo(oscGridReaderVerticalPrefab, "Spawn OSC Grid Reader", false, false); - Repaint(); - } - EditorGUILayout.EndHorizontal(); - - GUILayout.Label("DMX Reader Screens (Desktop To Editor)", Title3()); - - EditorGUILayout.BeginHorizontal(GUILayout.MaxWidth((position.width/2f))); - if(GUILayout.Button(Label("Horizontal", "Spawn the horizontal version of the uDesktop DMX Reader screen! Use this send your DMX stream directly to the Unity Editor by copying your screen!"), HalfButton())) - { - Debug.Log("VRSL Control Panel: Spawning Horizontal Desktop to Editor DMX Screen..."); - if(LoadPrefabs()) - SpawnPrefabWithUndo(uDesktopHorizontalPrefab, "Spawn Desktop To Editor Screen", false, false); - //Selection.SetActiveObjectWithContext(PrefabUtility.InstantiatePrefab(uDesktopHorizontalPrefab as GameObject), null); - Repaint(); - } - if(GUILayout.Button(Label("Vertical", "Spawn the vertical version of the uDesktop DMX Reader screen! Use send your DMX stream directly to the Unity Editor by copying your screen!"), HalfButton())) - { - Debug.Log("VRSL Control Panel: Spawning Vertical Desktop to Editor DMX Screen..."); - if(LoadPrefabs()) - SpawnPrefabWithUndo(uDesktopVerticalPrefab, "Spawn Desktop To Editor Screen", false, false); - //Selection.SetActiveObjectWithContext(PrefabUtility.InstantiatePrefab(uDesktopVerticalPrefab as GameObject), null); - Repaint(); - } - if(GUILayout.Button(Label("Legacy", "Spawn the legacy version of the uDesktop DMX Reader screen! Use send your DMX stream directly to the Unity Editor by copying your screen!"), HalfButton())) - { - Debug.Log("VRSL Control Panel: Spawning Legacy Desktop to Editor DMX Screen..."); - if(LoadPrefabs()) - SpawnPrefabWithUndo(uDesktopLegacyPrefab, "Spawn Desktop To Editor Screen", false, false); - //Selection.SetActiveObjectWithContext(PrefabUtility.InstantiatePrefab(uDesktopLegacyPrefab as GameObject), null); - Repaint(); - } - EditorGUILayout.EndHorizontal(); + { + EditorGUILayout.BeginVertical("box", GUILayout.MaxWidth(((position.width/2f)-32f))); + GUILayout.Label("DMX Screens & Readers", Title4()); + + GUILayout.Label("TekOSC To Editor", Title3()); + EditorGUILayout.BeginHorizontal(GUILayout.MaxWidth((position.width/2f))); + if(GUILayout.Button(Label("Horizontal", "Spawn the horizontal version of the TekOSC DMX Reader! Use this to send DMX to the Unity Editor through OSC without OBS!"), HalfButton())) + { + Debug.Log("VRSL Control Panel: Spawning Horizontal OSC Grid Reader..."); + if(LoadPrefabs()) + SpawnPrefabWithUndo(oscGridReaderHorizontalPrefab, "Spawn OSC Grid Reader", false, false); + Repaint(); + } + if(GUILayout.Button(Label("Vertical", "Spawn the vertical version of the TekOSC DMX Reader! Use this to send DMX to the Unity Editor through OSC without OBS!"), HalfButton())) + { + Debug.Log("VRSL Control Panel: Spawning Vertical OSC Grid Reader..."); + if(LoadPrefabs()) + SpawnPrefabWithUndo(oscGridReaderVerticalPrefab, "Spawn OSC Grid Reader", false, false); + Repaint(); + } + EditorGUILayout.EndHorizontal(); + + // GUILayout.Label("DMX Reader Screens", Title2()); + if(hasDesktop) + { + GUILayout.Label("uDesktopDuplication (Desktop To Editor)", Title3()); + + EditorGUILayout.BeginHorizontal(GUILayout.MaxWidth((position.width/2f))); + if(GUILayout.Button(Label("Horizontal", "Spawn the horizontal version of the uDesktop DMX Reader screen! Use this send your DMX stream directly to the Unity Editor by copying your screen!"), HalfButton())) + { + Debug.Log("VRSL Control Panel: Spawning Horizontal Desktop to Editor DMX Screen..."); + if(LoadPrefabs()) + SpawnPrefabWithUndo(uDesktopHorizontalPrefab, "Spawn Desktop To Editor Screen", false, false); + //Selection.SetActiveObjectWithContext(PrefabUtility.InstantiatePrefab(uDesktopHorizontalPrefab as GameObject), null); + Repaint(); + } + if(GUILayout.Button(Label("Vertical", "Spawn the vertical version of the uDesktop DMX Reader screen! Use send your DMX stream directly to the Unity Editor by copying your screen!"), HalfButton())) + { + Debug.Log("VRSL Control Panel: Spawning Vertical Desktop to Editor DMX Screen..."); + if(LoadPrefabs()) + SpawnPrefabWithUndo(uDesktopVerticalPrefab, "Spawn Desktop To Editor Screen", false, false); + //Selection.SetActiveObjectWithContext(PrefabUtility.InstantiatePrefab(uDesktopVerticalPrefab as GameObject), null); + Repaint(); + } + if(GUILayout.Button(Label("Legacy", "Spawn the legacy version of the uDesktop DMX Reader screen! Use send your DMX stream directly to the Unity Editor by copying your screen!"), HalfButton())) + { + Debug.Log("VRSL Control Panel: Spawning Legacy Desktop to Editor DMX Screen..."); + if(LoadPrefabs()) + SpawnPrefabWithUndo(uDesktopLegacyPrefab, "Spawn Desktop To Editor Screen", false, false); + //Selection.SetActiveObjectWithContext(PrefabUtility.InstantiatePrefab(uDesktopLegacyPrefab as GameObject), null); + Repaint(); + } + EditorGUILayout.EndHorizontal(); + } + // EditorGUILayout.EndVertical(); + if(hasUsharpVideo) + { + GUILayout.Label("USharpVideo Player", Title3()); + //EditorGUILayout.BeginVertical("box"); + + EditorGUILayout.BeginHorizontal(GUILayout.MaxWidth((position.width/2f))); + if(GUILayout.Button(Label("Horizontal", "Spawn the horizontal version of the USharpVideo Player DMX Reader Screen. Use this video player prefab to stream DMX data to VRChat via Twitch/VRCDN! You can replace the video player in this prefab with any other video player you want as long as the screen gets duplicated to the larger plane!"), HalfButton())) + { + Debug.Log("VRSL Control Panel: Spawning Horizontal USharpVideo DMX Screen..."); + if(LoadPrefabs()) + SpawnPrefabWithUndo(uVidHorizontalPrefab, "Spawn USharpVideo DMX Screen", false, false); + //Selection.SetActiveObjectWithContext(PrefabUtility.InstantiatePrefab(uVidHorizontalPrefab as GameObject), null); + Repaint(); + } + if(GUILayout.Button(Label("Vertical", "Spawn the vertical version of the USharpVideo Player DMX Reader Screen. Use this video player prefab to stream DMX data to VRChat via Twitch/VRCDN! You can replace the video player in this prefab with any other video player you want as long as the screen gets duplicated to the larger plane!"), HalfButton())) + { + Debug.Log("VRSL Control Panel: Spawning Vertical USharp Video DMX Screen..."); + if(LoadPrefabs()) + SpawnPrefabWithUndo(uVidVerticalPrefab, "Spawn USharp Video DMX Screen", false, false); + //Selection.SetActiveObjectWithContext(PrefabUtility.InstantiatePrefab(uVidVerticalPrefab as GameObject), null); + Repaint(); + } + if(GUILayout.Button(Label("Legacy", "Spawn the legacy version of the USharpVideo Player DMX Reader Screen. Use this video player prefab to stream DMX data to VRChat via Twitch/VRCDN! You can replace the video player in this prefab with any other video player you want as long as the screen gets duplicated to the larger plane!"), HalfButton())) + { + Debug.Log("VRSL Control Panel: Spawning Legacy USharpVideo DMX Screen..."); + if(LoadPrefabs()) + SpawnPrefabWithUndo(uVidLegacyPrefab, "Spawn USharpVideo DMX Screen", false, false); + //Selection.SetActiveObjectWithContext(PrefabUtility.InstantiatePrefab(uVidLegacyPrefab as GameObject), null); + Repaint(); + } + EditorGUILayout.EndHorizontal(); + } + if(hasVideoTXL) + { + GUILayout.Label("VideoTXL Player", Title3()); + //EditorGUILayout.BeginVertical("box"); + + EditorGUILayout.BeginHorizontal(GUILayout.MaxWidth((position.width/2f))); + if(GUILayout.Button(Label("Horizontal", "Spawn the horizontal version of the VideoTXL Video Player DMX Reader Screen. Use this video player prefab to stream DMX data to VRChat via Twitch/VRCDN! You can replace the video player in this prefab with any other video player you want as long as the screen gets duplicated to the larger plane!"), HalfButton())) + { + Debug.Log("VRSL Control Panel: Spawning Horizontal VideoTXL Video DMX Screen..."); + if(LoadPrefabs()) + SpawnPrefabWithUndo(videoTXLHorizontal, "Spawn VideoTXL Video DMX Screen", false, false); + //Selection.SetActiveObjectWithContext(PrefabUtility.InstantiatePrefab(uVidHorizontalPrefab as GameObject), null); + Repaint(); + } + if(GUILayout.Button(Label("Vertical", "Spawn the vertical version of the VideoTXL Video Player DMX Reader Screen. Use this video player prefab to stream DMX data to VRChat via Twitch/VRCDN! You can replace the video player in this prefab with any other video player you want as long as the screen gets duplicated to the larger plane!"), HalfButton())) + { + Debug.Log("VRSL Control Panel: Spawning Vertical VideoTXL Video DMX Screen..."); + if(LoadPrefabs()) + SpawnPrefabWithUndo(videoTXLVertical, "Spawn VideoTXL Video DMX Screen", false, false); + //Selection.SetActiveObjectWithContext(PrefabUtility.InstantiatePrefab(uVidVerticalPrefab as GameObject), null); + Repaint(); + } + EditorGUILayout.EndHorizontal(); + } + if(hasVideoTXL) + { + GUILayout.Label("ProTV Player", Title3()); + //EditorGUILayout.BeginVertical("box"); + + EditorGUILayout.BeginHorizontal(GUILayout.MaxWidth((position.width/2f))); + if(GUILayout.Button(Label("Horizontal", "Spawn the horizontal version of the ProTV Player DMX Reader Screen. Use this video player prefab to stream DMX data to VRChat via Twitch/VRCDN! You can replace the video player in this prefab with any other video player you want as long as the screen gets duplicated to the larger plane!"), HalfButton())) + { + Debug.Log("VRSL Control Panel: Spawning Horizontal ProTV DMX Screen..."); + if(LoadPrefabs()) + SpawnPrefabWithUndo(proTVHorizontal, "Spawn ProTV DMX Screen", false, false); + //Selection.SetActiveObjectWithContext(PrefabUtility.InstantiatePrefab(uVidHorizontalPrefab as GameObject), null); + Repaint(); + } + if(GUILayout.Button(Label("Vertical", "Spawn the vertical version of the ProTV Player DMX Reader Screen. Use this video player prefab to stream DMX data to VRChat via Twitch/VRCDN! You can replace the video player in this prefab with any other video player you want as long as the screen gets duplicated to the larger plane!"), HalfButton())) + { + Debug.Log("VRSL Control Panel: Spawning Vertical ProTV DMX Screen..."); + if(LoadPrefabs()) + SpawnPrefabWithUndo(proTVVertical, "Spawn ProTV DMX Screen", false, false); + //Selection.SetActiveObjectWithContext(PrefabUtility.InstantiatePrefab(uVidVerticalPrefab as GameObject), null); + Repaint(); + } + EditorGUILayout.EndHorizontal(); + } + EditorGUILayout.EndVertical(); + } // EditorGUILayout.EndVertical(); - GUILayout.Label("DMX Reader Screens (USharp Video Player)", Title3()); - //EditorGUILayout.BeginVertical("box"); - - EditorGUILayout.BeginHorizontal(GUILayout.MaxWidth((position.width/2f))); - if(GUILayout.Button(Label("Horizontal", "Spawn the horizontal version of the USharp Video Player DMX Reader Screen. Use this video player prefab to stream DMX data to VRChat via Twitch/VRCDN! You can replace the video player in this prefab with any other video player you want as long as the screen gets duplicated to the larger plane!"), HalfButton())) - { - Debug.Log("VRSL Control Panel: Spawning Horizontal Usharp Video DMX Screen..."); - if(LoadPrefabs()) - SpawnPrefabWithUndo(uVidHorizontalPrefab, "Spawn Usharp Video DMX Screen", false, false); - //Selection.SetActiveObjectWithContext(PrefabUtility.InstantiatePrefab(uVidHorizontalPrefab as GameObject), null); - Repaint(); - } - if(GUILayout.Button(Label("Vertical", "Spawn the vertical version of the USharp Video Player DMX Reader Screen. Use this video player prefab to stream DMX data to VRChat via Twitch/VRCDN! You can replace the video player in this prefab with any other video player you want as long as the screen gets duplicated to the larger plane!"), HalfButton())) - { - Debug.Log("VRSL Control Panel: Spawning Vertical Usharp Video DMX Screen..."); - if(LoadPrefabs()) - SpawnPrefabWithUndo(uVidVerticalPrefab, "Spawn Usharp Video DMX Screen", false, false); - //Selection.SetActiveObjectWithContext(PrefabUtility.InstantiatePrefab(uVidVerticalPrefab as GameObject), null); - Repaint(); - } - if(GUILayout.Button(Label("Legacy", "Spawn the legacy version of the USharp Video Player DMX Reader Screen. Use this video player prefab to stream DMX data to VRChat via Twitch/VRCDN! You can replace the video player in this prefab with any other video player you want as long as the screen gets duplicated to the larger plane!"), HalfButton())) - { - Debug.Log("VRSL Control Panel: Spawning Legacy Usharp Video DMX Screen..."); - if(LoadPrefabs()) - SpawnPrefabWithUndo(uVidLegacyPrefab, "Spawn Usharp Video DMX Screen", false, false); - //Selection.SetActiveObjectWithContext(PrefabUtility.InstantiatePrefab(uVidLegacyPrefab as GameObject), null); - Repaint(); - } - EditorGUILayout.EndHorizontal(); string fp = ""; switch(panel.DMXMode) { @@ -2891,12 +3111,15 @@ public class VRSL_ManagerWindow : EditorWindow { break; } //EditorGUILayout.BeginHorizontal(); - GUILayout.Label("Fixture Prefabs: " + fp, Title3()); + GuiLine(); + GUILayout.Label("Fixture Prefabs: " + fp, Title4()); //EditorGUILayout.EndHorizontal(); EditorGUILayout.BeginHorizontal(GUILayout.MaxWidth((position.width/2f))); int mode = panel.DMXMode; string legacyfixString = legacyFixtures || mode == 2 ? "(13CH)" : "(5CH)"; + string giSuffix = (hasDMXGI && useGIPrefabs) ? "+GI" : ""; + //legacyfixString = legacyfixString + giSuffix; if(GUILayout.Button(Label("SpotLight (13CH)", "Spawn the " + fp + " version of the DMX Spotlight prefab!"), HalfButton())) @@ -3200,6 +3423,10 @@ public class VRSL_ManagerWindow : EditorWindow { EditorGUILayout.BeginHorizontal(); soptr.FindProperty("useLegacyStaticLights").boolValue = EditorGUILayout.ToggleLeft("Use Old 13 Channel Static Lights (Not Recommended)", panel.useLegacyStaticLights); + if(hasDMXGI) + { + useGIPrefabs = EditorGUILayout.ToggleLeft("Use VRSL GI Prefabs", useGIPrefabs); + } // if(hasDMXGI) // { // soptr.FindProperty("useDMXGI").boolValue = EditorGUILayout.ToggleLeft("Enable DMX GI Prefabs", panel.useDMXGI); @@ -3402,8 +3629,14 @@ public class VRSL_ManagerWindow : EditorWindow { } } EditorGUILayout.EndHorizontal(); - + + if(hasDMXGI) + { + useGIPrefabs = EditorGUILayout.ToggleLeft("Use VRSL GI Prefabs", useGIPrefabs); + } } + + EditorGUILayout.EndFoldoutHeaderGroup(); EditorGUILayout.EndVertical(); EditorGUILayout.EndHorizontal(); @@ -3479,7 +3712,7 @@ public class VRSL_ManagerWindow : EditorWindow { so.FindProperty("isUsingDMX").boolValue = GUI.Toggle(dmxRect, panel.isUsingDMX, dmxRectText, NormalButtonToggle(panel.isUsingDMX, dmxHover)); //so.FindProperty("isUsingDMX").boolValue = GUILayout.Toggle(panel.isUsingDMX, ToggleText(panel.isUsingDMX,"DMX"), NormalButtonToggle(panel.isUsingDMX, dmxHover)); - GUIContent audioRectText = new GUIContent(ToggleText(panel.isUsingAudioLink,"AUDIOLINK (" + audioLinkCount + ")"), "Enable/Disable AudioLink MOde from this scene. This will diable all corresponding AudioLink render textures and prevent them from updating at runtime."); + GUIContent audioRectText = new GUIContent(ToggleText(panel.isUsingAudioLink,"AUDIOLINK (" + audioLinkCount + ")"), "Enable/Disable AudioLink mode from this scene. This will diable all corresponding AudioLink render textures and prevent them from updating at runtime."); Rect audioRect = GUILayoutUtility.GetRect(audioRectText, NormalButtonToggle(panel.isUsingAudioLink, audioLinkHover)); if (Event.current.type == EventType.Repaint && audioRect.Contains(Event.current.mousePosition)) { @@ -3659,9 +3892,9 @@ public class VRSL_ManagerWindow : EditorWindow { // EditorGUILayout.EndVertical(); // EditorGUILayout.EndHorizontal(); } - universeFourFold = EditorGUILayout.BeginFoldoutHeaderGroup(universeFourFold, Label("Universe 10 (Experimental)", "DMX Universe 10 is an experimental universe used for testing out the new DMX via Audio Amplitude feature. Any Audio Amplitude based scripts will appear here."), Title1Foldout()); - GuiLine(); - EditorGUILayout.EndFoldoutHeaderGroup(); + //universeFourFold = EditorGUILayout.BeginFoldoutHeaderGroup(universeFourFold, Label("Universe 10 (Experimental)", "DMX Universe 10 is an experimental universe used for testing out the new DMX via Audio Amplitude feature. Any Audio Amplitude based scripts will appear here."), Title1Foldout()); + // GuiLine(); + //EditorGUILayout.EndFoldoutHeaderGroup(); } EditorGUILayout.EndScrollView(); audioLinkScrollPos = EditorGUILayout.BeginScrollView(audioLinkScrollPos, true, true,GUILayout.MaxWidth((position.width / 2))); diff --git a/Packages/com.acchosen.vr-stage-lighting/Editor/VRSL_UdonEditor.cs b/Packages/com.acchosen.vr-stage-lighting/Editor/VRSL_UdonEditor.cs index 6438581..101b8ae 100644 --- a/Packages/com.acchosen.vr-stage-lighting/Editor/VRSL_UdonEditor.cs +++ b/Packages/com.acchosen.vr-stage-lighting/Editor/VRSL_UdonEditor.cs @@ -4,6 +4,8 @@ using VRC.SDKBase; using VRC.Udon; using UnityEngine.UI; using System.Threading; +using VRC.SDKBase.Midi; + #if !COMPILER_UDONSHARP && UNITY_EDITOR using UnityEditor; @@ -15,12 +17,14 @@ using VRC.Udon.Common.Interfaces; using System.Collections.Immutable; using System; using System.IO; +using System.Collections.Generic; #endif namespace VRSL.EditorScripts { #if !COMPILER_UDONSHARP && UNITY_EDITOR + [CanEditMultipleObjects] public class VRSL_UdonEditor : Editor { public static Texture logo; @@ -76,19 +80,14 @@ namespace VRSL.EditorScripts #if !COMPILER_UDONSHARP && UNITY_EDITOR [CustomEditor(typeof(VRStageLighting_DMX_Static))] + [CanEditMultipleObjects] public class VRStageLighting_DMX_Static_Editor : VRSL_UdonEditor { GUIStyle l, I; GUIContent colorLabel; + VRSL_LocalUIControlPanel panel; + string[] fixDefinitionNames = new string[1]; // SerializedProperty _globalIntensity; - public static GUIStyle SectionLabel() - { - GUIStyle g = new GUIStyle(); - g.fontSize = 15; - g.fontStyle = FontStyle.Bold; - g.normal.textColor = Color.white; - return g; - } public static GUIStyle InfoLabel() { GUIStyle g = new GUIStyle(); @@ -98,6 +97,14 @@ namespace VRSL.EditorScripts return g; } + public static GUIStyle SectionLabel() + { + GUIStyle g = new GUIStyle(); + g.fontSize = 15; + g.fontStyle = FontStyle.Bold; + g.normal.textColor = Color.white; + return g; + } public new void OnEnable() { base.OnEnable(); @@ -107,13 +114,48 @@ namespace VRSL.EditorScripts colorLabel.text = "Emission Color"; // _globalIntensity = serializedObject.FindProperty("globalIntensity"); EditorApplication.hierarchyChanged += HierarchyChanged; + SceneView.duringSceneGui += this.OnSceneGUI; + GetPanel(); + } + void OnSceneGUI(SceneView sceneView) + { } - + string[] GetFixtureOptions(string fixtureDefGUID) + { + VRSL_FixtureDefinitions fixDefAsset = (VRSL_FixtureDefinitions) AssetDatabase.LoadAssetAtPath(AssetDatabase.GUIDToAssetPath(fixtureDefGUID), typeof(VRSL_FixtureDefinitions)); + return fixDefAsset.GetNames(); + } + public void GetPanel() + { + List sceneObjects = GetAllObjectsOnlyInScene(); + foreach(GameObject go in sceneObjects) + { + panel = go.GetComponent(); + if(panel != null) + { + fixDefinitionNames = GetFixtureOptions(panel.fixtureDefGUID); + break; + } + } + } + + static List GetAllObjectsOnlyInScene() + { + List objectsInScene = new List(); + + foreach (GameObject go in Resources.FindObjectsOfTypeAll(typeof(GameObject)) as GameObject[]) + { + if (!EditorUtility.IsPersistent(go.transform.root.gameObject) && !(go.hideFlags == HideFlags.NotEditable || go.hideFlags == HideFlags.HideAndDontSave)) + objectsInScene.Add(go); + } + return objectsInScene; + } void OnDisable( ) { EditorApplication.hierarchyChanged -= HierarchyChanged; + SceneView.duringSceneGui -= this.OnSceneGUI; } private void HierarchyChanged() { @@ -154,6 +196,8 @@ namespace VRSL.EditorScripts } } + + public override void OnInspectorGUI() { serializedObject.Update(); @@ -174,6 +218,12 @@ namespace VRSL.EditorScripts GUILayout.Label("DMX Settings", l); serializedObject.FindProperty("enableDMXChannels").boolValue = EditorGUILayout.Toggle(new GUIContent("Enable DMX", "The industry standard DMX Channel this fixture begins on. Most standard VRSL fixtures are 13 channels"), fixture.enableDMXChannels); + if(serializedObject.FindProperty("enableDMXChannels").boolValue && panel != null) + { + EditorGUI.indentLevel++; + serializedObject.FindProperty("fixtureDefintion").intValue = EditorGUILayout.Popup("Fixture Type",serializedObject.FindProperty("fixtureDefintion").intValue, fixDefinitionNames); + EditorGUI.indentLevel--; + } serializedObject.FindProperty("nineUniverseMode").boolValue = EditorGUILayout.Toggle(new GUIContent("Extended Universe Mode", "Enables 9-Universe mode for this fixture. The grid will be split up by RGB channels with each section and color representing a universe." + @@ -217,8 +267,24 @@ namespace VRSL.EditorScripts GUILayout.Label("General Settings", l); serializedObject.FindProperty("globalIntensity").floatValue = EditorGUILayout.Slider(new GUIContent("Global Intensity", "Sets the overall intensity of the shader. Good for animating or scripting effects related to intensity. Its max value is controlled by Final Intensity."), fixture.globalIntensity, 0.0f, 1.0f); - serializedObject.FindProperty("finalIntensity").floatValue = EditorGUILayout.Slider(new GUIContent("Final Intensity", - "Sets the maximum brightness value of Global Intensity. Good for personalized settings of the max brightness of the shader by other users via UI."), fixture.finalIntensity, 0.0f, 1.0f); + EditorGUILayout.PropertyField( serializedObject.FindProperty("finalIntensityComponentMode"), new GUIContent("Control Component Intensities")); + EditorGUI.indentLevel++; + if(serializedObject.FindProperty("finalIntensityComponentMode").boolValue){ + + serializedObject.FindProperty("finalIntensityVolumetric").floatValue = EditorGUILayout.Slider(new GUIContent("Volumetric Intensity", + "Sets the maximum brightness value of Global Intensity for volumetric meshes only. Good for personalized settings of the max brightness of the shader by other users via UI."), fixture.finalIntensityVolumetric, 0.0f, 1.0f); + + serializedObject.FindProperty("finalIntensityProjection").floatValue = EditorGUILayout.Slider(new GUIContent("Projection Intensity", + "Sets the maximum brightness value of Global Intensity for projection meshes only. Good for personalized settings of the max brightness of the shader by other users via UI."), fixture.finalIntensityProjection, 0.0f, 1.0f); + + serializedObject.FindProperty("finalIntensityFixture").floatValue = EditorGUILayout.Slider(new GUIContent("Fixture/Other Intensity", + "Sets the maximum brightness value of Global Intensity for everything else. Good for personalized settings of the max brightness of the shader by other users via UI."), fixture.finalIntensityFixture, 0.0f, 1.0f); + } + else{ + serializedObject.FindProperty("finalIntensity").floatValue = EditorGUILayout.Slider(new GUIContent("Final Intensity", + "Sets the maximum brightness value of Global Intensity. Good for personalized settings of the max brightness of the shader by other users via UI."), fixture.finalIntensity, 0.0f, 1.0f); + } + EditorGUI.indentLevel--; serializedObject.FindProperty("lightColorTint").colorValue = EditorGUILayout.ColorField(colorLabel, fixture.lightColorTint, true, true, true); EditorGUILayout.Space(); EditorGUILayout.Space(); @@ -272,19 +338,26 @@ namespace VRSL.EditorScripts #if !COMPILER_UDONSHARP && UNITY_EDITOR [CustomEditor(typeof(VRStageLighting_AudioLink_Laser))] + [CanEditMultipleObjects] public class VRStageLighting_AudioLink_Laser_Editor : VRSL_UdonEditor { + void OnSceneGUI(SceneView sceneView) + { + + } new void OnEnable( ) { base.OnEnable(); EditorApplication.hierarchyChanged += HierarchyChanged; + SceneView.duringSceneGui += this.OnSceneGUI; } void OnDisable( ) { EditorApplication.hierarchyChanged -= HierarchyChanged; + SceneView.duringSceneGui -= this.OnSceneGUI; } private void HierarchyChanged( ) @@ -323,7 +396,14 @@ namespace VRSL.EditorScripts } } } - + public static GUIStyle SectionLabel() + { + GUIStyle g = new GUIStyle(); + g.fontSize = 15; + g.fontStyle = FontStyle.Bold; + g.normal.textColor = Color.white; + return g; + } public override void OnInspectorGUI() { @@ -348,19 +428,27 @@ namespace VRSL.EditorScripts #if !COMPILER_UDONSHARP && UNITY_EDITOR [InitializeOnLoad] [CustomEditor(typeof(VRStageLighting_AudioLink_Static))] - + [CanEditMultipleObjects] public class VRStageLighting_AudioLink_Static_Editor : VRSL_UdonEditor { + + void OnSceneGUI(SceneView sceneView) + { + + } + new void OnEnable( ) { base.OnEnable(); EditorApplication.hierarchyChanged += HierarchyChanged; + SceneView.duringSceneGui += this.OnSceneGUI; } void OnDisable( ) { EditorApplication.hierarchyChanged -= HierarchyChanged; + SceneView.duringSceneGui -= this.OnSceneGUI; } void UpdateSettings(VRStageLighting_AudioLink_Static fixture) @@ -403,8 +491,36 @@ namespace VRSL.EditorScripts VRStageLighting_AudioLink_Static fixture = (VRStageLighting_AudioLink_Static)target; UpdateSettings(fixture); } + public static GUIStyle SectionLabel() + { + GUIStyle g = new GUIStyle(); + g.fontSize = 14; + g.fontStyle = FontStyle.Bold; + g.normal.textColor = new Color(0.8f, 0.8f, 0.8f); + return g; + } + void GuiLine( int i_height = 1 ) + + { + try{ + //GUIStyle g = GUIStyle.none; + //g.fixedHeight = 6; + Rect rect = EditorGUILayout.GetControlRect(false, i_height); + + rect.height = i_height; + + EditorGUI.DrawRect(rect, new Color ( 0.5f,0.5f,0.5f, 1 ) ); + } + catch(Exception e) + { + e.GetType(); + } + + } + public override void OnInspectorGUI() { + if (UdonSharpGUI.DrawDefaultUdonSharpBehaviourHeader(target)) return; DrawLogo(); ShurikenHeaderCentered(GetVersion()); @@ -414,10 +530,40 @@ namespace VRSL.EditorScripts VRStageLighting_AudioLink_Static fixture = (VRStageLighting_AudioLink_Static)target; EditorGUI.BeginChangeCheck(); base.OnInspectorGUI(); + + + + + EditorGUILayout.Space(); + GuiLine(); + EditorGUILayout.Space(); + EditorGUILayout.LabelField("Fine Intensity Controls", SectionLabel()); + serializedObject.Update(); + EditorGUILayout.PropertyField( serializedObject.FindProperty("finalIntensityComponentMode"), new GUIContent("Control Component Intensities")); + EditorGUI.indentLevel++; + if(serializedObject.FindProperty("finalIntensityComponentMode").boolValue){ + + serializedObject.FindProperty("finalIntensityVolumetric").floatValue = EditorGUILayout.Slider(new GUIContent("Volumetric Intensity", + "Sets the maximum brightness value of Global Intensity for volumetric meshes only. Good for personalized settings of the max brightness of the shader by other users via UI."), fixture.finalIntensityVolumetric, 0.0f, 1.0f); + + serializedObject.FindProperty("finalIntensityProjection").floatValue = EditorGUILayout.Slider(new GUIContent("Projection Intensity", + "Sets the maximum brightness value of Global Intensity for projection meshes only. Good for personalized settings of the max brightness of the shader by other users via UI."), fixture.finalIntensityProjection, 0.0f, 1.0f); + + serializedObject.FindProperty("finalIntensityFixture").floatValue = EditorGUILayout.Slider(new GUIContent("Fixture/Other Intensity", + "Sets the maximum brightness value of Global Intensity for everything else. Good for personalized settings of the max brightness of the shader by other users via UI."), fixture.finalIntensityFixture, 0.0f, 1.0f); + } + else{ + serializedObject.FindProperty("finalIntensity").floatValue = EditorGUILayout.Slider(new GUIContent("Final Intensity", + "Sets the maximum brightness value of Global Intensity. Good for personalized settings of the max brightness of the shader by other users via UI."), fixture.finalIntensity, 0.0f, 1.0f); + } + if(EditorGUI.EndChangeCheck()) { + serializedObject.ApplyModifiedProperties(); UpdateSettings(fixture); + //EditorGUIUtility.LookLikeControls(); } + } } #endif diff --git a/Packages/com.acchosen.vr-stage-lighting/Runtime/Example Scenes/AudioLink-Scenes/VRSL-ExampleScene-AudioLink.unity b/Packages/com.acchosen.vr-stage-lighting/Runtime/Example Scenes/AudioLink-Scenes/VRSL-ExampleScene-AudioLink.unity index 0987197..9e8ccb8 100644 --- a/Packages/com.acchosen.vr-stage-lighting/Runtime/Example Scenes/AudioLink-Scenes/VRSL-ExampleScene-AudioLink.unity +++ b/Packages/com.acchosen.vr-stage-lighting/Runtime/Example Scenes/AudioLink-Scenes/VRSL-ExampleScene-AudioLink.unity @@ -44,7 +44,7 @@ RenderSettings: --- !u!157 &3 LightmapSettings: m_ObjectHideFlags: 0 - serializedVersion: 11 + serializedVersion: 12 m_GIWorkflowMode: 1 m_GISettings: serializedVersion: 2 @@ -100,13 +100,13 @@ LightmapSettings: m_LightProbeSampleCountMultiplier: 4 m_LightingDataAsset: {fileID: 112000000, guid: 67ea7e43cc80c29479d0719041b866d0, type: 2} - m_UseShadowmask: 1 + m_LightingSettings: {fileID: 1077924874} --- !u!196 &4 NavMeshSettings: serializedVersion: 2 m_ObjectHideFlags: 0 m_BuildSettings: - serializedVersion: 2 + serializedVersion: 3 agentTypeID: 0 agentRadius: 0.5 agentHeight: 2 @@ -119,7 +119,9 @@ NavMeshSettings: cellSize: 0.16666667 manualTileSize: 0 tileSize: 256 - accuratePlacement: 0 + buildHeightMesh: 0 + maxJobWorkers: 0 + preserveTilesOutsideBounds: 0 debug: m_Flags: 0 m_NavMeshData: {fileID: 0} @@ -170,10 +172,12 @@ MeshRenderer: m_CastShadows: 1 m_ReceiveShadows: 1 m_DynamicOccludee: 1 + m_StaticShadowCaster: 0 m_MotionVectors: 1 m_LightProbeUsage: 1 m_ReflectionProbeUsage: 1 m_RayTracingMode: 2 + m_RayTraceProcedural: 0 m_RenderingLayerMask: 1 m_RendererPriority: 0 m_Materials: @@ -198,6 +202,7 @@ MeshRenderer: m_SortingLayerID: 0 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Materials/VerticalMode/DMXRTMaterial-SpinnerTimer-Vertical.mat +++ b/Packages/com.acchosen.vr-stage-lighting/Runtime/Materials/CRT Materials/VerticalMode/DMXRTMaterial-SpinnerTimer-Vertical.mat @@ -2,20 +2,24 @@ %TAG !u! tag:unity3d.com,2011: --- !u!21 &2100000 Material: - serializedVersion: 6 + serializedVersion: 8 m_ObjectHideFlags: 0 m_CorrespondingSourceObject: {fileID: 0} m_PrefabInstance: {fileID: 0} m_PrefabAsset: {fileID: 0} m_Name: DMXRTMaterial-SpinnerTimer-Vertical m_Shader: {fileID: 4800000, guid: 2ee0579a37d93cc47ae05f57b6d19bfc, type: 3} - m_ShaderKeywords: + m_Parent: {fileID: 0} + m_ModifiedSerializedProperties: 0 + m_ValidKeywords: [] + m_InvalidKeywords: [] m_LightmapFlags: 4 m_EnableInstancingVariants: 0 m_DoubleSidedGI: 0 m_CustomRenderQueue: -1 stringTagMap: {} disabledShaderPasses: [] + m_LockedProperties: m_SavedProperties: serializedVersion: 3 m_TexEnvs: @@ -31,8 +35,10 @@ Material: m_Texture: {fileID: 8400000, guid: 159c71081e572e648a894d41fca32894, type: 2} m_Scale: {x: 1, y: 1} m_Offset: {x: 0, y: 0} + m_Ints: [] m_Floats: - _MaxStrobeFreq: 75 - _NineUniverseMode: 0 - _SmoothValue: 0.5 m_Colors: [] + m_BuildTextureStacks: [] diff --git a/Packages/com.acchosen.vr-stage-lighting/Runtime/Materials/CRT Materials/VerticalMode/DMXRTMaterial-StrobeOutput-Vertical.mat b/Packages/com.acchosen.vr-stage-lighting/Runtime/Materials/CRT Materials/VerticalMode/DMXRTMaterial-StrobeOutput-Vertical.mat index 2316c8d..db9ebcc 100644 --- a/Packages/com.acchosen.vr-stage-lighting/Runtime/Materials/CRT Materials/VerticalMode/DMXRTMaterial-StrobeOutput-Vertical.mat +++ b/Packages/com.acchosen.vr-stage-lighting/Runtime/Materials/CRT Materials/VerticalMode/DMXRTMaterial-StrobeOutput-Vertical.mat @@ -2,20 +2,25 @@ %TAG !u! tag:unity3d.com,2011: --- !u!21 &2100000 Material: - serializedVersion: 6 + serializedVersion: 8 m_ObjectHideFlags: 0 m_CorrespondingSourceObject: {fileID: 0} m_PrefabInstance: {fileID: 0} m_PrefabAsset: {fileID: 0} m_Name: DMXRTMaterial-StrobeOutput-Vertical m_Shader: {fileID: 4800000, guid: 4fd2aba1f194f2944983084cf77021b3, type: 3} - m_ShaderKeywords: + m_Parent: {fileID: 0} + m_ModifiedSerializedProperties: 0 + m_ValidKeywords: [] + m_InvalidKeywords: + - _DISABLESTROBE_ON m_LightmapFlags: 4 m_EnableInstancingVariants: 0 m_DoubleSidedGI: 0 m_CustomRenderQueue: -1 stringTagMap: {} disabledShaderPasses: [] + m_LockedProperties: m_SavedProperties: serializedVersion: 3 m_TexEnvs: @@ -59,10 +64,12 @@ Material: m_Texture: {fileID: 0} m_Scale: {x: 1, y: 1} m_Offset: {x: 0, y: 0} + m_Ints: [] m_Floats: - _BumpScale: 1 - _Cutoff: 0.5 - _DetailNormalMapScale: 1 + - _DisableStrobe: 0 - _DstBlend: 0 - _EnableCompatibilityMode: 0 - _GlossMapScale: 1 @@ -82,3 +89,4 @@ Material: m_Colors: - _Color: {r: 1, g: 1, b: 1, a: 1} - _EmissionColor: {r: 0, g: 0, b: 0, a: 1} + m_BuildTextureStacks: [] diff --git a/Packages/com.acchosen.vr-stage-lighting/Runtime/Materials/CRT Materials/VerticalMode/DMXRTMaterial-StrobeTimings-Vertical.mat b/Packages/com.acchosen.vr-stage-lighting/Runtime/Materials/CRT Materials/VerticalMode/DMXRTMaterial-StrobeTimings-Vertical.mat index 505fc27..365246c 100644 --- a/Packages/com.acchosen.vr-stage-lighting/Runtime/Materials/CRT Materials/VerticalMode/DMXRTMaterial-StrobeTimings-Vertical.mat +++ b/Packages/com.acchosen.vr-stage-lighting/Runtime/Materials/CRT Materials/VerticalMode/DMXRTMaterial-StrobeTimings-Vertical.mat @@ -2,20 +2,25 @@ %TAG !u! tag:unity3d.com,2011: --- !u!21 &2100000 Material: - serializedVersion: 6 + serializedVersion: 8 m_ObjectHideFlags: 0 m_CorrespondingSourceObject: {fileID: 0} m_PrefabInstance: {fileID: 0} m_PrefabAsset: {fileID: 0} m_Name: DMXRTMaterial-StrobeTimings-Vertical m_Shader: {fileID: 4800000, guid: 70d085252a756e54e96824cb28a38a48, type: 3} - m_ShaderKeywords: _VRSL_STATICFREQUENCIES + m_Parent: {fileID: 0} + m_ModifiedSerializedProperties: 0 + m_ValidKeywords: + - 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m_LightmapFlags: 4 m_EnableInstancingVariants: 1 m_DoubleSidedGI: 0 m_CustomRenderQueue: -1 stringTagMap: {} disabledShaderPasses: [] + m_LockedProperties: m_SavedProperties: serializedVersion: 3 m_TexEnvs: @@ -112,6 +122,7 @@ Material: m_Texture: {fileID: 8400000, guid: 97a6cc22a32ae15489c972f5447a21c0, type: 2} m_Scale: {x: 1, y: 1} m_Offset: {x: 0, y: 0} + m_Ints: [] m_Floats: - FinalStrobeFreq: 0 - _Band: 0 @@ -197,8 +208,9 @@ Material: - _ThemeColorTarget: 0 - _TiltInvert: 0 - _TriplanarFalloff: 1 - - _UniversalIntensity: 1 + - _UniversalIntensity: 0.8 - _UseRawGrid: 1 + - _UseTraditionalSampling: 0 - _UseWorldNorm: 0 - _XOffset: 0 - _YOffset: 0 @@ -209,3 +221,4 @@ Material: - _FixtureRotationOrigin: {r: 0, g: 0, b: 0, a: 0} - _LightColor: {r: 23.968628, g: 23.968628, b: 23.968628, a: 1} - _ProjectionRangeOrigin: {r: 0, g: -0.075354, b: 0.123875, a: 0} + m_BuildTextureStacks: [] diff --git 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_MULTISAMPLEDEPTH _USERAWGRID_ON + m_Parent: {fileID: 0} + m_ModifiedSerializedProperties: 0 + m_ValidKeywords: + - _MULTISAMPLEDEPTH + m_InvalidKeywords: + - _DNENABLER_NONE + - _USERAWGRID_ON + - _USETRADITIONALSAMPLING_ON m_LightmapFlags: 4 m_EnableInstancingVariants: 1 m_DoubleSidedGI: 0 @@ -17,6 +24,7 @@ Material: stringTagMap: RenderType: Transparent disabledShaderPasses: [] + m_LockedProperties: m_SavedProperties: serializedVersion: 3 m_TexEnvs: @@ -104,6 +112,7 @@ Material: m_Texture: {fileID: 8400000, guid: 97a6cc22a32ae15489c972f5447a21c0, type: 2} m_Scale: {x: 1, y: 1} m_Offset: {x: 0, y: 0} + m_Ints: [] m_Floats: - FinalStrobeFreq: 0 - _AlphaToCoverage: 0 @@ -199,8 +208,9 @@ Material: - _ThemeColorTarget: 0 - _TiltInvert: 0 - _TriplanarFalloff: 1 - - _UniversalIntensity: 0.5 + - _UniversalIntensity: 0.8 - _UseRawGrid: 1 + - _UseTraditionalSampling: 1 - _UseWorldNorm: 0 - _XOffset: 0 - _YOffset: 0 @@ -213,3 +223,4 @@ Material: - _LightColor: {r: 23.968628, g: 23.968628, b: 23.968628, a: 1} - _ProjectionRangeOrigin: {r: 0, g: -0.065, b: 0.0045, a: 0} - _StaticEmission: {r: 1, g: 1, b: 1, a: 1} + m_BuildTextureStacks: [] diff --git a/Packages/com.acchosen.vr-stage-lighting/Runtime/Materials/Lights/AudioLink/StandardMover/VRSL-AudioLink-StandardMover-VolumetricMat.mat b/Packages/com.acchosen.vr-stage-lighting/Runtime/Materials/Lights/AudioLink/StandardMover/VRSL-AudioLink-StandardMover-VolumetricMat.mat index 169e2f9..ddf3544 100644 --- a/Packages/com.acchosen.vr-stage-lighting/Runtime/Materials/Lights/AudioLink/StandardMover/VRSL-AudioLink-StandardMover-VolumetricMat.mat +++ b/Packages/com.acchosen.vr-stage-lighting/Runtime/Materials/Lights/AudioLink/StandardMover/VRSL-AudioLink-StandardMover-VolumetricMat.mat @@ -2,16 +2,34 @@ %TAG !u! tag:unity3d.com,2011: --- !u!21 &2100000 Material: - serializedVersion: 6 + serializedVersion: 8 m_ObjectHideFlags: 0 m_CorrespondingSourceObject: {fileID: 0} m_PrefabInstance: {fileID: 0} m_PrefabAsset: {fileID: 0} m_Name: VRSL-AudioLink-StandardMover-VolumetricMat m_Shader: {fileID: 4800000, guid: a9ae9924e60e8b04293b700af7aba257, type: 3} - m_ShaderKeywords: _2D_NOISE_ON _DNENABLER_NONE _ENABLEOSC_ON _ENABLESPIN_ON _GOBOBEAMSPLITENABLE_ON - _MAGIC_NOISE_ON_HIGH _MAGIC_NOISE_ON_MED _MAGIC_NOISE_ON_ON _TOGGLEMAGICNOISE_ON - _USEDEPTHLIGHT_ON _USERAWGRID_ON _USE_DEPTH_LIGHT + m_Parent: {fileID: 0} + m_ModifiedSerializedProperties: 0 + m_ValidKeywords: + - _2D_NOISE_ON + - _MAGIC_NOISE_ON_HIGH + - _MAGIC_NOISE_ON_MED + - _USE_DEPTH_LIGHT + m_InvalidKeywords: + - _2D_NOISE_ON_ON + - _DNENABLER_NONE + - _ENABLECOLORTEXTURESAMPLE_ON + - _ENABLEOSC_ON + - _ENABLESPIN_ON + - _GOBOBEAMSPLITENABLE_ON + - _MAGIC_NOISE_ON_HIGH_ON + - _MAGIC_NOISE_ON_MED_ON + - _MAGIC_NOISE_ON_ON + - _TOGGLEMAGICNOISE_ON + - _USEDEPTHLIGHT_ON + - _USERAWGRID_ON + - _USETRADITIONALSAMPLING_ON m_LightmapFlags: 4 m_EnableInstancingVariants: 1 m_DoubleSidedGI: 0 @@ -19,6 +37,7 @@ Material: stringTagMap: RenderType: Transparent disabledShaderPasses: [] + m_LockedProperties: m_SavedProperties: serializedVersion: 3 m_TexEnvs: @@ -110,6 +129,7 @@ Material: m_Texture: {fileID: 8400000, guid: 97a6cc22a32ae15489c972f5447a21c0, type: 2} m_Scale: {x: 1, y: 1} m_Offset: {x: 0, y: 0} + m_Ints: [] m_Floats: - FinalStrobeFreq: 0 - _2D_NOISE_ON: 1 @@ -120,7 +140,7 @@ Material: - _BlendOp: 0 - _BlendSrc: 1 - _BlindingAngleMod: 0.25 - - _BlindingStrength: 1 + - _BlindingStrength: 0.1 - _BlueMultiplier: 1 - _BumpScale: 1 - _ConeLength: 2.13 @@ -133,7 +153,7 @@ Material: - _DividePower: 0.043 - _EnableAudioLink: 0 - _EnableColorChord: 0 - - _EnableColorTextureSample: 0 + - _EnableColorTextureSample: 1 - _EnableOSC: 1 - _EnableSpin: 1 - _EnableStaticEmissionColor: 0 @@ -146,7 +166,7 @@ Material: - _FinalIntensity: 1 - _FinalStrobeFreq: 0 - _FixtureBaseRotationY: 0 - - _FixtureMaxIntensity: 0.6 + - _FixtureMaxIntensity: 0.375 - _FixtureRotationX: 0 - _GlobalIntensity: 1 - _GlobalIntensityBlend: 1 @@ -247,9 +267,10 @@ Material: 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serializedVersion: 3 m_TexEnvs: @@ -120,6 +129,7 @@ Material: m_Texture: {fileID: 0} m_Scale: {x: 1, y: 1} m_Offset: {x: 0, y: 0} + m_Ints: [] m_Floats: - FinalStrobeFreq: 0 - _Band: 0 @@ -202,8 +212,9 @@ Material: - _TiltInvert: 0 - _TriplanarFalloff: 1 - _UVSec: 0 - - _UniversalIntensity: 1 + - _UniversalIntensity: 0.8 - _UseRawGrid: 1 + - _UseTraditionalSampling: 0 - _UseWorldNorm: 0 - _XOffset: -4.21 - _YOffset: 2.14 @@ -214,3 +225,4 @@ Material: - _EmissionColor: {r: 4.005236, g: 4.005236, b: 4.005236, a: 3} - _FixtureRotationOrigin: {r: 0, g: 0.014709, b: -1.02868, a: 0} - _ProjectionRangeOrigin: {r: 0, g: 0, b: 0, a: 0} + m_BuildTextureStacks: [] diff --git a/Packages/com.acchosen.vr-stage-lighting/Runtime/Materials/Lights/AudioLink/StaticLight-Blinder/VRSL-AudioLink-Blinder-LensFlareMat-AltForAnimations.mat b/Packages/com.acchosen.vr-stage-lighting/Runtime/Materials/Lights/AudioLink/StaticLight-Blinder/VRSL-AudioLink-Blinder-LensFlareMat-AltForAnimations.mat index 5092f38..a7003f5 100644 --- a/Packages/com.acchosen.vr-stage-lighting/Runtime/Materials/Lights/AudioLink/StaticLight-Blinder/VRSL-AudioLink-Blinder-LensFlareMat-AltForAnimations.mat +++ b/Packages/com.acchosen.vr-stage-lighting/Runtime/Materials/Lights/AudioLink/StaticLight-Blinder/VRSL-AudioLink-Blinder-LensFlareMat-AltForAnimations.mat @@ -2,14 +2,20 @@ %TAG !u! tag:unity3d.com,2011: --- !u!21 &2100000 Material: - serializedVersion: 6 + serializedVersion: 8 m_ObjectHideFlags: 0 m_CorrespondingSourceObject: {fileID: 0} m_PrefabInstance: {fileID: 0} m_PrefabAsset: {fileID: 0} m_Name: VRSL-AudioLink-Blinder-LensFlareMat-AltForAnimations m_Shader: {fileID: 4800000, guid: 04f8767eab35c0141aff7e2be3e10e5e, type: 3} - m_ShaderKeywords: _USERAWGRID_ON _USE_DEPTH_LIGHT + m_Parent: {fileID: 0} + m_ModifiedSerializedProperties: 0 + m_ValidKeywords: + - _USE_DEPTH_LIGHT + m_InvalidKeywords: + - _USEDEPTHLIGHT_ON + - _USERAWGRID_ON m_LightmapFlags: 4 m_EnableInstancingVariants: 1 m_DoubleSidedGI: 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m_Parent: {fileID: 0} + m_ModifiedSerializedProperties: 0 + m_ValidKeywords: + - _MULTISAMPLEDEPTH + m_InvalidKeywords: + - _DNENABLER_NONE + - _USERAWGRID_ON m_LightmapFlags: 4 m_EnableInstancingVariants: 1 m_DoubleSidedGI: 0 @@ -17,6 +23,7 @@ Material: stringTagMap: RenderType: Transparent disabledShaderPasses: [] + m_LockedProperties: m_SavedProperties: serializedVersion: 3 m_TexEnvs: @@ -104,6 +111,7 @@ Material: m_Texture: {fileID: 8400000, guid: 97a6cc22a32ae15489c972f5447a21c0, type: 2} m_Scale: {x: 1, y: 1} m_Offset: {x: 0, y: 0} + m_Ints: [] m_Floats: - FinalStrobeFreq: 0 - _AlphaToCoverage: 0 @@ -199,8 +207,9 @@ Material: - _ThemeColorTarget: 0 - _TiltInvert: 0 - _TriplanarFalloff: 1 - - _UniversalIntensity: 0.5 + - _UniversalIntensity: 0.8 - _UseRawGrid: 1 + - _UseTraditionalSampling: 0 - _UseWorldNorm: 0 - _XOffset: 0 - _YOffset: 0 @@ -213,3 +222,4 @@ Material: - _LightColor: {r: 23.968628, g: 23.968628, b: 23.968628, a: 1} - _ProjectionRangeOrigin: {r: 0, g: -0.0755, b: 0, a: 0} - _StaticEmission: {r: 1, g: 1, b: 1, a: 1} + m_BuildTextureStacks: [] diff --git a/Packages/com.acchosen.vr-stage-lighting/Runtime/Materials/Lights/AudioLink/WashMover/VRSL-AudioLink-WashMover-VolumetricMat.mat b/Packages/com.acchosen.vr-stage-lighting/Runtime/Materials/Lights/AudioLink/WashMover/VRSL-AudioLink-WashMover-VolumetricMat.mat index edae078..3cc9b0c 100644 --- a/Packages/com.acchosen.vr-stage-lighting/Runtime/Materials/Lights/AudioLink/WashMover/VRSL-AudioLink-WashMover-VolumetricMat.mat +++ b/Packages/com.acchosen.vr-stage-lighting/Runtime/Materials/Lights/AudioLink/WashMover/VRSL-AudioLink-WashMover-VolumetricMat.mat @@ -2,16 +2,31 @@ %TAG !u! tag:unity3d.com,2011: --- !u!21 &2100000 Material: - serializedVersion: 6 + serializedVersion: 8 m_ObjectHideFlags: 0 m_CorrespondingSourceObject: {fileID: 0} m_PrefabInstance: {fileID: 0} m_PrefabAsset: {fileID: 0} m_Name: VRSL-AudioLink-WashMover-VolumetricMat m_Shader: {fileID: 4800000, guid: 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a/Packages/com.acchosen.vr-stage-lighting/Runtime/Materials/Lights/DMX/Discoball/LegacyMode/VRSL-Discoball-Legacy.mat b/Packages/com.acchosen.vr-stage-lighting/Runtime/Materials/Lights/DMX/Discoball/LegacyMode/VRSL-Discoball-Legacy.mat index 631e71d..15a1fcd 100644 --- a/Packages/com.acchosen.vr-stage-lighting/Runtime/Materials/Lights/DMX/Discoball/LegacyMode/VRSL-Discoball-Legacy.mat +++ b/Packages/com.acchosen.vr-stage-lighting/Runtime/Materials/Lights/DMX/Discoball/LegacyMode/VRSL-Discoball-Legacy.mat @@ -2,14 +2,19 @@ %TAG !u! tag:unity3d.com,2011: --- !u!21 &2100000 Material: - serializedVersion: 6 + serializedVersion: 8 m_ObjectHideFlags: 0 m_CorrespondingSourceObject: {fileID: 0} m_PrefabInstance: {fileID: 0} m_PrefabAsset: {fileID: 0} m_Name: VRSL-Discoball-Legacy m_Shader: {fileID: 4800000, guid: ab365740313f68e4c9b46ea0f93ba4b3, type: 3} - m_ShaderKeywords: _ALPHATEST_ON _ENABLECOMPATIBILITYMODE_ON + m_Parent: {fileID: 0} + m_ModifiedSerializedProperties: 0 + m_ValidKeywords: + - _ALPHATEST_ON + m_InvalidKeywords: + - _ENABLECOMPATIBILITYMODE_ON m_LightmapFlags: 4 m_EnableInstancingVariants: 0 m_DoubleSidedGI: 0 @@ -17,6 +22,7 @@ Material: stringTagMap: RenderType: Opaque disabledShaderPasses: [] + m_LockedProperties: m_SavedProperties: serializedVersion: 3 m_TexEnvs: @@ -68,6 +74,7 @@ Material: m_Texture: {fileID: 2800000, guid: f310c3dbad3125d4e8fc2e00bdc2acb4, type: 3} m_Scale: {x: 1, y: 1} m_Offset: {x: 0, y: 0} + m_Ints: [] m_Floats: - _Alpha: 0.66 - _AlphaToCoverage: 1 @@ -111,7 +118,7 @@ Material: - _SpecularHighlights: 1 - _SrcBlend: 1 - _UVSec: 0 - - _UniversalIntensity: 1 + - _UniversalIntensity: 0.8 - _UseWorldNorm: 0 - _ZWrite: 1 m_Colors: @@ -123,3 +130,4 @@ Material: - _Mod: {r: 1, g: 1, b: 1, a: 1} - _PositionOffset: {r: 0, g: 0, b: 0, a: 1} - _RegularColor: {r: 1, g: 1, b: 1, a: 0} + m_BuildTextureStacks: [] diff --git a/Packages/com.acchosen.vr-stage-lighting/Runtime/Materials/Lights/DMX/Discoball/VRSL-Discoball-Horizontal.mat b/Packages/com.acchosen.vr-stage-lighting/Runtime/Materials/Lights/DMX/Discoball/VRSL-Discoball-Horizontal.mat index 2816ffa..b167698 100644 --- a/Packages/com.acchosen.vr-stage-lighting/Runtime/Materials/Lights/DMX/Discoball/VRSL-Discoball-Horizontal.mat +++ b/Packages/com.acchosen.vr-stage-lighting/Runtime/Materials/Lights/DMX/Discoball/VRSL-Discoball-Horizontal.mat @@ -2,14 +2,18 @@ %TAG !u! tag:unity3d.com,2011: --- !u!21 &2100000 Material: - serializedVersion: 6 + serializedVersion: 8 m_ObjectHideFlags: 0 m_CorrespondingSourceObject: {fileID: 0} m_PrefabInstance: {fileID: 0} m_PrefabAsset: {fileID: 0} m_Name: VRSL-Discoball-Horizontal m_Shader: {fileID: 4800000, guid: ab365740313f68e4c9b46ea0f93ba4b3, type: 3} - m_ShaderKeywords: _ALPHATEST_ON + m_Parent: {fileID: 0} + m_ModifiedSerializedProperties: 0 + m_ValidKeywords: + - _ALPHATEST_ON + m_InvalidKeywords: [] m_LightmapFlags: 4 m_EnableInstancingVariants: 0 m_DoubleSidedGI: 0 @@ -17,6 +21,7 @@ Material: stringTagMap: 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a/Packages/com.acchosen.vr-stage-lighting/Runtime/Materials/Lights/DMX/Discoball/VerticalMode/VRSL-Discoball-Vertical.mat +++ b/Packages/com.acchosen.vr-stage-lighting/Runtime/Materials/Lights/DMX/Discoball/VerticalMode/VRSL-Discoball-Vertical.mat @@ -2,14 +2,19 @@ %TAG !u! tag:unity3d.com,2011: --- !u!21 &2100000 Material: - serializedVersion: 6 + serializedVersion: 8 m_ObjectHideFlags: 0 m_CorrespondingSourceObject: {fileID: 0} m_PrefabInstance: {fileID: 0} m_PrefabAsset: {fileID: 0} m_Name: VRSL-Discoball-Vertical m_Shader: {fileID: 4800000, guid: ab365740313f68e4c9b46ea0f93ba4b3, type: 3} - m_ShaderKeywords: _ALPHATEST_ON _ENABLEVERTICALMODE_ON + m_Parent: {fileID: 0} + m_ModifiedSerializedProperties: 0 + m_ValidKeywords: + - _ALPHATEST_ON + m_InvalidKeywords: + - _ENABLEVERTICALMODE_ON m_LightmapFlags: 4 m_EnableInstancingVariants: 0 m_DoubleSidedGI: 0 @@ -17,6 +22,7 @@ Material: stringTagMap: RenderType: Opaque disabledShaderPasses: [] + m_LockedProperties: m_SavedProperties: 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a/Packages/com.acchosen.vr-stage-lighting/Runtime/Materials/Lights/DMX/Lasers/LegacyMode/VRSL-BasicLaser-DMX-Legacy.mat +++ b/Packages/com.acchosen.vr-stage-lighting/Runtime/Materials/Lights/DMX/Lasers/LegacyMode/VRSL-BasicLaser-DMX-Legacy.mat @@ -2,20 +2,26 @@ %TAG !u! tag:unity3d.com,2011: --- !u!21 &2100000 Material: - serializedVersion: 6 + serializedVersion: 8 m_ObjectHideFlags: 0 m_CorrespondingSourceObject: {fileID: 0} m_PrefabInstance: {fileID: 0} m_PrefabAsset: {fileID: 0} m_Name: VRSL-BasicLaser-DMX-Legacy m_Shader: {fileID: 4800000, guid: 95349cd3a2b52c5428761b3034abda38, type: 3} - m_ShaderKeywords: _ENABLECOMPATIBILITYMODE_ON _USE_DEPTH_LIGHT + m_Parent: {fileID: 0} + m_ModifiedSerializedProperties: 0 + m_ValidKeywords: [] + m_InvalidKeywords: + - _ENABLECOMPATIBILITYMODE_ON + - _USE_DEPTH_LIGHT m_LightmapFlags: 4 m_EnableInstancingVariants: 1 m_DoubleSidedGI: 0 m_CustomRenderQueue: -1 stringTagMap: {} disabledShaderPasses: [] + m_LockedProperties: m_SavedProperties: serializedVersion: 3 m_TexEnvs: @@ -67,6 +73,7 @@ Material: m_Texture: {fileID: 0} m_Scale: {x: 1, y: 1} m_Offset: {x: 0, y: 0} + m_Ints: [] m_Floats: - _BumpScale: 1 - _Cutoff: 0.5 @@ -113,7 +120,7 @@ Material: - _UVSec: 0 - _UVx: 0 - _UVy: 0 - - _UniversalIntensity: 1 + - _UniversalIntensity: 0.8 - _VertexConeFlatness: 1 - _VertexConeLength: 1 - _VertexConeWidth: -3.62 @@ -129,3 +136,4 @@ Material: - _EmissionColor: {r: 0, g: 0, b: 0, a: 1} - _MainColor: {r: 1.4980392, g: 1.4980392, b: 1.4980392, a: 1} - _RimColor: {r: 1, g: 1, b: 1, a: 1} + m_BuildTextureStacks: [] diff --git a/Packages/com.acchosen.vr-stage-lighting/Runtime/Materials/Lights/DMX/Lasers/VRSL-BasicLaser-DMX-Horizontal.mat b/Packages/com.acchosen.vr-stage-lighting/Runtime/Materials/Lights/DMX/Lasers/VRSL-BasicLaser-DMX-Horizontal.mat index 4952d8d..1ab756c 100644 --- a/Packages/com.acchosen.vr-stage-lighting/Runtime/Materials/Lights/DMX/Lasers/VRSL-BasicLaser-DMX-Horizontal.mat +++ 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{x: 0, y: 0} + m_Ints: [] m_Floats: - _BeamStrength: 1 - _BumpScale: 1 @@ -136,7 +144,7 @@ Material: - _UVSec: 0 - _UVx: 0 - _UVy: 0 - - _UniversalIntensity: 1 + - _UniversalIntensity: 0.8 - _UseDepthLight: 1 - _VertexConeFlatness: 1 - _VertexConeLength: 1 @@ -153,3 +161,4 @@ Material: - _EmissionColor: {r: 0, g: 0, b: 0, a: 1} - _MainColor: {r: 10.432951, g: 10.432951, b: 10.432951, a: 1} - _RimColor: {r: 1, g: 1, b: 1, a: 1} + m_BuildTextureStacks: [] diff --git a/Packages/com.acchosen.vr-stage-lighting/Runtime/Materials/Lights/DMX/Lasers/VerticalMode/VRSL-BasicLaser-DMX-Vertical.mat b/Packages/com.acchosen.vr-stage-lighting/Runtime/Materials/Lights/DMX/Lasers/VerticalMode/VRSL-BasicLaser-DMX-Vertical.mat index 9e51b7a..e0e9d16 100644 --- a/Packages/com.acchosen.vr-stage-lighting/Runtime/Materials/Lights/DMX/Lasers/VerticalMode/VRSL-BasicLaser-DMX-Vertical.mat +++ 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_ENABLEVERTICALMODE_ON _FORWARD_Y - _USERAWGRID_ON _USE_DEPTH_LIGHT + m_Parent: {fileID: 0} + m_ModifiedSerializedProperties: 0 + m_ValidKeywords: [] + m_InvalidKeywords: + - _DNENABLER_NONE + - _ENABLESPIN_ON + - _ENABLEVERTICALMODE_ON + - _FORWARD_Y + - _USERAWGRID_ON + - _USE_DEPTH_LIGHT m_LightmapFlags: 4 m_EnableInstancingVariants: 1 m_DoubleSidedGI: 0 m_CustomRenderQueue: -1 stringTagMap: {} disabledShaderPasses: [] + m_LockedProperties: m_SavedProperties: serializedVersion: 3 m_TexEnvs: @@ -104,6 +113,7 @@ Material: m_Texture: {fileID: 8400000, guid: 97a6cc22a32ae15489c972f5447a21c0, type: 2} m_Scale: {x: 1, y: 1} m_Offset: {x: 0, y: 0} + m_Ints: [] m_Floats: - FinalStrobeFreq: 0 - _BlendDst: 1 @@ -182,7 +192,7 @@ Material: - _TextureSampleMode: 0 - _TiltInvert: 0 - _TriplanarFalloff: 1 - - _UniversalIntensity: 1 + - _UniversalIntensity: 0.8 - _UseRawGrid: 1 - _UseWorldNorm: 0 - _XOffset: 0 @@ -194,3 +204,4 @@ Material: - _FixtureRotationOrigin: {r: 0, g: 0, b: 0.301772, a: 0} - 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b/Packages/com.acchosen.vr-stage-lighting/Runtime/Materials/Lights/DMX/MoverLight - Washlight/VerticalMode/VRSL-WashMover-ProjectionMat-HQ-Vertical.mat index 8e8ba03..12aae1a 100644 --- a/Packages/com.acchosen.vr-stage-lighting/Runtime/Materials/Lights/DMX/MoverLight - Washlight/VerticalMode/VRSL-WashMover-ProjectionMat-HQ-Vertical.mat +++ b/Packages/com.acchosen.vr-stage-lighting/Runtime/Materials/Lights/DMX/MoverLight - Washlight/VerticalMode/VRSL-WashMover-ProjectionMat-HQ-Vertical.mat @@ -2,14 +2,21 @@ %TAG !u! tag:unity3d.com,2011: --- !u!21 &2100000 Material: - serializedVersion: 6 + serializedVersion: 8 m_ObjectHideFlags: 0 m_CorrespondingSourceObject: {fileID: 0} m_PrefabInstance: {fileID: 0} m_PrefabAsset: {fileID: 0} m_Name: VRSL-WashMover-ProjectionMat-HQ-Vertical m_Shader: {fileID: 4800000, guid: ce3c400a1c758ae48b94d80f26617ca3, type: 3} - m_ShaderKeywords: _DNENABLER_NONE _ENABLESPIN_ON _ENABLEVERTICALMODE_ON _USERAWGRID_ON + m_Parent: {fileID: 0} + 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b/Packages/com.acchosen.vr-stage-lighting/Runtime/Materials/Lights/DMX/StaticLight-Blinder/5-Channel/VRSL-Blinder-FixtureMat-Horizontal-5CH.mat index 532f3a3..9d711ce 100644 --- a/Packages/com.acchosen.vr-stage-lighting/Runtime/Materials/Lights/DMX/StaticLight-Blinder/5-Channel/VRSL-Blinder-FixtureMat-Horizontal-5CH.mat +++ b/Packages/com.acchosen.vr-stage-lighting/Runtime/Materials/Lights/DMX/StaticLight-Blinder/5-Channel/VRSL-Blinder-FixtureMat-Horizontal-5CH.mat @@ -2,21 +2,34 @@ %TAG !u! tag:unity3d.com,2011: --- !u!21 &2100000 Material: - serializedVersion: 6 + serializedVersion: 8 m_ObjectHideFlags: 0 m_CorrespondingSourceObject: {fileID: 0} m_PrefabInstance: {fileID: 0} m_PrefabAsset: {fileID: 0} m_Name: VRSL-Blinder-FixtureMat-Horizontal-5CH m_Shader: {fileID: 4800000, guid: f23016ddcd834d84c92028d893fd6558, type: 3} - m_ShaderKeywords: _5CH_MODE _EMISSION _ENABLEDMX_ON _ENABLEOSC_ON _ENABLESTROBE_ON - _FORWARD_Y _METALLICGLOSSMAP _NORMALMAP _USERAWGRID_ON _USE_DEPTH_LIGHT + 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b/Packages/com.acchosen.vr-stage-lighting/Runtime/Materials/Lights/DMX/StaticLight-LightBarAndFlashers/LegacyMode/VRSL-Flasher-FixtureMat-Legacy.mat index c9f31b2..b73f033 100644 --- a/Packages/com.acchosen.vr-stage-lighting/Runtime/Materials/Lights/DMX/StaticLight-LightBarAndFlashers/LegacyMode/VRSL-Flasher-FixtureMat-Legacy.mat +++ b/Packages/com.acchosen.vr-stage-lighting/Runtime/Materials/Lights/DMX/StaticLight-LightBarAndFlashers/LegacyMode/VRSL-Flasher-FixtureMat-Legacy.mat @@ -2,21 +2,33 @@ %TAG !u! tag:unity3d.com,2011: --- !u!21 &2100000 Material: - serializedVersion: 6 + serializedVersion: 8 m_ObjectHideFlags: 0 m_CorrespondingSourceObject: {fileID: 0} m_PrefabInstance: {fileID: 0} m_PrefabAsset: {fileID: 0} m_Name: VRSL-Flasher-FixtureMat-Legacy m_Shader: {fileID: 4800000, guid: f23016ddcd834d84c92028d893fd6558, type: 3} - m_ShaderKeywords: _1CH_MODE _EMISSION _ENABLECOMPATIBILITYMODE_ON _ENABLESCROLL_ON - _FORWARD_Y _METALLICGLOSSMAP _NORMALMAP _USERAWGRID_ON _USE_DEPTH_LIGHT + m_Parent: {fileID: 0} + m_ModifiedSerializedProperties: 0 + m_ValidKeywords: + - _1CH_MODE + m_InvalidKeywords: + - _EMISSION + - _ENABLECOMPATIBILITYMODE_ON + - _ENABLESCROLL_ON + - _FORWARD_Y + - _METALLICGLOSSMAP + - _NORMALMAP + - _USERAWGRID_ON + - _USE_DEPTH_LIGHT m_LightmapFlags: 1 m_EnableInstancingVariants: 1 m_DoubleSidedGI: 0 m_CustomRenderQueue: -1 stringTagMap: {} disabledShaderPasses: [] + m_LockedProperties: m_SavedProperties: serializedVersion: 3 m_TexEnvs: @@ -128,6 +140,7 @@ Material: m_Texture: {fileID: 0} m_Scale: {x: 1, y: 1} m_Offset: {x: 0, y: 0} + m_Ints: [] m_Floats: - FinalStrobeFreq: 0 - _BlendDst: 1 @@ -213,7 +226,7 @@ Material: - _TriplanarFalloff: 1 - _UVScroll: 0 - _UVSec: 0 - - _UniversalIntensity: 1 + - _UniversalIntensity: 0.8 - _UseRawGrid: 1 - _UseWorldNorm: 0 - _XOffset: -4.21 @@ -227,3 +240,4 @@ Material: - _EmissionColor: {r: 4.005236, g: 4.005236, b: 4.005236, a: 3} - _FixtureRotationOrigin: {r: 0, g: 0.014709, b: -1.02868, a: 0} - _ProjectionRangeOrigin: {r: 0, g: 0, b: 0, a: 0} + m_BuildTextureStacks: [] diff --git a/Packages/com.acchosen.vr-stage-lighting/Runtime/Materials/Lights/DMX/StaticLight-LightBarAndFlashers/LegacyMode/VRSL-LensFlareBase-Flasher-Legacy.mat b/Packages/com.acchosen.vr-stage-lighting/Runtime/Materials/Lights/DMX/StaticLight-LightBarAndFlashers/LegacyMode/VRSL-LensFlareBase-Flasher-Legacy.mat index 6a922ef..2ac1257 100644 --- a/Packages/com.acchosen.vr-stage-lighting/Runtime/Materials/Lights/DMX/StaticLight-LightBarAndFlashers/LegacyMode/VRSL-LensFlareBase-Flasher-Legacy.mat +++ b/Packages/com.acchosen.vr-stage-lighting/Runtime/Materials/Lights/DMX/StaticLight-LightBarAndFlashers/LegacyMode/VRSL-LensFlareBase-Flasher-Legacy.mat @@ -2,15 +2,22 @@ %TAG !u! tag:unity3d.com,2011: --- !u!21 &2100000 Material: - serializedVersion: 6 + serializedVersion: 8 m_ObjectHideFlags: 0 m_CorrespondingSourceObject: {fileID: 0} m_PrefabInstance: {fileID: 0} m_PrefabAsset: {fileID: 0} m_Name: 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index 7d2b401..35522a6 100644 --- a/Packages/com.acchosen.vr-stage-lighting/Runtime/Materials/Lights/DMX/StaticLight-LightBarAndFlashers/VRSL-LensFlareBase-Flasher-Horizontal.mat +++ b/Packages/com.acchosen.vr-stage-lighting/Runtime/Materials/Lights/DMX/StaticLight-LightBarAndFlashers/VRSL-LensFlareBase-Flasher-Horizontal.mat @@ -2,14 +2,21 @@ %TAG !u! tag:unity3d.com,2011: --- !u!21 &2100000 Material: - serializedVersion: 6 + serializedVersion: 8 m_ObjectHideFlags: 0 m_CorrespondingSourceObject: {fileID: 0} m_PrefabInstance: {fileID: 0} m_PrefabAsset: {fileID: 0} m_Name: VRSL-LensFlareBase-Flasher-Horizontal m_Shader: {fileID: 4800000, guid: 60294fccbdbda8341904c957e9d4b8b9, type: 3} - m_ShaderKeywords: _1CH_MODE _USEDEPTHLIGHT_ON _USERAWGRID_ON _USE_DEPTH_LIGHT + m_Parent: {fileID: 0} + m_ModifiedSerializedProperties: 0 + m_ValidKeywords: + - _1CH_MODE + - _USE_DEPTH_LIGHT + m_InvalidKeywords: + - _USEDEPTHLIGHT_ON + - _USERAWGRID_ON m_LightmapFlags: 4 m_EnableInstancingVariants: 1 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--git a/Packages/com.acchosen.vr-stage-lighting/Runtime/Materials/Lights/DMX/StaticLight-LightBarAndFlashers/VerticalMode/5-Channel/VRSL-LightBar-FixtureMat-Vertrical-5CH.mat b/Packages/com.acchosen.vr-stage-lighting/Runtime/Materials/Lights/DMX/StaticLight-LightBarAndFlashers/VerticalMode/5-Channel/VRSL-LightBar-FixtureMat-Vertrical-5CH.mat index 4cb7a29..5e723b3 100644 --- a/Packages/com.acchosen.vr-stage-lighting/Runtime/Materials/Lights/DMX/StaticLight-LightBarAndFlashers/VerticalMode/5-Channel/VRSL-LightBar-FixtureMat-Vertrical-5CH.mat +++ b/Packages/com.acchosen.vr-stage-lighting/Runtime/Materials/Lights/DMX/StaticLight-LightBarAndFlashers/VerticalMode/5-Channel/VRSL-LightBar-FixtureMat-Vertrical-5CH.mat @@ -2,21 +2,32 @@ %TAG !u! tag:unity3d.com,2011: --- !u!21 &2100000 Material: - serializedVersion: 6 + serializedVersion: 8 m_ObjectHideFlags: 0 m_CorrespondingSourceObject: {fileID: 0} m_PrefabInstance: {fileID: 0} m_PrefabAsset: {fileID: 0} m_Name: 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100644 --- a/Packages/com.acchosen.vr-stage-lighting/Runtime/Materials/Lights/DMX/StaticLight-LightBarAndFlashers/VerticalMode/VRSL-LensFlareBase-Flasher-Vertical.mat +++ b/Packages/com.acchosen.vr-stage-lighting/Runtime/Materials/Lights/DMX/StaticLight-LightBarAndFlashers/VerticalMode/VRSL-LensFlareBase-Flasher-Vertical.mat @@ -2,15 +2,22 @@ %TAG !u! tag:unity3d.com,2011: --- !u!21 &2100000 Material: - serializedVersion: 6 + serializedVersion: 8 m_ObjectHideFlags: 0 m_CorrespondingSourceObject: {fileID: 0} m_PrefabInstance: {fileID: 0} m_PrefabAsset: {fileID: 0} m_Name: VRSL-LensFlareBase-Flasher-Vertical m_Shader: {fileID: 4800000, guid: 60294fccbdbda8341904c957e9d4b8b9, type: 3} - m_ShaderKeywords: _1CH_MODE _ENABLEVERTICALMODE_ON _USEDEPTHLIGHT_ON _USERAWGRID_ON - _USE_DEPTH_LIGHT + m_Parent: {fileID: 0} + m_ModifiedSerializedProperties: 0 + m_ValidKeywords: + - _1CH_MODE + - _USE_DEPTH_LIGHT + m_InvalidKeywords: + - _ENABLEVERTICALMODE_ON + - _USEDEPTHLIGHT_ON + - _USERAWGRID_ON 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b/Packages/com.acchosen.vr-stage-lighting/Runtime/Materials/Lights/DMX/StaticLight-LightBarAndFlashers/VerticalMode/VRSL-LightBar-FixtureMat-Vertrical.mat index 0b01486..cadd08e 100644 --- a/Packages/com.acchosen.vr-stage-lighting/Runtime/Materials/Lights/DMX/StaticLight-LightBarAndFlashers/VerticalMode/VRSL-LightBar-FixtureMat-Vertrical.mat +++ b/Packages/com.acchosen.vr-stage-lighting/Runtime/Materials/Lights/DMX/StaticLight-LightBarAndFlashers/VerticalMode/VRSL-LightBar-FixtureMat-Vertrical.mat @@ -2,21 +2,32 @@ %TAG !u! tag:unity3d.com,2011: --- !u!21 &2100000 Material: - serializedVersion: 6 + serializedVersion: 8 m_ObjectHideFlags: 0 m_CorrespondingSourceObject: {fileID: 0} m_PrefabInstance: {fileID: 0} m_PrefabAsset: {fileID: 0} m_Name: VRSL-LightBar-FixtureMat-Vertrical m_Shader: {fileID: 4800000, guid: f23016ddcd834d84c92028d893fd6558, type: 3} - m_ShaderKeywords: _13CH_MODE _EMISSION _ENABLEVERTICALMODE_ON _FORWARD_Y _METALLICGLOSSMAP - _NORMALMAP _USERAWGRID_ON _USE_DEPTH_LIGHT + m_Parent: {fileID: 0} + m_ModifiedSerializedProperties: 0 + m_ValidKeywords: + - _13CH_MODE + m_InvalidKeywords: + - _EMISSION + - _ENABLEVERTICALMODE_ON + - _FORWARD_Y + - _METALLICGLOSSMAP + - _NORMALMAP + - _USERAWGRID_ON + - _USE_DEPTH_LIGHT m_LightmapFlags: 1 m_EnableInstancingVariants: 1 m_DoubleSidedGI: 0 m_CustomRenderQueue: -1 stringTagMap: {} disabledShaderPasses: [] + m_LockedProperties: m_SavedProperties: serializedVersion: 3 m_TexEnvs: @@ -120,6 +131,7 @@ Material: m_Texture: {fileID: 0} m_Scale: {x: 1, y: 1} m_Offset: {x: 0, y: 0} + m_Ints: [] m_Floats: - FinalStrobeFreq: 0 - _BlendDst: 1 @@ -198,7 +210,7 @@ Material: - _TiltInvert: 0 - _TriplanarFalloff: 1 - _UVSec: 0 - - _UniversalIntensity: 1 + - _UniversalIntensity: 0.8 - _UseRawGrid: 1 - _UseWorldNorm: 0 - _XOffset: -4.21 @@ -210,3 +222,4 @@ Material: - _EmissionColor: {r: 4.005236, g: 4.005236, b: 4.005236, a: 3} - _FixtureRotationOrigin: {r: 0, g: 0.014709, b: -1.02868, a: 0} - _ProjectionRangeOrigin: {r: 0, g: 0, b: 0, a: 0} + m_BuildTextureStacks: [] diff --git a/Packages/com.acchosen.vr-stage-lighting/Runtime/Materials/Lights/DMX/StaticLight-ParLight/5-Channel/VRSL-ParLight-FixtureMat-Horizontal-5CH.mat b/Packages/com.acchosen.vr-stage-lighting/Runtime/Materials/Lights/DMX/StaticLight-ParLight/5-Channel/VRSL-ParLight-FixtureMat-Horizontal-5CH.mat index 04d3519..4fd99e1 100644 --- a/Packages/com.acchosen.vr-stage-lighting/Runtime/Materials/Lights/DMX/StaticLight-ParLight/5-Channel/VRSL-ParLight-FixtureMat-Horizontal-5CH.mat +++ b/Packages/com.acchosen.vr-stage-lighting/Runtime/Materials/Lights/DMX/StaticLight-ParLight/5-Channel/VRSL-ParLight-FixtureMat-Horizontal-5CH.mat @@ -2,21 +2,31 @@ %TAG !u! tag:unity3d.com,2011: --- !u!21 &2100000 Material: - serializedVersion: 6 + serializedVersion: 8 m_ObjectHideFlags: 0 m_CorrespondingSourceObject: {fileID: 0} m_PrefabInstance: {fileID: 0} m_PrefabAsset: {fileID: 0} m_Name: VRSL-ParLight-FixtureMat-Horizontal-5CH m_Shader: {fileID: 4800000, guid: f23016ddcd834d84c92028d893fd6558, type: 3} - m_ShaderKeywords: _5CH_MODE _EMISSION _FORWARD_Y _METALLICGLOSSMAP _NORMALMAP _USERAWGRID_ON - _USE_DEPTH_LIGHT + m_Parent: {fileID: 0} + m_ModifiedSerializedProperties: 0 + m_ValidKeywords: + - _5CH_MODE + m_InvalidKeywords: + - _EMISSION + - _FORWARD_Y + - _METALLICGLOSSMAP + - _NORMALMAP + - _USERAWGRID_ON + - _USE_DEPTH_LIGHT m_LightmapFlags: 1 m_EnableInstancingVariants: 1 m_DoubleSidedGI: 0 m_CustomRenderQueue: -1 stringTagMap: {} disabledShaderPasses: [] + m_LockedProperties: m_SavedProperties: serializedVersion: 3 m_TexEnvs: @@ -116,6 +126,7 @@ Material: m_Texture: {fileID: 0} m_Scale: {x: 1, y: 1} m_Offset: {x: 0, y: 0} + m_Ints: [] m_Floats: - FinalStrobeFreq: 0 - _BlendDst: 1 @@ -195,7 +206,7 @@ Material: - _TiltInvert: 0 - _TriplanarFalloff: 1 - _UVSec: 0 - - _UniversalIntensity: 1 + - _UniversalIntensity: 0.8 - _UseRawGrid: 1 - _UseWorldNorm: 0 - _XOffset: -4.21 @@ -207,3 +218,4 @@ Material: - 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Data: + - Name: k__BackingField + Entry: 5 + Data: true + - Name: _fieldAttributes + Entry: 7 + Data: 204|System.Collections.Generic.List`1[[System.Attribute, mscorlib]], + mscorlib - Name: Entry: 12 Data: 1 - Name: Entry: 7 - Data: 201|UnityEngine.HideInInspector, UnityEngine.CoreModule + Data: 205|UnityEngine.HideInInspector, UnityEngine.CoreModule - Name: Entry: 8 Data: @@ -4197,7 +4295,7 @@ MonoBehaviour: Data: panRangeTarget - Name: $v Entry: 7 - Data: 202|UdonSharp.Compiler.FieldDefinition, UdonSharp.Editor + Data: 206|UdonSharp.Compiler.FieldDefinition, UdonSharp.Editor - Name: k__BackingField Entry: 1 Data: panRangeTarget @@ -4221,14 +4319,14 @@ MonoBehaviour: Data: true - Name: _fieldAttributes Entry: 7 - Data: 203|System.Collections.Generic.List`1[[System.Attribute, mscorlib]], + Data: 207|System.Collections.Generic.List`1[[System.Attribute, mscorlib]], mscorlib - Name: Entry: 12 Data: 1 - Name: Entry: 7 - Data: 204|UnityEngine.HideInInspector, UnityEngine.CoreModule + Data: 208|UnityEngine.HideInInspector, UnityEngine.CoreModule - Name: Entry: 8 Data: @@ -4252,7 +4350,7 @@ MonoBehaviour: Data: tiltRangeTarget - Name: $v Entry: 7 - Data: 205|UdonSharp.Compiler.FieldDefinition, UdonSharp.Editor + Data: 209|UdonSharp.Compiler.FieldDefinition, UdonSharp.Editor - Name: k__BackingField Entry: 1 Data: tiltRangeTarget @@ -4276,14 +4374,14 @@ MonoBehaviour: Data: true - Name: _fieldAttributes Entry: 7 - Data: 206|System.Collections.Generic.List`1[[System.Attribute, mscorlib]], + Data: 210|System.Collections.Generic.List`1[[System.Attribute, mscorlib]], mscorlib - Name: Entry: 12 Data: 1 - Name: Entry: 7 - Data: 207|UnityEngine.HideInInspector, UnityEngine.CoreModule + Data: 211|UnityEngine.HideInInspector, UnityEngine.CoreModule - Name: Entry: 8 Data: @@ -4307,7 +4405,7 @@ MonoBehaviour: Data: useLegacyStaticLights - Name: $v Entry: 7 - Data: 208|UdonSharp.Compiler.FieldDefinition, UdonSharp.Editor + Data: 212|UdonSharp.Compiler.FieldDefinition, UdonSharp.Editor - Name: k__BackingField Entry: 1 Data: useLegacyStaticLights @@ -4331,14 +4429,14 @@ MonoBehaviour: Data: true - Name: _fieldAttributes Entry: 7 - Data: 209|System.Collections.Generic.List`1[[System.Attribute, mscorlib]], + Data: 213|System.Collections.Generic.List`1[[System.Attribute, mscorlib]], mscorlib - Name: Entry: 12 Data: 1 - Name: Entry: 7 - Data: 210|UnityEngine.HideInInspector, UnityEngine.CoreModule + Data: 214|UnityEngine.HideInInspector, UnityEngine.CoreModule - Name: Entry: 8 Data: @@ -4360,116 +4458,18 @@ MonoBehaviour: - Name: $k Entry: 1 Data: useExtendedUniverses - - Name: $v - Entry: 7 - Data: 211|UdonSharp.Compiler.FieldDefinition, UdonSharp.Editor - - Name: k__BackingField - Entry: 1 - Data: useExtendedUniverses - - Name: k__BackingField - Entry: 9 - Data: 24 - - Name: k__BackingField - Entry: 9 - Data: 24 - - Name: k__BackingField - Entry: 7 - Data: System.Nullable`1[[UdonSharp.UdonSyncMode, UdonSharp.Runtime]], mscorlib - - Name: - Entry: 6 - Data: - - Name: - Entry: 8 - Data: - - Name: k__BackingField - Entry: 5 - Data: true - - Name: _fieldAttributes - Entry: 7 - Data: 212|System.Collections.Generic.List`1[[System.Attribute, mscorlib]], - mscorlib - - Name: - Entry: 12 - Data: 0 - - Name: - Entry: 13 - Data: - - Name: - Entry: 8 - Data: - - Name: - Entry: 8 - Data: - - Name: - Entry: 8 - Data: - - Name: - Entry: 7 - Data: - - Name: $k - Entry: 1 - Data: sperateInGameInterpolationSpeed - - Name: $v - Entry: 7 - Data: 213|UdonSharp.Compiler.FieldDefinition, UdonSharp.Editor - - Name: k__BackingField - Entry: 1 - Data: sperateInGameInterpolationSpeed - - Name: k__BackingField - Entry: 9 - Data: 24 - - Name: k__BackingField - Entry: 9 - Data: 24 - - Name: k__BackingField - Entry: 7 - Data: System.Nullable`1[[UdonSharp.UdonSyncMode, UdonSharp.Runtime]], mscorlib - - Name: - Entry: 6 - Data: - - Name: - Entry: 8 - Data: - - Name: k__BackingField - Entry: 5 - Data: true - - Name: _fieldAttributes - Entry: 7 - Data: 214|System.Collections.Generic.List`1[[System.Attribute, mscorlib]], - mscorlib - - Name: - Entry: 12 - Data: 0 - - Name: - Entry: 13 - Data: - - Name: - Entry: 8 - Data: - - Name: - Entry: 8 - Data: - - Name: - Entry: 8 - Data: - - Name: - Entry: 7 - Data: - - Name: $k - Entry: 1 - Data: inGameInterpolationModifier - Name: $v Entry: 7 Data: 215|UdonSharp.Compiler.FieldDefinition, UdonSharp.Editor - Name: k__BackingField Entry: 1 - Data: inGameInterpolationModifier + Data: useExtendedUniverses - Name: k__BackingField Entry: 9 - Data: 106 + Data: 24 - Name: k__BackingField Entry: 9 - Data: 106 + Data: 24 - Name: k__BackingField Entry: 7 Data: System.Nullable`1[[UdonSharp.UdonSyncMode, UdonSharp.Runtime]], mscorlib @@ -4506,13 +4506,13 @@ MonoBehaviour: Data: - Name: $k Entry: 1 - Data: outputDebugLogs + Data: sperateInGameInterpolationSpeed - Name: $v Entry: 7 Data: 217|UdonSharp.Compiler.FieldDefinition, UdonSharp.Editor - Name: k__BackingField Entry: 1 - Data: outputDebugLogs + Data: sperateInGameInterpolationSpeed - Name: k__BackingField Entry: 9 Data: 24 @@ -4555,19 +4555,19 @@ MonoBehaviour: Data: - Name: $k Entry: 1 - Data: useDMXGI + Data: inGameInterpolationModifier - Name: $v Entry: 7 Data: 219|UdonSharp.Compiler.FieldDefinition, UdonSharp.Editor - Name: k__BackingField Entry: 1 - Data: useDMXGI + Data: inGameInterpolationModifier - Name: k__BackingField Entry: 9 - Data: 24 + Data: 106 - Name: k__BackingField Entry: 9 - Data: 24 + Data: 106 - Name: k__BackingField Entry: 7 Data: System.Nullable`1[[UdonSharp.UdonSyncMode, UdonSharp.Runtime]], mscorlib @@ -4586,13 +4586,7 @@ MonoBehaviour: mscorlib - Name: Entry: 12 - Data: 1 - - Name: - Entry: 7 - Data: 221|UnityEngine.HideInInspector, UnityEngine.CoreModule - - Name: - Entry: 8 - Data: + Data: 0 - Name: Entry: 13 Data: @@ -4610,13 +4604,13 @@ MonoBehaviour: Data: - Name: $k Entry: 1 - Data: _volumetricNoise + Data: outputDebugLogs - Name: $v Entry: 7 - Data: 222|UdonSharp.Compiler.FieldDefinition, UdonSharp.Editor + Data: 221|UdonSharp.Compiler.FieldDefinition, UdonSharp.Editor - Name: k__BackingField Entry: 1 - Data: _volumetricNoise + Data: outputDebugLogs - Name: k__BackingField Entry: 9 Data: 24 @@ -4637,20 +4631,63 @@ MonoBehaviour: Data: true - Name: _fieldAttributes Entry: 7 - Data: 223|System.Collections.Generic.List`1[[System.Attribute, mscorlib]], + Data: 222|System.Collections.Generic.List`1[[System.Attribute, mscorlib]], mscorlib - Name: Entry: 12 - Data: 2 + Data: 0 - Name: - Entry: 7 - Data: 224|UdonSharp.FieldChangeCallbackAttribute, UdonSharp.Runtime + Entry: 13 + Data: + - Name: + Entry: 8 + Data: + - Name: + Entry: 8 + Data: - Name: Entry: 8 Data: - Name: Entry: 7 - Data: 225|UnityEngine.SerializeField, UnityEngine.CoreModule + Data: + - Name: $k + Entry: 1 + Data: volumetricMeshQuality + - Name: $v + Entry: 7 + Data: 223|UdonSharp.Compiler.FieldDefinition, UdonSharp.Editor + - Name: k__BackingField + Entry: 1 + Data: volumetricMeshQuality + - Name: k__BackingField + Entry: 9 + Data: 20 + - Name: k__BackingField + Entry: 9 + Data: 20 + - Name: k__BackingField + Entry: 7 + Data: System.Nullable`1[[UdonSharp.UdonSyncMode, UdonSharp.Runtime]], mscorlib + - Name: + Entry: 6 + Data: + - Name: + Entry: 8 + Data: + - Name: k__BackingField + Entry: 5 + Data: true + - Name: _fieldAttributes + Entry: 7 + Data: 224|System.Collections.Generic.List`1[[System.Attribute, mscorlib]], + mscorlib + - Name: + Entry: 12 + Data: 1 + - Name: + Entry: 7 + Data: 225|UnityEngine.HideInInspector, UnityEngine.CoreModule - Name: Entry: 8 Data: @@ -4671,19 +4708,25 @@ MonoBehaviour: Data: - Name: $k Entry: 1 - Data: _Udon_DMXGridRenderTexture + Data: fixtureDefGUID - Name: $v Entry: 7 Data: 226|UdonSharp.Compiler.FieldDefinition, UdonSharp.Editor - Name: k__BackingField Entry: 1 - Data: _Udon_DMXGridRenderTexture + Data: fixtureDefGUID - Name: k__BackingField - Entry: 9 - Data: 20 + Entry: 7 + Data: 227|System.RuntimeType, mscorlib + - Name: + Entry: 1 + Data: System.String, mscorlib + - Name: + Entry: 8 + Data: - Name: k__BackingField Entry: 9 - Data: 20 + Data: 227 - Name: k__BackingField Entry: 7 Data: System.Nullable`1[[UdonSharp.UdonSyncMode, UdonSharp.Runtime]], mscorlib @@ -4695,14 +4738,20 @@ MonoBehaviour: Data: - Name: k__BackingField Entry: 5 - Data: false + Data: true - Name: _fieldAttributes Entry: 7 - Data: 227|System.Collections.Generic.List`1[[System.Attribute, mscorlib]], + Data: 228|System.Collections.Generic.List`1[[System.Attribute, mscorlib]], mscorlib - Name: Entry: 12 - Data: 0 + Data: 1 + - Name: + Entry: 7 + Data: 229|UnityEngine.HideInInspector, UnityEngine.CoreModule + - Name: + Entry: 8 + Data: - Name: Entry: 13 Data: @@ -4720,68 +4769,19 @@ MonoBehaviour: Data: - Name: $k Entry: 1 - Data: _Udon_DMXGridRenderTextureMovement - - Name: $v - Entry: 7 - Data: 228|UdonSharp.Compiler.FieldDefinition, UdonSharp.Editor - - Name: k__BackingField - Entry: 1 - Data: _Udon_DMXGridRenderTextureMovement - - Name: k__BackingField - Entry: 9 - Data: 20 - - Name: k__BackingField - Entry: 9 - Data: 20 - - Name: k__BackingField - Entry: 7 - Data: System.Nullable`1[[UdonSharp.UdonSyncMode, UdonSharp.Runtime]], mscorlib - - Name: - Entry: 6 - Data: - - Name: - Entry: 8 - Data: - - Name: k__BackingField - Entry: 5 - Data: false - - Name: _fieldAttributes - Entry: 7 - Data: 229|System.Collections.Generic.List`1[[System.Attribute, mscorlib]], - mscorlib - - Name: - Entry: 12 - Data: 0 - - Name: - Entry: 13 - Data: - - Name: - Entry: 8 - Data: - - Name: - Entry: 8 - Data: - - Name: - Entry: 8 - Data: - - Name: - Entry: 7 - Data: - - Name: $k - Entry: 1 - Data: _Udon_DMXGridSpinTimer + Data: fixtureSaveFile - Name: $v Entry: 7 Data: 230|UdonSharp.Compiler.FieldDefinition, UdonSharp.Editor - Name: k__BackingField Entry: 1 - Data: _Udon_DMXGridSpinTimer + Data: fixtureSaveFile - Name: k__BackingField Entry: 9 - Data: 20 + Data: 227 - Name: k__BackingField Entry: 9 - Data: 20 + Data: 227 - Name: k__BackingField Entry: 7 Data: System.Nullable`1[[UdonSharp.UdonSyncMode, UdonSharp.Runtime]], mscorlib @@ -4793,14 +4793,20 @@ MonoBehaviour: Data: - Name: k__BackingField Entry: 5 - Data: false + Data: true - Name: _fieldAttributes Entry: 7 Data: 231|System.Collections.Generic.List`1[[System.Attribute, mscorlib]], mscorlib - Name: Entry: 12 - Data: 0 + Data: 1 + - Name: + Entry: 7 + Data: 232|UnityEngine.HideInInspector, UnityEngine.CoreModule + - Name: + Entry: 8 + Data: - Name: Entry: 13 Data: @@ -4818,19 +4824,19 @@ MonoBehaviour: Data: - Name: $k Entry: 1 - Data: _Udon_DMXGridStrobeTimer + Data: useDMXGI - Name: $v Entry: 7 - Data: 232|UdonSharp.Compiler.FieldDefinition, UdonSharp.Editor + Data: 233|UdonSharp.Compiler.FieldDefinition, UdonSharp.Editor - Name: k__BackingField Entry: 1 - Data: _Udon_DMXGridStrobeTimer + Data: useDMXGI - Name: k__BackingField Entry: 9 - Data: 20 + Data: 24 - Name: k__BackingField Entry: 9 - Data: 20 + Data: 24 - Name: k__BackingField Entry: 7 Data: System.Nullable`1[[UdonSharp.UdonSyncMode, UdonSharp.Runtime]], mscorlib @@ -4842,14 +4848,20 @@ MonoBehaviour: Data: - Name: k__BackingField Entry: 5 - Data: false + Data: true - Name: _fieldAttributes Entry: 7 - Data: 233|System.Collections.Generic.List`1[[System.Attribute, mscorlib]], + Data: 234|System.Collections.Generic.List`1[[System.Attribute, mscorlib]], mscorlib - Name: Entry: 12 - Data: 0 + Data: 1 + - Name: + Entry: 7 + Data: 235|UnityEngine.HideInInspector, UnityEngine.CoreModule + - Name: + Entry: 8 + Data: - Name: Entry: 13 Data: @@ -4867,62 +4879,13 @@ MonoBehaviour: Data: - Name: $k Entry: 1 - Data: _Udon_DMXGridStrobeOutput - - Name: $v - Entry: 7 - Data: 234|UdonSharp.Compiler.FieldDefinition, UdonSharp.Editor - - Name: k__BackingField - Entry: 1 - Data: _Udon_DMXGridStrobeOutput - - Name: k__BackingField - Entry: 9 - Data: 20 - - Name: k__BackingField - Entry: 9 - Data: 20 - - Name: k__BackingField - Entry: 7 - Data: System.Nullable`1[[UdonSharp.UdonSyncMode, UdonSharp.Runtime]], mscorlib - - Name: - Entry: 6 - Data: - - Name: - Entry: 8 - Data: - - Name: k__BackingField - Entry: 5 - Data: false - - Name: _fieldAttributes - Entry: 7 - Data: 235|System.Collections.Generic.List`1[[System.Attribute, mscorlib]], - mscorlib - - Name: - Entry: 12 - Data: 0 - - Name: - Entry: 13 - Data: - - Name: - Entry: 8 - Data: - - Name: - Entry: 8 - Data: - - Name: - Entry: 8 - Data: - - Name: - Entry: 7 - Data: - - Name: $k - Entry: 1 - Data: _requireDepthLight + Data: _volumetricNoise - Name: $v Entry: 7 Data: 236|UdonSharp.Compiler.FieldDefinition, UdonSharp.Editor - Name: k__BackingField Entry: 1 - Data: _requireDepthLight + Data: _volumetricNoise - Name: k__BackingField Entry: 9 Data: 24 @@ -4972,6 +4935,422 @@ MonoBehaviour: - Name: Entry: 8 Data: + - Name: + Entry: 7 + Data: + - Name: $k + Entry: 1 + Data: _Udon_DMXGridRenderTexture + - Name: $v + Entry: 7 + Data: 240|UdonSharp.Compiler.FieldDefinition, UdonSharp.Editor + - Name: k__BackingField + Entry: 1 + Data: _Udon_DMXGridRenderTexture + - Name: k__BackingField + Entry: 9 + Data: 20 + - Name: k__BackingField + Entry: 9 + Data: 20 + - Name: k__BackingField + Entry: 7 + Data: System.Nullable`1[[UdonSharp.UdonSyncMode, UdonSharp.Runtime]], mscorlib + - Name: + Entry: 6 + Data: + - Name: + Entry: 8 + Data: + - Name: k__BackingField + Entry: 5 + Data: false + - Name: _fieldAttributes + Entry: 7 + Data: 241|System.Collections.Generic.List`1[[System.Attribute, mscorlib]], + mscorlib + - Name: + Entry: 12 + Data: 0 + - Name: + Entry: 13 + Data: + - Name: + Entry: 8 + Data: + - Name: + Entry: 8 + Data: + - Name: + Entry: 8 + Data: + - Name: + Entry: 7 + Data: + - Name: $k + Entry: 1 + Data: _Udon_DMXGridRenderTextureMovement + - Name: $v + Entry: 7 + Data: 242|UdonSharp.Compiler.FieldDefinition, UdonSharp.Editor + - Name: k__BackingField + Entry: 1 + Data: _Udon_DMXGridRenderTextureMovement + - Name: k__BackingField + Entry: 9 + Data: 20 + - Name: k__BackingField + Entry: 9 + Data: 20 + - Name: k__BackingField + Entry: 7 + Data: System.Nullable`1[[UdonSharp.UdonSyncMode, UdonSharp.Runtime]], mscorlib + - Name: + Entry: 6 + Data: + - Name: + Entry: 8 + Data: + - Name: k__BackingField + Entry: 5 + Data: false + - Name: _fieldAttributes + Entry: 7 + Data: 243|System.Collections.Generic.List`1[[System.Attribute, mscorlib]], + mscorlib + - Name: + Entry: 12 + Data: 0 + - Name: + Entry: 13 + Data: + - Name: + Entry: 8 + Data: + - Name: + Entry: 8 + Data: + - Name: + Entry: 8 + Data: + - Name: + Entry: 7 + Data: + - Name: $k + Entry: 1 + Data: _Udon_DMXGridSpinTimer + - Name: $v + Entry: 7 + Data: 244|UdonSharp.Compiler.FieldDefinition, UdonSharp.Editor + - Name: k__BackingField + Entry: 1 + Data: _Udon_DMXGridSpinTimer + - Name: k__BackingField + Entry: 9 + Data: 20 + - Name: k__BackingField + Entry: 9 + Data: 20 + - Name: k__BackingField + Entry: 7 + Data: System.Nullable`1[[UdonSharp.UdonSyncMode, UdonSharp.Runtime]], mscorlib + - Name: + Entry: 6 + Data: + - Name: + Entry: 8 + Data: + - Name: k__BackingField + Entry: 5 + Data: false + - Name: _fieldAttributes + Entry: 7 + Data: 245|System.Collections.Generic.List`1[[System.Attribute, mscorlib]], + mscorlib + - Name: + Entry: 12 + Data: 0 + - Name: + Entry: 13 + Data: + - Name: + Entry: 8 + Data: + - Name: + Entry: 8 + Data: + - Name: + Entry: 8 + Data: + - Name: + Entry: 7 + Data: + - Name: $k + Entry: 1 + Data: _Udon_DMXGridStrobeTimer + - Name: $v + Entry: 7 + Data: 246|UdonSharp.Compiler.FieldDefinition, UdonSharp.Editor + - Name: k__BackingField + Entry: 1 + Data: _Udon_DMXGridStrobeTimer + - Name: k__BackingField + Entry: 9 + Data: 20 + - Name: k__BackingField + Entry: 9 + Data: 20 + - Name: k__BackingField + Entry: 7 + Data: System.Nullable`1[[UdonSharp.UdonSyncMode, UdonSharp.Runtime]], mscorlib + - Name: + Entry: 6 + Data: + - Name: + Entry: 8 + Data: + - Name: k__BackingField + Entry: 5 + Data: false + - Name: _fieldAttributes + Entry: 7 + Data: 247|System.Collections.Generic.List`1[[System.Attribute, mscorlib]], + mscorlib + - Name: + Entry: 12 + Data: 0 + - Name: + Entry: 13 + Data: + - Name: + Entry: 8 + Data: + - Name: + Entry: 8 + Data: + - Name: + Entry: 8 + Data: + - Name: + Entry: 7 + Data: + - Name: $k + Entry: 1 + Data: _Udon_DMXGridStrobeOutput + - Name: $v + Entry: 7 + Data: 248|UdonSharp.Compiler.FieldDefinition, UdonSharp.Editor + - Name: k__BackingField + Entry: 1 + Data: _Udon_DMXGridStrobeOutput + - Name: k__BackingField + Entry: 9 + Data: 20 + - Name: k__BackingField + Entry: 9 + Data: 20 + - Name: k__BackingField + Entry: 7 + Data: System.Nullable`1[[UdonSharp.UdonSyncMode, UdonSharp.Runtime]], mscorlib + - Name: + Entry: 6 + Data: + - Name: + Entry: 8 + Data: + - Name: k__BackingField + Entry: 5 + Data: false + - Name: _fieldAttributes + Entry: 7 + Data: 249|System.Collections.Generic.List`1[[System.Attribute, mscorlib]], + mscorlib + - Name: + Entry: 12 + Data: 0 + - Name: + Entry: 13 + Data: + - Name: + Entry: 8 + Data: + - Name: + Entry: 8 + Data: + - Name: + Entry: 8 + Data: + - Name: + Entry: 7 + Data: + - Name: $k + Entry: 1 + Data: _requireDepthLight + - Name: $v + Entry: 7 + Data: 250|UdonSharp.Compiler.FieldDefinition, UdonSharp.Editor + - Name: k__BackingField + Entry: 1 + Data: _requireDepthLight + - Name: k__BackingField + Entry: 9 + Data: 24 + - Name: k__BackingField + Entry: 9 + Data: 24 + - Name: k__BackingField + Entry: 7 + Data: System.Nullable`1[[UdonSharp.UdonSyncMode, UdonSharp.Runtime]], mscorlib + - Name: + Entry: 6 + Data: + - Name: + Entry: 8 + Data: + - Name: k__BackingField + Entry: 5 + Data: true + - Name: _fieldAttributes + Entry: 7 + Data: 251|System.Collections.Generic.List`1[[System.Attribute, mscorlib]], + mscorlib + - Name: + Entry: 12 + Data: 2 + - Name: + Entry: 7 + Data: 252|UdonSharp.FieldChangeCallbackAttribute, UdonSharp.Runtime + - Name: + Entry: 8 + Data: + - Name: + Entry: 7 + Data: 253|UnityEngine.SerializeField, UnityEngine.CoreModule + - Name: + Entry: 8 + Data: + - Name: + Entry: 13 + Data: + - Name: + Entry: 8 + Data: + - Name: + Entry: 8 + Data: + - Name: + Entry: 8 + Data: + - Name: + Entry: 7 + Data: + - Name: $k + Entry: 1 + Data: _globalDisableStrobe + - Name: $v + Entry: 7 + Data: 254|UdonSharp.Compiler.FieldDefinition, UdonSharp.Editor + - Name: k__BackingField + Entry: 1 + Data: _globalDisableStrobe + - Name: k__BackingField + Entry: 9 + Data: 24 + - Name: k__BackingField + Entry: 9 + Data: 24 + - Name: k__BackingField + Entry: 7 + Data: System.Nullable`1[[UdonSharp.UdonSyncMode, UdonSharp.Runtime]], mscorlib + - Name: + Entry: 6 + Data: + - Name: + Entry: 8 + Data: + - Name: k__BackingField + Entry: 5 + Data: true + - Name: _fieldAttributes + Entry: 7 + Data: 255|System.Collections.Generic.List`1[[System.Attribute, mscorlib]], + mscorlib + - Name: + Entry: 12 + Data: 2 + - Name: + Entry: 7 + Data: 256|UdonSharp.FieldChangeCallbackAttribute, UdonSharp.Runtime + - Name: + Entry: 8 + Data: + - Name: + Entry: 7 + Data: 257|UnityEngine.SerializeField, UnityEngine.CoreModule + - Name: + Entry: 8 + Data: + - Name: + Entry: 13 + Data: + - Name: + Entry: 8 + Data: + - Name: + Entry: 8 + Data: + - Name: + Entry: 8 + Data: + - Name: + Entry: 7 + Data: + - Name: $k + Entry: 1 + Data: _targetCRTUpdateRate + - Name: $v + Entry: 7 + Data: 258|UdonSharp.Compiler.FieldDefinition, UdonSharp.Editor + - Name: k__BackingField + Entry: 1 + Data: _targetCRTUpdateRate + - Name: k__BackingField + Entry: 9 + Data: 106 + - Name: k__BackingField + Entry: 9 + Data: 106 + - Name: k__BackingField + Entry: 7 + Data: System.Nullable`1[[UdonSharp.UdonSyncMode, UdonSharp.Runtime]], mscorlib + - Name: + Entry: 6 + Data: + - Name: + Entry: 8 + Data: + - Name: k__BackingField + Entry: 5 + Data: true + - Name: _fieldAttributes + Entry: 7 + Data: 259|System.Collections.Generic.List`1[[System.Attribute, mscorlib]], + mscorlib + - Name: + Entry: 12 + Data: 0 + - Name: + Entry: 13 + Data: + - Name: + Entry: 8 + Data: + - Name: + Entry: 8 + Data: + - Name: + Entry: 8 + Data: - Name: Entry: 13 Data: diff --git a/Packages/com.acchosen.vr-stage-lighting/Runtime/Scripts/VRSL_LocalUIControlPanel.cs b/Packages/com.acchosen.vr-stage-lighting/Runtime/Scripts/VRSL_LocalUIControlPanel.cs index d7207b1..50f2b6f 100644 --- a/Packages/com.acchosen.vr-stage-lighting/Runtime/Scripts/VRSL_LocalUIControlPanel.cs +++ b/Packages/com.acchosen.vr-stage-lighting/Runtime/Scripts/VRSL_LocalUIControlPanel.cs @@ -8,6 +8,7 @@ using VRC.Udon; using UnityEditor; using UdonSharpEditor; using System.Collections.Immutable; +using System.Collections.Generic; using System; using System.IO; #endif @@ -105,6 +106,9 @@ namespace VRSL public UnityEngine.UI.Text discoballHighText, discoballLowText; public UnityEngine.UI.Button lensFlareHighButton, lensFlareLowButton; public UnityEngine.UI.Text lensFlareHighText, lensFlareLowText; + + public UnityEngine.UI.Button globalStrobeToggleButton; + public UnityEngine.UI.Text globalStrobeLabel; UnityEngine.UI.ColorBlock defaultColorBlock; UnityEngine.UI.ColorBlock cbOn; public bool isUsingDMX = true; @@ -142,6 +146,15 @@ namespace VRSL public float inGameInterpolationModifier = 1.55f; public bool outputDebugLogs; + [HideInInspector] + public int volumetricMeshQuality; + + [HideInInspector] + public string fixtureDefGUID = "4d88361aa1276d64d8a60009bfb590ed"; + + [HideInInspector] + public string fixtureSaveFile = "NONE"; + [HideInInspector] public bool useDMXGI = false; @@ -173,6 +186,63 @@ namespace VRSL } get => _requireDepthLight; } + + [FieldChangeCallback(nameof(GlobalDisableStrobe)), SerializeField] + private bool _globalDisableStrobe = false; + + public bool GlobalDisableStrobe + { + set + { + _globalDisableStrobe = value; + SetStrobeTextureStatus(); + } + get => _globalDisableStrobe; + } + + public float _targetCRTUpdateRate = 0.0f; + + public void _ToggleGlobalStrobe() + { + GlobalDisableStrobe = !GlobalDisableStrobe; + } + + void SetGlobalStrobeUI() + { + + if(globalStrobeToggleButton){globalStrobeToggleButton.colors = GlobalDisableStrobe ? cbOn : defaultColorBlock;} + globalStrobeToggleButton.gameObject.SetActive(isUsingDMX); + } + + void SetStrobeTextureStatus() + { + foreach(CustomRenderTexture rt in DMX_CRTS_Legacy) + { + if(rt == null){continue;} + if(rt.name.Contains("Strobe") && rt.material.HasProperty("_DisableStrobe")) + { + rt.material.SetFloat("_DisableStrobe",GlobalDisableStrobe ? 1f : 0f); + } + } + foreach(CustomRenderTexture rt in DMX_CRTS_Horizontal) + { + if(rt == null){continue;} + if(rt.name.Contains("Strobe") && rt.material.HasProperty("_DisableStrobe")) + { + rt.material.SetFloat("_DisableStrobe",GlobalDisableStrobe ? 1f : 0f); + } + } + foreach(CustomRenderTexture rt in DMX_CRTS_Vertical) + { + if(rt == null){continue;} + if(rt.name.Contains("Strobe") && rt.material.HasProperty("_DisableStrobe")) + { + rt.material.SetFloat("_DisableStrobe",GlobalDisableStrobe ? 1f : 0f); + } + } + SetGlobalStrobeUI(); + } + void _SetTextureIDS() { @@ -233,6 +303,14 @@ namespace VRSL cbOn = defaultColorBlock; cbOn.normalColor = new Color(cbOn.normalColor.r + 0.35f, cbOn.normalColor.r + 0.35f, cbOn.normalColor.g + 0.35f, 1.0f); } + if(bloomAnimator == null) + { + GameObject anim = GameObject.Find("PostProcessingExample-Bloom"); + if(anim != null) + { + bloomAnimator = anim.GetComponent(); + } + } _SetTextureIDS(); _CheckDepthLightStatus(); _SetFinalIntensity(); @@ -256,6 +334,7 @@ namespace VRSL #if !UNITY_EDITOR ReduceInGameInterpolation(); #endif + SetStrobeTextureStatus(); } void _CheckButtonLockStatus() @@ -551,10 +630,14 @@ namespace VRSL { mat.SetInt("_PotatoMode", _volumetricNoise ? 0 : 1); mat.SetInt("_UseDepthLight", _requireDepthLight ? 1 : 0); - SetKeyword(mat, "_USE_DEPTH_LIGHT", (Mathf.FloorToInt(mat.GetInt("_UseDepthLight"))) == 1 ? true : false); - SetKeyword(mat, "_MAGIC_NOISE_ON_MED", (Mathf.FloorToInt(mat.GetInt("_MAGIC_NOISE_ON_MED"))) == 1 ? true : false); - SetKeyword(mat, "_MAGIC_NOISE_ON_HIGH", (Mathf.FloorToInt(mat.GetInt("_MAGIC_NOISE_ON_HIGH"))) == 1 ? true : false); - SetKeyword(mat, "_POTATO_MODE_ON", (Mathf.FloorToInt(mat.GetInt("_PotatoMode"))) == 1 ? true : false); + if(mat.HasProperty("_UseDepthLight")){ + SetKeyword(mat, "_USE_DEPTH_LIGHT", (Mathf.FloorToInt(mat.GetInt("_UseDepthLight"))) == 1 ? true : false);} + if(mat.HasProperty("_MAGIC_NOISE_ON_MED")){ + SetKeyword(mat, "_MAGIC_NOISE_ON_MED", (Mathf.FloorToInt(mat.GetInt("_MAGIC_NOISE_ON_MED"))) == 1 ? true : false);} + if(mat.HasProperty("_MAGIC_NOISE_ON_HIGH")){ + SetKeyword(mat, "_MAGIC_NOISE_ON_HIGH", (Mathf.FloorToInt(mat.GetInt("_MAGIC_NOISE_ON_HIGH"))) == 1 ? true : false);} + if(mat.HasProperty("_PotatoMode")){ + SetKeyword(mat, "_POTATO_MODE_ON", (Mathf.FloorToInt(mat.GetInt("_PotatoMode"))) == 1 ? true : false);} } foreach(Material mat in projectionMaterials) { @@ -567,7 +650,8 @@ namespace VRSL if(mat != null) { mat.SetInt("_UseDepthLight", _requireDepthLight ? 1 : 0); - SetKeyword(mat, "_USE_DEPTH_LIGHT", (Mathf.FloorToInt(mat.GetInt("_UseDepthLight"))) == 1 ? true : false); + if(mat.HasProperty("_UseDepthLight")){ + SetKeyword(mat, "_USE_DEPTH_LIGHT", (Mathf.FloorToInt(mat.GetInt("_UseDepthLight"))) == 1 ? true : false);} } } } @@ -590,6 +674,9 @@ namespace VRSL foreach(CustomRenderTexture rt in rtArray) { rt.updateMode = CustomRenderTextureUpdateMode.Realtime; + #if UNITY_2022 + rt.updatePeriod = _targetCRTUpdateRate; + #endif if(rt.name.Contains("Color")) { if(outputDebugLogs){ @@ -892,6 +979,10 @@ namespace VRSL bloomAnimator.SetFloat("BloomIntensity", bloomSlider.value); bloomSliderText.text = Mathf.Round(bloomSlider.value * 100.0f).ToString(); } + else + { + bloomSlider.gameObject.SetActive(false); + } } void SetKeyword(Material mat, string keyword, bool status) @@ -921,11 +1012,16 @@ namespace VRSL target.SetInt("_AlphaToCoverage", 0); target.SetInt("_HQMode", 1); target.SetInt("_RenderMode", 0); - SetKeyword(target, "_MAGIC_NOISE_ON_MED", (Mathf.FloorToInt(target.GetInt("_MAGIC_NOISE_ON_MED"))) == 1 ? true : false); - SetKeyword(target, "_MAGIC_NOISE_ON_HIGH", (Mathf.FloorToInt(target.GetInt("_MAGIC_NOISE_ON_HIGH"))) == 1 ? true : false); - SetKeyword(target, "_USE_DEPTH_LIGHT", (Mathf.FloorToInt(target.GetInt("_UseDepthLight"))) == 1 ? true : false); - SetKeyword(target, "_POTATO_MODE_ON", (Mathf.FloorToInt(target.GetInt("_PotatoMode"))) == 1 ? true : false); - SetKeyword(target, "_HQ_MODE", (Mathf.FloorToInt(target.GetInt("_HQMode"))) == 1 ? true : false); + if(target.HasProperty("_MAGIC_NOISE_ON_MED")){ + SetKeyword(target, "_MAGIC_NOISE_ON_MED", (Mathf.FloorToInt(target.GetInt("_MAGIC_NOISE_ON_MED"))) == 1 ? true : false);} + if(target.HasProperty("_MAGIC_NOISE_ON_HIGH")){ + SetKeyword(target, "_MAGIC_NOISE_ON_HIGH", (Mathf.FloorToInt(target.GetInt("_MAGIC_NOISE_ON_HIGH"))) == 1 ? true : false);} + if(target.HasProperty("_UseDepthLight")){ + SetKeyword(target, "_USE_DEPTH_LIGHT", (Mathf.FloorToInt(target.GetInt("_UseDepthLight"))) == 1 ? true : false);} + if(target.HasProperty("_PotatoMode")){ + SetKeyword(target, "_POTATO_MODE_ON", (Mathf.FloorToInt(target.GetInt("_PotatoMode"))) == 1 ? true : false);} + if(target.HasProperty("_HQMode")){ + SetKeyword(target, "_HQ_MODE", (Mathf.FloorToInt(target.GetInt("_HQMode"))) == 1 ? true : false);} //SetKeyword(target, "_2D_NOISE_ON", (Mathf.FloorToInt(target.GetInt("_2D_NOISE_ON"))) == 1 ? true : false); target.renderQueue = 3002; } @@ -939,11 +1035,16 @@ namespace VRSL target.SetInt("_AlphaToCoverage", 0); target.SetInt("_HQMode", 0); target.SetInt("_RenderMode", 1); - SetKeyword(target, "_MAGIC_NOISE_ON_MED", (Mathf.FloorToInt(target.GetInt("_MAGIC_NOISE_ON_MED"))) == 1 ? true : false); - SetKeyword(target, "_MAGIC_NOISE_ON_HIGH", (Mathf.FloorToInt(target.GetInt("_MAGIC_NOISE_ON_HIGH"))) == 1 ? true : false); - SetKeyword(target, "_USE_DEPTH_LIGHT", (Mathf.FloorToInt(target.GetInt("_UseDepthLight"))) == 1 ? true : false); - SetKeyword(target, "_POTATO_MODE_ON", (Mathf.FloorToInt(target.GetInt("_PotatoMode"))) == 1 ? true : false); - SetKeyword(target, "_HQ_MODE", (Mathf.FloorToInt(target.GetInt("_HQMode"))) == 1 ? true : false); + if(target.HasProperty("_MAGIC_NOISE_ON_MED")){ + SetKeyword(target, "_MAGIC_NOISE_ON_MED", (Mathf.FloorToInt(target.GetInt("_MAGIC_NOISE_ON_MED"))) == 1 ? true : false);} + if(target.HasProperty("_MAGIC_NOISE_ON_HIGH")){ + SetKeyword(target, "_MAGIC_NOISE_ON_HIGH", (Mathf.FloorToInt(target.GetInt("_MAGIC_NOISE_ON_HIGH"))) == 1 ? true : false);} + if(target.HasProperty("_UseDepthLight")){ + SetKeyword(target, "_USE_DEPTH_LIGHT", (Mathf.FloorToInt(target.GetInt("_UseDepthLight"))) == 1 ? true : false);} + if(target.HasProperty("_PotatoMode")){ + SetKeyword(target, "_POTATO_MODE_ON", (Mathf.FloorToInt(target.GetInt("_PotatoMode"))) == 1 ? true : false);} + if(target.HasProperty("_HQMode")){ + SetKeyword(target, "_HQ_MODE", (Mathf.FloorToInt(target.GetInt("_HQMode"))) == 1 ? true : false);} //SetKeyword(target, "_2D_NOISE_ON", (Mathf.FloorToInt(target.GetInt("_2D_NOISE_ON"))) == 1 ? true : false); target.renderQueue = 3002; } @@ -957,11 +1058,16 @@ namespace VRSL target.SetInt("_AlphaToCoverage", 1); target.SetInt("_HQMode", 0); target.SetInt("_RenderMode", 2); - SetKeyword(target, "_MAGIC_NOISE_ON_MED", (Mathf.FloorToInt(target.GetInt("_MAGIC_NOISE_ON_MED"))) == 1 ? true : false); - SetKeyword(target, "_MAGIC_NOISE_ON_HIGH", (Mathf.FloorToInt(target.GetInt("_MAGIC_NOISE_ON_HIGH"))) == 1 ? true : false); - SetKeyword(target, "_USE_DEPTH_LIGHT", (Mathf.FloorToInt(target.GetInt("_UseDepthLight"))) == 1 ? true : false); - SetKeyword(target, "_POTATO_MODE_ON", (Mathf.FloorToInt(target.GetInt("_PotatoMode"))) == 1 ? true : false); - SetKeyword(target, "_HQ_MODE", (Mathf.FloorToInt(target.GetInt("_HQMode"))) == 1 ? true : false); + if(target.HasProperty("_MAGIC_NOISE_ON_MED")){ + SetKeyword(target, "_MAGIC_NOISE_ON_MED", (Mathf.FloorToInt(target.GetInt("_MAGIC_NOISE_ON_MED"))) == 1 ? true : false);} + if(target.HasProperty("_MAGIC_NOISE_ON_HIGH")){ + SetKeyword(target, "_MAGIC_NOISE_ON_HIGH", (Mathf.FloorToInt(target.GetInt("_MAGIC_NOISE_ON_HIGH"))) == 1 ? true : false);} + if(target.HasProperty("_UseDepthLight")){ + SetKeyword(target, "_USE_DEPTH_LIGHT", (Mathf.FloorToInt(target.GetInt("_UseDepthLight"))) == 1 ? true : false);} + if(target.HasProperty("_PotatoMode")){ + SetKeyword(target, "_POTATO_MODE_ON", (Mathf.FloorToInt(target.GetInt("_PotatoMode"))) == 1 ? true : false);} + if(target.HasProperty("_HQMode")){ + SetKeyword(target, "_HQ_MODE", (Mathf.FloorToInt(target.GetInt("_HQMode"))) == 1 ? true : false);} //SetKeyword(target, "_2D_NOISE_ON", (Mathf.FloorToInt(target.GetInt("_2D_NOISE_ON"))) == 1 ? true : false); target.renderQueue = 2452; } @@ -1126,6 +1232,70 @@ namespace VRSL } } + + #if !COMPILER_UDONSHARP && UNITY_EDITOR + + static List GetAllObjectsOnlyInScene() + { + List objectsInScene = new List(); + + foreach (GameObject go in Resources.FindObjectsOfTypeAll(typeof(GameObject)) as GameObject[]) + { + if (!EditorUtility.IsPersistent(go.transform.root.gameObject) && !(go.hideFlags == HideFlags.NotEditable || go.hideFlags == HideFlags.HideAndDontSave)) + objectsInScene.Add(go); + } + + return objectsInScene; + } + + public void _GetNewMaterials() + { + List sceneObjects = GetAllObjectsOnlyInScene(); + List freshFixtureMats = new List(); + freshFixtureMats.AddRange(fixtureMaterials); + List freshVolumetricMats = new List(); + freshVolumetricMats.AddRange(volumetricMaterials); + List freshProjectionMats = new List(); + freshProjectionMats.AddRange(projectionMaterials); + foreach(GameObject go in sceneObjects) + { + MeshRenderer rend = go.GetComponent(); + if(rend != null) + { + if(go.name.Contains("Fixture") && (go.name.Contains("Lamp") || go.name.Contains("Mesh"))) + { + if(!freshFixtureMats.Contains(rend.sharedMaterial) && ((rend.sharedMaterial.shader.FindPropertyIndex("_Band") != -1) || rend.sharedMaterial.shader.FindPropertyIndex("_DMXChannel") != -1)) + { + freshFixtureMats.Add(rend.sharedMaterial); + } + } + else if(go.name.Contains("Volumetric") && ((rend.sharedMaterial.shader.FindPropertyIndex("_Band") != -1) || rend.sharedMaterial.shader.FindPropertyIndex("_DMXChannel") != -1)) + { + if(!freshVolumetricMats.Contains(rend.sharedMaterial)) + { + freshVolumetricMats.Add(rend.sharedMaterial); + } + } + else if (go.name.Contains("Projection") && ((rend.sharedMaterial.shader.FindPropertyIndex("_Band") != -1) || rend.sharedMaterial.shader.FindPropertyIndex("_DMXChannel") != -1)) + { + if(!freshProjectionMats.Contains(rend.sharedMaterial)) + { + freshProjectionMats.Add(rend.sharedMaterial); + } + } + else{continue;} + } + } + + fixtureMaterials = freshFixtureMats.ToArray(); + volumetricMaterials = freshVolumetricMats.ToArray(); + projectionMaterials = freshProjectionMats.ToArray(); + if(PrefabUtility.IsPartOfAnyPrefab(this)) + { + PrefabUtility.RecordPrefabInstancePropertyModifications(this); + } + } + #endif } #if !COMPILER_UDONSHARP && UNITY_EDITOR @@ -1134,7 +1304,7 @@ namespace VRSL { public static Texture logo; //public static string ver = "VR Stage Lighting ver:" + " 2.1"; - SerializedProperty audioLinkLasers, audiolinkLights, dmxLights, isUsingDMX,isUsingAudioLink; + SerializedProperty audioLinkLasers, audiolinkLights, dmxLights, isUsingDMX,isUsingAudioLink, fixtureDefGUID, volumetricMeshQuality; static string GetVersion() { @@ -1157,6 +1327,8 @@ namespace VRSL dmxLights = serializedObject.FindProperty("dmxLights"); isUsingDMX = serializedObject.FindProperty("isUsingDMX"); isUsingAudioLink = serializedObject.FindProperty("isUsingAudioLink"); + fixtureDefGUID = serializedObject.FindProperty("fixtureDefGUID"); + volumetricMeshQuality = serializedObject.FindProperty("volumetricMeshQuality"); } public void _RemoveEmptyMaterials() { @@ -1239,8 +1411,9 @@ namespace VRSL EditorGUILayout.Space(); if (GUILayout.Button(new GUIContent("Apply Quality Modes to All Materials", "Applies currently set quality modes to all materials."))) { controlPanel._UpdateAllQualityModes(); } EditorGUILayout.Space(); - - if (GUILayout.Button(new GUIContent("Remove Empty Materials", "Applies currently set quality modes to all materials."))) {_RemoveEmptyMaterials(); } + if (GUILayout.Button(new GUIContent("Search For VRSL Materials", "Adds VRSL Compatible Materials in scene to materials lists"))) {controlPanel._GetNewMaterials(); } + EditorGUILayout.Space(); + if (GUILayout.Button(new GUIContent("Remove Empty Materials", "Removes all Empty Material slots from material lists."))) {_RemoveEmptyMaterials(); } EditorGUILayout.Space(); if(isUsingDMX.boolValue) { @@ -1260,7 +1433,8 @@ namespace VRSL // EditorGUILayout.PropertyField(audioLinkLasers,true); } } - + EditorGUILayout.LabelField("Fixture Definition GUID: " + fixtureDefGUID.stringValue); + EditorGUILayout.LabelField("Volumetric Mesh Quality State: " + volumetricMeshQuality.intValue); base.OnInspectorGUI(); if (EditorGUI.EndChangeCheck()) diff --git a/Packages/com.acchosen.vr-stage-lighting/Runtime/Scripts/VRStageLighting_AudioLink_Laser.asset b/Packages/com.acchosen.vr-stage-lighting/Runtime/Scripts/VRStageLighting_AudioLink_Laser.asset index 9817403..c6d40af 100644 --- a/Packages/com.acchosen.vr-stage-lighting/Runtime/Scripts/VRStageLighting_AudioLink_Laser.asset +++ b/Packages/com.acchosen.vr-stage-lighting/Runtime/Scripts/VRStageLighting_AudioLink_Laser.asset @@ -12,7 +12,7 @@ MonoBehaviour: m_Script: {fileID: 11500000, guid: c333ccfdd0cbdbc4ca30cef2dd6e6b9b, type: 3} m_Name: VRStageLighting_AudioLink_Laser m_EditorClassIdentifier: - serializedUdonProgramAsset: {fileID: 11400000, guid: 54a8f3a4613956b4ebf8b4a497d9edf7, + serializedUdonProgramAsset: {fileID: 11400000, guid: b0cfe838d2964894caa07cf5beff67b2, type: 2} udonAssembly: assemblyError: @@ -44,7 +44,7 @@ MonoBehaviour: Data: - Name: Entry: 12 - Data: 36 + Data: 37 - Name: Entry: 7 Data: @@ -795,25 +795,19 @@ MonoBehaviour: Data: - Name: $k Entry: 1 - Data: textureSamplingCoordinates + Data: traditionalColorTextureSampling - Name: $v Entry: 7 Data: 59|UdonSharp.Compiler.FieldDefinition, UdonSharp.Editor - Name: k__BackingField Entry: 1 - Data: textureSamplingCoordinates + Data: traditionalColorTextureSampling - Name: k__BackingField - Entry: 7 - Data: 60|System.RuntimeType, mscorlib - - Name: - Entry: 1 - Data: UnityEngine.Vector2, UnityEngine.CoreModule - - Name: - Entry: 8 - Data: + Entry: 9 + Data: 3 - Name: k__BackingField Entry: 9 - Data: 60 + Data: 3 - Name: k__BackingField Entry: 7 Data: System.Nullable`1[[UdonSharp.UdonSyncMode, UdonSharp.Runtime]], mscorlib @@ -828,28 +822,29 @@ MonoBehaviour: Data: true - Name: _fieldAttributes Entry: 7 - Data: 61|System.Collections.Generic.List`1[[System.Attribute, mscorlib]], mscorlib + Data: 60|System.Collections.Generic.List`1[[System.Attribute, mscorlib]], mscorlib - Name: Entry: 12 Data: 3 - Name: Entry: 7 - Data: 62|UnityEngine.TooltipAttribute, UnityEngine.CoreModule + Data: 61|UnityEngine.TooltipAttribute, UnityEngine.CoreModule - Name: tooltip Entry: 1 - Data: The UV coordinates to sample the color from on the texture. + Data: Check this box if you wish to use traditional color sampling instead + of white to black conversion - Name: Entry: 8 Data: - Name: Entry: 7 - Data: 63|UdonSharp.FieldChangeCallbackAttribute, UdonSharp.Runtime + Data: 62|UdonSharp.FieldChangeCallbackAttribute, UdonSharp.Runtime - Name: Entry: 8 Data: - Name: Entry: 7 - Data: 64|UnityEngine.SerializeField, UnityEngine.CoreModule + Data: 63|UnityEngine.SerializeField, UnityEngine.CoreModule - Name: Entry: 8 Data: @@ -870,19 +865,25 @@ MonoBehaviour: Data: - Name: $k Entry: 1 - Data: enableThemeColorSampling + Data: textureSamplingCoordinates - Name: $v Entry: 7 - Data: 65|UdonSharp.Compiler.FieldDefinition, UdonSharp.Editor + Data: 64|UdonSharp.Compiler.FieldDefinition, UdonSharp.Editor - Name: k__BackingField Entry: 1 - Data: enableThemeColorSampling + Data: textureSamplingCoordinates - Name: k__BackingField - Entry: 9 - Data: 3 + Entry: 7 + Data: 65|System.RuntimeType, mscorlib + - Name: + Entry: 1 + Data: UnityEngine.Vector2, UnityEngine.CoreModule + - Name: + Entry: 8 + Data: - Name: k__BackingField Entry: 9 - Data: 3 + Data: 65 - Name: k__BackingField Entry: 7 Data: System.Nullable`1[[UdonSharp.UdonSyncMode, UdonSharp.Runtime]], mscorlib @@ -906,7 +907,7 @@ MonoBehaviour: Data: 67|UnityEngine.TooltipAttribute, UnityEngine.CoreModule - Name: tooltip Entry: 1 - Data: Check this box if you wish to enable AudioLink Theme colors. + Data: The UV coordinates to sample the color from on the texture. - Name: Entry: 8 Data: @@ -939,19 +940,19 @@ MonoBehaviour: Data: - Name: $k Entry: 1 - Data: themeColorTarget + Data: enableThemeColorSampling - Name: $v Entry: 7 Data: 70|UdonSharp.Compiler.FieldDefinition, UdonSharp.Editor - Name: k__BackingField Entry: 1 - Data: themeColorTarget + Data: enableThemeColorSampling - Name: k__BackingField Entry: 9 - Data: 11 + Data: 3 - Name: k__BackingField Entry: 9 - Data: 11 + Data: 3 - Name: k__BackingField Entry: 7 Data: System.Nullable`1[[UdonSharp.UdonSyncMode, UdonSharp.Runtime]], mscorlib @@ -967,12 +968,81 @@ MonoBehaviour: - Name: _fieldAttributes Entry: 7 Data: 71|System.Collections.Generic.List`1[[System.Attribute, mscorlib]], mscorlib + - Name: + Entry: 12 + Data: 3 + - Name: + Entry: 7 + Data: 72|UnityEngine.TooltipAttribute, UnityEngine.CoreModule + - Name: tooltip + Entry: 1 + Data: Check this box if you wish to enable AudioLink Theme colors. + - Name: + Entry: 8 + Data: + - Name: + Entry: 7 + Data: 73|UdonSharp.FieldChangeCallbackAttribute, UdonSharp.Runtime + - Name: + Entry: 8 + Data: + - Name: + Entry: 7 + Data: 74|UnityEngine.SerializeField, UnityEngine.CoreModule + - Name: + Entry: 8 + Data: + - Name: + Entry: 13 + Data: + - Name: + Entry: 8 + Data: + - Name: + Entry: 8 + Data: + - Name: + Entry: 8 + Data: + - Name: + Entry: 7 + Data: + - Name: $k + Entry: 1 + Data: themeColorTarget + - Name: $v + Entry: 7 + Data: 75|UdonSharp.Compiler.FieldDefinition, UdonSharp.Editor + - Name: k__BackingField + Entry: 1 + Data: themeColorTarget + - Name: k__BackingField + Entry: 9 + Data: 11 + - Name: k__BackingField + Entry: 9 + Data: 11 + - Name: k__BackingField + Entry: 7 + Data: System.Nullable`1[[UdonSharp.UdonSyncMode, UdonSharp.Runtime]], mscorlib + - Name: + Entry: 6 + Data: + - Name: + Entry: 8 + Data: + - Name: k__BackingField + Entry: 5 + Data: true + - Name: _fieldAttributes + Entry: 7 + Data: 76|System.Collections.Generic.List`1[[System.Attribute, mscorlib]], mscorlib - Name: Entry: 12 Data: 4 - Name: Entry: 7 - Data: 72|UnityEngine.RangeAttribute, UnityEngine.CoreModule + Data: 77|UnityEngine.RangeAttribute, UnityEngine.CoreModule - Name: min Entry: 4 Data: 1 @@ -984,7 +1054,7 @@ MonoBehaviour: Data: - Name: Entry: 7 - Data: 73|UnityEngine.TooltipAttribute, UnityEngine.CoreModule + Data: 78|UnityEngine.TooltipAttribute, UnityEngine.CoreModule - Name: tooltip Entry: 1 Data: Theme Color to Sample from. @@ -993,13 +1063,13 @@ MonoBehaviour: Data: - Name: Entry: 7 - Data: 74|UdonSharp.FieldChangeCallbackAttribute, UdonSharp.Runtime + Data: 79|UdonSharp.FieldChangeCallbackAttribute, UdonSharp.Runtime - Name: Entry: 8 Data: - Name: Entry: 7 - Data: 75|UnityEngine.SerializeField, UnityEngine.CoreModule + Data: 80|UnityEngine.SerializeField, UnityEngine.CoreModule - Name: Entry: 8 Data: @@ -1023,7 +1093,7 @@ MonoBehaviour: Data: coneWidth - Name: $v Entry: 7 - Data: 76|UdonSharp.Compiler.FieldDefinition, UdonSharp.Editor + Data: 81|UdonSharp.Compiler.FieldDefinition, UdonSharp.Editor - Name: k__BackingField Entry: 1 Data: coneWidth @@ -1047,13 +1117,13 @@ MonoBehaviour: Data: true - Name: _fieldAttributes Entry: 7 - Data: 77|System.Collections.Generic.List`1[[System.Attribute, mscorlib]], mscorlib + Data: 82|System.Collections.Generic.List`1[[System.Attribute, mscorlib]], mscorlib - Name: Entry: 12 Data: 4 - Name: Entry: 7 - Data: 78|UnityEngine.TooltipAttribute, UnityEngine.CoreModule + Data: 83|UnityEngine.TooltipAttribute, UnityEngine.CoreModule - Name: tooltip Entry: 1 Data: Controls the radius of the laser cone. @@ -1062,7 +1132,7 @@ MonoBehaviour: Data: - Name: Entry: 7 - Data: 79|UnityEngine.RangeAttribute, UnityEngine.CoreModule + Data: 84|UnityEngine.RangeAttribute, UnityEngine.CoreModule - Name: min Entry: 4 Data: -3.75 @@ -1074,13 +1144,13 @@ MonoBehaviour: Data: - Name: Entry: 7 - Data: 80|UdonSharp.FieldChangeCallbackAttribute, UdonSharp.Runtime + Data: 85|UdonSharp.FieldChangeCallbackAttribute, UdonSharp.Runtime - Name: Entry: 8 Data: - Name: Entry: 7 - Data: 81|UnityEngine.SerializeField, UnityEngine.CoreModule + Data: 86|UnityEngine.SerializeField, UnityEngine.CoreModule - Name: Entry: 8 Data: @@ -1104,7 +1174,7 @@ MonoBehaviour: Data: coneLength - Name: $v Entry: 7 - Data: 82|UdonSharp.Compiler.FieldDefinition, UdonSharp.Editor + Data: 87|UdonSharp.Compiler.FieldDefinition, UdonSharp.Editor - Name: k__BackingField Entry: 1 Data: coneLength @@ -1128,13 +1198,13 @@ MonoBehaviour: Data: true - Name: _fieldAttributes Entry: 7 - Data: 83|System.Collections.Generic.List`1[[System.Attribute, mscorlib]], mscorlib + Data: 88|System.Collections.Generic.List`1[[System.Attribute, mscorlib]], mscorlib - Name: Entry: 12 Data: 4 - Name: Entry: 7 - Data: 84|UnityEngine.RangeAttribute, UnityEngine.CoreModule + Data: 89|UnityEngine.RangeAttribute, UnityEngine.CoreModule - Name: min Entry: 4 Data: -0.5 @@ -1146,7 +1216,7 @@ MonoBehaviour: Data: - Name: Entry: 7 - Data: 85|UnityEngine.TooltipAttribute, UnityEngine.CoreModule + Data: 90|UnityEngine.TooltipAttribute, UnityEngine.CoreModule - Name: tooltip Entry: 1 Data: Controls the length of the laser cone @@ -1155,13 +1225,13 @@ MonoBehaviour: Data: - Name: Entry: 7 - Data: 86|UdonSharp.FieldChangeCallbackAttribute, UdonSharp.Runtime + Data: 91|UdonSharp.FieldChangeCallbackAttribute, UdonSharp.Runtime - Name: Entry: 8 Data: - Name: Entry: 7 - Data: 87|UnityEngine.SerializeField, UnityEngine.CoreModule + Data: 92|UnityEngine.SerializeField, UnityEngine.CoreModule - Name: Entry: 8 Data: @@ -1185,7 +1255,7 @@ MonoBehaviour: Data: coneFlatness - Name: $v Entry: 7 - Data: 88|UdonSharp.Compiler.FieldDefinition, UdonSharp.Editor + Data: 93|UdonSharp.Compiler.FieldDefinition, UdonSharp.Editor - Name: k__BackingField Entry: 1 Data: coneFlatness @@ -1209,13 +1279,13 @@ MonoBehaviour: Data: true - Name: _fieldAttributes Entry: 7 - Data: 89|System.Collections.Generic.List`1[[System.Attribute, mscorlib]], mscorlib + Data: 94|System.Collections.Generic.List`1[[System.Attribute, mscorlib]], mscorlib - Name: Entry: 12 Data: 4 - Name: Entry: 7 - Data: 90|UnityEngine.RangeAttribute, UnityEngine.CoreModule + Data: 95|UnityEngine.RangeAttribute, UnityEngine.CoreModule - Name: min Entry: 4 Data: 0 @@ -1227,7 +1297,7 @@ MonoBehaviour: Data: - Name: Entry: 7 - Data: 91|UnityEngine.TooltipAttribute, UnityEngine.CoreModule + Data: 96|UnityEngine.TooltipAttribute, UnityEngine.CoreModule - Name: tooltip Entry: 1 Data: Controls how flat or round the cone is. @@ -1236,13 +1306,13 @@ MonoBehaviour: Data: - Name: Entry: 7 - Data: 92|UdonSharp.FieldChangeCallbackAttribute, UdonSharp.Runtime + Data: 97|UdonSharp.FieldChangeCallbackAttribute, UdonSharp.Runtime - Name: Entry: 8 Data: - Name: Entry: 7 - Data: 93|UnityEngine.SerializeField, UnityEngine.CoreModule + Data: 98|UnityEngine.SerializeField, UnityEngine.CoreModule - Name: Entry: 8 Data: @@ -1266,7 +1336,7 @@ MonoBehaviour: Data: coneXRotation - Name: $v Entry: 7 - Data: 94|UdonSharp.Compiler.FieldDefinition, UdonSharp.Editor + Data: 99|UdonSharp.Compiler.FieldDefinition, UdonSharp.Editor - Name: k__BackingField Entry: 1 Data: coneXRotation @@ -1290,13 +1360,14 @@ MonoBehaviour: Data: true - Name: _fieldAttributes Entry: 7 - Data: 95|System.Collections.Generic.List`1[[System.Attribute, mscorlib]], mscorlib + Data: 100|System.Collections.Generic.List`1[[System.Attribute, mscorlib]], + mscorlib - Name: Entry: 12 Data: 4 - Name: Entry: 7 - Data: 96|UnityEngine.RangeAttribute, UnityEngine.CoreModule + Data: 101|UnityEngine.RangeAttribute, UnityEngine.CoreModule - Name: min Entry: 4 Data: -90 @@ -1308,7 +1379,7 @@ MonoBehaviour: Data: - Name: Entry: 7 - Data: 97|UnityEngine.TooltipAttribute, UnityEngine.CoreModule + Data: 102|UnityEngine.TooltipAttribute, UnityEngine.CoreModule - Name: tooltip Entry: 1 Data: X rotation coffset for cone @@ -1317,13 +1388,13 @@ MonoBehaviour: Data: - Name: Entry: 7 - Data: 98|UdonSharp.FieldChangeCallbackAttribute, UdonSharp.Runtime + Data: 103|UdonSharp.FieldChangeCallbackAttribute, UdonSharp.Runtime - Name: Entry: 8 Data: - Name: Entry: 7 - Data: 99|UnityEngine.SerializeField, UnityEngine.CoreModule + Data: 104|UnityEngine.SerializeField, UnityEngine.CoreModule - Name: Entry: 8 Data: @@ -1347,7 +1418,7 @@ MonoBehaviour: Data: coneYRotation - Name: $v Entry: 7 - Data: 100|UdonSharp.Compiler.FieldDefinition, UdonSharp.Editor + Data: 105|UdonSharp.Compiler.FieldDefinition, UdonSharp.Editor - Name: k__BackingField Entry: 1 Data: coneYRotation @@ -1371,14 +1442,14 @@ MonoBehaviour: Data: true - Name: _fieldAttributes Entry: 7 - Data: 101|System.Collections.Generic.List`1[[System.Attribute, mscorlib]], + Data: 106|System.Collections.Generic.List`1[[System.Attribute, mscorlib]], mscorlib - Name: Entry: 12 Data: 4 - Name: Entry: 7 - Data: 102|UnityEngine.RangeAttribute, UnityEngine.CoreModule + Data: 107|UnityEngine.RangeAttribute, UnityEngine.CoreModule - Name: min Entry: 4 Data: -90 @@ -1390,7 +1461,7 @@ MonoBehaviour: Data: - Name: Entry: 7 - Data: 103|UnityEngine.TooltipAttribute, UnityEngine.CoreModule + Data: 108|UnityEngine.TooltipAttribute, UnityEngine.CoreModule - Name: tooltip Entry: 1 Data: Y rotation offset for cone @@ -1399,13 +1470,13 @@ MonoBehaviour: Data: - Name: Entry: 7 - Data: 104|UdonSharp.FieldChangeCallbackAttribute, UdonSharp.Runtime + Data: 109|UdonSharp.FieldChangeCallbackAttribute, UdonSharp.Runtime - Name: Entry: 8 Data: - Name: Entry: 7 - Data: 105|UnityEngine.SerializeField, UnityEngine.CoreModule + Data: 110|UnityEngine.SerializeField, UnityEngine.CoreModule - Name: Entry: 8 Data: @@ -1429,7 +1500,7 @@ MonoBehaviour: Data: coneZRotation - Name: $v Entry: 7 - Data: 106|UdonSharp.Compiler.FieldDefinition, UdonSharp.Editor + Data: 111|UdonSharp.Compiler.FieldDefinition, UdonSharp.Editor - Name: k__BackingField Entry: 1 Data: coneZRotation @@ -1453,14 +1524,14 @@ MonoBehaviour: Data: true - Name: _fieldAttributes Entry: 7 - Data: 107|System.Collections.Generic.List`1[[System.Attribute, mscorlib]], + Data: 112|System.Collections.Generic.List`1[[System.Attribute, mscorlib]], mscorlib - Name: Entry: 12 Data: 4 - Name: Entry: 7 - Data: 108|UnityEngine.RangeAttribute, UnityEngine.CoreModule + Data: 113|UnityEngine.RangeAttribute, UnityEngine.CoreModule - Name: min Entry: 4 Data: -90 @@ -1472,7 +1543,7 @@ MonoBehaviour: Data: - Name: Entry: 7 - Data: 109|UnityEngine.TooltipAttribute, UnityEngine.CoreModule + Data: 114|UnityEngine.TooltipAttribute, UnityEngine.CoreModule - Name: tooltip Entry: 1 Data: Z rotation offset for cone @@ -1481,13 +1552,13 @@ MonoBehaviour: Data: - Name: Entry: 7 - Data: 110|UdonSharp.FieldChangeCallbackAttribute, UdonSharp.Runtime + Data: 115|UdonSharp.FieldChangeCallbackAttribute, UdonSharp.Runtime - Name: Entry: 8 Data: - Name: Entry: 7 - Data: 111|UnityEngine.SerializeField, UnityEngine.CoreModule + Data: 116|UnityEngine.SerializeField, UnityEngine.CoreModule - Name: Entry: 8 Data: @@ -1511,7 +1582,7 @@ MonoBehaviour: Data: laserCount - Name: $v Entry: 7 - Data: 112|UdonSharp.Compiler.FieldDefinition, UdonSharp.Editor + Data: 117|UdonSharp.Compiler.FieldDefinition, UdonSharp.Editor - Name: k__BackingField Entry: 1 Data: laserCount @@ -1535,14 +1606,14 @@ MonoBehaviour: Data: true - Name: _fieldAttributes Entry: 7 - Data: 113|System.Collections.Generic.List`1[[System.Attribute, mscorlib]], + Data: 118|System.Collections.Generic.List`1[[System.Attribute, mscorlib]], mscorlib - Name: Entry: 12 Data: 4 - Name: Entry: 7 - Data: 114|UnityEngine.RangeAttribute, UnityEngine.CoreModule + Data: 119|UnityEngine.RangeAttribute, UnityEngine.CoreModule - Name: min Entry: 4 Data: 4 @@ -1554,7 +1625,7 @@ MonoBehaviour: Data: - Name: Entry: 7 - Data: 115|UnityEngine.TooltipAttribute, UnityEngine.CoreModule + Data: 120|UnityEngine.TooltipAttribute, UnityEngine.CoreModule - Name: tooltip Entry: 1 Data: Number of laser beams in cone @@ -1563,13 +1634,13 @@ MonoBehaviour: Data: - Name: Entry: 7 - Data: 116|UdonSharp.FieldChangeCallbackAttribute, UdonSharp.Runtime + Data: 121|UdonSharp.FieldChangeCallbackAttribute, UdonSharp.Runtime - Name: Entry: 8 Data: - Name: Entry: 7 - Data: 117|UnityEngine.SerializeField, UnityEngine.CoreModule + Data: 122|UnityEngine.SerializeField, UnityEngine.CoreModule - Name: Entry: 8 Data: @@ -1593,7 +1664,7 @@ MonoBehaviour: Data: laserThickness - Name: $v Entry: 7 - Data: 118|UdonSharp.Compiler.FieldDefinition, UdonSharp.Editor + Data: 123|UdonSharp.Compiler.FieldDefinition, UdonSharp.Editor - Name: k__BackingField Entry: 1 Data: laserThickness @@ -1617,14 +1688,14 @@ MonoBehaviour: Data: true - Name: _fieldAttributes Entry: 7 - Data: 119|System.Collections.Generic.List`1[[System.Attribute, mscorlib]], + Data: 124|System.Collections.Generic.List`1[[System.Attribute, mscorlib]], mscorlib - Name: Entry: 12 Data: 4 - Name: Entry: 7 - Data: 120|UnityEngine.RangeAttribute, UnityEngine.CoreModule + Data: 125|UnityEngine.RangeAttribute, UnityEngine.CoreModule - Name: min Entry: 4 Data: 0.003 @@ -1636,7 +1707,7 @@ MonoBehaviour: Data: - Name: Entry: 7 - Data: 121|UnityEngine.TooltipAttribute, UnityEngine.CoreModule + Data: 126|UnityEngine.TooltipAttribute, UnityEngine.CoreModule - Name: tooltip Entry: 1 Data: Controls how thick/thin the lasers are @@ -1645,13 +1716,13 @@ MonoBehaviour: Data: - Name: Entry: 7 - Data: 122|UdonSharp.FieldChangeCallbackAttribute, UdonSharp.Runtime + Data: 127|UdonSharp.FieldChangeCallbackAttribute, UdonSharp.Runtime - Name: Entry: 8 Data: - Name: Entry: 7 - Data: 123|UnityEngine.SerializeField, UnityEngine.CoreModule + Data: 128|UnityEngine.SerializeField, UnityEngine.CoreModule - Name: Entry: 8 Data: @@ -1675,7 +1746,7 @@ MonoBehaviour: Data: laserScroll - Name: $v Entry: 7 - Data: 124|UdonSharp.Compiler.FieldDefinition, UdonSharp.Editor + Data: 129|UdonSharp.Compiler.FieldDefinition, UdonSharp.Editor - Name: k__BackingField Entry: 1 Data: laserScroll @@ -1699,14 +1770,14 @@ MonoBehaviour: Data: true - Name: _fieldAttributes Entry: 7 - Data: 125|System.Collections.Generic.List`1[[System.Attribute, mscorlib]], + Data: 130|System.Collections.Generic.List`1[[System.Attribute, mscorlib]], mscorlib - Name: Entry: 12 Data: 4 - Name: Entry: 7 - Data: 126|UnityEngine.RangeAttribute, UnityEngine.CoreModule + Data: 131|UnityEngine.RangeAttribute, UnityEngine.CoreModule - Name: min Entry: 4 Data: -1 @@ -1718,7 +1789,7 @@ MonoBehaviour: Data: - Name: Entry: 7 - Data: 127|UnityEngine.TooltipAttribute, UnityEngine.CoreModule + Data: 132|UnityEngine.TooltipAttribute, UnityEngine.CoreModule - Name: tooltip Entry: 1 Data: Controls the speed of laser scroll animation. Negative goes left, positive @@ -1728,13 +1799,13 @@ MonoBehaviour: Data: - Name: Entry: 7 - Data: 128|UdonSharp.FieldChangeCallbackAttribute, UdonSharp.Runtime + Data: 133|UdonSharp.FieldChangeCallbackAttribute, UdonSharp.Runtime - Name: Entry: 8 Data: - Name: Entry: 7 - Data: 129|UnityEngine.SerializeField, UnityEngine.CoreModule + Data: 134|UnityEngine.SerializeField, UnityEngine.CoreModule - Name: Entry: 8 Data: @@ -1758,13 +1829,13 @@ MonoBehaviour: Data: objRenderers - Name: $v Entry: 7 - Data: 130|UdonSharp.Compiler.FieldDefinition, UdonSharp.Editor + Data: 135|UdonSharp.Compiler.FieldDefinition, UdonSharp.Editor - Name: k__BackingField Entry: 1 Data: objRenderers - Name: k__BackingField Entry: 7 - Data: 131|System.RuntimeType, mscorlib + Data: 136|System.RuntimeType, mscorlib - Name: Entry: 1 Data: UnityEngine.MeshRenderer[], UnityEngine.CoreModule @@ -1773,7 +1844,7 @@ MonoBehaviour: Data: - Name: k__BackingField Entry: 9 - Data: 131 + Data: 136 - Name: k__BackingField Entry: 7 Data: System.Nullable`1[[UdonSharp.UdonSyncMode, UdonSharp.Runtime]], mscorlib @@ -1788,14 +1859,14 @@ MonoBehaviour: Data: true - Name: _fieldAttributes Entry: 7 - Data: 132|System.Collections.Generic.List`1[[System.Attribute, mscorlib]], + Data: 137|System.Collections.Generic.List`1[[System.Attribute, mscorlib]], mscorlib - Name: Entry: 12 Data: 2 - Name: Entry: 7 - Data: 133|UnityEngine.HeaderAttribute, UnityEngine.CoreModule + Data: 138|UnityEngine.HeaderAttribute, UnityEngine.CoreModule - Name: header Entry: 1 Data: Mesh Settings @@ -1804,7 +1875,7 @@ MonoBehaviour: Data: - Name: Entry: 7 - Data: 134|UnityEngine.TooltipAttribute, UnityEngine.CoreModule + Data: 139|UnityEngine.TooltipAttribute, UnityEngine.CoreModule - Name: tooltip Entry: 1 Data: The meshes used to make up the light. You need atleast 1 mesh in this @@ -1832,7 +1903,7 @@ MonoBehaviour: Data: previousConeWidth - Name: $v Entry: 7 - Data: 135|UdonSharp.Compiler.FieldDefinition, UdonSharp.Editor + Data: 140|UdonSharp.Compiler.FieldDefinition, UdonSharp.Editor - Name: k__BackingField Entry: 1 Data: previousConeWidth @@ -1856,7 +1927,7 @@ MonoBehaviour: Data: false - Name: _fieldAttributes Entry: 7 - Data: 136|System.Collections.Generic.List`1[[System.Attribute, mscorlib]], + Data: 141|System.Collections.Generic.List`1[[System.Attribute, mscorlib]], mscorlib - Name: Entry: 12 @@ -1881,7 +1952,7 @@ MonoBehaviour: Data: previousConeLength - Name: $v Entry: 7 - Data: 137|UdonSharp.Compiler.FieldDefinition, UdonSharp.Editor + Data: 142|UdonSharp.Compiler.FieldDefinition, UdonSharp.Editor - Name: k__BackingField Entry: 1 Data: previousConeLength @@ -1905,7 +1976,7 @@ MonoBehaviour: Data: false - Name: _fieldAttributes Entry: 7 - Data: 138|System.Collections.Generic.List`1[[System.Attribute, mscorlib]], + Data: 143|System.Collections.Generic.List`1[[System.Attribute, mscorlib]], mscorlib - Name: Entry: 12 @@ -1930,7 +2001,7 @@ MonoBehaviour: Data: previousGlobalIntensity - Name: $v Entry: 7 - Data: 139|UdonSharp.Compiler.FieldDefinition, UdonSharp.Editor + Data: 144|UdonSharp.Compiler.FieldDefinition, UdonSharp.Editor - Name: k__BackingField Entry: 1 Data: previousGlobalIntensity @@ -1954,7 +2025,7 @@ MonoBehaviour: Data: false - Name: _fieldAttributes Entry: 7 - Data: 140|System.Collections.Generic.List`1[[System.Attribute, mscorlib]], + Data: 145|System.Collections.Generic.List`1[[System.Attribute, mscorlib]], mscorlib - Name: Entry: 12 @@ -1979,7 +2050,7 @@ MonoBehaviour: Data: previousFinalIntensity - Name: $v Entry: 7 - Data: 141|UdonSharp.Compiler.FieldDefinition, UdonSharp.Editor + Data: 146|UdonSharp.Compiler.FieldDefinition, UdonSharp.Editor - Name: k__BackingField Entry: 1 Data: previousFinalIntensity @@ -2003,7 +2074,7 @@ MonoBehaviour: Data: false - Name: _fieldAttributes Entry: 7 - Data: 142|System.Collections.Generic.List`1[[System.Attribute, mscorlib]], + Data: 147|System.Collections.Generic.List`1[[System.Attribute, mscorlib]], mscorlib - Name: Entry: 12 @@ -2028,7 +2099,7 @@ MonoBehaviour: Data: previousConeFlatness - Name: $v Entry: 7 - Data: 143|UdonSharp.Compiler.FieldDefinition, UdonSharp.Editor + Data: 148|UdonSharp.Compiler.FieldDefinition, UdonSharp.Editor - Name: k__BackingField Entry: 1 Data: previousConeFlatness @@ -2052,7 +2123,7 @@ MonoBehaviour: Data: false - Name: _fieldAttributes Entry: 7 - Data: 144|System.Collections.Generic.List`1[[System.Attribute, mscorlib]], + Data: 149|System.Collections.Generic.List`1[[System.Attribute, mscorlib]], mscorlib - Name: Entry: 12 @@ -2077,7 +2148,7 @@ MonoBehaviour: Data: previousConeXRotation - Name: $v Entry: 7 - Data: 145|UdonSharp.Compiler.FieldDefinition, UdonSharp.Editor + Data: 150|UdonSharp.Compiler.FieldDefinition, UdonSharp.Editor - Name: k__BackingField Entry: 1 Data: previousConeXRotation @@ -2101,7 +2172,7 @@ MonoBehaviour: Data: false - Name: _fieldAttributes Entry: 7 - Data: 146|System.Collections.Generic.List`1[[System.Attribute, mscorlib]], + Data: 151|System.Collections.Generic.List`1[[System.Attribute, mscorlib]], mscorlib - Name: Entry: 12 @@ -2126,7 +2197,7 @@ MonoBehaviour: Data: previousConeYRotation - Name: $v Entry: 7 - Data: 147|UdonSharp.Compiler.FieldDefinition, UdonSharp.Editor + Data: 152|UdonSharp.Compiler.FieldDefinition, UdonSharp.Editor - Name: k__BackingField Entry: 1 Data: previousConeYRotation @@ -2150,7 +2221,7 @@ MonoBehaviour: Data: false - Name: _fieldAttributes Entry: 7 - Data: 148|System.Collections.Generic.List`1[[System.Attribute, mscorlib]], + Data: 153|System.Collections.Generic.List`1[[System.Attribute, mscorlib]], mscorlib - Name: Entry: 12 @@ -2175,7 +2246,7 @@ MonoBehaviour: Data: previousConeZRotation - Name: $v Entry: 7 - Data: 149|UdonSharp.Compiler.FieldDefinition, UdonSharp.Editor + Data: 154|UdonSharp.Compiler.FieldDefinition, UdonSharp.Editor - Name: k__BackingField Entry: 1 Data: previousConeZRotation @@ -2199,7 +2270,7 @@ MonoBehaviour: Data: false - Name: _fieldAttributes Entry: 7 - Data: 150|System.Collections.Generic.List`1[[System.Attribute, mscorlib]], + Data: 155|System.Collections.Generic.List`1[[System.Attribute, mscorlib]], mscorlib - Name: Entry: 12 @@ -2224,7 +2295,7 @@ MonoBehaviour: Data: previousLaserThickness - Name: $v Entry: 7 - Data: 151|UdonSharp.Compiler.FieldDefinition, UdonSharp.Editor + Data: 156|UdonSharp.Compiler.FieldDefinition, UdonSharp.Editor - Name: k__BackingField Entry: 1 Data: previousLaserThickness @@ -2248,7 +2319,7 @@ MonoBehaviour: Data: false - Name: _fieldAttributes Entry: 7 - Data: 152|System.Collections.Generic.List`1[[System.Attribute, mscorlib]], + Data: 157|System.Collections.Generic.List`1[[System.Attribute, mscorlib]], mscorlib - Name: Entry: 12 @@ -2273,7 +2344,7 @@ MonoBehaviour: Data: previousLaserScroll - Name: $v Entry: 7 - Data: 153|UdonSharp.Compiler.FieldDefinition, UdonSharp.Editor + Data: 158|UdonSharp.Compiler.FieldDefinition, UdonSharp.Editor - Name: k__BackingField Entry: 1 Data: previousLaserScroll @@ -2297,7 +2368,7 @@ MonoBehaviour: Data: false - Name: _fieldAttributes Entry: 7 - Data: 154|System.Collections.Generic.List`1[[System.Attribute, mscorlib]], + Data: 159|System.Collections.Generic.List`1[[System.Attribute, mscorlib]], mscorlib - Name: Entry: 12 @@ -2322,7 +2393,7 @@ MonoBehaviour: Data: previousLaserCount - Name: $v Entry: 7 - Data: 155|UdonSharp.Compiler.FieldDefinition, UdonSharp.Editor + Data: 160|UdonSharp.Compiler.FieldDefinition, UdonSharp.Editor - Name: k__BackingField Entry: 1 Data: previousLaserCount @@ -2344,110 +2415,6 @@ MonoBehaviour: - Name: k__BackingField Entry: 5 Data: false - - Name: _fieldAttributes - Entry: 7 - Data: 156|System.Collections.Generic.List`1[[System.Attribute, mscorlib]], - mscorlib - - Name: - Entry: 12 - Data: 0 - - Name: - Entry: 13 - Data: - - Name: - Entry: 8 - Data: - - Name: - Entry: 8 - Data: - - Name: - Entry: 8 - Data: - - Name: - Entry: 7 - Data: - - Name: $k - Entry: 1 - Data: previousColorTint - - Name: $v - Entry: 7 - Data: 157|UdonSharp.Compiler.FieldDefinition, UdonSharp.Editor - - Name: k__BackingField - Entry: 1 - Data: previousColorTint - - Name: k__BackingField - Entry: 9 - Data: 48 - - Name: k__BackingField - Entry: 9 - Data: 48 - - Name: k__BackingField - Entry: 7 - Data: System.Nullable`1[[UdonSharp.UdonSyncMode, UdonSharp.Runtime]], mscorlib - - Name: - Entry: 6 - Data: - - Name: - Entry: 8 - Data: - - Name: k__BackingField - Entry: 5 - Data: false - - Name: _fieldAttributes - Entry: 7 - Data: 158|System.Collections.Generic.List`1[[System.Attribute, mscorlib]], - mscorlib - - Name: - Entry: 12 - Data: 0 - - Name: - Entry: 13 - Data: - - Name: - Entry: 8 - Data: - - Name: - Entry: 8 - Data: - - Name: - Entry: 8 - Data: - - Name: - Entry: 7 - Data: - - Name: $k - Entry: 1 - Data: props - - Name: $v - Entry: 7 - Data: 159|UdonSharp.Compiler.FieldDefinition, UdonSharp.Editor - - Name: k__BackingField - Entry: 1 - Data: props - - Name: k__BackingField - Entry: 7 - Data: 160|System.RuntimeType, mscorlib - - Name: - Entry: 1 - Data: UnityEngine.MaterialPropertyBlock, UnityEngine.CoreModule - - Name: - Entry: 8 - Data: - - Name: k__BackingField - Entry: 9 - Data: 160 - - Name: k__BackingField - Entry: 7 - Data: System.Nullable`1[[UdonSharp.UdonSyncMode, UdonSharp.Runtime]], mscorlib - - Name: - Entry: 6 - Data: - - Name: - Entry: 8 - Data: - - Name: k__BackingField - Entry: 5 - Data: false - Name: _fieldAttributes Entry: 7 Data: 161|System.Collections.Generic.List`1[[System.Attribute, mscorlib]], @@ -2472,10 +2439,114 @@ MonoBehaviour: Data: - Name: $k Entry: 1 - Data: foldout + Data: previousColorTint - Name: $v Entry: 7 Data: 162|UdonSharp.Compiler.FieldDefinition, UdonSharp.Editor + - Name: k__BackingField + Entry: 1 + Data: previousColorTint + - Name: k__BackingField + Entry: 9 + Data: 48 + - Name: k__BackingField + Entry: 9 + Data: 48 + - Name: k__BackingField + Entry: 7 + Data: System.Nullable`1[[UdonSharp.UdonSyncMode, UdonSharp.Runtime]], mscorlib + - Name: + Entry: 6 + Data: + - Name: + Entry: 8 + Data: + - Name: k__BackingField + Entry: 5 + Data: false + - Name: _fieldAttributes + Entry: 7 + Data: 163|System.Collections.Generic.List`1[[System.Attribute, mscorlib]], + mscorlib + - Name: + Entry: 12 + Data: 0 + - Name: + Entry: 13 + Data: + - Name: + Entry: 8 + Data: + - Name: + Entry: 8 + Data: + - Name: + Entry: 8 + Data: + - Name: + Entry: 7 + Data: + - Name: $k + Entry: 1 + Data: props + - Name: $v + Entry: 7 + Data: 164|UdonSharp.Compiler.FieldDefinition, UdonSharp.Editor + - Name: k__BackingField + Entry: 1 + Data: props + - Name: k__BackingField + Entry: 7 + Data: 165|System.RuntimeType, mscorlib + - Name: + Entry: 1 + Data: UnityEngine.MaterialPropertyBlock, UnityEngine.CoreModule + - Name: + Entry: 8 + Data: + - Name: k__BackingField + Entry: 9 + Data: 165 + - Name: k__BackingField + Entry: 7 + Data: System.Nullable`1[[UdonSharp.UdonSyncMode, UdonSharp.Runtime]], mscorlib + - Name: + Entry: 6 + Data: + - Name: + Entry: 8 + Data: + - Name: k__BackingField + Entry: 5 + Data: false + - Name: _fieldAttributes + Entry: 7 + Data: 166|System.Collections.Generic.List`1[[System.Attribute, mscorlib]], + mscorlib + - Name: + Entry: 12 + Data: 0 + - Name: + Entry: 13 + Data: + - Name: + Entry: 8 + Data: + - Name: + Entry: 8 + Data: + - Name: + Entry: 8 + Data: + - Name: + Entry: 7 + Data: + - Name: $k + Entry: 1 + Data: foldout + - Name: $v + Entry: 7 + Data: 167|UdonSharp.Compiler.FieldDefinition, UdonSharp.Editor - Name: k__BackingField Entry: 1 Data: foldout @@ -2499,14 +2570,14 @@ MonoBehaviour: Data: true - Name: _fieldAttributes Entry: 7 - Data: 163|System.Collections.Generic.List`1[[System.Attribute, mscorlib]], + Data: 168|System.Collections.Generic.List`1[[System.Attribute, mscorlib]], mscorlib - Name: Entry: 12 Data: 1 - Name: Entry: 7 - Data: 164|UnityEngine.HideInInspector, UnityEngine.CoreModule + Data: 169|UnityEngine.HideInInspector, UnityEngine.CoreModule - Name: Entry: 8 Data: diff --git a/Packages/com.acchosen.vr-stage-lighting/Runtime/Scripts/VRStageLighting_AudioLink_Laser.cs b/Packages/com.acchosen.vr-stage-lighting/Runtime/Scripts/VRStageLighting_AudioLink_Laser.cs index 7b59785..e45b438 100644 --- a/Packages/com.acchosen.vr-stage-lighting/Runtime/Scripts/VRStageLighting_AudioLink_Laser.cs +++ b/Packages/com.acchosen.vr-stage-lighting/Runtime/Scripts/VRStageLighting_AudioLink_Laser.cs @@ -84,6 +84,11 @@ namespace VRSL [SerializeField] private bool enableColorTextureSampling; + [Tooltip ("Check this box if you wish to use traditional color sampling instead of white to black conversion")] + [FieldChangeCallback(nameof(TraditionalColorTextureSampling))] + [SerializeField] + private bool traditionalColorTextureSampling; + [Tooltip ("The UV coordinates to sample the color from on the texture.")] [FieldChangeCallback(nameof(TextureSamplingCoordinates))] [SerializeField] @@ -411,6 +416,18 @@ namespace VRSL _UpdateInstancedProperties(); } } + public bool TraditionalColorTextureSampling + { + get + { + return traditionalColorTextureSampling; + } + set + { + traditionalColorTextureSampling = value; + _UpdateInstancedProperties(); + } + } public Vector2 TextureSamplingCoordinates { get @@ -493,6 +510,7 @@ namespace VRSL props.SetFloat("_TextureColorSampleX", textureSamplingCoordinates.x); props.SetFloat("_TextureColorSampleY", textureSamplingCoordinates.y); props.SetInt("_EnableColorTextureSample", enableColorTextureSampling == true ? 1 : 0); + props.SetInt("_UseTraditionalSampling", traditionalColorTextureSampling == true ? 1 : 0); props.SetInt("_EnableThemeColorSampling", enableThemeColorSampling == true ? 1 : 0); props.SetInt("_ThemeColorTarget", themeColorTarget); //General Light Stuff @@ -582,6 +600,7 @@ namespace VRSL props.SetFloat("_TextureColorSampleX", textureSamplingCoordinates.x); props.SetFloat("_TextureColorSampleY", textureSamplingCoordinates.y); props.SetInt("_EnableColorTextureSample", enableColorTextureSampling == true ? 1 : 0); + props.SetInt("_UseTraditionalSampling", traditionalColorTextureSampling == true ? 1 : 0); props.SetInt("_EnableThemeColorSampling", enableThemeColorSampling == true ? 1 : 0); props.SetInt("_ThemeColorTarget", themeColorTarget); //General Light Stuff diff --git a/Packages/com.acchosen.vr-stage-lighting/Runtime/Scripts/VRStageLighting_AudioLink_Static.asset b/Packages/com.acchosen.vr-stage-lighting/Runtime/Scripts/VRStageLighting_AudioLink_Static.asset index 4cee4f8..562bcbc 100644 --- a/Packages/com.acchosen.vr-stage-lighting/Runtime/Scripts/VRStageLighting_AudioLink_Static.asset +++ b/Packages/com.acchosen.vr-stage-lighting/Runtime/Scripts/VRStageLighting_AudioLink_Static.asset @@ -12,7 +12,7 @@ MonoBehaviour: m_Script: {fileID: 11500000, guid: c333ccfdd0cbdbc4ca30cef2dd6e6b9b, type: 3} m_Name: VRStageLighting_AudioLink_Static m_EditorClassIdentifier: - serializedUdonProgramAsset: {fileID: 11400000, guid: 4a0ea6f34d412474b952ec43ff3a5d78, + serializedUdonProgramAsset: {fileID: 11400000, guid: d75f897e3b5047344921854279cbfc1d, type: 2} udonAssembly: assemblyError: @@ -44,7 +44,7 @@ MonoBehaviour: Data: - Name: Entry: 12 - Data: 36 + Data: 44 - Name: Entry: 7 Data: @@ -254,7 +254,7 @@ MonoBehaviour: Data: 0 - Name: max Entry: 4 - Data: 31 + Data: 127 - Name: Entry: 8 Data: @@ -573,7 +573,7 @@ MonoBehaviour: Data: 42|System.Collections.Generic.List`1[[System.Attribute, mscorlib]], mscorlib - Name: Entry: 12 - Data: 4 + Data: 5 - Name: Entry: 7 Data: 43|UnityEngine.RangeAttribute, UnityEngine.CoreModule @@ -600,7 +600,13 @@ MonoBehaviour: Data: - Name: Entry: 7 - Data: 46|UnityEngine.TooltipAttribute, UnityEngine.CoreModule + Data: 46|UnityEngine.HideInInspector, UnityEngine.CoreModule + - Name: + Entry: 8 + Data: + - Name: + Entry: 7 + Data: 47|UnityEngine.TooltipAttribute, UnityEngine.CoreModule - Name: tooltip Entry: 1 Data: Sets the maximum brightness value of Global Intensity. Good for personalized @@ -625,25 +631,19 @@ MonoBehaviour: Data: - Name: $k Entry: 1 - Data: lightColorTint + Data: finalIntensityComponentMode - Name: $v Entry: 7 - Data: 47|UdonSharp.Compiler.FieldDefinition, UdonSharp.Editor + Data: 48|UdonSharp.Compiler.FieldDefinition, UdonSharp.Editor - Name: k__BackingField Entry: 1 - Data: lightColorTint + Data: finalIntensityComponentMode - Name: k__BackingField - Entry: 7 - Data: 48|System.RuntimeType, mscorlib - - Name: - Entry: 1 - Data: UnityEngine.Color, UnityEngine.CoreModule - - Name: - Entry: 8 - Data: + Entry: 9 + Data: 3 - Name: k__BackingField Entry: 9 - Data: 48 + Data: 3 - Name: k__BackingField Entry: 7 Data: System.Nullable`1[[UdonSharp.UdonSyncMode, UdonSharp.Runtime]], mscorlib @@ -661,10 +661,335 @@ MonoBehaviour: Data: 49|System.Collections.Generic.List`1[[System.Attribute, mscorlib]], mscorlib - Name: Entry: 12 - Data: 4 + Data: 3 - Name: Entry: 7 Data: 50|UnityEngine.TooltipAttribute, UnityEngine.CoreModule + - Name: tooltip + Entry: 1 + Data: Choose between setting the Final Intensity for all meshes, or individual + meshes + - Name: + Entry: 8 + Data: + - Name: + Entry: 7 + Data: 51|UdonSharp.FieldChangeCallbackAttribute, UdonSharp.Runtime + - Name: + Entry: 8 + Data: + - Name: + Entry: 7 + Data: 52|UnityEngine.HideInInspector, UnityEngine.CoreModule + - Name: + Entry: 8 + Data: + - Name: + Entry: 13 + Data: + - Name: + Entry: 8 + Data: + - Name: + Entry: 8 + Data: + - Name: + Entry: 8 + Data: + - Name: + Entry: 7 + Data: + - Name: $k + Entry: 1 + Data: finalIntensityVolumetric + - Name: $v + Entry: 7 + Data: 53|UdonSharp.Compiler.FieldDefinition, UdonSharp.Editor + - Name: k__BackingField + Entry: 1 + Data: finalIntensityVolumetric + - Name: k__BackingField + Entry: 9 + Data: 23 + - Name: k__BackingField + Entry: 9 + Data: 23 + - Name: k__BackingField + Entry: 7 + Data: System.Nullable`1[[UdonSharp.UdonSyncMode, UdonSharp.Runtime]], mscorlib + - Name: + Entry: 6 + Data: + - Name: + Entry: 8 + Data: + - Name: k__BackingField + Entry: 5 + Data: true + - Name: _fieldAttributes + Entry: 7 + Data: 54|System.Collections.Generic.List`1[[System.Attribute, mscorlib]], mscorlib + - Name: + Entry: 12 + Data: 4 + - Name: + Entry: 7 + Data: 55|UnityEngine.RangeAttribute, UnityEngine.CoreModule + - Name: min + Entry: 4 + Data: 0 + - Name: max + Entry: 4 + Data: 1 + - Name: + Entry: 8 + Data: + - Name: + Entry: 7 + Data: 56|UnityEngine.TooltipAttribute, UnityEngine.CoreModule + - Name: tooltip + Entry: 1 + Data: Sets the maximum brightness value of Global Intensity For Volumetric + Meshes Only. Good for personalized settings of the max brightness of the + shader by other users via UI. + - Name: + Entry: 8 + Data: + - Name: + Entry: 7 + Data: 57|UdonSharp.FieldChangeCallbackAttribute, UdonSharp.Runtime + - Name: + Entry: 8 + Data: + - Name: + Entry: 7 + Data: 58|UnityEngine.HideInInspector, UnityEngine.CoreModule + - Name: + Entry: 8 + Data: + - Name: + Entry: 13 + Data: + - Name: + Entry: 8 + Data: + - Name: + Entry: 8 + Data: + - Name: + Entry: 8 + Data: + - Name: + Entry: 7 + Data: + - Name: $k + Entry: 1 + Data: finalIntensityProjection + - Name: $v + Entry: 7 + Data: 59|UdonSharp.Compiler.FieldDefinition, UdonSharp.Editor + - Name: k__BackingField + Entry: 1 + Data: finalIntensityProjection + - Name: k__BackingField + Entry: 9 + Data: 23 + - Name: k__BackingField + Entry: 9 + Data: 23 + - Name: k__BackingField + Entry: 7 + Data: System.Nullable`1[[UdonSharp.UdonSyncMode, UdonSharp.Runtime]], mscorlib + - Name: + Entry: 6 + Data: + - Name: + Entry: 8 + Data: + - Name: k__BackingField + Entry: 5 + Data: true + - Name: _fieldAttributes + Entry: 7 + Data: 60|System.Collections.Generic.List`1[[System.Attribute, mscorlib]], mscorlib + - Name: + Entry: 12 + Data: 4 + - Name: + Entry: 7 + Data: 61|UnityEngine.RangeAttribute, UnityEngine.CoreModule + - Name: min + Entry: 4 + Data: 0 + - Name: max + Entry: 4 + Data: 1 + - Name: + Entry: 8 + Data: + - Name: + Entry: 7 + Data: 62|UnityEngine.TooltipAttribute, UnityEngine.CoreModule + - Name: tooltip + Entry: 1 + Data: Sets the maximum brightness value of Global Intensity For Projection + Meshes Only. Good for personalized settings of the max brightness of the + shader by other users via UI. + - Name: + Entry: 8 + Data: + - Name: + Entry: 7 + Data: 63|UdonSharp.FieldChangeCallbackAttribute, UdonSharp.Runtime + - Name: + Entry: 8 + Data: + - Name: + Entry: 7 + Data: 64|UnityEngine.HideInInspector, UnityEngine.CoreModule + - Name: + Entry: 8 + Data: + - Name: + Entry: 13 + Data: + - Name: + Entry: 8 + Data: + - Name: + Entry: 8 + Data: + - Name: + Entry: 8 + Data: + - Name: + Entry: 7 + Data: + - Name: $k + Entry: 1 + Data: finalIntensityFixture + - Name: $v + Entry: 7 + Data: 65|UdonSharp.Compiler.FieldDefinition, UdonSharp.Editor + - Name: k__BackingField + Entry: 1 + Data: finalIntensityFixture + - Name: k__BackingField + Entry: 9 + Data: 23 + - Name: k__BackingField + Entry: 9 + Data: 23 + - Name: k__BackingField + Entry: 7 + Data: System.Nullable`1[[UdonSharp.UdonSyncMode, UdonSharp.Runtime]], mscorlib + - Name: + Entry: 6 + Data: + - Name: + Entry: 8 + Data: + - Name: k__BackingField + Entry: 5 + Data: true + - Name: _fieldAttributes + Entry: 7 + Data: 66|System.Collections.Generic.List`1[[System.Attribute, mscorlib]], mscorlib + - Name: + Entry: 12 + Data: 4 + - Name: + Entry: 7 + Data: 67|UnityEngine.RangeAttribute, UnityEngine.CoreModule + - Name: min + Entry: 4 + Data: 0 + - Name: max + Entry: 4 + Data: 1 + - Name: + Entry: 8 + Data: + - Name: + Entry: 7 + Data: 68|UnityEngine.TooltipAttribute, UnityEngine.CoreModule + - Name: tooltip + Entry: 1 + Data: Sets the maximum brightness value of Global Intensity For Fixture Meshes + Only. Good for personalized settings of the max brightness of the shader + by other users via UI. + - Name: + Entry: 8 + Data: + - Name: + Entry: 7 + Data: 69|UdonSharp.FieldChangeCallbackAttribute, UdonSharp.Runtime + - Name: + Entry: 8 + Data: + - Name: + Entry: 7 + Data: 70|UnityEngine.HideInInspector, UnityEngine.CoreModule + - Name: + Entry: 8 + Data: + - Name: + Entry: 13 + Data: + - Name: + Entry: 8 + Data: + - Name: + Entry: 8 + Data: + - Name: + Entry: 8 + Data: + - Name: + Entry: 7 + Data: + - Name: $k + Entry: 1 + Data: lightColorTint + - Name: $v + Entry: 7 + Data: 71|UdonSharp.Compiler.FieldDefinition, UdonSharp.Editor + - Name: k__BackingField + Entry: 1 + Data: lightColorTint + - Name: k__BackingField + Entry: 7 + Data: 72|System.RuntimeType, mscorlib + - Name: + Entry: 1 + Data: UnityEngine.Color, UnityEngine.CoreModule + - Name: + Entry: 8 + Data: + - Name: k__BackingField + Entry: 9 + Data: 72 + - Name: k__BackingField + Entry: 7 + Data: System.Nullable`1[[UdonSharp.UdonSyncMode, UdonSharp.Runtime]], mscorlib + - Name: + Entry: 6 + Data: + - Name: + Entry: 8 + Data: + - Name: k__BackingField + Entry: 5 + Data: true + - Name: _fieldAttributes + Entry: 7 + Data: 73|System.Collections.Generic.List`1[[System.Attribute, mscorlib]], mscorlib + - Name: + Entry: 12 + Data: 4 + - Name: + Entry: 7 + Data: 74|UnityEngine.TooltipAttribute, UnityEngine.CoreModule - Name: tooltip Entry: 1 Data: The main color of the light. @@ -673,7 +998,7 @@ MonoBehaviour: Data: - Name: Entry: 7 - Data: 51|UnityEngine.ColorUsageAttribute, UnityEngine.CoreModule + Data: 75|UnityEngine.ColorUsageAttribute, UnityEngine.CoreModule - Name: showAlpha Entry: 5 Data: false @@ -697,13 +1022,13 @@ MonoBehaviour: Data: - Name: Entry: 7 - Data: 52|UdonSharp.FieldChangeCallbackAttribute, UdonSharp.Runtime + Data: 76|UdonSharp.FieldChangeCallbackAttribute, UdonSharp.Runtime - Name: Entry: 8 Data: - Name: Entry: 7 - Data: 53|UnityEngine.SerializeField, UnityEngine.CoreModule + Data: 77|UnityEngine.SerializeField, UnityEngine.CoreModule - Name: Entry: 8 Data: @@ -727,7 +1052,7 @@ MonoBehaviour: Data: enableColorTextureSampling - Name: $v Entry: 7 - Data: 54|UdonSharp.Compiler.FieldDefinition, UdonSharp.Editor + Data: 78|UdonSharp.Compiler.FieldDefinition, UdonSharp.Editor - Name: k__BackingField Entry: 1 Data: enableColorTextureSampling @@ -751,13 +1076,13 @@ MonoBehaviour: Data: true - Name: _fieldAttributes Entry: 7 - Data: 55|System.Collections.Generic.List`1[[System.Attribute, mscorlib]], mscorlib + Data: 79|System.Collections.Generic.List`1[[System.Attribute, mscorlib]], mscorlib - Name: Entry: 12 Data: 3 - Name: Entry: 7 - Data: 56|UnityEngine.TooltipAttribute, UnityEngine.CoreModule + Data: 80|UnityEngine.TooltipAttribute, UnityEngine.CoreModule - Name: tooltip Entry: 1 Data: Check this box if you wish to sample seperate texture for the color. @@ -768,13 +1093,83 @@ MonoBehaviour: Data: - Name: Entry: 7 - Data: 57|UdonSharp.FieldChangeCallbackAttribute, UdonSharp.Runtime + Data: 81|UdonSharp.FieldChangeCallbackAttribute, UdonSharp.Runtime - Name: Entry: 8 Data: - Name: Entry: 7 - Data: 58|UnityEngine.SerializeField, UnityEngine.CoreModule + Data: 82|UnityEngine.SerializeField, UnityEngine.CoreModule + - Name: + Entry: 8 + Data: + - Name: + Entry: 13 + Data: + - Name: + Entry: 8 + Data: + - Name: + Entry: 8 + Data: + - Name: + Entry: 8 + Data: + - Name: + Entry: 7 + Data: + - Name: $k + Entry: 1 + Data: traditionalColorTextureSampling + - Name: $v + Entry: 7 + Data: 83|UdonSharp.Compiler.FieldDefinition, UdonSharp.Editor + - Name: k__BackingField + Entry: 1 + Data: traditionalColorTextureSampling + - Name: k__BackingField + Entry: 9 + Data: 3 + - Name: k__BackingField + Entry: 9 + Data: 3 + - Name: k__BackingField + Entry: 7 + Data: System.Nullable`1[[UdonSharp.UdonSyncMode, UdonSharp.Runtime]], mscorlib + - Name: + Entry: 6 + Data: + - Name: + Entry: 8 + Data: + - Name: k__BackingField + Entry: 5 + Data: true + - Name: _fieldAttributes + Entry: 7 + Data: 84|System.Collections.Generic.List`1[[System.Attribute, mscorlib]], mscorlib + - Name: + Entry: 12 + Data: 3 + - Name: + Entry: 7 + Data: 85|UnityEngine.TooltipAttribute, UnityEngine.CoreModule + - Name: tooltip + Entry: 1 + Data: Check this box if you wish to use traditional color sampling instead + of white to black conversion + - Name: + Entry: 8 + Data: + - Name: + Entry: 7 + Data: 86|UdonSharp.FieldChangeCallbackAttribute, UdonSharp.Runtime + - Name: + Entry: 8 + Data: + - Name: + Entry: 7 + Data: 87|UnityEngine.SerializeField, UnityEngine.CoreModule - Name: Entry: 8 Data: @@ -798,13 +1193,13 @@ MonoBehaviour: Data: textureSamplingCoordinates - Name: $v Entry: 7 - Data: 59|UdonSharp.Compiler.FieldDefinition, UdonSharp.Editor + Data: 88|UdonSharp.Compiler.FieldDefinition, UdonSharp.Editor - Name: k__BackingField Entry: 1 Data: textureSamplingCoordinates - Name: k__BackingField Entry: 7 - Data: 60|System.RuntimeType, mscorlib + Data: 89|System.RuntimeType, mscorlib - Name: Entry: 1 Data: UnityEngine.Vector2, UnityEngine.CoreModule @@ -813,7 +1208,7 @@ MonoBehaviour: Data: - Name: k__BackingField Entry: 9 - Data: 60 + Data: 89 - Name: k__BackingField Entry: 7 Data: System.Nullable`1[[UdonSharp.UdonSyncMode, UdonSharp.Runtime]], mscorlib @@ -828,13 +1223,13 @@ MonoBehaviour: Data: true - Name: _fieldAttributes Entry: 7 - Data: 61|System.Collections.Generic.List`1[[System.Attribute, mscorlib]], mscorlib + Data: 90|System.Collections.Generic.List`1[[System.Attribute, mscorlib]], mscorlib - Name: Entry: 12 Data: 3 - Name: Entry: 7 - Data: 62|UnityEngine.TooltipAttribute, UnityEngine.CoreModule + Data: 91|UnityEngine.TooltipAttribute, UnityEngine.CoreModule - Name: tooltip Entry: 1 Data: The UV coordinates to sample the color from on the texture. @@ -843,13 +1238,13 @@ MonoBehaviour: Data: - Name: Entry: 7 - Data: 63|UdonSharp.FieldChangeCallbackAttribute, UdonSharp.Runtime + Data: 92|UdonSharp.FieldChangeCallbackAttribute, UdonSharp.Runtime - Name: Entry: 8 Data: - Name: Entry: 7 - Data: 64|UnityEngine.SerializeField, UnityEngine.CoreModule + Data: 93|UnityEngine.SerializeField, UnityEngine.CoreModule - Name: Entry: 8 Data: @@ -873,7 +1268,7 @@ MonoBehaviour: Data: enableThemeColorSampling - Name: $v Entry: 7 - Data: 65|UdonSharp.Compiler.FieldDefinition, UdonSharp.Editor + Data: 94|UdonSharp.Compiler.FieldDefinition, UdonSharp.Editor - Name: k__BackingField Entry: 1 Data: enableThemeColorSampling @@ -897,13 +1292,13 @@ MonoBehaviour: Data: true - Name: _fieldAttributes Entry: 7 - Data: 66|System.Collections.Generic.List`1[[System.Attribute, mscorlib]], mscorlib + Data: 95|System.Collections.Generic.List`1[[System.Attribute, mscorlib]], mscorlib - Name: Entry: 12 Data: 3 - Name: Entry: 7 - Data: 67|UnityEngine.TooltipAttribute, UnityEngine.CoreModule + Data: 96|UnityEngine.TooltipAttribute, UnityEngine.CoreModule - Name: tooltip Entry: 1 Data: Check this box if you wish to enable AudioLink Theme colors. @@ -912,13 +1307,13 @@ MonoBehaviour: Data: - Name: Entry: 7 - Data: 68|UdonSharp.FieldChangeCallbackAttribute, UdonSharp.Runtime + Data: 97|UdonSharp.FieldChangeCallbackAttribute, UdonSharp.Runtime - Name: Entry: 8 Data: - Name: Entry: 7 - Data: 69|UnityEngine.SerializeField, UnityEngine.CoreModule + Data: 98|UnityEngine.SerializeField, UnityEngine.CoreModule - Name: Entry: 8 Data: @@ -942,7 +1337,7 @@ MonoBehaviour: Data: themeColorTarget - Name: $v Entry: 7 - Data: 70|UdonSharp.Compiler.FieldDefinition, UdonSharp.Editor + Data: 99|UdonSharp.Compiler.FieldDefinition, UdonSharp.Editor - Name: k__BackingField Entry: 1 Data: themeColorTarget @@ -966,13 +1361,14 @@ MonoBehaviour: Data: true - Name: _fieldAttributes Entry: 7 - Data: 71|System.Collections.Generic.List`1[[System.Attribute, mscorlib]], mscorlib + Data: 100|System.Collections.Generic.List`1[[System.Attribute, mscorlib]], + mscorlib - Name: Entry: 12 Data: 4 - Name: Entry: 7 - Data: 72|UnityEngine.RangeAttribute, UnityEngine.CoreModule + Data: 101|UnityEngine.RangeAttribute, UnityEngine.CoreModule - Name: min Entry: 4 Data: 1 @@ -984,7 +1380,7 @@ MonoBehaviour: Data: - Name: Entry: 7 - Data: 73|UnityEngine.TooltipAttribute, UnityEngine.CoreModule + Data: 102|UnityEngine.TooltipAttribute, UnityEngine.CoreModule - Name: tooltip Entry: 1 Data: Theme Color to Sample from. @@ -993,13 +1389,13 @@ MonoBehaviour: Data: - Name: Entry: 7 - Data: 74|UdonSharp.FieldChangeCallbackAttribute, UdonSharp.Runtime + Data: 103|UdonSharp.FieldChangeCallbackAttribute, UdonSharp.Runtime - Name: Entry: 8 Data: - Name: Entry: 7 - Data: 75|UnityEngine.SerializeField, UnityEngine.CoreModule + Data: 104|UnityEngine.SerializeField, UnityEngine.CoreModule - Name: Entry: 8 Data: @@ -1023,13 +1419,13 @@ MonoBehaviour: Data: targetToFollow - Name: $v Entry: 7 - Data: 76|UdonSharp.Compiler.FieldDefinition, UdonSharp.Editor + Data: 105|UdonSharp.Compiler.FieldDefinition, UdonSharp.Editor - Name: k__BackingField Entry: 1 Data: targetToFollow - Name: k__BackingField Entry: 7 - Data: 77|System.RuntimeType, mscorlib + Data: 106|System.RuntimeType, mscorlib - Name: Entry: 1 Data: UnityEngine.Transform, UnityEngine.CoreModule @@ -1038,7 +1434,7 @@ MonoBehaviour: Data: - Name: k__BackingField Entry: 9 - Data: 77 + Data: 106 - Name: k__BackingField Entry: 7 Data: System.Nullable`1[[UdonSharp.UdonSyncMode, UdonSharp.Runtime]], mscorlib @@ -1053,13 +1449,14 @@ MonoBehaviour: Data: true - Name: _fieldAttributes Entry: 7 - Data: 78|System.Collections.Generic.List`1[[System.Attribute, mscorlib]], mscorlib + Data: 107|System.Collections.Generic.List`1[[System.Attribute, mscorlib]], + mscorlib - Name: Entry: 12 Data: 3 - Name: Entry: 7 - Data: 79|UnityEngine.SpaceAttribute, UnityEngine.CoreModule + Data: 108|UnityEngine.SpaceAttribute, UnityEngine.CoreModule - Name: height Entry: 4 Data: 5 @@ -1068,7 +1465,7 @@ MonoBehaviour: Data: - Name: Entry: 7 - Data: 80|UnityEngine.HeaderAttribute, UnityEngine.CoreModule + Data: 109|UnityEngine.HeaderAttribute, UnityEngine.CoreModule - Name: header Entry: 1 Data: Movement Settings @@ -1077,7 +1474,7 @@ MonoBehaviour: Data: - Name: Entry: 7 - Data: 81|UnityEngine.TooltipAttribute, UnityEngine.CoreModule + Data: 110|UnityEngine.TooltipAttribute, UnityEngine.CoreModule - Name: tooltip Entry: 1 Data: The target for this mover to follow. @@ -1104,7 +1501,7 @@ MonoBehaviour: Data: spinSpeed - Name: $v Entry: 7 - Data: 82|UdonSharp.Compiler.FieldDefinition, UdonSharp.Editor + Data: 111|UdonSharp.Compiler.FieldDefinition, UdonSharp.Editor - Name: k__BackingField Entry: 1 Data: spinSpeed @@ -1128,13 +1525,14 @@ MonoBehaviour: Data: true - Name: _fieldAttributes Entry: 7 - Data: 83|System.Collections.Generic.List`1[[System.Attribute, mscorlib]], mscorlib + Data: 112|System.Collections.Generic.List`1[[System.Attribute, mscorlib]], + mscorlib - Name: Entry: 12 Data: 6 - Name: Entry: 7 - Data: 84|UnityEngine.SpaceAttribute, UnityEngine.CoreModule + Data: 113|UnityEngine.SpaceAttribute, UnityEngine.CoreModule - Name: height Entry: 4 Data: 5 @@ -1143,7 +1541,7 @@ MonoBehaviour: Data: - Name: Entry: 7 - Data: 85|UnityEngine.HeaderAttribute, UnityEngine.CoreModule + Data: 114|UnityEngine.HeaderAttribute, UnityEngine.CoreModule - Name: header Entry: 1 Data: Fixture Settings @@ -1152,7 +1550,7 @@ MonoBehaviour: Data: - Name: Entry: 7 - Data: 86|UnityEngine.TooltipAttribute, UnityEngine.CoreModule + Data: 115|UnityEngine.TooltipAttribute, UnityEngine.CoreModule - Name: tooltip Entry: 1 Data: Projection Spin Speed (Udon Override Only). @@ -1161,19 +1559,19 @@ MonoBehaviour: Data: - Name: Entry: 7 - Data: 87|UdonSharp.FieldChangeCallbackAttribute, UdonSharp.Runtime + Data: 116|UdonSharp.FieldChangeCallbackAttribute, UdonSharp.Runtime - Name: Entry: 8 Data: - Name: Entry: 7 - Data: 88|UnityEngine.SerializeField, UnityEngine.CoreModule + Data: 117|UnityEngine.SerializeField, UnityEngine.CoreModule - Name: Entry: 8 Data: - Name: Entry: 7 - Data: 89|UnityEngine.RangeAttribute, UnityEngine.CoreModule + Data: 118|UnityEngine.RangeAttribute, UnityEngine.CoreModule - Name: min Entry: 4 Data: -10 @@ -1203,7 +1601,7 @@ MonoBehaviour: Data: enableAutoSpin - Name: $v Entry: 7 - Data: 90|UdonSharp.Compiler.FieldDefinition, UdonSharp.Editor + Data: 119|UdonSharp.Compiler.FieldDefinition, UdonSharp.Editor - Name: k__BackingField Entry: 1 Data: enableAutoSpin @@ -1227,417 +1625,17 @@ MonoBehaviour: Data: true - Name: _fieldAttributes Entry: 7 - Data: 91|System.Collections.Generic.List`1[[System.Attribute, mscorlib]], mscorlib + Data: 120|System.Collections.Generic.List`1[[System.Attribute, mscorlib]], + mscorlib - Name: Entry: 12 Data: 3 - - Name: - Entry: 7 - Data: 92|UnityEngine.TooltipAttribute, UnityEngine.CoreModule - - Name: tooltip - Entry: 1 - Data: Enable projection spinning (Udon Override Only). - - Name: - Entry: 8 - Data: - - Name: - Entry: 7 - Data: 93|UdonSharp.FieldChangeCallbackAttribute, UdonSharp.Runtime - - Name: - Entry: 8 - Data: - - Name: - Entry: 7 - Data: 94|UnityEngine.SerializeField, UnityEngine.CoreModule - - Name: - Entry: 8 - Data: - - Name: - Entry: 13 - Data: - - Name: - Entry: 8 - Data: - - Name: - Entry: 8 - Data: - - Name: - Entry: 8 - Data: - - Name: - Entry: 7 - Data: - - Name: $k - Entry: 1 - Data: selectGOBO - - Name: $v - Entry: 7 - Data: 95|UdonSharp.Compiler.FieldDefinition, UdonSharp.Editor - - Name: k__BackingField - Entry: 1 - Data: selectGOBO - - Name: k__BackingField - Entry: 9 - Data: 11 - - Name: k__BackingField - Entry: 9 - Data: 11 - - Name: k__BackingField - Entry: 7 - Data: System.Nullable`1[[UdonSharp.UdonSyncMode, UdonSharp.Runtime]], mscorlib - - Name: - Entry: 6 - Data: - - Name: - Entry: 8 - Data: - - Name: k__BackingField - Entry: 5 - Data: true - - Name: _fieldAttributes - Entry: 7 - Data: 96|System.Collections.Generic.List`1[[System.Attribute, mscorlib]], mscorlib - - Name: - Entry: 12 - Data: 4 - - Name: - Entry: 7 - Data: 97|UnityEngine.RangeAttribute, UnityEngine.CoreModule - - Name: min - Entry: 4 - Data: 1 - - Name: max - Entry: 4 - Data: 8 - - Name: - Entry: 8 - Data: - - Name: - Entry: 7 - Data: 98|UdonSharp.FieldChangeCallbackAttribute, UdonSharp.Runtime - - Name: - Entry: 8 - Data: - - Name: - Entry: 7 - Data: 99|UnityEngine.SerializeField, UnityEngine.CoreModule - - Name: - Entry: 8 - Data: - - Name: - Entry: 7 - Data: 100|UnityEngine.TooltipAttribute, UnityEngine.CoreModule - - Name: tooltip - Entry: 1 - Data: Use this to change what projection is selected - - Name: - Entry: 8 - Data: - - Name: - Entry: 13 - Data: - - Name: - Entry: 8 - Data: - - Name: - Entry: 8 - Data: - - Name: - Entry: 8 - Data: - - Name: - Entry: 7 - Data: - - Name: $k - Entry: 1 - Data: objRenderers - - Name: $v - Entry: 7 - Data: 101|UdonSharp.Compiler.FieldDefinition, UdonSharp.Editor - - Name: k__BackingField - Entry: 1 - Data: objRenderers - - Name: k__BackingField - Entry: 7 - Data: 102|System.RuntimeType, mscorlib - - Name: - Entry: 1 - Data: UnityEngine.MeshRenderer[], UnityEngine.CoreModule - - Name: - Entry: 8 - Data: - - Name: k__BackingField - Entry: 9 - Data: 102 - - Name: k__BackingField - Entry: 7 - Data: System.Nullable`1[[UdonSharp.UdonSyncMode, UdonSharp.Runtime]], mscorlib - - Name: - Entry: 6 - Data: - - Name: - Entry: 8 - Data: - - Name: k__BackingField - Entry: 5 - Data: true - - Name: _fieldAttributes - Entry: 7 - Data: 103|System.Collections.Generic.List`1[[System.Attribute, mscorlib]], - mscorlib - - Name: - Entry: 12 - Data: 2 - - Name: - Entry: 7 - Data: 104|UnityEngine.HeaderAttribute, UnityEngine.CoreModule - - Name: header - Entry: 1 - Data: Mesh Settings - - Name: - Entry: 8 - Data: - - Name: - Entry: 7 - Data: 105|UnityEngine.TooltipAttribute, UnityEngine.CoreModule - - Name: tooltip - Entry: 1 - Data: The meshes used to make up the light. You need atleast 1 mesh in this - group for the script to work properly. - - Name: - Entry: 8 - Data: - - Name: - Entry: 13 - Data: - - Name: - Entry: 8 - Data: - - Name: - Entry: 8 - Data: - - Name: - Entry: 8 - Data: - - Name: - Entry: 7 - Data: - - Name: $k - Entry: 1 - Data: coneWidth - - Name: $v - Entry: 7 - Data: 106|UdonSharp.Compiler.FieldDefinition, UdonSharp.Editor - - Name: k__BackingField - Entry: 1 - Data: coneWidth - - Name: k__BackingField - Entry: 9 - Data: 23 - - Name: k__BackingField - Entry: 9 - Data: 23 - - Name: k__BackingField - Entry: 7 - Data: System.Nullable`1[[UdonSharp.UdonSyncMode, UdonSharp.Runtime]], mscorlib - - Name: - Entry: 6 - Data: - - Name: - Entry: 8 - Data: - - Name: k__BackingField - Entry: 5 - Data: true - - Name: _fieldAttributes - Entry: 7 - Data: 107|System.Collections.Generic.List`1[[System.Attribute, mscorlib]], - mscorlib - - Name: - Entry: 12 - Data: 4 - - Name: - Entry: 7 - Data: 108|UnityEngine.TooltipAttribute, UnityEngine.CoreModule - - Name: tooltip - Entry: 1 - Data: Controls the radius of a mover/spot light. - - Name: - Entry: 8 - Data: - - Name: - Entry: 7 - Data: 109|UnityEngine.RangeAttribute, UnityEngine.CoreModule - - Name: min - Entry: 4 - Data: 0 - - Name: max - Entry: 4 - Data: 5.5 - - Name: - Entry: 8 - Data: - - Name: - Entry: 7 - Data: 110|UdonSharp.FieldChangeCallbackAttribute, UdonSharp.Runtime - - Name: - Entry: 8 - Data: - - Name: - Entry: 7 - Data: 111|UnityEngine.SerializeField, UnityEngine.CoreModule - - Name: - Entry: 8 - Data: - - Name: - Entry: 13 - Data: - - Name: - Entry: 8 - Data: - - Name: - Entry: 8 - Data: - - Name: - Entry: 8 - Data: - - Name: - Entry: 7 - Data: - - Name: $k - Entry: 1 - Data: coneLength - - Name: $v - Entry: 7 - Data: 112|UdonSharp.Compiler.FieldDefinition, UdonSharp.Editor - - Name: k__BackingField - Entry: 1 - Data: coneLength - - Name: k__BackingField - Entry: 9 - Data: 23 - - Name: k__BackingField - Entry: 9 - Data: 23 - - Name: k__BackingField - Entry: 7 - Data: System.Nullable`1[[UdonSharp.UdonSyncMode, UdonSharp.Runtime]], mscorlib - - Name: - Entry: 6 - Data: - - Name: - Entry: 8 - Data: - - Name: k__BackingField - Entry: 5 - Data: true - - Name: _fieldAttributes - Entry: 7 - Data: 113|System.Collections.Generic.List`1[[System.Attribute, mscorlib]], - mscorlib - - Name: - Entry: 12 - Data: 4 - - Name: - Entry: 7 - Data: 114|UnityEngine.RangeAttribute, UnityEngine.CoreModule - - Name: min - Entry: 4 - Data: 0.001 - - Name: max - Entry: 4 - Data: 10 - - Name: - Entry: 8 - Data: - - Name: - Entry: 7 - Data: 115|UdonSharp.FieldChangeCallbackAttribute, UdonSharp.Runtime - - Name: - Entry: 8 - Data: - - Name: - Entry: 7 - Data: 116|UnityEngine.SerializeField, UnityEngine.CoreModule - - Name: - Entry: 8 - Data: - - Name: - Entry: 7 - Data: 117|UnityEngine.TooltipAttribute, UnityEngine.CoreModule - - Name: tooltip - Entry: 1 - Data: Controls the length of the cone of a mover/spot light. - - Name: - Entry: 8 - Data: - - Name: - Entry: 13 - Data: - - Name: - Entry: 8 - Data: - - Name: - Entry: 8 - Data: - - Name: - Entry: 8 - Data: - - Name: - Entry: 7 - Data: - - Name: $k - Entry: 1 - Data: maxConeLength - - Name: $v - Entry: 7 - Data: 118|UdonSharp.Compiler.FieldDefinition, UdonSharp.Editor - - Name: k__BackingField - Entry: 1 - Data: maxConeLength - - Name: k__BackingField - Entry: 9 - Data: 23 - - Name: k__BackingField - Entry: 9 - Data: 23 - - Name: k__BackingField - Entry: 7 - Data: System.Nullable`1[[UdonSharp.UdonSyncMode, UdonSharp.Runtime]], mscorlib - - Name: - Entry: 6 - Data: - - Name: - Entry: 8 - Data: - - Name: k__BackingField - Entry: 5 - Data: true - - Name: _fieldAttributes - Entry: 7 - Data: 119|System.Collections.Generic.List`1[[System.Attribute, mscorlib]], - mscorlib - - Name: - Entry: 12 - Data: 4 - - Name: - Entry: 7 - Data: 120|UnityEngine.RangeAttribute, UnityEngine.CoreModule - - Name: min - Entry: 4 - Data: 0.275 - - Name: max - Entry: 4 - Data: 10 - - Name: - Entry: 8 - Data: - Name: Entry: 7 Data: 121|UnityEngine.TooltipAttribute, UnityEngine.CoreModule - Name: tooltip Entry: 1 - Data: Controls the mesh length of the cone of a mover/spot light + Data: Enable projection spinning (Udon Override Only). - Name: Entry: 8 Data: @@ -1670,16 +1668,418 @@ MonoBehaviour: Data: - Name: $k Entry: 1 - Data: props + Data: selectGOBO - Name: $v Entry: 7 Data: 124|UdonSharp.Compiler.FieldDefinition, UdonSharp.Editor + - Name: k__BackingField + Entry: 1 + Data: selectGOBO + - Name: k__BackingField + Entry: 9 + Data: 11 + - Name: k__BackingField + Entry: 9 + Data: 11 + - Name: k__BackingField + Entry: 7 + Data: System.Nullable`1[[UdonSharp.UdonSyncMode, UdonSharp.Runtime]], mscorlib + - Name: + Entry: 6 + Data: + - Name: + Entry: 8 + Data: + - Name: k__BackingField + Entry: 5 + Data: true + - Name: _fieldAttributes + Entry: 7 + Data: 125|System.Collections.Generic.List`1[[System.Attribute, mscorlib]], + mscorlib + - Name: + Entry: 12 + Data: 4 + - Name: + Entry: 7 + Data: 126|UnityEngine.RangeAttribute, UnityEngine.CoreModule + - Name: min + Entry: 4 + Data: 1 + - Name: max + Entry: 4 + Data: 8 + - Name: + Entry: 8 + Data: + - Name: + Entry: 7 + Data: 127|UdonSharp.FieldChangeCallbackAttribute, UdonSharp.Runtime + - Name: + Entry: 8 + Data: + - Name: + Entry: 7 + Data: 128|UnityEngine.SerializeField, UnityEngine.CoreModule + - Name: + Entry: 8 + Data: + - Name: + Entry: 7 + Data: 129|UnityEngine.TooltipAttribute, UnityEngine.CoreModule + - Name: tooltip + Entry: 1 + Data: Use this to change what projection is selected + - Name: + Entry: 8 + Data: + - Name: + Entry: 13 + Data: + - Name: + Entry: 8 + Data: + - Name: + Entry: 8 + Data: + - Name: + Entry: 8 + Data: + - Name: + Entry: 7 + Data: + - Name: $k + Entry: 1 + Data: objRenderers + - Name: $v + Entry: 7 + Data: 130|UdonSharp.Compiler.FieldDefinition, UdonSharp.Editor + - Name: k__BackingField + Entry: 1 + Data: objRenderers + - Name: k__BackingField + Entry: 7 + Data: 131|System.RuntimeType, mscorlib + - Name: + Entry: 1 + Data: UnityEngine.MeshRenderer[], UnityEngine.CoreModule + - Name: + Entry: 8 + Data: + - Name: k__BackingField + Entry: 9 + Data: 131 + - Name: k__BackingField + Entry: 7 + Data: System.Nullable`1[[UdonSharp.UdonSyncMode, UdonSharp.Runtime]], mscorlib + - Name: + Entry: 6 + Data: + - Name: + Entry: 8 + Data: + - Name: k__BackingField + Entry: 5 + Data: true + - Name: _fieldAttributes + Entry: 7 + Data: 132|System.Collections.Generic.List`1[[System.Attribute, mscorlib]], + mscorlib + - Name: + Entry: 12 + Data: 2 + - Name: + Entry: 7 + Data: 133|UnityEngine.HeaderAttribute, UnityEngine.CoreModule + - Name: header + Entry: 1 + Data: Mesh Settings + - Name: + Entry: 8 + Data: + - Name: + Entry: 7 + Data: 134|UnityEngine.TooltipAttribute, UnityEngine.CoreModule + - Name: tooltip + Entry: 1 + Data: The meshes used to make up the light. You need atleast 1 mesh in this + group for the script to work properly. + - Name: + Entry: 8 + Data: + - Name: + Entry: 13 + Data: + - Name: + Entry: 8 + Data: + - Name: + Entry: 8 + Data: + - Name: + Entry: 8 + Data: + - Name: + Entry: 7 + Data: + - Name: $k + Entry: 1 + Data: coneWidth + - Name: $v + Entry: 7 + Data: 135|UdonSharp.Compiler.FieldDefinition, UdonSharp.Editor + - Name: k__BackingField + Entry: 1 + Data: coneWidth + - Name: k__BackingField + Entry: 9 + Data: 23 + - Name: k__BackingField + Entry: 9 + Data: 23 + - Name: k__BackingField + Entry: 7 + Data: System.Nullable`1[[UdonSharp.UdonSyncMode, UdonSharp.Runtime]], mscorlib + - Name: + Entry: 6 + Data: + - Name: + Entry: 8 + Data: + - Name: k__BackingField + Entry: 5 + Data: true + - Name: _fieldAttributes + Entry: 7 + Data: 136|System.Collections.Generic.List`1[[System.Attribute, mscorlib]], + mscorlib + - Name: + Entry: 12 + Data: 4 + - Name: + Entry: 7 + Data: 137|UnityEngine.TooltipAttribute, UnityEngine.CoreModule + - Name: tooltip + Entry: 1 + Data: Controls the radius of a mover/spot light. + - Name: + Entry: 8 + Data: + - Name: + Entry: 7 + Data: 138|UnityEngine.RangeAttribute, UnityEngine.CoreModule + - Name: min + Entry: 4 + Data: 0 + - Name: max + Entry: 4 + Data: 5.5 + - Name: + Entry: 8 + Data: + - Name: + Entry: 7 + Data: 139|UdonSharp.FieldChangeCallbackAttribute, UdonSharp.Runtime + - Name: + Entry: 8 + Data: + - Name: + Entry: 7 + Data: 140|UnityEngine.SerializeField, UnityEngine.CoreModule + - Name: + Entry: 8 + Data: + - Name: + Entry: 13 + Data: + - Name: + Entry: 8 + Data: + - Name: + Entry: 8 + Data: + - Name: + Entry: 8 + Data: + - Name: + Entry: 7 + Data: + - Name: $k + Entry: 1 + Data: coneLength + - Name: $v + Entry: 7 + Data: 141|UdonSharp.Compiler.FieldDefinition, UdonSharp.Editor + - Name: k__BackingField + Entry: 1 + Data: coneLength + - Name: k__BackingField + Entry: 9 + Data: 23 + - Name: k__BackingField + Entry: 9 + Data: 23 + - Name: k__BackingField + Entry: 7 + Data: System.Nullable`1[[UdonSharp.UdonSyncMode, UdonSharp.Runtime]], mscorlib + - Name: + Entry: 6 + Data: + - Name: + Entry: 8 + Data: + - Name: k__BackingField + Entry: 5 + Data: true + - Name: _fieldAttributes + Entry: 7 + Data: 142|System.Collections.Generic.List`1[[System.Attribute, mscorlib]], + mscorlib + - Name: + Entry: 12 + Data: 4 + - Name: + Entry: 7 + Data: 143|UnityEngine.RangeAttribute, UnityEngine.CoreModule + - Name: min + Entry: 4 + Data: 0.001 + - Name: max + Entry: 4 + Data: 10 + - Name: + Entry: 8 + Data: + - Name: + Entry: 7 + Data: 144|UdonSharp.FieldChangeCallbackAttribute, UdonSharp.Runtime + - Name: + Entry: 8 + Data: + - Name: + Entry: 7 + Data: 145|UnityEngine.SerializeField, UnityEngine.CoreModule + - Name: + Entry: 8 + Data: + - Name: + Entry: 7 + Data: 146|UnityEngine.TooltipAttribute, UnityEngine.CoreModule + - Name: tooltip + Entry: 1 + Data: Controls the length of the cone of a mover/spot light. + - Name: + Entry: 8 + Data: + - Name: + Entry: 13 + Data: + - Name: + Entry: 8 + Data: + - Name: + Entry: 8 + Data: + - Name: + Entry: 8 + Data: + - Name: + Entry: 7 + Data: + - Name: $k + Entry: 1 + Data: maxConeLength + - Name: $v + Entry: 7 + Data: 147|UdonSharp.Compiler.FieldDefinition, UdonSharp.Editor + - Name: k__BackingField + Entry: 1 + Data: maxConeLength + - Name: k__BackingField + Entry: 9 + Data: 23 + - Name: k__BackingField + Entry: 9 + Data: 23 + - Name: k__BackingField + Entry: 7 + Data: System.Nullable`1[[UdonSharp.UdonSyncMode, UdonSharp.Runtime]], mscorlib + - Name: + Entry: 6 + Data: + - Name: + Entry: 8 + Data: + - Name: k__BackingField + Entry: 5 + Data: true + - Name: _fieldAttributes + Entry: 7 + Data: 148|System.Collections.Generic.List`1[[System.Attribute, mscorlib]], + mscorlib + - Name: + Entry: 12 + Data: 4 + - Name: + Entry: 7 + Data: 149|UnityEngine.RangeAttribute, UnityEngine.CoreModule + - Name: min + Entry: 4 + Data: 0.275 + - Name: max + Entry: 4 + Data: 10 + - Name: + Entry: 8 + Data: + - Name: + Entry: 7 + Data: 150|UnityEngine.TooltipAttribute, UnityEngine.CoreModule + - Name: tooltip + Entry: 1 + Data: Controls the mesh length of the cone of a mover/spot light + - Name: + Entry: 8 + Data: + - Name: + Entry: 7 + Data: 151|UdonSharp.FieldChangeCallbackAttribute, UdonSharp.Runtime + - Name: + Entry: 8 + Data: + - Name: + Entry: 7 + Data: 152|UnityEngine.SerializeField, UnityEngine.CoreModule + - Name: + Entry: 8 + Data: + - Name: + Entry: 13 + Data: + - Name: + Entry: 8 + Data: + - Name: + Entry: 8 + Data: + - Name: + Entry: 8 + Data: + - Name: + Entry: 7 + Data: + - Name: $k + Entry: 1 + Data: props + - Name: $v + Entry: 7 + Data: 153|UdonSharp.Compiler.FieldDefinition, UdonSharp.Editor - Name: k__BackingField Entry: 1 Data: props - Name: k__BackingField Entry: 7 - Data: 125|System.RuntimeType, mscorlib + Data: 154|System.RuntimeType, mscorlib - Name: Entry: 1 Data: UnityEngine.MaterialPropertyBlock, UnityEngine.CoreModule @@ -1688,7 +2088,7 @@ MonoBehaviour: Data: - Name: k__BackingField Entry: 9 - Data: 125 + Data: 154 - Name: k__BackingField Entry: 7 Data: System.Nullable`1[[UdonSharp.UdonSyncMode, UdonSharp.Runtime]], mscorlib @@ -1703,14 +2103,14 @@ MonoBehaviour: Data: false - Name: _fieldAttributes Entry: 7 - Data: 126|System.Collections.Generic.List`1[[System.Attribute, mscorlib]], + Data: 155|System.Collections.Generic.List`1[[System.Attribute, mscorlib]], mscorlib - Name: Entry: 12 Data: 1 - Name: Entry: 7 - Data: 127|UnityEngine.ColorUsageAttribute, UnityEngine.CoreModule + Data: 156|UnityEngine.ColorUsageAttribute, UnityEngine.CoreModule - Name: showAlpha Entry: 5 Data: true @@ -1752,7 +2152,7 @@ MonoBehaviour: Data: targetPanAngle - Name: $v Entry: 7 - Data: 128|UdonSharp.Compiler.FieldDefinition, UdonSharp.Editor + Data: 157|UdonSharp.Compiler.FieldDefinition, UdonSharp.Editor - Name: k__BackingField Entry: 1 Data: targetPanAngle @@ -1776,7 +2176,7 @@ MonoBehaviour: Data: false - Name: _fieldAttributes Entry: 7 - Data: 129|System.Collections.Generic.List`1[[System.Attribute, mscorlib]], + Data: 158|System.Collections.Generic.List`1[[System.Attribute, mscorlib]], mscorlib - Name: Entry: 12 @@ -1801,7 +2201,7 @@ MonoBehaviour: Data: targetTiltAngle - Name: $v Entry: 7 - Data: 130|UdonSharp.Compiler.FieldDefinition, UdonSharp.Editor + Data: 159|UdonSharp.Compiler.FieldDefinition, UdonSharp.Editor - Name: k__BackingField Entry: 1 Data: targetTiltAngle @@ -1825,7 +2225,7 @@ MonoBehaviour: Data: false - Name: _fieldAttributes Entry: 7 - Data: 131|System.Collections.Generic.List`1[[System.Attribute, mscorlib]], + Data: 160|System.Collections.Generic.List`1[[System.Attribute, mscorlib]], mscorlib - Name: Entry: 12 @@ -1850,13 +2250,13 @@ MonoBehaviour: Data: targetToFollowLast - Name: $v Entry: 7 - Data: 132|UdonSharp.Compiler.FieldDefinition, UdonSharp.Editor + Data: 161|UdonSharp.Compiler.FieldDefinition, UdonSharp.Editor - Name: k__BackingField Entry: 1 Data: targetToFollowLast - Name: k__BackingField Entry: 7 - Data: 133|System.RuntimeType, mscorlib + Data: 162|System.RuntimeType, mscorlib - Name: Entry: 1 Data: UnityEngine.Vector3, UnityEngine.CoreModule @@ -1865,7 +2265,7 @@ MonoBehaviour: Data: - Name: k__BackingField Entry: 9 - Data: 133 + Data: 162 - Name: k__BackingField Entry: 7 Data: System.Nullable`1[[UdonSharp.UdonSyncMode, UdonSharp.Runtime]], mscorlib @@ -1880,7 +2280,7 @@ MonoBehaviour: Data: false - Name: _fieldAttributes Entry: 7 - Data: 134|System.Collections.Generic.List`1[[System.Attribute, mscorlib]], + Data: 163|System.Collections.Generic.List`1[[System.Attribute, mscorlib]], mscorlib - Name: Entry: 12 @@ -1905,13 +2305,13 @@ MonoBehaviour: Data: spectrumBands - Name: $v Entry: 7 - Data: 135|UdonSharp.Compiler.FieldDefinition, UdonSharp.Editor + Data: 164|UdonSharp.Compiler.FieldDefinition, UdonSharp.Editor - Name: k__BackingField Entry: 1 Data: spectrumBands - Name: k__BackingField Entry: 7 - Data: 136|System.RuntimeType, mscorlib + Data: 165|System.RuntimeType, mscorlib - Name: Entry: 1 Data: System.Single[], mscorlib @@ -1920,7 +2320,7 @@ MonoBehaviour: Data: - Name: k__BackingField Entry: 9 - Data: 136 + Data: 165 - Name: k__BackingField Entry: 7 Data: System.Nullable`1[[UdonSharp.UdonSyncMode, UdonSharp.Runtime]], mscorlib @@ -1935,7 +2335,7 @@ MonoBehaviour: Data: false - Name: _fieldAttributes Entry: 7 - Data: 137|System.Collections.Generic.List`1[[System.Attribute, mscorlib]], + Data: 166|System.Collections.Generic.List`1[[System.Attribute, mscorlib]], mscorlib - Name: Entry: 12 @@ -1960,7 +2360,7 @@ MonoBehaviour: Data: wasChanged - Name: $v Entry: 7 - Data: 138|UdonSharp.Compiler.FieldDefinition, UdonSharp.Editor + Data: 167|UdonSharp.Compiler.FieldDefinition, UdonSharp.Editor - Name: k__BackingField Entry: 1 Data: wasChanged @@ -1984,7 +2384,7 @@ MonoBehaviour: Data: false - Name: _fieldAttributes Entry: 7 - Data: 139|System.Collections.Generic.List`1[[System.Attribute, mscorlib]], + Data: 168|System.Collections.Generic.List`1[[System.Attribute, mscorlib]], mscorlib - Name: Entry: 12 @@ -2009,16 +2409,16 @@ MonoBehaviour: Data: previousColorTint - Name: $v Entry: 7 - Data: 140|UdonSharp.Compiler.FieldDefinition, UdonSharp.Editor + Data: 169|UdonSharp.Compiler.FieldDefinition, UdonSharp.Editor - Name: k__BackingField Entry: 1 Data: previousColorTint - Name: k__BackingField Entry: 9 - Data: 48 + Data: 72 - Name: k__BackingField Entry: 9 - Data: 48 + Data: 72 - Name: k__BackingField Entry: 7 Data: System.Nullable`1[[UdonSharp.UdonSyncMode, UdonSharp.Runtime]], mscorlib @@ -2033,7 +2433,7 @@ MonoBehaviour: Data: false - Name: _fieldAttributes Entry: 7 - Data: 141|System.Collections.Generic.List`1[[System.Attribute, mscorlib]], + Data: 170|System.Collections.Generic.List`1[[System.Attribute, mscorlib]], mscorlib - Name: Entry: 12 @@ -2058,16 +2458,16 @@ MonoBehaviour: Data: previousTargetToFollowTransform - Name: $v Entry: 7 - Data: 142|UdonSharp.Compiler.FieldDefinition, UdonSharp.Editor + Data: 171|UdonSharp.Compiler.FieldDefinition, UdonSharp.Editor - Name: k__BackingField Entry: 1 Data: previousTargetToFollowTransform - Name: k__BackingField Entry: 9 - Data: 77 + Data: 106 - Name: k__BackingField Entry: 9 - Data: 77 + Data: 106 - Name: k__BackingField Entry: 7 Data: System.Nullable`1[[UdonSharp.UdonSyncMode, UdonSharp.Runtime]], mscorlib @@ -2082,7 +2482,7 @@ MonoBehaviour: Data: false - Name: _fieldAttributes Entry: 7 - Data: 143|System.Collections.Generic.List`1[[System.Attribute, mscorlib]], + Data: 172|System.Collections.Generic.List`1[[System.Attribute, mscorlib]], mscorlib - Name: Entry: 12 @@ -2107,7 +2507,7 @@ MonoBehaviour: Data: previousConeWidth - Name: $v Entry: 7 - Data: 144|UdonSharp.Compiler.FieldDefinition, UdonSharp.Editor + Data: 173|UdonSharp.Compiler.FieldDefinition, UdonSharp.Editor - Name: k__BackingField Entry: 1 Data: previousConeWidth @@ -2131,7 +2531,7 @@ MonoBehaviour: Data: false - Name: _fieldAttributes Entry: 7 - Data: 145|System.Collections.Generic.List`1[[System.Attribute, mscorlib]], + Data: 174|System.Collections.Generic.List`1[[System.Attribute, mscorlib]], mscorlib - Name: Entry: 12 @@ -2156,7 +2556,7 @@ MonoBehaviour: Data: previousConeLength - Name: $v Entry: 7 - Data: 146|UdonSharp.Compiler.FieldDefinition, UdonSharp.Editor + Data: 175|UdonSharp.Compiler.FieldDefinition, UdonSharp.Editor - Name: k__BackingField Entry: 1 Data: previousConeLength @@ -2180,7 +2580,7 @@ MonoBehaviour: Data: false - Name: _fieldAttributes Entry: 7 - Data: 147|System.Collections.Generic.List`1[[System.Attribute, mscorlib]], + Data: 176|System.Collections.Generic.List`1[[System.Attribute, mscorlib]], mscorlib - Name: Entry: 12 @@ -2205,7 +2605,7 @@ MonoBehaviour: Data: previousGlobalIntensity - Name: $v Entry: 7 - Data: 148|UdonSharp.Compiler.FieldDefinition, UdonSharp.Editor + Data: 177|UdonSharp.Compiler.FieldDefinition, UdonSharp.Editor - Name: k__BackingField Entry: 1 Data: previousGlobalIntensity @@ -2229,7 +2629,7 @@ MonoBehaviour: Data: false - Name: _fieldAttributes Entry: 7 - Data: 149|System.Collections.Generic.List`1[[System.Attribute, mscorlib]], + Data: 178|System.Collections.Generic.List`1[[System.Attribute, mscorlib]], mscorlib - Name: Entry: 12 @@ -2254,7 +2654,7 @@ MonoBehaviour: Data: previousFinalIntensity - Name: $v Entry: 7 - Data: 150|UdonSharp.Compiler.FieldDefinition, UdonSharp.Editor + Data: 179|UdonSharp.Compiler.FieldDefinition, UdonSharp.Editor - Name: k__BackingField Entry: 1 Data: previousFinalIntensity @@ -2278,7 +2678,7 @@ MonoBehaviour: Data: false - Name: _fieldAttributes Entry: 7 - Data: 151|System.Collections.Generic.List`1[[System.Attribute, mscorlib]], + Data: 180|System.Collections.Generic.List`1[[System.Attribute, mscorlib]], mscorlib - Name: Entry: 12 @@ -2303,7 +2703,7 @@ MonoBehaviour: Data: previousMaxConeLength - Name: $v Entry: 7 - Data: 152|UdonSharp.Compiler.FieldDefinition, UdonSharp.Editor + Data: 181|UdonSharp.Compiler.FieldDefinition, UdonSharp.Editor - Name: k__BackingField Entry: 1 Data: previousMaxConeLength @@ -2327,7 +2727,154 @@ MonoBehaviour: Data: false - Name: _fieldAttributes Entry: 7 - Data: 153|System.Collections.Generic.List`1[[System.Attribute, mscorlib]], + Data: 182|System.Collections.Generic.List`1[[System.Attribute, mscorlib]], + mscorlib + - Name: + Entry: 12 + Data: 0 + - Name: + Entry: 13 + Data: + - Name: + Entry: 8 + Data: + - Name: + Entry: 8 + Data: + - Name: + Entry: 8 + Data: + - Name: + Entry: 7 + Data: + - Name: $k + Entry: 1 + Data: previousFinalIntensityVolumetric + - Name: $v + Entry: 7 + Data: 183|UdonSharp.Compiler.FieldDefinition, UdonSharp.Editor + - Name: k__BackingField + Entry: 1 + Data: previousFinalIntensityVolumetric + - Name: k__BackingField + Entry: 9 + Data: 23 + - Name: k__BackingField + Entry: 9 + Data: 23 + - Name: k__BackingField + Entry: 7 + Data: System.Nullable`1[[UdonSharp.UdonSyncMode, UdonSharp.Runtime]], mscorlib + - Name: + Entry: 6 + Data: + - Name: + Entry: 8 + Data: + - Name: k__BackingField + Entry: 5 + Data: false + - Name: _fieldAttributes + Entry: 7 + Data: 184|System.Collections.Generic.List`1[[System.Attribute, mscorlib]], + mscorlib + - Name: + Entry: 12 + Data: 0 + - Name: + Entry: 13 + Data: + - Name: + Entry: 8 + Data: + - Name: + Entry: 8 + Data: + - Name: + Entry: 8 + Data: + - Name: + Entry: 7 + Data: + - Name: $k + Entry: 1 + Data: previousFinalIntensityProjection + - Name: $v + Entry: 7 + Data: 185|UdonSharp.Compiler.FieldDefinition, UdonSharp.Editor + - Name: k__BackingField + Entry: 1 + Data: previousFinalIntensityProjection + - Name: k__BackingField + Entry: 9 + Data: 23 + - Name: k__BackingField + Entry: 9 + Data: 23 + - Name: k__BackingField + Entry: 7 + Data: System.Nullable`1[[UdonSharp.UdonSyncMode, UdonSharp.Runtime]], mscorlib + - Name: + Entry: 6 + Data: + - Name: + Entry: 8 + Data: + - Name: k__BackingField + Entry: 5 + Data: false + - Name: _fieldAttributes + Entry: 7 + Data: 186|System.Collections.Generic.List`1[[System.Attribute, mscorlib]], + mscorlib + - Name: + Entry: 12 + Data: 0 + - Name: + Entry: 13 + Data: + - Name: + Entry: 8 + Data: + - Name: + Entry: 8 + Data: + - Name: + Entry: 8 + Data: + - Name: + Entry: 7 + Data: + - Name: $k + Entry: 1 + Data: previousFinalIntensityFixture + - Name: $v + Entry: 7 + Data: 187|UdonSharp.Compiler.FieldDefinition, UdonSharp.Editor + - Name: k__BackingField + Entry: 1 + Data: previousFinalIntensityFixture + - Name: k__BackingField + Entry: 9 + Data: 23 + - Name: k__BackingField + Entry: 9 + Data: 23 + - Name: k__BackingField + Entry: 7 + Data: System.Nullable`1[[UdonSharp.UdonSyncMode, UdonSharp.Runtime]], mscorlib + - Name: + Entry: 6 + Data: + - Name: + Entry: 8 + Data: + - Name: k__BackingField + Entry: 5 + Data: false + - Name: _fieldAttributes + Entry: 7 + Data: 188|System.Collections.Generic.List`1[[System.Attribute, mscorlib]], mscorlib - Name: Entry: 12 @@ -2352,7 +2899,7 @@ MonoBehaviour: Data: previousGOBOSelection - Name: $v Entry: 7 - Data: 154|UdonSharp.Compiler.FieldDefinition, UdonSharp.Editor + Data: 189|UdonSharp.Compiler.FieldDefinition, UdonSharp.Editor - Name: k__BackingField Entry: 1 Data: previousGOBOSelection @@ -2376,7 +2923,7 @@ MonoBehaviour: Data: false - Name: _fieldAttributes Entry: 7 - Data: 155|System.Collections.Generic.List`1[[System.Attribute, mscorlib]], + Data: 190|System.Collections.Generic.List`1[[System.Attribute, mscorlib]], mscorlib - Name: Entry: 12 @@ -2401,13 +2948,13 @@ MonoBehaviour: Data: targetConstraint - Name: $v Entry: 7 - Data: 156|UdonSharp.Compiler.FieldDefinition, UdonSharp.Editor + Data: 191|UdonSharp.Compiler.FieldDefinition, UdonSharp.Editor - Name: k__BackingField Entry: 1 Data: targetConstraint - Name: k__BackingField Entry: 7 - Data: 157|System.RuntimeType, mscorlib + Data: 192|System.RuntimeType, mscorlib - Name: Entry: 1 Data: UnityEngine.Animations.AimConstraint, UnityEngine.AnimationModule @@ -2416,7 +2963,7 @@ MonoBehaviour: Data: - Name: k__BackingField Entry: 9 - Data: 157 + Data: 192 - Name: k__BackingField Entry: 7 Data: System.Nullable`1[[UdonSharp.UdonSyncMode, UdonSharp.Runtime]], mscorlib @@ -2431,14 +2978,14 @@ MonoBehaviour: Data: true - Name: _fieldAttributes Entry: 7 - Data: 158|System.Collections.Generic.List`1[[System.Attribute, mscorlib]], + Data: 193|System.Collections.Generic.List`1[[System.Attribute, mscorlib]], mscorlib - Name: Entry: 12 Data: 1 - Name: Entry: 7 - Data: 159|UnityEngine.HideInInspector, UnityEngine.CoreModule + Data: 194|UnityEngine.HideInInspector, UnityEngine.CoreModule - Name: Entry: 8 Data: @@ -2462,7 +3009,7 @@ MonoBehaviour: Data: foldout - Name: $v Entry: 7 - Data: 160|UdonSharp.Compiler.FieldDefinition, UdonSharp.Editor + Data: 195|UdonSharp.Compiler.FieldDefinition, UdonSharp.Editor - Name: k__BackingField Entry: 1 Data: foldout @@ -2486,14 +3033,14 @@ MonoBehaviour: Data: true - Name: _fieldAttributes Entry: 7 - Data: 161|System.Collections.Generic.List`1[[System.Attribute, mscorlib]], + Data: 196|System.Collections.Generic.List`1[[System.Attribute, mscorlib]], mscorlib - Name: Entry: 12 Data: 1 - Name: Entry: 7 - Data: 162|UnityEngine.HideInInspector, UnityEngine.CoreModule + Data: 197|UnityEngine.HideInInspector, UnityEngine.CoreModule - Name: Entry: 8 Data: diff --git a/Packages/com.acchosen.vr-stage-lighting/Runtime/Scripts/VRStageLighting_AudioLink_Static.cs b/Packages/com.acchosen.vr-stage-lighting/Runtime/Scripts/VRStageLighting_AudioLink_Static.cs index 4e7fb15..d612de3 100644 --- a/Packages/com.acchosen.vr-stage-lighting/Runtime/Scripts/VRStageLighting_AudioLink_Static.cs +++ b/Packages/com.acchosen.vr-stage-lighting/Runtime/Scripts/VRStageLighting_AudioLink_Static.cs @@ -46,7 +46,7 @@ namespace VRSL private AudioLinkBandState band; - [Range(0, 31)] + [Range(0, 127)] [Tooltip("The level of delay to add to the reaction.")] [FieldChangeCallback(nameof(Delay))] [SerializeField] @@ -80,9 +80,28 @@ namespace VRSL [Range(0,1)] [FieldChangeCallback(nameof(FinalIntensity))] [SerializeField] + [HideInInspector] [Tooltip ("Sets the maximum brightness value of Global Intensity. Good for personalized settings of the max brightness of the shader by other users via UI.")] - private float finalIntensity = 1; - + public float finalIntensity = 1; + [Tooltip ("Choose between setting the Final Intensity for all meshes, or individual meshes")] + [FieldChangeCallback(nameof(FinalIntensityComponentMode))] + [HideInInspector] + public bool finalIntensityComponentMode = false; + [Range(0,1)] + [Tooltip ("Sets the maximum brightness value of Global Intensity For Volumetric Meshes Only. Good for personalized settings of the max brightness of the shader by other users via UI.")] + [FieldChangeCallback(nameof(FinalIntensityVolumetric))] + [HideInInspector] + public float finalIntensityVolumetric = 1; + [Range(0,1)] + [Tooltip ("Sets the maximum brightness value of Global Intensity For Projection Meshes Only. Good for personalized settings of the max brightness of the shader by other users via UI.")] + [FieldChangeCallback(nameof(FinalIntensityProjection))] + [HideInInspector] + public float finalIntensityProjection = 1; + [Range(0,1)] + [Tooltip ("Sets the maximum brightness value of Global Intensity For Fixture Meshes Only. Good for personalized settings of the max brightness of the shader by other users via UI.")] + [FieldChangeCallback(nameof(FinalIntensityFixture))] + [HideInInspector] + public float finalIntensityFixture = 1; [Tooltip ("The main color of the light.")] [ColorUsage(false,true)] @@ -96,6 +115,11 @@ namespace VRSL [SerializeField] private bool enableColorTextureSampling; + [Tooltip ("Check this box if you wish to use traditional color sampling instead of white to black conversion")] + [FieldChangeCallback(nameof(TraditionalColorTextureSampling))] + [SerializeField] + private bool traditionalColorTextureSampling; + [Tooltip ("The UV coordinates to sample the color from on the texture.")] [FieldChangeCallback(nameof(TextureSamplingCoordinates))] @@ -237,6 +261,7 @@ namespace VRSL private Transform previousTargetToFollowTransform; private float previousConeWidth, previousConeLength, previousGlobalIntensity, previousFinalIntensity, previousMaxConeLength; + private float previousFinalIntensityVolumetric, previousFinalIntensityProjection, previousFinalIntensityFixture; private int previousGOBOSelection; [HideInInspector] public UnityEngine.Animations.AimConstraint targetConstraint; @@ -337,6 +362,59 @@ namespace VRSL _UpdateInstancedProperties(); } } + + public bool FinalIntensityComponentMode + { + get + { + return finalIntensityComponentMode; + } + set + { + finalIntensityComponentMode = value; + _UpdateInstancedProperties(); + } + } + public float FinalIntensityVolumetric + { + get + { + return finalIntensityVolumetric; + } + set + { + previousFinalIntensityVolumetric = finalIntensityVolumetric; + finalIntensityVolumetric = value; + _UpdateInstancedProperties(); + } + } + + public float FinalIntensityProjection + { + get + { + return finalIntensityProjection; + } + set + { + previousFinalIntensityProjection = finalIntensityProjection; + finalIntensityProjection = value; + _UpdateInstancedProperties(); + } + } + public float FinalIntensityFixture + { + get + { + return finalIntensityFixture; + } + set + { + previousFinalIntensityFixture = finalIntensityFixture; + finalIntensityFixture = value; + _UpdateInstancedProperties(); + } + } public int SelectGOBO { get @@ -482,6 +560,19 @@ namespace VRSL _UpdateInstancedProperties(); } } + + public bool TraditionalColorTextureSampling + { + get + { + return traditionalColorTextureSampling; + } + set + { + traditionalColorTextureSampling = value; + _UpdateInstancedProperties(); + } + } public bool ThemeColorSampling { get @@ -533,7 +624,19 @@ namespace VRSL // } /////////////////////////////////////////////////////////////////////////END PROPERTIES/////////////////////////////////////////////////////////////////////////////////////////////// - + MaterialPropertyBlock _SetFinalIntensityComponents(MaterialPropertyBlock props, MeshRenderer renderer){ + if(!finalIntensityComponentMode){return props;} + if(renderer.gameObject.name.Contains("Volume") || renderer.gameObject.name.Contains("volume") || renderer.gameObject.name.Contains("Flare") || renderer.gameObject.name.Contains("flare")){ + props.SetFloat("_FinalIntensity", finalIntensityVolumetric); + } + else if(renderer.gameObject.name.Contains("Project") || renderer.gameObject.name.Contains("project")){ + props.SetFloat("_FinalIntensity", finalIntensityProjection); + } + else{ + props.SetFloat("_FinalIntensity", finalIntensityFixture); + } + return props; + } public void _UpdateInstancedProperties() { if(props == null) @@ -552,6 +655,7 @@ namespace VRSL props.SetFloat("_TextureColorSampleX", textureSamplingCoordinates.x); props.SetFloat("_TextureColorSampleY", textureSamplingCoordinates.y); props.SetInt("_EnableColorTextureSample", enableColorTextureSampling == true ? 1 : 0); + props.SetInt("_UseTraditionalSampling", traditionalColorTextureSampling == true ? 1 : 0); props.SetInt("_EnableThemeColorSampling", enableThemeColorSampling == true ? 1 : 0); props.SetInt("_ThemeColorTarget", themeColorTarget); @@ -587,43 +691,43 @@ namespace VRSL { case 1: if(objRenderers[0]) - objRenderers[0].SetPropertyBlock(props); + objRenderers[0].SetPropertyBlock(_SetFinalIntensityComponents(props, objRenderers[0])); break; case 2: if(objRenderers[0]) - objRenderers[0].SetPropertyBlock(props); + objRenderers[0].SetPropertyBlock(_SetFinalIntensityComponents(props, objRenderers[0])); if(objRenderers[0]) - objRenderers[1].SetPropertyBlock(props); + objRenderers[1].SetPropertyBlock(_SetFinalIntensityComponents(props, objRenderers[1])); break; case 3: if(objRenderers[0]) - objRenderers[0].SetPropertyBlock(props); + objRenderers[0].SetPropertyBlock(_SetFinalIntensityComponents(props, objRenderers[0])); if(objRenderers[1]) - objRenderers[1].SetPropertyBlock(props); + objRenderers[1].SetPropertyBlock(_SetFinalIntensityComponents(props, objRenderers[1])); if(objRenderers[2]) - objRenderers[2].SetPropertyBlock(props); + objRenderers[2].SetPropertyBlock(_SetFinalIntensityComponents(props, objRenderers[2])); break; case 4: if(objRenderers[0]) - objRenderers[0].SetPropertyBlock(props); + objRenderers[0].SetPropertyBlock(_SetFinalIntensityComponents(props, objRenderers[0])); if(objRenderers[1]) - objRenderers[1].SetPropertyBlock(props); + objRenderers[1].SetPropertyBlock(_SetFinalIntensityComponents(props, objRenderers[1])); if(objRenderers[2]) - objRenderers[2].SetPropertyBlock(props); + objRenderers[2].SetPropertyBlock(_SetFinalIntensityComponents(props, objRenderers[2])); if(objRenderers[3]) - objRenderers[3].SetPropertyBlock(props); + objRenderers[3].SetPropertyBlock(_SetFinalIntensityComponents(props, objRenderers[3])); break; case 5: if(objRenderers[0]) - objRenderers[0].SetPropertyBlock(props); + objRenderers[0].SetPropertyBlock(_SetFinalIntensityComponents(props, objRenderers[0])); if(objRenderers[1]) - objRenderers[1].SetPropertyBlock(props); + objRenderers[1].SetPropertyBlock(_SetFinalIntensityComponents(props, objRenderers[1])); if(objRenderers[2]) - objRenderers[2].SetPropertyBlock(props); + objRenderers[2].SetPropertyBlock(_SetFinalIntensityComponents(props, objRenderers[2])); if(objRenderers[3]) - objRenderers[3].SetPropertyBlock(props); + objRenderers[3].SetPropertyBlock(_SetFinalIntensityComponents(props, objRenderers[3])); if(objRenderers[4]) - objRenderers[4].SetPropertyBlock(props); + objRenderers[4].SetPropertyBlock(_SetFinalIntensityComponents(props, objRenderers[4])); break; default: Debug.Log("Too many mesh renderers for this fixture!"); @@ -648,6 +752,7 @@ namespace VRSL props.SetFloat("_TextureColorSampleX", textureSamplingCoordinates.x); props.SetFloat("_TextureColorSampleY", textureSamplingCoordinates.y); props.SetInt("_EnableColorTextureSample", enableColorTextureSampling == true ? 1 : 0); + props.SetInt("_UseTraditionalSampling", traditionalColorTextureSampling == true ? 1 : 0); props.SetInt("_EnableThemeColorSampling", enableThemeColorSampling == true ? 1 : 0); props.SetInt("_ThemeColorTarget", themeColorTarget); @@ -683,43 +788,43 @@ namespace VRSL { case 1: if(objRenderers[0]) - objRenderers[0].SetPropertyBlock(props); + objRenderers[0].SetPropertyBlock(_SetFinalIntensityComponents(props, objRenderers[0])); break; case 2: if(objRenderers[0]) - objRenderers[0].SetPropertyBlock(props); + objRenderers[0].SetPropertyBlock(_SetFinalIntensityComponents(props, objRenderers[0])); if(objRenderers[0]) - objRenderers[1].SetPropertyBlock(props); + objRenderers[1].SetPropertyBlock(_SetFinalIntensityComponents(props, objRenderers[1])); break; case 3: if(objRenderers[0]) - objRenderers[0].SetPropertyBlock(props); + objRenderers[0].SetPropertyBlock(_SetFinalIntensityComponents(props, objRenderers[0])); if(objRenderers[1]) - objRenderers[1].SetPropertyBlock(props); + objRenderers[1].SetPropertyBlock(_SetFinalIntensityComponents(props, objRenderers[1])); if(objRenderers[2]) - objRenderers[2].SetPropertyBlock(props); + objRenderers[2].SetPropertyBlock(_SetFinalIntensityComponents(props, objRenderers[2])); break; case 4: if(objRenderers[0]) - objRenderers[0].SetPropertyBlock(props); + objRenderers[0].SetPropertyBlock(_SetFinalIntensityComponents(props, objRenderers[0])); if(objRenderers[1]) - objRenderers[1].SetPropertyBlock(props); + objRenderers[1].SetPropertyBlock(_SetFinalIntensityComponents(props, objRenderers[1])); if(objRenderers[2]) - objRenderers[2].SetPropertyBlock(props); + objRenderers[2].SetPropertyBlock(_SetFinalIntensityComponents(props, objRenderers[2])); if(objRenderers[3]) - objRenderers[3].SetPropertyBlock(props); + objRenderers[3].SetPropertyBlock(_SetFinalIntensityComponents(props, objRenderers[3])); break; case 5: if(objRenderers[0]) - objRenderers[0].SetPropertyBlock(props); + objRenderers[0].SetPropertyBlock(_SetFinalIntensityComponents(props, objRenderers[0])); if(objRenderers[1]) - objRenderers[1].SetPropertyBlock(props); + objRenderers[1].SetPropertyBlock(_SetFinalIntensityComponents(props, objRenderers[1])); if(objRenderers[2]) - objRenderers[2].SetPropertyBlock(props); + objRenderers[2].SetPropertyBlock(_SetFinalIntensityComponents(props, objRenderers[2])); if(objRenderers[3]) - objRenderers[3].SetPropertyBlock(props); + objRenderers[3].SetPropertyBlock(_SetFinalIntensityComponents(props, objRenderers[3])); if(objRenderers[4]) - objRenderers[4].SetPropertyBlock(props); + objRenderers[4].SetPropertyBlock(_SetFinalIntensityComponents(props, objRenderers[4])); break; default: Debug.Log("Too many mesh renderers for this fixture!"); @@ -742,6 +847,9 @@ namespace VRSL previousGOBOSelection = selectGOBO; previousGlobalIntensity = globalIntensity; previousFinalIntensity = finalIntensity; + previousFinalIntensityFixture = finalIntensityFixture; + previousFinalIntensityProjection = finalIntensityProjection; + previousFinalIntensityVolumetric = finalIntensityVolumetric; if(withAL) { _UpdateInstancedProperties(); diff --git a/Packages/com.acchosen.vr-stage-lighting/Runtime/Scripts/VRStageLighting_DMX_Static.asset b/Packages/com.acchosen.vr-stage-lighting/Runtime/Scripts/VRStageLighting_DMX_Static.asset index d11f861..38f3783 100644 --- a/Packages/com.acchosen.vr-stage-lighting/Runtime/Scripts/VRStageLighting_DMX_Static.asset +++ b/Packages/com.acchosen.vr-stage-lighting/Runtime/Scripts/VRStageLighting_DMX_Static.asset @@ -12,7 +12,7 @@ MonoBehaviour: m_Script: {fileID: 11500000, guid: c333ccfdd0cbdbc4ca30cef2dd6e6b9b, type: 3} m_Name: VRStageLighting_DMX_Static m_EditorClassIdentifier: - serializedUdonProgramAsset: {fileID: 11400000, guid: 73c0c1abc14a568409919c82ce7846d0, + serializedUdonProgramAsset: {fileID: 11400000, guid: 04a235708fac04548aa95c3142c9dd24, type: 2} udonAssembly: assemblyError: @@ -44,7 +44,7 @@ MonoBehaviour: Data: - Name: Entry: 12 - Data: 46 + Data: 54 - Name: Entry: 7 Data: @@ -823,25 +823,19 @@ MonoBehaviour: Data: - Name: $k Entry: 1 - Data: lightColorTint + Data: finalIntensityComponentMode - Name: $v Entry: 7 Data: 46|UdonSharp.Compiler.FieldDefinition, UdonSharp.Editor - Name: k__BackingField Entry: 1 - Data: lightColorTint + Data: finalIntensityComponentMode - Name: k__BackingField - Entry: 7 - Data: 47|System.RuntimeType, mscorlib - - Name: - Entry: 1 - Data: UnityEngine.Color, UnityEngine.CoreModule - - Name: - Entry: 8 - Data: + Entry: 9 + Data: 3 - Name: k__BackingField Entry: 9 - Data: 47 + Data: 3 - Name: k__BackingField Entry: 7 Data: System.Nullable`1[[UdonSharp.UdonSyncMode, UdonSharp.Runtime]], mscorlib @@ -856,13 +850,290 @@ MonoBehaviour: Data: true - Name: _fieldAttributes Entry: 7 - Data: 48|System.Collections.Generic.List`1[[System.Attribute, mscorlib]], mscorlib + Data: 47|System.Collections.Generic.List`1[[System.Attribute, mscorlib]], mscorlib + - Name: + Entry: 12 + Data: 1 + - Name: + Entry: 7 + Data: 48|UnityEngine.TooltipAttribute, UnityEngine.CoreModule + - Name: tooltip + Entry: 1 + Data: Choose between setting the Final Intensity for all meshes, or individual + meshes + - Name: + Entry: 8 + Data: + - Name: + Entry: 13 + Data: + - Name: + Entry: 8 + Data: + - Name: + Entry: 8 + Data: + - Name: + Entry: 8 + Data: + - Name: + Entry: 7 + Data: + - Name: $k + Entry: 1 + Data: finalIntensityVolumetric + - Name: $v + Entry: 7 + Data: 49|UdonSharp.Compiler.FieldDefinition, UdonSharp.Editor + - Name: k__BackingField + Entry: 1 + Data: finalIntensityVolumetric + - Name: k__BackingField + Entry: 9 + Data: 36 + - Name: k__BackingField + Entry: 9 + Data: 36 + - Name: k__BackingField + Entry: 7 + Data: System.Nullable`1[[UdonSharp.UdonSyncMode, UdonSharp.Runtime]], mscorlib + - Name: + Entry: 6 + Data: + - Name: + Entry: 8 + Data: + - Name: k__BackingField + Entry: 5 + Data: true + - Name: _fieldAttributes + Entry: 7 + Data: 50|System.Collections.Generic.List`1[[System.Attribute, mscorlib]], mscorlib - Name: Entry: 12 Data: 2 - Name: Entry: 7 - Data: 49|UnityEngine.TooltipAttribute, UnityEngine.CoreModule + Data: 51|UnityEngine.RangeAttribute, UnityEngine.CoreModule + - Name: min + Entry: 4 + Data: 0 + - Name: max + Entry: 4 + Data: 1 + - Name: + Entry: 8 + Data: + - Name: + Entry: 7 + Data: 52|UnityEngine.TooltipAttribute, UnityEngine.CoreModule + - Name: tooltip + Entry: 1 + Data: Sets the maximum brightness value of Global Intensity For Volumetric + Meshes Only. Good for personalized settings of the max brightness of the + shader by other users via UI. + - Name: + Entry: 8 + Data: + - Name: + Entry: 13 + Data: + - Name: + Entry: 8 + Data: + - Name: + Entry: 8 + Data: + - Name: + Entry: 8 + Data: + - Name: + Entry: 7 + Data: + - Name: $k + Entry: 1 + Data: finalIntensityProjection + - Name: $v + Entry: 7 + Data: 53|UdonSharp.Compiler.FieldDefinition, UdonSharp.Editor + - Name: k__BackingField + Entry: 1 + Data: finalIntensityProjection + - Name: k__BackingField + Entry: 9 + Data: 36 + - Name: k__BackingField + Entry: 9 + Data: 36 + - Name: k__BackingField + Entry: 7 + Data: System.Nullable`1[[UdonSharp.UdonSyncMode, UdonSharp.Runtime]], mscorlib + - Name: + Entry: 6 + Data: + - Name: + Entry: 8 + Data: + - Name: k__BackingField + Entry: 5 + Data: true + - Name: _fieldAttributes + Entry: 7 + Data: 54|System.Collections.Generic.List`1[[System.Attribute, mscorlib]], mscorlib + - Name: + Entry: 12 + Data: 2 + - Name: + Entry: 7 + Data: 55|UnityEngine.RangeAttribute, UnityEngine.CoreModule + - Name: min + Entry: 4 + Data: 0 + - Name: max + Entry: 4 + Data: 1 + - Name: + Entry: 8 + Data: + - Name: + Entry: 7 + Data: 56|UnityEngine.TooltipAttribute, UnityEngine.CoreModule + - Name: tooltip + Entry: 1 + Data: Sets the maximum brightness value of Global Intensity For Projection + Meshes Only. Good for personalized settings of the max brightness of the + shader by other users via UI. + - Name: + Entry: 8 + Data: + - Name: + Entry: 13 + Data: + - Name: + Entry: 8 + Data: + - Name: + Entry: 8 + Data: + - Name: + Entry: 8 + Data: + - Name: + Entry: 7 + Data: + - Name: $k + Entry: 1 + Data: finalIntensityFixture + - Name: $v + Entry: 7 + Data: 57|UdonSharp.Compiler.FieldDefinition, UdonSharp.Editor + - Name: k__BackingField + Entry: 1 + Data: finalIntensityFixture + - Name: k__BackingField + Entry: 9 + Data: 36 + - Name: k__BackingField + Entry: 9 + Data: 36 + - Name: k__BackingField + Entry: 7 + Data: System.Nullable`1[[UdonSharp.UdonSyncMode, UdonSharp.Runtime]], mscorlib + - Name: + Entry: 6 + Data: + - Name: + Entry: 8 + Data: + - Name: k__BackingField + Entry: 5 + Data: true + - Name: _fieldAttributes + Entry: 7 + Data: 58|System.Collections.Generic.List`1[[System.Attribute, mscorlib]], mscorlib + - Name: + Entry: 12 + Data: 2 + - Name: + Entry: 7 + Data: 59|UnityEngine.RangeAttribute, UnityEngine.CoreModule + - Name: min + Entry: 4 + Data: 0 + - Name: max + Entry: 4 + Data: 1 + - Name: + Entry: 8 + Data: + - Name: + Entry: 7 + Data: 60|UnityEngine.TooltipAttribute, UnityEngine.CoreModule + - Name: tooltip + Entry: 1 + Data: Sets the maximum brightness value of Global Intensity For Fixture Meshes + Only. Good for personalized settings of the max brightness of the shader + by other users via UI. + - Name: + Entry: 8 + Data: + - Name: + Entry: 13 + Data: + - Name: + Entry: 8 + Data: + - Name: + Entry: 8 + Data: + - Name: + Entry: 8 + Data: + - Name: + Entry: 7 + Data: + - Name: $k + Entry: 1 + Data: lightColorTint + - Name: $v + Entry: 7 + Data: 61|UdonSharp.Compiler.FieldDefinition, UdonSharp.Editor + - Name: k__BackingField + Entry: 1 + Data: lightColorTint + - Name: k__BackingField + Entry: 7 + Data: 62|System.RuntimeType, mscorlib + - Name: + Entry: 1 + Data: UnityEngine.Color, UnityEngine.CoreModule + - Name: + Entry: 8 + Data: + - Name: k__BackingField + Entry: 9 + Data: 62 + - Name: k__BackingField + Entry: 7 + Data: System.Nullable`1[[UdonSharp.UdonSyncMode, UdonSharp.Runtime]], mscorlib + - Name: + Entry: 6 + Data: + - Name: + Entry: 8 + Data: + - Name: k__BackingField + Entry: 5 + Data: true + - Name: _fieldAttributes + Entry: 7 + Data: 63|System.Collections.Generic.List`1[[System.Attribute, mscorlib]], mscorlib + - Name: + Entry: 12 + Data: 2 + - Name: + Entry: 7 + Data: 64|UnityEngine.TooltipAttribute, UnityEngine.CoreModule - Name: tooltip Entry: 1 Data: The main color of the light. Leave it at default white for DMX mode. @@ -871,7 +1142,7 @@ MonoBehaviour: Data: - Name: Entry: 7 - Data: 50|UnityEngine.ColorUsageAttribute, UnityEngine.CoreModule + Data: 65|UnityEngine.ColorUsageAttribute, UnityEngine.CoreModule - Name: showAlpha Entry: 5 Data: false @@ -913,7 +1184,7 @@ MonoBehaviour: Data: invertPan - Name: $v Entry: 7 - Data: 51|UdonSharp.Compiler.FieldDefinition, UdonSharp.Editor + Data: 66|UdonSharp.Compiler.FieldDefinition, UdonSharp.Editor - Name: k__BackingField Entry: 1 Data: invertPan @@ -937,13 +1208,13 @@ MonoBehaviour: Data: true - Name: _fieldAttributes Entry: 7 - Data: 52|System.Collections.Generic.List`1[[System.Attribute, mscorlib]], mscorlib + Data: 67|System.Collections.Generic.List`1[[System.Attribute, mscorlib]], mscorlib - Name: Entry: 12 Data: 3 - Name: Entry: 7 - Data: 53|UnityEngine.SpaceAttribute, UnityEngine.CoreModule + Data: 68|UnityEngine.SpaceAttribute, UnityEngine.CoreModule - Name: height Entry: 4 Data: 5 @@ -952,7 +1223,7 @@ MonoBehaviour: Data: - Name: Entry: 7 - Data: 54|UnityEngine.HeaderAttribute, UnityEngine.CoreModule + Data: 69|UnityEngine.HeaderAttribute, UnityEngine.CoreModule - Name: header Entry: 1 Data: Movement Settings @@ -961,7 +1232,7 @@ MonoBehaviour: Data: - Name: Entry: 7 - Data: 55|UnityEngine.TooltipAttribute, UnityEngine.CoreModule + Data: 70|UnityEngine.TooltipAttribute, UnityEngine.CoreModule - Name: tooltip Entry: 1 Data: Invert the pan values (Left/Right Movement) for movers. @@ -988,7 +1259,7 @@ MonoBehaviour: Data: invertTilt - Name: $v Entry: 7 - Data: 56|UdonSharp.Compiler.FieldDefinition, UdonSharp.Editor + Data: 71|UdonSharp.Compiler.FieldDefinition, UdonSharp.Editor - Name: k__BackingField Entry: 1 Data: invertTilt @@ -1012,13 +1283,13 @@ MonoBehaviour: Data: true - Name: _fieldAttributes Entry: 7 - Data: 57|System.Collections.Generic.List`1[[System.Attribute, mscorlib]], mscorlib + Data: 72|System.Collections.Generic.List`1[[System.Attribute, mscorlib]], mscorlib - Name: Entry: 12 Data: 1 - Name: Entry: 7 - Data: 58|UnityEngine.TooltipAttribute, UnityEngine.CoreModule + Data: 73|UnityEngine.TooltipAttribute, UnityEngine.CoreModule - Name: tooltip Entry: 1 Data: Invert the tilt values (Up/Down Movement) for movers. @@ -1045,7 +1316,7 @@ MonoBehaviour: Data: isUpsideDown - Name: $v Entry: 7 - Data: 59|UdonSharp.Compiler.FieldDefinition, UdonSharp.Editor + Data: 74|UdonSharp.Compiler.FieldDefinition, UdonSharp.Editor - Name: k__BackingField Entry: 1 Data: isUpsideDown @@ -1069,13 +1340,13 @@ MonoBehaviour: Data: true - Name: _fieldAttributes Entry: 7 - Data: 60|System.Collections.Generic.List`1[[System.Attribute, mscorlib]], mscorlib + Data: 75|System.Collections.Generic.List`1[[System.Attribute, mscorlib]], mscorlib - Name: Entry: 12 Data: 1 - Name: Entry: 7 - Data: 61|UnityEngine.TooltipAttribute, UnityEngine.CoreModule + Data: 76|UnityEngine.TooltipAttribute, UnityEngine.CoreModule - Name: tooltip Entry: 1 Data: Enable this if the mover is hanging upside down. @@ -1102,7 +1373,7 @@ MonoBehaviour: Data: enableAutoSpin - Name: $v Entry: 7 - Data: 62|UdonSharp.Compiler.FieldDefinition, UdonSharp.Editor + Data: 77|UdonSharp.Compiler.FieldDefinition, UdonSharp.Editor - Name: k__BackingField Entry: 1 Data: enableAutoSpin @@ -1126,13 +1397,13 @@ MonoBehaviour: Data: true - Name: _fieldAttributes Entry: 7 - Data: 63|System.Collections.Generic.List`1[[System.Attribute, mscorlib]], mscorlib + Data: 78|System.Collections.Generic.List`1[[System.Attribute, mscorlib]], mscorlib - Name: Entry: 12 Data: 3 - Name: Entry: 7 - Data: 64|UnityEngine.SpaceAttribute, UnityEngine.CoreModule + Data: 79|UnityEngine.SpaceAttribute, UnityEngine.CoreModule - Name: height Entry: 4 Data: 5 @@ -1141,7 +1412,7 @@ MonoBehaviour: Data: - Name: Entry: 7 - Data: 65|UnityEngine.HeaderAttribute, UnityEngine.CoreModule + Data: 80|UnityEngine.HeaderAttribute, UnityEngine.CoreModule - Name: header Entry: 1 Data: Fixture Settings @@ -1150,7 +1421,7 @@ MonoBehaviour: Data: - Name: Entry: 7 - Data: 66|UnityEngine.TooltipAttribute, UnityEngine.CoreModule + Data: 81|UnityEngine.TooltipAttribute, UnityEngine.CoreModule - Name: tooltip Entry: 1 Data: Enable projection spinning (Udon Override Only). @@ -1177,7 +1448,7 @@ MonoBehaviour: Data: enableStrobe - Name: $v Entry: 7 - Data: 67|UdonSharp.Compiler.FieldDefinition, UdonSharp.Editor + Data: 82|UdonSharp.Compiler.FieldDefinition, UdonSharp.Editor - Name: k__BackingField Entry: 1 Data: enableStrobe @@ -1201,13 +1472,13 @@ MonoBehaviour: Data: true - Name: _fieldAttributes Entry: 7 - Data: 68|System.Collections.Generic.List`1[[System.Attribute, mscorlib]], mscorlib + Data: 83|System.Collections.Generic.List`1[[System.Attribute, mscorlib]], mscorlib - Name: Entry: 12 Data: 1 - Name: Entry: 7 - Data: 69|UnityEngine.TooltipAttribute, UnityEngine.CoreModule + Data: 84|UnityEngine.TooltipAttribute, UnityEngine.CoreModule - Name: tooltip Entry: 1 Data: Enable strobe effects (via DMX Only). @@ -1234,7 +1505,7 @@ MonoBehaviour: Data: tiltOffsetBlue - Name: $v Entry: 7 - Data: 70|UdonSharp.Compiler.FieldDefinition, UdonSharp.Editor + Data: 85|UdonSharp.Compiler.FieldDefinition, UdonSharp.Editor - Name: k__BackingField Entry: 1 Data: tiltOffsetBlue @@ -1258,13 +1529,13 @@ MonoBehaviour: Data: true - Name: _fieldAttributes Entry: 7 - Data: 71|System.Collections.Generic.List`1[[System.Attribute, mscorlib]], mscorlib + Data: 86|System.Collections.Generic.List`1[[System.Attribute, mscorlib]], mscorlib - Name: Entry: 12 Data: 2 - Name: Entry: 7 - Data: 72|UnityEngine.RangeAttribute, UnityEngine.CoreModule + Data: 87|UnityEngine.RangeAttribute, UnityEngine.CoreModule - Name: min Entry: 4 Data: 0 @@ -1276,7 +1547,7 @@ MonoBehaviour: Data: - Name: Entry: 7 - Data: 73|UnityEngine.TooltipAttribute, UnityEngine.CoreModule + Data: 88|UnityEngine.TooltipAttribute, UnityEngine.CoreModule - Name: tooltip Entry: 1 Data: Tilt (Up/Down) offset/movement. Directly controls tilt when in Udon Mode; @@ -1304,7 +1575,7 @@ MonoBehaviour: Data: startTiltOffset - Name: $v Entry: 7 - Data: 74|UdonSharp.Compiler.FieldDefinition, UdonSharp.Editor + Data: 89|UdonSharp.Compiler.FieldDefinition, UdonSharp.Editor - Name: k__BackingField Entry: 1 Data: startTiltOffset @@ -1328,7 +1599,7 @@ MonoBehaviour: Data: false - Name: _fieldAttributes Entry: 7 - Data: 75|System.Collections.Generic.List`1[[System.Attribute, mscorlib]], mscorlib + Data: 90|System.Collections.Generic.List`1[[System.Attribute, mscorlib]], mscorlib - Name: Entry: 12 Data: 0 @@ -1352,7 +1623,7 @@ MonoBehaviour: Data: panOffsetBlueGreen - Name: $v Entry: 7 - Data: 76|UdonSharp.Compiler.FieldDefinition, UdonSharp.Editor + Data: 91|UdonSharp.Compiler.FieldDefinition, UdonSharp.Editor - Name: k__BackingField Entry: 1 Data: panOffsetBlueGreen @@ -1376,13 +1647,13 @@ MonoBehaviour: Data: true - Name: _fieldAttributes Entry: 7 - Data: 77|System.Collections.Generic.List`1[[System.Attribute, mscorlib]], mscorlib + Data: 92|System.Collections.Generic.List`1[[System.Attribute, mscorlib]], mscorlib - Name: Entry: 12 Data: 2 - Name: Entry: 7 - Data: 78|UnityEngine.RangeAttribute, UnityEngine.CoreModule + Data: 93|UnityEngine.RangeAttribute, UnityEngine.CoreModule - Name: min Entry: 4 Data: 0 @@ -1394,7 +1665,7 @@ MonoBehaviour: Data: - Name: Entry: 7 - Data: 79|UnityEngine.TooltipAttribute, UnityEngine.CoreModule + Data: 94|UnityEngine.TooltipAttribute, UnityEngine.CoreModule - Name: tooltip Entry: 1 Data: Pan (Left/Right) offset/movement. Directly controls pan when in Udon @@ -1422,7 +1693,7 @@ MonoBehaviour: Data: startPanOffset - Name: $v Entry: 7 - Data: 80|UdonSharp.Compiler.FieldDefinition, UdonSharp.Editor + Data: 95|UdonSharp.Compiler.FieldDefinition, UdonSharp.Editor - Name: k__BackingField Entry: 1 Data: startPanOffset @@ -1446,7 +1717,7 @@ MonoBehaviour: Data: false - Name: _fieldAttributes Entry: 7 - Data: 81|System.Collections.Generic.List`1[[System.Attribute, mscorlib]], mscorlib + Data: 96|System.Collections.Generic.List`1[[System.Attribute, mscorlib]], mscorlib - Name: Entry: 12 Data: 0 @@ -1470,7 +1741,7 @@ MonoBehaviour: Data: selectGOBO - Name: $v Entry: 7 - Data: 82|UdonSharp.Compiler.FieldDefinition, UdonSharp.Editor + Data: 97|UdonSharp.Compiler.FieldDefinition, UdonSharp.Editor - Name: k__BackingField Entry: 1 Data: selectGOBO @@ -1494,13 +1765,13 @@ MonoBehaviour: Data: true - Name: _fieldAttributes Entry: 7 - Data: 83|System.Collections.Generic.List`1[[System.Attribute, mscorlib]], mscorlib + Data: 98|System.Collections.Generic.List`1[[System.Attribute, mscorlib]], mscorlib - Name: Entry: 12 Data: 2 - Name: Entry: 7 - Data: 84|UnityEngine.RangeAttribute, UnityEngine.CoreModule + Data: 99|UnityEngine.RangeAttribute, UnityEngine.CoreModule - Name: min Entry: 4 Data: 1 @@ -1512,7 +1783,7 @@ MonoBehaviour: Data: - Name: Entry: 7 - Data: 85|UnityEngine.TooltipAttribute, UnityEngine.CoreModule + Data: 100|UnityEngine.TooltipAttribute, UnityEngine.CoreModule - Name: tooltip Entry: 1 Data: Use this to change what projection is selected. This is overridden in @@ -1540,13 +1811,13 @@ MonoBehaviour: Data: objRenderers - Name: $v Entry: 7 - Data: 86|UdonSharp.Compiler.FieldDefinition, UdonSharp.Editor + Data: 101|UdonSharp.Compiler.FieldDefinition, UdonSharp.Editor - Name: k__BackingField Entry: 1 Data: objRenderers - Name: k__BackingField Entry: 7 - Data: 87|System.RuntimeType, mscorlib + Data: 102|System.RuntimeType, mscorlib - Name: Entry: 1 Data: UnityEngine.MeshRenderer[], UnityEngine.CoreModule @@ -1555,7 +1826,7 @@ MonoBehaviour: Data: - Name: k__BackingField Entry: 9 - Data: 87 + Data: 102 - Name: k__BackingField Entry: 7 Data: System.Nullable`1[[UdonSharp.UdonSyncMode, UdonSharp.Runtime]], mscorlib @@ -1570,13 +1841,14 @@ MonoBehaviour: Data: true - Name: _fieldAttributes Entry: 7 - Data: 88|System.Collections.Generic.List`1[[System.Attribute, mscorlib]], mscorlib + Data: 103|System.Collections.Generic.List`1[[System.Attribute, mscorlib]], + mscorlib - Name: Entry: 12 Data: 1 - Name: Entry: 7 - Data: 89|UnityEngine.TooltipAttribute, UnityEngine.CoreModule + Data: 104|UnityEngine.TooltipAttribute, UnityEngine.CoreModule - Name: tooltip Entry: 1 Data: The meshes used to make up the light. You need atleast 1 mesh in this @@ -1604,7 +1876,7 @@ MonoBehaviour: Data: coneWidth - Name: $v Entry: 7 - Data: 90|UdonSharp.Compiler.FieldDefinition, UdonSharp.Editor + Data: 105|UdonSharp.Compiler.FieldDefinition, UdonSharp.Editor - Name: k__BackingField Entry: 1 Data: coneWidth @@ -1628,13 +1900,14 @@ MonoBehaviour: Data: true - Name: _fieldAttributes Entry: 7 - Data: 91|System.Collections.Generic.List`1[[System.Attribute, mscorlib]], mscorlib + Data: 106|System.Collections.Generic.List`1[[System.Attribute, mscorlib]], + mscorlib - Name: Entry: 12 Data: 2 - Name: Entry: 7 - Data: 92|UnityEngine.RangeAttribute, UnityEngine.CoreModule + Data: 107|UnityEngine.RangeAttribute, UnityEngine.CoreModule - Name: min Entry: 4 Data: 0 @@ -1646,7 +1919,7 @@ MonoBehaviour: Data: - Name: Entry: 7 - Data: 93|UnityEngine.TooltipAttribute, UnityEngine.CoreModule + Data: 108|UnityEngine.TooltipAttribute, UnityEngine.CoreModule - Name: tooltip Entry: 1 Data: Controls the radius of a mover/spot light. @@ -1673,7 +1946,7 @@ MonoBehaviour: Data: coneLength - Name: $v Entry: 7 - Data: 94|UdonSharp.Compiler.FieldDefinition, UdonSharp.Editor + Data: 109|UdonSharp.Compiler.FieldDefinition, UdonSharp.Editor - Name: k__BackingField Entry: 1 Data: coneLength @@ -1697,13 +1970,14 @@ MonoBehaviour: Data: true - Name: _fieldAttributes Entry: 7 - Data: 95|System.Collections.Generic.List`1[[System.Attribute, mscorlib]], mscorlib + Data: 110|System.Collections.Generic.List`1[[System.Attribute, mscorlib]], + mscorlib - Name: Entry: 12 Data: 2 - Name: Entry: 7 - Data: 96|UnityEngine.RangeAttribute, UnityEngine.CoreModule + Data: 111|UnityEngine.RangeAttribute, UnityEngine.CoreModule - Name: min Entry: 4 Data: 0.5 @@ -1715,7 +1989,7 @@ MonoBehaviour: Data: - Name: Entry: 7 - Data: 97|UnityEngine.TooltipAttribute, UnityEngine.CoreModule + Data: 112|UnityEngine.TooltipAttribute, UnityEngine.CoreModule - Name: tooltip Entry: 1 Data: Controls the length of the cone of a mover/spot light. @@ -1742,7 +2016,7 @@ MonoBehaviour: Data: maxConeLength - Name: $v Entry: 7 - Data: 98|UdonSharp.Compiler.FieldDefinition, UdonSharp.Editor + Data: 113|UdonSharp.Compiler.FieldDefinition, UdonSharp.Editor - Name: k__BackingField Entry: 1 Data: maxConeLength @@ -1766,13 +2040,14 @@ MonoBehaviour: Data: true - Name: _fieldAttributes Entry: 7 - Data: 99|System.Collections.Generic.List`1[[System.Attribute, mscorlib]], mscorlib + Data: 114|System.Collections.Generic.List`1[[System.Attribute, mscorlib]], + mscorlib - Name: Entry: 12 Data: 2 - Name: Entry: 7 - Data: 100|UnityEngine.RangeAttribute, UnityEngine.CoreModule + Data: 115|UnityEngine.RangeAttribute, UnityEngine.CoreModule - Name: min Entry: 4 Data: 0.275 @@ -1784,7 +2059,7 @@ MonoBehaviour: Data: - Name: Entry: 7 - Data: 101|UnityEngine.TooltipAttribute, UnityEngine.CoreModule + Data: 116|UnityEngine.TooltipAttribute, UnityEngine.CoreModule - Name: tooltip Entry: 1 Data: Controls the mesh length of the cone of a mover/spot light @@ -1811,7 +2086,7 @@ MonoBehaviour: Data: calculatedDMXChannel - Name: $v Entry: 7 - Data: 102|UdonSharp.Compiler.FieldDefinition, UdonSharp.Editor + Data: 117|UdonSharp.Compiler.FieldDefinition, UdonSharp.Editor - Name: k__BackingField Entry: 1 Data: calculatedDMXChannel @@ -1835,14 +2110,14 @@ MonoBehaviour: Data: false - Name: _fieldAttributes Entry: 7 - Data: 103|System.Collections.Generic.List`1[[System.Attribute, mscorlib]], + Data: 118|System.Collections.Generic.List`1[[System.Attribute, mscorlib]], mscorlib - Name: Entry: 12 Data: 1 - Name: Entry: 7 - Data: 104|UnityEngine.ColorUsageAttribute, UnityEngine.CoreModule + Data: 119|UnityEngine.ColorUsageAttribute, UnityEngine.CoreModule - Name: showAlpha Entry: 5 Data: true @@ -1884,7 +2159,7 @@ MonoBehaviour: Data: calculatedDMXUniverse - Name: $v Entry: 7 - Data: 105|UdonSharp.Compiler.FieldDefinition, UdonSharp.Editor + Data: 120|UdonSharp.Compiler.FieldDefinition, UdonSharp.Editor - Name: k__BackingField Entry: 1 Data: calculatedDMXUniverse @@ -1906,355 +2181,6 @@ MonoBehaviour: - Name: k__BackingField Entry: 5 Data: false - - Name: _fieldAttributes - Entry: 7 - Data: 106|System.Collections.Generic.List`1[[System.Attribute, mscorlib]], - mscorlib - - Name: - Entry: 12 - Data: 0 - - Name: - Entry: 13 - Data: - - Name: - Entry: 8 - Data: - - Name: - Entry: 8 - Data: - - Name: - Entry: 8 - Data: - - Name: - Entry: 7 - Data: - - Name: $k - Entry: 1 - Data: maxMinPan - - Name: $v - Entry: 7 - Data: 107|UdonSharp.Compiler.FieldDefinition, UdonSharp.Editor - - Name: k__BackingField - Entry: 1 - Data: maxMinPan - - Name: k__BackingField - Entry: 9 - Data: 36 - - Name: k__BackingField - Entry: 9 - Data: 36 - - Name: k__BackingField - Entry: 7 - Data: System.Nullable`1[[UdonSharp.UdonSyncMode, UdonSharp.Runtime]], mscorlib - - Name: - Entry: 6 - Data: - - Name: - Entry: 8 - Data: - - Name: k__BackingField - Entry: 5 - Data: true - - Name: _fieldAttributes - Entry: 7 - Data: 108|System.Collections.Generic.List`1[[System.Attribute, mscorlib]], - mscorlib - - Name: - Entry: 12 - Data: 0 - - Name: - Entry: 13 - Data: - - Name: - Entry: 8 - Data: - - Name: - Entry: 8 - Data: - - Name: - Entry: 8 - Data: - - Name: - Entry: 7 - Data: - - Name: $k - Entry: 1 - Data: maxMinTilt - - Name: $v - Entry: 7 - Data: 109|UdonSharp.Compiler.FieldDefinition, UdonSharp.Editor - - Name: k__BackingField - Entry: 1 - Data: maxMinTilt - - Name: k__BackingField - Entry: 9 - Data: 36 - - Name: k__BackingField - Entry: 9 - Data: 36 - - Name: k__BackingField - Entry: 7 - Data: System.Nullable`1[[UdonSharp.UdonSyncMode, UdonSharp.Runtime]], mscorlib - - Name: - Entry: 6 - Data: - - Name: - Entry: 8 - Data: - - Name: k__BackingField - Entry: 5 - Data: true - - Name: _fieldAttributes - Entry: 7 - Data: 110|System.Collections.Generic.List`1[[System.Attribute, mscorlib]], - mscorlib - - Name: - Entry: 12 - Data: 0 - - Name: - Entry: 13 - Data: - - Name: - Entry: 8 - Data: - - Name: - Entry: 8 - Data: - - Name: - Entry: 8 - Data: - - Name: - Entry: 7 - Data: - - Name: $k - Entry: 1 - Data: wasChanged - - Name: $v - Entry: 7 - Data: 111|UdonSharp.Compiler.FieldDefinition, UdonSharp.Editor - - Name: k__BackingField - Entry: 1 - Data: wasChanged - - Name: k__BackingField - Entry: 9 - Data: 3 - - Name: k__BackingField - Entry: 9 - Data: 3 - - Name: k__BackingField - Entry: 7 - Data: System.Nullable`1[[UdonSharp.UdonSyncMode, UdonSharp.Runtime]], mscorlib - - Name: - Entry: 6 - Data: - - Name: - Entry: 8 - Data: - - Name: k__BackingField - Entry: 5 - Data: false - - Name: _fieldAttributes - Entry: 7 - Data: 112|System.Collections.Generic.List`1[[System.Attribute, mscorlib]], - mscorlib - - Name: - Entry: 12 - Data: 0 - - Name: - Entry: 13 - Data: - - Name: - Entry: 8 - Data: - - Name: - Entry: 8 - Data: - - Name: - Entry: 8 - Data: - - Name: - Entry: 7 - Data: - - Name: $k - Entry: 1 - Data: props - - Name: $v - Entry: 7 - Data: 113|UdonSharp.Compiler.FieldDefinition, UdonSharp.Editor - - Name: k__BackingField - Entry: 1 - Data: props - - Name: k__BackingField - Entry: 7 - Data: 114|System.RuntimeType, mscorlib - - Name: - Entry: 1 - Data: UnityEngine.MaterialPropertyBlock, UnityEngine.CoreModule - - Name: - Entry: 8 - Data: - - Name: k__BackingField - Entry: 9 - Data: 114 - - Name: k__BackingField - Entry: 7 - Data: System.Nullable`1[[UdonSharp.UdonSyncMode, UdonSharp.Runtime]], mscorlib - - Name: - Entry: 6 - Data: - - Name: - Entry: 8 - Data: - - Name: k__BackingField - Entry: 5 - Data: false - - Name: _fieldAttributes - Entry: 7 - Data: 115|System.Collections.Generic.List`1[[System.Attribute, mscorlib]], - mscorlib - - Name: - Entry: 12 - Data: 0 - - Name: - Entry: 13 - Data: - - Name: - Entry: 8 - Data: - - Name: - Entry: 8 - Data: - - Name: - Entry: 8 - Data: - - Name: - Entry: 7 - Data: - - Name: $k - Entry: 1 - Data: enableInstancing - - Name: $v - Entry: 7 - Data: 116|UdonSharp.Compiler.FieldDefinition, UdonSharp.Editor - - Name: k__BackingField - Entry: 1 - Data: enableInstancing - - Name: k__BackingField - Entry: 9 - Data: 3 - - Name: k__BackingField - Entry: 9 - Data: 3 - - Name: k__BackingField - Entry: 7 - Data: System.Nullable`1[[UdonSharp.UdonSyncMode, UdonSharp.Runtime]], mscorlib - - Name: - Entry: 6 - Data: - - Name: - Entry: 8 - Data: - - Name: k__BackingField - Entry: 5 - Data: false - - Name: _fieldAttributes - Entry: 7 - Data: 117|System.Collections.Generic.List`1[[System.Attribute, mscorlib]], - mscorlib - - Name: - Entry: 12 - Data: 0 - - Name: - Entry: 13 - Data: - - Name: - Entry: 8 - Data: - - Name: - Entry: 8 - Data: - - Name: - Entry: 8 - Data: - - Name: - Entry: 7 - Data: - - Name: $k - Entry: 1 - Data: targetPanAngle - - Name: $v - Entry: 7 - Data: 118|UdonSharp.Compiler.FieldDefinition, UdonSharp.Editor - - Name: k__BackingField - Entry: 1 - Data: targetPanAngle - - Name: k__BackingField - Entry: 9 - Data: 36 - - Name: k__BackingField - Entry: 9 - Data: 36 - - Name: k__BackingField - Entry: 7 - Data: System.Nullable`1[[UdonSharp.UdonSyncMode, UdonSharp.Runtime]], mscorlib - - Name: - Entry: 6 - Data: - - Name: - Entry: 8 - Data: - - Name: k__BackingField - Entry: 5 - Data: false - - Name: _fieldAttributes - Entry: 7 - Data: 119|System.Collections.Generic.List`1[[System.Attribute, mscorlib]], - mscorlib - - Name: - Entry: 12 - Data: 0 - - Name: - Entry: 13 - Data: - - Name: - Entry: 8 - Data: - - Name: - Entry: 8 - Data: - - Name: - Entry: 8 - Data: - - Name: - Entry: 7 - Data: - - Name: $k - Entry: 1 - Data: targetTiltAngle - - Name: $v - Entry: 7 - Data: 120|UdonSharp.Compiler.FieldDefinition, UdonSharp.Editor - - Name: k__BackingField - Entry: 1 - Data: targetTiltAngle - - Name: k__BackingField - Entry: 9 - Data: 36 - - Name: k__BackingField - Entry: 9 - Data: 36 - - Name: k__BackingField - Entry: 7 - Data: System.Nullable`1[[UdonSharp.UdonSyncMode, UdonSharp.Runtime]], mscorlib - - Name: - Entry: 6 - Data: - - Name: - Entry: 8 - Data: - - Name: k__BackingField - Entry: 5 - Data: false - Name: _fieldAttributes Entry: 7 Data: 121|System.Collections.Generic.List`1[[System.Attribute, mscorlib]], @@ -2279,25 +2205,19 @@ MonoBehaviour: Data: - Name: $k Entry: 1 - Data: targetToFollowLast + Data: maxMinPan - Name: $v Entry: 7 Data: 122|UdonSharp.Compiler.FieldDefinition, UdonSharp.Editor - Name: k__BackingField Entry: 1 - Data: targetToFollowLast + Data: maxMinPan - Name: k__BackingField - Entry: 7 - Data: 123|System.RuntimeType, mscorlib - - Name: - Entry: 1 - Data: UnityEngine.Vector3, UnityEngine.CoreModule - - Name: - Entry: 8 - Data: + Entry: 9 + Data: 36 - Name: k__BackingField Entry: 9 - Data: 123 + Data: 36 - Name: k__BackingField Entry: 7 Data: System.Nullable`1[[UdonSharp.UdonSyncMode, UdonSharp.Runtime]], mscorlib @@ -2309,10 +2229,10 @@ MonoBehaviour: Data: - Name: k__BackingField Entry: 5 - Data: false + Data: true - Name: _fieldAttributes Entry: 7 - Data: 124|System.Collections.Generic.List`1[[System.Attribute, mscorlib]], + Data: 123|System.Collections.Generic.List`1[[System.Attribute, mscorlib]], mscorlib - Name: Entry: 12 @@ -2334,19 +2254,19 @@ MonoBehaviour: Data: - Name: $k Entry: 1 - Data: previousColorTint + Data: maxMinTilt - Name: $v Entry: 7 - Data: 125|UdonSharp.Compiler.FieldDefinition, UdonSharp.Editor + Data: 124|UdonSharp.Compiler.FieldDefinition, UdonSharp.Editor - Name: k__BackingField Entry: 1 - Data: previousColorTint + Data: maxMinTilt - Name: k__BackingField Entry: 9 - Data: 47 + Data: 36 - Name: k__BackingField Entry: 9 - Data: 47 + Data: 36 - Name: k__BackingField Entry: 7 Data: System.Nullable`1[[UdonSharp.UdonSyncMode, UdonSharp.Runtime]], mscorlib @@ -2358,10 +2278,10 @@ MonoBehaviour: Data: - Name: k__BackingField Entry: 5 - Data: false + Data: true - Name: _fieldAttributes Entry: 7 - Data: 126|System.Collections.Generic.List`1[[System.Attribute, mscorlib]], + Data: 125|System.Collections.Generic.List`1[[System.Attribute, mscorlib]], mscorlib - Name: Entry: 12 @@ -2383,25 +2303,74 @@ MonoBehaviour: Data: - Name: $k Entry: 1 - Data: previousTargetToFollowTransform + Data: fixtureDefintion - Name: $v Entry: 7 - Data: 127|UdonSharp.Compiler.FieldDefinition, UdonSharp.Editor + Data: 126|UdonSharp.Compiler.FieldDefinition, UdonSharp.Editor - Name: k__BackingField Entry: 1 - Data: previousTargetToFollowTransform + Data: fixtureDefintion - Name: k__BackingField + Entry: 9 + Data: 8 + - Name: k__BackingField + Entry: 9 + Data: 8 + - Name: k__BackingField Entry: 7 - Data: 128|System.RuntimeType, mscorlib + Data: System.Nullable`1[[UdonSharp.UdonSyncMode, UdonSharp.Runtime]], mscorlib - Name: - Entry: 1 - Data: UnityEngine.Transform, UnityEngine.CoreModule + Entry: 6 + Data: - Name: Entry: 8 Data: + - Name: k__BackingField + Entry: 5 + Data: true + - Name: _fieldAttributes + Entry: 7 + Data: 127|System.Collections.Generic.List`1[[System.Attribute, mscorlib]], + mscorlib + - Name: + Entry: 12 + Data: 1 + - Name: + Entry: 7 + Data: 128|UnityEngine.HideInInspector, UnityEngine.CoreModule + - Name: + Entry: 8 + Data: + - Name: + Entry: 13 + Data: + - Name: + Entry: 8 + Data: + - Name: + Entry: 8 + Data: + - Name: + Entry: 8 + Data: + - Name: + Entry: 7 + Data: + - Name: $k + Entry: 1 + Data: wasChanged + - Name: $v + Entry: 7 + Data: 129|UdonSharp.Compiler.FieldDefinition, UdonSharp.Editor + - Name: k__BackingField + Entry: 1 + Data: wasChanged + - Name: k__BackingField + Entry: 9 + Data: 3 - Name: k__BackingField Entry: 9 - Data: 128 + Data: 3 - Name: k__BackingField Entry: 7 Data: System.Nullable`1[[UdonSharp.UdonSyncMode, UdonSharp.Runtime]], mscorlib @@ -2416,7 +2385,7 @@ MonoBehaviour: Data: false - Name: _fieldAttributes Entry: 7 - Data: 129|System.Collections.Generic.List`1[[System.Attribute, mscorlib]], + Data: 130|System.Collections.Generic.List`1[[System.Attribute, mscorlib]], mscorlib - Name: Entry: 12 @@ -2438,68 +2407,25 @@ MonoBehaviour: Data: - Name: $k Entry: 1 - Data: previousConeWidth + Data: props - Name: $v Entry: 7 - Data: 130|UdonSharp.Compiler.FieldDefinition, UdonSharp.Editor + Data: 131|UdonSharp.Compiler.FieldDefinition, UdonSharp.Editor - Name: k__BackingField Entry: 1 - Data: previousConeWidth + Data: props - Name: k__BackingField - Entry: 9 - Data: 36 + Entry: 7 + Data: 132|System.RuntimeType, mscorlib + - Name: + Entry: 1 + Data: UnityEngine.MaterialPropertyBlock, UnityEngine.CoreModule + - Name: + Entry: 8 + Data: - Name: k__BackingField Entry: 9 - Data: 36 - - Name: k__BackingField - Entry: 7 - Data: System.Nullable`1[[UdonSharp.UdonSyncMode, UdonSharp.Runtime]], mscorlib - - Name: - Entry: 6 - Data: - - Name: - Entry: 8 - Data: - - Name: k__BackingField - Entry: 5 - Data: false - - Name: _fieldAttributes - Entry: 7 - Data: 131|System.Collections.Generic.List`1[[System.Attribute, mscorlib]], - mscorlib - - Name: - Entry: 12 - Data: 0 - - Name: - Entry: 13 - Data: - - Name: - Entry: 8 - Data: - - Name: - Entry: 8 - Data: - - Name: - Entry: 8 - Data: - - Name: - Entry: 7 - Data: - - Name: $k - Entry: 1 - Data: previousConeLength - - Name: $v - Entry: 7 - Data: 132|UdonSharp.Compiler.FieldDefinition, UdonSharp.Editor - - Name: k__BackingField - Entry: 1 - Data: previousConeLength - - Name: k__BackingField - Entry: 9 - Data: 36 - - Name: k__BackingField - Entry: 9 - Data: 36 + Data: 132 - Name: k__BackingField Entry: 7 Data: System.Nullable`1[[UdonSharp.UdonSyncMode, UdonSharp.Runtime]], mscorlib @@ -2536,19 +2462,19 @@ MonoBehaviour: Data: - Name: $k Entry: 1 - Data: previousGlobalIntensity + Data: enableInstancing - Name: $v Entry: 7 Data: 134|UdonSharp.Compiler.FieldDefinition, UdonSharp.Editor - Name: k__BackingField Entry: 1 - Data: previousGlobalIntensity + Data: enableInstancing - Name: k__BackingField Entry: 9 - Data: 36 + Data: 3 - Name: k__BackingField Entry: 9 - Data: 36 + Data: 3 - Name: k__BackingField Entry: 7 Data: System.Nullable`1[[UdonSharp.UdonSyncMode, UdonSharp.Runtime]], mscorlib @@ -2585,13 +2511,13 @@ MonoBehaviour: Data: - Name: $k Entry: 1 - Data: previousFinalIntensity + Data: targetPanAngle - Name: $v Entry: 7 Data: 136|UdonSharp.Compiler.FieldDefinition, UdonSharp.Editor - Name: k__BackingField Entry: 1 - Data: previousFinalIntensity + Data: targetPanAngle - Name: k__BackingField Entry: 9 Data: 36 @@ -2634,13 +2560,13 @@ MonoBehaviour: Data: - Name: $k Entry: 1 - Data: previousMaxConeLength + Data: targetTiltAngle - Name: $v Entry: 7 Data: 138|UdonSharp.Compiler.FieldDefinition, UdonSharp.Editor - Name: k__BackingField Entry: 1 - Data: previousMaxConeLength + Data: targetTiltAngle - Name: k__BackingField Entry: 9 Data: 36 @@ -2683,10 +2609,561 @@ MonoBehaviour: Data: - Name: $k Entry: 1 - Data: previousGOBOSelection + Data: targetToFollowLast - Name: $v Entry: 7 Data: 140|UdonSharp.Compiler.FieldDefinition, UdonSharp.Editor + - Name: k__BackingField + Entry: 1 + Data: targetToFollowLast + - Name: k__BackingField + Entry: 7 + Data: 141|System.RuntimeType, mscorlib + - Name: + Entry: 1 + Data: UnityEngine.Vector3, UnityEngine.CoreModule + - Name: + Entry: 8 + Data: + - Name: k__BackingField + Entry: 9 + Data: 141 + - Name: k__BackingField + Entry: 7 + Data: System.Nullable`1[[UdonSharp.UdonSyncMode, UdonSharp.Runtime]], mscorlib + - Name: + Entry: 6 + Data: + - Name: + Entry: 8 + Data: + - Name: k__BackingField + Entry: 5 + Data: false + - Name: _fieldAttributes + Entry: 7 + Data: 142|System.Collections.Generic.List`1[[System.Attribute, mscorlib]], + mscorlib + - Name: + Entry: 12 + Data: 0 + - Name: + Entry: 13 + Data: + - Name: + Entry: 8 + Data: + - Name: + Entry: 8 + Data: + - Name: + Entry: 8 + Data: + - Name: + Entry: 7 + Data: + - Name: $k + Entry: 1 + Data: previousColorTint + - Name: $v + Entry: 7 + Data: 143|UdonSharp.Compiler.FieldDefinition, UdonSharp.Editor + - Name: k__BackingField + Entry: 1 + Data: previousColorTint + - Name: k__BackingField + Entry: 9 + Data: 62 + - Name: k__BackingField + Entry: 9 + Data: 62 + - Name: k__BackingField + Entry: 7 + Data: System.Nullable`1[[UdonSharp.UdonSyncMode, UdonSharp.Runtime]], mscorlib + - Name: + Entry: 6 + Data: + - Name: + Entry: 8 + Data: + - Name: k__BackingField + Entry: 5 + Data: false + - Name: _fieldAttributes + Entry: 7 + Data: 144|System.Collections.Generic.List`1[[System.Attribute, mscorlib]], + mscorlib + - Name: + Entry: 12 + Data: 0 + - Name: + Entry: 13 + Data: + - Name: + Entry: 8 + Data: + - Name: + Entry: 8 + Data: + - Name: + Entry: 8 + Data: + - Name: + Entry: 7 + Data: + - Name: $k + Entry: 1 + Data: previousTargetToFollowTransform + - Name: $v + Entry: 7 + Data: 145|UdonSharp.Compiler.FieldDefinition, UdonSharp.Editor + - Name: k__BackingField + Entry: 1 + Data: previousTargetToFollowTransform + - Name: k__BackingField + Entry: 7 + Data: 146|System.RuntimeType, mscorlib + - Name: + Entry: 1 + Data: UnityEngine.Transform, UnityEngine.CoreModule + - Name: + Entry: 8 + Data: + - Name: k__BackingField + Entry: 9 + Data: 146 + - Name: k__BackingField + Entry: 7 + Data: System.Nullable`1[[UdonSharp.UdonSyncMode, UdonSharp.Runtime]], mscorlib + - Name: + Entry: 6 + Data: + - Name: + Entry: 8 + Data: + - Name: k__BackingField + Entry: 5 + Data: false + - Name: _fieldAttributes + Entry: 7 + Data: 147|System.Collections.Generic.List`1[[System.Attribute, mscorlib]], + mscorlib + - Name: + Entry: 12 + Data: 0 + - Name: + Entry: 13 + Data: + - Name: + Entry: 8 + Data: + - Name: + Entry: 8 + Data: + - Name: + Entry: 8 + Data: + - Name: + Entry: 7 + Data: + - Name: $k + Entry: 1 + Data: previousConeWidth + - Name: $v + Entry: 7 + Data: 148|UdonSharp.Compiler.FieldDefinition, UdonSharp.Editor + - Name: k__BackingField + Entry: 1 + Data: previousConeWidth + - Name: k__BackingField + Entry: 9 + Data: 36 + - Name: k__BackingField + Entry: 9 + Data: 36 + - Name: k__BackingField + Entry: 7 + Data: System.Nullable`1[[UdonSharp.UdonSyncMode, UdonSharp.Runtime]], mscorlib + - Name: + Entry: 6 + Data: + - Name: + Entry: 8 + Data: + - Name: k__BackingField + Entry: 5 + Data: false + - Name: _fieldAttributes + Entry: 7 + Data: 149|System.Collections.Generic.List`1[[System.Attribute, mscorlib]], + mscorlib + - Name: + Entry: 12 + Data: 0 + - Name: + Entry: 13 + Data: + - Name: + Entry: 8 + Data: + - Name: + Entry: 8 + Data: + - Name: + Entry: 8 + Data: + - Name: + Entry: 7 + Data: + - Name: $k + Entry: 1 + Data: previousConeLength + - Name: $v + Entry: 7 + Data: 150|UdonSharp.Compiler.FieldDefinition, UdonSharp.Editor + - Name: k__BackingField + Entry: 1 + Data: previousConeLength + - Name: k__BackingField + Entry: 9 + Data: 36 + - Name: k__BackingField + Entry: 9 + Data: 36 + - Name: k__BackingField + Entry: 7 + Data: System.Nullable`1[[UdonSharp.UdonSyncMode, UdonSharp.Runtime]], mscorlib + - Name: + Entry: 6 + Data: + - Name: + Entry: 8 + Data: + - Name: k__BackingField + Entry: 5 + Data: false + - Name: _fieldAttributes + Entry: 7 + Data: 151|System.Collections.Generic.List`1[[System.Attribute, mscorlib]], + mscorlib + - Name: + Entry: 12 + Data: 0 + - Name: + Entry: 13 + Data: + - Name: + Entry: 8 + Data: + - Name: + Entry: 8 + Data: + - Name: + Entry: 8 + Data: + - Name: + Entry: 7 + Data: + - Name: $k + Entry: 1 + Data: previousGlobalIntensity + - Name: $v + Entry: 7 + Data: 152|UdonSharp.Compiler.FieldDefinition, UdonSharp.Editor + - Name: k__BackingField + Entry: 1 + Data: previousGlobalIntensity + - Name: k__BackingField + Entry: 9 + Data: 36 + - Name: k__BackingField + Entry: 9 + Data: 36 + - Name: k__BackingField + Entry: 7 + Data: System.Nullable`1[[UdonSharp.UdonSyncMode, UdonSharp.Runtime]], mscorlib + - Name: + Entry: 6 + Data: + - Name: + Entry: 8 + Data: + - Name: k__BackingField + Entry: 5 + Data: false + - Name: _fieldAttributes + Entry: 7 + Data: 153|System.Collections.Generic.List`1[[System.Attribute, mscorlib]], + mscorlib + - Name: + Entry: 12 + Data: 0 + - Name: + Entry: 13 + Data: + - Name: + Entry: 8 + Data: + - Name: + Entry: 8 + Data: + - Name: + Entry: 8 + Data: + - Name: + Entry: 7 + Data: + - Name: $k + Entry: 1 + Data: previousFinalIntensity + - Name: $v + Entry: 7 + Data: 154|UdonSharp.Compiler.FieldDefinition, UdonSharp.Editor + - Name: k__BackingField + Entry: 1 + Data: previousFinalIntensity + - Name: k__BackingField + Entry: 9 + Data: 36 + - Name: k__BackingField + Entry: 9 + Data: 36 + - Name: k__BackingField + Entry: 7 + Data: System.Nullable`1[[UdonSharp.UdonSyncMode, UdonSharp.Runtime]], mscorlib + - Name: + Entry: 6 + Data: + - Name: + Entry: 8 + Data: + - Name: k__BackingField + Entry: 5 + Data: false + - Name: _fieldAttributes + Entry: 7 + Data: 155|System.Collections.Generic.List`1[[System.Attribute, mscorlib]], + mscorlib + - Name: + Entry: 12 + Data: 0 + - Name: + Entry: 13 + Data: + - Name: + Entry: 8 + Data: + - Name: + Entry: 8 + Data: + - Name: + Entry: 8 + Data: + - Name: + Entry: 7 + Data: + - Name: $k + Entry: 1 + Data: previousMaxConeLength + - Name: $v + Entry: 7 + Data: 156|UdonSharp.Compiler.FieldDefinition, UdonSharp.Editor + - Name: k__BackingField + Entry: 1 + Data: previousMaxConeLength + - Name: k__BackingField + Entry: 9 + Data: 36 + - Name: k__BackingField + Entry: 9 + Data: 36 + - Name: k__BackingField + Entry: 7 + Data: System.Nullable`1[[UdonSharp.UdonSyncMode, UdonSharp.Runtime]], mscorlib + - Name: + Entry: 6 + Data: + - Name: + Entry: 8 + Data: + - Name: k__BackingField + Entry: 5 + Data: false + - Name: _fieldAttributes + Entry: 7 + Data: 157|System.Collections.Generic.List`1[[System.Attribute, mscorlib]], + mscorlib + - Name: + Entry: 12 + Data: 0 + - Name: + Entry: 13 + Data: + - Name: + Entry: 8 + Data: + - Name: + Entry: 8 + Data: + - Name: + Entry: 8 + Data: + - Name: + Entry: 7 + Data: + - Name: $k + Entry: 1 + Data: previousFinalIntensityVolumetric + - Name: $v + Entry: 7 + Data: 158|UdonSharp.Compiler.FieldDefinition, UdonSharp.Editor + - Name: k__BackingField + Entry: 1 + Data: previousFinalIntensityVolumetric + - Name: k__BackingField + Entry: 9 + Data: 36 + - Name: k__BackingField + Entry: 9 + Data: 36 + - Name: k__BackingField + Entry: 7 + Data: System.Nullable`1[[UdonSharp.UdonSyncMode, UdonSharp.Runtime]], mscorlib + - Name: + Entry: 6 + Data: + - Name: + Entry: 8 + Data: + - Name: k__BackingField + Entry: 5 + Data: false + - Name: _fieldAttributes + Entry: 7 + Data: 159|System.Collections.Generic.List`1[[System.Attribute, mscorlib]], + mscorlib + - Name: + Entry: 12 + Data: 0 + - Name: + Entry: 13 + Data: + - Name: + Entry: 8 + Data: + - Name: + Entry: 8 + Data: + - Name: + Entry: 8 + Data: + - Name: + Entry: 7 + Data: + - Name: $k + Entry: 1 + Data: previousFinalIntensityProjection + - Name: $v + Entry: 7 + Data: 160|UdonSharp.Compiler.FieldDefinition, UdonSharp.Editor + - Name: k__BackingField + Entry: 1 + Data: previousFinalIntensityProjection + - Name: k__BackingField + Entry: 9 + Data: 36 + - Name: k__BackingField + Entry: 9 + Data: 36 + - Name: k__BackingField + Entry: 7 + Data: System.Nullable`1[[UdonSharp.UdonSyncMode, UdonSharp.Runtime]], mscorlib + - Name: + Entry: 6 + Data: + - Name: + Entry: 8 + Data: + - Name: k__BackingField + Entry: 5 + Data: false + - Name: _fieldAttributes + Entry: 7 + Data: 161|System.Collections.Generic.List`1[[System.Attribute, mscorlib]], + mscorlib + - Name: + Entry: 12 + Data: 0 + - Name: + Entry: 13 + Data: + - Name: + Entry: 8 + Data: + - Name: + Entry: 8 + Data: + - Name: + Entry: 8 + Data: + - Name: + Entry: 7 + Data: + - Name: $k + Entry: 1 + Data: previousFinalIntensityFixture + - Name: $v + Entry: 7 + Data: 162|UdonSharp.Compiler.FieldDefinition, UdonSharp.Editor + - Name: k__BackingField + Entry: 1 + Data: previousFinalIntensityFixture + - Name: k__BackingField + Entry: 9 + Data: 36 + - Name: k__BackingField + Entry: 9 + Data: 36 + - Name: k__BackingField + Entry: 7 + Data: System.Nullable`1[[UdonSharp.UdonSyncMode, UdonSharp.Runtime]], mscorlib + - Name: + Entry: 6 + Data: + - Name: + Entry: 8 + Data: + - Name: k__BackingField + Entry: 5 + Data: false + - Name: _fieldAttributes + Entry: 7 + Data: 163|System.Collections.Generic.List`1[[System.Attribute, mscorlib]], + mscorlib + - Name: + Entry: 12 + Data: 0 + - Name: + Entry: 13 + Data: + - Name: + Entry: 8 + Data: + - Name: + Entry: 8 + Data: + - Name: + Entry: 8 + Data: + - Name: + Entry: 7 + Data: + - Name: $k + Entry: 1 + Data: previousGOBOSelection + - Name: $v + Entry: 7 + Data: 164|UdonSharp.Compiler.FieldDefinition, UdonSharp.Editor - Name: k__BackingField Entry: 1 Data: previousGOBOSelection @@ -2710,7 +3187,7 @@ MonoBehaviour: Data: false - Name: _fieldAttributes Entry: 7 - Data: 141|System.Collections.Generic.List`1[[System.Attribute, mscorlib]], + Data: 165|System.Collections.Generic.List`1[[System.Attribute, mscorlib]], mscorlib - Name: Entry: 12 @@ -2735,7 +3212,7 @@ MonoBehaviour: Data: foldout - Name: $v Entry: 7 - Data: 142|UdonSharp.Compiler.FieldDefinition, UdonSharp.Editor + Data: 166|UdonSharp.Compiler.FieldDefinition, UdonSharp.Editor - Name: k__BackingField Entry: 1 Data: foldout @@ -2759,14 +3236,14 @@ MonoBehaviour: Data: true - Name: _fieldAttributes Entry: 7 - Data: 143|System.Collections.Generic.List`1[[System.Attribute, mscorlib]], + Data: 167|System.Collections.Generic.List`1[[System.Attribute, mscorlib]], mscorlib - Name: Entry: 12 Data: 1 - Name: Entry: 7 - Data: 144|UnityEngine.HideInInspector, UnityEngine.CoreModule + Data: 168|UnityEngine.HideInInspector, UnityEngine.CoreModule - Name: Entry: 8 Data: diff --git a/Packages/com.acchosen.vr-stage-lighting/Runtime/Scripts/VRStageLighting_DMX_Static.cs b/Packages/com.acchosen.vr-stage-lighting/Runtime/Scripts/VRStageLighting_DMX_Static.cs index 74a687a..2fee2c4 100644 --- a/Packages/com.acchosen.vr-stage-lighting/Runtime/Scripts/VRStageLighting_DMX_Static.cs +++ b/Packages/com.acchosen.vr-stage-lighting/Runtime/Scripts/VRStageLighting_DMX_Static.cs @@ -3,6 +3,8 @@ using UdonSharp; using UnityEngine; using VRC.SDKBase; using VRC.Udon; +using System.Numerics; + //using UnityEngine.UI; #if !COMPILER_UDONSHARP && UNITY_EDITOR @@ -52,6 +54,17 @@ namespace VRSL [Range(0,1)] [Tooltip ("Sets the maximum brightness value of Global Intensity. Good for personalized settings of the max brightness of the shader by other users via UI.")] public float finalIntensity = 1; + [Tooltip ("Choose between setting the Final Intensity for all meshes, or individual meshes")] + public bool finalIntensityComponentMode = false; + [Range(0,1)] + [Tooltip ("Sets the maximum brightness value of Global Intensity For Volumetric Meshes Only. Good for personalized settings of the max brightness of the shader by other users via UI.")] + public float finalIntensityVolumetric = 1; + [Range(0,1)] + [Tooltip ("Sets the maximum brightness value of Global Intensity For Projection Meshes Only. Good for personalized settings of the max brightness of the shader by other users via UI.")] + public float finalIntensityProjection = 1; + [Range(0,1)] + [Tooltip ("Sets the maximum brightness value of Global Intensity For Fixture Meshes Only. Good for personalized settings of the max brightness of the shader by other users via UI.")] + public float finalIntensityFixture = 1; [Tooltip ("The main color of the light. Leave it at default white for DMX mode.")] [ColorUsage(false,true)] public Color lightColorTint = Color.white * 2.0f; @@ -106,6 +119,9 @@ namespace VRSL public float maxMinPan = 180f; public float maxMinTilt = -180f; + [HideInInspector] + public int fixtureDefintion; + /////////////////Private Variables////////////////// @@ -113,11 +129,12 @@ namespace VRSL MaterialPropertyBlock props; bool enableInstancing; float targetPanAngle, targetTiltAngle; - private Vector3 targetToFollowLast; + private UnityEngine.Vector3 targetToFollowLast; private Color previousColorTint; private Transform previousTargetToFollowTransform; private float previousConeWidth, previousConeLength, previousGlobalIntensity, previousFinalIntensity, previousMaxConeLength; + private float previousFinalIntensityVolumetric, previousFinalIntensityProjection, previousFinalIntensityFixture; private int previousGOBOSelection; [HideInInspector] public bool foldout; @@ -139,6 +156,9 @@ namespace VRSL previousGOBOSelection = selectGOBO; previousGlobalIntensity = globalIntensity; previousFinalIntensity = finalIntensity; + previousFinalIntensityFixture = finalIntensityFixture; + previousFinalIntensityProjection = finalIntensityProjection; + previousFinalIntensityVolumetric = finalIntensityVolumetric; if(withDMX) { _UpdateInstancedProperties(); @@ -158,6 +178,13 @@ namespace VRSL { props = new MaterialPropertyBlock(); } + #if !COMPILER_UDONSHARP && UNITY_EDITOR + public Vector2Int GetSectorConversion() + { + return new Vector2Int(calculatedDMXChannel, calculatedDMXUniverse); + } + + #endif int SectorConversion() { @@ -224,6 +251,20 @@ namespace VRSL // Debug.Log("Channel: " + chan); return chan; } + + MaterialPropertyBlock _SetFinalIntensityComponents(MaterialPropertyBlock props, MeshRenderer renderer){ + if(!finalIntensityComponentMode){return props;} + if(renderer.gameObject.name.Contains("Volume") || renderer.gameObject.name.Contains("volume") || renderer.gameObject.name.Contains("Flare") || renderer.gameObject.name.Contains("flare")){ + props.SetFloat("_FinalIntensity", finalIntensityVolumetric); + } + else if(renderer.gameObject.name.Contains("Project") || renderer.gameObject.name.Contains("project")){ + props.SetFloat("_FinalIntensity", finalIntensityProjection); + } + else{ + props.SetFloat("_FinalIntensity", finalIntensityFixture); + } + return props; + } public void _UpdateInstancedProperties() { if(props == null) @@ -282,43 +323,43 @@ namespace VRSL break; case 1: if(objRenderers[0]) - objRenderers[0].SetPropertyBlock(props); + objRenderers[0].SetPropertyBlock(_SetFinalIntensityComponents(props, objRenderers[0])); break; case 2: if(objRenderers[0]) - objRenderers[0].SetPropertyBlock(props); - if(objRenderers[0]) - objRenderers[1].SetPropertyBlock(props); + objRenderers[0].SetPropertyBlock(_SetFinalIntensityComponents(props, objRenderers[0])); + if(objRenderers[1]) + objRenderers[1].SetPropertyBlock(_SetFinalIntensityComponents(props, objRenderers[1])); break; case 3: if(objRenderers[0]) - objRenderers[0].SetPropertyBlock(props); + objRenderers[0].SetPropertyBlock(_SetFinalIntensityComponents(props, objRenderers[0])); if(objRenderers[1]) - objRenderers[1].SetPropertyBlock(props); + objRenderers[1].SetPropertyBlock(_SetFinalIntensityComponents(props, objRenderers[1])); if(objRenderers[2]) - objRenderers[2].SetPropertyBlock(props); + objRenderers[2].SetPropertyBlock(_SetFinalIntensityComponents(props, objRenderers[2])); break; case 4: if(objRenderers[0]) - objRenderers[0].SetPropertyBlock(props); + objRenderers[0].SetPropertyBlock(_SetFinalIntensityComponents(props, objRenderers[0])); if(objRenderers[1]) - objRenderers[1].SetPropertyBlock(props); + objRenderers[1].SetPropertyBlock(_SetFinalIntensityComponents(props, objRenderers[1])); if(objRenderers[2]) - objRenderers[2].SetPropertyBlock(props); + objRenderers[2].SetPropertyBlock(_SetFinalIntensityComponents(props, objRenderers[2])); if(objRenderers[3]) - objRenderers[3].SetPropertyBlock(props); + objRenderers[3].SetPropertyBlock(_SetFinalIntensityComponents(props, objRenderers[3])); break; case 5: if(objRenderers[0]) - objRenderers[0].SetPropertyBlock(props); + objRenderers[0].SetPropertyBlock(_SetFinalIntensityComponents(props, objRenderers[0])); if(objRenderers[1]) - objRenderers[1].SetPropertyBlock(props); + objRenderers[1].SetPropertyBlock(_SetFinalIntensityComponents(props, objRenderers[1])); if(objRenderers[2]) - objRenderers[2].SetPropertyBlock(props); + objRenderers[2].SetPropertyBlock(_SetFinalIntensityComponents(props, objRenderers[2])); if(objRenderers[3]) - objRenderers[3].SetPropertyBlock(props); + objRenderers[3].SetPropertyBlock(_SetFinalIntensityComponents(props, objRenderers[3])); if(objRenderers[4]) - objRenderers[4].SetPropertyBlock(props); + objRenderers[4].SetPropertyBlock(_SetFinalIntensityComponents(props, objRenderers[4])); break; default: Debug.Log("Too many mesh renderers for this fixture! " + objRenderers.Length); @@ -382,43 +423,43 @@ namespace VRSL break; case 1: if(objRenderers[0]) - objRenderers[0].SetPropertyBlock(props); + objRenderers[0].SetPropertyBlock(_SetFinalIntensityComponents(props, objRenderers[0])); break; case 2: if(objRenderers[0]) - objRenderers[0].SetPropertyBlock(props); - if(objRenderers[0]) - objRenderers[1].SetPropertyBlock(props); + objRenderers[0].SetPropertyBlock(_SetFinalIntensityComponents(props, objRenderers[0])); + if(objRenderers[1]) + objRenderers[1].SetPropertyBlock(_SetFinalIntensityComponents(props, objRenderers[1])); break; case 3: if(objRenderers[0]) - objRenderers[0].SetPropertyBlock(props); + objRenderers[0].SetPropertyBlock(_SetFinalIntensityComponents(props, objRenderers[0])); if(objRenderers[1]) - objRenderers[1].SetPropertyBlock(props); + objRenderers[1].SetPropertyBlock(_SetFinalIntensityComponents(props, objRenderers[1])); if(objRenderers[2]) - objRenderers[2].SetPropertyBlock(props); + objRenderers[2].SetPropertyBlock(_SetFinalIntensityComponents(props, objRenderers[2])); break; case 4: if(objRenderers[0]) - objRenderers[0].SetPropertyBlock(props); + objRenderers[0].SetPropertyBlock(_SetFinalIntensityComponents(props, objRenderers[0])); if(objRenderers[1]) - objRenderers[1].SetPropertyBlock(props); + objRenderers[1].SetPropertyBlock(_SetFinalIntensityComponents(props, objRenderers[1])); if(objRenderers[2]) - objRenderers[2].SetPropertyBlock(props); + objRenderers[2].SetPropertyBlock(_SetFinalIntensityComponents(props, objRenderers[2])); if(objRenderers[3]) - objRenderers[3].SetPropertyBlock(props); + objRenderers[3].SetPropertyBlock(_SetFinalIntensityComponents(props, objRenderers[3])); break; case 5: if(objRenderers[0]) - objRenderers[0].SetPropertyBlock(props); + objRenderers[0].SetPropertyBlock(_SetFinalIntensityComponents(props, objRenderers[0])); if(objRenderers[1]) - objRenderers[1].SetPropertyBlock(props); + objRenderers[1].SetPropertyBlock(_SetFinalIntensityComponents(props, objRenderers[1])); if(objRenderers[2]) - objRenderers[2].SetPropertyBlock(props); + objRenderers[2].SetPropertyBlock(_SetFinalIntensityComponents(props, objRenderers[2])); if(objRenderers[3]) - objRenderers[3].SetPropertyBlock(props); + objRenderers[3].SetPropertyBlock(_SetFinalIntensityComponents(props, objRenderers[3])); if(objRenderers[4]) - objRenderers[4].SetPropertyBlock(props); + objRenderers[4].SetPropertyBlock(_SetFinalIntensityComponents(props, objRenderers[4])); break; default: Debug.Log("Too many mesh renderers for this fixture! " + objRenderers.Length); @@ -504,6 +545,60 @@ namespace VRSL _UpdateInstancedProperties(); } } + public bool FinalIntensityComponentMode + { + get + { + return finalIntensityComponentMode; + } + set + { + finalIntensityComponentMode = value; + _UpdateInstancedProperties(); + } + } + + public float FinalIntensityVolumetric + { + get + { + return finalIntensityVolumetric; + } + set + { + previousFinalIntensityVolumetric = finalIntensityVolumetric; + finalIntensityVolumetric = value; + _UpdateInstancedProperties(); + } + } + + public float FinalIntensityProjection + { + get + { + return finalIntensityProjection; + } + set + { + previousFinalIntensityProjection = finalIntensityProjection; + finalIntensityProjection = value; + _UpdateInstancedProperties(); + } + } + public float FinalIntensityFixture + { + get + { + return finalIntensityFixture; + } + set + { + previousFinalIntensityFixture = finalIntensityFixture; + finalIntensityFixture = value; + _UpdateInstancedProperties(); + } + } + public int SelectGOBO { get diff --git a/Packages/com.acchosen.vr-stage-lighting/Runtime/Shaders/AudioLink/Discoball/VRSL-AudioLink-Discoball.shader b/Packages/com.acchosen.vr-stage-lighting/Runtime/Shaders/AudioLink/Discoball/VRSL-AudioLink-Discoball.shader index 99bb713..5566174 100644 --- a/Packages/com.acchosen.vr-stage-lighting/Runtime/Shaders/AudioLink/Discoball/VRSL-AudioLink-Discoball.shader +++ b/Packages/com.acchosen.vr-stage-lighting/Runtime/Shaders/AudioLink/Discoball/VRSL-AudioLink-Discoball.shader @@ -22,7 +22,11 @@ _ThemeColorTarget ("Choose Theme Color", Int) = 0 [Toggle] _EnableColorTextureSample ("Enable Color Texture Sampling", Int) = 0 _SamplingTexture ("Texture To Sample From for Color", 2D) = "white" {} + _TextureColorSampleX ("X coordinate to sample the texture from", Range(0,1)) = 0.5 + _TextureColorSampleY ("Y coordinate to sample the texture from", Range(0,1)) = 0.5 + _RenderTextureMultiplier("Render Texture Multiplier", Range(1,10)) = 1 [Toggle] _EnableColorChord ("Enable Color Chord Tinting", Int) = 0 + [Toggle]_UseTraditionalSampling("Use Traditional Texture Sampling", Int) = 0 [Enum(Transparent,1,AlphaToCoverage,2)] _RenderMode ("Render Mode", Int) = 1 [Enum(Off,0,On,1)] _ZWrite ("Z Write", Int) = 0 diff --git a/Packages/com.acchosen.vr-stage-lighting/Runtime/Shaders/AudioLink/MovingLights/VRSL-AudioLink-BasicLaser.shader b/Packages/com.acchosen.vr-stage-lighting/Runtime/Shaders/AudioLink/MovingLights/VRSL-AudioLink-BasicLaser.shader index 2471103..da87d3e 100644 --- a/Packages/com.acchosen.vr-stage-lighting/Runtime/Shaders/AudioLink/MovingLights/VRSL-AudioLink-BasicLaser.shader +++ b/Packages/com.acchosen.vr-stage-lighting/Runtime/Shaders/AudioLink/MovingLights/VRSL-AudioLink-BasicLaser.shader @@ -44,6 +44,7 @@ _Scroll ("Scroll", Range(-1, 1)) = 1 [Toggle] _EnableThemeColorSampling ("Enable Theme Color Sampling", Int) = 0 + [Toggle]_UseTraditionalSampling("Use Traditional Texture Sampling", Int) = 0 _ThemeColorTarget ("Choose Theme Color", Int) = 0 } @@ -137,6 +138,7 @@ UNITY_DEFINE_INSTANCED_PROP(float, _BlackOut) UNITY_DEFINE_INSTANCED_PROP(float, _ThemeColorTarget) UNITY_DEFINE_INSTANCED_PROP(uint, _EnableThemeColorSampling) + UNITY_DEFINE_INSTANCED_PROP(uint, _UseTraditionalSampling) UNITY_INSTANCING_BUFFER_END(Props) inline float AudioLinkLerp3_g5( int Band, float Delay ) @@ -244,18 +246,22 @@ return float3(abs(q.z + (q.w - q.y) / (6.0 * d + e)), d / (q.x + e), q.x); } - float3 hsb2rgb( float3 c ){ + float3 hsb2rgb( float3 c ) + { float3 rgb = clamp( abs(fmod(c.x*6.0+float3(0.0,4.0,2.0),6)-3.0)-1.0, 0, 1); rgb = rgb*rgb*(3.0-2.0*rgb); return c.z * lerp( float3(1,1,1), rgb, c.y); } + float4 GetTextureSampleColor() { float4 rawColor = tex2Dlod(_SamplingTexture, float4(UNITY_ACCESS_INSTANCED_PROP(Props,_TextureColorSampleX), UNITY_ACCESS_INSTANCED_PROP(Props,_TextureColorSampleY), 0, 0)); float3 h = (RGB2HSV(rawColor.rgb)); h.z = 1.0; - return float4(hsb2rgb(h),1); + //return float4(hsb2rgb(h),1); + return UNITY_ACCESS_INSTANCED_PROP(Props, _UseTraditionalSampling) > 0 ? rawColor : float4(hsb2rgb(h),1); } + float GetAudioReactAmplitude() { if(checkIfAudioLink() > 0) diff --git a/Packages/com.acchosen.vr-stage-lighting/Runtime/Shaders/AudioLink/MovingLights/VRSL-AudioLink-StandardMover-FixtureMesh.shader b/Packages/com.acchosen.vr-stage-lighting/Runtime/Shaders/AudioLink/MovingLights/VRSL-AudioLink-StandardMover-FixtureMesh.shader index 9675a46..f40b87f 100644 --- a/Packages/com.acchosen.vr-stage-lighting/Runtime/Shaders/AudioLink/MovingLights/VRSL-AudioLink-StandardMover-FixtureMesh.shader +++ b/Packages/com.acchosen.vr-stage-lighting/Runtime/Shaders/AudioLink/MovingLights/VRSL-AudioLink-StandardMover-FixtureMesh.shader @@ -26,6 +26,7 @@ _Delay("Delay", Float) = 0 _NumBands("Num Bands", Float) = 4 _AudioSpectrum("AudioSpectrum", 2D) = "black" {} + [Toggle]_UseTraditionalSampling("Use Traditional Texture Sampling", Int) = 0 //[Header (BASIC CONTROLS)] _RenderTextureMultiplier("Render Texture Multiplier", Range(1,10)) = 1 diff --git a/Packages/com.acchosen.vr-stage-lighting/Runtime/Shaders/AudioLink/MovingLights/VRSL-AudioLink-StandardMover-ProjectionMesh.shader b/Packages/com.acchosen.vr-stage-lighting/Runtime/Shaders/AudioLink/MovingLights/VRSL-AudioLink-StandardMover-ProjectionMesh.shader index 09ab75e..78c2837 100644 --- a/Packages/com.acchosen.vr-stage-lighting/Runtime/Shaders/AudioLink/MovingLights/VRSL-AudioLink-StandardMover-ProjectionMesh.shader +++ b/Packages/com.acchosen.vr-stage-lighting/Runtime/Shaders/AudioLink/MovingLights/VRSL-AudioLink-StandardMover-ProjectionMesh.shader @@ -66,6 +66,7 @@ Shader "VRSL/AudioLink/Standard Mover/Projection" _MaxMinTiltAngle("Max/Min Tilt Angle (-y, y)", Float) = 180 _FixtureMaxIntensity ("Maximum Cone Intensity",Range (0,0.5)) = 0.5 + [Toggle]_UseTraditionalSampling("Use Traditional Texture Sampling", Int) = 0 // [Header(Divide)] // _Divide ("Divide", Range(0, 30)) = 0 diff --git a/Packages/com.acchosen.vr-stage-lighting/Runtime/Shaders/AudioLink/MovingLights/VRSL-AudioLink-StandardMover-VolumetricMesh.shader b/Packages/com.acchosen.vr-stage-lighting/Runtime/Shaders/AudioLink/MovingLights/VRSL-AudioLink-StandardMover-VolumetricMesh.shader index 9a21bc4..12b885c 100644 --- a/Packages/com.acchosen.vr-stage-lighting/Runtime/Shaders/AudioLink/MovingLights/VRSL-AudioLink-StandardMover-VolumetricMesh.shader +++ b/Packages/com.acchosen.vr-stage-lighting/Runtime/Shaders/AudioLink/MovingLights/VRSL-AudioLink-StandardMover-VolumetricMesh.shader @@ -126,6 +126,7 @@ [Toggle]_UseDepthLight("Toggle The Requirement of the depth light to function.", Int) = 1 [Toggle]_PotatoMode("Reduces the overhead on the fragment shader by removing both noise components to extra texture sampling", Int) = 0 [Toggle]_HQMode("A higher quality volumetric mode (Experimental)", Int) = 0 + [Toggle]_UseTraditionalSampling("Use Traditional Texture Sampling", Int) = 0 [Enum(Off,0,One,1)] _BlendDst ("Destination Blend mode", Float) = 1 [Enum(UnityEngine.Rendering.BlendOp)] _BlendOp ("Blend Operation", Float) = 0 diff --git a/Packages/com.acchosen.vr-stage-lighting/Runtime/Shaders/AudioLink/MovingLights/VRSL-AudioLink-WashMover-FixtureMesh.shader b/Packages/com.acchosen.vr-stage-lighting/Runtime/Shaders/AudioLink/MovingLights/VRSL-AudioLink-WashMover-FixtureMesh.shader index 5255168..f96b7e5 100644 --- a/Packages/com.acchosen.vr-stage-lighting/Runtime/Shaders/AudioLink/MovingLights/VRSL-AudioLink-WashMover-FixtureMesh.shader +++ b/Packages/com.acchosen.vr-stage-lighting/Runtime/Shaders/AudioLink/MovingLights/VRSL-AudioLink-WashMover-FixtureMesh.shader @@ -26,6 +26,7 @@ _Delay("Delay", Float) = 0 _NumBands("Num Bands", Float) = 4 _AudioSpectrum("AudioSpectrum", 2D) = "black" {} + [Toggle]_UseTraditionalSampling("Use Traditional Texture Sampling", Int) = 0 //[Header (BASIC CONTROLS)] _FinalIntensity("Final Intensity", Range(0,1)) = 1 diff --git a/Packages/com.acchosen.vr-stage-lighting/Runtime/Shaders/AudioLink/MovingLights/VRSL-AudioLink-WashMover-ProjectionMesh.shader b/Packages/com.acchosen.vr-stage-lighting/Runtime/Shaders/AudioLink/MovingLights/VRSL-AudioLink-WashMover-ProjectionMesh.shader index c493b79..690b83e 100644 --- a/Packages/com.acchosen.vr-stage-lighting/Runtime/Shaders/AudioLink/MovingLights/VRSL-AudioLink-WashMover-ProjectionMesh.shader +++ b/Packages/com.acchosen.vr-stage-lighting/Runtime/Shaders/AudioLink/MovingLights/VRSL-AudioLink-WashMover-ProjectionMesh.shader @@ -23,6 +23,7 @@ _Delay("Delay", Float) = 0 _NumBands("Num Bands", Float) = 4 _AudioSpectrum("AudioSpectrum", 2D) = "black" {} + [Toggle]_UseTraditionalSampling("Use Traditional Texture Sampling", Int) = 0 //[Header (BASIC CONTROLS)] _FinalIntensity("Final Intensity", Range(0,1)) = 1 diff --git a/Packages/com.acchosen.vr-stage-lighting/Runtime/Shaders/AudioLink/MovingLights/VRSL-AudioLink-WashMover-VolumetricMesh.shader b/Packages/com.acchosen.vr-stage-lighting/Runtime/Shaders/AudioLink/MovingLights/VRSL-AudioLink-WashMover-VolumetricMesh.shader index e4e9387..c0360c9 100644 --- a/Packages/com.acchosen.vr-stage-lighting/Runtime/Shaders/AudioLink/MovingLights/VRSL-AudioLink-WashMover-VolumetricMesh.shader +++ b/Packages/com.acchosen.vr-stage-lighting/Runtime/Shaders/AudioLink/MovingLights/VRSL-AudioLink-WashMover-VolumetricMesh.shader @@ -20,6 +20,7 @@ [HideInInspector]_FixtureRotationX("Mover Tilt Offset (Blue)", Range(-180,180)) = 0 [HideInInspector]_ProjectionSelection ("GOBO Selection", Range(1,6)) = 1 [HideInInspector][Toggle] _EnableSpin("Enable Auto Spinning", Float) = 0 + [Toggle]_UseTraditionalSampling("Use Traditional Texture Sampling", Int) = 0 [Header(Audio Section)] [Toggle]_EnableAudioLink("Enable Audio Link", Float) = 0 diff --git a/Packages/com.acchosen.vr-stage-lighting/Runtime/Shaders/AudioLink/Shared/VRSL-AudioLink-Functions.cginc b/Packages/com.acchosen.vr-stage-lighting/Runtime/Shaders/AudioLink/Shared/VRSL-AudioLink-Functions.cginc index c91ec0a..1c8f423 100644 --- a/Packages/com.acchosen.vr-stage-lighting/Runtime/Shaders/AudioLink/Shared/VRSL-AudioLink-Functions.cginc +++ b/Packages/com.acchosen.vr-stage-lighting/Runtime/Shaders/AudioLink/Shared/VRSL-AudioLink-Functions.cginc @@ -60,7 +60,8 @@ float4 GetTextureSampleColor() float4 rawColor = tex2Dlod(_SamplingTexture, float4(UNITY_ACCESS_INSTANCED_PROP(Props,_TextureColorSampleX), UNITY_ACCESS_INSTANCED_PROP(Props,_TextureColorSampleY), 0, 0)); float4 h = RGBtoHSV(rawColor.rgb); h.z = 1.0; - return(HSVtoRGB(h) * _RenderTextureMultiplier); + //return(HSVtoRGB(h) * _RenderTextureMultiplier); + return UNITY_ACCESS_INSTANCED_PROP(Props, _UseTraditionalSampling) > 0 ? rawColor * _RenderTextureMultiplier : (HSVtoRGB(h) * _RenderTextureMultiplier); } float4 GetThemeSampleColor() diff --git a/Packages/com.acchosen.vr-stage-lighting/Runtime/Shaders/AudioLink/StaticLights/VRSL-AudioLink-StaticLight-FixtureMesh.shader b/Packages/com.acchosen.vr-stage-lighting/Runtime/Shaders/AudioLink/StaticLights/VRSL-AudioLink-StaticLight-FixtureMesh.shader index 1b85675..b85900b 100644 --- a/Packages/com.acchosen.vr-stage-lighting/Runtime/Shaders/AudioLink/StaticLights/VRSL-AudioLink-StaticLight-FixtureMesh.shader +++ b/Packages/com.acchosen.vr-stage-lighting/Runtime/Shaders/AudioLink/StaticLights/VRSL-AudioLink-StaticLight-FixtureMesh.shader @@ -26,6 +26,7 @@ _NormalMap ("Normal Map", 2D) = "white" {} _Glossiness ("Smoothness", Range(0,1)) = 0.5 _Metallic ("Metallic", Range(0,1)) = 0.0 + [Toggle]_UseTraditionalSampling("Use Traditional Texture Sampling", Int) = 0 [Header(Audio Section)] [Toggle]_EnableAudioLink("Enable Audio Link", Float) = 0 diff --git a/Packages/com.acchosen.vr-stage-lighting/Runtime/Shaders/AudioLink/StaticLights/VRSL-AudioLink-StaticLight-LensFlare.shader b/Packages/com.acchosen.vr-stage-lighting/Runtime/Shaders/AudioLink/StaticLights/VRSL-AudioLink-StaticLight-LensFlare.shader index af3e921..f621a48 100644 --- a/Packages/com.acchosen.vr-stage-lighting/Runtime/Shaders/AudioLink/StaticLights/VRSL-AudioLink-StaticLight-LensFlare.shader +++ b/Packages/com.acchosen.vr-stage-lighting/Runtime/Shaders/AudioLink/StaticLights/VRSL-AudioLink-StaticLight-LensFlare.shader @@ -27,6 +27,7 @@ _FixutreIntensityMultiplier ("Intensity Multipler (For Bloom Scaling)", Range(1,5)) = 1 _RenderTextureMultiplier("Render Texture Multiplier", Range(1,10)) = 1 _RemoveTextureArtifact("RemoveTextureArtifact", Range(0,0.1)) = 0 + [Toggle]_UseTraditionalSampling("Use Traditional Texture Sampling", Int) = 0 [Toggle] _EnableColorTextureSample ("Enable Color Texture Sampling", Int) = 0 _SamplingTexture ("Texture To Sample From for Color", 2D) = "white" {} @@ -359,7 +360,7 @@ 4.0 / 17.0, 12.0 / 17.0, 2.0 / 17.0, 10.0 / 17.0, 16.0 / 17.0, 8.0 / 17.0, 14.0 / 17.0, 6.0 / 17.0 }; - int index = (int(pos.x) % 4) * 4 + int(pos.y) % 4; + int index = (uint(pos.x) % 4) * 4 + uint(pos.y) % 4; float4 col = saturate(tex2D(_MainTex, i.uv )); // col *= i.maskX; //clip((col.a) - DITHER_THRESHOLDS[index]); diff --git a/Packages/com.acchosen.vr-stage-lighting/Runtime/Shaders/AudioLink/StaticLights/VRSL-AudioLink-StaticLight-ProjectionMesh.shader b/Packages/com.acchosen.vr-stage-lighting/Runtime/Shaders/AudioLink/StaticLights/VRSL-AudioLink-StaticLight-ProjectionMesh.shader index 87af63b..18e87dd 100644 --- a/Packages/com.acchosen.vr-stage-lighting/Runtime/Shaders/AudioLink/StaticLights/VRSL-AudioLink-StaticLight-ProjectionMesh.shader +++ b/Packages/com.acchosen.vr-stage-lighting/Runtime/Shaders/AudioLink/StaticLights/VRSL-AudioLink-StaticLight-ProjectionMesh.shader @@ -29,6 +29,7 @@ _FixtureMaxIntensity ("Maximum Light Intensity",Range (0,6)) = 1 //[NoScaleOffset] _SceneAlbedo ("Scene Albedo Render Texture", 2D) = "white" {} _RenderTextureMultiplier("Render Texture Multiplier", Range(1,10)) = 1 + [Toggle]_UseTraditionalSampling("Use Traditional Texture Sampling", Int) = 0 //Color Texture Sampling Properties [Toggle] _EnableColorTextureSample ("Enable Color Texture Sampling", Int) = 0 _SamplingTexture ("Texture To Sample From for Color", 2D) = "white" {} diff --git a/Packages/com.acchosen.vr-stage-lighting/Runtime/Shaders/CRTShaders/DMXRTShader-DMXInterpolation.shader b/Packages/com.acchosen.vr-stage-lighting/Runtime/Shaders/CRTShaders/DMXRTShader-DMXInterpolation.shader index 7871cd3..330b0d6 100644 --- a/Packages/com.acchosen.vr-stage-lighting/Runtime/Shaders/CRTShaders/DMXRTShader-DMXInterpolation.shader +++ b/Packages/com.acchosen.vr-stage-lighting/Runtime/Shaders/CRTShaders/DMXRTShader-DMXInterpolation.shader @@ -7,11 +7,14 @@ Shader "VRSL/DMX CRTs/Interpolation" [Toggle] _EnableDMX ("Enable Stream DMX/DMX Control", Int) = 0 [Toggle] _NineUniverseMode ("Extended Universe Mode", Int) = 0 [Toggle] _EnableCompatibilityMode ("Enable Stream DMX/DMX Control", Int) = 0 + [Toggle(_SIGNAL_DETECTION)] _SignalDetectionSystem ("Enable Signal Detection System To Prevent Unnecesary Strobing", Int) = 0 + _SignalDetectionSensativity ("Signal Detection Sensativity", Range(0.0001,0.5)) = 0.025 [Toggle(_OLD_SCHOOL_SMOOTHING)] _UseOldSchoolSmoothing ("Use Old School Smoothing", Int) = 0 [NoScaleOffset]_DMXTexture("DMX Grid Render Texture (To Control Lights)", 2D) = "white" {} _SmoothValue ("Smoothness Level (0 to 1, 0 = max)", Range(0,1)) = 0.5 _MinimumSmoothnessDMX ("Minimum Smoothness Value for DMX", Float) = 0 _MaximumSmoothnessDMX ("Maximum Smoothness Value for OSc", Float) = 0 + } SubShader @@ -30,21 +33,22 @@ Shader "VRSL/DMX CRTs/Interpolation" #define VRSL_DMX - float _SmoothValue, _MinimumSmoothnessDMX, _MaximumSmoothnessDMX; + half _SmoothValue, _MinimumSmoothnessDMX, _MaximumSmoothnessDMX, _SignalDetectionSensativity; sampler2D _Tex; sampler2D _DMXTexture; SamplerState sampler_point_repeat; int _IsEven, _DMXChannel, _EnableDMX, _EnableLegacyGlobalMovementSpeedChannel; uint _EnableCompatibilityMode, _NineUniverseMode; - float oscSmoothnessRAW; - float3 rgbSmoothnessRaw; + half oscSmoothnessRAW; + half3 rgbSmoothnessRaw; #define IF(a, b, c) lerp(b, c, step((fixed) (a), 0)); #pragma multi_compile_local _ _OLD_SCHOOL_SMOOTHING + #pragma multi_compile_local _ _SIGNAL_DETECTION - float2 getSectorCoordinates(float x, float y, uint sector) + half2 getSectorCoordinates(half x, half y, uint sector) { // say we were on sector 6 // we need to move over 2 sectors @@ -54,12 +58,12 @@ Shader "VRSL/DMX CRTs/Interpolation" //the grid is 26x26 aka 2 sectors per row //TRAVERSING THE Y AXIS OF THE DMX GRID - float ymod = floor(sector / 2); - float originalx = x; - float originaly = y; + half ymod = floor(sector / 2); + half originalx = x; + half originaly = y; //TRAVERSING THE X AXIS OF THE DMX GRID - float xmod = sector % 2; + half xmod = sector % 2; //x += (xmod * 0.052); @@ -71,65 +75,61 @@ Shader "VRSL/DMX CRTs/Interpolation" originaly = IF(sector == 0, originaly, originaly + (0.0147 * (sector))); return IF(_EnableCompatibilityMode == 1, - float2 (x, y), - float2(originalx, originaly)); + half2 (x, y), + half2(originalx, originaly)); } - float getValueAtCoords(float x, float y, uint sector) + half getValueAtCoords(half x, half y, uint sector) { - float2 recoords = getSectorCoordinates(x, y, sector); - float4 uvcoords = float4(recoords.x, recoords.y, 0,0); - float4 c = tex2D(_DMXTexture, uvcoords); - float3 cRGB = float3(c.r, c.g, c.b); - float value = LinearRgbToLuminance(cRGB); - value = LinearToGammaSpaceExact(value); + half2 recoords = getSectorCoordinates(x, y, sector); + half4 uvcoords = half4(recoords.x, recoords.y, 0,0); + half4 c = tex2D(_DMXTexture, uvcoords); + half3 cRGB = half3(c.r, c.g, c.b); + half value = LinearRgbToLuminance(cRGB); return value; } - float3 getValueAtCoordsRGB(float x, float y, uint sector) + half3 getValueAtCoordsRGB(half x, half y, uint sector) { - float2 recoords = getSectorCoordinates(x, y, sector); - float4 uvcoords = float4(recoords.x, recoords.y, 0,0); - float4 c = tex2D(_DMXTexture, uvcoords); - float3 col = float3(LinearToGammaSpaceExact(c.r), LinearToGammaSpaceExact(c.g), LinearToGammaSpaceExact(c.b)); - return col; + half2 recoords = getSectorCoordinates(x, y, sector); + half4 uvcoords = half4(recoords.x, recoords.y, 0,0); + half4 c = tex2D(_DMXTexture, uvcoords); + return c.rgb; } - float getValueAtUV(float2 uv) + half getValueAtUV(half2 uv) { - float4 c = tex2D(_DMXTexture, uv); - float3 cRGB = float3(c.r, c.g, c.b); - float value = LinearRgbToLuminance(cRGB); - value = LinearToGammaSpaceExact(value); + half4 c = tex2D(_DMXTexture, uv); + half3 cRGB = half3(c.r, c.g, c.b); + half value = LinearRgbToLuminance(cRGB); return value; } - float3 getValueAtUVRGB(float2 uv) + half3 getValueAtUVRGB(half2 uv) { - float4 c = tex2D(_DMXTexture, uv); - float3 col = float3(LinearToGammaSpaceExact(c.r), LinearToGammaSpaceExact(c.g), LinearToGammaSpaceExact(c.b)); - return col; + half4 c = tex2D(_DMXTexture, uv); + return c.rgb; } - float2 getCh13coords(float2 uv) + half2 getCh13coords(half2 uv) { - return float2(0.911, uv.y); + return half2(0.911, uv.y); } - float getSmoothnessValuePreSet() + half getSmoothnessValuePreSet() { return _SmoothValue; } - float3 getSmoothnessValueRGBPreSet() + half3 getSmoothnessValueRGBPreSet() { - return float3(_SmoothValue, _SmoothValue, _SmoothValue); + return half3(_SmoothValue, _SmoothValue, _SmoothValue); } - float getSmoothnessValue(float2 uv, out float dmxSmoothness) + half getSmoothnessValue(half2 uv, out half dmxSmoothness) { if(_EnableLegacyGlobalMovementSpeedChannel == 1) { @@ -137,52 +137,52 @@ Shader "VRSL/DMX CRTs/Interpolation" } else { - dmxSmoothness = IF(_EnableCompatibilityMode == 1, getValueAtCoords(0.096151, 0.019231, _DMXChannel), getValueAtUV(float2(0.960, uv.y))); + dmxSmoothness = IF(_EnableCompatibilityMode == 1, getValueAtCoords(0.096151, 0.019231, _DMXChannel), getValueAtUV(half2(0.960, uv.y))); } - float oscSmoothness = lerp(saturate(_MaximumSmoothnessDMX), saturate(_MinimumSmoothnessDMX), dmxSmoothness); + half oscSmoothness = lerp(saturate(_MaximumSmoothnessDMX), saturate(_MinimumSmoothnessDMX), dmxSmoothness); return oscSmoothness; // return IF(_EnableDMX == 1, oscSmoothness, _SmoothValue); } - float3 getSmoothnessValueRGB(float2 uv, out float3 dmxSmoothness) + half3 getSmoothnessValueRGB(half2 uv, out half3 dmxSmoothness) { - //rgbSmoothnessRaw = float3(0,0,0); + //rgbSmoothnessRaw = half3(0,0,0); if(_EnableLegacyGlobalMovementSpeedChannel == 1) { dmxSmoothness = getValueAtCoordsRGB(0.189936, 0.00762, _DMXChannel); } else { - dmxSmoothness = getValueAtUVRGB(float2(0.960, uv.y)); + dmxSmoothness = getValueAtUVRGB(half2(0.960, uv.y)); } - float3 rgbSmoothness = float3(lerp( saturate(_MaximumSmoothnessDMX), saturate(_MinimumSmoothnessDMX), dmxSmoothness.r), + half3 rgbSmoothness = half3(lerp( saturate(_MaximumSmoothnessDMX), saturate(_MinimumSmoothnessDMX), dmxSmoothness.r), lerp(saturate(_MaximumSmoothnessDMX), saturate(_MinimumSmoothnessDMX), dmxSmoothness.g), lerp(saturate(_MaximumSmoothnessDMX), saturate(_MinimumSmoothnessDMX), dmxSmoothness.b)); return rgbSmoothness; - // return IF(_EnableDMX == 1, rgbSmoothness, float3(_SmoothValue, _SmoothValue, _SmoothValue)); + // return IF(_EnableDMX == 1, rgbSmoothness, half3(_SmoothValue, _SmoothValue, _SmoothValue)); } - float SmoothDamp (float current, float target, inout float currentVelocity, float smoothTime, float maxSpeed, float deltaTime) + half SmoothDamp (half current, half target, inout half currentVelocity, half smoothTime, half maxSpeed, half deltaTime) { //smoothTime = 1-pow(smoothTime, deltaTime); - float multiplier = target < current ? 0.4 : 1.0; + half multiplier = target < current ? 0.4 : 1.0; smoothTime *= multiplier; smoothTime = max(0.0001, smoothTime); - float num = 2.0 / smoothTime; - float num2 = num * deltaTime; - float num3 = 1.0 / (1.0 + num2 + 0.48 * num2 * num2 + 0.235 * num2 * num2 * num2); - float num4 = current - target; - float num5 = target; - float num6 = maxSpeed * smoothTime; + half num = 2.0 / smoothTime; + half num2 = num * deltaTime; + half num3 = 1.0 / (1.0 + num2 + 0.48 * num2 * num2 + 0.235 * num2 * num2 * num2); + half num4 = current - target; + half num5 = target; + half num6 = maxSpeed * smoothTime; num4 = clamp(num4, -num6, num6); target = current - num4; - float num7 = (currentVelocity + num * num4) * deltaTime; + half num7 = (currentVelocity + num * num4) * deltaTime; currentVelocity = (currentVelocity - num * num7) * num3; - float num8 = target + (num4 + num7) * num3; + half num8 = target + (num4 + num7) * num3; if (num5 - current > 0.0 == num8 > num5) { num8 = num5; @@ -192,40 +192,56 @@ Shader "VRSL/DMX CRTs/Interpolation" } - // float invLerp(float from, float to, float value){ + // half invLerp(half from, half to, half value){ // return (value - from) / (to - from); // } - // float remap(float origFrom, float origTo, float targetFrom, float targetTo, float value){ - // float rel = invLerp(origFrom, origTo, value); + // half remap(half origFrom, half origTo, half targetFrom, half targetTo, half value){ + // half rel = invLerp(origFrom, origTo, value); // return lerp(targetFrom, targetTo, rel); // } - float DampComplex(float source, float target, float smoothing, float dt, float dmxMod) + half DampComplex(half source, half target, half smoothing, half dt, half dmxMod) { - float multiplier = target < source ? 0.02-(0.01 * dmxMod) : 1.0; - smoothing *= multiplier; + // half multiplier = target < source ? 0.02-(0.01 * dmxMod) : 1.0; + // smoothing *= multiplier; return lerp(source, target, 1 - pow(saturate(smoothing), dt)); } - float Damp(float source, float target, float smoothing, float dt) + half Damp(half source, half target, half smoothing, half dt) { return lerp(source, target, 1 - pow(saturate(smoothing), dt)); } - // float3 Damp(float3 source, float3 target, float smoothing, float dt) + // half3 Damp(half3 source, half3 target, half smoothing, half dt) // { // return lerp(source, target, 1 - pow(smoothing, dt)) // } - float4 frag(v2f_customrendertexture IN) : COLOR + half4 frag(v2f_customrendertexture IN) : COLOR { if (_Time.y > 3.0) { - float4 previousFrame = tex2D(_SelfTexture2D, IN.localTexcoord.xy); - float4 currentFrame = tex2D(_DMXTexture, IN.localTexcoord.xy); + half4 previousFrame = tex2D(_SelfTexture2D, IN.localTexcoord.xy); + half4 currentFrame = tex2D(_DMXTexture, IN.localTexcoord.xy); + + #if _SIGNAL_DETECTION + half2 textureSize = half2(_CustomRenderTextureWidth, _CustomRenderTextureHeight); + // half2 target1 = (half2(69,644)+0.5) * textureSize; + //half2 target2 = (half2(69,324)+0.5) * textureSize; + // half2 target3 = (half2(69,3)+0.5) * textureSize; + half2 target = half2(0.658904,0.32868); + half2 target2 = half2(0.658904,0.662112); + half2 target3 = half2(0.658904,0.996333); + if( (all(tex2D(_DMXTexture, target).rgb >= half3(_SignalDetectionSensativity,_SignalDetectionSensativity,_SignalDetectionSensativity))) || + (all(tex2D(_DMXTexture, target2).rgb >= half3(_SignalDetectionSensativity,_SignalDetectionSensativity,_SignalDetectionSensativity))) || + (all(tex2D(_DMXTexture, target3).rgb >= half3(_SignalDetectionSensativity,_SignalDetectionSensativity,_SignalDetectionSensativity)))) + { + return half4(0,0,0,0); + } + #endif // if(IN.localTexcoord.y > 0.90) // { // oscSmoothnessRAW = IF(_EnableCompatibilityMode == 1, getValueAtCoords(0.096151, 0.019231, _DMXChannel), getValueAtCoords(0.189936, 0.00762, _DMXChannel)); @@ -234,18 +250,18 @@ Shader "VRSL/DMX CRTs/Interpolation" if(_NineUniverseMode && _EnableDMX) { - float3 dmxSmoothness = float3(1.0, 1.0, 1.0); + half3 dmxSmoothness = half3(1.0, 1.0, 1.0); #if _OLD_SCHOOL_SMOOTHING - float3 s = getSmoothnessValueRGB(IN.localTexcoord.xy, dmxSmoothness); + half3 s = getSmoothnessValueRGB(IN.localTexcoord.xy, dmxSmoothness); s = lerp(clamp(lerp(previousFrame.rgb, currentFrame.rgb,smoothstep(0.0, 1.0, clamp(unity_DeltaTime.z,0.0,100.0))) , 0.0, 100.0), currentFrame.rgb, s); #else - float3 smoothing = _EnableDMX == 1 ? getSmoothnessValueRGB(IN.localTexcoord.xy, dmxSmoothness) : getSmoothnessValueRGBPreSet() ; + half3 smoothing = _EnableDMX == 1 ? getSmoothnessValueRGB(IN.localTexcoord.xy, dmxSmoothness) : getSmoothnessValueRGBPreSet() ; - float3 s = float3( + half3 s = half3( lerp(DampComplex(previousFrame.r, currentFrame.r, smoothing.r, unity_DeltaTime.x, dmxSmoothness.r), currentFrame.r, dmxSmoothness.r * 0.1), lerp(DampComplex(previousFrame.g, currentFrame.g, smoothing.g, unity_DeltaTime.x, dmxSmoothness.g), currentFrame.g, dmxSmoothness.g * 0.1), (DampComplex(previousFrame.b, currentFrame.b, smoothing.b, unity_DeltaTime.x, dmxSmoothness.b), currentFrame.b, dmxSmoothness.b * 0.1) @@ -253,17 +269,17 @@ Shader "VRSL/DMX CRTs/Interpolation" #endif - return float4(s, currentFrame.a); + return half4(s, currentFrame.a); } else { - float dmxSmoothness = 1.0; - float smoothing = 0.0; + half dmxSmoothness = 1.0; + half smoothing = 0.0; #if _OLD_SCHOOL_SMOOTHING - float smoothness = _EnableDMX == 1 ? getSmoothnessValue(IN.localTexcoord.xy, dmxSmoothness) : getSmoothnessValuePreSet(); + half smoothness = _EnableDMX == 1 ? getSmoothnessValue(IN.localTexcoord.xy, dmxSmoothness) : getSmoothnessValuePreSet(); return lerp(clamp(lerp(previousFrame, currentFrame,smoothstep(0.0, 1.0, clamp(unity_DeltaTime.x,0.0,100.0))) , 0.0, 100.0), currentFrame, smoothness); #else - //float currentVelocity = previousFrame.a; + //half currentVelocity = previousFrame.a; if(_EnableDMX == 1) { smoothing = getSmoothnessValue(IN.localTexcoord.xy, dmxSmoothness); @@ -273,8 +289,8 @@ Shader "VRSL/DMX CRTs/Interpolation" smoothing = getSmoothnessValuePreSet(); } return lerp(DampComplex(previousFrame.r, currentFrame.r, smoothing, unity_DeltaTime.x, dmxSmoothness), currentFrame.r , dmxSmoothness * 0.1); - //float output = SmoothDamp(previousFrame.r, currentFrame.r, currentVelocity, smoothing,100000.0,unity_DeltaTime.x); - // return (float4(output, output, output, currentVelocity)); + //half output = SmoothDamp(previousFrame.r, currentFrame.r, currentVelocity, smoothing,100000.0,unity_DeltaTime.x); + // return (half4(output, output, output, currentVelocity)); #endif } } diff --git a/Packages/com.acchosen.vr-stage-lighting/Runtime/Shaders/CRTShaders/DMXRTShader-SpinnerTimer.shader b/Packages/com.acchosen.vr-stage-lighting/Runtime/Shaders/CRTShaders/DMXRTShader-SpinnerTimer.shader index 6cd7168..d08020a 100644 --- a/Packages/com.acchosen.vr-stage-lighting/Runtime/Shaders/CRTShaders/DMXRTShader-SpinnerTimer.shader +++ b/Packages/com.acchosen.vr-stage-lighting/Runtime/Shaders/CRTShaders/DMXRTShader-SpinnerTimer.shader @@ -28,25 +28,20 @@ sampler2D _Tex; Texture2D _DMXTexture; // half _MaxSpinSpeed; - uniform float4 _DMXTexture_TexelSize; + uniform half4 _DMXTexture_TexelSize; SamplerState sampler_point_repeat; uint _NineUniverseMode; // half _MaxStrobeFreq; #define PI 3.14159265 #define IF(a, b, c) lerp(b, c, step((fixed) (a), 0)); - float GetDMXValue(float4 c) + half GetDMXValue(half4 c) { - float3 cRGB = float3(c.r, c.g, c.b); - float value = LinearRgbToLuminance(cRGB); - value = LinearToGammaSpaceExact(value); + half3 cRGB = half3(c.r, c.g, c.b); + half value = LinearRgbToLuminance(cRGB); return value; } - float3 GetDMXValueRGB(float4 c) - { - return float3(LinearToGammaSpaceExact(c.r), LinearToGammaSpaceExact(c.g), LinearToGammaSpaceExact(c.b)); - } float4 frag(v2f_customrendertexture IN) : COLOR @@ -60,70 +55,32 @@ float dt = unity_DeltaTime.x; if(_NineUniverseMode) { - float3 dmx = GetDMXValueRGB(currentFrame); + float3 dmx = currentFrame.rgb; float3 t = previousFrame.rgb; - float3 spin; - spin *= 2.0; - spin.rgb = dmx.rgb > float3(0.5, 0.5, 0.5) ? -(dmx.rgb - float3(0.5, 0.5, 0.5)) : dmx.rgb; - t.rgb = dmx.rgb > float3(0.5, 0.5, 0.5) ? t.rgb + (dt * spin * 10.0) : t.rgb - (dt * spin * 10.0); - - t.rgb-= t.rgb >= float3(2*PI,2*PI,2*PI) && dmx.rgb > float3(0.5, 0.5, 0.5) ? float3(2*PI,2*PI,2*PI) : float3(0.0, 0.0, 0.0); - t.rgb+= t.rgb <= float3(0.0, 0.0, 0.0) ? float3(2*PI,2*PI,2*PI) : float3(0.0, 0.0, 0.0); - - - // dmx.r = dmx.r < 0.015 ? 0.0 : dmx.r; - // dmx.g = dmx.g < 0.015 ? 0.0 : dmx.g; - // dmx.b = dmx.b < 0.015 ? 0.0 : dmx.b; - dmx.rgb = dmx.rgb < float3(0.015, 0.015, 0.015) ? float3(0,0,0) : dmx.rgb; - return float4(clamp(t.rgb, float3(0.0, 0.0, 0.0), float3(1000000.0,1000000.0,1000000.0)), currentFrame.a); + float3 spin = float3(dmx.r > 0.5 ? (dmx.r - 0.5) : dmx.r, dmx.g > 0.5 ? (dmx.g - 0.5) : dmx.g, dmx.b > 0.5 ? (dmx.b - 0.5) : dmx.b); + t+= dt * spin; + return float4(t, 1); + // return half4(clamp(t.rgb, half3(0.0, 0.0, 0.0), half3(1000000.0,1000000.0,1000000.0)), currentFrame.a); + } else { float dmx = GetDMXValue(currentFrame); - if(dmx < 0.015) + if(dmx < 0.01) { return 0; } //T = CURRENT PHASE float t = previousFrame.r; //INCREMENT CURRENT PHASE CLOSER TO 2PI - float spin; + // float spin; - spin = dmx > 0.5 ? -(dmx - 0.5) : dmx; - spin *= 2.0; - t = dmx > 0.5 ? t + (dt * spin * 10.0) : t - (dt * spin * 10.0); - - t-= t >= 2*PI && dmx > 0.5 ? 2*PI : 0.0; - t+= t <= 0.0 ? 2*PI : 0.0; - return clamp(t, 0.0, 1000000.0); + float spin = dmx > 0.5 ? (dmx - 0.5) : dmx; + t+= dt * spin; + return t; + //return clamp(t, 0.0, 1000000.0); } - - - // if(dmx > 0.5) - // { - // spin = -(dmx - 0.5); - // t = t + (dt * spin * 10.0); - // } - // else - // { - // spin = dmx; - // t = t - (dt * spin * 10.0); - // } - - //IF PHASE IS GREATER THAN OR EQUAL TO 2PI, RETURN TO 0, CAUSE SIN(2PI) == SIN(0) - - // if (t >= 2*PI && dmx > 0.5) - // { - // t -= 2*PI; - // } - - // else if(t <= 0.0) - // { - // t += 2*PI; - // } - //EZ CLAP - // return clamp(t, 0.0, 1000000.0); } else diff --git a/Packages/com.acchosen.vr-stage-lighting/Runtime/Shaders/CRTShaders/DMXRTShader-StrobeOutput.shader b/Packages/com.acchosen.vr-stage-lighting/Runtime/Shaders/CRTShaders/DMXRTShader-StrobeOutput.shader index 2ab7697..da5b13a 100644 --- a/Packages/com.acchosen.vr-stage-lighting/Runtime/Shaders/CRTShaders/DMXRTShader-StrobeOutput.shader +++ b/Packages/com.acchosen.vr-stage-lighting/Runtime/Shaders/CRTShaders/DMXRTShader-StrobeOutput.shader @@ -7,6 +7,7 @@ _MaxStrobeFreq("Maximum Strobe Frequency", Range(1,100)) = 25 [Toggle]_EnableCompatibilityMode("Compatibility Mode", Float) = 0 [Toggle]_NineUniverseMode("Nine Universe Mode", Float) = 0 + [Toggle]_DisableStrobe("Disable All Strobe", Float) = 0 } SubShader @@ -30,6 +31,7 @@ Texture2D _Udon_DMXGridStrobeTimer; SamplerState VRSL_PointClampSampler; float _NineUniverseMode, _EnableCompatibilityMode; + uint _DisableStrobe; #define IF(a, b, c) lerp(b, c, step((fixed) (a), 0)); @@ -49,7 +51,6 @@ float v = LinearRgbToLuminance(cRGB); value = float3(v,v,v); } - value = float3(LinearToGammaSpaceExact(value.r),LinearToGammaSpaceExact(value.g),LinearToGammaSpaceExact(value.b)); return value; } @@ -57,6 +58,7 @@ { + if(_DisableStrobe > 0){return float4(1,1,1,1);} //CHILL FOR 1 SECOND TO ALLOW DATA TO COME IN // if (_Time.y > 1.0) // { diff --git a/Packages/com.acchosen.vr-stage-lighting/Runtime/Shaders/CRTShaders/DMXRTShader-StrobeTimings.shader b/Packages/com.acchosen.vr-stage-lighting/Runtime/Shaders/CRTShaders/DMXRTShader-StrobeTimings.shader index 2e8a906..26e0df9 100644 --- a/Packages/com.acchosen.vr-stage-lighting/Runtime/Shaders/CRTShaders/DMXRTShader-StrobeTimings.shader +++ b/Packages/com.acchosen.vr-stage-lighting/Runtime/Shaders/CRTShaders/DMXRTShader-StrobeTimings.shader @@ -54,14 +54,9 @@ { float3 cRGB = float3(c.r, c.g, c.b); float value = LinearRgbToLuminance(cRGB); - value = LinearToGammaSpaceExact(value); return value; } - float3 GetDMXValueRGB(float4 c) - { - return float3(LinearToGammaSpaceExact(c.r), LinearToGammaSpaceExact(c.g), LinearToGammaSpaceExact(c.b)); - } float4 frag(v2f_customrendertexture IN) : COLOR //NOTE @@ -109,7 +104,7 @@ #else float3 t = float3(previousFrame.r, previousFrame.g, previousFrame.b); //INCREMENT CURRENT PHASE CLOSER TO 2PI - t = t + (float3(dt, dt, dt) * (GetDMXValueRGB(currentFrame) * float3(_MaxStrobeFreq, _MaxStrobeFreq, _MaxStrobeFreq))); + t = t + (float3(dt, dt, dt) * (currentFrame.rgb * float3(_MaxStrobeFreq, _MaxStrobeFreq, _MaxStrobeFreq))); //IF PHASE IS GREATER THAN OR EQUAL TO 2PI, RETURN TO 0, CAUSE SIN(2PI) == SIN(0) // if (t >= 2*3.14159265) diff --git a/Packages/com.acchosen.vr-stage-lighting/Runtime/Shaders/MovingLights/VRSL-BasicLaser-DMX.shader b/Packages/com.acchosen.vr-stage-lighting/Runtime/Shaders/MovingLights/VRSL-BasicLaser-DMX.shader index a2d104a..f9e48a1 100644 --- a/Packages/com.acchosen.vr-stage-lighting/Runtime/Shaders/MovingLights/VRSL-BasicLaser-DMX.shader +++ b/Packages/com.acchosen.vr-stage-lighting/Runtime/Shaders/MovingLights/VRSL-BasicLaser-DMX.shader @@ -106,30 +106,30 @@ UNITY_DEFINE_INSTANCED_PROP(uint, _EnableColorTextureSample) UNITY_DEFINE_INSTANCED_PROP(uint, _LaserCount) UNITY_DEFINE_INSTANCED_PROP(uint, _EnableDMX) - UNITY_DEFINE_INSTANCED_PROP(float, _Scroll) - UNITY_DEFINE_INSTANCED_PROP(float, _XRotation) - UNITY_DEFINE_INSTANCED_PROP(float, _YRotation) - UNITY_DEFINE_INSTANCED_PROP(float, _LaserThickness) - UNITY_DEFINE_INSTANCED_PROP(float4, _Emission) - UNITY_DEFINE_INSTANCED_PROP(float, _ZConeFlatness) - UNITY_DEFINE_INSTANCED_PROP(float, _VertexConeWidth) - UNITY_DEFINE_INSTANCED_PROP(float, _VertexConeLength) - UNITY_DEFINE_INSTANCED_PROP(float, _GlobalIntensity) - UNITY_DEFINE_INSTANCED_PROP(float, _GlobalIntensityBlend) - UNITY_DEFINE_INSTANCED_PROP(float, _FinalIntensity) - UNITY_DEFINE_INSTANCED_PROP(float, _TextureColorSampleX) - UNITY_DEFINE_INSTANCED_PROP(float, _TextureColorSampleY) + UNITY_DEFINE_INSTANCED_PROP(half, _Scroll) + UNITY_DEFINE_INSTANCED_PROP(half, _XRotation) + UNITY_DEFINE_INSTANCED_PROP(half, _YRotation) + UNITY_DEFINE_INSTANCED_PROP(half, _LaserThickness) + UNITY_DEFINE_INSTANCED_PROP(half4, _Emission) + UNITY_DEFINE_INSTANCED_PROP(half, _ZConeFlatness) + UNITY_DEFINE_INSTANCED_PROP(half, _VertexConeWidth) + UNITY_DEFINE_INSTANCED_PROP(half, _VertexConeLength) + UNITY_DEFINE_INSTANCED_PROP(half, _GlobalIntensity) + UNITY_DEFINE_INSTANCED_PROP(half, _GlobalIntensityBlend) + UNITY_DEFINE_INSTANCED_PROP(half, _FinalIntensity) + UNITY_DEFINE_INSTANCED_PROP(half, _TextureColorSampleX) + UNITY_DEFINE_INSTANCED_PROP(half, _TextureColorSampleY) UNITY_INSTANCING_BUFFER_END(Props) #include "../Shared/VRSL-DMXFunctions.cginc" //#define IF(a, b, c) lerp(b, c, step((fixed) (a), 0)); - float getPan() + half getPan() { return UNITY_ACCESS_INSTANCED_PROP(Props,_XRotation); } - float getTilt() + half getTilt() { return UNITY_ACCESS_INSTANCED_PROP(Props,_YRotation); } @@ -137,87 +137,87 @@ { return UNITY_ACCESS_INSTANCED_PROP(Props,_LaserCount); } - float getConeWidth() + half getConeWidth() { return UNITY_ACCESS_INSTANCED_PROP(Props,_VertexConeWidth); } - float getConeLength() + half getConeLength() { return UNITY_ACCESS_INSTANCED_PROP(Props,_VertexConeLength); } - float getLaserThickness() + half getLaserThickness() { return UNITY_ACCESS_INSTANCED_PROP(Props,_LaserThickness); } - float getScrollSpeed() + half getScrollSpeed() { return UNITY_ACCESS_INSTANCED_PROP(Props,_Scroll); } - float getConeFlatness() + half getConeFlatness() { return UNITY_ACCESS_INSTANCED_PROP(Props, _ZConeFlatness); } - float3 RGB2HSV(float3 c) + half3 RGB2HSV(half3 c) { - float4 K = float4(0.0, -1.0 / 3.0, 2.0 / 3.0, -1.0); - float4 p = lerp(float4(c.bg, K.wz), float4(c.gb, K.xy), step(c.b, c.g)); - float4 q = lerp(float4(p.xyw, c.r), float4(c.r, p.yzx), step(p.x, c.r)); + half4 K = half4(0.0, -1.0 / 3.0, 2.0 / 3.0, -1.0); + half4 p = lerp(half4(c.bg, K.wz), half4(c.gb, K.xy), step(c.b, c.g)); + half4 q = lerp(half4(p.xyw, c.r), half4(c.r, p.yzx), step(p.x, c.r)); - float d = q.x - min(q.w, q.y); - float e = 1.0e-10; - return float3(abs(q.z + (q.w - q.y) / (6.0 * d + e)), d / (q.x + e), q.x); + half d = q.x - min(q.w, q.y); + half e = 1.0e-10; + return half3(abs(q.z + (q.w - q.y) / (6.0 * d + e)), d / (q.x + e), q.x); } - float3 hsb2rgb( float3 c ){ - float3 rgb = clamp( abs(fmod(c.x*6.0+float3(0.0,4.0,2.0),6)-3.0)-1.0, 0, 1); + half3 hsb2rgb( half3 c ){ + half3 rgb = clamp( abs(fmod(c.x*6.0+half3(0.0,4.0,2.0),6)-3.0)-1.0, 0, 1); rgb = rgb*rgb*(3.0-2.0*rgb); - return c.z * lerp( float3(1,1,1), rgb, c.y); + return c.z * lerp( half3(1,1,1), rgb, c.y); } - float4 CalculateRotations(appdata v, float4 input, float pan, float tilt, float roll) + half4 CalculateRotations(appdata v, half4 input, half pan, half tilt, half roll) { - float angleY = radians(pan); - float c = cos(angleY); - float s = sin(angleY); - float4x4 rotateYMatrix = float4x4(c, -s, 0, 0, + half angleY = radians(pan); + half c = cos(angleY); + half s = sin(angleY); + half4x4 rotateYMatrix = half4x4(c, -s, 0, 0, s, c, 0, 0, 0, 0, 1, 0, 0, 0, 0, 1); - float4 BaseAndFixturePos = input; - float4 localRotY = mul(rotateYMatrix, BaseAndFixturePos); + half4 BaseAndFixturePos = input; + half4 localRotY = mul(rotateYMatrix, BaseAndFixturePos); - float angleX = radians(tilt); + half angleX = radians(tilt); c = cos(angleX); s = sin(angleX); - float4x4 rotateXMatrix = float4x4(1, 0, 0, 0, + half4x4 rotateXMatrix = half4x4(1, 0, 0, 0, 0, c, -s, 0, 0, s, c, 0, 0, 0, 0, 1); - float4x4 rotateXYMatrix = mul(rotateYMatrix, rotateXMatrix); - //float4 localRotXY = mul(rotateXYMatrix, input); + half4x4 rotateXYMatrix = mul(rotateYMatrix, rotateXMatrix); + //half4 localRotXY = mul(rotateXYMatrix, input); - float angleZ = radians(roll); + half angleZ = radians(roll); c = cos(angleZ); s = sin(angleZ); - float4x4 rotateZMatrix = float4x4(c, 0, s, 0, + half4x4 rotateZMatrix = half4x4(c, 0, s, 0, 0, 1, 0, 0, -s, 0, c, 0, 0, 0, 0, 1); - float4x4 rotateXYZMatrix = mul(rotateZMatrix, rotateXYMatrix); - float4 localRotXYZ = mul(rotateXYZMatrix, input); + half4x4 rotateXYZMatrix = mul(rotateZMatrix, rotateXYMatrix); + half4 localRotXYZ = mul(rotateXYZMatrix, input); input.xyz = localRotXYZ.xyz; return input; //LOCALROTXY IS COMBINED ROTATION } - float GetSpin(uint DMXChannel) + half GetSpin(uint DMXChannel) { - float status = getValueAtCoords(DMXChannel, _Udon_DMXGridRenderTexture); - float phase = getValueAtCoordsRaw(DMXChannel, _Udon_DMXGridSpinTimer); + half status = getValueAtCoords(DMXChannel, _Udon_DMXGridRenderTexture); + half phase = getValueAtCoordsRaw(DMXChannel, _Udon_DMXGridSpinTimer); //phase = checkPanInvertY() == 1 ? -phase : phase; return status > 0.5 ? -phase : phase; } @@ -235,7 +235,7 @@ o.rgbIntensity.w = IF(isDMX() > 0, o.rgbIntensity.w, 1); if(getGlobalIntensity() <= 0.01 || getFinalIntensity() <= 0.05 || _UniversalIntensity <= 0.05 || o.rgbIntensity.w <= 0.05) { - o.vertex = UnityObjectToClipPos(float4(0,0,0,0)); + o.vertex = UnityObjectToClipPos(half4(0,0,0,0)); return o; } o.panTiltLengthWidth.x = lerp(-90,90,clamp(getValueAtCoords(dmx, _Udon_DMXGridRenderTextureMovement), 0.0,0.9999)); // ch 1 @@ -256,27 +256,27 @@ //Cone Length - float length = IF(isDMX() > 0, o.panTiltLengthWidth.z, getConeLength()); + half length = IF(isDMX() > 0, o.panTiltLengthWidth.z, getConeLength()); v.vertex.y = lerp(v.vertex.y, v.vertex.y *2, length); //Cone Width - float width = IF(isDMX() > 0, o.panTiltLengthWidth.w, getConeWidth()); - float4 vert = lerp(v.vertex ,float4(v.vertex.xyz + v.normal * width, 1), v.uv2.y); + half width = IF(isDMX() > 0, o.panTiltLengthWidth.w, getConeWidth()); + half4 vert = lerp(v.vertex ,half4(v.vertex.xyz + v.normal * width, 1), v.uv2.y); vert.y = v.vertex.y; //Prevent the cone from elongating when changing width. // Cone Flatness for X and Z - float flatness = lerp(0,1.999,getValueAtCoords(dmx+ (uint) 4, _Udon_DMXGridRenderTexture)); + half flatness = lerp(0,1.999,getValueAtCoords(dmx+ (uint) 4, _Udon_DMXGridRenderTexture)); flatness = IF(isDMX() > 0, flatness, getConeFlatness()); vert.z = lerp(vert.z, vert.z/2, flatness); // vert.x = lerp(vert.x, vert.x/2, _XConeFlatness); - float xRot = IF(isDMX() > 0, o.panTiltLengthWidth.x, getPan()); - float yRot = IF(isDMX() > 0, o.panTiltLengthWidth.y, getTilt()); + half xRot = IF(isDMX() > 0, o.panTiltLengthWidth.x, getPan()); + half yRot = IF(isDMX() > 0, o.panTiltLengthWidth.y, getTilt()); vert = CalculateRotations(v, vert, _ZRotation, xRot, yRot); o.viewDir = normalize(wpos - mul(unity_ObjectToWorld, vert).xyz); - v.normal = CalculateRotations(v, float4(v.normal, 1), _ZRotation, xRot, yRot).xyz; - o.normal = normalize(mul(float4(v.normal, 0.0), unity_WorldToObject).xyz); + v.normal = CalculateRotations(v, half4(v.normal, 1), _ZRotation, xRot, yRot).xyz; + o.normal = normalize(mul(half4(v.normal, 0.0), unity_WorldToObject).xyz); o.worldPos = mul(unity_ObjectToWorld, vert); o.vertex = UnityObjectToClipPos(vert); @@ -304,74 +304,74 @@ { return half4(0,0,0,0); } - float fade = pow(saturate(dot(normalize(i.normal), i.viewDir)), _FadeStrength); + half fade = pow(saturate(dot(normalize(i.normal), i.viewDir)), _FadeStrength); // fade = pow(fade, pow(_FadeStrength, _FadeAmt)) * fade; // sample the texture - float4 dmxcol = float4(i.rgbIntensity.x,i.rgbIntensity.y, i.rgbIntensity.z, _MainColor.a); - float4 actualcolor = IF(isDMX() > 0, dmxcol *_MainColor * getEmissionColor(), _MainColor * getEmissionColor()); - float4 color = lerp(float4(0,0,0,_MainColor.a), actualcolor, getGlobalIntensity()); - // float3 newColor = RGB2HSV(color.rgb); + half4 dmxcol = half4(i.rgbIntensity.x,i.rgbIntensity.y, i.rgbIntensity.z, _MainColor.a); + half4 actualcolor = IF(isDMX() > 0, dmxcol *_MainColor * getEmissionColor(), _MainColor * getEmissionColor()); + half4 color = lerp(half4(0,0,0,_MainColor.a), actualcolor, getGlobalIntensity()); + // half3 newColor = RGB2HSV(color.rgb); // newColor.y -= 0.1; // color.rgb = hsb2rgb(newColor); color = color * getFinalIntensity(); color = color * _UniversalIntensity; color = color * i.rgbIntensity.w; - fixed4 col = float4(1,1,1,1); + fixed4 col = half4(1,1,1,1); fixed4 alphaMask = tex2D(_MainTex, i.uv2); - float2 laserUV = i.uv2; + half2 laserUV = i.uv2; col *= color; //Draw Beams - float scroll = IF(isDMX() > 0, i.flatnessBeamCountSpinThickness.z, getScrollSpeed()); + half scroll = IF(isDMX() > 0, i.flatnessBeamCountSpinThickness.z, getScrollSpeed()); laserUV.x += _Time.y * scroll; - float beamcount = IF(isDMX() > 0, round(i.flatnessBeamCountSpinThickness.y), getLaserCount()); + half beamcount = IF(isDMX() > 0, round(i.flatnessBeamCountSpinThickness.y), getLaserCount()); laserUV.x = frac(laserUV.x * beamcount); laserUV.x = laserUV.x - 0.5; - float thiknes = IF(isDMX() > 0, i.flatnessBeamCountSpinThickness.w, getLaserThickness()); + half thiknes = IF(isDMX() > 0, i.flatnessBeamCountSpinThickness.w, getLaserThickness()); // Transparency (with gradation) - //float dist = normalize(distance(i.worldPos, float4(0,0,0,0))); + //half dist = normalize(distance(i.worldPos, half4(0,0,0,0))); // fade = lerp(1,fade, pow(dist, _FadeAmt)); - float beams = (beamcount * thiknes * 0.1) / abs(laserUV.x); - float transv = pow((-i.uv2.y + 1), _EndFade) ; + half beams = (beamcount * thiknes * 0.1) / abs(laserUV.x); + half transv = pow((-i.uv2.y + 1), _EndFade) ; col = col * beams; col += pow(-laserUV.y+1,_InternalShineLength*1.5) * _InternalShine * color; - // float beamGradCorrect = .2 / (1.-laserUV.y); + // half beamGradCorrect = .2 / (1.-laserUV.y); // col *= beamGradCorrect; // Clamping here softens the depiction col = clamp(0, _LaserSoftening, col); // col = lerp(col, col*10, _ZConeFlatness/1.999); - // float edgeFadeL = distance(i.uv2.x, 0.75); - // float edgeFadeR = distance(i.uv2.x, 0.25); - // float4 edgee = lerp(float4(0,0,0,0), col, pow(edgeFadeR * edgeFadeL, _FadeStrength)); + // half edgeFadeL = distance(i.uv2.x, 0.75); + // half edgeFadeR = distance(i.uv2.x, 0.25); + // half4 edgee = lerp(half4(0,0,0,0), col, pow(edgeFadeR * edgeFadeL, _FadeStrength)); // col = lerp(col, edgee, _ZConeFlatness/1.999); // col.xyz += rimlight.xyz; //col *= fade; - col = lerp(float4(0,0,0,0), col, transv); - float pi = 3.14159; - float edgeMask = clamp((((sin((12.5 * i.uv2.x) + 4.75)) ))/pi * 6, 0,1); + col = lerp(half4(0,0,0,0), col, transv); + half pi = 3.14159; + half edgeMask = clamp((((sin((12.5 * i.uv2.x) + 4.75)) ))/pi * 6, 0,1); edgeMask = 1 - edgeMask; if(i.uv2.y > 0.99) { discard; - return float4(0,0,0,0); + return half4(0,0,0,0); } // col = col * col *; - // float4 flatCol = col * flatEdgeMask.r; - float flatness = IF(isDMX() > 0, i.flatnessBeamCountSpinThickness.x, getConeFlatness()); + // half4 flatCol = col * flatEdgeMask.r; + half flatness = IF(isDMX() > 0, i.flatnessBeamCountSpinThickness.x, getConeFlatness()); - float4 flatCol = col * edgeMask; + half4 flatCol = col * edgeMask; col = lerp(flatCol, col, pow(((flatness/2.0) - 1.0)*-1, 0.95)); col *= getFinalIntensity() * _UniversalIntensity * i.rgbIntensity.w; return col; diff --git a/Packages/com.acchosen.vr-stage-lighting/Runtime/Shaders/MovingLights/VRSL-StandardMover-FixtureMesh.shader b/Packages/com.acchosen.vr-stage-lighting/Runtime/Shaders/MovingLights/VRSL-StandardMover-FixtureMesh.shader index c9b1850..174abfd 100644 --- a/Packages/com.acchosen.vr-stage-lighting/Runtime/Shaders/MovingLights/VRSL-StandardMover-FixtureMesh.shader +++ b/Packages/com.acchosen.vr-stage-lighting/Runtime/Shaders/MovingLights/VRSL-StandardMover-FixtureMesh.shader @@ -78,8 +78,6 @@ #define FIXTURE_EMIT #define VRSL_DMX //DEBUGGING BUFFER -RWStructuredBuffer buffer : register(u1); -RWStructuredBuffer buffer4 : register(u2); #include "UnityCG.cginc" #include "Lighting.cginc" diff --git a/Packages/com.acchosen.vr-stage-lighting/Runtime/Shaders/MovingLights/VRSL-StandardMover-ProjectionFrag.cginc b/Packages/com.acchosen.vr-stage-lighting/Runtime/Shaders/MovingLights/VRSL-StandardMover-ProjectionFrag.cginc index 248aee6..bc5b98f 100644 --- a/Packages/com.acchosen.vr-stage-lighting/Runtime/Shaders/MovingLights/VRSL-StandardMover-ProjectionFrag.cginc +++ b/Packages/com.acchosen.vr-stage-lighting/Runtime/Shaders/MovingLights/VRSL-StandardMover-ProjectionFrag.cginc @@ -27,74 +27,74 @@ inline float CorrectedLinearEyeDepth(float z, float B) } //Huge, huge thanks and shoutout to Uncomfy on the VRC Shader Discord for helping me figure this out <3 - float4 InvertRotations (float4 input, float panValue, float tiltValue) + half4 InvertRotations (half4 input, half panValue, half tiltValue) { - float sX, cX, sY, cY; + half sX, cX, sY, cY; #ifdef VRSL_DMX - float angleY = radians(getOffsetY() + (panValue)); + half angleY = radians(getOffsetY() + (panValue)); #endif #ifdef VRSL_AUDIOLINK - float angleY = radians(0); + half angleY = radians(0); #endif sY = sin(angleY); cY = cos(angleY); - float4x4 rotateYMatrix = float4x4(cY, sY, 0, 0, + half4x4 rotateYMatrix = half4x4(cY, sY, 0, 0, -sY, cY, 0, 0, 0, 0, 1, 0, 0, 0, 0, 1); - float4 BaseAndFixturePos = input; + half4 BaseAndFixturePos = input; //INVERSION CHECK rotateYMatrix = IF(checkPanInvertY() == 1, transpose(rotateYMatrix), rotateYMatrix); - //float4 localRotY = mul(rotateYMatrix, BaseAndFixturePos); + //half4 localRotY = mul(rotateYMatrix, BaseAndFixturePos); //LOCALROTY IS NEW ROTATION - float tiltOffset = 90.0; + half tiltOffset = 90.0; tiltOffset = IF(checkTiltInvertZ() == 1, -tiltOffset, tiltOffset); //set new origin to do transform - float4 newOrigin = input.w * _FixtureRotationOrigin; + half4 newOrigin = input.w * _FixtureRotationOrigin; input.xyz -= newOrigin; #ifdef VRSL_DMX - float angleX = radians(getOffsetX() + (tiltValue + tiltOffset)); + half angleX = radians(getOffsetX() + (tiltValue + tiltOffset)); #endif #ifdef VRSL_AUDIOLINK - float angleX = radians(0 + (tiltOffset)); + half angleX = radians(0 + (tiltOffset)); #endif sX = sin((angleX)); cX = cos((angleX)); - float4x4 rotateXMatrix = float4x4(1, 0, 0, 0, + half4x4 rotateXMatrix = half4x4(1, 0, 0, 0, 0, cX, sX, 0, 0, -sX, cX, 0, 0, 0, 0, 1); - //float4 fixtureVertexPos = input; + //half4 fixtureVertexPos = input; //INVERSION CHECK rotateXMatrix = IF(checkTiltInvertZ() == 1, transpose(rotateXMatrix), rotateXMatrix); - //float4 localRotX = mul(rotateXMatrix, fixtureVertexPos); + //half4 localRotX = mul(rotateXMatrix, fixtureVertexPos); - float4x4 rotateXYMatrix = mul(rotateXMatrix, rotateYMatrix); - float4 localRotXY = mul(rotateXYMatrix, input); + half4x4 rotateXYMatrix = mul(rotateXMatrix, rotateYMatrix); + half4 localRotXY = mul(rotateXYMatrix, input); input.xyz = localRotXY; input.xyz += newOrigin; return input; } - float2 RotateUV(float2 input, float angle) + half2 RotateUV(half2 input, half angle) { - float2 newOrigin = float2(0.5, 0.5); + half2 newOrigin = half2(0.5, 0.5); input -= newOrigin; - float sinX = sin (radians(angle)); - float cosX = cos (radians(angle)); - float sinY = sin (radians(angle)); - float2x2 rotationMatrix = float2x2( cosX, -sinX, sinY, cosX); + half sinX = sin (radians(angle)); + half cosX = cos (radians(angle)); + half sinY = sin (radians(angle)); + half2x2 rotationMatrix = half2x2( cosX, -sinX, sinY, cosX); input = mul(input, rotationMatrix); input += newOrigin; return input; @@ -102,33 +102,33 @@ inline float CorrectedLinearEyeDepth(float z, float B) } - float4 ChooseProjection(float2 uv, float projChooser) + half4 ChooseProjection(half2 uv, half projChooser) { - float2 addition = float2(0.0, 0.0); - uv*= float2(0.25, 0.5); + half2 addition = half2(0.0, 0.0); + uv*= half2(0.25, 0.5); #ifdef WASH projChooser = 1.0; #endif - addition = IF(projChooser == 1.0, float2(0.0, 0.5) , addition); + addition = IF(projChooser == 1.0, half2(0.0, 0.5) , addition); #if !defined(WASH) - addition = IF(projChooser == 2.0, float2(0.25, 0.5), addition); - addition = IF(projChooser == 3.0, float2(0.5, 0.5), addition); - addition = IF(projChooser == 4.0, float2(0.75, 0.5), addition); - addition = IF(projChooser == 5.0, float2(0.0, 0.0) , addition); - addition = IF(projChooser == 6.0, float2(0.25, 0.0), addition); - addition = IF(projChooser == 7.0, float2(0.5, 0.0), addition); - addition = IF(projChooser == 8.0, float2(0.75, 0.0), addition); + addition = IF(projChooser == 2.0, half2(0.25, 0.5), addition); + addition = IF(projChooser == 3.0, half2(0.5, 0.5), addition); + addition = IF(projChooser == 4.0, half2(0.75, 0.5), addition); + addition = IF(projChooser == 5.0, half2(0.0, 0.0) , addition); + addition = IF(projChooser == 6.0, half2(0.25, 0.0), addition); + addition = IF(projChooser == 7.0, half2(0.5, 0.0), addition); + addition = IF(projChooser == 8.0, half2(0.75, 0.0), addition); #endif uv.x += addition.x; uv.y += addition.y; return tex2D(_ProjectionMainTex, uv); } - float ChooseProjectionScalar(float coneWidth, float projChooser) + half ChooseProjectionScalar(half coneWidth, half projChooser) { - //float chooser = IF(isDMX() == 1, selection, instancedGOBOSelection()); - float result = _ProjectionUVMod; + //half chooser = IF(isDMX() == 1, selection, instancedGOBOSelection()); + half result = _ProjectionUVMod; result = IF((projChooser) == 1.0, (_ProjectionUVMod * _MinimumBeamRadius), result); #if !defined(WASH) result = IF((projChooser) == 2.0, _ProjectionUVMod2 * _MinimumBeamRadius, result); @@ -141,12 +141,12 @@ inline float CorrectedLinearEyeDepth(float z, float B) #endif - // float a = 1.8; + // half a = 1.8; // #ifdef WASH // a = 3.0; // #endif // return result * (clamp(coneWidth, -2.0, 4) + a); - float conewidthControl = coneWidth/4.25; + half conewidthControl = coneWidth/4.25; #ifndef WASH return result * lerp(0.325, 1, (conewidthControl)); #else @@ -165,27 +165,27 @@ inline float CorrectedLinearEyeDepth(float z, float B) if(i.color.g > 0.5) { - float4 emissionTint = i.emissionColor; + half4 emissionTint = i.emissionColor; #ifdef VRSL_DMX - float gi = getGlobalIntensity(); - float fi = getFinalIntensity(); - float coneWidth = i.intensityStrobeWidth.z; - if(((all(i.rgbColor <= float4(0.01,0.01,0.01,1)) || i.intensityStrobeWidth.x <= 0.01) && isDMX() == 1) || gi <= 0.005 || fi <= 0.005 || all(emissionTint <= float4(0.005, 0.005, 0.005, 1))) + half gi = getGlobalIntensity(); + half fi = getFinalIntensity(); + half coneWidth = i.intensityStrobeWidth.z; + if(((all(i.rgbColor <= half4(0.01,0.01,0.01,1)) || i.intensityStrobeWidth.x <= 0.01) && isDMX() == 1) || gi <= 0.005 || fi <= 0.005 || all(emissionTint <= half4(0.005, 0.005, 0.005, 1))) { return half4(0,0,0,0); } #endif #ifdef VRSL_AUDIOLINK - float audioReaction = i.audioGlobalFinalConeIntensity.x; - float gi = i.audioGlobalFinalConeIntensity.y; - float fi = i.audioGlobalFinalConeIntensity.z; - float coneWidth = i.audioGlobalFinalConeIntensity.w; - // if((all(i.rgbColor <= float4(0.01,0.01,0.01,1)) || i.intensityStrobeWidth.x <= 0.01) && isOSC() == 1) + half audioReaction = i.audioGlobalFinalConeIntensity.x; + half gi = i.audioGlobalFinalConeIntensity.y; + half fi = i.audioGlobalFinalConeIntensity.z; + half coneWidth = i.audioGlobalFinalConeIntensity.w; + // if((all(i.rgbColor <= half4(0.01,0.01,0.01,1)) || i.intensityStrobeWidth.x <= 0.01) && isOSC() == 1) // { // return (0,0,0,0); // } - if(audioReaction <= 0.005 || gi <= 0.005 || fi <= 0.005 || all(emissionTint<= float4(0.005, 0.005, 0.005, 1.0))) + if(audioReaction <= 0.005 || gi <= 0.005 || fi <= 0.005 || all(emissionTint<= half4(0.005, 0.005, 0.005, 1.0))) { return half4(0,0,0,0); } @@ -195,7 +195,7 @@ inline float CorrectedLinearEyeDepth(float z, float B) #if _ALPHATEST_ON float2 pos = i.screenPos.xy / i.screenPos.w; pos *= _ScreenParams.xy; - float DITHER_THRESHOLDS[16] = + half DITHER_THRESHOLDS[16] = { 1.0 / 17.0, 9.0 / 17.0, 3.0 / 17.0, 11.0 / 17.0, 13.0 / 17.0, 5.0 / 17.0, 15.0 / 17.0, 7.0 / 17.0, @@ -207,8 +207,8 @@ inline float CorrectedLinearEyeDepth(float z, float B) #ifdef VRSL_DMX - float panValue = i.goboPlusSpinPanTilt.z; - float tiltValue = i.goboPlusSpinPanTilt.w; + half panValue = i.goboPlusSpinPanTilt.z; + half tiltValue = i.goboPlusSpinPanTilt.w; uint selection = round(i.goboPlusSpinPanTilt.x); #endif @@ -253,7 +253,7 @@ inline float CorrectedLinearEyeDepth(float z, float B) //lienarize the depth - float3 objectOrigin = mul(unity_ObjectToWorld, float4(0.0,0.0,0.0,1.0) ).xyz; + float3 objectOrigin = mul(unity_ObjectToWorld, half4(0.0,0.0,0.0,1.0) ).xyz; //get object origin in world space. float3 projectionOriginWorld = mul(unity_ObjectToWorld,_ProjectionRangeOrigin); @@ -322,7 +322,7 @@ inline float CorrectedLinearEyeDepth(float z, float B) uvCoords = IF(isGOBOSpin() == 1 && projChooser > 1.0, RotateUV(uvCoords, degrees(i.goboPlusSpinPanTilt.y)), RotateUV(uvCoords, _ProjectionRotation)); #endif #ifdef VRSL_AUDIOLINK - float goboSpinSpeed = IF(checkPanInvertY() == 1, -getGoboSpinSpeed(), getGoboSpinSpeed()); + half goboSpinSpeed = IF(checkPanInvertY() == 1, -getGoboSpinSpeed(), getGoboSpinSpeed()); uvCoords = IF(isGOBOSpin() == 1 && projChooser > 1.0, RotateUV(uvCoords, _Time.w * ( 10* goboSpinSpeed)), RotateUV(uvCoords, _ProjectionRotation)); #endif @@ -339,35 +339,35 @@ inline float CorrectedLinearEyeDepth(float z, float B) //Discard any pixels that are outside of the traditional 0-1 UV bounds in the negative range. clip(1.0 - uvCoords); - float4 col = tex; + half4 col = tex; clip(projPos.z); float projectionDistance = abs(distance(i.projectionorigin.xyz, projPos.xyz)); //Projection Fade #ifdef _ALPHATEST_ON - col = lerp(col, float4(0,0,0,0), clamp(pow(distFromUVOrigin * (_ProjectionFade-1.0),_ProjectionFadeCurve),0.0,1.0)); + col = lerp(col, half4(0,0,0,0), clamp(pow(distFromUVOrigin * (_ProjectionFade-1.0),_ProjectionFadeCurve),0.0,1.0)); #else - col = lerp(col, float4(0,0,0,0), clamp(pow(distFromUVOrigin * _ProjectionFade,_ProjectionFadeCurve),0.0,1.0)); + col = lerp(col, half4(0,0,0,0), clamp(pow(distFromUVOrigin * _ProjectionFade,_ProjectionFadeCurve),0.0,1.0)); #endif #ifdef VRSL_DMX - float strobe = IF(isStrobe() == 1, i.intensityStrobeWidth.y, 1); + half strobe = IF(isStrobe() == 1, i.intensityStrobeWidth.y, 1); col = IF(isDMX() == 1 & _EnableStaticEmissionColor == 0, col * i.rgbColor, col); #endif #ifdef VRSL_AUDIOLINK - float strobe = 1.0; + half strobe = 1.0; #endif - //col = IF(_EnableStaticEmissionColor == 1, col * float4(_StaticEmission.r * _RedMultiplier,_StaticEmission.g * _GreenMultiplier,_StaticEmission.b * _BlueMultiplier,_StaticEmission.a), col); + //col = IF(_EnableStaticEmissionColor == 1, col * half4(_StaticEmission.r * _RedMultiplier,_StaticEmission.g * _GreenMultiplier,_StaticEmission.b * _BlueMultiplier,_StaticEmission.a), col); // project plane on to the world normals in object space in the z direction of the object origin. - float projectionIntesnity = _ProjectionIntensity; + half projectionIntesnity = _ProjectionIntensity; #ifdef _ALPHATEST_ON projectionIntesnity +=4.0; #endif @@ -378,9 +378,9 @@ inline float CorrectedLinearEyeDepth(float z, float B) #endif col = lerp(half4(0,0,0,col.w), col, gi); col = lerp(half4(0,0,0,col.w), col, fi); - //float saturation = saturate(RGB2HSV(col)).y; - //col = IF(_EnableStaticEmissionColor == 1, lerp(float4(0,0,0,0), col, saturation), col); - col = IF( _EnableStaticEmissionColor == 1, float4(col.r * _RedMultiplier, col.g * _GreenMultiplier, col.b * _BlueMultiplier, col.a), col); + //half saturation = saturate(RGB2HSV(col)).y; + //col = IF(_EnableStaticEmissionColor == 1, lerp(half4(0,0,0,0), col, saturation), col); + col = IF( _EnableStaticEmissionColor == 1, half4(col.r * _RedMultiplier, col.g * _GreenMultiplier, col.b * _BlueMultiplier, col.a), col); col *= _UniversalIntensity; #ifdef _ALPHATEST_ON clip(col.a - DITHER_THRESHOLDS[index]); @@ -392,7 +392,7 @@ inline float CorrectedLinearEyeDepth(float z, float B) } else { - return float4(0,0,0,0); + return half4(0,0,0,0); } } \ No newline at end of file diff --git a/Packages/com.acchosen.vr-stage-lighting/Runtime/Shaders/MovingLights/VRSL-StandardMover-Vertex.cginc b/Packages/com.acchosen.vr-stage-lighting/Runtime/Shaders/MovingLights/VRSL-StandardMover-Vertex.cginc index 3a98aaf..058fd02 100644 --- a/Packages/com.acchosen.vr-stage-lighting/Runtime/Shaders/MovingLights/VRSL-StandardMover-Vertex.cginc +++ b/Packages/com.acchosen.vr-stage-lighting/Runtime/Shaders/MovingLights/VRSL-StandardMover-Vertex.cginc @@ -3,30 +3,30 @@ #define IF(a, b, c) lerp(b, c, step((fixed) (a), 0)); #ifdef VRSL_DMX - float4 calculateRotations(appdata v, float4 input, int normalsCheck, float pan, float tilt) + half4 calculateRotations(appdata v, half4 input, int normalsCheck, half pan, half tilt) { - // input = IF(worldspacecheck == 1, float4(UnityObjectToWorldNormal(v.normal).x * -1.0, UnityObjectToWorldNormal(v.normal).y * -1.0, UnityObjectToWorldNormal(v.normal).z * -1.0, 1), input) + // input = IF(worldspacecheck == 1, half4(UnityObjectToWorldNormal(v.normal).x * -1.0, UnityObjectToWorldNormal(v.normal).y * -1.0, UnityObjectToWorldNormal(v.normal).z * -1.0, 1), input) //CALCULATE BASE ROTATION. MORE FUN MATH. THIS IS FOR PAN. - float angleY = radians(getOffsetY() + pan); - float c, s; + half angleY = radians(getOffsetY() + pan); + half c, s; sincos(angleY, s, c); - float3x3 rotateYMatrix = float3x3(c, -s, 0, + half3x3 rotateYMatrix = half3x3(c, -s, 0, s, c, 0, 0, 0, 1); - float3 BaseAndFixturePos = input.xyz; + half3 BaseAndFixturePos = input.xyz; //INVERSION CHECK rotateYMatrix = checkPanInvertY() == 1 ? transpose(rotateYMatrix) : rotateYMatrix; - float3 localRotY = mul(rotateYMatrix, BaseAndFixturePos); + half3 localRotY = mul(rotateYMatrix, BaseAndFixturePos); //LOCALROTY IS NEW ROTATION //CALCULATE FIXTURE ROTATION. WOO FUN MATH. THIS IS FOR TILT. //set new origin to do transform - float3 newOrigin = input.w * _FixtureRotationOrigin.xyz; + half3 newOrigin = input.w * _FixtureRotationOrigin.xyz; //if input.w is 1 (vertex), origin changes //if input.w is 0 (normal/tangent), origin doesn't change @@ -40,26 +40,26 @@ //#if defined(PROJECTION_YES) //buffer[3] = GetTiltValue(sector); //#endif - float angleX = radians(getOffsetX() + tilt); + half angleX = radians(getOffsetX() + tilt); sincos(angleX, s, c); - float3x3 rotateXMatrix = float3x3(1, 0, 0, + half3x3 rotateXMatrix = half3x3(1, 0, 0, 0, c, -s, 0, s, c); - //float4 fixtureVertexPos = input; + //half4 fixtureVertexPos = input; //INVERSION CHECK rotateXMatrix = checkTiltInvertZ() == 1 ? transpose(rotateXMatrix) : rotateXMatrix; - //float4 localRotX = mul(rotateXMatrix, fixtureVertexPos); + //half4 localRotX = mul(rotateXMatrix, fixtureVertexPos); //LOCALROTX IS NEW ROTATION //COMBINED ROTATION FOR FIXTURE - float3x3 rotateXYMatrix = mul(rotateYMatrix, rotateXMatrix); - float3 localRotXY = mul(rotateXYMatrix, input.xyz); + half3x3 rotateXYMatrix = mul(rotateYMatrix, rotateXMatrix); + half3 localRotXY = mul(rotateXYMatrix, input.xyz); //LOCALROTXY IS COMBINED ROTATION //Apply fixture rotation ONLY to those with blue vertex colors @@ -73,44 +73,44 @@ return input; } - float4 InvertVolumetricRotations (float4 input, float pan, float tilt) + half4 InvertVolumetricRotations (half4 input, half pan, half tilt) { - float sX, cX, sY, cY; - float angleY = radians(getOffsetY() + pan); + half sX, cX, sY, cY; + half angleY = radians(getOffsetY() + pan); sincos(angleY, sY, cY); - float3x3 rotateYMatrix = float3x3(cY, sY, 0, + half3x3 rotateYMatrix = half3x3(cY, sY, 0, -sY, cY, 0, 0, 0, 1); - float3 BaseAndFixturePos = input.xyz; + half3 BaseAndFixturePos = input.xyz; //INVERSION CHECK rotateYMatrix = checkPanInvertY() == 1 ? transpose(rotateYMatrix) : rotateYMatrix; - //float4 localRotY = mul(rotateYMatrix, BaseAndFixturePos); + //half4 localRotY = mul(rotateYMatrix, BaseAndFixturePos); //LOCALROTY IS NEW ROTATION - float tiltOffset = 90.0; + half tiltOffset = 90.0; tiltOffset = checkTiltInvertZ() == 1 ? -tiltOffset : tiltOffset; //set new origin to do transform - float4 newOrigin = input.w * _FixtureRotationOrigin; + half4 newOrigin = input.w * _FixtureRotationOrigin; input.xyz -= newOrigin; - float angleX = radians(getOffsetX() + (tiltOffset) + tilt); + half angleX = radians(getOffsetX() + (tiltOffset) + tilt); sincos(angleX, sX, cX); - float3x3 rotateXMatrix = float3x3(1, 0, 0, + half3x3 rotateXMatrix = half3x3(1, 0, 0, 0, cX, sX, 0, -sX, cX); - //float4 fixtureVertexPos = input; + //half4 fixtureVertexPos = input; //INVERSION CHECK rotateXMatrix = checkTiltInvertZ() == 1 ? transpose(rotateXMatrix) : rotateXMatrix; - //float4 localRotX = mul(rotateXMatrix, fixtureVertexPos); + //half4 localRotX = mul(rotateXMatrix, fixtureVertexPos); - float3x3 rotateXYMatrix = mul(rotateXMatrix, rotateYMatrix); - float3 localRotXY = mul(rotateXYMatrix, input); + half3x3 rotateXYMatrix = mul(rotateXMatrix, rotateYMatrix); + half3 localRotXY = mul(rotateXYMatrix, input); input.xyz = localRotXY; input.xyz += newOrigin; @@ -119,10 +119,10 @@ #endif -float4 CalculateProjectionScaleRange(appdata v, float4 input, float scalar) +half4 CalculateProjectionScaleRange(appdata v, half4 input, half scalar) { - float4 oldinput = input; - float4 newOrigin = input.w * _ProjectionRangeOrigin; + half4 oldinput = input; + half4 newOrigin = input.w * _ProjectionRangeOrigin; input.xyz = input.xyz - newOrigin; //Do stretch input.xyz = input.xyz * scalar; @@ -133,15 +133,15 @@ float4 CalculateProjectionScaleRange(appdata v, float4 input, float scalar) } -float4 ConeScale(appdata v, float4 input, float scalar) +half4 ConeScale(appdata v, half4 input, half scalar) { //Set New Origin #ifdef VRSL_DMX - float4 newOrigin = input.w * _FixtureRotationOrigin; + half4 newOrigin = input.w * _FixtureRotationOrigin; input.xyz = input.xyz - newOrigin; //scalar = -scalar; - float4x4 scaleMatrix = float4x4(scalar, 0, 0, 0, + half4x4 scaleMatrix = half4x4(scalar, 0, 0, 0, 0, 1, 0, 0, 0, 0, scalar,0, 0, 0, 0, 1); @@ -151,11 +151,11 @@ float4 ConeScale(appdata v, float4 input, float scalar) return input; #endif #ifdef VRSL_AUDIOLINK - float4 newOrigin = input.w * _FixtureRotationOrigin; + half4 newOrigin = input.w * _FixtureRotationOrigin; input.xyz = input.xyz - newOrigin; //scalar = -scalar; - float4x4 scaleMatrix = float4x4(scalar, 0, 0, 0, + half4x4 scaleMatrix = half4x4(scalar, 0, 0, 0, 0, scalar, 0, 0, 0, 0, 1,0, 0, 0, 0, 1); @@ -166,7 +166,7 @@ float4 ConeScale(appdata v, float4 input, float scalar) #endif } #ifdef VRSL_DMX - float4 CalculateConeWidth(appdata v, float4 input, float scalar, uint dmx) + half4 CalculateConeWidth(appdata v, half4 input, half scalar, uint dmx) { #if defined(VOLUMETRIC_YES) @@ -174,7 +174,7 @@ float4 ConeScale(appdata v, float4 input, float scalar) // { //Set New Origin - float4 newOrigin = input.w * _FixtureRotationOrigin; + half4 newOrigin = input.w * _FixtureRotationOrigin; input.xyz = input.xyz - newOrigin; scalar = -scalar; @@ -189,13 +189,13 @@ float4 ConeScale(appdata v, float4 input, float scalar) #endif // if(v.color.r < 0.9) // { - float distanceFromFixture = (v.uv.x) * (scalar); + half distanceFromFixture = (v.uv.x) * (scalar); distanceFromFixture = lerp(0, distanceFromFixture, pow(v.uv.x, _ConeSync)); input.z = (input.z) + (-v.normal.z) * (distanceFromFixture); input.x = (input.x) + (-v.normal.x) * (distanceFromFixture); - float3 originStretch = input.xyz; - float3 stretchedcoords = ((-v.tangent.y)*getMaxConeLength(dmx)); + half3 originStretch = input.xyz; + half3 stretchedcoords = ((-v.tangent.y)*getMaxConeLength(dmx)); input.xyz = lerp(originStretch, (originStretch * stretchedcoords), pow(v.uv.x,lerp(1, 0.1, v.uv.x)-0.5)); input.xyz = IF(v.uv.x < 0.001, originStretch, input.xyz); @@ -212,11 +212,11 @@ float4 ConeScale(appdata v, float4 input, float scalar) #if defined(PROJECTION_YES) if(ceil(v.color.g) >= 0.9 && ceil(v.color.r) >= 0.5) { - float4 newOrigin = input.w * _ProjectionRangeOrigin; + half4 newOrigin = input.w * _ProjectionRangeOrigin; input.xyz = input.xyz - newOrigin; // Do Transformation - float distanceFromFixture = (v.texcoord.x) * scalar; + half distanceFromFixture = (v.texcoord.x) * scalar; //input.xy = input.xy + v.normal.xy * distanceFromFixture; input.x = (input.x) + (v.normal.x) * distanceFromFixture; input.z = (input.z) + (v.normal.z) * distanceFromFixture; @@ -237,7 +237,7 @@ float4 ConeScale(appdata v, float4 input, float scalar) } #endif #ifdef VRSL_AUDIOLINK - float4 CalculateConeWidth(appdata v, float4 input, float scalar) + half4 CalculateConeWidth(appdata v, half4 input, half scalar) { #if defined(VOLUMETRIC_YES) #ifdef WASH @@ -247,16 +247,16 @@ float4 ConeScale(appdata v, float4 input, float scalar) #endif //Set New Origin - float4 newOrigin = input.w * _FixtureRotationOrigin; + half4 newOrigin = input.w * _FixtureRotationOrigin; input.xyz = input.xyz - newOrigin; scalar = -scalar; // Do Transformation - float distanceFromFixture = (v.uv.x) * (scalar); + half distanceFromFixture = (v.uv.x) * (scalar); distanceFromFixture = lerp(0, distanceFromFixture, pow(v.uv.x, 0.05)); input.y = (input.y) + (-v.normal.y) * (distanceFromFixture); input.x = (input.x) + (-v.normal.x) * (distanceFromFixture); - float3 originStretch = input.xyz; - float3 stretchedcoords = (v.tangent.z*getMaxConeLength()); + half3 originStretch = input.xyz; + half3 stretchedcoords = (v.tangent.z*getMaxConeLength()); input.xyz = lerp(originStretch, (input.xyz * stretchedcoords), pow(v.uv.x,lerp(1, 0.1, v.uv.x)-0.5)); input.xyz = IF(v.uv.x < 0.001, originStretch, input.xyz); @@ -268,11 +268,11 @@ float4 ConeScale(appdata v, float4 input, float scalar) #if defined(PROJECTION_YES) if(ceil(v.color.g) >= 0.9 && ceil(v.color.r) >= 0.5) { - float4 newOrigin = input.w * _ProjectionRangeOrigin; + half4 newOrigin = input.w * _ProjectionRangeOrigin; input.xyz = input.xyz - newOrigin; // Do Transformation - float distanceFromFixture = (v.texcoord.x) * scalar; + half distanceFromFixture = (v.texcoord.x) * scalar; //input.xy = input.xy + v.normal.xy * distanceFromFixture; input.x = (input.x) + (v.normal.x) * distanceFromFixture; input.z = (input.z) + (v.normal.z) * distanceFromFixture; @@ -301,26 +301,26 @@ inline float4 CalculateFrustumCorrection() return float4(x1, x2, 0, UNITY_MATRIX_P._33/UNITY_MATRIX_P._34 + x1*UNITY_MATRIX_P._13 + x2*UNITY_MATRIX_P._23); } -float2 GetStripeInfo(uint goboSelection) +half2 GetStripeInfo(uint goboSelection) { switch(goboSelection) { case 2: - return float2(_StripeSplit, _StripeSplitStrength); + return half2(_StripeSplit, _StripeSplitStrength); case 3: - return float2(_StripeSplit2, _StripeSplitStrength2); + return half2(_StripeSplit2, _StripeSplitStrength2); case 4: - return float2(_StripeSplit3, _StripeSplitStrength3); + return half2(_StripeSplit3, _StripeSplitStrength3); case 5: - return float2(_StripeSplit4, _StripeSplitStrength4); + return half2(_StripeSplit4, _StripeSplitStrength4); case 6: - return float2(_StripeSplit5, _StripeSplitStrength5); + return half2(_StripeSplit5, _StripeSplitStrength5); case 7: - return float2(_StripeSplit6, _StripeSplitStrength6); + return half2(_StripeSplit6, _StripeSplitStrength6); case 8: - return float2(_StripeSplit7, _StripeSplitStrength7); + return half2(_StripeSplit7, _StripeSplitStrength7); default: - return float2(0.0f,0.0f); + return half2(0.0f,0.0f); } } @@ -345,9 +345,9 @@ v2f vert (appdata v) ////////////////////////////////////////START DMX VERTEX////////////////////////////////////////////////////////////////////// #ifdef VRSL_DMX uint dmx = getDMXChannel(); - float oscConeWidth = getDMXConeWidth(dmx); - float oscPanValue = GetPanValue(dmx); - float oscTiltValue = GetTiltValue(dmx); + half oscConeWidth = getDMXConeWidth(dmx); + half oscPanValue = GetPanValue(dmx); + half oscTiltValue = GetTiltValue(dmx); v.vertex = CalculateConeWidth(v, v.vertex, oscConeWidth, dmx); @@ -375,15 +375,15 @@ v2f vert (appdata v) objCamPos = InvertVolumetricRotations(float4(objCamPos,1), oscPanValue, oscTiltValue).xyz; #ifdef _ALPHATEST_ON - float len = length(objCamPos.xy); + half len = length(objCamPos.xy); len *= (_BlindingAngleMod); #else - float len = length(objCamPos.xy); + half len = length(objCamPos.xy); len *= (len * _BlindingAngleMod); #endif float4 originScreenPos = ComputeScreenPos(UnityObjectToClipPos(_FixtureRotationOrigin)); float2 originScreenUV = originScreenPos.xy / originScreenPos.w; - o.camAngleCamfade.x = saturate((1-distance(float2(0.5, 0.5), originScreenUV))-0.5); + o.camAngleCamfade.x = saturate((1-distance(half2(0.5, 0.5), originScreenUV))-0.5); //camAngle = lerp(1, camAngle, len); //o.blindingEffect = lerp(1, o.blindingEffect * 2.5, o.camAngleCamfade.x); @@ -391,11 +391,11 @@ v2f vert (appdata v) #ifdef _ALPHATEST_ON o.blindingEffect = clamp(0.6/len,1.0,20.0); - float endBlind = 1.0; + half endBlind = 1.0; o.blindingEffect = lerp(endBlind, o.blindingEffect, o.camAngleCamfade.x); #else o.blindingEffect = clamp(0.6/len,1.0,20.0); - float endBlind = lerp(1.0, o.blindingEffect, 0.15); + half endBlind = lerp(1.0, o.blindingEffect, 0.15); o.blindingEffect = lerp(endBlind, o.blindingEffect * 2.2, o.camAngleCamfade.x); #endif // #else @@ -405,15 +405,15 @@ v2f vert (appdata v) //o.viewDir.yzw = objCamPos.xyz; #endif - //calculate rotations for normals, cast to float4 first with 0 as w - float4 newNormals = float4(v.normal.x, v.normal.y, v.normal.z, 0); + //calculate rotations for normals, cast to half4 first with 0 as w + half4 newNormals = half4(v.normal.x, v.normal.y, v.normal.z, 0); newNormals = calculateRotations(v, newNormals, 1, oscPanValue, oscTiltValue); v.normal = newNormals.xyz; - //calculate rotations for tangents, cast to float4 first with 0 as w - float4 newTangent = float4(v.tangent.x, v.tangent.y, v.tangent.z, 0); - newTangent = calculateRotations(v, newTangent, 1, oscPanValue, oscTiltValue); - v.tangent = newTangent.xyz; + //calculate rotations for tangents, cast to half4 first with 0 as w + // half4 newTangent = half4(v.tangent.x, v.tangent.y, v.tangent.z, 0); + // newTangent = calculateRotations(v, newTangent, 1, oscPanValue, oscTiltValue); + // v.tangent = newTangent.xyz; #if defined(FIXTURE_SHADOWCAST) //o.pos = UnityObjectToClipPos(v.vertex); @@ -426,9 +426,9 @@ v2f vert (appdata v) //original surface shader related code #if !defined(VOLUMETRIC_YES) && !defined(FIXTURE_SHADOWCAST) - float3 worldNormal = UnityObjectToWorldNormal(v.normal); - float3 tangent = UnityObjectToWorldDir(v.tangent); - float3 bitangent = cross(tangent, worldNormal); + half3 worldNormal = UnityObjectToWorldNormal(v.normal); + half3 tangent = UnityObjectToWorldDir(v.tangent); + half3 bitangent = cross(tangent, worldNormal); #endif @@ -450,10 +450,10 @@ v2f vert (appdata v) //Putting in the vertex position before the transformation seems to somewhat move the projection correctly, but is still incorrect...? o.ray = UnityObjectToViewPos(v.vertex).xyz; //invert z axis so that it projects from camera properly - o.ray *= float3(1,1,-1); + o.ray *= half3(1,1,-1); //saving vertex color incase needing to perform rotation calculation in fragment shader o.color = v.color; - o.dmx.x = (float)dmx; + o.dmx.x = (half)dmx; o.worldPos = mul(unity_ObjectToWorld, v.vertex); @@ -465,17 +465,17 @@ v2f vert (appdata v) o.viewDir = normalize(UnityObjectToViewPos(v.vertex.xyz)); o.viewDir /= o.viewDir.z; // rescale vector so z is 1.0 //GET DMX/DMX VALUES - o.intensityStrobeWidth = float3(GetDMXIntensity(dmx, 1.0), GetStrobeOutput(dmx), oscConeWidth); + o.intensityStrobeWidth = half3(GetDMXIntensity(dmx, 1.0), GetStrobeOutput(dmx), oscConeWidth); #ifdef WASH - float spinSpeed = 0.0; + half spinSpeed = 0.0; #else - float spinSpeed = getGoboSpinSpeed(dmx); + half spinSpeed = getGoboSpinSpeed(dmx); #endif - o.goboPlusSpinPanTilt = float4(getDMXGoboSelection(dmx), spinSpeed, oscPanValue, oscTiltValue); + o.goboPlusSpinPanTilt = half4(getDMXGoboSelection(dmx), spinSpeed, oscPanValue, oscTiltValue); o.rgbColor = GetDMXColor(dmx); - if(((all(o.rgbColor <= float4(0.01,0.01,0.01,1)) || o.intensityStrobeWidth.x <= 0.01) && isDMX() == 1) || getGlobalIntensity() <= 0.005 || getFinalIntensity() <= 0.005 || all(o.emissionColor <= float4(0.005, 0.005, 0.005, 1.0))) + if(((all(o.rgbColor <= half4(0.01,0.01,0.01,1)) || o.intensityStrobeWidth.x <= 0.01) && isDMX() == 1) || getGlobalIntensity() <= 0.005 || getFinalIntensity() <= 0.005 || all(o.emissionColor <= half4(0.005, 0.005, 0.005, 1.0))) { - v.vertex = float4(0,0,0,0); + v.vertex = half4(0,0,0,0); o.pos = UnityObjectToClipPos(v.vertex); } @@ -521,16 +521,16 @@ v2f vert (appdata v) //o.tan = tangent; //o.norm = worldNormal; //GETTING DATA FROM DMX TEXTURE - o.intensityStrobeGOBOSpinSpeed = float4(GetDMXIntensity(dmx, 1.0),GetStrobeOutput(dmx), getGoboSpinSpeed(dmx), getDMXGoboSelection(dmx)); + o.intensityStrobeGOBOSpinSpeed = half4(GetDMXIntensity(dmx, 1.0),GetStrobeOutput(dmx), getGoboSpinSpeed(dmx), getDMXGoboSelection(dmx)); o.intensityStrobeGOBOSpinSpeed.x = isDMX() == 1 ? o.intensityStrobeGOBOSpinSpeed.x : 1.0; #if !defined(WASH) uint gobo = isDMX() > 0 ? ceil(o.intensityStrobeGOBOSpinSpeed.w) : instancedGOBOSelection(); o.stripeInfo = GetStripeInfo(gobo); #endif o.rgbColor = GetDMXColor(dmx); - if(((all(o.rgbColor <= float4(0.005,0.005,0.005,1)) || o.intensityStrobeGOBOSpinSpeed.x <= 0.01) && isDMX() == 1) || getGlobalIntensity() <= 0.005 || getFinalIntensity() <= 0.005) + if(((all(o.rgbColor <= half4(0.005,0.005,0.005,1)) || o.intensityStrobeGOBOSpinSpeed.x <= 0.01) && isDMX() == 1) || getGlobalIntensity() <= 0.005 || getFinalIntensity() <= 0.005) { - v.vertex = float4(0,0,0,0); + v.vertex = half4(0,0,0,0); o.pos = UnityObjectToClipPos(v.vertex); } #endif @@ -547,7 +547,7 @@ v2f vert (appdata v) o.worldPos = mul(unity_ObjectToWorld, v.vertex); - o.intensityStrobe = float2(GetDMXIntensity(dmx, 1.0),GetStrobeOutput(dmx)); + o.intensityStrobe = half2(GetDMXIntensity(dmx, 1.0),GetStrobeOutput(dmx)); o.rgbColor = GetDMXColor(dmx); o.btn[0] = bitangent; o.btn[1] = tangent; @@ -620,21 +620,21 @@ v2f vert (appdata v) worldCam.x = unity_CameraToWorld[0][3]; worldCam.y = unity_CameraToWorld[1][3]; worldCam.z = unity_CameraToWorld[2][3]; - float3 objCamPos = mul(unity_WorldToObject, float4(worldCam, 1)).xyz; + half3 objCamPos = mul(unity_WorldToObject, float4(worldCam, 1)).xyz; //objCamPos = InvertVolumetricRotations(float4(objCamPos,1)).xyz; - float len = length(objCamPos.xy); + half len = length(objCamPos.xy); len *= len; o.camAngleLen.y = len; - float4 originScreenPos = ComputeScreenPos(UnityObjectToClipPos(float4(0,0,0,0))); + float4 originScreenPos = ComputeScreenPos(UnityObjectToClipPos(half4(0,0,0,0))); float2 originScreenUV = originScreenPos.xy / originScreenPos.w; - o.camAngleLen.x = saturate((1-distance(float2(0.5, 0.5), originScreenUV))-0.5); + o.camAngleLen.x = saturate((1-distance(half2(0.5, 0.5), originScreenUV))-0.5); o.camAngleLen.x = pow(o.camAngleLen.x, 0.5); o.blindingEffect = clamp(0.6/len,1.0,8.0); //camAngle = lerp(1, camAngle, len); #ifndef WASH - float endBlind = lerp(1.0, o.blindingEffect, 0.35); + half endBlind = lerp(1.0, o.blindingEffect, 0.35); o.blindingEffect = lerp(endBlind, o.blindingEffect * 2.2, o.camAngleLen.x); #else o.blindingEffect = lerp(1, o.blindingEffect * 2.0, o.camAngleLen.x); @@ -643,20 +643,20 @@ v2f vert (appdata v) //o.viewDir.yzw = objCamPos.xyz; #endif - //calculate rotations for normals, cast to float4 first with 0 as w - float4 newNormals = float4(v.normal.x, v.normal.y, v.normal.z, 0); + //calculate rotations for normals, cast to half4 first with 0 as w + half4 newNormals = half4(v.normal.x, v.normal.y, v.normal.z, 0); //newNormals = calculateRotations(v, newNormals, 1); v.normal = newNormals.xyz; - //calculate rotations for tangents, cast to float4 first with 0 as w - float4 newTangent = float4(v.tangent.x, v.tangent.y, v.tangent.z, 0); + //calculate rotations for tangents, cast to half4 first with 0 as w + half4 newTangent = half4(v.tangent.x, v.tangent.y, v.tangent.z, 0); //newTangent = calculateRotations(v, newTangent, 1); v.tangent = newTangent.xyz; //original surface shader related code - float3 worldNormal = UnityObjectToWorldNormal(v.normal); - float3 tangent = UnityObjectToWorldDir(v.tangent); - float3 bitangent = cross(tangent, worldNormal); + half3 worldNormal = UnityObjectToWorldNormal(v.normal); + half3 tangent = UnityObjectToWorldDir(v.tangent); + half3 bitangent = cross(tangent, worldNormal); #if !defined(PROJECTION_YES) && !defined(VOLUMETRIC_YES) @@ -675,10 +675,10 @@ v2f vert (appdata v) //Putting in the vertex position before the transformation seems to somewhat move the projection correctly, but is still incorrect...? o.ray = UnityObjectToViewPos(v.vertex).xyz; //invert z axis so that it projects from camera properly - o.ray *= float3(1,1,-1); + o.ray *= half3(1,1,-1); //saving vertex color incase needing to perform rotation calculation in fragment shader o.color = v.color; - //o.sector.x = (float)sector; + //o.sector.x = (half)sector; o.worldPos = mul(unity_ObjectToWorld, v.vertex); @@ -690,15 +690,15 @@ v2f vert (appdata v) o.viewDir = normalize(UnityObjectToViewPos(v.vertex.xyz)); // get normalized view dir o.viewDir /= o.viewDir.z; // rescale vector so z is 1.0 #ifdef RAW - if(o.globalFinalIntensity.x <= 0.005 || o.globalFinalIntensity.y <= 0.005 || all(o.emissionColor.xyz <= float4(0.005, 0.005, 0.005, 1.0))) + if(o.globalFinalIntensity.x <= 0.005 || o.globalFinalIntensity.y <= 0.005 || all(o.emissionColor.xyz <= half4(0.005, 0.005, 0.005, 1.0))) { - v.vertex = float4(0,0,0,0); + v.vertex = half4(0,0,0,0); o.pos = UnityObjectToClipPos(v.vertex); } #else - if(o.audioGlobalFinalConeIntensity.x <= 0.005 || o.audioGlobalFinalConeIntensity.y <= 0.005 || o.audioGlobalFinalConeIntensity.z <= 0.005 || all(o.emissionColor.xyz <= float4(0.005, 0.005, 0.005, 1.0))) + if(o.audioGlobalFinalConeIntensity.x <= 0.005 || o.audioGlobalFinalConeIntensity.y <= 0.005 || o.audioGlobalFinalConeIntensity.z <= 0.005 || all(o.emissionColor.xyz <= half4(0.005, 0.005, 0.005, 1.0))) { - v.vertex = float4(0,0,0,0); + v.vertex = half4(0,0,0,0); o.pos = UnityObjectToClipPos(v.vertex); } #endif @@ -719,7 +719,7 @@ v2f vert (appdata v) #if _USE_DEPTH_LIGHT o.screenPos = ComputeScreenPos (o.pos); #else - o.screenPos = float4(0,0,0,0); + o.screenPos = half4(0,0,0,0); #endif o.uvClone = v.uv2; #ifdef _HQ_MODE @@ -741,7 +741,7 @@ v2f vert (appdata v) // pack correction factor into direction w component to save space o.worldDirection.w = dot(o.pos, CalculateFrustumCorrection()); #else - o.worldDirection = float4(0,0,0,0); + o.worldDirection = half4(0,0,0,0); #endif o.color = v.color; //o.worldPos = mul(unity_ObjectToWorld, v.vertex); @@ -750,15 +750,15 @@ v2f vert (appdata v) o.stripeInfo = GetStripeInfo(instancedGOBOSelection()); o.norm = worldNormal; #ifdef RAW - if(o.globalFinalIntensity.x <= 0.005 || o.globalFinalIntensity.y <= 0.005 || all(o.emissionColor.xyz <= float4(0.005, 0.005, 0.005, 1.0))) + if(o.globalFinalIntensity.x <= 0.005 || o.globalFinalIntensity.y <= 0.005 || all(o.emissionColor.xyz <= half4(0.005, 0.005, 0.005, 1.0))) { - v.vertex = float4(0,0,0,0); + v.vertex = half4(0,0,0,0); o.pos = UnityObjectToClipPos(v.vertex); } #else - if(o.audioGlobalFinalIntensity.x <= 0.005 || o.audioGlobalFinalIntensity.y <= 0.005 || o.audioGlobalFinalIntensity.z <= 0.005 || all(o.emissionColor.xyz <= float4(0.005, 0.005, 0.005, 1.0))) + if(o.audioGlobalFinalIntensity.x <= 0.005 || o.audioGlobalFinalIntensity.y <= 0.005 || o.audioGlobalFinalIntensity.z <= 0.005 || all(o.emissionColor.xyz <= half4(0.005, 0.005, 0.005, 1.0))) { - v.vertex = float4(0,0,0,0); + v.vertex = half4(0,0,0,0); o.pos = UnityObjectToClipPos(v.vertex); } #endif diff --git a/Packages/com.acchosen.vr-stage-lighting/Runtime/Shaders/MovingLights/VRSL-StandardMover-VolumetricFrag.cginc b/Packages/com.acchosen.vr-stage-lighting/Runtime/Shaders/MovingLights/VRSL-StandardMover-VolumetricFrag.cginc index 63b0ccf..ffaf198 100644 --- a/Packages/com.acchosen.vr-stage-lighting/Runtime/Shaders/MovingLights/VRSL-StandardMover-VolumetricFrag.cginc +++ b/Packages/com.acchosen.vr-stage-lighting/Runtime/Shaders/MovingLights/VRSL-StandardMover-VolumetricFrag.cginc @@ -11,51 +11,51 @@ inline float CorrectedLinearEyeDepth(float z, float B) #endif return 1.0 / (z/UNITY_MATRIX_P._34 + B); } -float Fresnel(float3 Normal, float3 ViewDir, float Power) +half Fresnel(half3 Normal, half3 ViewDir, half Power) { return pow(max(0, dot(Normal, -ViewDir)), Power); } #ifndef _POTATO_MODE_ON //3D noise based on iq's https://www.shadertoy.com/view/4sfGzS //HLSL conversion by Orels1~ - half Noise(float3 p) + half Noise(half3 p) { - float3 i = floor(p); p -= i; + half3 i = floor(p); p -= i; p *= p * (3. - 2. * p); - float2 uv = (p.xy + i.xy + float2(37, 17) * i.z + .5)*0.00390625; + half2 uv = (p.xy + i.xy + half2(37, 17) * i.z + .5)*0.00390625; //uv.y *= -1; - float4 uv4 = float4(uv.x, uv.y * -1, 0.0, 0.0); + half4 uv4 = half4(uv.x, uv.y * -1, 0.0, 0.0); p.xy = tex2Dlod(_LightMainTex, uv4).yx; return lerp(p.x, p.y, p.z); } #endif -float4 VolumetricLightingBRDF(v2f i, fixed facePos) +half4 VolumetricLightingBRDF(v2f i, fixed facePos) { UNITY_SETUP_STEREO_EYE_INDEX_POST_VERTEX( i ); #if defined(_POTATO_MODE_ON) - float noise2Stretch = _Noise2StretchPotato; - float noise2StretchInside = _Noise2StretchInsidePotato; - float noise2X = _Noise2XPotato; - float noise2Y = _Noise2YPotato; - float noise2Z = _Noise2ZPotato; - float noise2Power = _Noise2PowerPotato; + half noise2Stretch = _Noise2StretchPotato; + half noise2StretchInside = _Noise2StretchInsidePotato; + half noise2X = _Noise2XPotato; + half noise2Y = _Noise2YPotato; + half noise2Z = _Noise2ZPotato; + half noise2Power = _Noise2PowerPotato; #elif defined(_HQ_MODE) - float noise2Stretch = _Noise2Stretch; - float noise2StretchInside = _Noise2StretchInside; - float noise2X = _Noise2X; - float noise2Y = _Noise2Y; - float noise2Z = _Noise2Z; - float noise2Power = _Noise2Power; + half noise2Stretch = _Noise2Stretch; + half noise2StretchInside = _Noise2StretchInside; + half noise2X = _Noise2X; + half noise2Y = _Noise2Y; + half noise2Z = _Noise2Z; + half noise2Power = _Noise2Power; #else - float noise2Stretch = _Noise2StretchDefault; - float noise2StretchInside = _Noise2StretchInsideDefault; - float noise2X = _Noise2XDefault; - float noise2Y = _Noise2YDefault; - float noise2Z = _Noise2ZDefault; - float noise2Power = _Noise2PowerDefault; + half noise2Stretch = _Noise2StretchDefault; + half noise2StretchInside = _Noise2StretchInsideDefault; + half noise2X = _Noise2XDefault; + half noise2Y = _Noise2YDefault; + half noise2Z = _Noise2ZDefault; + half noise2Power = _Noise2PowerDefault; #endif @@ -64,15 +64,15 @@ float4 VolumetricLightingBRDF(v2f i, fixed facePos) #ifdef VRSL_DMX - float gi = getGlobalIntensity(); - float fi = getFinalIntensity(); + half gi = getGlobalIntensity(); + half fi = getFinalIntensity(); #endif #ifdef VRSL_AUDIOLINK - float audioReact = i.audioGlobalFinalIntensity.x; - float gi = i.audioGlobalFinalIntensity.y; - float fi = i.audioGlobalFinalIntensity.z; + half audioReact = i.audioGlobalFinalIntensity.x; + half gi = i.audioGlobalFinalIntensity.y; + half fi = i.audioGlobalFinalIntensity.z; //Get Emission Color - float4 emissionTint = i.emissionColor; + half4 emissionTint = i.emissionColor; #endif @@ -80,7 +80,7 @@ float4 VolumetricLightingBRDF(v2f i, fixed facePos) #if _ALPHATEST_ON float2 pos = i.screenPos.xy / i.screenPos.w; pos *= _ScreenParams.xy; - float DITHER_THRESHOLDS[16] = + half DITHER_THRESHOLDS[16] = { 1.0 / 17.0, 9.0 / 17.0, 3.0 / 17.0, 11.0 / 17.0, 13.0 / 17.0, 5.0 / 17.0, 15.0 / 17.0, 7.0 / 17.0, @@ -93,14 +93,14 @@ float4 VolumetricLightingBRDF(v2f i, fixed facePos) #ifdef VRSL_DMX - if(((all(i.rgbColor <= float4(0.005,0.005,0.005,1)) || i.intensityStrobeGOBOSpinSpeed.x <= 0.005) && isDMX() == 1) || gi <= 0.005 || fi <= 0.005) + if(((all(i.rgbColor <= half4(0.005,0.005,0.005,1)) || i.intensityStrobeGOBOSpinSpeed.x <= 0.005) && isDMX() == 1) || gi <= 0.005 || fi <= 0.005) { //If the light is basically off, don't render anything. return half4(0,0,0,0); } #endif #ifdef VRSL_AUDIOLINK - if(gi <= 0.005 || fi <= 0.005 || audioReact <= 0.005 || all(emissionTint<= float4(0.005, 0.005, 0.005, 1.0))) + if(gi <= 0.005 || fi <= 0.005 || audioReact <= 0.005 || all(emissionTint<= half4(0.005, 0.005, 0.005, 1.0))) { //If the light is basically off, don't render anything. return half4(0,0,0,0); @@ -115,12 +115,12 @@ float4 VolumetricLightingBRDF(v2f i, fixed facePos) //Select Gobo! //uint gobo = i.intensityStrobeGOBOSpinSpeed.w; #ifdef VRSL_DMX - float spinSpeed = i.intensityStrobeGOBOSpinSpeed.z; + half spinSpeed = i.intensityStrobeGOBOSpinSpeed.z; spinSpeed = (-spinSpeed) * UNITY_ACCESS_INSTANCED_PROP(Props,_EnableSpin); #endif #ifdef VRSL_AUDIOLINK - float goboSpinSpeed = checkPanInvertY() == 1 ? -getGoboSpinSpeed() : getGoboSpinSpeed(); - float spinSpeed = UNITY_ACCESS_INSTANCED_PROP(Props,_EnableSpin); + half goboSpinSpeed = checkPanInvertY() == 1 ? -getGoboSpinSpeed() : getGoboSpinSpeed(); + half spinSpeed = UNITY_ACCESS_INSTANCED_PROP(Props,_EnableSpin); spinSpeed *= -goboSpinSpeed; #endif @@ -155,17 +155,17 @@ float4 VolumetricLightingBRDF(v2f i, fixed facePos) float intersectionFade = saturate(((depth * _ProjectionParams.z) - i.screenPos.w)); intersectionFade = lerp(1, intersectionFade, saturate(i.uv.x * _FadeAmt)); #else - float intersectionFade = 1.0; + half intersectionFade = 1.0; #endif //Attempt to fade cone away when intersecting with the camera. //float cameraFade = i.camAngleCamfade.y; //Fade the camera less when you are closer to the source of the light. #ifdef VRSL_DMX - float cameraFade = i.camAngleCamfade.y; + half cameraFade = i.camAngleCamfade.y; #endif #ifdef VRSL_AUDIOLINK - float cameraFade = saturate(((distance(wpos, i.worldPos) - 0.5))); + half cameraFade = saturate(((distance(wpos, i.worldPos) - 0.5))); #endif cameraFade = lerp(1.0, cameraFade, saturate(pow(i.uv.x, 0.1))); @@ -184,7 +184,7 @@ float4 VolumetricLightingBRDF(v2f i, fixed facePos) i.uv.x = saturate(i.uv.x * 1.5); #ifdef VRSL_DMX - float gobo = i.intensityStrobeGOBOSpinSpeed.w; + half gobo = i.intensityStrobeGOBOSpinSpeed.w; #endif #ifdef VRSL_AUDIOLINK uint gobo = instancedGOBOSelection(); @@ -206,25 +206,25 @@ float4 VolumetricLightingBRDF(v2f i, fixed facePos) fixed4 col = gradientTexture.r; //Calculate View Direction for fading edges. - //float3 viewDir = normalize(wpos - i.worldPos.xyz); + //half3 viewDir = normalize(wpos - i.worldPos.xyz); float3 viewDir = (wpos - i.worldPos.xyz); viewDir = normalize(mul(unity_WorldToObject,float4(viewDir,0.0))); //Initialize Edge Fade - float edgeFade = 0.0; + half edgeFade = 0.0; //Fade away edges of cone using a Fresnel calculation. //Set the strength of the fade based on which side of t he polygon. - float threeDNoiseScale = 1.0; + half threeDNoiseScale = 1.0; if(facePos > 0) { #if _ALPHATEST_ON #ifdef WASH - float fadeSTR = 0.1 * (_InnerFadeStrength+2); + half fadeSTR = 0.1 * (_InnerFadeStrength+2); #else - float fadeSTR = 0.1 * (_InnerFadeStrength); + half fadeSTR = 0.1 * (_InnerFadeStrength); #endif #else - float fadeSTR = _InnerFadeStrength; + half fadeSTR = _InnerFadeStrength; #endif edgeFade = Fresnel(-i.objNormal, viewDir, fadeSTR); threeDNoiseScale = noise2Stretch; @@ -235,46 +235,56 @@ float4 VolumetricLightingBRDF(v2f i, fixed facePos) //Reduce fade strength if closer to source of light #if _ALPHATEST_ON - float fadeSTR = (lerp(1.0, _FadeStrength + (lerp(5.0, 1.0, widthNormalized)), saturate(pow(i.uv.x, 0.1) + 0.05))) * 0.5; + half fadeSTR = (lerp(1.0, _FadeStrength + (lerp(5.0, 1.0, widthNormalized)), saturate(pow(i.uv.x, 0.1) + 0.05))) * 0.5; #else - float fadeSTR = lerp(1.0, _FadeStrength + (lerp(5.0, 1.0, widthNormalized)), saturate(pow(i.uv.x, 0.1) + 0.05)); + half fadeSTR = lerp(1.0, _FadeStrength + (lerp(5.0, 1.0, widthNormalized)), saturate(pow(i.uv.x, 0.1) + 0.05)); #endif edgeFade = Fresnel(i.objNormal, viewDir, fadeSTR); threeDNoiseScale = noise2StretchInside; } + // threeDNoiseScale *= 1.5; + + float3 inverseTransformScale = 1/float3( + length(unity_ObjectToWorld._m00_m10_m20), + length(unity_ObjectToWorld._m01_m11_m21), + length(unity_ObjectToWorld._m02_m12_m22) + ); + threeDNoiseScale *= inverseTransformScale; + threeDNoiseScale *= 1.25; + //Combine Gradient with emission color, intersection fade and camera fade. col = col * getEmissionColor() * intersectionFade * cameraFade; //Get Strobe information #ifdef VRSL_DMX - float strobe = isStrobe() == 1 ? i.intensityStrobeGOBOSpinSpeed.y : 1; + half strobe = isStrobe() == 1 ? i.intensityStrobeGOBOSpinSpeed.y : 1; #endif #ifdef VRSL_AUDIOLINK - float strobe = 1.0; + half strobe = 1.0; #endif #ifndef _ALPHATEST_ON #ifndef _POTATO_MODE_ON //Generate 2D noise texture, add scroll effect, and map to cone. #ifdef _2D_NOISE_ON - float2 texUV = i.uv2; - float3 baseWorldPos = unity_ObjectToWorld._m03_m13_m23; + half2 texUV = i.uv2; + half3 baseWorldPos = unity_ObjectToWorld._m03_m13_m23; texUV.x += baseWorldPos.z; texUV.y += baseWorldPos.x; texUV.x = (_Time.y*0.1) * 0.75f + texUV.x; texUV.y = (_Time.y*0.1) * 0.10f + texUV.y; #ifdef _HQ_MODE - float4 tex = tex2D(_NoiseTexHigh, texUV); + half4 tex = tex2D(_NoiseTexHigh, texUV); #else - float4 tex = tex2D(_NoiseTex, texUV); + half4 tex = tex2D(_NoiseTex, texUV); #endif #else - float4 tex = float4(1,1,1,1); + half4 tex = half4(1,1,1,1); #endif //initialize 3D noise value and 2D noise strength value - float threeDNoise = 1.0f; + half threeDNoise = 1.0f; half np = 0.0f; //If we are using 3D noise... @@ -289,7 +299,7 @@ float4 VolumetricLightingBRDF(v2f i, fixed facePos) worldposNoise.z += ((_Time.y*0.1) * noise2Z); //Add Tiling effect //float3 q = threeDNoiseScale * worldposNoise.xyz; - float3 q = float3(0,0,0); + half3 q = half3(0,0,0); q.x = threeDNoiseScale * worldposNoise.x; q.y = threeDNoiseScale * worldposNoise.y; q.z = threeDNoiseScale * worldposNoise.z; @@ -314,10 +324,10 @@ float4 VolumetricLightingBRDF(v2f i, fixed facePos) np = gobo > 1 ? _NoisePower : 0.0; //Set 3D Noise Power #ifndef WASH - float newNP = lerp(noise2Power - 0.2, noise2Power, gradientTexture.r); + half newNP = lerp(noise2Power - 0.2, noise2Power, gradientTexture.r); threeDNoise = lerp(1, threeDNoise, newNP); #else - // float nnp = lerp(noise2Power * 5, noise2Power, saturate(-uvMap.x)); + // half nnp = lerp(noise2Power * 5, noise2Power, saturate(-uvMap.x)); threeDNoise = lerp(1, threeDNoise, noise2Power); #endif //} @@ -338,7 +348,7 @@ float4 VolumetricLightingBRDF(v2f i, fixed facePos) tex = lerp(fixed4(1, 1, 1, 1), tex, np); #endif #else - float4 tex = float4(1,1,1,1); + half4 tex = half4(1,1,1,1); #endif @@ -354,13 +364,13 @@ float4 VolumetricLightingBRDF(v2f i, fixed facePos) //Choose split strength and pattern based on information in i.stripeinfo. #ifdef VRSL_DMX #if !defined(WASH) - float splitter = (sin(i.uv.y * 3.14159265 * floor(i.stripeInfo.x) * 2.0f + ( spinSpeed * 5.0)) + 1.0); + half splitter = (sin(i.uv.y * 3.14159265 * floor(i.stripeInfo.x) * 2.0f + ( spinSpeed * 5.0)) + 1.0); //Do not use beam splitting if we aren't using gobos. - float splitstr = IF(_GoboBeamSplitEnable == 1 && gobo > 1, i.stripeInfo.y, 0); + half splitstr = IF(_GoboBeamSplitEnable == 1 && gobo > 1, i.stripeInfo.y, 0); splitter = lerp(1.0, splitter, splitstr); #else - float splitter = 1.0; + half splitter = 1.0; #endif #endif #ifdef VRSL_AUDIOLINK @@ -368,13 +378,13 @@ float4 VolumetricLightingBRDF(v2f i, fixed facePos) //Beam Splitter and gobo spin const float pi = 3.14159265; //Choose split strength and pattern based on information in i.stripeinfo. - float splitter = (sin(i.uv.y * pi * floor(i.stripeInfo.x) * 2 + (_Time.w * spinSpeed)) + 1.0); + half splitter = (sin(i.uv.y * pi * floor(i.stripeInfo.x) * 2 + (_Time.w * spinSpeed)) + 1.0); //Do not use beam splitting if we aren't using gobos. - //float splitstr = IF(_GoboBeamSplitEnable == 1 && gobo > 1, i.stripeInfo.y, 0); - float splitstr = _GoboBeamSplitEnable == 1 && gobo > 1 ? i.stripeInfo.y : 0; + //half splitstr = IF(_GoboBeamSplitEnable == 1 && gobo > 1, i.stripeInfo.y, 0); + half splitstr = _GoboBeamSplitEnable == 1 && gobo > 1 ? i.stripeInfo.y : 0; splitter = lerp(1.0, splitter, splitstr); #else - float splitter = 1.0; + half splitter = 1.0; #endif #endif @@ -393,7 +403,7 @@ float4 VolumetricLightingBRDF(v2f i, fixed facePos) #endif //Add more power to Inner side of cone - float4 result = col; + half4 result = col; #if !defined(WASH) #if _ALPHATEST_ON result = lerp(col,col * 25, saturate(pow(gradientTexture, (_InnerIntensityCurve+20)))); @@ -411,7 +421,7 @@ float4 VolumetricLightingBRDF(v2f i, fixed facePos) result *= edgeFade; #endif //#endif - float maxIntensity = _FixtureMaxIntensity; + half maxIntensity = _FixtureMaxIntensity; #ifdef _HQ_MODE maxIntensity *= 0.75; #endif @@ -429,7 +439,7 @@ float4 VolumetricLightingBRDF(v2f i, fixed facePos) if( i.uv.x < 0.001 == false) { - float blinding = i.blindingEffect; + half blinding = i.blindingEffect; //#ifdef VRSL_AUDIOLINK blinding = lerp(1.0, blinding, _BlindingStrength); //#endif @@ -453,29 +463,29 @@ float4 VolumetricLightingBRDF(v2f i, fixed facePos) #ifdef VRSL_DMX result = (i.intensityStrobeGOBOSpinSpeed.x <= _IntensityCutoff && isDMX() == 1) ? half4(0,0,0,result.w) : result; //Fixture lens is now apart of Volumetrics, calculation for lens strenght is here - //float maxBrightness = lerp(1.0, _LensMaxBrightness) + //half maxBrightness = lerp(1.0, _LensMaxBrightness) #if !defined(WASH) - float4 r2 = i.uv.x < 0.001 ? 10 * result * (_LensMaxBrightness * i.intensityStrobeGOBOSpinSpeed.x): result; + half4 r2 = i.uv.x < 0.001 ? 10 * result * (_LensMaxBrightness * i.intensityStrobeGOBOSpinSpeed.x): result; #else - float4 r2 = i.uv.x < 0.001 ? result * (_LensMaxBrightness * i.intensityStrobeGOBOSpinSpeed.x): result; + half4 r2 = i.uv.x < 0.001 ? result * (_LensMaxBrightness * i.intensityStrobeGOBOSpinSpeed.x): result; #endif - float camAngle = i.camAngleCamfade.x; + half camAngle = i.camAngleCamfade.x; #endif #ifdef VRSL_AUDIOLINK #if !defined(WASH) - float4 r2 = i.uv.x < 0.001 ? 60 * result * _LensMaxBrightness : result; + half4 r2 = i.uv.x < 0.001 ? 60 * result * _LensMaxBrightness : result; #else - float4 r2 = i.uv.x < 0.001 ? result * _LensMaxBrightness : result; + half4 r2 = i.uv.x < 0.001 ? result * _LensMaxBrightness : result; #endif - float camAngle = i.camAngleLen.x; + half camAngle = i.camAngleLen.x; #endif - float gifi = (gi * gi) * (fi * fi) * _UniversalIntensity; + half gifi = (gi * gi) * (fi * fi) * _UniversalIntensity; result = lerp(result, r2, gifi); //Find Greyscale value of cone. - float3 newCol = (result.r + result.g + result.b)/3; - float satMod = 5.0; + half3 newCol = (result.r + result.g + result.b)/3; + half satMod = 5.0; //Create fake white power effect at source of cone and use Saturation and Saturation Length to blend that effect #ifndef _ALPHATEST_ON @@ -490,8 +500,8 @@ float4 VolumetricLightingBRDF(v2f i, fixed facePos) //Mix in Camera angle into strength for outside faces, increase strength for inside faces. result = facePos > 0 ? lerp(result * camAngle, result, cameraFade) : result * 3; - float lastGrad = saturate((1-i.uv.x)*+1); - float distfade = _DistFade; + half lastGrad = saturate((1-i.uv.x)*+1); + half distfade = _DistFade; #ifdef _ALPHATEST_ON distfade -= 0.4; #endif diff --git a/Packages/com.acchosen.vr-stage-lighting/Runtime/Shaders/MovingLights/VRSL-StandardMover-VolumetricMesh.shader b/Packages/com.acchosen.vr-stage-lighting/Runtime/Shaders/MovingLights/VRSL-StandardMover-VolumetricMesh.shader index 983c0ac..be9349d 100644 --- a/Packages/com.acchosen.vr-stage-lighting/Runtime/Shaders/MovingLights/VRSL-StandardMover-VolumetricMesh.shader +++ b/Packages/com.acchosen.vr-stage-lighting/Runtime/Shaders/MovingLights/VRSL-StandardMover-VolumetricMesh.shader @@ -198,7 +198,7 @@ centroid float2 uv : TEXCOORD0; float blindingEffect : TEXCOORD1; float4 worldPos : TEXCOORD2; - //float4 color : TEXCOORD3; + float3 currentForward : TEXCOORD3; float2 camAngleCamfade : TEXCOORD5; float4 screenPos : TEXCOORD6; float4 pos : SV_POSITION; diff --git a/Packages/com.acchosen.vr-stage-lighting/Runtime/Shaders/MovingLights/VRSL-WashMover-VolumetricMesh.shader b/Packages/com.acchosen.vr-stage-lighting/Runtime/Shaders/MovingLights/VRSL-WashMover-VolumetricMesh.shader index 7ae1b40..7b44f1a 100644 --- a/Packages/com.acchosen.vr-stage-lighting/Runtime/Shaders/MovingLights/VRSL-WashMover-VolumetricMesh.shader +++ b/Packages/com.acchosen.vr-stage-lighting/Runtime/Shaders/MovingLights/VRSL-WashMover-VolumetricMesh.shader @@ -198,6 +198,7 @@ float blindingEffect : TEXCOORD1; float4 worldPos : TEXCOORD2; //float4 color : TEXCOORD3; + float3 currentForward : TEXCOORD3; float2 camAngleCamfade : TEXCOORD5; float4 screenPos : TEXCOORD6; float4 pos : SV_POSITION; diff --git a/Packages/com.acchosen.vr-stage-lighting/Runtime/Shaders/Shared/VRSL-DMXFunctions.cginc b/Packages/com.acchosen.vr-stage-lighting/Runtime/Shaders/Shared/VRSL-DMXFunctions.cginc index 8a9f0f1..dd96bf3 100644 --- a/Packages/com.acchosen.vr-stage-lighting/Runtime/Shaders/Shared/VRSL-DMXFunctions.cginc +++ b/Packages/com.acchosen.vr-stage-lighting/Runtime/Shaders/Shared/VRSL-DMXFunctions.cginc @@ -67,7 +67,7 @@ int getTargetRGBValue(uint universe) } //function for getting the value on the DMX Grid in the bottom right corner configuration -float getValueAtCoords(uint DMXChannel, sampler2D _Tex) +half getValueAtCoords(uint DMXChannel, sampler2D _Tex) { uint universe = ceil(((int) DMXChannel)/512.0); int targetColor = getTargetRGBValue(universe); @@ -78,7 +78,7 @@ float getValueAtCoords(uint DMXChannel, sampler2D _Tex) uint x = DMXChannel % 13; // starts at 1 ends at 13 x = x == 0.0 ? 13.0 : x; - float y = DMXChannel / 13.0; // starts at 1 // doubles as sector + half y = DMXChannel / 13.0; // starts at 1 // doubles as sector y = frac(y)== 0.00000 ? y - 1 : y; if(x == 13.0) //for the 13th channel of each sector... Go down a sector for these DMX Channel Ranges... { @@ -97,8 +97,8 @@ float getValueAtCoords(uint DMXChannel, sampler2D _Tex) float2 xyUV = _EnableCompatibilityMode == 1 ? LegacyRead(x-1.0,y) : IndustryRead(x,(y + 1.0)); float4 uvcoords = float4(xyUV.x, xyUV.y, 0,0); - float4 c = tex2Dlod(_Tex, uvcoords); - float value = 0.0; + half4 c = tex2Dlod(_Tex, uvcoords); + half value = 0.0; if(getNineUniverseMode() && _EnableCompatibilityMode != 1) { @@ -108,14 +108,14 @@ float getValueAtCoords(uint DMXChannel, sampler2D _Tex) } else { - float3 cRGB = float3(c.r, c.g, c.b); + half3 cRGB = half3(c.r, c.g, c.b); value = LinearRgbToLuminance(cRGB); } - value = LinearToGammaSpaceExact(value); + // value = LinearToGammaSpaceExact(value); return value; } -float getValueAtCoordsRaw(uint DMXChannel, sampler2D _Tex) +half getValueAtCoordsRaw(uint DMXChannel, sampler2D _Tex) { // DMXChannel = DMXChannel == 15.0 ? DMXChannel + 1 : DMXChannel; uint universe = ceil(((int) DMXChannel)/512.0); @@ -127,14 +127,14 @@ float getValueAtCoordsRaw(uint DMXChannel, sampler2D _Tex) uint x = DMXChannel % 13; // starts at 1 ends at 13 x = x == 0.0 ? 13.0 : x; - float y = DMXChannel / 13.0; // starts at 1 // doubles as sector + half y = DMXChannel / 13.0; // starts at 1 // doubles as sector y = frac(y)== 0.00000 ? y - 1 : y; float2 xyUV = _EnableCompatibilityMode == 1 ? LegacyRead(x-1.0,y) : IndustryRead(x,(y + 1.0)); float4 uvcoords = float4(xyUV.x, xyUV.y, 0,0); float4 c = tex2Dlod(_Tex, uvcoords); - float value = c.r; + half value = c.r; value = IF(targetColor > 0, c.g, value); value = IF(targetColor > 1, c.b, value); return value; @@ -143,11 +143,11 @@ float getValueAtCoordsRaw(uint DMXChannel, sampler2D _Tex) ///////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////// #if defined(VOLUMETRIC_YES) || defined(PROJECTION_YES) || defined(FIXTURE_EMIT) || defined(FIXTURE_SHADOWCAST) || defined(VRSL_SURFACE) || defined(VRSL_FLARE) - float getMinMaxPan() + half getMinMaxPan() { return UNITY_ACCESS_INSTANCED_PROP(Props,_MaxMinPanAngle); } - float getMinMaxTilt() + half getMinMaxTilt() { return UNITY_ACCESS_INSTANCED_PROP(Props,_MaxMinTiltAngle); } @@ -168,28 +168,28 @@ uint instancedGOBOSelection() return UNITY_ACCESS_INSTANCED_PROP(Props,_ProjectionSelection); } -float getOffsetX() +half getOffsetX() { return UNITY_ACCESS_INSTANCED_PROP(Props,_FixtureRotationX); } -float getOffsetY() +half getOffsetY() { return UNITY_ACCESS_INSTANCED_PROP(Props,_FixtureBaseRotationY); } -float getStrobeFreq() +half getStrobeFreq() { return UNITY_ACCESS_INSTANCED_PROP(Props,_StrobeFreq); } #endif -float4 getEmissionColor() +half4 getEmissionColor() { return UNITY_ACCESS_INSTANCED_PROP(Props,_Emission); } #ifndef LASER -float getConeWidth() +half getConeWidth() { return UNITY_ACCESS_INSTANCED_PROP(Props,_ConeWidth) - 1.0; } @@ -199,35 +199,35 @@ uint isGOBOSpin() return UNITY_ACCESS_INSTANCED_PROP(Props,_EnableSpin); } -float getConeLength() +half getConeLength() { return UNITY_ACCESS_INSTANCED_PROP(Props, _ConeLength); } -float getMaxConeLength(uint DMXChannel) +half getMaxConeLength(uint DMXChannel) { #ifdef VOLUMETRIC_YES - float mcl = UNITY_ACCESS_INSTANCED_PROP(Props, _MaxConeLength); + half mcl = UNITY_ACCESS_INSTANCED_PROP(Props, _MaxConeLength); return isDMX() == 1 && _EnableExtraChannels == 1 ? mcl + (getValueAtCoords(DMXChannel+1, _Udon_DMXGridRenderTexture) * 4) : mcl; #else return UNITY_ACCESS_INSTANCED_PROP(Props, _MaxConeLength); #endif } #endif -float getGlobalIntensity() +half getGlobalIntensity() { return lerp(1.0,UNITY_ACCESS_INSTANCED_PROP(Props, _GlobalIntensity), UNITY_ACCESS_INSTANCED_PROP(Props, _GlobalIntensityBlend)); } -float getFinalIntensity() +half getFinalIntensity() { return UNITY_ACCESS_INSTANCED_PROP(Props, _FinalIntensity); } #ifndef LASER -float GetStrobeOutput(uint DMXChannel) +half GetStrobeOutput(uint DMXChannel) { - // float phase = getValueAtCoordsRaw(DMXChannel + 6, _Udon_DMXGridStrobeTimer); - // float status = getValueAtCoords(DMXChannel + 6, _Udon_DMXGridRenderTexture); + // half phase = getValueAtCoordsRaw(DMXChannel + 6, _Udon_DMXGridStrobeTimer); + // half status = getValueAtCoords(DMXChannel + 6, _Udon_DMXGridRenderTexture); half strobe = getValueAtCoords(DMXChannel + 6, _Udon_DMXGridStrobeOutput); // half strobe = (sin(phase));//Get sin wave @@ -243,11 +243,11 @@ float GetStrobeOutput(uint DMXChannel) return strobe; } -float GetStrobeOutputFiveCH(uint DMXChannel) +half GetStrobeOutputFiveCH(uint DMXChannel) { - // float phase = getValueAtCoordsRaw(DMXChannel + 4, _Udon_DMXGridStrobeTimer); - // float status = getValueAtCoords(DMXChannel + 4, _Udon_DMXGridRenderTexture); + // half phase = getValueAtCoordsRaw(DMXChannel + 4, _Udon_DMXGridStrobeTimer); + // half status = getValueAtCoords(DMXChannel + 4, _Udon_DMXGridRenderTexture); half strobe = getValueAtCoords(DMXChannel + 4, _Udon_DMXGridStrobeOutput); // strobe = IF(strobe > 0.0, 1.0, 0.0);//turn to square wave @@ -262,9 +262,9 @@ float GetStrobeOutputFiveCH(uint DMXChannel) return strobe; } -float getDMXGoboSelection(uint DMXChannel) +half getDMXGoboSelection(uint DMXChannel) { - float goboSelect = 30.0; + half goboSelect = 30.0; #if defined(PROJECTION_MOVER) || defined (VOLUMETRIC_YES) goboSelect = IF(UNITY_ACCESS_INSTANCED_PROP(Props, _LegacyGoboRange) > 0, 42.5, goboSelect); @@ -275,36 +275,36 @@ float getDMXGoboSelection(uint DMXChannel) return clamp(value, 1, 8) -0.1; } -float getGoboSpinSpeed (uint DMXChannel) +half getGoboSpinSpeed (uint DMXChannel) { #if defined(PROJECTION_YES) || defined(VOLUMETRIC_YES) - float status = getValueAtCoords(DMXChannel + 10, _Udon_DMXGridRenderTexture); - float phase = getValueAtCoordsRaw(DMXChannel + 10, _Udon_DMXGridSpinTimer); + half status = getValueAtCoords(DMXChannel + 10, _Udon_DMXGridRenderTexture); + half phase = getValueAtCoordsRaw(DMXChannel + 10, _Udon_DMXGridSpinTimer); phase = checkPanInvertY() == 1 ? -phase : phase; - return status > 0.5 ? -phase : phase; + return status > 0.5 ? -phase * 4 : phase * 4; #endif return 0.0; } //function for getting the Intensity Value (Channel 6) -float GetDMXIntensity(uint DMXChannel, float multiplier) +half GetDMXIntensity(uint DMXChannel, half multiplier) { return getValueAtCoords(DMXChannel + 5, _Udon_DMXGridRenderTexture) * multiplier; } -float GetDMXChannel(uint DMXChannel) +half GetDMXChannel(uint DMXChannel) { return getValueAtCoords(DMXChannel, _Udon_DMXGridRenderTexture); } //function for getting the Pan Value (Channel 2) -float GetFinePanValue(uint DMXChannel) +half GetFinePanValue(uint DMXChannel) { return getValueAtCoords(DMXChannel+1, _Udon_DMXGridRenderTextureMovement); } -float GetPanValue(uint DMXChannel) +half GetPanValue(uint DMXChannel) { - float inputValue = getValueAtCoords(DMXChannel, _Udon_DMXGridRenderTextureMovement); + half inputValue = getValueAtCoords(DMXChannel, _Udon_DMXGridRenderTextureMovement); //inputValue = (inputValue + (GetFinePanValue(DMXChannel) * 0.01)); #if defined(VOLUMETRIC_YES) || defined(PROJECTION_YES) || defined(FIXTURE_EMIT) || defined(FIXTURE_SHADOWCAST) || defined(VRSL_SURFACE) || defined(VRSL_FLARE) return IF(isDMX() == 1, ((getMinMaxPan() * 2) * (inputValue)) - getMinMaxPan(), 0.0); @@ -314,15 +314,15 @@ float GetPanValue(uint DMXChannel) } -float GetFineTiltValue(uint DMXChannel) +half GetFineTiltValue(uint DMXChannel) { return getValueAtCoords(DMXChannel+3, _Udon_DMXGridRenderTextureMovement); } //function for getting the Tilt Value (Channel 3) -float GetTiltValue(uint DMXChannel) +half GetTiltValue(uint DMXChannel) { - float inputValue = getValueAtCoords(DMXChannel + 2, _Udon_DMXGridRenderTextureMovement); + half inputValue = getValueAtCoords(DMXChannel + 2, _Udon_DMXGridRenderTextureMovement); //inputValue = (inputValue + (GetFineTiltValue(DMXChannel) * 0.01)); #if defined(VOLUMETRIC_YES) || defined(PROJECTION_YES) || defined(FIXTURE_EMIT) || defined(FIXTURE_SHADOWCAST) || defined(VRSL_SURFACE) || defined(VRSL_FLARE) return IF(isDMX() == 1, ((getMinMaxTilt() * 2) * (inputValue)) - getMinMaxTilt(), 0.0); @@ -333,11 +333,11 @@ float GetTiltValue(uint DMXChannel) } //Function for getting the RGB Color Value (Channels 4, 5, and 6) -float4 GetDMXColor(uint DMXChannel) +half4 GetDMXColor(uint DMXChannel) { - float redchannel = getValueAtCoords(DMXChannel + 7, _Udon_DMXGridRenderTexture); - float greenchannel = getValueAtCoords(DMXChannel + 8, _Udon_DMXGridRenderTexture); - float bluechannel = getValueAtCoords(DMXChannel + 9, _Udon_DMXGridRenderTexture); + half redchannel = getValueAtCoords(DMXChannel + 7, _Udon_DMXGridRenderTexture); + half greenchannel = getValueAtCoords(DMXChannel + 8, _Udon_DMXGridRenderTexture); + half bluechannel = getValueAtCoords(DMXChannel + 9, _Udon_DMXGridRenderTexture); #if defined(PROJECTION_YES) redchannel = redchannel * _RedMultiplier; @@ -346,14 +346,14 @@ float4 GetDMXColor(uint DMXChannel) #endif - //return IF(isDMX() == 1,lerp(fixed4(0,0,0,1), float4(redchannel,greenchannel,bluechannel,1), GetDMXIntensity(DMXChannel, _FixtureMaxIntensity)), float4(redchannel,greenchannel,bluechannel,1) * GetDMXIntensity(DMXChannel, _FixtureMaxIntensity)); - return lerp(fixed4(0,0,0,1), float4(redchannel,greenchannel,bluechannel,1), GetDMXIntensity(DMXChannel, _FixtureMaxIntensity)); + //return IF(isDMX() == 1,lerp(fixed4(0,0,0,1), half4(redchannel,greenchannel,bluechannel,1), GetDMXIntensity(DMXChannel, _FixtureMaxIntensity)), half4(redchannel,greenchannel,bluechannel,1) * GetDMXIntensity(DMXChannel, _FixtureMaxIntensity)); + return lerp(fixed4(0,0,0,1), half4(redchannel,greenchannel,bluechannel,1), GetDMXIntensity(DMXChannel, _FixtureMaxIntensity)); } -float getDMXConeWidth(uint DMXChannel) //Motor Speed Channel// CHANNEL 5 +half getDMXConeWidth(uint DMXChannel) //Motor Speed Channel// CHANNEL 5 { - float inputvalue = getValueAtCoords(DMXChannel + 4, _Udon_DMXGridRenderTexture); - float DMXWidth = lerp(0, 5.5, inputvalue) - 1.5; + half inputvalue = getValueAtCoords(DMXChannel + 4, _Udon_DMXGridRenderTexture); + half DMXWidth = lerp(0, 5.5, inputvalue) - 1.5; return IF(isDMX() == 1, DMXWidth, getConeWidth()); diff --git a/Packages/com.acchosen.vr-stage-lighting/Runtime/Shaders/Shared/VRSL-Defines.cginc b/Packages/com.acchosen.vr-stage-lighting/Runtime/Shaders/Shared/VRSL-Defines.cginc index 5e87c32..aa4078e 100644 --- a/Packages/com.acchosen.vr-stage-lighting/Runtime/Shaders/Shared/VRSL-Defines.cginc +++ b/Packages/com.acchosen.vr-stage-lighting/Runtime/Shaders/Shared/VRSL-Defines.cginc @@ -1,5 +1,5 @@ //MOVER LIGHT SYSTEM DEFINES -float _BlindingAngleMod; +half _BlindingAngleMod; sampler2D _MainTex; #ifndef VRSL_SURFACE @@ -11,22 +11,22 @@ sampler2D _MainTex; #ifdef VRSL_DMX uint _UseRawGrid, _EnableExtraChannels; - uniform float4 _Udon_DMXGridRenderTexture_TexelSize; + uniform half4 _Udon_DMXGridRenderTexture_TexelSize; sampler2D _Udon_DMXGridRenderTexture, _Udon_DMXGridRenderTextureMovement, _Udon_DMXGridStrobeOutput, _Udon_DMXGridSpinTimer; - float _SpinSpeed; + half _SpinSpeed; #ifdef FIXTURE_EMIT Texture2D _Udon_VRSL_GI_LightTexture; - uniform float4 _Udon_VRSL_GI_LightTexture_TexelSize; + uniform half4 _Udon_VRSL_GI_LightTexture_TexelSize; SamplerState VRSL_PointClampSampler; int _Udon_VRSL_GI_LightCount; - float _VRSLSpecularStrength; - float _VRSLGlossiness; + half _VRSLSpecularStrength; + half _VRSLGlossiness; #endif #endif #ifdef VRSL_AUDIOLINK - uniform float4 _AudioSpectrum_TexelSize; + uniform half4 _AudioSpectrum_TexelSize; uniform sampler2D _AudioSpectrum; sampler2D _SamplingTexture; #endif @@ -45,22 +45,22 @@ int _IsEven; #endif -float4 _Color; -float _Metallic; -float _Glossiness; -float _BumpScale; -float _XOffset, _YOffset, _Fade, _FeatherOffset; +half4 _Color; +half _Metallic; +half _Glossiness; +half _BumpScale; +half _XOffset, _YOffset, _Fade, _FeatherOffset; uint _PureEmissiveToggle; -float _RealtimeGIStrength; +half _RealtimeGIStrength; -float _StripeSplit, _StripeSplit2, _StripeSplit3, _StripeSplit4, _StripeSplit5, _StripeSplit6, _StripeSplit7; -float _StripeSplitScroll; -float _StripeSplitStrength, _StripeSplitStrength2, _StripeSplitStrength3, _StripeSplitStrength4, _StripeSplitStrength5, _StripeSplitStrength6, _StripeSplitStrength7; -float4 _FixtureLensOrigin; -//float _ProjectionNormalBlur; +half _StripeSplit, _StripeSplit2, _StripeSplit3, _StripeSplit4, _StripeSplit5, _StripeSplit6, _StripeSplit7; +half _StripeSplitScroll; +half _StripeSplitStrength, _StripeSplitStrength2, _StripeSplitStrength3, _StripeSplitStrength4, _StripeSplitStrength5, _StripeSplitStrength6, _StripeSplitStrength7; +half4 _FixtureLensOrigin; +//half _ProjectionNormalBlur; float4x4 _viewToWorld; -float _MinimumBeamRadius; +half _MinimumBeamRadius; #if defined(VOLUMETRIC_YES) @@ -71,45 +71,45 @@ float _MinimumBeamRadius; sampler2D _NoiseTex; #endif - float _Noise2StretchInside; - float _Noise2Stretch; - float _Noise2X; - float _Noise2Y; - float _Noise2Z; - float _Noise2Power; + half _Noise2StretchInside; + half _Noise2Stretch; + half _Noise2X; + half _Noise2Y; + half _Noise2Z; + half _Noise2Power; - float _Noise2StretchInsideDefault; - float _Noise2StretchDefault; - float _Noise2XDefault; - float _Noise2YDefault; - float _Noise2ZDefault; - float _Noise2PowerDefault; + half _Noise2StretchInsideDefault; + half _Noise2StretchDefault; + half _Noise2XDefault; + half _Noise2YDefault; + half _Noise2ZDefault; + half _Noise2PowerDefault; - float _Noise2StretchInsidePotato; - float _Noise2StretchPotato; - float _Noise2XPotato; - float _Noise2YPotato; - float _Noise2ZPotato; - float _Noise2PowerPotato; + half _Noise2StretchInsidePotato; + half _Noise2StretchPotato; + half _Noise2XPotato; + half _Noise2YPotato; + half _Noise2ZPotato; + half _Noise2PowerPotato; #endif #ifdef _HQ_MODE - float4 _NoiseTexHigh_ST; + half4 _NoiseTexHigh_ST; #else - float4 _NoiseTex_ST; + half4 _NoiseTex_ST; #endif -float _NoisePower, _NoiseSeed; +half _NoisePower, _NoiseSeed; uint _ToggleMagicNoise; -float _SpecularLMOcclusion; -float _SpecLMOcclusionAdjust; -float _TriplanarFalloff; -float _LMStrength; -float _RTLMStrength; +half _SpecularLMOcclusion; +half _SpecLMOcclusionAdjust; +half _TriplanarFalloff; +half _LMStrength; +half _RTLMStrength; int _TextureSampleMode; int _LightProbeMethod; half _Saturation, _SaturationLength, _LensMaxBrightness, _UniversalIntensity; @@ -119,41 +119,41 @@ uint _GoboBeamSplitEnable; uniform const half compatSampleYAxis = 0.019231; uniform const half standardSampleYAxis = 0.00762; -//float _FixtureRotationX; -//float _FixtureBaseRotationY; -float4 _FixtureRotationOrigin; -float _FixtureMaxIntensity; -//float _MaxMinPanAngle; -//float _MaxMinTiltAngle; -float _ProjectionIntensity; -float _ProjectionRange; -float4 _ProjectionRangeOrigin; -float _ProjectionFade, _ProjectionFadeCurve, _ProjectionDistanceFallOff; -float _AlphaProjectionIntensity; +//half _FixtureRotationX; +//half _FixtureBaseRotationY; +half4 _FixtureRotationOrigin; +half _FixtureMaxIntensity; +//half _MaxMinPanAngle; +//half _MaxMinTiltAngle; +half _ProjectionIntensity; +half _ProjectionRange; +half4 _ProjectionRangeOrigin; +half _ProjectionFade, _ProjectionFadeCurve, _ProjectionDistanceFallOff; +half _AlphaProjectionIntensity; -//float _FinalStrobeFreq, _NewTimer; +//half _FinalStrobeFreq, _NewTimer; // int _EnableDMX; // int _EnableStrobe; UNITY_DECLARE_DEPTH_TEXTURE(_CameraDepthTexture); -uniform float4 _CameraDepthTexture_TexelSize; +uniform half4 _CameraDepthTexture_TexelSize; sampler2D _LightMainTex, _ProjectionMainTex; float4 _LightMainTex_ST; -float _ProjectionUVMod, _UseWorldNorm, _ProjectionRotation, _ProjectionUVMod2, _ProjectionUVMod3, _ProjectionUVMod4, _ProjectionUVMod5, _ProjectionUVMod6, _ProjectionUVMod7, _ProjectionUVMod8; +half _ProjectionUVMod, _UseWorldNorm, _ProjectionRotation, _ProjectionUVMod2, _ProjectionUVMod3, _ProjectionUVMod4, _ProjectionUVMod5, _ProjectionUVMod6, _ProjectionUVMod7, _ProjectionUVMod8; //half _ProjectionSelection; float4 _ProjectionMainTex_ST; -float _ModX; -float _ModY; +half _ModX; +half _ModY; half _ConeSync, _ProjectionShadowHarshness, _BlindingStrength; -//float _StrobeFreq; +//half _StrobeFreq; -float _PulseSpeed, _BlendSrc, _BlendDst, _BlendOp; -float _FadeStrength, _FadeAmt, _DistFade, _ProjectionMaxIntensity, _IntensityCutoff; -float _InnerFadeStrength, _InnerIntensityCurve, _FixutreIntensityMultiplier; +half _PulseSpeed, _BlendSrc, _BlendDst, _BlendOp; +half _FadeStrength, _FadeAmt, _DistFade, _ProjectionMaxIntensity, _IntensityCutoff; +half _InnerFadeStrength, _InnerIntensityCurve, _FixutreIntensityMultiplier; half _RedMultiplier, _GreenMultiplier, _BlueMultiplier; int _EnableStaticEmissionColor; -float4 _StaticEmission; +half4 _StaticEmission; half _ProjectionCutoff, _ProjectionOriginCutoff, _GradientMod, _GradientModGOBO; half _ClippingThreshold, _RenderTextureMultiplier; //Instanced Properties @@ -166,35 +166,36 @@ UNITY_INSTANCING_BUFFER_START(Props) UNITY_DEFINE_INSTANCED_PROP(uint, _LegacyGoboRange) #endif #ifdef VRSL_AUDIOLINK - UNITY_DEFINE_INSTANCED_PROP(float, _EnableAudioLink) - UNITY_DEFINE_INSTANCED_PROP(float, _EnableColorChord) - UNITY_DEFINE_INSTANCED_PROP(float, _NumBands) - UNITY_DEFINE_INSTANCED_PROP(float, _Band) - UNITY_DEFINE_INSTANCED_PROP(float, _BandMultiplier) - UNITY_DEFINE_INSTANCED_PROP(float, _Delay) + UNITY_DEFINE_INSTANCED_PROP(half, _EnableAudioLink) + UNITY_DEFINE_INSTANCED_PROP(half, _EnableColorChord) + UNITY_DEFINE_INSTANCED_PROP(half, _NumBands) + UNITY_DEFINE_INSTANCED_PROP(half, _Band) + UNITY_DEFINE_INSTANCED_PROP(half, _BandMultiplier) + UNITY_DEFINE_INSTANCED_PROP(half, _Delay) UNITY_DEFINE_INSTANCED_PROP(uint, _EnableColorTextureSample) - UNITY_DEFINE_INSTANCED_PROP(float, _TextureColorSampleX) - UNITY_DEFINE_INSTANCED_PROP(float, _TextureColorSampleY) - UNITY_DEFINE_INSTANCED_PROP(float, _SpinSpeed) - UNITY_DEFINE_INSTANCED_PROP(float, _ThemeColorTarget) + UNITY_DEFINE_INSTANCED_PROP(half, _TextureColorSampleX) + UNITY_DEFINE_INSTANCED_PROP(half, _TextureColorSampleY) + UNITY_DEFINE_INSTANCED_PROP(half, _SpinSpeed) + UNITY_DEFINE_INSTANCED_PROP(half, _ThemeColorTarget) UNITY_DEFINE_INSTANCED_PROP(uint, _EnableThemeColorSampling) + UNITY_DEFINE_INSTANCED_PROP(uint, _UseTraditionalSampling) #endif UNITY_DEFINE_INSTANCED_PROP(uint, _PanInvert) UNITY_DEFINE_INSTANCED_PROP(uint, _TiltInvert) UNITY_DEFINE_INSTANCED_PROP(uint, _EnableStrobe) UNITY_DEFINE_INSTANCED_PROP(uint, _EnableSpin) - UNITY_DEFINE_INSTANCED_PROP(float, _StrobeFreq) - UNITY_DEFINE_INSTANCED_PROP(float, _FixtureRotationX) - UNITY_DEFINE_INSTANCED_PROP(float, _FixtureBaseRotationY) + UNITY_DEFINE_INSTANCED_PROP(half, _StrobeFreq) + UNITY_DEFINE_INSTANCED_PROP(half, _FixtureRotationX) + UNITY_DEFINE_INSTANCED_PROP(half, _FixtureBaseRotationY) UNITY_DEFINE_INSTANCED_PROP(uint, _ProjectionSelection) - UNITY_DEFINE_INSTANCED_PROP(float4, _Emission) - UNITY_DEFINE_INSTANCED_PROP(float, _ConeWidth) - UNITY_DEFINE_INSTANCED_PROP(float, _ConeLength) - UNITY_DEFINE_INSTANCED_PROP(float, _GlobalIntensity) - UNITY_DEFINE_INSTANCED_PROP(float, _GlobalIntensityBlend) - UNITY_DEFINE_INSTANCED_PROP(float, _FinalIntensity) - UNITY_DEFINE_INSTANCED_PROP(float, _MaxConeLength) - UNITY_DEFINE_INSTANCED_PROP(float, _MaxMinPanAngle) - UNITY_DEFINE_INSTANCED_PROP(float, _MaxMinTiltAngle) + UNITY_DEFINE_INSTANCED_PROP(half4, _Emission) + UNITY_DEFINE_INSTANCED_PROP(half, _ConeWidth) + UNITY_DEFINE_INSTANCED_PROP(half, _ConeLength) + UNITY_DEFINE_INSTANCED_PROP(half, _GlobalIntensity) + UNITY_DEFINE_INSTANCED_PROP(half, _GlobalIntensityBlend) + UNITY_DEFINE_INSTANCED_PROP(half, _FinalIntensity) + UNITY_DEFINE_INSTANCED_PROP(half, _MaxConeLength) + UNITY_DEFINE_INSTANCED_PROP(half, _MaxMinPanAngle) + UNITY_DEFINE_INSTANCED_PROP(half, _MaxMinTiltAngle) UNITY_INSTANCING_BUFFER_END(Props) diff --git a/Packages/com.acchosen.vr-stage-lighting/Runtime/Shaders/StaticLight-LightBarAndFlashers/5-Channel.meta b/Packages/com.acchosen.vr-stage-lighting/Runtime/Shaders/StaticLight-LightBarAndFlashers/5-Channel.meta deleted file mode 100644 index 1562d0f..0000000 --- a/Packages/com.acchosen.vr-stage-lighting/Runtime/Shaders/StaticLight-LightBarAndFlashers/5-Channel.meta +++ /dev/null @@ -1,8 +0,0 @@ -fileFormatVersion: 2 -guid: 3e3f9fcfad2dd2c4e96a7a6ca3e42089 -folderAsset: yes -DefaultImporter: - externalObjects: {} - userData: - assetBundleName: - assetBundleVariant: diff --git a/Packages/com.acchosen.vr-stage-lighting/Runtime/Shaders/StaticLight-LightBarAndFlashers/LegacyMode.meta b/Packages/com.acchosen.vr-stage-lighting/Runtime/Shaders/StaticLight-LightBarAndFlashers/LegacyMode.meta deleted file mode 100644 index 9ab39ab..0000000 --- a/Packages/com.acchosen.vr-stage-lighting/Runtime/Shaders/StaticLight-LightBarAndFlashers/LegacyMode.meta +++ /dev/null @@ -1,8 +0,0 @@ -fileFormatVersion: 2 -guid: f4e4503f526cdde469ff76a45b49c9e5 -folderAsset: yes -DefaultImporter: - externalObjects: {} - userData: - assetBundleName: - assetBundleVariant: diff --git a/Packages/com.acchosen.vr-stage-lighting/Runtime/Shaders/StaticLight-LightBarAndFlashers/VerticalMode/5-Channel.meta b/Packages/com.acchosen.vr-stage-lighting/Runtime/Shaders/StaticLight-LightBarAndFlashers/VerticalMode/5-Channel.meta deleted file mode 100644 index 0ba0fb9..0000000 --- a/Packages/com.acchosen.vr-stage-lighting/Runtime/Shaders/StaticLight-LightBarAndFlashers/VerticalMode/5-Channel.meta +++ /dev/null @@ -1,8 +0,0 @@ -fileFormatVersion: 2 -guid: 3f9e6af7be09cf34681c8cef5e9a08f2 -folderAsset: yes -DefaultImporter: - externalObjects: {} - userData: - assetBundleName: - assetBundleVariant: diff --git a/Packages/com.acchosen.vr-stage-lighting/Runtime/Shaders/StaticLights/VRSL-StaticLight-ProjectionMesh.shader b/Packages/com.acchosen.vr-stage-lighting/Runtime/Shaders/StaticLights/VRSL-StaticLight-ProjectionMesh.shader index e9253f0..ab8a9a7 100644 --- a/Packages/com.acchosen.vr-stage-lighting/Runtime/Shaders/StaticLights/VRSL-StaticLight-ProjectionMesh.shader +++ b/Packages/com.acchosen.vr-stage-lighting/Runtime/Shaders/StaticLights/VRSL-StaticLight-ProjectionMesh.shader @@ -189,10 +189,9 @@ v2f vert (appdata v) { v2f o; + UNITY_SETUP_INSTANCE_ID(v); UNITY_INITIALIZE_OUTPUT(v2f, o); UNITY_INITIALIZE_VERTEX_OUTPUT_STEREO(o); - UNITY_SETUP_INSTANCE_ID(v); - // UNITY_TRANSFER_INSTANCE_ID(v, o); uint dmx = getDMXChannel(); #ifdef _CHANNEL_MODE diff --git a/Packages/com.acchosen.vr-stage-lighting/Runtime/Shaders/VRSLDMX.cginc b/Packages/com.acchosen.vr-stage-lighting/Runtime/Shaders/VRSLDMX.cginc index 1c82171..c652e68 100644 --- a/Packages/com.acchosen.vr-stage-lighting/Runtime/Shaders/VRSLDMX.cginc +++ b/Packages/com.acchosen.vr-stage-lighting/Runtime/Shaders/VRSLDMX.cginc @@ -236,7 +236,6 @@ float ReadDMX(uint DMXChannel, Texture2D _Tex) float3 cRGB = float3(c.r, c.g, c.b); value = LinearRgbToLuminance(cRGB); } - value = LinearToGammaSpaceExact(value); return value; } diff --git a/Packages/com.acchosen.vr-stage-lighting/Runtime/Textures/ExampleSamplingTexture.png.meta b/Packages/com.acchosen.vr-stage-lighting/Runtime/Textures/ExampleSamplingTexture.png.meta index 2d285f5..2ccec0e 100644 --- a/Packages/com.acchosen.vr-stage-lighting/Runtime/Textures/ExampleSamplingTexture.png.meta +++ b/Packages/com.acchosen.vr-stage-lighting/Runtime/Textures/ExampleSamplingTexture.png.meta @@ -34,9 +34,9 @@ TextureImporter: filterMode: 1 aniso: 1 mipBias: 0 - wrapU: 0 - wrapV: 0 - wrapW: 0 + wrapU: 1 + wrapV: 1 + wrapW: 1 nPOTScale: 1 lightmap: 0 compressionQuality: 50 diff --git a/Packages/com.acchosen.vr-stage-lighting/Runtime/Textures/GridReader/Buffer-Horiz.png.meta b/Packages/com.acchosen.vr-stage-lighting/Runtime/Textures/GridReader/Buffer-Horiz.png.meta index f97e727..d63257d 100644 --- a/Packages/com.acchosen.vr-stage-lighting/Runtime/Textures/GridReader/Buffer-Horiz.png.meta +++ b/Packages/com.acchosen.vr-stage-lighting/Runtime/Textures/GridReader/Buffer-Horiz.png.meta @@ -3,11 +3,11 @@ guid: 909e403a0a2ab2f40a96a1e4a87ddaee TextureImporter: internalIDToNameTable: [] externalObjects: {} - serializedVersion: 11 + serializedVersion: 12 mipmaps: mipMapMode: 0 enableMipMap: 0 - sRGBTexture: 1 + sRGBTexture: 0 linearTexture: 0 fadeOut: 0 borderMipMap: 0 @@ -20,9 +20,12 @@ TextureImporter: externalNormalMap: 0 heightScale: 0.25 normalMapFilter: 0 + flipGreenChannel: 0 isReadable: 1 streamingMipmaps: 0 streamingMipmapsPriority: 0 + vTOnly: 0 + ignoreMipmapLimit: 0 grayScaleToAlpha: 0 generateCubemap: 6 cubemapConvolution: 0 @@ -54,10 +57,15 @@ TextureImporter: textureType: 0 textureShape: 1 singleChannelComponent: 0 + flipbookRows: 1 + flipbookColumns: 1 maxTextureSizeSet: 0 compressionQualitySet: 0 textureFormatSet: 0 + ignorePngGamma: 0 applyGammaDecoding: 0 + swizzle: 50462976 + cookieLightType: 1 platformSettings: - serializedVersion: 3 buildTarget: DefaultTexturePlatform @@ -69,6 +77,7 @@ TextureImporter: crunchedCompression: 0 allowsAlphaSplitting: 0 overridden: 0 + ignorePlatformSupport: 0 androidETC2FallbackOverride: 0 forceMaximumCompressionQuality_BC6H_BC7: 0 - serializedVersion: 3 @@ -81,6 +90,7 @@ TextureImporter: crunchedCompression: 0 allowsAlphaSplitting: 0 overridden: 0 + ignorePlatformSupport: 0 androidETC2FallbackOverride: 0 forceMaximumCompressionQuality_BC6H_BC7: 0 - serializedVersion: 3 @@ -93,6 +103,20 @@ TextureImporter: crunchedCompression: 0 allowsAlphaSplitting: 0 overridden: 0 + ignorePlatformSupport: 0 + androidETC2FallbackOverride: 0 + forceMaximumCompressionQuality_BC6H_BC7: 0 + - serializedVersion: 3 + buildTarget: Server + maxTextureSize: 2048 + resizeAlgorithm: 0 + textureFormat: 3 + textureCompression: 1 + compressionQuality: 50 + crunchedCompression: 0 + allowsAlphaSplitting: 0 + overridden: 0 + ignorePlatformSupport: 0 androidETC2FallbackOverride: 0 forceMaximumCompressionQuality_BC6H_BC7: 0 spriteSheet: @@ -108,9 +132,9 @@ TextureImporter: edges: [] weights: [] secondaryTextures: [] - spritePackingTag: + nameFileIdTable: {} + mipmapLimitGroupName: pSDRemoveMatte: 0 - pSDShowRemoveMatteOption: 0 userData: assetBundleName: assetBundleVariant: diff --git a/Packages/com.acchosen.vr-stage-lighting/Runtime/Textures/GridReader/Buffer.png.meta b/Packages/com.acchosen.vr-stage-lighting/Runtime/Textures/GridReader/Buffer.png.meta index 086b060..c70837e 100644 --- a/Packages/com.acchosen.vr-stage-lighting/Runtime/Textures/GridReader/Buffer.png.meta +++ b/Packages/com.acchosen.vr-stage-lighting/Runtime/Textures/GridReader/Buffer.png.meta @@ -3,11 +3,11 @@ guid: b4ac96a3b5444c84cae44ce29beca3c2 TextureImporter: internalIDToNameTable: [] externalObjects: {} - serializedVersion: 11 + serializedVersion: 12 mipmaps: mipMapMode: 0 enableMipMap: 0 - sRGBTexture: 1 + sRGBTexture: 0 linearTexture: 0 fadeOut: 0 borderMipMap: 0 @@ -20,9 +20,12 @@ TextureImporter: externalNormalMap: 0 heightScale: 0.25 normalMapFilter: 0 + flipGreenChannel: 0 isReadable: 1 streamingMipmaps: 0 streamingMipmapsPriority: 0 + vTOnly: 0 + ignoreMipmapLimit: 0 grayScaleToAlpha: 0 generateCubemap: 6 cubemapConvolution: 0 @@ -54,10 +57,15 @@ TextureImporter: textureType: 0 textureShape: 1 singleChannelComponent: 0 + flipbookRows: 1 + flipbookColumns: 1 maxTextureSizeSet: 0 compressionQualitySet: 0 textureFormatSet: 0 + ignorePngGamma: 0 applyGammaDecoding: 0 + swizzle: 50462976 + cookieLightType: 1 platformSettings: - serializedVersion: 3 buildTarget: DefaultTexturePlatform @@ -69,6 +77,7 @@ TextureImporter: crunchedCompression: 0 allowsAlphaSplitting: 0 overridden: 0 + ignorePlatformSupport: 0 androidETC2FallbackOverride: 0 forceMaximumCompressionQuality_BC6H_BC7: 0 - serializedVersion: 3 @@ -81,6 +90,7 @@ TextureImporter: crunchedCompression: 0 allowsAlphaSplitting: 0 overridden: 0 + ignorePlatformSupport: 0 androidETC2FallbackOverride: 0 forceMaximumCompressionQuality_BC6H_BC7: 0 - serializedVersion: 3 @@ -93,6 +103,20 @@ TextureImporter: crunchedCompression: 0 allowsAlphaSplitting: 0 overridden: 0 + ignorePlatformSupport: 0 + androidETC2FallbackOverride: 0 + forceMaximumCompressionQuality_BC6H_BC7: 0 + - serializedVersion: 3 + buildTarget: Server + maxTextureSize: 2048 + resizeAlgorithm: 0 + textureFormat: 3 + textureCompression: 1 + compressionQuality: 50 + crunchedCompression: 0 + allowsAlphaSplitting: 0 + overridden: 0 + ignorePlatformSupport: 0 androidETC2FallbackOverride: 0 forceMaximumCompressionQuality_BC6H_BC7: 0 spriteSheet: @@ -108,9 +132,9 @@ TextureImporter: edges: [] weights: [] secondaryTextures: [] - spritePackingTag: + nameFileIdTable: {} + mipmapLimitGroupName: pSDRemoveMatte: 0 - pSDShowRemoveMatteOption: 0 userData: assetBundleName: assetBundleVariant: diff --git a/Packages/com.acchosen.vr-stage-lighting/Runtime/Textures/MoverLightTextures/Spotlight/Spotlight-HQMesh_SpotMover-HQ_MetallicSmoothness.png.meta b/Packages/com.acchosen.vr-stage-lighting/Runtime/Textures/MoverLightTextures/Spotlight/Spotlight-HQMesh_SpotMover-HQ_MetallicSmoothness.png.meta index 17a6a1a..f209ab4 100644 --- a/Packages/com.acchosen.vr-stage-lighting/Runtime/Textures/MoverLightTextures/Spotlight/Spotlight-HQMesh_SpotMover-HQ_MetallicSmoothness.png.meta +++ b/Packages/com.acchosen.vr-stage-lighting/Runtime/Textures/MoverLightTextures/Spotlight/Spotlight-HQMesh_SpotMover-HQ_MetallicSmoothness.png.meta @@ -3,11 +3,11 @@ guid: c12606bf069188547a833cb3e7b4607e TextureImporter: internalIDToNameTable: [] externalObjects: {} - serializedVersion: 11 + serializedVersion: 12 mipmaps: mipMapMode: 0 enableMipMap: 1 - sRGBTexture: 1 + sRGBTexture: 0 linearTexture: 0 fadeOut: 0 borderMipMap: 0 @@ -20,9 +20,12 @@ TextureImporter: externalNormalMap: 0 heightScale: 0.25 normalMapFilter: 0 + flipGreenChannel: 0 isReadable: 0 streamingMipmaps: 0 streamingMipmapsPriority: 0 + vTOnly: 0 + ignoreMipmapLimit: 0 grayScaleToAlpha: 0 generateCubemap: 6 cubemapConvolution: 0 @@ -54,10 +57,15 @@ TextureImporter: textureType: 0 textureShape: 1 singleChannelComponent: 0 + flipbookRows: 1 + flipbookColumns: 1 maxTextureSizeSet: 0 compressionQualitySet: 0 textureFormatSet: 0 + ignorePngGamma: 0 applyGammaDecoding: 0 + swizzle: 50462976 + cookieLightType: 1 platformSettings: - serializedVersion: 3 buildTarget: DefaultTexturePlatform @@ -69,6 +77,7 @@ TextureImporter: crunchedCompression: 1 allowsAlphaSplitting: 0 overridden: 0 + ignorePlatformSupport: 0 androidETC2FallbackOverride: 0 forceMaximumCompressionQuality_BC6H_BC7: 0 - serializedVersion: 3 @@ -81,6 +90,7 @@ TextureImporter: crunchedCompression: 1 allowsAlphaSplitting: 0 overridden: 0 + ignorePlatformSupport: 0 androidETC2FallbackOverride: 0 forceMaximumCompressionQuality_BC6H_BC7: 0 - serializedVersion: 3 @@ -93,6 +103,20 @@ TextureImporter: crunchedCompression: 1 allowsAlphaSplitting: 0 overridden: 0 + ignorePlatformSupport: 0 + androidETC2FallbackOverride: 0 + forceMaximumCompressionQuality_BC6H_BC7: 0 + - serializedVersion: 3 + buildTarget: Server + maxTextureSize: 2048 + resizeAlgorithm: 0 + textureFormat: -1 + textureCompression: 1 + compressionQuality: 50 + crunchedCompression: 1 + allowsAlphaSplitting: 0 + overridden: 0 + ignorePlatformSupport: 0 androidETC2FallbackOverride: 0 forceMaximumCompressionQuality_BC6H_BC7: 0 spriteSheet: @@ -108,9 +132,9 @@ TextureImporter: edges: [] weights: [] secondaryTextures: [] - spritePackingTag: + nameFileIdTable: {} + mipmapLimitGroupName: pSDRemoveMatte: 0 - pSDShowRemoveMatteOption: 0 userData: assetBundleName: assetBundleVariant: diff --git a/Packages/com.acchosen.vr-stage-lighting/Runtime/Textures/RTs/AudioLink/rt_AudioLink_VRSL_Interpolation.asset b/Packages/com.acchosen.vr-stage-lighting/Runtime/Textures/RTs/AudioLink/rt_AudioLink_VRSL_Interpolation.asset index 7bed7d2..0fbb9ee 100644 --- a/Packages/com.acchosen.vr-stage-lighting/Runtime/Textures/RTs/AudioLink/rt_AudioLink_VRSL_Interpolation.asset +++ b/Packages/com.acchosen.vr-stage-lighting/Runtime/Textures/RTs/AudioLink/rt_AudioLink_VRSL_Interpolation.asset @@ -12,12 +12,13 @@ CustomRenderTexture: Hash: 00000000000000000000000000000000 m_ForcedFallbackFormat: 4 m_DownscaleFallback: 0 - serializedVersion: 3 + m_IsAlphaChannelOptional: 0 + serializedVersion: 5 m_Width: 128 m_Height: 64 m_AntiAliasing: 1 m_MipCount: -1 - m_DepthFormat: 0 + m_DepthStencilFormat: 0 m_ColorFormat: 52 m_MipMap: 0 m_GenerateMips: 1 @@ -25,6 +26,7 @@ CustomRenderTexture: m_UseDynamicScale: 0 m_BindMS: 0 m_EnableCompatibleFormat: 1 + m_EnableRandomWrite: 0 m_TextureSettings: serializedVersion: 2 m_FilterMode: 0 @@ -35,17 +37,18 @@ CustomRenderTexture: m_WrapW: 1 m_Dimension: 2 m_VolumeDepth: 1 + m_ShadowSamplingMode: 2 m_Material: {fileID: 2100000, guid: 91f76b2e00433a141b2ad6ada0c59a80, type: 2} m_InitSource: 0 m_InitMaterial: {fileID: 0} m_InitColor: {r: 0, g: 0, b: 0, a: 1} m_InitTexture: {fileID: 0} - m_UpdateMode: 1 + m_UpdateMode: 2 m_InitializationMode: 0 m_UpdateZoneSpace: 0 m_CurrentUpdateZoneSpace: 0 m_UpdateZones: [] - m_UpdatePeriod: 0.01111111 + m_UpdatePeriod: 0 m_ShaderPass: 0 m_CubemapFaceMask: 4294967295 m_DoubleBuffered: 1 diff --git a/Packages/com.acchosen.vr-stage-lighting/Runtime/Textures/RTs/DMXRTViewer-Interpolated-Color+Intensity-Horizontal.asset b/Packages/com.acchosen.vr-stage-lighting/Runtime/Textures/RTs/DMXRTViewer-Interpolated-Color+Intensity-Horizontal.asset index 4891bd1..16a6acd 100644 --- a/Packages/com.acchosen.vr-stage-lighting/Runtime/Textures/RTs/DMXRTViewer-Interpolated-Color+Intensity-Horizontal.asset +++ b/Packages/com.acchosen.vr-stage-lighting/Runtime/Textures/RTs/DMXRTViewer-Interpolated-Color+Intensity-Horizontal.asset @@ -12,12 +12,13 @@ CustomRenderTexture: Hash: 00000000000000000000000000000000 m_ForcedFallbackFormat: 4 m_DownscaleFallback: 0 - serializedVersion: 3 + m_IsAlphaChannelOptional: 0 + serializedVersion: 5 m_Width: 26 m_Height: 240 m_AntiAliasing: 1 m_MipCount: -1 - m_DepthFormat: 0 + m_DepthStencilFormat: 0 m_ColorFormat: 52 m_MipMap: 0 m_GenerateMips: 1 @@ -25,6 +26,7 @@ CustomRenderTexture: m_UseDynamicScale: 0 m_BindMS: 0 m_EnableCompatibleFormat: 1 + m_EnableRandomWrite: 0 m_TextureSettings: serializedVersion: 2 m_FilterMode: 0 @@ -35,17 +37,18 @@ CustomRenderTexture: m_WrapW: 1 m_Dimension: 2 m_VolumeDepth: 1 + m_ShadowSamplingMode: 2 m_Material: {fileID: 2100000, guid: c23ee34d1d3977548829651c8cceea33, type: 2} m_InitSource: 0 m_InitMaterial: {fileID: 0} m_InitColor: {r: 0, g: 0, b: 0, a: 1} m_InitTexture: {fileID: 0} - m_UpdateMode: 1 + m_UpdateMode: 2 m_InitializationMode: 0 m_UpdateZoneSpace: 0 m_CurrentUpdateZoneSpace: 0 m_UpdateZones: [] - m_UpdatePeriod: 0.01111111 + m_UpdatePeriod: 0 m_ShaderPass: 0 m_CubemapFaceMask: 4294967295 m_DoubleBuffered: 1 diff --git a/Packages/com.acchosen.vr-stage-lighting/Runtime/Textures/RTs/DMXRTViewer-Interpolated-Movement-Horizontal.asset b/Packages/com.acchosen.vr-stage-lighting/Runtime/Textures/RTs/DMXRTViewer-Interpolated-Movement-Horizontal.asset index 7bcbbe5..f1d4755 100644 --- a/Packages/com.acchosen.vr-stage-lighting/Runtime/Textures/RTs/DMXRTViewer-Interpolated-Movement-Horizontal.asset +++ b/Packages/com.acchosen.vr-stage-lighting/Runtime/Textures/RTs/DMXRTViewer-Interpolated-Movement-Horizontal.asset @@ -12,12 +12,13 @@ CustomRenderTexture: Hash: 00000000000000000000000000000000 m_ForcedFallbackFormat: 4 m_DownscaleFallback: 0 - serializedVersion: 3 + m_IsAlphaChannelOptional: 0 + serializedVersion: 5 m_Width: 26 m_Height: 240 m_AntiAliasing: 1 m_MipCount: -1 - m_DepthFormat: 0 + m_DepthStencilFormat: 0 m_ColorFormat: 52 m_MipMap: 0 m_GenerateMips: 1 @@ -25,6 +26,7 @@ CustomRenderTexture: m_UseDynamicScale: 0 m_BindMS: 0 m_EnableCompatibleFormat: 1 + m_EnableRandomWrite: 0 m_TextureSettings: serializedVersion: 2 m_FilterMode: 0 @@ -35,17 +37,18 @@ CustomRenderTexture: m_WrapW: 1 m_Dimension: 2 m_VolumeDepth: 1 + m_ShadowSamplingMode: 2 m_Material: {fileID: 2100000, guid: 144ac9f77364a7d4ea6e607f40c31505, type: 2} m_InitSource: 0 m_InitMaterial: {fileID: 0} m_InitColor: {r: 0, g: 0, b: 0, a: 1} m_InitTexture: {fileID: 0} - m_UpdateMode: 1 + m_UpdateMode: 2 m_InitializationMode: 0 m_UpdateZoneSpace: 0 m_CurrentUpdateZoneSpace: 0 m_UpdateZones: [] - m_UpdatePeriod: 0.01111111 + m_UpdatePeriod: 0 m_ShaderPass: 0 m_CubemapFaceMask: 4294967295 m_DoubleBuffered: 1 diff --git a/Packages/com.acchosen.vr-stage-lighting/Runtime/Textures/RTs/DMXRTViewer-RAWValues-Horizontal.renderTexture b/Packages/com.acchosen.vr-stage-lighting/Runtime/Textures/RTs/DMXRTViewer-RAWValues-Horizontal.renderTexture index b454d8b..f10ca44 100644 --- a/Packages/com.acchosen.vr-stage-lighting/Runtime/Textures/RTs/DMXRTViewer-RAWValues-Horizontal.renderTexture +++ b/Packages/com.acchosen.vr-stage-lighting/Runtime/Textures/RTs/DMXRTViewer-RAWValues-Horizontal.renderTexture @@ -12,19 +12,21 @@ RenderTexture: Hash: 00000000000000000000000000000000 m_ForcedFallbackFormat: 4 m_DownscaleFallback: 0 - serializedVersion: 3 + m_IsAlphaChannelOptional: 0 + serializedVersion: 5 m_Width: 104 m_Height: 960 m_AntiAliasing: 1 m_MipCount: -1 - m_DepthFormat: 0 - m_ColorFormat: 4 + m_DepthStencilFormat: 0 + m_ColorFormat: 8 m_MipMap: 0 m_GenerateMips: 1 - m_SRGB: 1 + m_SRGB: 0 m_UseDynamicScale: 0 m_BindMS: 0 m_EnableCompatibleFormat: 1 + m_EnableRandomWrite: 0 m_TextureSettings: serializedVersion: 2 m_FilterMode: 0 @@ -35,3 +37,4 @@ RenderTexture: m_WrapW: 1 m_Dimension: 2 m_VolumeDepth: 1 + m_ShadowSamplingMode: 2 diff --git a/Packages/com.acchosen.vr-stage-lighting/Runtime/Textures/RTs/DMXRTViewer-SpinTimer-Horizontal.asset b/Packages/com.acchosen.vr-stage-lighting/Runtime/Textures/RTs/DMXRTViewer-SpinTimer-Horizontal.asset index 6fed95a..9b537ef 100644 --- a/Packages/com.acchosen.vr-stage-lighting/Runtime/Textures/RTs/DMXRTViewer-SpinTimer-Horizontal.asset +++ b/Packages/com.acchosen.vr-stage-lighting/Runtime/Textures/RTs/DMXRTViewer-SpinTimer-Horizontal.asset @@ -12,12 +12,13 @@ CustomRenderTexture: Hash: 00000000000000000000000000000000 m_ForcedFallbackFormat: 4 m_DownscaleFallback: 0 - serializedVersion: 3 + m_IsAlphaChannelOptional: 0 + serializedVersion: 5 m_Width: 26 m_Height: 240 m_AntiAliasing: 1 m_MipCount: -1 - m_DepthFormat: 0 + m_DepthStencilFormat: 0 m_ColorFormat: 52 m_MipMap: 0 m_GenerateMips: 1 @@ -25,6 +26,7 @@ CustomRenderTexture: m_UseDynamicScale: 0 m_BindMS: 0 m_EnableCompatibleFormat: 1 + m_EnableRandomWrite: 0 m_TextureSettings: serializedVersion: 2 m_FilterMode: 0 @@ -35,17 +37,18 @@ CustomRenderTexture: m_WrapW: 1 m_Dimension: 2 m_VolumeDepth: 1 + m_ShadowSamplingMode: 2 m_Material: {fileID: 2100000, guid: 0de093d844c8ac146b98341787214c64, type: 2} m_InitSource: 0 m_InitMaterial: {fileID: 0} m_InitColor: {r: 0, g: 0, b: 0, a: 1} m_InitTexture: {fileID: 0} - m_UpdateMode: 1 + m_UpdateMode: 2 m_InitializationMode: 0 m_UpdateZoneSpace: 0 m_CurrentUpdateZoneSpace: 0 m_UpdateZones: [] - m_UpdatePeriod: 0.01111111 + m_UpdatePeriod: 0 m_ShaderPass: 0 m_CubemapFaceMask: 4294967295 m_DoubleBuffered: 1 diff --git a/Packages/com.acchosen.vr-stage-lighting/Runtime/Textures/RTs/DMXRTViewer-StrobeOutput-Delay-Final-Horizontal.asset b/Packages/com.acchosen.vr-stage-lighting/Runtime/Textures/RTs/DMXRTViewer-StrobeOutput-Delay-Final-Horizontal.asset index f39c44c..a401579 100644 --- a/Packages/com.acchosen.vr-stage-lighting/Runtime/Textures/RTs/DMXRTViewer-StrobeOutput-Delay-Final-Horizontal.asset +++ b/Packages/com.acchosen.vr-stage-lighting/Runtime/Textures/RTs/DMXRTViewer-StrobeOutput-Delay-Final-Horizontal.asset @@ -12,12 +12,13 @@ CustomRenderTexture: Hash: 00000000000000000000000000000000 m_ForcedFallbackFormat: 4 m_DownscaleFallback: 0 - serializedVersion: 3 + m_IsAlphaChannelOptional: 0 + serializedVersion: 5 m_Width: 26 m_Height: 240 m_AntiAliasing: 1 m_MipCount: -1 - m_DepthFormat: 0 + m_DepthStencilFormat: 0 m_ColorFormat: 52 m_MipMap: 0 m_GenerateMips: 1 @@ -25,6 +26,7 @@ CustomRenderTexture: m_UseDynamicScale: 0 m_BindMS: 0 m_EnableCompatibleFormat: 1 + m_EnableRandomWrite: 0 m_TextureSettings: serializedVersion: 2 m_FilterMode: 0 @@ -35,12 +37,13 @@ CustomRenderTexture: m_WrapW: 1 m_Dimension: 2 m_VolumeDepth: 1 + m_ShadowSamplingMode: 2 m_Material: {fileID: 2100000, guid: 8c13ae49b6d25b544baa640882e96203, type: 2} m_InitSource: 0 m_InitMaterial: {fileID: 0} m_InitColor: {r: 0, g: 0, b: 0, a: 1} m_InitTexture: {fileID: 0} - m_UpdateMode: 1 + m_UpdateMode: 2 m_InitializationMode: 0 m_UpdateZoneSpace: 0 m_CurrentUpdateZoneSpace: 0 diff --git a/Packages/com.acchosen.vr-stage-lighting/Runtime/Textures/RTs/DMXRTViewer-StrobeOutput-Delay-Initial-Horizontal.asset b/Packages/com.acchosen.vr-stage-lighting/Runtime/Textures/RTs/DMXRTViewer-StrobeOutput-Delay-Initial-Horizontal.asset index f4c96c2..51367d5 100644 --- a/Packages/com.acchosen.vr-stage-lighting/Runtime/Textures/RTs/DMXRTViewer-StrobeOutput-Delay-Initial-Horizontal.asset +++ b/Packages/com.acchosen.vr-stage-lighting/Runtime/Textures/RTs/DMXRTViewer-StrobeOutput-Delay-Initial-Horizontal.asset @@ -12,12 +12,13 @@ CustomRenderTexture: Hash: 00000000000000000000000000000000 m_ForcedFallbackFormat: 4 m_DownscaleFallback: 0 - serializedVersion: 3 + m_IsAlphaChannelOptional: 0 + serializedVersion: 5 m_Width: 26 m_Height: 240 m_AntiAliasing: 1 m_MipCount: -1 - m_DepthFormat: 0 + m_DepthStencilFormat: 0 m_ColorFormat: 52 m_MipMap: 0 m_GenerateMips: 1 @@ -25,6 +26,7 @@ CustomRenderTexture: m_UseDynamicScale: 0 m_BindMS: 0 m_EnableCompatibleFormat: 1 + m_EnableRandomWrite: 0 m_TextureSettings: serializedVersion: 2 m_FilterMode: 0 @@ -35,12 +37,13 @@ CustomRenderTexture: m_WrapW: 1 m_Dimension: 2 m_VolumeDepth: 1 + m_ShadowSamplingMode: 2 m_Material: {fileID: 2100000, guid: 3295662a5302f2e48945f52943308c6f, type: 2} m_InitSource: 0 m_InitMaterial: {fileID: 0} m_InitColor: {r: 0, g: 0, b: 0, a: 1} m_InitTexture: {fileID: 0} - m_UpdateMode: 1 + m_UpdateMode: 2 m_InitializationMode: 0 m_UpdateZoneSpace: 0 m_CurrentUpdateZoneSpace: 0 diff --git a/Packages/com.acchosen.vr-stage-lighting/Runtime/Textures/RTs/DMXRTViewer-StrobeOutput-Horizontal.asset b/Packages/com.acchosen.vr-stage-lighting/Runtime/Textures/RTs/DMXRTViewer-StrobeOutput-Horizontal.asset index 1abab70..1815255 100644 --- a/Packages/com.acchosen.vr-stage-lighting/Runtime/Textures/RTs/DMXRTViewer-StrobeOutput-Horizontal.asset +++ b/Packages/com.acchosen.vr-stage-lighting/Runtime/Textures/RTs/DMXRTViewer-StrobeOutput-Horizontal.asset @@ -12,12 +12,13 @@ CustomRenderTexture: Hash: 00000000000000000000000000000000 m_ForcedFallbackFormat: 4 m_DownscaleFallback: 0 - serializedVersion: 3 + m_IsAlphaChannelOptional: 0 + serializedVersion: 5 m_Width: 26 m_Height: 240 m_AntiAliasing: 1 m_MipCount: -1 - m_DepthFormat: 0 + m_DepthStencilFormat: 0 m_ColorFormat: 52 m_MipMap: 0 m_GenerateMips: 1 @@ -25,6 +26,7 @@ CustomRenderTexture: m_UseDynamicScale: 0 m_BindMS: 0 m_EnableCompatibleFormat: 1 + m_EnableRandomWrite: 0 m_TextureSettings: serializedVersion: 2 m_FilterMode: 0 @@ -35,12 +37,13 @@ CustomRenderTexture: m_WrapW: 1 m_Dimension: 2 m_VolumeDepth: 1 + m_ShadowSamplingMode: 2 m_Material: {fileID: 2100000, guid: 038cddd0ea70e1d41ad37272c1e7c31c, type: 2} m_InitSource: 0 m_InitMaterial: {fileID: 0} m_InitColor: {r: 0, g: 0, b: 0, a: 1} m_InitTexture: {fileID: 0} - m_UpdateMode: 1 + m_UpdateMode: 2 m_InitializationMode: 0 m_UpdateZoneSpace: 0 m_CurrentUpdateZoneSpace: 0 diff --git a/Packages/com.acchosen.vr-stage-lighting/Runtime/Textures/RTs/DMXRTViewer-StrobeTimings-Horizontal.asset b/Packages/com.acchosen.vr-stage-lighting/Runtime/Textures/RTs/DMXRTViewer-StrobeTimings-Horizontal.asset index b390cf6..c6cf0fc 100644 --- a/Packages/com.acchosen.vr-stage-lighting/Runtime/Textures/RTs/DMXRTViewer-StrobeTimings-Horizontal.asset +++ b/Packages/com.acchosen.vr-stage-lighting/Runtime/Textures/RTs/DMXRTViewer-StrobeTimings-Horizontal.asset @@ -12,12 +12,13 @@ CustomRenderTexture: Hash: 00000000000000000000000000000000 m_ForcedFallbackFormat: 4 m_DownscaleFallback: 0 - serializedVersion: 3 + m_IsAlphaChannelOptional: 0 + serializedVersion: 5 m_Width: 26 m_Height: 240 m_AntiAliasing: 1 m_MipCount: -1 - m_DepthFormat: 0 + m_DepthStencilFormat: 0 m_ColorFormat: 52 m_MipMap: 0 m_GenerateMips: 1 @@ -25,6 +26,7 @@ CustomRenderTexture: m_UseDynamicScale: 0 m_BindMS: 0 m_EnableCompatibleFormat: 1 + m_EnableRandomWrite: 0 m_TextureSettings: serializedVersion: 2 m_FilterMode: 0 @@ -35,12 +37,13 @@ CustomRenderTexture: m_WrapW: 1 m_Dimension: 2 m_VolumeDepth: 1 + m_ShadowSamplingMode: 2 m_Material: {fileID: 2100000, guid: 742ce52797fea8948a8f4c438b0c3b69, type: 2} m_InitSource: 0 m_InitMaterial: {fileID: 0} m_InitColor: {r: 0, g: 0, b: 0, a: 1} m_InitTexture: {fileID: 0} - m_UpdateMode: 1 + m_UpdateMode: 2 m_InitializationMode: 0 m_UpdateZoneSpace: 0 m_CurrentUpdateZoneSpace: 0 diff --git a/Packages/com.acchosen.vr-stage-lighting/Runtime/Textures/RTs/Legacy/DMXRTViewer-Interpolated-Movement-Legacy.asset b/Packages/com.acchosen.vr-stage-lighting/Runtime/Textures/RTs/Legacy/DMXRTViewer-Interpolated-Movement-Legacy.asset index 021265b..0ff570f 100644 --- a/Packages/com.acchosen.vr-stage-lighting/Runtime/Textures/RTs/Legacy/DMXRTViewer-Interpolated-Movement-Legacy.asset +++ b/Packages/com.acchosen.vr-stage-lighting/Runtime/Textures/RTs/Legacy/DMXRTViewer-Interpolated-Movement-Legacy.asset @@ -12,12 +12,13 @@ CustomRenderTexture: Hash: 00000000000000000000000000000000 m_ForcedFallbackFormat: 4 m_DownscaleFallback: 0 - serializedVersion: 3 + m_IsAlphaChannelOptional: 0 + serializedVersion: 5 m_Width: 50 m_Height: 50 m_AntiAliasing: 1 m_MipCount: -1 - m_DepthFormat: 0 + m_DepthStencilFormat: 0 m_ColorFormat: 52 m_MipMap: 0 m_GenerateMips: 1 @@ -25,6 +26,7 @@ CustomRenderTexture: m_UseDynamicScale: 0 m_BindMS: 0 m_EnableCompatibleFormat: 1 + m_EnableRandomWrite: 0 m_TextureSettings: serializedVersion: 2 m_FilterMode: 0 @@ -35,6 +37,7 @@ CustomRenderTexture: m_WrapW: 1 m_Dimension: 2 m_VolumeDepth: 1 + m_ShadowSamplingMode: 2 m_Material: {fileID: 2100000, guid: e79b2b00c4751b74ea6dacd87a9f41dd, type: 2} m_InitSource: 0 m_InitMaterial: {fileID: 0} diff --git a/Packages/com.acchosen.vr-stage-lighting/Runtime/Textures/RTs/Legacy/DMXRTViewer-RAWValues-Legacy.renderTexture b/Packages/com.acchosen.vr-stage-lighting/Runtime/Textures/RTs/Legacy/DMXRTViewer-RAWValues-Legacy.renderTexture index ca1a88c..d74e332 100644 --- a/Packages/com.acchosen.vr-stage-lighting/Runtime/Textures/RTs/Legacy/DMXRTViewer-RAWValues-Legacy.renderTexture +++ b/Packages/com.acchosen.vr-stage-lighting/Runtime/Textures/RTs/Legacy/DMXRTViewer-RAWValues-Legacy.renderTexture @@ -12,16 +12,21 @@ RenderTexture: Hash: 00000000000000000000000000000000 m_ForcedFallbackFormat: 4 m_DownscaleFallback: 0 + m_IsAlphaChannelOptional: 0 + serializedVersion: 5 m_Width: 100 m_Height: 100 m_AntiAliasing: 1 - m_DepthFormat: 0 - m_ColorFormat: 0 + m_MipCount: -1 + m_DepthStencilFormat: 0 + m_ColorFormat: 8 m_MipMap: 0 m_GenerateMips: 1 - m_SRGB: 1 + m_SRGB: 0 m_UseDynamicScale: 0 m_BindMS: 0 + m_EnableCompatibleFormat: 1 + m_EnableRandomWrite: 0 m_TextureSettings: serializedVersion: 2 m_FilterMode: 0 @@ -32,3 +37,4 @@ RenderTexture: m_WrapW: 1 m_Dimension: 2 m_VolumeDepth: 1 + m_ShadowSamplingMode: 2 diff --git a/Packages/com.acchosen.vr-stage-lighting/Runtime/Textures/RTs/Legacy/DMXRTViewer-SpinTimer-Legacy.asset b/Packages/com.acchosen.vr-stage-lighting/Runtime/Textures/RTs/Legacy/DMXRTViewer-SpinTimer-Legacy.asset index 18abdca..9fc94dd 100644 --- a/Packages/com.acchosen.vr-stage-lighting/Runtime/Textures/RTs/Legacy/DMXRTViewer-SpinTimer-Legacy.asset +++ b/Packages/com.acchosen.vr-stage-lighting/Runtime/Textures/RTs/Legacy/DMXRTViewer-SpinTimer-Legacy.asset @@ -12,12 +12,13 @@ CustomRenderTexture: Hash: 00000000000000000000000000000000 m_ForcedFallbackFormat: 4 m_DownscaleFallback: 0 - serializedVersion: 3 + m_IsAlphaChannelOptional: 0 + serializedVersion: 5 m_Width: 50 m_Height: 50 m_AntiAliasing: 1 m_MipCount: -1 - m_DepthFormat: 0 + m_DepthStencilFormat: 0 m_ColorFormat: 52 m_MipMap: 0 m_GenerateMips: 1 @@ -25,6 +26,7 @@ CustomRenderTexture: m_UseDynamicScale: 0 m_BindMS: 0 m_EnableCompatibleFormat: 1 + m_EnableRandomWrite: 0 m_TextureSettings: serializedVersion: 2 m_FilterMode: 0 @@ -35,6 +37,7 @@ CustomRenderTexture: m_WrapW: 1 m_Dimension: 2 m_VolumeDepth: 1 + m_ShadowSamplingMode: 2 m_Material: {fileID: 2100000, guid: d80a528643bc1c2418a6986cd3cf0141, type: 2} m_InitSource: 0 m_InitMaterial: {fileID: 0} diff --git a/Packages/com.acchosen.vr-stage-lighting/Runtime/Textures/RTs/Legacy/DMXRTViewer-StrobeOutput-Legacy.asset b/Packages/com.acchosen.vr-stage-lighting/Runtime/Textures/RTs/Legacy/DMXRTViewer-StrobeOutput-Legacy.asset index b974531..0cc85dc 100644 --- a/Packages/com.acchosen.vr-stage-lighting/Runtime/Textures/RTs/Legacy/DMXRTViewer-StrobeOutput-Legacy.asset +++ b/Packages/com.acchosen.vr-stage-lighting/Runtime/Textures/RTs/Legacy/DMXRTViewer-StrobeOutput-Legacy.asset @@ -12,12 +12,13 @@ CustomRenderTexture: Hash: 00000000000000000000000000000000 m_ForcedFallbackFormat: 4 m_DownscaleFallback: 0 - serializedVersion: 3 + m_IsAlphaChannelOptional: 0 + serializedVersion: 5 m_Width: 25 m_Height: 25 m_AntiAliasing: 1 m_MipCount: -1 - m_DepthFormat: 0 + m_DepthStencilFormat: 0 m_ColorFormat: 52 m_MipMap: 0 m_GenerateMips: 1 @@ -25,6 +26,7 @@ CustomRenderTexture: m_UseDynamicScale: 0 m_BindMS: 0 m_EnableCompatibleFormat: 1 + m_EnableRandomWrite: 0 m_TextureSettings: serializedVersion: 2 m_FilterMode: 0 @@ -35,6 +37,7 @@ CustomRenderTexture: m_WrapW: 1 m_Dimension: 2 m_VolumeDepth: 1 + m_ShadowSamplingMode: 2 m_Material: {fileID: 2100000, guid: 8af3b80e2a7dd3e458aacc6701d4c657, type: 2} m_InitSource: 0 m_InitMaterial: {fileID: 0} diff --git a/Packages/com.acchosen.vr-stage-lighting/Runtime/Textures/RTs/Legacy/DMXRTViewer-StrobeTimings-Legacy.asset b/Packages/com.acchosen.vr-stage-lighting/Runtime/Textures/RTs/Legacy/DMXRTViewer-StrobeTimings-Legacy.asset index 741bfb0..a94fc75 100644 --- a/Packages/com.acchosen.vr-stage-lighting/Runtime/Textures/RTs/Legacy/DMXRTViewer-StrobeTimings-Legacy.asset +++ b/Packages/com.acchosen.vr-stage-lighting/Runtime/Textures/RTs/Legacy/DMXRTViewer-StrobeTimings-Legacy.asset @@ -12,12 +12,13 @@ CustomRenderTexture: Hash: 00000000000000000000000000000000 m_ForcedFallbackFormat: 4 m_DownscaleFallback: 0 - serializedVersion: 3 + m_IsAlphaChannelOptional: 0 + serializedVersion: 5 m_Width: 25 m_Height: 25 m_AntiAliasing: 1 m_MipCount: -1 - m_DepthFormat: 0 + m_DepthStencilFormat: 0 m_ColorFormat: 52 m_MipMap: 0 m_GenerateMips: 1 @@ -25,6 +26,7 @@ CustomRenderTexture: m_UseDynamicScale: 0 m_BindMS: 0 m_EnableCompatibleFormat: 1 + m_EnableRandomWrite: 0 m_TextureSettings: serializedVersion: 2 m_FilterMode: 0 @@ -35,6 +37,7 @@ CustomRenderTexture: m_WrapW: 1 m_Dimension: 2 m_VolumeDepth: 1 + m_ShadowSamplingMode: 2 m_Material: {fileID: 2100000, guid: 0f235f1aadc897344a6c8b3301b6f79e, type: 2} m_InitSource: 0 m_InitMaterial: {fileID: 0} diff --git a/Packages/com.acchosen.vr-stage-lighting/Runtime/Textures/RTs/Legacy/DMXRTViewer-interpolated-Color+Intensity-Legacy.asset b/Packages/com.acchosen.vr-stage-lighting/Runtime/Textures/RTs/Legacy/DMXRTViewer-interpolated-Color+Intensity-Legacy.asset index 0a571a0..8f3ff4b 100644 --- a/Packages/com.acchosen.vr-stage-lighting/Runtime/Textures/RTs/Legacy/DMXRTViewer-interpolated-Color+Intensity-Legacy.asset +++ b/Packages/com.acchosen.vr-stage-lighting/Runtime/Textures/RTs/Legacy/DMXRTViewer-interpolated-Color+Intensity-Legacy.asset @@ -12,12 +12,13 @@ CustomRenderTexture: Hash: 00000000000000000000000000000000 m_ForcedFallbackFormat: 4 m_DownscaleFallback: 0 - serializedVersion: 3 + m_IsAlphaChannelOptional: 0 + serializedVersion: 5 m_Width: 50 m_Height: 50 m_AntiAliasing: 1 m_MipCount: -1 - m_DepthFormat: 0 + m_DepthStencilFormat: 0 m_ColorFormat: 52 m_MipMap: 0 m_GenerateMips: 1 @@ -25,6 +26,7 @@ CustomRenderTexture: m_UseDynamicScale: 0 m_BindMS: 0 m_EnableCompatibleFormat: 1 + m_EnableRandomWrite: 0 m_TextureSettings: serializedVersion: 2 m_FilterMode: 0 @@ -35,6 +37,7 @@ CustomRenderTexture: m_WrapW: 1 m_Dimension: 2 m_VolumeDepth: 1 + m_ShadowSamplingMode: 2 m_Material: {fileID: 2100000, guid: 9a42fdd188c84e542be2a455485423a8, type: 2} m_InitSource: 0 m_InitMaterial: {fileID: 0} diff --git a/Packages/com.acchosen.vr-stage-lighting/Runtime/Textures/RTs/VerticalMode/DMXRTViewer-Interpolated-Color+Intensity-Vertical.asset b/Packages/com.acchosen.vr-stage-lighting/Runtime/Textures/RTs/VerticalMode/DMXRTViewer-Interpolated-Color+Intensity-Vertical.asset index c6775ee..d841666 100644 --- a/Packages/com.acchosen.vr-stage-lighting/Runtime/Textures/RTs/VerticalMode/DMXRTViewer-Interpolated-Color+Intensity-Vertical.asset +++ b/Packages/com.acchosen.vr-stage-lighting/Runtime/Textures/RTs/VerticalMode/DMXRTViewer-Interpolated-Color+Intensity-Vertical.asset @@ -12,12 +12,13 @@ CustomRenderTexture: Hash: 00000000000000000000000000000000 m_ForcedFallbackFormat: 4 m_DownscaleFallback: 0 - serializedVersion: 3 + m_IsAlphaChannelOptional: 0 + serializedVersion: 5 m_Width: 26 m_Height: 135 m_AntiAliasing: 1 m_MipCount: -1 - m_DepthFormat: 0 + m_DepthStencilFormat: 0 m_ColorFormat: 52 m_MipMap: 0 m_GenerateMips: 1 @@ -25,6 +26,7 @@ CustomRenderTexture: m_UseDynamicScale: 0 m_BindMS: 0 m_EnableCompatibleFormat: 1 + m_EnableRandomWrite: 0 m_TextureSettings: serializedVersion: 2 m_FilterMode: 0 @@ -35,17 +37,18 @@ CustomRenderTexture: m_WrapW: 1 m_Dimension: 2 m_VolumeDepth: 1 + m_ShadowSamplingMode: 2 m_Material: {fileID: 2100000, guid: d2a0ea204b6092d49971eacf996dcec3, type: 2} m_InitSource: 0 m_InitMaterial: {fileID: 0} m_InitColor: {r: 0, g: 0, b: 0, a: 1} m_InitTexture: {fileID: 0} - m_UpdateMode: 2 + m_UpdateMode: 1 m_InitializationMode: 0 m_UpdateZoneSpace: 0 m_CurrentUpdateZoneSpace: 0 m_UpdateZones: [] - m_UpdatePeriod: 0.01111111 + m_UpdatePeriod: 0 m_ShaderPass: 0 m_CubemapFaceMask: 4294967295 m_DoubleBuffered: 1 diff --git a/Packages/com.acchosen.vr-stage-lighting/Runtime/Textures/RTs/VerticalMode/DMXRTViewer-Interpolated-Movement-Vertical.asset b/Packages/com.acchosen.vr-stage-lighting/Runtime/Textures/RTs/VerticalMode/DMXRTViewer-Interpolated-Movement-Vertical.asset index b6736ce..25fb2be 100644 --- a/Packages/com.acchosen.vr-stage-lighting/Runtime/Textures/RTs/VerticalMode/DMXRTViewer-Interpolated-Movement-Vertical.asset +++ b/Packages/com.acchosen.vr-stage-lighting/Runtime/Textures/RTs/VerticalMode/DMXRTViewer-Interpolated-Movement-Vertical.asset @@ -12,12 +12,13 @@ CustomRenderTexture: Hash: 00000000000000000000000000000000 m_ForcedFallbackFormat: 4 m_DownscaleFallback: 0 - serializedVersion: 3 + m_IsAlphaChannelOptional: 0 + serializedVersion: 5 m_Width: 26 m_Height: 135 m_AntiAliasing: 1 m_MipCount: -1 - m_DepthFormat: 0 + m_DepthStencilFormat: 0 m_ColorFormat: 52 m_MipMap: 0 m_GenerateMips: 1 @@ -25,6 +26,7 @@ CustomRenderTexture: m_UseDynamicScale: 0 m_BindMS: 0 m_EnableCompatibleFormat: 1 + m_EnableRandomWrite: 0 m_TextureSettings: serializedVersion: 2 m_FilterMode: 0 @@ -35,17 +37,18 @@ CustomRenderTexture: m_WrapW: 1 m_Dimension: 2 m_VolumeDepth: 1 + m_ShadowSamplingMode: 2 m_Material: {fileID: 2100000, guid: a949afd894bf9384bb57422931f130fc, type: 2} m_InitSource: 0 m_InitMaterial: {fileID: 0} m_InitColor: {r: 0, g: 0, b: 0, a: 1} m_InitTexture: {fileID: 0} - m_UpdateMode: 2 + m_UpdateMode: 1 m_InitializationMode: 0 m_UpdateZoneSpace: 0 m_CurrentUpdateZoneSpace: 0 m_UpdateZones: [] - m_UpdatePeriod: 0.01111111 + m_UpdatePeriod: 0 m_ShaderPass: 0 m_CubemapFaceMask: 4294967295 m_DoubleBuffered: 1 diff --git a/Packages/com.acchosen.vr-stage-lighting/Runtime/Textures/RTs/VerticalMode/DMXRTViewer-RAWValues-Vertical.renderTexture b/Packages/com.acchosen.vr-stage-lighting/Runtime/Textures/RTs/VerticalMode/DMXRTViewer-RAWValues-Vertical.renderTexture index fa75f0e..099c153 100644 --- a/Packages/com.acchosen.vr-stage-lighting/Runtime/Textures/RTs/VerticalMode/DMXRTViewer-RAWValues-Vertical.renderTexture +++ b/Packages/com.acchosen.vr-stage-lighting/Runtime/Textures/RTs/VerticalMode/DMXRTViewer-RAWValues-Vertical.renderTexture @@ -12,19 +12,21 @@ RenderTexture: Hash: 00000000000000000000000000000000 m_ForcedFallbackFormat: 4 m_DownscaleFallback: 0 - serializedVersion: 3 + m_IsAlphaChannelOptional: 0 + serializedVersion: 5 m_Width: 104 m_Height: 540 m_AntiAliasing: 1 m_MipCount: -1 - m_DepthFormat: 0 - m_ColorFormat: 4 + m_DepthStencilFormat: 0 + m_ColorFormat: 8 m_MipMap: 0 m_GenerateMips: 1 - m_SRGB: 1 + m_SRGB: 0 m_UseDynamicScale: 0 m_BindMS: 0 m_EnableCompatibleFormat: 1 + m_EnableRandomWrite: 0 m_TextureSettings: serializedVersion: 2 m_FilterMode: 0 @@ -35,3 +37,4 @@ RenderTexture: m_WrapW: 1 m_Dimension: 2 m_VolumeDepth: 1 + m_ShadowSamplingMode: 2 diff --git a/Packages/com.acchosen.vr-stage-lighting/Runtime/Textures/RTs/VerticalMode/DMXRTViewer-SpinTimer-Vertical.asset b/Packages/com.acchosen.vr-stage-lighting/Runtime/Textures/RTs/VerticalMode/DMXRTViewer-SpinTimer-Vertical.asset index 3a96fd6..2b0cffc 100644 --- a/Packages/com.acchosen.vr-stage-lighting/Runtime/Textures/RTs/VerticalMode/DMXRTViewer-SpinTimer-Vertical.asset +++ b/Packages/com.acchosen.vr-stage-lighting/Runtime/Textures/RTs/VerticalMode/DMXRTViewer-SpinTimer-Vertical.asset @@ -12,12 +12,13 @@ CustomRenderTexture: Hash: 00000000000000000000000000000000 m_ForcedFallbackFormat: 4 m_DownscaleFallback: 0 - serializedVersion: 3 + m_IsAlphaChannelOptional: 0 + serializedVersion: 5 m_Width: 26 m_Height: 135 m_AntiAliasing: 1 m_MipCount: -1 - m_DepthFormat: 0 + m_DepthStencilFormat: 0 m_ColorFormat: 52 m_MipMap: 0 m_GenerateMips: 1 @@ -25,6 +26,7 @@ CustomRenderTexture: m_UseDynamicScale: 0 m_BindMS: 0 m_EnableCompatibleFormat: 1 + m_EnableRandomWrite: 0 m_TextureSettings: serializedVersion: 2 m_FilterMode: 0 @@ -35,17 +37,18 @@ CustomRenderTexture: m_WrapW: 1 m_Dimension: 2 m_VolumeDepth: 1 + m_ShadowSamplingMode: 2 m_Material: {fileID: 2100000, guid: 1e05cea1a32288a47b1612ca4725ae2e, type: 2} m_InitSource: 0 m_InitMaterial: {fileID: 0} m_InitColor: {r: 0, g: 0, b: 0, a: 1} m_InitTexture: {fileID: 0} - m_UpdateMode: 2 + m_UpdateMode: 1 m_InitializationMode: 0 m_UpdateZoneSpace: 0 m_CurrentUpdateZoneSpace: 0 m_UpdateZones: [] - m_UpdatePeriod: 0.01111111 + m_UpdatePeriod: 0 m_ShaderPass: 0 m_CubemapFaceMask: 4294967295 m_DoubleBuffered: 1 diff --git a/Packages/com.acchosen.vr-stage-lighting/Runtime/Textures/RTs/VerticalMode/DMXRTViewer-StrobeOutput-Delay-Final-Vertical.asset b/Packages/com.acchosen.vr-stage-lighting/Runtime/Textures/RTs/VerticalMode/DMXRTViewer-StrobeOutput-Delay-Final-Vertical.asset index bd58259..a56f941 100644 --- a/Packages/com.acchosen.vr-stage-lighting/Runtime/Textures/RTs/VerticalMode/DMXRTViewer-StrobeOutput-Delay-Final-Vertical.asset +++ b/Packages/com.acchosen.vr-stage-lighting/Runtime/Textures/RTs/VerticalMode/DMXRTViewer-StrobeOutput-Delay-Final-Vertical.asset @@ -12,12 +12,13 @@ CustomRenderTexture: Hash: 00000000000000000000000000000000 m_ForcedFallbackFormat: 4 m_DownscaleFallback: 0 - serializedVersion: 3 + m_IsAlphaChannelOptional: 0 + serializedVersion: 5 m_Width: 26 m_Height: 240 m_AntiAliasing: 1 m_MipCount: -1 - m_DepthFormat: 0 + m_DepthStencilFormat: 0 m_ColorFormat: 52 m_MipMap: 0 m_GenerateMips: 1 @@ -25,6 +26,7 @@ CustomRenderTexture: m_UseDynamicScale: 0 m_BindMS: 0 m_EnableCompatibleFormat: 1 + m_EnableRandomWrite: 0 m_TextureSettings: serializedVersion: 2 m_FilterMode: 0 @@ -35,12 +37,13 @@ CustomRenderTexture: m_WrapW: 1 m_Dimension: 2 m_VolumeDepth: 1 + m_ShadowSamplingMode: 2 m_Material: {fileID: 2100000, guid: 0b687747c5a82cd4c97da8c251df6f04, type: 2} m_InitSource: 0 m_InitMaterial: {fileID: 0} m_InitColor: {r: 0, g: 0, b: 0, a: 1} m_InitTexture: {fileID: 0} - m_UpdateMode: 2 + m_UpdateMode: 1 m_InitializationMode: 0 m_UpdateZoneSpace: 0 m_CurrentUpdateZoneSpace: 0 diff --git a/Packages/com.acchosen.vr-stage-lighting/Runtime/Textures/RTs/VerticalMode/DMXRTViewer-StrobeOutput-Delay-Initial-Vertical.asset b/Packages/com.acchosen.vr-stage-lighting/Runtime/Textures/RTs/VerticalMode/DMXRTViewer-StrobeOutput-Delay-Initial-Vertical.asset index eeaf36b..4a8f5b4 100644 --- a/Packages/com.acchosen.vr-stage-lighting/Runtime/Textures/RTs/VerticalMode/DMXRTViewer-StrobeOutput-Delay-Initial-Vertical.asset +++ b/Packages/com.acchosen.vr-stage-lighting/Runtime/Textures/RTs/VerticalMode/DMXRTViewer-StrobeOutput-Delay-Initial-Vertical.asset @@ -12,12 +12,13 @@ CustomRenderTexture: Hash: 00000000000000000000000000000000 m_ForcedFallbackFormat: 4 m_DownscaleFallback: 0 - serializedVersion: 3 + m_IsAlphaChannelOptional: 0 + serializedVersion: 5 m_Width: 26 m_Height: 240 m_AntiAliasing: 1 m_MipCount: -1 - m_DepthFormat: 0 + m_DepthStencilFormat: 0 m_ColorFormat: 52 m_MipMap: 0 m_GenerateMips: 1 @@ -25,6 +26,7 @@ CustomRenderTexture: m_UseDynamicScale: 0 m_BindMS: 0 m_EnableCompatibleFormat: 1 + m_EnableRandomWrite: 0 m_TextureSettings: serializedVersion: 2 m_FilterMode: 0 @@ -35,12 +37,13 @@ CustomRenderTexture: m_WrapW: 1 m_Dimension: 2 m_VolumeDepth: 1 + m_ShadowSamplingMode: 2 m_Material: {fileID: 2100000, guid: 6241055f6a0bfc140aa7dbf5d4d47eb1, type: 2} m_InitSource: 0 m_InitMaterial: {fileID: 0} m_InitColor: {r: 0, g: 0, b: 0, a: 1} m_InitTexture: {fileID: 0} - m_UpdateMode: 2 + m_UpdateMode: 1 m_InitializationMode: 0 m_UpdateZoneSpace: 0 m_CurrentUpdateZoneSpace: 0 diff --git a/Packages/com.acchosen.vr-stage-lighting/Runtime/Textures/RTs/VerticalMode/DMXRTViewer-StrobeOutput-Vertical.asset b/Packages/com.acchosen.vr-stage-lighting/Runtime/Textures/RTs/VerticalMode/DMXRTViewer-StrobeOutput-Vertical.asset index 1acbf19..52df375 100644 --- a/Packages/com.acchosen.vr-stage-lighting/Runtime/Textures/RTs/VerticalMode/DMXRTViewer-StrobeOutput-Vertical.asset +++ b/Packages/com.acchosen.vr-stage-lighting/Runtime/Textures/RTs/VerticalMode/DMXRTViewer-StrobeOutput-Vertical.asset @@ -12,12 +12,13 @@ CustomRenderTexture: Hash: 00000000000000000000000000000000 m_ForcedFallbackFormat: 4 m_DownscaleFallback: 0 - serializedVersion: 3 + m_IsAlphaChannelOptional: 0 + serializedVersion: 5 m_Width: 26 m_Height: 135 m_AntiAliasing: 1 m_MipCount: -1 - m_DepthFormat: 0 + m_DepthStencilFormat: 0 m_ColorFormat: 52 m_MipMap: 0 m_GenerateMips: 1 @@ -25,6 +26,7 @@ CustomRenderTexture: m_UseDynamicScale: 0 m_BindMS: 0 m_EnableCompatibleFormat: 1 + m_EnableRandomWrite: 0 m_TextureSettings: serializedVersion: 2 m_FilterMode: 0 @@ -35,12 +37,13 @@ CustomRenderTexture: m_WrapW: 1 m_Dimension: 2 m_VolumeDepth: 1 + m_ShadowSamplingMode: 2 m_Material: {fileID: 2100000, guid: fafb9a56ddc548e4dafd9cb0befa0e2e, type: 2} m_InitSource: 0 m_InitMaterial: {fileID: 0} m_InitColor: {r: 0, g: 0, b: 0, a: 1} m_InitTexture: {fileID: 0} - m_UpdateMode: 2 + m_UpdateMode: 1 m_InitializationMode: 0 m_UpdateZoneSpace: 0 m_CurrentUpdateZoneSpace: 0 diff --git a/Packages/com.acchosen.vr-stage-lighting/Runtime/Textures/RTs/VerticalMode/DMXRTViewer-StrobeTimings-Vertical.asset b/Packages/com.acchosen.vr-stage-lighting/Runtime/Textures/RTs/VerticalMode/DMXRTViewer-StrobeTimings-Vertical.asset index c1f42ea..ca61a01 100644 --- a/Packages/com.acchosen.vr-stage-lighting/Runtime/Textures/RTs/VerticalMode/DMXRTViewer-StrobeTimings-Vertical.asset +++ b/Packages/com.acchosen.vr-stage-lighting/Runtime/Textures/RTs/VerticalMode/DMXRTViewer-StrobeTimings-Vertical.asset @@ -12,12 +12,13 @@ CustomRenderTexture: Hash: 00000000000000000000000000000000 m_ForcedFallbackFormat: 4 m_DownscaleFallback: 0 - serializedVersion: 3 + m_IsAlphaChannelOptional: 0 + serializedVersion: 5 m_Width: 26 m_Height: 135 m_AntiAliasing: 1 m_MipCount: -1 - m_DepthFormat: 0 + m_DepthStencilFormat: 0 m_ColorFormat: 52 m_MipMap: 0 m_GenerateMips: 1 @@ -25,6 +26,7 @@ CustomRenderTexture: m_UseDynamicScale: 0 m_BindMS: 0 m_EnableCompatibleFormat: 1 + m_EnableRandomWrite: 0 m_TextureSettings: serializedVersion: 2 m_FilterMode: 0 @@ -35,12 +37,13 @@ CustomRenderTexture: m_WrapW: 1 m_Dimension: 2 m_VolumeDepth: 1 + m_ShadowSamplingMode: 2 m_Material: {fileID: 2100000, guid: 05d3c32dd6873684283c962951dc067a, type: 2} m_InitSource: 0 m_InitMaterial: {fileID: 0} m_InitColor: {r: 0, g: 0, b: 0, a: 1} m_InitTexture: {fileID: 0} - m_UpdateMode: 2 + m_UpdateMode: 1 m_InitializationMode: 0 m_UpdateZoneSpace: 0 m_CurrentUpdateZoneSpace: 0 diff --git a/Packages/com.acchosen.vr-stage-lighting/Runtime/VERSION.txt b/Packages/com.acchosen.vr-stage-lighting/Runtime/VERSION.txt index 6550da6..9aa3464 100644 --- a/Packages/com.acchosen.vr-stage-lighting/Runtime/VERSION.txt +++ b/Packages/com.acchosen.vr-stage-lighting/Runtime/VERSION.txt @@ -1 +1 @@ -2.4.3 \ No newline at end of file +2.7.0 \ No newline at end of file diff --git a/Packages/com.acchosen.vr-stage-lighting/package.json b/Packages/com.acchosen.vr-stage-lighting/package.json index 2c28f7f..8ee1585 100644 --- a/Packages/com.acchosen.vr-stage-lighting/package.json +++ b/Packages/com.acchosen.vr-stage-lighting/package.json @@ -1,7 +1,7 @@ { "name": "com.acchosen.vr-stage-lighting", "displayName": "VR Stage Lighting", - "version": "2.4.3", + "version": "2.7.0", "description": "A collection of HLSL shaders, UdonSharp scripts, 3D models, prefabs, and assets designed to emulate the real control, quality, and complexity of professional stage lighting into VRChat in as many ways as possible.", "author": { "name": "AcChosen", diff --git a/Packages/com.vrchat.core.vpm-resolver/Editor/Dependencies/vpm-core-lib.dll b/Packages/com.vrchat.core.vpm-resolver/Editor/Dependencies/vpm-core-lib.dll index 9a65f49..5df84b6 100644 Binary files a/Packages/com.vrchat.core.vpm-resolver/Editor/Dependencies/vpm-core-lib.dll and b/Packages/com.vrchat.core.vpm-resolver/Editor/Dependencies/vpm-core-lib.dll differ diff --git a/Packages/com.vrchat.core.vpm-resolver/Editor/PackageMaker/PackageMakerWindow.cs b/Packages/com.vrchat.core.vpm-resolver/Editor/PackageMaker/PackageMakerWindow.cs index 8f132bb..4edcbc3 100644 --- a/Packages/com.vrchat.core.vpm-resolver/Editor/PackageMaker/PackageMakerWindow.cs +++ b/Packages/com.vrchat.core.vpm-resolver/Editor/PackageMaker/PackageMakerWindow.cs @@ -106,8 +106,8 @@ namespace VRC.PackageManagement.PackageMaker _actionButton.SetEnabled( StringIsValidAssetFolder(_windowData.targetAssetFolder) && !string.IsNullOrWhiteSpace(_windowData.packageID) && - !string.IsNullOrWhiteSpace(_windowData.authorName) && - IsValidEmail(_windowData.authorEmail) + _authorNameField.value != null && + IsValidEmail(_authorEmailField.value) ); } @@ -120,8 +120,11 @@ namespace VRC.PackageManagement.PackageMaker { _windowData = PackageMakerWindowData.GetOrCreate(); } + + ScrollView scrollView = new(); + rootVisualElement.Add(scrollView); - _rootView = rootVisualElement; + _rootView = scrollView; _rootView.name = "root-view"; _rootView.styleSheets.Add((StyleSheet) Resources.Load("PackageMakerWindowStyle")); @@ -140,8 +143,7 @@ namespace VRC.PackageManagement.PackageMaker None = 0, Worlds = 1, Avatars = 2, - Base = 3, - UdonSharp = 4, + Base = 3 } private VisualElement CreateTargetVRCPackageElement() @@ -224,6 +226,7 @@ namespace VRC.PackageManagement.PackageMaker _authorNameField.RegisterValueChangedCallback((evt) => { _windowData.authorName = evt.newValue; + Debug.Log($"Window author name is {evt.newValue}"); RefreshActionButtonState(); }); @@ -386,10 +389,7 @@ namespace VRC.PackageManagement.PackageMaker packageType = "com.vrchat.base"; break; case VRCPackageEnum.Worlds: - packageType = "com.vrchat.clientsim"; // we want ClientSim too, need to specify that for now - break; - case VRCPackageEnum.UdonSharp: - packageType = "com.vrchat.udonsharp"; + packageType = "com.vrchat.worlds"; break; } diff --git a/Packages/com.vrchat.core.vpm-resolver/Editor/Resolver/Resolver.cs b/Packages/com.vrchat.core.vpm-resolver/Editor/Resolver/Resolver.cs index 805549d..e3a23f9 100644 --- a/Packages/com.vrchat.core.vpm-resolver/Editor/Resolver/Resolver.cs +++ b/Packages/com.vrchat.core.vpm-resolver/Editor/Resolver/Resolver.cs @@ -113,7 +113,7 @@ namespace VRC.PackageManagement.Resolver public static void CreateManifest() { VPMProjectManifest.Load(ProjectDir); - ResolverWindow.Refresh(); + ResolverWindow.Refresh().ConfigureAwait(false); } public static void ResolveManifest() @@ -189,10 +189,7 @@ namespace VRC.PackageManagement.Resolver public static void ForceRefresh () { - MethodInfo method = typeof( UnityEditor.PackageManager.Client ).GetMethod( "Resolve", BindingFlags.Static | BindingFlags.NonPublic | BindingFlags.DeclaredOnly ); - if( method != null ) - method.Invoke( null, null ); - + UnityEditor.PackageManager.Client.Resolve(); AssetDatabase.Refresh(); } diff --git a/Packages/com.vrchat.core.vpm-resolver/Editor/Resolver/ResolverWindow.cs b/Packages/com.vrchat.core.vpm-resolver/Editor/Resolver/ResolverWindow.cs index fad3f54..264aca6 100644 --- a/Packages/com.vrchat.core.vpm-resolver/Editor/Resolver/ResolverWindow.cs +++ b/Packages/com.vrchat.core.vpm-resolver/Editor/Resolver/ResolverWindow.cs @@ -1,4 +1,6 @@ -using System.Collections.Generic; +using System; +using System.Collections.Generic; +using System.Linq; using System.Text; using System.Threading.Tasks; using UnityEditor; @@ -21,9 +23,25 @@ namespace VRC.PackageManagement.Resolver private static Button _resolveButton; private static Box _manifestInfo; private static Label _manifestLabel; + private static Label _manifestInfoText; + private static VisualElement _manifestPackageList; private static bool _isUpdating; private static Color _colorPositive = Color.green; private static Color _colorNegative = new Color(1, 0.3f, 0.3f); + + const string HAS_REFRESHED_KEY = "VRC.PackageManagement.Resolver.Refreshed"; + + private static bool IsUpdating + { + get => _isUpdating; + set + { + _isUpdating = value; + _refreshButton.SetEnabled(!value); + _refreshButton.text = value ? "Refreshing..." : "Refresh"; + _manifestLabel.text = value ? "Refreshing packages ..." : "Required Packages"; + } + } [MenuItem("VRChat SDK/Utilities/Package Resolver")] @@ -33,48 +51,66 @@ namespace VRC.PackageManagement.Resolver wnd.titleContent = new GUIContent("Package Resolver"); } - public static void Refresh() + public static async Task Refresh() { if (_rootView == null || string.IsNullOrWhiteSpace(Resolver.ProjectDir)) return; - _manifestInfo.SetEnabled(!_isUpdating); - _refreshButton.SetEnabled(!_isUpdating); - _manifestLabel.text = (_isUpdating ? "Working ..." : "Required Packages"); - _manifestInfo.Clear(); - _manifestInfo.Add(_manifestLabel); - - bool needsResolve = VPMProjectManifest.ResolveIsNeeded(Resolver.ProjectDir); - string resolveStatus = needsResolve ? "Please press \"Resolve\" to Download them." : "All of them are in the project."; + IsUpdating = true; + _manifestPackageList.Clear(); // check for vpm dependencies if (!Resolver.VPMManifestExists()) { - TextElement noManifestText = new TextElement(); - noManifestText.text = "No VPM Manifest"; - noManifestText.style.color = _colorNegative; - _manifestInfo.Add(noManifestText); + _manifestInfoText.style.display = DisplayStyle.Flex; + _manifestInfoText.text = "No VPM Manifest"; + _manifestInfoText.style.color = _colorNegative; } else { - var manifest = VPMProjectManifest.Load(Resolver.ProjectDir); - var project = new UnityProject(Resolver.ProjectDir); - - // Here is where we detect if all dependencies are installed - var allDependencies = (manifest.locked != null && manifest.locked.Count > 0) - ? manifest.locked - : manifest.dependencies; + _manifestInfoText.style.display = DisplayStyle.None; + } + + var manifest = VPMProjectManifest.Load(Resolver.ProjectDir); + var project = await Task.Run(() => new UnityProject(Resolver.ProjectDir)); + + // Here is where we detect if all dependencies are installed + var allDependencies = manifest.locked != null && manifest.locked.Count > 0 + ? manifest.locked + : manifest.dependencies; + var depList = await Task.Run(() => + { + var results = new Dictionary<(string id, string version), (IVRCPackage package, List allVersions)>(); foreach (var pair in allDependencies) { var id = pair.Key; var version = pair.Value.version; - IVRCPackage package = project.VPMProvider.GetPackage(id, version); - _manifestInfo.Add(CreateDependencyRow(id, version, project, (package != null))); + var package = project.VPMProvider.GetPackage(id, version); + results.Add((id, version), (package, Resolver.GetAllVersionsOf(id))); } + var legacyPackages = project.VPMProvider.GetLegacyPackages(); + + results = results.Where(i => !legacyPackages.Contains(i.Key.id)).ToDictionary(i => i.Key, i => i.Value); + + return results; + }); + + foreach (var dep in depList) + { + + _manifestPackageList.Add( + CreateDependencyRow( + dep.Key.id, + dep.Key.version, + project, + dep.Value.package, + dep.Value.allVersions + ) + ); } - _resolveButton.SetEnabled(needsResolve); - Resolver.ForceRefresh(); + + IsUpdating = false; } /// @@ -82,7 +118,13 @@ namespace VRC.PackageManagement.Resolver /// private void CreateGUI() { - _rootView = rootVisualElement; + ScrollView scrollView = new ScrollView() + { + horizontalScrollerVisibility = ScrollerVisibility.Hidden, + }; + rootVisualElement.Add(scrollView); + + _rootView = scrollView; _rootView.name = "root-view"; _rootView.styleSheets.Add((StyleSheet)Resources.Load("ResolverWindowStyle")); @@ -119,36 +161,68 @@ namespace VRC.PackageManagement.Resolver name = "manifest-info", }; _manifestLabel = (new Label("Required Packages") { name = "manifest-header" }); + _manifestInfo.Add(_manifestLabel); + _manifestInfoText = new Label(); + _manifestInfo.Add(_manifestInfoText); + _manifestPackageList = new ScrollView() + { + verticalScrollerVisibility = ScrollerVisibility.Hidden, + }; + _manifestPackageList.style.flexDirection = FlexDirection.Column; + _manifestPackageList.style.alignItems = Align.Stretch; + _manifestInfo.Add(_manifestPackageList); _rootView.Add(_manifestInfo); // Refresh Button var refreshBox = new Box(); - _refreshButton = new Button(Refresh) + _refreshButton = new Button(() => + { + // When manually refreshing - ensure package manager is also up to date + Resolver.ForceRefresh(); + Refresh().ConfigureAwait(false); + }) { text = "Refresh", name = "refresh-button-base" }; refreshBox.Add(_refreshButton); _rootView.Add(refreshBox); + + // Refresh on open + // Sometimes unity can get into a bad state where calling package manager refresh will endlessly reload assemblies + // That in turn means that a Full refresh will be called every single time assemblies are loaded + // Which locks up the editor in an endless loop + // This condition ensures that the UPM resolve only happens on first launch + // We also call it after installing packages or hitting Refresh manually + if (!SessionState.GetBool(HAS_REFRESHED_KEY, false)) + { + SessionState.SetBool(HAS_REFRESHED_KEY, true); + Resolver.ForceRefresh(); + } - Refresh(); + rootVisualElement.schedule.Execute(() => Refresh().ConfigureAwait(false)).ExecuteLater(100); } - private static VisualElement CreateDependencyRow(string id, string version, UnityProject project, bool havePackage) + private static VisualElement CreateDependencyRow(string id, string version, UnityProject project, IVRCPackage package, List allVersions) { - // Table - - VisualElement row = new Box() { name = "package-box" }; - VisualElement column1 = new Box() { name = "package-box" }; - VisualElement column2 = new Box() { name = "package-box" }; - VisualElement column3 = new Box() { name = "package-box" }; - VisualElement column4 = new Box() { name = "package-box" }; + bool havePackage = package != null; + + // Table Row + VisualElement row = new Box { name = "package-row" }; + VisualElement column1 = new Box { name = "package-box" }; + VisualElement column2 = new Box { name = "package-box" }; + VisualElement column3 = new Box { name = "package-box" }; + VisualElement column4 = new Box { name = "package-box" }; column1.style.minWidth = 200; + column1.style.width = new StyleLength(new Length(40, LengthUnit.Percent)); column2.style.minWidth = 100; + column2.style.width = new StyleLength(new Length(19f, LengthUnit.Percent)); column3.style.minWidth = 100; + column3.style.width = new StyleLength(new Length(19f, LengthUnit.Percent)); column4.style.minWidth = 100; + column4.style.width = new StyleLength(new Length(19f, LengthUnit.Percent)); row.Add(column1); row.Add(column2); @@ -156,7 +230,15 @@ namespace VRC.PackageManagement.Resolver row.Add(column4); // Package Name + Status - + column1.style.alignItems = Align.FlexStart; + if (havePackage) + { + column1.style.flexDirection = FlexDirection.Column; + var titleRow = new VisualElement(); + titleRow.style.unityFontStyleAndWeight = FontStyle.Bold; + titleRow.Add(new Label(package.Title)); + column1.Add(titleRow); + } TextElement text = new TextElement { text = $"{id} {version} " }; column1.Add(text); @@ -165,21 +247,16 @@ namespace VRC.PackageManagement.Resolver { TextElement missingText = new TextElement { text = "MISSING" }; missingText.style.color = _colorNegative; - missingText.style.display = (_isUpdating ? DisplayStyle.None : DisplayStyle.Flex); column2.Add(missingText); } // Version Popup - - var choices = new List(); - foreach (string n in Resolver.GetAllVersionsOf(id)) + var currVersion = Mathf.Max(0, havePackage ? allVersions.IndexOf(package.Version) : 0); + var popupField = new PopupField(allVersions, 0) { - choices.Add(n); - } - - var popupField = new PopupField(choices, 0); - popupField.value = choices[0]; - popupField.style.display = (_isUpdating ? DisplayStyle.None : DisplayStyle.Flex); + value = allVersions[currVersion], + style = { flexGrow = 1} + }; column3.Add(popupField); @@ -187,7 +264,7 @@ namespace VRC.PackageManagement.Resolver Button updateButton = new Button() { text = "Update" }; if (havePackage) - RefreshUpdateButton(updateButton, version, choices[0]); + RefreshUpdateButton(updateButton, version, allVersions[0]); else RefreshMissingButton(updateButton); @@ -264,7 +341,6 @@ namespace VRC.PackageManagement.Resolver { button.text = "Resolve"; SetButtonColor(button, Color.white); - button.style.display = (_isUpdating ? DisplayStyle.None : DisplayStyle.Flex); } private static void SetButtonColor(Button button, Color color) @@ -281,11 +357,12 @@ namespace VRC.PackageManagement.Resolver private static async void OnUpdatePackageClicked(UnityProject project, IVRCPackage package) { _isUpdating = true; - Refresh(); + await Refresh(); await Task.Delay(500); - await Task.Run(() => project.UpdateVPMPackage(package)); + project.UpdateVPMPackage(package); _isUpdating = false; - Refresh(); + await Refresh(); + Resolver.ForceRefresh(); } } diff --git a/Packages/com.vrchat.core.vpm-resolver/Editor/Resources/PackageMakerWindowStyle.uss b/Packages/com.vrchat.core.vpm-resolver/Editor/Resources/PackageMakerWindowStyle.uss index 14ce0e7..680f73d 100644 --- a/Packages/com.vrchat.core.vpm-resolver/Editor/Resources/PackageMakerWindowStyle.uss +++ b/Packages/com.vrchat.core.vpm-resolver/Editor/Resources/PackageMakerWindowStyle.uss @@ -1,6 +1,7 @@ .unity-box { - margin: 10px; - padding:10px; + margin: 2px; + padding: 10px; + flex-shrink: 0; } .unity-box #description { diff --git a/Packages/com.vrchat.core.vpm-resolver/Editor/Resources/ResolverWindowStyle.uss b/Packages/com.vrchat.core.vpm-resolver/Editor/Resources/ResolverWindowStyle.uss index 443e2e9..bf51aad 100644 --- a/Packages/com.vrchat.core.vpm-resolver/Editor/Resources/ResolverWindowStyle.uss +++ b/Packages/com.vrchat.core.vpm-resolver/Editor/Resources/ResolverWindowStyle.uss @@ -1,22 +1,25 @@ .unity-box { - margin:2px; - padding:10px; - border-width:0px; + margin: 2px; + padding: 10px; + border-width: 0; + flex-shrink: 0; } + #package-box { - margin:2px; - padding:10px; - border-width:0px; + margin: 2px; + border-width: 0; flex-direction:row; - max-height:20px; - min-height:20px; - height:20px; - padding-top:0px; - padding-bottom:0px; - margin-top:0px; - margin-bottom:0px; - align-items:center; + padding: 6px; + justify-content: center; + align-items: center; +} + +#package-row { + padding: 0; + margin: 0; + flex-direction: row; + background-color: rgba(0,0,0,0); } #manifest-header { diff --git a/Packages/com.vrchat.core.vpm-resolver/package.json b/Packages/com.vrchat.core.vpm-resolver/package.json index 426e9fe..4bfba43 100644 --- a/Packages/com.vrchat.core.vpm-resolver/package.json +++ b/Packages/com.vrchat.core.vpm-resolver/package.json @@ -1,10 +1,10 @@ { "name" : "com.vrchat.core.vpm-resolver", "displayName" : "VRChat Package Resolver Tool", - "version" : "0.1.20", - "unity" : "2019.4", + "version" : "0.1.29", + "unity" : "2022.3", "description" : "Tool to Download VPM Packages", - "vrchatVersion" : "2022.2.2", + "vrchatVersion" : "2022.3.3", "author" : { "name" : "VRChat", "email" : "developer@vrchat.com", diff --git a/uDesktopDuplication.log b/uDesktopDuplication.log index c3e59b8..8c18f92 100644 --- a/uDesktopDuplication.log +++ b/uDesktopDuplication.log @@ -1,36 +1,36 @@ -[uDD::Log][2023-05-05 17:10:38] Start -[uDD::Log][2023-05-05 17:10:38] OS Version : 10.0 -[uDD::Log][2023-05-05 17:10:38] Build Number : 19045 -[uDD::Log][2023-05-05 17:10:38] Service Pack : -[uDD::Log][2023-05-05 17:10:38] Graphics Card [0] : NVIDIA GeForce RTX 3090 -[uDD::Log][2023-05-05 17:10:38] > Monitor[0] : \\.\DISPLAY2 -[uDD::Log][2023-05-05 17:10:38] > Monitor[1] : \\.\DISPLAY1 -[uDD::Log][2023-05-05 17:10:38] > Monitor[2] : \\.\DISPLAY3 -[uDD::Log][2023-05-05 17:10:38] > Monitor[3] : \\.\DISPLAY4 -[uDD::Log][2023-05-05 17:10:38] Graphics Card [1] : Microsoft Basic Render Driver -[uDD::Log][2023-05-05 17:10:38] Monitor::Initialized() => -[uDD::Log][2023-05-05 17:10:38] ID : 0 -[uDD::Log][2023-05-05 17:10:38] Size : (3840, 2160) -[uDD::Log][2023-05-05 17:10:38] DPI : (157, 160) -[uDD::Log][2023-05-05 17:10:38] Rot : Landscape -[uDD::Log][2023-05-05 17:10:38] Duplicator::Initialize() => OK. -[uDD::Log][2023-05-05 17:10:38] Monitor::Initialized() => -[uDD::Log][2023-05-05 17:10:38] ID : 1 -[uDD::Log][2023-05-05 17:10:38] Size : (1920, 1080) -[uDD::Log][2023-05-05 17:10:38] DPI : (81, 81) -[uDD::Log][2023-05-05 17:10:38] Rot : Landscape -[uDD::Log][2023-05-05 17:10:39] Duplicator::Initialize() => OK. -[uDD::Log][2023-05-05 17:10:39] Monitor::Initialized() => -[uDD::Log][2023-05-05 17:10:39] ID : 2 -[uDD::Log][2023-05-05 17:10:39] Size : (1920, 1080) -[uDD::Log][2023-05-05 17:10:39] DPI : (88, 88) -[uDD::Log][2023-05-05 17:10:39] Rot : Landscape -[uDD::Log][2023-05-05 17:10:39] Duplicator::Initialize() => OK. -[uDD::Err][2023-05-05 17:10:39] Monitor::Initialize() => GetDpiForMonitor() failed. -[uDD::Log][2023-05-05 17:10:39] Monitor::Initialized() => -[uDD::Log][2023-05-05 17:10:39] ID : 3 -[uDD::Log][2023-05-05 17:10:39] Size : (1920, 1080) -[uDD::Log][2023-05-05 17:10:39] DPI : (0, 0) -[uDD::Log][2023-05-05 17:10:39] Rot : Landscape -[uDD::Log][2023-05-05 17:10:39] Duplicator::Initialize() => OK. -[uDD::Log][2023-05-05 17:11:11] Stop +[uDD::Log][2024-05-31 11:51:02] Start +[uDD::Log][2024-05-31 11:51:02] OS Version : 10.0 +[uDD::Log][2024-05-31 11:51:02] Build Number : 19045 +[uDD::Log][2024-05-31 11:51:02] Service Pack : +[uDD::Log][2024-05-31 11:51:02] Graphics Card [0] : NVIDIA GeForce RTX 3090 +[uDD::Log][2024-05-31 11:51:02] > Monitor[0] : \\.\DISPLAY2 +[uDD::Log][2024-05-31 11:51:02] > Monitor[1] : \\.\DISPLAY1 +[uDD::Log][2024-05-31 11:51:02] > Monitor[2] : \\.\DISPLAY3 +[uDD::Log][2024-05-31 11:51:02] > Monitor[3] : \\.\DISPLAY4 +[uDD::Log][2024-05-31 11:51:02] Graphics Card [1] : Microsoft Basic Render Driver +[uDD::Log][2024-05-31 11:51:02] Monitor::Initialized() => +[uDD::Log][2024-05-31 11:51:02] ID : 0 +[uDD::Log][2024-05-31 11:51:02] Size : (3840, 2160) +[uDD::Log][2024-05-31 11:51:02] DPI : (157, 160) +[uDD::Log][2024-05-31 11:51:02] Rot : Landscape +[uDD::Log][2024-05-31 11:51:02] Duplicator::Initialize() => OK. +[uDD::Log][2024-05-31 11:51:02] Monitor::Initialized() => +[uDD::Log][2024-05-31 11:51:02] ID : 1 +[uDD::Log][2024-05-31 11:51:02] Size : (1920, 1080) +[uDD::Log][2024-05-31 11:51:02] DPI : (81, 81) +[uDD::Log][2024-05-31 11:51:02] Rot : Landscape +[uDD::Log][2024-05-31 11:51:02] Duplicator::Initialize() => OK. +[uDD::Log][2024-05-31 11:51:02] Monitor::Initialized() => +[uDD::Log][2024-05-31 11:51:02] ID : 2 +[uDD::Log][2024-05-31 11:51:02] Size : (1920, 1080) +[uDD::Log][2024-05-31 11:51:02] DPI : (88, 88) +[uDD::Log][2024-05-31 11:51:02] Rot : Landscape +[uDD::Log][2024-05-31 11:51:02] Duplicator::Initialize() => OK. +[uDD::Err][2024-05-31 11:51:02] Monitor::Initialize() => GetDpiForMonitor() failed. +[uDD::Log][2024-05-31 11:51:02] Monitor::Initialized() => +[uDD::Log][2024-05-31 11:51:02] ID : 3 +[uDD::Log][2024-05-31 11:51:02] Size : (1920, 1080) +[uDD::Log][2024-05-31 11:51:02] DPI : (0, 0) +[uDD::Log][2024-05-31 11:51:02] Rot : Landscape +[uDD::Log][2024-05-31 11:51:02] Duplicator::Initialize() => OK. +[uDD::Log][2024-05-31 11:52:02] Stop