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21
Editor/VRSL.Editor.asmdef
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@ -0,0 +1,21 @@
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{
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"name": "VRSL.Editor",
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"references": [
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],
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}
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externalObjects: {}
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userData:
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assetBundleName:
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@ -1,4 +1,5 @@
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using System.Reflection;
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||||
#if !COMPILER_UDONSHARP && UNITY_EDITOR
|
||||
using System.Reflection;
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||||
using UnityEditor;
|
||||
using UnityEngine;
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||||
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||||
@ -1130,3 +1131,4 @@ public class VRSLInspector : ShaderGUI
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||||
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||||
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}
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#endif
|
@ -1,4 +1,5 @@
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using UnityEngine;
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||||
#if !COMPILER_UDONSHARP && UNITY_EDITOR
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||||
using UnityEngine;
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using UnityEditor;
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||||
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||||
// help link https://docs.unity3d.com/ScriptReference/EditorStyles.html
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||||
@ -187,3 +188,4 @@ public class VRSLStyles : MonoBehaviour
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}
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#endif
|
@ -80,7 +80,7 @@ namespace VRSL.EditorScripts
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}
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||||
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class DMXListItem
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public class DMXListItem
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{
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public VRStageLighting_DMX_Static light;
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public bool foldout;
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@ -269,7 +269,7 @@ class DMXListItem
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}
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}
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}
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class AudioLinkListItem
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public class AudioLinkListItem
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{
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public VRStageLighting_AudioLink_Static light;
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public bool foldout;
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@ -582,7 +582,7 @@ class AudioLinkListItem
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// }
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// }
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///////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////
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class VRSL_ManagerWindow : EditorWindow {
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public class VRSL_ManagerWindow : EditorWindow {
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static float panRangeOff = 180f;
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static float tiltRangeOff = -180f;
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public static Texture logo, github, twitter, discord;
|
@ -15,9 +15,11 @@ using VRC.Udon.Common.Interfaces;
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using System.Collections.Immutable;
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using System;
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||||
#endif
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#if !COMPILER_UDONSHARP && UNITY_EDITOR
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namespace VRSL.EditorScripts
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{
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#if !COMPILER_UDONSHARP && UNITY_EDITOR
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public class VRSL_UdonEditor : Editor
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{
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public static Texture logo;
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@ -11,176 +11,178 @@ TekCastPork
|
||||
Licensed under MIT
|
||||
**/
|
||||
|
||||
|
||||
public class GridReader : MonoBehaviour
|
||||
namespace VRSL
|
||||
{
|
||||
private UDPListener _Listener;
|
||||
[Header("Configuration")]
|
||||
|
||||
[Tooltip("Enable if using the grid node in vertical mode")]
|
||||
[SerializeField] bool _IsVertical = true;
|
||||
|
||||
[Tooltip("Enable if you are using RGB mode to use additional universes")]
|
||||
[SerializeField] bool _ExpandedUniverseSupport = false;
|
||||
|
||||
[Tooltip("Change if you set a port other than 12000 in the grid node.")]
|
||||
[SerializeField] int _OSCPort = 12000;
|
||||
|
||||
[Tooltip("Prefix assigned in the VRSL grid node")]
|
||||
[SerializeField] string _OSCPrefix = "/VRSL";
|
||||
|
||||
[Space]
|
||||
|
||||
[Header("INTERNAL STUFF TO MAKE THIS WORK! DON'T EDIT BELOW THIS LINE")]
|
||||
|
||||
[Tooltip("HEY I SAID NO TOUCHY! >:|")]
|
||||
[SerializeField] Texture2D _DataBuffer;
|
||||
|
||||
Color[] _Buf;
|
||||
bool[] _NeedsUpdate;
|
||||
|
||||
private int _yLim = 67;
|
||||
private int _xLim = 13;
|
||||
|
||||
void Start()
|
||||
public class GridReader : MonoBehaviour
|
||||
{
|
||||
try
|
||||
private UDPListener _Listener;
|
||||
[Header("Configuration")]
|
||||
|
||||
[Tooltip("Enable if using the grid node in vertical mode")]
|
||||
[SerializeField] bool _IsVertical = true;
|
||||
|
||||
[Tooltip("Enable if you are using RGB mode to use additional universes")]
|
||||
[SerializeField] bool _ExpandedUniverseSupport = false;
|
||||
|
||||
[Tooltip("Change if you set a port other than 12000 in the grid node.")]
|
||||
[SerializeField] int _OSCPort = 12000;
|
||||
|
||||
[Tooltip("Prefix assigned in the VRSL grid node")]
|
||||
[SerializeField] string _OSCPrefix = "/VRSL";
|
||||
|
||||
[Space]
|
||||
|
||||
[Header("INTERNAL STUFF TO MAKE THIS WORK! DON'T EDIT BELOW THIS LINE")]
|
||||
|
||||
[Tooltip("HEY I SAID NO TOUCHY! >:|")]
|
||||
[SerializeField] Texture2D _DataBuffer;
|
||||
|
||||
Color[] _Buf;
|
||||
bool[] _NeedsUpdate;
|
||||
|
||||
private int _yLim = 67;
|
||||
private int _xLim = 13;
|
||||
|
||||
void Start()
|
||||
{
|
||||
Color _initColor = new Color(0f, 0f, 0f);
|
||||
|
||||
if (!_IsVertical)
|
||||
{
|
||||
//Horizontal mode has ~3 universes, adjust limits accordingly
|
||||
_xLim = 120;
|
||||
_yLim = 13;
|
||||
}
|
||||
|
||||
//Initialize buffering arrays based on size limits
|
||||
_Buf = new Color[_xLim * _yLim];
|
||||
_NeedsUpdate = new bool[_xLim * _yLim];
|
||||
|
||||
for (int i = 0; i < _xLim * _yLim; i++)
|
||||
{
|
||||
// Ensure arrays are set at some default value
|
||||
_NeedsUpdate[i] = false;
|
||||
_Buf[i] = _initColor;
|
||||
|
||||
}
|
||||
|
||||
// Clear buffer texture
|
||||
for(int x = 0; x < _DataBuffer.width; x++)
|
||||
{
|
||||
for(int y = 0; y < _DataBuffer.height; y++)
|
||||
{
|
||||
_DataBuffer.SetPixel(x, y, _initColor);
|
||||
}
|
||||
}
|
||||
_DataBuffer.Apply();
|
||||
|
||||
|
||||
HandleOscPacket callback = delegate (OscPacket packet)
|
||||
{
|
||||
int[] _pktData = new int[4];
|
||||
if (_ExpandedUniverseSupport)
|
||||
TekView.TekParse.ParseExpandedMode(packet, ref _pktData, _OSCPrefix);
|
||||
else
|
||||
TekView.TekParse.ParseStandardMode(packet, ref _pktData, _OSCPrefix);
|
||||
|
||||
|
||||
if (_pktData[0] > _Buf.Length) return; // safety return to halt crashing, should cut it to last full channel in DMX-pixel space
|
||||
|
||||
if (_ExpandedUniverseSupport)
|
||||
{
|
||||
_Buf[_pktData[0] - 1].r = _pktData[1] / 255f;
|
||||
_Buf[_pktData[0] - 1].g = _pktData[2] / 255f;
|
||||
_Buf[_pktData[0] - 1].b = _pktData[3] / 255f;
|
||||
}
|
||||
else
|
||||
{
|
||||
_Buf[_pktData[0] - 1].r = _pktData[1] / 255f;
|
||||
_Buf[_pktData[0] - 1].g = _pktData[1] / 255f;
|
||||
_Buf[_pktData[0] - 1].b = _pktData[1] / 255f;
|
||||
}
|
||||
_NeedsUpdate[_pktData[0] - 1] = true;
|
||||
};
|
||||
try
|
||||
{
|
||||
_Listener = new UDPListener(_OSCPort+1, callback);
|
||||
}
|
||||
catch (Exception e)
|
||||
Color _initColor = new Color(0f, 0f, 0f);
|
||||
|
||||
if (!_IsVertical)
|
||||
{
|
||||
//Horizontal mode has ~3 universes, adjust limits accordingly
|
||||
_xLim = 120;
|
||||
_yLim = 13;
|
||||
}
|
||||
|
||||
//Initialize buffering arrays based on size limits
|
||||
_Buf = new Color[_xLim * _yLim];
|
||||
_NeedsUpdate = new bool[_xLim * _yLim];
|
||||
|
||||
for (int i = 0; i < _xLim * _yLim; i++)
|
||||
{
|
||||
// Ensure arrays are set at some default value
|
||||
_NeedsUpdate[i] = false;
|
||||
_Buf[i] = _initColor;
|
||||
|
||||
}
|
||||
|
||||
// Clear buffer texture
|
||||
for(int x = 0; x < _DataBuffer.width; x++)
|
||||
{
|
||||
for(int y = 0; y < _DataBuffer.height; y++)
|
||||
{
|
||||
_DataBuffer.SetPixel(x, y, _initColor);
|
||||
}
|
||||
}
|
||||
_DataBuffer.Apply();
|
||||
|
||||
|
||||
HandleOscPacket callback = delegate (OscPacket packet)
|
||||
{
|
||||
int[] _pktData = new int[4];
|
||||
if (_ExpandedUniverseSupport)
|
||||
TekView.TekParse.ParseExpandedMode(packet, ref _pktData, _OSCPrefix);
|
||||
else
|
||||
TekView.TekParse.ParseStandardMode(packet, ref _pktData, _OSCPrefix);
|
||||
|
||||
|
||||
if (_pktData[0] > _Buf.Length) return; // safety return to halt crashing, should cut it to last full channel in DMX-pixel space
|
||||
|
||||
if (_ExpandedUniverseSupport)
|
||||
{
|
||||
_Buf[_pktData[0] - 1].r = _pktData[1] / 255f;
|
||||
_Buf[_pktData[0] - 1].g = _pktData[2] / 255f;
|
||||
_Buf[_pktData[0] - 1].b = _pktData[3] / 255f;
|
||||
}
|
||||
else
|
||||
{
|
||||
_Buf[_pktData[0] - 1].r = _pktData[1] / 255f;
|
||||
_Buf[_pktData[0] - 1].g = _pktData[1] / 255f;
|
||||
_Buf[_pktData[0] - 1].b = _pktData[1] / 255f;
|
||||
}
|
||||
_NeedsUpdate[_pktData[0] - 1] = true;
|
||||
};
|
||||
try
|
||||
{
|
||||
_Listener = new UDPListener(_OSCPort+1, callback);
|
||||
}
|
||||
catch (Exception e)
|
||||
{
|
||||
Debug.LogError("GridReader failed to launch the OSC Listener.");
|
||||
Debug.LogError(e.Message);
|
||||
gameObject.SetActive(false);
|
||||
}
|
||||
Debug.Log("GridReader Init");
|
||||
|
||||
// Request all DMX data from grid node to ensure sync
|
||||
|
||||
UDPSender sender = new UDPSender("127.0.0.1", _OSCPort);
|
||||
var message = new OscMessage("/VRSL/Command/RefreshDMX", 0);
|
||||
sender.Send(message);
|
||||
sender.Close();
|
||||
|
||||
} catch (Exception e)
|
||||
{
|
||||
Debug.LogError("GridReader failed to launch the OSC Listener.");
|
||||
Debug.LogError("GridReader failed to launch.");
|
||||
Debug.LogError(e.Message);
|
||||
gameObject.SetActive(false);
|
||||
}
|
||||
Debug.Log("GridReader Init");
|
||||
|
||||
// Request all DMX data from grid node to ensure sync
|
||||
|
||||
UDPSender sender = new UDPSender("127.0.0.1", _OSCPort);
|
||||
var message = new OscMessage("/VRSL/Command/RefreshDMX", 0);
|
||||
sender.Send(message);
|
||||
sender.Close();
|
||||
|
||||
} catch (Exception e)
|
||||
{
|
||||
Debug.LogError("GridReader failed to launch.");
|
||||
Debug.LogError(e.Message);
|
||||
gameObject.SetActive(false);
|
||||
}
|
||||
|
||||
}
|
||||
|
||||
private void OnApplicationQuit()
|
||||
{
|
||||
try
|
||||
private void OnApplicationQuit()
|
||||
{
|
||||
Debug.Log("GridReader Exit");
|
||||
_Listener.Close();
|
||||
} catch (Exception e)
|
||||
{
|
||||
Debug.LogError("GridReader failed to close?");
|
||||
Debug.LogError(e.Message);
|
||||
}
|
||||
}
|
||||
|
||||
private void Update()
|
||||
{
|
||||
Color[] data = new Color[256];
|
||||
int index = 0;
|
||||
if (_IsVertical)
|
||||
{
|
||||
for (int y = 0; y < _yLim; y++)
|
||||
try
|
||||
{
|
||||
for (int x = 0; x < _xLim; x++)
|
||||
{
|
||||
if (_NeedsUpdate[index])
|
||||
{
|
||||
_NeedsUpdate[index] = false;
|
||||
for (int datInd = 0; datInd < 256; datInd++) data[datInd] = _Buf[index];
|
||||
_DataBuffer.SetPixels(16 * x, (16 * y), 16, 16, data, 0);
|
||||
}
|
||||
index++;
|
||||
}
|
||||
}
|
||||
} else
|
||||
{
|
||||
for(int x = 0; x < _xLim; x++)
|
||||
Debug.Log("GridReader Exit");
|
||||
_Listener.Close();
|
||||
} catch (Exception e)
|
||||
{
|
||||
for(int y = 0; y < _yLim; y++)
|
||||
{
|
||||
if (_NeedsUpdate[index])
|
||||
{
|
||||
_NeedsUpdate[index] = false;
|
||||
for (int datInd = 0; datInd < 256; datInd++) data[datInd] = _Buf[index];
|
||||
_DataBuffer.SetPixels(16 * x, (16 * y), 16, 16, data, 0);
|
||||
}
|
||||
index++;
|
||||
}
|
||||
Debug.LogError("GridReader failed to close?");
|
||||
Debug.LogError(e.Message);
|
||||
}
|
||||
}
|
||||
_DataBuffer.Apply();
|
||||
}
|
||||
|
||||
private void Update()
|
||||
{
|
||||
Color[] data = new Color[256];
|
||||
int index = 0;
|
||||
if (_IsVertical)
|
||||
{
|
||||
for (int y = 0; y < _yLim; y++)
|
||||
{
|
||||
for (int x = 0; x < _xLim; x++)
|
||||
{
|
||||
if (_NeedsUpdate[index])
|
||||
{
|
||||
_NeedsUpdate[index] = false;
|
||||
for (int datInd = 0; datInd < 256; datInd++) data[datInd] = _Buf[index];
|
||||
_DataBuffer.SetPixels(16 * x, (16 * y), 16, 16, data, 0);
|
||||
}
|
||||
index++;
|
||||
}
|
||||
}
|
||||
} else
|
||||
{
|
||||
for(int x = 0; x < _xLim; x++)
|
||||
{
|
||||
for(int y = 0; y < _yLim; y++)
|
||||
{
|
||||
if (_NeedsUpdate[index])
|
||||
{
|
||||
_NeedsUpdate[index] = false;
|
||||
for (int datInd = 0; datInd < 256; datInd++) data[datInd] = _Buf[index];
|
||||
_DataBuffer.SetPixels(16 * x, (16 * y), 16, 16, data, 0);
|
||||
}
|
||||
index++;
|
||||
}
|
||||
}
|
||||
}
|
||||
_DataBuffer.Apply();
|
||||
}
|
||||
|
||||
}
|
||||
}
|
||||
#endif
|
@ -21,7 +21,7 @@ MonoBehaviour:
|
||||
compiledVersion: 2
|
||||
behaviourSyncMode: 0
|
||||
hasInteractEvent: 0
|
||||
scriptID: -6212287078575157017
|
||||
scriptID: 6760484802987504056
|
||||
serializationData:
|
||||
SerializedFormat: 2
|
||||
SerializedBytes:
|
||||
|
@ -7,29 +7,31 @@ using VRC.Udon;
|
||||
#if !COMPILER_UDONSHARP && UNITY_EDITOR
|
||||
using UdonSharpEditor;
|
||||
#endif
|
||||
|
||||
public class TargetFollower : UdonSharpBehaviour
|
||||
namespace VRSL
|
||||
{
|
||||
[Tooltip ("Enable this to follow whoever owns this object. Change the owner of this object to change who this object follows.")]
|
||||
public bool followOwner;
|
||||
|
||||
void Update()
|
||||
public class TargetFollower : UdonSharpBehaviour
|
||||
{
|
||||
if(Networking.GetOwner(this.gameObject) != null && followOwner)
|
||||
[Tooltip ("Enable this to follow whoever owns this object. Change the owner of this object to change who this object follows.")]
|
||||
public bool followOwner;
|
||||
|
||||
void Update()
|
||||
{
|
||||
this.transform.position = Networking.GetOwner(this.gameObject).GetPosition();
|
||||
if(Networking.GetOwner(this.gameObject) != null && followOwner)
|
||||
{
|
||||
this.transform.position = Networking.GetOwner(this.gameObject).GetPosition();
|
||||
}
|
||||
}
|
||||
#if !COMPILER_UDONSHARP && UNITY_EDITOR
|
||||
private void OnDrawGizmos()
|
||||
{
|
||||
#pragma warning disable 0618 //suppressing obsoletion warnings
|
||||
this.UpdateProxy(ProxySerializationPolicy.RootOnly);
|
||||
#pragma warning restore 0618 //suppressing obsoletion warnings
|
||||
Gizmos.color = Color.white;
|
||||
Gizmos.DrawWireSphere(transform.position, 0.25f);
|
||||
}
|
||||
#endif
|
||||
}
|
||||
#if !COMPILER_UDONSHARP && UNITY_EDITOR
|
||||
private void OnDrawGizmos()
|
||||
{
|
||||
#pragma warning disable 0618 //suppressing obsoletion warnings
|
||||
this.UpdateProxy(ProxySerializationPolicy.RootOnly);
|
||||
#pragma warning restore 0618 //suppressing obsoletion warnings
|
||||
Gizmos.color = Color.white;
|
||||
Gizmos.DrawWireSphere(transform.position, 0.25f);
|
||||
}
|
||||
#endif
|
||||
}
|
||||
|
||||
|
||||
|
16
Runtime/Scripts/VRSL.Core.USharp.asset
Normal file
@ -0,0 +1,16 @@
|
||||
%YAML 1.1
|
||||
%TAG !u! tag:unity3d.com,2011:
|
||||
--- !u!114 &11400000
|
||||
MonoBehaviour:
|
||||
m_ObjectHideFlags: 0
|
||||
m_CorrespondingSourceObject: {fileID: 0}
|
||||
m_PrefabInstance: {fileID: 0}
|
||||
m_PrefabAsset: {fileID: 0}
|
||||
m_GameObject: {fileID: 0}
|
||||
m_Enabled: 1
|
||||
m_EditorHideFlags: 0
|
||||
m_Script: {fileID: 11500000, guid: 5136146375e9a0a498a72a0091b40cc1, type: 3}
|
||||
m_Name: VRSL.Core.USharp
|
||||
m_EditorClassIdentifier:
|
||||
sourceAssembly: {fileID: 5897886265953266890, guid: c78fbc11badb87949afced0f13251750,
|
||||
type: 3}
|
8
Runtime/Scripts/VRSL.Core.USharp.asset.meta
Normal file
@ -0,0 +1,8 @@
|
||||
fileFormatVersion: 2
|
||||
guid: ec7082665785d404899549bc4226ccb8
|
||||
NativeFormatImporter:
|
||||
externalObjects: {}
|
||||
mainObjectFileID: 11400000
|
||||
userData:
|
||||
assetBundleName:
|
||||
assetBundleVariant:
|
25
Runtime/Scripts/VRSL.Core.asmdef
Normal file
@ -0,0 +1,25 @@
|
||||
{
|
||||
"name": "VRSL.Core",
|
||||
"references": [
|
||||
"GUID:99835874ee819da44948776e0df4ff1d",
|
||||
"GUID:e1a67d4778ffb214390ddafa61c1a557",
|
||||
"GUID:3c1bc1267eab5884ebe7f232c09ee0d9",
|
||||
"GUID:58281da7f948e9644aceb5d0178bf06b",
|
||||
"GUID:84265b35cca3905448e623ef3903f0ff"
|
||||
],
|
||||
"includePlatforms": [],
|
||||
"excludePlatforms": [],
|
||||
"allowUnsafeCode": false,
|
||||
"overrideReferences": false,
|
||||
"precompiledReferences": [],
|
||||
"autoReferenced": true,
|
||||
"defineConstraints": [],
|
||||
"versionDefines": [
|
||||
{
|
||||
"name": "com.vrchat.worlds",
|
||||
"expression": "3.1.0",
|
||||
"define": "VRC_WORLDS_READY"
|
||||
}
|
||||
],
|
||||
"noEngineReferences": false
|
||||
}
|
7
Runtime/Scripts/VRSL.Core.asmdef.meta
Normal file
@ -0,0 +1,7 @@
|
||||
fileFormatVersion: 2
|
||||
guid: c78fbc11badb87949afced0f13251750
|
||||
AssemblyDefinitionImporter:
|
||||
externalObjects: {}
|
||||
userData:
|
||||
assetBundleName:
|
||||
assetBundleVariant:
|
@ -40,7 +40,7 @@ CustomRenderTexture:
|
||||
m_InitMaterial: {fileID: 0}
|
||||
m_InitColor: {r: 0, g: 0, b: 0, a: 1}
|
||||
m_InitTexture: {fileID: 0}
|
||||
m_UpdateMode: 1
|
||||
m_UpdateMode: 2
|
||||
m_InitializationMode: 0
|
||||
m_UpdateZoneSpace: 0
|
||||
m_CurrentUpdateZoneSpace: 0
|
||||
|
@ -40,7 +40,7 @@ CustomRenderTexture:
|
||||
m_InitMaterial: {fileID: 0}
|
||||
m_InitColor: {r: 0, g: 0, b: 0, a: 1}
|
||||
m_InitTexture: {fileID: 0}
|
||||
m_UpdateMode: 2
|
||||
m_UpdateMode: 1
|
||||
m_InitializationMode: 0
|
||||
m_UpdateZoneSpace: 0
|
||||
m_CurrentUpdateZoneSpace: 0
|
||||
|
@ -40,7 +40,7 @@ CustomRenderTexture:
|
||||
m_InitMaterial: {fileID: 0}
|
||||
m_InitColor: {r: 0, g: 0, b: 0, a: 1}
|
||||
m_InitTexture: {fileID: 0}
|
||||
m_UpdateMode: 2
|
||||
m_UpdateMode: 1
|
||||
m_InitializationMode: 0
|
||||
m_UpdateZoneSpace: 0
|
||||
m_CurrentUpdateZoneSpace: 0
|
||||
|
@ -40,7 +40,7 @@ CustomRenderTexture:
|
||||
m_InitMaterial: {fileID: 0}
|
||||
m_InitColor: {r: 0, g: 0, b: 0, a: 1}
|
||||
m_InitTexture: {fileID: 0}
|
||||
m_UpdateMode: 2
|
||||
m_UpdateMode: 1
|
||||
m_InitializationMode: 0
|
||||
m_UpdateZoneSpace: 0
|
||||
m_CurrentUpdateZoneSpace: 0
|
||||
|
@ -40,7 +40,7 @@ CustomRenderTexture:
|
||||
m_InitMaterial: {fileID: 0}
|
||||
m_InitColor: {r: 0, g: 0, b: 0, a: 1}
|
||||
m_InitTexture: {fileID: 0}
|
||||
m_UpdateMode: 2
|
||||
m_UpdateMode: 1
|
||||
m_InitializationMode: 0
|
||||
m_UpdateZoneSpace: 0
|
||||
m_CurrentUpdateZoneSpace: 0
|
||||
|