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mirror of https://github.com/AcChosen/VR-Stage-Lighting.git synced 2024-11-14 11:07:38 +01:00

VPM Update

This commit is contained in:
AcChosen 2022-11-30 06:09:08 -05:00
parent 7a7c134297
commit d3e992f2d3
42 changed files with 2553 additions and 236 deletions

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21
Editor/VRSL.Editor.asmdef Normal file
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@ -1,4 +1,5 @@
using System.Reflection;
#if !COMPILER_UDONSHARP && UNITY_EDITOR
using System.Reflection;
using UnityEditor;
using UnityEngine;
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}
#endif

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@ -1,4 +1,5 @@
using UnityEngine;
#if !COMPILER_UDONSHARP && UNITY_EDITOR
using UnityEngine;
using UnityEditor;
// help link https://docs.unity3d.com/ScriptReference/EditorStyles.html
@ -187,3 +188,4 @@ public class VRSLStyles : MonoBehaviour
}
#endif

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@ -80,7 +80,7 @@ namespace VRSL.EditorScripts
}
class DMXListItem
public class DMXListItem
{
public VRStageLighting_DMX_Static light;
public bool foldout;
@ -269,7 +269,7 @@ class DMXListItem
}
}
}
class AudioLinkListItem
public class AudioLinkListItem
{
public VRStageLighting_AudioLink_Static light;
public bool foldout;
@ -582,7 +582,7 @@ class AudioLinkListItem
// }
// }
///////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////
class VRSL_ManagerWindow : EditorWindow {
public class VRSL_ManagerWindow : EditorWindow {
static float panRangeOff = 180f;
static float tiltRangeOff = -180f;
public static Texture logo, github, twitter, discord;

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@ -15,9 +15,11 @@ using VRC.Udon.Common.Interfaces;
using System.Collections.Immutable;
using System;
#endif
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namespace VRSL.EditorScripts
{
#if !COMPILER_UDONSHARP && UNITY_EDITOR
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{
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View File

@ -11,176 +11,178 @@ TekCastPork
Licensed under MIT
**/
public class GridReader : MonoBehaviour
namespace VRSL
{
private UDPListener _Listener;
[Header("Configuration")]
[Tooltip("Enable if using the grid node in vertical mode")]
[SerializeField] bool _IsVertical = true;
[Tooltip("Enable if you are using RGB mode to use additional universes")]
[SerializeField] bool _ExpandedUniverseSupport = false;
[Tooltip("Change if you set a port other than 12000 in the grid node.")]
[SerializeField] int _OSCPort = 12000;
[Tooltip("Prefix assigned in the VRSL grid node")]
[SerializeField] string _OSCPrefix = "/VRSL";
[Space]
[Header("INTERNAL STUFF TO MAKE THIS WORK! DON'T EDIT BELOW THIS LINE")]
[Tooltip("HEY I SAID NO TOUCHY! >:|")]
[SerializeField] Texture2D _DataBuffer;
Color[] _Buf;
bool[] _NeedsUpdate;
private int _yLim = 67;
private int _xLim = 13;
void Start()
public class GridReader : MonoBehaviour
{
try
private UDPListener _Listener;
[Header("Configuration")]
[Tooltip("Enable if using the grid node in vertical mode")]
[SerializeField] bool _IsVertical = true;
[Tooltip("Enable if you are using RGB mode to use additional universes")]
[SerializeField] bool _ExpandedUniverseSupport = false;
[Tooltip("Change if you set a port other than 12000 in the grid node.")]
[SerializeField] int _OSCPort = 12000;
[Tooltip("Prefix assigned in the VRSL grid node")]
[SerializeField] string _OSCPrefix = "/VRSL";
[Space]
[Header("INTERNAL STUFF TO MAKE THIS WORK! DON'T EDIT BELOW THIS LINE")]
[Tooltip("HEY I SAID NO TOUCHY! >:|")]
[SerializeField] Texture2D _DataBuffer;
Color[] _Buf;
bool[] _NeedsUpdate;
private int _yLim = 67;
private int _xLim = 13;
void Start()
{
Color _initColor = new Color(0f, 0f, 0f);
if (!_IsVertical)
{
//Horizontal mode has ~3 universes, adjust limits accordingly
_xLim = 120;
_yLim = 13;
}
//Initialize buffering arrays based on size limits
_Buf = new Color[_xLim * _yLim];
_NeedsUpdate = new bool[_xLim * _yLim];
for (int i = 0; i < _xLim * _yLim; i++)
{
// Ensure arrays are set at some default value
_NeedsUpdate[i] = false;
_Buf[i] = _initColor;
}
// Clear buffer texture
for(int x = 0; x < _DataBuffer.width; x++)
{
for(int y = 0; y < _DataBuffer.height; y++)
{
_DataBuffer.SetPixel(x, y, _initColor);
}
}
_DataBuffer.Apply();
HandleOscPacket callback = delegate (OscPacket packet)
{
int[] _pktData = new int[4];
if (_ExpandedUniverseSupport)
TekView.TekParse.ParseExpandedMode(packet, ref _pktData, _OSCPrefix);
else
TekView.TekParse.ParseStandardMode(packet, ref _pktData, _OSCPrefix);
if (_pktData[0] > _Buf.Length) return; // safety return to halt crashing, should cut it to last full channel in DMX-pixel space
if (_ExpandedUniverseSupport)
{
_Buf[_pktData[0] - 1].r = _pktData[1] / 255f;
_Buf[_pktData[0] - 1].g = _pktData[2] / 255f;
_Buf[_pktData[0] - 1].b = _pktData[3] / 255f;
}
else
{
_Buf[_pktData[0] - 1].r = _pktData[1] / 255f;
_Buf[_pktData[0] - 1].g = _pktData[1] / 255f;
_Buf[_pktData[0] - 1].b = _pktData[1] / 255f;
}
_NeedsUpdate[_pktData[0] - 1] = true;
};
try
{
_Listener = new UDPListener(_OSCPort+1, callback);
}
catch (Exception e)
Color _initColor = new Color(0f, 0f, 0f);
if (!_IsVertical)
{
//Horizontal mode has ~3 universes, adjust limits accordingly
_xLim = 120;
_yLim = 13;
}
//Initialize buffering arrays based on size limits
_Buf = new Color[_xLim * _yLim];
_NeedsUpdate = new bool[_xLim * _yLim];
for (int i = 0; i < _xLim * _yLim; i++)
{
// Ensure arrays are set at some default value
_NeedsUpdate[i] = false;
_Buf[i] = _initColor;
}
// Clear buffer texture
for(int x = 0; x < _DataBuffer.width; x++)
{
for(int y = 0; y < _DataBuffer.height; y++)
{
_DataBuffer.SetPixel(x, y, _initColor);
}
}
_DataBuffer.Apply();
HandleOscPacket callback = delegate (OscPacket packet)
{
int[] _pktData = new int[4];
if (_ExpandedUniverseSupport)
TekView.TekParse.ParseExpandedMode(packet, ref _pktData, _OSCPrefix);
else
TekView.TekParse.ParseStandardMode(packet, ref _pktData, _OSCPrefix);
if (_pktData[0] > _Buf.Length) return; // safety return to halt crashing, should cut it to last full channel in DMX-pixel space
if (_ExpandedUniverseSupport)
{
_Buf[_pktData[0] - 1].r = _pktData[1] / 255f;
_Buf[_pktData[0] - 1].g = _pktData[2] / 255f;
_Buf[_pktData[0] - 1].b = _pktData[3] / 255f;
}
else
{
_Buf[_pktData[0] - 1].r = _pktData[1] / 255f;
_Buf[_pktData[0] - 1].g = _pktData[1] / 255f;
_Buf[_pktData[0] - 1].b = _pktData[1] / 255f;
}
_NeedsUpdate[_pktData[0] - 1] = true;
};
try
{
_Listener = new UDPListener(_OSCPort+1, callback);
}
catch (Exception e)
{
Debug.LogError("GridReader failed to launch the OSC Listener.");
Debug.LogError(e.Message);
gameObject.SetActive(false);
}
Debug.Log("GridReader Init");
// Request all DMX data from grid node to ensure sync
UDPSender sender = new UDPSender("127.0.0.1", _OSCPort);
var message = new OscMessage("/VRSL/Command/RefreshDMX", 0);
sender.Send(message);
sender.Close();
} catch (Exception e)
{
Debug.LogError("GridReader failed to launch the OSC Listener.");
Debug.LogError("GridReader failed to launch.");
Debug.LogError(e.Message);
gameObject.SetActive(false);
}
Debug.Log("GridReader Init");
// Request all DMX data from grid node to ensure sync
UDPSender sender = new UDPSender("127.0.0.1", _OSCPort);
var message = new OscMessage("/VRSL/Command/RefreshDMX", 0);
sender.Send(message);
sender.Close();
} catch (Exception e)
{
Debug.LogError("GridReader failed to launch.");
Debug.LogError(e.Message);
gameObject.SetActive(false);
}
}
private void OnApplicationQuit()
{
try
private void OnApplicationQuit()
{
Debug.Log("GridReader Exit");
_Listener.Close();
} catch (Exception e)
{
Debug.LogError("GridReader failed to close?");
Debug.LogError(e.Message);
}
}
private void Update()
{
Color[] data = new Color[256];
int index = 0;
if (_IsVertical)
{
for (int y = 0; y < _yLim; y++)
try
{
for (int x = 0; x < _xLim; x++)
{
if (_NeedsUpdate[index])
{
_NeedsUpdate[index] = false;
for (int datInd = 0; datInd < 256; datInd++) data[datInd] = _Buf[index];
_DataBuffer.SetPixels(16 * x, (16 * y), 16, 16, data, 0);
}
index++;
}
}
} else
{
for(int x = 0; x < _xLim; x++)
Debug.Log("GridReader Exit");
_Listener.Close();
} catch (Exception e)
{
for(int y = 0; y < _yLim; y++)
{
if (_NeedsUpdate[index])
{
_NeedsUpdate[index] = false;
for (int datInd = 0; datInd < 256; datInd++) data[datInd] = _Buf[index];
_DataBuffer.SetPixels(16 * x, (16 * y), 16, 16, data, 0);
}
index++;
}
Debug.LogError("GridReader failed to close?");
Debug.LogError(e.Message);
}
}
_DataBuffer.Apply();
}
private void Update()
{
Color[] data = new Color[256];
int index = 0;
if (_IsVertical)
{
for (int y = 0; y < _yLim; y++)
{
for (int x = 0; x < _xLim; x++)
{
if (_NeedsUpdate[index])
{
_NeedsUpdate[index] = false;
for (int datInd = 0; datInd < 256; datInd++) data[datInd] = _Buf[index];
_DataBuffer.SetPixels(16 * x, (16 * y), 16, 16, data, 0);
}
index++;
}
}
} else
{
for(int x = 0; x < _xLim; x++)
{
for(int y = 0; y < _yLim; y++)
{
if (_NeedsUpdate[index])
{
_NeedsUpdate[index] = false;
for (int datInd = 0; datInd < 256; datInd++) data[datInd] = _Buf[index];
_DataBuffer.SetPixels(16 * x, (16 * y), 16, 16, data, 0);
}
index++;
}
}
}
_DataBuffer.Apply();
}
}
}
#endif

View File

@ -21,7 +21,7 @@ MonoBehaviour:
compiledVersion: 2
behaviourSyncMode: 0
hasInteractEvent: 0
scriptID: -6212287078575157017
scriptID: 6760484802987504056
serializationData:
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View File

@ -7,29 +7,31 @@ using VRC.Udon;
#if !COMPILER_UDONSHARP && UNITY_EDITOR
using UdonSharpEditor;
#endif
public class TargetFollower : UdonSharpBehaviour
namespace VRSL
{
[Tooltip ("Enable this to follow whoever owns this object. Change the owner of this object to change who this object follows.")]
public bool followOwner;
void Update()
public class TargetFollower : UdonSharpBehaviour
{
if(Networking.GetOwner(this.gameObject) != null && followOwner)
[Tooltip ("Enable this to follow whoever owns this object. Change the owner of this object to change who this object follows.")]
public bool followOwner;
void Update()
{
this.transform.position = Networking.GetOwner(this.gameObject).GetPosition();
if(Networking.GetOwner(this.gameObject) != null && followOwner)
{
this.transform.position = Networking.GetOwner(this.gameObject).GetPosition();
}
}
#if !COMPILER_UDONSHARP && UNITY_EDITOR
private void OnDrawGizmos()
{
#pragma warning disable 0618 //suppressing obsoletion warnings
this.UpdateProxy(ProxySerializationPolicy.RootOnly);
#pragma warning restore 0618 //suppressing obsoletion warnings
Gizmos.color = Color.white;
Gizmos.DrawWireSphere(transform.position, 0.25f);
}
#endif
}
#if !COMPILER_UDONSHARP && UNITY_EDITOR
private void OnDrawGizmos()
{
#pragma warning disable 0618 //suppressing obsoletion warnings
this.UpdateProxy(ProxySerializationPolicy.RootOnly);
#pragma warning restore 0618 //suppressing obsoletion warnings
Gizmos.color = Color.white;
Gizmos.DrawWireSphere(transform.position, 0.25f);
}
#endif
}

View File

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@ -40,7 +40,7 @@ CustomRenderTexture:
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