mirror of
https://github.com/AcChosen/VR-Stage-Lighting.git
synced 2024-11-23 23:21:07 +01:00
Merge pull request #41 from fundale/Linux-editor-patches
Adjustments for Linux Unity editors
This commit is contained in:
commit
e1fd18fa90
@ -3,7 +3,9 @@ using System.Collections;
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using System.Collections.Generic;
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using UnityEngine;
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using UnityEditor;
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#if UDONSHARP
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using UdonSharpEditor;
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#endif
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using UnityEngine.SceneManagement;
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using System.IO;
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using System;
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@ -36,9 +38,13 @@ namespace VRSL.EditorScripts
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// colorLabel.text = "Emission Color";
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foreach (GameObject go in sceneObjects)
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{
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#if UDONSHARP
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#pragma warning disable 0618 //suppressing obsoletion warnings
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panel = go.GetUdonSharpComponent<VRSL_LocalUIControlPanel>();
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#pragma warning restore 0618
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#else
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panel = go.GetComponent<VRSL_LocalUIControlPanel>();
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#endif
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if(panel != null)
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{
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hasLocalPanel = true;
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@ -78,6 +84,7 @@ namespace VRSL.EditorScripts
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SerializedObject so = new SerializedObject(panel);
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so.FindProperty("fixtureSaveFile").stringValue = AssetDatabase.GUIDFromAssetPath(path).ToString();
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so.ApplyModifiedProperties();
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#if UDONSHARP
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#pragma warning disable 0618 //suppressing obsoletion warnings
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panel.UpdateProxy();
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#pragma warning restore 0618 //suppressing obsoletion warnings
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@ -85,6 +92,9 @@ namespace VRSL.EditorScripts
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#pragma warning disable 0618 //suppressing obsoletion warnings
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panel.ApplyProxyModifications();
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#pragma warning restore 0618 //suppressing obsoletion warnings
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#else
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panel.fixtureSaveFile = so.FindProperty("fixtureSaveFile").stringValue;
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#endif
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/// asset = (VRSL_DMXPatchSettings) AssetDatabase.LoadAssetAtPath(AssetDatabase.GUIDToAssetPath(panel.fixtureSaveFile), typeof(VRSL_DMXPatchSettings));
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// asset.SetScene();
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@ -112,6 +122,7 @@ namespace VRSL.EditorScripts
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SerializedObject so = new SerializedObject(panel);
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so.FindProperty("fixtureSaveFile").stringValue = "NONE";
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so.ApplyModifiedProperties();
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#if UDONSHARP
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#pragma warning disable 0618 //suppressing obsoletion warnings
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panel.UpdateProxy();
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#pragma warning restore 0618 //suppressing obsoletion warnings
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@ -119,6 +130,9 @@ namespace VRSL.EditorScripts
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#pragma warning disable 0618 //suppressing obsoletion warnings
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panel.ApplyProxyModifications();
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#pragma warning restore 0618 //suppressing obsoletion warnings
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#else
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panel.fixtureSaveFile = so.FindProperty("fixtureSaveFile").stringValue;
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#endif
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SavePatchData();
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}
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catch(Exception e)
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@ -199,7 +213,7 @@ namespace VRSL.EditorScripts
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}
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}
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[MenuItem("VRSL/Export/To PDF", priority = 504)]
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[MenuItem("VRSL/Export/To PDF (Windows)", priority = 504)]
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public static void ExportToPDF()
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{
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CheckForLocalPanel();
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@ -208,8 +222,12 @@ namespace VRSL.EditorScripts
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{
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try
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{
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#if !UNITY_EDITOR_LINUX
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VRSL_DMXPatchSettings asset = (VRSL_DMXPatchSettings) AssetDatabase.LoadAssetAtPath(AssetDatabase.GUIDToAssetPath(panel.fixtureSaveFile), typeof(VRSL_DMXPatchSettings));
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asset.ToPDF();
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#else
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EditorUtility.DisplayDialog("PDF export error", "PDF export is currently a Windows only feature", "OK", "Cancel");
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#endif
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}
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catch
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{
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@ -3,20 +3,27 @@ using System.Collections;
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using System.Collections.Generic;
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using System;
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using System.Diagnostics;
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using VRC.Udon;
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using UnityEngine;
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using UnityEngine.SceneManagement;
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using UnityEditor;
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using UdonSharpEditor;
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using System.IO;
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using System.IO.Compression;
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using System.Text;
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using System.Xml;
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using System.Drawing.Printing;
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using System.Drawing;
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using System.Data;
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using UnityEngine.UIElements;
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using System.Linq;
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#if UDONSHARP
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using VRC.Udon;
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using UdonSharpEditor;
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#endif
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#if !UNITY_EDITOR_LINUX
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using System.Drawing.Printing;
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#endif
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namespace VRSL.EditorScripts
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{
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public class StringWriterUtf8 : StringWriter
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@ -256,9 +263,13 @@ namespace VRSL.EditorScripts
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List<VRStageLighting_DMX_Static> sceneFixtures = new List<VRStageLighting_DMX_Static>();
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foreach(GameObject go in sceneObjects)
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{
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#if UDONSHARP
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#pragma warning disable 0618 //suppressing obsoletion warnings
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VRStageLighting_DMX_Static lightScript = go.GetUdonSharpComponent<VRStageLighting_DMX_Static>();
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#pragma warning restore 0618 //suppressing obsoletion warnings
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#else
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VRStageLighting_DMX_Static lightScript = go.GetComponent<VRStageLighting_DMX_Static>();
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#endif
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if(lightScript != null)
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{
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sceneFixtures.Add(lightScript);
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@ -313,9 +324,13 @@ namespace VRSL.EditorScripts
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List<VRStageLighting_DMX_Static> sceneFixtures = new List<VRStageLighting_DMX_Static>();
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foreach(GameObject go in sceneObjects)
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{
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#if UDONSHARP
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#pragma warning disable 0618 //suppressing obsoletion warnings
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VRStageLighting_DMX_Static lightScript = go.GetUdonSharpComponent<VRStageLighting_DMX_Static>();
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#pragma warning restore 0618 //suppressing obsoletion warnings
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#else
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VRStageLighting_DMX_Static lightScript = go.GetComponent<VRStageLighting_DMX_Static>();
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#endif
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if(lightScript != null)
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{
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sceneFixtures.Add(lightScript);
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@ -412,9 +427,11 @@ namespace VRSL.EditorScripts
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}
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sof.ApplyModifiedProperties();
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#if UDONSHARP
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#pragma warning disable 0618 //suppressing obsoletion warnings
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fixture.UpdateProxy();
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#pragma warning restore 0618 //suppressing obsoletion warnings.
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#endif
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fixture.enableDMXChannels = data[dmxID].enableDMXChannels;
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fixture.fixtureID = data[dmxID].fixtureID;
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@ -445,9 +462,11 @@ namespace VRSL.EditorScripts
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fixture.fixtureDefintion = data[dmxID].fixtureDefintion;
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fixture.objRenderers = rends;
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#if UDONSHARP
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#pragma warning disable 0618 //suppressing obsoletion warnings
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fixture.ApplyProxyModifications();
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#pragma warning restore 0618 //suppressing obsoletion warnings
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#endif
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if(PrefabUtility.IsPartOfAnyPrefab(fixture))
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{
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PrefabUtility.RecordPrefabInstancePropertyModifications(fixture);
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@ -485,9 +504,13 @@ namespace VRSL.EditorScripts
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// colorLabel.text = "Emission Color";
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foreach (GameObject go in sceneObjects)
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{
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#if UDONSHARP
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#pragma warning disable 0618 //suppressing obsoletion warnings
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panel = go.GetUdonSharpComponent<VRSL_LocalUIControlPanel>();
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#pragma warning restore 0618
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#else
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panel = go.GetComponent<VRSL_LocalUIControlPanel>();
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#endif
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if(panel != null)
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{
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hasLocalPanel = true;
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@ -496,6 +519,7 @@ namespace VRSL.EditorScripts
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}
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return hasLocalPanel;
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}
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#if !UNITY_EDITOR_LINUX
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private void OnPrintPage(object sender, PrintPageEventArgs ev)
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{
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pdfPageCount++;
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@ -693,6 +717,7 @@ namespace VRSL.EditorScripts
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document.Print();
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UnityEngine.Debug.Log("Sucessfully Exported PDF File");
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}
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#endif
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public string ToJsonFile(bool refreshEditor)
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{
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if(CheckForLocalPanel())
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@ -1630,9 +1655,13 @@ namespace VRSL.EditorScripts
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{
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settings.ToMVRFile();
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}
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if(GUILayout.Button("Export To PDF File"))
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if(GUILayout.Button("Export To PDF File (Windows)"))
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{
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#if !UNITY_EDITOR_LINUX
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settings.ToPDF();
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#else
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EditorUtility.DisplayDialog("PDF export error", "PDF export is currently a Windows only feature", "OK", "Cancel");
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#endif
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}
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if(settings.data != null)
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{
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