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mirror of https://github.com/AcChosen/VR-Stage-Lighting.git synced 2024-11-23 23:21:07 +01:00

Updated Ver to 2.1

This commit is contained in:
AcChosen 2022-10-24 15:24:01 -04:00
parent 875a6c3860
commit f47c7984d9
4 changed files with 4 additions and 4 deletions

File diff suppressed because one or more lines are too long

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@ -536,7 +536,7 @@ class VRSL_ManagerWindow : EditorWindow {
static float tiltRangeOff = -180f;
public static Texture logo, github, twitter, discord;
public bool legacyFixtures;
public static string ver = "VR Stage Lighting ver:" + "<b><color=#6a15ce> 2.0</color></b>";
public static string ver = "VR Stage Lighting ver:" + " <b><color=#6a15ce> 2.1</color></b>";
public static bool hasLocalPanel, hasDepthLight;
private static VRSL_LocalUIControlPanel panel;

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@ -21,7 +21,7 @@ namespace VRSL.EditorScripts
public class VRSL_UdonEditor : Editor
{
public static Texture logo;
public static string ver = "VR Stage Lighting ver:" + "<b><color=#6a15ce> 2.0</color></b>";
public static string ver = "VR Stage Lighting ver:" + " <b><color=#6a15ce> 2.1</color></b>";
public void OnEnable()
{
logo = Resources.Load("VRStageLighting-Logo") as Texture;

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@ -9,7 +9,7 @@ public class VRSLStyles : MonoBehaviour
{
public static Texture logo = Resources.Load("VRStageLighting-Logo") as Texture;
public static string ver = "VR Stage Lighting ver:" + "<color=#9b34ebff> 1.20</color>";
public static string ver = "VR Stage Lighting ver:" + " <b><color=#6a15ce> 2.1</color></b>";
public static void DepthPassWarning()
{