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https://github.com/AcChosen/VR-Stage-Lighting.git
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Updated Ver to 2.1
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@ -536,7 +536,7 @@ class VRSL_ManagerWindow : EditorWindow {
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static float tiltRangeOff = -180f;
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public static Texture logo, github, twitter, discord;
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public bool legacyFixtures;
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public static string ver = "VR Stage Lighting ver:" + "<b><color=#6a15ce> 2.0</color></b>";
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public static string ver = "VR Stage Lighting ver:" + " <b><color=#6a15ce> 2.1</color></b>";
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public static bool hasLocalPanel, hasDepthLight;
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private static VRSL_LocalUIControlPanel panel;
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@ -21,7 +21,7 @@ namespace VRSL.EditorScripts
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public class VRSL_UdonEditor : Editor
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{
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public static Texture logo;
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public static string ver = "VR Stage Lighting ver:" + "<b><color=#6a15ce> 2.0</color></b>";
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public static string ver = "VR Stage Lighting ver:" + " <b><color=#6a15ce> 2.1</color></b>";
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public void OnEnable()
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{
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logo = Resources.Load("VRStageLighting-Logo") as Texture;
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@ -9,7 +9,7 @@ public class VRSLStyles : MonoBehaviour
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{
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public static Texture logo = Resources.Load("VRStageLighting-Logo") as Texture;
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public static string ver = "VR Stage Lighting ver:" + "<color=#9b34ebff> 1.20</color>";
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public static string ver = "VR Stage Lighting ver:" + " <b><color=#6a15ce> 2.1</color></b>";
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public static void DepthPassWarning()
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{
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