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Light Count Fix
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@ -135,12 +135,12 @@ Material:
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- _EnableVerticalMode: 0
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- _Fade: 1.5
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- _FadeAmt: 35
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- _FadeStrength: 10
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- _FadeStrength: 5
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- _FeatherOffset: 0.5
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- _FinalIntensity: 1
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- _FinalStrobeFreq: 0
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- _FixtureBaseRotationY: 27
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- _FixtureMaxIntensity: 0.4
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- _FixtureMaxIntensity: 0.3
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- _FixtureRotationX: 0
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- _GlobalIntensity: 1
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- _Glossiness: 1
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@ -33,6 +33,8 @@ float Fresnel(float3 Normal, float3 ViewDir, float Power)
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float4 VolumetricLightingBRDF(v2f i, fixed facePos)
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{
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UNITY_SETUP_STEREO_EYE_INDEX_POST_VERTEX( i );
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#if defined(_POTATO_MODE_ON)
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float noise2Stretch = _Noise2StretchPotato;
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float noise2StretchInside = _Noise2StretchInsidePotato;
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