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- Renamed all dmx textures to have _Udon_DMX prefix instead of _OSC. - Enabled VRCShader.SetGlobalTexture to enable all DMX Textures to become global textures. - Removed all direct references to dmx textures from fixtures and switched them to make use of the global textures. - Removed the DMX Avatar prefabs as the global texture system mimics this behaviour more effeciently.