mirror of
https://github.com/AcChosen/VR-Stage-Lighting.git
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df3b4e3875
-Added toggle to disable depth light requirements for VRSL shaders on a per scene basis for Quest compatibility -Added toggle to remove 2D and 3D noise effects from volumetric shaders to reduce their overhead on quest. -Implmented many toggles as keywords for static branching instead of dynamic branching to improve performance slightly. -Slight performance improvement on volumetric shaders. -Fixed 3D noise time bug |
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