diff --git a/VRSL-DMX:-Creating-Custom-DMX-Shaders.md b/VRSL-DMX:-Creating-Custom-DMX-Shaders.md index 00c787d..3616082 100644 --- a/VRSL-DMX:-Creating-Custom-DMX-Shaders.md +++ b/VRSL-DMX:-Creating-Custom-DMX-Shaders.md @@ -190,7 +190,7 @@ The general use case, however, will be to use the `ReadDMX()` function with `Get ## The Main Functions - `ReadDMX(uint DMXChannel, sampler2D _Tex)` - - Returns a 0-1 value from a specified DMX channel from the provided texture. Use this with `GetDMXChannel()` as input. You can increment `GetDMXChannel()` to get nearby channels to sample from for different properties. It is recommended to use the standard global texture `_Udon_DMXGridRenderTexture` as the texture input. Other global texture inputs include `_Udon_DMXGridStrobeTimer` and `_Udon_DMXGridSpinTimer`. + - Returns a 0-1 value from a specified DMX channel from the provided texture. Use this with `GetDMXChannel()` as input. You can increment `GetDMXChannel()` to get nearby channels to sample from for different properties. It is recommended to use the standard global texture `_Udon_DMXGridRenderTexture` as the texture input. Other global texture inputs include `_Udon_DMXGridStrobeTimer` and `_Udon_DMXGridSpinTimer`. You may also use `_Udon_DMXGridRenderTextureMovement` to get the movement smoothing texture for column 13 channels to control "movement speed", but you will need to manually define this as a sampler2D since it is not necessary for most shaders, especially avatar shaders. - `GetDMXChannel()` - Returns the instanced DMX channel property of your shader as a uint. Use this for world shaders.