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Updated Getting Started: Project Setup (markdown)
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@ -20,6 +20,8 @@ First things first, we'll list the requirements that you need to get started so
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# Initial Project Setup
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### It is recommended you install these packages in this order to avoid any possible errors that Unity might throw at you!
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#### Note that Unity may still report errors during installation. Don't panic!
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#### Install everything as instructed below, then click `Clear` in the console. Only then if there are still errors, retry or ask for help.
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1. Open Unity Hub and start a fresh Unity 2019.4 3D project. Save it somewhere secure!
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- Ensure that Post Processing Stack V2 is installed in the Unity Package Manager!
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@ -43,7 +45,7 @@ However, 2.0 includes the VRSL Control Panel, so we will be using that to be doi
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
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You can check if everything works by looking at some of the example scenes located in `Assets/VR-Stage-Lighting/Example Scenes` ! The Horizontal Desktop Viewer Example Scene should look something like this!:
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You can check if everything works by looking at some of the example scenes located in `Assets/VR-Stage-Lighting/Example Scenes`. The Horizontal Desktop Viewer Example Scene (the first one in the folder) should look something like this:
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
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@ -60,7 +62,7 @@ After opening the Control Panel, you should see a window like this:
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This is the VRSL Control Panel, we'll be going through some of the more basic functions to get you started in this page of the wiki, if you want more information about what this panel can do, you can go to the official VRSL Control Panel page.
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So the first thing to notice is the object field holding the default directional light in the scene. The default directional light in every new unity scene has shadows enabled, and thus has the depth texture enabled for the scene, which is required for most VRSL shaders to work properly. If you removed that light, you'll see this!:
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So the first thing to notice is the object field holding the default directional light in the scene. The default directional light in every new unity scene has shadows enabled, and thus has the depth texture enabled for the scene, which is required for most VRSL shaders to work properly. If you removed that light, you'll see this:
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
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@ -70,8 +72,8 @@ As stated before, the depth light/directional light prefab is required for certa
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
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The `VRSL-LocalUIControlPanel` is the central hub where most of your interaction with the lights in the scene will reside. It has 3 purposes: Acts as an interface between the editor script and the fixtures in the scene set up initialization properties for the scene and provides default adjustment sliders for users to use to locally adjust the intensity of VRSL lights to the comfort.
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When both buttons are pressed, your scene should look something like this!:
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The `VRSL-LocalUIControlPanel` is the central hub where most of your interaction with the lights in the scene will reside. It has 3 purposes: Acts as an interface between the editor script and the fixtures in the scene set up initialization properties for the scene and provides default adjustment sliders for users to use to locally adjust the intensity of VRSL lights to their comfort.
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When both buttons are pressed, your scene should look something like this:
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
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@ -81,7 +83,8 @@ You should be all set now! Your scene is now VRSL Compatible. From here, you mus
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- AudioLink allows you to control your lights from the incoming music of a live stream, allowing it to flash or change colors based on the music coming from a stream or video! Use this method if you intend on controlling the lights from inside the game only as AudioLink provides a good basis for making other in-game controls!
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Tutorials for both are on the side under"Getting Started" or you can click them here:
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- [DMX](https://github.com/AcChosen/VR-Stage-Lighting/wiki/Getting-Started:-DMX)
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Tutorials for both are on the side under "Getting Started" or you can click them here:
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- [AudioLink](https://github.com/AcChosen/VR-Stage-Lighting/wiki/Getting-Started:-AudioLink)
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- [DMX](https://github.com/AcChosen/VR-Stage-Lighting/wiki/VRSL-DMX:-Start-Here)
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