From 0f0abf57d41a4b50f115fdef8596343f98ceb2f6 Mon Sep 17 00:00:00 2001 From: Millie <107726700+20milliliter@users.noreply.github.com> Date: Tue, 6 Sep 2022 10:36:01 -0400 Subject: [PATCH] Destroyed Getting Started: DMX (markdown) --- Getting-Started:-DMX.md | 35 ----------------------------------- 1 file changed, 35 deletions(-) delete mode 100644 Getting-Started:-DMX.md diff --git a/Getting-Started:-DMX.md b/Getting-Started:-DMX.md deleted file mode 100644 index 778c5ee..0000000 --- a/Getting-Started:-DMX.md +++ /dev/null @@ -1,35 +0,0 @@ -# Getting Started with DMX via Stream Panel with VRSL! -This guide will get you started working with DMX mode in VRSL. -### ATTENTION: THIS MODE REQUIRES THE VRSL GRID NODE TO WORK PROPERLY. YOU CAN GET THE GRID NODE [HERE.](acchosen.gumroad.com/l/xYaPu) - -## Prerequisites -If you haven't already, please go ahead and follow the [Setup](https://github.com/AcChosen/VR-Stage-Lighting/wiki/Getting-Started:-Setup) tutorial until you have your project set up similar to how it is below: - -![](https://i.imgur.com/4RZH2Mf.png) - -## Initial Setup -To begin, we're going to spawn some example surfaces so we have something for our lights to project on. Here, we went ahead and dragged the inverted cube prefab into the scene. - -![](https://i.imgur.com/16r8RAh.png) - -That should give our lights something to project on to! - -## Spawning prefabs -Now we need some lights to control! -To do that, we can use the VRSL Control panel. First, click this tab to open the options menu: - -![](https://i.imgur.com/bO68I84.png) - -The menu should now look something like this: - -![](https://i.imgur.com/f2Ou64e.png) - -Afterward, you'll want to click the `Show DMX Prefab Spawn Butttons` drop-down button. - -![](https://i.imgur.com/CI1USnX.png) - -The menu should now look something like this: - -![](https://i.imgur.com/fBfi7sG.png) - -Now we have all the buttons we'll need to spawn the prefabs we need. \ No newline at end of file