From 26d59d19b0cbadebf3e550f253d22b7bfba7a165 Mon Sep 17 00:00:00 2001 From: AcChosen <49845629+AcChosen@users.noreply.github.com> Date: Fri, 17 Feb 2023 06:47:54 -0500 Subject: [PATCH] Updated VRSL DMX: Creating Custom DMX Shaders (markdown) --- VRSL-DMX:-Creating-Custom-DMX-Shaders.md | 3 --- 1 file changed, 3 deletions(-) diff --git a/VRSL-DMX:-Creating-Custom-DMX-Shaders.md b/VRSL-DMX:-Creating-Custom-DMX-Shaders.md index 4253249..520de67 100644 --- a/VRSL-DMX:-Creating-Custom-DMX-Shaders.md +++ b/VRSL-DMX:-Creating-Custom-DMX-Shaders.md @@ -160,9 +160,6 @@ Here are some extra properties that are not required but are still highly recomm - `[Toggle] _EnableDMX ("Enable Stream DMX/DMX Control", Int) = 0` - A simple instanced int toggle property that can be used to enable/disable DMX functionality at runtime. This toggle can be controlled by the VRSL DMX Udon Script. -- `[NoScaleOffset] _DMXGridStrobeTimer("DMX Grid Strobe Texture (To Control Strobing)", 2D) = "white" {}` - - The render texture property that enables the strobing functionality of VRSL DMX. If you want to enable the strobing function, this texture is required. You can find them in the same render texture folder as the standard DMX render textures and they have the prefix `DMXRTViewer-StrobeTimings-`. - - `[Toggle] _NineUniverseMode ("Extended Universe Mode", Int) = 0` - An instanced toggle for nine/extended universe mode. This toggle is required for your shader to be used in extended universe mode. This toggle can be controlled by the VRSL Control Panel.