From 42f0a9d1fca9717e8d493d9b8f61595026737931 Mon Sep 17 00:00:00 2001 From: 20mL <107726700+20milliliter@users.noreply.github.com> Date: Sat, 8 Oct 2022 09:54:05 -0400 Subject: [PATCH] Small addition for clarity. Thank you Sk3le! --- Getting-Started:-Project-Setup.md | 10 ++++++++-- 1 file changed, 8 insertions(+), 2 deletions(-) diff --git a/Getting-Started:-Project-Setup.md b/Getting-Started:-Project-Setup.md index 00f5e63..3fe06a1 100644 --- a/Getting-Started:-Project-Setup.md +++ b/Getting-Started:-Project-Setup.md @@ -81,11 +81,17 @@ Now, we have just one last step for all lights to function correctly. Some light ![Post Processing Prefabs](https://user-images.githubusercontent.com/74078464/194433580-0ec8d995-d883-421e-9420-c5db25cb8f09.JPG) -Once you have done this, select your scene's Main Camera and add a `Post-process Layer` component. On this component, set the layer to `PostProcessing` and leave the other settings as-is. If you do not have the layer on the dropdown, then create it by going to the top bar and clicking Edit --> Project Settings --> Tags and Layers. In Tags and Layers, just set the next empty layer to `PostProcessing`. Exit the window, and the layer should now be accessible on the dropdown menu. +Once you have done this, select your scene's Main Camera and add a `Post-process Layer` component. On this component, set the layer to `PostProcessing` and leave the other settings as-is. ![Main Camera Components](https://user-images.githubusercontent.com/74078464/194433876-23fb6f2f-413e-4543-bbab-7f7db7514042.JPG) -![Tags and Layers Window](https://user-images.githubusercontent.com/74078464/194434323-0ecc3a52-4742-43ed-ae4d-65a6d16d02bf.JPG) +If you do not have the layer on the dropdown, then create it by going to the top bar and clicking Edit --> Project Settings --> Tags and Layers. In Tags and Layers, just set the next empty layer to `PostProcessing`. Exit the window, and the layer should now be accessible in the `Layer` dropdown menu. + +![Tags and Layers Window](https://user-images.githubusercontent.com/107726700/194710738-e72f67ab-def2-4b23-8b63-7787f3fcc956.png) + +Then ensure that both placed prefabs are set to the layer as well. + +![image](https://user-images.githubusercontent.com/107726700/194710978-16249c44-2128-467e-b983-ba7369386d70.png) You should be all set now! Your scene is now VRSL Compatible. From here, you must choose how you wish to control your lights, either through DMX or through AudioLink.