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mirror of https://github.com/AcChosen/VR-Stage-Lighting.git synced 2025-02-25 21:58:09 +01:00

Added post-processing setup page since some lights require it.

Sk3leCreeper 2022-10-06 16:10:03 -07:00
parent 5955483e79
commit 6cc5b58722

@ -77,6 +77,16 @@ When both buttons are pressed, your scene should look something like this:
![](https://i.imgur.com/4RZH2Mf.png)
Now, we have just one last step for all lights to function correctly. Some light do not have a colored sprite texture that gets turned on with the lights, and just rely on a texture on the fixture objects. This texture doesn't perfectly represent the current color value being fed to the fixture either via DMX or AudioLink, and without the PostProcessing bloom effect the texture will display complete white, or a boolean value of the full r/g/b color if you set one of those 3 channels to 255 on DMX. To fix this, first go into `VR-Stage-Lighting/Other/PostProcessingExample/` and drag both example prefabs into your scene, Bloom and ACESToneMapping.
![Post Processing Prefabs](https://user-images.githubusercontent.com/74078464/194433580-0ec8d995-d883-421e-9420-c5db25cb8f09.JPG)
Once you have done this, select your scene's Main Camera and add a `Post-process Layer` component. On this component, set the layer to `PostProcessing` and leave the other settings as-is. If you do not have the layer on the dropdown, then create it by going to the top bar and clicking Edit --> Project Settings --> Tags and Layers. In Tags and Layers, just set the next empty layer to `PostProcessing`. Exit the window, and the layer should now be accessible on the dropdown menu.
![Main Camera Components](https://user-images.githubusercontent.com/74078464/194433876-23fb6f2f-413e-4543-bbab-7f7db7514042.JPG)
![Tags and Layers Window](https://user-images.githubusercontent.com/74078464/194434323-0ecc3a52-4742-43ed-ae4d-65a6d16d02bf.JPG)
You should be all set now! Your scene is now VRSL Compatible. From here, you must choose how you wish to control your lights, either through DMX or through AudioLink.
- DMX mode allows you to control your lights using the industry-standard protocol for controlling stage lighting in real life! Along with the VRSL Grid Node, you can control your lights through a live stream via a pixel-reading method, allowing any external program that supports the protocol to control your lights in real time!