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Updated VRSL DMX: Creating Custom DMX Shaders (markdown)
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@ -241,6 +241,8 @@ In the standard VR Stage Lighting package, however, there are special example sc
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The two scenes are called `VRSL-ExampleScene-AvatarTest-Editor` and `VRSL-ExampleScene-AvatarTest-InGame` respectively. As the names imply, one is for testing the avatar shader in the editor and the other is for testing the avatar in the world. These scenes are located in `Packages\com.acchosen.vr-stage-lighting\Runtime\Example Scenes\DMX-AvatarTesting`
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The first scene contains a simple unity video player with a video loaded (that is included with the VR Stage Lighting Package) that plays around with the first 4 channels of dmx on universe 1, using the example 5-channel shader setup to demonstrate their values. Since VRSL DMX runs through a pixel grid, the pixel grid is included in the video, so that your avatar will also react to those same outputted dmx channels if they are outputted correctly. Just load the scene with your avatar and hit play.
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The second scene is similar but has a Usharp Video player inside with a VRCWorld object so that you may build and test the world in game. It contains the same video, but it is extended to test channel 5, which is usually reserved for strobing. The video will automatically play upon loading in the world.
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