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VoxCharger/Sources/Effects/Wobble.cs

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2020-04-18 22:24:48 +02:00
using System;
using System.Linq;
namespace VoxCharger
{
public partial class Effect
{
public class Wobble : Effect
{
public float Mix { get; set; }
public float LowFrequency { get; set; }
public float HiFrequency { get; set; }
public float WaveLength { get; set; }
public float Resonance { get; set; }
public int Flag { get; set; } = 1;
public Wobble(float mix, float lowFrequency, float hiFrequency, float waveLength, float resonance)
: base(FxType.Wobble)
{
Mix = mix;
LowFrequency = lowFrequency;
HiFrequency = hiFrequency;
WaveLength = waveLength;
Resonance = resonance;
}
private Wobble()
: base(FxType.None)
{
}
public static new Wobble FromVox(string data)
{
var wobble = new Wobble();
var prop = data.Trim().Split(',').Select(p => p.Trim()).ToArray();
if (!Enum.TryParse(prop[0], out FxType type) || type != FxType.Wobble)
return wobble;
if (prop.Length != 8)
return wobble;
try
{
wobble.Type = type;
wobble.Mix = float.Parse(prop[3]);
wobble.LowFrequency = float.Parse(prop[4]);
wobble.HiFrequency = float.Parse(prop[5]);
wobble.WaveLength = float.Parse(prop[6]);
wobble.Resonance = float.Parse(prop[7]);
}
catch (Exception)
{
wobble.Type = FxType.None;
}
return wobble;
}
public static new Wobble FromKsh(string data)
{
var wobble = new Wobble();
var prop = data.Trim().Split(';').Select(p => p.Trim()).ToArray();
if (!Enum.TryParse(prop[0], out FxType type) || type != FxType.Wobble)
return wobble;
wobble.Type = type;
wobble.Mix = 100.00f;
wobble.LowFrequency = 500.00f;
wobble.HiFrequency = 20000.00f;
wobble.WaveLength = 4.00f;
wobble.Resonance = 1.41f;
return wobble;
}
public static new Wobble FromKsh(KshDefinition definition)
{
var wobble = new Wobble();
try
{
definition.GetValue("mix", out float mix);
definition.GetValue("loFreq", out float lowFreq);
definition.GetValue("hiFreq", out float highFreq);
definition.GetValue("waveLength", out float waveLength);
definition.GetValue("resonance", out float resonance);
wobble.Flag = 3;
wobble.Mix = mix;
wobble.LowFrequency = lowFreq;
wobble.HiFrequency = highFreq;
wobble.WaveLength = waveLength * 4;
wobble.Resonance = resonance;
wobble.Type = FxType.Wobble;
}
catch (Exception)
{
wobble.Type = FxType.None;
}
return wobble;
}
public override string ToString()
{
if (Type == FxType.None)
return base.ToString();
return $"{(int)Type}," +
$"\t,0,\t{Flag}," + // Unknown params
$"\t{Mix:0.00}," +
$"\t{LowFrequency:0.00}," +
$"\t{HiFrequency:0.00}," +
$"\t{WaveLength:0.00}," +
$"\t{Resonance:0.00}";
}
}
}
}