using System; namespace VoxCharger { public class Time { public int Measure { get; set; } public int Beat { get; set; } public int Offset { get; set; } public Time() : this(1, 1, 0) { } public Time(int measure, int beat, int cell) { Measure = measure; Beat = beat; Offset = cell; } public static Time FromString(string input) { try { var data = input.Split(','); if (data.Length != 3) return null; return new Time() { Measure = int.Parse(data[0]), Beat = int.Parse(data[1]), Offset = int.Parse(data[2]) }; } catch (Exception) { return null; } } public static Time FromOffset(float absOffset, (int beat, int note) signature) { float remaining = (absOffset % 192f) % (192f / signature.beat); float division = ((192f / signature.beat) / signature.note); int measure = (int)(absOffset / 192f); int beat = (int)((absOffset % 192f) / (192f / signature.beat)) + 1; int offset = (int)Math.Round((remaining / division) * ((192f / 4f) / 4f)); // Since the value rounded up, there's chance this happen (precision rounding problem) beat += offset / 48; offset %= 48; measure += beat / signature.beat; beat %= signature.beat; if (beat == 0) { measure -= 1; beat = signature.beat; } return new Time(measure, beat, offset); } public int GetAbsoluteOffset((int beat, int note) signature) { float offset = Measure * 192f; offset += ((Beat - 1) * (192f / signature.beat)); offset += ((Offset / (192f / 4f)) * (192f / signature.beat)); return (int)Math.Round(offset); } public int Difference(Time time, (int beat, int note) signature) { // Only effective when both using same time signature float tick = ((192f / 4f) * (4f / signature.note)); return (int)((Measure - time.Measure) * (tick * signature.beat) + (Beat - time.Beat) * tick + (Offset - time.Offset)); } public Time Add(int position, (int beat, int note) signature) { int measure = Measure + (int)(position / 192f); int beat = Beat + (int)((position % 192f) / (192f / signature.beat)); float absolute = (position % 192f) % (192f / signature.beat); int offset = Offset + (int)Math.Round((absolute / ((192f / signature.beat) / signature.note)) * ((192f / 4f) / 4f)); beat += offset / 48; offset %= 48; measure += beat / signature.beat; beat %= signature.beat; if (beat == 0) { measure -= 1; beat = signature.beat; } return new Time(measure, beat, offset); } public Time Add(Time time, (int beat, int note) signature) { int measure = Measure + time.Measure; int beat = Beat + time.Beat; int offset = Offset + time.Offset; beat += offset / 48; offset %= 48; measure += beat / signature.beat; beat %= signature.beat; if (beat == 0) { measure -= 1; beat = signature.beat; } return new Time(measure, beat, offset); } public static bool operator ==(Time a, Time b) { if (ReferenceEquals(a, null) || ReferenceEquals(b, null)) return ReferenceEquals(a, b); return a.Measure == b.Measure && a.Beat == b.Beat && a.Offset == b.Offset; } public static bool operator !=(Time a, Time b) { if (ReferenceEquals(a, null) || ReferenceEquals(b, null)) return ReferenceEquals(a, b); return a.Measure != b.Measure || a.Beat != b.Beat || a.Offset != b.Offset; } public static Time operator +(Time time, int position) { return time.Add(position, (4, 4)); } public static Time operator +(Time a, Time b) { return a.Add(b, (4, 4)); } public override bool Equals(object obj) { return obj is Time time && time == this; } public override int GetHashCode() { return Measure + Beat + Offset; } public override string ToString() { return $"{Measure:D3},{Beat:D2},{Offset:D2}"; } } }