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mirror of https://github.com/SirusDoma/VoxCharger.git synced 2024-11-24 07:00:14 +01:00
VoxCharger/Sources/Effects/Flanger.cs
CXO2 b8f49e3e2d Update 0.9.12c
- Fix naming and other code style issues
- Fix `float` and `double` parsing issue when current System Culture comma separator is not `.` - This fixes issue when parsing BPM and other floating numbers.
- Fix song selection when the program doesn't support the latest datecode in the future - It will disable Game Version and Infinite Version selection.
- Replaced ancient `FolderBrowserDialog` with `CommonFileDialog`
- Update default GameVersion and BackgroundId to latest version
- Implement Radar information in `LevelEditorForm`
- Implement built-in 2DX Encoder
- Start Offset / TimeStamp and Fader effect for audio preview is now supported
- Audio preview files is no longer divided into multiple files by default when audio files are unique. It still possible to specify unique preview via `LevelEditorForm`
- Implement advanced configuration when importing .ksh chart
- Add draft codes for Effect Mapping configurations and S3V support
- Other Bugfixes and QoL improvements
2023-01-06 20:59:21 +07:00

103 lines
3.2 KiB
C#

using System;
using System.Linq;
namespace VoxCharger
{
public partial class Effect
{
public class Flanger : Effect
{
public float Mix { get; set; }
public float Samples { get; set; }
public float Depth { get; set; }
public float Period { get; set; }
public Flanger(float mix, float samples, float depth, float period)
: base(FxType.Flanger)
{
Mix = mix;
Samples = samples;
Depth = depth;
Period = period;
}
public Flanger()
: base(FxType.None)
{
}
public new static Flanger FromVox(string data)
{
var highPass = new Flanger();
var prop = data.Trim().Split(',').Select(p => p.Trim()).ToArray();
if (!Enum.TryParse(prop[0], out FxType type) || type != FxType.Flanger)
return highPass;
if (prop.Length != 5)
return highPass;
try
{
highPass.Type = type;
highPass.Mix = float.Parse(prop[1]);
highPass.Samples = float.Parse(prop[2]);
highPass.Depth = float.Parse(prop[3]);
highPass.Period = float.Parse(prop[4]);
}
catch (Exception)
{
highPass.Type = FxType.None;
}
return highPass;
}
public new static Phaser FromKsh(string data)
{
var prop = data.Trim().Split(';').Select(p => p.Trim()).ToArray();
if (!Enum.TryParse(prop[0], out FxType type) || type != FxType.Flanger)
return null;
return new Phaser(80.00f, 2.00f, 0.50f, 90, 2.00f);
}
public new static Flanger FromKsh(KshDefinition definition)
{
var flanger = new Flanger();
try
{
definition.GetValue("mix", out float mix);
definition.GetValue("depth", out int depth);
definition.GetValue("period", out float period);
flanger.Mix = mix;
flanger.Samples = int.TryParse(definition.Value, out int samples) ? samples * 10 : 0;
flanger.Depth = depth;
flanger.Period = period;
flanger.Type = FxType.Flanger;
}
catch (Exception)
{
flanger.Type = FxType.None;
}
return flanger;
}
public override string ToString()
{
if (Type == FxType.None)
return base.ToString();
return $"{(int)Type}," +
$"\t{Mix:0.00}," +
$"\t{Samples:0.00}," +
$"\t{Depth:0.00}," +
$"\t{Period:0.00}";
}
}
}
}