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mirror of https://github.com/SirusDoma/VoxCharger.git synced 2025-02-17 10:58:32 +01:00
VoxCharger/Sources/Vox/VoxLevelHeader.cs
CXO2 b8f49e3e2d Update 0.9.12c
- Fix naming and other code style issues
- Fix `float` and `double` parsing issue when current System Culture comma separator is not `.` - This fixes issue when parsing BPM and other floating numbers.
- Fix song selection when the program doesn't support the latest datecode in the future - It will disable Game Version and Infinite Version selection.
- Replaced ancient `FolderBrowserDialog` with `CommonFileDialog`
- Update default GameVersion and BackgroundId to latest version
- Implement Radar information in `LevelEditorForm`
- Implement built-in 2DX Encoder
- Start Offset / TimeStamp and Fader effect for audio preview is now supported
- Audio preview files is no longer divided into multiple files by default when audio files are unique. It still possible to specify unique preview via `LevelEditorForm`
- Implement advanced configuration when importing .ksh chart
- Add draft codes for Effect Mapping configurations and S3V support
- Other Bugfixes and QoL improvements
2023-01-06 20:59:21 +07:00

33 lines
1023 B
C#

using System;
using System.Drawing;
namespace VoxCharger
{
public class VoxLevelHeader
{
public Difficulty Difficulty { get; set; }
public int Level { get; set; } = 1;
public string Illustrator { get; set; } = "dummy";
public string Effector { get; set; } = "dummy";
public int Price { get; set; } = -1;
public int Limited { get; set; } = 3;
public int JacketPrint { get; set; } = -2;
public int JacketMask { get; set; } = 0;
public VoxLevelRadar Radar { get; set; }
public VoxChart Chart { get; set; }
public Image Jacket { get; set; }
}
public class VoxLevelRadar
{
public byte Notes { get; set; }
public byte Peak { get; set; }
public byte Lasers { get; set; }
public byte Tricky { get; set; }
public byte HandTrip { get; set; }
public byte OneHand { get; set; }
}
}