mirror of
https://github.com/SirusDoma/VoxCharger.git
synced 2024-11-24 07:00:14 +01:00
b8f49e3e2d
- Fix naming and other code style issues - Fix `float` and `double` parsing issue when current System Culture comma separator is not `.` - This fixes issue when parsing BPM and other floating numbers. - Fix song selection when the program doesn't support the latest datecode in the future - It will disable Game Version and Infinite Version selection. - Replaced ancient `FolderBrowserDialog` with `CommonFileDialog` - Update default GameVersion and BackgroundId to latest version - Implement Radar information in `LevelEditorForm` - Implement built-in 2DX Encoder - Start Offset / TimeStamp and Fader effect for audio preview is now supported - Audio preview files is no longer divided into multiple files by default when audio files are unique. It still possible to specify unique preview via `LevelEditorForm` - Implement advanced configuration when importing .ksh chart - Add draft codes for Effect Mapping configurations and S3V support - Other Bugfixes and QoL improvements
175 lines
5.1 KiB
C#
175 lines
5.1 KiB
C#
using System;
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namespace VoxCharger
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{
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public class Time
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{
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public static readonly Time Initial = new Time(1, 1, 0);
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public int Measure { get; set; }
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public int Beat { get; set; }
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public int Offset { get; set; }
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public Time()
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: this(1, 1, 0)
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{
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}
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public Time(int measure, int beat, int cell)
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{
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Measure = measure;
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Beat = beat;
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Offset = cell;
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}
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public static Time FromString(string input)
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{
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try
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{
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var data = input.Split(',');
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if (data.Length != 3)
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return null;
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return new Time()
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{
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Measure = int.Parse(data[0]),
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Beat = int.Parse(data[1]),
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Offset = int.Parse(data[2])
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};
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}
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catch (Exception)
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{
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return null;
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}
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}
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public static Time FromOffset(float absOffset, (int beat, int note) signature)
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{
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float remaining = (absOffset % 192f) % (192f / signature.beat);
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float division = ((192f / signature.beat) / signature.note);
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int measure = (int)(absOffset / 192f);
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int beat = (int)((absOffset % 192f) / (192f / signature.beat)) + 1;
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int offset = (int)Math.Round((remaining / division) * ((192f / 4f) / 4f));
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// Since the value rounded up, there's chance this happen (precision rounding problem)
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beat += offset / 48;
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offset %= 48;
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measure += beat / signature.beat;
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beat %= signature.beat;
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if (beat == 0)
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{
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measure -= 1;
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beat = signature.beat;
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}
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return new Time(measure, beat, offset);
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}
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public int GetAbsoluteOffset((int beat, int note) signature)
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{
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float offset = Measure * 192f;
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offset += ((Beat - 1) * (192f / signature.beat));
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offset += ((Offset / (192f / 4f)) * (192f / signature.beat));
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return (int)Math.Round(offset);
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}
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public int Difference(Time time, (int beat, int note) signature)
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{
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// Only effective when both using same time signature
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float tick = ((192f / 4f) * (4f / signature.note));
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return (int)((Measure - time.Measure) * (tick * signature.beat) +
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(Beat - time.Beat) * tick +
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(Offset - time.Offset));
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}
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public Time Add(int position, (int beat, int note) signature)
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{
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int measure = Measure + (int)(position / 192f);
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int beat = Beat + (int)((position % 192f) / (192f / signature.beat));
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float absolute = (position % 192f) % (192f / signature.beat);
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int offset = Offset + (int)Math.Round((absolute / ((192f / signature.beat) / signature.note)) * ((192f / 4f) / 4f));
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beat += offset / 48;
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offset %= 48;
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measure += beat / signature.beat;
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beat %= signature.beat;
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if (beat == 0)
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{
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measure -= 1;
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beat = signature.beat;
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}
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return new Time(measure, beat, offset);
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}
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public Time Add(Time time, (int beat, int note) signature)
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{
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int measure = Measure + time.Measure;
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int beat = Beat + time.Beat;
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int offset = Offset + time.Offset;
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beat += offset / 48;
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offset %= 48;
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measure += beat / signature.beat;
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beat %= signature.beat;
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if (beat == 0)
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{
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measure -= 1;
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beat = signature.beat;
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}
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return new Time(measure, beat, offset);
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}
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public static bool operator ==(Time a, Time b)
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{
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if (ReferenceEquals(a, null) || ReferenceEquals(b, null))
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return ReferenceEquals(a, b);
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return a.Measure == b.Measure && a.Beat == b.Beat && a.Offset == b.Offset;
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}
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public static bool operator !=(Time a, Time b)
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{
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if (ReferenceEquals(a, null) || ReferenceEquals(b, null))
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return ReferenceEquals(a, b);
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return a.Measure != b.Measure || a.Beat != b.Beat || a.Offset != b.Offset;
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}
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public static Time operator +(Time time, int position)
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{
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return time.Add(position, (4, 4));
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}
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public static Time operator +(Time a, Time b)
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{
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return a.Add(b, (4, 4));
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}
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public override bool Equals(object obj)
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{
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return obj is Time time && time == this;
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}
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public override int GetHashCode()
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{
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return Measure + Beat + Offset;
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}
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public override string ToString()
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{
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return $"{Measure:D3},{Beat:D2},{Offset:D2}";
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}
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}
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}
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