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konami: identifiers: add ROM identifier and part number
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@ -27,6 +27,7 @@ The following variables are used across the different identifiers and can denote
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* `A`: ???
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* `C`: Conversion kit: Software/rom/art/dongle only
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* `E`: Conversion kit: Software + hardware
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* `G`: Gambling/slot/casino hardware/board?
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* `K`: Cabinet manufactured by third party?
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* `L`: Redemption cabinet?
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* `M`: Cabinet?
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@ -36,7 +37,8 @@ The following variables are used across the different identifiers and can denote
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* `Q`: Cabinet
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* `S`: Medal cabinet (station?)
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* `U`: Conversion kit: Upgrade or utility: Hardware/art only
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* `X`: Conversion kit: Hardware/board?
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* `X`: Hardware/board?
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* `Y`: ???
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* `Z`: ???
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* `$g`: Gamecode, identifies a game or series in [Konami's product portfolio](products.md)
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* Format: `yxx`
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@ -47,10 +49,11 @@ The following variables are used across the different identifiers and can denote
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* `A`: Asia
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* `C`: China
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* `E`: Europe
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* `H`: Asia (Hong Kong, 220V; software is often/always? A-region)
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* `H`: Hong Kong (Asia 220V; software is often/always? A-region)
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* `J`: Japan
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* `K`: Korea
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* `T`: Asia (Taiwan, 110V; software is often/always? A-region)
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* `S`: Singapore? (Asia 220V; software is often/always? A-region)
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* `T`: Taiwan (Asia 110V; software is often/always? A-region)
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* `U`: US
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* `Y`: Indonesia
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* `$s`: Specification: Product type and game dependent, e.g. type of cabinet or hardware
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@ -72,22 +75,72 @@ The following variables are used across the different identifiers and can denote
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### Product identifier
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* [Products or packages](products.md) that can be acquired, e.g. bought or leased
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[Packages](products.md) that can be acquired, e.g. bought or leased.
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* Format: `$p$t$g-$d$s`
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* Example: [GQLDJ-JA](product/GQLDJ-JA.md)
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### Part number
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Usually indicated with `PN` or `PWB`. Any kind of specific part, manual or anything else that can be acquired.
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* Source: stickers or labels on product
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* Formats:
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- A: `$g$N` (game-specific part)
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- B: `$T$N` (generic part)
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- C: `$L` (used from roughly 1998 onwards)
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- D: `$M0000` (used from roughly 2005 onwards)
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* Variables:
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- `$T`: part type, known values:
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* `30`: button, switch, joystick
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* `35`: power supplies, transformers
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* `40`: monitors, glass, bezels
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- `$N`: A three-digit number, e.g. `205`
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- `$L`: An eleven-digit number, e.g. `00000058559`
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- `$M`: An eight-digit number, e.g. `11003358`
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* Examples:
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- `A00400`: format A; the US Police 911 (`A00`) operator's manual
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- `0000068482`: format C; the US DanceDanceRevolution GN845-UC operator's manual
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- `110033580000`: format D; the US DanceDanceRevolution GQMDX-UD operator's manual
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### Serial number
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* Source: stickers on hardware
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* Format: `$g$t$d$s$n`
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* `$n`: A six-digit number, e.g. `038902`
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* Example: `MBRQJA038902`, corresponds to [product identifier](#product-identifier) `*QMBR-JA`, number `038902`.
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* Formats:
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- A: `$N`
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- B: `$g$N`
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- C: `$g $t$d$s $S` (maybe not a serial number?)
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- D: `$g$t$d$s$N`
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* Variables:
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- `$N`: A six-digit number, e.g. `038902`
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- `$S`: A four-digit number, e.g. `0104`
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* Examples:
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- `812169`: number `812169`, found on `533` (Sexy Parodius)
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- `FDH EUA 0104`: corresponds to [product identifier](#product-identifier) `*EFDH-UA` (DanceDanceRevolution SuperNOVA), number `0104`; found on EXTIO
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- `FDHKUA012905`: corresponds to [product identifier](#product-identifier) `*KFDH-UA` (DanceDanceRevolution SuperNOVA), number `012905`: found on EXTIO
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- `MBRQJA038902`: corresponds to [product identifier](#product-identifier) `*QMBR-JA` (REFLEC BEAT), number `038902`
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### ROM identifier
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* Source: stickers and labels
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* Formats:
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- `$p $R$N`
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- `$p $d$s $R$N`
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* Variables:
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- `$R`: A single letter
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* Sometimes indicates revision (`$r`)
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* In modern PC setups, replaced with `*` on a case sticker
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- `$N`: Two digits
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* Indicates the type of ROM
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* Examples:
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- `700 A01`: System 573 (`700`) BIOS ROM
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- `C23 EA A02`: Dancing Stage EuroMIX2 (`C23`) game CD-ROM
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### Mcode, Contents Code
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* Source: License dongle certificate CN, game data
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* Format: `$g-$n`
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* `$n`: An three-digit number, e.g. `001`
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* Format: `$g-$N`
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* `$N`: An three-digit number, e.g. `001`
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* Example: `PIX-001`
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### Security code
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@ -105,41 +158,35 @@ The following variables are used across the different identifiers and can denote
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### System ID
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* Source: Account dongle certificate CN
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* Format: `0120$x0$y`
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* `$x`: `1` or `2`
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* `$y`: 14-digit hex string
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* Format: `0120$X0$Y`
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* `$X`: `1` or `2`
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* `$Y`: 14-digit hex string
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* Example: `0120100000000160B3D2`
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### License ID
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* Source: License dongle serial number
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* Format: `012$x$y`
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* `$x`: `1` or `2`
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* `$y`: 8-digit numeric value
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* Format: `0121$X`
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* `$X`: 8-digit numeric value
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* Example: `012194810293`
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### Account ID
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* Source: Account dongle serial number
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* Format: `012$x$y`
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* `$x`: `1` or `2`
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* `$y`: 8-digit numeric value
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* Format: `0122$X`
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* `$X`: 8-digit numeric value
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* Example: `012291862492`
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### Hardware ID
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* Source: MAC address
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* Format: `0100$y`
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* `$y`: 12-digit hex string
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* Format: `0100$X`
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* `$X`: 12-digit hex string
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* Example: `0100705CAD0365F2`
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### Software ID
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* Alias for License ID
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* Format: `012$x$y`
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* `$x`: `1` or `2`
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* `$y`: 8-digit numeric value
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* Example: `012194810293`
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### Soft ID code
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