1
1
mirror of https://github.com/Shizmob/arcade-docs.git synced 2024-11-12 01:30:48 +01:00

konami: identifiers: add ROM identifier and part number

This commit is contained in:
Shiz 2021-10-04 22:24:28 +02:00
parent 24da9e5d85
commit 0e675b6ba0

View File

@ -27,6 +27,7 @@ The following variables are used across the different identifiers and can denote
* `A`: ???
* `C`: Conversion kit: Software/rom/art/dongle only
* `E`: Conversion kit: Software + hardware
* `G`: Gambling/slot/casino hardware/board?
* `K`: Cabinet manufactured by third party?
* `L`: Redemption cabinet?
* `M`: Cabinet?
@ -36,7 +37,8 @@ The following variables are used across the different identifiers and can denote
* `Q`: Cabinet
* `S`: Medal cabinet (station?)
* `U`: Conversion kit: Upgrade or utility: Hardware/art only
* `X`: Conversion kit: Hardware/board?
* `X`: Hardware/board?
* `Y`: ???
* `Z`: ???
* `$g`: Gamecode, identifies a game or series in [Konami's product portfolio](products.md)
* Format: `yxx`
@ -47,10 +49,11 @@ The following variables are used across the different identifiers and can denote
* `A`: Asia
* `C`: China
* `E`: Europe
* `H`: Asia (Hong Kong, 220V; software is often/always? A-region)
* `H`: Hong Kong (Asia 220V; software is often/always? A-region)
* `J`: Japan
* `K`: Korea
* `T`: Asia (Taiwan, 110V; software is often/always? A-region)
* `S`: Singapore? (Asia 220V; software is often/always? A-region)
* `T`: Taiwan (Asia 110V; software is often/always? A-region)
* `U`: US
* `Y`: Indonesia
* `$s`: Specification: Product type and game dependent, e.g. type of cabinet or hardware
@ -72,22 +75,72 @@ The following variables are used across the different identifiers and can denote
### Product identifier
* [Products or packages](products.md) that can be acquired, e.g. bought or leased
[Packages](products.md) that can be acquired, e.g. bought or leased.
* Format: `$p$t$g-$d$s`
* Example: [GQLDJ-JA](product/GQLDJ-JA.md)
### Part number
Usually indicated with `PN` or `PWB`. Any kind of specific part, manual or anything else that can be acquired.
* Source: stickers or labels on product
* Formats:
- A: `$g$N` (game-specific part)
- B: `$T$N` (generic part)
- C: `$L` (used from roughly 1998 onwards)
- D: `$M0000` (used from roughly 2005 onwards)
* Variables:
- `$T`: part type, known values:
* `30`: button, switch, joystick
* `35`: power supplies, transformers
* `40`: monitors, glass, bezels
- `$N`: A three-digit number, e.g. `205`
- `$L`: An eleven-digit number, e.g. `00000058559`
- `$M`: An eight-digit number, e.g. `11003358`
* Examples:
- `A00400`: format A; the US Police 911 (`A00`) operator's manual
- `0000068482`: format C; the US DanceDanceRevolution GN845-UC operator's manual
- `110033580000`: format D; the US DanceDanceRevolution GQMDX-UD operator's manual
### Serial number
* Source: stickers on hardware
* Format: `$g$t$d$s$n`
* `$n`: A six-digit number, e.g. `038902`
* Example: `MBRQJA038902`, corresponds to [product identifier](#product-identifier) `*QMBR-JA`, number `038902`.
* Formats:
- A: `$N`
- B: `$g$N`
- C: `$g $t$d$s $S` (maybe not a serial number?)
- D: `$g$t$d$s$N`
* Variables:
- `$N`: A six-digit number, e.g. `038902`
- `$S`: A four-digit number, e.g. `0104`
* Examples:
- `812169`: number `812169`, found on `533` (Sexy Parodius)
- `FDH EUA 0104`: corresponds to [product identifier](#product-identifier) `*EFDH-UA` (DanceDanceRevolution SuperNOVA), number `0104`; found on EXTIO
- `FDHKUA012905`: corresponds to [product identifier](#product-identifier) `*KFDH-UA` (DanceDanceRevolution SuperNOVA), number `012905`: found on EXTIO
- `MBRQJA038902`: corresponds to [product identifier](#product-identifier) `*QMBR-JA` (REFLEC BEAT), number `038902`
### ROM identifier
* Source: stickers and labels
* Formats:
- `$p $R$N`
- `$p $d$s $R$N`
* Variables:
- `$R`: A single letter
* Sometimes indicates revision (`$r`)
* In modern PC setups, replaced with `*` on a case sticker
- `$N`: Two digits
* Indicates the type of ROM
* Examples:
- `700 A01`: System 573 (`700`) BIOS ROM
- `C23 EA A02`: Dancing Stage EuroMIX2 (`C23`) game CD-ROM
### Mcode, Contents Code
* Source: License dongle certificate CN, game data
* Format: `$g-$n`
* `$n`: An three-digit number, e.g. `001`
* Format: `$g-$N`
* `$N`: An three-digit number, e.g. `001`
* Example: `PIX-001`
### Security code
@ -105,41 +158,35 @@ The following variables are used across the different identifiers and can denote
### System ID
* Source: Account dongle certificate CN
* Format: `0120$x0$y`
* `$x`: `1` or `2`
* `$y`: 14-digit hex string
* Format: `0120$X0$Y`
* `$X`: `1` or `2`
* `$Y`: 14-digit hex string
* Example: `0120100000000160B3D2`
### License ID
* Source: License dongle serial number
* Format: `012$x$y`
* `$x`: `1` or `2`
* `$y`: 8-digit numeric value
* Format: `0121$X`
* `$X`: 8-digit numeric value
* Example: `012194810293`
### Account ID
* Source: Account dongle serial number
* Format: `012$x$y`
* `$x`: `1` or `2`
* `$y`: 8-digit numeric value
* Format: `0122$X`
* `$X`: 8-digit numeric value
* Example: `012291862492`
### Hardware ID
* Source: MAC address
* Format: `0100$y`
* `$y`: 12-digit hex string
* Format: `0100$X`
* `$X`: 12-digit hex string
* Example: `0100705CAD0365F2`
### Software ID
* Alias for License ID
* Format: `012$x$y`
* `$x`: `1` or `2`
* `$y`: 8-digit numeric value
* Example: `012194810293`
### Soft ID code