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Typo and other minor changes
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@ -23,7 +23,7 @@ AKA MK5
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* DVD based for [Exceed](game/piu/exc.md) beta
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* DVD based for [Exceed](game/piu/exc.md) beta
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* HDD based for [Exceed](game/piu/exc.md) release and newer
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* HDD based for [Exceed](game/piu/exc.md) release and newer
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* 7 segment display on the side shows current boot status/error codes
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* 7 segment display on the side shows current boot status/error codes
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* EEPROM to store game settings and high scores. Size increased (doubled?) comapred to [MK3](#mk-3)
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* EEPROM to store game settings and high scores. Size increased (doubled?) compared to [MK3](#mk-3)
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## 7 segment status and error codes
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## 7 segment status and error codes
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@ -31,7 +31,7 @@ This display next to the mainboard breakout connectors shows an 8-bit hex value
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different stages of the boot process and errors.
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different stages of the boot process and errors.
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Errors are usually "stuck values". A healthy boot sequence has these numbers changing to show
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Errors are usually "stuck values". A healthy boot sequence has these numbers changing to show
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it progresses through the different stages
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it progresses through the different stages.
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### Healthy boot sequence
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### Healthy boot sequence
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@ -57,7 +57,7 @@ to game title screen). All values are 8-bit hex values.
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* `4A`: ???
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* `4A`: ???
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* `59`: ???
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* `59`: ???
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* `52`: ???
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* `52`: ???
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* `60`: Video output over VGA shows the Andamiro logo on white background, first actual video output
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* `60`: Video output over VGA shows the Andamiro logo on white background, the first actual video output
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visible
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visible
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* `98`: ???
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* `98`: ???
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* `6A`: ???
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* `6A`: ???
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@ -70,7 +70,7 @@ to game title screen). All values are 8-bit hex values.
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* `88`: ???
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* `88`: ???
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* `FF`: ???
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* `FF`: ???
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* `88`: ???
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* `88`: ???
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* `A2`: booted from HDD, starting with andamiro MKV bootloader stage and stays also when in-game
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* `A2`: booted from HDD, starting with Andamiro MKV bootloader stage and also stays when in-game
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### Operating system/game booted
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### Operating system/game booted
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