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namco: identifiers: elaborate more, add some system corrections
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@ -1,6 +1,6 @@
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## System 147
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Playstation 2-based, SoC. Game stored in on-board flash chips.
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Playstation 2-based, SoC cost-reduced version of System 246/256. Game stored in on-board flash chips.
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```
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- Pacman Arcade Party Home (PMA? https://picclick.com/Namco-System147-IO-I-O-PCB-8916960205-8916970205-112877479087.html)
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@ -9,7 +9,7 @@ Playstation 2-based, SoC. Game stored in on-board flash chips.
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## System 246
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Playstation 2 devkit-based with special arcade firmware.
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Playstation 2 devkit-based with special arcade firmware. Variants: A, B, C.
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```
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- Wangan Midnight (JP, WMN1)
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@ -26,6 +26,8 @@ Playstation 2 devkit-based with special arcade firmware.
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Playstation 2-devkit based with special arcade firmware. Variants: S256, S256(+LH), S256(+LC), S256B, Super S256.
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(+LM) indicates LAN module, (+LC) indicates LAN and EXCARD module.
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```
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- Taiko no Tatsujin 9 (TK91, https://page.auctions.yahoo.co.jp/jp/auction/c889225321 & https://page.auctions.yahoo.co.jp/jp/auction/b533726007)
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Taiko no Tatsujin 10 (T101, https://page.auctions.yahoo.co.jp/jp/auction/c889225321)
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@ -6,7 +6,11 @@ This file describes the various identifiers and their formats that are used in p
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### Game code
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A sequence of three letters or numbers that identifies a specific NAMCO title. Example: `TE7` is Tekken 7.
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A sequence of two or three letters or numbers that identifies a specific NAMCO title. Example: `TE7` is Tekken 7.
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### V-code
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The letter `V` followed by a sequence of three digits that identifies a specific NAMCO title. Example: `V386` is Wangan Midnight Maximum Tune 3DX+.
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### Region code
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@ -27,7 +31,7 @@ A sequence of two letters indicating the cabinet role for a specific release.
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* `LM`: live monitor?
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* `NA`: normal?
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* `RS`: ?
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* `ST`: station?
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* `ST`: satellite?
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* `TM`: terminal?
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* `TW`: medal/card game?
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@ -38,16 +42,16 @@ A sequence of two letters indicating the cabinet role for a specific release.
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Components:
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- `$g`: [game code](#game-code), `[A-Z0-9]{3}`
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- `$v`: version, `[0-9]`
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- `$r`: revision, `[A-B]`
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- `$R`: revision, `[A-B][0-9]{2}`
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- `$V`: version, `[0-9]{3}`
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- `$l`: [region code (locale)](#region-code), `[0-9]`
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- `$a`: unknown, `[0-9]`
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- `$b`: unknown, `[0-9]`
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- `$c`: [cabinet role](#cabinet-role), `[A-Z]{2}`
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- `$t`: type, `[A-Z]{4}`
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* `MPRO`: M production? (on ES2 HDD, ES4 HDD)
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* `HDD0`: HDD (on N2 case)
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* `HDD0`: HDD (on N2 HDD)
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* `DVD0`: DVD (on System 246 game DVD)
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* `DAT0`: data (on ES1 HDD)
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- `$r`: revision, `[A-Z]`
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- `$R`: revision, `[A-Z][0-9]{2}`
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- `$u`: unknown, `[A-Z]{2}`
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Formats:
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@ -55,28 +59,33 @@ Formats:
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* Used in System 256 case & HDD
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* Examples:
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- `TSF1-HA`: game code TSF, version 1, $u HA
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- `$g$v$a$b$l-$c-$r`
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* Used in System 256 dongle
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- `$g$V$l-$c-$r`
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* Used in System 246/256 dongle
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* Examples:
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- `TSF1002-NA-A`: game code TSF, version 1, $a 0, $b 0, locale 2?, cabinet role normal, revision A
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- `$g$v$a$b$l-$c-$t-$r`
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- `TSF1002-NA-A`: game code TSF, version 1.00, locale Asia, cabinet role normal, revision A
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- `$g$V-$l-$c-$r`
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* Used in System 246/256 dongle
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* Examples:
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- `ZNT100-1-ST-A`: game code ZNT, version 1.00, locale Japan, cabinet role station, revision A
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- `$g$V$l-$c-$t-$r`
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* Used in early System N2
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* Examples:
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- `WM31003-NA-HDD0-A`: game code WM3, version 1, $a 0, $b 0, locale Export, cabinet role normal, type HDD, revision A
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- `$g$v$a$b-$l-$c-$t-$r`
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* Used in System 369, late N2, ES1, ES2, ES2+, ES3, ES4
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- `WM31003-NA-HDD0-A`: game code WM3, version 1.00, locale Export, cabinet role normal, type HDD, revision A
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- `$g$V-$l-$c-$t-$r`
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* Used in System 246 (DVD), System 369, late N2, ES1, ES2, ES2+, ES3, ES4
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* Examples:
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- `W3P100-2-NA-DAT0-A`: game code W3P, version 1, $a 0, $b 0, locale Asia, cabinet role standard, type data, revision A
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- `TTT103-3-ST-DAT0-A`: game code TTT, version 1, $a 0, $b 3, locale Export, cabinet role station, type data, revision A
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- `TG2100-2-LM-HDD0-A`: game code TG2, version 1, $a 0, $b 0, locale Asia, cabinet role live monitor, type hard drive, revision A
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- `PBN100-1-NA-MPRO-A`: game code PBN, version 1, $a 0, $b 0, locale Japan, cabinet role normal, type M production, revision A
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- `GCB100-1-TW-MPRO-B`: game code GCB, version 1, $a 0, $b 0, locale Japan, cabinet role TW, type M production, revision B
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- `GKE300-1-TM-DAT0-A`: game code GKE, version 3, $a 0, $b 0, locale Japan, cabinet role terminal, type data, revision A
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- `$g$v$a$b-$l-$c-$t-$R`
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- `ZNT150-1-NA-DVD0-B`: game code ZNT, version 1.50, locale Japan, cabinet role standard, type DVD, revision B
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- `W3P100-2-NA-DAT0-A`: game code W3P, version 1.00, locale Asia, cabinet role standard, type data, revision A
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- `TTT103-3-ST-DAT0-A`: game code TTT, version 1.00, locale Export, cabinet role station, type data, revision A
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- `TG2100-2-LM-HDD0-A`: game code TG2, version 1.00, locale Asia, cabinet role live monitor, type hard drive, revision A
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- `PBN100-1-NA-MPRO-A`: game code PBN, version 1.00, locale Japan, cabinet role normal, type M production, revision A
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- `GCB100-1-TW-MPRO-B`: game code GCB, version 1.00, locale Japan, cabinet role TW, type M production, revision B
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- `GKE300-1-TM-DAT0-A`: game code GKE, version 3.00, locale Japan, cabinet role terminal, type data, revision A
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- `$g$V-$l-$c-$t-$R`
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* Used in late ES3, ES4, BNA1
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* Examples:
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- `MHM200-1-NA-MPR0-C01`: game code MHM, version 2, $a 0, $b 0, locale Japan, cabinet role normal, type M production, revision C01
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- `T46430-1-CT-MPR0-F03`: game code T46, version 4, $a 3, $b 0, locale Japan, cabinet role CT, type M production, revision F03
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- `MHM200-1-NA-MPR0-C01`: game code MHM, version 2.00, locale Japan, cabinet role normal, type M production, revision C01
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- `T46430-1-CT-MPR0-F03`: game code T46, version 4.30, locale Japan, cabinet role CT, type M production, revision F03
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## Dongle serial
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