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konami: identifiers: add encountered A and Z product types
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@ -25,6 +25,7 @@ The following variables are used across the different identifiers and can denote
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* `G`: Game
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* `G`: Game
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* `H`: Hardware/Helper? e.g. card dispenser
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* `H`: Hardware/Helper? e.g. card dispenser
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* `$t`: Product type
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* `$t`: Product type
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* `A`: ???
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* `C`: Conversion? Software only
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* `C`: Conversion? Software only
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* `E`: Extension? Software + hardware
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* `E`: Extension? Software + hardware
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* `K`: Possibility for offline/no e-AMUSEMENT?
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* `K`: Possibility for offline/no e-AMUSEMENT?
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@ -34,6 +35,7 @@ The following variables are used across the different identifiers and can denote
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* `Q`: New dedicated cabinet?
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* `Q`: New dedicated cabinet?
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* `U`: Upgrade or utility? e.g. DVD software update kit, replacement monitors
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* `U`: Upgrade or utility? e.g. DVD software update kit, replacement monitors
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* `X`: Hardware/board?
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* `X`: Hardware/board?
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* `Z`: ???
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* `$g`: Gamecode, identifies a game or series in [Konami's product portfolio](products.md)
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* `$g`: Gamecode, identifies a game or series in [Konami's product portfolio](products.md)
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* Format: `yxx`
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* Format: `yxx`
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* `y`: `A` + (project development start year - 2000) (`L`: 2011, `T`: 2019, etc.)
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* `y`: `A` + (project development start year - 2000) (`L`: 2011, `T`: 2019, etc.)
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