diff --git a/konami/identifiers.md b/konami/identifiers.md index cb7dabd..a5de564 100644 --- a/konami/identifiers.md +++ b/konami/identifiers.md @@ -8,6 +8,7 @@ This file describes the various identifiers and their formats that are used in p * Game/cabinet manuals * MAME * Various sources around the internet +* Game data ## Format @@ -29,7 +30,7 @@ The following variables are used across the different identifiers and can denote * `K`: Possibility for offline/no e-AMUSEMENT? * `N`: New dedicated cabinet? * `O`: New dedicated cabinet? - * `S`: ??? + * `S`: Station (medal games) * `Q`: New dedicated cabinet? * `U`: Upgrade or utility? e.g. DVD software update kit, replacement monitors * `X`: Hardware/board? @@ -48,6 +49,7 @@ The following variables are used across the different identifiers and can denote * `Y`: Indonesia * `$s`: Specification: Product type and game dependent, e.g. type of cabinet or hardware * `A`, `B`, `C`, ..., `Z` + * コナステ streamed games use `K` * `$r`: Software revision. Modern games utilizing the extension part pinned this to the value `A` * `A`, `B`, `C`, ..., `Z` * `$e`: Extension/build date of the software @@ -66,9 +68,9 @@ The following variables are used across the different identifiers and can denote * Format: `$p$t$g-$d$s` * Example: [GQLDJ-JA](product/GQLDJ-JA.md) -### Mcode +### Mcode, Contents Code -* Source: License dongle certificate CN +* Source: License dongle certificate CN, game data * Format: `$g-$n` * `$n`: An integer number, e.g. `001` * Example: `PIX-001`