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namco: identifiers: expand product code and region
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@ -4,9 +4,15 @@ This file describes the various identifiers and their formats that are used in p
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## Generic fields
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### Game code
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A sequence of three letters or numbers that identifies a specific NAMCO title. Example: `TE7` is Tekken 7.
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### Region code
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* `1`: JPN
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A single digit indicating the region for a specific release.
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* `1`: JPN / (unreadable kanji)
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* `2`: ASIA / 一般海外 ASIA
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* `3`: EXP / EXP、NAI
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* `4`: CHINA (https://www.ebay.co.uk/itm/165005792426?mkevt=1&mkcid=1&mkrid=710-53481-19255-0&campid=5338722076&toolid=10001)
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@ -15,8 +21,12 @@ This file describes the various identifiers and their formats that are used in p
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### Cabinet role
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A sequence of two letters indicating the cabinet role for a specific release.
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* `CT`: counter?
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* `LM`: live monitor?
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* `NA`: normal?
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* `RS`: ?
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* `ST`: station?
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* `TM`: terminal?
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* `TW`: medal/card game?
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@ -26,9 +36,10 @@ This file describes the various identifiers and their formats that are used in p
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## Product code
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Components:
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- `$g`: game code, `[A-Z0-9]{3}`
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- `$g`: [game code](#game-code), `[A-Z0-9]{3}`
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- `$v`: version, `[0-9]`
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- `$r`: revision, `[A-B]`
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- `$R`: revision, `[A-B][0-9]{2}`
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- `$l`: [region code (locale)](#region-code), `[0-9]`
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- `$a`: unknown, `[0-9]`
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- `$b`: unknown, `[0-9]`
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@ -61,21 +72,26 @@ Formats:
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- `PBN100-1-NA-MPRO-A`: game code PBN, version 1, $a 0, $b 0, locale Japan, cabinet role normal, type M production, revision A
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- `GCB100-1-TW-MPRO-B`: game code GCB, version 1, $a 0, $b 0, locale Japan, cabinet role TW, type M production, revision B
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- `GKE300-1-TM-DAT0-A`: game code GKE, version 3, $a 0, $b 0, locale Japan, cabinet role terminal, type data, revision A
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- `$g$v$a$b-$l-$c-$t-$R`
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* Used in late ES3, ES4, BNA1
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* Examples:
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- `MHM200-1-NA-MPR0-C01`: game code MHM, version 2, $a 0, $b 0, locale Japan, cabinet role normal, type M production, revision C01
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- `T46430-1-CT-MPR0-F03`: game code T46, version 4, $a 3, $b 0, locale Japan, cabinet role CT, type M production, revision F03
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## Dongle serial
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Components:
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- `$g`: game code, `[0-9]{4}`
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- `$r`: [region code](#region-code), `[0-9]`
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- `$d`: dongle type, `[0-9]`
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- `$c`: cabinet role, `[0-9]`
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- `$t`: title code, `[0-9]{2}`
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- `$n`: serial number, `[0-9]{4}`
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Formats:
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- `a$d$r$a $t$na`
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- `a$d$c$a $t$na`
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* Examples:
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- `a274811 260532a`: game #2748, region Japan, type 1, title 26, serial number 0532
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- `a2793 13393143a`: game #2793, region Japan, type 3, title 39, serial number 3143
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- `a274811 260532a`: game #2748, region Japan, cabinet role 1, title 26, serial number 0532
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- `a2793 13393143a`: game #2793, region Japan, cabinet role 3, title 39, serial number 3143
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Unknowns:
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- System 256 dongle (memory card): `a 026161 351019 a`
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@ -88,12 +104,12 @@ Components:
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* `D`:
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* `E`:
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* `G`:
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- `$a`: account code, `[0-9]`
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- `$c`: cabinet role, `[0-9]`
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- `$t`: title code, `[0-9]{2}`
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- `$n`: serial number, `[0-9]{4}`
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Formats:
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- `AB$xN-$a$t$n`
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* Examples:
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- `ABGN-1260532`: unknown G, account 1, title 26, serial number 0532
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- `ABEN-3393143`: unknown E, account 3, title 39, serial number 3143
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- `ABGN-1260532`: unknown G, cabinet role 1, title 26, serial number 0532
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- `ABEN-3393143`: unknown E, cabinet role 3, title 39, serial number 3143
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