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mirror of https://github.com/Shizmob/arcade-docs.git synced 2024-11-28 00:20:48 +01:00
Commit Graph

74 Commits

Author SHA1 Message Date
Shiz
e7982ac047 sega: identifiers: add some ranges 2021-10-04 22:19:33 +02:00
Shiz
3efd0a7d1e sega: media: add some finds 2021-09-27 17:27:18 +02:00
Shiz
85c364a704 sega,konami: add auction finds 2021-09-20 17:36:02 +02:00
Shiz
4971f5d414 sega: add Wonderland Wars install media 2021-09-20 17:14:16 +02:00
Shiz
22edbf8da3 sega: document Virtua Striker 3 keychip part 2021-09-17 03:30:47 +02:00
Shiz
badd44782f sega: add Block People board name, update identifiers a bit 2021-09-15 03:20:51 +02:00
Shiz
db9e220821 sega: media: document CDN-0008A 2021-09-14 15:45:23 +02:00
Shiz
96b3d00587 sega: add Nu SSD update finding 2021-09-12 01:55:03 +02:00
Shiz
2a25dc8737 sega: boards: update Lindbergh Star Horse IO, update Nu2 specs, add Nu2 AMEX product range 2021-09-10 17:30:58 +02:00
Poliwrath
abe61e515c
remove extra ( 2021-09-09 13:33:11 -04:00
Poliwrath
4321011c07
sega: add more codes 2021-09-08 12:21:37 -04:00
Shiz
89f830ad35 sega: clarify HX RAM spec and update media 2021-09-08 13:16:16 +02:00
cxm
f27908f9e6 sega: update docs 2021-09-08 12:03:27 +08:00
Shiz
1dc025808e sega: media: add Lindbergh keychip IDs 2021-09-08 00:50:24 +02:00
Shiz
f5781474c2 sega: identifiers: fix typo 2021-09-06 22:44:54 +02:00
Shiz
800fd26f39 sega: add VF4 game IDs, minor rewording 2021-09-06 16:58:24 +02:00
derole
6f1d8b18f5
Include early ALL.NET titles
The naomi 2/atomiswave im pretty sure are the earliest systems to use all.net. Atomiswave may well have been earlier than naomi 2 but ive only researched naomi 2 games.
The naomi 2 uses the ethernet port on the netdimm to link up to all.net. The netdimm MUST be set to DHCP mode and cannot have a static IP set (Or the game will time out trying to connect and never send anything). The atomiswave has a dedicated all.net module that can be plugged into one of the expansion ports (Though im unsure how it works apart from it requires a keychip).

Early naomi 2 games (Such as virtua fighter 4 and virtua fighter 4 evolution) do not include the S at the beginning of their game IDs, the game ID is also hardcoded into the auth request for these games.

Virtua fighter 4s auth request: ip=%s&game_id=BDM&ver=1.00&serial=%s
Virtua fighter 4 Evos auth request: ip=%s&game_id=BFB&ver=1.00&serial=%s
Virtua fighter 4 Final tuned auth request: game_id=%s&ver=%s&serial=%s&ip=%s&firm_ver=%02X%02X&boot_ver=%02X%02X&encode=Shift_JIS

Virtua fighter 4 Final tuned (To my knowledge) is the first all.net game to follow the current game ID naming scheme (As the code is SBHX). Though VF4 and VF4 evos game ID does not start with an S they still seem to fit the current naming scheme if you add the S to them (SBDM and SBFB respectively).
2021-09-06 15:49:13 +01:00
Shiz
9fed19a5fd sega: identifiers: elaborate on 610-* 2021-09-06 02:53:15 +02:00
Shiz
a05eb16332 sega: boards: add UFO catcher and ELEFUN, improve System SP 2021-09-06 02:40:31 +02:00
Shiz
7c57e43ba2 sega: rename products to media 2021-09-06 02:37:44 +02:00
Shiz
e640ff75d3 sega: identifiers: add annotations for 84x range 2021-09-06 02:29:55 +02:00
Shiz
4a22710676 sega: identifiers: add example for serial numbers 2021-09-06 02:25:23 +02:00
Shiz
4d59f1a7fc sega: start documenting products 2021-09-06 02:21:52 +02:00
Shiz
0e5d54387f epoch 2021-08-28 12:19:27 +02:00