1
1
mirror of https://github.com/Shizmob/arcade-docs.git synced 2024-12-23 20:04:51 +01:00
Commit Graph

19 Commits

Author SHA1 Message Date
Shiz
c09ce95bbe sega: update identifiers and media 2023-03-16 12:37:39 +01:00
Shiz
04cdcad5ad sega: identifiers: small formatting cleanup 2022-06-22 10:53:00 +02:00
Shiz
7332a078f9 sega: update Naomi/Triforce/Chihiro identifiers 2022-06-22 10:35:22 +02:00
Shiz
812ea5316b sega: identifiers: fix media boards 2022-06-22 09:52:16 +02:00
Shiz
58dd2bbe2f sega: identifiers: add media boards 2022-06-22 09:38:48 +02:00
Shiz
c891f08fa8 sega: identifiers: correct A80E 2022-06-22 09:13:50 +02:00
Shiz
e7982ac047 sega: identifiers: add some ranges 2021-10-04 22:19:33 +02:00
Shiz
badd44782f sega: add Block People board name, update identifiers a bit 2021-09-15 03:20:51 +02:00
Shiz
96b3d00587 sega: add Nu SSD update finding 2021-09-12 01:55:03 +02:00
Shiz
2a25dc8737 sega: boards: update Lindbergh Star Horse IO, update Nu2 specs, add Nu2 AMEX product range 2021-09-10 17:30:58 +02:00
Poliwrath
abe61e515c
remove extra ( 2021-09-09 13:33:11 -04:00
Shiz
1dc025808e sega: media: add Lindbergh keychip IDs 2021-09-08 00:50:24 +02:00
Shiz
f5781474c2 sega: identifiers: fix typo 2021-09-06 22:44:54 +02:00
Shiz
800fd26f39 sega: add VF4 game IDs, minor rewording 2021-09-06 16:58:24 +02:00
derole
6f1d8b18f5
Include early ALL.NET titles
The naomi 2/atomiswave im pretty sure are the earliest systems to use all.net. Atomiswave may well have been earlier than naomi 2 but ive only researched naomi 2 games.
The naomi 2 uses the ethernet port on the netdimm to link up to all.net. The netdimm MUST be set to DHCP mode and cannot have a static IP set (Or the game will time out trying to connect and never send anything). The atomiswave has a dedicated all.net module that can be plugged into one of the expansion ports (Though im unsure how it works apart from it requires a keychip).

Early naomi 2 games (Such as virtua fighter 4 and virtua fighter 4 evolution) do not include the S at the beginning of their game IDs, the game ID is also hardcoded into the auth request for these games.

Virtua fighter 4s auth request: ip=%s&game_id=BDM&ver=1.00&serial=%s
Virtua fighter 4 Evos auth request: ip=%s&game_id=BFB&ver=1.00&serial=%s
Virtua fighter 4 Final tuned auth request: game_id=%s&ver=%s&serial=%s&ip=%s&firm_ver=%02X%02X&boot_ver=%02X%02X&encode=Shift_JIS

Virtua fighter 4 Final tuned (To my knowledge) is the first all.net game to follow the current game ID naming scheme (As the code is SBHX). Though VF4 and VF4 evos game ID does not start with an S they still seem to fit the current naming scheme if you add the S to them (SBDM and SBFB respectively).
2021-09-06 15:49:13 +01:00
Shiz
9fed19a5fd sega: identifiers: elaborate on 610-* 2021-09-06 02:53:15 +02:00
Shiz
e640ff75d3 sega: identifiers: add annotations for 84x range 2021-09-06 02:29:55 +02:00
Shiz
4a22710676 sega: identifiers: add example for serial numbers 2021-09-06 02:25:23 +02:00
Shiz
4d59f1a7fc sega: start documenting products 2021-09-06 02:21:52 +02:00