# Konami Identifiers This file describes the various identifiers and their formats that are used in products by Konami. ## Sources * [bemaniwiki](http://bemaniwiki.com/) * Game/cabinet manuals * MAME * Various sources around the internet * Game data ## Format The format of each identifier/ID is described as a perl/php/shell-style string with `$` denoting that a variable is resolved, e.g. `$a` "resolve variable a". Additionally, a more complex regex string is provided to constrain the format properly. ### Variables and values The following variables are used across the different identifiers and can denote the listed values: * `$p`: Product category * `G`: Game * `H`: Hardware/Helper? e.g. card dispenser * `$t`: Product type * `A`: ??? * `C`: Conversion: Software/rom/art/dongle only * `E`: Extension: Software + hardware * `K`: Conversion/Extension by/for third party? * `L`: Redemption cabinet? * `M`: Cabinet? * `N`: Cabinet manufactured by third party? * `O`: Cabinet? * `P`: Cabinet? * `Q`: Cabinet * `S`: Medal cabinet (station?) * `U`: Upgrade or utility: Hardware/art only * `X`: Hardware/board? * `Z`: ??? * `$g`: Gamecode, identifies a game or series in [Konami's product portfolio](products.md) * Format: `yxx` * `y`: `A` + (project development start year - 2000) (`L`: 2011, `T`: 2019, etc.) * `xx`: Remainder, (incremental) game/product identifier * Example: `LDJ` * `$d`: Destination, target locale/market * `A`: Asia * `C`: China * `E`: Europe * `H`: Asia (220V) * `J`: Japan * `K`: Korea * `T`: Asia (110V) * `U`: US * `Y`: Indonesia * `$s`: Specification: Product type and game dependent, e.g. type of cabinet or hardware * `A`, `B`, `C`, ..., `Z` * コナステ streamed games use `N` * `$r`: Software revision. Modern games utilizing the extension part pinned this to the value `A` * `A`, `B`, `C`, ..., `Z` * `$e`: Extension/release date of the software * Format: `yyyymmddnn` * `yyyy` = year, e.g. `2020` * `mm` = month, e.g. `11` for November * `dd` = day of month, e.g. `03` * `nn` = release number on the day, e.g. `00`, `01`, ... * Older games may omit `nn`, example: `FK9:J:A:A:20060217` * Example: `2018073002` ## Identifiers ### Product identifier * [Products or packages](products.md) that can be acquired, e.g. bought or leased * Format: `$p$t$g-$d$s` * Example: [GQLDJ-JA](product/GQLDJ-JA.md) ### Serial number * Source: stickers on hardware * Format: `$g$t$d$s$n` * `$n`: A six-digit number, e.g. `038902` * Example: `MBRQJA038902`, corresponds to [product identifier](#product-identifier) `*QMBR-JA`, number `038902`. ### Mcode, Contents Code * Source: License dongle certificate CN, game data * Format: `$g-$n` * `$n`: An three-digit number, e.g. `001` * Example: `PIX-001` ### Security code * Source: License dongle certificate subjectAltName * Format: `$p$t$g$d$s$r` * Example: `GQPIXJBA` ### Release code * Source: Game data * Format: `$e` * Example: `2018073002` ### System ID * Source: Account dongle certificate CN * Format: `0120$x0$y` * `$x`: `1` or `2` * `$y`: 14-digit hex string * Example: `0120100000000160B3D2` ### License ID * Source: License dongle serial number * Format: `012$x$y` * `$x`: `1` or `2` * `$y`: 8-digit numeric value * Example: `012194810293` ### Account ID * Source: Account dongle serial number * Format: `012$x$y` * `$x`: `1` or `2` * `$y`: 8-digit numeric value * Example: `012291862492` ### Hardware ID * Source: MAC address * Format: `0100$y` * `$y`: 12-digit hex string * Example: `0100705CAD0365F2` ### Software ID * Alias for License ID * Format: `012$x$y` * `$x`: `1` or `2` * `$y`: 8-digit numeric value * Example: `012194810293` ### Soft ID code * Source: [Security code](#security-code) and [release code](#release-code) combined and shown in-game * Some games change the soft ID, for example jubeat: `GQL44JBA` (security code) -> `L44:J:F:A` (in-game) * Format: `$g:$d:$s:$r:$e` * Example: `PIX:J:B:A:2018073002`