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ONTROLLER guide and fixes for ONGEKI
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@ -11,7 +11,7 @@
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check the support section for your controller, or contact the vendor directly. Alternate
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options for the most common controllers are listed below.
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These IO DLLs should be copied to your game's `App\bin\` folder and referenced in
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These IO DLLs should be copied to your game's `App\package` folder and referenced in
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`segatools.ini` under the `[mu3io]` section.
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!!! tip ""
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@ -82,7 +82,7 @@
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!!! warning "Configuring ongeki-io and MU3-input.dll"
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When moving the zipped contents of `MU3Input`, move all folders **EXCEPT** the `segatools.ini` file into your `App\package` folder.
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When moving the zipped contents of `MU3Input`, move all folders **EXCEPT** the `segatools.ini` file into your `App\package` folder in a way that matches its file structure.
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Modify the `[mu3io]` and `[aimeio]` sections of your existing `segatools.ini` file to look like the following:
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```ini hl_lines="2 5"
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If IOConfig still fails to launch, try using the [SelfContained version of ongeki-io](https://github.com/Sanheiii/ongeki-io/releases)
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---
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### ONTROLLER
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!!! tip ""
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- Navigate to [Mu3IO.NET releases](https://github.com/jujuforce/Mu3IO.NET/releases/) and download `mu3io.dll`. Put this file in your `App\package` folder.
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- Edit your `segatools.ini` to reference the DLL:
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```ini hl_lines="4"
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[mu3io]
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; To use a custom O.N.G.E.K.I. IO DLL enter its path here.
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; Leave empty if you want to use Segatools built-in keyboard/gamepad input.
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path=mu3io.dll
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```
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---
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### Arcade hardware and other controllers
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!!! tip ""
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@ -110,7 +110,7 @@
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Obtain unprotected (also called "unpacked" or "decrypted" by the community)
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copies of `mu3.exe` and `amdaemon.exe` for your game version.
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Copy `mu3.exe` and `amdaemon.exe` to the `bin` folder of your game data. Agree
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Copy `mu3.exe` and `amdaemon.exe` to the `App` folder of your game data. Agree
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to overwrite when asked.
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---
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@ -122,7 +122,7 @@
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- Head over to [segatools releases](https://gitea.tendokyu.moe/Dniel97/segatools/releases)
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and download `segatools.zip`. **Do not download the source code.**
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- Extracting the archive should give you a few more zip files. Find **`mu3.zip`**
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and extract it to the `App\bin` folder in your game data.
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and extract it to the `App\package` folder in your game data.
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You should now have a few more files inside the folder, as highlighted:
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!!! tip ""
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Since there is no graphical configuration tool for segatools, you will have to edit the
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configuration file by hand. It is found in `App\bin\segatools.ini`.
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configuration file by hand. It is found in `App\package\segatools.ini`.
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It is recommended that you follow along using a text editor with syntax highlighting such as [Notepad++](https://notepad-plus-plus.org/).
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@ -337,7 +337,7 @@
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BepInEx to load custom mods without hardmodding the Assembly-CSharp file.
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To enable BepInEx, download the [BepInEx stable release](https://github.com/BepInEx/BepInEx/releases/latest),
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extract the BepInEx folder to the `App/package` folder, and modify `segatools.ini` with the following:
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extract the BepInEx folder to the `App\package` folder, and modify `segatools.ini` with the following:
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```ini
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[unity]
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targetAssembly=BepInEx\core\BepInEx.Preloader.dll
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```
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- BepInEx: place mods in `BepInEx/Plugins`
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- Melonloader: use [BepInEx.MelonLoader.Loader](https://github.com/BepInEx/BepInEx.MelonLoader.Loader/releases/latest) UnityMono-BepInEx5. Place mods in `MLLoader/Mods`
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- MonoMods: use [BepInEx.MonoMod.Loader](https://github.com/BepInEx/BepInEx.MonoMod.Loader/releases/latest). Place mods in `BepInEx/monomod`
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- BepInEx: place mods in `BepInEx\Plugins`
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- Melonloader: use [BepInEx.MelonLoader.Loader](https://github.com/BepInEx/BepInEx.MelonLoader.Loader/releases/latest) UnityMono-BepInEx5. Place mods in `MLLoader\Mods`
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- MonoMods: use [BepInEx.MonoMod.Loader](https://github.com/BepInEx/BepInEx.MonoMod.Loader/releases/latest). Place mods in `BepInEx\monomod`
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---
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