From 6e3196ea3710905776886b096d970c54d4a1ad8a Mon Sep 17 00:00:00 2001 From: <> Date: Mon, 28 Oct 2024 02:31:08 +0000 Subject: [PATCH] Deployed 07212e7 with MkDocs version: 1.6.1 --- 404.html | 2 +- errorcodes/bemani/index.html | 2 +- errorcodes/sega/index.html | 2 +- extras/ascs/index.html | 2 +- extras/asphyxia/index.html | 2 +- extras/audio/index.html | 2 +- extras/hexguide/index.html | 2 +- extras/parts/index.html | 2 +- extras/patchsp2x/index.html | 2 +- extras/patchweb/index.html | 2 +- extras/pollingrates/index.html | 2 +- extras/softether/index.html | 2 +- extras/streamaudio/index.html | 2 +- games/beatstreamfinal/problems/index.html | 2 +- games/beatstreamfinal/setup/index.html | 2 +- games/chunithmluminous/c2c/index.html | 2 +- games/chunithmluminous/controllers/index.html | 2 +- games/chunithmluminous/setup/index.html | 2 +- .../troubleshooting/index.html | 2 +- games/chunithmnew/c2c/index.html | 2 +- games/chunithmnew/controllers/index.html | 2 +- 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+520,7 @@
Before reading
-This game will require you to touch and edit files manually. This guide tries to make everything as clear as possible. Bemanitools & Bemanitools Supplement will be used in this guide.
-Warning:
-Please make sure your data is from an appropriate source and unmodified before proceeding, this guide is unable to troubleshoot any problems related to bad or poorly managed data.
-If you encounter any issues or errors regarding this guide or come across issues that aren't listed, feel free to open up a GitHub Issue!
+Please make sure you downloaded your data from an appropriate source.
This guide is unable to troubleshoot any problems related to bad or poorly managed data.
After downloading your data, the first thing to do is make sure your files aren't set to READ ONLY, make sure to uncheck it from the main folder in the Windows Properties tab if so. Then, locate iidx-09-to-12.zip
inside the bemanitools-5.44.zip
. Extract it inside the folder that contains the bm2dx.exe
which should be located in \D01\JAE
. Pictured below is what your folder should look like, we've removed any files not necessary for 10th style. Feel free to name your gamestart.bat
file whatever you desire, for the sake of convenience we've kept it as it.
After downloading and extracting your data, we need to make sure your files aren't set to Read-only
.
Properties
.General
tab go down to Attributes
, untick Read-only
and click Apply
.Apply changes to this folder, subfolder and files
and press OK
.OK
again to exit out of properties.Next up, open the bemanitools-supplement-v1.6.zip
or any version higher than that and navigate inside the misc.zip
. Now navigate into misc\d3d8to9
and extract d3d8.dll
into the same folder as we previously have done. This enables us to use the graphic options inside iidxhook-10.conf
which we will take advantage of. It should look like this:
Download Bemanitools.
+Inside bemanitools-5.48.zip
locate iidx-09-to-12.zip
.
Extract everything inside the folder that contains the bm2dx.exe
which is located in \D01\JAE
.
Pictured below is what your folder should look like. We've removed any files not necessary for 10th style.
Now, open up bemanitools-supplement-v1.6.zip
again and navigate into iidx.zip
. Next, navigate into iidx/misc
and extract RtEffect_stub.dll
into the same folder as we previously have done.
Delete the already existing RtEffect.dll
and rename RtEffect_stub.dll
to RtEffect.dll
. This will eliminate any immediate crashes relating to needing specific old hardware.
Download the Bemanitools supplements
+Open bemanitools-supplement-v1.6.zip
and navigate inside misc.zip
Inside misc\d3d8to9
, extract d3d8.dll
to \D01\JAE
.
This enables us to use the graphic options inside iidxhook-10.conf
which we will take advantage of.
Open bemanitools-supplement-v1.6.zip
and navigate inside iidx.zip
Inside iidx/misc
, extract RtEffect_stub.dll
to \D01\JAE
.
Delete the already existing RtEffect.dll
and rename RtEffect_stub.dll
to RtEffect.dll
.
This will eliminate any immediate crashes relating to needing specific old hardware.
Lastly, check if your data has a folder called util
. If it does, grab the bm2dx_D01_JAE_no_checksum.exe
from it and place it into the /JAE
folder (where we placed all the previous files into aswell).
Delete the original bm2dx.exe
that is inside the folder and rename bm2dx_D01_JAE_no_checksum.exe
to bm2dx.exe
.
Go to D01\util
and copy bm2dx_D01_JAE_no_checksum.exe
to D01\JAE
Delete the original bm2dx.exe
Rename bm2dx_D01_JAE_no_checksum.exe
to bm2dx.exe
If you don't do this, you will end up getting a HDD DATA ERROR (PROG CHKSUM)
which will result in the game not being able to run.
To configure your keybinds, open up your config.bat
file. You'll be greeted by this screen:
It works similarly to Spice but not entirely. Make sure to also bind Test
and Service
since we will need it later. Service
will also be used to insert coins to start the game. When you're done setting up your keybinds and analogs, it should look something like this:
If you'd like to play offline, you can head straight to Setting up the games resolution
+To configure your keybinds, open your config.bat
file.
After setting the keybinds and analogs, we can head over to the Network
tab, which will look like this:
Double click on the right on a button that you wish to bind, then press the key you want associated with the action.
+With your controller and/or keyboard plugged in, configure your keys for:
+Service, Test
1 to 7, Start, EFFECT, VEFX
Keypad Insert Card
Only if you're playing using a keyboard:
+TT+, TT-
and optionally TT+/-
which alternates between TT+
and TT-
on each press.Now we will set up our PIN pad and card.
-Click on Keyboard device
, you may or may not have more than one option. This is normal. To figure out which one is your actual keyboard, select a device inside that list and press a button on the numpad.
With a controller rather than binding buttons to TT+
and TT-
, you need to:
Analogs
tab at the top.Device
, pick your controller.Control
, pick whichever one corresponds to the turntable.OK
, leaving the rest of the settings alone.Your controller might support having its lights controlled by the game through bemanitools.
+If it does, here's how you may link different actions to your lights:
+Device
, pick your controller.Game Light
, select the corresponding button that will be used for that light.If you'd like to play offline, you can head straight to Game resolution and locking FPS
+Head over to the Network
tab.
Now we will set up our PIN pad and card.
+Keyboard device
Keyboard status
will change (the number and location of the number does not matter, it only matters that it changed)..txt
and name it however you like. In this example it's called card.txt
If you don't have a numpad, make sure to tick Use top keyboard row for PIN pad input
. This will also change the Card In
button to Backspace
.
If you have found your correct device, the Keyboard status
will change (the number and location of the number does not matter, it only matters that it changed). It should look similiar to this:
Next, grab your card, create a .txt
, name it however you like, in this example it's called card.txt
and place the file in a location that is easily accessible and you won't forget. In this case it's in a seperate folder. It should look like this:
Locate your iidxhook-10.conf
and edit it in your desired text editor (we're using Notepad++). It may seem overwhelming at first but it's actually fairly simple. All we really care about are these lines:
Locate your iidxhook-10.conf
Open it with your desired text editor (we're using Notepad++)
+Replace the eamuse.server=localhost:80
with your desired network URL
Replace eamuse.pcbid=XXXXXXXXXXXXXXXXXXXX
and eamuse.eamid=XXXXXXXXXXXXXXXXXXXX
with your PCBID of your network of choice.
# URL (e.g. http://my.eamuse.server:80/whatever) or IPV4 (e.g. 127.0.0.1:80) of the target eamuse server. The port is optional but defaults to 80.
eamuse.server=localhost:80
@@ -4944,28 +5207,25 @@ Click on Keyboard device
, you may or may not have more than one opt
# EAMID
eamuse.eamid=XXXXXXXXXXXXXXXXXXXX
Replace the eamuse.server=localhost:80
with your desired network URL
Replace eamuse.pcbid=XXXXXXXXXXXXXXXXXXXX
and eamuse.eamid=XXXXXXXXXXXXXXXXXXXX
with your PCBID of your network of choice.
Before we begin, we'd like to mention that you have two options when it comes to how the game renders. You can choose between Linear
and Point
.
We'd like to mention that there are two options when it comes to how the game renders. You can choose between Linear
and Point
.
Below is an example of how both look like.
-It comes down to your own prefrence what you decide on, Linear
is less sharp but doesn't have pixel perfect edges. Point
is sharp and is pixel perfect.
Next up, we'll setup borderless window and configure the proper resolution. We're using a 1920x1080
monitor so we will use that.
Repeat the previous step and open your iidxhook-10.conf
. We want to find these lines:
Repeat the previous step and open your iidxhook-10.conf
. We want to find these lines:
# Software limit the frame rate of the rendering loop in hz, e.g. 60 or 59.95 (0.0 = no software limit)
gfx.frame_rate_limit=0.0
@@ -4987,9 +5247,8 @@ Click on Keyboard device
, you may or may not have more than one opt
# Filter type to use for up-/downscaling the back buffer. Only used if scaling feature was enabled by setting the scaling width and height parameters. Available types: none, linear, point (refer to D3DTEXTUREFILTERTYPE for explanation).
gfx.scale_back_buffer_filter=none
If you can't seem to find them, simply press CTRL
+ F
and search for gfx.frame_rate_limit=0.0
. This will bring you to the first line we want to edit.
If you can't seem to find them, press CTRL
+ F
and search for gfx.frame_rate_limit=0.0
. This will bring you to the first line we want to edit.
Listed below are the values we want to change them to.
gfx.frame_rate_limit=59.95
@@ -5000,66 +5259,83 @@ Click on Keyboard device
, you may or may not have more than one opt
gfx.scale_back_buffer_height=1080
gfx.scale_back_buffer_filter=linear
gfx.framed=false
. Under normal circumstances there shouldn't be a need for you to fiddle with gfx.monitor_check=1.000000
so we are also going to ignore it.
-Make sure to adjust for if you want either Linear
or Point
rendering.
gfx.framed=false
.
+Make sure to decide on whether you want Linear
or Point
rendering.
When you're done, it should look like this:
If you have any issues running the game, refer to the Troubleshooting page.
+We can now focus on starting the game and getting it running. Open gamestart.bat
(if you kept the name as is)
You will be greeted by the initialization screen and shortly after this screen:
+If you've followed all instructions correctly, you're now finally ready to launch the game!
+First plug your controller if you have one and run gamestart.bat
.
If it's your first time running the game, you'll immediately be greeted with this screen.
Hit your Start
button to confirm to get to this screen:
Press your Start
key to confirm to get to the next error message.
Hit your Start
button again to confirm. This will bring you into the games settings menu. From there, navigate to CLOCK SETUP
. You can leave the date, no need to manually change it. Simply navigate to SAVE AND EXIT
.
Press your Start
key to confirm. This will bring you into it's service menu.
Instructions on how to navigate the menu are shown at the bottom of the screen.
+1
and 2
to go up and down.6
to select/execute.Navigate to CLOCK
. You do not need to manually change it. Navigate to SAVE AND EXIT
.
If you'd like to play offline, you can head straight to Final Notes
From the games settings menu, naviate to e-AMUSEMENT OPTIONS
and select it. This will bring you to e-AMUSEMENT SETTINGS
. Select it aswell.
From the service menu, go to e-AMUSEMENT OPTIONS
then e-AMUSEMENT SETTINGS
.
It'll bring you to this next screen, select it so that e-AMUSEMENT
switches to ON
and it will look like this:
It'll bring you to this screen, change it so that e-AMUSEMENT
switches to ON
and it will look like this:
We now have to change our SHOP NAME SETTING
and PREFECTURE
otherwise the game will throw errors at us.
Start with the shop name, select it and change them to what ever you like. When you're done editing your shop name, navigate to EXIT
and select it.
We will need to set a SHOP NAME SETTING
and change our PREFECTURE
otherwise the game will throw errors at us.
For the prefecture change it once or how many times you'd like, it doesn't matter as long as it's not the default one.
+EXIT
and select it.Once that is done, hit SAVE AND EXIT
. The game will now give you a message, which translated means:
Select SAVE AND EXIT
. The game will now give you a message, which translated means:
e-AMUSEMENT settings have been changed. Please turn the power off and on again.
So, close the game and open it up again.
+So, close the game and open it again.
You're all done! From the service menu select GAMEMODE
and the game should load ready to be played! Make sure to insert two credits by pressing your SERVICE
key! Have fun!
You're all done! From the service menu select GAMEMODE
and the game should load ready to be played. Make sure to insert two credits by pressing your SERVICE
key. Have fun!
Have any other errors?
-Check out the Common Problems/Tips section to resolve any issues not seen in this guide to greater depth.
+Check out the Troubleshooting section.
The most common reason for this is the game is running over its required 59.95hz, the game is hardcoded to run at 59.95hz and this cannot be changed. To solve this, check this section of the guide again.
+The most common reason for this is the game is running over its required 59.95hz, the game is hardcoded to run at 59.95hz and this cannot be changed. To solve this, check this section of the guide again.
Refer to Getting Started again and check if you have followed all the instructions explained in it.
+Refer to Getting Started again and check if you have followed all the instructions explained in it.
We'd like to mention that there are two options when it comes to how the game renders. You can choose between Linear
and Point
.
If you can't seem to find them, simply press CTRL
+ F
and search for gfx.frame_rate_limit=0.0
. This will bring you to the first line we want to edit.
If you can't seem to find them, press CTRL
+ F
and search for gfx.frame_rate_limit=0.0
. This will bring you to the first line we want to edit.
Listed below are the values we want to change them to.
@@ -5201,6 +5202,7 @@ Unless you'd like to have the game properly windowed you can safely ignoregfx.scale_back_buffer_filter=point
If you have any issues running the game, refer to the Troubleshooting page.
@@ -5223,7 +5225,7 @@ Unless you'd like to have the game properly windowed you can safely ignorePress 1
and 2
to go up and down.
Press 6
to select/execute.
-Navigate to CLOCK SETUP
. You do not need to manually change it. Simply navigate to SAVE AND EXIT
.
+Navigate to CLOCK SETUP
. You do not need to manually change it. Navigate to SAVE AND EXIT
.
So, close the game and open it again.
You're all done! From the service menu select GAMEMODE
and the game should load ready to be played. Make sure to insert two credits by pressing your SERVICE
key. Have fun!
- October 27, 2024
+ October 28, 2024
diff --git a/games/iidx9/troubleshooting/index.html b/games/iidx9/troubleshooting/index.html
index 1756c07..4723428 100644
--- a/games/iidx9/troubleshooting/index.html
+++ b/games/iidx9/troubleshooting/index.html
@@ -637,7 +637,7 @@
-
+
diff --git a/games/jubeatclan/problems/index.html b/games/jubeatclan/problems/index.html
index ff4241a..71f68f1 100644
--- a/games/jubeatclan/problems/index.html
+++ b/games/jubeatclan/problems/index.html
@@ -533,7 +533,7 @@
-
+
diff --git a/games/jubeatclan/setup/index.html b/games/jubeatclan/setup/index.html
index fe1e92b..c533daa 100644
--- a/games/jubeatclan/setup/index.html
+++ b/games/jubeatclan/setup/index.html
@@ -533,7 +533,7 @@
-
+
diff --git a/games/maimaidx/buddies/controllers/index.html b/games/maimaidx/buddies/controllers/index.html
index 6a542e6..1aaa311 100644
--- a/games/maimaidx/buddies/controllers/index.html
+++ b/games/maimaidx/buddies/controllers/index.html
@@ -531,7 +531,7 @@
-
+
diff --git a/games/maimaidx/buddies/setup/index.html b/games/maimaidx/buddies/setup/index.html
index 2ba4893..16896d1 100644
--- a/games/maimaidx/buddies/setup/index.html
+++ b/games/maimaidx/buddies/setup/index.html
@@ -531,7 +531,7 @@
-
+
diff --git a/games/maimaidx/buddies/troubleshooting/index.html b/games/maimaidx/buddies/troubleshooting/index.html
index bebf2ea..ce0660f 100644
--- a/games/maimaidx/buddies/troubleshooting/index.html
+++ b/games/maimaidx/buddies/troubleshooting/index.html
@@ -531,7 +531,7 @@
-
+
diff --git a/games/musecafinal/problems/index.html b/games/musecafinal/problems/index.html
index 9d7dc1f..08784bd 100644
--- a/games/musecafinal/problems/index.html
+++ b/games/musecafinal/problems/index.html
@@ -533,7 +533,7 @@
-
+
diff --git a/games/musecafinal/setup/index.html b/games/musecafinal/setup/index.html
index c07bc8f..d041863 100644
--- a/games/musecafinal/setup/index.html
+++ b/games/musecafinal/setup/index.html
@@ -533,7 +533,7 @@
-
+
diff --git a/games/nostforte/problems/index.html b/games/nostforte/problems/index.html
index cafcc88..5de3052 100644
--- a/games/nostforte/problems/index.html
+++ b/games/nostforte/problems/index.html
@@ -533,7 +533,7 @@
-
+
diff --git a/games/nostforte/setup/index.html b/games/nostforte/setup/index.html
index b37a81c..696f805 100644
--- a/games/nostforte/setup/index.html
+++ b/games/nostforte/setup/index.html
@@ -533,7 +533,7 @@
-
+
diff --git a/games/nostop2/problems/index.html b/games/nostop2/problems/index.html
index e532488..5f4a2f1 100644
--- a/games/nostop2/problems/index.html
+++ b/games/nostop2/problems/index.html
@@ -533,7 +533,7 @@
-
+
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