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Add ONGEKI bright MEMORY guide

Add ONGEKI bright MEMORY guide
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!!! danger "Please make sure you downloaded your data from an appropriate source.<br>This guide is unable to troubleshoot any problems related to bad or poorly managed data."
---
!!! tip ""
segatools, by default, only accepts keyboard input and XInput Controllers.
However, it can be configured with IO DLLs to add support for other controllers.
The controller you plan on using should also be provided with these IO DLLs. If unsure,
check the support section for your controller, or contact the vendor directly. Alternate
options for the most common controllers are listed below.
These IO DLLs should be copied to your game's `App\bin\` folder and referenced in
`segatools.ini` under the `[mu3io]` section.
!!! tip ""
If you have a single DLL, uncomment the `path=` line by removing the leading semicolon (`;`),
then add your DLL's file name after the `=`:
```ini hl_lines="5"
[mu3io]
; To use a custom O.N.G.E.K.I. IO DLL enter its path here.
; Leave empty if you want to use Segatools built-in keyboard/gamepad input.
;(1)!
path=controller.dll
```
1. Note that there is no leading semicolon.
---
### Keyboard and Mouse
!!! tip ""
Keyboard and Mouse is the default input method.
To enable mouse lever emulation ensure that the `mouse` option is set to `1` in the `[io4]`
section of your `segatools.ini`:
```ini hl_lines="3"
[io4]
; Set "1" to enable mouse lever emulation, "0" to use XInput
mouse=1
```
The default layout use `ASD` for the left 3 buttons, and `JKL` for the right 3 buttons.
`Mouse Left/Right Click` are used for the left and right bumper buttons.
If you wish to change the default keybinds, an explanation on how to set these is included
above the `[io4]` section in your `segatools.ini`.
---
### XInput Controller
!!! tip ""
XInput controllers are supported by segatools. To enable XInput, ensure that the `mouse` option
is set to `0` in the `[io4]` section of your `segatools.ini`:
```ini hl_lines="3"
[io4]
; Set "1" to enable mouse lever emulation, "0" to use XInput
mouse=0
```
If you wish to change the default keybinds, an explanation on how to set these is included
above the `[io4]` section in your `segatools.ini`.
---
### Mageki
!!! tip ""
Mageki allows you to use a mobile device as a ONGEKI controller. It replicates the layout
of an arcade ONGEKI controller on your mobile device.
Mageki supports both Android and iOS devices. For installation instructions, please refer to
the [English User Manual on the Mageki GitHub Repository](https://github.com/Sanheiii/Mageki/wiki/Mageki-User-Manual).
!!! warning "Configuring ongeki-io and MU3-input.dll"
When moving the zipped contents of `MU3Input`, move all folders **EXCEPT** the `segatools.ini` file into your `App\package` folder.
Modify the `[mu3io]` and `[aimeio]` sections of your existing `segatools.ini` file to look like the following:
```ini hl_lines="2 5"
[mu3io]
path = MU3Input.dll
[aimeio]
path64 = MU3Input.dll
```
If these sections do not exist, add them to the end of your `segatools.ini` file.
!!! info "IOConfig doesn't launch for me/This application requires the Windows App Runtime"
Download and extract the contents of the [Windows App Runtime Version 1.5 Redustributable](https://aka.ms/windowsappsdk/1.5/1.5.240802000/Microsoft.WindowsAppRuntime.Redist.1.5.zip)
In the `WindowsAppSDK-Installer-x64` folder run `WindowsAppRuntimeInstall-x64.exe`
If IOConfig still fails to launch, try using the [SelfContained version of ongeki-io](https://github.com/Sanheiii/ongeki-io/releases)
### Arcade hardware and other controllers
!!! tip ""
If you're interested in using a cabinet slider and air sensors, or possibly even
making your own controller, the [Cons&Stuff website](https://consandstuff.github.io/)
and Discord community is a great place to start!

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!!! danger "Please make sure you downloaded your data from an appropriate source.<br>This guide is unable to troubleshoot any problems related to bad or poorly managed data."
---
### My game crashes on launch/stuck on "Starting System Process"
!!! tip ""
Could be due to **many** things, the most common of which are:
- `amdaemon` crashing in the background. Make sure that the `config_*.json` files
have valid syntax, your ICF files are correct, and the OpenSSL fix is applied on Intel Core 10th Gen CPUs and newer.
??? info "Capturing logs from `amdaemon` for troubleshooting"
To assist with troubleshooting, a script can be used to capture logs from `amdaemon`. Create a file named
`amdaemontest.bat` in `App\bin`, then paste the code block below into the file.
```batch
@echo off
cls
echo Attempting to run AM Daemon ...
echo Window should close after 30 seconds
echo Log will be generated at amdaemontest.txt
call :sub >amdaemontest.txt
exit /b
:sub
set OPENSSL_ia32cap=:~0x20000000
pushd %~dp0
start /b "AM Daemon" /min inject -d -k mu3hook.dll amdaemon.exe -f -c config_common.json config_server.json
ping 127.0.0.1 -n 31 > nul && taskkill /F /im amdaemon.exe
```
Double-click it to run. The script should run for 30 seconds, and you will get a file
named `amdaemontest.txt` in `App\bin`, which you can send to help people troubleshoot your issue.
---
### My game is stuck on a black screen at launch!
!!! tip ""
This could also be due to **many** things, the most common of which are:
- You have one or more incorrect/broken DLL(s) in `App\package\mu3_Data\Managed`
This is likely to be `Assembly-CSharp.dll`, `Assembly-CSharp-firstpass.dll`, and/or `AMDaemon.NET.dll`.
You can try replacing the DLLs or re-downloading data from elsewhere.
### My game is running too slow/fast or the notes are out of sync!
!!! tip ""
The game could be running under or over its required refresh rate.
- Make sure V-Sync isn't disabled in your graphics settings (called "Vertical sync"
in NVIDIA Control Panel and "Wait for Vertical Refresh" in AMD Control Panel.)
- Limit `mu3.exe` to run at 60 FPS using a tool like [RivaTuner](https://www.guru3d.com/download/rtss-rivatuner-statistics-server-download).
It could also be that your computer's performance isn't good enough to keep
a steady framerate.
---
### My lever controls aren't working!
!!! tip ""
You may need to calibrate your lever.
From the `TEST MENU` select **レバー設定** (`LEVER SETTINGS`) and then move the lever left to
right ensuring that the game detects the full range of motion.
Then save by selecting **終了** (`EXIT`) and then **保存する** (`SAVE`).
---
### My game is stuttering
!!! tip ""
For NVIDIA users, create an override for `mu3.exe` in NVIDIA Control Panel
and change "Power management mode" to "**Prefer maximum performance**".
---
### My game crashes when I tab out of fullscreen!
!!! tip ""
As the game is intended to run on arcade hardware, it doesn't like being minimized.
One workaround for this is to use DXVK. Download the latest version from [releases](https://github.com/doitsujin/dxvk/releases/latest).
This will be a `dxvk-x.y.z.tar.gz` file, which you can open using [7zip](https://www.7-zip.org/).
Navigate to the `x32` folder, and copy the `d3d9.dll` file to your game's `App\bin` folder, agreeing
to overwrite when asked.
You should now be able to tab out of fullscreen without crashing the game.
!!! warning
The game will not ignore inputs when out of focus.
This means any controller inputs will still be accepted, so try not to lean onto
your slider whilst tabbed out!
This also means that you can accidentally enter the service menu by hitting your
`Test` key even if the game is minimised. If you were in the middle of a credit,
**your scores will be lost.**

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# Controllers (ONGEKI bright MEMORY)
<div style="text-align: center;">
<img src="/img/ongeki/sddt/brightmemory.png" width="50%">
</div>
--8<-- "docs/games/mu3/controllers.md"

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# Game Setup (ONGEKI bright MEMORY)
<div style="text-align: center;">
<img src="/img/ongeki/sddt/brightmemory.png" width="50%">
</div>
!!! danger "Please make sure you downloaded your data from an appropriate source.<br>This guide is unable to troubleshoot any problems related to bad or poorly managed data."
!!! danger "If you're coming from a previous version of ONGEKI"
You'll want to create a new folder for the game and start from scratch.
ONGEKI **DOES NOT** like being extracted over old data!
---
### Preparing data
!!! danger "There are currently issues with running game data in the `E:\` or `Y:\` drive.<br>Please extract the data into other drives."
!!! tip ""
After downloading and extracting your data, we need to make sure your files
aren't set to `Read-only`.
- Right click the folder containing your data, then click on `Properties`.
- In the `General` tab go down to `Attributes`, untick `Read-only` and click `Apply`.
- A popup will appear, select `Apply changes to this folder, subfolder and files`
and press `OK`.
- Finally, click `OK` again to exit out of properties.
You should end up with a file structure as follows.
<img width="500" src="/img/ongeki/sddt/setup/0_ongekidata.png">
Create another empty folder named `AppData` next to them. It should now look like below.
<img width="500" src="/img/ongeki/sddt/setup/0_ongekidata_withappdata.png">
The `App` folder should have a file structure as follows.
<img width="500" src="/img/ongeki/sddt/setup/1_ongekiapp.png">
??? warning "If your data doesn't look like this"
If your data looks like the third image:
- Create an `App` folder and move all files and folders from the image inside of it.
- Create empty folders named `amfs`, `Option` and `AppData` next to the `App` folder.
If extra files are present next to your folders, such as executables, scripts, etc..
**remove them. This also means your data was tampered with and we strongly recommend
getting new data from somewhere else.**
#### Updating the base game
!!! tip ""
Extract your patch's files to your existing data in a way that matches its
file structure. Agree to overwrite files if necessary.
#### Installing option data
!!! tip ""
ONGEKI content updates are distributed through option folders instead of patching
the base game. They are named `A???`, with each `?` being a number. Custom options
distributed by the community might use letters instead, to distinguish them from
official ones.
Extract any options you've downloaded into the `Option` folder. You should end up with
a file structure as follows. **Do not be worried if you have fewer or more option folders.**
In some cases, your data may have options in `App\package\option`. If so, move
all contents inside to the `Option` folder where `App` and `AppData` are and delete the `App\package\option` folder.
<img width="500" src="/img/ongeki/sddt/setup/2_ongekioption.png">
#### Installing ICFs
!!! tip ""
Install Configuration Files (ICFs) tell the game what version it is.
**Without this your game cannot go online!**
If your `amfs` folder already has a file named `ICF1`, skip this step.
In some cases, your data may have a folder containing ICFs in `App\package\amfs`.
If so, move all contents inside to the `amfs` folder where `App` and `AppData`,
delete the `App\package\amfs` folder, and skip this step.
Otherwise, obtain copies of `ICF1` for your game version and place it in
the `amfs` folder. If it is named something else, rename it to exactly
`ICF1` **without any file extensions.**
!!! info "Showing file extensions"
By default, file extensions on Windows are hidden. Enable them by navigating to
the `View` tab in File Explorer and select `File name extensions`.
#### Installing unprotected executables
!!! tip ""
ONGEKI executables are protected and will not run on a regular computer.
Obtained unprotected (also called "unpacked" or "decrypted" by the community)
copies of `mu3.exe` and `amdaemon.exe` for your game version. If these weren't
provided with your data, join the [Discord](https://discord.gg/cZRUmEPK78)
for assistance.
Copy `mu3.exe` and `amdaemon.exe` to the `bin` folder of your game data. Agree
to overwrite when asked.
---
### Installing segatools
!!! tip ""
- Head over to [segatools releases](https://gitea.tendokyu.moe/Dniel97/segatools/releases)
and download `segatools.zip`. **Do not download the source code.**
- Extracting the archive should give you a few more zip files. Find **`mu3.zip`**
and extract it to the `App\bin` folder in your game data.
You should now have a few more files inside the folder, as highlighted:
<img width="500" src="/img/ongeki/sddt/setup/3_ongeki_segatools_installed.png">
---
### Configuring segatools
!!! tip ""
Since there is no graphical configuration tool for segatools, you will have to edit the
configuration file by hand. It is found in `App\bin\segatools.ini`.
It is recommended that you follow along using a text editor with syntax highlighting such as [Notepad++](https://notepad-plus-plus.org/).
Each following sub-section will correspond to a section in `segatools.ini`. If any
section is not mentioned, you can skip them.
!!! warning
If a key already exists in the section, delete everything after `=` and replace it with your
setting. Do not add another key.
```ini
[system]
dipsw2=1
dipsw2=1 ; WRONG!
```
#### `[vfs]`
!!! tip ""
If you've been matching the file structure as described in the [Preparing data](#preparing-data)
section, you can fill in this section with the values below:
```ini
[vfs]
amfs=../../amfs
option=../../Option
appdata=../../AppData
```
#### `[gfx]`
!!! tip ""
- Set `windowed` to `0` to run in fullscreen mode and `1` to run in windowed mode.
- If you have multiple monitors and you're running in fullscreen mode (`windowed=0`),
set `monitor` to the index of the monitor you want to run the game on.
??? info "Getting the monitor index"
Navigate to Windows display settings. Each monitor should be assigned a number.
The monitor index is that number minus one. For example, monitor 2 means monitor index 1.
---
### Connecting to a network
!!! danger "Please choose one of the two solutions, not both!"
??? tip "Remote (Online Network)"
Head to the `[dns]` section inside `segatools.ini`. Set `default` to the address
provided by your network. **Do not add `http://` or `https://` to the address!**
```ini
[dns]
default=network.example
```
Then, head to the `[keychip]` section and add & set `id` to the keychip ID provided by your network:
```ini
[keychip]
subnet=192.168.139.0
id=A69E-XXXXXXXXXXX
```
Finally, you need a card number. Create a file named `aime.txt` inside `App\bin\DEVICE` and type in
your 20-digit access code if you already have one, or make one up if you don't. If you're making one
up, the access code **MUST NOT** start with a 3.
<img src="/img/ongeki/sddt/setup/4_access_code.png">
??? warning "Local (ARTEMiS/AquaDX)"
Both of these options require non-trivial setup. Refer to the official guides for [ARTEMiS](https://gitea.tendokyu.moe/Hay1tsme/artemis/src/branch/develop/docs/INSTALL_WINDOWS.md)
and [AquaDX](https://github.com/hykilpikonna/AquaDX?tab=readme-ov-file#usage-v1-developmental-preview)
to set up a local server.
---
### Pre-launch requirements
!!! info "These steps are required, otherwise your game won't run."
#### VCRedist & DirectX
!!! tip ""
- Download and install the latest [VCRedist](https://github.com/abbodi1406/vcredist/releases/latest) (`VisualCppRedist_AIO_x86_x64.exe`)
- Download and install the [DirectX End-User Runtimes](https://www.microsoft.com/en-us/download/details.aspx?id=8109)
#### Audio
!!! tip ""
- Right-click on the volume setting in your taskbar and select `Sounds`.
- Navigate to the `Playback` tab, right click on your default audio device, and click on `Properties`.
- Go to the `Advanced` tab.
- Check both boxes under `Exclusive Mode`.
- Open the `Default Format` dropdown.
- Pick either `16 bit, 48000Hz (DVD Quality)` or `24 bit, 48000Hz (Studio Quality)`, click `Apply`, then `OK`.
<img src="/img/ongeki/sddt/setup/5_audio.png">
#### Fixing OpenSSL on Intel 10th Gen and newer CPUs
!!! tip ""
If you have an Intel 10th Gen CPU or newer, right click `App\bin\start.bat`, select `Edit`, and add the
highlighted line to the top of the file.
```batch hl_lines="2"
@echo off
set OPENSSL_ia32cap=:~0x20000000
pushd %~dp0
...
```
---
### First launch
!!! danger "If you have any issues running the game, refer to the [Troubleshooting](../ongekibrightmemory/troubleshooting.md) page."
!!! tip
Without an English patch, the service menu will be in Japanese. If you don't know Japanese, [Google Lens](https://lens.google/)
is a handy tool for navigating this menu.
#### GAME ASSIGNMENTS
!!! tip ""
If you've followed all instructions correctly, you're now finally ready to launch the game!
Start the game by running `App\package\start.bat`. Let the game load until you reach a screen with the message below.
<img src="/img/ongeki/sddt/setup/4_ongeki_groupcheck.png">
!!! tip ""
Press your `Test` button (default `F1`) to enter the service menu. Use the `Service` button
(default `F2`) to navigate the menu, and `Test` button to select an option.
Navigate to **ゲーム設定** (`GAME ASSIGNMENTS`, the 5th option).
<img src="/img/ongeki/sddt/setup/servicemenu/1_gamesettings.png">
!!! tip ""
Select **グループ内基準機設定** (`SET STANDARD IN GROUP`, the second option)
and toggle this setting to **基準機** (`STANDARD`).
<img src="/img/ongeki/sddt/setup/servicemenu/2_reference.png">
!!! tip ""
Select **終了** (`EXIT`, the last option) to exit to the main service menu.
#### CLOSE SETTING
!!! tip ""
Navigate to **閉店設定** (`CLOSE SETTING`, the 10th option).
<img src="/img/ongeki/sddt/setup/servicemenu/3_closesetting.png">
!!! tip ""
Navigate to **時** (`HOUR`, the 2nd option) and use the `Service` button
to toggle the setting until it says **全時刻** (`ALL TIME`).
<img src="/img/ongeki/sddt/setup/servicemenu/4_alltime.png">
!!! tip ""
Select **終了** (`EXIT`, the last option) to exit to the main service menu, then select **終了**
(also the last option) in the main menu to exit the service menu.
!!! tip ""
You're all done! The game should load up properly now.
You can add coins using the `Coin` key (default `F3`) and card in by holding the `Enter` key.
---
### Custom Mods
!!! tip ""
!!! danger "Please use BepInEx to load all mods including MelonLoader and MonoMods"
Mods have historically been hardcoded into the unprotected `Assembly-CSharp.dll` which the user can
enable/disable with the `mu3.ini` configuration. The modern approach is to use
BepInEx to load custom mods without hardmodding the Assembly-CSharp file.
To enable BepInEx, download the [BepInEx stable release](https://github.com/BepInEx/BepInEx/releases/latest),
extract the BepInEx folder to the `App/package` folder, and modify `segatools.ini` with the following:
```ini
[unity]
enable=1
targetAssembly=BepInEx\core\BepInEx.Preloader.dll
```
- BepInEx: place mods in `BepInEx/Plugins`
- Melonloader: use [BepInEx.MelonLoader.Loader](https://github.com/BepInEx/BepInEx.MelonLoader.Loader/releases/latest) UnityMono-BepInEx5. Place mods in `MLLoader/Mods`
- MonoMods: use [BepInEx.MonoMod.Loader](https://github.com/BepInEx/BepInEx.MonoMod.Loader/releases/latest). Place mods in `BepInEx/monomod`
### Controllers and Troubleshooting
!!! info "Input methods and controllers are covered in the [Controllers](../mu3/controllers.md) page."
!!! warning "Have any other issues?"
Check out the [Troubleshooting](../mu3/troubleshooting.md) and [Error Codes](../../errorcodes/sega.md) pages.

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# Troubleshooting (ONGEKI bright MEMORY)
<div style="text-align: center;">
<img src="/img/ongeki/sddt/brightmemory.png" width="50%">
</div>
--8<-- "docs/games/mu3/troubleshooting.md"

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@ -146,6 +146,11 @@ nav:
- "Game Setup": "games/maimaidx/buddies/setup.md"
- "Controllers": "games/maimaidx/buddies/controllers.md"
- "Troubleshooting": "games/maimaidx/buddies/troubleshooting.md"
- "ONGEKI":
- "bright MEMORY":
- "Game Setup": "games/ongekibrightmemory/setup.md"
- "Controllers": "games/ongekibrightmemory/controllers.md"
- "Troubleshooting": "games/ongekibrightmemory/troubleshooting.md"
- NAMCO:
- "Taiko no Tatsujin: Nijiiro":
- "Game Setup": "games/taikonijiiro/setup.md"
@ -170,6 +175,7 @@ nav:
not_in_nav: |
games/chusan
games/mu3
theme:
name: material