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# SDVX V Common Problems/Tips
# SDVX VW Common Problems/Tips
<img src="/img/sdvxv/vw.png">

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# SOUND VOLTEX V VIVID WAVE
# SOUND VOLTEX VIVID WAVE
<img src="/img/sdvxv/vw.png">

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# SDVX EG Common Problems/Tips
<img src="/img/sdvx6/eg.png">
### My Game Is Running Crazy Fast/After Finishing a Song Loading Is Stuck
!!! tip ""
The most common reason for this is the game is running over its required 60hz, the game is hardcoded to run at 60hz and this cannot be changed. To solve this, set your monitor's refresh rate to 60hz. You can always check on the game's monitor check if the game is fluctuating around 59.94hz, the NTSC standard. If it's not around there and your monitor is indeed set to 60hz, consider trying a different panel or forcing vsync on in your GPU's graphics settings.
### Which Offset Is Which?
!!! tip ""
If you're getting too many fasts, increase your offset (+). If you're getting too many slows, decrease your offset (-). Sound Voltex Exceed Gear has two types of offset adjustments, visual and audio based, so be sure to fiddle with both to find desirable settings.
### Running the Game Windowed and Borderless
!!! tip ""
Some players utilizing windowed mode use 3rd party software called [Borderless Gaming](https://github.com/Codeusa/Borderless-Gaming/releases) in order to achieve this, follow the program's instructions accordingly.
### Where Are All the Navigators?
!!! tip ""
Many navigators are locked behind network requirements and they will not show unless connected to a network that has written support for the events that they're typically locked behind.
### When I Run This Game All Other Background Audio Is Gone! What's Going On?
!!! tip ""
64-bit versions of SDVX are now utilizing a feature in Windows called [WASAPI exclusive mode](https://docs.microsoft.com/en-us/windows/win32/coreaudio/exclusive-mode-streams) to obtain less audio latency than the former 32-bit versions of the games which used [DirectSound](https://en.wikipedia.org/wiki/DirectSound). You can use the [Shared Mode WASAPI hex edit](https://egrspatcher.pages.dev/) to deal with some hardware issues, it can also be used to hear background audio outside the game so that the game does not take total control. Many have reported that this edit only works when the audio is set to either 16-bit 44100Hz or 24-bit 44100Hz.
### I'm Not Getting Any Audio/My Audio Is Completely Wrecked and I'm Using an External Dac!
!!! tip ""
Several external DACs have issues with [WASAPI exclusive mode](https://docs.microsoft.com/en-us/windows/win32/coreaudio/exclusive-mode-streams) and are unable to be used entirely, it's likely you'll be forced to use your motherboard's sound chip, or find a compatible DAC.
Alongside this, many setups have found some difficulty with audio due to various equipment being used. Consider applying the [Shared Mode WASAPI hex edit](https://egrspatcher.pages.dev/)

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# SOUND VOLTEX EXCEED GEAR
<img src="/img/sdvx6/eg.png">
!!! danger "Warning"
Please make sure your data is from an appropriate source and unmodified before proceeding, this guide is unable to troubleshoot any problems related to bad or poorly managed data.
This guide will use [spice2x](https://spice2x.github.io/) which is a fork of SpiceTools that gets regular updates and will be needed to get the game running.
This guide will try to accommodate for both an Upgrade Kit and a whole file set.
### Getting Started
!!! tip ""
Before we even touch the game, let's fiddle with our audio settings to minimize crashes on start up. In Windows, go to Playback Devices and then right click on your default device and go to Properties. From there, hit the Advanced tab and set your Default Format to 44100 Hz and check both of the options inside Exclusive Mode as pictured.
<img src="/img/gen/441.png">
!!! tip ""
Once that's done, it's time to work on setting up your data.
After downloading your data, the first thing to do is make sure your files aren't set to READ ONLY, if that's the case, uncheck it from the main folder in the Windows Properties tab if so. Then, put your spice2x 64-bit tools inside the game's contents folder. Pictured below is what your folder should look like.
<img src="/img/sdvx6/1.png">
!!! tip ""
Why does this look different than the usual? This installation includes a `modules` folder that Spice automatically detects, keeping things clean and simple. If your version of the game doesn't have this, it probably has the `contents` folder populated with many different dll files such as the main `soundvoltex.dll`. Below is an example with the populated `contents` folder.
<img src="/img/sdvx6/1a.png">
!!! info "If you have gotten a complete data set, you are done and can head over to [Configuring for an Online Network](setup.md#configuring-for-an-online-network)"
### Merging Current Data with New Data
!!! tip ""
In this case, I'll be using `KFC-2021083100` as my old data and `KFC-2023042500` as my new data. Both can be replaced with what ever you have at hand or would like to update to. Just make sure that it is compatible with your current version, for example in my case, it's conveniently named `KFC-2021083100-to-KFC-2023042500`.
!!! tip ""
Next, unpack the contents of the archive and drag & drop all files into your `contents` folder of `KFC-2021083100`. Make sure to confirm if it prompts you to replace files in the destination, this is normal. The folders in which files are getting replaced should look like this:
<img src="/img/sdvx6/2.png">
!!! tip ""
Lastly, head over to `\contents\prop` and open up `ea3-config.xml` with a text editor of your choice. I'll be using [Notepad++](https://notepad-plus-plus.org/) for that. In this example, I'll use `2023101800`.
Look for these lines which should be at the top:
```
<soft>
<model __type="str">KFC</model>
<dest __type="str">J</dest>
<spec __type="str">F</spec>
<rev __type="str">A</rev>
<ext __type="str">2023042500</ext>
</soft>
```
If `<ext __type="str">2023042500</ext>` already has `2023042500` then you're good to go. If it has anything other than that, change it to `2023042500`.
This is the games datacode, basically telling the game what version it is on.
!!! info "If you'd like to enable the Valkyrie Model mode, which is `off` by default, head over to [Valkyrie Model](valk.md#setting-up-valkyrie-model-subscreen-120fps)"
### Configuring for an Online Network
!!! tip ""
Now that you have your files ready, open up `spicecfg.exe` and head to the `Options` where we'll set our desired parameters.
On the `Service URL: -url` parameter, we're going to input our chosen network URL like so: `http://yoururlhere.com/`
To go alongside this, we'll also be inputting into the `PCBID: -p` parameter, the PCBID given to us from our network, like so: `XXXXXXXXXXXXXXXXXXXX`
Lastly, we'll click on the `Windowed Mode: -w` parameter.
What do these different parameters do?
- `-url` allows you to specify a custom service URL to connect with, simply replace `http://yoururlhere.com/` with your chosen network's URL.
- `-p` takes your PCBID on your network of choice, simply replace `XXXXXXXXXXXXXXXXXXXX` with your PCBID.
- `-w` will boot the game in windowed mode which will ease our initial setup and testing later, make sure to remove `-w` to run the game fullscreen once you're done setting up!
Pictured below, the selected options inside the `Options` tab in `spicecfg.exe`.
<img src="/img/sdvx6/cfg_on.png">
!!! tip ""
One final note, since you're playing on a network, you will have one additional step of setting up your card file if you do not already have one.
For this, simply head to the `Cards` tab and press `Generate`.
I highly recommend that you copy your `Card Number`, create a `.txt`, paste the `Card Number` and store the `.txt` file somewhere safe where you won't lose it. It doesn't matter what you name it. **For the purpose of this guide, I've chosen the root of my `D:\` drive for easy access and called the text file `guidecard.txt`.**
Next, click on the three dots (`...`) next to `Card Path` and locate your card text file. If you have done everything correctly, it should look like this:
<img src="/img/sdvx6/card.png">
### Audio & Keybinds
!!! tip ""
Before we go over the keybinds, I'd like to mention that Sound Voltex Exceed Gear by default, uses `WASAPI`. This has (from my experience) the highest chance of working.
If you're having issues, feel free to join our [Discord server](https://discord.gg/yAtdhvee79) and ask away in the troubleshooting section as this could be something very specific. Keep in mind that if you're using `WASAPI`, SDVX will go into WASAPI exclusive mode which means that only SDVX will output it's audio and nothing else [(this can be changed with a hex edit if you'd like).](problems.md#when-i-run-this-game-all-other-background-audio-is-gone-whats-going-on)
!!! tip ""
The last steps you'll have to do is simply setting up your desired keybinds inside the `Buttons` and `Analogs` tabs. If you'd like an example, I've shown my keybindings below on a Keyboard. Make sure you setup the `Test` keybind as it will be critical for setting up the game.
<img src="/img/sdvx6/sdvx_bind.png">
### Disabling Cameras
!!! tip ""
Go back to the `Options` tab and make sure to enable `SDVX Disable Cameras` or else you will encounter an error (or potentially a crash) and you will be unable to proceed otherwise.
<img src="/img/sdvx6/sdvx_disable_cam.png">
### Setting up the game
!!! tip ""
It's important to note before booting the game that Sound Voltex uses portrait mode and attempting to boot the game fullscreen in most landscape environments will result in a crash. To alleviate this, we must set our *main* monitor to portrait mode and be ready to rotate it. To do so, right click on your desktop and go into `Display Settings`, then simply set the orientation to `Portrait` as pictured.
<img src="/img/sdvx6/port_mode.png">
!!! tip ""
In the event that you do not have the means to run the game in portrait mode and cannot rotate your monitor, it is recommended you boot the game in windowed mode.
!!! tip ""
Finally we're ready to start the game. Go ahead and start `spice64.exe`.
To not clutter everything with a lot of blackscreens, I've cut the images to only show what is important.
If it's your first time running the game, you'll immediately be greeted with this screen.
<img src="/img/sdvx6/3.png">
!!! tip ""
Hit the `Test` keybinding to start calibrating your analogs. You'll be instructed by the game on where to navigate inside the menu.
<img src="/img/sdvx6/4.png">
!!! tip ""
Select `I/O CHECK` and hit your `Start` button.
<img src="/img/sdvx6/5.png">
!!! tip ""
Navigate to `CALIBRATION SETTINGS` with your designated A and B buttons and hit `Start`
<img src="/img/sdvx6/6.png">
!!! tip ""
In here, you're instructed to turn your left knob **3 whole rotations to the *left.*** If you're on keyboard simply hold your `VOL-L Left` button.
<img src="/img/sdvx6/7.png">
!!! tip ""
When you have done that, the `COUNT = X` (X being the value at which the knob stopped) should turn to `COUNT = OK`. Press your `Start` button.
Now repeat the same steps but with your right knob. Once you're finished, select `SAVE AND EXIT`.
!!! tip ""
You're all done! From the service menu select `GAME MODE` and the game should load ready to be played! Have fun!
!!! warning "Have any other errors?"
Check out the [Common Problems/Tips](problems.md) section and [Error Code](/errorcodes/) section to resolve any issues not seen in this guide to greater depth.
Valkyrie Model specifics can be found: [here](valk.md)

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# Sound Voltex EXCEED GEAR Valkyrie Model Information
<img src="/img/sdvx6/eg.png">
### Setting up Valkyrie Model (Subscreen & 120FPS)
!!! tip ""
To make use of the Valkyrie Model, which utilizes the subscreen and 120FPS, we need to go into `contents\prop` folder and open the `ea3-config.xml` file.
I'll be using [Notepad++](https://notepad-plus-plus.org/) for that.
In there, we're interested in these lines:
```
<soft>
<model __type="str">KFC</model>
<dest __type="str">J</dest>
<spec __type="str">F</spec>
<rev __type="str">A</rev>
<ext __type="str">2023042500</ext>
</soft>
```
`<spec __type="str">F</spec>` This line actually determines if the game will run in Nemsys (Old, 60FPS) or Valkyrie (New, 120FPS) mode.
`F` will be Nemsys and `G` will be Valkyrie.
So your line should look like this:
`<spec __type="str">G</spec>`
<img src="/img/sdvx6/valk_model.png">
!!! tip ""
Please keep in mind that in order to run Valkyrie Model like intended, you'll need atleast two monitors, one 120Hz and one 60Hz with touchscreen capabilities.
If you do not meet these requirements but still want to get all the benefits of it, open up your `spicecfg.exe` and enable `Only Use One Monitor`.
<img src="/img/sdvx6/1monitor.png">
!!! tip ""
This will ensure that the subscreen will be accessible with only one monitor, which you can make use of with your mouse as a touchscreen subsitute.
Next, head over to the `Overlay` tab and configure the key for `Toggle Subscreen`. I've set it to `Prt Scr` but you can use what ever key you'd like.
<img src="/img/sdvx6/toggle_subs.png">

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@ -60,6 +60,10 @@ nav:
- 'First Time Setup': 'games/sdvx5/setup.md'
- 'Common Problems/Tips': 'games/sdvx5/problems.md'
- 'Hex Edits': 'games/sdvx5/hexedits.md'
- 'SDVX EXCEED GEAR':
- 'First Time Setup': 'games/sdvx6/setup.md'
- 'Common Problems/Tips': 'games/sdvx6/problems.md'
- 'Valkyrie Model': 'games/sdvx6/valk.md'
- 'Pop&apos;n':
- 'Pop&apos;n Usaneko':
- 'First Time Setup': 'games/popnusaneko/setup.md'