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113 lines
3.3 KiB
Markdown
113 lines
3.3 KiB
Markdown
# Data Mods and Omnimix
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!!! info "This guide will cover how to mod your BEMANI game's data folder in a non-destructive way.<br>No files will be removed or overwritten."
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---
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### Pre-requisites
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!!! tip ""
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- A fully working and unmodified game.
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- The data to mod your game with.
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!!! danger "ATTENTION"
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- Please make sure the mod you're installing is **compatible with YOUR specific game and game version**.
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- If connecting to an **online network**, make sure they **explicitly allow** the mod you're about to install.
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- TWO-TORIAL will **NOT** provide support with issues caused by mods besides **Omnimix** for beatmania IIDX.
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---
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### Preparing data_mods
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!!! tip ""
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Let's place your mod files in the right folder.
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- Create a `data_mods` folder next to the others in your game files.
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<img src="/img/datamods/1.png">
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Depending on how your mod is packaged, you may or may not need to create another folder to contain it.
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Inside that folder, the structure should follow the one in `data/`.
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- Place your files inside that `data_mods/mod_folder/`.
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If you're confused, the following may help you understand what this means.
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```
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├─ data/
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├─── graphic/
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├─── info/
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├─── movie/
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├─── sound/
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├─── etc...
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├─ data_mods/
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├─── mod_folder/
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├───── graphic/ <- files that mod the /data/graphic/ folder go here
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├───── info/ <- files that mod the /data/info/ folder go here
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├───── movie/ <- files that mod the /data/movie/ folder go here
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├───── sound/ <- files that mod the /data/sound/ folder go here
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├───── etc...
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├─ dev/
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├─ modules/
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├─ prop/
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```
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!!! info "Example: Omnimix for beatmania IIDX 31 EPOLIS"
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**Directory**: `contents/data_mods/`
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<img src="/img/datamods/2.png">
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**Directory**: `contents/data_mods/omnimix_31`
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<img src="/img/datamods/3.png">
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---
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### Loading data_mods
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#### Installing ifs_layeredfs
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!!! tip ""
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We now need a way for our game to load our mods.
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- Download the most recent release of [ifs_layeredfs](https://github.com/mon/ifs_layeredfs/releases/).
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<img src="/img/datamods/4.png">
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- Open the archive.
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<img src="/img/datamods/5.png">
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What we're interested in are the `64bit` and `32bit` folders:
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- Your game is 32bit *(spice.exe to launch)*: go in the `32bit` folder.
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- Your game is 64bit *(spice64.exe to launch)*: go in the `64bit` folder.
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<img src="/img/datamods/6.png">
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- Copy the `ifs_hook.dll` file to your game's `modules` folder.
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<img src="/img/datamods/7.png">
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#### Loading ifs_layeredfs
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!!! tip ""
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All that should be left to do is tell spice2x to load `ifs_hook.dll`.
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- Open your game's `spicecfg.exe`.
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- Head to the `options` tab.
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- Find the `Inject DLL Hooks` option under `Common` and type in `ifs_hook.dll` then press Enter.
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Note: If you have other DLL hooks, simply add more by having a space in between them..
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Example: `ifs_hook.dll somehook.dll`
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<img src="/img/datamods/8.png">
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Assuming your `data_mods` folder has been made properly, that's it!
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!!! danger "Extra step for beatmania IIDX Omnimix"
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You also need to patch your game's DLL with the `Omnimix` patch.
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For more information on how to patch your game, head over to the [Spice2x Patching](../extras/patchsp2x.md) page! |