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bemanitools/Module.mk

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# Example AVS version: 2.13.4 (use std terminology: major.minor.patch)
#
# AVS major version has been 2 since forever
# AVS patch versions appear to maintain API and ABI compatibility.
# Or, they did until 2.16.7 reared its fucking head.
#
# So "AVS version" NOW equals minor version * 100 + patch version.
# 2.16.7 is encoded as 1607 under this scheme.
#
# Games with no AVS version (like IIDX 9th to Happy Sky) are treated as
# version 0.
#
# List of known versions:
#
# None (0): beatmania IIDX 9th Style
# beatmania IIDX 10th Style
# beatmania IIDX 11 RED
# beatmania IIDX 12 Happy Sky
#
# 1: Patch 4: beatmania IIDX 13 DistorteD
#
# 4: Patch 2: beatmania IIDX 14 GOLD
#
Support pop'n music 15-18 * popnhook1 for pop'n 15 - 18 has been added * popnio has been added * inject.exe has new syntax for loading hook DLLs, `real.dll=hook.dll`. This will trigger an early IAT hook where it will load the EXE suspended without resolving imports, replace the reference to real.dll in the import table with hook.dll, and then resolve everything before launching. This allows for ezusb.dll to be hooked properly. * launcher.exe also has a new early IAT hook feature now. Use `-I real.dll=hook.dll`. The idea is the same as described above for inject.exe. * Updated ezusb constant namings based on what is visible in ezusb.dll's debug statements. The launcher.exe implementation of early IAT hooking means that someone can implement popnhook2.dll for 19 and above. I have tried pop'n music Sunny Park using a modified version of popnhook1 and it seems to work to some degree: the I/O check and security check returns OK which means the ezusb hooking used in popnhook1 is also working for the later games using `launcher.exe -I ezusb.dll=ezusb2-popn-shim.dll ...`. The process is rather invasive (manually resolving all imports means more chances to fail) so it has been implemented in such a way that the launcher will work the same as it has before as long as `-I` isn't specified. One questionable thing I am not confident about is the `texture_usage_fix` hack flag I added in the conf. As the comment says, pop'n music 16 will work in Windows XP without the flag being set, but the game will immediately crash on later OSes without the flag being set in my experience. No other games had this issue in my experience. Enabling it in other games doesn't seem to have any negative effects.
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# 4: Patch 3: pop'n music 15 ADVENTURE
#
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# 6: Patch 5: beatmania IIDX 15 DJ Troopers
#
Support pop'n music 15-18 * popnhook1 for pop'n 15 - 18 has been added * popnio has been added * inject.exe has new syntax for loading hook DLLs, `real.dll=hook.dll`. This will trigger an early IAT hook where it will load the EXE suspended without resolving imports, replace the reference to real.dll in the import table with hook.dll, and then resolve everything before launching. This allows for ezusb.dll to be hooked properly. * launcher.exe also has a new early IAT hook feature now. Use `-I real.dll=hook.dll`. The idea is the same as described above for inject.exe. * Updated ezusb constant namings based on what is visible in ezusb.dll's debug statements. The launcher.exe implementation of early IAT hooking means that someone can implement popnhook2.dll for 19 and above. I have tried pop'n music Sunny Park using a modified version of popnhook1 and it seems to work to some degree: the I/O check and security check returns OK which means the ezusb hooking used in popnhook1 is also working for the later games using `launcher.exe -I ezusb.dll=ezusb2-popn-shim.dll ...`. The process is rather invasive (manually resolving all imports means more chances to fail) so it has been implemented in such a way that the launcher will work the same as it has before as long as `-I` isn't specified. One questionable thing I am not confident about is the `texture_usage_fix` hack flag I added in the conf. As the comment says, pop'n music 16 will work in Windows XP without the flag being set, but the game will immediately crash on later OSes without the flag being set in my experience. No other games had this issue in my experience. Enabling it in other games doesn't seem to have any negative effects.
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# 7: Patch 1: pop'n music 16 PARTY
#
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# 8: Patch 3: beatmania IIDX 16 Empress
# jubeat
#
Support pop'n music 15-18 * popnhook1 for pop'n 15 - 18 has been added * popnio has been added * inject.exe has new syntax for loading hook DLLs, `real.dll=hook.dll`. This will trigger an early IAT hook where it will load the EXE suspended without resolving imports, replace the reference to real.dll in the import table with hook.dll, and then resolve everything before launching. This allows for ezusb.dll to be hooked properly. * launcher.exe also has a new early IAT hook feature now. Use `-I real.dll=hook.dll`. The idea is the same as described above for inject.exe. * Updated ezusb constant namings based on what is visible in ezusb.dll's debug statements. The launcher.exe implementation of early IAT hooking means that someone can implement popnhook2.dll for 19 and above. I have tried pop'n music Sunny Park using a modified version of popnhook1 and it seems to work to some degree: the I/O check and security check returns OK which means the ezusb hooking used in popnhook1 is also working for the later games using `launcher.exe -I ezusb.dll=ezusb2-popn-shim.dll ...`. The process is rather invasive (manually resolving all imports means more chances to fail) so it has been implemented in such a way that the launcher will work the same as it has before as long as `-I` isn't specified. One questionable thing I am not confident about is the `texture_usage_fix` hack flag I added in the conf. As the comment says, pop'n music 16 will work in Windows XP without the flag being set, but the game will immediately crash on later OSes without the flag being set in my experience. No other games had this issue in my experience. Enabling it in other games doesn't seem to have any negative effects.
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# 9: Patch 0: pop'n music 17 THE MOVIE
#
# 10: Patch 1: pop'n music 18 Sengoku Retsuden
# Patch 2: jubeat Knit
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# Patch 4: DanceDanceRevolution X2
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#
# 11: Patch 1: beatmania IIDX 18 Resort Anthem
# pop'n music 19 Tune Street
#
# 12: Patch 1: LovePlus Arcade (not a Bemani, w/e)
#
# 13: Patch 4: beatmania IIDX 19 Lincle
# Patch 6: DanceDanceRevolution X3
# pop'n music 20 Fantasia
#
# 14: Patch 3: Guitar Freaks & Drum Mania XG3
#
# 15: Patch 8: DanceDanceRevolution (2013)
# beatmania IIDX 20 tricoro
# pop'n music 21 Sunny Park
# SOUND VOLTEX (1-4)
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# jubeat prop
#
# 16: Patch 1: beatmania IIDX 21 SPADA
# beatmania IIDX 22 PENDUAL
# beatmania IIDX 23 copula
# beatmania IIDX 24 SINOBUZ
# Patch 3: DanceDanceRevoluion A20+ (64-bit)
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# "Patch" 3: Silent Scope Bone Eater (compatible with p7)
# "Patch" 7: Steel Chronicle VicTroopers (not a Bemani, w/e)
#
# 17: Patch 0: beatmania IIDX 25 CANNON BALLERS
# beatmania IIDX 26 Rootage
# beatmania IIDX 27 HEROIC VERSE
#
# Patch 3: SOUND VOLTEX VIVID WAVE
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#
#
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cflags += \
-DWIN32_LEAN_AND_MEAN \
-DWINVER=0x0601 \
-D_WIN32_WINNT=0x0601 \
-DCOBJMACROS \
-Wno-attributes \
# List only the AVS versions that are meaningfully distinct here.
# Each AVS-dependent project should consume the earliest AVS import definition
# that is still ABI-compatible with the real build its target links against.
avsvers_32 := 1700 1603 1601 1508 1403 1306 1304 1101 1002 803 0
avsvers_64 := 1700 1603 1601 1509 1508
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imps += avs avs-ea3
include src/main/aciodrv/Module.mk
include src/main/aciodrv-proc/Module.mk
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include src/main/acioemu/Module.mk
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include src/main/aciomgr/Module.mk
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include src/main/aciotest/Module.mk
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include src/main/asio/Module.mk
include src/main/avs-util/Module.mk
include src/main/bio2drv/Module.mk
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include src/main/bio2emu-iidx/Module.mk
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include src/main/bio2emu/Module.mk
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include src/main/bsthook/Module.mk
include src/main/bstio/Module.mk
include src/main/camhook/Module.mk
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include src/main/cconfig/Module.mk
include src/main/config/Module.mk
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include src/main/core/Module.mk
include src/main/d3d9-util/Module.mk
include src/main/d3d9exhook/Module.mk
include src/main/ddrhook-util/Module.mk
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include src/main/ddrhook1/Module.mk
include src/main/ddrhook2/Module.mk
include src/main/ddrio-async/Module.mk
include src/main/ddrio-p3io/Module.mk
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include src/main/ddrio-mm/Module.mk
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include src/main/ddrio-smx/Module.mk
include src/main/ddriotest/Module.mk
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include src/main/ddrio/Module.mk
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include src/main/dinput/Module.mk
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include src/main/eamio-icca/Module.mk
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include src/main/eamio/Module.mk
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include src/main/eamiotest/Module.mk
include src/main/extio/Module.mk
include src/main/extiodrv/Module.mk
include src/main/extiotest/Module.mk
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include src/main/ezusb-emu/Module.mk
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include src/main/ezusb-iidx-16seg-emu/Module.mk
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include src/main/ezusb-iidx-emu/Module.mk
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include src/main/ezusb-iidx-fpga-flash/Module.mk
include src/main/ezusb-iidx-sram-flash/Module.mk
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include src/main/ezusb-iidx/Module.mk
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include src/main/ezusb-tool/Module.mk
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include src/main/ezusb/Module.mk
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include src/main/ezusb2-dbg-hook/Module.mk
include src/main/ezusb2-emu/Module.mk
include src/main/ezusb2-iidx-emu/Module.mk
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include src/main/ezusb2-iidx/Module.mk
Support pop'n music 15-18 * popnhook1 for pop'n 15 - 18 has been added * popnio has been added * inject.exe has new syntax for loading hook DLLs, `real.dll=hook.dll`. This will trigger an early IAT hook where it will load the EXE suspended without resolving imports, replace the reference to real.dll in the import table with hook.dll, and then resolve everything before launching. This allows for ezusb.dll to be hooked properly. * launcher.exe also has a new early IAT hook feature now. Use `-I real.dll=hook.dll`. The idea is the same as described above for inject.exe. * Updated ezusb constant namings based on what is visible in ezusb.dll's debug statements. The launcher.exe implementation of early IAT hooking means that someone can implement popnhook2.dll for 19 and above. I have tried pop'n music Sunny Park using a modified version of popnhook1 and it seems to work to some degree: the I/O check and security check returns OK which means the ezusb hooking used in popnhook1 is also working for the later games using `launcher.exe -I ezusb.dll=ezusb2-popn-shim.dll ...`. The process is rather invasive (manually resolving all imports means more chances to fail) so it has been implemented in such a way that the launcher will work the same as it has before as long as `-I` isn't specified. One questionable thing I am not confident about is the `texture_usage_fix` hack flag I added in the conf. As the comment says, pop'n music 16 will work in Windows XP without the flag being set, but the game will immediately crash on later OSes without the flag being set in my experience. No other games had this issue in my experience. Enabling it in other games doesn't seem to have any negative effects.
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include src/main/ezusb2-popn-emu/Module.mk
include src/main/ezusb2-popn-shim/Module.mk
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include src/main/ezusb2-tool/Module.mk
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include src/main/ezusb2/Module.mk
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include src/main/geninput/Module.mk
include src/main/hook/Module.mk
include src/main/hooklib/Module.mk
include src/main/iidx-bio2-exit-hook/Module.mk
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include src/main/iidx-ezusb-exit-hook/Module.mk
include src/main/iidx-ezusb2-exit-hook/Module.mk
include src/main/iidx-irbeat-patch/Module.mk
include src/main/iidxhook-d3d9/Module.mk
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include src/main/iidxhook-util/Module.mk
include src/main/iidxhook1/Module.mk
include src/main/iidxhook2/Module.mk
include src/main/iidxhook3/Module.mk
include src/main/iidxhook4/Module.mk
include src/main/iidxhook4-cn/Module.mk
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include src/main/iidxhook5/Module.mk
include src/main/iidxhook5-cn/Module.mk
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include src/main/iidxhook6/Module.mk
include src/main/iidxhook7/Module.mk
include src/main/iidxhook8/Module.mk
include src/main/iidxhook9/Module.mk
include src/main/iidxio-bio2/Module.mk
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include src/main/iidxio-ezusb/Module.mk
include src/main/iidxio-ezusb2/Module.mk
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include src/main/iidxio/Module.mk
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include src/main/iidxiotest/Module.mk
include src/main/inject/Module.mk
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include src/main/jbio-magicbox/Module.mk
include src/main/jbio-p4io/Module.mk
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include src/main/jbio/Module.mk
include src/main/jbiotest/Module.mk
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include src/main/jbhook-util/Module.mk
include src/main/jbhook-util-p3io/Module.mk
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include src/main/jbhook1/Module.mk
include src/main/jbhook2/Module.mk
include src/main/jbhook3/Module.mk
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include src/main/launcher/Module.mk
include src/main/mempatch-hook/Module.mk
include src/main/mm/Module.mk
include src/main/p3io/Module.mk
include src/main/p3iodrv/Module.mk
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include src/main/p3ioemu/Module.mk
include src/main/p3io-ddr-tool/Module.mk
include src/main/p4iodrv/Module.mk
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include src/main/p4ioemu/Module.mk
Support pop'n music 15-18 * popnhook1 for pop'n 15 - 18 has been added * popnio has been added * inject.exe has new syntax for loading hook DLLs, `real.dll=hook.dll`. This will trigger an early IAT hook where it will load the EXE suspended without resolving imports, replace the reference to real.dll in the import table with hook.dll, and then resolve everything before launching. This allows for ezusb.dll to be hooked properly. * launcher.exe also has a new early IAT hook feature now. Use `-I real.dll=hook.dll`. The idea is the same as described above for inject.exe. * Updated ezusb constant namings based on what is visible in ezusb.dll's debug statements. The launcher.exe implementation of early IAT hooking means that someone can implement popnhook2.dll for 19 and above. I have tried pop'n music Sunny Park using a modified version of popnhook1 and it seems to work to some degree: the I/O check and security check returns OK which means the ezusb hooking used in popnhook1 is also working for the later games using `launcher.exe -I ezusb.dll=ezusb2-popn-shim.dll ...`. The process is rather invasive (manually resolving all imports means more chances to fail) so it has been implemented in such a way that the launcher will work the same as it has before as long as `-I` isn't specified. One questionable thing I am not confident about is the `texture_usage_fix` hack flag I added in the conf. As the comment says, pop'n music 16 will work in Windows XP without the flag being set, but the game will immediately crash on later OSes without the flag being set in my experience. No other games had this issue in my experience. Enabling it in other games doesn't seem to have any negative effects.
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include src/main/popnhook-util/Module.mk
include src/main/popnhook1/Module.mk
include src/main/popnio/Module.mk
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include src/main/pcbidgen/Module.mk
include src/main/sdvxhook/Module.mk
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include src/main/sdvxhook2-cn/Module.mk
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include src/main/sdvxhook2/Module.mk
include src/main/sdvxio-bio2/Module.mk
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include src/main/sdvxio-kfca/Module.mk
include src/main/sdvxio/Module.mk
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include src/main/security/Module.mk
include src/main/unicorntail/Module.mk
include src/main/util/Module.mk
include src/main/vefxio/Module.mk
include src/main/vigem-iidxio/Module.mk
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include src/main/vigem-sdvxio/Module.mk
include src/main/vigem-ddrio/Module.mk
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include src/main/vigemstub/Module.mk
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include src/test/cconfig/Module.mk
include src/test/d3d9hook/Module.mk
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include src/test/iidxhook-util/Module.mk
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include src/test/iidxhook8/Module.mk
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include src/test/security/Module.mk
include src/test/test/Module.mk
include src/test/util/Module.mk
#
# Distribution build rules
#
zipdir := $(BUILDDIR)/zip
$(zipdir)/:
$(V)mkdir -p $@
$(zipdir)/tools.zip: \
build/bin/indep-32/aciotest.exe \
build/bin/indep-32/ddriotest.exe \
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build/bin/indep-32/eamiotest.exe \
build/bin/indep-32/ezusb-iidx-fpga-flash.exe \
build/bin/indep-32/ezusb-iidx-sram-flash.exe \
build/bin/indep-32/iidxiotest.exe \
build/bin/indep-32/iidx-bio2-exit-hook.dll \
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build/bin/indep-32/iidx-ezusb-exit-hook.dll \
build/bin/indep-32/iidx-ezusb2-exit-hook.dll \
build/bin/indep-32/jbiotest.exe \
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build/bin/indep-32/pcbidgen.exe \
dist/iidx/ezusb-boot.bat \
dist/iidx/ezusb2-boot.bat \
build/bin/indep-32/mempatch-hook.dll \
build/bin/indep-32/ezusb2-dbg-hook.dll \
build/bin/indep-32/ezusb2-tool.exe \
build/bin/indep-32/ezusb-tool.exe \
| $(zipdir)/
$(V)echo ... $@
$(V)zip -j $@ $^
$(zipdir)/tools-x64.zip: \
build/bin/indep-64/aciotest.exe \
build/bin/indep-64/ddriotest.exe \
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build/bin/indep-64/eamiotest.exe \
build/bin/indep-64/iidxiotest.exe \
build/bin/indep-64/iidx-bio2-exit-hook.dll \
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build/bin/indep-64/iidx-ezusb-exit-hook.dll \
build/bin/indep-64/iidx-ezusb2-exit-hook.dll \
build/bin/indep-64/jbiotest.exe \
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build/bin/indep-64/mempatch-hook.dll \
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| $(zipdir)/
$(V)echo ... $@
$(V)zip -j $@ $^
$(zipdir)/iidx-09-to-12.zip: \
build/bin/indep-32/iidxhook1.dll \
build/bin/indep-32/config.exe \
build/bin/indep-32/eamio.dll \
build/bin/indep-32/geninput.dll \
build/bin/indep-32/iidxio.dll \
build/bin/indep-32/vefxio.dll \
build/bin/indep-32/inject.exe \
dist/iidx/config.bat \
dist/iidx/gamestart-09.bat \
dist/iidx/gamestart-10.bat \
dist/iidx/gamestart-11.bat \
dist/iidx/gamestart-12.bat \
dist/iidx/iidxhook-09.conf \
dist/iidx/iidxhook-10.conf \
dist/iidx/iidxhook-11.conf \
dist/iidx/iidxhook-12.conf \
dist/iidx/vefx.txt \
build/bin/indep-32/iidx-irbeat-patch.exe \
dist/iidx/iidx-irbeat-patch-09.bat \
dist/iidx/iidx-irbeat-patch-10.bat \
| $(zipdir)/
$(V)echo ... $@
$(V)zip -j $@ $^
$(zipdir)/iidx-13.zip: \
build/bin/avs2_0-32/iidxhook2.dll \
build/bin/indep-32/config.exe \
build/bin/indep-32/eamio.dll \
build/bin/indep-32/geninput.dll \
build/bin/indep-32/iidxio.dll \
build/bin/indep-32/vefxio.dll \
build/bin/indep-32/inject.exe \
dist/iidx/config.bat \
dist/iidx/gamestart-13.bat \
dist/iidx/iidxhook-13.conf \
dist/iidx/vefx.txt \
| $(zipdir)/
$(V)echo ... $@
$(V)zip -j $@ $^
$(zipdir)/iidx-14-to-17.zip: \
build/bin/avs2_0-32/iidxhook3.dll \
build/bin/indep-32/config.exe \
build/bin/indep-32/eamio.dll \
build/bin/indep-32/geninput.dll \
build/bin/indep-32/iidxio.dll \
build/bin/indep-32/vefxio.dll \
build/bin/indep-32/inject.exe \
dist/iidx/config.bat \
dist/iidx/gamestart-14.bat \
dist/iidx/gamestart-15.bat \
dist/iidx/gamestart-16.bat \
dist/iidx/gamestart-17.bat \
dist/iidx/iidxhook-14.conf \
dist/iidx/iidxhook-15.conf \
dist/iidx/iidxhook-16.conf \
dist/iidx/iidxhook-17.conf \
dist/iidx/vefx.txt \
| $(zipdir)/
$(V)echo ... $@
$(V)zip -j $@ $^
$(zipdir)/iidx-18.zip: \
build/bin/avs2_1101-32/iidxhook4.dll \
build/bin/avs2_1101-32/launcher.exe \
build/bin/indep-32/config.exe \
build/bin/indep-32/eamio.dll \
build/bin/indep-32/geninput.dll \
build/bin/indep-32/iidxio.dll \
build/bin/indep-32/vefxio.dll \
dist/iidx/config.bat \
dist/iidx/gamestart-18.bat \
dist/iidx/iidxhook-18.conf \
dist/iidx/vefx.txt \
| $(zipdir)/
$(V)echo ... $@
$(V)zip -j $@ $^
$(zipdir)/iidx-18-cn.zip: \
build/bin/avs2_1101-32/iidxhook4-cn.dll \
build/bin/indep-32/config.exe \
build/bin/indep-32/geninput.dll \
build/bin/indep-32/iidxio.dll \
build/bin/indep-32/vefxio.dll \
build/bin/indep-32/inject.exe \
dist/iidx/config.bat \
dist/iidx/gamestart-18-cn.bat \
dist/iidx/iidxhook-18-cn.conf \
dist/iidx/vefx.txt \
| $(zipdir)/
$(V)echo ... $@
$(V)zip -j $@ $^
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$(zipdir)/iidx-19.zip: \
build/bin/avs2_1304-32/iidxhook5.dll \
build/bin/avs2_1304-32/launcher.exe \
build/bin/indep-32/config.exe \
build/bin/indep-32/eamio.dll \
build/bin/indep-32/geninput.dll \
build/bin/indep-32/iidxio.dll \
build/bin/indep-32/vefxio.dll \
dist/iidx/config.bat \
dist/iidx/gamestart-19.bat \
dist/iidx/iidxhook-19.conf \
dist/iidx/vefx.txt \
| $(zipdir)/
$(V)echo ... $@
$(V)zip -j $@ $^
$(zipdir)/iidx-20.zip: \
build/bin/avs2_1508-32/iidxhook6.dll \
build/bin/avs2_1508-32/launcher.exe \
build/bin/indep-32/config.exe \
build/bin/indep-32/eamio.dll \
build/bin/indep-32/geninput.dll \
build/bin/indep-32/iidxio.dll \
build/bin/indep-32/vefxio.dll \
dist/iidx/config.bat \
dist/iidx/gamestart-20.bat \
dist/iidx/iidxhook-20.conf \
dist/iidx/vefx.txt \
| $(zipdir)/
$(V)echo ... $@
$(V)zip -j $@ $^
$(zipdir)/iidx-20-cn.zip: \
build/bin/avs2_1304-32/iidxhook5-cn.dll \
build/bin/indep-32/config.exe \
build/bin/indep-32/geninput.dll \
build/bin/indep-32/iidxio.dll \
build/bin/indep-32/vefxio.dll \
build/bin/indep-32/inject.exe \
dist/iidx/config.bat \
dist/iidx/gamestart-20-cn.bat \
dist/iidx/iidxhook-20-cn.conf \
dist/iidx/vefx.txt \
| $(zipdir)/
$(V)echo ... $@
$(V)zip -j $@ $^
2019-09-27 22:36:50 +02:00
$(zipdir)/iidx-21-to-24.zip: \
build/bin/avs2_1601-32/iidxhook7.dll \
build/bin/avs2_1601-32/launcher.exe \
build/bin/indep-32/config.exe \
build/bin/indep-32/eamio.dll \
build/bin/indep-32/geninput.dll \
build/bin/indep-32/iidxio.dll \
build/bin/indep-32/vefxio.dll \
dist/iidx/config.bat \
dist/iidx/gamestart-21.bat \
dist/iidx/gamestart-22.bat \
dist/iidx/gamestart-23.bat \
dist/iidx/gamestart-24.bat \
dist/iidx/iidxhook-21.conf \
dist/iidx/iidxhook-22.conf \
dist/iidx/iidxhook-23.conf \
dist/iidx/iidxhook-24.conf \
dist/iidx/vefx.txt \
| $(zipdir)/
$(V)echo ... $@
$(V)zip -j $@ $^
$(zipdir)/iidx-25-to-26.zip: \
2019-09-27 22:36:50 +02:00
build/bin/avs2_1700-64/iidxhook8.dll \
build/bin/avs2_1700-64/launcher.exe \
build/bin/indep-64/config.exe \
build/bin/indep-64/eamio.dll \
build/bin/indep-64/geninput.dll \
build/bin/indep-64/iidxio.dll \
build/bin/indep-64/vefxio.dll \
dist/iidx/config.bat \
dist/iidx/gamestart-25.bat \
dist/iidx/gamestart-26.bat \
2019-09-27 22:36:50 +02:00
dist/iidx/iidxhook-25.conf \
dist/iidx/iidxhook-26.conf \
2019-09-27 22:36:50 +02:00
dist/iidx/vefx.txt \
| $(zipdir)/
$(V)echo ... $@
$(V)zip -j $@ $^
2023-10-18 01:06:04 +02:00
$(zipdir)/iidx-27-to-30.zip: \
build/bin/avs2_1700-64/iidxhook9.dll \
build/bin/avs2_1700-64/launcher.exe \
build/bin/indep-64/config.exe \
build/bin/indep-64/eamio.dll \
build/bin/indep-64/geninput.dll \
build/bin/indep-64/iidxio.dll \
build/bin/indep-64/vefxio.dll \
dist/iidx/config.bat \
dist/iidx/gamestart-27.bat \
2021-10-11 22:58:45 +02:00
dist/iidx/gamestart-28.bat \
dist/iidx/gamestart-29.bat \
2023-10-18 01:06:04 +02:00
dist/iidx/gamestart-30.bat \
dist/iidx/iidxhook-27.conf \
2021-10-11 22:58:45 +02:00
dist/iidx/iidxhook-28.conf \
dist/iidx/iidxhook-29.conf \
2023-10-18 01:06:04 +02:00
dist/iidx/iidxhook-30.conf \
dist/iidx/vefx.txt \
| $(zipdir)/
$(V)echo ... $@
$(V)zip -j $@ $^
2020-09-14 04:45:52 +02:00
$(zipdir)/iidx-hwio-x86.zip: \
2021-03-10 07:50:00 +01:00
build/bin/indep-32/aciomgr.dll \
2020-09-14 04:45:52 +02:00
build/bin/indep-32/eamio-icca.dll \
build/bin/indep-32/iidxio-bio2.dll \
2020-09-14 04:45:52 +02:00
build/bin/indep-32/iidxio-ezusb.dll \
build/bin/indep-32/iidxio-ezusb2.dll \
dist/iidx/iidxio-bio2.conf \
build/bin/indep-32/vigem-iidxio.exe \
dist/iidx/vigem-iidxio.conf \
2020-09-14 04:45:52 +02:00
| $(zipdir)/
$(V)echo ... $@
$(V)zip -j $@ $^
$(zipdir)/iidx-hwio-x64.zip: \
2021-03-10 07:50:00 +01:00
build/bin/indep-64/aciomgr.dll \
2020-09-14 04:45:52 +02:00
build/bin/indep-64/eamio-icca.dll \
build/bin/indep-64/iidxio-bio2.dll \
2020-09-14 04:45:52 +02:00
build/bin/indep-64/iidxio-ezusb.dll \
build/bin/indep-64/iidxio-ezusb2.dll \
dist/iidx/iidxio-bio2.conf \
build/bin/indep-64/vigem-iidxio.exe \
dist/iidx/vigem-iidxio.conf \
2020-09-14 04:45:52 +02:00
| $(zipdir)/
$(V)echo ... $@
$(V)zip -j $@ $^
2019-09-27 22:36:50 +02:00
$(zipdir)/jb-01.zip: \
build/bin/avs2_803-32/jbhook1.dll \
build/bin/indep-32/inject.exe \
build/bin/indep-32/config.exe \
build/bin/indep-32/eamio.dll \
build/bin/indep-32/geninput.dll \
build/bin/indep-32/jbio.dll \
dist/jb/config.bat \
dist/jb/gamestart-01.bat \
dist/jb/jbhook-01.conf \
| $(zipdir)/
$(V)echo ... $@
$(V)zip -j $@ $^
2021-12-31 11:23:31 +01:00
$(zipdir)/jb-02.zip: \
build/bin/avs2_1002-32/jbhook1.dll \
build/bin/indep-32/inject.exe \
build/bin/indep-32/config.exe \
build/bin/indep-32/eamio.dll \
build/bin/indep-32/geninput.dll \
build/bin/indep-32/jbio.dll \
dist/jb/config.bat \
dist/jb/gamestart-02.bat \
dist/jb/jbhook-02.conf \
| $(zipdir)/
$(V)echo ... $@
$(V)zip -j $@ $^
$(zipdir)/jb-03.zip: \
build/bin/avs2_1101-32/jbhook2.dll \
build/bin/avs2_1101-32/launcher.exe \
build/bin/indep-32/config.exe \
build/bin/indep-32/eamio.dll \
build/bin/indep-32/geninput.dll \
build/bin/indep-32/jbio.dll \
dist/jb/config.bat \
dist/jb/gamestart-03.bat \
| $(zipdir)/
$(V)echo ... $@
$(V)zip -j $@ $^
$(zipdir)/jb-04.zip: \
build/bin/avs2_1304-32/jbhook2.dll \
build/bin/avs2_1304-32/launcher.exe \
build/bin/indep-32/config.exe \
build/bin/indep-32/eamio.dll \
build/bin/indep-32/geninput.dll \
build/bin/indep-32/jbio.dll \
dist/jb/config.bat \
dist/jb/gamestart-03.bat \
| $(zipdir)/
$(V)echo ... $@
$(V)zip -j $@ $^
2019-09-27 22:36:50 +02:00
$(zipdir)/jb-05-to-07.zip: \
2021-12-31 11:23:31 +01:00
build/bin/avs2_1508-32/jbhook3.dll \
2019-09-27 22:36:50 +02:00
build/bin/avs2_1508-32/launcher.exe \
build/bin/indep-32/config.exe \
build/bin/indep-32/eamio.dll \
build/bin/indep-32/geninput.dll \
build/bin/indep-32/jbio.dll \
dist/jb/config.bat \
2021-12-31 11:23:31 +01:00
dist/jb/gamestart-04.bat \
2019-09-27 22:36:50 +02:00
| $(zipdir)/
$(V)echo ... $@
$(V)zip -j $@ $^
$(zipdir)/jb-08.zip: \
2021-12-31 11:23:31 +01:00
build/bin/avs2_1700-32/jbhook3.dll \
2019-09-27 22:36:50 +02:00
build/bin/avs2_1700-32/launcher.exe \
build/bin/indep-32/config.exe \
build/bin/indep-32/eamio.dll \
build/bin/indep-32/geninput.dll \
build/bin/indep-32/jbio.dll \
dist/jb/config.bat \
2021-12-31 11:23:31 +01:00
dist/jb/gamestart-04.bat \
2019-09-27 22:36:50 +02:00
| $(zipdir)/
$(V)echo ... $@
$(V)zip -j $@ $^
$(zipdir)/jb-hwio.zip: \
build/bin/indep-32/aciomgr.dll \
build/bin/indep-32/eamio-icca.dll \
build/bin/indep-32/jbio-magicbox.dll \
build/bin/indep-32/jbio-p4io.dll \
2021-04-06 12:58:47 +02:00
dist/jb/jbio-h44b.conf \
dist/jb/eamio-icc.conf \
| $(zipdir)/
$(V)echo ... $@
$(V)zip -j $@ $^
$(zipdir)/sdvx-01-to-04.zip: \
2019-09-27 22:36:50 +02:00
build/bin/avs2_1508-32/launcher.exe \
build/bin/avs2_1508-32/sdvxhook.dll \
build/bin/indep-32/config.exe \
build/bin/indep-32/eamio.dll \
build/bin/indep-32/geninput.dll \
build/bin/indep-32/sdvxio.dll \
dist/sdvx/config.bat \
dist/sdvx/gamestart.bat \
| $(zipdir)/
$(V)echo ... $@
$(V)zip -j $@ $^
2022-03-15 08:38:46 +01:00
$(zipdir)/sdvx-05-to-06.zip: \
2019-11-26 21:59:57 +01:00
build/bin/avs2_1700-64/launcher.exe \
build/bin/avs2_1700-64/sdvxhook2.dll \
build/bin/indep-64/config.exe \
build/bin/indep-64/eamio.dll \
build/bin/indep-64/geninput.dll \
build/bin/indep-64/sdvxio.dll \
dist/sdvx5/config.bat \
dist/sdvx5/gamestart.bat \
dist/sdvx5/sdvxhook2.conf \
2019-11-26 21:59:57 +01:00
| $(zipdir)/
$(V)echo ... $@
$(V)zip -j $@ $^
2020-01-13 22:16:12 +01:00
$(zipdir)/sdvx-05-cn.zip: \
build/bin/avs2_1700-64/launcher.exe \
build/bin/avs2_1700-64/sdvxhook2-cn.dll \
build/bin/indep-64/config.exe \
build/bin/indep-64/eamio.dll \
build/bin/indep-64/geninput.dll \
build/bin/indep-64/sdvxio.dll \
dist/sdvx5/config.bat \
dist/sdvx5/gamestart-cn.bat \
dist/sdvx5/sdvxhook2-cn.conf \
| $(zipdir)/
$(V)echo ... $@
$(V)zip -j $@ $^
2020-09-14 04:45:52 +02:00
$(zipdir)/sdvx-hwio-x86.zip: \
2021-03-10 07:50:00 +01:00
build/bin/indep-32/aciomgr.dll \
build/bin/indep-32/eamio-icca.dll \
2020-09-14 04:45:52 +02:00
build/bin/indep-32/sdvxio-kfca.dll \
build/bin/indep-32/sdvxio-bio2.dll \
build/bin/indep-32/vigem-sdvxio.exe \
| $(zipdir)/
$(V)echo ... $@
$(V)zip -j $@ $^
$(zipdir)/sdvx-hwio-x64.zip: \
2021-03-10 07:50:00 +01:00
build/bin/indep-64/aciomgr.dll \
build/bin/indep-64/eamio-icca.dll \
2020-09-14 04:45:52 +02:00
build/bin/indep-64/sdvxio-kfca.dll \
build/bin/indep-64/sdvxio-bio2.dll \
build/bin/indep-64/vigem-sdvxio.exe \
| $(zipdir)/
$(V)echo ... $@
$(V)zip -j $@ $^
2022-05-12 12:45:50 +02:00
$(zipdir)/ddr-11.zip: \
build/bin/indep-32/inject.exe \
2022-05-19 04:18:03 +02:00
build/bin/avs2_803-32/ddrhook1.dll \
2022-05-12 12:45:50 +02:00
build/bin/avs2_803-32/unicorntail.dll \
build/bin/indep-32/config.exe \
build/bin/indep-32/ddrio.dll \
build/bin/indep-32/ddrio-mm.dll \
build/bin/indep-32/ddrio-smx.dll \
build/bin/indep-32/eamio.dll \
build/bin/indep-32/geninput.dll \
dist/ddr/config.bat \
dist/ddr/gamestart-11.bat \
dist/ddr/gamestart-11-us.bat \
dist/ddr/ddr-11.conf \
dist/ddr/ddr-11-us.conf \
| $(zipdir)/
$(V)echo ... $@
$(V)zip -j $@ $^
2022-05-26 13:43:41 +02:00
$(zipdir)/ddr-12-us.zip: \
build/bin/indep-32/inject.exe \
build/bin/avs2_1002-32/ddrhook1.dll \
build/bin/avs2_1002-32/unicorntail.dll \
build/bin/indep-32/config.exe \
build/bin/indep-32/ddrio.dll \
build/bin/indep-32/ddrio-mm.dll \
build/bin/indep-32/ddrio-smx.dll \
build/bin/indep-32/eamio.dll \
build/bin/indep-32/geninput.dll \
dist/ddr/config.bat \
dist/ddr/gamestart-12-us.bat \
2022-05-26 14:47:06 +02:00
dist/ddr/gamestart-12-eu.bat \
2022-05-26 13:43:41 +02:00
dist/ddr/ddr-12-us.conf \
2022-05-26 14:47:06 +02:00
dist/ddr/ddr-12-eu.conf \
2022-05-26 13:43:41 +02:00
| $(zipdir)/
$(V)echo ... $@
$(V)zip -j $@ $^
2022-05-14 18:00:30 +02:00
$(zipdir)/ddr-12.zip: \
build/bin/avs2_1002-32/launcher.exe \
2022-05-19 04:18:03 +02:00
build/bin/avs2_1002-32/ddrhook2.dll \
2022-05-14 18:00:30 +02:00
build/bin/avs2_1002-32/unicorntail.dll \
build/bin/indep-32/config.exe \
build/bin/indep-32/ddrio.dll \
build/bin/indep-32/ddrio-mm.dll \
build/bin/indep-32/ddrio-smx.dll \
build/bin/indep-32/eamio.dll \
build/bin/indep-32/geninput.dll \
dist/ddr/config.bat \
dist/ddr/gamestart-12.bat \
| $(zipdir)/
$(V)echo ... $@
$(V)zip -j $@ $^
$(zipdir)/ddr-13.zip: \
build/bin/avs2_1306-32/launcher.exe \
build/bin/avs2_1306-32/ddrhook2.dll \
build/bin/avs2_1306-32/unicorntail.dll \
2022-05-14 18:00:30 +02:00
build/bin/indep-32/config.exe \
build/bin/indep-32/ddrio.dll \
build/bin/indep-32/ddrio-mm.dll \
build/bin/indep-32/ddrio-smx.dll \
build/bin/indep-32/eamio.dll \
build/bin/indep-32/geninput.dll \
dist/ddr/config.bat \
dist/ddr/gamestart-13.bat \
| $(zipdir)/
$(V)echo ... $@
$(V)zip -j $@ $^
$(zipdir)/ddr-14-to-18.zip: \
2019-09-27 22:36:50 +02:00
build/bin/avs2_1508-32/launcher.exe \
2022-05-19 04:18:03 +02:00
build/bin/avs2_1508-32/ddrhook2.dll \
2019-09-27 22:36:50 +02:00
build/bin/avs2_1508-32/unicorntail.dll \
build/bin/indep-32/config.exe \
build/bin/indep-32/ddrio.dll \
build/bin/indep-32/eamio.dll \
build/bin/indep-32/geninput.dll \
dist/ddr/config.bat \
dist/ddr/gamestart-17.bat \
dist/ddr/gamestart-18.bat \
2019-09-27 22:36:50 +02:00
dist/ddr/gamestart-14.bat \
dist/ddr/gamestart-15.bat \
dist/ddr/gamestart-16.bat \
dist/ddr/gamestart-17.bat \
dist/ddr/gamestart-18.bat \
2019-09-27 22:36:50 +02:00
| $(zipdir)/
$(V)echo ... $@
$(V)zip -j $@ $^
$(zipdir)/ddr-16-to-18-x64.zip: \
build/bin/avs2_1603-64/launcher.exe \
2022-05-19 04:18:03 +02:00
build/bin/avs2_1603-64/ddrhook2.dll \
build/bin/avs2_1603-64/unicorntail.dll \
build/bin/indep-64/config.exe \
build/bin/indep-64/ddrio.dll \
build/bin/indep-64/eamio.dll \
build/bin/indep-64/geninput.dll \
dist/ddr/config.bat \
dist/ddr/gamestart-17.bat \
dist/ddr/gamestart-18.bat \
dist/ddr/gamestart-16.bat \
dist/ddr/gamestart-17.bat \
dist/ddr/gamestart-18.bat \
| $(zipdir)/
$(V)echo ... $@
$(V)zip -j $@ $^
$(zipdir)/ddr-hwio-x86.zip: \
build/bin/indep-32/ddrio-async.dll \
build/bin/indep-32/ddrio-p3io.dll \
build/bin/indep-32/ddrio-mm.dll \
build/bin/indep-32/ddrio-smx.dll \
build/bin/indep-32/extiotest.exe \
build/bin/indep-32/p3io-ddr-tool.exe \
build/bin/indep-32/vigem-ddrio.exe \
| $(zipdir)/
$(V)echo ... $@
$(V)zip -j $@ $^
$(zipdir)/ddr-hwio-x64.zip: \
build/bin/indep-64/ddrio-async.dll \
build/bin/indep-64/ddrio-p3io.dll \
build/bin/indep-64/ddrio-mm.dll \
build/bin/indep-64/ddrio-smx.dll \
build/bin/indep-64/extiotest.exe \
build/bin/indep-64/p3io-ddr-tool.exe \
build/bin/indep-64/vigem-ddrio.exe \
| $(zipdir)/
$(V)echo ... $@
$(V)zip -j $@ $^
2019-09-27 22:36:50 +02:00
$(zipdir)/bst.zip: \
build/bin/avs2_1603-64/bsthook.dll \
build/bin/avs2_1603-64/launcher.exe \
build/bin/indep-64/bstio.dll \
build/bin/indep-64/config.exe \
build/bin/indep-64/eamio.dll \
build/bin/indep-64/geninput.dll \
dist/bst/config.bat \
dist/bst/gamestart1.bat \
dist/bst/gamestart2.bat \
| $(zipdir)/
$(V)echo ... $@
$(V)zip -j $@ $^
Support pop'n music 15-18 * popnhook1 for pop'n 15 - 18 has been added * popnio has been added * inject.exe has new syntax for loading hook DLLs, `real.dll=hook.dll`. This will trigger an early IAT hook where it will load the EXE suspended without resolving imports, replace the reference to real.dll in the import table with hook.dll, and then resolve everything before launching. This allows for ezusb.dll to be hooked properly. * launcher.exe also has a new early IAT hook feature now. Use `-I real.dll=hook.dll`. The idea is the same as described above for inject.exe. * Updated ezusb constant namings based on what is visible in ezusb.dll's debug statements. The launcher.exe implementation of early IAT hooking means that someone can implement popnhook2.dll for 19 and above. I have tried pop'n music Sunny Park using a modified version of popnhook1 and it seems to work to some degree: the I/O check and security check returns OK which means the ezusb hooking used in popnhook1 is also working for the later games using `launcher.exe -I ezusb.dll=ezusb2-popn-shim.dll ...`. The process is rather invasive (manually resolving all imports means more chances to fail) so it has been implemented in such a way that the launcher will work the same as it has before as long as `-I` isn't specified. One questionable thing I am not confident about is the `texture_usage_fix` hack flag I added in the conf. As the comment says, pop'n music 16 will work in Windows XP without the flag being set, but the game will immediately crash on later OSes without the flag being set in my experience. No other games had this issue in my experience. Enabling it in other games doesn't seem to have any negative effects.
2022-06-11 00:46:59 +02:00
$(zipdir)/popn-15-to-18.zip: \
build/bin/avs2_803-32/popnhook1.dll \
build/bin/indep-32/config.exe \
build/bin/indep-32/inject.exe \
build/bin/indep-32/geninput.dll \
build/bin/indep-32/eamio.dll \
build/bin/indep-32/popnio.dll \
build/bin/indep-32/ezusb2-popn-shim.dll \
2022-06-12 21:28:33 +02:00
dist/popn/config.bat \
Support pop'n music 15-18 * popnhook1 for pop'n 15 - 18 has been added * popnio has been added * inject.exe has new syntax for loading hook DLLs, `real.dll=hook.dll`. This will trigger an early IAT hook where it will load the EXE suspended without resolving imports, replace the reference to real.dll in the import table with hook.dll, and then resolve everything before launching. This allows for ezusb.dll to be hooked properly. * launcher.exe also has a new early IAT hook feature now. Use `-I real.dll=hook.dll`. The idea is the same as described above for inject.exe. * Updated ezusb constant namings based on what is visible in ezusb.dll's debug statements. The launcher.exe implementation of early IAT hooking means that someone can implement popnhook2.dll for 19 and above. I have tried pop'n music Sunny Park using a modified version of popnhook1 and it seems to work to some degree: the I/O check and security check returns OK which means the ezusb hooking used in popnhook1 is also working for the later games using `launcher.exe -I ezusb.dll=ezusb2-popn-shim.dll ...`. The process is rather invasive (manually resolving all imports means more chances to fail) so it has been implemented in such a way that the launcher will work the same as it has before as long as `-I` isn't specified. One questionable thing I am not confident about is the `texture_usage_fix` hack flag I added in the conf. As the comment says, pop'n music 16 will work in Windows XP without the flag being set, but the game will immediately crash on later OSes without the flag being set in my experience. No other games had this issue in my experience. Enabling it in other games doesn't seem to have any negative effects.
2022-06-11 00:46:59 +02:00
dist/popn/gamestart-15.bat \
dist/popn/gamestart-16.bat \
dist/popn/gamestart-17.bat \
dist/popn/gamestart-18.bat \
dist/popn/popnhook-15.conf \
dist/popn/popnhook-16.conf \
dist/popn/popnhook-17.conf \
dist/popn/popnhook-18.conf \
| $(zipdir)/
$(V)echo ... $@
$(V)zip -j $@ $^
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$(zipdir)/doc.zip: \
doc/ \
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| $(zipdir)/
$(V)echo ... $@
$(V)zip -r $@ $^
$(BUILDDIR)/tests.zip: \
build/bin/indep-32/iidxhook1.dll \
build/bin/avs2_0-32/iidxhook2.dll \
build/bin/indep-32/cconfig-test.exe \
build/bin/indep-32/cconfig-util-test.exe \
build/bin/indep-32/cconfig-cmd-test.exe \
build/bin/indep-32/d3d9hook.dll \
build/bin/indep-32/d3d9hook-test.exe \
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build/bin/indep-32/iidxhook-util-config-eamuse-test.exe \
build/bin/indep-32/iidxhook-util-config-gfx-test.exe \
build/bin/indep-32/iidxhook-util-config-misc-test.exe \
build/bin/indep-32/iidxhook-util-config-sec-test.exe \
build/bin/indep-32/inject.exe \
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build/bin/indep-32/security-id-test.exe \
build/bin/indep-32/security-mcode-test.exe \
build/bin/indep-32/security-rp-test.exe \
build/bin/indep-32/security-rp2-test.exe \
build/bin/indep-32/security-rp3-test.exe \
build/bin/indep-32/security-util-test.exe \
build/bin/indep-32/util-net-test.exe \
build/bin/indep-64/iidxhook8-config-cam-test.exe \
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dist/test/run-tests.sh \
| $(zipdir)/
$(V)echo ... $@
$(V)zip -j $@ $^
$(BUILDDIR)/bemanitools.zip: \
$(zipdir)/bst.zip \
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$(zipdir)/ddr-11.zip \
$(zipdir)/ddr-12.zip \
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$(zipdir)/ddr-12-us.zip \
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$(zipdir)/ddr-13.zip \
$(zipdir)/ddr-14-to-18.zip \
$(zipdir)/ddr-16-to-18-x64.zip \
$(zipdir)/ddr-hwio-x86.zip \
$(zipdir)/ddr-hwio-x64.zip \
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$(zipdir)/doc.zip \
$(zipdir)/iidx-09-to-12.zip \
$(zipdir)/iidx-13.zip \
$(zipdir)/iidx-14-to-17.zip \
$(zipdir)/iidx-18.zip \
$(zipdir)/iidx-18-cn.zip \
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$(zipdir)/iidx-19.zip \
$(zipdir)/iidx-20.zip \
$(zipdir)/iidx-20-cn.zip \
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$(zipdir)/iidx-21-to-24.zip \
$(zipdir)/iidx-25-to-26.zip \
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$(zipdir)/iidx-27-to-30.zip \
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$(zipdir)/iidx-hwio-x86.zip \
$(zipdir)/iidx-hwio-x64.zip \
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$(zipdir)/jb-01.zip \
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$(zipdir)/jb-02.zip \
$(zipdir)/jb-03.zip \
$(zipdir)/jb-04.zip \
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$(zipdir)/jb-05-to-07.zip \
$(zipdir)/jb-08.zip \
$(zipdir)/jb-hwio.zip \
Support pop'n music 15-18 * popnhook1 for pop'n 15 - 18 has been added * popnio has been added * inject.exe has new syntax for loading hook DLLs, `real.dll=hook.dll`. This will trigger an early IAT hook where it will load the EXE suspended without resolving imports, replace the reference to real.dll in the import table with hook.dll, and then resolve everything before launching. This allows for ezusb.dll to be hooked properly. * launcher.exe also has a new early IAT hook feature now. Use `-I real.dll=hook.dll`. The idea is the same as described above for inject.exe. * Updated ezusb constant namings based on what is visible in ezusb.dll's debug statements. The launcher.exe implementation of early IAT hooking means that someone can implement popnhook2.dll for 19 and above. I have tried pop'n music Sunny Park using a modified version of popnhook1 and it seems to work to some degree: the I/O check and security check returns OK which means the ezusb hooking used in popnhook1 is also working for the later games using `launcher.exe -I ezusb.dll=ezusb2-popn-shim.dll ...`. The process is rather invasive (manually resolving all imports means more chances to fail) so it has been implemented in such a way that the launcher will work the same as it has before as long as `-I` isn't specified. One questionable thing I am not confident about is the `texture_usage_fix` hack flag I added in the conf. As the comment says, pop'n music 16 will work in Windows XP without the flag being set, but the game will immediately crash on later OSes without the flag being set in my experience. No other games had this issue in my experience. Enabling it in other games doesn't seem to have any negative effects.
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$(zipdir)/popn-15-to-18.zip \
$(zipdir)/sdvx-01-to-04.zip \
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$(zipdir)/sdvx-05-to-06.zip \
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$(zipdir)/sdvx-05-cn.zip \
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$(zipdir)/sdvx-hwio-x86.zip \
$(zipdir)/sdvx-hwio-x64.zip \
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$(zipdir)/tools.zip \
$(zipdir)/tools-x64.zip \
CHANGELOG.md \
LICENSE \
README.md \
version \
$(V)echo ... $@
$(V)zip -j $@ $^
all: $(BUILDDIR)/bemanitools.zip $(BUILDDIR)/tests.zip