2019-09-27 22:36:50 +02:00
|
|
|
# Game list
|
|
|
|
|
|
|
|
The following games are compatible with this version of iidxhook:
|
|
|
|
* CANNON BALLERS
|
2020-10-20 23:45:19 +02:00
|
|
|
* Rootage
|
2019-09-27 22:36:50 +02:00
|
|
|
|
2019-10-19 21:33:49 +02:00
|
|
|
The games must be bootstrapped using [launcher](../launcher.md).
|
|
|
|
|
2019-09-27 22:36:50 +02:00
|
|
|
# Data setup and running the game
|
|
|
|
|
|
|
|
## Supported versions of Windows
|
|
|
|
|
|
|
|
This version requires at least Win 7 x64 and will not run, like the
|
|
|
|
former versions, on Win XP x86!
|
|
|
|
|
|
|
|
## Dependencies
|
|
|
|
|
|
|
|
Make sure to have the following dependencies installed:
|
|
|
|
* DirectX 9
|
|
|
|
* Visual C++ 2010 Redistributable Package (x64)
|
|
|
|
|
|
|
|
## Data setup
|
|
|
|
|
|
|
|
We assume that you are using a clean/vanilla data dump. Ensure your ("concents")
|
|
|
|
folder with your unpacked data looks like this:
|
|
|
|
- data
|
|
|
|
- modules
|
|
|
|
- prop
|
|
|
|
|
|
|
|
* Copy/Move all files from the *modules* directory to the root folder, so they
|
|
|
|
are located next to the *data* and *prop* folders.
|
|
|
|
* Copy all files from *prop/defaults* to the *prop* folder.
|
|
|
|
* Create a new file *app-config.xml* in the *prop* folder with the following
|
|
|
|
content:
|
|
|
|
```
|
|
|
|
<?xml version="1.0"?>
|
|
|
|
<param></param>
|
|
|
|
```
|
|
|
|
* Setup proper paths for *dev/nvram* and *dev/raw* in *prop/avs-config.xml* by
|
|
|
|
replacing the *<fs>*-block in that file with the following block:
|
|
|
|
```
|
|
|
|
<fs>
|
|
|
|
<root>
|
|
|
|
<device __type="str">.</device>
|
|
|
|
</root>
|
|
|
|
<mounttable>
|
|
|
|
<vfs name="boot" fstype="fs" src="dev/raw" dst="/dev/raw" opt="vf=1,posix=1"/>
|
|
|
|
<vfs name="boot" fstype="fs" src="dev/nvram" dst="/dev/nvram" opt="vf=0,posix=1"/>
|
|
|
|
</mounttable>
|
|
|
|
<nr_mountpoint __type="u16">256</nr_mountpoint>
|
|
|
|
<nr_filedesc __type="u16">256</nr_filedesc>
|
|
|
|
</fs>
|
|
|
|
```
|
|
|
|
* Unpack the package containing iidxhook8 into the root folder so iidxhook8.dll
|
|
|
|
and all other files are located in the same folder as *data*, *prop*,
|
|
|
|
*bm2dx.dll*, etc.
|
|
|
|
* Run the gamestart-XX.bat file as admin. Where XX matches the version you
|
|
|
|
want to run.
|
|
|
|
|
|
|
|
# Configuring iidxhook
|
|
|
|
|
|
|
|
The hook library can be configured via cmd arguments or a configuration file.
|
|
|
|
The latter is generated (*iidxhook-XX.conf* in the same directory) on the first
|
|
|
|
start of the game using the gamestart-XX.bat file (again, XX matches your target
|
|
|
|
game version). It contains default values for all available parameters and
|
|
|
|
comments explaining each parameter. Please follow the comments when configuring
|
|
|
|
your setup.
|
|
|
|
|
|
|
|
Add the argument *-h* when running gamestart-XX.bat
|
|
|
|
(e.g. *gamestart-XX.bat -h*) to print help/usage information with a list of
|
|
|
|
all available parameters. Every parameter can be either set as command line
|
|
|
|
argument or using a configuration file.
|
|
|
|
|
|
|
|
To set a parameter from the command line, just add it as an argument after
|
|
|
|
the bat file like this
|
|
|
|
```
|
|
|
|
gamestart-09.bat -p gfx.windowed=true -p gfx.framed=true
|
|
|
|
```
|
|
|
|
|
|
|
|
The syntax for the "key=value" is the same as in the config file. Make sure
|
|
|
|
to have a pre-ceeding "-p" for every parameter added.
|
|
|
|
|
|
|
|
However, if a parameter is specifed in the configuration file and as a command
|
|
|
|
line argument, the command line argument overrides the config file's value.
|
|
|
|
|
|
|
|
# Eamuse network setup
|
|
|
|
|
|
|
|
If you want to run the games online, you need a valid PCBID and the service URL.
|
|
|
|
Open *prop/ea3-config.xml* and set the values of the *ea3/id/pcbid* and
|
|
|
|
*ea3/network/services* nodes accordingly.
|
|
|
|
|
|
|
|
Run the game with the gamestart-XX.bat file and enable network on the operator
|
|
|
|
menu. When enabled, the game seems to hang and expects you to power
|
|
|
|
cycle the machine (i.e. quit the game and restart it).
|
|
|
|
|
|
|
|
# Real hardware support
|
|
|
|
|
|
|
|
### BIO2 hardware
|
|
|
|
|
2020-11-08 00:24:52 +01:00
|
|
|
Set `io.disable_bio2_emu=true` in the `iidxhook.conf` file to not hook the BIO2
|
|
|
|
communication with an emulation layer. The game will directly talk to the IO.
|
|
|
|
In this mode, tthe game supports the BIO2 board only.
|
2019-09-27 22:36:50 +02:00
|
|
|
|
|
|
|
### Ezusb and other
|
|
|
|
|
2020-11-08 00:24:52 +01:00
|
|
|
Set `io.disable_bio2_emu=false` in the `iidxhook.conf` file.
|
|
|
|
Use the specific iidxio API implementations, e.g. `iidxio-ezusb2.dll` to use
|
|
|
|
the IO2 EZUSB board. The common `iidxio` abstraction layer also allows you to
|
|
|
|
use custom IO boards or whatever Konami hardware is going to be available in
|
|
|
|
the future. Obviously, someone has to write an imlementation of the `iidxio`
|
|
|
|
API, first.
|
2019-09-27 22:36:50 +02:00
|
|
|
|
|
|
|
## Slotted/Wave pass card readers
|
|
|
|
|
2020-11-08 00:24:52 +01:00
|
|
|
You have the following options:
|
|
|
|
* Set `io.disable_card_reader_emu=true` in the `iidxhook.conf` file to not hook
|
|
|
|
card reader communication with an emulation layer. The game will directly talk
|
|
|
|
to the real readers though this only supports whatever readers the game
|
|
|
|
directly supports (wave pass readers)
|
|
|
|
* Set `io.disable_card_reader_emu=false` in the `iidxhook.conf` file.
|
|
|
|
Replace the default `eamio.dll` with the `eamio-icca.dll` and have either your
|
2019-09-27 22:36:50 +02:00
|
|
|
slotted (IIDX, DDR Supernova or GF/DM type) or new wave pass card readers
|
2020-11-08 00:24:52 +01:00
|
|
|
conencted and and assigned to `COM1`. Other custom implementations of of the
|
|
|
|
`eamio` API also work.
|
2019-09-27 22:36:50 +02:00
|
|
|
|
|
|
|
### ICCA device settings (device manager)
|
|
|
|
* Port: COM1
|
|
|
|
* BAUD rate: 57600
|
|
|
|
* Data bits: 8
|
|
|
|
* Parity: None
|
|
|
|
* Stop bits: 1
|
|
|
|
* Flow control: None
|
|
|
|
|
|
|
|
If you encounter issues after the game opened the device, e.g. application
|
|
|
|
stuck, try a USB <-> COM dongle instead of using one of the COM ports of the
|
|
|
|
mainboard.
|
|
|
|
|
|
|
|
# Troubleshooting and FAQ
|
|
|
|
|
2020-12-19 01:52:07 +01:00
|
|
|
## The monitor check is showing high fps and I am using a monitor with high refresh rate features, e.g. 120/144hz
|
|
|
|
Sync and timing might be screwed up since the game was never meant to run on
|
|
|
|
such refresh rates. Try setting the option `gfx.forced_refresh_rate` to either
|
|
|
|
`59` or `60`.
|
|
|
|
|
|
|
|
Note: Your GPU driver settings must be configured to allow application overrides
|
|
|
|
on vertical sync/refresh rate options.
|
|
|
|
|
|
|
|
On AMD GPUs, set the "V-Sync" option to `On, unless application specifies`.
|
|
|
|
|
2019-09-27 22:36:50 +02:00
|
|
|
## The game does not run "well" (frame drops, drifting offsync etc)
|
|
|
|
This can be related to various issues:
|
|
|
|
* Make sure to run the game as (true) Administrator especially on Windows 7 and
|
|
|
|
newer. This will also get rid of various other errors (see below) that are
|
|
|
|
related to permission issues.
|
|
|
|
* Run the game's process with a higher priority:
|
|
|
|
```
|
|
|
|
start "" /relatime "gamestart.bat"
|
|
|
|
```
|
|
|
|
* Enforce v-sync enabled in your GPU settings.
|
|
|
|
* Ensure that you have a constant refresh rate around the 60 hz (59.9xx or 60.0xx)
|
|
|
|
that is not jumping around. Use the timebase feature of one of the newer games to
|
|
|
|
check that or enable iidxhook's timebase and check the log output for the
|
|
|
|
determined value. Run this a few times and check if the results differ.
|
|
|
|
|
|
|
|
## "NETWORK WARNING" instead of "NETWORK OK"
|
|
|
|
This can be caused by:
|
|
|
|
* Invalid PCBID
|
|
|
|
* Firewall blocking connections
|
|
|
|
* Invalid eamuse url or port specified
|
|
|
|
* Game is not run using the Administrator account
|
|
|
|
Make sure to check these things first
|
|
|
|
|
|
|
|
## My songs are offsync
|
|
|
|
From IIDX 20 (or Lincle very final revision) onwards, the game comes with
|
|
|
|
a built-in auto timebase option ("monitor check" on startup) which
|
|
|
|
dynamically, detects the refresh rate of your current setup. Thus, BT5's
|
|
|
|
timebase option is not included from this hook version onwards, anymore.
|
|
|
|
Ensure that refresh rate displayed is very stable, e.g. 60.00x hz, and the
|
|
|
|
game should be able to provide you with a smooth and sync game experience.
|
|
|
|
|
|
|
|
## My game runs too fast
|
|
|
|
iidxhook can limit the frame rate for you (refer to help/config file)
|
|
|
|
|
|
|
|
## My game crashes when I try fullscreen
|
|
|
|
Use dxwnd and set settings like "Acquire admin caps" and "Fullscreen only"
|
|
|
|
|
|
|
|
## Background videos aren't working. When starting a song, windows is playing the error sound and a message box appears
|
2021-05-02 13:00:41 +02:00
|
|
|
If you are running in window mode, you can see an error pop-up window with the title
|
|
|
|
`DirectShow Texture3D Sample` and error message
|
|
|
|
`Could not create source filter to graph! hr=<some number>`.
|
|
|
|
|
|
|
|
When running fullscreen, you only hear a windows error sound and the game appears to be frozen
|
|
|
|
when trying to play a background video.
|
|
|
|
|
2019-09-27 22:36:50 +02:00
|
|
|
You are missing a codec to decode and play the videos. There are different
|
|
|
|
methods available to get background videos working. Probably, the easiest
|
|
|
|
solution: grab the CLVSD.ax file and go to Start -> Run -> regsvr32 clvsd.ax
|
|
|
|
Make sure to run cmd.exe as Administrator, otherwise you will get errors caused
|
|
|
|
by invalid permissions.
|
|
|
|
|
|
|
|
## I installed the CLVSD.ax codec but the game crashes or displays a message box that tells me to disable my debugger
|
|
|
|
If songs keep crashing upon start and you get an error message that says
|
|
|
|
```
|
|
|
|
DirectShow Texture3D Sample
|
|
|
|
Could not create source filter to graph! hr=0x80040266
|
|
|
|
```
|
|
|
|
despite having the codec (CLVSD.ax) installed, remove the debug flag (*-D*)
|
|
|
|
from gamestart or use a CLVSD.ax codec which has the debugger checks removed.
|
|
|
|
|
|
|
|
## I am getting a message box with a japanese error message and a black window immediately after starting the game
|
|
|
|
The game checks the vendor and product ID of your GPU installed. If it doesn't
|
|
|
|
match a hardcoded whitelist, the game won't boot. Use the option *gfx.pci_id*
|
|
|
|
either in the config file or as a cmd argument to spoof these IDs. See the
|
|
|
|
help message for instructions and possible IDs.
|
|
|
|
|
|
|
|
## Over-/underscan, bad image quality or latency caused by my monitor's/TV's upscaler
|
|
|
|
Many modern monitors/TVs cannot upscale some lower resolutions, e.g. 640x480, properly.
|
|
|
|
This can lead to over-/underscan, bad image quality or even latency caused by the upscaler
|
|
|
|
of the device you are using.
|
|
|
|
If one or multiple of these issues apply, use the built in scaling options by setting
|
|
|
|
*gfx.scale_back_buffer_width* and *gfx.scale_back_buffer_height* to a target resolution
|
|
|
|
to scale to. Usually, you want to set this to the monitor's native resolution, e.g.
|
|
|
|
1920x1080 for full HD. You can play around with a few different filters using
|
|
|
|
*gfx.scale_back_buffer_filter* which impacts image quality/blurriness on upscaling.
|