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https://github.com/djhackersdev/bemanitools.git
synced 2025-02-20 20:41:10 +01:00
d3d9ex: add windowed position setting
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parent
592967e191
commit
18f6d9ef70
8
dist/iidx/iidxhook-27.conf
vendored
8
dist/iidx/iidxhook-27.conf
vendored
@ -34,7 +34,7 @@ gfx.framed=true
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# Run the game windowed
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gfx.windowed=false
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# Confine mouse coursor to window
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# Confine mouse cursor to window
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gfx.confined=false
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# Windowed width, -1 for default size
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@ -43,6 +43,12 @@ gfx.window_width=-1
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# Windowed height, -1 for default size
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gfx.window_height=-1
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# Windowed X, -1 for default X position
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gfx.window_x=-1
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# Windowed Y, -1 for default Y position
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gfx.window_y=-1
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# Forced refresh rate, -1 to not force any (try 59 or 60 if monitor check fails to lock on high refresh rate monitors)
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gfx.forced_refresh_rate=-1
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8
dist/sdvx5/sdvxhook2.conf
vendored
8
dist/sdvx5/sdvxhook2.conf
vendored
@ -19,7 +19,7 @@ gfx.framed=true
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# Run the game windowed
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gfx.windowed=false
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# Confine mouse coursor to window
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# Confine mouse cursor to window
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gfx.confined=false
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# Windowed width, -1 for default size
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@ -28,6 +28,12 @@ gfx.window_width=1080
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# Windowed height, -1 for default size
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gfx.window_height=1920
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# Windowed X, -1 for default X position
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gfx.window_x=-1
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# Windowed Y, -1 for default Y position
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gfx.window_y=-1
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# Forced refresh rate, -1 to not force any (try 59 or 60 if monitor check fails to lock on high refresh rate monitors)
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gfx.forced_refresh_rate=-1
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@ -13,6 +13,8 @@
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#define D3D9EXHOOK_CONFIG_GFX_CONFINED_KEY "gfx.confined"
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#define D3D9EXHOOK_CONFIG_GFX_WINDOW_WIDTH_KEY "gfx.window_width"
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#define D3D9EXHOOK_CONFIG_GFX_WINDOW_HEIGHT_KEY "gfx.window_height"
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#define D3D9EXHOOK_CONFIG_GFX_WINDOW_X_KEY "gfx.window_x"
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#define D3D9EXHOOK_CONFIG_GFX_WINDOW_Y_KEY "gfx.window_y"
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#define D3D9EXHOOK_CONFIG_GFX_FORCED_REFRESHRATE_KEY "gfx.forced_refresh_rate"
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#define D3D9EXHOOK_CONFIG_GFX_DEVICE_ADAPTER_KEY "gfx.device_adapter"
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#define D3D9EXHOOK_CONFIG_GFX_FORCE_ORIENTATION_KEY "gfx.force_orientation"
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@ -24,6 +26,8 @@
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#define D3D9EXHOOK_CONFIG_GFX_DEFAULT_CONFINED_VALUE false
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#define D3D9EXHOOK_CONFIG_GFX_DEFAULT_WINDOW_WIDTH_VALUE -1
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#define D3D9EXHOOK_CONFIG_GFX_DEFAULT_WINDOW_HEIGHT_VALUE -1
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#define D3D9EXHOOK_CONFIG_GFX_DEFAULT_WINDOW_X_VALUE -1
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#define D3D9EXHOOK_CONFIG_GFX_DEFAULT_WINDOW_Y_VALUE -1
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#define D3D9EXHOOK_CONFIG_GFX_DEFAULT_FORCED_RR_VALUE -1
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#define D3D9EXHOOK_CONFIG_GFX_DEFAULT_DEVICE_ADAPTER_VALUE -1
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#define D3D9EXHOOK_CONFIG_GFX_DEFAULT_FORCE_ORIENTATION_VALUE -1
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@ -62,6 +66,18 @@ void d3d9exhook_config_gfx_init(struct cconfig *config)
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D3D9EXHOOK_CONFIG_GFX_DEFAULT_WINDOW_HEIGHT_VALUE,
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"Windowed height, -1 for default size");
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cconfig_util_set_int(
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config,
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D3D9EXHOOK_CONFIG_GFX_WINDOW_X_KEY,
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D3D9EXHOOK_CONFIG_GFX_DEFAULT_WINDOW_X_VALUE,
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"Windowed X, -1 for default X position");
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cconfig_util_set_int(
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config,
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D3D9EXHOOK_CONFIG_GFX_WINDOW_Y_KEY,
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D3D9EXHOOK_CONFIG_GFX_DEFAULT_WINDOW_Y_VALUE,
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"Windowed Y, -1 for default Y position");
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cconfig_util_set_int(
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config,
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D3D9EXHOOK_CONFIG_GFX_FORCED_REFRESHRATE_KEY,
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@ -161,6 +177,30 @@ void d3d9exhook_config_gfx_get(
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D3D9EXHOOK_CONFIG_GFX_DEFAULT_WINDOW_HEIGHT_VALUE);
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}
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if (!cconfig_util_get_int(
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config,
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D3D9EXHOOK_CONFIG_GFX_WINDOW_X_KEY,
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&config_gfx->window_x,
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D3D9EXHOOK_CONFIG_GFX_DEFAULT_WINDOW_X_VALUE)) {
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log_warning(
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"Invalid value for key '%s' specified, fallback "
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"to default '%d'",
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D3D9EXHOOK_CONFIG_GFX_WINDOW_X_KEY,
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D3D9EXHOOK_CONFIG_GFX_DEFAULT_WINDOW_X_VALUE);
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}
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if (!cconfig_util_get_int(
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config,
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D3D9EXHOOK_CONFIG_GFX_WINDOW_Y_KEY,
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&config_gfx->window_y,
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D3D9EXHOOK_CONFIG_GFX_DEFAULT_WINDOW_Y_VALUE)) {
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log_warning(
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"Invalid value for key '%s' specified, fallback "
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"to default '%d'",
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D3D9EXHOOK_CONFIG_GFX_WINDOW_Y_KEY,
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D3D9EXHOOK_CONFIG_GFX_DEFAULT_WINDOW_Y_VALUE);
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}
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if (!cconfig_util_get_int(
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config,
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D3D9EXHOOK_CONFIG_GFX_FORCED_REFRESHRATE_KEY,
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@ -15,6 +15,8 @@ struct d3d9exhook_config_gfx {
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bool confined;
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int32_t window_width;
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int32_t window_height;
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int32_t window_x;
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int32_t window_y;
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int32_t forced_refresh_rate;
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int32_t device_adapter;
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int32_t force_orientation;
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@ -88,6 +88,8 @@ static bool d3d9ex_confined;
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static int32_t d3d9ex_force_refresh_rate = -1;
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static int32_t d3d9ex_window_width = -1;
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static int32_t d3d9ex_window_height = -1;
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static int32_t d3d9ex_window_x = -1;
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static int32_t d3d9ex_window_y = -1;
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static bool d3d9ex_window_framed;
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static int32_t d3d9ex_device_adapter = -1;
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static int32_t d3d9ex_force_orientation = -1;
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@ -174,6 +176,17 @@ my_MoveWindow(HWND hWnd, int X, int Y, int nWidth, int nHeight, BOOL bRepaint)
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nWidth = d3d9ex_window_width;
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nHeight = d3d9ex_window_height;
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}
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if (d3d9ex_window_x != -1 && d3d9ex_window_y != -1) {
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log_misc(
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"Overriding window position from %dx%d with %dx%d",
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X,
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Y,
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d3d9ex_window_x,
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d3d9ex_window_y);
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X = d3d9ex_window_x;
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Y = d3d9ex_window_y;
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}
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if (d3d9ex_window_framed) {
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/* we have to adjust the window size, because the window needs to
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@ -458,6 +471,8 @@ void d3d9ex_configure(struct d3d9exhook_config_gfx *gfx_config)
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d3d9ex_window_framed = gfx_config->framed;
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d3d9ex_window_width = gfx_config->window_width;
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d3d9ex_window_height = gfx_config->window_height;
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d3d9ex_window_x = gfx_config->window_x;
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d3d9ex_window_y = gfx_config->window_y;
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d3d9ex_force_refresh_rate = gfx_config->forced_refresh_rate;
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d3d9ex_device_adapter = gfx_config->device_adapter;
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