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doc: Add documentation for ddrhook1 and 2
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doc/ddrhook/ddrhook1.md
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doc/ddrhook/ddrhook1.md
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# ddrhook1
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## Supported games
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The following games are supported with this hook library:
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* Dance Dance Revolution X
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The games must be bootstrapped using [inject](../inject.md).
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## Data setup
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Ensure your folder with your unpacked data looks like this:
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* `conf`
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* `data`
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* `ddr`
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* `ddr_YYYYMMDDRR` where `YYYYMMDDRR` corresponds to different datecodes of
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different versions. Multiple folders of these possible
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`DDR.exe` files should be in `ddr` and `ddr_YYYYMMDDRR` folders.
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Unpack the distribution package `ddr-11.zip` into one of the folders containing
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a `DDR.exe` file. We recommend using the one with the latest datecode which
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denotes the latest version of the game including bugfixes etc.
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`gamestart-11.bat` as well as `ddrhook1.dll` are now expected to be located
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in the same folder as (one) `DDR.exe` file.
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## Running
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Run `gamestart-11.bat` as administrator. For the US version of the game, run
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`gamestart-11-us.bat` instead. This can be done by either by double
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clicking or running it from `cmd.exe`. The latter is recommended to have
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any debug output kept on screen after closing the game.
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This will run [inject](../inject.md) with the `ddrhook1.dll`. On first run,
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if you don't have a conguration file, e.g. `ddr-11.conf`, available in the
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same folder, a default one will be created and the game exits. Simply re-run
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`gamestart-11.bat` again.
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## Configuration ddrhook
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The hook library can be configured via cmd arguments or a configuration file.
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The latter is generated (*ddr-11.conf* in the same directory) on the first
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start of the game using the gamestart-XX.bat file. It contains default values
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for all available parameters and comments explaining each parameter. Please
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follow the comments when configuring your setup.
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Add the argument *-h* when running gamestart-XX.bat
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(e.g. *gamestart-XX.bat -h*) to print help/usage information with a list of
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all available parameters. Every parameter can be either set as command line
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argument or using a configuration file.
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To set a parameter from the command line, just add it as an argument after
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the bat file like this
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```
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gamestart-11.bat -p gfx.windowed=true
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```
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The syntax for the "key=value" is the same as in the config file. Make sure
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to have a pre-ceeding "-p" for every parameter added.
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However, if a parameter is specifed in the configuration file and as a command
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line argument, the command line argument overrides the config file's value.
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## Configure USB memory cards and edit data
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You can setup actual USB thumb drives mapped to a drive letter, e.g. `E:\` for
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player 1 and `F:\` for player 2, or just have them point to any local directory,
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e.g. `usbmem_p1` and `usbmem_p2`.
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Set-up your folder mappings in the
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[conf file or via command line args](#configuration-ddrhook) like follows:
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* Enable USB memory data emulation: `ddrhook1.usbmem_enabled=true`
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* Set P1 USB memory data path pointing to local folder `usbmem_p1` next to `DDR.EXE`:
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`ddrhook1.usbmem_path_p1=usbmem_p1`
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* Set P1 USB memory data path pointing to local folder `usbmem_p2` next to `DDR.EXE`:
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`ddrhook1.usbmem_path_p1=usbmem_p2`
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* Have/create a subfolder called `DDR_EDIT` on any location/USB drive you want to use
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* Name your edit data file either `DDR_EDIT_J.DAT` (for JP version) or `DDR_EDIT_US.DAT`
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(for US version) and place it in the `DDR_EDIT` directory.
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For the example setup above, the full relative path of the edit file should be
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`usbmem_p1\DDR_EDIT\DDR_EDIT_J.DAT` for player 1.
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Note that USB memory cards are not detected by the game and the game stays
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silent about that if they do not contain edit data, your path mapping does not resolve
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or you misplaced or named your edit data file incorrectly.
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## Grey and glitchy arrows
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This is a known issue with many GPUs, typically non-Radeon GPUs.
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There is currently not patch available in Bemanitools for that. We assume this is an
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issue with incompatible shader code.
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There are solutions to hard-patch the code available elsewhere.
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## Troubleshooting and FAQ
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### Issues with background videos (not) playing
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The game expects you have the `CLVSD.ax` file registered for decoding videos.
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Grab the `CLVSD.ax` file and go to *Start* > *Run* > enter `regsvr32 clvsd.ax` and
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execute. Make sure to run as Administrator, otherwise you will get errors due to
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invalid permissions.
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### Game crashes during boot
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If you have played a newer version of DDR, e.g. DDR 2014+, you might have the
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`k-clvsd.dll` codec registered which crashes DDR X and likely X2 (EU/US) as well.
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Unregister `k-clvsd.dll`, e.g. `regsvr32 /u k-clvsd.dll`, and
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[registering `CLVSD.ax`](#issues-with-background-videos-not-working).
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Note that `CLVSD.ax` will likely hang any newer/more recent DDR versions on startup
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and require you to use the `k-clvsd.dll` that came with the respective version
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instead. See [this section](ddrhook2.md#video-codecs-for-background-videos) for
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further details.
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### Black screen/render window without a response
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This symptom might have many causes, here is a list of known issues and what can be done:
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* If not done already, try installing
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[DirectX Redist (June 2010)](https://www.microsoft.com/en-us/download/details.aspx?id=8109)
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* If you have an integrated/second GPU, ensure it is disabled
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* External (USB) audio devices could cause issues. Ensure you are running on on-board/integrated
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sound cards and unplug any external audio devices.
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* [Disable fullscreen optimizations](https://devblogs.microsoft.com/directx/demystifying-full-screen-optimizations/):
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Right click on `DDR.exe`, *Properties* > *Compatibility* > *Disable fullscreen optimizations*
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* Check if you can run `DDR.exe` without Bemanitools by simply launching it. It should at least
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boot into a startup screen. If that isn't even possible, then it's likely not an issue with
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Bemanitools. Note that your data path needs to be `D:\HDX` for that to work though.
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doc/ddrhook/ddrhook2.md
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doc/ddrhook/ddrhook2.md
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# ddrhook2
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## Supported games
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The following games are supported by this hook library:
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* Dance Dance Revolution X2
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* Dance Dance Revolution X3 vs. 2ndMIX
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* Dance Dance Revolution 2013
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* Dance Dance Revolution 2014
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* Dance Dance Revolution A
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Note that different builds of the same hook library are required to run the
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different versions. See different distribution packages, e.g. `ddr-12.zip`,
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`ddr-13.zip` etc.
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Depending on the game version, earlier versions are bootstrapped using
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[inject](../inject.md) while later versions require [launcher](../launcher.md).
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## Running
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Run `gamestart-XX.bat`, where `XX` corresponds to the version of the game you
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want to run, as administrator. For the US version of X2, run
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`gamestart-12-us.bat` instead. This can be done by either by double
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clicking or running it from `cmd.exe`. The latter is recommended to have
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any debug output kept on screen after closing the game.
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This will run [inject](../inject.md) or [launcher](../launcher.md), depending
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on the version of the game, with the `ddrhook2.dll`. On first run, if you don't
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have a conguration file, e.g. `ddr-12.conf`, available in the same folder, a
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default one will be created and the game exits. Simply re-run `gamestart-XX.bat`
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again.
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## Configure USB memory cards and edit data (DDR X2)
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You can setup actual USB thumb drives mapped to a drive letter, e.g. `E:\` for
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player 1 and `F:\` for player 2, or just have them point to any local directory,
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e.g. `usbmem_p1` and `usbmem_p2`.
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Set-up your folder mappings in the
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[conf file or via command line args](#configuration-ddrhook) like follows:
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* Enable USB memory data emulation: `ddrhook1.usbmem_enabled=true`
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* Set P1 USB memory data path pointing to local folder `usbmem_p1` next to `DDR.EXE`:
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`ddrhook1.usbmem_path_p1=usbmem_p1`
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* Set P1 USB memory data path pointing to local folder `usbmem_p2` next to `DDR.EXE`:
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`ddrhook1.usbmem_path_p1=usbmem_p2`
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* Have/create a subfolder called `DDR_EDIT` on any location/USB drive you want to use
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* Name your edit data file either `DDR_EDIT_J.DAT` (for JP version) or `DDR_EDIT_US.DAT`
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(for US version) and place it in the `DDR_EDIT` directory.
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For the example setup above, the full relative path of the edit file should be
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`usbmem_p1\DDR_EDIT\DDR_EDIT_J.DAT` for player 1.
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Note that USB memory cards are not detected by the game and the game stays
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silent about that if they do not contain edit data, your path mapping does not resolve
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or you misplaced or named your edit data file incorrectly.
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## Troubleshooting and FAQ
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### Video codecs for background videos
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For DDR 2014 and newer (maybe also earlier?), you need to register `k-clvsd.dll` and
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`xactengine2_10.dll` to make background videos work. These files are included with
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respective versions of the games.
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Run the following commands either from a command line (`cmd.exe`) or from
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*Start* > *Run*. Adjust the path to files accordingly pointing to the correct files.
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* Register `regsvr32 D:\MDX\contents\k-clvsd.dll`
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* Register `regsvr32 D:\MDX\contents\xactengine2_10.dll`
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Note: The one that comes with IIDX will hang DDR at startup. The opposite is not true:
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IIDX works just fine with this CLVSD.
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### Laggy audio
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If you're running on Windows XP, go to the sound devices control panel, select your
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sound card, click Advanced Options and turn Hardware Acceleration down to basic. This
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will make the audio much less laggy..
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