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https://github.com/djhackersdev/bemanitools.git
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iidxhook3: Refactor to use new d3d9 module
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@ -18,6 +18,7 @@
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#include "ezusb2-iidx-emu/msg.h"
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#include "hook/d3d9.h"
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#include "hook/iohook.h"
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#include "hook/table.h"
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@ -54,6 +55,10 @@ static const irp_handler_t iidxhook_handlers[] = {
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settings_hook_dispatch_irp,
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};
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static const hook_d3d9_irp_handler_t iidxhook_d3d9_handlers[] = {
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iidxhook_util_d3d9_irp_handler,
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};
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static HANDLE STDCALL my_OpenProcess(DWORD, BOOL, DWORD);
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static HANDLE (STDCALL *real_OpenProcess)(DWORD, BOOL, DWORD);
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static bool iidxhook_init_check;
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@ -66,6 +71,45 @@ static const struct hook_symbol init_hook_syms[] = {
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},
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};
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static void iidxhook3_setup_d3d9_hooks(const struct iidxhook_config_gfx* config_gfx)
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{
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struct iidxhook_util_d3d9_config d3d9_config;
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iidxhook_util_d3d9_init_config(&d3d9_config);
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d3d9_config.windowed = config_gfx->windowed;
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d3d9_config.framed = config_gfx->framed;
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d3d9_config.override_window_width = config_gfx->window_width;
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d3d9_config.override_window_height = config_gfx->window_height;
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d3d9_config.framerate_limit = config_gfx->frame_rate_limit;
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d3d9_config.pci_vid = config_gfx->pci_id_vid;
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d3d9_config.pci_pid = config_gfx->pci_id_pid;
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/* Required for GOLD (and newer?) to not crash with NVIDIA cards */
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d3d9_config.iidx11_to_17_fix_uvs_bg_videos = true;
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d3d9_config.iidx14_to_19_nvidia_fix = true;
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d3d9_config.scale_back_buffer_width = config_gfx->scale_back_buffer_width;
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d3d9_config.scale_back_buffer_height = config_gfx->scale_back_buffer_height;
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d3d9_config.scale_back_buffer_filter = config_gfx->scale_back_buffer_filter;
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if (config_gfx->monitor_check == 0) {
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log_info("Auto monitor check enabled");
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d3d9_config.iidx09_to_19_monitor_check_cb = iidxhook_util_chart_patch_set_refresh_rate;
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iidxhook_util_chart_patch_init(IIDXHOOK_UTIL_CHART_PATCH_TIMEBASE_14_TO_18_VGA);
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} else if (config_gfx->monitor_check > 0) {
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log_info("Manual monitor check, resulting refresh rate: %f", config_gfx->monitor_check);
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iidxhook_util_chart_patch_init(IIDXHOOK_UTIL_CHART_PATCH_TIMEBASE_14_TO_18_VGA);
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iidxhook_util_chart_patch_set_refresh_rate(config_gfx->monitor_check);
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}
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iidxhook_util_d3d9_configure(&d3d9_config);
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hook_d3d9_init(iidxhook_d3d9_handlers, lengthof(iidxhook_d3d9_handlers));
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}
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/**
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* This seems to be a good entry point to intercept
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* before the game calls anything important
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@ -131,42 +175,7 @@ HANDLE STDCALL my_OpenProcess(DWORD dwDesiredAccess, BOOL bInheritHandle,
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/* Direct3D and USER32 hooks */
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if (config_gfx.windowed) {
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d3d9_set_windowed(config_gfx.framed, config_gfx.window_width,
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config_gfx.window_height);
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}
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/* Empress onwards */
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if (config_gfx.pci_id_pid != 0 && config_gfx.pci_id_vid != 0) {
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d3d9_set_pci_id(config_gfx.pci_id_pid, config_gfx.pci_id_vid);
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}
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if (config_gfx.frame_rate_limit > 0) {
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d3d9_set_frame_rate_limit(config_gfx.frame_rate_limit);
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}
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if (config_gfx.monitor_check == 0) {
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log_info("Auto monitor check enabled");
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d3d9_enable_monitor_check(iidxhook_util_chart_patch_set_refresh_rate);
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iidxhook_util_chart_patch_init(
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IIDXHOOK_UTIL_CHART_PATCH_TIMEBASE_14_TO_18_VGA);
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} else if (config_gfx.monitor_check > 0) {
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log_info("Manual monitor check, resulting refresh rate: %f",
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config_gfx.monitor_check);
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iidxhook_util_chart_patch_init(
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IIDXHOOK_UTIL_CHART_PATCH_TIMEBASE_14_TO_18_VGA);
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iidxhook_util_chart_patch_set_refresh_rate(config_gfx.monitor_check);
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}
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if (config_gfx.scale_back_buffer_width > 0 && config_gfx.scale_back_buffer_height > 0) {
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d3d9_scale_back_buffer(config_gfx.scale_back_buffer_width, config_gfx.scale_back_buffer_height,
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config_gfx.scale_back_buffer_filter);
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}
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/* Required for GOLD (and newer?) to not crash with NVIDIA cards */
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d3d9_enable_nvidia_fix();
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d3d9_bg_video_seams_fix();
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iidxhook3_setup_d3d9_hooks(&config_gfx);
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/* Disable operator menu clock setting system clock time */
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@ -240,7 +249,6 @@ BOOL WINAPI DllMain(HMODULE mod, DWORD reason, void *ctx)
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acp_hook_init();
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adapter_hook_init();
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d3d9_hook_init();
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eamuse_hook_init();
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settings_hook_init();
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