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https://github.com/djhackersdev/bemanitools.git
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jbhook2: get p3io sidcode from ea3-config, don't hardcode
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parent
7e731916e2
commit
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@ -41,15 +41,6 @@
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static struct options options;
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static const struct security_mcode security_mcode_j44 = {
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.header = SECURITY_MCODE_HEADER,
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.unkn = SECURITY_MCODE_UNKN_C,
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.game = SECURITY_MCODE_GAME_JB_3,
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.region = SECURITY_MCODE_REGION_JAPAN,
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.cabinet = SECURITY_MCODE_CABINET_C,
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.revision = SECURITY_MCODE_REVISION_A,
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};
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static bool my_dll_entry_init(char *sidcode, struct property_node *param)
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{
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bool eam_io_ok;
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@ -60,6 +51,8 @@ static bool my_dll_entry_init(char *sidcode, struct property_node *param)
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log_info("--- Begin jbhook dll_entry_init ---");
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log_assert(sidcode != NULL);
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if(options.vertical) {
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jbhook_util_gfx_install_vertical_hooks();
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}
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@ -68,12 +61,20 @@ static bool my_dll_entry_init(char *sidcode, struct property_node *param)
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iohook_push_handler(p3io_emu_dispatch_irp);
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p3io_setupapi_insert_hooks(NULL);
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log_assert(sidcode != NULL);
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// pcbid and eamid are only used here for sec check, the ones used for
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// network access are taken from ea3-config.xml.
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// When booting knit append (and on no other version), the code must
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// actually match, so the ID used is for append (JCA)
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// actually match, so we use the one from ea3-config as well.
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// Example sidcode format: `K44JBA2012072301`
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struct security_mcode security_mcode_j44 = {
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.header = SECURITY_MCODE_HEADER,
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.unkn = SECURITY_MCODE_UNKN_C,
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.game = {sidcode[0], sidcode[1], sidcode[2]},
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.region = sidcode[3],
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.cabinet = sidcode[4],
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.revision = sidcode[5],
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};
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jbhook_util_p3io_init(
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&security_mcode_j44,
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&security_id_default, &security_id_default);
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@ -112,8 +113,22 @@ static bool my_dll_entry_init(char *sidcode, struct property_node *param)
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log_info("--- End jbhook dll_entry_init ---");
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char *sidcode_in_ea3_config = strdup(sidcode);
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bool ret = app_hook_invoke_init(sidcode, param);
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// If the game is append, the mcode `cabinet` is forced to C. This is bad if
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// p3io was configured to respond as A! Help the user help themsevles...
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if(strcmp(sidcode_in_ea3_config, sidcode) != 0) {
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log_warning("sidcode changed after running game DLL init (%s -> %s)", sidcode_in_ea3_config, sidcode);
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log_warning("This will trigger a security error. Modify ea3-config.xml <soft> section to match the second value!");
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// abort the boot
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return false;
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}
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free(sidcode_in_ea3_config);
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return ret;
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fail:
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