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mirror of https://github.com/djhackersdev/bemanitools.git synced 2024-11-30 17:24:30 +01:00

jbhook2: get p3io sidcode from ea3-config, don't hardcode

This commit is contained in:
Will Toohey 2022-04-03 21:20:20 +10:00
parent 7e731916e2
commit 57d9d976ff

View File

@ -41,15 +41,6 @@
static struct options options; static struct options options;
static const struct security_mcode security_mcode_j44 = {
.header = SECURITY_MCODE_HEADER,
.unkn = SECURITY_MCODE_UNKN_C,
.game = SECURITY_MCODE_GAME_JB_3,
.region = SECURITY_MCODE_REGION_JAPAN,
.cabinet = SECURITY_MCODE_CABINET_C,
.revision = SECURITY_MCODE_REVISION_A,
};
static bool my_dll_entry_init(char *sidcode, struct property_node *param) static bool my_dll_entry_init(char *sidcode, struct property_node *param)
{ {
bool eam_io_ok; bool eam_io_ok;
@ -60,6 +51,8 @@ static bool my_dll_entry_init(char *sidcode, struct property_node *param)
log_info("--- Begin jbhook dll_entry_init ---"); log_info("--- Begin jbhook dll_entry_init ---");
log_assert(sidcode != NULL);
if(options.vertical) { if(options.vertical) {
jbhook_util_gfx_install_vertical_hooks(); jbhook_util_gfx_install_vertical_hooks();
} }
@ -68,12 +61,20 @@ static bool my_dll_entry_init(char *sidcode, struct property_node *param)
iohook_push_handler(p3io_emu_dispatch_irp); iohook_push_handler(p3io_emu_dispatch_irp);
p3io_setupapi_insert_hooks(NULL); p3io_setupapi_insert_hooks(NULL);
log_assert(sidcode != NULL);
// pcbid and eamid are only used here for sec check, the ones used for // pcbid and eamid are only used here for sec check, the ones used for
// network access are taken from ea3-config.xml. // network access are taken from ea3-config.xml.
// When booting knit append (and on no other version), the code must // When booting knit append (and on no other version), the code must
// actually match, so the ID used is for append (JCA) // actually match, so we use the one from ea3-config as well.
// Example sidcode format: `K44JBA2012072301`
struct security_mcode security_mcode_j44 = {
.header = SECURITY_MCODE_HEADER,
.unkn = SECURITY_MCODE_UNKN_C,
.game = {sidcode[0], sidcode[1], sidcode[2]},
.region = sidcode[3],
.cabinet = sidcode[4],
.revision = sidcode[5],
};
jbhook_util_p3io_init( jbhook_util_p3io_init(
&security_mcode_j44, &security_mcode_j44,
&security_id_default, &security_id_default); &security_id_default, &security_id_default);
@ -112,8 +113,22 @@ static bool my_dll_entry_init(char *sidcode, struct property_node *param)
log_info("--- End jbhook dll_entry_init ---"); log_info("--- End jbhook dll_entry_init ---");
char *sidcode_in_ea3_config = strdup(sidcode);
bool ret = app_hook_invoke_init(sidcode, param); bool ret = app_hook_invoke_init(sidcode, param);
// If the game is append, the mcode `cabinet` is forced to C. This is bad if
// p3io was configured to respond as A! Help the user help themsevles...
if(strcmp(sidcode_in_ea3_config, sidcode) != 0) {
log_warning("sidcode changed after running game DLL init (%s -> %s)", sidcode_in_ea3_config, sidcode);
log_warning("This will trigger a security error. Modify ea3-config.xml <soft> section to match the second value!");
// abort the boot
return false;
}
free(sidcode_in_ea3_config);
return ret; return ret;
fail: fail: