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Merge branch 'master' of dev.s-ul.eu:djhackers/bemanitools
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commit
69ef963451
@ -1,4 +1,4 @@
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This library drives a "legacy" ezusb IO board, also known as C02 IO, and
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This library drives a "legacy" ezusb IO board, also known as C02/D01 IO, and
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implements the iidxio API of BT5. Thus, it allows you to use this IO board with
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*any* version of IIDX that is supported by BT5.
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@ -24,5 +24,7 @@ the status LEDs on the side of the board should show a blinking pattern.
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dump to the FPGA.
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* There is a script called ezusb-boot.bat which combines the two steps above
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and can be integrated into the startup process of a dedicated setup.
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* If you are using a D01 IO board, use the `fpga-d01.bin` file instead of the
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`fpga.bin` file.
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* If you ignore these steps, you will either run into errors or parts of the
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IO board won't work (e.g. lights).
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@ -160,6 +160,10 @@ static HRESULT ezusb_iidx_emu_msg_interrupt_read(struct iobuf *read)
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otherwise the game's fpga check will fail */
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msg_resp->fpga2_check_flag_unkn = 2;
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#ifdef EZUSB_IIDX_EMU_D01_BOARD
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msg_resp->inverted_pad &= ~(1 << 4);
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#endif
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read->pos = sizeof(*msg_resp);
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return S_OK;
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@ -59,7 +59,9 @@ struct ezusb_iidx_msg_interrupt_read_packet {
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1: Not used
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2: Not used
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3: Not used
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4: Not used
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4: C02/D01 board identifier, 1 = C02, 0 = D01 (on active low). This defines how the game has
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to flash the FPGA board since D01 needs a different firmware (see result of FPGA CHECK on
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game bootup)
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5: Not used
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6: usb mute?
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7: Not used
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@ -192,7 +192,8 @@ uint8_t iidx_io_ep2_get_slider(uint8_t slider_no)
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uint8_t iidx_io_ep2_get_sys(void)
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{
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return ((~iidx_io_ezusb_read_packet.inverted_pad) >> 28) & 0x03;
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return (((~iidx_io_ezusb_read_packet.inverted_pad) >> 28) & 0x03) |
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((((~iidx_io_ezusb_read_packet.inverted_pad) >> 22) & 0x01) << 2);
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}
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uint8_t iidx_io_ep2_get_panel(void)
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