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Update changelog
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@ -7,6 +7,9 @@
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* Refactor d3d9 hook module to improve maintainability. Also fixes upscaling not working on IIDX20+.
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* Remove d3d8 hook module to improve maintainability. Make old d3d8 based games, e.g. iidxhook1/2, use d3d9 instead.
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Requires usage of d3d8to9 wrapper library to use gfx patching features.
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* Add dev doc about IIDX rendering loops
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* Add an initial draft of an architecture document (will be worked on in iterations)
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* Refactor BIO2 emulation to make it re-usable by other games
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## 5.26
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* iidxio-ezusb: Reduce sleep time to Sleep(1) to avoid framerate issues on some versions of iidx.
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@ -80,6 +80,9 @@ higher level features.
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Essentially, the main module file of each iidxhook implementation just glues the APIs of the modules it requires
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together. An additional configuration layer allows users to tweak some of the features.
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TODO go into some more detail about some differences in the hook modules, e.g. 18 to 19 look identical
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-> but different AVS versions
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#### iidxhook1 (9-12)
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* Ezusb C02 I/O emulation
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* Setupapi emulation
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