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mirror of https://github.com/djhackersdev/bemanitools.git synced 2024-09-24 02:48:21 +02:00

iidxhook4-cn: Add support for IIDX Resort Anthem CN

* Exe based game
* No network functionality
* No card readers checked/used
This commit is contained in:
2d9f8a0741a7573b189035dcb819847ecb5d981d 2022-06-13 00:27:53 +09:00 committed by icex2
parent badd616add
commit 8081793a5f
14 changed files with 639 additions and 0 deletions

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@ -136,6 +136,7 @@ include src/main/iidxhook1/Module.mk
include src/main/iidxhook2/Module.mk
include src/main/iidxhook3/Module.mk
include src/main/iidxhook4/Module.mk
include src/main/iidxhook4-cn/Module.mk
include src/main/iidxhook5/Module.mk
include src/main/iidxhook5-cn/Module.mk
include src/main/iidxhook6/Module.mk
@ -312,6 +313,21 @@ $(zipdir)/iidx-18.zip: \
$(V)echo ... $@
$(V)zip -j $@ $^
$(zipdir)/iidx-18-cn.zip: \
build/bin/avs2_1101-32/iidxhook4-cn.dll \
build/bin/indep-32/config.exe \
build/bin/indep-32/geninput.dll \
build/bin/indep-32/iidxio.dll \
build/bin/indep-32/vefxio.dll \
build/bin/indep-32/inject.exe \
dist/iidx/config.bat \
dist/iidx/gamestart-18-cn.bat \
dist/iidx/iidxhook-18-cn.conf \
dist/iidx/vefx.txt \
| $(zipdir)/
$(V)echo ... $@
$(V)zip -j $@ $^
$(zipdir)/iidx-19.zip: \
build/bin/avs2_1304-32/iidxhook5.dll \
build/bin/avs2_1304-32/launcher.exe \
@ -779,6 +795,7 @@ $(BUILDDIR)/bemanitools.zip: \
$(zipdir)/iidx-13.zip \
$(zipdir)/iidx-14-to-17.zip \
$(zipdir)/iidx-18.zip \
$(zipdir)/iidx-18-cn.zip \
$(zipdir)/iidx-19.zip \
$(zipdir)/iidx-20.zip \
$(zipdir)/iidx-20-cn.zip \

14
dist/iidx/gamestart-18-cn.bat vendored Normal file
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@ -0,0 +1,14 @@
@echo off
cd /d %~dp0
if not exist d mkdir d
if not exist e mkdir e
if not exist f mkdir f
if not exist e\avs_conf mkdir e\avs_conf
if not exist e\avs_conf\CONF mkdir e\avs_conf\CONF
if not exist e\avs_conf\CONF\NVRAM mkdir e\avs_conf\CONF\NVRAM
if not exist e\avs_conf\CONF\RAW mkdir e\avs_conf\CONF\RAW
inject iidxhook4-cn.dll bm2dx.exe -D --config iidxhook-18-cn.conf %*

47
dist/iidx/iidxhook-18-cn.conf vendored Normal file
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@ -0,0 +1,47 @@
# PCBID
eamuse.pcbid=0101020304050607086F
# Fix stretched BG videos on newer GPUs. Might appear on Red and newer
gfx.bgvideo_uv_fix=false
# Run the game in a framed window (requires windowed option)
gfx.framed=false
# Software limit the frame rate of the rendering loop in hz, e.g. 60 or 59.95 (0.0 = no software limit)
gfx.frame_rate_limit=0.0
# Enable/disable software monitor check/auto timebase or set a pre-determined refresh value. -1 disables this feature. 0 enables auto detecting the current refresh rate on startup. Setting any positive value > 0 allows you to set a pre-determined refresh rate (e.g. retrieved from the monitor check on newer IIDX games). Either the auto detected value or pre-determined value is used to patch any chart files in-memory to fix song synchronization issues. Requires constant refresh rate!!!
gfx.monitor_check=-1.000000
# Patch the GPU device ID detection (leave empty to disable), format XXXX:YYYY, two 4 digit hex numbers (vid:pid). Examples: 1002:7146 (RV515, Radeon X1300), 1002:95C5 (RV620 LE, Radeon HD3450)
gfx.pci_id=1002:7146
# Run the game windowed
gfx.windowed=false
# Windowed width, 0 for default size
gfx.window_width=0
# Windowed height, 0 for default size
gfx.window_height=0
# Up-/downscale the back buffer's width. This does not change the game's rendering resolution but scales the final frame. Use this to target the native resolution of your monitor/TV, e.g. to avoid over-/underscan, bad image quality or latency caused by the monitors internal upscaler. 0 to disable this feature. Must be set in combination with the corresponding height parameter.
gfx.scale_back_buffer_width=0
# Up-/downscale the back buffer's height. This does not change the game's rendering resolution but scales the final frame. Use this to target the native resolution of your monitor/TV, e.g. to avoid over-/underscan, bad image quality or latency caused by the monitors internal upscaler. 0 to disable this feature. Must be set in combination with the corresponding width parameter.
gfx.scale_back_buffer_height=0
# Filter type to use for up-/downscaling the back buffer. Only used if scaling feature was enabled by setting the scaling width and height parameters. Available types: none, linear, point (refer to D3DTEXTUREFILTERTYPE for explanation).
gfx.scale_back_buffer_filter=none
# Forced refresh rate, -1 to not force any (try 59 or 60 if monitor check fails to lock on high refresh rate monitors)
gfx.forced_refresh_rate=-1
# D3D9 device adapter (monitor), -1 to use default, 0, 1, 2 etc. to use specified adapter
gfx.device_adapter=-1
# Disable ezusb IO emulation and enable usage of real ezusb1/2 IO hardware
io.disable_io_emu=false
# Security black plug mcode id string (e.g. GQC02JAA).
sec.black_plug_mcode=GKJDZCAA

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@ -127,6 +127,15 @@ TODO go into some more detail about some differences in the hook modules, e.g. 1
* Font patching for Japanese chars
* Filesystem patches to detour E and F backup drives for settings
#### iidxhook4-cn (18 CN)
* Ezusb IO2 I/O emulation
* Setupapi emulation
* Full security emulation with SRAM and round plugs
* Full game essential I/O emulation
* d3d9 patching and extended features
* Font patching for Japanese chars
* Filesystem patches to detour E and F backup drives for settings
#### iidxhook5 (19)
* Ezusb IO2 I/O emulation
* Setupapi emulation
@ -136,6 +145,15 @@ TODO go into some more detail about some differences in the hook modules, e.g. 1
* Font patching for Japanese chars
* Filesystem patches to detour E and F backup drives for settings
#### iidxhook5-cn (20 CN)
* Ezusb IO2 I/O emulation
* Setupapi emulation
* Full security emulation with SRAM and round plugs
* Full game essential I/O emulation
* d3d9 patching and extended features
* Font patching for Japanese chars
* Filesystem patches to detour E and F backup drives for settings
#### iidxhook6 (20)
* Ezusb IO2 I/O emulation
* Setupapi emulation

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@ -17,6 +17,7 @@ games:
* [iidxhook2](iidxhook2.md): DistorteD
* [iidxhook3](iidxhook3.md): GOLD, DJ TROOPERS, EMPRESS, SIRIUS
* [iidxhook4](iidxhook4.md): Resort Anthem
* [iidxhook4-cn](iidxhook4-cn.md): Resort Anthem CN (狂热节拍 IIDX)
* [iidxhook5](iidxhook5.md): Lincle
* [iidxhook5-cn](iidxhook5-cn.md): tricoro CN (狂热节拍 IIDX 2)
* [iidxhook6](iidxhook6.md): Tricoro

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@ -0,0 +1,13 @@
# Game list
The following games are compatible with this version of iidxhook:
* Resort Anthem CN (狂热节拍 IIDX)
The games must be bootstrapped using [inject.exe](../inject.md).
# Remarks
Resort Anthem CN (狂热节拍 IIDX):
* Does not have NETWORK function
* Game doesn't used card readers

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@ -18,6 +18,7 @@ EXPORTS
property_destroy @247 NONAME
property_insert_read @255 NONAME
property_node_create @266 NONAME
property_node_datasize @267 NONAME
property_node_refer @278 NONAME
property_node_remove @279 NONAME
property_psmap_import @288 NONAME

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@ -0,0 +1,26 @@
avsdlls += iidxhook4-cn
ldflags_iidxhook4-cn := \
-liphlpapi \
deplibs_iidxhook4-cn := \
avs \
libs_iidxhook4-cn := \
iidxhook-util \
ezusb-emu \
ezusb2-emu \
ezusb2-iidx-emu \
ezusb-iidx-emu \
security \
hook \
hooklib \
iidxio \
cconfig \
util \
ezusb \
src_iidxhook4-cn := \
avs-boot.c \
path.c \
dllmain.c \

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@ -0,0 +1,103 @@
#define LOG_MODULE "avs-boot"
#include <stdint.h>
#include <string.h>
#include "hook/table.h"
#include "imports/avs.h"
#include "iidxhook4-cn/avs-boot.h"
#include "util/log.h"
static void (*real_avs_boot)(
struct property_node *config,
void *std_heap,
size_t sz_std_heap,
void *avs_heap,
size_t sz_avs_heap,
avs_log_writer_t log_writer,
void *log_context);
static void my_avs_boot(
struct property_node *config,
void *std_heap,
size_t sz_std_heap,
void *avs_heap,
size_t sz_avs_heap,
avs_log_writer_t log_writer,
void *log_context);
static const struct hook_symbol iidxhook4_cn_log_hook_syms[] = {
{.name = "avs_boot",
.patch = my_avs_boot,
.link = (void **) &real_avs_boot},
};
static void avs_boot_replace_property_uint32(
struct property_node *node, const char *name, uint32_t val)
{
struct property_node *tmp;
tmp = property_search(NULL, node, name);
if (tmp) {
property_node_remove(tmp);
}
property_node_create(NULL, node, PSMAP_TYPE_U32, name, val);
}
static void avs_boot_replace_property_str(
struct property_node *node, const char *name, const char *val)
{
struct property_node *tmp;
tmp = property_search(NULL, node, name);
if (tmp) {
property_node_remove(tmp);
}
tmp = property_node_create(NULL, node, PROPERTY_TYPE_STR, name, val);
if (tmp) {
property_node_datasize(tmp);
}
}
static void my_avs_boot(
struct property_node *config,
void *std_heap,
size_t sz_std_heap,
void *avs_heap,
size_t sz_avs_heap,
avs_log_writer_t log_writer,
void *log_context)
{
log_info("Called my_avs_boot");
avs_boot_replace_property_uint32(config, "log/level", 4);
avs_boot_replace_property_str(config, "fs/root/device", ".");
real_avs_boot(
config,
std_heap,
sz_std_heap,
avs_heap,
sz_avs_heap,
log_writer_debug,
NULL);
}
void iidxhook4_cn_avs_boot_init()
{
hook_table_apply(
NULL,
"libavs-win32.dll",
iidxhook4_cn_log_hook_syms,
lengthof(iidxhook4_cn_log_hook_syms));
log_info("Inserted avs log hooks");
}

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@ -0,0 +1,10 @@
#ifndef IIDXHOOK4_CN_AVS_BOOT_H
#define IIDXHOOK4_CN_AVS_BOOT_H
/**
* Initialize hooking of avs_boot. This re-enables avs logging
* and injects a few important settings.
*/
void iidxhook4_cn_avs_boot_init();
#endif

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@ -0,0 +1,223 @@
#include <windows.h>
#include <stdbool.h>
#include <stdint.h>
#include <stdlib.h>
#include <string.h>
#include "bemanitools/iidxio.h"
#include "cconfig/cconfig-hook.h"
#include "ezusb-iidx-emu/node-security-plug.h"
#include "ezusb2-emu/desc.h"
#include "ezusb2-emu/device.h"
#include "ezusb2-iidx-emu/msg.h"
#include "hook/table.h"
#include "hooklib/acp.h"
#include "hooklib/setupapi.h"
#include "iidxhook4-cn/avs-boot.h"
#include "iidxhook4-cn/path.h"
#include "iidxhook-util/chart-patch.h"
#include "iidxhook-util/config-eamuse.h"
#include "iidxhook-util/config-gfx.h"
#include "iidxhook-util/config-io.h"
#include "iidxhook-util/config-sec.h"
#include "iidxhook-util/d3d9.h"
#include "iidxhook-util/settings.h"
#include "security/rp-sign-key.h"
#include "imports/avs.h"
#include "util/log.h"
#define IIDXHOOK4_CN_INFO_HEADER \
"iidxhook for Resort Anthem CN" \
", build " __DATE__ " " __TIME__ ", gitrev " STRINGIFY(GITREV)
#define IIDXHOOK4_CN_CMD_USAGE \
"Usage: inject.exe iidxhook4-cn.dll <bm2dx.exe> [options...]"
static HANDLE STDCALL my_OpenProcess(DWORD, BOOL, DWORD);
static HANDLE(STDCALL *real_OpenProcess)(DWORD, BOOL, DWORD);
static bool iidxhook_init_check;
static const hook_d3d9_irp_handler_t iidxhook_d3d9_handlers[] = {
iidxhook_util_d3d9_irp_handler,
};
static const struct hook_symbol init_hook_syms[] = {
{.name = "OpenProcess",
.patch = my_OpenProcess,
.link = (void **) &real_OpenProcess},
};
static struct iidxhook_config_io config_io;
static void
iidxhook4_cn_setup_d3d9_hooks(const struct iidxhook_config_gfx *config_gfx)
{
struct iidxhook_util_d3d9_config d3d9_config;
iidxhook_util_d3d9_init_config(&d3d9_config);
d3d9_config.windowed = config_gfx->windowed;
d3d9_config.framed = config_gfx->framed;
d3d9_config.override_window_width = config_gfx->window_width;
d3d9_config.override_window_height = config_gfx->window_height;
d3d9_config.framerate_limit = config_gfx->frame_rate_limit;
d3d9_config.pci_vid = config_gfx->pci_id_vid;
d3d9_config.pci_pid = config_gfx->pci_id_pid;
d3d9_config.scale_back_buffer_width = config_gfx->scale_back_buffer_width;
d3d9_config.scale_back_buffer_height = config_gfx->scale_back_buffer_height;
d3d9_config.scale_back_buffer_filter = config_gfx->scale_back_buffer_filter;
d3d9_config.forced_refresh_rate = config_gfx->forced_refresh_rate;
d3d9_config.device_adapter = config_gfx->device_adapter;
/* Required for GOLD (and newer?) to not crash with NVIDIA cards */
d3d9_config.iidx14_to_19_nvidia_fix = true;
if (config_gfx->monitor_check == 0) {
log_info("Auto monitor check enabled");
d3d9_config.iidx09_to_19_monitor_check_cb =
iidxhook_util_chart_patch_set_refresh_rate;
iidxhook_util_chart_patch_init(
IIDXHOOK_UTIL_CHART_PATCH_TIMEBASE_14_TO_18_VGA);
} else if (config_gfx->monitor_check > 0) {
log_info(
"Manual monitor check, resulting refresh rate: %f",
config_gfx->monitor_check);
iidxhook_util_chart_patch_init(
IIDXHOOK_UTIL_CHART_PATCH_TIMEBASE_14_TO_18_VGA);
iidxhook_util_chart_patch_set_refresh_rate(config_gfx->monitor_check);
}
iidxhook_util_d3d9_configure(&d3d9_config);
hook_d3d9_init(iidxhook_d3d9_handlers, lengthof(iidxhook_d3d9_handlers));
}
/**
* This seems to be a good entry point to intercept
* before the game calls anything important
*/
static HANDLE STDCALL
my_OpenProcess(DWORD dwDesiredAccess, BOOL bInheritHandle, DWORD dwProcessId)
{
struct cconfig *config;
struct iidxhook_util_config_eamuse config_eamuse;
struct iidxhook_config_gfx config_gfx;
struct iidxhook_config_sec config_sec;
if (iidxhook_init_check) {
return real_OpenProcess(dwDesiredAccess, bInheritHandle, dwProcessId);
}
iidxhook_init_check = true;
log_info("-------------------------------------------------------------");
log_info("--------------- Begin iidxhook my_OpenProcess ---------------");
log_info("-------------------------------------------------------------");
config = cconfig_init();
iidxhook_util_config_eamuse_init(config);
iidxhook_config_gfx_init(config);
iidxhook_config_io_init(config);
iidxhook_config_sec_init(config);
if (!cconfig_hook_config_init(
config,
IIDXHOOK4_CN_INFO_HEADER "\n" IIDXHOOK4_CN_CMD_USAGE,
CCONFIG_CMD_USAGE_OUT_DBG)) {
cconfig_finit(config);
exit(EXIT_FAILURE);
}
iidxhook_util_config_eamuse_get(&config_eamuse, config);
iidxhook_config_gfx_get(&config_gfx, config);
iidxhook_config_io_get(&config_io, config);
iidxhook_config_sec_get(&config_sec, config);
cconfig_finit(config);
log_info(IIDXHOOK4_CN_INFO_HEADER);
log_info("Initializing iidxhook...");
/**
* This game is using a black round plug for game license management instead of a black usb dongle.
* No white dongle hooks applies since the game does not have network functionality.
* Also, card readers are not used/checked; no card reader hooks required.
*/
ezusb_iidx_emu_node_security_plug_set_boot_version(
&config_sec.boot_version);
ezusb_iidx_emu_node_security_plug_set_boot_seeds(config_sec.boot_seeds);
ezusb_iidx_emu_node_security_plug_set_plug_black_sign_key(
&security_rp_sign_key_black_iidx);
ezusb_iidx_emu_node_security_plug_set_plug_black_mcode(
&config_sec.black_plug_mcode);
ezusb_iidx_emu_node_security_plug_set_pcbid(&config_eamuse.pcbid);
iidxhook4_cn_setup_d3d9_hooks(&config_gfx);
if (!config_io.disable_io_emu) {
log_info("Starting IIDX IO backend");
iidx_io_set_loggers(
log_impl_misc, log_impl_info, log_impl_warning, log_impl_fatal);
if (!iidx_io_init(
avs_thread_create, avs_thread_join, avs_thread_destroy)) {
log_fatal("Initializing IIDX IO backend failed");
}
} else {
log_info("IIDX IO emulation backend disabled");
}
/* Set up IO emulation hooks _after_ IO API setup to allow
API implementations with real IO devices */
iohook_push_handler(ezusb2_emu_device_dispatch_irp);
iohook_push_handler(iidxhook_util_chart_patch_dispatch_irp);
iohook_push_handler(settings_hook_dispatch_irp);
if (!config_io.disable_io_emu) {
hook_setupapi_init(&ezusb2_emu_desc_device.setupapi);
ezusb2_emu_device_hook_init(ezusb2_iidx_emu_msg_init());
}
log_info("-------------------------------------------------------------");
log_info("---------------- End iidxhook my_OpenProcess ----------------");
log_info("-------------------------------------------------------------");
return real_OpenProcess(dwDesiredAccess, bInheritHandle, dwProcessId);
}
/**
* Hook library for Resort Anthem CN
*/
BOOL WINAPI DllMain(HMODULE mod, DWORD reason, void *ctx)
{
if (reason != DLL_PROCESS_ATTACH) {
return TRUE;
}
log_to_writer(log_writer_debug, NULL);
hook_table_apply(
NULL, "kernel32.dll", init_hook_syms, lengthof(init_hook_syms));
iidxhook4_cn_path_init();
iidxhook4_cn_avs_boot_init();
acp_hook_init();
settings_hook_init();
return TRUE;
}

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@ -0,0 +1,4 @@
LIBRARY iidxhook4-cn
EXPORTS
DllMain@12 @1 NONAME

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@ -0,0 +1,156 @@
#define LOG_MODULE "path"
#include <windows.h>
#include <stdint.h>
#include <string.h>
#include "hook/table.h"
#include "iidxhook4-cn/path.h"
#include "util/log.h"
#include "util/str.h"
#define PATH_A "D:/JDZ-001/contents/"
#define PATH_W L"D:/JDZ-001/contents/"
static HANDLE WINAPI my_CreateFileA(
LPCSTR lpFileName,
DWORD dwDesiredAccess,
DWORD dwShareMode,
LPSECURITY_ATTRIBUTES lpSecurityAttributes,
DWORD dwCreationDisposition,
DWORD dwFlagsAndAttributes,
HANDLE hTemplateFile);
static HANDLE(WINAPI *real_CreateFileA)(
LPCSTR lpFileName,
DWORD dwDesiredAccess,
DWORD dwShareMode,
LPSECURITY_ATTRIBUTES lpSecurityAttributes,
DWORD dwCreationDisposition,
DWORD dwFlagsAndAttributes,
HANDLE hTemplateFile);
static HANDLE WINAPI my_CreateFileW(
LPCWSTR lpFileName,
DWORD dwDesiredAccess,
DWORD dwShareMode,
LPSECURITY_ATTRIBUTES lpSecurityAttributes,
DWORD dwCreationDisposition,
DWORD dwFlagsAndAttributes,
HANDLE hTemplateFile);
static HANDLE(WINAPI *real_CreateFileW)(
LPCWSTR lpFileName,
DWORD dwDesiredAccess,
DWORD dwShareMode,
LPSECURITY_ATTRIBUTES lpSecurityAttributes,
DWORD dwCreationDisposition,
DWORD dwFlagsAndAttributes,
HANDLE hTemplateFile);
static HANDLE WINAPI my_FindFirstFileA(
LPCSTR lpFileName,
LPWIN32_FIND_DATAA lpFindFileData);
static HANDLE(WINAPI *real_FindFirstFileA)(
LPCSTR lpFileName,
LPWIN32_FIND_DATAA lpFindFileData);
static const struct hook_symbol iidxhook4_cn_path_hook_syms[] = {
{.name = "CreateFileA",
.patch = my_CreateFileA,
.link = (void **) &real_CreateFileA},
{.name = "CreateFileW",
.patch = my_CreateFileW,
.link = (void **) &real_CreateFileW},
{.name = "FindFirstFileA",
.patch = my_FindFirstFileA,
.link = (void **) &real_FindFirstFileA},
};
static HANDLE WINAPI my_CreateFileA(
LPCSTR lpFileName,
DWORD dwDesiredAccess,
DWORD dwShareMode,
LPSECURITY_ATTRIBUTES lpSecurityAttributes,
DWORD dwCreationDisposition,
DWORD dwFlagsAndAttributes,
HANDLE hTemplateFile)
{
if (lpFileName != NULL && strstr(lpFileName, PATH_A) == lpFileName) {
char relative_path[MAX_PATH] = ".";
str_cat(relative_path, MAX_PATH, lpFileName + strlen(PATH_A) - 1);
return real_CreateFileA(
relative_path,
dwDesiredAccess,
dwShareMode,
lpSecurityAttributes,
dwCreationDisposition,
dwFlagsAndAttributes,
hTemplateFile);
}
return real_CreateFileA(
lpFileName,
dwDesiredAccess,
dwShareMode,
lpSecurityAttributes,
dwCreationDisposition,
dwFlagsAndAttributes,
hTemplateFile);
}
static HANDLE WINAPI my_CreateFileW(
LPCWSTR lpFileName,
DWORD dwDesiredAccess,
DWORD dwShareMode,
LPSECURITY_ATTRIBUTES lpSecurityAttributes,
DWORD dwCreationDisposition,
DWORD dwFlagsAndAttributes,
HANDLE hTemplateFile)
{
if (lpFileName != NULL && wcsstr(lpFileName, PATH_W) == lpFileName) {
wchar_t relative_path[MAX_PATH] = L".";
wstr_cat(relative_path, MAX_PATH, lpFileName + wcslen(PATH_W) - 1);
return real_CreateFileW(
relative_path,
dwDesiredAccess,
dwShareMode,
lpSecurityAttributes,
dwCreationDisposition,
dwFlagsAndAttributes,
hTemplateFile);
}
return real_CreateFileW(
lpFileName,
dwDesiredAccess,
dwShareMode,
lpSecurityAttributes,
dwCreationDisposition,
dwFlagsAndAttributes,
hTemplateFile);
}
static HANDLE WINAPI my_FindFirstFileA(
LPCSTR lpFileName,
LPWIN32_FIND_DATAA lpFindFileData)
{
if (lpFileName != NULL && strstr(lpFileName, PATH_A) == lpFileName) {
char relative_path[MAX_PATH] = ".";
str_cat(relative_path, MAX_PATH, lpFileName + strlen(PATH_A) - 1);
return real_FindFirstFileA(relative_path, lpFindFileData);
}
return real_FindFirstFileA(lpFileName, lpFindFileData);
}
void iidxhook4_cn_path_init()
{
hook_table_apply(
NULL,
"kernel32.dll",
iidxhook4_cn_path_hook_syms,
lengthof(iidxhook4_cn_path_hook_syms));
log_info("Inserted path hooks");
}

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@ -0,0 +1,6 @@
#ifndef IIDXHOOK4_CN_PATH_H
#define IIDXHOOK4_CN_PATH_H
void iidxhook4_cn_path_init();
#endif