diff --git a/doc/iidxhook/iidxhook9.md b/doc/iidxhook/iidxhook9.md index 281ba54..fce63f8 100644 --- a/doc/iidxhook/iidxhook9.md +++ b/doc/iidxhook/iidxhook9.md @@ -92,6 +92,27 @@ cycle the machine (i.e. quit the game and restart it). # Real hardware support +## The game does not go into either 640x480 (SD) or 1280x720 (HD) as expected but rather picks a resolution like 1386x768 +The graphics backend of the game is auto detecting the resolution and refresh +rate based on the supported specs reported by the monitor. Depending on that +output, this can lead to the game picking some "odd" resolution like 1386x768 +even the game is set to HD mode (expecting 1280x720). + +Furthermore, this can lead to different refresh rate values on the automatic +monitor check, e.g. compared to previous versions (59.94 on Rootage but 60.02 +on Heroic Verse). Ultimately, the result can be a very offsync gameplay +experience with extremely delayed input. + +If that happens, try forcing the resolution to `1280x720` when the game is +set to HD mode in the operator menu. Note: Your monitor must also be capable +of handling the resolution. + +iidxhook.conf: +```text +gfx.force_screen_res.width=1280 +gfx.force_screen_res.height=720 +``` + ## The monitor check is showing high fps and I am using a monitor with high refresh rate features, e.g. 120/144hz Sync and timing might be screwed up since the game was never meant to run on such refresh rates. Try setting the option `gfx.forced_refresh_rate` to either