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doc: Add info/instructions regarding ddrio-async
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@ -18,7 +18,8 @@ Table of contents:
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* [popnhook](popnhook/README.md): Documentation relevant to `popnhook` implementations
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* [sdvxhook](sdvxhook/README.md): Documentation relevant to `sdvxhook` implementations
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* Development
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* [API](api.md): Available APIs for BT5 and instructions how to use them
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* [API](api.md): Available APIs and IO (hardware) implementations for BT5 and instructions how
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to use them
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* [Architecture](architecture.md): Outline of BT5's architecture, how things are designed and why
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* [Development](development.md): Development environment, building, releasing, etc.
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* [Developer documentation](dev/README.md): Various lose documentation/notes by developers
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@ -25,6 +25,8 @@ The following implementations are already shipped with BT5.
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* [ddrio-p3io.dll](ddrhook/ddrio-p3io.md): DDR P3IO (Dragon PCB) + EXTIO hardware
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* ddrio-mm.dll: Minimaid hardware
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* [ddrio-smx.dll](ddrhook/ddrio-smx.md): StepManiaX platforms
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* [ddrio-async](ddrhook/ddrio-async.md): Wrapper/shim library to drive another ddrio in
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a dedicated IO thread
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* Beatmania IIDX
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* iidxio.dll (default): Keyboard, joystick and mouse input
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* [iidxio-bio2.dll](iidxhook/iidxio-bio2.md): BIO2 driver
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@ -46,7 +46,10 @@ IO hardware you want to use:
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* `ddrio`: Default implementation supporting keyboard, mouse and USB
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game controllers
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* ddrio-mm: Support Minimaid custom interface
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* [ddrio-smx](ddrhook/ddrio-smx.md): Support for StepManiaX dance platforms
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* [ddrio-smx](ddrio-smx.md): Support for StepManiaX dance platforms
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* [ddrio-p3io](ddrio-p3io.md): P3IO + EXTIO driver implementation
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* [ddrio-async](ddrio-async.md): Wrapper/shim library to drive another ddrio in
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a dedicated IO thread
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## Unicorntail
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36
doc/ddrhook/ddrio-async.md
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36
doc/ddrhook/ddrio-async.md
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@ -0,0 +1,36 @@
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# Asynchronous proxy wrapper for other ddrio implementations
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This implementation of the Bemanitools API is not implementing support for any
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specific IO hardware. It is a proxy/shim library that loads another ddrio
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library, e.g. ddrio-p3io, and drives the entire backend in a dedicated IO
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thread. By implementing this behind the ddrio API, it is fully transparent to
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any existing application using it.
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The main benefit is the improved IO polling performance depending on how
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expensive the synchronous calls of the actual hardware are. For example,
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*ddrio-p3io* has very expensive write calls with ~12 ms duration while read
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calls take ~4 ms. Therefore, a full update cycle is already about as costly
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as rendering an entire frame (at 60 fps).
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## Setup
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For hook libraries, i.e. ddrhookX, but likely applicable to 3rd party
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applications (consolidate their manuals).
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* Have `ddrio-async.dll` in the same folder as your `ddrhookX.dll`
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* Rename `ddrio-async.dll` to `ddrio.dll`
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* Pick another ddrio library as the backend of your choice, e.g. `ddrio-p3io.dl`
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and put it next to the async `ddrio.dll`
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* Rename it to `ddrio-async-child.dll`, ddrio-async is looking for that filename
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in the same folder
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* Ensure that your `gamestart.bat` actually injects the appropriate `ddrhook.dll`, for example:
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```bat
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inject ddrhook1.dll ddr.exe ...*
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```
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or
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```bat
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launcher -K ddrhook2.dll arkmdxp3.dll ...*
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```
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