diff --git a/dist/iidx/iidxhook-09.conf b/dist/iidx/iidxhook-09.conf index eca0eee..69b47ed 100755 --- a/dist/iidx/iidxhook-09.conf +++ b/dist/iidx/iidxhook-09.conf @@ -25,11 +25,11 @@ gfx.monitor_check=-1.000000 # Run the game windowed gfx.windowed=false -# Windowed width, -1 for default size -gfx.window_width=-1 +# Windowed width, 0 for default size +gfx.window_width=0 -# Windowed height, -1 for default size -gfx.window_height=-1 +# Windowed height, 0 for default size +gfx.window_height=0 # Up-/downscale the back buffer's width. This does not change the game's rendering resolution but scales the final frame. Use this to target the native resolution of your monitor/TV, e.g. to avoid over-/underscan, bad image quality or latency caused by the monitors internal upscaler. 0 to disable this feature. Must be set in combination with the corresponding height parameter. gfx.scale_back_buffer_width=0 diff --git a/dist/iidx/iidxhook-10.conf b/dist/iidx/iidxhook-10.conf index 2aebc02..8ee07be 100755 --- a/dist/iidx/iidxhook-10.conf +++ b/dist/iidx/iidxhook-10.conf @@ -25,11 +25,11 @@ gfx.monitor_check=-1.000000 # Run the game windowed gfx.windowed=false -# Windowed width, -1 for default size -gfx.window_width=-1 +# Windowed width, 0 for default size +gfx.window_width=0 -# Windowed height, -1 for default size -gfx.window_height=-1 +# Windowed height, 0 for default size +gfx.window_height=0 # Up-/downscale the back buffer's width. This does not change the game's rendering resolution but scales the final frame. Use this to target the native resolution of your monitor/TV, e.g. to avoid over-/underscan, bad image quality or latency caused by the monitors internal upscaler. 0 to disable this feature. Must be set in combination with the corresponding height parameter. gfx.scale_back_buffer_width=0 diff --git a/dist/iidx/iidxhook-11.conf b/dist/iidx/iidxhook-11.conf index 23b055c..2258ff5 100755 --- a/dist/iidx/iidxhook-11.conf +++ b/dist/iidx/iidxhook-11.conf @@ -25,11 +25,11 @@ gfx.monitor_check=-1.000000 # Run the game windowed gfx.windowed=false -# Windowed width, -1 for default size -gfx.window_width=-1 +# Windowed width, 0 for default size +gfx.window_width=0 -# Windowed height, -1 for default size -gfx.window_height=-1 +# Windowed height, 0 for default size +gfx.window_height=0 # Up-/downscale the back buffer's width. This does not change the game's rendering resolution but scales the final frame. Use this to target the native resolution of your monitor/TV, e.g. to avoid over-/underscan, bad image quality or latency caused by the monitors internal upscaler. 0 to disable this feature. Must be set in combination with the corresponding height parameter. gfx.scale_back_buffer_width=0 diff --git a/dist/iidx/iidxhook-12.conf b/dist/iidx/iidxhook-12.conf index f8d91b9..f39c8c1 100755 --- a/dist/iidx/iidxhook-12.conf +++ b/dist/iidx/iidxhook-12.conf @@ -25,11 +25,11 @@ gfx.monitor_check=-1.000000 # Run the game windowed gfx.windowed=false -# Windowed width, -1 for default size -gfx.window_width=-1 +# Windowed width, 0 for default size +gfx.window_width=0 -# Windowed height, -1 for default size -gfx.window_height=-1 +# Windowed height, 0 for default size +gfx.window_height=0 # Up-/downscale the back buffer's width. This does not change the game's rendering resolution but scales the final frame. Use this to target the native resolution of your monitor/TV, e.g. to avoid over-/underscan, bad image quality or latency caused by the monitors internal upscaler. 0 to disable this feature. Must be set in combination with the corresponding height parameter. gfx.scale_back_buffer_width=0 diff --git a/dist/iidx/iidxhook-13.conf b/dist/iidx/iidxhook-13.conf index 791aee5..051b2ed 100755 --- a/dist/iidx/iidxhook-13.conf +++ b/dist/iidx/iidxhook-13.conf @@ -25,11 +25,11 @@ gfx.monitor_check=-1.000000 # Run the game windowed gfx.windowed=false -# Windowed width, -1 for default size -gfx.window_width=-1 +# Windowed width, 0 for default size +gfx.window_width=0 -# Windowed height, -1 for default size -gfx.window_height=-1 +# Windowed height, 0 for default size +gfx.window_height=0 # Up-/downscale the back buffer's width. This does not change the game's rendering resolution but scales the final frame. Use this to target the native resolution of your monitor/TV, e.g. to avoid over-/underscan, bad image quality or latency caused by the monitors internal upscaler. 0 to disable this feature. Must be set in combination with the corresponding height parameter. gfx.scale_back_buffer_width=0 diff --git a/dist/iidx/iidxhook-14.conf b/dist/iidx/iidxhook-14.conf index 6a7d793..3f221cf 100755 --- a/dist/iidx/iidxhook-14.conf +++ b/dist/iidx/iidxhook-14.conf @@ -22,11 +22,11 @@ gfx.monitor_check=-1.000000 # Run the game windowed gfx.windowed=false -# Windowed width, -1 for default size -gfx.window_width=-1 +# Windowed width, 0 for default size +gfx.window_width=0 -# Windowed height, -1 for default size -gfx.window_height=-1 +# Windowed height, 0 for default size +gfx.window_height=0 # Up-/downscale the back buffer's width. This does not change the game's rendering resolution but scales the final frame. Use this to target the native resolution of your monitor/TV, e.g. to avoid over-/underscan, bad image quality or latency caused by the monitors internal upscaler. 0 to disable this feature. Must be set in combination with the corresponding height parameter. gfx.scale_back_buffer_width=0 diff --git a/dist/iidx/iidxhook-15.conf b/dist/iidx/iidxhook-15.conf index 023b2cf..5de6b54 100755 --- a/dist/iidx/iidxhook-15.conf +++ b/dist/iidx/iidxhook-15.conf @@ -22,11 +22,11 @@ gfx.monitor_check=-1.000000 # Run the game windowed gfx.windowed=false -# Windowed width, -1 for default size -gfx.window_width=-1 +# Windowed width, 0 for default size +gfx.window_width=0 -# Windowed height, -1 for default size -gfx.window_height=-1 +# Windowed height, 0 for default size +gfx.window_height=0 # Up-/downscale the back buffer's width. This does not change the game's rendering resolution but scales the final frame. Use this to target the native resolution of your monitor/TV, e.g. to avoid over-/underscan, bad image quality or latency caused by the monitors internal upscaler. 0 to disable this feature. Must be set in combination with the corresponding height parameter. gfx.scale_back_buffer_width=0 diff --git a/dist/iidx/iidxhook-16.conf b/dist/iidx/iidxhook-16.conf index cdfe866..a446a0b 100755 --- a/dist/iidx/iidxhook-16.conf +++ b/dist/iidx/iidxhook-16.conf @@ -25,11 +25,11 @@ gfx.pci_id=1002:7146 # Run the game windowed gfx.windowed=false -# Windowed width, -1 for default size -gfx.window_width=-1 +# Windowed width, 0 for default size +gfx.window_width=0 -# Windowed height, -1 for default size -gfx.window_height=-1 +# Windowed height, 0 for default size +gfx.window_height=0 # Up-/downscale the back buffer's width. This does not change the game's rendering resolution but scales the final frame. Use this to target the native resolution of your monitor/TV, e.g. to avoid over-/underscan, bad image quality or latency caused by the monitors internal upscaler. 0 to disable this feature. Must be set in combination with the corresponding height parameter. gfx.scale_back_buffer_width=0 diff --git a/dist/iidx/iidxhook-17.conf b/dist/iidx/iidxhook-17.conf index 8e76d2a..338b59a 100755 --- a/dist/iidx/iidxhook-17.conf +++ b/dist/iidx/iidxhook-17.conf @@ -25,11 +25,11 @@ gfx.pci_id=1002:7146 # Run the game windowed gfx.windowed=false -# Windowed width, -1 for default size -gfx.window_width=-1 +# Windowed width, 0 for default size +gfx.window_width=0 -# Windowed height, -1 for default size -gfx.window_height=-1 +# Windowed height, 0 for default size +gfx.window_height=0 # Up-/downscale the back buffer's width. This does not change the game's rendering resolution but scales the final frame. Use this to target the native resolution of your monitor/TV, e.g. to avoid over-/underscan, bad image quality or latency caused by the monitors internal upscaler. 0 to disable this feature. Must be set in combination with the corresponding height parameter. gfx.scale_back_buffer_width=0 diff --git a/dist/iidx/iidxhook-18.conf b/dist/iidx/iidxhook-18.conf index 0ddb19d..3a7d5b9 100755 --- a/dist/iidx/iidxhook-18.conf +++ b/dist/iidx/iidxhook-18.conf @@ -16,11 +16,11 @@ gfx.pci_id=1002:7146 # Run the game windowed gfx.windowed=false -# Windowed width, -1 for default size -gfx.window_width=-1 +# Windowed width, 0 for default size +gfx.window_width=0 -# Windowed height, -1 for default size -gfx.window_height=-1 +# Windowed height, 0 for default size +gfx.window_height=0 # Up-/downscale the back buffer's width. This does not change the game's rendering resolution but scales the final frame. Use this to target the native resolution of your monitor/TV, e.g. to avoid over-/underscan, bad image quality or latency caused by the monitors internal upscaler. 0 to disable this feature. Must be set in combination with the corresponding height parameter. gfx.scale_back_buffer_width=0 diff --git a/dist/iidx/iidxhook-19.conf b/dist/iidx/iidxhook-19.conf index cd929cd..81632cb 100755 --- a/dist/iidx/iidxhook-19.conf +++ b/dist/iidx/iidxhook-19.conf @@ -13,11 +13,11 @@ gfx.pci_id=1002:7146 # Run the game windowed gfx.windowed=false -# Windowed width, -1 for default size -gfx.window_width=-1 +# Windowed width, 0 for default size +gfx.window_width=0 -# Windowed height, -1 for default size -gfx.window_height=-1 +# Windowed height, 0 for default size +gfx.window_height=0 # Up-/downscale the back buffer's width. This does not change the game's rendering resolution but scales the final frame. Use this to target the native resolution of your monitor/TV, e.g. to avoid over-/underscan, bad image quality or latency caused by the monitors internal upscaler. 0 to disable this feature. Must be set in combination with the corresponding height parameter. gfx.scale_back_buffer_width=0 diff --git a/dist/iidx/iidxhook-20.conf b/dist/iidx/iidxhook-20.conf index cd929cd..81632cb 100755 --- a/dist/iidx/iidxhook-20.conf +++ b/dist/iidx/iidxhook-20.conf @@ -13,11 +13,11 @@ gfx.pci_id=1002:7146 # Run the game windowed gfx.windowed=false -# Windowed width, -1 for default size -gfx.window_width=-1 +# Windowed width, 0 for default size +gfx.window_width=0 -# Windowed height, -1 for default size -gfx.window_height=-1 +# Windowed height, 0 for default size +gfx.window_height=0 # Up-/downscale the back buffer's width. This does not change the game's rendering resolution but scales the final frame. Use this to target the native resolution of your monitor/TV, e.g. to avoid over-/underscan, bad image quality or latency caused by the monitors internal upscaler. 0 to disable this feature. Must be set in combination with the corresponding height parameter. gfx.scale_back_buffer_width=0 diff --git a/dist/iidx/iidxhook-21.conf b/dist/iidx/iidxhook-21.conf index cd929cd..81632cb 100755 --- a/dist/iidx/iidxhook-21.conf +++ b/dist/iidx/iidxhook-21.conf @@ -13,11 +13,11 @@ gfx.pci_id=1002:7146 # Run the game windowed gfx.windowed=false -# Windowed width, -1 for default size -gfx.window_width=-1 +# Windowed width, 0 for default size +gfx.window_width=0 -# Windowed height, -1 for default size -gfx.window_height=-1 +# Windowed height, 0 for default size +gfx.window_height=0 # Up-/downscale the back buffer's width. This does not change the game's rendering resolution but scales the final frame. Use this to target the native resolution of your monitor/TV, e.g. to avoid over-/underscan, bad image quality or latency caused by the monitors internal upscaler. 0 to disable this feature. Must be set in combination with the corresponding height parameter. gfx.scale_back_buffer_width=0 diff --git a/dist/iidx/iidxhook-22.conf b/dist/iidx/iidxhook-22.conf index cd929cd..81632cb 100755 --- a/dist/iidx/iidxhook-22.conf +++ b/dist/iidx/iidxhook-22.conf @@ -13,11 +13,11 @@ gfx.pci_id=1002:7146 # Run the game windowed gfx.windowed=false -# Windowed width, -1 for default size -gfx.window_width=-1 +# Windowed width, 0 for default size +gfx.window_width=0 -# Windowed height, -1 for default size -gfx.window_height=-1 +# Windowed height, 0 for default size +gfx.window_height=0 # Up-/downscale the back buffer's width. This does not change the game's rendering resolution but scales the final frame. Use this to target the native resolution of your monitor/TV, e.g. to avoid over-/underscan, bad image quality or latency caused by the monitors internal upscaler. 0 to disable this feature. Must be set in combination with the corresponding height parameter. gfx.scale_back_buffer_width=0 diff --git a/dist/iidx/iidxhook-23.conf b/dist/iidx/iidxhook-23.conf index cd929cd..81632cb 100755 --- a/dist/iidx/iidxhook-23.conf +++ b/dist/iidx/iidxhook-23.conf @@ -13,11 +13,11 @@ gfx.pci_id=1002:7146 # Run the game windowed gfx.windowed=false -# Windowed width, -1 for default size -gfx.window_width=-1 +# Windowed width, 0 for default size +gfx.window_width=0 -# Windowed height, -1 for default size -gfx.window_height=-1 +# Windowed height, 0 for default size +gfx.window_height=0 # Up-/downscale the back buffer's width. This does not change the game's rendering resolution but scales the final frame. Use this to target the native resolution of your monitor/TV, e.g. to avoid over-/underscan, bad image quality or latency caused by the monitors internal upscaler. 0 to disable this feature. Must be set in combination with the corresponding height parameter. gfx.scale_back_buffer_width=0 diff --git a/dist/iidx/iidxhook-24.conf b/dist/iidx/iidxhook-24.conf index cd929cd..81632cb 100755 --- a/dist/iidx/iidxhook-24.conf +++ b/dist/iidx/iidxhook-24.conf @@ -13,11 +13,11 @@ gfx.pci_id=1002:7146 # Run the game windowed gfx.windowed=false -# Windowed width, -1 for default size -gfx.window_width=-1 +# Windowed width, 0 for default size +gfx.window_width=0 -# Windowed height, -1 for default size -gfx.window_height=-1 +# Windowed height, 0 for default size +gfx.window_height=0 # Up-/downscale the back buffer's width. This does not change the game's rendering resolution but scales the final frame. Use this to target the native resolution of your monitor/TV, e.g. to avoid over-/underscan, bad image quality or latency caused by the monitors internal upscaler. 0 to disable this feature. Must be set in combination with the corresponding height parameter. gfx.scale_back_buffer_width=0 diff --git a/dist/iidx/iidxhook-25.conf b/dist/iidx/iidxhook-25.conf index cbaa9fc..21a8d1d 100644 --- a/dist/iidx/iidxhook-25.conf +++ b/dist/iidx/iidxhook-25.conf @@ -13,11 +13,11 @@ gfx.pci_id=1002:7146 # Run the game windowed gfx.windowed=false -# Windowed width, -1 for default size -gfx.window_width=-1 +# Windowed width, 0 for default size +gfx.window_width=0 -# Windowed height, -1 for default size -gfx.window_height=-1 +# Windowed height, 0 for default size +gfx.window_height=0 # Up-/downscale the back buffer's width. This does not change the game's rendering resolution but scales the final frame. Use this to target the native resolution of your monitor/TV, e.g. to avoid over-/underscan, bad image quality or latency caused by the monitors internal upscaler. 0 to disable this feature. Must be set in combination with the corresponding height parameter. gfx.scale_back_buffer_width=0